Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 839hvisitors: 2 | 7 (20,083)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (405 days). The data shown below may not be accurate.

Jolly Brenkiller[CMMO] Brenkiller
VS BR 105

KDR: 1.75

Score: 21.1m

Last Seen: Oct 18th, 2019 1:00 AM
- OFFLINE - 17.6 hour(s)

Battle Rank 105 (105 total) - Vanu Sovereignty on Emerald
Level Progress (to 106): 49%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS VX29 Polaris Flare VE6 Pulsar LSW NS-15M1 Orion VS54 Sirius SX12 Pulsar C Solstice SF
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Brenkiller



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $521,667 MLG Score: 417
Fun Score: N/A
Cheeseburgers Flipped: 273TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.565%20.5%46335131418,4241.86837-0.114

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.596%0.253C*-0.091C+-1.212D*HEAD ++ (~9.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.40.319C*11.40.203C++39

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.315%1.793%127313465024041811.23951276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.235%-0.838D-0.211C++-0.9

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.90.286C*340.362C**81.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.832%0.958%270613431,5666447472.42791209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.85%-0.892D---0.997D--0.563

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.5-0.157C14.2-0.136C30.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.577%1.434%143513445585255521.06084101%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.069%0.218C++-0.746D-0.464

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.20.583B+19.40.519B+30.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.371%65.712%143413451,047751111.39414

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.446%-0.693D-0.086C+1.224

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.097C+2.70.146C++6.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.691%16.772%1433134631680340.393035

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.345%-0.42C--0.38C**-0.54

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.022C+4.70.03C+8.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.1m330.4%252 (15.1k)212 (12.7k)1.7543331,10617,7312.02842105 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349194219.623%17.196%33705:3711

6% Combat Medic31% Engineer27% Heavy Assault18% Infiltrator16% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2012 10:34 PMJun 25th, 2017 7:35 AMOct 19th, 2019 5:34 PM (403d) (PST)Oct 17th, 2019 9:12 PM (405d) (PST)Oct 17th, 2019 9:00 PM (405d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3941052890.3120.1780.0541.1570.038417

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,6316,32817,3031911369212,707

