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Dreadnaught Brotheus[ODG] Brotheus
VS BR 142

KDR: 1.87

Score: 45.7m

Last Seen: Jul 4th, 2019 8:14 PM
- OFFLINE - 308.9 hour(s)

Battle Rank 120 (142 total) - Vanu Sovereignty on Miller - Outfit Leader of OUTLAWZ die Gesetzlosen[ODG] OUTLAWZ die Gesetzlosen
VS outfit on Miller

Members: 3
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS Supernova VPC Light PPA Supernova PC Nebula VM20 Nebula VM20 Dual Photon Pods L100 Python HESH Pandora VX25
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $165,132 MLG Score: 132
Fun Score: N/A
Cheeseburgers Flipped: 4775TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.877%10.923%16228118613,6230.8408741.031

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.836%-1.222D*-1.514F0.024C+HEAD (~3.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111-0.49D16.5-0.157C94.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.775%1.276%322612088,388189618434.42172455%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.824%-1.749F--0.289C-0.39

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
177.4-0.099C+36.80.305C*140.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.196%1.95%4708120615,385242841486.33649371%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.034%-1.922F--0.393C--1.136

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.7-0.056C+8.60.31C*32.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.687%1.461%92812061,711161215821.06076108%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.483%-1.064D*-0.737D--0.125

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.50.218C++23.10.421B70.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.097%75.137%92412102,1921733111.26413

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.437%-0.285C0.523B+0.44

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.091C+30.064C+6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.419%9.727%92312112,2001297131.69622

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.025%-0.923D---0.969D---0.632

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.5-0.024C+4.10.155C++9.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
OUTLAWZ die Gesetzlosen[ODG] OUTLAWZ die Gesetzlosen
VS outfit on Miller

Members: 3
45.7m258.9%150 (9k)147 (8.8k)1.8718371,21038,0432.38953142 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214406714.984%8.04%12008:1217

28% Engineer11% Heavy Assault28% Infiltrator19% Light Assault12% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 5th, 2013 2:37 PMAug 2nd, 2013 5:45 PMJul 16th, 2019 4:09 AM (1d) (PST)Jul 4th, 2019 4:14 PM (13d) (PST)Jul 4th, 2019 4:14 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4341352990.2290.1220.0180.7030.043132

