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Operant Breizhpower[FRC] Breizhpower
VS BR 30

KDR: 2.16

Score: 165.9m

Last Seen: Dec 7th, 2018 9:53 PM
- OFFLINE - 105.1 hour(s)

Prestige 1, Battle Rank 30 - Vanu Sovereignty on Miller - Outfit Member of French Connection[FRC] French Connection
VS outfit on Miller

Members: 14
Level Progress (to 31): 50%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC E540 Halberd Betelgeuse 54-A Saron HRB Dual Photon Pods NS-15M1 Orion VS54 SVA-88
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $293,985 MLG Score: 235
Fun Score: N/A
Cheeseburgers Flipped: 1427TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.154%17.929%3613498830,1251.449360.706

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.762%-0.172C-0.415C--0.069C+HEAD ++ (~7.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
610.185C++12.30.138C++48.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.397%1.581%165410185,188289630561.79082170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.212%-1.161D*-0.029C+0.058

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
241.1-0.501D63.7-0.205C177.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.951%1.343%13308101439,2524746315838.27054124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.896%0.498B+-0.833D-1.086

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.70.618B+6.80.459B+8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.43%1.647%65919100318,097388693764.65578193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.308%0.4B-0.689D1.022

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.50.767B++11.10.716B++16.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.061%72.177%65911021248210820.117647

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.148C0.33C**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.078C+3.10.026C+6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.047%12.611%659210201,467134091.09396

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.538%-0.444C---0.375C--1.428

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.077C+4.40.094C+7.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
French Connection[FRC] French Connection
VS outfit on Miller

Members: 14
165.9m543%586 (35.2k)526 (31.6k)2.15546118,14154,8103.2456730 (30)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022349014.605%6.849%10005:4531

7% Combat Medic69% Engineer14% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 3rd, 2013 11:01 PMAug 16th, 2018 7:58 PMDec 10th, 2018 9:03 PM (1d) (PST)Dec 7th, 2018 6:38 PM (4d) (PST)Dec 7th, 2018 5:53 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8601107500.3750.1740.0262.8900.158235

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,5826,57345,00922102173931,564

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5256.5h/219d 59,754 8,092 40,814 911.5k 4,008 11,538 49,728 271.1m

