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World Champion Brennos67NC[1RPC] Brennos67NC
NC BR 95

KDR: 3.05

Score: 16.4m

Last Seen: Dec 8th, 2018 1:29 AM
- OFFLINE - 60.7 hour(s)

Battle Rank 101 (95 total) - New Conglomerate on Miller - Outfit Member of 1e Regiment des Para Commandos[1RPC] 1e Regiment des Para Commandos
NC outfit on Miller

Members: 37
Level Progress (to 102): 36%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW SAS-R EM6 GD-22S GD-7F NC9 A-Tross NS Decimator
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Brennos67NC



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,096,923 MLG Score: 5673
Fun Score: N/A
Cheeseburgers Flipped: 84TIME WITH MEDKIT: 1.9%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.566%36.899%10912899435,5404.2778-1.224

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.921%1.669A++2.523A**-0.788D-HEAD ++ (~22.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.10.638B+80.439B19.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.66%1.914%317210206273982081.57143300%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.612%2.117A*0.279C*-1.765

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.921B*7.30.861B*5.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.06%3.533%146310193684133540.888889104%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.32%1.016B**-0.205C0.236

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.40.819B++100.743B++11.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.907%75.033%146110213,0361048152.89419

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.629A+0.518B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.601B+1.80.431B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
1e Regiment des Para Commandos[1RPC] 1e Regiment des Para Commandos
NC outfit on Miller

Members: 37
16.4m223.8%551 (33.1k)450 (27k)3.0534444,28114,5023.2002595 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022323228.267%35.609%100702:3011

10% Engineer64% Heavy Assault11% Infiltrator8% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2013 6:14 PMMay 15th, 2017 7:33 PMDec 9th, 2018 12:33 PM (20h) (PST)Dec 7th, 2018 9:32 PM (2d) (PST)Dec 7th, 2018 9:29 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8852935921.2180.3990.4342.8310.0465673

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,08817,56135,527732426170327,025

