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Brigadier World Champion Brokolli[EUGG] Brokolli
NC BR 81

KDR: 2.57

Score: 17m

Last Seen: Apr 21st, 2020 6:08 PM
- OFFLINE - 643.2 hour(s)

Prestige 1, Battle Rank 81 - New Conglomerate on Emerald
Level Progress (to 82): 96%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS C150 Dalton GD-22S NS-15MP C85 Canister-H NC9 A-Tross Carnage AR NS-11A NS-15M AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,072,456 MLG Score: 2456
Fun Score: N/A
Cheeseburgers Flipped: 15TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.351%31.629%86524125919,3082.82033-0.249

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.554%1.188B**1.599A+-0.476DHEAD ++ (~17.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.80.49B+10.30.275C*27.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.854%0.966%264312808283718422.2258198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.32%-0.36C--0.563D0.103

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
224.7-0.384C-76.1-0.429C--148.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.656%3.155%127212813174151370.763855230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.218%0.641B+0.412B1.685

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.40.625B+6.90.45B+7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.097%4.837%1453912744,52845919369.86492234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.62%1.214B**0.066C+0.609

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.10.912B*6.30.87B*8.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.738%76.495%14533128048565610.739329

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.204%1.345A0.787B++-0.116

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.562B+1.90.401B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17m452.4%597 (35.8k)484 (29k)2.5715332,57112,6662.8728981 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1283202824.978%22.618%56502:4718

17% Combat Medic31% Engineer31% Heavy Assault17% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 26th, 2015 1:38 AMMay 13th, 2017 10:15 PMApr 22nd, 2020 5:48 AM (33d) (PST)Apr 21st, 2020 2:09 PM (34d) (PST)Apr 21st, 2020 2:08 PM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9962137830.9250.3600.2094.7320.1222456

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,74812,78546,963552213284729,035

