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Harbinger Legionary Brody015[EDIM] Brody015
VS BR 91

KDR: 0.93

Score: 52.1m

Last Seen: Jul 20th, 2019 11:59 PM
- OFFLINE - 38.4 hour(s)

Prestige 1, Battle Rank 91 - Vanu Sovereignty on Miller - Outfit Member of Emerald Immersion[EDIM] Emerald Immersion
VS outfit on Miller

Members: 246
Level Progress (to 92): 9%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HEAT Solstice VE3 L100 Python AP Pulsar C Dual Photon Pods Spear Anti-Vehicle Phalanx Turret Eridani SX5 C75 Viper
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $77,562 MLG Score: 62
Fun Score: N/A
Cheeseburgers Flipped: 2451TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
38.469%11.187%43018119616,0370.4804090.453

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.043%3.344M*-1.478F-4.562T*BODY ++ (~8.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.80.069C+26.8-0.861D--42.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.759%0.498%205212122,41222965971.05052403%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.233%1.946A++-1.006D*-0.907

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.10.584B+37.40.294C*29.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.408%0.57%6307120726,8257816135013.43206199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.499%1.105B**-1.28D**0.894

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.60.284C*14.5-0.156C13.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.324%2.045%881212023,765601722530.625727167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.099%0.38C**-0.593D1.671

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.70.193C++390.025C+57.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.912%14.902%88212127654562490.167653

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.431%0.741B++-3.39T*-0.328

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.4-1.466F9.7-2.06F--14.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.306%12.288%88212127651743330.438898

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.646%0.148C++-0.438C--1.189

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.5-0.028C+5.9-0.208C7.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Emerald Immersion[EDIM] Emerald Immersion
VS outfit on Miller

Members: 246
52.1m277.6%199 (11.9k)179 (10.7k)0.93375771,70676,7931.2681991 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214254928.045%4.033%11303:4812

63% Engineer16% Infiltrator11% Light Assault6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 7th, 2016 5:18 PMMay 15th, 2019 5:51 PMJul 21st, 2019 5:38 AM (2d) (PST)Jul 20th, 2019 9:28 PM (2d) (PST)Jul 20th, 2019 7:59 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8781297490.2460.2630.0100.9300.08962

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,6907,72544,9651516156510,713

