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Ensign World Champion Brokol[8H0] Brokol
NC BR 50

KDR: 2.55

Score: 21.1m

Last Seen: Jan 23rd, 2020 11:52 PM
- OFFLINE - 118.5 hour(s)

Prestige 1, Battle Rank 50 - New Conglomerate on Miller - Outfit Leader of not BHO[8H0] not BHO
NC outfit on Miller

Members: 1
Level Progress (to 51): 12%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Carnage AR M30 Mustang AH NS-11A GD-22S NS-15M AE GR-22 LA1 Anchor NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,069,954 MLG Score: 2454
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.022%32.717%95027120524,8343.32673-0.781

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.645%1.518A+1.779A++-0.566DHEAD ++ (~18.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.60.548B+9.70.318C*23.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.738%0.79%739512274,43077024625.74579180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.883%-0.102C+-0.742D-0.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.60.357C**37.30.287C*64.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.407%5.488%4721230164611850.267974191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.2%0.908B*1.904A++-0.686

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.80.591B+7.90.365C**7.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.01%4.024%533612261,86455116393.38294114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.633%0.812B++-0.104C+0.699

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.60.811B++10.20.746B++12.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.161%75.045%5332123056188260.636054

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.094%1.836A++0.518B+-1.349

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.577B+20.379C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
not BHO[8H0] not BHO
NC outfit on Miller

Members: 1
21.1m500.6%558 (33.5k)445 (26.7k)2.5454737,95814,9122.8463650 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1232252526.786%24.169%64703:1121

17% Combat Medic36% Engineer23% Heavy Assault20% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 16th, 2014 10:27 PMAug 29th, 2016 4:53 PMJan 27th, 2020 10:48 PM (18h) (PST)Jan 23rd, 2020 7:53 PM (5d) (PST)Jan 23rd, 2020 7:52 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9351837520.8000.3140.1934.5740.1142454

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,07410,99845,076481912274726,723

