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Sentinel BrunnsboCity[BHO] BrunnsboCity
NC BR 75

KDR: 2.56

Score: 27.8m

Last Seen: Jan 19th, 2019 2:45 AM
- OFFLINE - 7.4 hour(s)

Prestige 1, Battle Rank 75 - New Conglomerate on Miller - Outfit Member of BoNeHeAdEdOvErLoRdS[BHO] BoNeHeAdEdOvErLoRdS
NC outfit on Miller

Members: 791
Level Progress (to 76): 64%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS GD-7F Razor GD-23 Breaker Rocket Pods C-4 AF-19 Mercenary Rocklet Rifle 19A Fortuna AF-4 Cyclone
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,087,119 MLG Score: 869
Fun Score: N/A
Cheeseburgers Flipped: 47TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.666%15.8%48515100725,3802.332720.232

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.06%1.874A++-0.747D--0.147CMIXED (~0.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.50.553B+10.30.281C*23.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.998%0.7%1895410188,568728204911.7692418%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.592%0.874B*-0.84D--0.301

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.60.708B++21.40.594B+25.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.4%0.594%718410182,86387012833.28703223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.621%2.059A*-1.278D**0.449

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.783B++5.10.585B+3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.087%4.106%240510171,0237465221.37131196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.994%1.291A-0.112C+-1.173

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.30.561B+25.20.34C**25.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.086%75.926%2401102121692420.233514

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.287C*0.593B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.287C*2.60.182C++4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.089%12.475%2402102050573430.687075

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.135%0.143C++-0.286C2.499

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.345C**3.60.232C++4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BoNeHeAdEdOvErLoRdS[BHO] BoNeHeAdEdOvErLoRdS
NC outfit on Miller

Members: 791
27.8m258.7%330 (19.8k)309 (18.5k)2.5649549,38319,2532.8317775 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022386632.8%9.734%31904:4011

6% Engineer86% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 28th, 2013 11:37 AMJun 26th, 2018 2:17 AMJan 19th, 2019 2:23 AM (23h) (PST)Jan 18th, 2019 10:45 PM (1d) (PST)Jan 18th, 2019 10:45 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6281314970.5500.2140.0541.6590.092869

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,6597,85529,80433133100518,560

