Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (19,225)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Sgt. Major BrokenPipi[ARMF] BrokenPipi
TR BR 30

KDR: 8.27

Score: 0.6m

Last Seen: Dec 6th, 2019 10:04 PM
- OFFLINE - 167.6 hour(s)

Battle Rank 30 - Terran Republic on Cobalt - Outfit Member of Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 47
Level Progress (to 31): 34%
Level 100 Progress: 3% 1021h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python AP E540 Halberd G20 Vulcan-H M12 Kobalt-H P525 Marauder-H MR11 Gatekeeper TRAC-5 C75 Viper
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:BrokenPipi



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $168,885 MLG Score: 135
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.863%11.539%28711226521.36.974

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-4.119T*-3.176T-1.34AMIXED (~0.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
631B**15.71B**47.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 47
0.6m238.3%298 (17.9k)261 (15.7k)8.274071,11713512.503730 (30)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR12276519.331%1.791%3517:140

94% Engineer6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 28th, 2019 9:09 AMSep 28th, 2019 9:12 AMDec 12th, 2019 10:38 PM (17h) (PST)Dec 6th, 2019 6:11 PM (7d) (PST)Dec 6th, 2019 6:04 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,044191,0250.4780.0580.0091.5440.170135

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,6341,12561,5092931931015,686

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
39h/1.6d 571 20 238 3.6k 13 67 397 2.4m

EngineerCLASS DETAILS: Engineer
TRAC-5
B+
Kills:52
Deaths:55
KDR:0.945
Accuracy:24.863% B+
HSR:11.539% D*
Kills:52
Deaths (as Engineer):55
Deaths (to Engineers):48
KDR:0.94545
Kill Difference:3
Playtime:36.668 hours
Usage:94%
Score:0.599m
Score/min:272
Accuracy (listed only):24.863%
HSR (listed only):11.539%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):30
KDR:0
Kill Difference:UNR
Playtime:0.207 hours
Usage:1%
Score:0.000m
Score/min:11
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B+
Kills:52
Deaths:55
KDR:0.945
Accuracy:24.863% B+
HSR:11.539% D*
Kills:52
Deaths (as Light Assault):55
Deaths (to Light Assaults):12
KDR:0.94545
Kill Difference:3
Playtime:0.946 hours
Usage:2%
Score:0.006m
Score/min:100
Accuracy (listed only):24.863%
HSR (listed only):11.539%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):12
KDR:0
Kill Difference:UNR
Playtime:0.244 hours
Usage:1%
Score:0.000m
Score/min:22
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):6
KDR:0
Kill Difference:UNR
Playtime:0.759 hours
Usage:2%
Score:0.006m
Score/min:139
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:382
V. Kills:151 251%
Deaths:
KDR:
Accuracy:47.192% D--
KPH:42.500 B++
VKPH:16.800 C
C75 Viper
N/A
Kills:50
V. Kills:23 208%
Deaths:
KDR:
Accuracy:45.111% N/A
KPH:41.700 N/A
VKPH:19.200 N/A
Kills:432 (432 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:174
Kill Difference:432
Playtime:10.199 hours
Usage:26%
Score:0.124m
Score/min:202
Driving Accuracy:45.111%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
A++
Kills:187
V. Kills:89 208%
Deaths:
KDR:
Accuracy:56.362% A++
KPH:33.900 B*
VKPH:16.100 B*
MR11 Gatekeeper
A*
Kills:62
V. Kills:35 172%
Deaths:
KDR:
Accuracy:55.843% A*
KPH:34.500 A++
VKPH:19.500 B+
Kills:249 (0 + 249)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:124
Kill Difference:249
Playtime:7.313 hours
Usage:19%
Score:0.079m
Score/min:181
Driving Accuracy:N/A%
Gunner Accuracy:55.843%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A
Kills:132
V. Kills:65 200%
Deaths:
KDR:
Accuracy:50.321% C**
KPH:69.500 A
VKPH:34.200 B++
M12 Kobalt-H
C*
Kills:91
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:19.380% C-
KPH:128.600 C*
VKPH:5.700 C*
P525 Marauder-H
B*
Kills:70
V. Kills: N/A
Deaths:
KDR:
Accuracy:43.322% B*
KPH:115.100 C**
VKPH:0 F-
Kills:293 (0 + 293)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:69
Kill Difference:293
Playtime:3.216 hours
Usage:8%
Score:0.067m
Score/min:345
Driving Accuracy:N/A%
Gunner Accuracy:43.322%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 5333821382U373.7347.192%D--N/A42.4B++16.8C1949h3.2A+6.7B**
E540 Halberd 2761871187U178.7356.362%A++N/A34B*16.2B*1715.5h5.1B++9B**
G20 Vulcan-H 1971321132U123.7350.321%C**N/A69.5A34.2B++3551.9h60.5A120.3A
M12 Kobalt-H 9591191M++82.7319.38%C-6.593%F-130C*5.7C*3250.7h12.4B+64.1B+
P525 Marauder-H 7070170S61.7343.322%B*N/A116.7BN/A3370.6h7C++16.3B+
MR11 Gatekeeper 9762162U53.7355.843%A*N/A34.4A++19.4B+2091.8h31.4A56.2A+
TRAC-5 5552550.945C**7.3324.863%B+11.539%D*5.8D-N/A228.9h15.7C++63B
C75 Viper 7350150U41.7345.111%B+N/A41.7B++19.2A*2621.2h6.9B*15.3A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit6147,6914.5h
NS-TMC-01 "His Regards"11718512.1h
Medical Applicator21,3930.1h
Nano-Repair Grenade0530h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.77s
Server spent 3.41s on queries, 2.64s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.