Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 11 (19,046)players online:
bettershow (10)  FenixPearl (5)  SaitisGames (4)  VTGone (2)  kaki3 (1) 22
stats.dasanfall.com
Signifer World Champion Brennos67[FRC] Brennos67
VS BR 56

KDR: 2.28

Score: 124m

Last Seen: Aug 19th, 2019 5:54 PM
- OFFLINE - 44.3 hour(s)

Prestige 1, Battle Rank 56 - Vanu Sovereignty on Miller - Outfit Leader of French Connection[FRC] French Connection
VS outfit on Miller

Members: 11
Level Progress (to 57): 88%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 SVA-88 Ghost NS-15M2 SVA-GG NS-15MG Betelgeuse 54-A E540 Halberd
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Brennos67



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,384,406 MLG Score: 1906
Fun Score: N/A
Cheeseburgers Flipped: 550TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.898%32.074%863481166107,0772.67994-0.395

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.36%1.106B**1.695A++-0.952D--HEAD ++ (~18.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
350.528B+9.40.34C**25.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.015%1.491%197412105,031250224032.01079209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.543%-0.985D---0.089C+0.502

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
192.2-0.192C53.8-0.017C+138.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.171%1.655%181612084,833309126741.56307181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.648%-0.759D--0.583D1.426

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.30.344C**8.40.329C**16.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.762%1.292%61716119811,995270654824.43274219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.62%0.33C**-0.779D-0.318

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.30.797B++9.60.758B++14.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.076%73.971%6173121110,2813875432.65248

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.59%1.665A++0.446B0.557

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.599B+1.80.426B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.808%16.031%61721212786238540.329422

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.48%-0.061C+0.275C*0.164

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.216C++4.20.132C++6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
French Connection[FRC] French Connection
VS outfit on Miller

Members: 11
124m318.9%648 (38.9k)538 (32.3k)2.28463171,00074,8482.5494956 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214892722.672%26.253%59503:0555

7% Combat Medic33% Engineer34% Heavy Assault15% Infiltrator8% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 4th, 2013 4:47 PMJul 8th, 2013 5:42 PMAug 20th, 2019 1:12 PM (20h) (PST)Aug 19th, 2019 1:54 PM (2d) (PST)Aug 19th, 2019 1:54 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7402015390.7410.3250.1952.5870.0701906

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,38212,08432,298441912155432,258