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,0558,12417,93114714238,803

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5193.3h/216.4d 19,695 5,725 19,449 219.1k 8,266 13,124 13,443 135.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
F-
Kills:658
Deaths:788
KDR:0.835
Accuracy:12.682% F--
HSR:12.158% F-
Flare VE6
F
Kills:594
Deaths:682
KDR:0.871
Accuracy:11.622% F-
HSR:13.131% F
Orion VS54
D**
Kills:587
Deaths:817
KDR:0.718
Accuracy:13.082% D**
HSR:12.607% F
VX29 Polaris
D**
Kills:491
Deaths:559
KDR:0.878
Accuracy:14.136% F
HSR:11.813% D**
Ursa
D**
Kills:429
Deaths:718
KDR:0.597
Accuracy:10.570% F--
HSR:14.219% D**
Pulsar LSW
F-
Kills:428
Deaths:393
KDR:1.089
Accuracy:11.028% F--
HSR:9.813% F-
NS-15M1
F
Kills:114
Deaths:201
KDR:0.567
Accuracy:11.064% F--
HSR:9.649% F
Kills:3,301
Deaths (as Heavy Assault):4,158
Deaths (to Heavy Assaults):9,910
KDR:0.79389
Kill Difference:857
Playtime:580.673 hours
Usage:11%
Score:3.909m
Score/min:112
Accuracy (listed only):12.026%
HSR (listed only):11.913%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
D--
Kills:1,713
Deaths:2,047
KDR:0.837
Accuracy:29.664% D--
HSR:9.107% D**
Pulsar C
F
Kills:1,207
Deaths:1,791
KDR:0.674
Accuracy:12.376% F--
HSR:13.919% F
Solstice SF
D*
Kills:1,152
Deaths:2,053
KDR:0.561
Accuracy:14.535% F-
HSR:8.854% D*
VX6-7
F-
Kills:443
Deaths:773
KDR:0.573
Accuracy:13.665% F--
HSR:9.481% F-
Serpent VE92
F
Kills:415
Deaths:809
KDR:0.513
Accuracy:10.357% F**
HSR:11.084% F
Deimos VA29
D
Kills:327
Deaths:450
KDR:0.727
Accuracy:40.432% F-
HSR:12.232% D
Phobos VX86
D-
Kills:160
Deaths:309
KDR:0.518
Accuracy:30.271% F--
HSR:11.250% D-
Eidolon VE33
C+
Kills:62
Deaths:86
KDR:0.721
Accuracy:12.317% F*
HSR:25.807% C+
Solstice VE3
F*
Kills:57
Deaths:126
KDR:0.452
Accuracy:9.607% F*
HSR:3.509% F**
Kills:5,536
Deaths (as Engineer):8,444
Deaths (to Engineers):10,204
KDR:0.65561
Kill Difference:2,908
Playtime:1,472.817 hours
Usage:28%
Score:14.268m
Score/min:161
Accuracy (listed only):19.247%
HSR (listed only):11.694%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
D--
Kills:1,713
Deaths:2,047
KDR:0.837
Accuracy:29.664% D--
HSR:9.107% D**
Sirius SX12
D*
Kills:1,649
Deaths:2,445
KDR:0.674
Accuracy:18.611% D*
HSR:8.308% F
Eridani SX5
D*
Kills:1,647
Deaths:2,352
KDR:0.700
Accuracy:19.989% D*
HSR:8.925% D**
Pulsar C
F
Kills:1,207
Deaths:1,791
KDR:0.674
Accuracy:12.376% F--
HSR:13.919% F
NS-7 PDW
D*
Kills:1,192
Deaths:1,124
KDR:1.061
Accuracy:17.505% D**
HSR:10.319% D*
MKV Suppressed
D*
Kills:1,155
Deaths:969
KDR:1.192
Accuracy:17.490% F
HSR:11.342% D*
Solstice SF
D*
Kills:1,152
Deaths:2,053
KDR:0.561
Accuracy:14.535% F-
HSR:8.854% D*
VE-S Canis
D*
Kills:866
Deaths:635
KDR:1.364
Accuracy:19.379% D*
HSR:8.891% D*
VX6-7
F-
Kills:443
Deaths:773
KDR:0.573
Accuracy:13.665% F--
HSR:9.481% F-
Serpent VE92
F
Kills:415
Deaths:809
KDR:0.513
Accuracy:10.357% F**
HSR:11.084% F
Deimos VA29
D
Kills:327
Deaths:450
KDR:0.727
Accuracy:40.432% F-
HSR:12.232% D
Phobos VX86
D-
Kills:160
Deaths:309
KDR:0.518
Accuracy:30.271% F--
HSR:11.250% D-
Skorpios
D**
Kills:106