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
587.2h/24.5d 3,817 7,367 9,297 166.7k 721 1,504 4,283 35.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B+
Kills:1,193
Deaths:746
KDR:1.599
Accuracy:25.320% B
HSR:28.583% B+
NS-15MP
B++
Kills:1,183
Deaths:321
KDR:3.685
Accuracy:25.454% D
HSR:36.771% B++
NS-15M AE
B*
Kills:1,167
Deaths:372
KDR:3.137
Accuracy:27.322% C*
HSR:35.818% B*
LA1 Anchor
B**
Kills:1,164
Deaths:427
KDR:2.726
Accuracy:27.289% B
HSR:34.794% B**
EM6
B**
Kills:1,161
Deaths:606
KDR:1.916
Accuracy:25.401% B+
HSR:31.697% B**
NC6 Gauss SAW
B**
Kills:1,160
Deaths:605
KDR:1.917
Accuracy:24.419% B++
HSR:30.259% B**
EM1
B**
Kills:1,159
Deaths:653
KDR:1.775
Accuracy:24.290% B+
HSR:29.940% B**
NSX-P Naginata
A++
Kills:64
Deaths:28
KDR:2.286
Accuracy:23.819% C++
HSR:43.750% A++
MGR-L1 Promise AE
B++
Kills:62
Deaths:40
KDR:1.550
Accuracy:29.267% B+
HSR:33.871% B++
NC6A GODSAW
B+
Kills:51
Deaths:21
KDR:2.429
Accuracy:30.195% C++
HSR:31.373% B+
Kills:8,364
Deaths (as Heavy Assault):3,819
Deaths (to Heavy Assaults):4,106
KDR:2.1901
Kill Difference:4,545
Playtime:184.155 hours
Usage:31%
Score:4.760m
Score/min:431
Accuracy (listed only):26.278%
HSR (listed only):33.686%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
B++
Kills:1,159
Deaths:495
KDR:2.341
Accuracy:54.831% B++
HSR:19.068% B++
AF-19 Mercenary
A*
Kills:1,158
Deaths:605
KDR:1.914
Accuracy:26.946% B*
HSR:34.370% A*
Razor GD-23
A*
Kills:1,052
Deaths:429
KDR:2.452
Accuracy:29.241% B*
HSR:33.555% A*
GD-7F
A++
Kills:345
Deaths:166
KDR:2.078
Accuracy:28.268% B++
HSR:31.015% A++
Gauss Compact Burst
B+
Kills:217
Deaths:71
KDR:3.056
Accuracy:29.680% B+
HSR:28.571% B+
Kills:3,931
Deaths (as Engineer):1,766
Deaths (to Engineers):2,223
KDR:2.22593
Kill Difference:2,165
Playtime:183.513 hours
Usage:31%
Score:6.411m
Score/min:582
Accuracy (listed only):33.793%
HSR (listed only):29.316%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
B**
Kills:1,160
Deaths:493
KDR:2.353
Accuracy:28.434% C++
HSR:29.224% B**
NS Baron G5AE
B++
Kills:1,159
Deaths:495
KDR:2.341
Accuracy:54.831% B++
HSR:19.068% B++
AF-19 Mercenary
A*
Kills:1,158
Deaths:605
KDR:1.914
Accuracy:26.946% B*
HSR:34.370% A*
Razor GD-23
A*
Kills:1,052
Deaths:429
KDR:2.452
Accuracy:29.241% B*
HSR:33.555% A*
NS-7 PDW
A++
Kills:546
Deaths:245
KDR:2.229
Accuracy:25.513% C+
HSR:29.854% A++
GD-7F
A++
Kills:345
Deaths:166
KDR:2.078
Accuracy:28.268% B++
HSR:31.015% A++
Gauss Compact Burst
B+
Kills:217
Deaths:71
KDR:3.056
Accuracy:29.680% B+
HSR:28.571% B+
Kills:5,637
Deaths (as Light Assault):2,504
Deaths (to Light Assaults):2,020
KDR:2.2512
Kill Difference:3,133
Playtime:99.401 hours
Usage:17%
Score:2.457m
Score/min:412
Accuracy (listed only):31.845%
HSR (listed only):29.379%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC9 A-Tross
A
Kills:1,174
Deaths:418
KDR:2.809
Accuracy:31.946% A
HSR:28.705% B+
Carnage AR
B**
Kills:1,169
Deaths:475
KDR:2.461
Accuracy:27.827% B+
HSR:28.657% B**
NS-11A
A
Kills:1,168
Deaths:565
KDR:2.067
Accuracy:28.560% B++
HSR:33.048% A
GR-22
A+
Kills:1,165
Deaths:491
KDR:2.373
Accuracy:30.840% A
HSR:31.245% A+
AF-4G Cyclone
B**
Kills:1,160
Deaths:493
KDR:2.353
Accuracy:28.434% C++
HSR:29.224% B**
NS Baron G5AE
B++
Kills:1,159
Deaths:495
KDR:2.341
Accuracy:54.831% B++
HSR:19.068% B++
NC1 Gauss Rifle