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1661.7h/69.2d 4,860 5,349 12,142 115.3k 1,873 5,552 3,794 39.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
D*
Kills:1,249
Deaths:1,057
KDR:1.182
Accuracy:18.832% D**
HSR:16.013% D*
Flare VE6
D-
Kills:1,247
Deaths:714
KDR:1.747
Accuracy:21.265% D-
HSR:20.770% D-
Pulsar LSW
D-
Kills:1,196
Deaths:671
KDR:1.782
Accuracy:21.714% D-
HSR:18.813% D--
NS-15M1
D-
Kills:1,190
Deaths:919
KDR:1.295
Accuracy:21.346% D-
HSR:15.882% D*
Orion VS54
D--
Kills:1,189
Deaths:888
KDR:1.339
Accuracy:19.464% D--
HSR:17.494% D*
Betelgeuse 54-A
D--
Kills:900
Deaths:383
KDR:2.350
Accuracy:22.630% D**
HSR:26.333% D--
NSX-P Naginata
C+
Kills:164
Deaths:82
KDR:2
Accuracy:21.650% D-
HSR:31.707% C+
SVA-88
D
Kills:102
Deaths:65
KDR:1.569
Accuracy:20.784% D--
HSR:23.529% D
Kills:7,237
Deaths (as Heavy Assault):4,779
Deaths (to Heavy Assaults):5,275
KDR:1.51433
Kill Difference:2,458
Playtime:453.543 hours
Usage:27%
Score:6.230m
Score/min:229
Accuracy (listed only):20.961%
HSR (listed only):21.318%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D
Kills:1,187
Deaths:927
KDR:1.280
Accuracy:22.321% D-
HSR:15.923% D
Pulsar C
C*
Kills:1,183
Deaths:395
KDR:2.995
Accuracy:29.042% C*
HSR:24.937% C+
Solstice SF
B**
Kills:1,183
Deaths:508
KDR:2.329
Accuracy:29.369% B+
HSR:25.190% B**
Serpent VE92
C*
Kills:1,175
Deaths:397
KDR:2.960
Accuracy:27.938% C*
HSR:22.128% C+
NS-11C
C+
Kills:1,174
Deaths:662
KDR:1.773
Accuracy:24.267% C--
HSR:21.976% C+
Solstice VE3
B+
Kills:1,171
Deaths:749
KDR:1.563
Accuracy:24.379% C
HSR:24.338% B+
NS-7 PDW
D--
Kills:597
Deaths:879
KDR:0.679
Accuracy:19.579% F
HSR:12.730% D--
VE-S Canis
C-
Kills:272
Deaths:138
KDR:1.971
Accuracy:25.647% D-
HSR:20.221% C-
The Little Helper
C+
Kills:239
Deaths:148
KDR:1.615
Accuracy:44.596% C--
HSR:15.900% C+
Eridani SX5
D--
Kills:215
Deaths:137
KDR:1.569
Accuracy:22.970% D*
HSR:15.349% D--
Thanatos VE70
B++
Kills:171
Deaths:157
KDR:1.089
Accuracy:34.230% D--
HSR:19.883% B++
NSX-P Tanto
C
Kills:161
Deaths:84
KDR:1.917
Accuracy:27.083% C
HSR:21.118% D--
NSX-P Tengu
C++
Kills:160
Deaths:77
KDR:2.078
Accuracy:35.627% D
HSR:25.625% C++
Eclipse VE3A
A
Kills:155
Deaths:60
KDR:2.583
Accuracy:25.589% D
HSR:29.677% A
NS Baron G5
B**
Kills:141
Deaths:138
KDR:1.022
Accuracy:37.290% D--
HSR:21.277% B**
Deimos VA29
C
Kills:76
Deaths:56
KDR:1.357
Accuracy:36.855% F*
HSR:17.105% C
Pandora VX25
C*
Kills:69
Deaths:19
KDR:3.632
Accuracy:46.906% C*
HSR:8.696% F
Kills:9,329
Deaths (as Light Assault):5,531
Deaths (to Light Assaults):3,263
KDR:1.68668
Kill Difference:3,798
Playtime:265.567 hours
Usage:16%
Score:4.090m
Score/min:257
Accuracy (listed only):30.217%
