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Paragon Prefect Brody015[EDIM] Brody015
VS BR 155

KDR: 0.96

Score: 56.9m

Last Seen: Nov 13th, 2019 9:04 PM
- ONLINE NOW

Prestige 1, Battle Rank 100 (155 total) - Vanu Sovereignty on Miller - Outfit Member of Emerald Immersion[EDIM] Emerald Immersion
VS outfit on Miller

Members: 136
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HEAT L100 Python AP Solstice VE3 Dual Photon Pods Pulsar C Spear Anti-Vehicle Phalanx Turret Eridani SX5 C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $83,817 MLG Score: 67
Fun Score: N/A
Cheeseburgers Flipped: 2605TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
39.729%11.176%44421119817,4840.4898440.472

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.291%3.344M*-1.478F-4.562T*BODY ++ (~8.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.10.069C+28.6-0.861D--43.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.041%0.469%217212172,77025046621.10623418%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.2%1.946A++-1.006D*-0.907

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.50.584B+36.10.294C*28.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.474%0.537%6657121231,6478741160703.62011197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.254%1.105B**-1.28D**0.894

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.50.284C*14.4-0.156C13.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.793%2.097%831212073,910657423150.594677169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.158%0.38C**-0.593D1.671

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.80.193C++38.90.025C+58.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.905%14.863%83212177674897500.156626

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.354%0.741B++-3.39T*-0.328

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.6-1.466F9.8-2.06F--14.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.076%12.322%83212177711902340.40515

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.677%0.148C++-0.438C--1.189

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.6-0.028C+5.9-0.208C7.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Emerald Immersion[EDIM] Emerald Immersion
VS outfit on Miller

Members: 136
56.9m275.2%199 (11.9k)179 (10.7k)0.9616480,12083,3161.30236155 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1219280828.61%3.882%11103:4915

64% Engineer16% Infiltrator11% Light Assault6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 7th, 2016 5:18 PMMay 15th, 2019 5:51 PMNov 14th, 2019 4:45 AM (8h) (PST)Nov 13th, 2019 6:10 PM (18h) (PST)Nov 13th, 2019 5:04 PM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9341268080.2520.2620.0100.9480.09267

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,0237,56648,4571516157610,752

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5295.5h/220.6d 28,387 3,110 31,466 301.3k 5,285 14,508 29,355 296.7m

