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Dreadnaught Brotheus[ODG] Brotheus
VS BR 143

KDR: 1.88

Score: 46.2m

Last Seen: Oct 13th, 2019 12:56 PM
- OFFLINE - 3.6 hour(s)

Battle Rank 120 (143 total) - Vanu Sovereignty on Miller - Outfit Leader of OUTLAWZ die Gesetzlosen[ODG] OUTLAWZ die Gesetzlosen
VS outfit on Miller

Members: 3
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS Supernova VPC Light PPA Supernova PC Nebula VM20 Nebula VM20 Dual Photon Pods L100 Python HESH Pandora VX25
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $166,383 MLG Score: 133
Fun Score: N/A
Cheeseburgers Flipped: 4818TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.941%10.933%16328118813,8570.8466431.038

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.838%-1.222D*-1.514F0.024C+HEAD (~3.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.6-0.49D16.5-0.157C94.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.819%1.266%326612108,528190818574.4696459%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.801%-1.749F--0.289C-0.39

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
176.5-0.099C+36.70.305C*139.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.244%1.922%4768120815,659244842056.39665372%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.033%-1.922F--0.393C--1.136

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.4-0.056C+8.60.31C*31.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.784%1.425%94812081,755162516261.08108%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.505%-1.064D*-0.737D--0.125

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.70.218C++22.70.421B69

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.034%75.137%94412122,1921752111.25043

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.444%-0.285C0.523B+0.44

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.091C+30.064C+6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.363%9.653%94312132,2171305131.69885

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.034%-0.923D---0.969D---0.632

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.5-0.024C+4.10.155C++9.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
OUTLAWZ die Gesetzlosen[ODG] OUTLAWZ die Gesetzlosen
VS outfit on Miller

Members: 3
46.2m259.7%150 (9k)147 (8.8k)1.884772,36538,3962.40546143 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1216415415.04%7.989%12008:1217

28% Engineer11% Heavy Assault28% Infiltrator19% Light Assault12% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 5th, 2013 2:37 PMAug 2nd, 2013 5:45 PMOct 13th, 2019 9:36 AM (1d) (PST)Oct 13th, 2019 10:14 AM (1d) (PST)Oct 13th, 2019 8:56 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4361353010.2300.1220.0180.7100.043133