A
Kills:1,156
Deaths:587
KDR:1.969
Accuracy:27.685% B*
HSR:30.363% A
NS-7 PDW
A++
Kills:546
Deaths:245
KDR:2.229
Accuracy:25.513% C+
HSR:29.854% A++
GR-22AE
B++
Kills:63
Deaths:25
KDR:2.520
Accuracy:25.636% D
HSR:31.746% B++
Kills:8,760
Deaths (as Combat Medic):3,794
Deaths (to Combat Medics):1,260
KDR:2.30891
Kill Difference:4,966
Playtime:102.338 hours
Usage:17%
Score:3.063m
Score/min:499
Accuracy (listed only):31.252%
HSR (listed only):29.101%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
B**
Kills:1,160
Deaths:493
KDR:2.353
Accuracy:28.434% C++
HSR:29.224% B**
NS-7 PDW
A++
Kills:546
Deaths:245
KDR:2.229
Accuracy:25.513% C+
HSR:29.854% A++
NS-44 Commissioner
B**
Kills:335
Deaths:353
KDR:0.949
Accuracy:40.641% B+
HSR:30.746% B**
SAS-R
B**
Kills:244
Deaths:59
KDR:4.136
Accuracy:45.794% B**
HSR:79.098% B**
NC4 Mag-Shot
A
Kills:195
Deaths:178
KDR:1.096
Accuracy:33.446% B*
HSR:28.205% A
NC14 Bolt Driver
B++
Kills:122
Deaths:37
KDR:3.297
Accuracy:40.981% B++
HSR:79.508% B+
LA80
C**
Kills:119
Deaths:38
KDR:3.132
Accuracy:43.275% C**
HSR:68.067% D*
NS-44 Commissioner AE
B++
Kills:103
Deaths:67
KDR:1.537
Accuracy:44.602% B
HSR:33.010% B++
NS-357 Underboss
B++
Kills:64
Deaths:61
KDR:1.049
Accuracy:37.500% C+
HSR:29.688% B++
NS CandyCannon 3000
B**
Kills:61
Deaths:77
KDR:0.792
Accuracy:36.083% C++
HSR:50.820% B**
Kills:2,949
Deaths (as Infiltrator):1,608
Deaths (to Infiltrators):1,575
KDR:1.83396
Kill Difference:1,341
Playtime:15.057 hours
Usage:3%
Score:0.309m
Score/min:342
Accuracy (listed only):37.627%
HSR (listed only):45.822%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B**
Kills:532
V. Kills:512 104%
Deaths:255
KDR:2.086
Accuracy:31.769% C*
KPH:16.100 C**
VKPH:15.500 B**
Vortek Rotary
A
Kills:198
V. Kills:121 162%
Deaths:63
KDR:3.143
Accuracy:31.645% C++
KPH:30.500 A
VKPH:18.600 B**
Breaker Rocket Pods
C**
Kills:174
V. Kills:33 N/A
Deaths:14
KDR:12.429
Accuracy:51.686% C**
KPH:99.900 C++
VKPH:18.900 C**
Kills:904 (730 + 0)
Deaths:332
KDR:2.723
VKDR:2.006
Vehicle Kills:666
Kill Difference:572
Playtime:41.192 hours
Usage:7%
Score:0.866m
Score/min:351
Piloting Accuracy:31.645%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:1,587
V. Kills:1,044 152%
Deaths:99
KDR:16.030
Accuracy:42.517% C**
KPH:63 A+
VKPH:41.500 A
AP30 Shredder
M+
Kills:291
V. Kills:200 145%
Deaths:33
KDR:8.818
Accuracy:48.838% A**
KPH:58.800 A
VKPH:40.400 M+
L105 Zephyr
A+
Kills:127
V. Kills:8 N/A
Deaths:11
KDR:11.546
Accuracy:55.524% A+
KPH:100.400 A
VKPH:6.300 C
CAS30 Tank Buster
A**
Kills:122
V. Kills:160 76%
Deaths:63
KDR:1.937
Accuracy:55.211% B**
KPH:12.500 B*
VKPH:16.500 A**
Kills:2,127 (122 + 2,005)
Deaths:206
KDR:10.325
VKDR:6.854
Vehicle Kills:1,412
Kill Difference:1,921
Playtime:41.111 hours
Usage:7%
Score:1.458m
Score/min:591
Piloting Accuracy:55.211%
Gunner Accuracy:55.524%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:175
V. Kills:17 N/A
Deaths:26
KDR:6.731
Accuracy:42.064% B
KPH:67.100 A++
VKPH:6.500 C
L100 Python AP
B*
Kills:142
V. Kills:72 195%
Deaths:27
KDR:5.259
Accuracy:62.480% B*
KPH:41.500 B+
VKPH:21 B
Kills:317 (317 + 0)
Deaths:53
KDR:5.981
VKDR:1.679
Vehicle Kills:89
Kill Difference:264
Playtime:6.030 hours
Usage:1%
Score:0.164m
Score/min:453
Driving Accuracy:62.480%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