EngineerCLASS DETAILS: Engineer
Pandora VX25
C
Kills:1,371
Deaths:1,199
KDR:1.143
Accuracy:36.110% C
HSR:12.181% D
Serpent VE92
C*
Kills:1,161
Deaths:1,344
KDR:0.864
Accuracy:24.541% C*
HSR:16.451% D
VX6-7
D
Kills:1,159
Deaths:1,476
KDR:0.785
Accuracy:20.818% D
HSR:17.084% D
Solstice SF
D*
Kills:973
Deaths:1,403
KDR:0.694
Accuracy:18.265% D*
HSR:9.866% D*
NS-11C
D-
Kills:897
Deaths:1,051
KDR:0.853
Accuracy:19.444% D-
HSR:12.598% D*
Eidolon VE33
D-
Kills:445
Deaths:393
KDR:1.132
Accuracy:22.168% D-
HSR:16.854% D*
Solstice VE3
D**
Kills:293
Deaths:596
KDR:0.492
Accuracy:13.789% F
HSR:11.263% D**
Pulsar C
D
Kills:143
Deaths:90
KDR:1.589
Accuracy:20.701% D
HSR:16.783% D--
NSX Tanto
D
Kills:108
Deaths:120
KDR:0.900
Accuracy:18.098% D**
HSR:20.370% D
Solstice Burst
C-
Kills:106
Deaths:72
KDR:1.472
Accuracy:21.256% D--
HSR:20.755% C-
Deimos VA29
B+
Kills:96
Deaths:119
KDR:0.807
Accuracy:34.590% F--
HSR:18.750% B+
NS Baron G5AE
B+
Kills:52
Deaths:44
KDR:1.182
Accuracy:19.098% F*
HSR:17.308% B+
Kills:6,804
Deaths (as Engineer):7,907
Deaths (to Engineers):17,251
KDR:0.8605
Kill Difference:1,103
Playtime:3,605.356 hours
Usage:69%
Score:132.123m
Score/min:611
Accuracy (listed only):22.406%
HSR (listed only):15.855%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C-
Kills:4,203
Deaths:2,162
KDR:1.944
Accuracy:23.984% C-
HSR:23.769% D-
NS-15M1
D
Kills:2,193
Deaths:1,768
KDR:1.240
Accuracy:17.349% D--
HSR:16.690% D
Orion VS54
C-
Kills:1,901
Deaths:2,058
KDR:0.924
Accuracy:18.341% C-
HSR:15.623% D*
SVA-88
C-
Kills:1,695
Deaths:1,050
KDR:1.614
Accuracy:20.822% C-
HSR:21.062% D
NS-15M AE
C
Kills:1,416
Deaths:727
KDR:1.948
Accuracy:23.277% C
HSR:22.034% C--
Pulsar LSW
D
Kills:1,191
Deaths:1,163
KDR:1.024
Accuracy:15.797% D*
HSR:18.808% D
Lasher X2
C
Kills:1,186
Deaths:1,205
KDR:0.984
Accuracy:22.713% C
HSR:2.192% D-
NS-15M2
C
Kills:1,161
Deaths:693
KDR:1.675
Accuracy:22.265% C
HSR:18.949% D-
VX29 Polaris
C+
Kills:1,161
Deaths:793
KDR:1.464
Accuracy:22.389% C+
HSR:18.863% C--
NSX Naginata
C++
Kills:76
Deaths:44
KDR:1.727
Accuracy:15.617% D*
HSR:28.947% C++
VE-H Maw
N/A
Kills:50
Deaths:27
KDR:1.852
Accuracy:18.195% N/A
HSR:24% N/A
Kills:16,233
Deaths (as Heavy Assault):11,690
Deaths (to Heavy Assaults):13,902
KDR:1.38862
Kill Difference:4,543
Playtime:733.216 hours
Usage:14%
Score:14.079m
Score/min:320
Accuracy (listed only):20.068%
HSR (listed only):19.176%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C
Kills:1,371
Deaths:1,199
KDR:1.143
Accuracy:36.110% C
HSR:12.181% D
Sirius SX12
D*
Kills:1,295
Deaths:2,168
KDR:0.597
Accuracy:15.893% F
HSR:10.193% D*
Serpent VE92
C*
Kills:1,161
Deaths:1,344
KDR:0.864
Accuracy:24.541% C*
HSR:16.451% D
VX6-7
D
Kills:1,159
Deaths:1,476
KDR:0.785
Accuracy:20.818% D
HSR:17.084% D
Solstice SF
D*
Kills:973
Deaths:1,403
KDR:0.694
Accuracy:18.265% D*
HSR:9.866% D*
NS-11C
D-
Kills:897
Deaths:1,051
KDR:0.853
Accuracy:19.444% D-
HSR:12.598% D*
NS-7 PDW
D
Kills:633
Deaths:559
KDR:1.132
Accuracy:19.291% D--
HSR:13.902% D
Eridani SX5
C
Kills:297
Deaths:325
KDR:0.914
Accuracy:21.852% D-
HSR:17.508% C
Solstice VE3
D**
Kills:293
Deaths:596
KDR:0.492
Accuracy:13.789% F
HSR:11.263% D**
VE-S Canis
C
Kills:246
Deaths:159
KDR:1.547
Accuracy:23.957% C-
HSR:17.073% C
Pulsar C
D
Kills:143
Deaths:90
KDR:1.589