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,1768,11018,06614714338,817

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5245.2h/218.5d 19,995 5,781 19,754 223.3k 8,359 13,235 13,629 137.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
F-
Kills:659
Deaths:789
KDR:0.835
Accuracy:12.688% F--
HSR:12.140% F-
Flare VE6
F
Kills:594
Deaths:682
KDR:0.871
Accuracy:11.622% F-
HSR:13.131% F
Orion VS54
D**
Kills:588
Deaths:817
KDR:0.720
Accuracy:13.106% D**
HSR:12.585% F-
VX29 Polaris
D**
Kills:491
Deaths:559
KDR:0.878
Accuracy:14.136% F
HSR:11.813% D**
Pulsar LSW
F-
Kills:448
Deaths:426
KDR:1.052
Accuracy:10.991% F--
HSR:10.045% F-
Ursa
D**
Kills:429
Deaths:718
KDR:0.597
Accuracy:10.570% F-
HSR:14.219% D**
NS-15M1
F
Kills:114
Deaths:201
KDR:0.567
Accuracy:11.064% F--
HSR:9.649% F
Kills:3,323
Deaths (as Heavy Assault):4,192
Deaths (to Heavy Assaults):10,000
KDR:0.7927
Kill Difference:869
Playtime:584.672 hours
Usage:11%
Score:3.941m
Score/min:112
Accuracy (listed only):12.025%
HSR (listed only):11.940%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
D--
Kills:1,730
Deaths:2,068
KDR:0.837
Accuracy:29.607% D--
HSR:9.017% F
Pulsar C
F
Kills:1,209
Deaths:1,795
KDR:0.674
Accuracy:12.391% F--
HSR:13.896% F
Solstice SF
D*
Kills:1,152
Deaths:2,053
KDR:0.561
Accuracy:14.535% F-
HSR:8.854% D*
VX6-7
F-
Kills:443
Deaths:774
KDR:0.572
Accuracy:13.665% F--
HSR:9.481% F-
Serpent VE92
F
Kills:415
Deaths:809
KDR:0.513
Accuracy:10.357% F**
HSR:11.084% F
Deimos VA29
D-
Kills:327
Deaths:450
KDR:0.727
Accuracy:40.432% F
HSR:12.232% D-
Phobos VX86
D-
Kills:160
Deaths:309
KDR:0.518
Accuracy:30.271% F--
HSR:11.250% D-
Eidolon VE33
C+
Kills:72
Deaths:94
KDR:0.766
Accuracy:12.608% F*
HSR:25% C+
Solstice VE3
F--
Kills:57
Deaths:126
KDR:0.452
Accuracy:9.607% F--
HSR:3.509% F**
Kills:5,565
Deaths (as Engineer):8,478
Deaths (to Engineers):10,282
KDR:0.6564
Kill Difference:2,913
Playtime:1,480.994 hours
Usage:28%
Score:14.347m
Score/min:161
Accuracy (listed only):19.275%
HSR (listed only):11.592%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
D--
Kills:1,730
Deaths:2,068
KDR:0.837
Accuracy:29.607% D--
HSR:9.017% F
Sirius SX12
D*
Kills:1,649
Deaths:2,445
KDR:0.674
Accuracy:18.611% D*
HSR:8.308% D**
Eridani SX5
D*
Kills:1,647
Deaths:2,352
KDR:0.700
Accuracy:19.989% D*
HSR:8.925% D**
Pulsar C
F
Kills:1,209
Deaths:1,795
KDR:0.674
Accuracy:12.391% F--
HSR:13.896% F
NS-7 PDW
D*
Kills:1,192
Deaths:1,124
KDR:1.061
Accuracy:17.505% D*
HSR:10.319% D*
MKV Suppressed
D*
Kills:1,155
Deaths:969
KDR:1.192
Accuracy:17.490% F
HSR:11.342% D*
Solstice SF
D*
Kills:1,152
Deaths:2,053
KDR:0.561
Accuracy:14.535% F-
HSR:8.854% D*
VE-S Canis
D*
Kills:1,034
Deaths:804
KDR:1.286
Accuracy:19.798% D*
HSR:9.284% D*
VX6-7
F-
Kills:443
Deaths:774
KDR:0.572
Accuracy:13.665% F--
HSR:9.481% F-
Serpent VE92
F
Kills:415
Deaths:809
KDR:0.513
Accuracy:10.357% F**
HSR:11.084% F
Deimos VA29
D-
Kills:327
Deaths:450
KDR:0.727
Accuracy:40.432% F
HSR:12.232% D-
Phobos VX86
D-
Kills:160
Deaths:309
KDR:0.518
Accuracy:30.271% F--
HSR:11.250% D-
Skorpios
D*
Kills:125
Deaths:114
KDR:1.096
