Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 11 (19,097)players online:
Error loading streams from Twitch.
stats.dasanfall.com
World Champion Brennos67NC[1RPC] Brennos67NC
NC BR 96

KDR: 3.07

Score: 17.1m

Last Seen: Sep 15th, 2019 3:10 PM
- OFFLINE - 176.2 hour(s)

Battle Rank 102 (96 total) - New Conglomerate on Miller - Outfit Member of 1e Regiment des Para Commandos[1RPC] 1e Regiment des Para Commandos
NC outfit on Miller

Members: 36
Level Progress (to 103): 23%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW SAS-R EM6 GD-22S GD-7F NS Decimator NC9 A-Tross
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Brennos67NC



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,235,784 MLG Score: 5784
Fun Score: N/A
Cheeseburgers Flipped: 85TIME WITH MEDKIT: 1.9%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.695%36.923%109628118637,2214.27877-1.21

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.953%1.652A++2.45A**-0.802D-HEAD ++ (~22.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
270.636B+80.437B19

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.57%1.81%314212126634252361.55634280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.817%2.159A*0.204C++-1.751

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.921B*7.30.861B*5.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.06%3.533%143312113684233550.869976103%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.32%1.005B**-0.226C0.201

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.40.821B++100.748B++11.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.922%74.96%143112133,1591099172.87443

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.643A+0.513B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.604B+1.80.435B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
1e Regiment des Para Commandos[1RPC] 1e Regiment des Para Commandos
NC outfit on Miller

Members: 36
17.1m219.9%552 (33.1k)452 (27.1k)3.0685846,57815,1793.2147796 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214341228.422%35.618%101202:2911

10% Engineer65% Heavy Assault11% Infiltrator8% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2013 6:14 PMMay 15th, 2017 7:33 PMSep 20th, 2019 8:18 PM (2d) (PST)Sep 15th, 2019 12:36 PM (7d) (PST)Sep 15th, 2019 11:10 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8942946001.2330.4020.4392.8150.0475784

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,64217,65835,984742426169327,095