EngineerCLASS DETAILS: Engineer
Solstice VE3
A+
Kills:5,478
Deaths:14,048
KDR:0.390
Accuracy:30.849% A+
HSR:13.162% D*
Pulsar C
A+
Kills:2,207
Deaths:4,626
KDR:0.477
Accuracy:32.523% A+
HSR:12.506% F-
Serpent VE92
A*
Kills:914
Deaths:2,094
KDR:0.436
Accuracy:34.368% A*
HSR:9.190% F-
VE-LR Obelisk
M**
Kills:785
Deaths:757
KDR:1.037
Accuracy:56.680% M**
HSR:11.210% F--
NS-11C
M+
Kills:743
Deaths:1,842
KDR:0.403
Accuracy:38.888% M+
HSR:9.690% F
Thanatos VE70
C++
Kills:611
Deaths:1,570
KDR:0.389
Accuracy:40.513% C++
HSR:11.129% D--
Deimos VA29
B
Kills:160
Deaths:542
KDR:0.295
Accuracy:65.055% B
HSR:16.875% C+
VX6-7
B**
Kills:139
Deaths:321
KDR:0.433
Accuracy:29.492% B**
HSR:15.827% D-
Zenith VX-5
B+
Kills:81
Deaths:226
KDR:0.358
Accuracy:27.374% B+
HSR:14.815% D*
Kills:11,118
Deaths (as Engineer):26,026
Deaths (to Engineers):22,626
KDR:0.42719
Kill Difference:14,908
Playtime:3,366.317 hours
Usage:64%
Score:37.558m
Score/min:186
Accuracy (listed only):39.527%
HSR (listed only):12.712%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
M**
Kills:439
Deaths:1,858
KDR:0.236
Accuracy:40.795% M**
HSR:14.351% F-
Orion VS54
B++
Kills:438
Deaths:1,054
KDR:0.416
Accuracy:24.788% B++
HSR:16.210% D*
Ursa
A*
Kills:120
Deaths:473
KDR:0.254
Accuracy:35.811% A*
HSR:20% D
Flare VE6
A*
Kills:82
Deaths:328
KDR:0.250
Accuracy:34.694% A*
HSR:12.195% F-
NS-15M2
S
Kills:70
Deaths:328
KDR:0.213
Accuracy:50.183% S
HSR:15.714% D*
Kills:1,149
Deaths (as Heavy Assault):4,041
Deaths (to Heavy Assaults):18,658
KDR:0.28434
Kill Difference:2,892
Playtime:123.778 hours
Usage:2%
Score:1.211m
Score/min:163
Accuracy (listed only):37.254%
HSR (listed only):15.694%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A+
Kills:5,478
Deaths:14,048
KDR:0.390
Accuracy:30.849% A+
HSR:13.162% D*
Pulsar C
A+
Kills:2,207
Deaths:4,626
KDR:0.477
Accuracy:32.523% A+
HSR:12.506% F-
Eridani SX5
A+
Kills:1,543
Deaths:3,452
KDR:0.447
Accuracy:33.925% A+
HSR:13.675% D-
VE-S Canis
A++
Kills:1,315
Deaths:2,993
KDR:0.439
Accuracy:37.888% A++
HSR:8.213% D**
Serpent VE92
A*
Kills:914
Deaths:2,094
KDR:0.436
Accuracy:34.368% A*
HSR:9.190% F-
NS-11C
M+
Kills:743
Deaths:1,842
KDR:0.403
Accuracy:38.888% M+
HSR:9.690% F
Thanatos VE70
C++
Kills:611
Deaths:1,570
KDR:0.389
Accuracy:40.513% C++
HSR:11.129% D--
Deimos VA29
B
Kills:160
Deaths:542
KDR:0.295
Accuracy:65.055% B
HSR:16.875% C+
VX6-7
B**
Kills:139
Deaths:321
KDR:0.433
Accuracy:29.492% B**
HSR:15.827% D-
Zenith VX-5
B+
Kills:81
Deaths:226
KDR:0.358
Accuracy:27.374% B+
HSR:14.815% D*
Kills:13,191
Deaths (as Light Assault):31,714
Deaths (to Light Assaults):10,829
KDR:0.41594
Kill Difference:18,523
Playtime:581.867 hours
Usage:11%
Score:6.105m
Score/min:175
Accuracy (listed only):37.088%
HSR (listed only):12.508%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
A+
Kills:1,543
Deaths:3,452
KDR:0.447
Accuracy:33.925% A+
HSR:13.675% D-
NS-61 Emissary
S
Kills:1,388
