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Dreadnaught Brotheus[ODG] Brotheus
VS BR 142

KDR: 1.86

Score: 45.2m

Last Seen: Jan 16th, 2019 11:13 PM
- OFFLINE - 845.1 hour(s)

Battle Rank 120 (142 total) - Vanu Sovereignty on Miller
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS Supernova VPC Light PPA Supernova PC Nebula VM20 Nebula VM20 Dual Photon Pods L100 Python HESH Pandora VX25
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $166,383 MLG Score: 133
Fun Score: N/A
Cheeseburgers Flipped: 4761TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.835%11.018%1632899413,4060.8364641.022

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.839%-1.218D*-1.486F0.017C+HEAD + (~3.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.4-0.49D16.5-0.157C94.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.82%1.286%321610168,319188918344.40159453%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.83%-1.746F--0.292C-0.39

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
177-0.1C+36.90.304C*140.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.167%1.998%4598101414,913240540596.20083367%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.069%-1.923F--0.397C--1.164

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41-0.061C+8.70.307C*32.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.555%1.495%90810141,672160215451.04369108%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.497%-1.076D*-0.728D--0.101

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.10.205C++23.10.414B71

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.177%75.114%90410182,1861714101.27464

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.438%-0.279C0.523B+0.435

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.09C+30.062C+6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.488%9.731%90310192,1581284121.67938

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.015%-0.91D---0.955D---0.629

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.5-0.025C+4.10.15C++9.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
45.2m256.3%149 (8.9k)147 (8.8k)1.8587570,08437,7052.37311142 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022397914.962%8.116%12108:0817

28% Engineer11% Heavy Assault28% Infiltrator19% Light Assault12% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 5th, 2013 2:37 PMAug 2nd, 2013 5:45 PMFeb 14th, 2019 9:55 PM (6d) (PST)Jan 16th, 2019 7:13 PM (35d) (PST)Jan 16th, 2019 7:13 PM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4331362970.2280.1230.0180.6940.043133