Deaths:96
KDR:1.104
Accuracy:18.058% F--
HSR:11.321% D**
Solstice VE3
F*
Kills:57
Deaths:126
KDR:0.452
Accuracy:9.607% F*
HSR:3.509% F**
Kills:12,089
Deaths (as Light Assault):15,979
Deaths (to Light Assaults):5,840
KDR:0.75656
Kill Difference:3,890
Playtime:971.524 hours
Usage:19%
Score:8.641m
Score/min:148
Accuracy (listed only):19.424%
HSR (listed only):9.896%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D*
Kills:1,649
Deaths:2,445
KDR:0.674
Accuracy:18.611% D*
HSR:8.308% F
Eridani SX5
D*
Kills:1,647
Deaths:2,352
KDR:0.700
Accuracy:19.989% D*
HSR:8.925% D**
NS-7 PDW
D*
Kills:1,192
Deaths:1,124
KDR:1.061
Accuracy:17.505% D**
HSR:10.319% D*
Parallax VX3
C**
Kills:1,165
Deaths:352
KDR:3.310
Accuracy:37.512% C
HSR:79.828% C**
MKV Suppressed
D*
Kills:1,155
Deaths:969
KDR:1.192
Accuracy:17.490% F
HSR:11.342% D*
VE-S Canis
D*
Kills:866
Deaths:635
KDR:1.364
Accuracy:19.379% D*
HSR:8.891% D*
V10
C*
Kills:552
Deaths:132
KDR:4.182
Accuracy:32.156% D*
HSR:79.167% C*
Ghost
F-
Kills:287
Deaths:174
KDR:1.649
Accuracy:25.754% F-
HSR:47.735% F-
Spiker
D**
Kills:219
Deaths:271
KDR:0.808
Accuracy:16.959% F-
HSR:10.046% D**
NS-61 Emissary
D**
Kills:218
Deaths:255
KDR:0.855
Accuracy:19.146% D**
HSR:6.881% F
NSX Tomoe
D--
Kills:194
Deaths:122
KDR:1.590
Accuracy:18.325% F--
HSR:25.773% D--
XM98
C++
Kills:188
Deaths:103
KDR:1.825
Accuracy:33.422% D
HSR:76.064% C++
NS-357 Underboss
D*
Kills:143
Deaths:257
KDR:0.556
Accuracy:19.326% F-
HSR:11.189% D*
Skorpios
D**
Kills:106
Deaths:96
KDR:1.104
Accuracy:18.058% F--
HSR:11.321% D**
NS-44 Commissioner
F
Kills:98
Deaths:209
KDR:0.469
Accuracy:23.280% F
HSR:7.143% F-
Manticore SX40
C
Kills:58
Deaths:184
KDR:0.315
Accuracy:14.486% F--
HSR:18.966% C
Kills:9,737
Deaths (as Infiltrator):9,680
Deaths (to Infiltrators):5,433
KDR:1.00589
Kill Difference:57
Playtime:1,435.966 hours
Usage:28%
Score:11.590m
Score/min:135
Accuracy (listed only):21.962%
HSR (listed only):26.369%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D--
Kills:1,713
Deaths:2,047
KDR:0.837
Accuracy:29.664% D--
HSR:9.107% D**
Sirius SX12
D*
Kills:1,649
Deaths:2,445
KDR:0.674
Accuracy:18.611% D*
HSR:8.308% F
Eridani SX5
D*
Kills:1,647
Deaths:2,352
KDR:0.700
Accuracy:19.989% D*
HSR:8.925% D**
NS-7 PDW
D*
Kills:1,192
Deaths:1,124
KDR:1.061
Accuracy:17.505% D**
HSR:10.319% D*
MKV Suppressed
D*
Kills:1,155
Deaths:969
KDR:1.192
Accuracy:17.490% F
HSR:11.342% D*
VE-S Canis
D*
Kills:866
Deaths:635
KDR:1.364
Accuracy:19.379% D*
HSR:8.891% D*
Deimos VA29
D
Kills:327
Deaths:450
KDR:0.727
Accuracy:40.432% F-
HSR:12.232% D
H-V45
F-
Kills:232
Deaths:376
KDR:0.617
Accuracy:14.403% F-
HSR:7.328% F-
Corvus VA55
D**
Kills:170
Deaths:273
KDR:0.623
Accuracy:13.621% F-
HSR:12.941% D**
Phobos VX86
D-
Kills:160
Deaths:309
KDR:0.518
Accuracy:30.271% F--
HSR:11.250% D-
Skorpios
D**
Kills:106
Deaths:96
KDR:1.104
Accuracy:18.058% F--
HSR:11.321% D**
NS-11A
D**
Kills:105
Deaths:167
KDR:0.629
Accuracy:12.453% F--
HSR:11.429% D**
Terminus VX-9
F
Kills:86
Deaths:93
KDR:0.925
Accuracy:10.657% T-
HSR:12.791% F
Kills:9,408
Deaths (as Combat Medic):11,336
