Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 19 (19,746)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Paragon Sweetheart BrickInSpandex[69KD] BrickInSpandex
VS BR 128

KDR: 4.08

Score: 35.3m

Last Seen: May 27th, 2020 8:04 PM
- OFFLINE - 80.5 hour(s)

Prestige 1, Battle Rank 100 (128 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS S12 Renegade Betelgeuse 54-A Saron Laser Cannon Supernova FPC Antares LC Maelstrom Turbo Laser Hornet Missiles E540 Halberd
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:BrickInSpandex



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,536,577 MLG Score: 2827
Fun Score: N/A
Cheeseburgers Flipped: 59TIME WITH MEDKIT: 11.4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.576%32.53%96232125129,6502.630881.454

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.559%1.608A+1.693A++-1.003D*HEAD ++ (~17.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.30.589B+8.90.369C**21.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.182%0.449%1286412796,237597310910.4472201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.467%-0.256C-1.076D*-0.225

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.90.368C**34.80.328C**64.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.37%0.251%1225312804,38066716176.55689271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.779%1.205B**-1.471F-0.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.864B*2.80.776B++2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.334%12.494%757712763,99456013377.13214299%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.368%-0.543D1.94A++0.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.90.677B+11.80.707B++27.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.074%82.09%75711282201100630.199801

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.26C*0.969B*-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.489B+1.80.417B3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.183%17.665%757512782,6211140182.29912

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.501%2.035A*0.56B+0.47

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.703B++2.50.467B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
35.3m310.7%595 (35.7k)513 (30.8k)4.0846984,98220,8054.44888128 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1283690025.93%15.968%41403:1931

45% Engineer28% Heavy Assault12% Infiltrator10% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 4th, 2017 6:19 PMMar 14th, 2020 9:40 PMMay 28th, 2020 4:55 PM (2d) (PST)May 27th, 2020 4:27 PM (3d) (PST)May 27th, 2020 4:04 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2282051,0231.2340.3020.1974.3480.1652827

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,67912,32461,3557418122611030,762

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1147.7h/47.8d 7,577 13,570 21,000 299.4k 1,027 3,946 11,393 84.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:8,018
Deaths:2,119
KDR:3.784
Accuracy:29.489% B+
HSR:35.520% B+
VE-H Maw
C++
Kills:1,226
Deaths:432
KDR:2.838
Accuracy:27.164% C+
HSR:30.016% C++
Flare VE6
B*
Kills:1,193
Deaths:439
KDR:2.718