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
629.6h/26.2d 2,219 16,590 11,704 106.3k 860 2,608 1,781 33.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:15,502
Deaths:4,411
KDR:3.514
Accuracy:29.947% B**
HSR:38.350% A++
NC6 Gauss SAW
A*
Kills:4,043
Deaths:1,105
KDR:3.659
Accuracy:30.800% A++
HSR:37.002% A*
EM6
A*
Kills:2,447
Deaths:712
KDR:3.437
Accuracy:28.342% B**
HSR:38.414% A*
GD-22S
A*
Kills:2,326
Deaths:687
KDR:3.386
Accuracy:28.859% B**
HSR:38.220% A*
NS-15M1
A++
Kills:1,160
Deaths:404
KDR:2.871
Accuracy:27.375% B*
HSR:34.828% A++
NC6A GODSAW
A
Kills:1,160
Deaths:343
KDR:3.382
Accuracy:28.358% C+
HSR:36.207% A
NS-15MG
A
Kills:843
Deaths:224
KDR:3.763
Accuracy:30.960% B**
HSR:41.400% A
EM1
A++
Kills:786
Deaths:262
KDR:3
Accuracy:26.787% B**
HSR:32.952% A++
MGR-L1 Promise
A
Kills:604
Deaths:130
KDR:4.646
Accuracy:28.894% B**
HSR:33.775% A
NSX-P Naginata
A+
Kills:310
Deaths:94
KDR:3.298
Accuracy:29.921% A+
HSR:39.032% A
Kills:29,181
Deaths (as Heavy Assault):8,372
Deaths (to Heavy Assaults):4,928
KDR:3.48555
Kill Difference:20,809
Playtime:406.281 hours
Usage:65%
Score:10.637m
Score/min:436
Accuracy (listed only):29.024%
HSR (listed only):37.018%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A*
Kills:1,424
Deaths:421
KDR:3.382
Accuracy:30.438% A
HSR:31.742% A*
AF-19 Mercenary
A+
Kills:1,174
Deaths:462
KDR:2.541
Accuracy:29.241% A
HSR:30.239% A+
AF-4 Cyclone
B**
Kills:601
Deaths:200
KDR:3.005
Accuracy:28.099% B+
HSR:26.123% B**
MGR-S1 Gladius
A*
Kills:518
Deaths:96
KDR:5.396
Accuracy:31.283% B*
HSR:38.031% A*
AF-4A Bandit
A+
Kills:479
Deaths:133
KDR:3.602
Accuracy:29.794% B**
HSR:31.733% A+
Blitz GD-10
A+
Kills:300
Deaths:168
KDR:1.786
Accuracy:28.435% B*
HSR:25.333% A+
Kills:4,496
Deaths (as Light Assault):1,480
Deaths (to Light Assaults):2,546
KDR:3.03784
Kill Difference:3,016
Playtime:47.646 hours
Usage:8%
Score:1.113m
Score/min:389
Accuracy (listed only):29.548%
HSR (listed only):30.533%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC9 A-Tross
A++
Kills:1,237
Deaths:404
KDR:3.062
Accuracy:29.741% B*
HSR:35.732% A++
AF-4 Cyclone
B**
Kills:601
Deaths:200
KDR:3.005
Accuracy:28.099% B+
HSR:26.123% B**
MGR-S1 Gladius
A*
Kills:518
Deaths:96
KDR:5.396
Accuracy:31.283% B*
HSR:38.031% A*
Carnage AR
A++
Kills:309
Deaths:128
KDR:2.414
Accuracy:28.155% B++
HSR:34.304% A++
Blitz GD-10
A+
Kills:300
Deaths:168
KDR:1.786
Accuracy:28.435% B*
HSR:25.333% A+
GR-22
M
Kills:144
Deaths:45
KDR:3.200
Accuracy:27.997% B++
HSR:39.583% M
NS-11A
A**
Kills:144
Deaths:38
KDR:3.789
Accuracy:29.190% B**
HSR:39.583% A**
NC1 Gauss Rifle
B*
Kills:61
Deaths:36
KDR:1.694
Accuracy:27.462% B*
HSR:24.590% B+
Kills:3,314
Deaths (as Combat Medic):1,115
Deaths (to Combat Medics):1,618
KDR:2.9722
Kill Difference:2,199
Playtime:30.606 hours
Usage:5%
Score:0.856m
