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Dreadnaught Brotheus[ODG] Brotheus
VS BR 145

KDR: 1.93

Score: 47.8m

Last Seen: May 24th, 2020 2:35 PM
- ONLINE NOW

Battle Rank 120 (145 total) - Vanu Sovereignty on Miller
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS Supernova VPC Light PPA Supernova PC Nebula VM20 Nebula VM20 L100 Python HESH Dual Photon Pods Pandora VX25
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $170,136 MLG Score: 136
Fun Score: N/A
Cheeseburgers Flipped: 4933TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.078%10.89%16428132114,3250.8555821.074

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.851%-1.197D*-1.536F0.027C+HEAD (~3.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.5-0.479D16.5-0.157C93

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.832%1.277%328613438,692192919054.50363456%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.773%-1.735F--0.267C-0.4

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
177.3-0.092C+36.90.306C*140.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.588%1.799%5148134117,009250045216.8036376%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.914%-1.885F--0.453D1.065

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.10.008C+8.20.34C**29.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.345%1.368%921013391,974167416951.17921116%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.809%-1.282D**-0.762D--0.024

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1170.028C+26.10.351C**90.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.881%75.056%92413452,2211790131.24078

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.492%-0.314C0.515B+0.492

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.086C+30.064C+6.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.103%9.608%92313462,2691336141.69835

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.029%-0.963D---1.015D*-0.643

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.6-0.034C+4.10.159C++9.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
47.8m260.2%151 (9.1k)148 (8.9k)1.929375,72939,2522.45908145 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1349442115.096%7.836%11808:1221

28% Engineer11% Heavy Assault28% Infiltrator18% Light Assault11% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 5th, 2013 2:37 PMAug 2nd, 2013 5:45 PMMay 30th, 2020 9:35 AM (124d) (PST)May 24th, 2020 10:35 AM (130d) (PST)May 24th, 2020 10:35 AM (130d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4441353090.2340.1220.0180.7250.044136