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,9758,18317,79214714238,806

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5128.7h/213.7d 19,394 5,688 19,155 213.6k 8,178 13,017 13,240 133.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
F-
Kills:658
Deaths:788
KDR:0.835
Accuracy:12.685% F-
HSR:12.158% F-
Flare VE6
F
Kills:594
Deaths:682
KDR:0.871
Accuracy:11.622% F-
HSR:13.131% F
Orion VS54
D**
Kills:579
Deaths:808
KDR:0.717
Accuracy:13.069% D**
HSR:12.781% F
VX29 Polaris
D**
Kills:491
Deaths:559
KDR:0.878
Accuracy:14.136% F
HSR:11.813% D**
Ursa
D**
Kills:429
Deaths:718
KDR:0.597
Accuracy:10.570% F--
HSR:14.219% D**
Pulsar LSW
F-
Kills:409
Deaths:374
KDR:1.094
Accuracy:10.866% F--
HSR:10.024% F-
Lasher X2
C
Kills:289
Deaths:469
KDR:0.616
Accuracy:12.256% F-
HSR:3.460% C
NS-15M1
F
Kills:114
Deaths:201
KDR:0.567
Accuracy:11.064% F-
HSR:9.649% F
Kills:3,563
Deaths (as Heavy Assault):4,599
Deaths (to Heavy Assaults):9,810
KDR:0.77473
Kill Difference:1,036
Playtime:575.633 hours
Usage:11%
Score:3.868m
Score/min:112
Accuracy (listed only):12.034%
HSR (listed only):10.904%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
D--
Kills:1,671
Deaths:2,018
KDR:0.828
Accuracy:29.729% D--
HSR:9.096% D**
Pulsar C
F
Kills:1,206
Deaths:1,789
KDR:0.674
Accuracy:12.362% F--
HSR:13.930% F
Solstice SF
D**
Kills:1,152
Deaths:2,053
KDR:0.561
Accuracy:14.535% F-
HSR:8.854% D**
VX6-7
F-
Kills:439
Deaths:766
KDR:0.573
Accuracy:13.664% F-
HSR:9.339% F-
Serpent VE92
F
Kills:415
Deaths:809
KDR:0.513
Accuracy:10.359% F*
HSR:11.084% F
Deimos VA29
D
Kills:327
Deaths:450
KDR:0.727
Accuracy:40.432% F
HSR:12.232% D
Phobos VX86
D-
Kills:160
Deaths:309
KDR:0.518
Accuracy:30.271% F--
HSR:11.250% D-
Eidolon VE33
C+
Kills:62
Deaths:86
KDR:0.721
Accuracy:12.317% F*
HSR:25.807% C+
Solstice VE3
F--
Kills:57
Deaths:126
KDR:0.452
Accuracy:9.607% F--
HSR:3.509% F**
Kills:5,489
Deaths (as Engineer):8,406
Deaths (to Engineers):10,149
KDR:0.65299
Kill Difference:2,917
Playtime:1,453.924 hours
Usage:28%
Score:14.030m
Score/min:161
Accuracy (listed only):19.253%
HSR (listed only):11.678%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
D--
Kills:1,671
Deaths:2,018
KDR:0.828
Accuracy:29.729% D--
HSR:9.096% D**
Sirius SX12
D*
Kills:1,649
Deaths:2,445
KDR:0.674
Accuracy:18.611% D*
HSR:8.308% D**
Eridani SX5
D*
Kills:1,647
Deaths:2,352
KDR:0.700
Accuracy:19.989% D*
HSR:8.925% D**
Pulsar C
F
Kills:1,206
Deaths:1,789
KDR:0.674
Accuracy:12.362% F--
HSR:13.930% F
NS-7 PDW
D*
Kills:1,192
Deaths:1,124
KDR:1.061
Accuracy:17.505% D*
HSR:10.319% D*
MKV Suppressed
D*
Kills:1,155
Deaths:969
KDR:1.192
Accuracy:17.490% F
HSR:11.342% D*
Solstice SF
D**
Kills:1,152
Deaths:2,053
KDR:0.561
Accuracy:14.535% F-
HSR:8.854% D**
VE-S Canis
D*
Kills:690
Deaths:482
KDR:1.432
Accuracy:19.326% D*
HSR:9.855% D*
VX6-7
F-
Kills:439
Deaths:766
KDR:0.573
Accuracy:13.664% F-
HSR:9.339% F-
Serpent VE92
F
Kills:415
Deaths:809
KDR:0.513
Accuracy:10.359% F*
HSR:11.084% F
Deimos VA29
D
Kills:327
Deaths:450
KDR:0.727
Accuracy:40.432% F
HSR:12.232% D
Phobos VX86
D-
Kills:160
Deaths:309
KDR:0.518
