Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 839hvisitors: 1 | 9 (19,992)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (132 days). The data shown below may not be accurate.

Initiate BronyClopper[TWC2] BronyClopper
VS BR 102

KDR: 4.28

Score: 19.6m

Last Seen: May 18th, 2020 8:00 PM
- OFFLINE - 3.4 hour(s)

Battle Rank 102 (102 total) - Vanu Sovereignty on Connery
Level Progress (to 103): 34%
PRIMARY CLASSESCLOAKERMEDICMAX SUIT
PRIMARY WEAPONS Blueshift VM5 Blueshift VM5 Light PPA C75 Viper Sirius SX12 Quasar VM1 H-V45 Pulsar VS1
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:BronyClopper



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $384,057 MLG Score: 307
Fun Score: N/A
Cheeseburgers Flipped: 1441TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.681%14.535%3151013393,8461.60252.679

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.167%0.082C+-0.988D--0.512B+HEAD + (~3.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.70.153C++13.60.047C+49.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.801%1.129%2672313463,36514858522.5839574%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.343%-0.363C--0.404C--0.111

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.10.71B++15.90.701B++31.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.32%1.033%842413452,2262983537.44482629%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.041%-0.845D---0.948D--2.54

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.609B+4.90.61B+10.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.727%12.931%121313463481881741.84127199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.682%-1.616F2.031A*-0.46

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.50.131C++19.60.514B+84.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.883%77.108%121113488318800.441489

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.314C0.647B+-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.193C++2.60.174C++5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.126%8.911%1211134830323401.29487

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.796D--1.15D*-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.5-0.03C+4.30.106C+9.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.6m344%307 (18.4k)230 (13.8k)4.2811526,2826,1394.67584102 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1349159014.669%12.103%17813:535

28% Combat Medic16% Engineer21% Infiltrator18% Light Assault13% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 23rd, 2013 5:43 AMApr 21st, 2020 6:50 AMMay 26th, 2020 3:50 AM (125d) (PST)May 18th, 2020 4:11 PM (132d) (PST)May 18th, 2020 4:00 PM (132d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3111411700.3080.0720.0371.1460.025307

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,6828,47210,210184269213,793