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4860.8h/202.5d 25,682 2,892 28,651 271.1k 4,890 13,475 25,971 256.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:438
Deaths:1,054
KDR:0.416
Accuracy:24.788% B++
HSR:16.210% D*
NSX Naginata
M+
Kills:152
Deaths:328
KDR:0.463
Accuracy:37.598% M+
HSR:12.500% F--
Ursa
B**
Kills:91
Deaths:184
KDR:0.495
Accuracy:28.181% B**
HSR:23.077% C+
Flare VE6
A
Kills:70
Deaths:177
KDR:0.395
Accuracy:29.448% A
HSR:10% F-
NS-15M2
S
Kills:53
Deaths:155
KDR:0.342
Accuracy:51.430% S
HSR:20.755% D
Kills:804
Deaths (as Heavy Assault):1,898
Deaths (to Heavy Assaults):17,437
KDR:0.4236
Kill Difference:1,094
Playtime:110.066 hours
Usage:2%
Score:1.075m
Score/min:163
Accuracy (listed only):34.289%
HSR (listed only):16.508%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A+
Kills:5,446
Deaths:13,912
KDR:0.391
Accuracy:30.844% A+
HSR:13.184% D*
Pulsar C
A+
Kills:2,190
Deaths:4,546
KDR:0.482
Accuracy:32.455% A+
HSR:12.420% F-
Serpent VE92
A**
Kills:814
Deaths:1,840
KDR:0.442
Accuracy:35.325% A**
HSR:8.600% F-
NS-11C
M++
Kills:650
Deaths:1,629
KDR:0.399
Accuracy:39.942% M++
HSR:10% F
Thanatos VE70
C++
Kills:605
Deaths:1,550
KDR:0.390
Accuracy:40.718% C++
HSR:11.074% D--
VE-LR Obelisk
M**
Kills:585
Deaths:579
KDR:1.010
Accuracy:55.826% M**
HSR:9.744% F*
Deimos VA29
B
Kills:160
Deaths:541
KDR:0.296
Accuracy:65.174% B
HSR:16.875% C+
VX6-7
B**
Kills:107
Deaths:242
KDR:0.442
Accuracy:30.419% B**
HSR:14.019% D*
Kills:10,557
Deaths (as Engineer):24,839
Deaths (to Engineers):20,496
KDR:0.42502
Kill Difference:14,282
Playtime:3,082.986 hours
Usage:63%
Score:34.142m
Score/min:185
Accuracy (listed only):41.338%
HSR (listed only):11.989%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A+
Kills:5,446
Deaths:13,912
KDR:0.391
Accuracy:30.844% A+
HSR:13.184% D*
Pulsar C
A+
Kills:2,190
Deaths:4,546
KDR:0.482
Accuracy:32.455% A+
HSR:12.420% F-
Eridani SX5
A+
Kills:1,534
Deaths:3,399
KDR:0.451
Accuracy:34.015% A+
HSR:13.755% D-
VE-S Canis
A++
Kills:1,232
Deaths:2,759
KDR:0.447
Accuracy:38.282% A++
HSR:8.036% D**
Serpent VE92
A**
Kills:814
Deaths:1,840
KDR:0.442
Accuracy:35.325% A**
HSR:8.600% F-
NS-11C
M++
Kills:650
Deaths:1,629
KDR:0.399
Accuracy:39.942% M++
HSR:10% F
Thanatos VE70
C++
Kills:605
Deaths:1,550
KDR:0.390
Accuracy:40.718% C++
HSR:11.074% D--
Deimos VA29
B
Kills:160
Deaths:541
KDR:0.296
Accuracy:65.174% B
HSR:16.875% C+
VX6-7
B**
Kills:107
Deaths:242
KDR:0.442
Accuracy:30.419% B**
HSR:14.019% D*
Kills:12,738
Deaths (as Light Assault):30,418
Deaths (to Light Assaults):9,898
KDR:0.41877
Kill Difference:17,680
Playtime:534.886 hours
Usage:11%
Score:5.621m
Score/min:175
Accuracy (listed only):38.575%
HSR (listed only):11.996%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
A+
Kills:1,534
Deaths:3,399
KDR:0.451
Accuracy:34.015% A+
HSR:13.755% D-
VE-S Canis
A++
Kills:1,232
Deaths:2,759
KDR:0.447
Accuracy:38.282% A++
HSR:8.036% D**
NS-61 Emissary
S
Kills:1,118
Deaths:2,549
KDR:0.439
Accuracy:73.404% S
HSR:6.440% F-
NS-44 Commissioner
M+
Kills:1,054
Deaths:2,489
KDR:0.423
Accuracy:60.392% M+
HSR:4.649% F--
VA39 Spectre
B**
Kills:691
Deaths:1,584
KDR:0.436
