Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 9 (19,293)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (93 days). The data shown below may not be accurate.

Signifer Scrim Master Brennos67[FRC] Brennos67
VS BR 59

KDR: 2.29

Score: 124.3m

Last Seen: Oct 16th, 2019 2:40 PM
- OFFLINE - 76.5 hour(s)

Prestige 1, Battle Rank 59 - Vanu Sovereignty on Miller
Level Progress (to 60): 25%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 SVA-88 Ghost NS-15M2 SVA-GG NS-15MG Betelgeuse 54-A E540 Halberd
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Brennos67



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,403,171 MLG Score: 1921
Fun Score: N/A
Cheeseburgers Flipped: 550TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.935%32.108%865481184107,9752.68782-0.399

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.351%1.113B**1.687A++-1.049D*HEAD ++ (~18.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.53B+9.40.341C**25.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.015%1.491%196412285,031251124032.00279209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.543%-0.98D---0.082C+0.499

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
192.2-0.186C53.8-0.013C+138.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.174%1.655%181612264,834309626741.56087181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.652%-0.763D--0.565D1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.30.343C**8.40.329C**16.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.761%1.292%61616121611,996270754834.42984219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.618%0.327C**-0.78D-0.303

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.30.798B++9.60.76B++14.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.076%73.971%6163122910,2813907432.63076

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.59%1.672A++0.448B0.562

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.601B+1.80.428B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.808%16.031%61621230786240840.326277

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.48%-0.068C+0.256C*0.161

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.215C++4.20.133C++6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
124.3m318.7%648 (38.9k)538 (32.3k)2.28869172,13775,2122.5527859 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1232901122.713%26.303%59703:0555

7% Combat Medic32% Engineer34% Heavy Assault15% Infiltrator8% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 4th, 2013 4:47 PMJul 8th, 2013 5:42 PMOct 19th, 2019 1:56 AM (91d) (PST)Oct 16th, 2019 11:08 AM (93d) (PST)Oct 16th, 2019 10:40 AM (93d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7412025390.7440.3250.1962.5940.0701921

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,44412,11632,328452012156432,254

