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Praetor Brucethemoose[24x7] Brucethemoose
VS BR 84

KDR: 1.1

Score: 51m

Last Seen: Feb 17th, 2019 2:56 AM
- OFFLINE - 71.8 hour(s)

Prestige 1, Battle Rank 84 - Vanu Sovereignty on Emerald - Outfit Member of Star Crafters Unit Z[24x7] Star Crafters Unit Z
VS outfit on Emerald

Members: 103
Level Progress (to 85): 34%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS CAS30 Tank Buster Supernova FPC C150 Dalton Dual Photon Pods NS Baron G5 Nova Supernova VPC Quasar VM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $87,570 MLG Score: 70
Fun Score: N/A
Cheeseburgers Flipped: 1300TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.173%15.298%431810141,7780.1792880.922

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.497%1.386A-0.824D--2.657F**HEAD (~1.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.50.312C*14.5-0.015C+37

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.414%1.213%5175101712,940388792633.32819140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.371%0.731B++-0.353C--0.541

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.30.228C++54.8-0.041C+68.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.372%2.325%166610164,473334328401.33762157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.882%-0.539D-0.198C0.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.2-0.589D21.7-0.733D-39.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.393%1.681%1641010124,165306032751.36111127%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.345%-0.164C-0.678D1.022

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.20.446B22.40.427B42.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.01%79.259%16411021270183620.146979

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.147C++0.795B++-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.12C+3.10.016C+5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.499%11.824%164210201,68369482.42507

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.18%0.173C++-0.538D-0.899

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.068C+5.4-0.102C+7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Star Crafters Unit Z[24x7] Star Crafters Unit Z
VS outfit on Emerald

Members: 103
51m387.6%275 (16.5k)255 (15.3k)1.10142,79738,8711.7593684 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022149718.527%4.063%7505:096

84% Engineer16% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:22 PMMar 2nd, 2018 9:54 PMFeb 19th, 2019 2:27 AM (18h) (PST)Feb 16th, 2019 10:56 PM (3d) (PST)Feb 16th, 2019 10:56 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7941016930.2140.1940.0091.2660.11270

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,6306,08341,5471312176715,300

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3332.4h/138.9d 25,591 1,739 26,707 253.1k 3,191 5,925 22,487 158.7m