Accuracy:25.591% C**
HSR:32.858% B*
Orion VS54
B**
Kills:1,189
Deaths:508
KDR:2.341
Accuracy:28.080% B**
HSR:29.437% B+
NS-15M1
B++
Kills:1,185
Deaths:425
KDR:2.788
Accuracy:27.309% B++
HSR:29.536% B++
NSX-P Naginata
B+
Kills:1,185
Deaths:414
KDR:2.862
Accuracy:24.834% C**
HSR:33.080% B+
Pulsar LSW
B+
Kills:1,180
Deaths:414
KDR:2.850
Accuracy:28.002% B+
HSR:30% B+
NS-15MP
B+
Kills:1,175
Deaths:301
KDR:3.904
Accuracy:28.598% C+
HSR:35.404% B+
NS-15 Gallows
B**
Kills:949
Deaths:281
KDR:3.377
Accuracy:29.340% C+
HSR:44.152% B**
Kills:17,300
Deaths (as Heavy Assault):5,333
Deaths (to Heavy Assaults):5,924
KDR:3.24395
Kill Difference:11,967
Playtime:320.870 hours
Usage:28%
Score:8.366m
Score/min:435
Accuracy (listed only):27.601%
HSR (listed only):33.334%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-C Horizon
B++
Kills:1,183
Deaths:330
KDR:3.585
Accuracy:38.199% B
HSR:31.276% B++
The Little Helper
B++
Kills:1,183
Deaths:424
KDR:2.790
Accuracy:56.002% B++
HSR:12.172% D-
NS-11CP
B
Kills:1,182
Deaths:334
KDR:3.539
Accuracy:29.580% C+
HSR:26.565% B
Phobos VX86
A
Kills:1,181
Deaths:360
KDR:3.281
Accuracy:76.749% A
HSR:17.443% C++
NS-11C
A++
Kills:1,176
Deaths:251
KDR:4.685
Accuracy:30.881% B**
HSR:30.782% A++
Deimos VA29
B**
Kills:936
Deaths:291
KDR:3.217
Accuracy:76.347% B**
HSR:16.346% C+
Pulsar C
A+
Kills:531
Deaths:125
KDR:4.248
Accuracy:31.760% B**
HSR:32.580% A+
VX6-7
B**
Kills:474
Deaths:121
KDR:3.917
Accuracy:31.914% B**
HSR:25.527% B+
VE-LR Obelisk
B+
Kills:458
Deaths:130
KDR:3.523
Accuracy:36.179% B+
HSR:30.786% C
Zenith VX-5
B*
Kills:439
Deaths:114
KDR:3.851
Accuracy:30.649% B*
HSR:27.790% B*
NS Baron G5AE
B++
Kills:380
Deaths:187
KDR:2.032
Accuracy:55.204% B++
HSR:14.211% C
NSX-P Tanto
C**
Kills:320
Deaths:117
KDR:2.735
Accuracy:28.009% C**
HSR:24.688% C
Pandora VX25
A++
Kills:201
Deaths:62
KDR:3.242
Accuracy:47.049% B+
HSR:23.881% A++
Thanatos VE70
A++
Kills:182
Deaths:54
KDR:3.370
Accuracy:58.712% A++
HSR:17.582% C**
Solstice VE3
B**
Kills:168
Deaths:131
KDR:1.282
Accuracy:29.266% B**
HSR:16.667% D
Nova
B**
Kills:121
Deaths:49
KDR:2.469
Accuracy:56.979% B*
HSR:19.835% B**
Eidolon VE33
A+
Kills:82
Deaths:22
KDR:3.727
Accuracy:38.235% A+
HSR:25.610% C+
Kills:10,197
Deaths (as Engineer):3,102
Deaths (to Engineers):3,396
KDR:3.28723
Kill Difference:7,095
Playtime:514.353 hours
Usage:45%
Score:17.690m
Score/min:573
Accuracy (listed only):44.218%
HSR (listed only):23.161%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-C Horizon
B++
Kills:1,183
Deaths:330
KDR:3.585
Accuracy:38.199% B
HSR:31.276% B++
The Little Helper
B++
Kills:1,183
Deaths:424
KDR:2.790
Accuracy:56.002% B++
HSR:12.172% D-
NS-11CP
B
Kills:1,182
Deaths:334
KDR:3.539
Accuracy:29.580% C+
HSR:26.565% B
Phobos VX86
A
Kills:1,181
Deaths:360
KDR:3.281
Accuracy:76.749% A
HSR:17.443% C++
NS-11C
A++
Kills:1,176
Deaths:251
KDR:4.685
Accuracy:30.881% B**
HSR:30.782% A++
Eridani SX5-AE
C+
Kills:1,174
Deaths:411
KDR:2.856
Accuracy:28.437% C-
HSR:26.917% C+
Deimos VA29
B**
Kills:936
Deaths:291
KDR:3.217
Accuracy:76.347% B**
HSR:16.346% C+
NSX-P Tengu
A++
Kills:773
Deaths:535
KDR:1.445
Accuracy:43.520% B**
HSR:33.506% A++
NS-7 PDW
A++