Deaths:3,113
KDR:0.446
Accuracy:74.891% S
HSR:5.764% F-
VE-S Canis
A++
Kills:1,315
Deaths:2,993
KDR:0.439
Accuracy:37.888% A++
HSR:8.213% D**
NS-44 Commissioner
M+
Kills:1,054
Deaths:2,489
KDR:0.423
Accuracy:60.392% M+
HSR:4.649% F--
VA39 Spectre
B**
Kills:691
Deaths:1,584
KDR:0.436
Accuracy:39.235% B**
HSR:14.472% F-
Spiker
S
Kills:135
Deaths:273
KDR:0.495
Accuracy:80.932% S
HSR:1.481% F*
Phaseshift VX-S
B*
Kills:76
Deaths:130
KDR:0.585
Accuracy:43.065% B*
HSR:18.421% T*
Beamer VS3
M*
Kills:53
Deaths:814
KDR:0.065
Accuracy:50.201% M*
HSR:11.321% D**
Manticore SX40
S
Kills:52
Deaths:199
KDR:0.261
Accuracy:74.182% S
HSR:5.769% F--
Kills:6,307
Deaths (as Infiltrator):15,047
Deaths (to Infiltrators):14,156
KDR:0.41915
Kill Difference:8,740
Playtime:848.833 hours
Usage:16%
Score:8.181m
Score/min:161
Accuracy (listed only):54.968%
HSR (listed only):9.307%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
A+
Kills:1,543
Deaths:3,452
KDR:0.447
Accuracy:33.925% A+
HSR:13.675% D-
VE-S Canis
A++
Kills:1,315
Deaths:2,993
KDR:0.439
Accuracy:37.888% A++
HSR:8.213% D**
Thanatos VE70
C++
Kills:611
Deaths:1,570
KDR:0.389
Accuracy:40.513% C++
HSR:11.129% D--
Pulsar VS1
A+
Kills:236
Deaths:728
KDR:0.324
Accuracy:30.916% A+
HSR:10.170% D**
CME
M**
Kills:212
Deaths:747
KDR:0.284
Accuracy:47.281% M**
HSR:8.019% F--
Deimos VA29
B
Kills:160
Deaths:542
KDR:0.295
Accuracy:65.055% B
HSR:16.875% C+
Kills:4,077
Deaths (as Combat Medic):10,032
Deaths (to Combat Medics):6,240
KDR:0.4064
Kill Difference:5,955
Playtime:38.194 hours
Usage:1%
Score:0.480m
Score/min:210
Accuracy (listed only):42.596%
HSR (listed only):11.347%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A
Kills:1,248
Deaths:1,042
KDR:1.198
Accuracy:23.107% A
HSR:13.862% D*
Cosmos VM3
B**
Kills:1,102
Deaths:930
KDR:1.185
Accuracy:23.343% B**
HSR:12.976% D*
Comet VM2
C++
Kills:1,003
Deaths:1,141
KDR:0.879
Accuracy:44.383% C++
HSR:1.595% D*
Comet VM2
C++
Kills:884
Deaths:1,129
KDR:0.783
Accuracy:45.912% C++
HSR:3.281% C-
Quasar VM1
A
Kills:565
Deaths:557
KDR:1.014
Accuracy:22.515% A
HSR:10.973% F
Blueshift VM5
B**
Kills:460
Deaths:401
KDR:1.147
Accuracy:24.932% B**
HSR:12.174% F
NS-10 Burster
C+
Kills:167
Deaths:114
KDR:1.465
Accuracy:28.832% C+
HSR:1.198% D*
NS-20 Gorgon
C+
Kills:153
Deaths:222
KDR:0.689
Accuracy:26.498% C+
HSR:13.726% D--
Nebula VM20
A
Kills:151
Deaths:130
KDR:1.162
Accuracy:25.165% A
HSR:14.570% D*
NS-10 Burster
C+
Kills:122
Deaths:109
KDR:1.119
Accuracy:28.918% C+
HSR:0.820% D**
Kills:5,855
Deaths (as MAX Suit):2,887.500
Deaths (to MAX Suits):2,508
KDR:2.02771
Kill Difference:2,967.500
Playtime:326.227 hours
Usage:6%
Score:3.403m
Score/min:174
Accuracy (listed only):29.360%
HSR (listed only):8.517%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A+
Kills:2,495
V. Kills:414 N/A
Deaths:267
KDR:9.345
Accuracy:59.673% B*
KPH:153.200 A+
VKPH:25.400 B++
Antares LC
C++
Kills:294
V. Kills:255 115%
Deaths:1,876