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
791.3h/33d 4,487 9,174 11,954 217.2k 891 2,055 5,419 44.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
A
Kills:1,167
Deaths:478
KDR:2.441
Accuracy:27.367% B++
HSR:33.248% A
NS-15M AE
B+
Kills:1,165
Deaths:312
KDR:3.734
Accuracy:28.986% B+
HSR:32.446% B+
LA1 Anchor
B**
Kills:1,161
Deaths:378
KDR:3.071
Accuracy:28.226% B+
HSR:33.420% B**
NC6 Gauss SAW
A*
Kills:1,161
Deaths:521
KDR:2.228
Accuracy:25.815% B**
HSR:36.003% A*
EM1
A++
Kills:1,160
Deaths:534
KDR:2.172
Accuracy:25.598% B++
HSR:33.190% A++
NC6S Gauss SAW S
A++
Kills:1,160
Deaths:437
KDR:2.654
Accuracy:29.652% B**
HSR:37.414% A++
NS-15MP
C**
Kills:1,160
Deaths:329
KDR:3.526
Accuracy:28.230% C++
HSR:33.362% C**
Kills:8,134
Deaths (as Heavy Assault):2,989
Deaths (to Heavy Assaults):4,648
KDR:2.72131
Kill Difference:5,145
Playtime:183.351 hours
Usage:23%
Score:4.589m
Score/min:417
Accuracy (listed only):27.696%
HSR (listed only):34.155%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
A++
Kills:1,160
Deaths:526
KDR:2.205
Accuracy:29.591% B*
HSR:32.414% A++
NS Baron G5AE
B**
Kills:1,159
Deaths:537
KDR:2.158
Accuracy:48.052% C++
HSR:20.708% B**
GD-7F
A*
Kills:1,158
Deaths:488
KDR:2.373
Accuracy:29.777% B**
HSR:32.643% A*
AF-4A Bandit
A+
Kills:1,158
Deaths:465
KDR:2.490
Accuracy:29.807% B*
HSR:32.729% A+
Razor GD-23
A*
Kills:1,157
Deaths:563
KDR:2.055
Accuracy:29.716% B**
HSR:31.720% A*
AF-19 Mercenary
A+
Kills:1,155
Deaths:600
KDR:1.925
Accuracy:30.376% A+
HSR:29.957% A
Kills:6,947
Deaths (as Engineer):3,179
Deaths (to Engineers):2,738
KDR:2.18528
Kill Difference:3,768
Playtime:286.505 hours
Usage:36%
Score:9.176m
Score/min:534
Accuracy (listed only):32.887%
HSR (listed only):30.028%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
A++
Kills:1,160
Deaths:526
KDR:2.205
Accuracy:29.591% B*
HSR:32.414% A++
NS Baron G5AE
B**
Kills:1,159
Deaths:537
KDR:2.158
Accuracy:48.052% C++
HSR:20.708% B**
AF-4G Cyclone
B*
Kills:1,159
Deaths:540
KDR:2.146
Accuracy:29.818% B+
HSR:27.438% B*
GD-7F
A*
Kills:1,158
Deaths:488
KDR:2.373
Accuracy:29.777% B**
HSR:32.643% A*
AF-4A Bandit
A+
Kills:1,158
Deaths:465
KDR:2.490
Accuracy:29.807% B*
HSR:32.729% A+
Razor GD-23
A*
Kills:1,157
Deaths:563
KDR:2.055
Accuracy:29.716% B**
HSR:31.720% A*
AF-19 Mercenary
A+
Kills:1,155
Deaths:600
KDR:1.925
Accuracy:30.376% A+
HSR:29.957% A
NS-7 PDW
M++
Kills:1,148
Deaths:572
KDR:2.007
Accuracy:28.363% B++
HSR:37.369% M++
Blitz GD-10
A*
Kills:590
Deaths:235
KDR:2.511
Accuracy:30.198% B**
HSR:30% A*
AF-4 Cyclone
A++
Kills:380
Deaths:122
KDR:3.115
Accuracy:27.416% B
HSR:30.263% A++
MKV Suppressed
A*
Kills:52
Deaths:33
KDR:1.576
Accuracy:27.673% B
HSR:34.615% A*
Kills:10,276
Deaths (as Light Assault):4,681
Deaths (to Light Assaults):2,388
KDR:2.19526
Kill Difference:5,595
Playtime:157.899 hours
Usage:20%
