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Archon BroStache[8RTB] BroStache
VS BR 79

KDR: 3.35

Score: 7.6m

Last Seen: May 18th, 2019 7:11 PM
- OFFLINE - 9.8 hour(s)

Battle Rank 79 - Vanu Sovereignty on Miller - Outfit Officer of BRTD VS[8RTB] BRTD VS
VS outfit on Miller

Members: 29
Level Progress (to 80): 29%
Level 100 Progress: 40% 311h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Pulsar LSW Flare VE6 NS-15M1 SVA-88 Ghost Saron Laser Cannon S1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,119,543 MLG Score: 3293
Fun Score: N/A
Cheeseburgers Flipped: 99TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.378%30.928%9091311837,6504.07131-0.725

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.41%1.602A+1.569A+-1.061D*HEAD ++ (~16.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.525B+10.40.271C*25

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.721%0.999%892411921,1011506457.34170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.978%-0.261C-0.522D0.4

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
156-0.154C54.2-0.226C101.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.484%80.774%02119487925753.42023

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.958%2.306A*0.87B*-0.717

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.617B+1.90.4B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BRTD VS[8RTB] BRTD VS
VS outfit on Miller

Members: 29
7.6m484.3%605 (36.3k)498 (29.9k)3.346312,2143,6503.6479479 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS119684427.594%28.95%79904:115

7% Combat Medic22% Engineer53% Heavy Assault8% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 20th, 2013 8:31 AMJun 5th, 2017 11:15 PMMay 18th, 2019 11:08 PM (2d) (PST)May 18th, 2019 3:11 PM (2d) (PST)May 18th, 2019 3:11 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8191756440.8010.2390.2324.2680.0803293

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,15310,52238,631481414256529,863