C85 Canister
A**
Kills:114
V. Kills:4 N/A
Deaths:4
KDR:28.500
Accuracy:51.506% A
KPH:188.800 A**
VKPH:6.600 B++
M96 Mjolnir
A++
Kills:104
V. Kills:50 204%
Deaths:2
KDR:52
Accuracy:41.451% B+
KPH:68.500 A++
VKPH:32.900 B*
Enforcer ML85
A++
Kills:82
V. Kills:54 149%
Deaths:7
KDR:11.714
Accuracy:48.720% B**
KPH:38.300 A++
VKPH:25.200 A+
Kills:300 (0 + 300)
Deaths:13
KDR:23.077
VKDR:8.308
Vehicle Kills:108
Kill Difference:287
Playtime:4.263 hours
Usage:1%
Score:0.107m
Score/min:420
Driving Accuracy:N/A%
Gunner Accuracy:48.720%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:1,179
V. Kills:62 N/A
Deaths:58
KDR:20.328
Accuracy:60.460% B*
KPH:201.400 A++
VKPH:10.600 B++
M96 Mjolnir-H
A*
Kills:973
V. Kills:479 203%
Deaths:86
KDR:11.314
Accuracy:52.204% C**
KPH:91.600 A*
VKPH:45.100 B**
Enforcer ML65-H
M++
Kills:582
V. Kills:296 196%
Deaths:52
KDR:11.192
Accuracy:66.466% B**
KPH:82.800 M++
VKPH:42.100 A
M12 Kobalt-H
A++
Kills:372
V. Kills:16 N/A
Deaths:3
KDR:124
Accuracy:25.146% B++
KPH:208 A+
VKPH:8.900 A++
E540 Halberd-H
A
Kills:98
V. Kills:32 297%
Deaths:7
KDR:14
Accuracy:65.604% A
KPH:68.300 A
VKPH:22.300 C++
Kills:3,204 (0 + 3,204)
Deaths:206
KDR:15.553
VKDR:4.296
Vehicle Kills:885
Kill Difference:2,998
Playtime:26.726 hours
Usage:5%
Score:0.862m
Score/min:537
Driving Accuracy:N/A%
Gunner Accuracy:65.604%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:57
V. Kills:20 271%
Deaths:11
KDR:5.182
Accuracy:46.029% B**
KPH:62.700 M**
VKPH:22 S
Kills:57 (0 + 57)
Deaths:11
KDR:5.182
VKDR:1.818
Vehicle Kills:20
Kill Difference:46
Playtime:0.909 hours
Usage:0%
Score:0.028m
Score/min:515
Driving Accuracy:N/A%
Gunner Accuracy:46.029%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 2,6311,5879916.03B**13.4642.517%C**N/A63A+41.4A65925.2h2.5B**5.9B**
GD-22S 1,1991,1937461.599C+0.9725.32%B28.583%B+56.8B++N/A28721h10.9C++43.1B
NS-15MP 1,1931,1833213.685B+1.1125.454%D36.771%B++80.5C*N/A17614.7h10.1B39.6C+
C85 Canister-H 1,2411,1795820.328C**17.7660.46%B*11.535%C++199.8A++10.5B++5045.9h4.3B*7.1B**
NC9 A-Tross 1,1891,1744182.809A+0.2431.946%A28.705%B+80.4A*1B**17314.6h8.6B++27B*
Carnage AR 1,1831,1694752.461B++0.1127.827%B+28.657%B**59B**N/A16519.8h12.5B44.8B+
NS-11A 1,1831,1685652.067B+0.5028.56%B++33.048%A56.2B++N/A16520.8h11.8B+41.4B+
NS-15M AE 1,1821,1673723.137B+0.5727.322%C*35.818%B*74.3B1B+23015.7h10.5B+38.5B+
