Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 22 (18,575)players online:
dim_giant (17)  Ahorn (16)  Aeflic (4)  Raider7212 (4)  fbmarder (4)  francistech94 (3) 48
stats.dasanfall.com
Ascendant World Champion Brennos67[FRC] Brennos67
VS BR 42

KDR: 2.26

Score: 122.3m

Last Seen: Mar 16th, 2019 4:56 PM
- OFFLINE - 4.2 hour(s)

Prestige 1, Battle Rank 42 - Vanu Sovereignty on Miller - Outfit Leader of French Connection[FRC] French Connection
VS outfit on Miller

Members: 9
Level Progress (to 43): 79%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 SVA-88 Ghost NS-15M2 SVA-GG NS-15MG E540 Halberd Betelgeuse 54-A
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Brennos67



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,278,071 MLG Score: 1821
Fun Score: N/A
Cheeseburgers Flipped: 542TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.742%31.785%85047978102,5552.63895-0.378

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.16%1.099B**1.695A++-0.942D--HEAD ++ (~18.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.30.528B+9.40.34C**25.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.013%1.493%198410215,025248324032.02295209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.538%-0.989D---0.102C+0.498

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
192.4-0.195C53.9-0.018C+138.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.168%1.656%184610194,831305526741.58134181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.644%-0.753D--0.615D1.437

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.30.345C**8.40.33C**16.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.761%1.293%62316100911,987267854774.4761219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.614%0.335C**-0.779D-0.338

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.20.795B++9.60.756B++14.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.015%73.883%6233102210,1353750422.70195

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.591%1.652A++0.44B0.552

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.597B+1.80.424B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.808%16.031%62321023786228640.343832

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.48%-0.051C+0.298C*0.17

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.217C++4.20.132C++6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
French Connection[FRC] French Connection
VS outfit on Miller

Members: 9
122.3m324.7%649 (38.9k)538 (32.3k)2.26135165,11973,0182.5306242 (42)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1025845022.477%25.869%58103:0754

7% Combat Medic33% Engineer33% Heavy Assault15% Infiltrator8% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 4th, 2013 4:47 PMJul 8th, 2013 5:42 PMMar 17th, 2019 1:49 PM (1d) (PST)Mar 16th, 2019 1:00 PM (2d) (PST)Mar 16th, 2019 12:56 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7341985360.7270.3210.1882.5880.0701821

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,06411,90032,164441911155432,302