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1423.7h/59.3d 2,423 3,181 11,313 97.9k 1,094 4,331 2,169 26.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D*
Kills:277
Deaths:148
KDR:1.872
Accuracy:17.652% D*
HSR:14.440% F
Pulsar LSW
C
Kills:114
Deaths:79
KDR:1.443
Accuracy:24.182% C
HSR:25.439% C
Kills:391
Deaths (as Heavy Assault):227
Deaths (to Heavy Assaults):1,599
KDR:1.72247
Kill Difference:164
Playtime:55.410 hours
Usage:4%
Score:0.391m
Score/min:118
Accuracy (listed only):20.917%
HSR (listed only):19.940%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
D*
Kills:303
Deaths:170
KDR:1.782
Accuracy:32.126% D*
HSR:8.911% F
Solstice VE3
C-
Kills:173
Deaths:235
KDR:0.736
Accuracy:19.754% D*
HSR:18.497% C-
Solstice SF
D
Kills:109
Deaths:86
KDR:1.267
Accuracy:22.479% D
HSR:9.174% D--
Pulsar C
C-
Kills:92
Deaths:100
KDR:0.920
Accuracy:22.300% D--
HSR:22.826% C-
Kills:677
Deaths (as Engineer):591
Deaths (to Engineers):1,535
KDR:1.14552
Kill Difference:86
Playtime:226.872 hours
Usage:16%
Score:2.901m
Score/min:213
Accuracy (listed only):24.165%
HSR (listed only):14.852%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D
Kills:1,402
Deaths:1,060
KDR:1.323
Accuracy:23.229% D
HSR:11.769% D--
Pandora VX25
D*
Kills:303
Deaths:170
KDR:1.782
Accuracy:32.126% D*
HSR:8.911% F
Solstice VE3
C-
Kills:173
Deaths:235
KDR:0.736
Accuracy:19.754% D*
HSR:18.497% C-
Solstice SF
D
Kills:109
Deaths:86
KDR:1.267
Accuracy:22.479% D
HSR:9.174% D--
Pulsar C
C-
Kills:92
Deaths:100
KDR:0.920
Accuracy:22.300% D--
HSR:22.826% C-
Eridani SX5
D--
Kills:65
Deaths:32
KDR:2.031
Accuracy:24.153% D--
HSR:7.692% F-
Kills:2,144
Deaths (as Light Assault):1,683
Deaths (to Light Assaults):1,001
KDR:1.27392
Kill Difference:461
Playtime:250.201 hours
Usage:18%
Score:2.398m
Score/min:160
Accuracy (listed only):24.007%
HSR (listed only):13.145%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:1,402
Deaths:1,060
KDR:1.323
Accuracy:23.229% D
HSR:11.769% D--
H-V45
D*
Kills:765
Deaths:453
KDR:1.689
Accuracy:20.907% D*
HSR:15.163% D*
Pulsar VS1
D--
Kills:638
Deaths:417
KDR:1.530
Accuracy:21.010% D--
HSR:14.263% D*
Pandora VX25
D*
Kills:303
Deaths:170
KDR:1.782
Accuracy:32.126% D*
HSR:8.911% F
NS-11P
D
Kills:196
Deaths:68
KDR:2.882
Accuracy:23.131% D-
HSR:20.918% D
Eridani SX5
D--
Kills:65
Deaths:32
KDR:2.031
Accuracy:24.153% D--
HSR:7.692% F-
Kills:3,369
Deaths (as Combat Medic):2,200
Deaths (to Combat Medics):576
KDR:1.53136
Kill Difference:1,169
Playtime:397.818 hours
Usage:28%
Score:6.389m
Score/min:268
Accuracy (listed only):24.093%
HSR (listed only):13.120%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:1,402
Deaths:1,060
KDR:1.323
Accuracy:23.229% D
HSR:11.769% D--
Beamer VS3
C--
Kills:124
Deaths:166
KDR:0.747
Accuracy:25.302% C--
HSR:15.323% D--
XM98
C++
Kills:83
Deaths:9
KDR:9.222
Accuracy:32.883% D--
HSR:77.108% C++
Eridani SX5
D--
Kills:65
Deaths:32
KDR:2.031
Accuracy:24.153% D--
HSR:7.692% F-
Kills:1,674
Deaths (as Infiltrator):1,267
Deaths (to Infiltrators):623
KDR:1.32123
Kill Difference:407
Playtime:305.667 hours
Usage:21%
Score:2.789m
Score/min:152
Accuracy (listed only):26.392%
HSR (listed only):27.973%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:5,647
Deaths:509
KDR:11.094
Accuracy:21.816% C+
HSR:18.134% D-
Blueshift VM5
C+
Kills:5,361
Deaths:495
KDR:10.830
Accuracy:22.418% C+
HSR:18.597% D-
Quasar VM1
C++
Kills:982
Deaths:215
KDR:4.567
Accuracy:19.145% C++
HSR:18.839% C
Cosmos VM3
C-
Kills:553
Deaths:120
KDR:4.608
Accuracy:17.709% C-
HSR:15.913% D-
Comet VM2
C++
Kills:133
Deaths:77
KDR:1.727
Accuracy:38.722% D--
HSR:4.511% C++
Quasar VM1
B+
Kills:100
Deaths:4
KDR:25
Accuracy:22.899% B+
HSR:15% D**
NS-10 Burster
B++
Kills:79