Kills:627
Deaths:204
KDR:3.074
Accuracy:32.146% A
HSR:31.101% A++
Eridani SX5
A
Kills:605
Deaths:210
KDR:2.881
Accuracy:29.456% B+
HSR:30.579% A
Pulsar C
A+
Kills:531
Deaths:125
KDR:4.248
Accuracy:31.760% B**
HSR:32.580% A+
VX6-7
B**
Kills:474
Deaths:121
KDR:3.917
Accuracy:31.914% B**
HSR:25.527% B+
Zenith VX-5
B*
Kills:439
Deaths:114
KDR:3.851
Accuracy:30.649% B*
HSR:27.790% B*
NS Baron G5AE
B++
Kills:380
Deaths:187
KDR:2.032
Accuracy:55.204% B++
HSR:14.211% C
NSX-P Tanto
C**
Kills:320
Deaths:117
KDR:2.735
Accuracy:28.009% C**
HSR:24.688% C
Sirius SX12
M+
Kills:304
Deaths:112
KDR:2.714
Accuracy:31.338% B**
HSR:38.158% M+
Pandora VX25
A++
Kills:201
Deaths:62
KDR:3.242
Accuracy:47.049% B+
HSR:23.881% A++
Thanatos VE70
A++
Kills:182
Deaths:54
KDR:3.370
Accuracy:58.712% A++
HSR:17.582% C**
Solstice VE3
B**
Kills:168
Deaths:131
KDR:1.282
Accuracy:29.266% B**
HSR:16.667% D
Nova
B**
Kills:121
Deaths:49
KDR:2.469
Accuracy:56.979% B*
HSR:19.835% B**
Kills:13,140
Deaths (as Light Assault):4,422
Deaths (to Light Assaults):4,062
KDR:2.97151
Kill Difference:8,718
Playtime:115.548 hours
Usage:10%
Score:3.195m
Score/min:461
Accuracy (listed only):42.110%
HSR (listed only):24.880%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
B+
Kills:1,187
Deaths:483
KDR:2.458
Accuracy:29.203% C+
HSR:33.277% B+
The Little Helper
B++
Kills:1,183
Deaths:424
KDR:2.790
Accuracy:56.002% B++
HSR:12.172% D-
Phobos VX86
A
Kills:1,181
Deaths:360
KDR:3.281
Accuracy:76.749% A
HSR:17.443% C++
Eridani SX5-AE
C+
Kills:1,174
Deaths:411
KDR:2.856
Accuracy:28.437% C-
HSR:26.917% C+
Terminus VX-9
B**
Kills:1,173
Deaths:419
KDR:2.800
Accuracy:31.180% B*
HSR:36.061% B**
Deimos VA29
B**
Kills:936
Deaths:291
KDR:3.217
Accuracy:76.347% B**
HSR:16.346% C+
NSX-P Tengu
A++
Kills:773
Deaths:535
KDR:1.445
Accuracy:43.520% B**
HSR:33.506% A++
NS-7 PDW
A++
Kills:627
Deaths:204
KDR:3.074
Accuracy:32.146% A
HSR:31.101% A++
Eridani SX5
A
Kills:605
Deaths:210
KDR:2.881
Accuracy:29.456% B+
HSR:30.579% A
NS Baron G5AE
B++
Kills:380
Deaths:187
KDR:2.032
Accuracy:55.204% B++
HSR:14.211% C
VE-A Lacerta
B+
Kills:304
Deaths:97
KDR:3.134
Accuracy:32.344% B+
HSR:30.921% B+
Sirius SX12
M+
Kills:304
Deaths:112
KDR:2.714
Accuracy:31.338% B**
HSR:38.158% M+
Pandora VX25
A++
Kills:201
Deaths:62
KDR:3.242
Accuracy:47.049% B+
HSR:23.881% A++
H-V45
A+
Kills:195
Deaths:64
KDR:3.047
Accuracy:32.420% A+
HSR:25.641% B+
Thanatos VE70
A++
Kills:182
Deaths:54
KDR:3.370
Accuracy:58.712% A++
HSR:17.582% C**
NS-11A
B**
Kills:165
Deaths:80
KDR:2.063
Accuracy:28.501% B++
HSR:32.727% B**
Nova
B**
Kills:121
Deaths:49
KDR:2.469
Accuracy:56.979% B*
HSR:19.835% B**
Pulsar VS1
A
Kills:86
Deaths:64
KDR:1.344
Accuracy:28.749% B*
HSR:31.395% A
Kills:10,777
Deaths (as Combat Medic):4,106
Deaths (to Combat Medics):2,482
KDR:2.6247
Kill Difference:6,671
Playtime:58.220 hours
Usage:5%
Score:1.540m
Score/min:441
Accuracy (listed only):43.019%
HSR (listed only):26.208%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5-AE
C+
Kills:1,174
Deaths:411
KDR:2.856
Accuracy:28.437% C-
HSR:26.917% C+
NS-45 Pilot
A
Kills:1,162
Deaths:690
KDR:1.684
Accuracy:34.544% B+
HSR:39.415% A
NS-44P Commissioner