EngineerCLASS DETAILS: Engineer
NS Baron G5
B++
Kills:1,542
Deaths:2,937
KDR:0.525
Accuracy:51.147% B++
HSR:10.246% D--
Nova
C+
Kills:1,517
Deaths:3,077
KDR:0.493
Accuracy:42.956% C+
HSR:12.129% D
Pulsar C
B++
Kills:753
Deaths:1,663
KDR:0.453
Accuracy:28.456% B++
HSR:14.343% D**
Solstice VE3
C**
Kills:262
Deaths:166
KDR:1.578
Accuracy:24.197% C**
HSR:14.886% D-
Thanatos VE70
B**
Kills:166
Deaths:298
KDR:0.557
Accuracy:49.122% B**
HSR:9.036% D**
Kills:4,240
Deaths (as Engineer):8,141
Deaths (to Engineers):14,802
KDR:0.52082
Kill Difference:3,901
Playtime:2,804.528 hours
Usage:84%
Score:43.956m
Score/min:261
Accuracy (listed only):39.176%
HSR (listed only):12.128%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C
Kills:367
Deaths:711
KDR:0.516
Accuracy:23.354% C
HSR:2.180% D--
Orion VS54
C-
Kills:78
Deaths:139
KDR:0.561
Accuracy:18.550% C-
HSR:21.795% C-
NSX Naginata
C-
Kills:53
Deaths:88
KDR:0.602
Accuracy:18.740% D
HSR:24.528% C-
Kills:498
Deaths (as Heavy Assault):938
Deaths (to Heavy Assaults):8,365
KDR:0.53092
Kill Difference:440
Playtime:166.540 hours
Usage:5%
Score:2.303m
Score/min:230
Accuracy (listed only):20.215%
HSR (listed only):16.168%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5
B++
Kills:1,542
Deaths:2,937
KDR:0.525
Accuracy:51.147% B++
HSR:10.246% D--
Nova
C+
Kills:1,517
Deaths:3,077
KDR:0.493
Accuracy:42.956% C+
HSR:12.129% D
Pulsar C
B++
Kills:753
Deaths:1,663
KDR:0.453
Accuracy:28.456% B++
HSR:14.343% D**
Solstice VE3
C**
Kills:262
Deaths:166
KDR:1.578
Accuracy:24.197% C**
HSR:14.886% D-
Eridani SX5
A+
Kills:208
Deaths:379
KDR:0.549
Accuracy:33.827% A+
HSR:10.096% D*
Thanatos VE70
B**
Kills:166
Deaths:298
KDR:0.557
Accuracy:49.122% B**
HSR:9.036% D**
Kills:4,448
Deaths (as Light Assault):8,520
Deaths (to Light Assaults):5,477
KDR:0.52207
Kill Difference:4,072
Playtime:86.166 hours
Usage:3%
Score:0.793m
Score/min:153
Accuracy (listed only):38.284%
HSR (listed only):11.789%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
B+
Kills:270
Deaths:317
KDR:0.852
Accuracy:36.010% C+
HSR:79.259% B+
Eridani SX5
A+
Kills:208
Deaths:379
KDR:0.549
Accuracy:33.827% A+
HSR:10.096% D*
NS-44L Blackhand
D*
Kills:188
Deaths:620
KDR:0.303
Accuracy:31.444% D*
HSR:21.809% D**
NS-AM7 Archer
C
Kills:103
Deaths:523
KDR:0.197
Accuracy:52.842% D
HSR:14.563% C
Kills:769
Deaths (as Infiltrator):1,839
Deaths (to Infiltrators):4,397
KDR:0.41816
Kill Difference:1,070
Playtime:61.622 hours
Usage:2%
Score:0.584m
Score/min:158
Accuracy (listed only):38.531%
HSR (listed only):31.432%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5
B++
Kills:1,542
Deaths:2,937
KDR:0.525
Accuracy:51.147% B++
HSR:10.246% D--
Nova
C+
Kills:1,517
Deaths:3,077
KDR:0.493
Accuracy:42.956% C+