Accuracy:30.271% F--
HSR:11.250% D-
Skorpios
D*
Kills:106
Deaths:95
KDR:1.116
Accuracy:18.051% F--
HSR:11.321% D*
Solstice VE3
F--
Kills:57
Deaths:126
KDR:0.452
Accuracy:9.607% F--
HSR:3.509% F**
Kills:11,866
Deaths (as Light Assault):15,787
Deaths (to Light Assaults):5,785
KDR:0.75163
Kill Difference:3,921
Playtime:964.994 hours
Usage:19%
Score:8.570m
Score/min:148
Accuracy (listed only):19.423%
HSR (listed only):9.955%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D*
Kills:1,649
Deaths:2,445
KDR:0.674
Accuracy:18.611% D*
HSR:8.308% D**
Eridani SX5
D*
Kills:1,647
Deaths:2,352
KDR:0.700
Accuracy:19.989% D*
HSR:8.925% D**
NS-7 PDW
D*
Kills:1,192
Deaths:1,124
KDR:1.061
Accuracy:17.505% D*
HSR:10.319% D*
Parallax VX3
C**
Kills:1,164
Deaths:352
KDR:3.307
Accuracy:37.523% C
HSR:79.811% C**
MKV Suppressed
D*
Kills:1,155
Deaths:969
KDR:1.192
Accuracy:17.490% F
HSR:11.342% D*
VE-S Canis
D*
Kills:690
Deaths:482
KDR:1.432
Accuracy:19.326% D*
HSR:9.855% D*
V10
C*
Kills:547
Deaths:129
KDR:4.240
Accuracy:32.440% D*
HSR:79.159% C*
Ghost
F-
Kills:287
Deaths:174
KDR:1.649
Accuracy:25.760% F-
HSR:47.735% F-
Spiker
D**
Kills:218
Deaths:269
KDR:0.810
Accuracy:16.927% F-
HSR:10.092% D**
NS-61 Emissary
D**
Kills:213
Deaths:248
KDR:0.859
Accuracy:19.142% D**
HSR:7.042% F
NSX Tomoe
D--
Kills:194
Deaths:122
KDR:1.590
Accuracy:18.325% F--
HSR:25.773% D--
XM98
C*
Kills:188
Deaths:103
KDR:1.825
Accuracy:33.422% D
HSR:76.064% C*
NS-357 Underboss
D*
Kills:143
Deaths:253
KDR:0.565
Accuracy:19.306% F-
HSR:11.189% D*
Skorpios
D*
Kills:106
Deaths:95
KDR:1.116
Accuracy:18.051% F--
HSR:11.321% D*
NS-44 Commissioner
D**
Kills:97
Deaths:209
KDR:0.464
Accuracy:23.288% D**
HSR:7.217% F-
Manticore SX40
C
Kills:58
Deaths:184
KDR:0.315
Accuracy:14.486% F--
HSR:18.966% C
Kills:9,548
Deaths (as Infiltrator):9,510
Deaths (to Infiltrators):5,385
KDR:1.004
Kill Difference:38
Playtime:1,419.390 hours
Usage:28%
Score:11.413m
Score/min:134
Accuracy (listed only):21.974%
HSR (listed only):26.445%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D--
Kills:1,671
Deaths:2,018
KDR:0.828
Accuracy:29.729% D--
HSR:9.096% D**
Sirius SX12
D*
Kills:1,649
Deaths:2,445
KDR:0.674
Accuracy:18.611% D*
HSR:8.308% D**
Eridani SX5
D*
Kills:1,647
Deaths:2,352
KDR:0.700
Accuracy:19.989% D*
HSR:8.925% D**
NS-7 PDW
D*
Kills:1,192
Deaths:1,124
KDR:1.061
Accuracy:17.505% D*
HSR:10.319% D*
MKV Suppressed
D*
Kills:1,155
Deaths:969
KDR:1.192
Accuracy:17.490% F
HSR:11.342% D*
VE-S Canis
D*
Kills:690
Deaths:482
KDR:1.432
Accuracy:19.326% D*
HSR:9.855% D*
Deimos VA29
D
Kills:327
Deaths:450
KDR:0.727
Accuracy:40.432% F
HSR:12.232% D
H-V45
F-
Kills:232
Deaths:376
KDR:0.617
Accuracy:14.403% F-
HSR:7.328% F-
Corvus VA55
D**
Kills:170
Deaths:273
KDR:0.623
Accuracy:13.621% F-
HSR:12.941% D**
Phobos VX86
D-
Kills:160
Deaths:309
KDR:0.518
Accuracy:30.271% F--
HSR:11.250% D-
Skorpios
D*
Kills:106
Deaths:95
KDR:1.116
Accuracy:18.051% F--
HSR:11.321% D*
NS-11A
D**
Kills:105
Deaths:166
KDR:0.633
Accuracy:12.422% F--
HSR:11.429% D**
Terminus VX-9
F
Kills:84
Deaths:89
KDR:0.944
Accuracy:10.636% T-