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3786h/157.8d 19,662 42,714 46,281 587.8k 4,815 12,938 15,905 166.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:21,631
Deaths:7,429
KDR:2.912
Accuracy:26.768% B**
HSR:38.491% A++
SVA-88
B+
Kills:10,207
Deaths:4,614
KDR:2.212
Accuracy:25.375% B+
HSR:29.411% B+
NS-15M2
A
Kills:8,407
Deaths:2,569
KDR:3.272
Accuracy:26.580% B+
HSR:35.756% A
SVA-GG
B*
Kills:6,681
Deaths:2,353
KDR:2.839
Accuracy:26.708% C++
HSR:36.536% B*
NS-15MG
B**
Kills:4,457
Deaths:1,041
KDR:4.281
Accuracy:28.464% B+
HSR:42.697% B**
Betelgeuse 54-A
C
Kills:2,788
Deaths:1,242
KDR:2.245
Accuracy:25.085% C
HSR:25.395% D
Lasher X2
B++
Kills:2,479
Deaths:1,939
KDR:1.278
Accuracy:26.592% C++
HSR:5.284% B++
NS-15M1
B+
Kills:1,936
Deaths:1,030
KDR:1.880
Accuracy:23.932% C**
HSR:26.136% B+
Pulsar LSW
B
Kills:1,772
Deaths:1,001
KDR:1.770
Accuracy:24.716% B
HSR:24.887% C++
NSX Naginata
A
Kills:1,197
Deaths:370
KDR:3.235
Accuracy:25.570% B++
HSR:38.012% A
Ursa
C**
Kills:1,187
Deaths:837
KDR:1.418
Accuracy:24.087% C**
HSR:21.651% C
Flare VE6
B**
Kills:1,184
Deaths:349
KDR:3.393
Accuracy:26.600% B++
HSR:32.010% B**
VE-H Maw
A++
Kills:1,137
Deaths:261
KDR:4.356
Accuracy:30.469% B*
HSR:41.425% A++
VX29 Polaris
A+
Kills:303
Deaths:103
KDR:2.942
Accuracy:29.919% B**
HSR:33.333% A+
Kills:65,366
Deaths (as Heavy Assault):25,138
Deaths (to Heavy Assaults):22,605
KDR:2.60029
Kill Difference:40,228
Playtime:1,267.049 hours
Usage:33%
Score:39.035m
Score/min:513
Accuracy (listed only):26.490%
HSR (listed only):30.787%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B+
Kills:2,249
Deaths:2,204
KDR:1.020
Accuracy:26.200% B+
HSR:8.226% D**
Serpent VE92
A
Kills:2,133
Deaths:864
KDR:2.469
Accuracy:28.508% B**
HSR:26.817% A
Zenith VX-5
C+
Kills:1,758
Deaths:1,234
KDR:1.425
Accuracy:25.329% C+
HSR:18.203% C--
NS-11C
B+
Kills:1,700
Deaths:858
KDR:1.981
Accuracy:26.749% B+
HSR:21.529% B+
Pulsar C
B*
Kills:1,449
Deaths:461
KDR:3.143
Accuracy:27.500% B+
HSR:28.157% B*
VX6-7
C++
Kills:1,437
Deaths:1,432
KDR:1.003
Accuracy:23.452% C+
HSR:21.086% C++
Eidolon VE33
A++
Kills:1,238
Deaths:555
KDR:2.231
Accuracy:30.349% B+
HSR:37.641% A++
Eclipse VE3A
B*
Kills:1,222
Deaths:534
KDR:2.288
Accuracy:28.197% C**
HSR:23.977% B*
Solstice VE3
B++
Kills:1,179
Deaths:783
KDR:1.506
Accuracy:26.590% B++
HSR:21.883% B+
Solstice Burst
A+
Kills:798
Deaths:344
KDR:2.320
Accuracy:28.529% B+
HSR:33.333% A+
Pandora VX25
C*
Kills:591
Deaths:405
KDR:1.459
Accuracy:38.540% C+
HSR:16.075% C*
NS Baron G5
A
Kills:580
Deaths:347
KDR:1.671
Accuracy:51.147% B++
HSR:20.172% A
Phobos VX86
C+
Kills:195
Deaths:206
KDR:0.947
Accuracy:54.040% C
HSR:15.897% C+
NSX Tanto
B+
Kills:86
Deaths:33
KDR:2.606
Accuracy:28.472% B+
HSR:29.070% B+
Kills:16,615
Deaths (as Engineer):10,260
Deaths (to Engineers):14,350
KDR:1.6194
Kill Difference:6,355
Playtime:1,251.405 hours
Usage:33%
Score:45.648m
Score/min:608
Accuracy (listed only):31.686%
HSR (listed only):23.005%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B++
Kills:2,600
Deaths:1,468
KDR:1.771
Accuracy:27.909% B+
HSR:21.654% B++
H-V45
C++
Kills:1,824
Deaths:1,410
KDR:1.294
Accuracy:22.321% C
HSR:22.094% C++
Terminus VX-9
B++
Kills:1,605
Deaths:823
KDR:1.950
Accuracy:26.037% C++
HSR:31.340% B++
NS-11A
A
Kills:1,422
Deaths:550
KDR:2.585
Accuracy:28.921% B*
HSR:31.646% A
Eridani SX5
C+
Kills:1,260
Deaths:984
KDR:1.280
Accuracy:26.414% C+
HSR:18.175% C
Sirius SX12
B+
Kills:1,244
Deaths:1,033
KDR:1.204
Accuracy:26.373% B+
HSR:19.293% C*
MKV Suppressed
C*
Kills:1,177
Deaths:627
KDR:1.877
Accuracy:25.937% C++
HSR:20.731% C*
VE-S Canis
A*
Kills:1,167
Deaths:258
KDR:4.523
Accuracy:34.274% B**
HSR:39.589% A*
Equinox VE2
A
Kills:1,159
Deaths:510
KDR:2.273
Accuracy:29.180% B+
HSR:31.148% A
Pulsar VS1
B+
Kills:1,159
