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Field Marshal Captain BrennHahn[DIOR] BrennHahn
TR BR 196

KDR: 4.03

Score: 103.4m

Last Seen: Jun 8th, 2020 2:33 PM
- OFFLINE - 15.1 hour(s)

Prestige 1, Battle Rank 100 (196 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Ripper NS-44 Commissioner P2-120 AP C-4 ARX Claymore M14 Banshee Hunter QCX S12 Renegade
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $809,397 MLG Score: 647
Fun Score: N/A
Cheeseburgers Flipped: 247TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.824%24.02%76427131927,3981.540082.493

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.154%2.049A*0.438B-3.034T-HEAD ++ (~8.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.70.667B+7.90.449B16.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.979%1.118%12116134015,654158262589.88882250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.736%-0.238C-0.416C---0.411

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
132.40.185C++46.30.13C++86.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.043%1.123%385613409,348263644553.54628210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.395%-0.969D---0.891D--1.292

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.90.275C*8.70.306C*19.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.031%2.788%61225132112,627238653205.29212237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.621%-0.295C-0.419C--0.292

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.90.087C+36.30.098C+73.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.042%69.385%612413423,1031322152.34543

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.052%1.369A0.151C++0.921

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.511B+2.10.329C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.294%14.514%612513413,3831279472.64297

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.441%1.445A-0.054C+0.468

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.613B+30.38C**2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
103.4m280.3%334 (20k)296 (17.8k)4.03309157,08938,9504.95723196 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR13461307821.989%10.434%22908:5636

39% Engineer11% Heavy Assault31% Infiltrator19% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 23rd, 2012 10:45 PMMar 8th, 2020 5:55 PMJun 8th, 2020 10:37 AM (29d) (PST)Jun 8th, 2020 11:33 AM (29d) (PST)Jun 8th, 2020 10:33 AM (29d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
693586350.4500.1120.0471.5480.102647

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,5663,45138,115277393617,779

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5818.3h/242.4d 35,995 16,391 63,169 540.4k 3,536 10,482 35,737 241.8m

