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Maj. General BrunnsboCity[BHO] BrunnsboCity
NC BR 86

KDR: 2.64

Score: 30.8m

Last Seen: May 22nd, 2019 8:37 PM
- OFFLINE - 8.9 hour(s)

Prestige 1, Battle Rank 86 - New Conglomerate on Miller - Outfit Member of BoNeHeAdEdOvErLoRdS[BHO] BoNeHeAdEdOvErLoRdS
NC outfit on Miller

Members: 854
Level Progress (to 87): 24%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS GD-7F Razor GD-23 Breaker Rocket Pods C-4 AF-19 Mercenary Rocklet Rifle 19A Fortuna AF-4 Cyclone
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,110,888 MLG Score: 888
Fun Score: N/A
Cheeseburgers Flipped: 47TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.857%16.199%50016118126,8902.306370.338

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.21%1.883A++-0.714D--0.195CMIXED (~0.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.60.55B+10.40.276C*23.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.613%0.697%21084119310,038777224412.9189447%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.154%0.968B*-0.832D-0.054

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.50.737B++19.80.628B+22.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.422%0.542%899511923,87195616634.04916233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.081%2.188A*-1.317D**0.209

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.81B++4.70.628B+2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.242%3.795%269611911,2128085821.49815208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.076%1.391A-0.165C-0.713

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.20.61B+23.60.402B22.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.108%76%2691119622598920.227273

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.314C*0.58B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.297C*2.60.189C++4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.984%13.148%2692119554080640.669145

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.308%0.294C*-0.282C2.38

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.404B3.50.272C*4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BoNeHeAdEdOvErLoRdS[BHO] BoNeHeAdEdOvErLoRdS
NC outfit on Miller

Members: 854
30.8m261.6%337 (20.2k)315 (18.9k)2.6441954,92520,7722.9216286 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1197440832.482%9.679%31404:4213

8% Engineer84% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 28th, 2013 11:37 AMJan 21st, 2019 5:40 PMMay 22nd, 2019 4:44 PM (2d) (PST)May 22nd, 2019 5:16 PM (2d) (PST)May 22nd, 2019 4:37 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6521285240.5620.2130.0541.7180.095888

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,1227,70731,41534133103618,880