Deaths:867
KDR:1.337
Accuracy:22.518% C+
HSR:23.382% B+
Pandora VX25
C*
Kills:591
Deaths:405
KDR:1.459
Accuracy:38.540% C+
HSR:16.075% C*
NS Baron G5
A
Kills:580
Deaths:347
KDR:1.671
Accuracy:51.147% B++
HSR:20.172% A
NS-11P
M+
Kills:518
Deaths:168
KDR:3.083
Accuracy:32.116% A++
HSR:37.066% M+
Skorpios
B**
Kills:470
Deaths:218
KDR:2.156
Accuracy:27.109% C+
HSR:29.787% B**
Phobos VX86
C+
Kills:195
Deaths:206
KDR:0.947
Accuracy:54.040% C
HSR:15.897% C+
Darkstar
B++
Kills:189
Deaths:84
KDR:2.250
Accuracy:27.937% C*
HSR:29.101% B++
NSX Tengu
A+
Kills:120
Deaths:58
KDR:2.069
Accuracy:42.768% B*
HSR:30% A+
NSX Yumi
M
Kills:92
Deaths:50
KDR:1.840
Accuracy:27.480% C++
HSR:51.087% M
Kills:17,372
Deaths (as Combat Medic):10,066
Deaths (to Combat Medics):8,810
KDR:1.72581
Kill Difference:7,306
Playtime:281.997 hours
Usage:7%
Score:7.528m
Score/min:445
Accuracy (listed only):31.723%
HSR (listed only):27.124%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B++
Kills:2,600
Deaths:1,468
KDR:1.771
Accuracy:27.909% B+
HSR:21.654% B++
Solstice SF
B+
Kills:2,249
Deaths:2,204
KDR:1.020
Accuracy:26.200% B+
HSR:8.226% D**
Serpent VE92
A
Kills:2,133
Deaths:864
KDR:2.469
Accuracy:28.508% B**
HSR:26.817% A
Zenith VX-5
C+
Kills:1,758
Deaths:1,234
KDR:1.425
Accuracy:25.329% C+
HSR:18.203% C--
NS-11C
B+
Kills:1,700
Deaths:858
KDR:1.981
Accuracy:26.749% B+
HSR:21.529% B+
Pulsar C
B*
Kills:1,449
Deaths:461
KDR:3.143
Accuracy:27.500% B+
HSR:28.157% B*
VX6-7
C++
Kills:1,437
Deaths:1,432
KDR:1.003
Accuracy:23.452% C+
HSR:21.086% C++
Eridani SX5
C+
Kills:1,260
Deaths:984
KDR:1.280
Accuracy:26.414% C+
HSR:18.175% C
Sirius SX12
B+
Kills:1,244
Deaths:1,033
KDR:1.204
Accuracy:26.373% B+
HSR:19.293% C*
Eclipse VE3A
B*
Kills:1,222
Deaths:534
KDR:2.288
Accuracy:28.197% C**
HSR:23.977% B*
Solstice VE3
B++
Kills:1,179
Deaths:783
KDR:1.506
Accuracy:26.590% B++
HSR:21.883% B+
MKV Suppressed
C*
Kills:1,177
Deaths:627
KDR:1.877
Accuracy:25.937% C++
HSR:20.731% C*
VE-S Canis
A*
Kills:1,167
Deaths:258
KDR:4.523
Accuracy:34.274% B**
HSR:39.589% A*
Solstice Burst
A+
Kills:798
Deaths:344
KDR:2.320
Accuracy:28.529% B+
HSR:33.333% A+
Pandora VX25
C*
Kills:591
Deaths:405
KDR:1.459
Accuracy:38.540% C+
HSR:16.075% C*
NS Baron G5
A
Kills:580
Deaths:347
KDR:1.671
Accuracy:51.147% B++
HSR:20.172% A
Skorpios
B**
Kills:470
Deaths:218
KDR:2.156
Accuracy:27.109% C+
HSR:29.787% B**
Phobos VX86
C+
Kills:195
Deaths:206
KDR:0.947
Accuracy:54.040% C
HSR:15.897% C+
NSX Tengu
A+
Kills:120
Deaths:58
KDR:2.069
Accuracy:42.768% B*
HSR:30% A+
NSX Tanto
B+
Kills:86
Deaths:33
KDR:2.606
Accuracy:28.472% B+
HSR:29.070% B+
Kills:23,415
Deaths (as Light Assault):14,351
Deaths (to Light Assaults):11,836
KDR:1.63159
Kill Difference:9,064
Playtime:312.784 hours
Usage:8%
Score:9.402m
Score/min:501
Accuracy (listed only):31.202%
HSR (listed only):23.183%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:9,653
Deaths:3,287
KDR:2.937
Accuracy:46.303% B**
HSR:74.029% B+
Artemis VX26
B
Kills:2,610
Deaths:1,427
KDR:1.829
Accuracy:28.113% C++
HSR:25.287% B
NS-7 PDW
B++
Kills:2,600
Deaths:1,468
KDR:1.771
Accuracy:27.909% B+
HSR:21.654% B++
NS-44P Commissioner
B*
Kills:2,057
Deaths:1,415
KDR:1.454
Accuracy:48.091% B*
HSR:31.599% B+
Nyx VX31
B*
Kills:1,787
Deaths:910
KDR:1.964
Accuracy:38.973% B*
HSR:32.960% B
NS-44 Commissioner
C+
Kills:1,264
Deaths:1,416
KDR:0.893
Accuracy:35.297% C+
HSR:18.354% C--
Eridani SX5
C+
Kills:1,260
Deaths:984
KDR:1.280
Accuracy:26.414% C+
HSR:18.175% C
Sirius SX12
B+
Kills:1,244
Deaths:1,033
KDR:1.204
Accuracy:26.373% B+
HSR:19.293% C*
Spiker
B*
Kills:1,196
Deaths:1,024
KDR:1.168
Accuracy:29.693% C+
HSR:26.756% B*
NSX Tomoe
B**
Kills:1,187
Deaths:373
KDR:3.182
Accuracy:32.452% B++
HSR:47.515% B**
MKV Suppressed
C*
Kills:1,177
Deaths:627
KDR:1.877
Accuracy:25.937% C++