Score:3.440m
Score/min:363
Accuracy (listed only):30.981%
HSR (listed only):30.896%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
B**
Kills:1,176
Deaths:477
KDR:2.465
Accuracy:28.180% B+
HSR:29.847% B**
NS-11A
A+
Kills:1,167
Deaths:531
KDR:2.198
Accuracy:28.532% B*
HSR:33.590% A+
GR-22
A+
Kills:1,162
Deaths:495
KDR:2.347
Accuracy:28.961% B*
HSR:30.809% A+
NS Baron G5AE
B**
Kills:1,159
Deaths:537
KDR:2.158
Accuracy:48.052% C++
HSR:20.708% B**
AF-4G Cyclone
B*
Kills:1,159
Deaths:540
KDR:2.146
Accuracy:29.818% B+
HSR:27.438% B*
Reaper DMR
A++
Kills:1,158
Deaths:502
KDR:2.307
Accuracy:29.861% B++
HSR:39.378% A++
NC1 Gauss Rifle
A++
Kills:1,155
Deaths:491
KDR:2.352
Accuracy:29.943% A
HSR:33.247% A++
NS-7 PDW
M++
Kills:1,148
Deaths:572
KDR:2.007
Accuracy:28.363% B++
HSR:37.369% M++
Blitz GD-10
A*
Kills:590
Deaths:235
KDR:2.511
Accuracy:30.198% B**
HSR:30% A*
AF-4 Cyclone
A++
Kills:380
Deaths:122
KDR:3.115
Accuracy:27.416% B
HSR:30.263% A++
MKV Suppressed
A*
Kills:52
Deaths:33
KDR:1.576
Accuracy:27.673% B
HSR:34.615% A*
Kills:10,306
Deaths (as Combat Medic):4,535
Deaths (to Combat Medics):1,407
KDR:2.27255
Kill Difference:5,771
Playtime:138.123 hours
Usage:17%
Score:3.573m
Score/min:431
Accuracy (listed only):30.636%
HSR (listed only):31.569%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
B*
Kills:1,159
Deaths:540
KDR:2.146
Accuracy:29.818% B+
HSR:27.438% B*
NS-44 Commissioner AE
B++
Kills:1,159
Deaths:770
KDR:1.505
Accuracy:46.966% B++
HSR:29.336% B+
NS-7 PDW
M++
Kills:1,148
Deaths:572
KDR:2.007
Accuracy:28.363% B++
HSR:37.369% M++
Blitz GD-10
A*
Kills:590
Deaths:235
KDR:2.511
Accuracy:30.198% B**
HSR:30% A*
SAS-R
A
Kills:428
Deaths:108
KDR:3.963
Accuracy:47.234% A
HSR:74.533% B+
AF-4 Cyclone
A++
Kills:380
Deaths:122
KDR:3.115
Accuracy:27.416% B
HSR:30.263% A++
NS-44 Commissioner
B*
Kills:287
Deaths:276
KDR:1.040
Accuracy:43.051% B++
HSR:29.268% B*
NC4 Mag-Shot
B++
Kills:153
Deaths:132
KDR:1.159
Accuracy:32.799% B++
HSR:22.222% B
NC14 Bolt Driver
A++
Kills:133
Deaths:24
KDR:5.542
Accuracy:46.967% A++
HSR:76.692% C**
NS-61 Emissary
A++
Kills:93
Deaths:64
KDR:1.453
Accuracy:29.856% C**
HSR:27.957% A++
NS-AM7 Archer
B*
Kills:73
Deaths:150
KDR:0.487
Accuracy:44.206% F-
HSR:26.027% B*
NS CandyCannon 3000
B+
Kills:57
Deaths:81
KDR:0.704
Accuracy:35.402% C+
HSR:43.860% B+
MKV Suppressed
A*
Kills:52
Deaths:33
KDR:1.576
Accuracy:27.673% B
HSR:34.615% A*
Kills:5,712
Deaths (as Infiltrator):3,107
Deaths (to Infiltrators):2,260
KDR:1.83843
Kill Difference:2,605
Playtime:20.926 hours
Usage:3%
Score:0.357m
Score/min:284
Accuracy (listed only):36.150%
HSR (listed only):37.660%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M
Kills:1,174
V. Kills:65 N/A
Deaths:29
KDR:40.483
Accuracy:63.449% B**
KPH:143.100 M
VKPH:7.900 B*
Breaker Rocket Pods
B**
Kills:947
V. Kills:227 415%
Deaths:77