HSR (listed only):20.122%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C*
Kills:1,183
Deaths:395
KDR:2.995
Accuracy:29.042% C*
HSR:24.937% C+
Solstice SF
B**
Kills:1,183
Deaths:508
KDR:2.329
Accuracy:29.369% B+
HSR:25.190% B**
Serpent VE92
C*
Kills:1,175
Deaths:397
KDR:2.960
Accuracy:27.938% C*
HSR:22.128% C+
NS-11C
C+
Kills:1,174
Deaths:662
KDR:1.773
Accuracy:24.267% C--
HSR:21.976% C+
Solstice VE3
B+
Kills:1,171
Deaths:749
KDR:1.563
Accuracy:24.379% C
HSR:24.338% B+
VE-LR Obelisk
D-
Kills:624
Deaths:75
KDR:8.320
Accuracy:27.033% D*
HSR:27.885% D-
Eidolon VE33
D
Kills:288
Deaths:269
KDR:1.071
Accuracy:20% F-
HSR:22.917% D
The Little Helper
C+
Kills:239
Deaths:148
KDR:1.615
Accuracy:44.596% C--
HSR:15.900% C+
Thanatos VE70
B++
Kills:171
Deaths:157
KDR:1.089
Accuracy:34.230% D--
HSR:19.883% B++
NSX-P Tanto
C
Kills:161
Deaths:84
KDR:1.917
Accuracy:27.083% C
HSR:21.118% D--
Eclipse VE3A
A
Kills:155
Deaths:60
KDR:2.583
Accuracy:25.589% D
HSR:29.677% A
NS Baron G5
B**
Kills:141
Deaths:138
KDR:1.022
Accuracy:37.290% D--
HSR:21.277% B**
Deimos VA29
C
Kills:76
Deaths:56
KDR:1.357
Accuracy:36.855% F*
HSR:17.105% C
Pandora VX25
C*
Kills:69
Deaths:19
KDR:3.632
Accuracy:46.906% C*
HSR:8.696% F
Kills:7,810
Deaths (as Engineer):3,717
Deaths (to Engineers):3,155
KDR:2.10116
Kill Difference:4,093
Playtime:516.475 hours
Usage:31%
Score:6.011m
Score/min:194
Accuracy (listed only):31.041%
HSR (listed only):21.645%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:1,187
Deaths:927
KDR:1.280
Accuracy:22.321% D-
HSR:15.923% D
NS-7 PDW
D--
Kills:597
Deaths:879
KDR:0.679
Accuracy:19.579% F
HSR:12.730% D--
NS-11P
D--
Kills:280
Deaths:214
KDR:1.308
Accuracy:18.935% F
HSR:16.429% D--
VE-S Canis
C-
Kills:272
Deaths:138
KDR:1.971
Accuracy:25.647% D-
HSR:20.221% C-
H-V45
C-
Kills:267
Deaths:120
KDR:2.225
Accuracy:24.590% C--
HSR:20.974% C-
The Little Helper
C+
Kills:239
Deaths:148
KDR:1.615
Accuracy:44.596% C--
HSR:15.900% C+
Corvus VA55
C--
Kills:220
Deaths:266
KDR:0.827
Accuracy:21.191% D*
HSR:22.727% C--
Eridani SX5
D--
Kills:215
Deaths:137
KDR:1.569
Accuracy:22.970% D*
HSR:15.349% D--
CME
D
Kills:212
Deaths:90
KDR:2.356
Accuracy:24.430% D-
HSR:19.811% D
Thanatos VE70
B++
Kills:171
Deaths:157
KDR:1.089
Accuracy:34.230% D--
HSR:19.883% B++
Pulsar VS1
C+
Kills:165
Deaths:124
KDR:1.331
Accuracy:25.592% C+
HSR:17.576% D
NSX-P Tengu
C++
Kills:160
Deaths:77
KDR:2.078
Accuracy:35.627% D
HSR:25.625% C++
NS Baron G5
B**
Kills:141
Deaths:138
KDR:1.022
Accuracy:37.290% D--
HSR:21.277% B**
Deimos VA29
C
Kills:76
Deaths:56
KDR:1.357
Accuracy:36.855% F*
HSR:17.105% C
Pandora VX25
C*
Kills:69
Deaths:19
KDR:3.632
Accuracy:46.906% C*
HSR:8.696% F
