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Harbinger Brucethemoose[24x7] Brucethemoose
VS BR 92

KDR: 1.13

Score: 53.6m

Last Seen: Apr 5th, 2019 10:54 PM
- OFFLINE - 299.4 hour(s)

Prestige 1, Battle Rank 92 - Vanu Sovereignty on Emerald - Outfit Member of Star Crafters Unit Z[24x7] Star Crafters Unit Z
VS outfit on Emerald

Members: 70
Level Progress (to 93): 75%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS CAS30 Tank Buster Supernova FPC C150 Dalton Dual Photon Pods NS Baron G5 Nova Supernova VPC Quasar VM1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $88,821 MLG Score: 71
Fun Score: N/A
Cheeseburgers Flipped: 1300TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.312%15.308%433810271,8030.1794570.954

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.423%1.407A-0.828D--2.575F*HEAD (~1.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.40.312C*14.5-0.019C+36.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.973%1.187%5435103013,904403297353.44841143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.413%0.781B++-0.369C--0.522

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1200.254C*53.9-0.018C+66

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.521%2.205%169610294,761349429361.36262162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.817%-0.529D-0.204C0.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.4-0.556D20.8-0.701D-37.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.176%1.887%1681110244,452316334051.40752131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.275%-0.184C-0.653D1.023

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.50.457B+21.70.443B41.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.01%79.259%16811034270188020.143541

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.148C++0.794B++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.121C+3.10.017C+5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.579%11.841%168210331,68970282.40598

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.148%0.172C++-0.541D-0.9

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.068C+5.4-0.102C+6.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Star Crafters Unit Z[24x7] Star Crafters Unit Z
VS outfit on Emerald

Members: 70
53.6m395%278 (16.7k)257 (15.4k)1.133245,32840,0001.8103392 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035157218.475%3.929%7305:137

85% Engineer16% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:22 PMMar 2nd, 2018 9:54 PMApr 18th, 2019 2:15 AM (3h) (PST)Apr 5th, 2019 8:16 PM (12d) (PST)Apr 5th, 2019 6:54 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
792986940.2180.1920.0091.3050.11371

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,5255,88441,6411312178715,423

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3473h/144.7d 27,085 1,781 28,109 272k 3,286 6,057 23,518 165.1m