GR-22 1,1831,1654912.373B++0.2030.84%A31.245%A+67.3A+1A21217.3h13.6C+44.2B+
LA1 Anchor 1,1701,1644272.726C++0.1527.289%B34.794%B**78.6B*N/A21114.8h8.4B*30.9B+
EM6 1,1741,1616061.916C++0.6625.401%B+31.697%B**59.8B+N/A17319.4h10.3B40.6B+
AF-4G Cyclone 1,1691,1604932.353B+0.2228.434%C++29.224%B**73.4B+N/A18015.8h10.2C+35.9C++
NC6 Gauss SAW 1,1661,1606051.917B+0.6524.419%B++30.259%B**57.1B**N/A26120.3h8.7B+35.8B+
NS Baron G5AE 1,1671,1594952.341B*0.2354.831%B++19.068%B++66.6B+N/A15617.4h4.5C8.3C++
EM1 1,1651,1596531.775B+0.8024.29%B+29.94%B**58B++N/A22320h11.4B+46.9B+
NC05 Jackhammer AE 1,1681,1594302.695B++0.1253.571%B+18.033%C**72.9C++N/A16515.9h4.8C9C++
AF-19 Mercenary 1,1681,1586051.914B**0.6626.946%B*34.37%A*36.4B*N/A13931.8h10.3B++38.1B++
NC1 Gauss Rifle 1,1771,1565871.969B+0.6027.685%B*30.363%A53.5A+1A19221.6h10.3B*37.3B*
Razor GD-23 1,0661,0524292.452A0.1229.241%B*33.555%A*76.8A**1A+24113.7h9.4C**32.3B+
M96 Mjolnir-H 1,4529738611.314A++8.7452.204%C**N/A91.8A*45.2B**50210.6h21.6A41.3A
Enforcer ML65-H 8785825211.192A++8.6266.466%B**1.031%D83.1M++42.3A5867h8.1B**12.3A
NS-7 PDW 5545462452.229B**0.3425.513%C+29.854%A++57.5B**N/A2129.5h12.9B+50.7B
M20 Mustang 1,0445322552.086C+0.4931.769%C*N/A16.1C**15.5B**32133h100.8C*317.3C**
Frag Grenade 4724691469N/A466.4360.519%A++N/A781.7B**5D29830.6h2.8B*4.7B**
M60-A Bulldog 5394451445U442.4353.292%A++N/A78.1A++16.5A**4065.7h4.8B+9B**
M12 Kobalt-H 3883723124M**121.4325.146%B++13.979%D206.7A+8.9A++7871.8h12.7B++50.5B++
GD-7F 3453451662.078B+0.4928.268%B++31.015%A++45.4B+N/A1527.6h10.2B**36.1B++
NS-44 Commissioner 3383353530.949C+1.6240.641%B+30.746%B**56.8B+N/A2075.9h3.6C*8.8B+
AP30 Shredder 491291338.818C++6.2548.838%A**N/A59.4A40.8M+8184.9h57.8B+118.3B**
C-4 338290992.929B*0.3630.987%B++N/A290M**48A18431h1B*3.3B*
SAS-R 244244594.136B+1.5645.794%B**79.098%B**56.7B+N/A1974.3h1.8B*3.9B*
Hawk GD-68 3632331741.339A+1.2375.435%A++3.863%B*30.7A++17.1A+2587.6h6.7B++8.9B**
Gauss Compact Burst 219217713.056B++0.4829.68%B+28.571%B+80.4AN/A3562.7h11.8C+39.7C*
Vortek Rotary 319198633.143B+0.5731.645%C++N/A30.5A18.6B**4636.5h40.5B*128.1B*
NC4 Mag-Shot 1961951781.096B+1.4833.446%B*28.205%A69.6A*N/A2382.8h6.6B++19.7B++
Shrike 3011882530.743C+1.8364.686%B**N/A26.1C++15.7B+4417.2h7.2C11.1C*
C75 Viper 192175266.731B+4.1642.064%B1.714%B+67.3A++6.5C4862.6h8B*18.9B*