HSR:20.731% C*
VE-S Canis
A*
Kills:1,167
Deaths:258
KDR:4.523
Accuracy:34.274% B**
HSR:39.589% A*
NS-30 Vandal
C*
Kills:781
Deaths:481
KDR:1.624
Accuracy:34.152% C*
HSR:25.864% C+
Skorpios
B**
Kills:470
Deaths:218
KDR:2.156
Accuracy:27.109% C+
HSR:29.787% B**
Parallax VX3
B+
Kills:416
Deaths:253
KDR:1.644
Accuracy:41.670% B+
HSR:67.067% D*
NS-357 Underboss
A+
Kills:355
Deaths:262
KDR:1.355
Accuracy:42.201% B++
HSR:33.521% A+
NS-61 Emissary
A+
Kills:346
Deaths:197
KDR:1.756
Accuracy:30.048% C**
HSR:25.723% A+
Beamer VS3
C++
Kills:207
Deaths:293
KDR:0.706
Accuracy:24.339% C-
HSR:23.188% C++
NS-AM7 Archer
A++
Kills:151
Deaths:243
KDR:0.621
Accuracy:56.219% C
HSR:34.437% A++
NSX Tengu
A+
Kills:120
Deaths:58
KDR:2.069
Accuracy:42.768% B*
HSR:30% A+
NSX Daimyo
A+
Kills:66
Deaths:17
KDR:3.882
Accuracy:52.015% A+
HSR:95.455% B+
Phaseshift VX-S
N/A
Kills:50
Deaths:25
KDR:2
Accuracy:40.476% N/A
HSR:76% N/A
Kills:30,164
Deaths (as Infiltrator):16,269
Deaths (to Infiltrators):9,759
KDR:1.85408
Kill Difference:13,895
Playtime:580.465 hours
Usage:15%
Score:18.325m
Score/min:526
Accuracy (listed only):35.947%
HSR (listed only):37.136%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,397
Deaths:498
KDR:2.805
Accuracy:19.359% C+
HSR:23.980% B+
Blueshift VM5
C+
Kills:1,345
Deaths:471
KDR:2.856
Accuracy:19.014% C+
HSR:20.223% C+
Nebula VM20
B+
Kills:307
Deaths:106
KDR:2.896
Accuracy:20.287% B+
HSR:19.870% C+
Nebula VM20
A+
Kills:235
Deaths:71
KDR:3.310
Accuracy:22.169% B++
HSR:28.511% A+
Comet VM2
A
Kills:209
Deaths:131
KDR:1.595
Accuracy:44.676% C*
HSR:6.699% A
Comet VM2
C+
Kills:206
Deaths:117
KDR:1.761
Accuracy:43.632% C+
HSR:3.398% C
NS-20 Gorgon
A*
Kills:131
Deaths:43
KDR:3.047
Accuracy:24.227% C
HSR:31.298% A*
NS-20 Gorgon
A*
Kills:126
Deaths:43
KDR:2.930
Accuracy:24.641% C
HSR:31.746% A*
Kills:3,956
Deaths (as MAX Suit):740
Deaths (to MAX Suits):4,606
KDR:5.34595
Kill Difference:3,216
Playtime:67.851 hours
Usage:2%
Score:2.356m
Score/min:579
Accuracy (listed only):27.251%
HSR (listed only):20.715%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:1,641
V. Kills:60 N/A
Deaths:212
KDR:7.741
Accuracy:49.490% B**
KPH:105.600 A++
VKPH:3.900 C++
Saron Laser Cannon
B+
Kills:1,361
V. Kills:1,366 100%
Deaths:969
KDR:1.405
Accuracy:26.969% D-
KPH:12.100 C+
VKPH:12.100 B+
Dual Photon Pods
C++
Kills:1,315
V. Kills:283 463%
Deaths:258
KDR:5.097
Accuracy:52.877% C++
KPH:55.500 C
VKPH:11.900 C--
Maelstrom Turbo Laser
C++
Kills:708
V. Kills:588 120%
Deaths:562
KDR:1.260
Accuracy:23.611% D*
KPH:13.500 C+
VKPH:11.200 C++
Coyote Missiles
C
Kills:98
V. Kills:101 96%
Deaths:49
KDR:2
Accuracy:53.722% C+
KPH:16.600 D
VKPH:17.100 C
Hornet Missiles
B+
Kills:62
V. Kills:34 177%
Deaths:18
KDR:3.444
Accuracy:66.438% B+
KPH:41.800 C
VKPH:22.900 D
Kills:5,185 (3,710 + 0)
Deaths:2,068
KDR:2.507
VKDR:1.176
Vehicle Kills:2,432
Kill Difference:3,117
Playtime:211.806 hours
Usage:6%
Score:5.158m
Score/min:406
Piloting Accuracy:23.611%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:1,684
V. Kills:897 188%
Deaths:240
KDR:7.017
Accuracy:54.765% A++
KPH:39.700 C**
VKPH:21.100 C
L105 Zephyr
A++
Kills:1,458
V. Kills:161 N/A
Deaths:87
KDR:16.759
Accuracy:48.553% B++
KPH:96.600 A++
VKPH:10.700 B+
AP30 Shredder
U
Kills:196
V. Kills:57 338%
Deaths:29
KDR:6.759
Accuracy:21.113% F-
KPH:705,600 U
VKPH:205,200 U
CAS30 Tank Buster
D
Kills:87
V. Kills:91 95%
Deaths:160
KDR:0.544
Accuracy:39.409% D
KPH:4.500 D
VKPH:4.700 D
Kills:3,425 (87 + 3,338)
Deaths:516
KDR:6.638
VKDR:2.337
Vehicle Kills:1,206
Kill Difference:2,909
Playtime:76.864 hours
Usage:2%
Score:3.606m
Score/min:782
Piloting Accuracy:39.409%
Gunner Accuracy:21.113%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:1,342
V. Kills:134 N/A
Deaths:80
KDR:16.775
Accuracy:28.642% D*
KPH:63.900 A*