Accuracy:18.276% F--
HSR:12% D*
Solstice VE3
F--
Kills:57
Deaths:126
KDR:0.452
Accuracy:9.607% F--
HSR:3.509% F**
Kills:12,295
Deaths (as Light Assault):16,192
Deaths (to Light Assaults):5,886
KDR:0.75933
Kill Difference:3,897
Playtime:975.071 hours
Usage:19%
Score:8.683m
Score/min:148
Accuracy (listed only):19.467%
HSR (listed only):9.964%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D*
Kills:1,649
Deaths:2,445
KDR:0.674
Accuracy:18.611% D*
HSR:8.308% D**
Eridani SX5
D*
Kills:1,647
Deaths:2,352
KDR:0.700
Accuracy:19.989% D*
HSR:8.925% D**
NS-7 PDW
D*
Kills:1,192
Deaths:1,124
KDR:1.061
Accuracy:17.505% D*
HSR:10.319% D*
Parallax VX3
C**
Kills:1,165
Deaths:352
KDR:3.310
Accuracy:37.415% C
HSR:79.828% C**
MKV Suppressed
D*
Kills:1,155
Deaths:969
KDR:1.192
Accuracy:17.490% F
HSR:11.342% D*
VE-S Canis
D*
Kills:1,034
Deaths:804
KDR:1.286
Accuracy:19.798% D*
HSR:9.284% D*
V10
C++
Kills:552
Deaths:132
KDR:4.182
Accuracy:32.156% D*
HSR:79.167% C++
Ghost
F-
Kills:287
Deaths:174
KDR:1.649
Accuracy:25.645% F-
HSR:47.735% F-
NS-61 Emissary
D**
Kills:224
Deaths:260
KDR:0.862
Accuracy:19.047% D**
HSR:6.696% F
Spiker
D**
Kills:219
Deaths:271
KDR:0.808
Accuracy:16.947% F
HSR:10.046% D**
NSX Tomoe
D--
Kills:195
Deaths:123
KDR:1.585
Accuracy:18.262% F--
HSR:25.641% D--
XM98
C++
Kills:188
Deaths:103
KDR:1.825
Accuracy:33.422% D
HSR:76.064% C++
NS-357 Underboss
D*
Kills:144
Deaths:259
KDR:0.556
Accuracy:19.382% F-
HSR:11.111% D*
Skorpios
D*
Kills:125
Deaths:114
KDR:1.096
Accuracy:18.276% F--
HSR:12% D*
NS-44 Commissioner
F
Kills:98
Deaths:209
KDR:0.469
Accuracy:23.280% F
HSR:7.143% F-
Manticore SX40
C
Kills:58
Deaths:184
KDR:0.315
Accuracy:14.486% F--
HSR:18.966% C
Kills:9,932
Deaths (as Infiltrator):9,875
Deaths (to Infiltrators):5,487
KDR:1.00577
Kill Difference:57
Playtime:1,466.512 hours
Usage:28%
Score:11.894m
Score/min:135
Accuracy (listed only):21.982%
HSR (listed only):26.411%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D--
Kills:1,730
Deaths:2,068
KDR:0.837
Accuracy:29.607% D--
HSR:9.017% F
Sirius SX12
D*
Kills:1,649
Deaths:2,445
KDR:0.674
Accuracy:18.611% D*
HSR:8.308% D**
Eridani SX5
D*
Kills:1,647
Deaths:2,352
KDR:0.700
Accuracy:19.989% D*
HSR:8.925% D**
NS-7 PDW
D*
Kills:1,192
Deaths:1,124
KDR:1.061
Accuracy:17.505% D*
HSR:10.319% D*
MKV Suppressed
D*
Kills:1,155
Deaths:969
KDR:1.192
Accuracy:17.490% F
HSR:11.342% D*
VE-S Canis
D*
Kills:1,034
Deaths:804
KDR:1.286
Accuracy:19.798% D*
HSR:9.284% D*
Deimos VA29
D-
Kills:327
Deaths:450
KDR:0.727
Accuracy:40.432% F
HSR:12.232% D-
H-V45
F-
Kills:232
Deaths:376
KDR:0.617
Accuracy:14.403% F-
HSR:7.328% F-
Corvus VA55
D**
Kills:170
Deaths:273
KDR:0.623
Accuracy:13.621% F-
HSR:12.941% D**
Phobos VX86
D-
Kills:160
Deaths:309
KDR:0.518
Accuracy:30.271% F--
HSR:11.250% D-
Skorpios
D*
Kills:125
Deaths:114
KDR:1.096
Accuracy:18.276% F--
HSR:12% D*
NS-11A
D**
Kills:105
Deaths:167
KDR:0.629
Accuracy:12.452% F--
HSR:11.429% D**
Terminus VX-9
F-
Kills:91
Deaths:96
KDR:0.948
Accuracy:10.988% T
HSR:12.088% F-
Kills:9,617
Deaths (as Combat Medic):11,547
Deaths (to Combat Medics):3,467
KDR:0.83286