EngineerCLASS DETAILS: Engineer
NS Baron G5
B++
Kills:1,583
Deaths:2,966
KDR:0.534
Accuracy:51.164% B++
HSR:10.234% D-
Nova
C+
Kills:1,523
Deaths:3,079
KDR:0.495
Accuracy:43.046% C+
HSR:12.147% D
Pulsar C
B*
Kills:755
Deaths:1,668
KDR:0.453
Accuracy:28.427% B*
HSR:14.437% D**
Solstice VE3
C**
Kills:262
Deaths:166
KDR:1.578
Accuracy:24.197% C**
HSR:14.886% D-
Thanatos VE70
B**
Kills:166
Deaths:298
KDR:0.557
Accuracy:49.122% B**
HSR:9.036% D**
Kills:4,289
Deaths (as Engineer):8,177
Deaths (to Engineers):15,301
KDR:0.52452
Kill Difference:3,888
Playtime:2,936.125 hours
Usage:85%
Score:46.449m
Score/min:264
Accuracy (listed only):39.191%
HSR (listed only):12.148%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C
Kills:368
Deaths:712
KDR:0.517
Accuracy:23.359% C
HSR:2.174% D--
Orion VS54
C-
Kills:79
Deaths:139
KDR:0.568
Accuracy:18.587% C-
HSR:21.519% C-
NSX Naginata
C
Kills:56
Deaths:91
KDR:0.615
Accuracy:20.113% C
HSR:23.214% D
Kills:503
Deaths (as Heavy Assault):942
Deaths (to Heavy Assaults):8,510
KDR:0.53397
Kill Difference:439
Playtime:169.497 hours
Usage:5%
Score:2.332m
Score/min:229
Accuracy (listed only):20.686%
HSR (listed only):15.636%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5
B++
Kills:1,583
Deaths:2,966
KDR:0.534
Accuracy:51.164% B++
HSR:10.234% D-
Nova
C+
Kills:1,523
Deaths:3,079
KDR:0.495
Accuracy:43.046% C+
HSR:12.147% D
Pulsar C
B*
Kills:755
Deaths:1,668
KDR:0.453
Accuracy:28.427% B*
HSR:14.437% D**
Solstice VE3
C**
Kills:262
Deaths:166
KDR:1.578
Accuracy:24.197% C**
HSR:14.886% D-
Eridani SX5
A+
Kills:214
Deaths:384
KDR:0.557
Accuracy:33.776% A+
HSR:9.813% D**
Thanatos VE70
B**
Kills:166
Deaths:298
KDR:0.557
Accuracy:49.122% B**
HSR:9.036% D**
Kills:4,503
Deaths (as Light Assault):8,561
Deaths (to Light Assaults):5,584
KDR:0.52599
Kill Difference:4,058
Playtime:89.252 hours
Usage:3%
Score:0.815m
Score/min:152
Accuracy (listed only):38.289%
HSR (listed only):11.759%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
B+
Kills:270
Deaths:317
KDR:0.852
Accuracy:36.010% C+
HSR:79.259% B+
Eridani SX5
A+
Kills:214
Deaths:384
KDR:0.557
Accuracy:33.776% A+
HSR:9.813% D**
NS-44L Blackhand
D*
Kills:189
Deaths:621
KDR:0.304
Accuracy:31.359% D*
HSR:21.693% D**
NS-AM7 Archer
C
Kills:111
Deaths:555
KDR:0.200
Accuracy:52.984% D
HSR:14.414% C
Kills:784
Deaths (as Infiltrator):1,877
Deaths (to Infiltrators):4,507
KDR:0.41769
Kill Difference:1,093
Playtime:64.151 hours
Usage:2%
Score:0.616m
Score/min:160
Accuracy (listed only):38.532%
HSR (listed only):31.295%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5
B++
Kills:1,583
Deaths:2,966
KDR:0.534
Accuracy:51.164% B++
HSR:10.234% D-
Nova
C+
Kills:1,523
Deaths:3,079
KDR:0.495
Accuracy:43.046% C+
HSR:12.147% D
Eridani SX5
A+
Kills:214