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,6388,07818,56014714338,884

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5383.5h/224.3d 20,795 5,934 20,599 234.1k 8,595 13,569 14,267 143.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
F-
Kills:659
Deaths:789
KDR:0.835
Accuracy:12.688% F*
HSR:12.140% F-
Orion VS54
F-
Kills:602
Deaths:828
KDR:0.727
Accuracy:13.124% F-
HSR:12.791% F-
Flare VE6
F-
Kills:594
Deaths:682
KDR:0.871
Accuracy:11.622% F*
HSR:13.131% F-
Pulsar LSW
F-
Kills:504
Deaths:480
KDR:1.050
Accuracy:11.500% F*
HSR:10.714% F-
VX29 Polaris
F
Kills:491
Deaths:559
KDR:0.878
Accuracy:14.136% F--
HSR:11.813% F
Ursa
D**
Kills:429
Deaths:718
KDR:0.597
Accuracy:10.570% F*
HSR:14.219% D**
NS-15M1
F-
Kills:114
Deaths:201
KDR:0.567
Accuracy:11.064% F**
HSR:9.649% F-
Kills:3,393
Deaths (as Heavy Assault):4,257
Deaths (to Heavy Assaults):10,211
KDR:0.79704
Kill Difference:864
Playtime:593.506 hours
Usage:11%
Score:4.011m
Score/min:113
Accuracy (listed only):12.101%
HSR (listed only):12.065%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
F
Kills:1,782
Deaths:2,146
KDR:0.830
Accuracy:29.343% F
HSR:8.979% F
Pulsar C
F-
Kills:1,212
Deaths:1,805
KDR:0.671
Accuracy:12.403% F**
HSR:13.944% F-
Solstice SF
D--
Kills:1,162
Deaths:2,075
KDR:0.560
Accuracy:14.544% F-
HSR:8.778% D--
VX6-7
F-
Kills:444
Deaths:774
KDR:0.574
Accuracy:13.647% F*
HSR:9.459% F-
Serpent VE92
F
Kills:419
Deaths:814
KDR:0.515
Accuracy:10.437% T-
HSR:11.217% F
Deimos VA29
D-
Kills:327
Deaths:452
KDR:0.723
Accuracy:40.270% F--
HSR:12.232% D-
Phobos VX86
D--
Kills:160
Deaths:309
KDR:0.518
Accuracy:30.271% T
HSR:11.250% D--
Eidolon VE33
D
Kills:130
Deaths:133
KDR:0.977
Accuracy:14.394% F**
HSR:21.539% D
Solstice VE3
F**
Kills:57
Deaths:126
KDR:0.452
Accuracy:9.607% F**
HSR:3.509% F**
Kills:5,693
Deaths (as Engineer):8,634
Deaths (to Engineers):10,468
KDR:0.65937
Kill Difference:2,941
Playtime:1,526.070 hours
Usage:28%
Score:14.883m
Score/min:163
Accuracy (listed only):19.435%
HSR (listed only):11.212%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
F
Kills:1,782
Deaths:2,146
KDR:0.830
Accuracy:29.343% F
HSR:8.979% F
Sirius SX12
D**
Kills:1,649
Deaths:2,445
KDR:0.674
Accuracy:18.611% F
HSR:8.308% D**
Eridani SX5
F
Kills:1,648
Deaths:2,354
KDR:0.700
Accuracy:19.998% F-
HSR:8.920% F
VE-S Canis
F
Kills:1,332
Deaths:1,149
KDR:1.159
Accuracy:20.328% F
HSR:8.709% F
Pulsar C
F-
Kills:1,212
Deaths:1,805
KDR:0.671
Accuracy:12.403% F**
HSR:13.944% F-
NS-7 PDW
D*
Kills:1,192
Deaths:1,125
KDR:1.060
Accuracy:17.503% F-
HSR:10.319% D*
Solstice SF
D--
Kills:1,162
Deaths:2,075
KDR:0.560
Accuracy:14.544% F-
HSR:8.778% D--
MKV Suppressed
D*
Kills:1,155
Deaths:969
KDR:1.192
Accuracy:17.490% F--
HSR:11.342% D*
VX6-7
F-
Kills:444
Deaths:774
KDR:0.574
Accuracy:13.647% F*
HSR:9.459% F-
Serpent VE92
F
Kills:419
Deaths:814
KDR:0.515
Accuracy:10.437% T-
HSR:11.217% F
Deimos VA29
D-
Kills:327
Deaths:452
KDR:0.723
Accuracy:40.270% F--
HSR:12.232% D-
Phobos VX86
D--
Kills:160
Deaths:309
KDR:0.518
Accuracy:30.271% T
HSR:11.250% D--
Skorpios
D**
Kills:137
Deaths:122
KDR:1.123
Accuracy:18.604% F--
HSR:10.949% D**
Solstice VE3
F**
Kills:57
Deaths:126
KDR:0.452
Accuracy:9.607% F**
HSR:3.509% F**
Kills:12,676
Deaths (as Light Assault):16,665
Deaths (to Light Assaults):5,987
KDR:0.76064
Kill Difference:3,989
Playtime:985.447 hours
Usage:18%
Score:8.799m
Score/min:149
Accuracy (listed only):19.504%
HSR (listed only):9.851%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D**
Kills:1,649
Deaths:2,445
KDR:0.674