NSX Yumi
B+
Kills:64
Deaths:32
KDR:2
Accuracy:21.972% D**
HSR:34.375% B+
Kills:4,335
Deaths (as Combat Medic):3,522
Deaths (to Combat Medics):2,050
KDR:1.23083
Kill Difference:813
Playtime:93.925 hours
Usage:6%
Score:1.352m
Score/min:240
Accuracy (listed only):28.921%
HSR (listed only):19.037%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:1,187
Deaths:927
KDR:1.280
Accuracy:22.321% D-
HSR:15.923% D
NS-44P Commissioner
D--
Kills:597
Deaths:769
KDR:0.776
Accuracy:27.807% F-
HSR:21.106% D--
NS-7 PDW
D--
Kills:597
Deaths:879
KDR:0.679
Accuracy:19.579% F
HSR:12.730% D--
Ghost
D*
Kills:433
Deaths:124
KDR:3.492
Accuracy:34.975% D*
HSR:56.120% F-
NS-357 Underboss
D
Kills:381
Deaths:368
KDR:1.035
Accuracy:32.293% D--
HSR:19.160% D
VE-S Canis
C-
Kills:272
Deaths:138
KDR:1.971
Accuracy:25.647% D-
HSR:20.221% C-
Parallax VX3
C++
Kills:235
Deaths:13
KDR:18.077
Accuracy:38.103% C--
HSR:80% C++
Eridani SX5
D--
Kills:215
Deaths:137
KDR:1.569
Accuracy:22.970% D*
HSR:15.349% D--
Phaseshift VX-S
D
Kills:201
Deaths:71
KDR:2.831
Accuracy:23.254% F--
HSR:67.164% D
Soldier Soaker
C
Kills:200
Deaths:113
KDR:1.770
Accuracy:26.528% D*
HSR:13% C
Artemis VX26
C+
Kills:179
Deaths:42
KDR:4.262
Accuracy:28.731% C+
HSR:22.905% C
XM98
D--
Kills:178
Deaths:57
KDR:3.123
Accuracy:26.956% F-
HSR:68.539% D--
Phantom VA23
D
Kills:161
Deaths:98
KDR:1.643
Accuracy:21.604% F*
HSR:27.329% D
NS-30 Vandal
D
Kills:161
Deaths:88
KDR:1.830
Accuracy:24.463% F-
HSR:23.603% D
NSX-P Tengu
C++
Kills:160
Deaths:77
KDR:2.078
Accuracy:35.627% D
HSR:25.625% C++
Manticore SX40
C+
Kills:131
Deaths:115
KDR:1.139
Accuracy:21.157% F
HSR:22.901% C+
NS-45 Pilot
D--
Kills:103
Deaths:91
KDR:1.132
Accuracy:22.063% F-
HSR:21.359% D--
Beamer VS3
C+
Kills:84
Deaths:132
KDR:0.636
Accuracy:13.544% F-
HSR:22.619% C+
NSX Tomoe
F
Kills:83
Deaths:53
KDR:1.566
Accuracy:22.129% F-
HSR:24.096% F
NS-AM7 Archer
C++
Kills:61
Deaths:45
KDR:1.356
Accuracy:60.082% C++
HSR:9.836% D-
Kills:5,619
Deaths (as Infiltrator):4,337
Deaths (to Infiltrators):2,287
KDR:1.2956
Kill Difference:1,282
Playtime:294.145 hours
Usage:18%
Score:2.858m
Score/min:162
Accuracy (listed only):27.492%
HSR (listed only):29.479%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D
Kills:198
Deaths:116
KDR:1.707
Accuracy:15.455% D
HSR:15.152% D--
Cosmos VM3
D
Kills:137
Deaths:75
KDR:1.827
Accuracy:14.595% D--
HSR:16.788% D
Blueshift VM5
B+
Kills:102
Deaths:40
KDR:2.550
Accuracy:24.061% B+
HSR:16.667% D*
Blueshift VM5
B+
Kills:85
Deaths:29
KDR:2.931
Accuracy:25.047% B+
HSR:22.353% C
Kills:522
Deaths (as MAX Suit):130
Deaths (to MAX Suits):790
KDR:4.01538
Kill Difference:392
Playtime:34.167 hours
Usage:2%
Score:0.574m
Score/min:280