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3854.2h/160.6d 19,863 45,277 47,887 599.8k 4,917 13,213 16,082 171.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:24,116
Deaths:8,087
KDR:2.982
Accuracy:27.169% A
HSR:38.659% A++
SVA-88
B+
Kills:10,207
Deaths:4,614
KDR:2.212
Accuracy:25.375% C**
HSR:29.411% B+
NS-15M2
A
Kills:8,407
Deaths:2,569
KDR:3.272
Accuracy:26.580% B+
HSR:35.756% A
SVA-GG
B*
Kills:6,770
Deaths:2,375
KDR:2.851
Accuracy:26.756% C++
HSR:36.485% B*
NS-15MG
A
Kills:5,660
Deaths:1,384
KDR:4.090
Accuracy:28.843% B+
HSR:42.332% A
Betelgeuse 54-A
C
Kills:3,274
Deaths:1,365
KDR:2.399
Accuracy:25.728% C
HSR:26.787% D
NS-15M1
B+
Kills:1,936
Deaths:1,030
KDR:1.880
Accuracy:23.932% C*
HSR:26.136% B+
Pulsar LSW
C**
Kills:1,786
Deaths:1,002
KDR:1.782
Accuracy:24.777% C**
HSR:24.972% C++
NSX Naginata
A
Kills:1,258
Deaths:387
KDR:3.251
Accuracy:25.924% B++
HSR:37.838% A
Ursa
C*
Kills:1,187
Deaths:837
KDR:1.418
Accuracy:24.081% C*
HSR:21.651% C
Flare VE6
B**
Kills:1,184
Deaths:349
KDR:3.393
Accuracy:26.600% B++
HSR:32.010% B**
VE-H Maw
A++
Kills:1,154
Deaths:266
KDR:4.338
Accuracy:30.495% B*
HSR:41.421% A++
VX29 Polaris
A
Kills:303
Deaths:103
KDR:2.942
Accuracy:29.919% B**
HSR:33.333% A
NSX-P Naginata
A*
Kills:286
Deaths:84
KDR:3.405
Accuracy:30.165% A
HSR:46.504% A*
Kills:67,528
Deaths (as Heavy Assault):24,452
Deaths (to Heavy Assaults):23,348
KDR:2.76166
Kill Difference:43,076
Playtime:1,320.207 hours
Usage:34%
Score:40.540m
Score/min:512
Accuracy (listed only):26.882%
HSR (listed only):33.807%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B
Kills:2,251
Deaths:2,205
KDR:1.021
Accuracy:26.211% B
HSR:8.219% D**
Serpent VE92
B**
Kills:2,221
Deaths:899
KDR:2.471
Accuracy:28.605% B**
HSR:26.610% B**
Zenith VX-5
C+
Kills:1,758
Deaths:1,234
KDR:1.425
Accuracy:25.329% C+
HSR:18.203% D
NS-11C
B+
Kills:1,709
Deaths:862
KDR:1.983
Accuracy:26.780% B+
HSR:21.475% B
Pulsar C
B*
Kills:1,449
Deaths:461
KDR:3.143
Accuracy:27.500% B+
HSR:28.157% B*
VX6-7
C+
Kills:1,437
Deaths:1,432
KDR:1.003
Accuracy:23.452% C
HSR:21.086% C+
Eclipse VE3A
B*
Kills:1,240
Deaths:537
KDR:2.309
Accuracy:28.216% C*
HSR:24.113% B*
Eidolon VE33
A++
Kills:1,238
Deaths:555
KDR:2.231
Accuracy:30.349% B
HSR:37.641% A++
Solstice VE3
B++
Kills:1,179
Deaths:783
KDR:1.506
Accuracy:26.590% B++
HSR:21.883% B
Solstice Burst
A+
Kills:805
Deaths:346
KDR:2.327
Accuracy:28.779% B+
HSR:33.540% A+
Pandora VX25
C*
Kills:591
Deaths:405
KDR:1.459
Accuracy:38.540% C+
HSR:16.075% C*
VE-C Horizon
A
Kills:589
Deaths:152
KDR:3.875
Accuracy:40.058% B*
HSR:33.107% A
NS Baron G5
B**
Kills:580
Deaths:347
KDR:1.671
Accuracy:51.147% B++
HSR:20.172% B**
Phobos VX86
C+
Kills:195
Deaths:206
KDR:0.947
Accuracy:54.040% C
HSR:15.897% C+
VE-LR Obelisk
A*
Kills:101
Deaths:23
KDR:4.391
Accuracy:45.426% A*
HSR:38.614% B++
NSX Tanto
B+
Kills:86
Deaths:33
KDR:2.606
Accuracy:28.472% B+
HSR:29.070% B+
Kills:17,429
Deaths (as Engineer):10,480
Deaths (to Engineers):14,570
KDR:1.66307
Kill Difference:6,949
Playtime:1,252.104 hours
Usage:32%
Score:45.670m
Score/min:608
Accuracy (listed only):33.093%
HSR (listed only):24.616%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B+
Kills:2,634
Deaths:1,480
KDR:1.780
Accuracy:27.942% B+
HSR:21.830% B+
H-V45
C++
Kills:1,873
Deaths:1,431
KDR:1.309
Accuracy:22.549% C
HSR:22.157% C++
Terminus VX-9
B+
Kills:1,763
Deaths:878
KDR:2.008
Accuracy:26.464% C++
HSR:31.480% B+
NS-11A
B**
Kills:1,422
Deaths:550
KDR:2.585
Accuracy:28.921% B*
HSR:31.646% B**
Eridani SX5
C+
Kills:1,282
Deaths:998
KDR:1.285
Accuracy:26.494% C+
HSR:18.175% C
Sirius SX12
B
Kills:1,244
Deaths:1,033
KDR:1.204
Accuracy:26.373% B
HSR:19.293% C++
VE-S Canis
A*
Kills:1,239
Deaths:280
KDR:4.425
Accuracy:34.039% B**
HSR:38.580% A*
MKV Suppressed
C++
Kills:1,177
Deaths:627
KDR:1.877
Accuracy:25.937% C+
HSR:20.731% C++
Pulsar VS1
B
Kills:1,159
