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Brigadier BrunnsboCity[BHO] BrunnsboCity
NC BR 81

KDR: 2.61

Score: 29.3m

Last Seen: Mar 14th, 2019 2:26 AM
- OFFLINE - 196.5 hour(s)

Prestige 1, Battle Rank 81 - New Conglomerate on Miller - Outfit Member of BoNeHeAdEdOvErLoRdS[BHO] BoNeHeAdEdOvErLoRdS
NC outfit on Miller

Members: 514
Level Progress (to 82): 74%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS GD-7F Razor GD-23 Breaker Rocket Pods C-4 AF-19 Mercenary Rocklet Rifle 19A Fortuna AF-4 Cyclone
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,085,868 MLG Score: 868
Fun Score: N/A
Cheeseburgers Flipped: 47TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.719%15.911%48915101825,9002.32120.293

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.167%1.883A++-0.735D--0.222CMIXED (~0.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.50.552B+10.30.279C*23.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.301%0.709%1959410299,162757212612.0871431%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.122%0.934B*-0.822D-0.04

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.723B++20.70.61B+24

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.268%0.544%855510283,49090315143.86062230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.225%2.18A*-1.329D**0.282

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.804B++4.80.617B+2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.644%3.688%269610271,1667675571.51823209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.815%1.344A-0.173C-0.765

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.70.614B+23.20.413B22.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.008%76.037%2691103221794220.230117

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.297C*0.583B+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.287C*2.60.181C++4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.619%13.068%2692103152875930.695652

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.072%0.266C*-0.291C2.305

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.396B3.60.267C*4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BoNeHeAdEdOvErLoRdS[BHO] BoNeHeAdEdOvErLoRdS
NC outfit on Miller

Members: 514
29.3m262.4%335 (20.1k)314 (18.8k)2.614651,83719,8262.8879281 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1033410632.51%9.63%31304:4312

7% Engineer85% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 28th, 2013 11:37 AMJan 21st, 2019 5:40 PMMar 21st, 2019 9:01 PM (5h) (PST)Mar 13th, 2019 10:39 PM (8d) (PST)Mar 13th, 2019 10:26 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6401295110.5540.2120.0531.6990.094868

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,3967,72730,66933133102618,812