Accuracy:39.235% B**
HSR:14.472% F-
Spiker
S
Kills:135
Deaths:273
KDR:0.495
Accuracy:80.932% S
HSR:1.481% F*
Phaseshift VX-S
B**
Kills:74
Deaths:127
KDR:0.583
Accuracy:43.282% B**
HSR:18.919% T*
Kills:5,838
Deaths (as Infiltrator):13,180
Deaths (to Infiltrators):13,231
KDR:0.44294
Kill Difference:7,342
Playtime:781.661 hours
Usage:16%
Score:7.568m
Score/min:161
Accuracy (listed only):52.792%
HSR (listed only):9.679%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
A+
Kills:1,534
Deaths:3,399
KDR:0.451
Accuracy:34.015% A+
HSR:13.755% D-
VE-S Canis
A++
Kills:1,232
Deaths:2,759
KDR:0.447
Accuracy:38.282% A++
HSR:8.036% D**
Thanatos VE70
C++
Kills:605
Deaths:1,550
KDR:0.390
Accuracy:40.718% C++
HSR:11.074% D--
Pulsar VS1
A+
Kills:236
Deaths:728
KDR:0.324
Accuracy:30.916% A+
HSR:10.170% D**
Deimos VA29
B
Kills:160
Deaths:541
KDR:0.296
Accuracy:65.174% B
HSR:16.875% C+
CME
M**
Kills:132
Deaths:318
KDR:0.415
Accuracy:46.134% M**
HSR:8.333% F-
Kills:3,899
Deaths (as Combat Medic):9,295
Deaths (to Combat Medics):5,793
KDR:0.41947
Kill Difference:5,396
Playtime:35.057 hours
Usage:1%
Score:0.447m
Score/min:212
Accuracy (listed only):42.540%
HSR (listed only):11.374%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A
Kills:1,143
Deaths:915
KDR:1.249
Accuracy:23.293% A
HSR:13.648% D*
Comet VM2
C++
Kills:998
Deaths:1,121
KDR:0.890
Accuracy:44.512% C++
HSR:1.603% D*
Cosmos VM3
A
Kills:974
Deaths:808
KDR:1.205
Accuracy:23.655% A
HSR:13.963% D*
Comet VM2
C++
Kills:871
Deaths:1,109
KDR:0.785
Accuracy:46.088% C++
HSR:3.330% C-
Quasar VM1
A+
Kills:565
Deaths:557
KDR:1.014
Accuracy:22.515% A+
HSR:10.973% F
Blueshift VM5
A
Kills:460
Deaths:401
KDR:1.147
Accuracy:24.932% A
HSR:12.174% F
NS-10 Burster
C+
Kills:149
Deaths:101
KDR:1.475
Accuracy:28.919% C+
HSR:1.342% D*
Nebula VM20
A
Kills:145
Deaths:120
KDR:1.208
Accuracy:25.064% A
HSR:14.483% D*
NS-10 Burster
C+
Kills:110
Deaths:95
KDR:1.158
Accuracy:29.063% C+
HSR:0.909% D**
NS-20 Gorgon
C-
Kills:102
Deaths:150
KDR:0.680
Accuracy:23.388% C-
HSR:15.686% D
Kills:5,517
Deaths (as MAX Suit):2,688.500
Deaths (to MAX Suits):2,356
KDR:2.05207
Kill Difference:2,828.500
Playtime:306.906 hours
Usage:6%
Score:3.222m
Score/min:175
Accuracy (listed only):29.143%
HSR (listed only):8.811%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A+
Kills:2,139
V. Kills:357 N/A
Deaths:266
KDR:8.041
Accuracy:59.741% B*
KPH:154.700 A+
VKPH:25.800 B++
Antares LC
C++
Kills:248
V. Kills:227 109%
Deaths:1,869
KDR:0.133
Accuracy:32.376% C++
KPH:2.900 D*
VKPH:2.600 D*
Light PPA
D
Kills:151
V. Kills:26 N/A
Deaths:361
KDR:0.418
Accuracy:33.150% D--
KPH:9.600 D*
VKPH:1.700 D
Kills:2,538 (399 + 0)
Deaths:2,496
KDR:1.017
VKDR:0.244
Vehicle Kills:610
Kill Difference:42
Playtime:116.520 hours
Usage:2%
Score:0.677m
Score/min:97
Piloting Accuracy:33.150%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
B**
Kills:273
V. Kills:164 165%
Deaths:338
KDR:0.808
Accuracy:50.598% B**
KPH:14 B
VKPH:8.400 C++
Kills:273 (273 + 0)
Deaths:338
KDR:0.808
VKDR:0.485
Vehicle Kills:164
Kill Difference:65
Playtime:19.531 hours
Usage:0%
Score:0.103m
Score/min:88
Piloting Accuracy:50.598%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:18,461