Deaths:384
KDR:0.557
Accuracy:33.776% A+
HSR:9.813% D**
Thanatos VE70
B**
Kills:166
Deaths:298
KDR:0.557
Accuracy:49.122% B**
HSR:9.036% D**
NS-11P
B+
Kills:137
Deaths:418
KDR:0.328
Accuracy:25.784% B+
HSR:14.599% D
Kills:3,623
Deaths (as Combat Medic):7,145
Deaths (to Combat Medics):2,380
KDR:0.50707
Kill Difference:3,522
Playtime:48.782 hours
Usage:1%
Score:0.835m
Score/min:285
Accuracy (listed only):40.578%
HSR (listed only):11.166%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:936
Deaths:726
KDR:1.289
Accuracy:14.616% C
HSR:17.735% C+
Blueshift VM5
C+
Kills:773
Deaths:608
KDR:1.271
Accuracy:15.770% D
HSR:20.828% C+
Comet VM2
B+
Kills:338
Deaths:419
KDR:0.807
Accuracy:47.452% B+
HSR:1.775% D*
Comet VM2
B
Kills:270
Deaths:346
KDR:0.780
Accuracy:48.571% B
HSR:2.593% D
Vortex VM21
B++
Kills:204
Deaths:346
KDR:0.590
Accuracy:46.821% B++
HSR:3.431% C+
Vortex VM21
B++
Kills:196
Deaths:351
KDR:0.558
Accuracy:46.696% B++
HSR:2.551% D
NS-10 Burster
C
Kills:190
Deaths:314
KDR:0.605
Accuracy:26.046% C-
HSR:5.789% C
NS-10 Burster
C--
Kills:159
Deaths:268
KDR:0.593
Accuracy:26.595% C--
HSR:3.145% D-
Kills:3,066
Deaths (as MAX Suit):1,689
Deaths (to MAX Suits):2,160
KDR:1.81528
Kill Difference:1,377
Playtime:162.820 hours
Usage:5%
Score:2.518m
Score/min:258
Accuracy (listed only):34.071%
HSR (listed only):7.231%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:1,616
V. Kills:517 312%
Deaths:464
KDR:3.483
Accuracy:50.021% C
KPH:49.700 C--
VKPH:15.900 C+
Maelstrom Turbo Laser
C--
Kills:848
V. Kills:697 121%
Deaths:1,140
KDR:0.744
Accuracy:34.885% B++
KPH:8.300 C--
VKPH:6.800 C--
Light PPA
B
Kills:747
V. Kills:97 N/A
Deaths:371
KDR:2.013
Accuracy:36.595% D
KPH:32.200 C-
VKPH:4.200 B
Antares LC
C-
Kills:545
V. Kills:441 123%
Deaths:526
KDR:1.036
Accuracy:29.927% C
KPH:11.600 C--
VKPH:9.400 C-
Saron Laser Cannon
C+
Kills:346
V. Kills:370 93%
Deaths:477
KDR:0.725
Accuracy:33.444% C**
KPH:7.800 C--
VKPH:8.300 C+
Photon A2A Missile Pods
D
Kills:188
V. Kills:172 109%
Deaths:35
KDR:5.371
Accuracy:72.764% D*
KPH:24.200 D
VKPH:22.200 D
Coyote Missiles
C+
Kills:109
V. Kills:109 99%
Deaths:104
KDR:1.048
Accuracy:48.780% D
KPH:19.500 D
VKPH:19.500 C+
Hornet Missiles
C
Kills:85
V. Kills:73 115%
Deaths:33
KDR:2.576
Accuracy:56.752% D
KPH:34.300 C-
VKPH:29.500 C
Kills:4,484 (2,486 + 0)
Deaths:3,150
KDR:1.423
VKDR:0.786
Vehicle Kills:2,476
Kill Difference:1,334
Playtime:264.760 hours
Usage:8%
Score:2.356m
Score/min:148
Piloting Accuracy:33.444%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B*
Kills:10,347
V. Kills:7,872 131%
Deaths:6,916
KDR:1.496
Accuracy:51.813% B+
KPH:13.400 B*
VKPH:10.200 B+
C150 Dalton
U
Kills:2,112
V. Kills:1,769 119%
Deaths:273
KDR:7.736
Accuracy:39.930% C*
KPH:7,603,200 U