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1559.9h/65d 5,419 4,992 17,033 159k 4,663 3,674 8,756 59.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A
Kills:716
Deaths:442
KDR:1.620
Accuracy:26.599% A
HSR:18.156% D-
MGR-L1 Promise
B**
Kills:302
Deaths:119
KDR:2.538
Accuracy:29.904% B**
HSR:13.907% D**
NC05 Jackhammer
A+
Kills:174
Deaths:70
KDR:2.486
Accuracy:55.321% A+
HSR:16.667% B+
NSX-P Naginata
C**
Kills:76
Deaths:33
KDR:2.303
Accuracy:24.392% C**
HSR:26.316% C-
Kills:1,268
Deaths (as Heavy Assault):664
Deaths (to Heavy Assaults):5,617
KDR:1.90964
Kill Difference:604
Playtime:39.832 hours
Usage:3%
Score:0.681m
Score/min:285
Accuracy (listed only):34.054%
HSR (listed only):18.762%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A
Kills:8,148
Deaths:3,299
KDR:2.470
Accuracy:31.228% A
HSR:16.875% D
Razor GD-23
A
Kills:7,690
Deaths:4,773
KDR:1.611
Accuracy:30.871% A
HSR:16.528% D
AF-19 Mercenary
A+
Kills:3,018
Deaths:1,598
KDR:1.889
Accuracy:29.932% A+
HSR:15.640% D--
19A Fortuna
B*
Kills:1,376
Deaths:765
KDR:1.799
Accuracy:30.257% B*
HSR:14.099% D*
NS-11C
B**
Kills:1,174
Deaths:703
KDR:1.670
Accuracy:29.518% B**
HSR:14.651% D
Gauss Compact S
A+
Kills:1,171
Deaths:665
KDR:1.761
Accuracy:30.540% A+
HSR:19.129% C++
Mauler S6
C+
Kills:301
Deaths:248
KDR:1.214
Accuracy:38.851% C+
HSR:10.631% D--
LA39 Bruiser
B**
Kills:227
Deaths:127
KDR:1.787
Accuracy:72.996% B**
HSR:16.300% B
NSX-P Tanto
A*
Kills:63
Deaths:30
KDR:2.100
Accuracy:36.053% A*
HSR:15.873% D*
The Little Helper
B*
Kills:61
Deaths:26
KDR:2.346
Accuracy:57.327% B*
HSR:18.033% B
Kills:23,229
Deaths (as Engineer):12,234
Deaths (to Engineers):4,023
KDR:1.89872
Kill Difference:10,995
Playtime:110.858 hours
Usage:7%
Score:2.352m
Score/min:354
Accuracy (listed only):38.757%
HSR (listed only):15.776%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A
Kills:8,148
Deaths:3,299
KDR:2.470
Accuracy:31.228% A
HSR:16.875% D
Razor GD-23
A
Kills:7,690
Deaths:4,773
KDR:1.611
Accuracy:30.871% A
HSR:16.528% D
AF-19 Mercenary
A+
Kills:3,018
Deaths:1,598
KDR:1.889
Accuracy:29.932% A+
HSR:15.640% D--
19A Fortuna
B*
Kills:1,376
Deaths:765
KDR:1.799
Accuracy:30.257% B*
HSR:14.099% D*
AF-4 Cyclone
B**
Kills:1,308
Deaths:780
KDR:1.677
Accuracy:30.240% B**
HSR:14.144% D
NS-11C
B**
Kills:1,174
Deaths:703
KDR:1.670
Accuracy:29.518% B**
HSR:14.651% D
Gauss Compact S
A+
Kills:1,171
Deaths:665
KDR:1.761
Accuracy:30.540% A+
HSR:19.129% C++
Mauler S6
C+
Kills:301
Deaths:248
KDR:1.214
Accuracy:38.851% C+
HSR:10.631% D--
LA39 Bruiser
B**
Kills:227
Deaths:127
KDR:1.787
Accuracy:72.996% B**
HSR:16.300% B
NSX-P Tanto
A*
Kills:63
Deaths:30
KDR:2.100
Accuracy:36.053% A*
HSR:15.873% D*
The Little Helper
B*
Kills:61
Deaths:26