KDR:0.157
Accuracy:32.316% C++
KPH:3 D*
VKPH:2.600 D*
Light PPA
D
Kills:191
V. Kills:30 N/A
Deaths:361
KDR:0.529
Accuracy:33.073% D--
KPH:11.200 D--
VKPH:1.800 D
Kills:2,980 (485 + 0)
Deaths:2,504
KDR:1.190
VKDR:0.279
Vehicle Kills:699
Kill Difference:476
Playtime:131.992 hours
Usage:2%
Score:0.772m
Score/min:98
Piloting Accuracy:33.073%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
B**
Kills:275
V. Kills:165 166%
Deaths:338
KDR:0.814
Accuracy:50.622% B**
KPH:14 C++
VKPH:8.400 C+
Kills:275 (275 + 0)
Deaths:338
KDR:0.814
VKDR:0.488
Vehicle Kills:165
Kill Difference:63
Playtime:19.652 hours
Usage:0%
Score:0.104m
Score/min:88
Piloting Accuracy:50.622%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:20,981
V. Kills:10,381 202%
Deaths:6,058
KDR:3.463
Accuracy:62.808% B**
KPH:35.200 B
VKPH:17.400 B**
L100 Python AP
B
Kills:5,849
V. Kills:3,503 167%
Deaths:1,617
KDR:3.617
Accuracy:68.935% A+
KPH:33.400 C++
VKPH:20 B
C75 Viper
C**
Kills:1,380
V. Kills:322 427%
Deaths:651
KDR:2.120
Accuracy:42.760% C**
KPH:25.400 C
VKPH:5.900 C--
Skyguard
A*
Kills:1,316
V. Kills:771 170%
Deaths:837
KDR:1.572
Accuracy:43.221% A*
KPH:18.700 B+
VKPH:11 B
L100 Python HESH
C*
Kills:858
V. Kills:142 N/A
Deaths:187
KDR:4.588
Accuracy:50.316% C*
KPH:47 C+
VKPH:7.800 C+
Kills:30,384 (30,384 + 0)
Deaths:9,350
KDR:3.250
VKDR:1.617
Vehicle Kills:15,119
Kill Difference:21,034
Playtime:913.449 hours
Usage:17%
Score:9.865m
Score/min:180
Driving Accuracy:50.316%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:1,223
V. Kills:786 155%
Deaths:493
KDR:2.481
Accuracy:41.321% C
KPH:20.700 C
VKPH:13.300 C
Supernova PC
C+
Kills:685
V. Kills:339 201%
Deaths:419
KDR:1.635
Accuracy:57.830% B*
KPH:16.300 D
VKPH:8.100 C+
Supernova FPC
C++
Kills:578
V. Kills:610 95%
Deaths:370
KDR:1.562
Accuracy:64.647% A
KPH:14.900 D--
VKPH:15.700 C++
E540 Halberd
C++
Kills:433
V. Kills:216 200%
Deaths:137
KDR:3.161
Accuracy:47.882% C++
KPH:26.300 C-
VKPH:13.100 C--
M20 Basilisk
B+
Kills:108
V. Kills:39 270%
Deaths:70
KDR:1.543
Accuracy:33.598% B+
KPH:15.400 C
VKPH:5.600 C
Proton II PPA
D
Kills:96
V. Kills:9 N/A
Deaths:21
KDR:4.571
Accuracy:21.375% C
KPH:24.400 D--
VKPH:2.300 D
Aphelion VEX-4
D--
Kills:80
V. Kills:55 143%
Deaths:58
KDR:1.379
Accuracy:29.427% D
KPH:13.600 D*
VKPH:9.300 D--
Kills:3,203 (1,263 + 1,940)
Deaths:1,568
KDR:2.043
VKDR:1.310
Vehicle Kills:2,054
Kill Difference:1,635
Playtime:173.239 hours
Usage:3%
Score:2.402m
Score/min:231
Driving Accuracy:64.647%
Gunner Accuracy:29.427%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:646
V. Kills:483 133%
Deaths:294
KDR:2.197
Accuracy:75.562% A*
KPH:33.800 C--
VKPH:25.300 B+
Saron HRB-H
C++
Kills:415
V. Kills:364 114%
Deaths:290
KDR:1.431
Accuracy:58.972% B+
KPH:29 C--
VKPH:25.400 C++
Aphelion VEX-4H
C+
Kills:223
V. Kills:227 98%
Deaths:238
KDR:0.937
Accuracy:57.919% A+
KPH:26.900 D
VKPH:27.400 C+
Proton II PPA-H
D
Kills:85
V. Kills:11 N/A