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1629.2h/67.9d 5,763 5,316 17,799 167.9k 4,803 3,832 9,278 63.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A
Kills:716
Deaths:442
KDR:1.620
Accuracy:26.599% A
HSR:18.156% D-
MGR-L1 Promise
B**
Kills:302
Deaths:119
KDR:2.538
Accuracy:29.904% B**
HSR:13.907% D**
NC05 Jackhammer
A
Kills:174
Deaths:70
KDR:2.486
Accuracy:55.321% A
HSR:16.667% B+
NSX-P Naginata
B*
Kills:167
Deaths:83
KDR:2.012
Accuracy:27.031% B*
HSR:24.551% D
NS-15M2
B**
Kills:94
Deaths:53
KDR:1.774
Accuracy:29.845% B**
HSR:26.596% C++
Kills:1,453
Deaths (as Heavy Assault):767
Deaths (to Heavy Assaults):5,868
KDR:1.89439
Kill Difference:686
Playtime:44.816 hours
Usage:3%
Score:0.807m
Score/min:300
Accuracy (listed only):33.740%
HSR (listed only):19.975%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A+
Kills:8,630
Deaths:3,545
KDR:2.434
Accuracy:31.242% A+
HSR:17.161% C--
Razor GD-23
A
Kills:7,690
Deaths:4,773
KDR:1.611
Accuracy:30.871% A
HSR:16.528% D
AF-19 Mercenary
A+
Kills:3,018
Deaths:1,598
KDR:1.889
Accuracy:29.932% A+
HSR:15.640% D--
19A Fortuna
B*
Kills:1,376
Deaths:765
KDR:1.799
Accuracy:30.257% B*
HSR:14.099% D*
Gauss Compact S
A+
Kills:1,175
Deaths:666
KDR:1.764
Accuracy:30.562% A+
HSR:19.064% C++
NS-11C
B**
Kills:1,174
Deaths:703
KDR:1.670
Accuracy:29.518% B**
HSR:14.651% D
NSX-P Tanto
A*
Kills:401
Deaths:205
KDR:1.956
Accuracy:37.134% A*
HSR:25.187% C+
Mauler S6
C+
Kills:301
Deaths:248
KDR:1.214
Accuracy:38.851% C+
HSR:10.631% D--
LA39 Bruiser
B**
Kills:239
Deaths:140
KDR:1.707
Accuracy:73.663% B**
HSR:16.318% B
The Little Helper
B*
Kills:161
Deaths:102
KDR:1.578
Accuracy:56.443% B*
HSR:18.012% B+
Kills:24,165
Deaths (as Engineer):12,745
Deaths (to Engineers):4,186
KDR:1.89604
Kill Difference:11,420
Playtime:125.804 hours
Usage:8%
Score:2.673m
Score/min:354
Accuracy (listed only):38.847%
HSR (listed only):16.729%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A+
Kills:8,630
Deaths:3,545
KDR:2.434
Accuracy:31.242% A+
HSR:17.161% C--
Razor GD-23
A
Kills:7,690
Deaths:4,773
KDR:1.611
Accuracy:30.871% A
HSR:16.528% D
AF-19 Mercenary
A+
Kills:3,018
Deaths:1,598
KDR:1.889
Accuracy:29.932% A+
HSR:15.640% D--
19A Fortuna
B*
Kills:1,376
Deaths:765
KDR:1.799
Accuracy:30.257% B*
HSR:14.099% D*
AF-4 Cyclone
B**
Kills:1,313
Deaths:780
KDR:1.683
Accuracy:30.242% B**
HSR:14.090% D
Gauss Compact S
A+
Kills:1,175
Deaths:666
KDR:1.764
Accuracy:30.562% A+
HSR:19.064% C++
NS-11C
B**
Kills:1,174
Deaths:703
KDR:1.670
Accuracy:29.518% B**
HSR:14.651% D
NSX-P Tanto
A*
Kills:401
Deaths:205
KDR:1.956
Accuracy:37.134% A*
HSR:25.187% C+
Mauler S6
C+
Kills:301
Deaths:248
KDR:1.214
Accuracy:38.851% C+
HSR:10.631% D--
LA39 Bruiser
B**
Kills:239
Deaths:140
KDR:1.707
Accuracy:73.663% B**
HSR:16.318% B
The Little Helper
B*
Kills:161
Deaths:102