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3844h/160.2d 19,824 44,892 47,603 596.6k 4,901 13,171 16,057 170.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A*
Kills:23,604
Deaths:7,945
KDR:2.971
Accuracy:27.072% A
HSR:38.642% A*
SVA-88
B+
Kills:10,207
Deaths:4,614
KDR:2.212
Accuracy:25.375% B
HSR:29.411% B+
NS-15M2
A
Kills:8,407
Deaths:2,569
KDR:3.272
Accuracy:26.580% B+
HSR:35.756% A
SVA-GG
B*
Kills:6,770
Deaths:2,375
KDR:2.851
Accuracy:26.756% C++
HSR:36.485% B*
NS-15MG
A
Kills:5,652
Deaths:1,383
KDR:4.087
Accuracy:28.833% B+
HSR:42.304% A
Betelgeuse 54-A
C+
Kills:3,274
Deaths:1,365
KDR:2.399
Accuracy:25.728% C+
HSR:26.787% C--
NS-15M1
B+
Kills:1,936
Deaths:1,030
KDR:1.880
Accuracy:23.932% C*
HSR:26.136% B+
Pulsar LSW
C**
Kills:1,786
Deaths:1,002
KDR:1.782
Accuracy:24.777% C**
HSR:24.972% C++
NSX Naginata
A
Kills:1,258
Deaths:387
KDR:3.251
Accuracy:25.924% B++
HSR:37.838% A
Ursa
C*
Kills:1,187
Deaths:837
KDR:1.418
Accuracy:24.081% C*
HSR:21.651% C
Flare VE6
B**
Kills:1,184
Deaths:349
KDR:3.393
Accuracy:26.600% B++
HSR:32.010% B**
VE-H Maw
A++
Kills:1,154
Deaths:266
KDR:4.338
Accuracy:30.495% B*
HSR:41.421% A++
VX29 Polaris
A+
Kills:303
Deaths:103
KDR:2.942
Accuracy:29.919% B**
HSR:33.333% A+
NSX-P Naginata
A*
Kills:286
Deaths:84
KDR:3.405
Accuracy:30.165% A+
HSR:46.504% A*
Kills:67,008
Deaths (as Heavy Assault):24,309
Deaths (to Heavy Assaults):23,229
KDR:2.75651
Kill Difference:42,699
Playtime:1,313.329 hours
Usage:34%
Score:40.341m
Score/min:512
Accuracy (listed only):26.874%
HSR (listed only):33.804%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B+
Kills:2,251
Deaths:2,205
KDR:1.021
Accuracy:26.211% B+
HSR:8.219% D**
Serpent VE92
B**
Kills:2,218
Deaths:896
KDR:2.475
Accuracy:28.616% B**
HSR:26.646% B**
Zenith VX-5
C+
Kills:1,758
Deaths:1,234
KDR:1.425
Accuracy:25.329% C+
HSR:18.203% D
NS-11C
B+
Kills:1,709
Deaths:862
KDR:1.983
Accuracy:26.780% B+
HSR:21.475% B+
Pulsar C
B*
Kills:1,449
Deaths:461
KDR:3.143
Accuracy:27.500% B+
HSR:28.157% B*
VX6-7
C+
Kills:1,437
Deaths:1,432
KDR:1.003
Accuracy:23.452% C
HSR:21.086% C+
Eidolon VE33
A+
Kills:1,238
Deaths:555
KDR:2.231
Accuracy:30.349% B+
HSR:37.641% A+
Eclipse VE3A
B++
Kills:1,222
Deaths:534
KDR:2.288
Accuracy:28.197% C**
HSR:23.977% B++
Solstice VE3
B++
Kills:1,179
Deaths:783
KDR:1.506
Accuracy:26.590% B++
HSR:21.883% B
Solstice Burst
A
Kills:805
Deaths:346
KDR:2.327
Accuracy:28.779% B+
HSR:33.540% A
Pandora VX25
C*
Kills:591
Deaths:405
KDR:1.459
Accuracy:38.540% C+
HSR:16.075% C*
NS Baron G5
A
Kills:580
Deaths:347
KDR:1.671
Accuracy:51.147% B++
HSR:20.172% A
VE-C Horizon
A
Kills:415
Deaths:114
KDR:3.640
Accuracy:39.952% B*
HSR:33.253% A
Phobos VX86
C+
Kills:195
Deaths:206
KDR:0.947
Accuracy:54.040% C
HSR:15.897% C+
VE-LR Obelisk
A*
Kills:101
Deaths:23
KDR:4.391
Accuracy:45.426% A*
HSR:38.614% B++
NSX Tanto
B+
Kills:86
Deaths:33
KDR:2.606
Accuracy:28.472% B+
HSR:29.070% B+
Kills:17,234
Deaths (as Engineer):10,436
Deaths (to Engineers):14,535
KDR:1.6514
Kill Difference:6,798
Playtime:1,252.048 hours
Usage:33%
Score:45.670m
Score/min:608
Accuracy (listed only):33.086%
HSR (listed only):24.619%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B+
Kills:2,600
Deaths:1,468
KDR:1.771
Accuracy:27.909% B+
HSR:21.654% B+
H-V45
C++
Kills:1,864
Deaths:1,428
KDR:1.305
Accuracy:22.504% C
HSR:22.103% C++
Terminus VX-9
B+
Kills:1,605
Deaths:823
KDR:1.950
Accuracy:26.037% C++
HSR:31.340% B+
NS-11A
A
Kills:1,422
Deaths:550
KDR:2.585
Accuracy:28.921% B*
HSR:31.646% A
Eridani SX5
C+
Kills:1,264
Deaths:986
KDR:1.282
Accuracy:26.436% C+
HSR:18.117% C
Sirius SX12
B+
Kills:1,244
Deaths:1,033
KDR:1.204
Accuracy:26.373% B+
HSR:19.293% C*
MKV Suppressed
C*
Kills:1,177
Deaths:627
KDR:1.877
Accuracy:25.937% C+
HSR:20.731% C*
VE-S Canis
A*
Kills:1,167
Deaths:258
KDR:4.523
Accuracy:34.274% B**
HSR:39.589% A*
Equinox VE2
A
Kills:1,159