HSR:12.129% D
Eridani SX5
A+
Kills:208
Deaths:379
KDR:0.549
Accuracy:33.827% A+
HSR:10.096% D*
Thanatos VE70
B**
Kills:166
Deaths:298
KDR:0.557
Accuracy:49.122% B**
HSR:9.036% D**
NS-11P
B+
Kills:133
Deaths:416
KDR:0.320
Accuracy:25.698% B+
HSR:13.534% D-
Kills:3,566
Deaths (as Combat Medic):7,107
Deaths (to Combat Medics):2,341
KDR:0.50176
Kill Difference:3,541
Playtime:48.547 hours
Usage:1%
Score:0.831m
Score/min:285
Accuracy (listed only):40.550%
HSR (listed only):11.008%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:936
Deaths:726
KDR:1.289
Accuracy:14.616% C
HSR:17.735% C+
Blueshift VM5
C+
Kills:773
Deaths:608
KDR:1.271
Accuracy:15.770% D
HSR:20.828% C+
Comet VM2
B+
Kills:338
Deaths:419
KDR:0.807
Accuracy:47.452% B+
HSR:1.775% D*
Comet VM2
B
Kills:270
Deaths:346
KDR:0.780
Accuracy:48.571% B
HSR:2.593% D
Vortex VM21
B++
Kills:204
Deaths:346
KDR:0.590
Accuracy:46.821% B++
HSR:3.431% C+
Vortex VM21
B++
Kills:196
Deaths:351
KDR:0.558
Accuracy:46.696% B++
HSR:2.551% D
NS-10 Burster
C
Kills:190
Deaths:314
KDR:0.605
Accuracy:26.046% C-
HSR:5.789% C
NS-10 Burster
C--
Kills:159
Deaths:268
KDR:0.593
Accuracy:26.595% C--
HSR:3.145% D-
Kills:3,066
Deaths (as MAX Suit):1,689
Deaths (to MAX Suits):2,114
KDR:1.81528
Kill Difference:1,377
Playtime:162.820 hours
Usage:5%
Score:2.518m
Score/min:258
Accuracy (listed only):34.071%
HSR (listed only):7.231%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:1,615
V. Kills:516 312%
Deaths:464
KDR:3.481
Accuracy:50.026% C
KPH:49.700 C--
VKPH:15.900 C+
Maelstrom Turbo Laser
C--
Kills:788
V. Kills:667 118%
Deaths:1,118
KDR:0.705
Accuracy:34.550% B+
KPH:7.900 D
VKPH:6.700 C--
Light PPA
C**
Kills:739
V. Kills:96 N/A
Deaths:367
KDR:2.014
Accuracy:36.503% D
KPH:32.600 C-
VKPH:4.200 C**
Antares LC
C--
Kills:527
V. Kills:432 122%
Deaths:511
KDR:1.031
Accuracy:29.626% C
KPH:11.400 D
VKPH:9.400 C--
Saron Laser Cannon
C+
Kills:346
V. Kills:370 93%
Deaths:477
KDR:0.725
Accuracy:33.444% C**
KPH:7.800 C--
VKPH:8.300 C+
Photon A2A Missile Pods
D
Kills:186
V. Kills:170 109%
Deaths:34
KDR:5.471
Accuracy:73.072% D--
KPH:24.400 D
VKPH:22.300 D
Coyote Missiles
C+
Kills:109
V. Kills:109 99%
Deaths:104
KDR:1.048
Accuracy:48.780% D
KPH:19.500 D
VKPH:19.500 C+
Hornet Missiles
C
Kills:85
V. Kills:73 115%
Deaths:33
KDR:2.576
Accuracy:56.752% D
KPH:34.300 C--
VKPH:29.500 C
Kills:4,395 (2,400 + 0)
Deaths:3,108
KDR:1.414
VKDR:0.783
Vehicle Kills:2,433
Kill Difference:1,287
Playtime:261.351 hours
Usage:8%
Score:2.300m
Score/min:147
Piloting Accuracy:33.444%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B*
Kills:9,452
V. Kills:7,438 127%
Deaths:6,473
KDR:1.460
Accuracy:51.270% B+
KPH:13.200 B*
VKPH:10.400 B++
C150 Dalton
U
Kills:1,940
V. Kills:1,675 116%