Kill Difference:1,930
Playtime:118.919 hours
Usage:2%
Score:0.876m
Score/min:123
Accuracy (listed only):20.265%
HSR (listed only):10.497%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D**
Kills:3,244
Deaths:1,459
KDR:2.223
Accuracy:11.839% D**
HSR:12.392% D**
Nebula VM20
D**
Kills:3,223
Deaths:1,487
KDR:2.167
Accuracy:11.391% D**
HSR:11.852% F-
Cosmos VM3
D*
Kills:1,137
Deaths:600
KDR:1.895
Accuracy:10.930% D*
HSR:12.225% D**
Blueshift VM5
F
Kills:1,132
Deaths:522
KDR:2.169
Accuracy:11.820% F
HSR:10.954% F-
Blueshift VM5
D**
Kills:1,111
Deaths:501
KDR:2.218
Accuracy:11.496% F
HSR:13.411% D**
Cosmos VM3
D*
Kills:1,056
Deaths:595
KDR:1.775
Accuracy:10.831% D*
HSR:12.974% D*
Quasar VM1
D*
Kills:813
Deaths:343
KDR:2.370
Accuracy:10.344% D*
HSR:12.915% D*
Quasar VM1
D*
Kills:754
Deaths:276
KDR:2.732
Accuracy:12.423% D*
HSR:14.191% D*
NS-10 Burster
C
Kills:237
Deaths:315
KDR:0.752
Accuracy:16.721% F-
HSR:5.907% C
Comet VM2
D
Kills:231
Deaths:301
KDR:0.767
Accuracy:29.046% D**
HSR:3.030% D
NS-10 Burster
D
Kills:222
Deaths:272
KDR:0.816
Accuracy:16.751% F-
HSR:3.604% D
Comet VM2
D**
Kills:194
Deaths:289
KDR:0.671
Accuracy:29.911% F
HSR:1.031% D**
Vortex VM21
D--
Kills:88
Deaths:111
KDR:0.793
Accuracy:32.887% D--
HSR:0% F
Kills:13,442
Deaths (as MAX Suit):3,535.500
Deaths (to MAX Suits):2,073
KDR:3.80201
Kill Difference:9,906.500
Playtime:603.426 hours
Usage:12%
Score:6.506m
Score/min:180
Accuracy (listed only):16.645%
HSR (listed only):8.807%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:5,332
V. Kills:452 N/A
Deaths:1,018
KDR:5.238
Accuracy:26.699% F-
KPH:22.700 D
VKPH:1.900 D
Dual Photon Pods
C-
Kills:2,435
V. Kills:468 N/A
Deaths:176
KDR:13.835
Accuracy:40.198% D**
KPH:53.300 C-
VKPH:10.200 D
Hornet Missiles
C+
Kills:1,539
V. Kills:649 237%
Deaths:105
KDR:14.657
Accuracy:54.193% D--
KPH:58.800 C+
VKPH:24.800 D
Maelstrom Turbo Laser
D-
Kills:352
V. Kills:322 109%
Deaths:517
KDR:0.681
Accuracy:16.169% F*
KPH:3 D-
VKPH:2.800 D--
Antares LC
D*
Kills:221
V. Kills:188 117%
Deaths:213
KDR:1.038
Accuracy:15.295% F*
KPH:3 D*
VKPH:2.500 D*
Saron Laser Cannon
D-
Kills:205
V. Kills:180 113%
Deaths:198
KDR:1.035
Accuracy:17.425% F--
KPH:4.100 D-
VKPH:3.600 D-
Coyote Missiles
D--
Kills:105
V. Kills:54 191%
Deaths:39
KDR:2.692
Accuracy:32.551% F**
KPH:11.600 D--
VKPH:6 D*
Kills:10,189 (6,110 + 0)
Deaths:2,266
KDR:4.496
VKDR:1.021
Vehicle Kills:2,313
Kill Difference:7,923
Playtime:554.780 hours
Usage:11%
Score:3.232m
Score/min:97
Piloting Accuracy:17.425%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:330
V. Kills:48 N/A
Deaths:42
KDR:7.857
Accuracy:22.303% F--
KPH:1,188,000 U
VKPH:172,800 U
L-24R Spur
D
Kills:120
V. Kills:14 N/A
Deaths:17
KDR:7.059
Accuracy:17.072% T-
KPH:6.800 D*
VKPH:0.800 D
L-30R Vektor
C--
Kills:114
V. Kills:205 55%
Deaths:185
KDR:0.616
Accuracy:15.891% F-
KPH:1.200 D-
VKPH:2.100 C--
C150 Dalton
U
Kills:109
V. Kills:117 92%
Deaths:38
KDR:2.868
Accuracy:30.585% D-
KPH:392,400 U
VKPH:421,200 U
CAS30 Tank Buster
D--
Kills:90
V. Kills:179 50%
Deaths:408
KDR:0.221
Accuracy:17.946% F*
KPH:0.800 D*
VKPH:1.600 D--
Kills:763 (324 + 439)