KDR:12.299
Accuracy:55.792% B*
KPH:119.200 B+
VKPH:28.600 B**
Vortek Rotary
A+
Kills:750
V. Kills:650 115%
Deaths:249
KDR:3.012
Accuracy:36.507% B**
KPH:26.900 B++
VKPH:23.300 A+
M20 Mustang
B+
Kills:744
V. Kills:735 101%
Deaths:411
KDR:1.810
Accuracy:28.728% C
KPH:13.900 C+
VKPH:13.700 B+
Hornet Missiles
B*
Kills:79
V. Kills:64 122%
Deaths:7
KDR:11.286
Accuracy:69.151% B**
KPH:87.300 B+
VKPH:70.700 B*
Kills:3,694 (2,668 + 0)
Deaths:773
KDR:4.779
VKDR:2.252
Vehicle Kills:1,741
Kill Difference:2,921
Playtime:98.435 hours
Usage:12%
Score:2.035m
Score/min:345
Piloting Accuracy:28.728%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:922
V. Kills:1,007 91%
Deaths:123
KDR:7.496
Accuracy:38.595% C++
KPH:39 C*
VKPH:42.600 A
CAS30 Tank Buster
M*
Kills:815
V. Kills:782 104%
Deaths:198
KDR:4.116
Accuracy:62.145% A++
KPH:21.800 A**
VKPH:20.900 M*
L105 Zephyr
A*
Kills:278
V. Kills:23 N/A
Deaths:11
KDR:25.273
Accuracy:59.403% A*
KPH:117.200 A*
VKPH:9.700 C++
Kills:2,015 (815 + 1,200)
Deaths:332
KDR:6.069
VKDR:5.458
Vehicle Kills:1,812
Kill Difference:1,683
Playtime:63.380 hours
Usage:8%
Score:1.235m
Score/min:325
Piloting Accuracy:62.145%
Gunner Accuracy:59.403%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:88
V. Kills:57 152%
Deaths:13
KDR:6.769
Accuracy:54.622% C+
KPH:41.400 B++
VKPH:26.800 A
C75 Viper
A*
Kills:76
V. Kills:7 N/A
Deaths:7
KDR:10.857
Accuracy:48.400% B**
KPH:65.500 A*
VKPH:6 C--
Kills:164 (164 + 0)
Deaths:20
KDR:8.200
VKDR:3.200
Vehicle Kills:64
Kill Difference:144
Playtime:3.285 hours
Usage:0%
Score:0.086m
Score/min:437
Driving Accuracy:48.400%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
A**
Kills:329
V. Kills:265 124%
Deaths:37
KDR:8.892
Accuracy:59.321% A*
KPH:40.700 A*
VKPH:32.800 A**
M96 Mjolnir
B+
Kills:129
V. Kills:77 165%
Deaths:16
KDR:8.063
Accuracy:42.751% B+
KPH:38.900 C**
VKPH:23.200 C*
Kills:458 (0 + 458)
Deaths:53
KDR:8.642
VKDR:6.453
Vehicle Kills:342
Kill Difference:405
Playtime:11.397 hours
Usage:1%
Score:0.305m
Score/min:447
Driving Accuracy:N/A%
Gunner Accuracy:42.751%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
M
Kills:323
V. Kills:132 243%
Deaths:16
KDR:20.188
Accuracy:55.413% B++
KPH:102.600 M
VKPH:41.900 B*
C85 Canister-H
B*
Kills:319
V. Kills:17 N/A
Deaths:12
KDR:26.583
Accuracy:54.351% C**
KPH:149.600 B*
VKPH:8 C+
E540 Halberd-H
A
Kills:126
V. Kills:67 185%
Deaths:18
KDR:7
Accuracy:62.359% B++
KPH:56.400 B++
VKPH:30 A
Kills:768 (0 + 768)
Deaths:46
KDR:16.696
VKDR:4.696
Vehicle Kills:216
Kill Difference:722
Playtime:7.516 hours
Usage:1%
Score:0.187m
Score/min:415
Driving Accuracy:N/A%
Gunner Accuracy:62.359%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M**
Kills:129
V. Kills:40 315%
Deaths:20
KDR:6.450
Accuracy:43.695% B++
KPH:64.100 M**
VKPH:19.900 M**
M40 Fury
M**
Kills:112
V. Kills:27 400%
Deaths:12
KDR:9.333