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1497.4h/62.4d 5,137 4,807 16,278 149k 4,497 3,542 8,222 56.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A
Kills:716
Deaths:442
KDR:1.620
Accuracy:26.599% A
HSR:18.156% D-
MGR-L1 Promise
B**
Kills:297
Deaths:117
KDR:2.538
Accuracy:29.910% B**
HSR:13.131% D**
NSX-P Naginata
B+
Kills:66
Deaths:27
KDR:2.444
Accuracy:25.039% B+
HSR:27.273% C
Kills:1,079
Deaths (as Heavy Assault):586
Deaths (to Heavy Assaults):5,451
KDR:1.8413
Kill Difference:493
Playtime:34.211 hours
Usage:2%
Score:0.584m
Score/min:285
Accuracy (listed only):27.182%
HSR (listed only):19.520%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A+
Kills:7,700
Deaths:3,052
KDR:2.523
Accuracy:31.176% A+
HSR:16.597% D
Razor GD-23
A
Kills:7,690
Deaths:4,773
KDR:1.611
Accuracy:30.871% A
HSR:16.528% D
AF-19 Mercenary
A+
Kills:3,018
Deaths:1,598
KDR:1.889
Accuracy:29.932% A+
HSR:15.640% D--
19A Fortuna
B**
Kills:1,376
Deaths:765
KDR:1.799
Accuracy:30.257% B**
HSR:14.099% D*
NS-11C
B**
Kills:1,174
Deaths:703
KDR:1.670
Accuracy:29.518% B**
HSR:14.651% D
Gauss Compact S
A+
Kills:1,171
Deaths:665
KDR:1.761
Accuracy:30.540% A+
HSR:19.129% C++
Mauler S6
C+
Kills:301
Deaths:248
KDR:1.214
Accuracy:38.851% C+
HSR:10.631% D--
LA39 Bruiser
B**
Kills:204
Deaths:110
KDR:1.855
Accuracy:73.175% B**
HSR:15.196% C++
NSX-P Tanto
A*
Kills:63
Deaths:30
KDR:2.100
Accuracy:36.053% A*
HSR:15.873% D*
The Little Helper
B*
Kills:61
Deaths:26
KDR:2.346
Accuracy:57.327% B*
HSR:18.033% B
Kills:22,758
Deaths (as Engineer):11,970
Deaths (to Engineers):3,917
KDR:1.90125
Kill Difference:10,788
Playtime:90.736 hours
Usage:6%
Score:1.852m
Score/min:340
Accuracy (listed only):38.770%
HSR (listed only):15.638%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A+
Kills:7,700
Deaths:3,052
KDR:2.523
Accuracy:31.176% A+
HSR:16.597% D
Razor GD-23
A
Kills:7,690
Deaths:4,773
KDR:1.611
Accuracy:30.871% A
HSR:16.528% D
AF-19 Mercenary
A+
Kills:3,018
Deaths:1,598
KDR:1.889
Accuracy:29.932% A+
HSR:15.640% D--
19A Fortuna
B**
Kills:1,376
Deaths:765
KDR:1.799
Accuracy:30.257% B**
HSR:14.099% D*
AF-4 Cyclone
B*
Kills:1,290
Deaths:771
KDR:1.673
Accuracy:30.037% B*
HSR:14.031% D
NS-11C
B**
Kills:1,174
Deaths:703
KDR:1.670
Accuracy:29.518% B**
HSR:14.651% D
Gauss Compact S
A+
Kills:1,171
Deaths:665
KDR:1.761
Accuracy:30.540% A+
HSR:19.129% C++
Mauler S6
C+
Kills:301
Deaths:248
KDR:1.214
Accuracy:38.851% C+
HSR:10.631% D--
LA39 Bruiser
B**
Kills:204
Deaths:110
KDR:1.855
Accuracy:73.175% B**
HSR:15.196% C++
NSX-P Tanto
A*
Kills:63
Deaths:30
KDR:2.100
Accuracy:36.053% A*
HSR:15.873% D*
The Little Helper
B*
Kills:61
Deaths:26
KDR:2.346
Accuracy:57.327% B*
HSR:18.033% B
Kills:24,048
Deaths (as Light Assault):12,741
Deaths (to Light Assaults):3,427
KDR:1.88745
Kill Difference:11,307
Playtime:1,290.561 hours
Usage:86%
Score:24.152m
Score/min:312
Accuracy (listed only):37.976%
HSR (listed only):15.492%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B*
Kills:1,290
Deaths:771
KDR:1.673
Accuracy:30.037% B*
HSR:14.031% D
NS-61 Emissary
B**
Kills:772
Deaths:365
KDR:2.115
Accuracy:34.408% B**
HSR:14.896% C
NC4 Mag-Shot
B+
Kills:390
Deaths:253
KDR:1.542
Accuracy:31.118% B+
HSR:10% D**
NC14 Bolt Driver
C**
Kills:216
Deaths:138
KDR:1.565
Accuracy:37.086% C**
HSR:75.926% C*
NS-44 Commissioner
B*
Kills:164
Deaths:112
KDR:1.464