Deaths:690
KDR:1.106
VKDR:0.816
Vehicle Kills:563
Kill Difference:73
Playtime:226.943 hours
Usage:4%
Score:0.556m
Score/min:41
Piloting Accuracy:17.946%
Gunner Accuracy:30.585%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:2,189
V. Kills:380 N/A
Deaths:79
KDR:27.709
Accuracy:39.977% D--
KPH:39.600 C-
VKPH:6.900 C
L100 Python HEAT
D
Kills:1,150
V. Kills:378 303%
Deaths:165
KDR:6.970
Accuracy:38.437% D**
KPH:20.800 D
VKPH:6.800 D--
C75 Viper
C
Kills:425
V. Kills:91 462%
Deaths:32
KDR:13.281
Accuracy:24.637% D**
KPH:23.400 C
VKPH:5 D
Skyguard
F
Kills:381
V. Kills:321 118%
Deaths:140
KDR:2.721
Accuracy:14.635% F--
KPH:4.100 F
VKPH:3.400 F
L100 Python AP
D-
Kills:90
V. Kills:59 150%
Deaths:16
KDR:5.625
Accuracy:56.284% C+
KPH:20 D-
VKPH:13.100 D-
Kills:4,235 (4,235 + 0)
Deaths:432
KDR:9.803
VKDR:2.845
Vehicle Kills:1,229
Kill Difference:3,803
Playtime:226.571 hours
Usage:4%
Score:1.579m
Score/min:116
Driving Accuracy:56.284%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D-
Kills:6,046
V. Kills:1,014 N/A
Deaths:296
KDR:20.426
Accuracy:35.466% F
KPH:28.400 D-
VKPH:4.800 D-
Supernova PC
C
Kills:4,925
V. Kills:1,578 312%
Deaths:559
KDR:8.810
Accuracy:37.377% D*
KPH:19.100 C
VKPH:6.100 D
Saron HRB
D
Kills:518
V. Kills:463 112%
Deaths:98
KDR:5.286
Accuracy:26.436% F-
KPH:11.900 D*
VKPH:10.600 D
Supernova FPC
D*
Kills:453
V. Kills:384 118%
Deaths:104
KDR:4.356
Accuracy:36.801% F-
KPH:11.100 D*
VKPH:9.400 D*
E540 Halberd
B+
Kills:222
V. Kills:189 117%
Deaths:17
KDR:13.059
Accuracy:36.565% D**
KPH:22.100 D-
VKPH:18.800 B+
Proton II PPA
D--
Kills:94
V. Kills:8 N/A
Deaths:11
KDR:8.545
Accuracy:10.888% F-
KPH:19.600 D*
VKPH:1.700 D--
Kills:12,258 (11,424 + 834)
Deaths:1,085
KDR:11.298
VKDR:3.351
Vehicle Kills:3,636
Kill Difference:11,173
Playtime:569.778 hours
Usage:11%
Score:4.107m
Score/min:120
Driving Accuracy:36.801%
Gunner Accuracy:10.888%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:400
V. Kills:275 145%
Deaths:29
KDR:13.793
Accuracy:42.922% F-
KPH:22.200 D*
VKPH:15.300 D
Saron HRB-H
D--
Kills:203
V. Kills:166 122%
Deaths:22
KDR:9.227
Accuracy:25.588% T*
KPH:16.200 D*
VKPH:13.300 D--
M40 Fury-H
D
Kills:82
V. Kills:23 342%
Deaths:10
KDR:8.200
Accuracy:27.851% D**
KPH:27.300 D**
VKPH:7.700 D
Kills:685 (0 + 685)
Deaths:61
KDR:11.230
VKDR:7.607
Vehicle Kills:464
Kill Difference:624
Playtime:33.523 hours
Usage:1%
Score:0.315m
Score/min:157
Driving Accuracy:N/A%
Gunner Accuracy:27.851%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D*
Kills:89
V. Kills:51 171%
Deaths:36
KDR:2.472
Accuracy:19.218% F--
KPH:5.400 D*
VKPH:3.100 D*
M40 Fury
D-
Kills:62
V. Kills:21 282%
Deaths:6
KDR:10.333
Accuracy:21.337% F
KPH:14.500 D*
VKPH:4.900 D-
M60-G Bulldog
D*
Kills:52
V. Kills:13 371%
Deaths:25
KDR:2.080
Accuracy:16.579% F-
KPH:6.500 D**
VKPH:1.600 D*
Kills:203 (0 + 203)
Deaths:67
KDR:3.030
VKDR:1.269
Vehicle Kills:85
Kill Difference:136
Playtime:28.782 hours
Usage:1%
Score:0.123m
Score/min:71
Driving Accuracy:N/A%
Gunner Accuracy:16.579%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:73
V. Kills:26 270%
Deaths:102
KDR:0.716