Accuracy:54.895% A*
KPH:134.600 M++
VKPH:32.400 M**
M12 Kobalt
M
Kills:53
V. Kills:1 N/A
Deaths:4
KDR:13.250
Accuracy:23.778% B**
KPH:153.600 M
VKPH:2.900 C**
Kills:294 (0 + 294)
Deaths:36
KDR:8.167
VKDR:1.889
Vehicle Kills:68
Kill Difference:258
Playtime:3.189 hours
Usage:0%
Score:0.102m
Score/min:533
Driving Accuracy:N/A%
Gunner Accuracy:23.778%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Carnage AR 1,1851,1764772.465B*0.0828.18%B+29.847%B**57.9B**N/A20920.3h11B**38.9B*
M30 Mustang AH 1,2391,1742940.483M**37.9463.449%B**N/A143.2M7.9B*4558.2h5B++7.9B++
NS-11A 1,1751,1675312.198B*0.3528.532%B*33.59%A+66.3A+N/A24717.6h11.5B*40.2B++
GD-22S 1,1721,1674782.441B++0.1027.367%B++33.248%A65.9B**N/A22317.7h9.2B*33.5B++
NS-15M AE 1,1731,1653123.734B*1.1928.986%B+32.446%B+69.8B+N/A17016.7h10.5B+36.1B+
GR-22 1,1711,1624952.347B*0.2028.961%B*30.809%A+62.1AN/A17318.7h10.6B**36.4B*
LA1 Anchor 1,1691,1613783.071B0.5328.226%B+33.42%B**77.9B**N/A27114.9h8.6B*30.6B+
NC6 Gauss SAW 1,1621,1615212.228B++0.3225.815%B**36.003%A*56.4B**N/A24020.6h8.1B++31.4B++
EM1 1,1611,1605342.172B**0.3725.598%B++33.19%A++62.4B**N/A26218.6h10.8B*42B+
AC-X11 1,1691,1605262.205B**0.3429.591%B*32.414%A++50.9B**N/A12522.8h8.9B+30B+
NC6S Gauss SAW S 1,1641,1604372.654B**0.1129.652%B**37.414%A++77.9AN/A18714.9h8.7B*29.4B+
NS-15MP 1,1671,1603293.526B+0.9828.23%C++33.362%C**78.9C**N/A17214.7h10.1B+35.7C**
NS Baron G5AE 1,1711,1595372.158B*0.3948.052%C++20.708%B**52.2BN/A12122.2h3.8B+8C+
AF-4G Cyclone 1,1691,1595402.146C*0.4029.818%B+27.438%B*44.1C+N/A11526.3h10.2C++34.2B
NS-44 Commissioner AE 1,1611,1597701.505C**1.0446.966%B++29.336%B+65.5B+N/A16917.7h3.5C++7.4B+
Reaper DMR 1,1651,1585022.307C**0.2429.861%B++39.378%A++63.6B**N/A14918.2h7.7B**25.8B*
GD-7F 1,1641,1584882.373A+0.1729.777%B**32.643%A*62.6AN/A30218.5h11.2B++37.6B++
AF-4A Bandit 1,1681,1584652.49B**0.0629.807%B*32.729%A+51.2B+N/A17322.6h10.6C*35.5B+
Razor GD-23 1,1691,1575632.055A+0.4929.716%B**31.72%A*52.8A+N/A12721.9h10.6B++35.7B+
AF-19 Mercenary 1,1721,1556001.925A+0.6230.376%A+29.957%A39.3B**N/A13529.4h10.4B++34.2B*
NC1 Gauss Rifle 1,1711,1554912.352B**0.1929.943%A33.247%A++63.5A*N/A19018.2h9.7B**32.5B**
NS-7 PDW 1,1561,1485722.007A+0.5428.363%B++37.369%M++45.2B*N/A11025.4h12.8B+45.2B+
Breaker Rocket Pods 1,1749477712.299B+9.7555.792%B*1.056%C++119.9B+28.7B**7147.9h12.8B+22.9B+
C150 Dalton 1,9299221237.496C++4.9538.595%C++N/A38.9C*42.5A56823.7h3.7B9.5B+
CAS30 Tank Buster 1,5978151984.116A++1.5762.145%A++N/A21.8A**20.9M*16737.4h39.5C*63.5B+
Vortek Rotary 1,4007502493.012B0.4736.507%B**N/A27B++23.4A+31027.8h60.3B+165.1B+
M20 Mustang 1,4797444111.81C+0.7428.728%CN/A13.9C+13.7B+28053.5h93.9B327C**
NC05 Jackhammer 6136072272.674A0.1357.94%A++18.781%B*56.2BN/A16310.8h4.7B8.1B++
Blitz GD-10 5955902352.511A0.0330.198%B**30%A*64.1A+N/A2159.2h13.4B+44.4B+