C++
Kills:1,161
Deaths:862
KDR:1.347
Accuracy:42.756% C++
HSR:25.754% C+
NSX-P Tengu
A++
Kills:773
Deaths:535
KDR:1.445
Accuracy:43.520% B**
HSR:33.506% A++
NS-7 PDW
A++
Kills:627
Deaths:204
KDR:3.074
Accuracy:32.146% A
HSR:31.101% A++
Eridani SX5
A
Kills:605
Deaths:210
KDR:2.881
Accuracy:29.456% B+
HSR:30.579% A
NS-30 Vandal
B**
Kills:330
Deaths:98
KDR:3.367
Accuracy:41.840% B**
HSR:26.061% C+
Sirius SX12
M+
Kills:304
Deaths:112
KDR:2.714
Accuracy:31.338% B**
HSR:38.158% M+
NS-357 Underboss
A++
Kills:265
Deaths:251
KDR:1.056
Accuracy:46.456% B**
HSR:40% A++
Ghost
B**
Kills:201
Deaths:43
KDR:4.674
Accuracy:37.074% C--
HSR:82.090% B**
Soldier Soaker
B*
Kills:188
Deaths:99
KDR:1.899
Accuracy:43.161% B*
HSR:18.085% B++
NS-44L Showdown
B+
Kills:165
Deaths:75
KDR:2.200
Accuracy:43.095% C++
HSR:43.030% B+
NS-AM7 Archer
C++
Kills:106
Deaths:133
KDR:0.797
Accuracy:59.525% C++
HSR:5.660% D*
PSA-01 Hammerhead AMR
D*
Kills:89
Deaths:313
KDR:0.284
Accuracy:51.020% D*
HSR:4.494% F
Beamer VS3-FB
N/A
Kills:50
Deaths:32
KDR:1.563
Accuracy:31.198% N/A
HSR:20% N/A
Kills:7,200
Deaths (as Infiltrator):4,068
Deaths (to Infiltrators):2,415
KDR:1.76991
Kill Difference:3,132
Playtime:135.805 hours
Usage:12%
Score:4.251m
Score/min:522
Accuracy (listed only):39.704%
HSR (listed only):30.990%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:251
Deaths:61
KDR:4.115
Accuracy:27.932% A+
HSR:29.084% A
Blueshift VM5
A+
Kills:245
Deaths:62
KDR:3.952
Accuracy:27.396% A+
HSR:27.755% B**
Cosmos VM3
B**
Kills:81
Deaths:12
KDR:6.750
Accuracy:24.686% B**
HSR:23.457% B**
Quasar VM1
A*
Kills:62
Deaths:22
KDR:2.818
Accuracy:26.609% A*
HSR:27.419% A++
Cosmos VM3
A*
Kills:62
Deaths:12
KDR:5.167
Accuracy:23.408% B**
HSR:29.032% A*
Quasar VM1
A**
Kills:58
Deaths:21
KDR:2.762
Accuracy:27.029% A++
HSR:34.483% A**
Kills:759
Deaths (as MAX Suit):95
Deaths (to MAX Suits):608
KDR:7.98947
Kill Difference:664
Playtime:7.358 hours
Usage:1%
Score:0.263m
Score/min:595
Accuracy (listed only):26.176%
HSR (listed only):28.538%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M*
Kills:3,319
V. Kills:1,755 189%
Deaths:241
KDR:13.772
Accuracy:34.627% B+
KPH:54.300 M*
VKPH:28.700 M
Antares LC
A+
Kills:2,557
V. Kills:1,365 187%
Deaths:250
KDR:10.228
Accuracy:34.712% B+
KPH:48.100 A+
VKPH:25.700 B**
Maelstrom Turbo Laser
S
Kills:1,995
V. Kills:1,098 182%
Deaths:165
KDR:12.091
Accuracy:34.486% B+
KPH:78.900 S
VKPH:43.400 M**
Hornet Missiles
M*
Kills:1,601
V. Kills:922 173%
Deaths:46
KDR:34.804
Accuracy:55.664% D-
KPH:230.800 M++
VKPH:132.900 M*
Light PPA
M
Kills:845
V. Kills:72 N/A
Deaths:21
KDR:40.238
Accuracy:42.528% C++
KPH:122 A++
VKPH:10.400 M
M202 Wyrm
M
Kills:324
V. Kills:130 247%
Deaths:6
KDR:54
Accuracy:44.374% F
KPH:310.900 M
VKPH:124.700 A*
Twin-Saron LC
C
Kills:184
V. Kills:97 188%
Deaths:
KDR:
Accuracy:36.357% C+
KPH:91.900 C
VKPH:48.400 C
Photon A2A Missile Pods
U
Kills:84
V. Kills:41 200%
Deaths:1
KDR:84
Accuracy:76.080% C+
KPH:787.500 U
VKPH:384.400 S
Kills:10,909 (8,900 + 0)
Deaths:730
KDR:14.944
VKDR:7.507
Vehicle Kills:5,480
Kill Difference:10,179
Playtime:156.548 hours
Usage:14%
Score:4.771m
Score/min:508