VKPH:6.400 C
L100 Python HEAT
D
Kills:610
V. Kills:190 319%
Deaths:124
KDR:4.919
Accuracy:29.191% F--
KPH:18.500 D
VKPH:5.800 D*
L100 Python AP
C
Kills:265
V. Kills:201 131%
Deaths:85
KDR:3.118
Accuracy:52.517% C-
KPH:20.800 D
VKPH:15.800 C
Skyguard
C
Kills:108
V. Kills:96 111%
Deaths:39
KDR:2.769
Accuracy:26.684% C-
KPH:9.800 D
VKPH:8.700 C
L100 Python HESH
B+
Kills:92
V. Kills:9 N/A
Deaths:12
KDR:7.667
Accuracy:44.380% C--
KPH:63.800 B+
VKPH:6.200 D
Kills:2,417 (2,417 + 0)
Deaths:340
KDR:7.109
VKDR:1.853
Vehicle Kills:630
Kill Difference:2,077
Playtime:79.267 hours
Usage:2%
Score:1.463m
Score/min:308
Driving Accuracy:44.380%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B**
Kills:2,986
V. Kills:2,589 115%
Deaths:411
KDR:7.265
Accuracy:59.567% A+
KPH:26.300 C-
VKPH:22.800 B**
Supernova FPC
B+
Kills:2,240
V. Kills:2,007 112%
Deaths:618
KDR:3.625
Accuracy:52.744% C+
KPH:19.600 C-
VKPH:17.500 B+
Saron HRB
B++
Kills:1,406
V. Kills:1,134 124%
Deaths:202
KDR:6.960
Accuracy:47.883% B+
KPH:26.900 C*
VKPH:21.700 B++
Proton II PPA
B**
Kills:1,194
V. Kills:53 N/A
Deaths:58
KDR:20.586
Accuracy:27.672% B+
KPH:87.500 B**
VKPH:3.900 C++
Supernova VPC
C++
Kills:266
V. Kills:35 N/A
Deaths:30
KDR:8.867
Accuracy:51.880% C++
KPH:45.300 C++
VKPH:6 C-
Aphelion VEX-4
A*
Kills:58
V. Kills:40 141%
Deaths:9
KDR:6.444
Accuracy:37.541% B+
KPH:45.700 A++
VKPH:31.500 A*
Kills:8,150 (2,506 + 5,644)
Deaths:1,328
KDR:6.137
VKDR:4.411
Vehicle Kills:5,858
Kill Difference:6,822
Playtime:301.152 hours
Usage:8%
Score:13.997m
Score/min:775
Driving Accuracy:51.880%
Gunner Accuracy:37.541%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:837
V. Kills:33 N/A
Deaths:47
KDR:17.809
Accuracy:32.844% C--
KPH:80.700 C+
VKPH:3.200 D-
M40 Fury-H
B**
Kills:268
V. Kills:8 N/A
Deaths:22
KDR:12.182
Accuracy:33.801% D-
KPH:139.700 B**
VKPH:4.200 D-
M12 Kobalt-H
A
Kills:106
V. Kills:2 N/A
Deaths:2
KDR:53
Accuracy:18.203% D--
KPH:206.400 A
VKPH:3.900 C-
Saron HRB-H
B
Kills:84
V. Kills:70 118%
Deaths:25
KDR:3.360
Accuracy:57.027% C*
KPH:33.300 C
VKPH:27.700 B
E540 Halberd-H
D--
Kills:65
V. Kills:41 155%
Deaths:16
KDR:4.063
Accuracy:47.261% D*
KPH:21.500 D--
VKPH:13.500 D--
Kills:1,360 (0 + 1,360)
Deaths:112
KDR:12.143
VKDR:1.375
Vehicle Kills:154
Kill Difference:1,248
Playtime:18.361 hours
Usage:0%
Score:0.502m
Score/min:456
Driving Accuracy:N/A%
Gunner Accuracy:47.261%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:355
V. Kills:49 N/A
Deaths:41
KDR:8.659
Accuracy:39.415% B
KPH:67.500 B**
VKPH:9.300 C+
M40 Fury
A
Kills:327
V. Kills:37 N/A
Deaths:17
KDR:19.235
Accuracy:39.844% B
KPH:87.300 A
VKPH:9.900 C
M60-G Bulldog
A
Kills:223
V. Kills:33 N/A
Deaths:26
KDR:8.577
Accuracy:43.072% B*
KPH:47.400 A
VKPH:7 C**
M60-G Bulldog
B**
Kills:70
V. Kills:9 N/A
Deaths:11
KDR:6.364
Accuracy:43.629% B++
KPH:58.800 B**
VKPH:7.600 C+
M20 Basilisk
C
Kills:68
V. Kills:31 213%
Deaths:28
KDR:2.429
Accuracy:35.036% C-
KPH:14.500 C--
VKPH:6.600 C
M20 Basilisk
B+
Kills:66
V. Kills:56 116%
Deaths:17
KDR:3.882
Accuracy:38.100% C+
KPH:14.100 D
VKPH:12 B+
Kills:1,109 (0 + 1,109)
Deaths:140
KDR:7.921
VKDR:1.536
Vehicle Kills:215
Kill Difference:969
Playtime:24.286 hours
Usage:1%
Score:0.869m
Score/min:596
Driving Accuracy:N/A%
Gunner Accuracy:38.100%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B*
Kills:1,114
V. Kills:349 318%
Deaths:745
KDR:1.495
Accuracy:56.732% B++
KPH:31.500 B+
VKPH:9.900 B*
S12 Renegade
B+
Kills:241
V. Kills:5 N/A
Deaths:84
KDR:2.869
Accuracy:39.686% C
KPH:67.400 B+
VKPH:1.400 C-
M12 Kobalt-F
B**
Kills:211
V. Kills: N/A
Deaths:119
KDR:1.773
Accuracy:22.013% C+
KPH:57.600 B**
VKPH:0 D*
M20 Basilisk-F
C*
Kills:66
V. Kills:7 N/A
Deaths:68
KDR:0.971
Accuracy:25.417% F
KPH:36.200 C*
VKPH:3.800 C
Kills:1,632 (1,632 + 0)
Deaths:1,016
KDR:1.606
VKDR:0.355