V. Kills:9,119 202%
Deaths:6,011
KDR:3.071
Accuracy:63.202% A
KPH:34.800 B
VKPH:17.200 B**
L100 Python AP
C++
Kills:3,769
V. Kills:2,315 163%
Deaths:1,588
KDR:2.373
Accuracy:70.085% A+
KPH:30.700 C+
VKPH:18.900 C++
C75 Viper
C**
Kills:1,380
V. Kills:322 427%
Deaths:651
KDR:2.120
Accuracy:42.760% C**
KPH:25.400 C
VKPH:5.900 C--
Skyguard
A*
Kills:1,129
V. Kills:665 170%
Deaths:830
KDR:1.360
Accuracy:43.020% A*
KPH:18.700 B+
VKPH:11 B
L100 Python HESH
C+
Kills:858
V. Kills:142 N/A
Deaths:187
KDR:4.588
Accuracy:50.316% C++
KPH:47 C+
VKPH:7.800 C+
Kills:25,597 (25,597 + 0)
Deaths:9,267
KDR:2.762
VKDR:1.356
Vehicle Kills:12,563
Kill Difference:16,330
Playtime:786.614 hours
Usage:16%
Score:8.250m
Score/min:175
Driving Accuracy:50.316%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:1,209
V. Kills:781 155%
Deaths:490
KDR:2.467
Accuracy:41.305% C
KPH:21 C
VKPH:13.500 C
Supernova PC
C+
Kills:685
V. Kills:339 201%
Deaths:419
KDR:1.635
Accuracy:58.125% B**
KPH:16.400 D
VKPH:8.100 C+
Supernova FPC
C++
Kills:543
V. Kills:598 91%
Deaths:370
KDR:1.468
Accuracy:65.754% A+
KPH:14.300 D--
VKPH:15.700 C++
E540 Halberd
C++
Kills:407
V. Kills:207 196%
Deaths:136
KDR:2.993
Accuracy:48.736% C++
KPH:25.900 C--
VKPH:13.200 C--
M20 Basilisk
C
Kills:92
V. Kills:36 249%
Deaths:70
KDR:1.314
Accuracy:33.725% B+
KPH:14 C-
VKPH:5.500 C
Proton II PPA
D
Kills:87
V. Kills:8 N/A
Deaths:21
KDR:4.143
Accuracy:21.909% C
KPH:23.800 D*
VKPH:2.200 D
Aphelion VEX-4
D--
Kills:80
V. Kills:55 143%
Deaths:58
KDR:1.379
Accuracy:29.427% D
KPH:13.600 D*
VKPH:9.300 D--
Kills:3,103 (1,228 + 1,875)
Deaths:1,564
KDR:1.984
VKDR:1.294
Vehicle Kills:2,024
Kill Difference:1,539
Playtime:169.284 hours
Usage:3%
Score:2.297m
Score/min:226
Driving Accuracy:65.754%
Gunner Accuracy:29.427%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:620
V. Kills:464 133%
Deaths:294
KDR:2.109
Accuracy:75.424% A*
KPH:33.800 C--
VKPH:25.300 B+
Saron HRB-H
C++
Kills:415
V. Kills:364 114%
Deaths:290
KDR:1.431
Accuracy:58.972% B+
KPH:29 C--
VKPH:25.400 C++
Aphelion VEX-4H
C++
Kills:223
V. Kills:227 98%
Deaths:238
KDR:0.937
Accuracy:58.050% A+
KPH:27.200 D
VKPH:27.700 C++
Proton II PPA-H
D--
Kills:72
V. Kills:7 N/A
Deaths:46
KDR:1.565
Accuracy:32.920% C--
KPH:28.600 D*
VKPH:2.800 D--
Kills:1,330 (0 + 1,330)
Deaths:868
KDR:1.532
VKDR:1.224
Vehicle Kills:1,062
Kill Difference:462
Playtime:43.388 hours
Usage:1%
Score:0.884m
Score/min:340
Driving Accuracy:N/A%
Gunner Accuracy:32.920%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B
Kills:530
V. Kills:176 299%
Deaths:382
KDR:1.387
Accuracy:42.308% B
KPH:16.500 C
VKPH:5.500 D
M20 Basilisk
D
Kills:99
V. Kills:48 202%
Deaths:106
KDR:0.934
Accuracy:39.776% C++
KPH:11.200 D-
VKPH:5.400 D
M40 Fury
D--
Kills:95
V. Kills:23 396%
Deaths:77
KDR:1.234
Accuracy:29.999% D
KPH:15.900 D*
VKPH:3.900 D--
M12 Kobalt
D
Kills:82
V. Kills:8 N/A
Deaths:42
KDR:1.952
Accuracy:13.840% D-
KPH:19.400 D*
VKPH:1.900 D
M12 Kobalt
D--
Kills:57
V. Kills:2 N/A
Deaths:25
KDR:2.280
Accuracy:11.426% D*
KPH:24.300 D*
VKPH:0.900 D--
Kills:863 (0 + 863)
Deaths:632
KDR:1.366
VKDR:0.407
Vehicle Kills:257