EngineerCLASS DETAILS: Engineer
TRS-12 Uppercut
B**
Kills:1,192
Deaths:450
KDR:2.649
Accuracy:72.377% B**
HSR:15.520% C+
TAS-16 Blackjack
B**
Kills:1,177
Deaths:518
KDR:2.272
Accuracy:73.469% B**
HSR:12.489% D
T5 AMC
C**
Kills:1,163
Deaths:1,035
KDR:1.124
Accuracy:23.355% C+
HSR:21.926% C**
MG-C1 Kindred
B++
Kills:1,083
Deaths:611
KDR:1.773
Accuracy:30.771% B++
HSR:22.622% C+
TRAC-5
C**
Kills:872
Deaths:607
KDR:1.437
Accuracy:22.774% C++
HSR:21.101% C**
LC3 Jaguar
A
Kills:836
Deaths:334
KDR:2.503
Accuracy:31.246% A
HSR:22.129% C++
LC2 Lynx
B*
Kills:734
Deaths:336
KDR:2.185
Accuracy:28.475% B*
HSR:20.981% C+
AS16 NightHawk
B++
Kills:602
Deaths:240
KDR:2.508
Accuracy:49.068% B++
HSR:13.954% C
TRAC-5 S
B*
Kills:406
Deaths:187
KDR:2.171
Accuracy:28.091% B*
HSR:20.443% B+
NS Baron G5
B**
Kills:381
Deaths:203
KDR:1.877
Accuracy:54.832% B**
HSR:19.948% B**
HC1 Cougar
B+
Kills:230
Deaths:112
KDR:2.054
Accuracy:27.811% B+
HSR:24.348% C++
FA1 Barrage
B+
Kills:223
Deaths:142
KDR:1.570
Accuracy:45.698% B+
HSR:16.592% C*
TS4 Haymaker
A+
Kills:189
Deaths:86
KDR:2.198
Accuracy:57.621% A
HSR:20.106% A+
MG-HBR1 Dragoon
M**
Kills:164
Deaths:28
KDR:5.857
Accuracy:58.498% M**
HSR:21.951% D-
AMR-66
B*
Kills:137
Deaths:83
KDR:1.651
Accuracy:32.668% B*
HSR:26.277% C++
Kills:9,389
Deaths (as Engineer):4,972
Deaths (to Engineers):10,211
KDR:1.88837
Kill Difference:4,417
Playtime:2,243.099 hours
Usage:39%
Score:46.883m
Score/min:348
Accuracy (listed only):42.450%
HSR (listed only):20.026%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B++
Kills:1,603
Deaths:1,048
KDR:1.530
Accuracy:20.963% D
HSR:29.757% B++
MSW-R
C++
Kills:423
Deaths:217
KDR:1.949
Accuracy:23.602% C+
HSR:26.241% C++
MG-H1 Watchman
A*
Kills:292
Deaths:132
KDR:2.212
Accuracy:36.377% A*
HSR:27.740% C+
NSX Naginata
C--
Kills:163
Deaths:74
KDR:2.203
Accuracy:20.989% C--
HSR:23.926% D
T9 CARV
B
Kills:125
Deaths:141
KDR:0.887
Accuracy:16.610% D
HSR:26.400% B
Kills:2,606
Deaths (as Heavy Assault):1,612
Deaths (to Heavy Assaults):8,695
KDR:1.61663
Kill Difference:994
Playtime:632.790 hours
Usage:11%
Score:11.149m
Score/min:294
Accuracy (listed only):23.708%
HSR (listed only):26.813%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A+
Kills:11,041
Deaths:5,399
KDR:2.045
Accuracy:49.387% A+
HSR:21.946% C+
NS-44L Blackhand
A+
Kills:1,744
Deaths:438
KDR:3.982
Accuracy:56.124% A+
HSR:44.323% C++
RAMS .50M
B*
Kills:1,422
Deaths:124
KDR:11.468
Accuracy:45.746% B*
HSR:75.879% C
T4 AMP
B**
Kills:1,413
Deaths:572
KDR:2.470
Accuracy:34.852% B**
HSR:19.533% C+
TSAR-42
B++
Kills:1,292
Deaths:490
KDR:2.637
Accuracy:44.362% B++
HSR:60.759% D--
SMG-46 Armistice
C*
Kills:1,197
Deaths:563
KDR:2.126
Accuracy:27.648% C*
HSR:18.630% C*
NS-357 Underboss
A++
Kills:1,160
Deaths:561
KDR:2.068
Accuracy:52.419% A++
HSR:17.241% D
NS-30 Vandal
B+
Kills:784
Deaths:276
KDR:2.841
Accuracy:38.167% B+
HSR:26.913% C+
TS2 Inquisitor
B*
Kills:727
Deaths:268
KDR:2.713
Accuracy:34.935% B*
HSR:21.871% C++
NS-AM7 Archer
B+
Kills:665
Deaths:673
KDR:0.988
Accuracy:62.544% B+
HSR:21.504% C**
NSX Tomoe
C+
Kills:531
Deaths:172
KDR:3.087
Accuracy:29.997% C+
HSR:38.606% C+
MKV Suppressed
C*
Kills:429
Deaths:473
KDR:0.907
Accuracy:22.017% D--
HSR:21.678% C*
NS-61 Emissary
B++
Kills:350
Deaths:160
KDR:2.188
Accuracy:32.997% B++
HSR:19.714% C**
Soldier Soaker
A++
Kills:332
Deaths:134
KDR:2.478
Accuracy:52.612% A++
HSR:17.771% B+
M77-B
B++
Kills:314
Deaths:95
KDR:3.305
Accuracy:42.729% B++
HSR:81.529% B++
The President
C
Kills:220
Deaths:99
KDR:2.222
Accuracy:26.195% D--
HSR:23.182% C
NS-45 Pilot
B**
Kills:187
Deaths:69
KDR:2.710
Accuracy:38.946% B**
HSR:32.620% B+
NSX Tengu
B
Kills:186
Deaths:108
KDR:1.722
Accuracy:40.196% B
HSR:17.204% D
MG-S1 Jackal
C**
Kills:145
Deaths:55
KDR:2.636
Accuracy:29.046% C**
HSR:13.103% D*
99SV
B*
Kills:75
Deaths:35
KDR:2.143
Accuracy:32.323% C+
HSR:44% B*
Ectoblaster
A++
Kills:74
Deaths:51
KDR:1.451
Accuracy:48.206% B*
HSR:14.865% A++
NS-44L Showdown
B*
Kills:63
Deaths:29
KDR:2.172
Accuracy:41.474% C+
HSR:44.444% B*
Kills:24,351
Deaths (as Infiltrator):10,844
Deaths (to Infiltrators):5,829
KDR:2.24557
Kill Difference:13,507