Deaths:867
KDR:1.337
Accuracy:22.517% C
HSR:23.382% B
Equinox VE2
A+
Kills:1,159
Deaths:510
KDR:2.273
Accuracy:29.180% B++
HSR:31.148% A+
Pandora VX25
C*
Kills:591
Deaths:405
KDR:1.459
Accuracy:38.540% C+
HSR:16.075% C*
NS Baron G5
B**
Kills:580
Deaths:347
KDR:1.671
Accuracy:51.147% B++
HSR:20.172% B**
NS-11P
M
Kills:518
Deaths:168
KDR:3.083
Accuracy:32.116% A++
HSR:37.066% M
Skorpios
B**
Kills:510
Deaths:230
KDR:2.217
Accuracy:27.360% C+
HSR:29.412% B**
Darkstar
B++
Kills:224
Deaths:100
KDR:2.240
Accuracy:28.168% C**
HSR:29.464% B++
Phobos VX86
C+
Kills:195
Deaths:206
KDR:0.947
Accuracy:54.040% C
HSR:15.897% C+
NSX Yumi
A*
Kills:146
Deaths:77
KDR:1.896
Accuracy:28.950% B+
HSR:47.945% A*
NSX Tengu
A+
Kills:128
Deaths:62
KDR:2.065
Accuracy:43.370% B**
HSR:30.469% A+
Kills:17,844
Deaths (as Combat Medic):10,249
Deaths (to Combat Medics):9,073
KDR:1.74105
Kill Difference:7,595
Playtime:285.617 hours
Usage:7%
Score:7.667m
Score/min:447
Accuracy (listed only):31.895%
HSR (listed only):26.940%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B+
Kills:2,634
Deaths:1,480
KDR:1.780
Accuracy:27.942% B+
HSR:21.830% B+
Solstice SF
B
Kills:2,251
Deaths:2,205
KDR:1.021
Accuracy:26.211% B
HSR:8.219% D**
Serpent VE92
B**
Kills:2,221
Deaths:899
KDR:2.471
Accuracy:28.605% B**
HSR:26.610% B**
Zenith VX-5
C+
Kills:1,758
Deaths:1,234
KDR:1.425
Accuracy:25.329% C+
HSR:18.203% D
NS-11C
B+
Kills:1,709
Deaths:862
KDR:1.983
Accuracy:26.780% B+
HSR:21.475% B
Pulsar C
B*
Kills:1,449
Deaths:461
KDR:3.143
Accuracy:27.500% B+
HSR:28.157% B*
VX6-7
C+
Kills:1,437
Deaths:1,432
KDR:1.003
Accuracy:23.452% C
HSR:21.086% C+
Eridani SX5
C+
Kills:1,282
Deaths:998
KDR:1.285
Accuracy:26.494% C+
HSR:18.175% C
Sirius SX12
B
Kills:1,244
Deaths:1,033
KDR:1.204
Accuracy:26.373% B
HSR:19.293% C++
Eclipse VE3A
B*
Kills:1,240
Deaths:537
KDR:2.309
Accuracy:28.216% C*
HSR:24.113% B*
VE-S Canis
A*
Kills:1,239
Deaths:280
KDR:4.425
Accuracy:34.039% B**
HSR:38.580% A*
Solstice VE3
B++
Kills:1,179
Deaths:783
KDR:1.506
Accuracy:26.590% B++
HSR:21.883% B
MKV Suppressed
C++
Kills:1,177
Deaths:627
KDR:1.877
Accuracy:25.937% C+
HSR:20.731% C++
Solstice Burst
A+
Kills:805
Deaths:346
KDR:2.327
Accuracy:28.779% B+
HSR:33.540% A+
Pandora VX25
C*
Kills:591
Deaths:405
KDR:1.459
Accuracy:38.540% C+
HSR:16.075% C*
VE-C Horizon
A
Kills:589
Deaths:152
KDR:3.875
Accuracy:40.058% B*
HSR:33.107% A
NS Baron G5
B**
Kills:580
Deaths:347
KDR:1.671
Accuracy:51.147% B++
HSR:20.172% B**
Skorpios
B**
Kills:510
Deaths:230
KDR:2.217
Accuracy:27.360% C+
HSR:29.412% B**
Phobos VX86
C+
Kills:195
Deaths:206
KDR:0.947
Accuracy:54.040% C
HSR:15.897% C+
NSX Tengu
A+
Kills:128
Deaths:62
KDR:2.065
Accuracy:43.370% B**
HSR:30.469% A+
NSX Tanto
B+
Kills:86
Deaths:33
KDR:2.606
Accuracy:28.472% B+
HSR:29.070% B+
Kills:24,304
Deaths (as Light Assault):14,612
Deaths (to Light Assaults):12,233
KDR:1.66329
Kill Difference:9,692
Playtime:318.674 hours
Usage:8%
Score:9.631m
Score/min:504
Accuracy (listed only):31.678%
HSR (listed only):23.624%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:9,799
Deaths:3,318
KDR:2.953
Accuracy:46.365% B**
HSR:74.120% B+
NS-7 PDW
B+
Kills:2,634
Deaths:1,480
KDR:1.780
Accuracy:27.942% B+
HSR:21.830% B+
Artemis VX26
B
Kills:2,610
Deaths:1,427
KDR:1.829
Accuracy:28.113% C++
HSR:25.287% B
NS-44P Commissioner
B++
Kills:2,284
Deaths:1,573
KDR:1.452
Accuracy:47.889% B++
HSR:32.093% B+
Nyx VX31
B*
Kills:1,787
Deaths:910
KDR:1.964
Accuracy:38.973% B*
HSR:32.960% B
NS-44 Commissioner
C+
Kills:1,297
Deaths:1,438
KDR:0.902
Accuracy:35.569% C+
HSR:19.044% C--
Eridani SX5
C+
Kills:1,282
Deaths:998
KDR:1.285
Accuracy:26.494% C+
HSR:18.175% C
Sirius SX12
B
Kills:1,244
Deaths:1,033
KDR:1.204
Accuracy:26.373% B
HSR:19.293% C++
VE-S Canis
A*
Kills:1,239
Deaths:280
KDR:4.425
Accuracy:34.039% B**
HSR:38.580% A*
Spiker
B++
Kills:1,196
Deaths:1,024
KDR:1.168