Deaths:262
KDR:7.405
Accuracy:39.932% C*
KPH:6,984,000 U
VKPH:6,030,000 U
L105 Zephyr
U
Kills:410
V. Kills:107 380%
Deaths:42
KDR:9.762
Accuracy:39.957% C
KPH:1,476,000 U
VKPH:385,200 U
AP30 Shredder
U
Kills:230
V. Kills:343 67%
Deaths:78
KDR:2.949
Accuracy:31.519% C-
KPH:828,000 U
VKPH:1,234,800 U
L-24R Spur
C+
Kills:128
V. Kills:31 400%
Deaths:133
KDR:0.962
Accuracy:28.222% D**
KPH:10.500 D--
VKPH:2.600 C+
Kills:12,160 (9,580 + 2,580)
Deaths:6,988
KDR:1.740
VKDR:1.373
Vehicle Kills:9,594
Kill Difference:5,172
Playtime:728.878 hours
Usage:22%
Score:7.323m
Score/min:167
Piloting Accuracy:28.222%
Gunner Accuracy:31.519%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:360
V. Kills:159 225%
Deaths:163
KDR:2.209
Accuracy:47.780% C
KPH:19.400 D
VKPH:8.600 D
Skyguard
C+
Kills:345
V. Kills:304 113%
Deaths:293
KDR:1.177
Accuracy:31.750% B+
KPH:10.700 C-
VKPH:9.500 C+
L100 Python AP
B
Kills:266
V. Kills:225 118%
Deaths:160
KDR:1.663
Accuracy:60.631% B+
KPH:23.100 C--
VKPH:19.600 B
Kills:971 (971 + 0)
Deaths:616
KDR:1.576
VKDR:1.117
Vehicle Kills:688
Kill Difference:355
Playtime:62.138 hours
Usage:2%
Score:0.719m
Score/min:193
Driving Accuracy:60.631%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:2,227
V. Kills:1,821 122%
Deaths:974
KDR:2.286
Accuracy:55.295% C*
KPH:21.600 C
VKPH:17.600 B+
Supernova VPC
C-
Kills:1,060
V. Kills:188 N/A
Deaths:304
KDR:3.487
Accuracy:46.979% C-
KPH:33.200 C--
VKPH:5.900 C-
Saron HRB
A++
Kills:259
V. Kills:285 91%
Deaths:87
KDR:2.977
Accuracy:41.026% C
KPH:28.200 B
VKPH:31 A++
Supernova PC
C**
Kills:215
V. Kills:137 156%
Deaths:63
KDR:3.413
Accuracy:48.463% C+
KPH:14.500 D
VKPH:9.200 C**
Proton II PPA
A**
Kills:113
V. Kills:9 N/A
Deaths:10
KDR:11.300
Accuracy:22.722% C+
KPH:103.700 A++
VKPH:8.300 A**
Kills:3,874 (3,502 + 372)
Deaths:1,438
KDR:2.694
VKDR:1.697
Vehicle Kills:2,440
Kill Difference:2,436
Playtime:160.206 hours
Usage:5%
Score:2.206m
Score/min:230
Driving Accuracy:48.463%
Gunner Accuracy:22.722%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M
Kills:151
V. Kills:192 78%
Deaths:54
KDR:2.796
Accuracy:69.802% A+
KPH:34.500 C-
VKPH:43.800 M
Aphelion VEX-4H
A*
Kills:89
V. Kills:86 102%
Deaths:35
KDR:2.543
Accuracy:49.642% B+
KPH:52.400 B++
VKPH:50.600 A*
Proton II PPA-H
C++
Kills:84
V. Kills:7 N/A
Deaths:19
KDR:4.421
Accuracy:30.596% D
KPH:81.800 C+
VKPH:6.800 C++
Kills:324 (0 + 324)
Deaths:108
KDR:3
VKDR:2.639
Vehicle Kills:285
Kill Difference:216
Playtime:7.105 hours
Usage:0%
Score:0.253m
Score/min:594
Driving Accuracy:N/A%
Gunner Accuracy:30.596%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M*
Kills:752
V. Kills:212 353%
Deaths:172
KDR:4.372
Accuracy:49.093% A
KPH:91.900 A++
VKPH:25.900 M*
G30 Walker
B**
