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Colonel BroDoYouEvenOvershield[NMGS] BroDoYouEvenOvershield
TR BR 71

KDR: 2.22

Score: 5.9m

Last Seen: May 6th, 2020 2:07 AM
- OFFLINE - 540.7 hour(s)

Battle Rank 71 - Terran Republic on Emerald - Outfit Leader of F is for Overshield[NMGS] F is for Overshield
NS outfit on Emerald

Members: 0
Level Progress (to 72): 53%
Level 100 Progress: 31% 496h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS T9A "Butcher" TMG-50 MSW-R T7 Mini-Chaingun T9 CARV-S T9 CARV T32 Bull P525 Marauder-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,499,498 MLG Score: 1998
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.899%26.403%6841012739,2642.27897-0.061

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.75%0.897B*0.813B++0.803B++HEAD ++ (~13.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.80.478B+100.298C*28.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.985%4.196%968812752,1212525048.3834420%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.36%-0.212C-0.279C1.203

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.40.835B++7.40.832B++15

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.901%87.18%9681128219545510.428571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.561B+1.349A-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.511B+1.90.412B3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
F is for Overshield[NMGS] F is for Overshield
NS outfit on Emerald

Members: 0
5.9m184.5%436 (26.2k)360 (21.6k)2.2176414,8056,6762.5200771 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR128383226.163%19.615%51302:277

9% Combat Medic17% Engineer71% Heavy Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 20th, 2015 6:46 PMSep 8th, 2015 5:53 PMMay 28th, 2020 8:38 AM (73m) (PST)May 6th, 2020 12:55 AM (22d) (PST)May 5th, 2020 10:07 PM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9432506930.9050.4080.1771.8260.0851998

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,55515,00641,549542411110521,605