KDR:1.578
Accuracy:56.443% B*
HSR:18.012% B+
Kills:25,478
Deaths (as Light Assault):13,525
Deaths (to Light Assaults):3,711
KDR:1.88377
Kill Difference:11,953
Playtime:1,370.109 hours
Usage:84%
Score:26.005m
Score/min:316
Accuracy (listed only):38.065%
HSR (listed only):16.489%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B**
Kills:1,313
Deaths:780
KDR:1.683
Accuracy:30.242% B**
HSR:14.090% D
NS-61 Emissary
B**
Kills:855
Deaths:396
KDR:2.159
Accuracy:35.734% B**
HSR:14.854% C
NC4 Mag-Shot
B+
Kills:390
Deaths:253
KDR:1.542
Accuracy:31.118% B+
HSR:10% D**
NC14 Bolt Driver
C**
Kills:225
Deaths:143
KDR:1.573
Accuracy:37.108% C**
HSR:76% C*
NS-44 Commissioner
B**
Kills:177
Deaths:116
KDR:1.526
Accuracy:44.063% B**
HSR:10.170% F
LA8 Rebel
B
Kills:158
Deaths:116
KDR:1.362
Accuracy:33.148% B
HSR:14.557% D-
Soldier Soaker
A+
Kills:116
Deaths:46
KDR:2.522
Accuracy:48.148% A+
HSR:12.931% C
Kills:3,234
Deaths (as Infiltrator):1,850
Deaths (to Infiltrators):3,130
KDR:1.74811
Kill Difference:1,384
Playtime:32.251 hours
Usage:2%
Score:0.411m
Score/min:212
Accuracy (listed only):37.080%
HSR (listed only):21.800%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B**
Kills:1,313
Deaths:780
KDR:1.683
Accuracy:30.242% B**
HSR:14.090% D
NC1 Gauss Rifle
A
Kills:509
Deaths:379
KDR:1.343
Accuracy:28.874% A
HSR:12.770% D*
Mauler S6
C+
Kills:301
Deaths:248
KDR:1.214
Accuracy:38.851% C+
HSR:10.631% D--
LA39 Bruiser
B**
Kills:239
Deaths:140
KDR:1.707
Accuracy:73.663% B**
HSR:16.318% B
The Little Helper
B*
Kills:161
Deaths:102
KDR:1.578
Accuracy:56.443% B*
HSR:18.012% B+
NC9 A-Tross
C+
Kills:87
Deaths:70
KDR:1.243
Accuracy:25.452% C+
HSR:12.644% F
Kills:2,610
Deaths (as Combat Medic):1,719
Deaths (to Combat Medics):1,972
KDR:1.51832
Kill Difference:891
Playtime:36.333 hours
Usage:2%
Score:0.768m
Score/min:352
Accuracy (listed only):42.254%
HSR (listed only):14.078%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A++
Kills:6,718
V. Kills:753 N/A
Deaths:269
KDR:24.974
Accuracy:63.273% A++
KPH:181.200 B**
VKPH:20.300 B+
M30 Mustang AH
B++
Kills:1,177
V. Kills:94 N/A
Deaths:98
KDR:12.010
Accuracy:56.922% C++
KPH:70.200 B++
VKPH:5.600 C*
Vortek Rotary
A+
Kills:1,126
V. Kills:691 163%
Deaths:262
KDR:4.298
Accuracy:39.386% A+
KPH:19.400 B+
VKPH:11.900 C*
M20 Mustang
A
Kills:1,017
V. Kills:690 147%
Deaths:617
KDR:1.648
Accuracy:39.133% A
KPH:11.800 C+
VKPH:8 C
Kills:10,038 (3,320 + 0)
Deaths:1,246
KDR:8.056
VKDR:1.788
Vehicle Kills:2,228
Kill Difference:8,792
Playtime:198.116 hours
Usage:12%
Score:2.411m
Score/min:203
Piloting Accuracy:39.133%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:146
V. Kills:35 406%
Deaths:18
KDR:8.111
Accuracy:43.709% C*
KPH:28.900 D
VKPH:6.900 C
C150 Dalton
C**
Kills:101
V. Kills:47 210%
Deaths:10
KDR:10.100
Accuracy:42.278% C**