VKPH:6,368,400 U
L105 Zephyr
U
Kills:411
V. Kills:108 377%
Deaths:42
KDR:9.786
Accuracy:40.003% C
KPH:1,479,600 U
VKPH:388,800 U
AP30 Shredder
U
Kills:233
V. Kills:345 67%
Deaths:79
KDR:2.949
Accuracy:31.572% C
KPH:838,800 U
VKPH:1,242,000 U
L-24R Spur
C+
Kills:131
V. Kills:32 397%
Deaths:136
KDR:0.963
Accuracy:28.164% D**
KPH:10.500 D--
VKPH:2.600 C+
Kills:13,234 (10,478 + 2,756)
Deaths:7,446
KDR:1.777
VKDR:1.360
Vehicle Kills:10,126
Kill Difference:5,788
Playtime:783.276 hours
Usage:23%
Score:7.772m
Score/min:165
Piloting Accuracy:28.164%
Gunner Accuracy:31.572%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:360
V. Kills:159 225%
Deaths:163
KDR:2.209
Accuracy:47.780% C
KPH:19.400 D
VKPH:8.600 D
Skyguard
C+
Kills:352
V. Kills:307 114%
Deaths:294
KDR:1.197
Accuracy:31.812% B+
KPH:10.800 C--
VKPH:9.400 C+
L100 Python AP
C*
Kills:310
V. Kills:250 124%
Deaths:172
KDR:1.802
Accuracy:60.130% B+
KPH:23.600 C--
VKPH:19 C*
Kills:1,022 (1,022 + 0)
Deaths:629
KDR:1.625
VKDR:1.138
Vehicle Kills:716
Kill Difference:393
Playtime:64.304 hours
Usage:2%
Score:0.745m
Score/min:193
Driving Accuracy:60.130%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:2,267
V. Kills:1,840 123%
Deaths:984
KDR:2.304
Accuracy:55.355% C*
KPH:21.800 C
VKPH:17.700 B+
Supernova VPC
C-
Kills:1,190
V. Kills:214 N/A
Deaths:327
KDR:3.639
Accuracy:47.246% C
KPH:33.800 C--
VKPH:6.100 C-
Supernova PC
B+
Kills:282
V. Kills:160 175%
Deaths:75
KDR:3.760
Accuracy:49.656% C+
KPH:17.500 C-
VKPH:9.900 B+
Saron HRB
A++
Kills:269
V. Kills:290 92%
Deaths:88
KDR:3.057
Accuracy:41.293% C
KPH:28.500 B
VKPH:30.700 A++
Proton II PPA
A*
Kills:114
V. Kills:9 N/A
Deaths:10
KDR:11.400
Accuracy:22.908% C+
KPH:104.100 A++
VKPH:8.200 A*
Kills:4,122 (3,739 + 383)
Deaths:1,484
KDR:2.778
VKDR:1.693
Vehicle Kills:2,513
Kill Difference:2,638
Playtime:166.059 hours
Usage:5%
Score:2.286m
Score/min:229
Driving Accuracy:49.656%
Gunner Accuracy:22.908%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A**
Kills:167
V. Kills:200 83%
Deaths:55
KDR:3.036
Accuracy:69.655% A+
KPH:35.600 C
VKPH:42.700 A**
Proton II PPA-H
C+
Kills:92
V. Kills:7 N/A
Deaths:19
KDR:4.842
Accuracy:31.870% D
KPH:86.100 C+
VKPH:6.600 C+
Aphelion VEX-4H
A*
Kills:89
V. Kills:86 102%
Deaths:35
KDR:2.543
Accuracy:49.697% B+
KPH:52.300 B++
VKPH:50.600 A*
Kills:348 (0 + 348)
Deaths:109
KDR:3.193
VKDR:2.688
Vehicle Kills:293
Kill Difference:239
Playtime:7.458 hours
Usage:0%
Score:0.263m
Score/min:587
Driving Accuracy:N/A%
Gunner Accuracy:49.697%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M*
Kills:752
V. Kills:212 353%
Deaths:172
KDR:4.372
Accuracy:49.058% A
KPH:91.900 A*
VKPH:25.900 M*
G30 Walker
B**
Kills:269
V. Kills:173 155%
Deaths:90
KDR:2.989
Accuracy:32.012% B+
KPH:22.400 B**
VKPH:14.400 B**