Vehicle Kills:361
Kill Difference:616
Playtime:44.401 hours
Usage:1%
Score:0.940m
Score/min:353
Driving Accuracy:25.417%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:1,554
V. Kills:32 N/A
Deaths:105
KDR:14.800
Accuracy:33.229% C+
KPH:123.500 A
VKPH:2.500 D*
M20 Wyvern
C-
Kills:90
V. Kills:53 167%
Deaths:27
KDR:3.333
Accuracy:37.119% C+
KPH:16.200 C--
VKPH:9.600 C-
Kills:1,644 (0 + 1,644)
Deaths:132
KDR:12.455
VKDR:0.644
Vehicle Kills:85
Kill Difference:1,512
Playtime:18.128 hours
Usage:0%
Score:0.464m
Score/min:427
Piloting Accuracy:N/A%
Gunner Accuracy:37.119%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 21,75921,6317,4292.912B**0.6526.768%B**38.491%A++69.7A++N/A208310.4h9.2B**34.4B
SVA-88 10,28310,2074,6142.212C**0.0525.375%B+29.411%B+66.9B*N/A319152.5h9.7B*38.4B+
Ghost 9,6939,6533,2872.937C++0.6846.303%B**74.029%B+65B**N/A182148.6h1.8B*3.8B*
NS-15M2 8,4538,4072,5693.272B*1.0126.58%B+35.756%A74.7B**N/A220112.5h9.2B**34.4B++
SVA-GG 6,7166,6812,3532.839B++0.5826.708%C++36.536%B*78.9C**N/A26484.7h9.1B++33.9B
NS-15MG 4,4994,4571,0414.281A+2.0228.464%B+42.697%B**92.7B*N/A28048.1h9B*31.7B+
E540 Halberd 5,5752,9864117.265C+5.0059.567%A+1.373%D26.3C-22.8B**643113.5h6.9D11.7C**
Betelgeuse 54-A 2,8142,7881,2422.245C+0.0225.085%C25.395%D65.8C++N/A49242.4h10B+39.8C**
Artemis VX26 2,6322,6101,4271.829B+0.4328.113%C++25.287%B52.4B**N/A31049.8h10.6B++37.6B+
NS-7 PDW 2,6152,6001,4681.771A0.4927.909%B+21.654%B++42.9B*N/A20160.6h12.1B++43.4B++
Lasher X2 2,4962,4791,9391.278B+0.9826.592%C++5.284%B++38.7B+N/A21364.1h14.2A53.3B++
Solstice SF 2,2832,2492,2041.02C++1.2426.2%B+8.226%D**19.3C+N/A69116.4h8.3B+31.7B++
Supernova FPC 4,2472,2406183.625C1.3652.744%C+1.607%C--19.5C-17.5B+946114.6h5.3C*10.1C*
Serpent VE92 2,1542,1338642.469A0.2128.508%B**26.817%A70.2A++N/A29230.4h9.7B**33.9B*
NS-44P Commissioner 2,0682,0571,4151.454C**0.8148.091%B*31.599%B+94.4B**N/A25021.8h2.6B*5.4B*
NS-15M1 1,9421,9361,0301.88B0.3823.932%C**26.136%B+47.7C**N/A25740.6h10.3B*43.2B+
C-4 2,7081,9239492.026B+0.2429.503%B++N/A84.7C++34.6B+132722.7h1.3B+4.4B++
H-V45 1,8371,8241,4101.294C+0.9722.321%C22.094%C++21.9C-N/A8583.3h13.3C++59.8C++
Nyx VX31 1,8051,7879101.964C+0.3038.973%B*32.96%B59.8B*N/A31429.9h4.6B+11.8B*
Pulsar LSW 1,7831,7721,0011.77C**0.4924.716%B24.887%C++53.2B+N/A35333.3h10B*40.4B+
Zenith VX-5 1,7751,7581,2341.425C*0.8425.329%C+18.203%C--29.5C+N/A15659.6h11.8B+46.5B
NS-11C 1,7171,7008581.981A0.2826.749%B+21.529%B+56.7A+N/A33030h11.1B*41.5B++
C150 Dalton 2,5811,6842407.017C++4.7654.765%A++N/A39.7C**21.2C66342.4h4.1C*7.6B**
Light PPA 1,7011,6412127.741B+5.4849.49%B**1.158%C+105.9A++3.9C++57115.5h7.3B++14.8B++
Terminus VX-9 1,6191,6058231.95C**0.3126.037%C++31.34%B++48.3B+N/A24133.2h10.5B*40.3B+
CAS 14-E 1,5861,55410514.8C++12.5433.229%C+2.059%B123.3A2.5D*51512.6h13.4A+40.3B**
Frag Grenade 1,5041,49511495N/A1,492.7456.885%A+N/A711.9B**4.3D39242.1h2.8B**4.9B**
L105 Zephyr 1,6191,4588716.759B**14.5048.553%B++N/A96.6A++10.7B+97115.1h3.5A++7.3A
Pulsar C 1,4571,4494613.143A+0.8827.5%B+28.157%B*71A++N/A27820.4h9B*32.8B+
VX6-7 1,4531,4371,4321.003C+1.2623.452%C+21.086%C++13.6DN/A82105.3h13.1C++55.7C++
NS-11A 1,4371,4225502.585B*0.3228.921%B*31.646%A70.4A++N/A31420.2h10.1A34.8B**
Saron HRB 2,5401,4062026.96B+4.7047.883%B+N/A26.9C*21.7B++75852.3h20.4B+42.7B+
Blueshift VM5 1,4091,3974982.805C*0.5419.359%C+23.98%B+38.3BN/A20536.5h14.5B+74.9B+
Saron Laser Cannon 2,7271,3619691.405C+0.8626.969%D-1.249%D12.1C+12.1B+380112.6h131.7C*488.5C+
Blueshift VM5 1,3591,3454712.856C**0.5919.014%C+20.223%C+39.9B+N/A22333.7h14B++73.7B+
C75 Viper 1,4761,3428016.775M14.5128.642%D*1.043%C--63.9A*6.4C42321h5.1A+18B**
Dual Photon Pods 1,5981,3152585.097C+2.8452.877%C++1.293%C++55.5C11.9C--51123.7h19.2B+36.3B+
NS-44 Commissioner 1,2701,2641,4160.893C+1.3735.297%C+18.354%C--31.7C+N/A21239.9h3.3B++9.3B+