KPH:26.800 C
VKPH:12.500 D-
Kills:247 (0 + 247)
Deaths:28
KDR:8.821
VKDR:2.929
Vehicle Kills:82
Kill Difference:219
Playtime:8.814 hours
Usage:1%
Score:0.076m
Score/min:143
Piloting Accuracy:N/A%
Gunner Accuracy:42.278%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M+
Kills:1,162
V. Kills:491 236%
Deaths:81
KDR:14.346
Accuracy:71.041% A++
KPH:68.200 M+
VKPH:28.800 A++
C75 Viper
B
Kills:292
V. Kills:86 336%
Deaths:67
KDR:4.358
Accuracy:50.047% A
KPH:31.200 C++
VKPH:9.200 B
L100 Python HESH
M++
Kills:257
V. Kills:88 289%
Deaths:13
KDR:19.769
Accuracy:75.249% M++
KPH:56.800 C*
VKPH:19.400 M++
Kills:1,711 (1,711 + 0)
Deaths:161
KDR:10.627
VKDR:4.130
Vehicle Kills:665
Kill Difference:1,550
Playtime:30.931 hours
Usage:2%
Score:0.547m
Score/min:295
Driving Accuracy:75.249%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M**
Kills:1,205
V. Kills:525 229%
Deaths:68
KDR:17.721
Accuracy:67.002% A*
KPH:58.300 M**
VKPH:25.400 A*
Titan-150 HESH
M+
Kills:705
V. Kills:248 283%
Deaths:36
KDR:19.583
Accuracy:67.472% A*
KPH:58.500 B**
VKPH:20.600 M+
Titan-150 HEAT
A++
Kills:507
V. Kills:223 226%
Deaths:78
KDR:6.500
Accuracy:65.096% A*
KPH:34.400 A+
VKPH:15.100 A++
E540 Halberd
B++
Kills:347
V. Kills:104 330%
Deaths:32
KDR:10.844
Accuracy:44.311% C+
KPH:37 B++
VKPH:11.100 D
Enforcer ML85
B**
Kills:239
V. Kills:121 196%
Deaths:24
KDR:9.958
Accuracy:48.069% B*
KPH:33.600 B**
VKPH:17 C++
Kills:3,003 (2,417 + 586)
Deaths:238
KDR:12.618
VKDR:5.130
Vehicle Kills:1,221
Kill Difference:2,765
Playtime:63.978 hours
Usage:4%
Score:1.230m
Score/min:321
Driving Accuracy:65.096%
Gunner Accuracy:48.069%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B*
Kills:328
V. Kills:172 190%
Deaths:41
KDR:8
Accuracy:57.409% B*
KPH:61.100 B+
VKPH:32 C+
C85 Canister-H
C+
Kills:217
V. Kills:23 N/A
Deaths:23
KDR:9.435
Accuracy:58.323% B*
KPH:71.200 D
VKPH:7.500 C+
E540 Halberd-H
B+
Kills:123
V. Kills:48 251%
Deaths:17
KDR:7.235
Accuracy:59.957% B+
KPH:39.400 C+
VKPH:15.400 D
Kills:668 (0 + 668)
Deaths:81
KDR:8.247
VKDR:3
Vehicle Kills:243
Kill Difference:587
Playtime:11.537 hours
Usage:1%
Score:0.217m
Score/min:313
Driving Accuracy:N/A%
Gunner Accuracy:59.957%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:174
V. Kills:61 281%
Deaths:15
KDR:11.600
Accuracy:53.168% A++
KPH:39 A++
VKPH:13.700 A++
M20 Basilisk
A++
Kills:112
V. Kills:28 386%
Deaths:6
KDR:18.667
Accuracy:48.824% A
KPH:41.700 A++
VKPH:10.400 B
Kills:286 (0 + 286)
Deaths:21
KDR:13.619
VKDR:4.238
Vehicle Kills:89
Kill Difference:265
Playtime:7.151 hours
Usage:0%
Score:0.120m
Score/min:279
Driving Accuracy:N/A%
Gunner Accuracy:48.824%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:202
V. Kills:8 N/A
Deaths:103
KDR:1.961
Accuracy:43.850% C++
KPH:81.400 B**
VKPH:3.200 B+
M40 Fury-F
B+
Kills:146
V. Kills:124 117%
Deaths:102