Kill Difference:231
Playtime:53.593 hours
Usage:1%
Score:0.397m
Score/min:124
Driving Accuracy:N/A%
Gunner Accuracy:11.426%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HEAT 27,58018,4616,0113.071C2.1463.202%AN/A34.8B17.2B**175530.9h9.2D*14.5C
Solstice VE3 5,6935,44613,9120.391D0.5430.844%A+13.184%D*7.7DN/A23708.5h22.8D--73.8C+
L100 Python AP 6,0843,7691,5882.373C-1.4470.085%A+N/A30.7C+18.9C++198122.8h8.1D11.6C+
Pulsar C 2,3082,1904,5460.482C-0.4532.455%A+12.42%F-8.2D-N/A24267h20.1F-62C+
Dual Photon Pods 2,4962,1392668.041C**7.1159.741%B*N/A155A+25.9B++58513.8h25.5C+42.7C*
Spear Anti-Vehicle Phalanx Turret 3,3271,9498252.362D1.4354.668%B**2.052%D--27.6D19.5C+20470.7h15.2D**27.7C
Eridani SX5 1,6081,5343,3990.451D0.4834.015%A+13.755%D-12.1D-N/A32127h16.9D*49.7C++
C75 Viper 1,7021,3806512.12C1.1942.76%C**N/A25.4C5.9C--13154.3h15C+35.1C++
C-4 2,0411,3551,4350.944C0.0128.736%B+N/A63.6C32.2C*57421.3h1.9D6.7C+
VE-S Canis 1,3551,2322,7590.447D0.4938.282%A++8.036%D**8.2D--N/A28150.5h34.4T*89.8D--
Saron HRB 1,9901,2094902.467C--1.5341.305%CN/A21C13.5C18657.7h27.8D67.4D
Proximity Mine 1,1581,1576981.658D0.7237.58%DN/A79.2D-N/A23714.6h1.9C+5.1C
Cosmos VM3 1,1811,1439151.249C0.3223.293%A13.648%D*20.3DN/A5456.2h16.2D-69.4B+
Skyguard 1,7941,1298301.36D0.4343.02%A*1.24%D18.7B+11B15060.4h135.8C315.6B++
NS-61 Emissary 1,2831,1182,5490.439C--0.4973.404%S6.44%F-6D--N/A24186.7h68.8T*93.7D--
MANA Anti-Vehicle Turret 1,9391,0981,5330.716D-0.2263.07%C++1.184%D*10980S8410S20487230.1h13.1C+20.8C+
NS-44 Commissioner 1,1071,0542,4890.423C--0.5160.392%M+4.649%F--6.8D--N/A20154.7h5.1D-8.4B+
Rocklet Rifle 2,0331,0272,1230.484C-0.4567.455%A++N/A28.2C+27.6C**40636.4h45.5C--67.5C*
Comet VM2 1,7299981,1210.89C+0.0444.512%C++1.603%D*6.8D-4.9B55147.8h34.7D--77.9C--
Cosmos VM3 1,0049748081.205C0.2723.655%A13.963%D*19.6DN/A4949.6h17.1D-72.5C*
Tank Mine 1,4039364292.182C+1.2529.838%CN/A99.6C+49.7C-7649.4h1.6B+5.5B+
Comet VM2 1,4808711,1090.785C0.1546.088%C++3.33%C-5.9D--4.2C-43146.7h42.1D--91.4D
L100 Python HESH 1,0008581874.588D3.6550.316%C++N/A47.1C+7.8C+23818.2h3.5C+7C*
Serpent VE92 8728141,8400.442C--0.4935.325%A**8.6%F-6.7D--N/A22121.2h30.7T*86.9D
VA39 Spectre 7366911,5840.436D0.5039.235%B**14.472%F-9D-N/A3076.7h8.8D*22.5C+
Supernova PC 1,0246854191.635C--0.7058.125%B**2.336%C+16.4D8.1C+16041.7h8.3D**14.3D
NS-11C 7076501,6290.399D0.5339.942%M++10%F5.7D--N/A20113.9h39.8T*99.7D
Spear Anti-Vehicle Phalanx Tower 1,0316415012.82C--11.8955.549%B+1.092%D*63.5B*38.6B++36310.1h7B++12.6B*
E540 Halberd-H 1,0846202942.109D1.1875.424%A*N/A33.9C--25.4B+32518.3h13.8T*18.3F
Thanatos VE70 6356051,5500.39D0.5440.718%C++11.074%D--10.2D-N/A3259.4h6.2D15.3C+
VE-LR Obelisk 6315855791.01C0.0855.826%M**9.744%F*16.2D1.3B*4836.1h25.6T*45.9F
Quasar VM1 5775655571.014C0.0822.515%A+10.973%F13D-N/A4243.4h15.8C+70B+
Supernova FPC 1,1415433701.468D0.5365.754%A+1.657%C-14.3D--15.7C++39738.1h9.7F--14.8D*
M20 Basilisk 7065303821.387D0.4542.308%B5.66%C+16.5C5.5D11932.2h97.2C++229.9B
Frag Grenade 4754681468N/A467.0741.456%DN/A275.3D--4.1C--8781.7h5D--12.1D
Blueshift VM5 4654604011.147C--0.2124.932%A12.174%F13.6D*N/A3733.8h17.3C69.5B+