Accuracy:42.679% B*
HSR:7.927% F-
LA8 Rebel
B
Kills:158
Deaths:116
KDR:1.362
Accuracy:33.148% B
HSR:14.557% D-
Soldier Soaker
A+
Kills:116
Deaths:46
KDR:2.522
Accuracy:48.148% A+
HSR:12.931% C
Kills:3,106
Deaths (as Infiltrator):1,801
Deaths (to Infiltrators):2,892
KDR:1.7246
Kill Difference:1,305
Playtime:28.026 hours
Usage:2%
Score:0.361m
Score/min:215
Accuracy (listed only):36.660%
HSR (listed only):21.467%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B*
Kills:1,290
Deaths:771
KDR:1.673
Accuracy:30.037% B*
HSR:14.031% D
NC1 Gauss Rifle
A
Kills:485
Deaths:353
KDR:1.374
Accuracy:28.803% A
HSR:12.784% D*
Mauler S6
C+
Kills:301
Deaths:248
KDR:1.214
Accuracy:38.851% C+
HSR:10.631% D--
LA39 Bruiser
B**
Kills:204
Deaths:110
KDR:1.855
Accuracy:73.175% B**
HSR:15.196% C++
NC9 A-Tross
C++
Kills:87
Deaths:70
KDR:1.243
Accuracy:25.452% C++
HSR:12.644% F
The Little Helper
B*
Kills:61
Deaths:26
KDR:2.346
Accuracy:57.327% B*
HSR:18.033% B
Kills:2,428
Deaths (as Combat Medic):1,578
Deaths (to Combat Medics):1,832
KDR:1.53866
Kill Difference:850
Playtime:34.871 hours
Usage:2%
Score:0.748m
Score/min:357
Accuracy (listed only):42.274%
HSR (listed only):13.886%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A++
Kills:6,351
V. Kills:663 N/A
Deaths:252
KDR:25.202
Accuracy:63.152% A++
KPH:183.500 A+
VKPH:19.200 B
Vortek Rotary
A+
Kills:1,126
V. Kills:691 163%
Deaths:262
KDR:4.298
Accuracy:39.391% A+
KPH:19.400 B+
VKPH:11.900 C*
M20 Mustang
A
Kills:962
V. Kills:660 146%
Deaths:600
KDR:1.603
Accuracy:38.986% A
KPH:11.600 C+
VKPH:7.900 C
M30 Mustang AH
A+
Kills:129
V. Kills:19 N/A
Deaths:10
KDR:12.900
Accuracy:60.766% B++
KPH:67.800 B+
VKPH:10 A+
Kills:8,568 (2,217 + 0)
Deaths:1,124
KDR:7.623
VKDR:1.809
Vehicle Kills:2,033
Kill Difference:7,444
Playtime:177.641 hours
Usage:12%
Score:2.114m
Score/min:198
Piloting Accuracy:60.766%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:135
V. Kills:30 435%
Deaths:18
KDR:7.500
Accuracy:41.607% C+
KPH:28.500 D
VKPH:6.300 C
C150 Dalton
B
Kills:91
V. Kills:42 212%
Deaths:10
KDR:9.100
Accuracy:43.176% B
KPH:26 C
VKPH:12 D-
Kills:226 (0 + 226)
Deaths:28
KDR:8.071
VKDR:2.571
Vehicle Kills:72
Kill Difference:198
Playtime:8.231 hours
Usage:1%
Score:0.067m
Score/min:136
Piloting Accuracy:N/A%
Gunner Accuracy:43.176%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M++
Kills:899
V. Kills:383 234%
Deaths:68
KDR:13.221
Accuracy:71.316% A++
KPH:67.400 M++
VKPH:28.700 A++
C75 Viper
B+
Kills:292
V. Kills:86 336%
Deaths:67
KDR:4.358
Accuracy:50.047% A
KPH:31.200 C++
VKPH:9.200 B+
L100 Python HESH
M+
Kills:159
V. Kills:58 269%
Deaths:8
KDR:19.875
Accuracy:75.213% M++
KPH:54.600 C++
VKPH:19.900 M+
Kills:1,350 (1,350 + 0)
Deaths:143
KDR:9.441
VKDR:3.685
Vehicle Kills:527
Kill Difference:1,207
Playtime:25.600 hours
Usage:2%
Score:0.430m
Score/min:280
Driving Accuracy:75.213%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M**
Kills:1,181
V. Kills:515 229%
Deaths:68
KDR:17.368
Accuracy:66.856% A*
KPH:57.900 M**
VKPH:25.200 A*
Titan-150 HEAT
A++
Kills:491
V. Kills:216 226%
Deaths:77
KDR:6.377
Accuracy:65.243% A*
KPH:34.600 A+
VKPH:15.200 A++
E540 Halberd
B++
Kills:344
V. Kills:102 334%
Deaths:31
KDR:11.097
Accuracy:44.081% C+
KPH:37 B++
VKPH:11 D
Enforcer ML85
B**
Kills:229
V. Kills:116 196%
Deaths:22
KDR:10.409
Accuracy:48.022% B*
KPH:33.200 B**
VKPH:16.800 C++