Eridani SX5 1,2661,2609841.28C++0.9826.414%C+18.175%C29.3C+N/A18343h11.2B+42.3B
NS Decimator 1,6961,2471,4030.889C+1.3761.419%C++2.646%B34.4C+12.4C55336.2h4B+6.5B+
Sirius SX12 1,2491,2441,0331.204C*1.0626.373%B+19.293%C*28.7C++N/A16343.4h13.9B52.7B+
Eidolon VE33 1,2481,2385552.231B**0.0330.349%B+37.641%A++53.8A++N/A26223h6.1B**20.2B*
Eclipse VE3A 1,2321,2225342.288B+0.0328.197%C**23.977%B*67.1B**N/A21518.2h10.9B+38.6B+
NSX Naginata 1,2031,1973703.235A++0.9725.57%B++38.012%A82A+N/A20914.6h8.7B*34B++
Spiker 1,2011,1961,0241.168C*1.0929.693%C+26.756%B*60.4B**N/A25119.8h6.4B++21.4B++
Proton II PPA 1,2471,1945820.586B+18.3227.672%B+N/A87.8B**3.9C++67313.6h6.8B*24.5B**
NSX Tomoe 1,1991,1873733.182B**0.9232.452%B++47.515%B**73.7A+N/A19516.1h10.4B**32.1B*
Ursa 1,1901,1878371.418C*0.8424.087%C**21.651%C39.7C++N/A25829.9h9.5B++39.4B+
Flare VE6 1,1951,1843493.393A*1.1326.6%B++32.01%B**74AN/A32016h8.6B*32.2B++
Solstice VE3 1,1941,1797831.506B**0.7626.59%B++21.883%B+36.1B**N/A35232.7h11.8B++44.2B+
MKV Suppressed 1,1861,1776271.877B**0.3825.937%C++20.731%C*55.8B**N/A37321.1h11.3B++43.7B+
VE-S Canis 1,1761,1672584.523M++2.2634.274%B**39.589%A*108.1A*N/A25210.8h8.1B**23.7B*
Equinox VE2 1,1661,1595102.273B**0.0129.18%B+31.148%A65.5A++N/A15517.7h9.9B**33.9B++
Pulsar VS1 1,1661,1598671.337B+0.9222.518%C+23.382%B+29.9BN/A22138.8h12.4B*54.9B+
VE-H Maw 1,1441,1372614.356A*2.0930.469%B*41.425%A++112.6A*N/A30110.1h8.1B**26.5B++
M40 Fury-F 1,4631,1147451.495C+0.7756.732%B++N/A31.6B+9.9B*37435.3h9.5B16.8B+
Hades VSH4 1,3791,0086061.663A**0.6067.748%C+4.663%A43.4B**16B*26023.2h4.5A+6.7A+
Proximity Mine 9419392304.083C++1.8254.066%A+N/A184.1AN/A9575.1h1.4A+2.6A+
Nemesis VSH9 1,2528428500.991B+1.2768.934%B*4.632%A22.9B+11.2C**39436.7h6B**8.7B**
Proton II PPA-H 8708374717.809B+15.5532.844%C--N/A80.5C+3.2D-32810.4h8.6B+26.2C**
Solstice Burst 8017983442.32B++0.0628.529%B+33.333%A+62.3B**N/A15512.8h11B*38.6B++
S1 1,2067975641.413A0.8560.292%B2.384%C34.2B++17.6B++52323.3h5.1B*8.4B++
NS-30 Vandal 7877814811.624C+0.6434.152%C*25.864%C+44.4C**N/A22717.6h5.1B+15B+
M60-A Bulldog 8737481116.739C**4.4837.909%C++N/A43.5B7.3B53617.2h4.6B*12.2B++
Maelstrom Turbo Laser 1,2967085621.26C+1.0023.611%D*3.107%B13.5C+11.2C++32552.5h76.7B+325C**
L100 Python HEAT 8006101244.919C++2.6629.191%F--2.951%C*18.5D5.8D*10933h4.6B*15.8C--
Pandora VX25 5955914051.459B0.8038.54%C+16.075%C*45.8B+N/A31312.9h4.5C++11.7C*
Force-Blade 58958748,4170.012C2.2523.641%C--2.555%D0.3CN/A22006.8h2.1B+8.8C**
NS Baron G5 5855803471.671B++0.5951.147%B++20.172%A64.4A+N/A3189h4B+7.8C++
Anti-Vehicle Grenade 6215771577N/A574.7463.134%AN/A641.1A48.9D58960.9h3.6B**5.8B**
NS-11P 5235181683.083A++0.8232.116%A++37.066%M+79.7M+N/A3406.5h9.8A+30.4A
Tank Mine 9205122362.169C+0.0937.644%BN/A93.1C74.2B+22485.5h2.1C5.6B+
Skorpios 4754702182.156B+0.1127.109%C+29.787%B**67.1B**N/A2667h9.4B*34.8B+
Parallax VX3 4174162531.644C0.6241.67%B+67.067%D*26.2C+N/A12615.9h2.8D6.8C+
NS-357 Underboss 3573552621.355B+0.9142.201%B++33.521%A+93.4A++N/A3473.8h3.4B*8.1B*
M40 Fury 404355418.659B+6.4039.415%B1.408%C67B**9.2C+6975.3h10.8B++27.3B++
Sticky Grenade 3593531353N/A350.7457.783%B++N/A882.5C+15B47580.4h2.2C++3.9B
NS-61 Emissary 3503461971.756A+0.5130.048%C**25.723%A+75.2MN/A1934.6h11B+36.7B++
M40 Fury 3643271719.235A+16.9739.844%BN/A88.4A10C+9693.7h9.5B++23.9B*
Nebula VM20 3103071062.896B+0.6320.287%B+19.87%C+45.1B*N/A2016.8h14.8B+72.8B+
VX29 Polaris 3053031032.942A0.6829.919%B**33.333%A+84.2A++N/A6583.6h10.7B++35.9B++
MANA Anti-Personnel Turret 2952921182.475N/A0.2118.026%UN/A2920U30U11644100.1h17T*94.5T*
M40 Fury-H 2762682212.182C+9.9233.801%D-1.866%B*141.1B**4.2D-5621.9h5.4B++16B+
Supernova VPC 301266308.867C+6.6151.88%C++1.88%B45.1C++5.9C--4545.9h2.9B+5.5B+