Accuracy:20.701% D
HSR:16.783% D--
NSX Tanto
D
Kills:108
Deaths:120
KDR:0.900
Accuracy:18.098% D**
HSR:20.370% D
Solstice Burst
C-
Kills:106
Deaths:72
KDR:1.472
Accuracy:21.256% D--
HSR:20.755% C-
Deimos VA29
B+
Kills:96
Deaths:119
KDR:0.807
Accuracy:34.590% F--
HSR:18.750% B+
NS Baron G5AE
B+
Kills:52
Deaths:44
KDR:1.182
Accuracy:19.098% F*
HSR:17.308% B+
Kills:8,830
Deaths (as Light Assault):10,725
Deaths (to Light Assaults):7,964
KDR:0.82331
Kill Difference:1,895
Playtime:267.318 hours
Usage:5%
Score:3.884m
Score/min:242
Accuracy (listed only):21.847%
HSR (listed only):15.472%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
D-
Kills:1,518
Deaths:1,110
KDR:1.368
Accuracy:21.523% D-
HSR:17.194% D*
Pandora VX25
C
Kills:1,371
Deaths:1,199
KDR:1.143
Accuracy:36.110% C
HSR:12.181% D
Sirius SX12
D*
Kills:1,295
Deaths:2,168
KDR:0.597
Accuracy:15.893% F
HSR:10.193% D*
Equinox VE2 Burst
C
Kills:1,165
Deaths:723
KDR:1.611
Accuracy:25.615% C
HSR:19.313% D-
H-V45
D
Kills:1,162
Deaths:1,069
KDR:1.087
Accuracy:20.675% D
HSR:13.769% D--
NS-11A
D--
Kills:1,161
Deaths:916
KDR:1.267
Accuracy:18.513% D*
HSR:13.781% D--
NS-11P
C**
Kills:1,154
Deaths:859
KDR:1.343
Accuracy:22.168% C+
HSR:20.797% C**
Equinox VE2
C+
Kills:682
Deaths:567
KDR:1.203
Accuracy:23.553% C
HSR:20.675% C+
NS-7 PDW
D
Kills:633
Deaths:559
KDR:1.132
Accuracy:19.291% D--
HSR:13.902% D
Eridani SX5
C
Kills:297
Deaths:325
KDR:0.914
Accuracy:21.852% D-
HSR:17.508% C
VE-S Canis
C
Kills:246
Deaths:159
KDR:1.547
Accuracy:23.957% C-
HSR:17.073% C
CME
D
Kills:138
Deaths:127
KDR:1.087
Accuracy:22.983% D
HSR:17.391% D
Deimos VA29
B+
Kills:96
Deaths:119
KDR:0.807
Accuracy:34.590% F--
HSR:18.750% B+
Pulsar VS1
D--
Kills:91
Deaths:127
KDR:0.717
Accuracy:18.184% D--
HSR:8.791% F
NS Baron G5AE
B+
Kills:52
Deaths:44
KDR:1.182
Accuracy:19.098% F*
HSR:17.308% B+
Kills:11,061
Deaths (as Combat Medic):10,071
Deaths (to Combat Medics):4,973
KDR:1.0983
Kill Difference:990
Playtime:359.909 hours
Usage:7%
Score:9.599m
Score/min:445
Accuracy (listed only):22.933%
HSR (listed only):15.908%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D*
Kills:1,295
Deaths:2,168
KDR:0.597
Accuracy:15.893% F
HSR:10.193% D*
NS-44 Commissioner
D*
Kills:943
Deaths:1,953
KDR:0.483
Accuracy:20.636% F-
HSR:13.574% D*
NS-7 PDW
D
Kills:633
Deaths:559
KDR:1.132
Accuracy:19.291% D--
HSR:13.902% D
NS-30 Vandal
D--
Kills:313
Deaths:279
KDR:1.122
Accuracy:22.977% F
HSR:18.530% D--
Eridani SX5
C
Kills:297
Deaths:325
KDR:0.914
Accuracy:21.852% D-
HSR:17.508% C
NS-61 Emissary
C
Kills:250
Deaths:310
KDR:0.806
Accuracy:15.798% F-
HSR:14.400% C
Parallax VX3
D
Kills:248
Deaths:189
KDR:1.312
Accuracy:34.061% D
HSR:72.177% D
VE-S Canis
C
Kills:246
Deaths:159
KDR:1.547
Accuracy:23.957% C-
HSR:17.073% C
NSX Tomoe
D
Kills:179
Deaths:141
KDR:1.270
Accuracy:25.572% D
HSR:24.022% D*
Artemis VX26
C-
Kills:175
Deaths:100
KDR:1.750
Accuracy:22.559% D--
HSR:19.429% C-
Spiker
D
Kills:96
Deaths:155
KDR:0.619
Accuracy:9.879% F**
HSR:16.667% D
Kills:4,675
Deaths (as Infiltrator):6,338
Deaths (to Infiltrators):5,881
KDR:0.73761
Kill Difference:1,663
Playtime:116.960 hours
Usage:2%
Score:1.662m
Score/min:237
Accuracy (listed only):21.134%
HSR (listed only):21.589%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,286
Deaths:643