KDR:2.346
Accuracy:57.327% B*
HSR:18.033% B
Kills:24,537
Deaths (as Light Assault):13,014
Deaths (to Light Assaults):3,524
KDR:1.88543
Kill Difference:11,523
Playtime:1,325.328 hours
Usage:85%
Score:25.086m
Score/min:315
Accuracy (listed only):37.983%
HSR (listed only):15.627%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B**
Kills:1,308
Deaths:780
KDR:1.677
Accuracy:30.240% B**
HSR:14.144% D
NS-61 Emissary
B**
Kills:808
Deaths:377
KDR:2.143
Accuracy:34.636% B**
HSR:14.728% C
NC4 Mag-Shot
B+
Kills:390
Deaths:253
KDR:1.542
Accuracy:31.118% B+
HSR:10% D**
NC14 Bolt Driver
C*
Kills:217
Deaths:139
KDR:1.561
Accuracy:37.008% C*
HSR:76.037% C*
NS-44 Commissioner
B*
Kills:168
Deaths:112
KDR:1.500
Accuracy:43.727% B*
HSR:8.333% F-
LA8 Rebel
B
Kills:158
Deaths:116
KDR:1.362
Accuracy:33.148% B
HSR:14.557% D-
Soldier Soaker
A+
Kills:116
Deaths:46
KDR:2.522
Accuracy:48.148% A+
HSR:12.931% C
Kills:3,165
Deaths (as Infiltrator):1,823
Deaths (to Infiltrators):2,974
KDR:1.73615
Kill Difference:1,342
Playtime:29.128 hours
Usage:2%
Score:0.374m
Score/min:214
Accuracy (listed only):36.861%
HSR (listed only):21.533%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B**
Kills:1,308
Deaths:780
KDR:1.677
Accuracy:30.240% B**
HSR:14.144% D
NC1 Gauss Rifle
A
Kills:494
Deaths:360
KDR:1.372
Accuracy:28.880% A
HSR:12.956% D*
Mauler S6
C+
Kills:301
Deaths:248
KDR:1.214
Accuracy:38.851% C+
HSR:10.631% D--
LA39 Bruiser
B**
Kills:227
Deaths:127
KDR:1.787
Accuracy:72.996% B**
HSR:16.300% B
NC9 A-Tross
C+
Kills:87
Deaths:70
KDR:1.243
Accuracy:25.452% C+
HSR:12.644% F
The Little Helper
B*
Kills:61
Deaths:26
KDR:2.346
Accuracy:57.327% B*
HSR:18.033% B
Kills:2,478
Deaths (as Combat Medic):1,611
Deaths (to Combat Medics):1,875
KDR:1.53818
Kill Difference:867
Playtime:35.389 hours
Usage:2%
Score:0.756m
Score/min:356
Accuracy (listed only):42.291%
HSR (listed only):14.118%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A++
Kills:6,465
V. Kills:702 N/A
Deaths:261
KDR:24.770
Accuracy:63.183% A++
KPH:182.900 B**
VKPH:19.900 B
Vortek Rotary
A+
Kills:1,126
V. Kills:691 163%
Deaths:262
KDR:4.298
Accuracy:39.391% A+
KPH:19.400 B
VKPH:11.900 C++
M20 Mustang
A
Kills:970
V. Kills:665 146%
Deaths:603
KDR:1.609
Accuracy:39.050% A
KPH:11.600 C+
VKPH:8 C
M30 Mustang AH
B+
Kills:601
V. Kills:52 N/A
Deaths:46
KDR:13.065
Accuracy:56.653% C++
KPH:61.600 B+
VKPH:5.300 C++
Kills:9,162 (2,697 + 0)
Deaths:1,172
KDR:7.817
VKDR:1.800
Vehicle Kills:2,110
Kill Difference:7,990
Playtime:186.784 hours
Usage:12%
Score:2.259m
Score/min:202
Piloting Accuracy:56.653%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:135
V. Kills:30 435%
Deaths:18
KDR:7.500
Accuracy:41.154% C+
KPH:28 D
VKPH:6.200 C
C150 Dalton
B+
Kills:91