Deaths:510
KDR:2.273
Accuracy:29.180% B++
HSR:31.148% A
Pulsar VS1
B
Kills:1,159
Deaths:867
KDR:1.337
Accuracy:22.517% C
HSR:23.382% B
Pandora VX25
C*
Kills:591
Deaths:405
KDR:1.459
Accuracy:38.540% C+
HSR:16.075% C*
NS Baron G5
A
Kills:580
Deaths:347
KDR:1.671
Accuracy:51.147% B++
HSR:20.172% A
NS-11P
M
Kills:518
Deaths:168
KDR:3.083
Accuracy:32.116% A++
HSR:37.066% M
Skorpios
B**
Kills:470
Deaths:218
KDR:2.156
Accuracy:27.109% C+
HSR:29.787% B**
Darkstar
B++
Kills:224
Deaths:100
KDR:2.240
Accuracy:28.168% C*
HSR:29.464% B++
Phobos VX86
C+
Kills:195
Deaths:206
KDR:0.947
Accuracy:54.040% C
HSR:15.897% C+
NSX Yumi
A*
Kills:146
Deaths:77
KDR:1.896
Accuracy:28.950% B+
HSR:47.945% A*
NSX Tengu
A+
Kills:120
Deaths:58
KDR:2.069
Accuracy:42.768% B*
HSR:30% A+
Kills:17,505
Deaths (as Combat Medic):10,129
Deaths (to Combat Medics):9,032
KDR:1.72821
Kill Difference:7,376
Playtime:283.915 hours
Usage:7%
Score:7.612m
Score/min:447
Accuracy (listed only):31.829%
HSR (listed only):26.967%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B+
Kills:2,600
Deaths:1,468
KDR:1.771
Accuracy:27.909% B+
HSR:21.654% B+
Solstice SF
B+
Kills:2,251
Deaths:2,205
KDR:1.021
Accuracy:26.211% B+
HSR:8.219% D**
Serpent VE92
B**
Kills:2,218
Deaths:896
KDR:2.475
Accuracy:28.616% B**
HSR:26.646% B**
Zenith VX-5
C+
Kills:1,758
Deaths:1,234
KDR:1.425
Accuracy:25.329% C+
HSR:18.203% D
NS-11C
B+
Kills:1,709
Deaths:862
KDR:1.983
Accuracy:26.780% B+
HSR:21.475% B+
Pulsar C
B*
Kills:1,449
Deaths:461
KDR:3.143
Accuracy:27.500% B+
HSR:28.157% B*
VX6-7
C+
Kills:1,437
Deaths:1,432
KDR:1.003
Accuracy:23.452% C
HSR:21.086% C+
Eridani SX5
C+
Kills:1,264
Deaths:986
KDR:1.282
Accuracy:26.436% C+
HSR:18.117% C
Sirius SX12
B+
Kills:1,244
Deaths:1,033
KDR:1.204
Accuracy:26.373% B+
HSR:19.293% C*
Eclipse VE3A
B++
Kills:1,222
Deaths:534
KDR:2.288
Accuracy:28.197% C**
HSR:23.977% B++
Solstice VE3
B++
Kills:1,179
Deaths:783
KDR:1.506
Accuracy:26.590% B++
HSR:21.883% B
MKV Suppressed
C*
Kills:1,177
Deaths:627
KDR:1.877
Accuracy:25.937% C+
HSR:20.731% C*
VE-S Canis
A*
Kills:1,167
Deaths:258
KDR:4.523
Accuracy:34.274% B**
HSR:39.589% A*
Solstice Burst
A
Kills:805
Deaths:346
KDR:2.327
Accuracy:28.779% B+
HSR:33.540% A
Pandora VX25
C*
Kills:591
Deaths:405
KDR:1.459
Accuracy:38.540% C+
HSR:16.075% C*
NS Baron G5
A
Kills:580
Deaths:347
KDR:1.671
Accuracy:51.147% B++
HSR:20.172% A
Skorpios
B**
Kills:470
Deaths:218
KDR:2.156
Accuracy:27.109% C+
HSR:29.787% B**
VE-C Horizon
A
Kills:415
Deaths:114
KDR:3.640
Accuracy:39.952% B*
HSR:33.253% A
Phobos VX86
C+
Kills:195
Deaths:206
KDR:0.947
Accuracy:54.040% C
HSR:15.897% C+
NSX Tengu
A+
Kills:120
Deaths:58
KDR:2.069
Accuracy:42.768% B*
HSR:30% A+
NSX Tanto
B+
Kills:86
Deaths:33
KDR:2.606
Accuracy:28.472% B+
HSR:29.070% B+
Kills:23,937
Deaths (as Light Assault):14,506
Deaths (to Light Assaults):12,162
KDR:1.65014
Kill Difference:9,431
Playtime:317.211 hours
Usage:8%
Score:9.574m
Score/min:503
Accuracy (listed only):31.639%
HSR (listed only):23.658%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:9,799
Deaths:3,318
KDR:2.953
Accuracy:46.365% B**
HSR:74.120% B+
Artemis VX26
B
Kills:2,610
Deaths:1,427
KDR:1.829
Accuracy:28.113% C++
HSR:25.287% B
NS-7 PDW
B+
Kills:2,600
Deaths:1,468
KDR:1.771
Accuracy:27.909% B+
HSR:21.654% B+
NS-44P Commissioner
B*
Kills:2,263
Deaths:1,548
KDR:1.462
Accuracy:47.845% B*
HSR:31.816% B+
Nyx VX31
B*
Kills:1,787
Deaths:910
KDR:1.964
Accuracy:38.973% B*
HSR:32.960% C**
NS-44 Commissioner
C+
Kills:1,297
Deaths:1,438
KDR:0.902
Accuracy:35.569% C+
HSR:19.044% C-
Eridani SX5
C+
Kills:1,264
Deaths:986
KDR:1.282
Accuracy:26.436% C+
HSR:18.117% C
Sirius SX12
B+
Kills:1,244
Deaths:1,033
KDR:1.204
Accuracy:26.373% B+
HSR:19.293% C*
Spiker
B*
Kills:1,196
Deaths:1,024
KDR:1.168
Accuracy:29.693% C+
HSR:26.756% B*
NSX Tomoe
B**
Kills:1,187
Deaths:373
KDR:3.182
Accuracy:32.452% B++