Piloting Accuracy:36.357%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B*
Kills:974
V. Kills:47 N/A
Deaths:
KDR:
Accuracy:45.300% B*
KPH:62.500 B*
VKPH:3 C*
C150 Dalton
A++
Kills:881
V. Kills:461 191%
Deaths:8
KDR:110.125
Accuracy:27.895% D*
KPH:90.300 A++
VKPH:47.300 A
L-30R Vektor
B*
Kills:236
V. Kills:106 221%
Deaths:4
KDR:59
Accuracy:40.275% C++
KPH:18.600 B*
VKPH:8.400 C+
AP30 Shredder
B**
Kills:226
V. Kills:126 178%
Deaths:9
KDR:25.111
Accuracy:38.980% B+
KPH:60.800 B**
VKPH:33.900 B*
Dual-75 Duster
A++
Kills:182
V. Kills:5 N/A
Deaths:2
KDR:91
Accuracy:47.952% B**
KPH:127.200 A++
VKPH:3.500 D
CAS30 Tank Buster
B**
Kills:78
V. Kills:37 205%
Deaths:3
KDR:26
Accuracy:57.749% B**
KPH:8.600 C+
VKPH:4.100 D
Kills:2,577 (1,288 + 1,289)
Deaths:26
KDR:99.115
VKDR:30.077
Vehicle Kills:782
Kill Difference:2,551
Playtime:52.219 hours
Usage:5%
Score:0.797m
Score/min:254
Piloting Accuracy:57.749%
Gunner Accuracy:47.952%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
B++
Kills:1,265
V. Kills:461 274%
Deaths:43
KDR:29.419
Accuracy:51.307% D-
KPH:68.700 B++
VKPH:25 C**
Kills:1,265 (1,265 + 0)
Deaths:43
KDR:29.419
VKDR:10.721
Vehicle Kills:461
Kill Difference:1,222
Playtime:18.412 hours
Usage:2%
Score:0.315m
Score/min:285
Driving Accuracy:51.307%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M++
Kills:2,813
V. Kills:1,217 231%
Deaths:50
KDR:56.260
Accuracy:53.286% C+
KPH:67.300 M++
VKPH:29.100 A**
E540 Halberd
M+
Kills:1,545
V. Kills:589 262%
Deaths:44
KDR:35.114
Accuracy:59.678% A+
KPH:68 M+
VKPH:25.900 A+
Supernova VPC
M
Kills:1,383
V. Kills:337 409%
Deaths:27
KDR:51.222
Accuracy:54.964% B
KPH:86.300 A++
VKPH:21 M
Halberd SE
A++
Kills:442
V. Kills:180 244%
Deaths:2
KDR:221
Accuracy:58.295% B**
KPH:74.400 A++
VKPH:30.300 A++
Supernova PC
A*
Kills:184
V. Kills:59 307%
Deaths:11
KDR:16.727
Accuracy:48.135% C
KPH:53 A*
VKPH:17 A++
Proton II PPA
A
Kills:142
V. Kills:11 N/A
Deaths:5
KDR:28.400
Accuracy:39.444% A*
KPH:84.600 B+
VKPH:6.600 A
M12 Kobalt
B**
Kills:114
V. Kills:6 N/A
Deaths:5
KDR:22.800
Accuracy:18.189% B+
KPH:106.200 B**
VKPH:5.600 B++
Kills:6,623 (4,380 + 2,243)
Deaths:144
KDR:45.993
VKDR:16.660
Vehicle Kills:2,399
Kill Difference:6,479
Playtime:92.671 hours
Usage:8%
Score:2.859m
Score/min:514
Driving Accuracy:48.135%
Gunner Accuracy:18.189%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A*
Kills:1,237
V. Kills:31 N/A
Deaths:20
KDR:61.850
Accuracy:25.197% B
KPH:284.800 A*
VKPH:7.100 B++
Proton II PPA-H
A++
Kills:89
V. Kills:6 N/A
Deaths:1
KDR:89
Accuracy:51.655% A+
KPH:187.800 A++
VKPH:12.700 A++
Kills:1,326 (0 + 1,326)
Deaths:21
KDR:63.143
VKDR:1.762
Vehicle Kills:37
Kill Difference:1,305
Playtime:4.817 hours
Usage:0%
Score:0.185m
Score/min:641
Driving Accuracy:N/A%
Gunner Accuracy:51.655%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:423
V. Kills:11 N/A
Deaths:7
KDR:60.429
Accuracy:22.470% B+
KPH:102.200 B++
VKPH:2.700 C
M12 Kobalt
A+
Kills:307
V. Kills:12 N/A
Deaths:7
KDR:43.857
Accuracy:21.737% B+
KPH:136 A+
VKPH:5.300 B+
Kills:730 (0 + 730)
Deaths:14
KDR:52.143
VKDR:1.643
Vehicle Kills:23
Kill Difference:716
Playtime:6.395 hours
Usage:1%
Score:0.232m
Score/min:604