Playtime:1,830.442 hours
Usage:31%
Score:24.710m
Score/min:225
Accuracy (listed only):40.133%
HSR (listed only):31.696%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
C*
Kills:1,197
Deaths:563
KDR:2.126
Accuracy:27.648% C*
HSR:18.630% C*
TRS-12 Uppercut
B**
Kills:1,192
Deaths:450
KDR:2.649
Accuracy:72.377% B**
HSR:15.520% C+
TAS-16 Blackjack
B**
Kills:1,177
Deaths:518
KDR:2.272
Accuracy:73.469% B**
HSR:12.489% D
T5 AMC
C**
Kills:1,163
Deaths:1,035
KDR:1.124
Accuracy:23.355% C+
HSR:21.926% C**
MG-C1 Kindred
B++
Kills:1,083
Deaths:611
KDR:1.773
Accuracy:30.771% B++
HSR:22.622% C+
TRAC-5
C**
Kills:872
Deaths:607
KDR:1.437
Accuracy:22.774% C++
HSR:21.101% C**
LC3 Jaguar
A
Kills:836
Deaths:334
KDR:2.503
Accuracy:31.246% A
HSR:22.129% C++
LC2 Lynx
B*
Kills:734
Deaths:336
KDR:2.185
Accuracy:28.475% B*
HSR:20.981% C+
AS16 NightHawk
B++
Kills:602
Deaths:240
KDR:2.508
Accuracy:49.068% B++
HSR:13.954% C
MKV Suppressed
C*
Kills:429
Deaths:473
KDR:0.907
Accuracy:22.017% D--
HSR:21.678% C*
TRAC-5 S
B*
Kills:406
Deaths:187
KDR:2.171
Accuracy:28.091% B*
HSR:20.443% B+
NS Baron G5
B**
Kills:381
Deaths:203
KDR:1.877
Accuracy:54.832% B**
HSR:19.948% B**
HC1 Cougar
B+
Kills:230
Deaths:112
KDR:2.054
Accuracy:27.811% B+
HSR:24.348% C++
FA1 Barrage
B+
Kills:223
Deaths:142
KDR:1.570
Accuracy:45.698% B+
HSR:16.592% C*
TS4 Haymaker
A+
Kills:189
Deaths:86
KDR:2.198
Accuracy:57.621% A
HSR:20.106% A+
NSX Tengu
B
Kills:186
Deaths:108
KDR:1.722
Accuracy:40.196% B
HSR:17.204% D
MG-S1 Jackal
C**
Kills:145
Deaths:55
KDR:2.636
Accuracy:29.046% C**
HSR:13.103% D*
Kills:11,045
Deaths (as Light Assault):6,060
Deaths (to Light Assaults):6,310
KDR:1.82261
Kill Difference:4,985
Playtime:1,090.321 hours
Usage:19%
Score:20.104m
Score/min:307
Accuracy (listed only):39.088%
HSR (listed only):18.987%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C++
Kills:281
Deaths:74
KDR:3.797
Accuracy:16.986% C+
HSR:21.708% C++
MRC3 Mercy
C++
Kills:272
Deaths:74
KDR:3.676
Accuracy:17.322% C+
HSR:22.059% C++
M3 Pounder HEG
C-
Kills:200
Deaths:133
KDR:1.504
Accuracy:36.311% C-
HSR:2.500% C-
M3 Pounder HEG
B+
Kills:178
Deaths:118
KDR:1.508
Accuracy:37.460% C--
HSR:3.933% B+
M1 Heavy Cycler
A**
Kills:105
Deaths:50
KDR:2.100
Accuracy:11.219% D-
HSR:29.524% A**
M2 Mutilator
D--
Kills:89
Deaths:33
KDR:2.697
Accuracy:10.862% D--
HSR:14.607% D--
Kills:1,125
Deaths (as MAX Suit):241
Deaths (to MAX Suits):1,351
KDR:4.66805
Kill Difference:884
Playtime:30.912 hours
Usage:1%
Score:0.409m
Score/min:221
Accuracy (listed only):21.693%
HSR (listed only):15.722%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A+
Kills:5,901
V. Kills:563 N/A
Deaths:392
KDR:15.054
Accuracy:34.374% B*
KPH:70 B+
VKPH:6.700 A+
M18 Needler
B+
Kills:2,723
V. Kills:1,613 169%
Deaths:430
KDR:6.333
Accuracy:33.055% C++
KPH:21.600 B+
VKPH:12.800 C**
M18 Rotary
B++
Kills:2,613
V. Kills:1,489 175%
Deaths:319
KDR:8.191
Accuracy:34.700% B+
KPH:27.500 B++
VKPH:15.600 B+
Hornet Missiles
B+
Kills:1,441
V. Kills:874 165%
Deaths:91
KDR:15.835
Accuracy:65.939% B+
KPH:92.300 C**
VKPH:56 B+
Hellfire Rocket Pods
B**
Kills:1,167
V. Kills:285 408%
Deaths:54
KDR:21.611
Accuracy:55.974% B++
KPH:110.800 C**
VKPH:27.100 B**
Tomcat A2AM Pods
A+
Kills:850
V. Kills:562 151%
Deaths:17
KDR:50
Accuracy:82.901% B*
KPH:126.500 A+
VKPH:83.600 B**
M18 Locust
C+
Kills:799
V. Kills:586 136%
Deaths:120
KDR:6.658
Accuracy:29.704% C-
KPH:19.700 C
VKPH:14.400 C+
Coyote Missiles
C**
Kills:691
V. Kills:349 197%
Deaths:45
KDR:15.356
Accuracy:58.004% B+
KPH:66 C+
VKPH:33.300 C**
M202 Wyrm
C++
Kills:180
V. Kills:84 212%
Deaths:6
KDR:30
Accuracy:53.350% C
KPH:139.700 C++
VKPH:65.200 C++
Kills:16,365 (12,036 + 0)
Deaths:1,474
KDR:11.102
VKDR:4.345
Vehicle Kills:6,405
Kill Difference:14,891
Playtime:390.959 hours
Usage:7%
Score:6.422m
Score/min:274
Piloting Accuracy:29.704%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
C**
Kills:2,202
V. Kills:975 226%
Deaths:129
KDR:17.070
Accuracy:32.885% D
KPH:12.400 C**
VKPH:5.500 C
C150 Dalton
C++
Kills:1,926
V. Kills:1,088 177%
Deaths:108
KDR:17.833
Accuracy:42.827% C++
KPH:40 C+
VKPH:22.600 C+
CAS30 Tank Buster