Accuracy:18.611% F
HSR:8.308% D**
Eridani SX5
F
Kills:1,648
Deaths:2,354
KDR:0.700
Accuracy:19.998% F-
HSR:8.920% F
VE-S Canis
F
Kills:1,332
Deaths:1,149
KDR:1.159
Accuracy:20.328% F
HSR:8.709% F
NS-7 PDW
D*
Kills:1,192
Deaths:1,125
KDR:1.060
Accuracy:17.503% F-
HSR:10.319% D*
Parallax VX3
C++
Kills:1,173
Deaths:356
KDR:3.295
Accuracy:37.469% D
HSR:79.625% C++
MKV Suppressed
D*
Kills:1,155
Deaths:969
KDR:1.192
Accuracy:17.490% F--
HSR:11.342% D*
V10
C+
Kills:572
Deaths:146
KDR:3.918
Accuracy:31.770% F-
HSR:79.196% C+
Ghost
F*
Kills:288
Deaths:174
KDR:1.655
Accuracy:25.477% F*
HSR:47.569% F**
Spiker
F
Kills:226
Deaths:282
KDR:0.801
Accuracy:17.381% F-
HSR:9.735% F
NS-61 Emissary
D**
Kills:224
Deaths:261
KDR:0.858
Accuracy:18.995% D**
HSR:6.696% F-
NSX Tomoe
D**
Kills:195
Deaths:123
KDR:1.585
Accuracy:18.252% F**
HSR:25.641% D**
XM98
C+
Kills:188
Deaths:103
KDR:1.825
Accuracy:33.422% D--
HSR:76.064% C+
NS-357 Underboss
F
Kills:154
Deaths:266
KDR:0.579
Accuracy:19.984% F*
HSR:10.390% F
Skorpios
D**
Kills:137
Deaths:122
KDR:1.123
Accuracy:18.604% F--
HSR:10.949% D**
NS-44 Commissioner
F-
Kills:98
Deaths:209
KDR:0.469
Accuracy:23.280% F-
HSR:7.143% F--
Manticore SX40
D
Kills:58
Deaths:184
KDR:0.315
Accuracy:14.391% F*
HSR:18.966% D
VA39 Spectre
N/A
Kills:50
Deaths:23
KDR:2.174
Accuracy:19.073% N/A
HSR:34% N/A
Kills:10,339
Deaths (as Infiltrator):10,291
Deaths (to Infiltrators):5,607
KDR:1.00466
Kill Difference:48
Playtime:1,524.374 hours
Usage:28%
Score:12.521m
Score/min:137
Accuracy (listed only):21.884%
HSR (listed only):26.681%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
F
Kills:1,782
Deaths:2,146
KDR:0.830
Accuracy:29.343% F
HSR:8.979% F
Sirius SX12
D**
Kills:1,649
Deaths:2,445
KDR:0.674
Accuracy:18.611% F
HSR:8.308% D**
Eridani SX5
F
Kills:1,648
Deaths:2,354
KDR:0.700
Accuracy:19.998% F-
HSR:8.920% F
VE-S Canis
F
Kills:1,332
Deaths:1,149
KDR:1.159
Accuracy:20.328% F
HSR:8.709% F
NS-7 PDW
D*
Kills:1,192
Deaths:1,125
KDR:1.060
Accuracy:17.503% F-
HSR:10.319% D*
MKV Suppressed
D*
Kills:1,155
Deaths:969
KDR:1.192
Accuracy:17.490% F--
HSR:11.342% D*
Deimos VA29
D-
Kills:327
Deaths:452
KDR:0.723
Accuracy:40.270% F--
HSR:12.232% D-
H-V45
F-
Kills:232
Deaths:376
KDR:0.617
Accuracy:14.403% F*
HSR:7.328% F-
Corvus VA55
F
Kills:170
Deaths:273
KDR:0.623
Accuracy:13.621% F*
HSR:12.941% F
Phobos VX86
D--
Kills:160
Deaths:309
KDR:0.518
Accuracy:30.271% T
HSR:11.250% D--
Skorpios
D**
Kills:137
Deaths:122
KDR:1.123
Accuracy:18.604% F--
HSR:10.949% D**
NS-11A
F
Kills:106
Deaths:167
KDR:0.635
Accuracy:12.416% T
HSR:11.321% F
Terminus VX-9
F-
Kills:94
Deaths:101
KDR:0.931
Accuracy:11.002% T*
HSR:12.766% F-
Kills:9,984
Deaths (as Combat Medic):11,988
Deaths (to Combat Medics):3,571
KDR:0.83283
Kill Difference:2,004
Playtime:120.365 hours
Usage:2%
Score:0.882m
Score/min:122
Accuracy (listed only):20.297%
HSR (listed only):10.413%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
F-
Kills:3,333
Deaths:1,527
KDR:2.183
Accuracy:11.425% F-
HSR:11.851% F-
Nebula VM20
F-
Kills:3,325
Deaths:1,499
KDR:2.218
Accuracy:11.869% F-
HSR:12.391% F-
Blueshift VM5
F-
Kills:1,206
Deaths:540
KDR:2.233
Accuracy:11.835% F--
HSR:11.277% F-
Blueshift VM5
F
Kills:1,164
Deaths:519
KDR:2.243
Accuracy:11.496% F--
HSR:13.230% F
Cosmos VM3
F
Kills:1,137
Deaths:600
KDR:1.895
Accuracy:10.930% F
HSR:12.225% F
Cosmos VM3
D**
Kills:1,056
Deaths:595
KDR:1.775
Accuracy:10.831% F
HSR:12.974% D**
Quasar VM1
D**
Kills:921
Deaths:386
KDR:2.386
Accuracy:10.597% F
HSR:12.378% D**
Quasar VM1
F-
Kills:872
Deaths:319