M12 Kobalt
C++
Kills:149
V. Kills:7 N/A
Deaths:18
KDR:8.278
Accuracy:18.421% C++
KPH:73 C++
VKPH:3.400 C+
M60-G Bulldog
B
Kills:90
V. Kills:12 N/A
Deaths:25
KDR:3.600
Accuracy:29.552% C--
KPH:33.400 B
VKPH:4.500 C
M12 Kobalt
B++
Kills:59
V. Kills:5 N/A
Deaths:4
KDR:14.750
Accuracy:21.787% B+
KPH:60.900 C+
VKPH:5.200 B++
G40-F Ranger
C*
Kills:52
V. Kills:47 108%
Deaths:24
KDR:2.167
Accuracy:43.473% A+
KPH:14.600 C
VKPH:13.200 C*
Kills:1,371 (0 + 1,371)
Deaths:333
KDR:4.117
VKDR:1.369
Vehicle Kills:456
Kill Difference:1,038
Playtime:29.447 hours
Usage:1%
Score:0.581m
Score/min:329
Driving Accuracy:N/A%
Gunner Accuracy:43.473%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:62
V. Kills:16 365%
Deaths:143
KDR:0.434
Accuracy:29.086% F-
KPH:7.600 D--
VKPH:2 D--
Kills:62 (62 + 0)
Deaths:143
KDR:0.434
VKDR:0.112
Vehicle Kills:16
Kill Difference:81
Playtime:8.198 hours
Usage:0%
Score:0.032m
Score/min:64
Driving Accuracy:29.086%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
CAS30 Tank Buster 18,21910,3476,9161.496C*0.3651.813%B+1.131%C13.4B*10.2B+115770.8h46.6B+89.9B+
Supernova FPC 4,1072,2679842.304C--1.1755.355%C*2.867%B21.8C17.7B+229104.2h6.6D12C
C150 Dalton 3,8812,1122737.736C*6.6039.93%C*N/A21120U17690U183852200.1h3.5B+8.8B++
Dual Photon Pods 2,1331,6164643.483C2.3550.021%CN/A49.7C--15.9C+27732.5h27.3C54.5C+
NS Baron G5 1,6221,5832,9660.534D0.6051.164%B++10.234%D-7.5D*N/A22211.3h6D-11.8C+
Nova 1,5301,5233,0790.495D0.6443.046%C+12.147%D9.1D*N/A25167.4h5.4C-12.4C+
Supernova VPC 1,4041,1903273.639D2.5147.246%C1.429%C+33.8C--6.1C-13635.2h3.5C+7.4C+
Quasar VM1 9449367261.289C+0.1614.616%C17.735%C+20.9C+N/A6344.7h14.9C*101.7C*
Maelstrom Turbo Laser 1,5458481,1400.744C0.3934.885%B++2.83%C++8.3C--6.8C--89101.8h157.2D450.7C+
Blueshift VM5 7817736081.271C-0.1415.77%D20.828%C+23.6DN/A6432.8h15.8C++100.5C+
Pulsar C 7837551,6680.453C--0.6828.427%B*14.437%D**4.4D--N/A16172.5h14.5C-51C*
M40 Fury 9647521724.372C3.2449.058%A1.197%D91.7A*25.9M*5208.2h17.9C36.4B
Light PPA 8447473712.013C0.8836.595%D1.071%C32.2C-4.2B13623.2h19.1C52.2C
Xiphos Anti-Personnel Phalanx Tower 5855811581U579.8735.273%B+N/A1936.7S13.3B*54610.3h2.3B+6.7B+
Tank Mine 1,0635658700.649D--0.4836.533%C*N/A31.2D**27.5D*47518.1h2.6D--7.1C
Antares LC 9865455261.036C0.1029.927%C1.468%C11.6C--9.4C-11247h168.6C563.3C
L105 Zephyr 519411429.786C++8.6540.003%CN/A4110U1080U16842900.1h7.7C--19.3C
Lasher X2 3813687120.517D0.6223.359%C2.174%D--15.7DN/A5023.4h31.6F--135.4D
L100 Python HEAT 5193601632.209D1.0847.78%C2.5%C+19.5D8.6D13218.5h5.4B+11.3B
Skyguard 6593522941.197D0.0631.812%B+N/A10.8C--9.4C+18132.6h208F-653.9D-
Saron Laser Cannon 7163464770.725C0.4133.444%C**1.156%D7.8C--8.3C+17344.5h220.4D658.9D
Comet VM2 6443384190.807C+0.3347.452%B+1.775%D*10C+9A**12133.9h38.6D*81.3D