Accuracy (listed only):19.790%
HSR (listed only):17.740%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D--
Kills:241
V. Kills:14 N/A
Deaths:60
KDR:4.017
Accuracy:28.498% F--
KPH:19.100 D--
VKPH:1.100 D*
Dual Photon Pods
D--
Kills:183
V. Kills:48 373%
Deaths:26
KDR:7.038
Accuracy:38.514% F--
KPH:32.100 D--
VKPH:8.400 D--
Saron Laser Cannon
D-
Kills:78
V. Kills:66 116%
Deaths:119
KDR:0.655
Accuracy:26.413% D-
KPH:2.700 D*
VKPH:2.300 D*
Hornet Missiles
D*
Kills:74
V. Kills:47 154%
Deaths:15
KDR:4.933
Accuracy:39.660% T
KPH:20.200 D*
VKPH:12.800 D*
Kills:576 (319 + 0)
Deaths:220
KDR:2.618
VKDR:0.795
Vehicle Kills:175
Kill Difference:356
Playtime:50.349 hours
Usage:3%
Score:0.284m
Score/min:94
Piloting Accuracy:26.413%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:659
V. Kills:304 216%
Deaths:36
KDR:18.306
Accuracy:48.707% D--
KPH:39.800 C+
VKPH:18.300 C-
L100 Python HEAT
D*
Kills:311
V. Kills:149 207%
Deaths:55
KDR:5.655
Accuracy:37.590% F
KPH:16 D*
VKPH:7.700 D*
Skyguard
C*
Kills:187
V. Kills:92 201%
Deaths:17
KDR:11
Accuracy:28.748% C
KPH:19.100 C*
VKPH:9.400 C-
C75 Viper
D
Kills:93
V. Kills:18 N/A
Deaths:14
KDR:6.643
Accuracy:25.572% F
KPH:18.400 D-
VKPH:3.600 D
Kills:1,250 (1,250 + 0)
Deaths:122
KDR:10.246
VKDR:4.615
Vehicle Kills:563
Kill Difference:1,128
Playtime:50.775 hours
Usage:3%
Score:0.543m
Score/min:178
Driving Accuracy:25.572%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:265
V. Kills:152 173%
Deaths:35
KDR:7.571
Accuracy:48.480% D-
KPH:25.500 D
VKPH:14.600 D
Saron HRB
D
Kills:64
V. Kills:43 145%
Deaths:13
KDR:4.923
Accuracy:48.134% C++
KPH:15 D--
VKPH:10.100 D
Supernova PC
D
Kills:51
V. Kills:32 155%
Deaths:21
KDR:2.429
Accuracy:35.153% F
KPH:9.400 D*
VKPH:5.900 D
E540 Halberd
D**
Kills:51
V. Kills:33 150%
Deaths:11
KDR:4.636
Accuracy:42.114% D*
KPH:13.900 F-
VKPH:9 D**
Kills:431 (316 + 115)
Deaths:80
KDR:5.388
VKDR:3.250
Vehicle Kills:260
Kill Difference:351
Playtime:23.746 hours
Usage:1%
Score:0.303m
Score/min:213
Driving Accuracy:35.153%
Gunner Accuracy:42.114%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
D**
Kills:209
V. Kills:184 113%
Deaths:53
KDR:3.943
Accuracy:34.831% D**
KPH:15.500 F
VKPH:13.700 D**
E540 Halberd-H
D
Kills:186
V. Kills:197 94%
Deaths:23
KDR:8.087
Accuracy:49.756% D**
KPH:17.500 F
VKPH:18.600 D
Saron HRB-H
D--
Kills:84
V. Kills:99 84%
Deaths:20
KDR:4.200
Accuracy:44.758% F
KPH:13.700 D**
VKPH:16.100 D--
Proton II PPA-H
D*
Kills:64
V. Kills:6 N/A
Deaths:5
KDR:12.800
Accuracy:18.881% F*
KPH:23.300 F
VKPH:2.200 D*
Kills:543 (0 + 543)
Deaths:101
KDR:5.376
VKDR:4.812
Vehicle Kills:486
Kill Difference:442
Playtime:32.939 hours
Usage:2%
Score:0.372m