C+
Kills:1,048
V. Kills:771 136%
Deaths:266
KDR:3.940
Accuracy:46.021% C+
KPH:7.100 C
VKPH:5.200 C--
L-24R Spur
C-
Kills:530
V. Kills:47 N/A
Deaths:25
KDR:21.200
Accuracy:31.606% D--
KPH:20.300 D
VKPH:1.800 C-
L105 Zephyr
B++
Kills:486
V. Kills:63 N/A
Deaths:31
KDR:15.677
Accuracy:50.018% B++
KPH:60.700 C*
VKPH:7.900 C
AP30 Shredder
C
Kills:390
V. Kills:301 129%
Deaths:48
KDR:8.125
Accuracy:28.023% C-
KPH:22.100 D
VKPH:17.100 C
Dual-75 Duster
C+
Kills:54
V. Kills:5 N/A
Deaths:4
KDR:13.500
Accuracy:31.533% D--
KPH:58.900 D
VKPH:5.500 C+
Kills:6,636 (3,780 + 2,856)
Deaths:611
KDR:10.861
VKDR:5.319
Vehicle Kills:3,250
Kill Difference:6,025
Playtime:425.868 hours
Usage:7%
Score:5.049m
Score/min:198
Piloting Accuracy:31.606%
Gunner Accuracy:31.533%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:464
V. Kills:46 N/A
Deaths:24
KDR:19.333
Accuracy:49.583% C+
KPH:66.700 C**
VKPH:6.600 C-
Skyguard
C
Kills:246
V. Kills:207 118%
Deaths:57
KDR:4.316
Accuracy:24.685% D-
KPH:10.200 D
VKPH:8.600 C
L100 Python AP
B**
Kills:150
V. Kills:111 134%
Deaths:24
KDR:6.250
Accuracy:60.917% B+
KPH:36.700 C++
VKPH:27.200 B**
C75 Viper
A++
Kills:123
V. Kills:55 220%
Deaths:17
KDR:7.235
Accuracy:48.528% B**
KPH:37.500 C*
VKPH:16.800 A++
L100 Python HEAT
A++
Kills:78
V. Kills:29 260%
Deaths:4
KDR:19.500
Accuracy:70.575% A*
KPH:57.400 A+
VKPH:21.300 A++
LB00 Python AP
C**
Kills:56
V. Kills:25 215%
Deaths:1
KDR:56
Accuracy:56.342% C+
KPH:55 C++
VKPH:24.600 C**
Kills:1,117 (1,117 + 0)
Deaths:127
KDR:8.795
VKDR:3.724
Vehicle Kills:473
Kill Difference:990
Playtime:40.911 hours
Usage:1%
Score:0.760m
Score/min:310
Driving Accuracy:56.342%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:6,895
V. Kills:3,609 191%
Deaths:227
KDR:30.375
Accuracy:37.808% D-
KPH:42.200 B++
VKPH:22.100 B+
E540 Halberd
A
Kills:2,481
V. Kills:1,089 228%
Deaths:83
KDR:29.892
Accuracy:47.358% B++
KPH:40.300 A
VKPH:17.700 B**
P2-120 HESH
B+
Kills:1,328
V. Kills:264 N/A
Deaths:29
KDR:45.793
Accuracy:39.234% C
KPH:64.600 B+
VKPH:12.800 B+
MR11 Gatekeeper
B++
Kills:688
V. Kills:461 149%
Deaths:34
KDR:20.235
Accuracy:44.119% B+
KPH:28.500 B++
VKPH:19.100 C**
P2-120 HEAT
C-
Kills:265
V. Kills:134 196%
Deaths:43
KDR:6.163
Accuracy:32.742% D--
KPH:16.700 D-
VKPH:8.500 C-
G40-F Ranger
C+
Kills:222
V. Kills:126 175%
Deaths:3
KDR:74
Accuracy:28.630% C
KPH:42.400 C+
VKPH:24.100 C+
P525 Marauder
A+
Kills:192
V. Kills:21 N/A
Deaths:3
KDR:64
Accuracy:34.332% A++
KPH:71.600 C+
VKPH:7.800 A+
G30 Walker
D
Kills:167
V. Kills:115 144%
Deaths:17
KDR:9.824
Accuracy:21.315% D-
KPH:16.100 D
VKPH:11.100 D
G30 Vulcan
A+
Kills:109
V. Kills:59 182%
Deaths:13
KDR:8.385
Accuracy:35.128% B++
KPH:36.800 A+
VKPH:19.900 B**
Halberd SE
D
Kills:89
V. Kills:34 254%
Deaths:
KDR:
Accuracy:40.608% D
KPH:31.900 D
VKPH:12.200 D
Kills:12,436 (8,488 + 3,948)
Deaths:452
KDR:27.513
VKDR:13.080
Vehicle Kills:5,912
Kill Difference:11,984
Playtime:309.317 hours
Usage:5%
Score:6.279m
Score/min:338
Driving Accuracy:32.742%
Gunner Accuracy:40.608%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B*
Kills:1,571
V. Kills:84 N/A
Deaths:72
KDR:21.819
Accuracy:39.158% B
KPH:151.100 B*
VKPH:8.100 B
G20 Vulcan-H
C++
Kills:1,010
V. Kills:642 157%
Deaths:157
KDR:6.433
Accuracy:50.527% C**
KPH:44.400 C+
VKPH:28.200 C++
MR11 Gatekeeper-H
B*
Kills:470
V. Kills:490 96%
Deaths:44
KDR:10.682
Accuracy:56.306% C**
KPH:35.400 C++
VKPH:36.900 B*
E540 Halberd-H
B+
Kills:310
V. Kills:162 190%
Deaths:22
KDR:14.091
Accuracy:64.325% B*
KPH:50.300 C++
VKPH:26.300 B+
M12 Kobalt-H
C**
Kills:296
V. Kills:15 N/A
Deaths:10
KDR:29.600
Accuracy:21.223% C+
KPH:125.100 C+
VKPH:6.300 C**
G40-F Ranger
C+
Kills:138
V. Kills:93 147%
Deaths:13
KDR:10.615
Accuracy:28.327% D--
KPH:26.400 C--
VKPH:17.800 C+
M60-G Bulldog-H
C+
Kills:105
V. Kills:10 N/A
Deaths:5
KDR:21
Accuracy:47.489% C+
KPH:82.800 C+
VKPH:7.900 D
Halberd-H SE
C*
Kills:71
V. Kills:26 263%
Deaths:
KDR:
Accuracy:61.463% C*
KPH:67 C
VKPH:24.500 C
Kills:3,971 (0 + 3,971)
Deaths:323
KDR:12.294
VKDR:4.712
Vehicle Kills:1,522
Kill Difference:3,648
Playtime:62.496 hours
Usage:1%
Score:1.502m
Score/min:400
Driving Accuracy:N/A%