Score/min:466
Accuracy (listed only):28.795%
HSR (listed only):32.910%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A*
Kills:1,424
Deaths:421
KDR:3.382
Accuracy:30.438% A
HSR:31.742% A*
AF-19 Mercenary
A+
Kills:1,174
Deaths:462
KDR:2.541
Accuracy:29.241% A
HSR:30.239% A+
AF-4A Bandit
A+
Kills:479
Deaths:133
KDR:3.602
Accuracy:29.794% B**
HSR:31.733% A+
Warden
M++
Kills:215
Deaths:56
KDR:3.839
Accuracy:36.491% A+
HSR:45.116% M++
Kills:3,292
Deaths (as Engineer):1,072
Deaths (to Engineers):2,138
KDR:3.0709
Kill Difference:2,220
Playtime:64.451 hours
Usage:10%
Score:2.373m
Score/min:614
Accuracy (listed only):31.491%
HSR (listed only):34.707%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:3,159
Deaths:1,016
KDR:3.109
Accuracy:45.922% B**
HSR:74.960% B++
NS-44P Commissioner
B**
Kills:988
Deaths:700
KDR:1.411
Accuracy:50.526% B**
HSR:36.640% B**
AF-4 Cyclone
B**
Kills:601
Deaths:200
KDR:3.005
Accuracy:28.099% B+
HSR:26.123% B**
MGR-S1 Gladius
A*
Kills:518
Deaths:96
KDR:5.396
Accuracy:31.283% B*
HSR:38.031% A*
Blitz GD-10
A+
Kills:300
Deaths:168
KDR:1.786
Accuracy:28.435% B*
HSR:25.333% A+
NS-44 Commissioner
A++
Kills:269
Deaths:257
KDR:1.047
Accuracy:40.668% B+
HSR:35.316% A++
NSX Tomoe
B+
Kills:111
Deaths:41
KDR:2.707
Accuracy:31.734% B+
HSR:41.441% B+
NS-357 Underboss
M++
Kills:109
Deaths:86
KDR:1.267
Accuracy:47.718% A
HSR:45.872% M++
NS-30 Vandal
A+
Kills:107
Deaths:31
KDR:3.452
Accuracy:38.935% B**
HSR:39.252% A+
AF-18 Stalker
S
Kills:86
Deaths:39
KDR:2.205
Accuracy:31.752% B*
HSR:52.326% S
NS-45 Pilot
A*
Kills:74
Deaths:44
KDR:1.682
Accuracy:31.670% C++
HSR:45.946% A*
Kills:6,322
Deaths (as Infiltrator):2,678
Deaths (to Infiltrators):2,451
KDR:2.36072
Kill Difference:3,644
Playtime:66.762 hours
Usage:11%
Score:1.621m
Score/min:405
Accuracy (listed only):36.976%
HSR (listed only):41.931%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B*
Kills:428
Deaths:168
KDR:2.548
Accuracy:34.808% C
HSR:19.159% B*
NCM1 Scattercannon
A+
Kills:350
Deaths:151
KDR:2.318
Accuracy:34.925% C+
HSR:21.143% A+
AF-34 Mattock
A++
Kills:62
Deaths:8
KDR:7.750
Accuracy:51.705% A++
HSR:22.581% B**
AF-41 Hacksaw
A
Kills:61
Deaths:13
KDR:4.692
Accuracy:43.743% B**
HSR:19.672% A
Kills:901
Deaths (as MAX Suit):170
Deaths (to MAX Suits):685
KDR:5.3
Kill Difference:731
Playtime:10.681 hours
Usage:2%
Score:0.460m
Score/min:717
Accuracy (listed only):41.295%
HSR (listed only):20.639%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:413
V. Kills:56 N/A
Deaths:81
KDR:5.099
Accuracy:56.701% C++
KPH:76.800 B*
VKPH:10.400 A++
Breaker Rocket Pods
A
Kills:250
V. Kills:21 N/A
Deaths:33
KDR:7.576
Accuracy:59.012% A
KPH:127.200 B+
VKPH:10.700 C
M20 Mustang
A
Kills:171
V. Kills:153 111%
Deaths:100
KDR:1.710
Accuracy:25.583% D-
KPH:20.100 B+
VKPH:18 A
Kills:834 (584 + 0)
Deaths:214