Score/min:188
Driving Accuracy:N/A%
Gunner Accuracy:18.881%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:173
V. Kills:50 339%
Deaths:15
KDR:11.533
Accuracy:33.167% D
KPH:23.100 D*
VKPH:6.700 D
M20 Basilisk
N/A
Kills:50
V. Kills:22 217%
Deaths:3
KDR:16.667
Accuracy:34.910% N/A
KPH:21.900 N/A
VKPH:9.600 N/A
Kills:223 (0 + 223)
Deaths:18
KDR:12.389
VKDR:4
Vehicle Kills:72
Kill Difference:205
Playtime:9.760 hours
Usage:1%
Score:0.093m
Score/min:159
Driving Accuracy:N/A%
Gunner Accuracy:34.910%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX29 Polaris 1,2551,2491,0571.182C0.5718.832%D**16.013%D*20.5D--N/A6761h12C63.5D
Flare VE6 1,2621,2477141.746C+0.0121.265%D-20.77%D-36.9DN/A10333.8h10.1C+47.7C
Pulsar LSW 1,2191,1966711.782C+0.0321.714%D-18.813%D--35.7DN/A10033.5h12.1C55.8C
NS-15M1 1,2101,1909191.295C0.4621.346%D-15.882%D*20.9D--N/A8056.9h14.3D*66.9D-
Orion VS54 1,2111,1898881.339C0.4219.464%D--17.494%D*21.3D-N/A8755.7h11.9C+61C+
Sirius SX12 1,2261,1879271.28C+0.4722.321%D-15.923%D13.2D-N/A4289.9h15.3C+68.6C
Pulsar C 1,2071,1833952.995C**1.2429.042%C*24.937%C+50.6C+1C**16723.4h9.4B+32.5B+
Solstice SF 1,2091,1835082.329B**0.5729.369%B+25.19%B**40.5B+N/A13029.2h10.8C+36.6C**
Serpent VE92 1,1951,1753972.96B**1.2127.938%C*22.128%C+58.5C++1B16720.1h10.5B+37.5B+
NS-11C 1,1971,1746621.773C*0.0224.267%C--21.976%C+23.6DN/A11149.8h11.9C**49.2C++
Solstice VE3 1,1901,1717491.563B+0.1924.379%C24.338%B+23.2CN/A7950.4h11.8B48.3C+
Betelgeuse 54-A 9239003832.35C0.6022.63%D**26.333%D--32.3D*N/A12627.9h11.1C--49.1D-
C-4 1,0348243362.452B0.7014.329%F-N/A52.5D-13.4D--35515.7h1.3C+9.3D**
L100 Python AP 9636593618.306B*16.5548.707%D--N/A39.7C+18.3C-24016.6h4.5B+9.2C+
NS Decimator 1,0116504911.324C+0.4352.574%D*2%C+21.4D*11.9D17730.4h5.5D10.5D*
VE-LR Obelisk 643624758.32A**6.5727.033%D*27.885%D-36.9C-1.1C+10516.9h5.5C*20.2C
NS-44P Commissioner 6145977690.776D0.9827.807%F-21.106%D--14.8D*N/A5140.4h3.8D-13.8D**
NS-7 PDW 6105978790.679C--1.0819.579%F12.73%D--7.5D*N/A2679.7h18.6F94.9F
Ghost 4374331243.492C+1.7434.975%D*56.12%F-21.7D*N/A6820h2.9F8.3F
NS-357 Underboss 3833813681.035C+0.7232.293%D--19.16%D29.8DN/A8512.8h4C+12.5C--
L100 Python HEAT 460311555.655C3.9037.59%FN/A16D*7.7D*11719.4h6.9D-18.4D
Eidolon VE33 2962882691.071C-0.6820%F-22.917%D12.1D-N/A5523.9h9.5D47.6D**
NS-11P 2852802141.308C0.4518.935%F16.429%D--19.2D--N/A5514.6h12.8C67.3D--
Proximity Mine 273273684.015C+2.2640.377%C--N/A62D**N/A2054.4h2C-4.9C
VE-S Canis 2762721381.971B0.2225.647%D-20.221%C-36.8DN/A1017.4h10.5C+40.9C+
Tank Mine 4362691182.28C--0.5328.242%DN/A51.7D*32.1D*6815.2h2.6D*9F--
H-V45 2742671202.225C++0.4724.59%C--20.974%C-33.8C-N/A1877.9h14.3D--58.2C--