Deaths (to Combat Medics):3,435
KDR:0.82992
Kill Difference:1,928
Playtime:118.768 hours
Usage:2%
Score:0.874m
Score/min:123
Accuracy (listed only):20.195%
HSR (listed only):10.476%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D**
Kills:3,224
Deaths:1,452
KDR:2.220
Accuracy:11.840% D**
HSR:12.438% D**
Nebula VM20
D**
Kills:3,199
Deaths:1,480
KDR:2.161
Accuracy:11.388% D**
HSR:11.879% F-
Cosmos VM3
D**
Kills:1,137
Deaths:600
KDR:1.895
Accuracy:10.930% D**
HSR:12.225% F
Blueshift VM5
F
Kills:1,067
Deaths:494
KDR:2.160
Accuracy:11.551% F
HSR:10.497% F-
Cosmos VM3
D*
Kills:1,056
Deaths:595
KDR:1.775
Accuracy:10.831% D*
HSR:12.974% D**
Blueshift VM5
D**
Kills:1,043
Deaths:473
KDR:2.205
Accuracy:11.236% F
HSR:13.423% D**
Quasar VM1
D*
Kills:813
Deaths:343
KDR:2.370
Accuracy:10.344% D*
HSR:12.915% D*
Quasar VM1
D*
Kills:754
Deaths:276
KDR:2.732
Accuracy:12.423% D*
HSR:14.191% D*
NS-10 Burster
C
Kills:237
Deaths:314
KDR:0.755
Accuracy:16.719% F-
HSR:5.907% C
Comet VM2
D
Kills:231
Deaths:300
KDR:0.770
Accuracy:29.090% F
HSR:3.030% D
NS-10 Burster
D
Kills:221
Deaths:271
KDR:0.815
Accuracy:16.744% F-
HSR:3.620% D
Comet VM2
D**
Kills:192
Deaths:288
KDR:0.667
Accuracy:29.952% F
HSR:1.042% D**
Vortex VM21
D--
Kills:88
Deaths:111
KDR:0.793
Accuracy:32.977% D--
HSR:0% F
Kills:13,262
Deaths (as MAX Suit):3,498.500
Deaths (to MAX Suits):2,068
KDR:3.79077
Kill Difference:9,763.500
Playtime:598.058 hours
Usage:12%
Score:6.437m
Score/min:179
Accuracy (listed only):16.617%
HSR (listed only):8.780%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:5,212
V. Kills:446 N/A
Deaths:1,014
KDR:5.140
Accuracy:26.789% F-
KPH:22.700 D
VKPH:1.900 D
Dual Photon Pods
C-
Kills:2,426
V. Kills:466 N/A
Deaths:176
KDR:13.784
Accuracy:40.236% D**
KPH:53.100 C-
VKPH:10.200 D
Hornet Missiles
C+
Kills:1,514
V. Kills:628 241%
Deaths:105
KDR:14.419
Accuracy:54.160% D-
KPH:58.100 C+
VKPH:24.100 C--
Maelstrom Turbo Laser
D--
Kills:352
V. Kills:322 109%
Deaths:517
KDR:0.681
Accuracy:16.169% F*
KPH:3 D--
VKPH:2.800 D--
Antares LC
D*
Kills:221
V. Kills:188 117%
Deaths:213
KDR:1.038
Accuracy:15.295% F*
KPH:3 D*
VKPH:2.500 D*
Saron Laser Cannon
D-
Kills:196
V. Kills:175 111%
Deaths:197
KDR:0.995
Accuracy:17.183% F--
KPH:4 D-
VKPH:3.600 D-
Coyote Missiles
D--
Kills:105
V. Kills:54 191%
Deaths:39
KDR:2.692
Accuracy:32.543% F**
KPH:11.700 D--
VKPH:6 D*
Kills:10,026 (5,981 + 0)
Deaths:2,261
KDR:4.434
VKDR:1.008
Vehicle Kills:2,279
Kill Difference:7,765
Playtime:548.828 hours
Usage:11%
Score:3.200m
Score/min:97
Piloting Accuracy:17.183%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:330
V. Kills:48 N/A
Deaths:42
KDR:7.857
Accuracy:22.303% F--
KPH:1,188,000 U
VKPH:172,800 U
L-30R Vektor
D
Kills:114
V. Kills:205 55%
Deaths:185
KDR:0.616
Accuracy:15.891% F-
KPH:1.200 D--
VKPH:2.100 D
L-24R Spur
D
Kills:112
V. Kills:14 N/A
Deaths:17
KDR:6.588
Accuracy:17.056% T-
KPH:6.800 D*
VKPH:0.800 D
C150 Dalton
U
Kills:98
V. Kills:110 88%
Deaths:38
KDR:2.579
Accuracy:31.441% D
KPH:352,800 U
VKPH:396,000 U
CAS30 Tank Buster
D*
Kills:88
V. Kills:178 49%
Deaths:408