HSR:13.095% F
Kills:9,188
Deaths (as Combat Medic):11,148
Deaths (to Combat Medics):3,401
KDR:0.82418
Kill Difference:1,960
Playtime:118.323 hours
Usage:2%
Score:0.870m
Score/min:123
Accuracy (listed only):20.191%
HSR (listed only):10.572%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D**
Kills:3,213
Deaths:1,443
KDR:2.227
Accuracy:11.812% D**
HSR:12.387% D**
Nebula VM20
D**
Kills:3,180
Deaths:1,471
KDR:2.162
Accuracy:11.360% D**
HSR:11.792% F
Cosmos VM3
D*
Kills:1,137
Deaths:600
KDR:1.895
Accuracy:10.930% D*
HSR:12.225% D**
Cosmos VM3
D*
Kills:1,056
Deaths:595
KDR:1.775
Accuracy:10.831% D*
HSR:12.974% D*
Blueshift VM5
F
Kills:1,050
Deaths:487
KDR:2.156
Accuracy:11.498% F
HSR:10.571% F-
Blueshift VM5
D**
Kills:1,024
Deaths:466
KDR:2.197
Accuracy:11.192% F
HSR:13.477% D**
Quasar VM1
D*
Kills:808
Deaths:342
KDR:2.363
Accuracy:10.341% D*
HSR:12.995% D*
Quasar VM1
D*
Kills:751
Deaths:275
KDR:2.731
Accuracy:12.433% D*
HSR:14.248% D*
NS-10 Burster
C
Kills:237
Deaths:314
KDR:0.755
Accuracy:16.719% F-
HSR:5.907% C
Comet VM2
D
Kills:231
Deaths:300
KDR:0.770
Accuracy:29.090% D**
HSR:3.030% D
NS-10 Burster
D
Kills:221
Deaths:271
KDR:0.815
Accuracy:16.744% F-
HSR:3.620% D
Comet VM2
D**
Kills:192
Deaths:288
KDR:0.667
Accuracy:29.952% F
HSR:1.042% D**
Vortex VM21
D-
Kills:88
Deaths:111
KDR:0.793
Accuracy:33.003% D-
HSR:0% F
Kills:13,188
Deaths (as MAX Suit):3,481.500
Deaths (to MAX Suits):2,060
KDR:3.78802
Kill Difference:9,706.500
Playtime:596.267 hours
Usage:12%
Score:6.409m
Score/min:179
Accuracy (listed only):16.608%
HSR (listed only):8.790%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:5,154
V. Kills:444 N/A
Deaths:1,005
KDR:5.128
Accuracy:26.914% F-
KPH:22.700 D
VKPH:2 D
Dual Photon Pods
C-
Kills:2,420
V. Kills:463 N/A
Deaths:176
KDR:13.750
Accuracy:40.261% D*
KPH:53 C-
VKPH:10.100 D
Hornet Missiles
C+
Kills:1,479
V. Kills:600 246%
Deaths:103
KDR:14.359
Accuracy:54.043% D-
KPH:57.400 C+
VKPH:23.300 D
Maelstrom Turbo Laser
D--
Kills:351
V. Kills:321 109%
Deaths:515
KDR:0.682
Accuracy:16.195% F*
KPH:3 D--
VKPH:2.800 D--
Antares LC
D*
Kills:221
V. Kills:188 117%
Deaths:213
KDR:1.038
Accuracy:15.295% F*
KPH:3 D*
VKPH:2.500 D*
Saron Laser Cannon
D-
Kills:193
V. Kills:173 111%
Deaths:192
KDR:1.005
Accuracy:17.226% F--
KPH:4 D-
VKPH:3.600 D-
Coyote Missiles
D-
Kills:102
V. Kills:52 192%
Deaths:37
KDR:2.757
Accuracy:32.502% F**
KPH:11.500 D-
VKPH:5.800 D--
Kills:9,920 (5,919 + 0)
Deaths:2,241
KDR:4.427
VKDR:1
Vehicle Kills:2,241
Kill Difference:7,679
Playtime:544.738 hours
Usage:11%
Score:3.174m
Score/min:97
Piloting Accuracy:17.226%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:313
V. Kills:36 N/A
Deaths:41
KDR:7.634
Accuracy:21.856% F--
KPH:1,126,800 U
VKPH:129,600 U
L-30R Vektor
D
Kills:114
V. Kills:205 55%
Deaths:184
KDR:0.620
Accuracy:15.904% F--
KPH:1.200 D*
VKPH:2.200 D
L-24R Spur
D
Kills:112
V. Kills:14 N/A
Deaths:15
KDR:7.467
Accuracy:17.307% T
KPH:7.100 D*
VKPH:0.900 D
CAS30 Tank Buster
D*
Kills:87
V. Kills:177 49%
Deaths:407
KDR:0.214
Accuracy:17.960% F**
KPH:0.800 D*
VKPH:1.600 D*
C150 Dalton
U
Kills:83
V. Kills:102 81%