Accuracy:29.693% C+
HSR:26.756% B++
NSX Tomoe
B**
Kills:1,187
Deaths:373
KDR:3.182
Accuracy:32.452% B++
HSR:47.515% B**
MKV Suppressed
C++
Kills:1,177
Deaths:627
KDR:1.877
Accuracy:25.937% C+
HSR:20.731% C++
NS-30 Vandal
C++
Kills:781
Deaths:481
KDR:1.624
Accuracy:34.152% C++
HSR:25.864% C+
Skorpios
B**
Kills:510
Deaths:230
KDR:2.217
Accuracy:27.360% C+
HSR:29.412% B**
NS-357 Underboss
A+
Kills:454
Deaths:353
KDR:1.286
Accuracy:43.762% B*
HSR:34.582% A+
Parallax VX3
B
Kills:416
Deaths:253
KDR:1.644
Accuracy:41.670% B
HSR:67.067% D*
NS-61 Emissary
A+
Kills:361
Deaths:204
KDR:1.770
Accuracy:30.017% C**
HSR:25.762% A+
Beamer VS3
C++
Kills:207
Deaths:293
KDR:0.706
Accuracy:24.339% C--
HSR:23.188% C++
NS-AM7 Archer
A++
Kills:155
Deaths:250
KDR:0.620
Accuracy:56.345% C
HSR:34.839% A++
NSX Tengu
A+
Kills:128
Deaths:62
KDR:2.065
Accuracy:43.370% B**
HSR:30.469% A+
NSX Daimyo
A++
Kills:66
Deaths:17
KDR:3.882
Accuracy:52.015% A++
HSR:95.455% B+
Phaseshift VX-S
N/A
Kills:50
Deaths:25
KDR:2
Accuracy:40.476% N/A
HSR:76% N/A
Kills:30,864
Deaths (as Infiltrator):16,649
Deaths (to Infiltrators):10,098
KDR:1.85381
Kill Difference:14,215
Playtime:583.481 hours
Usage:15%
Score:18.416m
Score/min:526
Accuracy (listed only):36.061%
HSR (listed only):37.228%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,418
Deaths:504
KDR:2.813
Accuracy:19.504% C+
HSR:24.189% B+
Blueshift VM5
C+
Kills:1,368
Deaths:477
KDR:2.868
Accuracy:19.137% C+
HSR:20.249% C+
Nebula VM20
B
Kills:310
Deaths:108
KDR:2.870
Accuracy:20.366% B
HSR:20% C+
Nebula VM20
A+
Kills:237
Deaths:73
KDR:3.247
Accuracy:22.249% B+
HSR:28.692% A+
Comet VM2
A
Kills:222
Deaths:135
KDR:1.644
Accuracy:45.560% C**
HSR:6.757% A
Comet VM2
C+
Kills:221
Deaths:121
KDR:1.826
Accuracy:44.725% C+
HSR:3.167% C--
NS-20 Gorgon
A*
Kills:148
Deaths:50
KDR:2.960
Accuracy:25.551% C
HSR:31.757% A*
NS-20 Gorgon
A*
Kills:135
Deaths:50
KDR:2.700
Accuracy:25.895% C
HSR:31.111% A*
Kills:4,059
Deaths (as MAX Suit):759
Deaths (to MAX Suits):4,684
KDR:5.34783
Kill Difference:3,300
Playtime:68.879 hours
Usage:2%
Score:2.388m
Score/min:578
Accuracy (listed only):27.873%
HSR (listed only):20.740%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:1,647
V. Kills:60 N/A
Deaths:212
KDR:7.769
Accuracy:49.528% B**
KPH:105.800 A++
VKPH:3.900 C++
Saron Laser Cannon
B+
Kills:1,361
V. Kills:1,366 100%
Deaths:969
KDR:1.405
Accuracy:26.969% D-
KPH:12.100 C+
VKPH:12.100 B+
Dual Photon Pods
C++
Kills:1,315
V. Kills:283 463%
Deaths:258
KDR:5.097
Accuracy:52.877% C++
KPH:55.500 C-
VKPH:11.900 C--
Maelstrom Turbo Laser
C+
Kills:708
V. Kills:588 120%
Deaths:562
KDR:1.260
Accuracy:23.611% D*
KPH:13.500 C
VKPH:11.200 C+
Coyote Missiles
C
Kills:98
V. Kills:101 96%
Deaths:49
KDR:2
Accuracy:53.722% C+
KPH:16.600 D-
VKPH:17.100 C
Hornet Missiles
B+
Kills:62
V. Kills:34 177%
Deaths:18
KDR:3.444
Accuracy:66.438% B+
KPH:41.800 C--
VKPH:22.900 D
Kills:5,191 (3,716 + 0)
Deaths:2,068
KDR:2.510
VKDR:1.176
Vehicle Kills:2,432
Kill Difference:3,123
Playtime:211.894 hours
Usage:5%
Score:5.160m
Score/min:406
Piloting Accuracy:23.611%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:1,684
V. Kills:897 188%
Deaths:240
KDR:7.017
Accuracy:54.765% A++
KPH:39.700 C++
VKPH:21.100 C
L105 Zephyr
A++
Kills:1,458
V. Kills:161 N/A
Deaths:87
KDR:16.759
Accuracy:48.553% B*
KPH:96.600 A++
VKPH:10.700 C*
AP30 Shredder
U
Kills:196
V. Kills:57 338%
Deaths:29
KDR:6.759
Accuracy:21.113% F-
KPH:705,600 U
VKPH:205,200 U
CAS30 Tank Buster
C--
Kills:87
V. Kills:91 95%
Deaths:160
KDR:0.544
Accuracy:39.409% D
KPH:4.500 D
VKPH:4.700 C--
Kills:3,425 (87 + 3,338)
Deaths:516
KDR:6.638
VKDR:2.337
Vehicle Kills:1,206
Kill Difference:2,909
Playtime:76.864 hours
Usage:2%
Score:3.606m
Score/min:782
Piloting Accuracy:39.409%
Gunner Accuracy:21.113%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:1,342
V. Kills:134 N/A
Deaths:80