L100 Python AP 466265853.118C0.8652.517%C-1.887%C--20.9D15.8C55312.7h7.2C+13.7C
S12 Renegade 246241842.869C+0.6139.686%C2.49%D-66.9B+1.4C-2733.6h3.4C++8.5C++
Nebula VM20 237235713.31B++1.0522.169%B++28.511%A+63.5A++N/A2623.7h12.6B**56.6B*
M60-G Bulldog 256223268.577A6.3243.072%B*3.587%B+47.4A7C**4344.7h5.5B*12.8B*
M60-A Bulldog 241219543.8A+41.5449.898%B+N/A34.8C++3.5C3736.3h4.5B++8.9B*
MANA Anti-Vehicle Turret 3482181761.239C-1.0246.264%D*11.009%S2180C+1300C--15181550.1h6.8A14.8B**
M12 Kobalt-F 2112111191.773C+0.4922.013%C+6.161%D57B**N/A2893.7h10.4B++47.2B+
Comet VM2 2602091311.595B*0.6744.676%C*6.699%A19.2A+4.7C**27210.9h16.3B++36.4B++
Beamer VS3 2072072930.706C+1.5624.339%C-23.188%C++35.1B+N/A2085.9h7.5B+30.9C++
Comet VM2 2512061171.761B*0.5043.632%C+3.398%C21A++4.6C+2199.8h15.3B**35B*
AP30 Shredder 253196296.759C**4.5021.113%F-1.531%C-1960U570U38665300.1h36.5A+172.9B*
Phobos VX86 1951952060.947C1.3154.04%C15.897%C+29.5C-N/A1496.6h3.3D--6.1C
Darkstar 189189842.25B++0.0127.937%C*29.101%B++63B*N/A2343h10.5B**37.4B++
Lumine Edge 1521523600.422A+1.8435.593%B++27.632%A++14.6B**N/A4110.4h1.1B++3.1B++
NS-AM7 Archer 1691512430.621B+1.6456.219%C34.437%A++10.7B*1.3D-9814.1h9.6B*17.1B*
M60-A Bulldog 1541401211.667C+9.4139.753%D2.143%C+16.3D-1.6D1928.6h5.3B+13.3C*
NS-20 Gorgon 135131433.047A++0.7924.227%C31.298%A*50.4M++1.5C+1592.6h17.3B*71.4B**
NS-20 Gorgon 127126432.93A++0.6724.641%C31.746%A*48.5M*N/A1602.6h18.1B**73.4B**
NSX Tengu 120120582.069B*0.1942.768%B*30%A+63.2B**N/A1891.9h10.3B++24B++
Auraxium Force-Blade 11311314,5130.008D2.2530.581%C++5.31%C0.2DN/A1556.7h1.8B++5.8B+
Skyguard 204108392.769C+0.5126.684%C-1.852%C+9.8D8.7C35711h150.1C-562.5C-
M12 Kobalt-H 108106253A*50.7418.203%D--33.019%M*212A4C9620.5h12B++65.8C*
Spear Anti-Vehicle Phalanx Turret 1311011010.1B+7.8433.117%D*5.941%B**59.4A17.6C12971.7h4.6A13.8B*
Hunter QCX 107992040.485C1.7828.704%D-18.182%C--14.3C+1.2C1176.9h3.4B12C**
Coyote Missiles 19998492C0.2653.722%C+N/A16.6D17.1C5905.9h44.5C++82.8C++
NSX Yumi 9592501.84B0.4227.48%C++51.087%M70.8A+2.3M1941.3h8.3A30B*
L100 Python HESH 10192127.667C5.4144.38%C--N/A65.7B++6.4C--6301.4h2.5B**5.6B++
M20 Wyvern 14390273.333C1.0737.119%C+5.556%B++16.4C--9.6C-2275.5h86.7C+233.5C++
CAS30 Tank Buster 178871600.544C--1.7239.409%DN/A4.5D4.7D56119.3h76.5C-194C--
NSX Tanto 8686332.606A+0.3428.472%B+29.07%B+61.4AN/A2181.4h11.4B+40.2B
Saron HRB-H 15484253.36C1.1057.027%C*N/A33.6C28B8132.5h23.4C**41.1B+
M60-G Bulldog 7970116.364B+4.1043.629%B++N/A58.3B**7.5C+10731.2h4.5B**10.3B*
M20 Basilisk 9968282.429C+0.1735.036%C-5.882%C++14.5C--6.6C3794.7h114.7C327.3C
Lancer VS22 175672590.259D2.0054.459%D--N/A5.5D--8.9D27912.1h60.1D*110.3D*
M20 Basilisk-F 7366680.971C*1.2925.417%F3.03%C36.7C*3.9C2221.8h18.3B+71.8B+
NSX Daimyo 6766173.882C++1.6252.015%A+95.455%B+73.3B*1.1S2160.9h2.2B+4.1B*
M20 Basilisk 12266173.882B+1.6238.1%C+4.545%C14D11.9B+4424.7h134.7D353.5C
E540 Halberd-H 10665164.063C1.8047.261%D*3.077%B*21.7D--13.7D--4443h6.8C+14.3D
Hornet Missiles 9662183.444C1.1866.438%B+1.613%C+41.3C22.7D11371.5h10.9C++16.4C**
Aphelion VEX-4 985896.444B+4.1837.541%B+1.724%D--44.6A++30.8A++4151.3h45.5B+121.3B*
Phaseshift VX-S 5050252C0.2640.476%B+76%C++41.7B++N/A1781.2h2B++5B++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit282800.4h
Motion Spotter8825,5648.6h
Nano-Armor Kit9841,215,599169.1h
Anti-Vehicle MANA Turret533993.3h
Spawn Beacon645,9144.9h
Nanite Revive Grenade01,3870.4h
Medical Applicator913270,50631h
Deconstruction Tool02750h
Ammunition Package131,2130.9h
Shield Recharging Field312,3330.8h
Medical Kit1,83628,29832.4h
Anti-Infantry MANA Turret114840.9h
Recon Detection Device523,0175.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.41s
Server spent 1.01s on queries, 0.60s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.