Deaths:36
KDR:2.306
Accuracy:32.471% D
KPH:298,800 U
VKPH:367,200 U
Kills:709 (313 + 396)
Deaths:683
KDR:1.038
VKDR:0.782
Vehicle Kills:534
Kill Difference:26
Playtime:224.098 hours
Usage:4%
Score:0.531m
Score/min:39
Piloting Accuracy:17.960%
Gunner Accuracy:32.471%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:1,781
V. Kills:323 N/A
Deaths:70
KDR:25.443
Accuracy:40.924% D-
KPH:39.300 C--
VKPH:7.100 C
L100 Python HEAT
D
Kills:1,116
V. Kills:365 305%
Deaths:162
KDR:6.889
Accuracy:37.861% D**
KPH:20.500 D
VKPH:6.700 D--
C75 Viper
C
Kills:413
V. Kills:88 464%
Deaths:32
KDR:12.906
Accuracy:24.879% D**
KPH:23.300 C
VKPH:5 D
Skyguard
D**
Kills:361
V. Kills:310 116%
Deaths:138
KDR:2.616
Accuracy:14.625% F--
KPH:3.900 D**
VKPH:3.400 F
L100 Python AP
D-
Kills:75
V. Kills:55 134%
Deaths:15
KDR:5
Accuracy:56.560% C+
KPH:17.500 D--
VKPH:12.800 D-
Kills:3,746 (3,746 + 0)
Deaths:417
KDR:8.983
VKDR:2.736
Vehicle Kills:1,141
Kill Difference:3,329
Playtime:213.208 hours
Usage:4%
Score:1.477m
Score/min:115
Driving Accuracy:56.560%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D
Kills:5,844
V. Kills:982 N/A
Deaths:292
KDR:20.014
Accuracy:35.484% F
KPH:28.300 D
VKPH:4.800 D
Supernova PC
C
Kills:4,894
V. Kills:1,564 313%
Deaths:559
KDR:8.755
Accuracy:37.319% D*
KPH:19.100 C
VKPH:6.100 D
Saron HRB
D
Kills:510
V. Kills:459 111%
Deaths:98
KDR:5.204
Accuracy:26.296% F-
KPH:11.900 D*
VKPH:10.700 D
Supernova FPC
D*
Kills:429
V. Kills:372 115%
Deaths:103
KDR:4.165
Accuracy:36.512% F-
KPH:10.700 D*
VKPH:9.300 D*
E540 Halberd
C**
Kills:207
V. Kills:182 113%
Deaths:17
KDR:12.177
Accuracy:36.397% D**
KPH:21.200 D-
VKPH:18.600 C**
Proton II PPA
D--
Kills:93
V. Kills:8 N/A
Deaths:11
KDR:8.455
Accuracy:10.798% F-
KPH:19.500 D*
VKPH:1.700 D--
Kills:11,977 (11,167 + 810)
Deaths:1,080
KDR:11.090
VKDR:3.303
Vehicle Kills:3,567
Kill Difference:10,897
Playtime:560.275 hours
Usage:11%
Score:4.024m
Score/min:120
Driving Accuracy:36.512%
Gunner Accuracy:10.798%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D-
Kills:358
V. Kills:258 138%
Deaths:29
KDR:12.345
Accuracy:42.707% F-
KPH:20.700 D*
VKPH:14.900 D-
Saron HRB-H
D--
Kills:150
V. Kills:149 100%
Deaths:22
KDR:6.818
Accuracy:24.500% T*
KPH:13.300 D**
VKPH:13.200 D--
M40 Fury-H
D
Kills:81
V. Kills:22 352%
Deaths:10
KDR:8.100
Accuracy:27.939% D**
KPH:27.200 D**
VKPH:7.400 D
Kills:589 (0 + 589)
Deaths:61
KDR:9.656
VKDR:7.033
Vehicle Kills:429
Kill Difference:528
Playtime:31.530 hours
Usage:1%
Score:0.290m
Score/min:153
Driving Accuracy:N/A%
Gunner Accuracy:27.939%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D*
Kills:89
V. Kills:51 171%
Deaths:36
KDR:2.472
Accuracy:19.130% F--
KPH:5.400 D*
VKPH:3.100 D*
M40 Fury
D-
Kills:62
V. Kills:21 282%
Deaths:6
KDR:10.333
Accuracy:21.092% F
KPH:14.600 D*
VKPH:4.900 D-
M60-G Bulldog
D*
Kills:52
V. Kills:13 371%
Deaths:25
KDR:2.080
Accuracy:16.579% F-
KPH:6.500 D**
VKPH:1.600 D*
Kills:203 (0 + 203)
Deaths:67
KDR:3.030
VKDR:1.269
Vehicle Kills:85
Kill Difference:136
Playtime:28.652 hours
Usage:1%
Score:0.122m
Score/min:71
Driving Accuracy:N/A%