Accuracy:15.813% T
KPH:5.600 D--
VKPH:2 D--
Kills:73 (73 + 0)
Deaths:102
KDR:0.716
VKDR:0.255
Vehicle Kills:26
Kill Difference:29
Playtime:13.038 hours
Usage:0%
Score:0.031m
Score/min:40
Driving Accuracy:15.813%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 7,0606,04629620.426B++18.5435.466%F1.737%C**28.4D-4.8D-100212.6h3.9C--10.9D*
Light PPA 5,7845,3321,0185.238C*3.3526.699%F-1.05%C22.7D1.9D81234.9h15.6C+58.3C
Supernova PC 6,5034,9255598.81B+6.9337.377%D*2.497%C*19.1C6.1D103258.1h4.8B+12.7C+
Nebula VM20 3,2823,2441,4592.223C++0.3411.839%D**12.392%D**16.9D--N/A49192.5h15.5B+131.2C--
Nebula VM20 3,2663,2231,4872.167C++0.2811.391%D**11.852%F-16.4D--N/A48196.9h15.5B135.8D
Dual Photon Pods 2,9032,43517613.835B**11.9540.198%D**N/A53.3C-10.2D25545.7h22.5C++55.9C
L100 Python HESH 2,5692,1897927.709A+25.8239.977%D--1.279%C39.7C-6.9C13555.2h3.8C+9.4C
Pandora VX25 1,7421,7302,0680.837C1.0529.607%D--9.017%F19.5DN/A5988.9h4.5C++15.2C
Sirius SX12 1,6521,6492,4450.674C1.2118.611%D*8.308%D**13.3DN/A43123.9h15.5C+83C
Eridani SX5 1,6511,6472,3520.7C1.1819.989%D*8.925%D**12.5D-N/A37131.6h14.4C-71.9D
Hornet Missiles 2,1881,53910514.657A++12.7754.193%D--1.494%C+58.7C+24.8D34826.2h9.4C**17.4C*
Pulsar C 1,2191,2091,7950.674C1.2112.391%F--13.896%F7.9D-N/A29153.6h14C112.8F
NS-7 PDW 1,2091,1921,1241.06C*0.8217.505%D*10.319%D*12.7DN/A3494.1h16.7C95.4D
Proximity Mine 1,1761,1761309.046A++7.1641.691%C+N/A113.1C+N/A33410.4h1.8B4.4B
Parallax VX3 1,1681,1653523.31C++1.4337.415%C79.828%C**12.7D--N/A3791.8h2.7D7.2C
MKV Suppressed 1,1631,1559691.192C*0.6917.49%F11.342%D*13.4D-N/A3786.4h18.2D104.1D-
Solstice SF 1,1641,1522,0530.561C1.3214.535%F-8.854%D*7.2D-N/A23159.7h17.5D120.5F
L100 Python HEAT 1,5281,1501656.97B+5.0938.437%D**2.609%C++20.8D6.8D--12055.4h5.2B+13.5C+
Cosmos VM3 1,1611,1376001.895C+0.0110.93%D*12.225%D**14.5D--N/A4378.5h13.9C++127.5D
Blueshift VM5 1,1461,1325222.169C+0.2811.82%F10.954%F-14.5D*N/A4178.2h14.9B+126.1D
Blueshift VM5 1,1251,1115012.218C+0.3311.496%F13.411%D**14.8D*N/A4375h14.3B+124D
Cosmos VM3 1,0691,0565951.775C+0.1110.831%D*12.974%D*13.5D--N/A3978.5h14.9C+137.9C
VE-S Canis 1,0591,0348041.286C++0.6019.798%D*9.284%D*14.8DN/A4070.1h17.5D*88.1D--
Quasar VM1 8288133432.37B+0.4910.344%D*12.915%D*14.2DN/A5157.2h14.4B139.2C
Quasar VM1 7677542762.732C**0.8512.423%D*14.191%D*17.3D--N/A5143.5h13.2C**106.3C-
Spear Anti-Vehicle Phalanx Turret 1,188709779.208B7.3227.372%F-3.385%C23.1D-15.6D19430.7h10.5C38.2D*
Tank Mine 1,0216701664.036B++2.1528.31%CN/A82.7C--43.3D7198.1h1.6B+5.6B+
SVA-88 6636597890.835C-1.0512.688%F--12.14%F-13.6D*N/A4848.4h15.5D*122.5F-
Flare VE6 5985946820.871C--1.0111.622%F-13.131%F11D--N/A4854.1h15.2D**131F--
Orion VS54 5955888170.72C1.1613.106%D**12.585%F-11D-N/A7553.3h17.7D--135.3D
M40 Fury 682577782.429S80.5422.67%F*2.253%B*48.5D8.8D-15311.9h15.4C++67.8D*
C-4 8135635660.995C0.8920.707%D-N/A40.8D-18.1D45913.8h1.8C--8.7D-
V10 5585521324.182B+2.3032.156%D*79.167%C++8.6D*N/A2764.3h3D--9.2D*
MANA Anti-Vehicle Turret 9165292342.261C0.3840.349%D*2.836%C+5290M++3870M++1606490.1h9.8C++24.4C-