Gunner Accuracy:61.463%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:396
V. Kills:145 271%
Deaths:35
KDR:11.314
Accuracy:43.660% B+
KPH:28.400 B+
VKPH:10.400 B*
M12 Kobalt
C+
Kills:306
V. Kills:16 N/A
Deaths:8
KDR:38.250
Accuracy:18.389% C++
KPH:61.500 C
VKPH:3.200 C+
M40 Fury
C+
Kills:276
V. Kills:62 438%
Deaths:16
KDR:17.250
Accuracy:44.342% B**
KPH:41.100 C
VKPH:9.200 C+
M40 Fury
C*
Kills:217
V. Kills:49 434%
Deaths:12
KDR:18.083
Accuracy:40.899% B+
KPH:55.300 C+
VKPH:12.500 C*
M20 Basilisk
B*
Kills:136
V. Kills:92 146%
Deaths:17
KDR:8
Accuracy:38.364% C+
KPH:19.500 C
VKPH:13.200 B*
M12 Kobalt
C+
Kills:129
V. Kills:3 N/A
Deaths:2
KDR:64.500
Accuracy:17.262% C+
KPH:50.800 D
VKPH:1.200 D--
G30 Walker
B+
Kills:115
V. Kills:90 126%
Deaths:6
KDR:19.167
Accuracy:27.572% D
KPH:17.900 C+
VKPH:14 B+
M60-G Bulldog
C**
Kills:111
V. Kills:19 N/A
Deaths:10
KDR:11.100
Accuracy:37.771% C++
KPH:40 C**
VKPH:6.800 C+
G40-F Ranger
C**
Kills:93
V. Kills:56 163%
Deaths:2
KDR:46.500
Accuracy:33.232% C+
KPH:25 C**
VKPH:15 C*
G30 Walker
B*
Kills:56
V. Kills:43 127%
Deaths:3
KDR:18.667
Accuracy:28.740% C
KPH:17.700 C+
VKPH:13.600 B*
M60-G Bulldog
N/A
Kills:50
V. Kills:13 357%
Deaths:9
KDR:5.556
Accuracy:37.737% N/A
KPH:23.100 N/A
VKPH:6 N/A
Kills:1,885 (0 + 1,885)
Deaths:120
KDR:15.708
VKDR:4.900
Vehicle Kills:588
Kill Difference:1,765
Playtime:57.313 hours
Usage:1%
Score:0.937m
Score/min:272
Driving Accuracy:N/A%
Gunner Accuracy:37.737%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:4,994
V. Kills:109 N/A
Deaths:1,184
KDR:4.218
Accuracy:48.739% B++
KPH:102.100 A+
VKPH:2.200 C++
M40 Fury-F
A*
Kills:955
V. Kills:429 222%
Deaths:408
KDR:2.341
Accuracy:64.593% A
KPH:34.200 B+
VKPH:15.400 A*
M4-F Pillager
B+
Kills:164
V. Kills:20 N/A
Deaths:50
KDR:3.280
Accuracy:42.153% D
KPH:42 B+
VKPH:5.100 C+
M12 Kobalt-F
C--
Kills:82
V. Kills:5 N/A
Deaths:81
KDR:1.012
Accuracy:16.980% D-
KPH:13.300 D
VKPH:0.800 C--
M20 Basilisk-F
D
Kills:71
V. Kills:34 203%
Deaths:135
KDR:0.526
Accuracy:45.566% C+
KPH:7.100 D-
VKPH:3.400 D
Kills:6,266 (6,266 + 0)
Deaths:1,858
KDR:3.372
VKDR:0.321
Vehicle Kills:597
Kill Difference:4,408
Playtime:96.963 hours
Usage:2%
Score:0.985m
Score/min:169
Driving Accuracy:45.566%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:1,687
V. Kills:113 N/A
Deaths:27
KDR:62.482
Accuracy:36.274% B
KPH:101.800 B*
VKPH:6.800 C++
VLG Missile Launcher
A+
Kills:343
V. Kills:169 202%
Deaths:9
KDR:38.111
Accuracy:60.639% B+
KPH:70.200 B+
VKPH:34.600 A+
Pelter Rocket Pod
B+
Kills:270
V. Kills:93 287%
Deaths:8
KDR:33.750
Accuracy:51.313% C++
KPH:72.300 C*
VKPH:24.900 B+
M20 Wyvern
C+
Kills:227
V. Kills:155 146%
Deaths:36
KDR:6.306
Accuracy:37.948% C+
KPH:20.900 C
VKPH:14.300 C+
Hellion G20
C-
Kills:56
V. Kills:43 127%
Deaths:9
KDR:6.222
Accuracy:43.319% C
KPH:24.700 D--
VKPH:19 C-
Kills:2,583 (0 + 2,583)
Deaths:89
KDR:29.022
VKDR:6.438
Vehicle Kills:573
Kill Difference:2,494
Playtime:38.299 hours
Usage:1%
Score:0.931m
Score/min:405
Piloting Accuracy:N/A%
Gunner Accuracy:43.319%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ripper 13,77413,66620,4420.669S3.3647.341%A++16.53%C+7.3C+N/A181881.1h1.2B+2.5B++
NS-44 Commissioner 11,08911,0415,3992.045B*1.9949.387%A+21.946%C+18.7DN/A49590.7h3.7C++7.4B++
P2-120 AP 10,5046,89522730.374M26.3437.808%D-1.059%D--42.2B++22.1B+408163.3h5.2B++13.8C**
C-4 ARX 9,8116,4717318.852M*4.8226.909%C+N/A154.8B+79.9A**88641.8h0.8A3B**
Claymore 5,9345,93420528.946M++24.9144.403%AN/A263.7A*N/A63322.5h1.2C++2.6B*
M14 Banshee 6,4645,90139215.054B*11.0234.374%B*N/A70B+6.7A+20584.3h22.5C++65.6C**
Hunter QCX 5,8975,3692,6492.027A++2.0159.841%B**26.318%C++17.6C++1.7C58304.5h5.1C*8.4B
S12 Renegade 5,1034,9941,1844.218B0.1848.739%B++2.783%D102.1A+2.2C++20348.9h2.9B5.9B+
M18 Needler 4,3362,7234306.333B**2.3033.055%C++1.249%C--21.6B+12.8C**218126.3h83.4B++252.4B++
M12 Kobalt 2,7422,64221125.81M**121.7821.458%C+21.575%B*128.9B4.9C+31020.5h15.3B71.3B+
M18 Rotary 4,1022,6133198.191A*4.1634.7%B+1.837%C27.4B++15.6B+23795.2h68.5B*197.4B*
E540 Halberd 3,5702,4818329.892A*25.8647.358%B++N/A40.3A17.7B**25361.5h4.4B**9.3B**