Gunner Accuracy:16.579%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:72
V. Kills:25 277%
Deaths:102
KDR:0.706
Accuracy:15.412% T
KPH:5.600 D--
VKPH:1.900 D--
Kills:72 (72 + 0)
Deaths:102
KDR:0.706
VKDR:0.245
Vehicle Kills:25
Kill Difference:30
Playtime:12.881 hours
Usage:0%
Score:0.031m
Score/min:40
Driving Accuracy:15.412%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 6,8265,84429220.014B*18.1635.484%F1.762%C*28.3D4.8D99206.4h3.9C--10.9D*
Light PPA 5,5985,1541,0055.128C*3.2726.914%F-1.067%C22.7D2D82227.4h15.6C+57.9C-
Supernova PC 6,4584,8945598.755B+6.9037.319%D*2.513%C++19.1C6.1D103256.3h4.7B+12.7C+
Nebula VM20 3,2513,2131,4432.227C++0.3711.812%D**12.387%D**16.8D--N/A49190.8h15.5B131.1C--
Nebula VM20 3,2223,1801,4712.162C++0.3011.36%D**11.792%F16.3D--N/A47195.2h15.5C**136.2D
Dual Photon Pods 2,8832,42017613.75B**11.8940.261%D*N/A53C-10.1D25245.7h22.4C++55.6C+
L100 Python HESH 2,1041,7817025.443A23.5840.924%D-1.516%C+39.2C--7.1C14045.4h3.8C+9.3C-
Pandora VX25 1,6821,6712,0180.828C1.0329.729%D--9.096%D**19.2DN/A5987.1h4.6C+15.3C
Sirius SX12 1,6521,6492,4450.674C1.1818.611%D*8.308%D**13.3DN/A43123.9h15.5C+83C
Eridani SX5 1,6511,6472,3520.7C1.1619.989%D*8.925%D**12.5D-N/A37131.6h14.4C71.9D
Hornet Missiles 2,0791,47910314.359A*12.5054.043%D-1.555%C+57.3C+23.3D34225.8h9.4C*17.3C*
Pulsar C 1,2161,2061,7890.674C1.1812.362%F--13.93%F7.9D-N/A29153.4h13.9C112.8D**
NS-7 PDW 1,2091,1921,1241.06C*0.8017.505%D*10.319%D*12.7DN/A3494.1h16.7C95.4D
Proximity Mine 1,1721,1721299.085A++7.2341.948%C+N/A113.8C+N/A33410.3h1.8B4.3B
Parallax VX3 1,1671,1643523.307C++1.4537.523%C79.811%C**12.8D-N/A3791.2h2.7D7.1C
MKV Suppressed 1,1631,1559691.192C++0.6717.49%F11.342%D*13.4D-N/A3786.4h18.2D104.1D-
Solstice SF 1,1641,1522,0530.561C-1.3014.535%F-8.854%D**7.2D-N/A23159.7h17.5D120.5F
Cosmos VM3 1,1611,1376001.895C+0.0410.93%D*12.225%D**14.5D*N/A4378.5h13.9C+127.5D
L100 Python HEAT 1,4811,1161626.889B++5.0337.861%D**2.688%C++20.6D6.7D--11954.3h5.1B+13.4C+
Cosmos VM3 1,0691,0565951.775C+0.0810.831%D*12.974%D*13.5D--N/A3978.5h14.9C+137.9C
Blueshift VM5 1,0621,0504872.156C+0.3011.498%F10.571%F-14.2D*N/A4174.1h14.5B+126.5D
Blueshift VM5 1,0361,0244662.197C+0.3411.192%F13.477%D**14.4D*N/A4270.9h14B+124.9D
Quasar VM1 8238083422.363B+0.5010.341%D*12.995%D*14.2DN/A5156.9h14.4C**139.6C
Quasar VM1 7637512752.731B0.8712.433%D*14.248%D*17.4D--N/A5143.2h13.2C*106.2C-
Spear Anti-Vehicle Phalanx Turret 1,171698769.184B7.3327.269%F3.438%C23D-15.6D19530.3h10.4C38.3D*
VE-S Canis 7046904821.432C*0.4319.326%D*9.855%D*14.1DN/A4049.1h18.1D*93.6D--
SVA-88 6626587880.835C--1.0212.685%F-12.158%F-13.7D*N/A4848.1h15.6D*122.6F-
Tank Mine 9826401633.926B++2.0727.945%CN/A80C--42.8D7128h1.6B+5.7B+
Flare VE6 5985946820.871C--0.9911.622%F-13.131%F11D--N/A4854.1h15.2D*131F-
Orion VS54 5865798080.717C1.1413.069%D**12.781%F11.1D-N/A7552.1h17.7D--135.4D
M40 Fury 682577782.429S80.5722.67%F**2.253%B*48.5D8.8D-15311.9h15.4C++67.8D*
V10 5535471294.24B+2.3832.44%D*79.159%C*8.6D*N/A2763.6h2.9D-9.1D*
C-4 7835375580.962C0.9020.564%D-N/A39.8D-18.2D45613.5h1.8C-8.9D