Orion VS54 4514381,0540.416D0.5224.788%B++16.21%D*13.8DN/A8331.8h15.1C-60.8C++
Saron HRB-H 7794152901.431D0.5058.972%B+N/A29C--25.5C*31114.3h43.7F-74.1D*
E540 Halberd 6144071362.993C--2.0648.736%C++1.72%C-25.9C--13.2C--25115.7h6.7D13.8C
Hunter QCX 4033571,4740.242D0.6973.061%A++4.762%D**4.4D--N/A1581.4h6.5C++8.8B
Orbital Strike Uplink 5023211321U320.07287.815%UN/A200.6U113.1U11691.6h2.1T*0.7T*
M20 Basilisk 4592971362.184D*1.2568.35%A++3.704%C47.9C**26.1B++3166.2h125.6C+183.7B+
Xiphos Anti-Personnel Phalanx Tower 288285835.625C--34.6924.713%C--N/A356.3B+3.8D--11860.8h6.8B+27.5B+
L-30R Vektor 4372733380.808C--0.1350.598%B**N/A14B8.4C++8819.5h130.6D258.1C+
Hades VSH4 4252708470.319C--0.6174.336%B*N/A13.1C7.5C13020.6h9.3C+12.6C*
Antares LC 4752481,8690.133D-0.8032.376%C++N/A2.9D*2.6D*2887h347.6F--1073.6F-
Pulsar VS1 2412367280.324D0.6130.916%A+10.17%D**9D-N/A4626.3h24.9F**80.6C
Aphelion VEX-4H 4502232380.937C-0.0058.05%A+N/A27.2D27.7C++4648.2h129.2F--222.5D*
Aspis Anti-Aircraft Phalanx Turret 3551921401.371D0.4427.471%C**N/A8.6C-7.3D12822.2h183.8D669.1C+
Deimos VA29 1631605410.296D-0.6465.174%B16.875%C+7.2D*N/A2422.3h4.5T-6.8D-
NSX Naginata 1701523280.463D-0.4737.598%M+12.5%F--6.2D*N/A2924.7h39.9T*106D--
Light PPA 1771513610.418C-0.5233.15%D--N/A9.6D*1.7D4815.7h39F--117.7F-
Hoplon Anti-Aircraft Phalanx Tower 247149437.25C*36.3222.924%D-N/A165.6B*108.9C**7800.9h15.9B++69.5B+
NS-10 Burster 2661491011.475B*0.5428.919%C+1.342%D*2.8D*2.2D-3552.6h225.4F-779.5D*
Nebula VM20 1511451201.208C-0.2725.064%A14.483%D*19.1D-N/A587.6h25F--99.9C+
Spiker 1571352730.495C--0.4480.932%S1.481%F*5.1D*N/A2726.5h68.4T*84.5F**
CME 1431323180.415D-0.5246.134%M**8.333%F-3.7D**N/A1435.8h61.6T*133.5T
G30 Walker 206129622.081D--1.1559.346%A*2.326%C--37.9C*22.6B+2753.4h272.5D-459.2C**
NS-10 Burster 196110951.158C++0.2229.063%C+N/A2.1F1.7D**2952.1h306.5T*1054.5F--
S1 1951097220.151D--0.7872.804%A++1.835%D10.7D--8.4D42210.2h11.1F-15.2C-
VX6-7 1191072420.442D0.4930.419%B**14.019%D*9D-1B**4511.9h25.3T-83D
NS-20 Gorgon 1061021500.68C-0.2523.388%C-15.686%D11DN/A349.3h19.4B*83B*
M20 Basilisk 147991060.934D--0.0039.776%C++5.051%C+11.1D-5.4D1688.9h136.9D344.3C
M40 Fury 11895771.234D-0.3029.999%D2.105%B+15.8D*3.8D*1076h21.1D-70.3D--
M20 Basilisk 12892701.314D0.3833.725%B+2.174%D*13.9C-5.5C936.6h99D293.5C+
Ursa 98911840.495D-0.4428.181%B**23.077%C+13D-1B**587h15.2D*53.8C++
Proton II PPA 9587214.143D3.2121.909%C1.149%D-23.5D*2.2D793.7h19F--86.9F-
M12 Kobalt 9082421.952D--1.0213.84%D-12.195%D*19.5D*1.9D954.2h34.2F--247.4D*
Aphelion VEX-4 13580581.379D0.4529.427%D1.25%D*13.6D*9.3D--1665.9h98.1D*333.2F
Phaseshift VX-S 78741270.583D-0.3543.282%B**18.919%T*8.7D*N/A298.5h18.3T*42.2T*
Proton II PPA-H 7972461.565D-0.6332.92%C--1.389%C28.8D*2.8D--2032.5h22.1F**67.2F-
Flare VE6 75701770.395D--0.5429.448%A10%F-9.7D*N/A687.2h20T67.8C
M12 Kobalt 5957252.28D1.3511.426%D*19.298%C*24.8D*N/A1122.3h25.1D--219.3D*
NS-15M2 60531550.342D0.5951.43%S20.755%D3.6D**N/A4614.8h85.8T*166.9T
MANA Anti-Personnel Turret 5451700.729N/A0.2041.356%UN/A510U30U2319900.1h154.9T*374.6T*
Xiphos Anti-Personnel Phalanx Turret 7350153.333N/A2.4025.77%UN/A500U230U1437600.1h140.6T*545.4T*