Deaths:46
KDR:1.848
Accuracy:30.888% D
KPH:29.200 D*
VKPH:3.800 D
Kills:1,369 (0 + 1,369)
Deaths:868
KDR:1.577
VKDR:1.250
Vehicle Kills:1,085
Kill Difference:501
Playtime:44.617 hours
Usage:1%
Score:0.923m
Score/min:345
Driving Accuracy:N/A%
Gunner Accuracy:30.888%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B
Kills:549
V. Kills:184 297%
Deaths:383
KDR:1.433
Accuracy:42.295% B
KPH:16.600 C
VKPH:5.600 D
M20 Basilisk
D
Kills:107
V. Kills:50 210%
Deaths:108
KDR:0.991
Accuracy:38.525% C+
KPH:11.700 D-
VKPH:5.500 D
M40 Fury
D--
Kills:96
V. Kills:24 384%
Deaths:77
KDR:1.247
Accuracy:29.883% D
KPH:15.800 D*
VKPH:4 D--
M12 Kobalt
D
Kills:93
V. Kills:8 N/A
Deaths:42
KDR:2.214
Accuracy:13.479% D-
KPH:19.900 D*
VKPH:1.700 D
M12 Kobalt
D-
Kills:59
V. Kills:3 N/A
Deaths:25
KDR:2.360
Accuracy:11.392% D*
KPH:23.900 D*
VKPH:1.200 D-
Kills:904 (0 + 904)
Deaths:635
KDR:1.424
VKDR:0.424
Vehicle Kills:269
Kill Difference:269
Playtime:55.346 hours
Usage:1%
Score:0.422m
Score/min:127
Driving Accuracy:N/A%
Gunner Accuracy:11.392%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HEAT 31,36220,9816,0583.463C2.5062.808%B**N/A35.2B17.4B**177595.3h9.1D*14.5C
L100 Python AP 9,3525,8491,6173.617C2.6668.935%A+N/A33.4C++20B208175.3h8.1D11.7C+
Solstice VE3 5,7305,47814,0480.39C--0.5730.849%A+13.162%D*7.7DN/A23714.6h22.8D--74C++
Dual Photon Pods 2,9092,4952679.345B+8.3859.673%B*N/A153.1A+25.4B++56616.3h25.6C+42.8C*
Pulsar C 2,3252,2074,6260.477C-0.4832.523%A+12.506%F-8.2D-N/A24268.9h20.2F-62C+
Spear Anti-Vehicle Phalanx Turret 3,6042,1289002.364D1.4054.654%B**1.927%D--27.5D19.1C20277.3h15.3D**27.9C
Eridani SX5 1,6181,5433,4520.447D0.5133.925%A+13.675%D-12D-N/A32128.2h17D--50.2C++
C-4 2,2001,4681,5430.951C0.0128.555%B+N/A63.8C-31.8C*57523h1.9D6.6C+
NS-61 Emissary 1,6091,3883,1130.446C-0.5274.891%S5.764%F-6.1D--1B++25228.7h73.5T*98.2D*
C75 Viper 1,7021,3806512.12C-1.1642.76%C**N/A25.4C5.9C--13654.3h15C+35.1C*
Skyguard 2,0871,3168371.572D0.6143.221%A*1.292%D18.7B+11B15470.3h139.6C323.1B++
VE-S Canis 1,4451,3152,9930.439D0.5237.888%A++8.213%D**8.3D--N/A28158h33.5T*88.5D--
Proximity Mine 1,2781,2777581.685D0.7237.5%C--N/A79.8D-N/A23916h1.9C++5.1C+
Cosmos VM3 1,2891,2481,0421.198C0.2423.107%A13.862%D*20.3DN/A5461.6h16.7D72.2B+
Saron HRB 2,0091,2234932.481C--1.5241.321%CN/A20.7C13.3C18459.1h28.1D68.1D
MANA Anti-Vehicle Turret 2,0191,1451,5680.73D-0.2363.428%C++1.135%D11450U8740U6433080.1h13.2C+20.8C++
Rocklet Rifle 2,1891,1102,3020.482C-0.4866.989%A+N/A28C+27.2C*40539.6h45.2C--67.5C*
Cosmos VM3 1,1401,1029301.185C0.2223.343%B**12.976%D*20DN/A5155h17.3D74.1C*
Tank Mine 1,5991,0714652.303C+1.3429.961%CN/A106C+52.3C79010.1h1.6B+5.3B+
NS-44 Commissioner 1,1071,0542,4890.423C-0.5460.392%M+4.649%F--6.8D--N/A20154.7h5.1D-8.4B+
Comet VM2 1,7361,0031,1410.879C+0.0844.383%C++1.595%D*6.7D4.9B+54150.4h35.2D--79.2C-
Serpent VE92 9849142,0940.436D0.5334.368%A*9.19%F-7.2D--N/A23127.8h29.6T*86.1D