MANA Anti-Vehicle Turret 9015182322.233C0.3740.399%F2.896%C+5180B+3830B+2810780.1h9.9B24.6C+
Saron HRB 969510985.204C++3.3526.296%F-N/A11.9D*10.7D18343h29.9D--113.6F**
VX29 Polaris 5034915590.878C--0.9814.136%F11.813%D**13.1D--N/A4437.5h17.9F126.4F
VX6-7 4444397660.573C-1.2913.664%F-9.339%F-5.8D--N/A2075.3h18.2D--132.9F--
Supernova FPC 8014291034.165C+2.3136.512%F-N/A10.7D*9.3D*22140h8D**21.8F*
Ursa 4354297180.597D1.2610.57%F--14.219%D**9.6D*N/A2844.7h18.7F--176.5T-
Serpent VE92 4234158090.513C--1.3510.359%F*11.084%F3.2D*N/A14131.4h22.6F-218.6T*
C75 Viper 5014133212.906A++11.0524.879%D**N/A23.3C5D18817.7h12.5B50.4C--
Pulsar LSW 4114093741.094C0.7610.866%F--10.024%F-10.9D*N/A4637.4h16.3D--149.9F--
Skyguard 6713611382.616C+0.7614.625%F--1.939%C+3.9D**3.4F6891.5h171.2D-1170.2T*
E540 Halberd-H 6163582912.345B10.4942.707%F-2.235%C*20.7D*14.9D-15917.3h13.4F**31.3T*
Maelstrom Turbo Laser 6723515150.682C1.1816.195%F*5.413%A++3D--2.8D--47115.1h222.9D**1376.4T*
Deimos VA29 3273274500.727C-1.1340.432%F12.232%D13.9D--N/A4423.5h2.5C+6.1D
Frag Grenade 3233181318N/A316.1432.113%FN/A318D5C12451h5D-15.6D**
L105 Zephyr 349313417.634C+5.7821.856%F--N/A3130U360U10576300.1h8.2D37.7F**
Hades VSH4 5393104200.738B+1.1257.473%D**1.613%C-10.4C7.7C9729.7h10C17.4D-
Lasher X2 3012894690.616C-1.2412.256%F-3.46%C9.2D-N/A3931.5h24.7D-201.7F-
Ghost 2882871741.649C0.2125.76%F-47.735%F-7.4D*N/A3539h4F*15.5T
Spear Anti-Vehicle Phalanx Tower 440255463.75M++61.8938.185%D*3.529%C24.3D17.6C--16610.5h13.9D36.5D*
M12 Kobalt 2612411241U239.149.584%F--13.693%D-44.6D--3.7C--1045.4h25D260.6T-
NS-10 Burster 4142373140.755C1.1016.719%F-5.907%C2.3D**1.7D*39103.8h182.2D-1090F--
H-V45 2342323760.617C1.2414.403%F-7.328%F-7.1D--N/A3532.8h18.2F126.3F--
Comet VM2 4092313000.77C+1.0929.09%D**3.03%D4.8D*3.7C5448.6h34D--116.9D**
Antares LC 4092212131.038C0.8215.295%F*2.715%B++3D*2.5D*3873.9h237.1D--1550.1T-
NS-10 Burster 4002212710.815C1.0416.744%F-3.62%D2.3D**1.9D*3795.8h183.8D1097.9F--
Spiker 2242182690.81C+1.0516.927%F-10.092%D**5.7D--N/A1738.1h13.7D-81F--
NS-61 Emissary 2182132480.859C++1.0019.142%D**7.042%F6.6D--N/A2032.2h19C--99.3D*
E540 Halberd 3892071712.176B10.3236.397%D**2.899%C*21.1D-18.6C**2919.8h9.1F--24.9T
Nemesis VSH9 3782034060.5C1.3651.253%FN/A5D4.3D--10040.8h11.7D**22.8F--
NSX Tomoe 1961941221.59C+0.2718.325%F--25.773%D--13.2D--N/A3314.7h20.1D*109.7F--
Saron Laser Cannon 3661931921.005C+0.8517.226%F--3.109%B+4D-3.6D-9847.9h231.5D-1343.6F**
Comet VM2 3341922880.667C1.1929.952%F1.042%D**4.3D*3.2D--4544.4h42.8D*143F-
XM98 1881881031.825C+0.0333.422%D76.064%C*5.8D-N/A3032.2h3.4D*10D
NS Annihilator 3521781691.053B**0.8178.678%C--N/A6.2D-6.1D-10628.7h12.5C+15.9C+
Corvus VA55 1711702730.623C--1.2413.621%F-12.941%D**7.5D--N/A3222.6h17.5F128.8F**
Aspis Anti-Aircraft Phalanx Turret 387168295.793B**3.9313.919%F-1.19%D5.9D--7.7D13528.4h179.1C--1286.8D**
NS Decimator 2341632810.58C--1.2847.581%F2.454%C++15.1D*6.6D--16810.8h6.6D--14F-
Phobos VX86 1611603090.518D1.3430.271%F--11.25%D-10.9D*N/A3514.7h3D9.9F-
Saron HRB-H 299150226.818B+4.9624.5%T*N/A13.3D**13.2D--15811.3h47.7F--194.7T*