Driving Accuracy:N/A%
Gunner Accuracy:21.737%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
S
Kills:10,304
V. Kills:115 N/A
Deaths:874
KDR:11.790
Accuracy:53.588% A
KPH:211.900 S
VKPH:2.400 B+
M20 Basilisk-F
M*
Kills:1,270
V. Kills:99 N/A
Deaths:189
KDR:6.720
Accuracy:43.699% C
KPH:110.200 M*
VKPH:8.600 C*
M12 Kobalt-F
M++
Kills:1,230
V. Kills:25 N/A
Deaths:181
KDR:6.796
Accuracy:32.097% A
KPH:124.700 M++
VKPH:2.500 B*
M40 Fury-F
B**
Kills:78
V. Kills:20 371%
Deaths:10
KDR:7.800
Accuracy:50.782% C++
KPH:43.600 B**
VKPH:11.200 B**
Kills:12,882 (12,882 + 0)
Deaths:1,254
KDR:10.273
VKDR:0.207
Vehicle Kills:259
Kill Difference:11,628
Playtime:71.792 hours
Usage:6%
Score:2.107m
Score/min:489
Driving Accuracy:50.782%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A+
Kills:217
V. Kills:10 N/A
Deaths:3
KDR:72.333
Accuracy:38.368% B+
KPH:153.900 A+
VKPH:7.100 C*
Kills:217 (0 + 217)
Deaths:3
KDR:72.333
VKDR:3.333
Vehicle Kills:10
Kill Difference:214
Playtime:1.410 hours
Usage:0%
Score:0.043m
Score/min:503
Piloting Accuracy:N/A%
Gunner Accuracy:38.368%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
S12 Renegade 10,41910,30487411.789B**7.7053.588%A5.047%C+212S2.4B+59248.6h2.2A4.2B**
Betelgeuse 54-A 8,1208,0182,1193.784C*0.3029.489%B+35.52%B+145.5A+1.9B*46555.1h9B*30.5B++
Saron Laser Cannon 5,0743,31924113.772A**9.6934.627%B+N/A54.3M*28.7M44261.1h42.3B**122.1B**
Supernova FPC 4,0302,8135056.26S52.1853.286%C+N/A67.3M++29.1A**56041.8h2.8A+5.2A
Antares LC 3,9222,55725010.228M*6.1434.712%B+N/A48.2A+25.7B**32753.1h45.4B*130.9B*
Maelstrom Turbo Laser 3,0931,99516512.091M+8.0134.486%B+N/A78.9S43.4M**65025.3h31.2B**90.6B**
Hornet Missiles 2,5231,6014634.804M**30.7255.664%D-N/A232M++133.6M*16326.9h6.2B**11.2B*
E540 Halberd 2,1341,5454435.114A++31.0359.678%A+N/A68.1M+25.9A+45722.7h4A6.7A+
Supernova VPC 1,7201,3832751.222A*47.1454.964%BN/A86.4A++21.1M49816h2.5B++4.6B++
M20 Basilisk-F 1,3691,2701896.72M**2.6443.699%CN/A110.4M*8.6C*25611.5h10.8B24.6B+
LB00 Python AP 1,7261,2654329.419B25.3351.307%D-N/A68.8B++25.1C**28518.4h3.4B++6.6C**
Lumine Edge 1,2461,2434,9630.25B3.8327.64%C+29.364%A++7.9C++N/A27156.5h1.1B*4B+
M12 Kobalt-H 1,2681,2372061.85A+57.7725.197%B24.171%A287.7A*7.2B*6444.3h10B**39.6B**
M12 Kobalt-F 1,2551,2301816.796A++2.7132.097%A4.39%D-124.2M++2.5B*3079.9h8.7B*27.2B*
VE-H Maw 1,2571,2264322.838B++1.2527.164%C+30.016%C++90.8B++2.3A*24213.5h8.8B+32.3B
Flare VE6 1,2181,1934392.718B*1.3725.591%C**32.858%B*76B++1.6A++20615.7h9.2B+35.8B+
Orion VS54 1,2101,1895082.341C**1.7428.08%B**29.437%B+78.7A1.4A+27215.1h10.8B+38.4C++
H-V45 AE 1,2181,1874832.458C**1.6329.203%C+33.277%B+87.9B*2.3A*24813.5h10.6B+36.3B
NS-15M1 1,2051,1854252.788B++1.3027.309%B++29.536%B++85.9B**1.4A++20413.8h10.8B+39.6B+
NSX-P Naginata 1,2121,1854142.862B**1.2224.834%C**33.08%B+74.5B++1.7B++18915.9h9.7B*39B++
VE-C Horizon 1,2041,1833303.585A0.5038.199%B31.276%B++144.3A++2.6A+4428.2h10.7B*28.1B+
The Little Helper 1,2071,1834242.79B**1.2956.002%B++12.172%D-90.3A1.8A+32113.1h4.6C+8.2B
NS-11CP 1,2041,1823343.539B**0.5529.58%C+26.565%B114.8A2.1M33810.3h10.4B+35.2B+
Phobos VX86 1,1851,1813603.281A+0.8076.749%A17.443%C++153.4M+N/A5877.7h2.2B2.9B+