KDR:3.897
VKDR:1.075
Vehicle Kills:230
Kill Difference:620
Playtime:15.866 hours
Usage:3%
Score:0.287m
Score/min:301
Piloting Accuracy:25.583%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:103
V. Kills:81 126%
Deaths:26
KDR:3.962
Accuracy:46.600% B++
KPH:29.200 C
VKPH:23 C+
Kills:103 (0 + 103)
Deaths:26
KDR:3.962
VKDR:3.115
Vehicle Kills:81
Kill Difference:77
Playtime:3.523 hours
Usage:1%
Score:0.110m
Score/min:520
Piloting Accuracy:N/A%
Gunner Accuracy:46.600%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:273
V. Kills:263 103%
Deaths:78
KDR:3.500
Accuracy:55.767% B++
KPH:21.200 C
VKPH:20.400 A
Enforcer ML85
B
Kills:186
V. Kills:161 115%
Deaths:49
KDR:3.796
Accuracy:49.688% B**
KPH:21.400 C+
VKPH:18.500 B
E540 Halberd
A+
Kills:104
V. Kills:91 113%
Deaths:22
KDR:4.727
Accuracy:55.426% A+
KPH:25.200 C
VKPH:22.100 A+
Kills:563 (273 + 290)
Deaths:149
KDR:3.779
VKDR:3.456
Vehicle Kills:515
Kill Difference:414
Playtime:25.690 hours
Usage:4%
Score:1.006m
Score/min:653
Driving Accuracy:55.767%
Gunner Accuracy:55.426%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
D-
Kills:78
V. Kills:7 N/A
Deaths:15
KDR:5.200
Accuracy:34.811% F
KPH:47.700 D--
VKPH:4.300 D-
Kills:78 (0 + 78)
Deaths:15
KDR:5.200
VKDR:0.467
Vehicle Kills:7
Kill Difference:63
Playtime:1.634 hours
Usage:0%
Score:0.040m
Score/min:405
Driving Accuracy:N/A%
Gunner Accuracy:34.811%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 15,61615,5024,4113.514B+0.4529.947%B**38.35%A++89.7A+N/A217172.8h8B**26.7B*
NC6 Gauss SAW 4,0684,0431,1053.659A*0.5930.8%A++37.002%A*97M++N/A26841.7h7.2B**23.2B*
SAS-R 3,1763,1591,0163.109C*0.0445.922%B**74.96%B++66.5AN/A16247.5h1.8B*3.9B*
EM6 2,4632,4477123.437B**0.3728.342%B**38.414%A*85.9A++N/A21028.5h8.4B**29.6B*
GD-22S 2,3452,3266873.386B**0.3228.859%B**38.22%A*81.3A++N/A21728.6h8.4B**29.1B*
GD-7F 1,4291,4244213.382A**0.3130.438%A31.742%A*89A**N/A21616h9.4A31B*
NS Decimator 1,6841,2426401.941B**1.1360.977%C+2.657%B+48.1B*17.1C++31125.8h4B+6.5B+
NC9 A-Tross 1,2441,2374043.062A+0.0129.741%B*35.732%A++73.6A++N/A16316.8h7A+23.5B**
AF-19 Mercenary 1,1801,1744622.541A*0.5329.241%A30.239%A+58.7A*N/A17620h9.2B**31.5B*
NS-15M1 1,1661,1604042.871B**0.2027.375%B*34.828%A++71.2B**N/A20316.3h9.6B**35.2B*
NC6A GODSAW 1,1691,1603433.382B+0.3128.358%C+36.207%A76.8B+N/A19315.1h7.2C*25.4B+
NS-44P Commissioner 9919887001.411C*1.6650.526%B**36.64%B**97.8B**N/A23710.1h2.7B*5.3B*
Frag Grenade 8908851885N/A881.9360.213%A*N/A737.5B**4.2D23171.2h2.8B**4.7B**
NS-15MG 8578432243.763A++0.6930.96%B**41.4%A99.2B**1.6A+2428.5h9.6B+31.1B+
EM1 7907862623A++0.0726.787%B**32.952%A++75.6A++N/A21010.4h9.8B+36.6B++
MGR-L1 Promise 6156041304.646M1.5828.894%B**33.775%A100.7A*1.8A++2566h10.1B**34.8B*
AF-4 Cyclone 6046012003.005A0.0628.099%B+26.123%B**80.1A++N/A2397.5h9B*32.1B+