Titan-150 HESH
M+
Kills:73
V. Kills:23 304%
Deaths:7
KDR:10.429
Accuracy:67.819% A*
KPH:68.600 A++
VKPH:21.600 M+
Kills:2,318 (1,745 + 573)
Deaths:205
KDR:11.307
VKDR:4.741
Vehicle Kills:972
Kill Difference:2,113
Playtime:51.856 hours
Usage:3%
Score:0.996m
Score/min:320
Driving Accuracy:67.819%
Gunner Accuracy:48.022%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B++
Kills:310
V. Kills:163 189%
Deaths:37
KDR:8.378
Accuracy:55.118% B++
KPH:60.300 B+
VKPH:31.700 C+
C85 Canister-H
D
Kills:184
V. Kills:14 N/A
Deaths:19
KDR:9.684
Accuracy:54.218% B+
KPH:68.600 D
VKPH:5.200 D
E540 Halberd-H
C
Kills:66
V. Kills:27 236%
Deaths:8
KDR:8.250
Accuracy:53.603% C
KPH:25.600 D
VKPH:10.500 D*
Kills:560 (0 + 560)
Deaths:64
KDR:8.750
VKDR:3.188
Vehicle Kills:204
Kill Difference:496
Playtime:10.404 hours
Usage:1%
Score:0.185m
Score/min:296
Driving Accuracy:N/A%
Gunner Accuracy:53.603%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:163
V. Kills:58 276%
Deaths:15
KDR:10.867
Accuracy:52.246% A++
KPH:38.600 A++
VKPH:13.700 A++
M20 Basilisk
A++
Kills:103
V. Kills:24 412%
Deaths:6
KDR:17.167
Accuracy:47.936% B**
KPH:40.800 A++
VKPH:9.500 C++
Kills:266 (0 + 266)
Deaths:21
KDR:12.667
VKDR:3.905
Vehicle Kills:82
Kill Difference:245
Playtime:6.746 hours
Usage:0%
Score:0.110m
Score/min:271
Driving Accuracy:N/A%
Gunner Accuracy:47.936%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:202
V. Kills:8 N/A
Deaths:103
KDR:1.961
Accuracy:43.850% C*
KPH:81.400 B**
VKPH:3.200 B**
M40 Fury-F
B+
Kills:124
V. Kills:109 113%
Deaths:95
KDR:1.305
Accuracy:73.356% A*
KPH:9.500 D
VKPH:8.300 B+
Kills:326 (326 + 0)
Deaths:198
KDR:1.646
VKDR:0.591
Vehicle Kills:117
Kill Difference:128
Playtime:15.575 hours
Usage:1%
Score:0.075m
Score/min:80
Driving Accuracy:73.356%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-7F 7,8817,7003,0522.523A++0.0431.176%A+16.597%D26.1C+N/A71295.1h10.6B*34B*
Razor GD-23 7,7827,6904,7731.611B*0.9530.871%A16.528%D28C**N/A71275.1h9.9B*32B++
Breaker Rocket Pods 7,0146,35125225.202M22.6463.152%A++N/A183.6A+19.2B51834.6h11.2B*17.7B++
C-4 4,5803,0791,0762.862B**0.3028.126%B+N/A131A63.9A**85123.5h1.4C**5.1B+
AF-19 Mercenary 3,0583,0181,5981.889A+0.6829.932%A+15.64%D--23.4BN/A63129.2h11.4B+38B++
Rocklet Rifle 2,8451,4766422.299M++0.2764.5%AN/A67.1M++62.2M++66822h23.5B**36.4B**
19A Fortuna 1,4101,3767651.799B+0.7730.257%B**14.099%D*21.7DN/A5663.5h9.1B+29.9B++
AF-4 Cyclone 1,3091,2907711.673B+0.8930.037%B*14.031%D31.2C+N/A7941.4h10B+33.3B+
Titan-150 AP 1,6961,1816817.368A++14.8066.856%A*N/A57.9M**25.2A*41620.4h3.4B+5.1B**
NS-11C 1,1951,1747031.67B*0.8929.518%B**14.651%D33.2B+N/A11535.4h10.8B*36.5B*
Gauss Compact S 1,1941,1716651.761B**0.8030.54%A+19.129%C++27.8B+N/A6742.1h9.4B+30.9B++
Vortek Rotary 1,8171,1262624.298B*1.7339.391%A+N/A19.4B+11.9C*14758.1h41.5B*105.4B**
M20 Mustang 1,6229626001.603C+0.9638.986%A2.183%C+11.6C+8C10083h67.5B++173.1B**
L100 Python AP 1,2828996813.221A*10.6671.316%A++N/A67.6M++28.8A++34613.3h4.7B++6.6A
NS-61 Emissary 8437723652.115A++0.4534.408%B**14.896%C95.3M**8.8U2888.1h12.6C**36.5B++
NC6 Gauss SAW 7287164421.62B+0.9426.599%A18.156%D-43.9B++N/A15316.3h9B+33.7B++
Mag-Cutter 58454316,7840.032B2.5339.994%B**10.681%B+0.5C+N/A11013.3h2.6C++6.5B+
Titan-150 HEAT 707491776.377B+3.8165.243%A*1.629%D-34.6A+15.2A++23214.2h5.4C+8.2B*