KDR:2
Accuracy:16.385% D
HSR:19.596% C+
Blueshift VM5
C
Kills:1,236
Deaths:545
KDR:2.268
Accuracy:17.834% C
HSR:19.418% C
Nebula VM20
C+
Kills:1,157
Deaths:498
KDR:2.323
Accuracy:16.358% C
HSR:19.533% C+
Nebula VM20
C+
Kills:1,138
Deaths:495
KDR:2.299
Accuracy:16.827% C
HSR:20.475% C+
NS-10 Burster
D
Kills:255
Deaths:260
KDR:0.981
Accuracy:25.194% D
HSR:2.745% D--
NS-10 Burster
D
Kills:203
Deaths:254
KDR:0.799
Accuracy:25.605% D
HSR:3.448% D
Quasar VM1
F-
Kills:113
Deaths:121
KDR:0.934
Accuracy:7.190% F-
HSR:9.735% F-
Comet VM2
D*
Kills:88
Deaths:145
KDR:0.607
Accuracy:32.741% D*
HSR:0% F-
Comet VM2
D--
Kills:71
Deaths:128
KDR:0.555
Accuracy:35.227% D--
HSR:0% F-
Vortex VM21
D-
Kills:67
Deaths:127
KDR:0.528
Accuracy:33.412% D-
HSR:1.493% D--
Vortex VM21
C
Kills:61
Deaths:124
KDR:0.492
Accuracy:35.236% D
HSR:3.279% C
Kills:5,675
Deaths (as MAX Suit):1,670
Deaths (to MAX Suits):3,354
KDR:3.3982
Kill Difference:4,005
Playtime:178.714 hours
Usage:3%
Score:4.568m
Score/min:426
Accuracy (listed only):23.819%
HSR (listed only):9.065%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:2,470
V. Kills:631 391%
Deaths:341
KDR:7.243
Accuracy:50.114% C
KPH:58.700 C
VKPH:15 C
Saron Laser Cannon
B+
Kills:1,293
V. Kills:1,410 92%
Deaths:1,321
KDR:0.979
Accuracy:24.852% D*
KPH:11.700 C+
VKPH:12.800 B+
Maelstrom Turbo Laser
C--
Kills:1,148
V. Kills:905 127%
Deaths:1,301
KDR:0.882
Accuracy:24.063% D*
KPH:8.800 C--
VKPH:6.900 C--
Antares LC
B+
Kills:774
V. Kills:498 155%
Deaths:309
KDR:2.505
Accuracy:26.822% D
KPH:24.300 B+
VKPH:15.600 C**
Light PPA
B+
Kills:277
V. Kills:23 N/A
Deaths:89
KDR:3.112
Accuracy:38.657% C
KPH:54.400 C**
VKPH:4.500 B+
Hornet Missiles
C+
Kills:260
V. Kills:120 215%
Deaths:52
KDR:5
Accuracy:59.836% C
KPH:62.100 C+
VKPH:28.700 C
Coyote Missiles
B
Kills:90
V. Kills:58 153%
Deaths:26
KDR:3.462
Accuracy:46.361% D--
KPH:42.800 C++
VKPH:27.600 B
Photon A2A Missile Pods
C+
Kills:57
V. Kills:49 114%
Deaths:15
KDR:3.800
Accuracy:77.901% C
KPH:43.300 C
VKPH:37.200 C+
Kills:6,369 (3,492 + 0)
Deaths:3,454
KDR:1.844
VKDR:1.069
Vehicle Kills:3,694
Kill Difference:2,915
Playtime:328.054 hours
Usage:6%
Score:5.948m
Score/min:302
Piloting Accuracy:38.657%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,228
V. Kills:589 208%
Deaths:177
KDR:6.938
Accuracy:56.434% A++
KPH:4,420,800 U
VKPH:2,120,400 U
L105 Zephyr
U
Kills:682
V. Kills:63 N/A
Deaths:55
KDR:12.400
Accuracy:44.342% C++
KPH:2,455,200 U
VKPH:226,800 U
AP30 Shredder
U
Kills:287
V. Kills:128 222%
Deaths:58
KDR:4.948
Accuracy:22.872% F
KPH:1,033,200 U
VKPH:460,800 U
L105 Zephyr PX
B+
Kills:98
V. Kills:8 N/A
Deaths:7
KDR:14
Accuracy:44.395% D-
KPH:105.100 B+
VKPH:8.600 C
Kills:2,295 (0 + 2,295)
Deaths:297
KDR:7.727
VKDR:2.653
Vehicle Kills:788
Kill Difference:1,998
Playtime:0.934 hours
Usage:0%
Score:1.849m
Score/min:33,010
Piloting Accuracy:N/A%
Gunner Accuracy:44.395%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:951
V. Kills:545 174%
Deaths:106
KDR:8.972
Accuracy:56.282% C+
KPH:37.100 B++
VKPH:21.300 B+
Skyguard
B+
Kills:612
V. Kills:454 135%
Deaths:97
KDR:6.309
Accuracy:28.899% C+
KPH:15.400 C*
VKPH:11.400 B+
C75 Viper
B++
Kills:557
V. Kills:69 N/A
Deaths:46
KDR:12.109
Accuracy:28.874% D--
KPH:43.800 B++
VKPH:5.400 D
L100 Python HESH
C**
Kills:393