KDR:16.775
Accuracy:28.642% D*
KPH:63.900 A++
VKPH:6.400 C-
L100 Python HEAT
D-
Kills:610
V. Kills:190 319%
Deaths:124
KDR:4.919
Accuracy:29.191% F--
KPH:18.500 D-
VKPH:5.800 D*
L100 Python AP
C-
Kills:268
V. Kills:201 133%
Deaths:85
KDR:3.153
Accuracy:52.601% C-
KPH:21 D-
VKPH:15.700 C-
Skyguard
C
Kills:108
V. Kills:96 111%
Deaths:39
KDR:2.769
Accuracy:26.684% C-
KPH:9.800 D
VKPH:8.700 C
L100 Python HESH
B+
Kills:92
V. Kills:9 N/A
Deaths:12
KDR:7.667
Accuracy:44.380% C--
KPH:63.800 B+
VKPH:6.200 D
Kills:2,420 (2,420 + 0)
Deaths:340
KDR:7.118
VKDR:1.853
Vehicle Kills:630
Kill Difference:2,080
Playtime:79.312 hours
Usage:2%
Score:1.465m
Score/min:308
Driving Accuracy:44.380%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A
Kills:2,986
V. Kills:2,589 115%
Deaths:411
KDR:7.265
Accuracy:59.567% A++
KPH:26.300 C--
VKPH:22.800 A
Supernova FPC
B+
Kills:2,240
V. Kills:2,007 112%
Deaths:618
KDR:3.625
Accuracy:52.744% C+
KPH:19.600 D
VKPH:17.500 B+
Saron HRB
B++
Kills:1,406
V. Kills:1,134 124%
Deaths:202
KDR:6.960
Accuracy:47.883% B+
KPH:26.900 C*
VKPH:21.700 B++
Proton II PPA
B**
Kills:1,194
V. Kills:53 N/A
Deaths:58
KDR:20.586
Accuracy:27.672% B+
KPH:87.500 B**
VKPH:3.900 C++
Supernova VPC
C++
Kills:266
V. Kills:35 N/A
Deaths:30
KDR:8.867
Accuracy:51.880% C++
KPH:45.300 C++
VKPH:6 C--
Aphelion VEX-4
A*
Kills:58
V. Kills:40 141%
Deaths:9
KDR:6.444
Accuracy:37.541% B+
KPH:45.700 A*
VKPH:31.500 A*
Kills:8,150 (2,506 + 5,644)
Deaths:1,328
KDR:6.137
VKDR:4.411
Vehicle Kills:5,858
Kill Difference:6,822
Playtime:301.152 hours
Usage:8%
Score:13.999m
Score/min:775
Driving Accuracy:51.880%
Gunner Accuracy:37.541%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:837
V. Kills:33 N/A
Deaths:47
KDR:17.809
Accuracy:32.844% C--
KPH:80.700 C+
VKPH:3.200 D-
M40 Fury-H
A
Kills:268
V. Kills:8 N/A
Deaths:22
KDR:12.182
Accuracy:33.801% D-
KPH:139.700 A
VKPH:4.200 D-
M12 Kobalt-H
B**
Kills:106
V. Kills:2 N/A
Deaths:2
KDR:53
Accuracy:18.203% D--
KPH:206.400 B**
VKPH:3.900 C
Saron HRB-H
B+
Kills:84
V. Kills:70 118%
Deaths:25
KDR:3.360
Accuracy:57.027% C*
KPH:33.300 C
VKPH:27.700 B+
E540 Halberd-H
D-
Kills:70
V. Kills:44 156%
Deaths:16
KDR:4.375
Accuracy:47.503% D*
KPH:23.100 D*
VKPH:14.500 D-
Kills:1,365 (0 + 1,365)
Deaths:112
KDR:12.188
VKDR:1.402
Vehicle Kills:157
Kill Difference:1,253
Playtime:18.369 hours
Usage:0%
Score:0.505m
Score/min:458
Driving Accuracy:N/A%
Gunner Accuracy:47.503%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:355
V. Kills:49 N/A
Deaths:41
KDR:8.659
Accuracy:39.415% B
KPH:67.500 B*
VKPH:9.300 C+
M40 Fury
A
Kills:327
V. Kills:37 N/A
Deaths:17
KDR:19.235
Accuracy:39.844% B
KPH:87.300 A
VKPH:9.900 C
M60-G Bulldog
A
Kills:223
V. Kills:33 N/A
Deaths:26
KDR:8.577
Accuracy:43.072% B*
KPH:47.400 A
VKPH:7 C**
M20 Basilisk
C
Kills:72
V. Kills:33 212%
Deaths:28
KDR:2.571
Accuracy:35.133% C-
KPH:15.200 C-
VKPH:6.900 C
M60-G Bulldog
B**
Kills:70
V. Kills:9 N/A
Deaths:11
KDR:6.364
Accuracy:43.629% B+
KPH:58.800 B**
VKPH:7.600 C+
M20 Basilisk
B+
Kills:66
V. Kills:56 116%
Deaths:17
KDR:3.882
Accuracy:38.100% C+
KPH:14.100 D
VKPH:12 B+
Kills:1,113 (0 + 1,113)
Deaths:140
KDR:7.950
VKDR:1.550
Vehicle Kills:217
Kill Difference:973
Playtime:24.337 hours
Usage:1%
Score:0.870m
Score/min:595
Driving Accuracy:N/A%
Gunner Accuracy:38.100%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B*
Kills:1,116
V. Kills:350 318%
Deaths:745
KDR:1.498
Accuracy:56.711% B++
KPH:31.600 B+
VKPH:9.900 B*
S12 Renegade
B+
Kills:241
V. Kills:5 N/A
Deaths:84
KDR:2.869
Accuracy:39.686% C
KPH:67.400 B+
VKPH:1.400 C-
M12 Kobalt-F
B*
Kills:211
V. Kills: N/A
Deaths:119
KDR:1.773
Accuracy:21.940% C+
KPH:57.300 B*
VKPH:0 D*
M20 Basilisk-F
B*
Kills:66
V. Kills:7 N/A
Deaths:68
KDR:0.971
Accuracy:25.417% F-
KPH:36.200 B*
VKPH:3.800 C
Kills:1,634 (1,634 + 0)
Deaths:1,016
KDR:1.608
VKDR:0.356
Vehicle Kills:362
Kill Difference:618