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
272.7h/11.4d 2,019 2,904 3,957 29.9k 314 1,147 1,394 15.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
C++
Kills:1,723
Deaths:957
KDR:1.800
Accuracy:25.553% C++
HSR:28.439% C+
TMG-50
B**
Kills:1,232
Deaths:595
KDR:2.071
Accuracy:27.301% B**
HSR:24.757% C++
MSW-R
B++
Kills:1,219
Deaths:742
KDR:1.643
Accuracy:26.993% B++
HSR:21.821% C
T9 CARV-S
B
Kills:1,159
Deaths:578
KDR:2.005
Accuracy:24.367% B
HSR:21.312% C--
T9 CARV
B*
Kills:1,159
Deaths:565
KDR:2.051
Accuracy:24.166% B*
HSR:25.194% B
T32 Bull
C**
Kills:1,158
Deaths:530
KDR:2.185
Accuracy:25.757% C**
HSR:24.525% C+
T16 Rhino
B**
Kills:383
Deaths:190
KDR:2.016
Accuracy:25.706% B*
HSR:30.026% B**
Kills:8,033
Deaths (as Heavy Assault):4,157
Deaths (to Heavy Assaults):2,094
KDR:1.9324
Kill Difference:3,876
Playtime:194.316 hours
Usage:71%
Score:3.949m
Score/min:339
Accuracy (listed only):25.692%
HSR (listed only):25.153%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A*
Kills:133
Deaths:144
KDR:0.924
Accuracy:28.245% A
HSR:31.579% A*
Kills:133
Deaths (as Engineer):144
Deaths (to Engineers):1,045
KDR:0.92361
Kill Difference:11
Playtime:47.520 hours
Usage:17%
Score:1.344m
Score/min:472
Accuracy (listed only):28.245%
HSR (listed only):31.579%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
A
Kills:195
Deaths:43
KDR:4.535
Accuracy:38.901% C*
HSR:87.180% A
TX1 Repeater
A++
Kills:86
Deaths:72
KDR:1.194
Accuracy:28.319% B++
HSR:34.884% A++
Kills:281
Deaths (as Infiltrator):115
Deaths (to Infiltrators):1,067
KDR:2.44348
Kill Difference:166
Playtime:4.906 hours
Usage:2%
Score:0.070m
Score/min:238
Accuracy (listed only):33.610%
HSR (listed only):61.032%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A*
Kills:1,012
Deaths:653
KDR:1.550
Accuracy:27.526% B**
HSR:37.055% A*
Kills:1,012
Deaths (as Combat Medic):653
Deaths (to Combat Medics):682
KDR:1.54977
Kill Difference:359
Playtime:25.020 hours
Usage:9%
Score:0.518m
Score/min:345
Accuracy (listed only):27.526%
HSR (listed only):37.055%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
A**
Kills:325
V. Kills:110 293%
Deaths:15
KDR:21.667
Accuracy:58.594% A*
KPH:56.100 A**
VKPH:19 B**
P525 Marauder
C++
Kills:148
V. Kills:11 N/A
Deaths:3
KDR:49.333
Accuracy:24.219% C**
KPH:63.900 C+
VKPH:4.700 C++
MR11 Gatekeeper
B+
Kills:72
V. Kills:45 157%
Deaths:11
KDR:6.545
Accuracy:45.622% B+
KPH:31.100 B+
VKPH:19.400 C*
Kills:545 (0 + 545)
Deaths:29
KDR:18.793
VKDR:5.724
Vehicle Kills:166
Kill Difference:516
Playtime:10.421 hours
Usage:4%
Score:0.132m
Score/min:211
Driving Accuracy:N/A%
Gunner Accuracy:45.622%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C**
Kills:1,117
V. Kills:73 N/A
Deaths:66
KDR:16.924
Accuracy:40.022% B+
KPH:113 C*
VKPH:7.400 C**
M60-G Bulldog-H
B**
Kills:296
V. Kills:65 448%
Deaths:
KDR:
Accuracy:53.514% B+
KPH:92.300 B
VKPH:20.300 B**
MR11 Gatekeeper-H
B**
Kills:257
V. Kills:182 140%
Deaths:20
KDR:12.850
Accuracy:61.022% B**
KPH:45 B**
VKPH:31.800 B
M12 Kobalt-H
A++
Kills:196
V. Kills:19 N/A
Deaths:1
KDR:196
Accuracy:28.543% A+
KPH:110.900 C+
VKPH:10.800 A++
G20 Vulcan-H
A
Kills:167
V. Kills:104 159%
Deaths:26
KDR:6.423
Accuracy:54.549% B*
KPH:64.400 B**
VKPH:40.100 A
E540 Halberd-H
B**
Kills:147
V. Kills:42 342%
Deaths:5
KDR:29.400
Accuracy:61.187% B+
KPH:65.500 B**
VKPH:18.700 C-
Kills:2,180 (0 + 2,180)
Deaths:118
KDR:18.475
VKDR:4.110
Vehicle Kills:485
Kill Difference:2,062
Playtime:25.413 hours
Usage:9%
Score:0.525m