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
254.1h/10.6d 1,101 3,536 3,621 65.1k 489 819 1,216 12.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:1,587
Deaths:471
KDR:3.369
Accuracy:26.979% A
HSR:27.725% B+
Pulsar LSW
A+
Kills:1,166
Deaths:435
KDR:2.680
Accuracy:30.507% A+
HSR:33.448% A
Flare VE6
A+
Kills:1,165
Deaths:365
KDR:3.192
Accuracy:30.081% A+
HSR:30.129% B*
NS-15M1
A+
Kills:1,163
Deaths:320
KDR:3.634
Accuracy:29.224% A
HSR:33.276% A+
SVA-88
A+
Kills:1,163
Deaths:394
KDR:2.952
Accuracy:30.269% A+
HSR:30.868% B*
VE-H Maw
A
Kills:275
Deaths:91
KDR:3.022
Accuracy:32.202% A
HSR:37.091% B**
Betelgeuse 54-A
A+
Kills:127
Deaths:43
KDR:2.953
Accuracy:28.123% B+
HSR:41.732% A+
Kills:6,646
Deaths (as Heavy Assault):2,119
Deaths (to Heavy Assaults):1,087
KDR:3.13639
Kill Difference:4,527
Playtime:135.750 hours
Usage:53%
Score:4.072m
Score/min:500
Accuracy (listed only):29.626%
HSR (listed only):33.467%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B*
Kills:89
Deaths:55
KDR:1.618
Accuracy:23.283% C+
HSR:24.719% B*
Kills:89
Deaths (as Light Assault):55
Deaths (to Light Assaults):609
KDR:1.61818
Kill Difference:34
Playtime:11.478 hours
Usage:5%
Score:0.175m
Score/min:254
Accuracy (listed only):23.283%
HSR (listed only):24.719%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B*
Kills:89
Deaths:55
KDR:1.618
Accuracy:23.283% C+
HSR:24.719% B*
Kills:89
Deaths (as Engineer):55
Deaths (to Engineers):640
KDR:1.61818
Kill Difference:34
Playtime:55.927 hours
Usage:22%
Score:1.638m
Score/min:488
Accuracy (listed only):23.283%
HSR (listed only):24.719%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A
Kills:266
Deaths:74
KDR:3.595
Accuracy:30.078% A
HSR:28.947% A
Corvus VA55
A+
Kills:157
Deaths:64
KDR:2.453
Accuracy:31.273% A+
HSR:22.293% C+
H-V45
A*
Kills:141
Deaths:62
KDR:2.274
Accuracy:26.804% B+
HSR:34.752% A*
Terminus VX-9
A
Kills:85
Deaths:30
KDR:2.833
Accuracy:29.480% B*
HSR:36.471% A
Kills:649
Deaths (as Combat Medic):230
Deaths (to Combat Medics):389
KDR:2.82174
Kill Difference:419
Playtime:17.407 hours
Usage:7%
Score:0.610m
Score/min:584
Accuracy (listed only):29.409%
HSR (listed only):30.616%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:631
Deaths:116
KDR:5.440
Accuracy:51.232% A++
HSR:77.813% B**
NS-44 Commissioner
A++
Kills:266
Deaths:162
KDR:1.642
Accuracy:52.157% A++
HSR:26.316% B+
XM98
A++
Kills:248
Deaths:30
KDR:8.267
Accuracy:48.521% A++
HSR:88.307% A+
Kills:1,145
Deaths (as Infiltrator):308
Deaths (to Infiltrators):577
KDR:3.71753
Kill Difference:837
Playtime:20.449 hours
Usage:8%
Score:0.480m
Score/min:391
Accuracy (listed only):50.637%
HSR (listed only):64.145%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
M*
Kills:319
Deaths:80
KDR:3.988
Accuracy:23.098% B++
HSR:38.872% M*
Blueshift VM5
M*
Kills:302
Deaths:80
KDR:3.775
Accuracy:23.510% B*
HSR:38.080% M*
Cosmos VM3
A*
Kills:169
Deaths:47
KDR:3.596
Accuracy:22.350% B**
HSR:29.586% A*
Cosmos VM3
A*
Kills:153
Deaths:51
KDR:3
Accuracy:22.228% A
HSR:29.412% A*
Kills:943
Deaths (as MAX Suit):129
Deaths (to MAX Suits):199
KDR:7.31008
Kill Difference:814
Playtime:12.387 hours
Usage:5%
Score:0.612m
Score/min:823
Accuracy (listed only):22.796%
HSR (listed only):33.987%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A
Kills:443
V. Kills:315 140%
Deaths:92
KDR:4.815
Accuracy:33.241% C*
KPH:24 B**
VKPH:17.100 A
Maelstrom Turbo Laser
B*
Kills:268
V. Kills:248 108%
Deaths:78
KDR:3.436
Accuracy:33.809% B+
KPH:17.700 C**
VKPH:16.400 B*
Dual Photon Pods
C*
Kills:208
V. Kills:66 310%
Deaths:16
KDR:13
Accuracy:58.844% B*
KPH:65.300 C+
VKPH:20.700 C*
Light PPA
A++
Kills:182
V. Kills:16 N/A
Deaths:12
KDR:15.167
Accuracy:43.314% C**
KPH:79.700 B**
VKPH:7 A++
Kills:1,101 (893 + 0)
Deaths:198
KDR:5.561
VKDR:3.258
Vehicle Kills:645
Kill Difference:903
Playtime:39.105 hours
Usage:15%
Score:0.789m
Score/min:336
Piloting Accuracy:43.314%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,5911,5874713.369B**0.0226.979%A27.725%B+49.3B*N/A23932.2h9.9B*36.7B
Pulsar LSW 1,1751,1664352.68B**0.6730.507%A+33.448%A60.4B++N/A15319.3h12.3C++40.4B++
Flare VE6 1,1721,1653653.192A++0.1530.081%A+30.129%B*60.4B++N/A23819.3h10B+33.3B++
NS-15M1 1,1741,1633203.634A+0.2929.224%A33.276%A+64.3B**N/A21118.1h10.6B*36.3B++
SVA-88 1,1661,1633942.952B++0.3930.269%A+30.868%B*59B+N/A26819.7h10.5B+34.8B++
Ghost 6346311165.44B*2.0951.232%A++77.813%B**56.3B*N/A16211.2h1.9B++3.8B*
Saron Laser Cannon 758443924.815B**1.4733.241%C*N/A23.9B**17A29318.5h72.3B*217.5B*
S1 4943401761.932A*1.4164.459%B*4.412%B**45.3A++20.5B**4557.5h4.5B**7B**
Blueshift VM5 319319803.988B++0.6423.098%B++38.872%M*63.8A*N/A2255h11.5A+49.9B**
Blueshift VM5 305302803.775B+0.4323.51%B*38.08%M*60.4A++N/A2055h12.2B**51.8B*
VE-H Maw 283275913.022A0.3232.202%A37.091%B**55C*1.6A+1775h9.9B+30.9B+
Maelstrom Turbo Laser 516268783.436B++0.0933.809%B+1.493%D17.6C**16.3B*35715.2h80.4B+237.9B+
Pulsar VS1 267266743.595M0.2530.078%A28.947%A56.6A*N/A2414.7h11.4B**37.8B**
NS-44 Commissioner 2722661621.642B++1.7052.157%A++26.316%B+83.1A*1.9M**3003.2h3.1B*5.9B**
XM98 250248308.267M*4.9248.521%A++88.307%A+57.7A*N/A2534.3h1.8B**3.7B**
Dual Photon Pods 2742081613B**9.6558.844%B*N/A65C+20.6C*4583.2h18.3B+31.2B+
Light PPA 1981821215.167A11.8243.314%C**1.099%C79.1B**7A++3822.3h12.3C**28.4B
C-4 2291741261.381C+1.9725.176%C+N/A102.4B+32.4C*9921.7h1.4C**5.7C**
Cosmos VM3 171169473.596A0.2522.35%B**29.586%A*67.6M+N/A3422.5h9.8A+43.7B+
Corvus VA55 157157642.453A++0.8931.273%A+22.293%C+40.3B++N/A1983.9h10.2B*32.7B**
Cosmos VM3 156153513B+0.3522.228%A29.412%A*56.7A*1.1A+2632.7h11.6B*52.2B*
H-V45 144141622.274B+1.0726.804%B+34.752%A*35.3C**N/A1574h11.5B++42.8B++
NS Decimator 177136512.667A++0.6868.384%B**5.882%M71.6A**21.6B++6471.9h2.8A4.1A
Betelgeuse 54-A 131127432.953C+0.3928.123%B+41.732%A+70.6C*2.2M++3341.8h12.3D-43.9C+
Serpent VE92 8989551.618B+1.7323.283%C+24.719%B*10.7D-N/A588.3h10.7B++45.8B+
Terminus VX-9 8685302.833B*0.5129.48%B*36.471%A37C+N/A1742.3h11.3B+38.5B+
Force-Blade 53513,2880.016C3.3353.247%A++1.961%D0.3CN/A1190.4h1.6B*3B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11790.1h
Medical Applicator5321,8531.6h
Solstice SF0560h
Nanite Revive Grenade02600.1h
Motion Spotter02950.1h
Nano-Armor Kit2154,3413.6h

Check the help document for the dictionary if you want to learn more about words used here.


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