Supernova FPC 417265357.571C5.8248.48%D-1.887%C+25.5D14.6D23510.4h4.9C10.1C--
Force-Blade 2912489,4960.026C+1.7318.755%D--6.048%C+0.4CN/A2700.6h3.8D**20.1D--
Light PPA 255241604.017C2.2628.498%F--1.66%B*19.1D--1.1D*9212.6h11.8C++41.2C-
The Little Helper 2432391481.615C++0.1444.596%C--15.9%C+28.1D-N/A778.5h5.6D*12.6D
Parallax VX3 2352351318.077A*16.3238.103%C--80%C++41.2C+N/A1085.7h1.9B5.1C+
S1 2832353220.73C1.0244.784%F-4.681%A+15.7D--3.2D*17315h4.9B+11C+
Corvus VA55 2272202660.827D0.9321.191%D*22.727%C--12.5D*N/A4317.6h12.7D60D-
Lasher X2 2202151691.272C+0.4822.901%D--2.326%D-34.1C--N/A1256.3h16.6B+72.4C+
Eridani SX5 2182151371.569C+0.1922.97%D*15.349%D--12.1D--N/A4217.8h12.9D56.1D-
CME 220212902.356A++0.6024.43%D-19.811%D30.7D1.2B++916.9h12.8C+52.3C
Aphelion VEX-4H 393209533.943C2.1934.831%D**2.871%C+15.6F13.7D**17013.4h74.3C213.4D-
Phaseshift VX-S 206201712.831C-1.0823.254%F--67.164%D17D--N/A3811.8h3.2C13.6D**
Soldier Soaker 2022001131.77C*0.0226.528%D*13%C46.5C--N/A1154.3h5.4B+20.2C
Quasar VM1 2011981161.707C0.0515.455%D15.152%D--15D--N/A6613.2h15.8C102.3C+
Rocklet Rifle 336193832.325A*0.5743.138%D*N/A20.3D-15.1D--2119.5h35.9C+83.2C
Skyguard 2791871711B*9.2528.748%CN/A19.1C*9.4C-2239.8h76.6B**266.3B++
E540 Halberd-H 383186238.087C-6.3349.756%D**N/A17.5F18.6D22510.6h14.8T*29.8T*
Dual Photon Pods 231183267.038C5.2838.514%F--1.093%C+32.1D--8.4D--2425.7h25.8D66.9D*
Artemis VX26 180179424.262A+2.5128.731%C+22.905%C48.4C+N/A1283.7h11.7C+40.6C+
XM98 179178573.123C+1.3726.956%F-68.539%D--16.5D-N/A5410.8h2.8D--10.5F
M40 Fury 2231731511.533B9.7833.167%DN/A23.1D*6.7D1427.5h14.6C+44.1C
Thanatos VE70 1721711571.089C+0.6734.23%D--19.883%B++19.7DN/A948.7h5.2D15.2D
Pulsar VS1 1701651241.331C+0.4225.592%C+17.576%D21.7DN/A1507.6h18.1F-70.6D
NSX-P Naginata 165164822C+0.2521.65%D-31.707%C+46.9DN/A1273.5h11.6C+53.4C
Phantom VA23 165161981.643C+0.1121.604%F*27.329%D18.7D*N/A498.6h4.3C+20F-
NS-30 Vandal 162161881.83C0.0824.463%F-23.603%D23.7D--N/A836.8h5.5C22.6D*
NSX-P Tanto 163161841.917B0.1627.083%C21.118%D--36.6CN/A1024.4h11.5C*42.5C*
NSX-P Tengu 161160772.078C**0.3235.627%D25.625%C++39DN/A1124.1h12.5C+35.1C+
Eclipse VE3A 156155602.583B++0.8325.589%D29.677%A44.3CN/A1323.5h8.7B**34B+
Lumine Edge 1841523,6760.041C1.716.553%F-15.79%C+0.5C--N/A2290.3h2.5T38.9T*
NS Baron G5 1421411381.022C-0.7337.29%D--21.277%B**15.8D--N/A688.9h5.8D*15.6C
Cosmos VM3 137137751.827C0.0714.595%D--16.788%D16.9D*N/A688.1h12.4B84.8C
Manticore SX40 1331311151.139C+0.6221.157%F22.901%C+19.8DN/A566.6h7C++33D
Spear Anti-Vehicle Phalanx Turret 1941201012C**10.2533.671%F4.167%C*23.5D*14.5D--2555.1h11.1D-32.9D-
Auraxium Force-Blade 1281122,9200.038C+1.7216.402%D--20.536%A*0.7CN/A2157.1h2.7D*16.3C-