Saron HRB 981518985.286C+3.4026.436%F-N/A11.9D*10.6D18343.6h30.5D--115.4F**
VX29 Polaris 5034915590.878C-1.0114.136%F11.813%D**13.1D--N/A4537.5h17.9D**126.4F
Supernova FPC 8374531044.356C2.4736.801%F-N/A11.1D*9.4D*22440.7h7.8D*21.2F**
Pulsar LSW 4504484261.052C0.8310.991%F--10.045%F-11.1D*N/A4640.4h16.6D*150.8F--
VX6-7 4484437740.572C--1.3113.665%F--9.481%F-5.9D--N/A2075.6h18.1D*132.7F--
Ursa 4354297180.597D1.2910.57%F-14.219%D**9.6D--N/A2844.7h18.7F-176.5T
C75 Viper 5164253213.281A*11.4024.637%D**N/A23.4C5D18918.2h12.4B50.3C--
Serpent VE92 4234158090.513C-1.3710.357%F**11.084%F3.2D*N/A14131.5h22.6F-218.7T*
E540 Halberd-H 6754002913.793B11.9142.922%F-2%C++22.2D*15.3D16218h12.7F**29.6T*
Skyguard 7023811402.721C+0.8414.635%F--1.837%C+4.1F3.4F6893.3h167.1D--1142.1T*
Maelstrom Turbo Laser 6743525170.681C1.2016.169%F*5.398%A++3D-2.8D--47115.5h222.6D**1376.8T*
L105 Zephyr 378330427.857C+5.9722.303%F--N/A3300U480U11296600.1h8.3D37.2F--
Deimos VA29 3273274500.727C-1.1640.432%F12.232%D-13.9D--N/A4423.5h2.5C+6.1D
Frag Grenade 3313261326N/A324.1232.272%F-N/A326D5C-12471h5D--15.5D**
Hades VSH4 5483174250.746B1.1457.444%D*1.577%C-10.6C7.7C9830h9.9C17.2D
Lasher X2 3012894690.616C-1.2712.256%F-3.46%C9.2D*N/A3931.5h24.7D-201.7F--
Ghost 2882871741.649C0.2425.645%F-47.735%F-7.3D*N/A3639.1h4F--15.5F**
M12 Kobalt 2812611261U259.129.864%F--13.793%D-45D--3.4D1085.8h25.5D--258.7T-
Spear Anti-Vehicle Phalanx Tower 447260465M++63.1238.238%D*3.462%C+24.5D17.6C--16510.6h13.8D36.2D**
NS-10 Burster 4142373150.752C1.1316.721%F-5.907%C2.3D**1.7D*39104.1h182.6D-1092.3F--
H-V45 2342323760.617C1.2714.403%F-7.328%F-7.1D--N/A3532.8h18.2F126.3F--
Comet VM2 4092313010.767C+1.1229.046%D**3.03%D4.7D*3.6C5348.8h34.2D-117.6D**
NS-61 Emissary 2292242600.862C++1.0219.047%D**6.696%F6.8D--N/A2133h18.9C-99.3D*
NS-10 Burster 4022222720.816C1.0716.751%F-3.604%D2.3D**1.9D*3796.2h183.5D1095.4F--
E540 Halberd 4112221713.059B11.1736.565%D**2.703%C*22D-18.7B+29010.1h8.8F--24F**
Antares LC 4092212131.038C0.8515.295%F*2.715%B+3D*2.5D*3873.9h237.1D--1550.1T-
Spiker 2252192710.808C+1.0816.947%F10.046%D**5.7D*N/A1738.1h13.7D80.9F--
Saron Laser Cannon 3852051981.035C+0.8517.425%F--2.927%B+4.1D-3.6D-9749.6h232.4D-1333.9F**
Saron HRB-H 369203229.227B*7.3425.588%T*N/A16.2D*13.3D--16012.5h42F164T*
Nemesis VSH9 3782034060.5C1.3851.253%D**N/A5D4.3D-10040.8h11.7D**22.8F-
NSX Tomoe 1971951231.585C+0.3018.262%F--25.641%D--13.1D--N/A3314.9h20.1D**109.9F--
NS Annihilator 3801951801.083B**0.8078.017%D-N/A6.3D--5.9D-10231.2h12.6C16.2C
Comet VM2 3361942890.671C1.2129.911%F1.031%D**4.3D*3.2D-4544.6h42.6D--142.4F
XM98 1881881031.825C+0.0633.422%D76.064%C++5.8D--N/A3132.2h3.4D*10D-
Aspis Anti-Aircraft Phalanx Turret 393172295.931B**4.0513.979%F-1.163%D6D-7.8D13628.5h176.7C--1263.7D**
Corvus VA55 1711702730.623C--1.2613.621%F-12.941%D**7.5D--N/A3222.6h17.5F128.8F**
NS Decimator 2351642820.582D1.3047.588%F2.439%C**15D*6.5D*17110.9h6.6D*13.9F-
Phobos VX86 1611603090.518D1.3730.271%F--11.25%D-10.9D*N/A3514.7h3D9.9F-
NS-357 Underboss 1441442590.556C-1.3319.382%F-11.111%D*5.1D*N/A1628.2h6.7F--34.6F**
Force-Blade 13613525,1510.005D1.8817.563%D--2.963%D0.1DN/A01955h3.1C+17.6C-