V. Kills:35 N/A
Deaths:30
KDR:13.100
Accuracy:50.432% C*
KPH:58.300 C**
VKPH:5.200 D
L100 Python HEAT
B*
Kills:138
V. Kills:33 406%
Deaths:19
KDR:7.263
Accuracy:53.168% C*
KPH:42 B*
VKPH:10 C
Kills:2,651 (2,651 + 0)
Deaths:298
KDR:8.896
VKDR:3.812
Vehicle Kills:1,136
Kill Difference:2,353
Playtime:88.092 hours
Usage:2%
Score:2.561m
Score/min:485
Driving Accuracy:53.168%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:33,787
V. Kills:29,950 113%
Deaths:5,142
KDR:6.571
Accuracy:59.773% B++
KPH:26.200 C**
VKPH:23.300 A++
E540 Halberd
B++
Kills:5,375
V. Kills:3,816 141%
Deaths:539
KDR:9.972
Accuracy:59.492% A+
KPH:30.600 C+
VKPH:21.700 B++
Saron HRB
B+
Kills:4,196
V. Kills:3,361 125%
Deaths:763
KDR:5.499
Accuracy:52.536% B**
KPH:24.800 C+
VKPH:19.900 B+
Supernova VPC
C+
Kills:1,599
V. Kills:143 N/A
Deaths:203
KDR:7.877
Accuracy:49.039% C+
KPH:33.800 C-
VKPH:3 D*
Proton II PPA
B++
Kills:1,433
V. Kills:78 N/A
Deaths:84
KDR:17.060
Accuracy:25.133% C*
KPH:77.600 B++
VKPH:4.200 C**
Supernova PC
B++
Kills:1,215
V. Kills:354 342%
Deaths:126
KDR:9.643
Accuracy:50.733% C++
KPH:29.100 B++
VKPH:8.500 C++
Aphelion VEX-4
B+
Kills:536
V. Kills:504 106%
Deaths:71
KDR:7.549
Accuracy:35.088% C+
KPH:23.600 C+
VKPH:22.200 B+
Kills:48,141 (36,601 + 11,540)
Deaths:6,928
KDR:6.949
VKDR:5.515
Vehicle Kills:38,206
Kill Difference:41,213
Playtime:1,762.660 hours
Usage:34%
Score:57.164m
Score/min:541
Driving Accuracy:50.733%
Gunner Accuracy:35.088%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:1,443
V. Kills:72 N/A
Deaths:63
KDR:22.905
Accuracy:35.668% C+
KPH:110 B+
VKPH:5.500 C
Saron HRB-H
B++
Kills:931
V. Kills:643 145%
Deaths:98
KDR:9.500
Accuracy:57.388% C*
KPH:46.400 B+
VKPH:32 B++
M40 Fury-H
C*
Kills:440
V. Kills:27 N/A
Deaths:24
KDR:18.333
Accuracy:39.336% C
KPH:101.500 C*
VKPH:6.200 D
E540 Halberd-H
C
Kills:402
V. Kills:241 166%
Deaths:41
KDR:9.805
Accuracy:59.648% C*
KPH:30.800 D
VKPH:18.400 C
Aphelion VEX-4H
C**
Kills:87
V. Kills:80 107%
Deaths:16
KDR:5.438
Accuracy:45.186% C+
KPH:33.700 C
VKPH:31 C**
M12 Kobalt-H
D
Kills:52
V. Kills: N/A
Deaths:8
KDR:6.500
Accuracy:17.356% D*
KPH:91.100 D
VKPH:0 F
Kills:3,355 (0 + 3,355)
Deaths:250
KDR:13.420
VKDR:4.252
Vehicle Kills:1,063
Kill Difference:3,105
Playtime:53.742 hours
Usage:1%
Score:1.733m
Score/min:537
Driving Accuracy:N/A%
Gunner Accuracy:17.356%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B*
Kills:304
V. Kills:34 N/A
Deaths:35
KDR:8.686
Accuracy:42.300% B++
KPH:43.300 B*
VKPH:4.800 C
M12 Kobalt
B++
Kills:303
V. Kills:5 N/A
Deaths:8
KDR:37.875
Accuracy:15.027% D
KPH:95.800 B++
VKPH:1.600 D
M40 Fury
B++
Kills:298
V. Kills:19 N/A
Deaths:23
KDR:12.957
Accuracy:33.128% C
KPH:62.800 B++
VKPH:4 D--
M12 Kobalt
C+
Kills:259
V. Kills:11 N/A
Deaths:12
KDR:21.583
Accuracy:16.313% C
KPH:64.500 C+
VKPH:2.700 C
M40 Fury
C+
Kills:144
V. Kills:24 N/A
Deaths:15
KDR:9.600
Accuracy:34.753% C
KPH:49.700 C+
VKPH:8.300 C--
M60-G Bulldog
B+
Kills:141
V. Kills:28 N/A
Deaths:19
KDR:7.421
Accuracy:40.770% B
KPH:49.600 B+
VKPH:9.800 B
M20 Basilisk
D
Kills:81
V. Kills:31 253%
Deaths:24
KDR:3.375
Accuracy:33.108% D
KPH:12.700 D
VKPH:4.800 D-
Kills:1,530 (0 + 1,530)
Deaths:136
KDR:11.250
VKDR:1.118
Vehicle Kills:152
Kill Difference:1,394
Playtime:31.087 hours
Usage:1%
Score:0.974m
Score/min:522