KDR:0.216
Accuracy:17.972% F*
KPH:0.800 D*
VKPH:1.600 D*
Kills:742 (314 + 428)
Deaths:690
KDR:1.075
VKDR:0.804
Vehicle Kills:555
Kill Difference:52
Playtime:225.234 hours
Usage:4%
Score:0.548m
Score/min:41
Piloting Accuracy:17.972%
Gunner Accuracy:31.441%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:2,023
V. Kills:352 N/A
Deaths:78
KDR:25.936
Accuracy:40.310% D--
KPH:39 C--
VKPH:6.800 C
L100 Python HEAT
D
Kills:1,134
V. Kills:372 304%
Deaths:165
KDR:6.873
Accuracy:38.006% D**
KPH:20.700 D
VKPH:6.800 D--
C75 Viper
C
Kills:425
V. Kills:91 462%
Deaths:32
KDR:13.281
Accuracy:24.637% D**
KPH:23.400 C
VKPH:5 D
Skyguard
D**
Kills:379
V. Kills:319 118%
Deaths:140
KDR:2.707
Accuracy:14.637% F--
KPH:4.100 D**
VKPH:3.400 F
L100 Python AP
C+
Kills:90
V. Kills:59 150%
Deaths:16
KDR:5.625
Accuracy:56.284% C+
KPH:20 D-
VKPH:13.100 D-
Kills:4,051 (4,051 + 0)
Deaths:431
KDR:9.399
VKDR:2.768
Vehicle Kills:1,193
Kill Difference:3,620
Playtime:222.169 hours
Usage:4%
Score:1.535m
Score/min:115
Driving Accuracy:56.284%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D
Kills:5,967
V. Kills:997 N/A
Deaths:295
KDR:20.227
Accuracy:35.530% F
KPH:28.400 D
VKPH:4.800 D
Supernova PC
C
Kills:4,922
V. Kills:1,578 312%
Deaths:559
KDR:8.805
Accuracy:37.376% D*
KPH:19.100 C
VKPH:6.100 D
Saron HRB
D
Kills:516
V. Kills:463 111%
Deaths:98
KDR:5.265
Accuracy:26.424% F-
KPH:11.900 D*
VKPH:10.600 D
Supernova FPC
D*
Kills:445
V. Kills:380 117%
Deaths:104
KDR:4.279
Accuracy:36.692% F-
KPH:11 D*
VKPH:9.400 D*
E540 Halberd
B+
Kills:222
V. Kills:189 117%
Deaths:17
KDR:13.059
Accuracy:36.565% D**
KPH:22.100 D-
VKPH:18.800 B+
Proton II PPA
D--
Kills:93
V. Kills:8 N/A
Deaths:11
KDR:8.455
Accuracy:10.798% F-
KPH:19.500 D*
VKPH:1.700 D--
Kills:12,165 (11,334 + 831)
Deaths:1,084
KDR:11.222
VKDR:3.335
Vehicle Kills:3,615
Kill Difference:11,081
Playtime:566.037 hours
Usage:11%
Score:4.081m
Score/min:120
Driving Accuracy:36.692%
Gunner Accuracy:10.798%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D-
Kills:358
V. Kills:258 138%
Deaths:29
KDR:12.345
Accuracy:42.707% F-
KPH:20.700 D*
VKPH:14.900 D-
Saron HRB-H
D*
Kills:168
V. Kills:151 111%
Deaths:22
KDR:7.636
Accuracy:24.531% T*
KPH:14.300 D**
VKPH:12.900 D*
M40 Fury-H
D
Kills:82
V. Kills:23 342%
Deaths:10
KDR:8.200
Accuracy:27.779% D**
KPH:27.400 D**
VKPH:7.700 D
Kills:608 (0 + 608)
Deaths:61
KDR:9.967
VKDR:7.082
Vehicle Kills:432
Kill Difference:547
Playtime:32.001 hours
Usage:1%
Score:0.295m
Score/min:154
Driving Accuracy:N/A%
Gunner Accuracy:27.779%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D*
Kills:89
V. Kills:51 171%
Deaths:36
KDR:2.472
Accuracy:19.219% F--
KPH:5.400 D*
VKPH:3.100 D*
M40 Fury
D-
Kills:62
V. Kills:21 282%
Deaths:6
KDR:10.333
Accuracy:21.189% F
KPH:14.500 D*
VKPH:4.900 D-
M60-G Bulldog
D*
Kills:52
V. Kills:13 371%
Deaths:25
KDR:2.080
Accuracy:16.579% F-
KPH:6.500 D**
VKPH:1.600 D*
Kills:203 (0 + 203)
Deaths:67
KDR:3.030
VKDR:1.269
Vehicle Kills:85
Kill Difference:136
Playtime:28.701 hours
Usage:1%
Score:0.123m
Score/min:71
Driving Accuracy:N/A%