M20 Basilisk 234132433S31.1225.073%T3.03%D13.3D*10.3D*1289.9h191.4D*763.3T*
Skorpios 1271251141.096C0.7918.276%F--12%D*11.8D*N/A2710.6h19.3T*105.6T*
L-24R Spur 134120177.059C+5.1717.072%T-N/A6.9D*N/A2117.5h93.1F-545.4T*
L-30R Vektor 3191141850.616D1.2715.891%F-1.754%C1.2D-2.1C--2195.7h285.2T-1794.7T*
NS-15M1 1151142010.567D1.3211.064%F--9.649%F7.7D*N/A4114.8h23.3T-210.3T*
Xiphos Anti-Personnel Phalanx Tower 128110255C+53.1212.768%F1.818%C*27.5D-4.5D-1154h62.9D*492.4T
C150 Dalton 226109382.868C--0.9830.585%D-N/A1090U1170U12331200.1h9.2F**29.9T-
Coyote Missiles 159105392.692C+0.8132.551%F**N/A11.5D--5.9D*1259.1h64.2D--197.1F--
S1 1751051540.682C+1.2037.01%F--1.905%C--7.8D*5.2D*25613.4h8.8D-23.8F-
NS-11A 1091051670.629C--1.2612.452%F--11.429%D**8D*N/A3713.1h21.3F--170.8T*
NS-44 Commissioner 99982090.469C-1.4223.28%F7.143%F-5.5D--N/A3717.9h5.2D--22.4D**
Proton II PPA 10294118.545C6.6610.888%F-N/A19.6D*1.7D--1494.8h16.7F153.8T*
Terminus VX-9 9291960.948C0.9410.988%T12.088%F-11.4D*N/A458h15D-136.7T*
CAS30 Tank Buster 269904080.221D1.6617.946%F*1.111%C0.8D*1.6D--26113.7h190.3T*1060.6T*
L100 Python AP 14990165.625C*3.7456.284%C+1.111%D-20D-13.1D-5264.5h9.2D*16.3D-
M20 Basilisk 14089362.472C0.5919.218%F--1.124%F-5.4D*3.1D*6916.6h124.4D647.1F*
Vortex VM21 189881110.793C1.0932.887%D--N/A2.5D*2.9D*3934.9h106.2F-323F
M40 Fury-H 10582108.2C6.3227.851%D**2.439%A+27.3D**7.7D1083h19.7F--70.9T*
M40 Fury-F 99731020.716C-1.1715.813%TN/A5.6D--2D--4013h13.6C+85.8T*
Eidolon VE33 7472940.766C1.1212.608%F*25%C+4.2D--N/A2617.1h22.5T*178.2T*
MAX Punch 94693,6090.019D1.8740.912%CN/A0.1C-N/A0577.2h9.1C-22.2D--
M40 Fury 8362610.333B*8.4521.337%F3.226%A++14.4D*4.9D-1304.3h18.3C85.6D**
MANA Anti-Personnel Turret 5858620.935N/A0.955.035%UN/A580UN/A2462500.1h43.5T*863.2T*
Manticore SX40 60581840.315D1.5714.486%F--18.966%C3.1D*N/A2319h16.2F**112T*
Solstice VE3 58571260.452C-1.439.607%F--3.509%F**2.8D--N/A10820.6h27.1F-282.1F--
M60-G Bulldog 6552252.08D0.2016.579%F-1.923%D6.6D**1.6D*457.9h9.7D58.5F--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon141361.1h
Hellion G02070h
Cerberus13060.5h
Anti-Vehicle MANA Turret281,4224.4h
Nano-Armor Kit262569,20150.8h
Decoy Grenade01060h
Skywall Shield Emitter0750.3h
AE Nano-Armor Kit104322,37318.2h
Structure Shield Module01150.4h
Repair Module21640.5h
Turret AI Module02190.9h
Cortium Silo01050.3h
Nanite Revive Grenade04820.1h
Medical Applicator9891,0556.6h
Spitfire Auto-Turret83270.7h
Motion Spotter4911,5817.7h
Restoration Kit285061h
Hoplon Anti-Aircraft Phalanx Tower11010.4h
Xiphos Anti-Personnel Tower1910.5h
Rampart Wall11641.1h
Welding Device03080h
Spear Anti-Vehicle Tower11320.6h
Deconstruction Tool04,5980.4h
Recon Detection Device373,8037.5h
G40-F Ranger02820.1h
Ammunition Package201,3432.3h
Medical Kit782,7875.8h
Anti-Infantry MANA Turret112081.1h
M12 Kobalt-F12260.2h
Flail Targeting Dart0950.5h
Nano-Repair Grenade0950h
IPC Targeting Dart51,4202.3h

Check the help document for the dictionary if you want to learn more about words used here.


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