Comet VM2 1,5018841,1290.783C0.1845.912%C++3.281%C-5.9D--4.1C-43149.3h42.3D--92.1C--
L100 Python HESH 1,0008581874.588C--3.6350.316%C*N/A47.1C+7.8C+24818.2h3.5C++7C**
VE-LR Obelisk 8537857571.037C0.0856.68%M**11.21%F--16.1D1.4B**4748.9h27.2T*48F-
NS-11C 8077431,8420.403D0.5638.888%M+9.69%F6.2D--N/A22120.6h38T*97.6D
VA39 Spectre 7366911,5840.436D0.5339.235%B**14.472%F-9D-N/A3176.8h8.8D*22.5C+
Supernova PC 1,0246854191.635D0.6757.83%B*2.336%C++16.3D8.1C+16441.9h8.3D**14.4C--
Spear Anti-Vehicle Phalanx Tower 1,0486515013.02C--12.0655.813%B+1.075%D*63.2B*38.5B++36710.3h7.1B++12.7B*
E540 Halberd-H 1,1296462942.197C--1.2475.562%A*N/A33.8C--25.3B+33419.1h13.9T-18.4F
Thanatos VE70 6426111,5700.389D0.5740.513%C++11.129%D--10.2D--N/A3260h6.2D15.4C+
Supernova FPC 1,1885783701.562D0.6064.647%A1.557%C-14.9D--15.7C++41338.9h9.3F--14.4D--
Quasar VM1 5775655571.014C0.0522.515%A10.973%F13D-N/A4343.4h15.8C+70B+
M20 Basilisk 7335493831.433D0.4742.295%B5.464%C+16.6C5.6D12333h97.4C++230.4B
Plasma Grenade 5145051505N/A504.0441.989%C-N/A280.6D-5C-8961.8h5D--11.9D
Blueshift VM5 4654604011.147C--0.1924.932%B**12.174%F13.6D*N/A3733.8h17.3C69.5B+
NSX Naginata 4884391,8580.236D--0.7340.795%M**14.351%F-5.7D**N/A2277.1h50.1T*122.9D**
Orion VS54 4514381,0540.416D0.5524.788%B++16.21%D*13.8DN/A8631.8h15.1C60.8C++
E540 Halberd 6494331373.161C--2.2047.882%C++1.617%C-26.2C-13.1C--25516.5h6.7D14C
Saron HRB-H 7794152901.431D0.4758.972%B+N/A29C--25.5C++31714.3h43.7F74.1D*
Hunter QCX 4033571,4790.241D0.7273.055%A++4.762%D**4.4D--N/A1581.5h6.5C++8.9B
Orbital Strike Uplink 5053231323U322.04284.553%UN/A201.9U113.8U11811.6h2.2T*0.8T*
Xiphos Anti-Personnel Phalanx Tower 305300837.5C-36.5425.23%C-N/A375B+6.3C--11280.8h7.7B+30.4B+
Hades VSH4 4732989770.305C--0.6674.483%B*N/A12.3C7.2C12724.2h9.8C13.1C++
M20 Basilisk 4592971362.184D*1.2268.35%A++3.704%C47.9C**26.1B++3196.2h125.6C+183.7B+
Antares LC 5492941,8760.157D-0.8032.316%C++N/A3D*2.6D*2898.6h342.3F-1059.1F
L-30R Vektor 4402753380.814D0.1550.622%B**N/A14C++8.4C+8819.7h131.9D-260.6C+
Pulsar VS1 2412367280.324D0.6430.916%A+10.17%D**9D-N/A4826.3h24.9F*80.6C
Aphelion VEX-4H 4502232380.937C-0.0257.919%A+N/A26.9D27.3C+4728.3h130.3F--225D*
CME 2402127470.284D*0.6847.281%M**8.019%F--3.8D*N/A1256.1h59.3T*125.3F*
Aspis Anti-Aircraft Phalanx Turret 3591941471.32D-0.3627.801%B+N/A8.4C-7.1D12623.2h190.7D-685.9C+
Light PPA 2211913610.529D0.4333.073%D--N/A11.2D--1.8D5217.1h35.3F106.6F
NS-10 Burster 2951671141.465B*0.5028.832%C+1.198%D*2.8D*2.1D-3559.6h230.7F-800.2D--
Hoplon Anti-Aircraft Phalanx Tower 267162440.5B39.5423.07%D-N/A162B*105C*8431h15B++65.2B+
Deimos VA29 1631605420.295D-0.6765.055%B16.875%C+7.2D*N/A2522.3h4.5T-6.9D-
NS-20 Gorgon 1631532220.689C-0.2726.498%C+13.726%D--12DN/A3812.8h26.7B++100.8B++
Nebula VM20 1571511301.162C-0.2025.165%A14.57%D*19.1D-N/A617.9h25.3F-100.5C+
VX6-7 1531393210.433D0.5329.492%B**15.827%D-9.5D-1B**4314.7h25F--84.8D