KDR:2.734
Accuracy:12.435% F-
HSR:13.532% F-
NS-10 Burster
C+
Kills:243
Deaths:316
KDR:0.769
Accuracy:16.759% F--
HSR:5.761% C+
Comet VM2
D
Kills:238
Deaths:302
KDR:0.788
Accuracy:28.802% F-
HSR:2.941% D
NS-10 Burster
D
Kills:223
Deaths:273
KDR:0.817
Accuracy:16.790% F*
HSR:3.587% D
Comet VM2
F
Kills:199
Deaths:290
KDR:0.686
Accuracy:29.659% F--
HSR:1.005% F
Vortex VM21
F
Kills:94
Deaths:114
KDR:0.825
Accuracy:32.406% F
HSR:0% F
Kills:14,011
Deaths (as MAX Suit):3,640
Deaths (to MAX Suits):2,097
KDR:3.84918
Kill Difference:10,371
Playtime:617.829 hours
Usage:11%
Score:6.733m
Score/min:182
Accuracy (listed only):16.603%
HSR (listed only):8.704%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D-
Kills:5,456
V. Kills:464 N/A
Deaths:1,018
KDR:5.360
Accuracy:26.551% F--
KPH:22.700 D--
VKPH:1.900 D-
Dual Photon Pods
D
Kills:2,439
V. Kills:470 N/A
Deaths:176
KDR:13.858
Accuracy:40.188% F-
KPH:53.200 D
VKPH:10.300 D-
Hornet Missiles
C--
Kills:1,579
V. Kills:676 233%
Deaths:105
KDR:15.038
Accuracy:54.027% D*
KPH:58.200 C--
VKPH:24.900 D-
V26 Maelstrom Turbo Laser
D--
Kills:371
V. Kills:334 111%
Deaths:517
KDR:0.718
Accuracy:16.238% F**
KPH:3.200 D--
VKPH:2.800 D*
Antares LC
D*
Kills:225
V. Kills:190 118%
Deaths:213
KDR:1.056
Accuracy:15.227% T-
KPH:3 D*
VKPH:2.500 D**
Saron Laser Cannon
D--
Kills:213
V. Kills:185 115%
Deaths:198
KDR:1.076
Accuracy:17.569% F--
KPH:4.200 D--
VKPH:3.700 D--
Coyote Missiles
D*
Kills:106
V. Kills:55 189%
Deaths:39
KDR:2.718
Accuracy:32.646% T*
KPH:11.400 D*
VKPH:5.900 D**
Photon A2A Missile Pods
D
Kills:60
V. Kills:61 97%
Deaths:23
KDR:2.609
Accuracy:73.603% D
KPH:11.200 D*
VKPH:11.400 D*
Kills:10,449 (6,265 + 0)
Deaths:2,289
KDR:4.565
VKDR:1.064
Vehicle Kills:2,435
Kill Difference:8,160
Playtime:570.453 hours
Usage:11%
Score:3.352m
Score/min:98
Piloting Accuracy:17.569%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:331
V. Kills:48 N/A
Deaths:42
KDR:7.881
Accuracy:22.160% F*
KPH:1,191,600 U
VKPH:172,800 U
L-24R Spur
D-
Kills:213
V. Kills:19 N/A
Deaths:17
KDR:12.529
Accuracy:17.909% T*
KPH:8.900 D**
VKPH:0.800 D-
C150 Dalton
U
Kills:124
V. Kills:128 96%
Deaths:38
KDR:3.263
Accuracy:29.035% D--
KPH:446,400 U
VKPH:460,800 U
L-30R Vektor
D
Kills:114
V. Kills:205 55%
Deaths:185
KDR:0.616
Accuracy:15.891% F--
KPH:1.200 F-
VKPH:2.100 D
CAS30 Tank Buster
D**
Kills:99
V. Kills:186 53%
Deaths:408
KDR:0.243
Accuracy:18.115% T
KPH:0.900 D**
VKPH:1.600 D**
AP30 Shredder
U
Kills:61
V. Kills:37 161%
Deaths:23
KDR:2.652
Accuracy:17.297% T
KPH:219,600 U
VKPH:133,200 U
Kills:942 (426 + 516)
Deaths:713
KDR:1.321
VKDR:0.874
Vehicle Kills:623
Kill Difference:229
Playtime:235.688 hours
Usage:4%
Score:0.636m
Score/min:45
Piloting Accuracy:18.115%
Gunner Accuracy:17.297%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:2,677
V. Kills:482 N/A
Deaths:79
KDR:33.886
Accuracy:40.246% D**
KPH:40.800 D-
VKPH:7.400 C--
L100 Python HEAT
D--
Kills:1,172
V. Kills:383 305%
Deaths:165
KDR:7.103
Accuracy:38.632% F
KPH:21.100 D--
VKPH:6.900 D*
C75 Viper
D
Kills:425
V. Kills:91 462%
Deaths:32
KDR:13.281
Accuracy:24.637% F-
KPH:23.400 D
VKPH:5 D
Skyguard
F
Kills:384
V. Kills:323 119%
Deaths:140
KDR:2.743
Accuracy:14.651% F**
KPH:4.100 F
VKPH:3.400 F-
L100 Python AP
C
Kills:108
V. Kills:65 164%
Deaths:16
KDR:6.750
Accuracy:55.198% C
KPH:22 D*
VKPH:13.300 D*
Kills:4,766 (4,766 + 0)
Deaths:432
KDR:11.032
VKDR:3.111
Vehicle Kills:1,344
Kill Difference:4,334
Playtime:237.954 hours
Usage:4%
Score:1.713m
Score/min:120
Driving Accuracy:55.198%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D-