V. Kills:42 212%
Deaths:10
KDR:9.100
Accuracy:43.176% B+
KPH:26 C
VKPH:12 D-
Kills:226 (0 + 226)
Deaths:28
KDR:8.071
VKDR:2.571
Vehicle Kills:72
Kill Difference:198
Playtime:8.312 hours
Usage:1%
Score:0.068m
Score/min:136
Piloting Accuracy:N/A%
Gunner Accuracy:43.176%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M++
Kills:1,162
V. Kills:491 236%
Deaths:81
KDR:14.346
Accuracy:71.041% A++
KPH:68.200 M++
VKPH:28.800 A++
C75 Viper
B+
Kills:292
V. Kills:86 336%
Deaths:67
KDR:4.358
Accuracy:50.047% A
KPH:31.200 C++
VKPH:9.200 B+
L100 Python HESH
M++
Kills:226
V. Kills:79 283%
Deaths:11
KDR:20.546
Accuracy:76.386% M++
KPH:57.700 C*
VKPH:20.200 M++
Kills:1,680 (1,680 + 0)
Deaths:159
KDR:10.566
VKDR:4.126
Vehicle Kills:656
Kill Difference:1,521
Playtime:30.322 hours
Usage:2%
Score:0.532m
Score/min:292
Driving Accuracy:76.386%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M**
Kills:1,205
V. Kills:525 229%
Deaths:68
KDR:17.721
Accuracy:67.002% A*
KPH:58.300 M**
VKPH:25.400 A**
Titan-150 HEAT
A+
Kills:500
V. Kills:218 228%
Deaths:77
KDR:6.494
Accuracy:65.098% A*
KPH:34.900 A+
VKPH:15.200 A+
E540 Halberd
B*
Kills:347
V. Kills:104 330%
Deaths:31
KDR:11.194
Accuracy:44.145% C+
KPH:37.200 B*
VKPH:11.200 D
Titan-150 HESH
M+
Kills:331
V. Kills:113 290%
Deaths:18
KDR:18.389
Accuracy:69.735% M
KPH:60.500 B**
VKPH:20.700 M+
Enforcer ML85
A
Kills:239
V. Kills:121 196%
Deaths:24
KDR:9.958
Accuracy:48.068% B*
KPH:33.600 A
VKPH:17 C++
Kills:2,622 (2,036 + 586)
Deaths:218
KDR:12.028
VKDR:4.959
Vehicle Kills:1,081
Kill Difference:2,404
Playtime:56.890 hours
Usage:4%
Score:1.108m
Score/min:325
Driving Accuracy:69.735%
Gunner Accuracy:48.068%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B++
Kills:325
V. Kills:171 189%
Deaths:38
KDR:8.553
Accuracy:55.789% B++
KPH:62 B+
VKPH:32.600 C++
C85 Canister-H
D
Kills:187
V. Kills:14 N/A
Deaths:20
KDR:9.350
Accuracy:55.577% B+
KPH:67.100 D
VKPH:5 D
E540 Halberd-H
B+
Kills:121
V. Kills:46 257%
Deaths:15
KDR:8.067
Accuracy:59.748% B+
KPH:40.200 C+
VKPH:15.300 D
Kills:633 (0 + 633)
Deaths:73
KDR:8.671
VKDR:3.164
Vehicle Kills:231
Kill Difference:560
Playtime:11.041 hours
Usage:1%
Score:0.207m
Score/min:312
Driving Accuracy:N/A%
Gunner Accuracy:59.748%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:168
V. Kills:60 275%
Deaths:15
KDR:11.200
Accuracy:52.400% A++
KPH:38.800 A++
VKPH:13.900 A++
M20 Basilisk
A++
Kills:104
V. Kills:25 400%
Deaths:6
KDR:17.333
Accuracy:48.824% A
KPH:39.800 A++
VKPH:9.600 C*
Kills:272 (0 + 272)
Deaths:21
KDR:12.952
VKDR:4.048
Vehicle Kills:85
Kill Difference:251
Playtime:6.936 hours
Usage:0%
Score:0.116m
Score/min:279
Driving Accuracy:N/A%
Gunner Accuracy:48.824%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:202