Playtime:44.446 hours
Usage:1%
Score:0.940m
Score/min:353
Driving Accuracy:25.417%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:1,554
V. Kills:32 N/A
Deaths:105
KDR:14.800
Accuracy:33.223% C+
KPH:123.400 A
VKPH:2.500 D--
M20 Wyvern
C-
Kills:90
V. Kills:53 167%
Deaths:27
KDR:3.333
Accuracy:37.119% C+
KPH:16.200 C--
VKPH:9.600 C-
Kills:1,644 (0 + 1,644)
Deaths:132
KDR:12.455
VKDR:0.644
Vehicle Kills:85
Kill Difference:1,512
Playtime:18.131 hours
Usage:0%
Score:0.465m
Score/min:427
Piloting Accuracy:N/A%
Gunner Accuracy:37.119%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 24,27824,1168,0872.982B**0.6927.169%A38.659%A++72.6A++N/A212332.3h9.2B**33.9C**
SVA-88 10,28310,2074,6142.212B0.0825.375%C**29.411%B+66.9B++N/A319152.5h9.7B*38.4B+
Ghost 9,8409,7993,3182.953C++0.6646.365%B**74.12%B+65.3B**N/A183150.1h1.8B*3.8B*
NS-15M2 8,4538,4072,5693.272B++0.9826.58%B+35.756%A74.7B*N/A221112.5h9.2B**34.4B++
SVA-GG 6,8096,7702,3752.851B*0.5626.756%C++36.485%B*79.3BN/A26485.4h9.1B++33.9B+
NS-15MG 5,7135,6601,3844.09M1.8028.843%B+42.332%A94.8B*N/A27359.7h9.1B*31.7B+
Betelgeuse 54-A 3,3083,2741,3652.399C+0.1125.728%C26.787%D71C+N/A48346.1h9.8B+38.1C**
E540 Halberd 5,5752,9864117.265C+4.9859.567%A++1.373%D26.3C--22.8A643113.5h6.9D11.7C**
NS-7 PDW 2,6492,6341,4801.78B**0.5127.942%B+21.83%B+43.2B*N/A20161h12.1B++43.3B+
Artemis VX26 2,6322,6101,4271.829B+0.4628.113%C++25.287%B52.4B*N/A31049.8h10.6B++37.6B+
Lasher X2 2,4962,4791,9411.277B+1.0126.635%C++5.284%B++38.6C**N/A21364.2h14.2A53.4B++
NS-44P Commissioner 2,2952,2841,5731.452C*0.8447.889%B++32.093%B+91B*N/A23725.1h2.7B+5.6B++
Solstice SF 2,2852,2512,2051.021C++1.2726.211%B8.219%D**19.3C+N/A69116.4h8.3B+31.7B*
Supernova FPC 4,2472,2406183.625C1.3452.744%C+1.607%C-19.5D17.5B+946114.6h5.3C+10.1C++
Serpent VE92 2,2422,2218992.471B**0.1828.605%B**26.61%B**71A+N/A29031.3h9.7B*33.9B++
C-4 2,7481,9579632.032B+0.2629.638%B+N/A85.5C+34.5B132822.9h1.3B+4.4B+
NS-15M1 1,9421,9361,0301.88C**0.4123.932%C*26.136%B+47.7C**N/A25740.6h10.3B*43.2B+
H-V45 1,8871,8731,4311.309C+0.9822.549%C22.157%C++22.3C-N/A8684.1h13.4C++59.3C++
Nyx VX31 1,8051,7879101.964C+0.3238.973%B*32.96%B59.8B*N/A31429.9h4.6B*11.8B++
Pulsar LSW 1,7971,7861,0021.782B0.5124.777%C**24.972%C++53.5BN/A35433.4h10B*40.3B+
Terminus VX-9 1,7791,7638782.008C**0.2826.464%C++31.48%B+51B+N/A24234.6h10.4B*39.4B+
Zenith VX-5 1,7751,7581,2341.425B0.8625.329%C+18.203%D29.5C+N/A15759.6h11.8B+46.5B+
NS-11C 1,7261,7098621.983B**0.3126.78%B+21.475%B56.6AN/A32930.2h11.1B*41.5B++
C150 Dalton 2,5811,6842407.017C+4.7354.765%A++N/A39.7C++21.2C66342.4h4.1C++7.6B++
Light PPA 1,7071,6472127.769B+5.4849.528%B**1.154%C+105.6A++3.8C++57115.6h7.3B+14.8B++
Plasma Grenade 1,6011,58911589N/A1,586.7157.204%A+N/A722.3B**5.5C38332.2h2.8B**4.8B**
CAS 14-E 1,5861,55410514.8C++12.5133.223%C+2.059%C*123.3A2.5D--51512.6h13.4B**40.3B**
L105 Zephyr 1,6191,4588716.759B**14.4748.553%B*N/A96.6A++10.7C*97115.1h3.5A++7.3A
Pulsar C 1,4571,4494613.143B**0.8527.5%B+28.157%B*71A++N/A28120.4h9B*32.8B++
VX6-7 1,4531,4371,4321.003C+1.2923.452%C21.086%C+13.6DN/A82105.3h13.1C+55.7C++
NS-11A 1,4371,4225502.585B**0.3028.921%B*31.646%B**70.4A++N/A31520.2h10.1A34.8B*
Blueshift VM5 1,4301,4185042.813C*0.5219.504%C+24.189%B+38.4C**N/A20536.9h14.6B+74.8B+
NS Decimator 1,9311,4161,4540.974C+1.3161.61%C++2.472%C*36.7C+13.3C54238.6h3.9B+6.3B+
Saron HRB 2,5401,4062026.96B+4.6747.883%B+N/A26.9C*21.7B++75852.3h20.4B+42.7B+
Blueshift VM5 1,3831,3684772.868C*0.5819.137%C+20.249%C+40.2BN/A22334h14.1B++73.5B
Saron Laser Cannon 2,7271,3619691.405C+0.8826.969%D-1.249%D12.1C+12.1B+379112.7h131.7C++488.5C+
C75 Viper 1,4761,3428016.775M14.4928.642%D*1.043%C-63.9A++6.4C-42321h5.1A+18B*
Dual Photon Pods 1,5981,3152585.097C+2.8152.877%C++1.293%C+55.5C-11.9C--51123.7h19.2B+36.3B+
NS-44 Commissioner 1,3031,2971,4380.902C+1.3935.569%C+19.044%C--32.2C+N/A21240.3h3.3B+9.2B+