Kills:6,765
V. Kills:1,169 N/A
Deaths:296
KDR:22.855
Accuracy:35.452% F-
KPH:29 D--
VKPH:5 D-
Supernova PC
D
Kills:4,925
V. Kills:1,578 312%
Deaths:559
KDR:8.810
Accuracy:37.377% D**
KPH:19.100 D
VKPH:6.100 D
Supernova FPC
D**
Kills:553
V. Kills:430 128%
Deaths:104
KDR:5.317
Accuracy:37.209% F--
KPH:12.400 D**
VKPH:9.700 D**
Saron HRB
D
Kills:534
V. Kills:475 112%
Deaths:98
KDR:5.449
Accuracy:26.574% F--
KPH:12 D*
VKPH:10.700 D
E540 Halberd
C+
Kills:224
V. Kills:190 117%
Deaths:17
KDR:13.177
Accuracy:36.289% F-
KPH:22 D*
VKPH:18.600 C+
Proton II PPA
D*
Kills:95
V. Kills:8 N/A
Deaths:11
KDR:8.636
Accuracy:10.876% F--
KPH:19.500 D*
VKPH:1.600 D*
Kills:13,096 (12,243 + 853)
Deaths:1,085
KDR:12.070
VKDR:3.548
Vehicle Kills:3,850
Kill Difference:12,011
Playtime:595.583 hours
Usage:11%
Score:4.321m
Score/min:121
Driving Accuracy:37.209%
Gunner Accuracy:10.876%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D--
Kills:444
V. Kills:294 151%
Deaths:29
KDR:15.310
Accuracy:42.992% F--
KPH:23.100 D**
VKPH:15.300 D--
Saron HRB-H
D*
Kills:217
V. Kills:174 124%
Deaths:22
KDR:9.864
Accuracy:25.884% T*
KPH:17 D*
VKPH:13.600 D*
M40 Fury-H
D
Kills:82
V. Kills:23 342%
Deaths:10
KDR:8.200
Accuracy:27.851% F-
KPH:27.300 F
VKPH:7.700 D
Kills:743 (0 + 743)
Deaths:61
KDR:12.180
VKDR:8.049
Vehicle Kills:491
Kill Difference:682
Playtime:35.041 hours
Usage:1%
Score:0.340m
Score/min:162
Driving Accuracy:N/A%
Gunner Accuracy:27.851%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D*
Kills:89
V. Kills:51 171%
Deaths:36
KDR:2.472
Accuracy:19.351% F*
KPH:5.300 D*
VKPH:3.100 D**
M40 Fury
D--
Kills:62
V. Kills:21 282%
Deaths:6
KDR:10.333
Accuracy:21.935% F-
KPH:14.500 F
VKPH:4.900 D--
M60-G Bulldog
D*
Kills:52
V. Kills:13 371%
Deaths:25
KDR:2.080
Accuracy:16.689% F--
KPH:6.500 F
VKPH:1.600 D*
Kills:203 (0 + 203)
Deaths:67
KDR:3.030
VKDR:1.269
Vehicle Kills:85
Kill Difference:136
Playtime:28.903 hours
Usage:1%
Score:0.125m
Score/min:72
Driving Accuracy:N/A%
Gunner Accuracy:16.689%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:73
V. Kills:26 270%
Deaths:102
KDR:0.716
Accuracy:15.813% T
KPH:5.600 D*
VKPH:2 D
Kills:73 (73 + 0)
Deaths:102
KDR:0.716
VKDR:0.255
Vehicle Kills:26
Kill Difference:29
Playtime:13.038 hours
Usage:0%
Score:0.031m
Score/min:40
Driving Accuracy:15.813%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 7,9346,76529622.855C*20.9335.452%F-1.611%C**29D--5D-101233.6h3.9D*10.9F--
Light PPA 5,9205,4561,0185.36C+3.4326.551%F--1.081%C+22.7D--1.9D-81239.9h15.6C-58.7D*
Supernova PC 6,5034,9255598.81C+6.8837.377%D**2.497%B19.1D6.1D103258.1h4.8C+12.7D-
Nebula VM20 3,3793,3331,5272.183C0.2511.425%F-11.851%F-16.6D*N/A48201h15.5C+135.7F-
Nebula VM20 3,3663,3251,4992.218C0.2911.869%F-12.391%F-16.9D**N/A49196.6h15.7C+132.4F-
L100 Python HESH 3,1592,6777933.886B+31.9640.246%D**1.083%C40.9D-7.4C--14265.5h3.8D9.3D**
Dual Photon Pods 2,9092,43917613.858B*11.9340.188%F-N/A53.3D10.3D-25545.8h22.6C56.3D-
Pandora VX25 1,7951,7822,1460.83C--1.1029.343%F8.979%F19.6D-N/A5991.1h4.5C15.2D--
Sirius SX12 1,6521,6492,4450.674C-1.2618.611%F8.308%D**13.3D-N/A43123.9h15.5C+83D
Eridani SX5 1,6521,6482,3540.7D1.2319.998%F-8.92%F12.5D--N/A37131.6h14.4D*71.9F-
Hornet Missiles 2,2551,57910515.038B++13.1154.027%D*1.457%C+58.3C--24.9D-34627.1h9.4C*17.5C+
VE-S Canis 1,3681,3321,1491.159C0.7720.328%F8.709%F15D--N/A4088.9h17.1D--84.1F-
Pulsar C 1,2221,2121,8050.671C1.2612.403%F**13.944%F-7.9D--N/A30153.8h14D--112.7T*
Blueshift VM5 1,2231,2065402.233C0.3011.835%F--11.277%F-15D**N/A4280.2h14.7C*124.2D**