NSX Amaterasu 2,2882,2735,4590.416M**3.6222.916%C+25.253%B**3.9C+N/A10576.2h2.9C++12.5B
Tank Mine 3,9182,2592289.908M++5.8728.451%C-N/A160.2B*117.7A++145414.1h1.5B+5.4C**
L-30R Vektor 3,1772,20212917.07M**13.0432.885%DN/A12.4C**5.5C81177.4h45.8B+139.3B+
C150 Dalton 3,0141,92610817.833A13.8042.827%C++N/A40C+22.6C+92348.1h3.5B+8.1B+
T2 Striker 2,8521,8114783.789S0.240.026%T*N/A35.1M++20.2A++30651.6h0M38.7B**
NS-44L Blackhand 1,7611,7444383.982A*0.0556.124%A+44.323%C++34.4C*N/A9750.7h3.2B*5.7B*
CAS 14-E 1,8001,6872762.481A++58.4536.274%B1.719%C+101.6B*6.8C++30916.6h21.2B++58.4B++
NS-15M1 1,6101,6031,0481.53C+2.5020.963%D29.757%B++21.4D-N/A5474.9h11B+52.4C++
P525 Marauder-H 1,6551,5717221.819C**17.7939.158%BN/A151.1B*8.1B39410.4h5.6B+14.2B++
T7 Mini-Chaingun 1,5781,5369021.703B++2.3316.979%C+14.974%C**27C--N/A8356.8h14.4C*84.6C*
Hornet Missiles 2,3151,4419115.835A11.8065.939%B+N/A92.4C**56B+68015.6h8.5B+12.9B++
RAMS .50M 1,4301,42212411.468A**7.4345.746%B*75.879%C53.5AN/A14926.6h2B4.4B+
T4 AMP 1,4181,4135722.47A++1.5634.852%B**19.533%C+28.3CN/A9449.9h13.1B+37.7B+
P2-120 HESH 1,5921,3282945.793A*41.7639.234%C1.13%B64.5B+12.8B+31320.6h4.9C+12.4C+
TSAR-42 1,2971,2924902.637C+1.4044.362%B++60.759%D--39.6C+N/A10932.6h2.2C++4.9B+
SMG-46 Armistice 1,2171,1975632.126B*1.9127.648%C*18.63%C*26.3CN/A7445.5h12.2B+44B+
TRS-12 Uppercut 1,2171,1924502.649B**1.3872.377%B**15.52%C+39.2CN/A11130.4h2.1B++2.9B++
A30 Walker 1,8441,1906817.5S13.4730.204%B**N/A25.4B+13.9C++19846.9h101.4B+335.9B+
TAS-16 Blackjack 1,1871,1775182.272B++1.7673.469%B**12.489%D55.5C**N/A13121.2h2.3C*3.2B+
Spear Anti-Vehicle Phalanx Tower 1,8801,1767168S163.9750.431%C+3.486%C+38.4C+23C25830.6h10C+19.8C++
Hellfire Rocket Pods 1,4521,1675421.611A+17.5855.974%B++N/A111.1B27.1B**65210.5h19.5C++34.8C**
T5 AMC 1,1741,1631,0351.124C++2.9123.355%C+21.926%C**12.2DN/A3495.7h13.2B+56.7C**
NS-357 Underboss 1,1641,1605612.068B*1.9752.419%A++17.241%D26.3DN/A6644.1h4.1C+7.8B++
MG-C1 Kindred 1,1081,0836111.773B+2.2630.771%B++22.622%C+20.2DN/A6553.6h10.8C**35.2B+
Hyena Missile Launcher 1,7241,05010510S5.9734.918%C++N/A16.5C10.6C+13863.6h31.1B+89B+
CAS30 Tank Buster 1,8191,0482663.94B**0.0946.021%C+1.431%C*7.1C5.2C--90147.7h59.2C+128.7C++
G20 Vulcan-H 1,6521,0101576.433B+2.4050.527%C**3.663%B+44.5C+28.3C++42622.7h92.1C**182.2B+
M40 Fury-F 1,3849554082.341B+1.6964.593%AN/A34.2B+15.4A*18327.9h11.5C+17.8B+
C-4 1,6389253252.846B*1.1924.362%CN/A84.1C+64.8A**108011h1.5C+6.2C+
TRAC-5 8958726071.437B*2.6022.774%C++21.101%C**15.9CN/A7554.7h11.5B++50.3B+
Tomcat A2AM Pods 1,4128501750S45.9782.901%B*N/A126.9A+83.9B**11446.7h6.7B*8.1B**
LC3 Jaguar 8598363342.503B++1.5331.246%A22.129%C++22.8C-N/A8536.6h12.5C++39.9B+
M18 Locust 1,3857991206.658A2.6229.704%C-2.003%B19.7C14.4C+20340.6h118.1C+397.7C+
NS-30 Vandal 7877842762.841C**1.1938.167%B+26.913%C+58.9B+N/A13713.3h4.8B+12.7B+
Chainblade 8017805,6050.139M**3.8947.55%AN/A1.3B**N/A4580.3h2.2B+4.6B++
LC2 Lynx 7467343362.185B*1.8528.475%B*20.981%C+25.9CN/A7928.3h12.1B+42.6B++
TS2 Inquisitor 7327272682.713A+1.3234.935%B*21.871%C++25.8DN/A6728.2h11C+31.4B+
Coyote Missiles 1,0406914515.356A**11.3258.004%B+N/A65.8C+33.2C**46810.5h31.5B+54.4B+
MR11 Gatekeeper 1,1496883420.235A++16.2044.119%B+1.017%D28.5B++19.1C**26024.1h39.3B++89.2B++
NS-AM7 Archer 9636656730.988B**3.0562.544%B+21.504%C**6.7C3C*5599.6h20.4C+32.6C++
Orbital Strike Uplink 7976242312N/A307.97629.114%UN/A1560U432.5U61140.4h0.8T*0.1T*
AS16 NightHawk 6106022402.508B++1.5349.068%B++13.954%C46.3C++N/A12513h4.7C+9.5B+
MANA Anti-Vehicle Turret 1,1015841693.456A0.5855.455%C++3.082%C24D21.3C-31624.3h10.7C+19.4C+
Rocklet Rifle 1,1325824591.268B++2.7745.131%D-N/A10.1D**9.5D**12957.6h25.1B**55.7B+
Spear Anti-Vehicle Phalanx Turret 9625773118.613A++14.5851.004%B++3.813%C+44.7C++29.8B++42812.9h8.9C+17.5B
NSX Tomoe 5325311723.087B++0.9529.997%C+38.606%C+50.6C++N/A12010.5h12.2B+40.7B
L-24R Spur 5775302521.2B+17.1731.606%D--1.321%D20.3D1.8C-6326.1h24.6C++77.7C+
L105 Zephyr 5494863115.677C**11.6450.018%B++N/A60.8C*7.9C2388h5.8C*11.5B+
MR11 Gatekeeper-H 9604704410.682A6.6556.306%C**N/A35.3C++36.8B++41613.3h61.5C109.1C+