HSR:47.515% B**
MKV Suppressed
C*
Kills:1,177
Deaths:627
KDR:1.877
Accuracy:25.937% C+
HSR:20.731% C*
VE-S Canis
A*
Kills:1,167
Deaths:258
KDR:4.523
Accuracy:34.274% B**
HSR:39.589% A*
NS-30 Vandal
C*
Kills:781
Deaths:481
KDR:1.624
Accuracy:34.152% C*
HSR:25.864% C+
Skorpios
B**
Kills:470
Deaths:218
KDR:2.156
Accuracy:27.109% C+
HSR:29.787% B**
NS-357 Underboss
A++
Kills:449
Deaths:347
KDR:1.294
Accuracy:43.688% B*
HSR:34.521% A++
Parallax VX3
B+
Kills:416
Deaths:253
KDR:1.644
Accuracy:41.670% B+
HSR:67.067% D*
NS-61 Emissary
A+
Kills:361
Deaths:204
KDR:1.770
Accuracy:30.017% C**
HSR:25.762% A+
Beamer VS3
C++
Kills:207
Deaths:293
KDR:0.706
Accuracy:24.339% C-
HSR:23.188% C++
NS-AM7 Archer
A*
Kills:155
Deaths:249
KDR:0.622
Accuracy:56.474% C
HSR:34.839% A*
NSX Tengu
A+
Kills:120
Deaths:58
KDR:2.069
Accuracy:42.768% B*
HSR:30% A+
NSX Daimyo
A++
Kills:66
Deaths:17
KDR:3.882
Accuracy:52.015% A++
HSR:95.455% B+
Phaseshift VX-S
N/A
Kills:50
Deaths:25
KDR:2
Accuracy:40.476% N/A
HSR:76% N/A
Kills:30,666
Deaths (as Infiltrator):16,555
Deaths (to Infiltrators):10,039
KDR:1.85237
Kill Difference:14,111
Playtime:583.450 hours
Usage:15%
Score:18.416m
Score/min:526
Accuracy (listed only):36.029%
HSR (listed only):37.244%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,418
Deaths:504
KDR:2.813
Accuracy:19.504% C+
HSR:24.189% B+
Blueshift VM5
C+
Kills:1,368
Deaths:477
KDR:2.868
Accuracy:19.137% C+
HSR:20.249% C+
Nebula VM20
B+
Kills:310
Deaths:108
KDR:2.870
Accuracy:20.366% B+
HSR:20% C+
Nebula VM20
A+
Kills:237
Deaths:73
KDR:3.247
Accuracy:22.249% B++
HSR:28.692% A+
Comet VM2
A
Kills:222
Deaths:135
KDR:1.644
Accuracy:45.560% C**
HSR:6.757% A
Comet VM2
C+
Kills:221
Deaths:121
KDR:1.826
Accuracy:44.725% C+
HSR:3.167% C--
NS-20 Gorgon
A*
Kills:148
Deaths:50
KDR:2.960
Accuracy:25.551% C+
HSR:31.757% A*
NS-20 Gorgon
A*
Kills:135
Deaths:50
KDR:2.700
Accuracy:25.895% C+
HSR:31.111% A*
Kills:4,059
Deaths (as MAX Suit):759
Deaths (to MAX Suits):4,676
KDR:5.34783
Kill Difference:3,300
Playtime:68.879 hours
Usage:2%
Score:2.388m
Score/min:578
Accuracy (listed only):27.873%
HSR (listed only):20.740%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:1,647
V. Kills:60 N/A
Deaths:212
KDR:7.769
Accuracy:49.528% B**
KPH:105.800 A++
VKPH:3.900 C*
Saron Laser Cannon
B+
Kills:1,361
V. Kills:1,366 100%
Deaths:969
KDR:1.405
Accuracy:26.969% D
KPH:12.100 C+
VKPH:12.100 B+
Dual Photon Pods
C++
Kills:1,315
V. Kills:283 463%
Deaths:258
KDR:5.097
Accuracy:52.877% C++
KPH:55.500 C
VKPH:11.900 C--
Maelstrom Turbo Laser
C++
Kills:708
V. Kills:588 120%
Deaths:562
KDR:1.260
Accuracy:23.611% D*
KPH:13.500 C+
VKPH:11.200 C++
Coyote Missiles
C
Kills:98
V. Kills:101 96%
Deaths:49
KDR:2
Accuracy:53.722% C+
KPH:16.600 D
VKPH:17.100 C
Hornet Missiles
B+
Kills:62
V. Kills:34 177%
Deaths:18
KDR:3.444
Accuracy:66.438% B+
KPH:41.800 C
VKPH:22.900 D
Kills:5,191 (3,716 + 0)
Deaths:2,068
KDR:2.510
VKDR:1.176
Vehicle Kills:2,432
Kill Difference:3,123
Playtime:211.894 hours
Usage:6%
Score:5.160m
Score/min:406
Piloting Accuracy:23.611%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:1,684
V. Kills:897 188%
Deaths:240
KDR:7.017
Accuracy:54.765% A++
KPH:39.700 C**
VKPH:21.100 C
L105 Zephyr
A*
Kills:1,458
V. Kills:161 N/A
Deaths:87
KDR:16.759
Accuracy:48.553% B++
KPH:96.600 A*
VKPH:10.700 C**
AP30 Shredder
U
Kills:196
V. Kills:57 338%
Deaths:29
KDR:6.759
Accuracy:21.113% F-
KPH:705,600 U
VKPH:205,200 U
CAS30 Tank Buster
D
Kills:87
V. Kills:91 95%
Deaths:160
KDR:0.544
Accuracy:39.409% D
KPH:4.500 D
VKPH:4.700 D
Kills:3,425 (87 + 3,338)
Deaths:516
KDR:6.638
VKDR:2.337
Vehicle Kills:1,206
Kill Difference:2,909
Playtime:76.864 hours
Usage:2%
Score:3.606m
Score/min:782
Piloting Accuracy:39.409%
Gunner Accuracy:21.113%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:1,342
V. Kills:134 N/A
Deaths:80
KDR:16.775
Accuracy:28.642% D*