Eridani SX5 1,2881,2829981.285C++1.0026.494%C+18.175%C29.5CN/A18443.4h11.1B+42.1B
NSX Naginata 1,2681,2583873.251A++0.9625.924%B++37.838%A83.3A+N/A21315.1h8.8B*33.9B++
Sirius SX12 1,2491,2441,0331.204C*1.0826.373%B19.293%C++28.7C+N/A16443.4h13.9C**52.7B
Eclipse VE3A 1,2501,2405372.309C**0.0228.216%C*24.113%B*67.8B**N/A21718.3h10.9B+38.6B+
VE-S Canis 1,2501,2392804.425M++2.1434.039%B**38.58%A*109.6A*1B++26411.3h8.1B**23.7B++
Eidolon VE33 1,2481,2385552.231B**0.0630.349%B37.641%A++53.8AN/A26323h6.1B**20.2B*
Spiker 1,2011,1961,0241.168C++1.1229.693%C+26.756%B++60.4B*N/A25119.8h6.4B++21.4B*
Proton II PPA 1,2471,1945820.586B18.3027.672%B+N/A87.8B**3.9C++67313.6h6.8B*24.5B**
NSX Tomoe 1,1991,1873733.182B**0.8932.452%B++47.515%B**73.7AN/A19516.1h10.4B**32.1B*
Ursa 1,1901,1878371.418C*0.8724.081%C*21.651%C39.7C+N/A25829.9h9.5B++39.4B+
Flare VE6 1,1951,1843493.393A**1.1026.6%B++32.01%B**74B**N/A32116h8.6B*32.2B++
Solstice VE3 1,1941,1797831.506A0.7826.59%B++21.883%B36.1B**N/A35632.7h11.8B*44.2B
MKV Suppressed 1,1861,1776271.877B**0.4125.937%C+20.731%C++55.8B**N/A37321.1h11.3B++43.7B+
Pulsar VS1 1,1661,1598671.337B+0.9522.517%C23.382%B29.9C*N/A22338.8h12.4B++54.9B+
Equinox VE2 1,1661,1595102.273B**0.0229.18%B++31.148%A+65.5A++N/A15517.7h9.9B*33.9B*
VE-H Maw 1,1611,1542664.338M2.0530.495%B*41.421%A++113.1A*N/A30710.2h8.1B**26.5B++
M40 Fury-F 1,4661,1167451.498C+0.7956.711%B++N/A31.5B+9.9B*37435.4h9.5B+16.8B+
Hades VSH4 1,3791,0086061.663A*0.6367.748%C+4.663%B**43.4B*16C*26023.2h4.5A+6.7A+
Proximity Mine 9419392304.083C++1.7954.147%AN/A184.1AN/A9605.1h1.4A+2.6A+
Nemesis VSH9 1,2528428500.991B+1.3068.934%B*4.632%B**22.9B+11.2C++39436.7h6B**8.7B**
Proton II PPA-H 8708374717.809B+15.5232.844%C--N/A80.5C+3.2D-32810.4h8.6B+26.2B
Solstice Burst 8088053462.327B++0.0428.779%B+33.54%A+62.4B++N/A15712.9h11.1B++38.6B+
S1 1,2067975641.413A+0.8860.292%B+2.384%C+34.2B++17.6B++52523.3h5.1B*8.4B++
NS-30 Vandal 7877814811.624C+0.6634.152%C++25.864%C+44.4C++N/A22817.6h5.1B+15B+
M60-A Bulldog 8737481116.739C++4.4537.909%C+N/A43.5C++7.3C+53617.2h4.6B*12.2B+
Maelstrom Turbo Laser 1,2967085621.26C+1.0323.611%D*3.107%B13.5C11.2C+32552.5h76.7B+325C*
L100 Python HEAT 8006101244.919C+2.6329.191%F--2.951%B18.5D-5.8D*10933h4.6B*15.8C-
Pandora VX25 5955914051.459B0.8338.54%C+16.075%C*45.8C*N/A31812.9h4.5C++11.7C++
VE-C Horizon 5985891523.875A++1.5940.058%B*33.107%A140.2A**2.1A4524.2h9.8B**24.6B*
Force-Blade 58958748,4210.012C2.2823.641%D2.555%D0.3C-N/A22007h2.1B8.8C**
NS Baron G5 5855803471.671B*0.6251.147%B++20.172%B**64.4AN/A3189h4B+7.8C+
Anti-Vehicle Grenade 6215771577N/A574.7163.134%A+N/A641.1A48.9D59010.9h3.6B**5.8B**
NS-11P 5235181683.083A++0.7932.116%A++37.066%M79.7A**N/A3406.5h9.8A+30.4A
Tank Mine 9255162372.177C0.1137.587%C**N/A93.8C74.4B+22475.5h2.1C5.6B+
Skorpios 5155102302.217B+0.0727.36%C+29.412%B**69.9B*N/A2707.3h9.5B++34.9B+
NS-357 Underboss 4564543531.286C**1.0043.762%B*34.582%A+90.8A+N/A3135h3.4B*7.8B*
Parallax VX3 4174162531.644C0.6441.67%B67.067%D*26.2C+N/A12715.9h2.8D6.8C
NS-61 Emissary 3653612041.77A0.5230.017%C**25.762%A+73.7A**N/A1934.9h11.2C**37.2B+
Sticky Grenade 3663601360N/A357.7157.852%B++N/A900C+15C++47950.4h2.2C*3.8B+
M40 Fury 404355418.659B+6.3739.415%B1.408%C67B*9.2C+6975.3h10.8B++27.3B++
M40 Fury 3643271719.235A+16.9539.844%BN/A88.4A+10C+9693.7h9.5B++23.9B*
Nebula VM20 3133101082.87C**0.5820.366%B20%C+45.6B++N/A2016.8h14.8B+72.8B+
VX29 Polaris 3053031032.942A0.6529.919%B**33.333%A84.2AN/A6633.6h10.7B++35.9B++
MANA Anti-Personnel Turret 2952921182.475N/A0.1918.026%UN/A2920U30U11764500.1h17T*94.5T*
NSX-P Naginata 290286843.405A*1.1230.165%A46.504%A*119.2A*1.7B++2762.4h8.8B*29B**
L100 Python AP 469268853.153C0.8652.601%C-1.866%C20.9D-15.7C-55312.8h7.2C13.6C
M40 Fury-H 2762682212.182C+9.8933.801%D-1.866%B++141.1A4.2D-5631.9h5.4B*16B+