NC1 Gauss Rifle 4984853531.374B1.1928.803%A12.784%D*31.3B+N/A10515.5h10.2B**35.4B**
NC4 Mag-Shot 4073902531.542B**1.0231.118%B+10%D**66.1A*2.9M**1905.9h8.4C++27C*
E540 Halberd 4463443111.097B+8.5344.081%C+3.488%C++37B++11D2499.3h4.5B**10.1B*
M96 Mjolnir-H 473310378.378A+5.8155.118%B++N/A60.8B+32C+4165.1h38.2C++69.3B+
Mauler S6 3023012481.214C**1.3538.851%C+10.631%D--30.1C++N/A9010h4.5B+11.6B
MGR-L1 Promise 3002971172.538B*0.0329.91%B**13.131%D**59.4B++N/A1775h11.7B++39.2B++
C75 Viper 378292674.358C++1.7950.047%AN/A31.1C++9.1B+1769.4h12.7C++25.3B++
Frag Grenade 2602551255N/A252.4435.357%D*N/A318.8D6.3C9750.8h4C+11.4C--
Enforcer ML85 3452292210.409A7.8448.022%B*N/A33.2B**16.8C++2766.9h11.5B+24B*
NC14 Bolt Driver 2182161381.565C+1.0037.086%C**75.926%C*19.1CN/A5911.3h2.6C++7B
LA39 Bruiser 2062041101.855B+0.7173.175%B**15.196%C++63.8B**N/A1733.2h2.3B3.1B+
S12 Renegade 2102021031.961C0.6043.85%C*7.426%B++80.8B**3.2B**1612.5h2.4B**5.6B*
Spear Anti-Vehicle Phalanx Turret 2991971810.944B++8.3847.988%B+1.523%D*46.9B+24.3B3104.2h7.9C*16.4B+
C85 Canister-H 198184199.684C+7.1254.218%B+9.239%D68.1D5.2D1992.7h7.2C+13.3C*
NS-44 Commissioner 1741641121.464B+1.1042.679%B*7.927%F-63.1A3.8S2292.6h4C+9.3B+
M20 Basilisk 2211631510.867S8.3052.246%A++2.454%D**38.8A++13.8A++2884.2h80.6C*154.3B*
L100 Python HESH 217159819.875B*17.3175.213%M++N/A54.8C++20M+3072.9h4.4D--5.9B+
LA8 Rebel 1651581161.362B+1.2033.148%B14.557%D-75.2A*3.3S2332.1h7.2C21.6C*
NCM1 Scattercannon 1451431161.233C1.3335.517%C+18.182%B+26C*N/A735.5h6.4B++17.9B+
L105 Zephyr 165135187.5C+4.9441.607%C+N/A28.7D6.4C994.7h5.6B+13.5B
M30 Mustang AH 1481291012.9B**10.3460.766%B++N/A67.9B+10A+2711.9h6.5B+10.7B+
M40 Fury-F 233124951.305C+1.2673.356%A*N/A9.5D8.3B+6513.1h37.1T50.5D**
Shrike 2271201950.615C+1.9569.919%A+3.333%C**22.2C+19.8B**4095.4h8.6D-12.3C++
Soldier Soaker 118116462.522A0.0448.148%A+12.931%C72.5B*1.3B3441.6h4.7B**9.8B**
M20 Basilisk 127103617.167S14.6047.936%B**7.767%B++41.2A++9.6C++2432.5h69.5C*145.1B*
C150 Dalton 13391109.1B+6.5443.176%BN/A26C12D-1873.5h3.4B++7.9B*
NC9 A-Tross 8787701.243C+1.3225.452%C++12.644%F19.8DN/A694.4h7.8B**30.5B++
MANA Anti-Personnel Turret 8785382.237N/A0.3340.139%UN/A850U20U1620500.1h36.8T*91.7T*
Titan-150 HESH 9673710.429C++7.8667.819%A*N/A66.4A+20.9M5641.1h3.5C+5.2B++
E540 Halberd-H 936688.25C*5.6953.603%CN/A25.4D10.4D*1592.6h4.6B++8.6B++
NSX-P Naginata 6666272.444B++0.1225.039%B+27.273%C60B+N/A1811.1h9.7B*38.8B++
NSX-P Tanto 6563302.1A0.4636.053%A*15.873%D*42B*1.3B*1811.5h9.9B**27.4B**
The Little Helper 6361262.346B++0.2257.327%B*18.033%B67.8B*2.2A*1470.9h3.7B*6.4B*
The Slasher 60607530.08B++2.4832.568%C+13.333%C*1.5CN/A440.1h2.6C8C++
NS-10 Burster 65551060.519C--2.0540.915%A++14.545%A**11.2M2D--544.9h53.8A*131.5A++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit2500h
Nano-Armor Kit94166,29410.2h
Snowman Soldier142010.2h
Spawn Beacon161,8362.4h
Nanite Revive Grenade05460.2h
Medical Kit741,1431.3h
Medical Applicator29676,0899.8h
Welding Device01980h
Spitfire Auto-Turret0730.1h
Deconstruction Tool04350h
G40-F Ranger0580h
Ammunition Package71,1981h
Anti-Infantry MANA Turret72200.4h
Nano-Repair Grenade01460h
Shield Recharging Field221,6430.6h
Recon Detection Device155180.8h

Check the help document for the dictionary if you want to learn more about words used here.


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