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
605.7h/25.2d 2,129 15,768 11,169 102.9k 819 2,530 1,682 32.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:14,941
Deaths:4,268
KDR:3.501
Accuracy:29.869% B**
HSR:38.478% A++
NC6 Gauss SAW
A*
Kills:3,599
Deaths:1,008
KDR:3.570
Accuracy:30.439% A*
HSR:37.260% A*
EM6
A*
Kills:2,441
Deaths:709
KDR:3.443
Accuracy:28.318% A
HSR:38.304% A*
GD-22S
A*
Kills:2,137
Deaths:643
KDR:3.323
Accuracy:28.582% B**
HSR:37.857% A*
NC6A GODSAW
A+
Kills:1,160
Deaths:343
KDR:3.382
Accuracy:28.358% C+
HSR:36.207% A+
NS-15M1
A++
Kills:1,160
Deaths:404
KDR:2.871
Accuracy:27.375% B**
HSR:34.828% A++
EM1
A++
Kills:786
Deaths:262
KDR:3
Accuracy:26.787% B**
HSR:32.952% A++
MGR-L1 Promise
A
Kills:603
Deaths:129
KDR:4.674
Accuracy:28.865% B**
HSR:33.831% A
NS-15MG
B**
Kills:501
Deaths:128
KDR:3.914
Accuracy:31.159% B**
HSR:41.118% B**
NC05 Jackhammer
C--
Kills:122
Deaths:98
KDR:1.245
Accuracy:39.522% C--
HSR:10.656% D--
NSX-P Naginata
A++
Kills:59
Deaths:21
KDR:2.810
Accuracy:26.682% B++
HSR:44.068% A++
Kills:27,509
Deaths (as Heavy Assault):8,013
Deaths (to Heavy Assaults):4,692
KDR:3.43305
Kill Difference:19,496
Playtime:387.097 hours
Usage:64%
Score:10.054m
Score/min:433
Accuracy (listed only):29.632%
HSR (listed only):35.051%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A*
Kills:1,392
Deaths:399
KDR:3.489
Accuracy:30.222% A
HSR:31.753% A*
AF-19 Mercenary
A+
Kills:1,174
Deaths:462
KDR:2.541
Accuracy:29.241% A+
HSR:30.239% A+
AF-4 Cyclone
B**
Kills:601
Deaths:200
KDR:3.005
Accuracy:28.099% B+
HSR:26.123% B**
MGR-S1 Gladius
A*
Kills:518
Deaths:96
KDR:5.396
Accuracy:31.283% B*
HSR:38.031% A*
AF-4A Bandit
A+
Kills:453
Deaths:128
KDR:3.539
Accuracy:29.501% B**
HSR:31.788% A+
Blitz GD-10
A+
Kills:300
Deaths:168
KDR:1.786
Accuracy:28.435% B*
HSR:25.333% A+
Kills:4,438
Deaths (as Light Assault):1,453
Deaths (to Light Assaults):2,451
KDR:3.05437
Kill Difference:2,985
Playtime:46.876 hours
Usage:8%
Score:1.098m
Score/min:390
Accuracy (listed only):29.463%
HSR (listed only):30.544%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC9 A-Tross
A++
Kills:1,237
Deaths:404
KDR:3.062
Accuracy:29.749% B**
HSR:35.732% A++
AF-4 Cyclone
B**
Kills:601
Deaths:200
KDR:3.005
Accuracy:28.099% B+
HSR:26.123% B**
MGR-S1 Gladius
A*
Kills:518
Deaths:96
KDR:5.396
Accuracy:31.283% B*
HSR:38.031% A*
Carnage AR
A*
Kills:309
Deaths:128
KDR:2.414
Accuracy:28.155% B++
HSR:34.304% A*
Blitz GD-10
A+
Kills:300
Deaths:168
KDR:1.786
Accuracy:28.435% B*
HSR:25.333% A+
NS-11A
A**
Kills:144
Deaths:38
KDR:3.789
Accuracy:29.190% B**
HSR:39.583% A**
GR-22
M+
Kills:144
Deaths:45
KDR:3.200
Accuracy:27.997% B*
HSR:39.583% M+
NC1 Gauss Rifle
B**
Kills:61
Deaths:36
KDR:1.694
Accuracy:27.462% B**
HSR:24.590% B+
Kills:3,314
Deaths (as Combat Medic):1,115
Deaths (to Combat Medics):1,552
KDR:2.9722