KPH:63.900 A++
VKPH:6.400 C
L100 Python HEAT
D-
Kills:610
V. Kills:190 319%
Deaths:124
KDR:4.919
Accuracy:29.191% F--
KPH:18.500 D-
VKPH:5.800 D*
L100 Python AP
C
Kills:267
V. Kills:201 132%
Deaths:85
KDR:3.141
Accuracy:52.552% C-
KPH:20.900 D
VKPH:15.800 C
Skyguard
C
Kills:108
V. Kills:96 111%
Deaths:39
KDR:2.769
Accuracy:26.684% C-
KPH:9.800 D
VKPH:8.700 C
L100 Python HESH
B+
Kills:92
V. Kills:9 N/A
Deaths:12
KDR:7.667
Accuracy:44.380% C--
KPH:63.800 B+
VKPH:6.200 D
Kills:2,419 (2,419 + 0)
Deaths:340
KDR:7.115
VKDR:1.853
Vehicle Kills:630
Kill Difference:2,079
Playtime:79.293 hours
Usage:2%
Score:1.465m
Score/min:308
Driving Accuracy:44.380%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B**
Kills:2,986
V. Kills:2,589 115%
Deaths:411
KDR:7.265
Accuracy:59.567% A+
KPH:26.300 C--
VKPH:22.800 B**
Supernova FPC
B+
Kills:2,240
V. Kills:2,007 112%
Deaths:618
KDR:3.625
Accuracy:52.744% C+
KPH:19.600 D
VKPH:17.500 B+
Saron HRB
B++
Kills:1,406
V. Kills:1,134 124%
Deaths:202
KDR:6.960
Accuracy:47.883% B+
KPH:26.900 C*
VKPH:21.700 B++
Proton II PPA
B**
Kills:1,194
V. Kills:53 N/A
Deaths:58
KDR:20.586
Accuracy:27.672% B+
KPH:87.500 B**
VKPH:3.900 C++
Supernova VPC
C++
Kills:266
V. Kills:35 N/A
Deaths:30
KDR:8.867
Accuracy:51.880% C++
KPH:45.300 C++
VKPH:6 C-
Aphelion VEX-4
A*
Kills:58
V. Kills:40 141%
Deaths:9
KDR:6.444
Accuracy:37.541% B+
KPH:45.700 A++
VKPH:31.500 A*
Kills:8,150 (2,506 + 5,644)
Deaths:1,328
KDR:6.137
VKDR:4.411
Vehicle Kills:5,858
Kill Difference:6,822
Playtime:301.152 hours
Usage:8%
Score:13.998m
Score/min:775
Driving Accuracy:51.880%
Gunner Accuracy:37.541%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:837
V. Kills:33 N/A
Deaths:47
KDR:17.809
Accuracy:32.844% C--
KPH:80.700 C+
VKPH:3.200 D-
M40 Fury-H
B**
Kills:268
V. Kills:8 N/A
Deaths:22
KDR:12.182
Accuracy:33.801% D-
KPH:139.700 B**
VKPH:4.200 D-
M12 Kobalt-H
A
Kills:106
V. Kills:2 N/A
Deaths:2
KDR:53
Accuracy:18.203% D--
KPH:206.400 A
VKPH:3.900 C
Saron HRB-H
B+
Kills:84
V. Kills:70 118%
Deaths:25
KDR:3.360
Accuracy:57.027% C++
KPH:33.300 C
VKPH:27.700 B+
E540 Halberd-H
D-
Kills:69
V. Kills:43 157%
Deaths:16
KDR:4.313
Accuracy:47.548% D*
KPH:22.700 D--
VKPH:14.200 D-
Kills:1,364 (0 + 1,364)
Deaths:112
KDR:12.179
VKDR:1.393
Vehicle Kills:156
Kill Difference:1,252
Playtime:18.367 hours
Usage:0%
Score:0.504m
Score/min:458
Driving Accuracy:N/A%
Gunner Accuracy:47.548%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:355
V. Kills:49 N/A
Deaths:41
KDR:8.659
Accuracy:39.415% B
KPH:67.500 B*
VKPH:9.300 C+
M40 Fury
A
Kills:327
V. Kills:37 N/A
Deaths:17
KDR:19.235
Accuracy:39.844% B
KPH:87.300 A
VKPH:9.900 C
M60-G Bulldog
B**
Kills:223
V. Kills:33 N/A
Deaths:26
KDR:8.577
Accuracy:43.072% B*
KPH:47.400 B**
VKPH:7 C*
M20 Basilisk
C+
Kills:72
V. Kills:33 212%
Deaths:28
KDR:2.571
Accuracy:35.133% C-
KPH:15.200 C-
VKPH:7 C+
M60-G Bulldog
B**
Kills:70
V. Kills:9 N/A
Deaths:11
KDR:6.364
Accuracy:43.629% B+
KPH:58.800 B**
VKPH:7.600 C+
M20 Basilisk
B+
Kills:66
V. Kills:56 116%
Deaths:17
KDR:3.882
Accuracy:38.100% C+
KPH:14.100 D
VKPH:12 B+
Kills:1,113 (0 + 1,113)
Deaths:140
KDR:7.950
VKDR:1.550
Vehicle Kills:217
Kill Difference:973
Playtime:24.335 hours
Usage:1%
Score:0.869m
Score/min:595
Driving Accuracy:N/A%
Gunner Accuracy:38.100%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B++
Kills:1,116
V. Kills:350 318%
Deaths:745
KDR:1.498
Accuracy:56.711% B++
KPH:31.600 B+
VKPH:9.900 B++
S12 Renegade
B+
Kills:241
V. Kills:5 N/A
Deaths:84
KDR:2.869
Accuracy:39.686% C
KPH:67.400 B+
VKPH:1.400 C-
M12 Kobalt-F
A
Kills:211
V. Kills: N/A
Deaths:119
KDR:1.773
Accuracy:21.940% C+
KPH:57.300 A
VKPH:0 D*
M20 Basilisk-F
A+
Kills:66
V. Kills:7 N/A
Deaths:68
KDR:0.971
Accuracy:25.417% F-
KPH:36.200 A+
VKPH:3.800 C
Kills:1,634 (1,634 + 0)
Deaths:1,016
KDR:1.608
VKDR:0.356
Vehicle Kills:362
Kill Difference:618