Deaths:15
KDR:5.267
Accuracy:31.741% C+
HSR:8.861% B++
NS-10 Burster
C+
Kills:70
Deaths:8
KDR:8.750
Accuracy:32.463% C+
HSR:0% F-
Comet VM2
D
Kills:58
Deaths:7
KDR:8.286
Accuracy:44.367% D
HSR:1.724% D*
Kills:12,983
Deaths (as MAX Suit):725
Deaths (to MAX Suits):618
KDR:17.90759
Kill Difference:12,258
Playtime:180.503 hours
Usage:13%
Score:4.768m
Score/min:440
Accuracy (listed only):27.920%
HSR (listed only):11.287%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:2,689
V. Kills:106 N/A
Deaths:170
KDR:15.818
Accuracy:40.875% C
KPH:51.400 C
VKPH:2 D-
Dual Photon Pods
C+
Kills:461
V. Kills:39 N/A
Deaths:10
KDR:46.100
Accuracy:51.689% C-
KPH:102.800 C+
VKPH:8.700 D-
Saron Laser Cannon
D-
Kills:215
V. Kills:205 104%
Deaths:109
KDR:1.972
Accuracy:26.404% D-
KPH:6 D-
VKPH:5.700 D-
Photon A2A Missile Pods
D
Kills:159
V. Kills:173 91%
Deaths:12
KDR:13.250
Accuracy:81.358% B+
KPH:26.100 D-
VKPH:28.400 D
Kills:3,524 (2,904 + 0)
Deaths:301
KDR:11.708
VKDR:1.738
Vehicle Kills:523
Kill Difference:3,223
Playtime:98.567 hours
Usage:7%
Score:1.005m
Score/min:170
Piloting Accuracy:26.404%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B++
Kills:121
V. Kills:16 N/A
Deaths:1
KDR:121
Accuracy:45.761% B++
KPH:35.700 C
VKPH:4.700 B++
Kills:121 (121 + 0)
Deaths:1
KDR:121
VKDR:16
Vehicle Kills:16
Kill Difference:120
Playtime:3.392 hours
Usage:0%
Score:0.018m
Score/min:87
Piloting Accuracy:45.761%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:1,924
V. Kills:181 N/A
Deaths:71
KDR:27.099
Accuracy:29.819% D*
KPH:81.800 A+
VKPH:7.700 C
L100 Python HESH
B+
Kills:124
V. Kills:17 N/A
Deaths:2
KDR:62
Accuracy:55.501% B+
KPH:48.900 D
VKPH:6.700 D
Kills:2,048 (2,048 + 0)
Deaths:73
KDR:28.055
VKDR:2.712
Vehicle Kills:198
Kill Difference:1,975
Playtime:26.042 hours
Usage:2%
Score:0.399m
Score/min:255
Driving Accuracy:55.501%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:118
V. Kills:116 101%
Deaths:2
KDR:59
Accuracy:70.416% A*
KPH:27 C-
VKPH:26.500 A+
Proton II PPA
B+
Kills:76
V. Kills:3 N/A
Deaths:2
KDR:38
Accuracy:17.335% D**
KPH:91.800 B+
VKPH:3.600 C
Saron HRB
S
Kills:68
V. Kills:62 108%
Deaths:1
KDR:68
Accuracy:77.035% M**
KPH:117.200 S
VKPH:106.900 S
Supernova PC
D
Kills:60
V. Kills:21 273%
Deaths:8
KDR:7.500
Accuracy:38.377% D**
KPH:16.200 D-
VKPH:5.700 D
Kills:322 (178 + 144)
Deaths:13
KDR:24.769
VKDR:15.538
Vehicle Kills:202
Kill Difference:309
Playtime:9.494 hours
Usage:1%
Score:0.105m
Score/min:185
Driving Accuracy:38.377%
Gunner Accuracy:77.035%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
M**
Kills:54
V. Kills:7 N/A
Deaths:1
KDR:54
Accuracy:46.268% B++
KPH:161.700 B**
VKPH:21 M**
Kills:54 (0 + 54)
Deaths:1
KDR:54
VKDR:7
Vehicle Kills:7
Kill Difference:53
Playtime:0.334 hours
Usage:0%
Score:0.012m
Score/min:584
Driving Accuracy:N/A%
Gunner Accuracy:46.268%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:211
V. Kills:15 N/A
Deaths:1
KDR:211
Accuracy:14.248% D*
KPH:66.600 C
VKPH:4.700 B
M20 Basilisk
D
Kills:61
V. Kills:18 321%
Deaths:6
KDR:10.167
Accuracy:28.262% F
KPH:14 D
VKPH:4.100 D*
M20 Basilisk
C++
Kills:55
V. Kills:31 172%
Deaths:5
KDR:11
Accuracy:37.971% C--
KPH:18.800 C--
VKPH:10.600 C++
Kills:327 (0 + 327)
Deaths:12
KDR:27.250
VKDR:5.333
Vehicle Kills:64
Kill Difference:315
Playtime:10.447 hours
Usage:1%
Score:0.083m
Score/min:133
Driving Accuracy:N/A%
Gunner Accuracy:37.971%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blueshift VM5 5,7105,64750911.094M+6.8121.816%C+18.134%D-43.5C+N/A118129.9h12.7B*58.3B+
Blueshift VM5 5,4085,36149510.83M+6.5522.418%C+18.597%D-42.1C+N/A114127.3h13.3B++59.3B+
Light PPA 2,7952,68917015.818B**11.5440.875%C1.004%C51.4C2D-14852.3h9.3B+22.9B