Frag Grenade 4434361436N/A433.4560.927%A*N/A872A++14B++32600.5h2.7B**4.4B**
C-4 5764332281.899B0.6523.857%CN/A100.7B33.3C**7904.3h1.3B+5.6C*
SAS-R 4324281083.963B+1.4247.234%A74.533%B+44.6C*N/A1489.6h1.9B++4B*
AF-4 Cyclone 3913801223.115A0.5727.416%B30.263%A++50B+1.4A**1627.6h10B+36.3B+
Sticky Grenade 3563541354N/A351.4557.164%B+N/A885C+5D-29140.4h2.2C++3.8C**
Enforcer ML85 594329378.892B*6.3559.321%A*1.824%C+40.6A++32.7A**4608.1h11.7B+19.7A
M96 Mjolnir-H 4553231620.188S17.6455.413%B++N/A104.2M42.6B*5113.1h20.7A37.3B**
C85 Canister-H 3363191226.583B**24.0454.351%C**12.539%B+151.9B*8.1C+3512.1h4.5B*8.4B*
NS-44 Commissioner 2882872761.04C++1.5143.051%B++29.268%B*62.4B**N/A2334.6h3.3B+7.7B++
L105 Zephyr 3012781125.273B**22.7359.403%A*N/A115.8A*9.6C++3782.4h4.4B**7.3B**
Hawk GD-68 4042162210.977B+1.5775.709%A++N/A20C*17.4A28310.8h8.9C+11.8B+
NC4 Mag-Shot 1531531321.159B++1.3932.799%B++22.222%B24.3C+N/A936.3h6.8B+20.8B+
NC14 Bolt Driver 135133245.542A++3.0046.967%A++76.692%C**41.6AN/A1873.2h2.3B+4.8B*
M20 Basilisk 169129206.45A++3.9043.695%B++10.078%A++64.5M**20M**4702h60.9B**139.4B**
M96 Mjolnir 206129168.063B+5.5242.751%B+N/A39.1C**23.3C*4133.3h31.2B+73B++
E540 Halberd-H 193126187C+4.4562.359%B++N/A57.3B*30.5A3412.2h5.2B+8.4B++
M40 Fury 139112129.333B+6.7954.895%A*N/A140M++33.8M**7160.8h14.7C+26.7B++
NC05 Jackhammer AE 111111422.643B++0.1060.07%A+26.126%A*58.4C+N/A1891.9h4.6C++7.7B+
Shrike 1971051001.05B+1.5068.098%A4.762%A29.2B+25.6A++4593.6h6.3C**9.3B++
NS-61 Emissary 9393641.453B**1.0929.856%C**27.957%A++51.7AN/A1471.8h12.7C*42.5B
L100 Python AP 14588136.769C*4.2254.622%C+5.682%A*41.9B++27.1A+3892.1h5.2C**9.5B
Auraxium Slasher 958812,2600.007C2.5425.473%C1.136%D*0.2DN/A1508.2h2B+7.8C*
Hornet Missiles 14379711.286B*8.7469.151%B**N/A87.8B+71.1B*10220.9h9.3B+13.4B++
C75 Viper 8376710.857A++8.3148.4%B**5.263%S63.3A*5.8C--5221.2h11.1B+23B*
NS-AM7 Archer 83731500.487C+2.0644.206%F-26.027%B*2.7D-N/A1827.3h10.1B*22.9B+
Tank Mine 9463242.625C+0.0870%MN/A105C+51.7C12720.6h2.9F4.1A
NS CandyCannon 3000 5757810.704C++1.8435.402%C+43.86%B+22.8C+N/A452.5h4.4C*12.4B
M12 Kobalt 5453413.25C+10.7023.778%B**26.415%A++176.7M*3.3B+4540.3h14.2B**59.8B++
MKV Suppressed 5252331.576B++0.9727.673%B34.615%A*37.1C++N/A1581.4h13.3C**48C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon63500.2h
Anti-Vehicle MANA Turret21140.1h
AE Nano-Armor Kit145252,89915.5h
AE Medical Applicator11372,3864.5h
Nanite Revive Grenade01,0010.3h
Medical Kit4665,8785.6h
Medical Applicator2611,1410.7h
Restoration Kit759030.9h
Spitfire Auto-Turret24530.3h
Motion Spotter01220h
Ammunition Package162,0150.7h
Nano-Armor Kit1517,1371.4h
Anti-Infantry MANA Turret2820.1h
Recon Detection Device11080.2h

Check the help document for the dictionary if you want to learn more about words used here.


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