Pulsar LSW 1,1991,1804142.85B*1.2328.002%B+30%B+88.7B**1.4B**22113.3h10.4B+37.1B+
NS-11C 1,1861,1762514.685M+0.6030.881%B**30.782%A++141.7S1.2A4548.3h9.7B**31.5B*
NS-15MP 1,1901,1753013.904B+0.1828.598%C+35.404%B+121.1A1.5B**3949.7h9.4B++32.9B+
Eridani SX5-AE 1,1891,1744112.856B++1.2328.437%C-26.917%C+115.1B**1.5A31110.2h9.8B+34.4C*
Terminus VX-9 1,1941,1734192.8B+1.2831.18%B*36.061%B**110.7A*2A**32310.6h9.4B**30.3B*
NS-45 Pilot 1,1661,1626901.684C*2.4034.544%B+39.415%A121AN/A3859.6h5.6B++16.2B++
NS-44P Commissioner 1,1671,1618621.347C+2.7442.756%C++25.754%C+84.1B+N/A28013.8h3.1C*7.2B+
NS Decimator 1,3739803642.692A+1.3957.974%C-1.224%D-53B++21.2B+34018.5h3.2B*5.6B++
L-24R Spur 1,0219741974U969.9245.3%B*1.951%C+62.4B*3C*19615.6h15.5B+34.2B+
NS-15 Gallows 9599492813.377C*0.7129.34%C+44.152%B**126.5B**1.3C+3407.5h8.4A28.5B*
Deimos VA29 9439362913.216A+0.8776.347%B**16.346%C+126.5A*N/A3897.4h2B+2.6B++
C150 Dalton 1,3428818110.125S106.0427.895%D*N/A89.9A++47A6019.8h1.9B**6.6B*
Light PPA 9178452140.238S36.1542.528%C++N/A122.5A++10.4M4376.9h11.3C*26.7C**
NSX-P Tengu 7767735351.445B+2.6443.52%B**33.506%A++47.1C++N/A16316.4h8.7B**20B*
NS-7 PDW 6336272043.074A*1.0132.146%A31.101%A++122.9M**1.2A++4565.1h9.6A29.9B*
Eridani SX5 6156052102.881B**1.2029.456%B+30.579%A118.6A**2M++3335.1h9.3B*31.5B+
Plasma Grenade 5395331533N/A528.9254.164%B*N/A592.2C++6.7C21960.9h3.1B5.7B+
Pulsar C 5385311254.248A0.1631.76%B**32.58%A+136.2M*1.8A*4453.9h8.7B*27.5B*
VX6-7 4904741213.917A+0.1731.914%B**25.527%B+135.4M+4.6S4263.5h9B++28.2B*
VE-LR Obelisk 4704581303.523B++0.5636.179%B+30.786%C99.6A++2.6M3094.6h4.9B++13.4B++
Halberd SE 6224422221U216.9258.295%B**N/A74.9A++30.5A++4835.9h3.5B++5.9B**
Zenith VX-5 4454391143.851A*0.2330.649%B*27.79%B*118.6A**1.6A+3883.7h10B*32.6B*
M12 Kobalt 434423760.429A++56.3422.47%B+23.168%B**103.2B++2.7C5374.1h13.8B**61.5B+
NS Baron G5AE 3893801872.032B+2.0555.204%B++14.211%C77.6B*1.8M++1994.9h4.5C8.1C++
NS-30 Vandal 339330983.367B+0.7241.84%B**26.061%C+122.2M3.3S4332.7h4.5B*10.6B*
M202 Wyrm 454324654M49.9244.374%F3.395%B324M+130A*16921h21.6B**48.6B++
NSX-P Tanto 3253201172.735A++1.3528.009%C**24.688%C74.4A+1.2B++2394.3h12.2B+43.4B+
M12 Kobalt 319307743.857B+39.7721.737%B+21.173%B+133.5A5.2B+7262.3h12.4B**57B*
VE-A Lacerta 310304973.134B**0.9532.344%B+30.921%B+101.3B**2B+2693h9B**27.7B*
Sirius SX12 3093041122.714B**1.3731.338%B**38.158%M+116.9M+1.9A*3492.6h10.2B**32.6B++
NS-357 Underboss 2672652511.056C+3.0346.456%B**40%A++77.9B*N/A2723.4h3.7B+7.9B++
Blueshift VM5 261251614.115B+0.0327.932%A+29.084%A58.4B**2.3M++1994.3h16.4C58.7B+
Blueshift VM5 251245623.952B+0.1327.396%A+27.755%B**55.7B*1.4B**2184.4h16.6C60.6B+
L-30R Vektor 342236459U54.9240.275%C++N/A18.6B*8.3C+12012.7h40.9B101.6B+
AP30 Shredder 352226925.111A++21.0338.98%B+1.77%C61.1B**34.1B**4593.7h69.5B+178.3B+
CAS 14-E 227217372.333A++68.2538.368%B+2.304%B+155A+7.1C*5021.4h17.2B*44.8B**
Ghost 204201434.674B+0.5937.074%C--82.09%B**77.3B**1.2M4072.6h1.8B++5C**
Pandora VX25 204201623.242A0.8447.049%B+23.881%A++118.2A*1.8A+4621.7h4.1C*8.7B+
H-V45 200195643.047B++1.0432.42%A+25.641%B+78A+2M+3082.5h9.6A29.6B**