C75 Viper 2,1051,9247127.099M*22.8229.819%D*N/A81.9A+7.7C26123.5h4.7A+15.9B+
Sirius SX12 1,4141,4021,0601.323C+2.9623.229%D11.769%D--7.4D--N/A24189.9h12.3C+52.9C+
Quasar VM1 9889822154.567A+0.2919.145%C++18.839%C33.6C++N/A10829.2h12.5B+65.1C++
H-V45 7717654531.689C+2.5920.907%D*15.163%D*7.1D*N/A25107.1h14D-66.8D--
Pulsar VS1 6406384171.53C*2.7521.01%D--14.263%D*8.7D*N/A2673h14.5C--68.8D
Proximity Mine 5975963716.108M*11.8345.637%C++N/A76.4D*N/A2547.8h1.8C++3.9C**
Cosmos VM3 5545531204.608B**0.3317.709%C-15.913%D-35.9CN/A8915.4h10.4B**58.8B+
Dual Photon Pods 5004611046.1S41.8251.689%C-1.302%B102.4C+8.7D-3194.5h12.5B*24.2B+
Pandora VX25 3033031701.782C*2.5032.126%D*8.911%F5.4D*N/A1755.8h4.3C+13.5D
Orion VS54 2812771481.872C+2.4117.652%D*14.44%F10.2D*N/A5727.1h12.8C72.6C+
C-4 256218732.986B++1.3034.025%B++N/A34.1D*5.9F1996.4h1.9F5.5C+
Saron Laser Cannon 4202151091.972C+2.3126.404%D-2.326%B+6D-5.7D-14235.7h105.3C++398.9C+
M12 Kobalt 2262111211S206.7214.248%D*18.957%C+65.9C4.7B1943.2h15.1B+105.6C+
NS-11P 199196682.882B*1.4023.131%D-20.918%D10.1D*N/A3319.4h16.9F-73.1D*
Tank Mine 2561881215.667S11.3935.232%CN/A75.2D-27.2D*6452.5h1.9C+5.5C+
Solstice VE3 1761732350.736C3.5519.754%D*18.497%C-2D--N/A1187.5h18.8D95.4C+
Photon A2A Missile Pods 3321591213.25A8.9781.358%B+N/A26.1D-28.4D4136.1h7.1B*8.7B**
Comet VM2 169133771.727B+2.5538.722%D--4.511%C++9.2D2.5D*8414.4h19C*49.2C+
L100 Python HESH 141124262A++57.7255.501%B+3.226%A*49.6D6.8D1992.5h3.6C--6.5C+
Beamer VS3 1301241660.747C3.5325.302%C--15.323%D--2.6D--N/A1047.6h8.8C+34.8C+
L-24R Spur 1371211121S116.7245.761%B++N/A35.6C4.7B++873.4h33.9C74.1C+
Supernova FPC 234118259S54.7270.416%A*N/A26.8C-26.4A+1744.4h8.3F*11.8D*
Pulsar LSW 114114791.443C2.8424.182%C25.439%C16.1D*N/A717.1h14.4D*59.7C
Solstice SF 110109861.267C++3.0122.479%D9.174%D--2.8D--N/A1339.6h9.3C*41.3C++
Quasar VM1 102100425U20.7222.899%B+15%D**71.4A+1.4B++2091.4h10.8B+47B+
MANA Anti-Personnel Turret 9894175.529N/A1.2519.357%UN/A940U40U2762600.1h27.6T*142.6T*
Plasma Grenade 9593193N/A88.7248.7%C+N/A465D10C24490.2h3.8D-7.9C--
Pulsar C 93921000.92C3.3622.3%D--22.826%C-3.1D*N/A1929.9h14.3D*63.9D--
XM98 838399.222M4.9432.883%D--77.108%C++14.3D--N/A485.8h2.6D8D
NS-10 Burster 13779155.267S0.9931.741%C+8.861%B++4.9D3.6C--7616.1h171.2D*539.2C-
Spear Anti-Vehicle Phalanx Turret 27178711.143C++6.8655.817%B+5.128%B++7.7F-19.1D8610.1h18.9T*33.8D-
Proton II PPA 7976238B++33.7217.335%D**2.632%B*95B++3.8C+3280.8h7.2B++41.4C+
NS-10 Burster 1287088.75S4.4732.463%C+N/A4.6D-3.8C--7315.2h185.5D**571.3D-
Saron HRB 13068168U63.7277.035%M**N/A113.3S103.3S4180.6h19.5C*25.3A
Eridani SX5 6865322.031C**2.2524.153%D--7.692%F-1.3D*N/A548.8h15.1F62.7D*
M20 Basilisk 7961610.167A**5.8928.262%F4.918%C-14.2D4.2D*894.3h50.6B++179.2C**
Supernova PC 816087.5C+3.2238.377%D**3.333%B**16.2D-5.7D1293.7h4.7C+12.1D
Comet VM2 865878.286S4.0044.367%D1.724%D*11.2D5.4C+1065.2h26.5C+59.7C
M20 Basilisk 8655511M++6.7237.971%C--N/A19C--10.7C++1312.9h117.2C--308.7D
Proton II PPA-H 6154154A**49.7246.268%B++N/A180A+23.3S5820.3h12.2D26.3C+
Nemesis VSH9 9650361.389B+2.8957.013%D*4%B*7.5D6.9C1406.7h10D--17.5D**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit162351,09828.6h
Spawn Beacon12861.5h
Nanite Revive Grenade06,5411.8h
Medical Applicator1,512635,53185.4h
Motion Spotter09352h
Restoration Kit161904h
Welding Device0700h
Deconstruction Tool02900h
Recon Detection Device286,50748.6h
Shield Recharging Field24,5112.1h
Medical Kit17857.6h
Ammunition Package31,3640.8h
Anti-Infantry MANA Turret132001.3h
A30 Walker12320h
M20 Drake01980h
Hardlight Barrier8690.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.33s
Server spent 3.74s on queries, 2.40s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.