MGR-S1 Gladius 521518965.396M+2.3331.283%B*38.031%A*105.7A**N/A2624.9h7.3B*23.5B++
AF-4A Bandit 4864791333.602A*0.5329.794%B**31.733%A+92.1A*1.3A++2325.2h8.8B*29.6B*
NCM1 Scattercannon 4314281682.548B+0.5234.808%C19.159%B*52.2A*N/A2398.2h6.1B*17.6B+
M30 Mustang AH 469413815.099C+2.0356.701%C++1.695%B+76.5B*10.4A++2875.4h7.2B+12.8B+
NCM1 Scattercannon 3553501512.318C+0.7534.925%C+21.143%A+46.7B++N/A2167.5h7C20.1C+
NSX-P Naginata 311310943.298A+0.2329.921%A+39.032%A114.8A*N/A2542.7h9.7B*32.3B*
Carnage AR 3133091282.414B*0.6528.155%B++34.304%A++64.4A++N/A3304.8h11B**39B*
Blitz GD-10 3023001681.786B*1.2828.435%B*25.333%A+49.2B**N/A2756.1h13B+45.8B+
Titan-150 AP 536273783.5C0.4355.767%B++N/A21.2C20.4A73612.9h4.9C+8.9B
NS-44 Commissioner 2702692571.047C++2.0240.668%B+35.316%A++48B+N/A1755.6h3.2B++7.8B++
Breaker Rocket Pods 271250337.576C++4.5159.012%A2%A++125B+10.5C4082h7.5A12.7B**
Warden 217215563.839A**0.7736.491%A+45.116%M++97.7SN/A3382.2h5A+13.6B**
Enforcer ML85 347186493.796C0.7349.688%B**1.075%D-21.4C+18.5B5938.7h12.8C++25.9B++
M20 Mustang 3241711001.71C+1.3625.583%D-N/A20.1B+18A2858.5h77.3B+302.1B+
C-4 217163394.179A*1.1139.923%A**N/A163A++54A++18371h1.3B+3.2B**
GR-22 146144453.2A+0.1327.997%B++39.583%M96M++1.3A*3941.5h9.4A+33.5B**
NS-11A 145144383.789A++0.7229.19%B**39.583%A**96M++N/A4001.5h8.9A++30.3B**
NC05 Jackhammer 123122981.245C+1.8239.522%D10.656%D--33.9CN/A2203.6h5.1C+13C+
NSX Tomoe 111111412.707B*0.3631.734%B+41.441%B+61.7B**N/A1811.8h10.7B**33.6B*
NS-357 Underboss 111109861.267C**1.8047.718%A45.872%M++90.8A++1.7M2871.2h3.2B**6.6B**
NS-30 Vandal 108107313.452B**0.3838.935%B**39.252%A+82.3A++N/A2661.3h4A10.2B**
E540 Halberd 195104224.727C1.6655.426%A+3.846%B+25.4C22.2A+5214.1h6.4C-11.5B+
C150 Dalton 184103263.962C0.8946.6%B++N/A29.4C23.1C+5203.5h3.6B+7.7B*
AF-18 Stalker 8986392.205B*0.8631.752%B*52.326%S78.2A*2.7S2201.1h11B+34.6B++
C85 Canister-H 8578155.2C--2.1334.811%F8.974%D48.8D--4.4D-4051.6h8.3C23.7D*
NS-45 Pilot 7474441.682B1.3931.67%C++45.946%A*105.7A+N/A2740.7h4.7A14.9B*
AF-34 Mattock 656287.75A++4.6851.705%A++22.581%B**124S6U5970.5h5.9B+11.4B**
AF-41 Hacksaw 6261134.692B*1.6243.743%B**19.672%A61A*1A+2491h6.8B15.6B*
NC1 Gauss Rifle 6261361.694B++1.3727.462%B*24.59%B+50.8A++N/A7501.2h8.2A++30B**
Mag-Cutter 58589,9890.006C--3.0635.431%B+N/A0.2DN/A1386.2h1.8B*5.2C*
Tank Mine 765295.778A++2.7192.366%SN/A260M++120A*32160.2h2.3D2.5A*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3861,0357.7h
Spawn Beacon71,0280.8h
Hellion G01150h
Nanite Revive Grenade0760h
Medical Kit74311,24611.8h
Restoration Kit162170.3h
Motion Spotter84,1781.2h
M12 Kobalt0540h
Ammunition Package4700.1h
Medical Applicator2513,1940.9h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.61s
Server spent 2.27s on queries, 1.66s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.