Kills:264
V. Kills:170 154%
Deaths:90
KDR:2.933
Accuracy:31.865% B
KPH:22.200 B**
VKPH:14.300 B**
M12 Kobalt
C+
Kills:130
V. Kills:4 N/A
Deaths:17
KDR:7.647
Accuracy:17.885% C+
KPH:69.400 C+
VKPH:2.100 C--
M60-G Bulldog
C**
Kills:90
V. Kills:12 N/A
Deaths:25
KDR:3.600
Accuracy:29.552% D
KPH:33.400 C**
VKPH:4.500 C-
G40-F Ranger
C*
Kills:52
V. Kills:47 108%
Deaths:23
KDR:2.261
Accuracy:43.496% A+
KPH:14.700 C
VKPH:13.200 C*
Kills:1,288 (0 + 1,288)
Deaths:327
KDR:3.939
VKDR:1.361
Vehicle Kills:445
Kill Difference:961
Playtime:28.172 hours
Usage:1%
Score:0.554m
Score/min:328
Driving Accuracy:N/A%
Gunner Accuracy:43.496%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:60
V. Kills:15 375%
Deaths:141
KDR:0.426
Accuracy:28.980% F-
KPH:7.400 D-
VKPH:1.900 D--
Kills:60 (60 + 0)
Deaths:141
KDR:0.426
VKDR:0.106
Vehicle Kills:15
Kill Difference:81
Playtime:8.085 hours
Usage:0%
Score:0.031m
Score/min:63
Driving Accuracy:28.980%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
CAS30 Tank Buster 16,8909,4526,4731.46C++0.3651.27%B+1.164%C13.2B*10.4B++117716.7h47.2B+92.1B+
Supernova FPC 4,0482,2279742.286C--1.1955.295%C*2.874%C**21.6C17.6B+228103.2h6.7D12.1C
C150 Dalton 3,6151,9402627.405C*6.3039.932%C*N/A19400U16750U167804600.1h3.6B+9.1B+
Dual Photon Pods 2,1311,6154643.481C2.3850.026%CN/A49.7C--15.9C+27532.5h27.3C54.6C+
NS Baron G5 1,5781,5422,9370.525D0.5851.147%B++10.246%D--7.3D*N/A22210.6h6.1D--11.9C+
Nova 1,5241,5173,0770.493D0.6142.956%C+12.129%D9.1D*N/A24167.4h5.3C12.4C+
Supernova VPC 1,2481,0603043.487D2.3946.979%C-1.604%C++33.2C--5.9C-13531.9h3.6C7.6C+
Quasar VM1 9449367261.289C+0.1914.616%C17.735%C+20.9C+N/A6244.7h14.9C*101.7C++
Maelstrom Turbo Laser 1,4557881,1180.705C0.4034.55%B+2.919%C*7.9D6.7C--8799.9h162.5D470.4C
Blueshift VM5 7817736081.271C-0.1715.77%D20.828%C+23.6DN/A6332.8h15.8C++100.5C+
Pulsar C 7807531,6630.453C-0.6528.456%B++14.343%D**4.4D--N/A16171.2h14.5C--50.9C++
M40 Fury 9647521724.372C3.2749.093%A1.197%D91.7A++25.9M*5208.2h17.9C36.4B
Light PPA 8357393672.014C0.9136.503%D1.083%C32.6C-4.2C**13622.7h19C52.1C
Tank Mine 1,0435528610.641D--0.4636.208%C*N/A30.7D**27.3D*47018h2.6D--7.2C
Xiphos Anti-Personnel Phalanx Tower 5525481548S546.9035.273%B+N/A1826.7S13.3B*52710.3h2.5B+7.1B+
Antares LC 9595275111.031C0.0729.626%C1.518%C11.4D9.4C--11146.1h169.3C571.6C
L105 Zephyr 517410429.762C++8.6639.957%CN/A4100U1070U16722600.1h7.7C--19.3C
Lasher X2 3803677110.516D0.5923.354%C2.18%D--15.7DN/A5023.4h31.7F--135.6D-
L100 Python HEAT 5193601632.209C--1.1147.78%C2.5%C+19.5D8.6D13018.5h5.4B+11.3B
Saron Laser Cannon 7163464770.725C0.3833.444%C**1.156%D7.8C--8.3C+17044.5h220.4D658.9D
Skyguard 6493452931.177D0.0831.75%B+N/A10.7C-9.5C+18132.1h209.6F-660.1D-