Driving Accuracy:N/A%
Gunner Accuracy:33.108%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:138
V. Kills:79 173%
Deaths:228
KDR:0.605
Accuracy:42.577% D
KPH:10.600 D
VKPH:6.100 C+
Kills:138 (138 + 0)
Deaths:228
KDR:0.605
VKDR:0.346
Vehicle Kills:79
Kill Difference:90
Playtime:13.020 hours
Usage:0%
Score:0.190m
Score/min:243
Driving Accuracy:42.577%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 63,73733,7875,1426.571C*4.4259.773%B++1.338%D26.2C**23.3A++4801287.6h5.3C*8.8B+
E540 Halberd 9,1915,3755399.972C*7.8259.492%A+1.563%D30.6C+21.7B++887175.6h5.6C**9.4B*
Betelgeuse 54-A 4,2424,2032,1621.944C0.2123.984%C-23.769%D-51.4CN/A18881.8h11.4C47.4C+
Saron HRB 7,5574,1967635.499C++3.3452.536%B**N/A24.8C+19.9B+805169.1h18.9B+36B*
Dual Photon Pods 3,1012,4703417.243C++5.0950.114%C1.822%B++58.7C15C63742.1h17.5B++35B+
NS-15M1 2,2012,1931,7681.24C+0.9217.349%D--16.69%D25.9C-N/A14984.6h11.6B+67.1C+
Orion VS54 1,9121,9012,0580.924C1.2318.341%C-15.623%D*19.1DN/A12099.6h13.5C+73.6C+
SVA-88 1,7161,6951,0501.614C+0.5420.822%C-21.062%D44.4C+N/A25638.2h11.4C**54.6C++
Supernova VPC 1,7421,5992037.877C5.7249.039%C+1.001%D33.8C-3D*22147.3h2.7B++5.6B+
Terminus VX-9 1,5231,5181,1101.368C+0.7921.523%D-17.194%D*33.9C+N/A19144.8h12.1C*56C+
Proton II PPA-H 1,5151,4436322.905B*20.7535.668%C+N/A110.2B+5.5C50213.1h8.8B+24.7B
Proton II PPA 1,5111,4338417.06C*14.9025.133%C*1.814%C77.5B++4.2C**50118.5h8.2B+32.7B+
NS-15M AE 1,4251,4167271.948C+0.2123.277%C22.034%C--44CN/A10732.2h11.4C*49.2C++
Pandora VX25 1,3791,3711,1991.143C+1.0136.11%C12.181%D33.5C+N/A13240.9h4.5C++12.5C++
Sirius SX12 1,3061,2952,1680.597C1.5615.893%F10.193%D*11.6D-N/A54111.5h20D--125.8D*
Saron Laser Cannon 2,7031,2931,3210.979C+1.1824.852%D*1.237%D11.7C+12.7B+281110.6h131.1C*527.5C+
Blueshift VM5 1,2921,2866432C+0.1616.385%D19.596%C+22.9DN/A12456.2h17.4C-106.2C
Blueshift VM5 1,2421,2365452.268C+0.1117.834%C19.418%C25.6C-N/A14048.3h16.8C+94.1C+
C150 Dalton 1,8171,2281776.938C*4.7856.434%A++N/A12280U5890U108922600.1h4.6C+8.1B*
Supernova PC 1,5691,2151269.643B+7.4950.733%C++2.305%C+29.1B++8.5C++37741.7h3.4B**6.7B**
Pulsar LSW 1,1941,1911,1631.024C1.1315.797%D*18.808%D24.3DN/A13249h11.6B73.1C
Lasher X2 1,2011,1861,2050.984C++1.1722.713%C2.192%D-27.9C+N/A18042.5h17.3B+76.1C**
Equinox VE2 Burst 1,1731,1657231.611C+0.5425.615%C19.313%D-41.6C+N/A18928h12.5C*48.6C++
H-V45 1,1641,1621,0691.087C+1.0720.675%D13.769%D--22.5CN/A13951.6h12.3B+59.5C++
NS-11A 1,1671,1619161.267C+0.8918.513%D*13.781%D--28C+N/A20441.4h12.3B+66.4C+
NS-15M2 1,1701,1616931.675C++0.4822.265%C18.949%D-48.2C**N/A30324.1h11B+49.6B
Serpent VE92 1,1821,1611,3440.864C+1.2924.541%C*16.451%D9.8D-N/A45118.8h14.9C60.7C++
VX29 Polaris 1,1721,1617931.464C+0.6922.389%C+18.863%C--44.5C++N/A26626.1h11.7C**52.2C*
VX6-7 1,1721,1591,4760.785C1.3720.818%D17.084%D10.4D-N/A63111.2h13.5C+64.9C+
Nebula VM20 1,1691,1574982.323C++0.1716.358%C19.533%C+29.5C+N/A16139.2h16.2C++99.2C++
NS-11P 1,1701,1548591.343C*0.8122.168%C+20.797%C**33.8BN/A18134.1h12B++54.1B+
Maelstrom Turbo Laser 2,0531,1481,3010.882C1.2724.063%D*1.568%D8.8C--6.9C--181130.8h99.3C**412.5C+
Nebula VM20 1,1481,1384952.299C++0.1416.827%C20.475%C+29CN/A15439.2h16.6C+98.6C++
Tank Mine 1,9371,1173223.469B+1.3152.84%A+N/A80.9C-59.4C+157213.8h3F5.7B+