Plasma Grenade 1071061106N/A104.2537.575%FN/A265F2.5D13100.4h4.7F-12.5F--
Hunter QCX 1071052460.427C--1.3317.845%F29.524%B+2.4D*N/A843.8h3.6B+20.1C++
NS-45 Pilot 106103911.132C0.6222.063%F-21.359%D--21.5D--N/A804.8h8.1D--36.6F-
SVA-88 102102651.569C0.1920.784%D--23.529%D20.8D*N/A1244.9h12.9D-62D-
Blueshift VM5 105102402.55C+0.8024.061%B+16.667%D*24.9D-N/A1164.1h19.7D**81.7C
C75 Viper 11193146.643C+4.8925.572%F2.151%A18.6D-3.6D1215h12.5C+48.9D
Blueshift VM5 8885292.931C+1.1825.047%B+22.353%C28.3D1C**1403h18.7D*74.7C+
Beamer VS3 86841320.636C-1.1213.544%F-22.619%C+9.5D-N/A458.8h11.1D81.7F-
Saron HRB-H 18384204.2C2.4544.758%F2.381%B**13.8D**16.2D--1896.1h50T-111.7T*
NSX Tomoe 8383531.566C0.1922.129%F-24.096%F17.7D*N/A484.7h14.7D66.2D*
Saron Laser Cannon 144781190.655C-1.1026.413%D-3.846%A++2.7D*2.3D*5228.4h121.9C+461.5C
Deimos VA29 7676561.357C+0.4036.855%F*17.105%C15.2D*N/A585h4T*11T*
Spear Anti-Vehicle Phalanx Tower 13575175M73.2552.739%C+1.333%D*19.2D-15.4D1533.9h13.5D*25.6D*
Hornet Missiles 12174154.933C3.1839.66%T1.351%C+20D*12.7D*1933.7h10.7C+27D*
Sticky Grenade 7171171N/A69.2537.874%F-N/A355D**N/A14830.2h3.2D**8.5F-
Pandora VX25 7269193.632A+1.8846.906%C*8.696%F62.7C++2.7M2151.1h4.2C+8.9C*
NSX Yumi 6464322C++0.2521.972%D**34.375%B+24.6D-N/A1002.6h11.3C+51.3D
Proton II PPA-H 7064512.8C+11.0518.881%F*3.125%A++22.9F2.1D**1342.8h12.4D65.9T-
Saron HRB 10764134.923C3.1748.134%C++N/A14.9D--10D2114.3h24.8D51.5C
NS-AM7 Archer 8661451.356A+0.4060.082%C++9.836%D-11.1C*4.5B**1015.5h24D40D
Anti-Vehicle Grenade 6651151N/A49.2535.368%F-N/A127.5D*37.5D13860.4h9.4F-26.7T
Supernova PC 8351212.429D0.6735.153%F3.922%A+9.4D*5.9D1705.4h6.3D--18F--
E540 Halberd 8451114.636D2.8842.114%D*3.922%A+13.8F-8.9D**2133.7h10.3T*24.5T*
M20 Basilisk 7250316.667S14.9134.91%D-4%D-21.7C9.6B2152.3h70.4B+201.7C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit280406,66134.3h
Nanite Revive Grenade04310.1h
Spawn Beacon27311.6h
Anti-Vehicle MANA Turret96761.2h
Medical Applicator15970,0276.9h
Rampart Wall01701.5h
Xiphos Anti-Personnel Phalanx Tower01100h
Welding Device03020.1h
Deconstruction Tool04,5520.5h
Xiphos Anti-Personnel Tower0550.4h
Skywall Shield Emitter1540.3h
Cerberus01540.6h
Motion Spotter111,6382.4h
Spitfire Auto-Turret11960.2h
VS Patriot Flare Gun0630.1h
Recon Detection Device495,86110.7h
Ammunition Package122,3471.4h
Smoke Grenade08290.2h
Medical Kit3774,46215.5h
Anti-Infantry MANA Turret21800.5h
Snowman Soldier02170.3h
Nano-Repair Grenade01300h
IPC Targeting Dart01810.9h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.67s
Server spent 1.30s on queries, 0.63s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.