Supernova VPC 301266308.867C6.5851.88%C++1.88%B+45.1C++5.9C--4545.9h2.9B+5.5B+
S12 Renegade 246241842.869C+0.5839.686%C2.49%D-66.9B+1.4C-2733.6h3.4C++8.5C++
Nebula VM20 240237733.247B++0.9622.249%B+28.692%A+64.1A++N/A2623.7h12.7B**57.1B*
Darkstar 2242241002.24B++0.0528.168%C**29.464%B++65.9B*N/A2373.4h10.6B**37.5B*
M60-G Bulldog 256223268.577A6.2943.072%B*3.587%B+47.4A7C**4354.7h5.5B*12.8B*
Comet VM2 2732221351.644B*0.6445.56%C**6.757%A19.8A+4.6C*27111.2h16.5B++36.1B+
Comet VM2 2662211211.826B*0.4644.725%C+3.167%C--21.9A++4.5C21810.1h15.4B**34.4B*
M60-A Bulldog 241219543.8A41.5149.898%BN/A34.8C+3.5C3736.3h4.5B**8.9B*
MANA Anti-Vehicle Turret 3502191761.244D1.0446.28%D--10.959%S2190B++1310B*30422500.1h6.8B++14.7C++
M12 Kobalt-F 2112111191.773C+0.5221.94%C+6.161%D57B*N/A2883.7h10.4B++47.4B+
Beamer VS3 2072072930.706C+1.5824.339%C--23.188%C++35.1B+N/A2105.9h7.5B++30.9C++
AP30 Shredder 253196296.759C++4.4721.113%F-1.531%C1960U570U38673900.1h36.5A++172.9B*
Phobos VX86 1951952060.947C1.3454.04%C15.897%C+29.5DN/A1516.6h3.3D*6.1C--
NS-AM7 Archer 1741552500.62C**1.6756.345%C34.839%A++10.9B++1.3D-10114.2h9.6B*17B*
Lumine Edge 1521523600.422B*1.8735.593%B++27.632%A++14.5B++N/A4210.5h1.1B*3.1B+
NS-20 Gorgon 153148502.96A++0.6725.551%C31.757%A*52.9M++1.8C*1722.8h17.9B++69.9B*
NSX Yumi 149146771.896B0.3928.95%B+47.945%A*76.8A++1.6C**2971.9h8.7B**30.2B*
M60-A Bulldog 1541401211.667C+9.3839.753%D2.143%C+16.3D-1.6D-1928.6h5.3B+13.3C*
Auraxium Force-Blade 13813816,6880.008D2.2831.282%C+4.348%C--0.2C--N/A1620.5h1.8B+5.7B+
NS-20 Gorgon 136135502.7A+0.4125.895%C31.111%A*48.2M++N/A1572.8h19.6B*75.7B*
NSX Tengu 128128622.065B*0.2243.37%B**30.469%A+64B*N/A2022h10.7B++24.6B++
Skyguard 204108392.769C+0.4826.684%C-1.852%C+9.8D8.7C35711h150.1C--562.5C--
M12 Kobalt-H 108106253A*50.7118.203%D--33.019%M++212A4C9660.5h12B++65.8C*
Spear Anti-Vehicle Phalanx Turret 1321021010.2B+7.9133.142%D*5.882%B**60A17.6C12991.7h4.5B**13.7B++
VE-LR Obelisk 102101234.391A++2.1045.426%A*38.614%B++112.2M*1.1B6010.9h4.3B**9.5B**
Hunter QCX 107992040.485C1.8028.704%D-18.182%C-14.3C++1.2C1176.9h3.4B+12C**
Coyote Missiles 19998492C-0.2953.722%C+N/A16.6D-17.1C5905.9h44.5C+82.8C++
L100 Python HESH 10192127.667C5.3844.38%C--N/A65.7B+6.4D6381.4h2.5B**5.6B++
M20 Wyvern 14390273.333C+1.0437.119%C+5.556%B+16.4C--9.6C-2275.5h86.7C+233.5C++
CAS30 Tank Buster 178871600.544C-1.7439.409%DN/A4.5D4.7C--56119.3h76.5C-194C
NSX Tanto 8686332.606A+0.3228.472%B+29.07%B+61.4B**N/A2381.4h11.4B+40.2B+
Saron HRB-H 15484253.36C1.0757.027%C*N/A33.6C28B+8132.5h23.4C**41.1B+
M20 Basilisk 10572282.571C0.2835.133%C-5.556%C+15C-6.9C3774.8h111C+315.9C
M60-G Bulldog 7970116.364C*4.0843.629%B+N/A58.3B**7.5C+10731.2h4.5B**10.3B**
E540 Halberd-H 11470164.375C2.0947.503%D*2.857%B*23.3D*14.7D-4543h6.4C+13.4C--
Lancer VS22 175672590.259D2.0354.472%D-N/A5.5D-8.9C--27912.2h60.1D*110.3D**
M20 Basilisk-F 7366680.971C+1.3225.417%F-3.03%C36.7B**3.9C2221.8h18.3B+71.8B+
M20 Basilisk 12266173.882B1.5938.1%C+4.545%C-14D11.9B+4424.7h134.7D353.5C-
NSX Daimyo 6766173.882C*1.5952.015%A++95.455%B+73.3B++1.1S2350.9h2.2B+4.1B*
Hornet Missiles 9662183.444C1.1666.438%B+1.613%C++41.3C--22.7D11391.5h10.9C++16.4C**
Aphelion VEX-4 985896.444B4.1637.541%B+1.724%D--44.6A++30.8A*4151.3h45.5B+121.3B*
Phaseshift VX-S 5050252C0.2940.476%B+76%C++41.7B++N/A1821.2h2B++5B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret534053.4h
Spawn Beacon645,9544.9h
Nano-Armor Kit9841,216,071169.1h
Restoration Kit282800.4h
Nanite Revive Grenade01,4090.4h
Medical Applicator916272,05331.1h
Motion Spotter8825,5648.6h
Deconstruction Tool02750h
Shield Recharging Field312,3330.8h
Recon Detection Device543,1225.8h
Ammunition Package131,2440.9h
Medical Kit1,93830,12234.4h
Anti-Infantry MANA Turret114840.9h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.84s
Server spent 3.06s on queries, 2.22s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.