Score/min:344
Driving Accuracy:N/A%
Gunner Accuracy:61.187%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:94
V. Kills:13 N/A
Deaths:10
KDR:9.400
Accuracy:32.539% C--
KPH:74.900 B*
VKPH:10.400 C+
M12 Kobalt
A+
Kills:85
V. Kills:1 N/A
Deaths:1
KDR:85
Accuracy:17.704% C+
KPH:126.500 A+
VKPH:1.500 D-
M12 Kobalt
B++
Kills:84
V. Kills:5 N/A
Deaths:1
KDR:84
Accuracy:16.139% C
KPH:84.400 B+
VKPH:5 B++
M40 Fury
A++
Kills:73
V. Kills:9 N/A
Deaths:6
KDR:12.167
Accuracy:36.960% C++
KPH:85.700 A++
VKPH:10.600 B
Kills:336 (0 + 336)
Deaths:18
KDR:18.667
VKDR:1.556
Vehicle Kills:28
Kill Difference:318
Playtime:3.775 hours
Usage:1%
Score:0.085m
Score/min:376
Driving Accuracy:N/A%
Gunner Accuracy:36.960%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9A "Butcher" 1,7451,7239571.8C+0.4225.553%C++28.439%C+60.2C+N/A15628.6h10.3B+40.5B+
TMG-50 1,2431,2325952.071B+0.1527.301%B**24.757%C++61.6B**N/A14120h9B*32.9B*
MSW-R 1,2291,2197421.643C+0.5726.993%B++21.821%C57B+N/A18321.4h9.8B**36.4B++
T7 Mini-Chaingun 1,1821,1696521.793B**0.4222.418%B**13.687%C++62.8AN/A14018.6h10.4B**46.5B*
T9 CARV-S 1,1691,1595782.005C*0.2124.367%B21.312%C--64B++N/A13818.1h9.8B*40.2B+
T9 CARV 1,1641,1595652.051B+0.1724.166%B*25.194%B62.3A+N/A15818.6h9.9B**40.8B*
T32 Bull 1,1701,1585302.185B+0.0325.757%C**24.525%C+60.6B+N/A13419.1h10.4B++40.6B+
P525 Marauder-H 1,1901,1176616.924C++14.7140.022%B+N/A112.8C*7.4C**3509.9h6.9C+17.2B
T1 Cycler 1,0301,0126531.55C**0.6727.526%B**37.055%A*53.5A1B**13618.9h10.4B**37.9B**
T16 Rhino 3883831902.016B+0.2025.706%B*30.026%B**56.3B*N/A1546.8h11.5B++44.6B++
E540 Halberd 4353251521.667A+19.4558.594%A*N/A56A**19B**2465.8h4A6.8A+
M60-G Bulldog-H 3612961296U293.7853.514%B+N/A92.5B20.3B**2743.2h4.7B+8.8B+
T2 Striker 6442704220.64C++1.5851.505%C+1.481%B+11.8C+16.4B**16822.8h55.6D108D
MR11 Gatekeeper-H 4392572012.85A++10.6361.022%B**N/A45.1B**31.9B3385.7h39.6B*64.8B**
M12 Kobalt-H 2151961196S193.7828.543%A+23.469%A108.9C+10.6A++2951.8h16C+56.1B+
M77-B 196195434.535B**2.3238.901%C*87.18%A47.6AN/A1214.1h1.9B*4.9B++
G20 Vulcan-H 271167266.423B+4.2154.549%B*N/A64.2B**40A5442.6h75B*137.5B**
P525 Marauder 159148349.333B*47.1224.219%C**N/A64.3C+4.8C*1382.3h8.6D--35.7C+
E540 Halberd-H 189147529.4A++27.1861.187%B+N/A66.8B**19.1C2402.2h3.4A5.5A
TRAC-5 1351331440.924C++1.2928.245%A31.579%A*15.1CN/A898.8h12.7B+45.1B++
Frag Grenade 1141131113N/A110.7854.767%AN/A1130A*10C+26790.1h2.2A+4B**
M40 Fury 10794109.4C*7.1832.539%C--4.255%A**72.3B++10C+2681.3h7.7B**23.7B*
TX1 Repeater 8786721.194B+1.0228.319%B++34.884%A++86A**1B+2641h7.8A27.7B**
M12 Kobalt 8685185A**82.7817.704%C+20%C**121.4A1.4D-3950.7h10.3A+58.2B*
M12 Kobalt 8984184M**81.7816.139%C17.857%C+84B+5B++4131h10.8A+66.9B+
ML-7 15678890.876C*1.3471.622%A++1.282%D-28.9B+28.9A*3572.7h8.2D11.4C*
M40 Fury 8273612.167B+9.9536.96%C++1.37%C81.1A+10C*4720.9h7A19B**
MR11 Gatekeeper 11772116.545C*4.3345.622%B+N/A31.3B+19.6C*1982.3h46.5C**102B+
Tank Mine 926888.5M6.2879.874%M++N/A340S120A++34540.2h1.9C+2.3A*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit8881,3604.8h
Anti-Vehicle MANA Turret1530.1h
Spawn Beacon13220.2h
Nanite Revive Grenade01950.1h
Medical Applicator3617,8211.1h
Restoration Kit111240.1h
Recon Detection Device2980.1h
Ammunition Package0600h
Medical Kit731,0681h
Snowman Soldier3890.1h
Nano-Repair Grenade0920h

Check the help document for the dictionary if you want to learn more about words used here.


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