Breaker Rocket Pods 2071741412.429B+9.8651.686%C**1.149%C*102.4C++19.4B4921.7h13.6B+26.3B+
L100 Python AP 214142275.259C+2.6962.48%B*4.93%A+41.8B+21.2B4273.4h5.5C++8.8B+
L105 Zephyr 1351271111.545C+8.9755.524%A+N/A97.7B**6.2C-4301.3h4.6B*8.3B*
NC14 Bolt Driver 122122373.297B+0.7340.981%B++79.508%B+55.5A++N/A2502.2h2.1B++5.2B++
CAS30 Tank Buster 282122631.937C*0.6355.211%B**N/A12.6B**16.5A**3229.7h57.3C+103.8B+
LA80 120119383.132C0.5643.275%C**68.067%D*62.6B**N/A2141.9h1.9B+4.3B+
C85 Canister 118114428.5B+25.9351.506%A9.649%D-190M6.7B++4580.6h4.4B*8.4B**
M96 Mjolnir 154104252S49.4341.451%B+N/A69.3A++33.3B*3531.5h19.3A+46.5B**
NS-44 Commissioner AE 103103671.537C**1.0344.602%B33.01%B++103AN/A2751h3B+6.8B+
E540 Halberd-H 13098714B+11.4365.604%AN/A70A22.9C*3851.4h4B**6.1A
Sticky Grenade 8883183N/A80.4369.231%A++N/A830C50M*47890.1h1.8B+2.7B+
Enforcer ML85 13682711.714A9.1448.72%B**N/A39A++25.7A+4562.1h8.8B**18.1A
Auraxium Slasher 86798,0030.01D2.5636.768%B+2.532%D-0.3C-N/A1309.9h2C++5.4B+
M20 Drake 10565610.833A**8.2632.086%B+1.538%C-27.1B+16.7C++9432.4h54.5B+169.7B++
NSX-P Naginata 6864282.286B++0.2923.819%C++43.75%A++53.3C++3.3M++1261.2h10.7B+45B+
NS-357 Underboss 6564611.049C+1.5237.5%C+29.688%B++71.1B+1.1B**2080.9h3.8C**10.3C**
GR-22AE 6363252.52B+0.0525.636%D31.746%B++39.4C-N/A1181.6h11.5C*45C+
MGR-L1 Promise AE 6362401.55C+1.0229.267%B+33.871%B++77.5B+1.3C*1980.8h11.3B+38.7B+
NC05 Jackhammer 6161341.794B+0.7854.467%B**21.312%A+61B+N/A3621h6.2D-11.4C++
NS CandyCannon 3000 6161770.792C**1.7836.083%C++50.82%B**19.1C+N/A433.2h4B+11.1B+
M20 Basilisk 7757115.182B*2.6146.029%B**3.509%D--63.3M**22.2S5140.9h60.6B**131.6B**
Tank Mine 7955153.667B+1.10128.358%SN/A275M++120A++34590.2h3.1F-2.4A*
NC6A GODSAW 5151212.429C++0.1430.195%C++31.373%B+72.9C**N/A7490.7h9.4C+31.2C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit100206,21712.6h
Anti-Vehicle MANA Turret41190.2h
Spawn Beacon21720.1h
AE Nano-Armor Kit4358,8403h
AE Medical Applicator3029,2701.6h
Nanite Revive Grenade01,1450.3h
Medical Kit3224,4453.7h
Restoration Kit479280.7h
Spitfire Auto-Turret12560.1h
Shield Recharging Field182,1870.6h
Ammunition Package87660.3h
Medical Applicator9448,4103h
Recon Detection Device21990.3h

Check the help document for the dictionary if you want to learn more about words used here.


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