V. Kills:8 N/A
Deaths:103
KDR:1.961
Accuracy:43.850% C*
KPH:81.400 B**
VKPH:3.200 B++
M40 Fury-F
B++
Kills:142
V. Kills:122 115%
Deaths:96
KDR:1.479
Accuracy:74.392% A*
KPH:10.400 D
VKPH:9 B++
Kills:344 (344 + 0)
Deaths:199
KDR:1.729
VKDR:0.653
Vehicle Kills:130
Kill Difference:145
Playtime:16.093 hours
Usage:1%
Score:0.083m
Score/min:86
Driving Accuracy:74.392%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-7F 8,3418,1483,2992.47A0.1431.228%A16.875%D25.5C+N/A71320h10.6B*34B++
Razor GD-23 7,7827,6904,7731.611B*1.0030.871%A16.528%D28C*N/A71275.1h9.9B*32B++
Breaker Rocket Pods 7,1676,46526124.77A**22.1663.183%A++N/A182.6B**19.8B52735.4h11.4B*18.1B++
C-4 4,6793,1471,0912.885B**0.2728.204%B+N/A131.7A64.1A**85723.9h1.4C**5.1B+
AF-19 Mercenary 3,0583,0181,5981.889A+0.7329.932%A+15.64%D--23.4BN/A63129.2h11.4B+38B++
Rocklet Rifle 2,9361,5266572.323M++0.2964.71%A+N/A67.5M*62.4M*67922.6h23.4B**36.2B**
19A Fortuna 1,4101,3767651.799B+0.8230.257%B*14.099%D*21.7DN/A5663.5h9.1B+29.9B++
AF-4 Cyclone 1,3281,3087801.677B+0.9430.24%B**14.144%D31.2C+N/A7941.9h10B+33.2B+
Titan-150 AP 1,7301,2056817.721A++15.1167.002%A*N/A58.2M**25.4A**41920.7h3.4B**5A+
NS-11C 1,1951,1747031.67B*0.9429.518%B**14.651%D33.2BN/A11535.4h10.8B*36.5B*
Gauss Compact S 1,1941,1716651.761B**0.8530.54%A+19.129%C++27.8B+N/A6742.1h9.4B+30.9B++
L100 Python AP 1,6531,1628114.346A*11.7371.041%A++N/A68.4M++28.9A++35517h4.5B++6.3A
Vortek Rotary 1,8171,1262624.298B*1.6839.391%A+N/A19.4B11.9C++14758.1h41.5B*105.4B**
M20 Mustang 1,6359706031.609C+1.0139.05%A2.165%C++11.6C+8C10083.6h67.4B++172.5B**
NS-61 Emissary 8878083772.143A*0.4734.636%B**14.728%C96.2M**9.4U2948.4h12.7C**36.5B++
NC6 Gauss SAW 7287164421.62B+0.9926.599%A18.156%D-43.9B++N/A15416.3h9B+33.7B+
M30 Mustang AH 6536014613.065B**10.4556.653%C++0.998%C61.3B5.3C++2199.8h5.6B+9.9B+
Mag-Cutter 60256017,2620.032B2.5840.452%B**10.714%B+0.5C+N/A11050.3h2.6C++6.5B+
Titan-150 HEAT 718500776.494B+3.8865.098%A*1.6%D-35A+15.2A+23414.3h5.3C+8.2B*
NC1 Gauss Rifle 5074943601.372B1.2428.88%A12.956%D*31.1B+N/A10515.9h10.1B**35.1B**
NC4 Mag-Shot 4073902531.542A1.0731.118%B+10%D**66.1A*2.9M**1905.9h8.4C*27C++
E540 Halberd 4513473111.194B+8.5844.145%C+3.458%C++37.3B*11.2D2709.3h4.4B**10B*
Titan-150 HESH 4443311818.389B*15.7769.735%MN/A60.2B**20.5M+3615.5h3.3C++4.8B**
M96 Mjolnir-H 496325388.553A+5.9455.789%B++N/A62.5B++32.9C++4325.2h38.1C++68.4B+
MGR-L1 Promise 3053021192.538B**0.0829.904%B**13.907%D**59.2B++N/A1755.1h11.7B++39.1B++
Mauler S6 3023012481.214C**1.4038.851%C+10.631%D--30.1C*N/A9010h4.5B+11.6B
C75 Viper 378292674.358C++1.7450.047%AN/A31.1C++9.1B+1809.4h12.7C*25.3B++
Frag Grenade 2642591259N/A256.3935.4%D*N/A323.8D6.3C9790.8h4C+11.3C-