L100 Python AP 5603101721.802D0.6760.13%B+2.258%C23.5C--18.9C*30913.2h9D-15C--
MANA Anti-Personnel Turret 3053032261.341N/A0.2119.534%UN/A3030U20U5806300.1h26.5T*135.7T*
Supernova PC 442282753.76C+2.6349.656%C+1.418%D17.5C-9.9B+17616.1h5.9C+11.8C+
XM98 2722703170.852D0.2836.01%C+79.259%B+16.8DN/A5216.1h3.1D8.7C
Comet VM2 4552703460.78C0.3548.571%B2.593%D10.8C+7.4A9824.9h44D*90.6C--
Saron HRB 559269883.057C1.9241.293%CN/A28.6B30.9A++6559.4h28.7D-69.4D
G30 Walker 442269902.989C1.8632.012%B+5.948%B*22.4B**14.4B**26612h205.1C**640.6B+
Solstice VE3 2632621661.578A0.4424.197%C**14.886%D-8DN/A6732.6h14.3B+59B+
C-4 3772514580.548D0.5924.396%CN/A28.2D*14.2D--6108.9h1.6C+6.6C+
AP30 Shredder 578233792.949C1.8231.572%CN/A2330U3450U42626500.1h127.4D403.5D
Lancer VS22 6172319800.236D0.9066.152%B+N/A5.2D--8.7D12044.6h64.6D*97.6D--
Spear Anti-Vehicle Phalanx Turret 405229534.321C-3.1941.69%C3.93%C+28.3C--21.7C+3618.1h13.4D--32.2D
MANA Anti-Vehicle Turret 3982223870.574D-0.5648.722%C--7.207%M+2220C1760C-4174860.1h12.6D**25.9D*
Eridani SX5 2202143840.557C--0.5833.776%A+9.813%D**16.1DN/A6013.3h13.3C+39.4B+
Hyena Missile Launcher 336208633.302A+2.1732.372%C+N/A32B+19.7B++4166.5h26.8B*82.7B++
Vortex VM21 4742043460.59C--0.5446.821%B++3.431%C+5D6.6C**7240.9h74.9D160.1C
Vortex VM21 4691963510.558C0.5846.696%B++2.551%D4.6D6.5B++6942.2h81.1D173.7C+
NS-10 Burster 3331903140.605C-0.5326.046%C-5.789%C4D3C6947.7h181.5D-696.8D
NS-44L Blackhand 1911896210.304D0.8331.359%D*21.693%D**7.6D-N/A2424.8h5.8D18.5D-
Photon A2A Missile Pods 360188355.371C++4.2472.764%D*N/A24.1D22.1D2147.8h9.6C13.1D-
Proximity Mine 184184762.421C-1.2935.515%DN/A49.7D**N/A1643.7h2.2D6.2D-
M60-A Bulldog 2011721511.467C+10.3354.036%B*1.744%C--59.3B**10A++2362.9h8D-14.8C+
E540 Halberd-H 367167553.036C-1.9069.655%A+1.198%C-35.5C42.6A*5094.7h16T*22.9F**
Thanatos VE70 1671662980.557C0.5849.122%B**9.036%D**9D--N/A3418.4h5.4C+11B+
Hoplon Anti-Aircraft Phalanx Tower 335165355B++53.8724.079%D-N/A825S850S127630.2h2.7B**11.4B*
NS-10 Burster 2961592680.593D0.5426.595%C--3.145%D-3.6D-3.1C--6444.4h212.4D**798.6D--
Spear Anti-Vehicle Phalanx Tower 2971511212.583D11.4557.881%B++5.298%B+55.9B+54.1A+7552.7h8.9C**15.4B+
M12 Kobalt 156149188.278C7.1418.421%C++16.779%C74.5C++3.5C+2652h24.3D-131.9C+
Nemesis VSH9 2671383820.361D0.7768.25%B*N/A5.4D5.1D-13425.4h11.6D*16.9D
NS-11P 1371374180.328D0.8125.784%B+14.599%D10.8D-N/A3512.7h18.4D*71.2C+
L-24R Spur 1631311360.963D0.1728.164%D**3.817%A++10.5D--2.6C+5512.5h65.6D-232.8D*
NS Annihilator 2811224090.298D0.8474.044%F-N/A5.2D--6.8C--12823.5h14.8D-19.9D*
Hades VSH4 2321204250.282D0.8578.844%A+N/A8.6C-8C11314h14.7F-18.6D--
Orbital Strike Uplink 1671141114U112.87647.727%UN/A190U88.3U16280.6h2.5T*0.4T*