KDR:1.431
Accuracy:74.310% A*
KPH:10.400 D
VKPH:8.800 B+
Kills:348 (348 + 0)
Deaths:205
KDR:1.698
VKDR:0.644
Vehicle Kills:132
Kill Difference:143
Playtime:16.577 hours
Usage:1%
Score:0.085m
Score/min:85
Driving Accuracy:74.310%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-7F 8,8318,6303,5452.434A+0.2131.242%A+17.161%C--25.4C+N/A70339.7h10.6B*34B*
Razor GD-23 7,7827,6904,7731.611B*1.0330.871%A16.528%D28C*N/A71275.1h9.9B*32B++
Breaker Rocket Pods 7,4716,71826924.974A*22.3363.273%A++N/A181.1B**20.3B+52837.1h11.6B*18.3B*
C-4 4,7873,2271,1142.897B**0.2528.292%B+N/A132.3A63.9A**86024.4h1.4C**5.1B+
AF-19 Mercenary 3,0583,0181,5981.889A+0.7629.932%A+15.64%D--23.3C**N/A63129.3h11.4B+38B++
Rocklet Rifle 3,0891,6126952.319M*0.3364.884%A+N/A67.2M*61.5M*67924h23.5B**36.2B**
19A Fortuna 1,4101,3767651.799B+0.8530.257%B*14.099%D*21.7DN/A5763.5h9.1B+29.9B++
AF-4 Cyclone 1,3351,3137801.683B0.9630.242%B**14.09%D31.3C+N/A8041.9h10B+33.1B+
Titan-150 AP 1,7301,2056817.721A++15.0867.002%A*N/A58.2M**25.4A*42420.7h3.4B++5A+
M30 Mustang AH 1,2711,1779812.01B*9.3756.922%C++N/A70.1B++5.6C*20016.8h5.3B++9.3B+
Gauss Compact S 1,1981,1756661.764B**0.8830.562%A+19.064%C++27.7B+N/A6742.4h9.5B+30.9B++
NS-11C 1,1951,1747031.67B*0.9729.518%B**14.651%D33.2B+N/A11535.4h10.8B*36.5B*
L100 Python AP 1,6531,1628114.346A*11.7071.041%A++N/A68.4M+28.9A++35917h4.5B*6.3A
Vortek Rotary 1,8171,1262624.298B*1.6539.386%A+N/A19.3B+11.9C*14758.2h41.5B*105.4B**
M20 Mustang 1,7071,0176171.648C+1.0039.133%A2.163%C++11.8C+8C10186.1h67B++171.3B**
NS-61 Emissary 9438553962.159A++0.4935.734%B**14.854%C92.9M**9.6U2859.2h13.3C*37.1B+
NC6 Gauss SAW 7287164421.62B+1.0226.599%A18.156%D-43.9B++N/A15716.3h9B+33.7B++
Titan-150 HESH 9537053619.583B**16.9467.472%A*N/A58.3B**20.5M30012.1h3.3C++4.9B*
Mag-Cutter 65260618,0250.034B+2.6139.689%B*11.056%B++0.6C+N/A11089.3h2.6C++6.6B+
NC1 Gauss Rifle 5225093791.343C**1.3028.874%A12.77%D*30.8B+N/A10516.5h10.1B**35B**
Titan-150 HEAT 730507786.5B+3.8665.096%A*1.578%D-34.3A+15.1A++23314.8h5.4C+8.2B*
NSX-P Tanto 4124012051.956B**0.6937.134%A*25.187%C+41.8B++1.1B+1619.6h11.8B++31.7B**
NC4 Mag-Shot 4073902531.542B**1.1031.118%B+10%D**66.1A*2.9M**1945.9h8.4C++27C++
E540 Halberd 4513473210.844B+8.2044.311%C+3.458%C++36.9B++11.1D2889.4h4.5B**10.1B*
M96 Mjolnir-H 500328418B**5.3657.409%B*N/A60.7B+31.9C+4315.4h41.2C+71.7B
MGR-L1 Promise 3053021192.538B*0.1129.904%B**13.907%D**59.2B++N/A1805.1h11.7B++39.1B++
Mauler S6 3023012481.214C**1.4338.851%C+10.631%D--30.1C++N/A9110h4.5B+11.6B
C75 Viper 378292674.358C++1.7150.047%AN/A31.1C++9.1B1839.4h12.7C++25.3B++
Frag Grenade 2702651265N/A262.3635.484%D*N/A331.3D6.3C9940.8h4C+11.3C-
L100 Python HESH 3452571319.769B*17.1275.249%M++N/A57.1C*19.6M++2844.5h4.4D--5.9B+
LA39 Bruiser 2422391401.707B+0.9473.663%B**16.318%B58.3B*N/A1684.1h2.3B3.1B+