Playtime:44.432 hours
Usage:1%
Score:0.940m
Score/min:353
Driving Accuracy:25.417%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:1,554
V. Kills:32 N/A
Deaths:105
KDR:14.800
Accuracy:33.223% C+
KPH:123.400 A
VKPH:2.500 D*
M20 Wyvern
C--
Kills:90
V. Kills:53 167%
Deaths:27
KDR:3.333
Accuracy:37.119% C+
KPH:16.200 D
VKPH:9.600 C--
Kills:1,644 (0 + 1,644)
Deaths:132
KDR:12.455
VKDR:0.644
Vehicle Kills:85
Kill Difference:1,512
Playtime:18.131 hours
Usage:0%
Score:0.465m
Score/min:427
Piloting Accuracy:N/A%
Gunner Accuracy:37.119%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 23,76223,6047,9452.971B**0.6927.072%A38.642%A*72A++N/A212327.9h9.2B**34B
SVA-88 10,28310,2074,6142.212C*0.0725.375%B29.411%B+66.9B*N/A319152.5h9.7B*38.4B+
Ghost 9,8409,7993,3182.953C++0.6746.365%B**74.12%B+65.3B**N/A183150h1.8B*3.8B*
NS-15M2 8,4538,4072,5693.272B**0.9926.58%B+35.756%A74.7B**N/A221112.5h9.2B**34.4B++
SVA-GG 6,8096,7702,3752.851B+0.5726.756%C++36.485%B*79.3BN/A26485.4h9.1B++33.9B+
NS-15MG 5,7055,6521,3834.087A++1.8028.833%B+42.304%A94.8B*N/A27359.6h9.1B++31.7B+
Betelgeuse 54-A 3,3083,2741,3652.399C+0.1125.728%C+26.787%C--71C++N/A48246.1h9.8B+38.1B
E540 Halberd 5,5752,9864117.265C+4.9859.567%A+1.373%D26.3C--22.8B**643113.5h6.9D11.7C**
Artemis VX26 2,6322,6101,4271.829B+0.4628.113%C++25.287%B52.4B*N/A31049.8h10.6B++37.6B+
NS-7 PDW 2,6152,6001,4681.771B**0.5127.909%B+21.654%B+42.9B*N/A20160.6h12.1B++43.4B++
Lasher X2 2,4962,4791,9411.277B+1.0126.635%C++5.284%B++38.6B+N/A21364.2h14.2A53.4B++
NS-44P Commissioner 2,2742,2631,5481.462C**0.8247.845%B*31.816%B+91.3B*N/A23824.8h2.7B*5.6B*
Solstice SF 2,2852,2512,2051.021C++1.2626.211%B+8.219%D**19.3C+N/A69116.4h8.3B+31.7B*
Supernova FPC 4,2472,2406183.625C1.3452.744%C+1.607%C-19.5D17.5B+946114.6h5.3C++10.1C++
Serpent VE92 2,2392,2188962.475A0.1928.616%B**26.646%B**71.1A++N/A29131.2h9.7B**33.8B*
C-4 2,7371,9489602.029B+0.2629.587%B++N/A85.4C++34.6B+132822.8h1.3B+4.4B+
NS-15M1 1,9421,9361,0301.88B0.4023.932%C*26.136%B+47.7C**N/A25740.6h10.3B*43.2B+
H-V45 1,8781,8641,4281.305C+0.9822.504%C22.103%C++22.2C-N/A8684h13.4C++59.4C++
Nyx VX31 1,8051,7879101.964C+0.3238.973%B*32.96%C**59.8B++N/A31429.9h4.6B++11.8B++
Pulsar LSW 1,7971,7861,0021.782C**0.5024.777%C**24.972%C++53.5BN/A35433.4h10B*40.3B+
Zenith VX-5 1,7751,7581,2341.425C**0.8625.329%C+18.203%D29.5C+N/A15759.6h11.8B+46.5B
NS-11C 1,7261,7098621.983B**0.3026.78%B+21.475%B+56.6A+N/A32930.2h11.1B*41.5B++
C150 Dalton 2,5811,6842407.017C++4.7354.765%A++N/A39.7C**21.2C66342.4h4.1C++7.6B*
Light PPA 1,7071,6472127.769B++5.4849.528%B**1.154%C+105.6A++3.8C*57115.6h7.3B++14.8B++
Terminus VX-9 1,6191,6058231.95C*0.3326.037%C++31.34%B+48.3BN/A24133.2h10.5B++40.3B+
Frag Grenade 1,5821,57011570N/A1,567.7257.179%A+N/A747.6B**5.7C38582.1h2.8B*4.8B**
CAS 14-E 1,5861,55410514.8C++12.5233.223%C+2.059%C**123.3A2.5D*51512.6h13.4A40.3B**
L105 Zephyr 1,6191,4588716.759B**14.4748.553%B++N/A96.6A*10.7C**97115.1h3.5A++7.3A
Pulsar C 1,4571,4494613.143B**0.8627.5%B+28.157%B*71A++N/A28120.4h9B*32.8B++
VX6-7 1,4531,4371,4321.003C+1.2823.452%C21.086%C+13.6DN/A82105.3h13.1C+55.7C++
NS-11A 1,4371,4225502.585B*0.3028.921%B*31.646%A70.4A++N/A31520.2h10.1A34.8B**
Blueshift VM5 1,4301,4185042.813C*0.5319.504%C+24.189%B+38.4C**N/A20436.9h14.6B+74.8B
Saron HRB 2,5401,4062026.96B4.6847.883%B+N/A26.9C*21.7B++75852.3h20.4B42.7B+
NS Decimator 1,9091,3991,4500.965C+1.3261.543%C++2.502%C**36.5C++13.3C54438.3h3.9B+6.3B+
Blueshift VM5 1,3831,3684772.868C*0.5819.137%C+20.249%C+40.2B+N/A22334h14.1B+73.5B+
Saron Laser Cannon 2,7271,3619691.405C+0.8826.969%D1.249%D12.1C+12.1B+379112.7h131.7C++488.5C+
C75 Viper 1,4761,3428016.775M14.4928.642%D*1.043%C-63.9A++6.4C42321h5.1A+18B**
Dual Photon Pods 1,5981,3152585.097C+2.8152.877%C++1.293%C+55.5C11.9C--51123.7h19.2B+36.3B+
NS-44 Commissioner 1,3031,2971,4380.902C+1.3835.569%C+19.044%C-32.2C+N/A21240.3h3.3B++9.2B+