C-4 1,6541,0699651.108C+1.0523.684%CN/A35.8D--19.6D75929.9h1.4C*6C++
Solstice SF 9969731,4030.694C1.4618.265%D*9.866%D*9.4DN/A45103.3h12.3C++67.3C
L100 Python AP 1,4969511068.972B**6.8256.282%C+1.157%D--37.1B++21.3B+63725.6h5B++8.9B++
NS-44 Commissioner 9609431,9530.483C-1.6720.636%F-13.574%D*8.7D--N/A46108.8h4.2C+20.2D*
Saron HRB-H 1,574931989.5B*7.3457.388%C*N/A46.3B+32B++53720.1h20B+34.9B++
NS-11C 9188971,0510.853C+1.3019.444%D-12.598%D*12.2DN/A7673.3h15.4C+79.1C
NS Decimator 1,2788891,3840.642C-1.5159.308%C+1.35%D23.3D10.2D38138.2h4.6C*7.8C*
Antares LC 1,2727743092.505B+0.3526.822%DN/A24.3B+15.6C**18731.9h88B+328.1B
Equinox VE2 6866825671.203C+0.9523.553%C20.675%C+33.8C*N/A8120.2h12.5C*53.2C++
L105 Zephyr 7456825512.4B+10.2444.342%C++N/A6820U630U33391700.1h3.6A++8.1B**
NS-7 PDW 6416335591.132C*1.0219.291%D--13.902%D26.3C+N/A12924.1h13.5B+70C+
Skyguard 1,066612976.309A++4.1528.899%C+N/A15.4C*11.4B+28339.8h113.6B+393.3B+
C75 Viper 6265574612.109A++9.9528.874%D--1.077%C-43.9B*5.4D58412.7h5.8A+20.2B*
Aphelion VEX-4 1,040536717.549B*5.3935.088%C+3.172%C23.6C+22.2B+34622.7h54.1B154.2B+
Eidolon VE33 4454453931.132C++1.0222.168%D-16.854%D*29.9B+N/A17814.9h7.2B++32.5C**
M40 Fury-H 4674402418.333B+16.1839.336%C1.136%C102.3C**6.3D4494.3h5.3B++13.6B++
E540 Halberd-H 643402419.805C++7.6559.648%C*1.741%C+30.7D18.4C50213.1h5.8C**9.8B+
L100 Python HESH 4283933013.1C*10.9450.432%C*1.527%C+58.7C**5.2D5806.7h2.4B+4.7B*
Frag Grenade 3723691369N/A366.8448.289%B+N/A615B+5C-48540.6h3.1B++6.4B++
Anti-Vehicle Grenade 3923551355N/A352.8461.375%B**N/A710A+74C60920.5h3.6B**5.8B**
Proximity Mine 314314913.451C+1.3049.648%B*N/A112.1C+N/A6262.8h1.3A++2.7A+
NS-30 Vandal 3153132791.122C1.0322.977%F18.53%D--24.1DN/A13213h5.4C**23.7C--
M60-G Bulldog 338304358.686B**6.5342.3%B++1.974%D43.4B*4.9C5277h5.3B*12.5B*
M12 Kobalt 308303837.875B**35.7215.027%D13.861%D-94.7B++1.6D5613.2h14B*93.2B
M60-A Bulldog 3132981224.833B22.6853.411%B++1.678%C--56.2B*2.8C-4385.3h4B*7.5B**
M40 Fury 3172982312.957B**10.8033.128%C1.678%C+63.4B++4D--6064.7h7.1A21.3B**
Eridani SX5 2982973250.914C1.2421.852%D-17.508%C24.8CN/A15112h11.1B+51C++
Solstice VE3 3002935960.492C-1.6613.789%F11.263%D**6.2DN/A8746.9h17.8C129.1D
AP30 Shredder 415287584.948C+2.7922.872%FN/A2870U1280U39254500.1h43.1A188.2B*
M60-A Bulldog 3122811321.615B19.4646.873%C++2.847%B+36C++4C+3127.8h4.4B++9.3B*
Light PPA 300277893.112C+0.9638.657%C1.083%C54.3C**4.5B+4825.1h12.3C**31.8C*
Hornet Missiles 380260525C+2.8459.836%C1.923%C**61.9C+28.6C13144.2h7B+11.8B+
M12 Kobalt 2702591221.583B**19.4316.313%C15.444%C--64.8C+2.8C+3224h18.7C++114.7C++
NS-10 Burster 4562552600.981C++1.1725.194%D2.745%D--5.4C+4.3B+14346.9h136C++539.9C+
NS-61 Emissary 2542503100.806C+1.3515.798%F-14.4%C12DN/A3520.8h15.8C+100.3D*
Parallax VX3 2492481891.312C-0.8434.061%D72.177%D13.3D-N/A7118.7h3.1D*9.1D--
VE-S Canis 2512461591.547C**0.6123.957%C-17.073%C23.2C--N/A5810.6h11.8C*49.1C++
Force-Blade 24123935,1110.007C--2.154.521%F-2.092%D0.1C-N/A11873.5h2.9C+63.5F**
M60-A Bulldog 264217474.617C+2.4632.42%C-N/A31.4C6.8C++6316.9h5B++15.3B
NS-10 Burster 3742032540.799C1.3625.605%D3.448%D4.4C--3.7C+12946.3h170C664C-
NSX Tomoe 1811791411.27C+0.8925.572%D24.022%D*29.8CN/A986h15.7C61.3C
Artemis VX26 1771751001.75B0.4122.559%D--19.429%C-33C+N/A1965.3h10.9B+48.2C+