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator18932,1403.3h
Nano-Armor Kit2,2941,932,941173.3h
Spawn Beacon216131.7h
Nanite Revive Grenade04630.1h
Anti-Vehicle MANA Turret1283,5036.5h
Rampart Wall531,3006h
Hoplon Anti-Aircraft Phalanx Tower77921.9h
Xiphos Anti-Personnel Tower177522.7h
Bunker0720.5h
Structure Shield Module24651.1h
Repair Module151,7874.2h
Skywall Shield Emitter67361.7h
Cortium Silo25241h
Turret AI Module141,8254h
Blast Wall21230.4h
Motion Spotter91070.4h
Deconstruction Tool34,1040.9h
Welding Device09360.2h
Spear Anti-Vehicle Tower181,0893.5h
Spitfire Auto-Turret1954,1015.2h
Recon Detection Device1331,3224.6h
Smoke Grenade0530h
Ammunition Package2223,4879.4h
Shield Recharging Field12930.1h
Anti-Infantry MANA Turret131520.4h
Routing Spire0620.1h
Pain Spire126071.8h
The Flail11911.1h
Flail Targeting Dart1101,11417.5h
Router31690.6h
Elysium Spawn Tube56001.2h
Light Vehicle Terminal52291.6h
Light Air Terminal0540.5h
Orbital Strike Target Designator14019413.5h
IPC Targeting Dart8531.5h
Vehicle Gate43511.4h
Pillbox3750.3h
Alarm Module01610.2h

Check the help document for the dictionary if you want to learn more about words used here.


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