G30 Walker 219137622.21D--1.2559.85%A*2.19%D37C++22.2B+2753.7h275.6D-460.5C**
Spiker 1571352730.495C--0.4780.932%S1.481%F*5.1D*N/A2726.5h68.4T*84.5F*
NS-10 Burster 2161221091.119C++0.1628.918%C+N/A2.1D**1.6D**2959.1h316.8T*1095.6F--
Ursa 1301204730.254D*0.7135.811%A*20%D8D--N/A3415h26.5T*74.1C
S1 1951097220.151D--0.8172.804%A++1.835%D10.7D--8.4D44810.2h11.1F-15.2C-
M20 Basilisk 147108701.543C--0.5833.598%B+2.778%D--15.4C5.6C1027h91.7C272.8C*
M20 Basilisk 1571071080.991D--0.0338.525%C+5.607%C+11.6D-5.4D-1729.2h130.6D339.1C
M40 Fury 12096771.247D-0.2929.883%D2.083%B+15.7D*3.9D--1106.1h21.1D70.4D-
Proton II PPA 10596214.571C--3.6121.375%C1.042%D--24.6D--2.3D783.9h18.5F-86.4F
M12 Kobalt 10193422.214D--1.2513.479%D-12.903%D*19.8D*1.7D954.7h34F--252.6D*
Proton II PPA-H 9685461.848D-0.8930.888%D1.176%C--29.3D*3.8D1902.9h21.4F--69.3F-
Flare VE6 89823280.25D*0.7134.694%A*12.195%F-6.4D*N/A4212.9h28.1T*81D
Zenith VX-5 86812260.358D-0.6027.374%B+14.815%D*11.9D-N/A556.8h25T91.1D--
Aphelion VEX-4 13580581.379D0.4229.427%D1.25%D*13.6D*9.3D--1695.9h98.1D*333.2F
Phaseshift VX-S 81761300.585D--0.3843.065%B*18.421%T*8.7D*N/A298.7h18.7T*43.4T*
NS-15M2 77703280.213D0.7550.183%S15.714%D*3.5D*N/A4020.1h88.1T*175.5T-
M12 Kobalt 6259252.36D1.4011.392%D*20.339%B23.6D*1.2D-1132.5h26.5D*232.5D*
MANA Anti-Personnel Turret 6357830.687N/A0.2737.106%UN/A570U60U2500600.1h153.6T*414T*
Xiphos Anti-Personnel Phalanx Turret 7955173.235N/A2.2726.146%UN/A550U240U1607200.1h148.7T*568.6T*
Beamer VS3 64538140.065D-0.9050.201%M*11.321%D**2.3D*N/A2122.7h30.7T*61.1C
Manticore SX40 60521990.261D0.7074.182%S5.769%F--5.3D*N/A239.9h30.5T*41.1D
NS Decimator 79511330.383D-0.5867.32%B*N/A17D*9.3D6533h8.1F-12D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon297162.1h
Anti-Vehicle MANA Turret1353,6607h
Nano-Armor Kit2,8012,061,339185.9h
Motion Spotter91070.4h
Skywall Shield Emitter77871.8h
Turret AI Module151,9254.2h
Structure Shield Module24781.1h
Repair Module151,8894.4h
Nanite Revive Grenade05100.1h
Medical Applicator21033,8213.5h
Blast Wall21260.4h
Cortium Silo25521.1h
Spitfire Auto-Turret2264,5805.8h
Hoplon Anti-Aircraft Phalanx Tower78442h
Xiphos Anti-Personnel Tower177792.8h
Bunker0720.5h
Rampart Wall551,3366.1h
Welding Device01,3740.2h
Deconstruction Tool34,1040.9h
Spear Anti-Vehicle Tower191,1393.7h
Smoke Grenade0530h
Recon Detection Device1491,6295.6h
Ammunition Package2753,70310.6h
Shield Recharging Field12930.1h
Anti-Infantry MANA Turret141770.5h
Flail Targeting Dart1131,19418.2h
The Flail12021.2h
Routing Spire0670.1h
Pain Spire136702h
Router31750.6h
Elysium Spawn Tube56381.3h
Light Vehicle Terminal52301.6h
Pillbox3750.3h
IPC Targeting Dart8531.5h
Orbital Strike Target Designator14119713.6h
Light Air Terminal0550.5h
Vehicle Gate43951.5h
Alarm Module01690.2h

Check the help document for the dictionary if you want to learn more about words used here.


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