Gunner Accuracy:16.579%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:73
V. Kills:26 270%
Deaths:102
KDR:0.716
Accuracy:15.813% T
KPH:5.600 D*
VKPH:2 D--
Kills:73 (73 + 0)
Deaths:102
KDR:0.716
VKDR:0.255
Vehicle Kills:26
Kill Difference:29
Playtime:13.038 hours
Usage:0%
Score:0.031m
Score/min:40
Driving Accuracy:15.813%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 6,9645,96729520.227B*18.3635.53%F1.743%C*28.4D4.8D100209.8h3.9D10.9D*
Light PPA 5,6585,2121,0145.14C++3.2726.789%F-1.055%C22.7D1.9D81230.1h15.6C+58.1C-
Supernova PC 6,5004,9225598.805B+6.9337.376%D*2.499%C++19.1C6.1D103257.6h4.7B+12.7C
Nebula VM20 3,2623,2241,4522.22C++0.3511.84%D**12.438%D**16.9D--N/A49191.3h15.5B131.1C--
Nebula VM20 3,2413,1991,4802.161C+0.2911.388%D**11.879%F-16.3D--N/A48195.7h15.5C**135.9D
Dual Photon Pods 2,8922,42617613.784B**11.9140.236%D**N/A53.1C-10.2D25445.7h22.4C++55.7C
L100 Python HESH 2,3752,0237825.936A24.0640.31%D--1.384%C+39.1C--6.8C13551.8h3.8C+9.4C--
Pandora VX25 1,7251,7132,0470.837C1.0329.664%D--9.107%D**19.4DN/A5988.4h4.5C++15.2C
Sirius SX12 1,6521,6492,4450.674C1.2018.611%D*8.308%F13.3DN/A43123.9h15.5C+83C
Eridani SX5 1,6511,6472,3520.7C-1.1719.989%D*8.925%D**12.5D-N/A37131.6h14.4C-71.9D
Hornet Missiles 2,1421,51410514.419A++12.5554.16%D-1.519%C+58C+24.1C--34426.1h9.4C**17.4C*
Pulsar C 1,2171,2071,7910.674C1.2012.376%F--13.919%F7.9D-N/A29153.5h14C112.8F
NS-7 PDW 1,2091,1921,1241.06C++0.8117.505%D**10.319%D*12.7DN/A3494.1h16.7C95.4D
Proximity Mine 1,1751,1751309.038A++7.1741.89%C+N/A114.1C+N/A33510.3h1.8B4.3B
Parallax VX3 1,1681,1653523.31C++1.4437.512%C79.828%C**12.7D--N/A3791.4h2.7D7.1C
MKV Suppressed 1,1631,1559691.192C*0.6817.49%F11.342%D*13.4D-N/A3786.4h18.2D104.1D--
Solstice SF 1,1641,1522,0530.561C-1.3114.535%F-8.854%D*7.2D-N/A23159.7h17.5D120.5F-
Cosmos VM3 1,1611,1376001.895C+0.0210.93%D**12.225%F14.5D*N/A4378.5h13.9C+127.5D-
L100 Python HEAT 1,5061,1341656.873B+5.0038.006%D**2.646%C++20.7D6.8D--12054.8h5.1B+13.4C+
Blueshift VM5 1,0801,0674942.16C+0.2911.551%F10.497%F-14.2D*N/A4175h14.5B+126D
Cosmos VM3 1,0691,0565951.775C+0.1010.831%D*12.974%D**13.5D--N/A3978.5h14.9C+137.9C
Blueshift VM5 1,0551,0434732.205C+0.3311.236%F13.423%D**14.5D*N/A4271.8h13.9B+124.1D
VE-S Canis 8858666351.364C*0.5119.379%D*8.891%D*14.4DN/A3960.1h17.4D*89.8D--
Quasar VM1 8288133432.37B+0.5010.344%D*12.915%D*14.2DN/A5157.2h14.4C**139.2C
Quasar VM1 7677542762.732B0.8612.423%D*14.191%D*17.3D--N/A5143.5h13.2C*106.3C-
Spear Anti-Vehicle Phalanx Turret 1,184707779.182B7.3127.359%F-3.395%C23.2D-15.6D19530.5h10.4C38.1D*
SVA-88 6626587880.835C-1.0412.682%F--12.158%F-13.7D*N/A4848.2h15.6D*122.7F--
Tank Mine 1,0036551653.97B++2.1027.885%C-N/A80.9C--43D7178.1h1.6B+5.7B
Flare VE6 5985946820.871C--1.0011.622%F-13.131%F11D--N/A4854.1h15.2D**131F--
Orion VS54 5945878170.718C1.1513.082%D**12.607%F11D-N/A7453.2h17.7D*135.1D
M40 Fury 682577782.429S80.5622.67%F*2.253%B*48.5D8.8D-15311.9h15.4C++67.8D*
V10 5585521324.182B+2.3132.156%D*79.167%C*8.6D*N/A2764.3h3D--9.2D*
C-4 7965495630.975C0.9020.617%D-N/A40.1D-18D45513.7h1.8C--8.9D-