Kill Difference:2,199
Playtime:30.604 hours
Usage:5%
Score:0.856m
Score/min:466
Accuracy (listed only):28.796%
HSR (listed only):32.910%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A*
Kills:1,392
Deaths:399
KDR:3.489
Accuracy:30.222% A
HSR:31.753% A*
AF-19 Mercenary
A+
Kills:1,174
Deaths:462
KDR:2.541
Accuracy:29.241% A+
HSR:30.239% A+
AF-4A Bandit
A+
Kills:453
Deaths:128
KDR:3.539
Accuracy:29.501% B**
HSR:31.788% A+
Warden
M++
Kills:215
Deaths:56
KDR:3.839
Accuracy:36.491% A++
HSR:45.116% M++
Kills:3,234
Deaths (as Engineer):1,045
Deaths (to Engineers):2,056
KDR:3.09474
Kill Difference:2,189
Playtime:62.580 hours
Usage:10%
Score:2.332m
Score/min:621
Accuracy (listed only):31.364%
HSR (listed only):34.724%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:3,036
Deaths:974
KDR:3.117
Accuracy:45.907% B**
HSR:75.033% B++
NS-44P Commissioner
A
Kills:967
Deaths:685
KDR:1.412
Accuracy:50.518% B**
HSR:36.918% A
AF-4 Cyclone
B**
Kills:601
Deaths:200
KDR:3.005
Accuracy:28.099% B+
HSR:26.123% B**
MGR-S1 Gladius
A*
Kills:518
Deaths:96
KDR:5.396
Accuracy:31.283% B*
HSR:38.031% A*
Blitz GD-10
A+
Kills:300
Deaths:168
KDR:1.786
Accuracy:28.435% B*
HSR:25.333% A+
NS-44 Commissioner
A++
Kills:264
Deaths:254
KDR:1.039
Accuracy:40.621% B+
HSR:34.849% A++
NSX Tomoe
B+
Kills:111
Deaths:41
KDR:2.707
Accuracy:31.734% B+
HSR:41.441% B+
NS-30 Vandal
A+
Kills:107
Deaths:31
KDR:3.452
Accuracy:38.935% B**
HSR:39.252% A+
AF-18 Stalker
S
Kills:86
Deaths:39
KDR:2.205
Accuracy:31.752% B*
HSR:52.326% S
NS-45 Pilot
A**
Kills:74
Deaths:44
KDR:1.682
Accuracy:31.670% C++
HSR:45.946% A**
NS-357 Underboss
M**
Kills:55
Deaths:40
KDR:1.375
Accuracy:46.966% A
HSR:47.273% M**
Kills:6,119
Deaths (as Infiltrator):2,572
Deaths (to Infiltrators):2,339
KDR:2.37908
Kill Difference:3,547
Playtime:64.868 hours
Usage:11%
Score:1.572m
Score/min:404
Accuracy (listed only):36.902%
HSR (listed only):42.048%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B*
Kills:426
Deaths:167
KDR:2.551
Accuracy:34.565% C
HSR:19.249% B*
NCM1 Scattercannon
A+
Kills:348
Deaths:150
KDR:2.320
Accuracy:34.722% C+
HSR:20.977% A+
AF-34 Mattock
A++
Kills:62
Deaths:7
KDR:8.857
Accuracy:53.354% A++
HSR:22.581% B**
AF-41 Hacksaw
A
Kills:61
Deaths:13
KDR:4.692
Accuracy:43.743% B**
HSR:19.672% A
Kills:897
Deaths (as MAX Suit):168.500
Deaths (to MAX Suits):656
KDR:5.32344
Kill Difference:728.500
Playtime:10.578 hours
Usage:2%
Score:0.457m
Score/min:720
Accuracy (listed only):41.596%
HSR (listed only):20.620%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:413
V. Kills:56 N/A
Deaths:81
KDR:5.099
Accuracy:57.069% C++
KPH:77.200 B*
VKPH:10.500 A+
Breaker Rocket Pods
B**
Kills:214
V. Kills:19 N/A
Deaths:27
KDR:7.926
Accuracy:58.800% B**
KPH:121.200 B+
VKPH:10.800 C-
M20 Mustang
B**
Kills:122
V. Kills:127 95%
Deaths:82
KDR:1.488
Accuracy:25.522% D-
KPH:16.500 C**