Soldier Soaker 189188991.899B++2.1943.161%B*18.085%B++170.9M*N/A6201.1h5B+11.5B*
Twin-Saron LC 2811841184N/A179.9236.357%C+N/A92C48.5C7932h35.6B+97.8B+
Supernova PC 2431841116.727A12.6448.135%C1.63%C-52.6A*16.9A++6273.5h4.5C**9.3C**
Dual-75 Duster 187182291S86.9247.952%B**N/A130A++3.6D3391.4h5B+10.5B++
Thanatos VE70 185182543.37A*0.7158.712%A++17.582%C**140S2.3M5511.3h4.3B7.3B*
Lasher X2 178172622.774A+1.3141.169%A++1.744%D*95.6A*3.3A++4121.8h14.5B**35.1B**
Solstice VE3 1751681311.282B+2.8029.266%B**16.667%D13.2C--N/A12612.7h12.1B+41.5C*
NS-44L Showdown 165165752.2B**1.8843.095%C++43.03%B+75B**N/A2002.2h3.8D8.7C++
NS-11A 168165802.063B+2.0228.501%B++32.727%B**68.8B**1.3A2442.4h11.9B+41.8B+
Proton II PPA 153142528.4B+24.3239.444%A*N/A83.5B+6.5A3291.7h13.6D*34.4B
Nova 122121492.469B++1.6256.979%B*19.835%B**151.3S1.3A++5690.8h4.1C**7.2B+
M12 Kobalt 120114522.8C+18.7218.189%B+20.175%A103.6B**5.5B++2681.1h11.9B**65.2B*
S1 164110561.964A++2.1257.36%C+N/A47.8A+23.5A4602.3h4.5B**7.8B+
NS-AM7 Archer 1601061330.797B++3.2959.525%C++5.66%D*7.3C+3.7B++6814.6h9.9B*16.7B*
C-4 135105293.621A0.4649.744%M**N/A210A*60A*31840.5h0.9B**1.9A
Fatestealer 1001001570.637M*3.4528.383%D-19%C25.6C++N/A553.9h2.4C8.4D
Tank Mine 12798109.8M++5.72239.873%UN/A326.7S96.7B**22270.3h3.9T-1.6A**
The Slasher 1019710,7350.009D-4.087.553%F-6.186%C--0.2C-N/A1398.6h2.1C*27.8C-
Proton II PPA-H 9589189S84.9251.655%A+N/A178A+12A+6150.5h8.4B+16.3B*
PSA-01 Hammerhead AMR 126893130.284C--3.8051.02%D*4.494%F5.6D--2.3D3515.8h11C*21.5C+
Pulsar VS1 8886641.344C*2.7428.749%B*31.395%A53.8B**1.3A5001.6h11.8B++41.1B*
Heartstring 8886561.536B+2.5539.249%C+38.372%B*41B**1C892.1h2.7B+6.8B+
Rocklet Rifle 14486631.365B*2.7246.586%DN/A28.7C+19.3D4213h30B+64.4C++
Photon A2A Missile Pods 12584184U79.9276.08%C+N/A840U410S88490.1h8.2C++10.8C++
Lancer VS22 13383332.515B*1.5747.674%D**N/A34.6B**20.8B3552.4h4.9B*10.4B++
Eidolon VE33 8482223.727A0.3638.235%A+25.61%C+117.1M*2.9M**6540.7h6.5B++17B*
Cosmos VM3 8181126.75M++2.6724.686%B**23.457%B**90M++N/A4140.9h10.2B**41.3C**
CAS30 Tank Buster 11578326U21.9257.749%B**1.282%C++8.6C+4.1D729.1h60.8C+105.2C**
M40 Fury-F 9878107.8M+3.7250.782%C++N/A43.3B**11.1B**2021.8h7.1B++13.9B*
Quasar VM1 6562222.818B+1.2726.609%A*27.419%A++44.3A2.1M*3111.4h16.7C--62.9B
Cosmos VM3 6262125.167A++1.0823.408%B**29.032%A*68.9A++N/A3160.9h12.6B+53.7B++
Quasar VM1 6158212.762C++1.3227.029%A++34.483%A**44.6B+2.3A*1791.3h17.3D**64.2B
Beamer VS3-FB 5350321.563C++2.5231.198%C+20%D71.4B+4.3S1650.7h9C28.7C

Consumables
  Name Deaths Consumed Time Equipped
Bastion CIWS03000h
Nano-Armor Kit628711,97261.9h
Anti-Vehicle MANA Turret4880.2h
Spawn Beacon2512,2087.1h
Nanite Revive Grenade02930.1h
Motion Spotter06440.2h
Restoration Kit556072.5h
Welding Device01920h
Spitfire Auto-Turret3740.1h
Damascus Edge1391145.2h
Shield Recharging Field42660.2h
Recon Detection Device135511.3h
Ammunition Package257770.6h
Medical Kit2,03513,079128.7h
Medical Applicator11254,5984.6h
Nano-Repair Grenade06070.2h
Snowman Soldier3950.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.62s
Server spent 1.34s on queries, 0.72s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.