MANA Anti-Vehicle Turret 9015182322.233C**0.3640.379%D*2.896%C5180M3830A*2812820.1h9.9C++24.6C
Saron HRB 979516985.265C+3.3926.424%F-N/A11.9D*10.6D18243.5h30.5D*115.4F**
VX29 Polaris 5034915590.878C-0.9914.136%F11.813%D**13.1D--N/A4437.5h17.9F126.4F-
Supernova FPC 8254451044.279C2.4136.692%F-N/A11D*9.4D*22440.3h7.8D*21.3F**
VX6-7 4484437730.573C--1.3013.665%F--9.481%F-5.9D--N/A2075.5h18.1D*132.7F--
Ursa 4354297180.597D1.2710.57%F--14.219%D**9.6D--N/A2844.7h18.7F--176.5T*
Pulsar LSW 4304283931.089C0.7811.028%F--9.813%F-11D*N/A4638.9h16.5D*149.8F*
C75 Viper 5164253213.281A*11.4124.637%D**N/A23.4C5D18618.2h12.4B50.3D
Serpent VE92 4234158090.513C-1.3610.357%F**11.084%F3.2D*N/A14131.5h22.6F--218.7T*
Skyguard 6983791402.707C+0.8414.637%F--1.847%C+4.1D**3.4F6892.9h167D--1141.1T*
E540 Halberd-H 6163582912.345B10.4742.707%F-2.235%C**20.7D*14.9D-15917.3h13.4T-31.3T*
Maelstrom Turbo Laser 6743525170.681C1.1916.169%F*5.398%A++3D--2.8D--47115.5h222.6D**1376.8T*
L105 Zephyr 378330427.857C+5.9922.303%F--N/A3300U480U11296600.1h8.3D37.2F*
Deimos VA29 3273274500.727C-1.1440.432%F-12.232%D13.9D--N/A4423.5h2.5C+6.1D
Frag Grenade 3253201320N/A318.1332.126%F-N/A320D5C12461h5D--15.6D**
Hades VSH4 5483174230.749B1.1257.441%D**1.577%C-10.6C7.7C9829.9h9.9C17.2D
Lasher X2 3012894690.616C-1.2612.256%F-3.46%C9.2D*N/A3931.5h24.7D--201.7F--
Ghost 2882871741.649C0.2225.754%F-47.735%F-7.4D*N/A3639h4F*15.5T
Spear Anti-Vehicle Phalanx Tower 440255463.75M++61.8838.117%D*3.529%C+24.1D17.5C--16510.6h14D-36.7D**
M12 Kobalt 2672471247U245.139.695%F--14.17%D44.9D--3.6C--1095.5h25.3D-261.3T-
NS-10 Burster 4142373140.755C1.1216.719%F-5.907%C2.3D**1.7D*39103.8h182.2D--1090F--
H-V45 2342323760.617C1.2514.403%F-7.328%F-7.1D*N/A3532.8h18.2F126.3F--
Comet VM2 4092313000.77C+1.1029.09%F3.03%D4.8D*3.7C5448.6h34D--116.9D**
E540 Halberd 4112221713.059B11.1936.565%D**2.703%C*22D-18.7B28910.1h8.8F--24F**
Antares LC 4092212131.038C0.8315.295%F*2.715%B++3D*2.5D*3873.9h237.1D*1550.1T*
NS-10 Burster 4002212710.815C1.0616.744%F-3.62%D2.3D**1.9D**3795.8h183.8D-1097.9F--
Spiker 2252192710.808C+1.0616.959%F-10.046%D**5.7D*N/A1738.1h13.7D80.7F*
NS-61 Emissary 2232182550.855C++1.0219.146%D**6.881%F6.7D--N/A2032.6h18.8C-98.4D*
Nemesis VSH9 3782034060.5C1.3751.253%D**N/A5D4.3C10040.8h11.7D**22.8F--
Saron Laser Cannon 3711961970.995C+0.8817.183%F--3.061%B+4D-3.6D-9748.6h233D--1356T
NSX Tomoe 1961941221.59C+0.2818.325%F--25.773%D--13.2D--N/A3314.7h20.1D**109.7F--
Comet VM2 3341922880.667C1.2029.952%F1.042%D**4.3D*3.2D--4544.4h42.8D--143F-
NS Annihilator 3701891721.099B**0.7778.323%DN/A6.3D--6.1D-10529.8h12.4C+15.8C
XM98 1881881031.825C+0.0533.422%D76.064%C++5.8D*N/A3132.2h3.4D*10D-
Corvus VA55 1711702730.623C--1.2513.621%F-12.941%D**7.5D*N/A3222.6h17.5F-128.8F**
Aspis Anti-Aircraft Phalanx Turret 390170295.862B*3.9913.953%F-1.176%D6D--7.7D13628.5h177.8D1274.5F
Saron HRB-H 319168227.636B+5.7624.531%T*N/A14.4D**12.9D*15711.7h44.5F-181.4T*
NS Decimator 2351642820.582D1.2947.609%F2.439%C*15.2D*6.6D--16910.8h6.6D--13.9F-
Phobos VX86 1611603090.518D1.3530.271%F--11.25%D-10.9D*N/A3514.7h3D9.9F