VKPH:17.100 B**
Kills:749 (535 + 0)
Deaths:190
KDR:3.942
VKDR:1.063
Vehicle Kills:202
Kill Difference:559
Playtime:14.521 hours
Usage:2%
Score:0.265m
Score/min:304
Piloting Accuracy:25.522%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:103
V. Kills:81 126%
Deaths:26
KDR:3.962
Accuracy:46.600% B++
KPH:29.200 C+
VKPH:23 C+
Kills:103 (0 + 103)
Deaths:26
KDR:3.962
VKDR:3.115
Vehicle Kills:81
Kill Difference:77
Playtime:3.523 hours
Usage:1%
Score:0.110m
Score/min:520
Piloting Accuracy:N/A%
Gunner Accuracy:46.600%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:273
V. Kills:263 103%
Deaths:78
KDR:3.500
Accuracy:55.767% B++
KPH:21.200 C
VKPH:20.400 A
Enforcer ML85
C**
Kills:186
V. Kills:161 115%
Deaths:49
KDR:3.796
Accuracy:49.688% B**
KPH:21.400 C+
VKPH:18.500 C**
E540 Halberd
A+
Kills:104
V. Kills:91 113%
Deaths:22
KDR:4.727
Accuracy:55.426% A+
KPH:25.200 C
VKPH:22.100 A+
Kills:563 (273 + 290)
Deaths:149
KDR:3.779
VKDR:3.456
Vehicle Kills:515
Kill Difference:414
Playtime:25.690 hours
Usage:4%
Score:1.006m
Score/min:653
Driving Accuracy:55.767%
Gunner Accuracy:55.426%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
D
Kills:78
V. Kills:7 N/A
Deaths:15
KDR:5.200
Accuracy:34.811% D**
KPH:47.700 D--
VKPH:4.300 D
Kills:78 (0 + 78)
Deaths:15
KDR:5.200
VKDR:0.467
Vehicle Kills:7
Kill Difference:63
Playtime:1.634 hours
Usage:0%
Score:0.040m
Score/min:405
Driving Accuracy:N/A%
Gunner Accuracy:34.811%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 15,04814,9414,2683.501B+0.4529.869%B**38.478%A++89.1A++N/A216167.6h8B**26.7B*
NC6 Gauss SAW 3,6173,5991,0083.57A*0.5230.439%A*37.26%A*95.5M*N/A26737.7h7.1B**23.4B*
SAS-R 3,0513,0369743.117C++0.0645.907%B**75.033%B++66.1AN/A16245.9h1.8B*3.9B*
EM6 2,4572,4417093.443A0.3928.318%A38.304%A*86A++N/A20928.4h8.4B**29.6B++
GD-22S 2,1482,1376433.323B**0.2728.582%B**37.857%A*80A++N/A21726.7h8.4B**29.2B*
GD-7F 1,3971,3923993.489A**0.4430.222%A31.753%A*89.2M+N/A21615.6h9.3B**30.8B*
NC9 A-Tross 1,2441,2374043.062A++0.0129.749%B**35.732%A++73.6A++N/A16316.8h7A+23.5B**
NS Decimator 1,6011,1846181.916B**1.1460.649%C+2.703%C**47.6B*16.7C++30624.9h4B+6.6B+
AF-19 Mercenary 1,1801,1744622.541A*0.5129.241%A+30.239%A+58.7MN/A17420h9.2B**31.5B*
NC6A GODSAW 1,1691,1603433.382B+0.3328.358%C+36.207%A+76.8B++N/A19215.1h7.2C*25.4B+
NS-15M1 1,1661,1604042.871B**0.1827.375%B**34.828%A++71.2AN/A20316.3h9.6B**35.2B*
NS-44P Commissioner 9709676851.412C++1.6450.518%B**36.918%A97.7AN/A2379.9h2.7B**5.3B*
Frag Grenade 8408361836N/A832.9560.005%A++N/A760B**3.6D22901.1h2.8B**4.7B**
EM1 7907862623A*0.0526.787%B**32.952%A++75.6A+N/A21010.4h9.8B+36.6B++
MGR-L1 Promise 6146031294.674A**1.6228.865%B**33.831%A100.5A*1.8A*2466h10.1B**34.8B*
AF-4 Cyclone 6046012003.005A+0.0528.099%B+26.123%B**80.1A*N/A2367.5h9B++32.1B+
MGR-S1 Gladius 521518965.396M2.3431.283%B*38.031%A*105.7MN/A2604.9h7.3B**23.5B*