NS-357 Underboss 1431432530.565C-1.2919.306%F-11.189%D*5.1D*N/A1628.1h6.6F--34.3T*
Force-Blade 13613525,0550.005D1.8517.58%D--2.963%D0.1DN/A01951.1h3.1C17.6C--
M20 Basilisk 234132433S31.1425.02%T3.03%D13.3D*10.3D*1289.9h190.8D--762.7T*
L-30R Vektor 3191141840.62D1.2415.904%F--1.754%C1.2D*2.2D2195.3h283.5T*1782.4T*
NS-15M1 1151142010.567D1.2911.064%F-9.649%F7.7D*N/A4114.8h23.3T-210.3T*
L-24R Spur 126112157.467C++5.6117.307%TN/A7D*N/A2215.9h96.4F556.9T*
Xiphos Anti-Personnel Phalanx Tower 128110255C+53.1412.768%F1.818%C*27.5D-4.5D-1154h62.9D--492.4F**
Skorpios 107106951.116C0.7418.051%F--11.321%D*10.9D**N/A259.7h20.4T*113.2T*
S1 1751051540.682C+1.1837.01%F--1.905%C--7.8D*5.2D--25213.4h8.8D-23.8F-
NS-11A 1091051660.633C1.2312.422%F--11.429%D**8.1D--N/A3713h21.1F--170.1T*
Coyote Missiles 154102372.757C++0.9032.502%F**N/A11.5D-5.8D--1258.9h64.7D--199.2F--
NS-44 Commissioner 98972090.464C-1.3923.288%D**7.217%F-5.4D--N/A3517.9h5.3D*22.6F
Proton II PPA 10193118.455C6.6010.798%F-N/A19.4D*1.7D--1474.8h16.5F152.8T*
M20 Basilisk 14089362.472C+0.6119.13%F--1.124%F-5.4D*3.1D*6816.5h123.1C-643.3F*
Vortex VM21 189881110.793C1.0733.003%D-N/A2.6D*2.9D--3934.5h105.1F318.5D**
CAS30 Tank Buster 264874070.214D1.6417.96%F**1.149%C0.8D*1.6D*26112.9h194.3T*1081.9T*
Terminus VX-9 8484890.944C0.9110.636%T-13.095%F11.1D*N/A427.6h15.1D-141.8T*
C150 Dalton 18583362.306D0.4532.471%DN/A830U1020U11196700.1h10.7T*33.1T*
M40 Fury-H 10381108.1C6.2427.939%D**2.469%A+27D**7.3D1063h19.7F--70.6T*
L100 Python AP 13075155C*3.1456.56%C+1.333%D-17.4D--12.8D-5124.3h10.3D**18.3D--
M40 Fury-F 97721020.706C-1.1515.412%TN/A5.6D--1.9D--4012.9h13.3C+86.3T*
MAX Punch 94693,5550.019D1.8441.18%CN/A0.1CN/A0570.3h9.1D22.1D*
M40 Fury 8362610.333B++8.4721.092%F3.226%A++14.4D*4.9D-1314.3h18C85.3D**
Eidolon VE33 6362860.721C1.1412.317%F*25.807%C+3.9D--N/A2416.1h23.8T*193.1T*
MANA Anti-Personnel Turret 5858610.951N/A0.915.041%UN/A580UN/A2433900.1h43.5T*862.3T*
Manticore SX40 60581840.315D1.5414.486%F--18.966%C3.1D--N/A2319h16.2T112T*
Solstice VE3 58571260.452C-1.419.607%F--3.509%F**2.8D--N/A10520.6h27.1F282.1F*
M60-G Bulldog 6552252.08D0.2216.579%F-1.923%D6.6D**1.6D*457.9h9.7D58.5F--

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit285061h
Motion Spotter4911,2307.5h
Cerberus13060.5h
Nano-Armor Kit262569,20150.8h
Decoy Grenade01060h
Anti-Vehicle MANA Turret281,3824.3h
Hellion G02070h
Spawn Beacon131261h
Turret AI Module02130.8h
Repair Module21600.5h
Skywall Shield Emitter0740.2h
Structure Shield Module01140.4h
Cortium Silo01030.3h
AE Nano-Armor Kit96310,57717.5h
Nanite Revive Grenade04670.1h
Medical Applicator9690,3616.5h
Spear Anti-Vehicle Tower11310.6h
Welding Device03080h
Deconstruction Tool04,5980.4h
Spitfire Auto-Turret82650.5h
Rampart Wall11581h
Xiphos Anti-Personnel Tower1900.5h
Hoplon Anti-Aircraft Phalanx Tower1990.4h
M12 Kobalt-F12260.2h
G40-F Ranger02820.1h
Ammunition Package191,2622.3h
Medical Kit782,7095.6h
Anti-Infantry MANA Turret112071.1h
IPC Targeting Dart51,4202.3h
Nano-Repair Grenade0580h
Recon Detection Device373,6437.3h

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