Enforcer ML85 360239249.958B**7.3148.069%B*N/A33.7B**17C++2807.1h11.4B+23.6B*
NC14 Bolt Driver 2272251431.573C+1.0737.108%C**76%C*18.8CN/A5912h2.6C*6.9B
C85 Canister-H 240217239.435C+6.7958.323%B*8.756%D72.3D7.7C+2173h8.3C14.2C++
Spear Anti-Vehicle Phalanx Turret 3172081811.556B++8.9148.415%B+1.442%D**48.4B+25.3B+3274.3h7.8C**16.1B+
S12 Renegade 2102021031.961C0.6843.85%C++7.426%B++80.8B**3.2B+1622.5h2.4B**5.6B*
NS-44 Commissioner 1891771161.526B+1.1244.063%B**10.17%F63.2A4.3S2492.8h4.1C+9.4B+
M20 Basilisk 2351741511.6S8.9653.168%A++2.874%D*38.7A++13.6A++2964.5h81.3B+152.9B**
NC05 Jackhammer 180174702.486A0.1655.321%A16.667%B+69.6A2.4S1962.5h3.9B*7.1B*
NSX-P Naginata 167167832.012B+0.6327.031%B*24.551%D57.6B+N/A2322.9h10.3B++38.3B++
The Little Helper 1671611021.578C*1.0756.443%B*18.012%B+51.9B1.9A++1703.1h4.4B7.9B+
LA8 Rebel 1651581161.362B+1.2833.148%B14.557%D-75.2A*3.3S2332.1h7.2C21.6C++
L105 Zephyr 181146188.111C+5.4743.709%C*N/A28.6D6.9C1045.1h5.9C**13.6B
M40 Fury-F 2701461021.431C+1.2174.31%A*N/A10.4D8.8B+7214.1h34.8F*46.9D*
NCM1 Scattercannon 1471451171.239C1.4135.556%C17.931%B+26.4C**N/A745.5h6.3B++17.8B+
MANA Anti-Personnel Turret 148144502.88N/A0.2442.646%UN/A1440U40U2400000.1h32.2T*75.5T*
Shrike 2321231950.631C+2.0169.717%A+3.252%C**22.8C+20.2A4285.4h8.4D12.1C++
E540 Halberd-H 171123177.235C+4.5959.957%B+N/A39.7C+15.5D2053.1h4.6B*7.6B**
Soldier Soaker 118116462.522B**0.1248.148%A+12.931%C72.5B*1.3B+3441.6h4.7B**9.8A
M20 Basilisk 140112618.667S16.0248.824%A7.143%B+41.5A++10.4B2502.7h70.4B*144.2B**
Fatestealer 101101771.312U1.3346.449%B**19.802%C45.9B*N/A932.2h2.4C+5.2B++
C150 Dalton 1481011010.1B+7.4642.278%C**N/A26.6C12.4D-1953.8h3.2B*7.6B**
NS-15M2 9894531.774C++0.8729.845%B**26.596%C++33.6C1.4A++1302.8h14.2C47.5B+
NC9 A-Tross 8787701.243C+1.4025.452%C+12.644%F19.8DN/A694.4h7.8B**30.5B++
AF-22 Crow 10661451.356A++1.2971.399%B+1.639%C--33.9A+25B**3411.8h5.7B**8B**
The Slasher 60607530.08B++2.5632.568%C+13.333%C**1.5CN/A440.1h2.6C8C++
Hawk GD-68 11060125S2.3676.369%A*N/A50S41.7S5761.2h4.4A++5.8A++
NS-10 Burster 65551070.514C--2.1340.824%A++14.545%A**11A**2D--555h53.9A*132A++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon172,1382.7h
Nano-Armor Kit122232,31414.1h
Nanite Revive Grenade05820.2h
Medical Kit971,3411.5h
Medical Applicator30977,65810.1h
Spitfire Auto-Turret0730.1h
Restoration Kit2500h
Rampart Wall0510.3h
Deconstruction Tool04350h
Welding Device06320h
G40-F Ranger0580h
Ammunition Package71,3931.1h
Anti-Infantry MANA Turret133530.6h
Nano-Repair Grenade02420.1h
Snowman Soldier142010.2h
Flail Targeting Dart0640.3h
Recon Detection Device155570.8h
Shield Recharging Field221,6930.6h

Check the help document for the dictionary if you want to learn more about words used here.


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