Enforcer ML85 360239249.958B**7.3448.068%B*N/A33.7A17C++2777.1h11.3B+23.6B*
LA39 Bruiser 2292271271.787B+0.8372.996%B**16.3%B59.7B*N/A1733.8h2.3B3.1B+
L100 Python HESH 3052261120.545B**17.9376.386%M++N/A57.9C*20.3M++2883.9h4.5D*5.8B+
NC14 Bolt Driver 2192171391.561C+1.0537.008%C*76.037%C*18.5CN/A5811.7h2.6C*7B
S12 Renegade 2102021031.961C+0.6543.85%C*7.426%B++80.8B**3.2B++1612.5h2.4B**5.6B*
Spear Anti-Vehicle Phalanx Turret 3031991811.056B++8.4448.33%B+1.508%D**47.4B+24.8B+3174.2h7.9C**16.4B+
C85 Canister-H 201187209.35C+6.7455.577%B+9.091%D66.8D5D2012.8h7.6C+13.8C++
NC05 Jackhammer 180174702.486B**0.1355.321%A+16.667%B+69.6B**2.4S1932.5h3.9B*7.1B++
M20 Basilisk 2281681511.2S8.5952.4%A++2.381%D*39.1A++14A++2984.3h79.1B+151B**
NS-44 Commissioner 1801681121.5B+1.1143.727%B*8.333%F-62.2B**4.4S2292.7h4.2C+9.6B+
LA8 Rebel 1651581161.362B+1.2533.148%B14.557%D-75.2A*3.3S2332.1h7.2C21.6C*
NCM1 Scattercannon 1471451171.239C1.3835.556%C+17.931%B+26.4C**N/A745.5h6.3B++17.8B+
M40 Fury-F 264142961.479C++1.1474.392%A*N/A10.4D9B++7313.6h35.1T47.2D*
L105 Zephyr 165135187.5C+4.8941.154%C+N/A28.1D6.3C984.8h5.6B+13.6B+
Shrike 2301221950.626C+1.9969.697%A+3.279%C**22.6C+20B**4195.4h8.5D-12.2C++
E540 Halberd-H 167121158.067C*5.4559.748%B+N/A40.3C+15.3D2053h4.3B++7.2B**
Soldier Soaker 118116462.522A0.0948.148%A+12.931%C72.5B++1.3B+3441.6h4.7B**9.8B**
MANA Anti-Personnel Turret 108104462.261N/A0.3541.772%UN/A1040U40U1972700.1h39.5T*94.5T*
M20 Basilisk 129104617.333S14.7248.824%A7.692%B++40A++9.6C*2462.6h72.3B++148B**
C150 Dalton 13391109.1B+6.4943.176%B+N/A26C12D-1893.5h3.4B++7.9B*
NC9 A-Tross 8787701.243C+1.3725.452%C+12.644%F19.8DN/A694.4h7.8B**30.5B++
NSX-P Naginata 7676332.303B+0.3124.392%C**26.316%C-47.5C++N/A1471.6h9.6B*39.5B++
NSX-P Tanto 6563302.1A0.5136.053%A*15.873%D*42B++1.3B*1811.5h9.9B**27.4B**
The Little Helper 6361262.346B*0.2757.327%B*18.033%B67.8B**2.2A**1470.9h3.7B*6.4B**
The Slasher 60607530.08B+2.5332.568%C+13.333%C*1.5CN/A440.1h2.6C8C++
NS-10 Burster 65551070.514C--2.1040.824%A++14.545%M11M2D--545h53.9A*132A+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator30176,4969.9h
Restoration Kit2500h
Nanite Revive Grenade05580.2h
Medical Kit861,2251.4h
Snowman Soldier142010.2h
Flail Targeting Dart0640.3h
Spawn Beacon171,9902.5h
Nano-Armor Kit109204,60812.3h
Spitfire Auto-Turret0730.1h
Rampart Wall0510.3h
Welding Device06320h
Deconstruction Tool04350h
G40-F Ranger0580h
Ammunition Package71,2991.1h
Anti-Infantry MANA Turret113220.6h
Nano-Repair Grenade02020.1h
Shield Recharging Field221,6630.6h
Recon Detection Device155260.8h

Check the help document for the dictionary if you want to learn more about words used here.


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