A30 Walker 7794694111.439B+7.4128.769%C+N/A19.5B**12.9B19424h120.9B**420.4B*
L100 Python HESH 5104642419.333B+15.3049.583%C+N/A66.3C**6.6C-2677h3.1C*6.2C**
Spear Anti-Vehicle Phalanx Turret 649457591.4A**87.3753.794%C+2.188%D--50.2C*21.1C+2189.1h7.9B+14.7B++
Sticky Grenade 4594551455N/A450.9754.585%C*N/A1137.5C**10C-34800.4h1.6B++3B+
MKV Suppressed 4354294730.907C3.1322.017%D--21.678%C*11.8D--N/A3536.5h15C67.9C
MSW-R 4324232171.949C+2.0823.602%C+26.241%C++26.9DN/A14115.7h11.5C*48.8C*
TRAC-5 S 4194061872.171A+1.8628.091%B*20.443%B+14.8C-N/A4527.4h10.2B+36.5B+
The Slasher 4054044031.002U3.0331.581%C25%A++18.3M**N/A4022.1h2.3C+7.4C+
M20 Basilisk 5413963511.314M7.2843.66%B+8.838%B**28.5B++10.4B*27113.9h84.1B192.7B+
AP30 Shredder 691390488.125C+4.0928.023%C-1.795%C22.2D17.1C46717.6h91C+324.8C
Xiphos Anti-Personnel Phalanx Tower 4003861386M**381.9725.818%CN/A183.8C6.7C-5352.1h14.8C**57.4C**
NS Baron G5 3873812031.877B**2.1654.832%B**19.948%B**23.7DN/A7116.1h3.9B+7.2C++
NS Decimator 6443661123.268A++0.7756.912%D1.366%D35.5C27B**33210.3h3.9B+6.9C*
Aspis Anti-Aircraft Phalanx Turret 686364379.838A*5.8026.897%C+2.473%C*14.3B+12.6C++21925.5h116.1B*431.6B+
NS-61 Emissary 3513501602.188A++1.8532.997%B++19.714%C**30.4C+N/A8511.5h12.1C**36.6B+
VLG Missile Launcher 512343938.111B+34.0860.639%B+N/A70B+34.5A+9634.9h7.4C--12.2C+
Soldier Soaker 3353321342.478B**1.5652.612%A++17.771%B+34.2DN/A1129.7h8.6F-16.4B
ML-7 5473183240.981B3.0553.058%C--1.887%D16.3D11.7C+24819.5h6.9C+13C+
M77-B 315314953.305B+0.7342.729%B++81.529%B++17.9DN/A6717.5h2.3C*5.3B+
E540 Halberd-H 4723102214.091B+10.0664.325%B*N/A50C++26.1B+4466.2h6.8C-10.5C+
M12 Kobalt 322306838.25B**34.2218.389%C++21.895%B++61.2C3.2C+2355h18.4C+99.9C++
M60-A Bulldog 359297837.125C++33.0958.588%B*2.357%C+54B+11.3A++2405.5h5.7C+9.7B+
M12 Kobalt-H 3112961029.6C+25.5721.223%C+28.041%A*123.3C+6.3C**3962.4h14.8C++69.6C++
MG-H1 Watchman 3032921322.212B+1.8236.377%A*27.74%C+25DN/A11011.7h25.1F*68.9C+
MRC3 Mercy 287281743.797B+0.2416.986%C+21.708%C++29C+N/A839.7h19.8C+116.3C++
M40 Fury 3382761617.25B**13.2244.342%B**1.449%C41.2C9.3C++3036.7h13.9C+31.4B+
MRC3 Mercy 276272743.676B+0.3617.322%C+22.059%C++28CN/A779.7h20.8C119.8C+
Pelter Rocket Pod 363270833.75A++29.7251.313%C++1.852%B**73C*25.1B+3493.7h18.2C**35.6B
P2-120 HEAT 399265436.163C+2.1332.742%D--1.887%D16.8D-8.5C-21715.8h6.4C**19.6C
NSX Fujin 2572571257N/A252.9753.817%B*72.763%B++856.7AN/A18440.3h2.2B++4.1B**
Skyguard 453246574.316B+0.2824.685%D-1.22%D10.2D8.6C18324.2h140C567.3D
M60-A Bulldog 2802401121.818C+17.7856.892%B*1.667%C--41.4C++6.9B++2135.8h6.9D12.1C*
NSX Masamune 2812371241.911A+2.1251.627%D-1.688%C30.8C+5.7D1397.7h8B+15.6B+
HC1 Cougar 2352301122.054B++1.9827.811%B+24.348%C++33.3C+N/A1536.9h10.9B+39.3B+
M20 Wyvern 382227366.306C*2.2737.948%C+6.167%B**21C14.4C+35310.8h98D258.3C--
FA1 Barrage 2242231421.57B+2.4645.698%B+16.592%C*24CN/A939.3h5.7C--12.4C++
G40-F Ranger 348222374S69.9728.63%CN/A42.7C+24.2C+3855.2h58.3B+203.5C**
The President 220220992.222B+1.8126.195%D--23.182%C28.9D--N/A677.6h11.2C++42.6C-
M40 Fury 2662171218.083A14.0540.899%B+1.382%C55.6C+12.6C*3973.9h12.1C*29.6B+
M20 Drake 3322151021.5C17.4737.07%D-1.86%D23.4D12.7D1849.2h74.9B202C+
M20 Basilisk 319213826.625A++22.5948.082%C-3.286%D34.4C-17.1C2446.2h87.7B+182.4B+
M60-A Bulldog 256203375.486C1.4529.861%D-1.478%C*23.3D-6.1C1418.7h5.8C19.5C--
M3 Pounder HEG 2342001331.504C+2.5336.311%C-2.5%C-13.2D2.3D7415.1h16.2C++44.6C++
M20 Drake 310194448.5M+44.4731.208%C1.031%D*22.8C++13.6C+2548.5h67.7C++217C++
P525 Marauder 213192364A*59.9734.332%A++1.563%C71.1C+7.8A+3392.7h10F29.2C*
M20 Drake 2971901117.273B++13.2438.697%C1.053%D26.8C++15.1C+2087.1h70B+180.9B+
TS4 Haymaker 192189862.198B*1.8457.621%A20.106%A+33.2C+N/A1195.7h4.3C++7.4B++
NS-45 Pilot 189187692.71B**1.3238.946%B**32.62%B+22.5D-N/A598.3h8.7D--22.4C++
NSX Tengu 1871861081.722B2.3140.196%B17.204%D37.2CN/A1035h12.8C++31.9C*
M202 Wyrm 264180630B**25.9753.35%C1.111%D-138.5C++64.6C++10081.3h30.1B++56.5B+
M3 Pounder HEG 2131781181.508C+2.5337.46%C--3.933%B+14.6D2.9D8112.2h16.6C*44.3C++
G30 Walker 282167179.824A++5.7921.315%D-N/A16.1D11.1D16610.4h164.3C*770.7C+