Eridani SX5 1,2701,2649861.282C++1.0026.436%C+18.117%C29.3CN/A18443.1h11.2B42.2C**
NSX Naginata 1,2681,2583873.251A++0.9725.924%B++37.838%A83.3A+N/A21315.1h8.8B*33.9B++
Sirius SX12 1,2491,2441,0331.204C*1.0826.373%B+19.293%C*28.7C+N/A16443.4h13.9B52.7B
Eidolon VE33 1,2481,2385552.231B**0.0530.349%B+37.641%A+53.8A+N/A26323h6.1B**20.2B*
Eclipse VE3A 1,2321,2225342.288B0.0028.197%C**23.977%B++67.1B**N/A21618.2h10.9B+38.6B+
Spiker 1,2011,1961,0241.168C*1.1229.693%C+26.756%B*60.4B**N/A25119.8h6.4B+21.4B++
Proton II PPA 1,2471,1945820.586B+18.3027.672%B+N/A87.8B**3.9C++67313.6h6.8B*24.5B**
NSX Tomoe 1,1991,1873733.182B**0.9032.452%B++47.515%B**73.7A+N/A19516.1h10.4B**32.1B*
Ursa 1,1901,1878371.418C++0.8724.081%C*21.651%C39.7C++N/A25829.9h9.5B++39.4B+
Flare VE6 1,1951,1843493.393A*1.1126.6%B++32.01%B**74B**N/A32116h8.6B*32.2B++
Solstice VE3 1,1941,1797831.506B**0.7826.59%B++21.883%B36.1B**N/A35632.7h11.8B*44.2B+
MKV Suppressed 1,1861,1776271.877B**0.4125.937%C+20.731%C*55.8B**N/A37321.1h11.3B*43.7B+
VE-S Canis 1,1761,1672584.523M*2.2434.274%B**39.589%A*108.1A*N/A25810.8h8.1B**23.7B++
Equinox VE2 1,1661,1595102.273B**0.0129.18%B++31.148%A65.5A++N/A15517.7h9.9B**33.9B++
Pulsar VS1 1,1661,1598671.337B+0.9522.517%C23.382%B29.9C**N/A22238.8h12.4B++54.9B+
VE-H Maw 1,1611,1542664.338A**2.0530.495%B*41.421%A++113.1A*N/A30610.2h8.1B**26.5B++
M40 Fury-F 1,4661,1167451.498C+0.7956.711%B++N/A31.5B+9.9B++37435.4h9.5B+16.8B++
Hades VSH4 1,3791,0086061.663A*0.6267.748%C+4.663%A+43.4B+16C+26023.2h4.5A+6.7A+
Proximity Mine 9419392304.083C++1.8054.147%A+N/A184.1AN/A9595.1h1.4A+2.6A+
Nemesis VSH9 1,2528428500.991B+1.2968.934%B*4.632%B**22.9C*11.2C+39436.7h6B**8.7B**
Proton II PPA-H 8708374717.809B+15.5232.844%C--N/A80.5C+3.2D-32810.4h8.6B+26.2C**
Solstice Burst 8088053462.327B++0.0428.779%B+33.54%A62.4B*N/A15712.9h11.1B++38.6B+
S1 1,2067975641.413A0.8760.292%B2.384%C34.2B++17.6B++52523.3h5.1B*8.4B++
NS-30 Vandal 7877814811.624C+0.6634.152%C*25.864%C+44.4C*N/A22817.6h5.1B+15B+
M60-A Bulldog 8737481116.739C*4.4537.909%C+N/A43.5C*7.3C*53617.2h4.6B*12.2B++
Maelstrom Turbo Laser 1,2967085621.26C+1.0223.611%D*3.107%B+13.5C+11.2C++32552.5h76.7B+325C**
L100 Python HEAT 8006101244.919C++2.6329.191%F--2.951%B18.5D-5.8D*10933h4.6B*15.8C--
Pandora VX25 5955914051.459C*0.8338.54%C+16.075%C*45.8C**N/A31812.9h4.5C++11.7C++
Force-Blade 58958748,4210.012C2.2723.641%D2.555%D0.3C-N/A22007h2.1B+8.8C**
NS Baron G5 5855803471.671B++0.6151.147%B++20.172%A64.4A+N/A3189h4B+7.8C++
Anti-Vehicle Grenade 6215771577N/A574.7263.134%AN/A641.1A48.9D59010.9h3.6B**5.8B**
NS-11P 5235181683.083A++0.8032.116%A++37.066%M79.7MN/A3406.5h9.8A+30.4B**
Tank Mine 9255162372.177C+0.1137.587%C**N/A93.8C74.4B+22475.5h2.1C5.6B+
Skorpios 4754702182.156B+0.1327.109%C+29.787%B**67.1B*N/A2667h9.4B*34.8B+
NS-357 Underboss 4514493471.294B0.9943.688%B*34.521%A++89.8A++N/A3135h3.4B*7.8B*
Parallax VX3 4174162531.644C0.6441.67%B+67.067%D*26.2C+N/A12715.9h2.8D6.8C+
VE-C Horizon 4174151143.64A+1.3639.952%B*33.253%A133.9MN/A4623.1h10B**25.1B**
NS-61 Emissary 3653612041.77A0.5130.017%C**25.762%A+73.7A**N/A1924.9h11.2B+37.2B+
Sticky Grenade 3663601360N/A357.7257.852%B+N/A900C+15C*47900.4h2.2C++3.8B
M40 Fury 404355418.659B+6.3739.415%B1.408%C67B*9.2C+6975.3h10.8B++27.3B++
M40 Fury 3643271719.235A++16.9539.844%BN/A88.4A10C9693.7h9.5B++23.9B*
Nebula VM20 3133101082.87B0.5920.366%B+20%C+45.6B*N/A2016.8h14.8B+72.8B+
VX29 Polaris 3053031032.942A0.6629.919%B**33.333%A+84.2A+N/A6633.6h10.7B++35.9B++
MANA Anti-Personnel Turret 2952921182.475N/A0.1918.026%UN/A2920U30U11745300.1h17T*94.5T*
NSX-P Naginata 290286843.405A++1.1230.165%A+46.504%A*119.2A**1.7B*2752.4h8.8B**29B**
M40 Fury-H 2762682212.182C++9.9033.801%D-1.866%B++141.1B**4.2D-5631.9h5.4B++16B+
L100 Python AP 468267853.141C0.8652.552%C-1.873%C20.9D15.7C55412.8h7.2C13.6C
Supernova VPC 301266308.867C6.5851.88%C++1.88%B45.1C++5.9C-4545.9h2.9B+5.5B+