NS-7 PDW 1,2091,1921,1251.06C0.8717.503%F-10.319%D*12.7D--N/A3494.2h16.7D--95.5F
Proximity Mine 1,1871,1871338.925A7.0041.418%CN/A113C-N/A33310.5h1.8C++4.4C+
Parallax VX3 1,1781,1733563.295C+1.3737.469%D79.625%C++12.8D*N/A3792h2.7D*7.2D*
L100 Python HEAT 1,5551,1721657.103C+5.1738.632%F2.56%C*21D--6.9D*12255.7h5.1C*13.3C
Blueshift VM5 1,1821,1645192.243C0.3111.496%F--13.23%F15.1D**N/A4377h14.3C**124.5F
Solstice SF 1,1751,1622,0750.56D1.3714.544%F-8.778%D--7.2D-N/A23160.7h17.4D119.9F--
MKV Suppressed 1,1631,1559691.192C0.7417.49%F--11.342%D*13.4D*N/A3786.4h18.2D*104.1F--
Cosmos VM3 1,1611,1376001.895C0.0310.93%F12.225%F14.5D*N/A4378.5h13.9C+127.5D**
Cosmos VM3 1,0691,0565951.775C0.1510.831%F12.974%D**13.5D*N/A3978.5h14.9C137.9C
Quasar VM1 9399213862.386C++0.4610.597%F12.378%D**14.9D--N/A5362h14.4C+135.4C
Quasar VM1 8898723192.734C+0.8012.435%F-13.532%F-18.1D**N/A5348.3h13.1C+105.2D*
Spear Anti-Vehicle Phalanx Turret 1,217729779.468C+7.5427.47%F--3.292%C23.5D*15.7D--19631h10.3D37.6D--
Tank Mine 1,0957251714.24B+2.3128.813%DN/A86.3D44D7268.4h1.6B+5.5C+
SVA-88 6636597890.835D1.0912.688%F*12.14%F-13.6D*N/A4848.4h15.5F--122.5T*
Orion VS54 6096028280.727D1.2013.124%F-12.791%F-11D*N/A7554.8h17.8D**135.9C
Flare VE6 5985946820.871D1.0611.622%F*13.131%F-11D*N/A4854.1h15.2F*131T*
C-4 8475885781.017C-0.9120.938%D--N/A42D--18.5D46114h1.8D*8.6D*
M40 Fury 682577782.429S80.5022.67%T-2.253%B*48.5D-8.8D-15311.9h15.4D67.8T*
V10 5785721463.918C+1.9931.77%F-79.196%C+8.7D**N/A2766.1h2.9F-9.3F--
Supernova FPC 9835531045.317C--3.3937.209%F--N/A12.4D**9.7D**22044.5h7.3F-19.7T*
MANA Anti-Vehicle Turret 9395462362.314C-0.3840.429%F**2.747%A*5460S3930M++1717960.1h9.7D24.1F--
Saron HRB 1,009534985.449C3.5226.574%F--N/A12D*10.7D18644.4h31F116.6T*
Pulsar LSW 5125044801.05D0.8811.5%F*10.714%F-11.5D*N/A4644h16.7F--145.5F*
VX29 Polaris 5034915590.878D1.0514.136%F--11.813%F13.1D*N/A4537.5h17.9F*126.4T
VX6-7 4494447740.574D1.3613.647%F*9.459%F-5.9D--N/A2075.6h18.1F-132.7T-
E540 Halberd-H 7384442915.31C+13.3842.992%F--1.802%C**23.1D**15.3D--16719.2h11.9T-27.7T*
Ursa 4354297180.597D*1.3310.57%F*14.219%D**9.6D*N/A2944.7h18.7T*176.5T*
C75 Viper 5164253213.281B**11.3524.637%F-N/A23.4D5D19118.2h12.4C+50.3D
Serpent VE92 4274198140.515D1.4110.437%T-11.217%F3.2D*N/A14132h22.9T*219.3T*
Skyguard 7073841402.743C-0.8114.651%F**1.823%C++4.1F3.4F-6993.7h166.9D**1139.3T*
V26 Maelstrom Turbo Laser 7053715170.718C--1.2116.238%F**5.121%A*3.2D--2.8D*48117.6h217.9F--1342.2T*
Hades VSH4 5723334420.753C1.1857.296%D**1.502%D10.9C7.8C10030.6h9.6D16.8D*
Plasma Grenade 3373321332N/A330.0732.371%F--N/A332D**5C--12551h5F--15.5T*
L105 Zephyr 379331427.881C5.9522.16%F*N/A3310U480U11349400.1h8.3D-37.5F**
Deimos VA29 3273274520.723D1.2140.27%F--12.232%D-13.8D*N/A4423.7h2.5D6.1F
Lasher X2 3012894690.616D1.3112.256%F--3.46%C9.2D*N/A3931.5h24.7D*201.7T-
Ghost 2892881741.655D0.2725.477%F*47.569%F**7.3FN/A3639.5h4T*15.8T*
M12 Kobalt 2942731273A**271.079.897%T-13.553%D*44.8D*3.4D1066.1h26F-262.2T*
Spear Anti-Vehicle Phalanx Tower 447260465A*63.0738.226%D**3.462%C+24.3D17.5D16610.7h13.8D**36.2F--
NS-10 Burster 4232433160.769D1.1616.759%F--5.761%C+2.3F1.7F39105.3h180.3D**1076.1F*
Comet VM2 4192383020.788C--1.1428.802%F-2.941%D4.8D*3.7D5449.4h33.7D*117.2D*
H-V45 2342323760.617C--1.3114.403%F*7.328%F-7.1D*N/A3632.8h18.2F*126.3T*
Spiker 2332262820.801C-1.1317.381%F-9.735%F5.8D*N/A1838.9h14.1F--81.1T-
Antares LC 4152252131.056D0.8715.227%T-2.667%B**3D*2.5D**3874.8h236.5F-1552.8T*
NS-61 Emissary 2292242610.858C1.0718.995%D**6.696%F-6.7D--N/A2133.2h18.9C-99.6D**