M40 Fury 168144159.6C**7.4434.753%C1.389%C-49.7C+8.3C--6342.9h9.2B++26.6B++
Pulsar C 143143901.589C**0.5720.701%D16.783%D--28.6C+N/A3735h9.6B++46.3C**
M60-G Bulldog 169141197.421B+5.2740.77%B2.128%D50.4B+10B+7662.8h5.6B+13.6B+
M40 Fury-F 2171382280.605C-1.5542.577%DN/A10.6D6.1C+24313h15.7C-36.9D
CME 1391381271.087C1.0722.983%D17.391%D29.4CN/A2334.7h14.6C63.4C
L100 Python HEAT 171138197.263B++5.1153.168%C*2.174%C41.8B*10C11583.3h3.9B**7.3B**
Quasar VM1 1141131210.934C1.227.19%F-9.735%F-9.9D*N/A10511.4h14.8C++205.8D-
MANA Anti-Vehicle Turret 232113931.215D0.9448.296%D**N/A1130C1190C++3593780.1h10.4C++21.5C
NSX Tanto 1101081200.9C1.2618.098%D**20.37%D17.4DN/A496.2h14.3C++78.8C
MANA Anti-Personnel Turret 108108721.5N/A0.6610.891%UN/A1080UN/A7532400.1h22.6T*207.6T*
Solstice Burst 108106721.472C+0.6821.256%D--20.755%C-40.8C++N/A1272.6h14.2C+66.7C-
S1 1851033120.33D1.8345.728%D*4.854%A8.6D*6.8D-65012h7.5C16.5D
L105 Zephyr PX 10698714C+11.8444.395%D-2.041%A++108.9B++8.9C5960.9h3A+6.8B*
Spiker 97961550.619C1.549.879%F**16.667%D9.1D--N/A3310.5h12.2D123.9T*
Deimos VA29 97961190.807C1.3534.59%F--18.75%B+22.9DN/A1394.2h2.7C7.7D*
Pulsar VS1 93911270.717C1.4418.184%D--8.791%F9.9D-N/A1869.2h21.2F116.6D**
Spear Anti-Vehicle Phalanx Turret 14191146.5C+4.3437.674%D1.099%F25.3D13.9D13973.6h9.2C++24.5C+
Coyote Missiles 14890263.462C**1.3146.361%D--1.111%B*42.9C++27.6B9302.1h30.6B++66.1B+
Comet VM2 143881450.607C1.5532.741%D*N/A6.5D-4.1C+29413.5h22.6C++69.1C
Aphelion VEX-4H 16787165.438C++3.2845.186%C+N/A33.5C30.8C**10842.6h63.9C+141.5C++
M20 Basilisk 11281243.375C**1.2233.108%D3.704%D-12.7D4.8D-4026.4h88.9C**268.4C++
NSX Naginata 7676441.727B0.4315.617%D*28.947%C++33CN/A1172.3h12.4C++79.4C
Comet VM2 126711280.555D1.6035.227%D--N/A7D-5.4C*28410.2h26.2C++74.4C+
Sticky Grenade 7070170N/A67.8445.88%DN/A350D*N/A25900.2h4.1F-8.8D*
Hades VSH4 139672150.312C--1.8467.655%C+2.985%B8D8.6C3998.4h11.6D-17.1D
Vortex VM21 132671270.528C1.6333.412%D-1.493%D--5.2D5C+15613h65.8C197C
Lancer VS22 152622530.245D1.9154.614%D--1.613%C+4.8D*7D*41712.9h72.5F132.7F-
Vortex VM21 121611240.492C1.6635.236%D3.279%C4.9D-4.8C--14912.5h70D198.7D
Nemesis VSH9 105611570.389C--1.7759.144%C-N/A8.2D5.9D7627.4h9.1C15.3C
Photon A2A Missile Pods 10657153.8C+1.6477.901%CN/A43.8C37.7C+12841.3h8.6C+11C+
M12 Kobalt-H 525286.5D4.3417.356%D*15.385%C+86.7DN/A3740.6h15.7C++90.6C
NS Baron G5AE 5352441.182C+0.9719.098%F*17.308%B+26DN/A1842h4.2C*21.8C
VE-H Maw 5050271.852C*0.3018.195%D*24%C45.5C+N/A1161.1h10.3C**56.5C

Consumables
  Name Deaths Consumed Time Equipped
VS Patriot Flare Gun03290.3h
Motion Spotter261,9811.8h
Restoration Kit16561h
Nano-Armor Kit3,0204,699,727495.5h
Anti-Vehicle MANA Turret795315.7h
Spawn Beacon342,2612.9h
Nanite Revive Grenade09360.3h
Medical Applicator785257,98328.7h
Deconstruction Tool0810h
M12 Kobalt03650h
Rocklet Rifle11640.1h
Spitfire Auto-Turret52530.7h
Xiphos Anti-Personnel Phalanx Tower01030h
Nyx VX01040.1h
Ammunition Package962,5906.4h
Medical Kit2554,4089.2h
Anti-Infantry MANA Turret283682.3h
Nano-Repair Grenade08040.2h
NS-45 Pilot0870h
Recon Detection Device351,3112.9h
Shield Recharging Field261,3540.8h

Check the help document for the dictionary if you want to learn more about words used here.


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