S12 Renegade 246241842.869C+0.5839.686%C2.49%D-66.9B+1.4C-2733.6h3.4C++8.5C++
Nebula VM20 240237733.247B+0.9622.249%B++28.692%A+64.1A++N/A2623.7h12.7B**57.1B*
Darkstar 2242241002.24B+0.0428.168%C*29.464%B++65.9B*N/A2373.4h10.6B**37.5B++
M60-G Bulldog 256223268.577A6.2943.072%B*3.587%B+47.4B**7C*4354.7h5.5B*12.8B*
Comet VM2 2732221351.644B**0.6445.56%C**6.757%A19.8A+4.6C*27111.2h16.5B++36.1B+
Comet VM2 2662211211.826B**0.4644.725%C+3.167%C--21.9A++4.5C21810.1h15.4B**34.4B*
MANA Anti-Vehicle Turret 3502191761.244D1.0446.28%C10.959%M++2190A++1310B+30422500.1h6.8B+14.7B
M60-A Bulldog 241219543.8A+41.5249.898%B+N/A34.8C++3.5C+3736.3h4.5B**8.9B*
M12 Kobalt-F 2112111191.773C+0.5121.94%C+6.161%D57AN/A2883.7h10.4B++47.4B+
Beamer VS3 2072072930.706C+1.5824.339%C-23.188%C++35.1B+N/A2105.9h7.5B++30.9C++
AP30 Shredder 253196296.759C++4.4721.113%F-1.531%C1960U570U38673900.1h36.5A+172.9B*
Phobos VX86 1951952060.947C1.3454.04%C15.897%C+29.5C--N/A1516.6h3.3D*6.1C--
NS-AM7 Archer 1741552490.622C**1.6656.474%C34.839%A*10.9B*1.3D-10114.2h9.6B*16.9B**
Lumine Edge 1521523600.422A1.8635.593%B++27.632%A++14.5B*N/A4210.5h1.1B++3.1B+
NS-20 Gorgon 153148502.96A++0.6825.551%C+31.757%A*52.9M*1.8C**1722.8h17.9B*69.9B*
NSX Yumi 149146771.896B0.3928.95%B+47.945%A*76.8A++1.6B+2961.9h8.7B**30.2B*
M60-A Bulldog 1541401211.667C+9.3839.753%D2.143%C+16.3D-1.6D-1928.6h5.3B+13.3C++
NS-20 Gorgon 136135502.7A+0.4225.895%C+31.111%A*48.2M++N/A1572.8h19.6B**75.7B**
Auraxium Force-Blade 13313316,3230.008D2.2831.09%C++4.511%C-0.2C+N/A1610.7h1.7B*5.6B+
NSX Tengu 120120582.069B*0.2242.768%B*30%A+63.2B**N/A1961.9h10.3B++24B++
Skyguard 204108392.769C+0.4826.684%C-1.852%C+9.8D8.7C35711h150.1D562.5D
M12 Kobalt-H 108106253A**50.7218.203%D--33.019%M++212A4C9660.5h12B++65.8C*
Spear Anti-Vehicle Phalanx Turret 1321021010.2B+7.9233.142%D*5.882%B**60A17.6C12991.7h4.5A13.7B++
VE-LR Obelisk 102101234.391A++2.1145.426%A*38.614%B++112.2M*1.1B+5950.9h4.3A9.5B**
Hunter QCX 107992040.485C1.8028.704%D-18.182%C--14.3C++1.2C1176.9h3.4B+12C**
Coyote Missiles 19998492C0.2853.722%C+N/A16.6D17.1C5905.9h44.5C++82.8C++
L100 Python HESH 10192127.667C5.3844.38%C--N/A65.7B++6.4C--6361.4h2.5B+5.6B+
M20 Wyvern 14390273.333C1.0537.119%C+5.556%B+16.4C--9.6C--2275.5h86.7C+233.5C+
CAS30 Tank Buster 178871600.544C--1.7439.409%DN/A4.5D4.7D56119.3h76.5C-194C-
NSX Tanto 8686332.606A+0.3228.472%B+29.07%B+61.4B**N/A2371.4h11.4B+40.2B
Saron HRB-H 15484253.36C1.0857.027%C++N/A33.6C28B+8132.5h23.4C**41.1B+
M20 Basilisk 10572282.571C+0.2935.133%C-5.556%C+15.3C-7C+3774.7h111C+315.9C
M60-G Bulldog 7970116.364B4.0843.629%B+N/A58.3B*7.5C+10731.2h4.5B**10.3B**
E540 Halberd-H 11269164.313C2.0347.548%D*2.899%B++23D--14.3D-4523h6.5C+13.6D
Lancer VS22 175672590.259D2.0354.472%D-N/A5.5D-8.9C--27912.2h60.1D**110.3F
M20 Basilisk 12266173.882B+1.6038.1%C+4.545%C14D11.9B+4424.7h134.7D353.5C-
M20 Basilisk-F 7366680.971C++1.3125.417%F-3.03%C36.7A+3.9C2221.8h18.3B+71.8B+
NSX Daimyo 6766173.882C**1.6052.015%A++95.455%B+73.3B*1.1S2340.9h2.2B+4.1B*
Hornet Missiles 9662183.444C1.1666.438%B+1.613%C++41.3C22.7D11391.5h10.9C++16.4C**
Aphelion VEX-4 985896.444B+4.1637.541%B+1.724%D--44.6A++30.8A++4151.3h45.5B+121.3B*
Phaseshift VX-S 5050252C0.2840.476%B+76%C++41.7B*N/A1811.2h2B*5B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon645,9544.9h
Anti-Vehicle MANA Turret534053.4h
Nano-Armor Kit9841,216,071169.1h
Nanite Revive Grenade01,3990.4h
Medical Applicator914271,34831.1h
Restoration Kit282800.4h
Motion Spotter8825,5648.6h
Deconstruction Tool02750h
Shield Recharging Field312,3330.8h
Recon Detection Device543,1215.8h
Ammunition Package131,2440.9h
Medical Kit1,92229,87734.1h
Anti-Infantry MANA Turret114840.9h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.59s
Server spent 1.23s on queries, 0.64s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.