E540 Halberd 4142241713.176C+11.2536.289%F-2.679%B+22D*18.6C+29310.2h8.7F**24.1T*
NS-10 Burster 4032232730.817D1.1116.79%F*3.587%D2.3F1.8F-3697.3h185D**1102.2T*
Saron HRB-H 391217229.864B7.9325.884%T*N/A17D*13.6D*16612.8h40.6F--156.8T*
Saron Laser Cannon 3982131981.076C0.8517.569%F--2.817%B*4.2D--3.7D--9850.6h232.2D**1321.8T*
L-24R Spur 2322131712.529C10.6017.909%T*N/A8.9D**N/A2524h73.3F409.4T*
NS Annihilator 4082131891.127B*0.8077.832%D-N/A6.3D*5.8D*10033.6h12.6D16.2D
Nemesis VSH9 3782034060.5D1.4351.253%F-N/A5D4.3C--10140.8h11.7F22.8F*
Comet VM2 3431992900.686D1.2429.659%F--1.005%F4.4D**3.2D*4645.2h42.3D*142.5T*
NSX Tomoe 1971951231.585C0.3418.252%F**25.641%D**13.1D*N/A3314.9h20.1F--110T*
XM98 1881881031.825D0.1033.422%D--76.064%C+5.8D**N/A3132.2h3.4F-10D**
Aspis Anti-Aircraft Phalanx Turret 399176296.069B+4.1413.927%F--1.136%D6.1D*7.7D--13528.8h174.4D--1252.2D**
Corvus VA55 1711702730.623D-1.3113.621%F*12.941%F7.5D*N/A3322.6h17.5F**128.8T*
NS Decimator 2411672850.586D1.3447.664%F-2.395%B+15.2D**6.7D*17411h6.7D*14F--
Phobos VX86 1611603090.518D1.4130.271%T11.25%D--10.9D*N/A3514.7h3D*9.9F*
NS-357 Underboss 1551542660.579D1.3519.984%F*10.39%F5.2D*N/A1729.6h6.7T*33.3T*
Force-Blade 13913825,2780.005D1.9217.809%D--2.899%C-0.1DN/A01960.2h3.1D17.3D
Skorpios 1431371221.123C0.8118.604%F--10.949%D**11.9D*N/A2711.5h19.1T*102.7T*
M20 Basilisk 240137434.25A+32.3225.022%T*3.65%C--13.7D*10.3D--12910h184.9D**738.9T*
Eidolon VE33 1321301330.977C--0.9514.394%F**21.539%D6.1D--N/A3021.3h17.4T*121T*
C150 Dalton 252124383.263D1.3329.035%D--N/A1240U1280U13075400.1h8.7T*29.8T*
L-30R Vektor 3191141850.616D1.3115.891%F--1.754%C-1.2F-2.1D2195.7h285.2T*1794.7T*
NS-15M1 1151142010.567D1.3611.064%F**9.649%F-7.7D*N/A4114.8h23.3T*210.3T*
Xiphos Anti-Personnel Phalanx Tower 128110255C53.0712.768%D**1.818%B+27.5D4.5D1154h62.9D--492.4T*
L100 Python AP 173108166.75C4.8255.198%CN/A22D*13.3D*5204.9h8.3F15D
NS-11A 1101061670.635D1.2912.416%T11.321%F8D*N/A3713.2h21.1T-170.3T*
Coyote Missiles 161106392.718C0.7932.646%T*N/A11.4D*5.9D**1239.3h66.2D**202.6T*
S1 1751051540.682C-1.2537.01%F*1.905%C--7.8F5.2D--26013.4h8.8D*23.8D*
CAS30 Tank Buster 285994080.243D1.6918.115%T1.01%C+0.9D**1.6D**26116h182.7T*1008.6T*
NS-44 Commissioner 99982090.469D1.4623.28%F-7.143%F--5.4D*N/A3718h5.2F22.4F--
Proton II PPA 10395118.636C-6.7110.876%F--1.053%D-19.4D*1.6D*1494.9h17F-155.9T*
Terminus VX-9 95941010.931C1.0011.002%T*12.766%F-10.4D*N/A439h14.9F135.9T*
Vortex VM21 197941140.825C1.1032.406%FN/A2.6D**2.8D**3936.3h103.1T-318.1T
M20 Basilisk 14089362.472D-0.5419.351%F*1.124%F-5.3D*3.1D**6916.7h126.8D655.2F**
M40 Fury-H 10582108.2D6.2727.851%F-2.439%A++27.3F7.7D1113h19.7F*70.9T*
Auraxium Force-Blade 77752,3820.031C+1.9029.46%C+17.333%A++0.3DN/A1218.7h2.4D8.1C*
M40 Fury-F 99731020.716D1.2115.813%TN/A5.6D*2D4013h13.6C85.8T*
MAX Punch 94693,7150.019D1.9140.412%C-N/A0.1D-N/A0591.4h9.1D--22.5F-
MANA Anti-Personnel Turret 6262630.984N/A0.955.118%UN/A620UN/A2530700.1h41.7T*814.9T*
M40 Fury 8362610.333C*8.4021.935%F-3.226%A*14.4F4.9D--1304.3h19D-86.8F*
AP30 Shredder 9861232.652D0.7217.297%T1.639%C610U370U5294700.1h145F--838.4T*
Photon A2A Missile Pods 12160232.609D0.6873.603%DN/A11.1D*11.3D*1755.4h10.3D14D--
Manticore SX40 60581840.315D1.6114.391%F*18.966%D3.1D**N/A2319h16.2T*112.7T*
Solstice VE3 58571260.452D1.489.607%F**3.509%F**2.8D-N/A11220.6h27.1F-282.1D--
M60-G Bulldog 6552252.08D--0.1516.689%F--1.923%C-6.6D**1.6D*467.9h9.8F58.5T*
VA39 Spectre 5150232.174C+0.2419.073%F--34%C-4.3D*N/A5911.6h10.2T-53.5T*