Proton II PPA 1231141011.4C+10.2722.908%C+5.263%M*103.6A++8.2A*4261.1h9.1B39.9B
NS-AM7 Archer 1681115550.2D0.9352.984%D14.414%C1.2D*N/A1392.3h25.5C48.2C-
Coyote Missiles 2181091041.048D0.0948.78%DN/A19.5D19.5C+2645.6h77.2F158.2D**
Frag Grenade 9594194N/A92.8740.299%DN/A940A++10C*39640.1h2.3A5.7B*
Proton II PPA-H 9992194.842D3.7131.87%DN/A83.6C+6.4C+2601.1h13.6D42.6D
M60-G Bulldog 10290253.6C2.4729.552%C--2.222%C-33.3C**4.4C-2082.7h6.7B+22.8C*
Aphelion VEX-4H 17589352.543C1.4149.697%B+N/A52.4B++50.6A*10081.7h92.1D-185.3C--
Spear Anti-Vehicle Phalanx Turret 14586810.75D9.6250.32%C-15.116%M**47.8B*32.8B**3751.8h8.2B++16.4B*
Hornet Missiles 15885332.576C-1.4456.752%D2.353%B++34C-29.2C7802.5h18.5D32.7D--
Orion VS54 79791390.568C--0.5718.587%C-21.519%C-13.4DN/A2085.9h14.5C77.8C+
NS Decimator 125782090.373D-0.7670.729%AN/A15.9D*9.6D3814.9h8F-11.3D-
A30 Walker 13775860.872C-0.2617.495%D*N/A12.3C10.2C+3406.1h139.6C*797.7C+
Aspis Anti-Aircraft Phalanx Turret 15172252.88C+1.7525.378%C+N/A10.4C+11.4C++2766.9h177.4C--698.9C+
M40 Fury-F 78621430.434D0.7029.086%F-N/A7.6D--2D--648.2h10.4C**35.8D
M60-A Bulldog 7160252.4C--1.2732.198%C--1.667%C*37.5C+6.9C++6341.6h5.5B17.1C++
M12 Kobalt 6459414.75C*13.6221.787%B+18.644%C++59C+5B++2961h25D-114.6C++
G30 Walker 11358183.222D-2.0936.715%D3.448%C++25.2D23.9B+3792.3h289D787.1D-
NSX Naginata 5856910.615D0.5220.113%C23.214%D11.2D*N/A415h19.7D**98D
G40-F Ranger 9952242.167D1.0343.473%A+N/A14.4C13.1C*2363.6h220.7D--507.6C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter52400.4h
Nano-Armor Kit4,3163,898,338308.6h
Flail Targeting Dart8990.8h
Anti-Vehicle MANA Turret521,3753.9h
Spawn Beacon382,2453.9h
Turret AI Module78415.6h
Repair Module111,0785.6h
Skywall Shield Emitter64933.4h
Structure Shield Module94752.5h
Cortium Silo11721h
NS-TMC-01 "His Regards"55217244.1h
Reinforcements Module01420.6h
Blast Wall51952h
Nanite Revive Grenade09460.3h
Medical Applicator80676,11113.9h
Spear Anti-Vehicle Tower13992.4h
Spitfire Auto-Turret1735,3577.3h
Deconstruction Tool816,3134h
Welding Device13,5590.5h
Rampart Wall145987.4h
Sunderer Garage01141.3h
Hoplon Anti-Aircraft Phalanx Tower14803.7h
Xiphos Anti-Personnel Tower54573.3h
Ammunition Package994,1419.8h
Shield Recharging Field742,0861.3h
Anti-Infantry MANA Turret881,2544.3h
Pillbox31021.2h
Elysium Spawn Tube01731.2h
Orbital Strike Target Designator521142h
IPC Targeting Dart212832.2h
Vehicle Gate31472.3h
Infantry Tower2591.2h
Spear Anti-Vehicle Turret91912.1h
Glaive IPC0750.6h
Alarm Module01350.5h
VE-S Canis1510.1h
Nano-Repair Grenade06780.2h
Router31210.5h
Recon Detection Device321,1132.6h

Check the help document for the dictionary if you want to learn more about words used here.


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