NS-15MG 5065011283.914B**0.8631.159%B**41.118%B**98.2B**1B*2205.1h9.9B+31.6B+
AF-4A Bandit 4594531283.539A++0.4929.501%B**31.788%A+90.6A*1.2A++2305h8.9B*30.1B*
NCM1 Scattercannon 4294261672.551B+0.5034.565%C19.249%B*52A*N/A2388.2h6.1B++17.6B+
M30 Mustang AH 469413815.099C+2.0557.069%C++1.695%B+77.9B*10.6A++2875.3h7.2B+12.7B+
NCM1 Scattercannon 3533481502.32C+0.7334.722%C+20.977%A+47B++N/A2157.4h7C-20.1C+
Carnage AR 3133091282.414B*0.6428.155%B++34.304%A*64.4A++N/A3284.8h11B**39B*
Blitz GD-10 3023001681.786B++1.2728.435%B*25.333%A+49.2B**N/A2726.1h13B+45.8B+
Titan-150 AP 536273783.5C0.4555.767%B++N/A21.2C20.4A73512.9h4.9C+8.9B
NS-44 Commissioner 2652642541.039C++2.0140.621%B+34.849%A++48B++N/A1735.5h3.2B++7.8B++
Warden 217215563.839M+0.7936.491%A++45.116%M++97.7SN/A3352.2h5A+13.6A
Breaker Rocket Pods 233214277.926C++4.8758.8%B**2.336%A*118.9B+10.6C-4081.8h7.5A12.7B**
Enforcer ML85 347186493.796C+0.7449.688%B**1.075%D21.4C+18.5C**5938.7h12.8C++25.9B++
C-4 211157364.361A*1.3140.158%MN/A174.4A*60A*18620.9h1.3B+3.2B**
NS-11A 145144383.789A*0.7429.19%B**39.583%A**96M*N/A3971.5h8.9A++30.3B**
GR-22 146144453.2A+0.1527.997%B*39.583%M+96M++1.3A*3821.5h9.4A+33.5B**
M20 Mustang 249122821.488C+1.5725.522%D-N/A16.5C**17.2B**2917.4h89.5B+350.8C**
NC05 Jackhammer 123122981.245C+1.8139.522%C--10.656%D--33.9CN/A2183.6h5.1C+13C+
NSX Tomoe 111111412.707B+0.3531.734%B+41.441%B+61.7B**N/A1791.8h10.7B**33.6B*
NS-30 Vandal 108107313.452B**0.4038.935%B**39.252%A+82.3A*N/A2641.3h4A10.2B**
E540 Halberd 195104224.727C1.6755.426%A+3.846%B25.4C22.2A+5204.1h6.4C11.5B+
C150 Dalton 184103263.962C0.9146.6%B++N/A29.4C+23.1C+5203.5h3.6B+7.7B**
AF-18 Stalker 8986392.205B*0.8531.752%B*52.326%S78.2A*2.7S2181.1h11B++34.6B++
C85 Canister-H 8578155.2C2.1534.811%D**8.974%D48.8D--4.4D4041.6h8.3C23.7D*
NS-45 Pilot 7474441.682B1.3731.67%C++45.946%A**105.7A++N/A2700.7h4.7A14.9B**
AF-34 Mattock 656278.857A++5.8053.354%A++22.581%B**155S7.5U6400.4h5.6B+10.6B**
AF-41 Hacksaw 6261134.692B*1.6443.743%B**19.672%A61A*1A+2481h6.8C++15.6B*
NC1 Gauss Rifle 6261361.694B+1.3627.462%B**24.59%B+50.8A++N/A7321.2h8.2A++30B**
NSX-P Naginata 5959212.81B*0.2426.682%B++44.068%A++98.3A*N/A2280.6h9.7B**36.3B*
Mag-Cutter 56569,8880.006C--3.0534.564%B+N/A0.1DN/A1383h1.8B++5.3B+
NS-357 Underboss 5655401.375B+1.6846.966%A47.273%M**110M2M*3870.5h3.2B**6.9B*
Tank Mine 765295.778A++2.7291.603%SN/A260M*120A*31710.2h2.3C--2.5A*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter84,0761.2h
Restoration Kit162170.3h
Nano-Armor Kit3860,3927.6h
Spawn Beacon79600.8h
Hellion G01150h
Nanite Revive Grenade0760h
Medical Kit71610,66911.2h
M12 Kobalt0540h
Ammunition Package3560h
Medical Applicator2513,1940.9h

Check the help document for the dictionary if you want to learn more about words used here.


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