Consumables
  Name Deaths Consumed Time Equipped
Decoy Grenade01060h
Nano-Armor Kit262569,27650.8h
Spawn Beacon171561.2h
Anti-Vehicle MANA Turret291,4734.5h
Nanite Revive Grenade04890.1h
Hellion G02070h
Medical Applicator10091,8296.6h
Xiphos Anti-Personnel Tower1910.5h
Hoplon Anti-Aircraft Phalanx Tower11030.4h
Rampart Wall11671.1h
Spear Anti-Vehicle Tower11320.6h
Welding Device06890h
Deconstruction Tool04,5980.4h
Skywall Shield Emitter0750.3h
Structure Shield Module01150.4h
Turret AI Module02220.9h
Repair Module21650.5h
Cortium Silo01080.3h
AE Nano-Armor Kit139350,95219.8h
Motion Spotter5212,1298h
Cerberus13060.5h
Spitfire Auto-Turret83710.7h
Restoration Kit285061h
Ammunition Package231,4332.4h
G40-F Ranger02820.1h
Recon Detection Device373,9037.6h
Medical Kit852,9226h
M12 Kobalt-F12260.2h
Anti-Infantry MANA Turret112171.1h
Flail Targeting Dart0950.5h
Nano-Repair Grenade01700h
IPC Targeting Dart51,4202.3h

Check the help document for the dictionary if you want to learn more about words used here.


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