ASP-30 Grounder 3521651940.851C++3.1864.97%C**N/A7.4D-8.3C16522.4h9.7D15C
M4-F Pillager 184164503.28A0.7542.153%D3.659%A++42.1B+5.1C+1573.9h26.3B++62.4B+
MG-HBR1 Dragoon 170164285.857M+1.8258.498%M**21.951%D-42.1B+1.5B**1313.9h11D**18.8B
NSX Naginata 165163742.203B+1.8320.989%C--23.926%D47.9C+N/A1533.4h9.6B++45.8B
L100 Python AP 261150246.25C+2.2260.917%B+3.333%B+36.6C++27.1B**6824.1h6.6C-10.9C+
MG-S1 Jackal 149145552.636B**1.4029.046%C**13.103%D*26.4C-N/A1205.5h11C**38B
G40-F Ranger 2311381310.615C*6.5828.327%D--N/A26.5C--17.9C+2685.2h91.9C-324.6D
AMR-66 142137831.651B+2.3832.668%B*26.277%C++20.4CN/A1116.7h8B+24.5B+
M20 Basilisk 228136178A+3.9738.364%C+7.353%B+19.4C13.1B*2877h113.6C-296C
M12 Kobalt 132129264.5A+60.4717.262%C+14.729%D-51.6D1.2D--2602.5h21.2D-122.8C
T9 CARV 1271251410.887C3.1516.61%D26.4%B11.7D-N/A20410.7h13.9C+84C+
NS-R3 Swarm 200124148.857U4.8264.36%C+N/A10.6B++6.5C+13011.7h16.9A26.2A
Hoplon Anti-Aircraft Phalanx Tower 224124262A57.9730.613%B+N/A77.5C62.5C-7701.6h35.7C*116.7C*
C75 Viper 178123177.235B+3.2048.528%B**N/A37.3C*16.7A++6093.3h14.3C+29.6C**
G30 Walker 205115619.167S15.1327.572%DN/A18C+14.1B+2396.4h183.6C**666C++
M60-G Bulldog 1301111011.1B*7.0737.771%C++4.505%B**39.6C**6.8C+2772.8h6.3B16.6B+
G30 Vulcan 168109138.385B+4.3535.128%B++6.422%A+36.3A+19.7B**4183h81.1B+231B++
Nightshade 1591082510.43S3.6089.463%A12.037%C++3.6B++1.7S4329.7h120.4D*134.6D*
M1 Heavy Cycler 105105502.1B+1.9311.219%D-29.524%A**16.2DN/A886.5h17.9C++159.4C
M60-G Bulldog-H 115105521B++16.9747.489%C+N/A80.8C+7.7D-2581.3h5C*10.4C*
Fatestealer 100100511.961U2.0732.254%C-33%B**37B+N/A852.7h2.6D-8C
Frag Grenade 10198198N/A93.9738.608%D--N/A490C15B+24330.2h3.1B+8.1C+
G40-F Ranger 14993246.5M*42.4733.232%C+N/A25.1C**15.1C*2473.7h90.7B++272.9B++
G30 Walker 13590330A+25.9731.45%D*2.222%D39.1C+19.6C+2772.3h142.8B++454.1C++
Halberd SE 12389189A++84.9740.608%D1.124%C+31.8D12.1D1652.8h5D--12.2D*
M2 Mutilator 8989332.697B+1.3410.862%D--14.607%D--24.1CN/A773.7h14.5B++133.9C+
NS Annihilator 19988471.872M++2.1681.997%B+N/A6.4D--8.1C+17513.7h11.9C+14.5C++
M12 Kobalt-F 8782811.012C-3.0216.98%D-13.415%B++13.2DN/A376.2h13.8C*81C+
M40 Fury 10181108.1D4.0752.269%C++N/A47.6D-11.8D-2361.7h14.8C++28.3C++
L100 Python HEAT 10778419.5A*15.4770.575%A*N/A55.7A20.7A+7701.4h8.2D*11.6C+
99SV 7675352.143B1.8932.323%C+44%B*22.7CN/A2133.3h3.8B**11.9B++
Ectoblaster 7674511.451B*2.5848.206%B*14.865%A++33.6C+N/A842.2h19.8C+41C**
M20 Basilisk-F 105711350.526C-3.5145.566%C+4.225%B+7D-3.4D5210.1h114.4D*251D*
Halberd-H SE 9771171B**66.9761.463%C*1.408%B64.5C23.6C--2991.1h4.4C+7.1C++
NS-44L Showdown 6363292.172B**1.8641.474%C+44.444%B*13.1D--N/A444.8h3.1B++7.5B+
LB00 Python AP 8156156A++51.9756.342%C+N/A56C++25C**5251h4.1C++7.3C++
Hellion G20 995696.222D-2.1943.319%C3.571%C-24.3D--18.7C--2502.3h126.7F--292.6F-
G30 Walker 9956318.667S14.6328.74%C1.786%D*17.5C+13.4B*2153.2h180.5C*627.9C*
Dual-75 Duster 5954413.5C+9.4731.533%D--N/A60C--5.6C+3280.9h4.6B++14.7C++
M60-G Bulldog 635095.556C-1.5237.737%CN/A22.7D--5.9D2332.2h10.3D**27.4D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,7123,457,443274.4h
Blast Wall1550.5h
Anti-Vehicle MANA Turret222,1384.6h
Spawn Beacon2210,3479h
Medical Applicator13959,4065.3h
Nanite Revive Grenade01450h
Xiphos Anti-Personnel Tower01981h
Hoplon Anti-Aircraft Phalanx Tower02861.3h
Welding Device417,0681.1h
Cortium Silo02721.1h
Spear Anti-Vehicle Tower64202.3h
Structure Shield Module21190.5h
Skywall Shield Emitter11700.7h
Sunderer Garage1570.5h
Turret AI Module34541.8h
Rampart Wall12302.4h
Repair Module14171.6h
Spitfire Auto-Turret4211,54110.8h
Motion Spotter11459,46831h
Restoration Kit71310.4h
Ammunition Package326,8664.6h
Recon Detection Device65051.2h
Medical Kit1442,9984.9h
Anti-Infantry MANA Turret41470.4h
Spear Anti-Vehicle Turret11641.3h
Alarm Module1570.2h
Light Air Terminal01561h
Elysium Spawn Tube01330.5h
Pillbox0980.7h
WLT-Howler Mining Laser110165,69076.7h
Nano-Repair Grenade05160.1h
Flail Targeting Dart75883.6h
Orbital Strike Target Designator241661.3h
IPC Targeting Dart02071.6h
Router01200.3h

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