Comet VM2 6443384190.807C+0.2947.452%B+1.775%D*10C+9A**12133.9h38.6D**81.3D
MANA Anti-Personnel Turret 2912892161.338N/A0.2419.292%UN/A2890U20U5548900.1h26.8T*138.9T*
XM98 2722703170.852D0.2536.01%C+79.259%B+16.8C-N/A5216.1h3.1D8.7C
Comet VM2 4552703460.78C0.3248.571%B2.593%D10.8C+7.4A9824.9h44D*90.6D
L100 Python AP 4912661601.663D0.5660.631%B+2.632%C+23.1C--19.6B32711.5h9.6D--15.8D
G30 Walker 434264902.933C1.8331.865%B6.061%B*22.2B**14.3B**26411.9h206.6C**648.4B+
Solstice VE3 2632621661.578B**0.4824.197%C**14.886%D-8DN/A6732.6h14.3B59C**
Saron HRB 544259872.977C-1.8841.026%CN/A28.2B31A++6589.2h28.7D-69.9D
C-4 3722474530.545D0.5624.237%CN/A28.1D*14.2D--6018.8h1.6C+6.6C+
AP30 Shredder 573230782.949C-1.8531.519%C-N/A2300U3430U40997800.1h128.1D406.5D
Spear Anti-Vehicle Phalanx Turret 402227534.283C3.1841.588%C3.965%C+28D21.6C+3578.1h13.4D--32.3D
Lancer VS22 6042229660.23D0.8766.237%B+N/A5.1D--8.7D12043.7h66.2D**100D*
MANA Anti-Vehicle Turret 3952203820.576D*0.5348.506%D--7.273%M+2200C1750C2070610.1h12.5C++25.9C
Supernova PC 352215633.413C2.3148.463%C+1.86%C14.4D9.2C**17114.9h6.6D13.6C
Eridani SX5 2142083790.549D0.5533.827%A+10.096%D*16.1DN/A6012.9h13.5C+40B+
Vortex VM21 4742043460.59C--0.5146.821%B++3.431%C+5D6.6C*7240.9h74.9D-160.1C
Hyena Missile Launcher 328203603.383A++2.2832.367%C+N/A31.7B+19.5B++4026.4h26.6B**82.2B++
Vortex VM21 4691963510.558C0.5446.696%B++2.551%D4.6D6.5B++6842.2h81.1D173.7C+
NS-10 Burster 3331903140.605C-0.5026.046%C-5.789%C4D3C6847.7h181.5D-696.8D
NS-44L Blackhand 1901886200.303D0.8031.444%D*21.809%D**7.6D--N/A2424.7h5.8D18.5D-
Photon A2A Missile Pods 356186345.471C*4.3773.072%D--N/A24.5D22.4D2157.6h9.2C+12.6D
Proximity Mine 183183742.473C-1.3735.481%DN/A49.5D**N/A1643.7h2.2D6.2D-
M60-A Bulldog 1961671511.133C+10.0353.411%B++1.796%C-57.6B**10A++2342.9h7.9D14.8C+
Thanatos VE70 1671662980.557C0.5449.122%B**9.036%D**9D--N/A3418.4h5.4C11B+
NS-10 Burster 2961592680.593D0.5126.595%C--3.145%D-3.6D-3.1C--6444.4h212.4D**798.6D--
E540 Halberd-H 343151542.796C-1.7069.802%A+1.325%C34.3C-43.6A**5174.4h17.3T*24.7T
Hoplon Anti-Aircraft Phalanx Tower 310151350.333B+49.2323.639%D-N/A755S795S127100.2h2.8B**12B*
Spear Anti-Vehicle Phalanx Tower 2941491212.417C--11.3257.895%B++5.369%B+57.3B+55.8A++7442.6h9B15.6B+
NS-11P 1331334160.32D0.7825.698%B+13.534%D-10.6D--N/A3412.6h18.7D*72.7C+
Nemesis VSH9 2581323750.352D0.7568.065%B++N/A5.3D5.1D-13524.8h11.8D**17.3D-
M12 Kobalt 134130177.647C6.5517.885%C+17.692%C+68.4C+2.1C--2431.9h24.7D--138.4C+
L-24R Spur 1591281330.962D0.1428.222%D**3.906%A++10.6D--2.6C+5412.1h66.2D-234.5D*
NS Annihilator 2811224090.298D0.8074.044%FN/A5.2D*6.8D12623.5h14.8D-19.9D*
Hades VSH4 2281174130.283D0.8279.027%A+N/A8.5C8.1C11413.7h14.7F-18.6D--