NS-357 Underboss 1431432570.556C-1.3219.326%F-11.189%D*5.1D*N/A1628.1h6.7F--34.6T*
Force-Blade 13613525,1150.005D1.8717.57%D--2.963%D0.1DN/A01953.9h3.1C17.6C--
M20 Basilisk 234132433S31.1325.02%T3.03%D13.3D*10.3D*1289.9h190.8D--762.7T*
NS-15M1 1151142010.567D1.3011.064%F--9.649%F7.7D*N/A4114.8h23.3T-210.3T*
L-30R Vektor 3191141850.616D1.2615.891%F-1.754%C1.2D--2.1D2195.7h285.2T*1794.7T*
L-24R Spur 126112176.588C+4.7217.056%T-N/A6.8D*N/A2216.5h97.3F-570.2T*
Xiphos Anti-Personnel Phalanx Tower 128110255C+53.1312.768%F1.818%C*27.5D-4.5D-1154h62.9D*492.4T
Skorpios 107106961.104C0.7718.058%F--11.321%D**10.8D**N/A249.8h20.5T*113.3T*
Coyote Missiles 159105392.692C+0.8232.543%F**N/A11.7D--6D*1269h63.9D-196.3F--
S1 1751051540.682C+1.1937.01%F--1.905%C--7.8D*5.2D*25513.4h8.8D-23.8F-
NS-11A 1091051670.629C-1.2412.453%F--11.429%D**8.1D*N/A3713h21.2F--170.4T*
C150 Dalton 20898382.579C-0.7131.441%DN/A980U1100U11807100.1h9.9T-31.4T*
NS-44 Commissioner 99982090.469C-1.4023.28%F7.143%F-5.5D--N/A3617.9h5.2D--22.4F
Proton II PPA 10193118.455C6.5810.798%F-N/A19.4D*1.7D--1484.8h16.5F152.8T*
L100 Python AP 14990165.625C*3.7556.284%C+1.111%D-20D-13.1D-5134.5h9.2D*16.3D-
M20 Basilisk 14089362.472C0.6019.219%F--1.124%F-5.4D*3.1D*6916.5h124.2D646.1F**
CAS30 Tank Buster 266884080.216D1.6617.972%F*1.136%C0.8D*1.6D*26113h193.1T*1074.3T*
Vortex VM21 189881110.793C1.0832.977%D--N/A2.5D*2.9D*3934.6h105.2F-319F
Terminus VX-9 8686930.925C0.9510.657%T-12.791%F10.9D*N/A427.9h15.2D-142.3T*
M40 Fury-H 10582108.2C6.3327.779%D**2.439%A+27.3D**7.7D1083h19.6F--70.5T*
M40 Fury-F 99731020.716C-1.1615.813%TN/A5.6D*2D--4013h13.6C+85.8T*
MAX Punch 94693,5720.019D1.8541.18%CN/A0.1DN/A0572h9.1D22.1D**
Eidolon VE33 6362860.721C1.1512.317%F*25.807%C+3.9D--N/A2616.1h23.8T*193.1T*
M40 Fury 8362610.333B++8.4621.189%F3.226%A++14.4D*4.9D-1304.3h18.1C85.5F
Manticore SX40 60581840.315D1.5614.486%F--18.966%C3.1D*N/A2319h16.2T-112T*
MANA Anti-Personnel Turret 5858610.951N/A0.925.041%UN/A580UN/A2462500.1h43.5T*862.3T*
Solstice VE3 58571260.452C-1.429.607%F*3.509%F**2.8D--N/A10720.6h27.1F282.1F*
M60-G Bulldog 6552252.08D0.2116.579%F-1.923%D6.6D**1.6D*457.9h9.7D58.5F--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon131261.1h
Hellion G02070h
Cerberus13060.5h
Anti-Vehicle MANA Turret281,3874.3h
Nano-Armor Kit262569,20150.8h
Decoy Grenade01060h
Restoration Kit285061h
Skywall Shield Emitter0740.2h
AE Nano-Armor Kit100319,62618h
Structure Shield Module01140.4h
Repair Module21600.5h
Turret AI Module02130.8h
Cortium Silo01030.3h
Nanite Revive Grenade04780.1h
Medical Applicator9890,8036.5h
Spitfire Auto-Turret83210.6h
Motion Spotter4911,3587.6h
Hoplon Anti-Aircraft Phalanx Tower1990.4h
Xiphos Anti-Personnel Tower1900.5h
Rampart Wall11581h
Spear Anti-Vehicle Tower11310.6h
Welding Device03080h
Deconstruction Tool04,5980.4h
Recon Detection Device373,6987.4h
G40-F Ranger02820.1h
Ammunition Package191,3112.3h
Medical Kit782,7495.7h
Anti-Infantry MANA Turret112071.1h
M12 Kobalt-F12260.2h
Nano-Repair Grenade0820h
IPC Targeting Dart51,4202.3h

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