Proton II PPA 1221131011.3C+10.2022.722%C+5.31%M++102.7A+8.2A**3571.1h9.1C**40.1C**
Coyote Missiles 2181091041.048D0.0548.78%DN/A19.5D19.5C+2615.6h77.2F158.2D**
NS-AM7 Archer 1551035230.197D0.9052.842%D14.563%C1.3D*N/A1380.9h25.7C48.7C-
Frag Grenade 9594194N/A92.9040.076%DN/A940A++10C*39310.1h2.3A5.6B*
M60-G Bulldog 10290253.6C2.5029.552%D2.222%C-33.3C**4.4C-2072.7h6.7B+22.8C*
Aphelion VEX-4H 17589352.543C1.4449.642%B+N/A52.4B++50.6A*9981.7h91.8D-184.9C-
Hornet Missiles 15885332.576C-1.4856.752%D2.353%B++34C--29.2C7492.5h18.5D32.7D-
Proton II PPA-H 9184194.421D3.3230.596%DN/A84C+7C*2511h13.6D44.4D
Orion VS54 78781390.561C--0.5418.55%C-21.795%C-13.2D-N/A2035.9h14.6C78.5C+
Spear Anti-Vehicle Phalanx Turret 13077711D9.9049.229%C--15.584%S51.3A35.3A4151.5h7.5B*15.2B**
NS Decimator 121752030.369D0.7371.786%AN/A16D--9.8D3824.7h8F-11.2D-
Aspis Anti-Aircraft Phalanx Turret 15172243C+1.9025.227%C+N/A10.4C+11.4C++2766.9h175.2C-694.5C+
A30 Walker 12567850.788C--0.3117.375%D*N/A11.2C9.7C3146h153.7C++884.5C
M40 Fury-F 75601410.426D0.6828.98%F-N/A7.4D-1.9D--638.1h10.7C*36.8D
G30 Walker 11358183.222D-2.1236.578%C--3.448%C++26.4C--25B*3902.2h282.4D-772D--
M60-A Bulldog 6656252.24C--1.1430.979%D1.786%C++37.3C+6.7C++5461.5h5.5B17.7C++
NSX Naginata 5553880.602D0.5018.74%D24.528%C-11.5D*N/A434.6h18.2D*97.4D
Orbital Strike Uplink 7452152U50.90317.647%UN/A130U55U11500.4h2.1T*0.7T*
G40-F Ranger 9952232.261D1.1643.496%A+N/A14.9C+13.4C**2343.5h218.8D--503.1C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter52380.4h
Nano-Armor Kit4,1653,681,960293.4h
Flail Targeting Dart5560.5h
Anti-Vehicle MANA Turret521,3573.8h
Spawn Beacon352,0313.6h
Turret AI Module77845.1h
Repair Module91,0225.2h
Skywall Shield Emitter64613.2h
Structure Shield Module94582.3h
Cortium Silo11590.9h
NS-TMC-01 "His Regards"55217244.1h
Reinforcements Module01320.6h
Blast Wall51851.8h
Nanite Revive Grenade09400.3h
Medical Applicator80475,30913.8h
Deconstruction Tool816,3134h
Welding Device02,0420.2h
Spear Anti-Vehicle Tower13842.2h
Spitfire Auto-Turret1685,2247h
Sunderer Garage01131.3h
Rampart Wall145616.5h
Xiphos Anti-Personnel Tower54223h
Hoplon Anti-Aircraft Phalanx Tower14583.1h
Ammunition Package994,1109.6h
Shield Recharging Field742,0861.3h
Anti-Infantry MANA Turret851,2184.1h
Elysium Spawn Tube01571.1h
Spear Anti-Vehicle Turret91641.7h
Pillbox3951h
Orbital Strike Target Designator20510.8h
IPC Targeting Dart212792.1h
Vehicle Gate31362h
Alarm Module01220.5h
Glaive IPC0680.6h
Infantry Tower1551.1h
Nano-Repair Grenade05420.2h
VE-S Canis1510.1h
Router11030.4h
Recon Detection Device321,1132.6h

Check the help document for the dictionary if you want to learn more about words used here.


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