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Paragon Imperator Bruuzie[PTMC] Bruuzie
VS BR 97

KDR: 2.02

Score: 17.5m

Last Seen: Jan 26th, 2019 12:04 PM
- OFFLINE - 2114.3 hour(s)

Battle Rank 100 (97 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 38%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS L100 Python HESH Pulsar C SVA-88 NS-11C VX6-7 Solstice VE3 Zenith VX-5 XM98
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $789,381 MLG Score: 631
Fun Score: N/A
Cheeseburgers Flipped: 176TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.139%20.462%43325101012,7411.990780.029

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.354%0.008C+-0.04C+-0.355C-HEAD ++ (~9.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.90.226C++12.20.144C++45.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.072%0.974%21911034616326541.889571120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.456D-0.576D-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.80.822B++9.50.821B++19.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.006%1.765%666710283,9108429824.6382398%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.374%0.008C+-0.537D-1.079

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.717B++4.50.643B+6.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.786%1.338%9111034523501751.04391688%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.056D*-0.767D--1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.763B++70.824B++21.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.007%70.362%91310322,5171078122.33272

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.172%0.449B0.212C++-0.527

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.383C**2.30.272C*3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.81%12.255%911103420438810.524422

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.696A++-0.456D-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.61B+3.20.345C**2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.5m316.9%404 (24.2k)351 (21.1k)2.0198825,90712,8262.2381197 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS103595416.192%18.983%30703:537

38% Engineer17% Heavy Assault18% Infiltrator19% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 27th, 2013 1:03 PMFeb 12th, 2015 9:15 PMFeb 24th, 2019 4:18 PM (59d) (PST)Jan 26th, 2019 8:27 AM (88d) (PST)Jan 26th, 2019 8:04 AM (88d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5461603860.5200.2570.0991.7830.043631

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,7829,57723,20531156107321,062

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
830.7h/34.6d 2,799 4,918 6,880 88.9k 1,180 2,896 2,140 27.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D
Kills:1,475
Deaths:887
KDR:1.663
Accuracy:18.446% D--
HSR:21.085% D
Orion VS54
C
Kills:696
Deaths:412
KDR:1.689
Accuracy:17.984% D
HSR:21.983% C
SVA-GG
D
Kills:589
Deaths:308
KDR:1.912
Accuracy:19.614% D*
HSR:24.278% D
NS-15M1
C++
Kills:423
Deaths:285
KDR:1.484
Accuracy:19.155% D
HSR:23.168% C++
Pulsar LSW
D*
Kills:289
Deaths:217
KDR:1.332
Accuracy:17.024% D*
HSR:14.187% D**
NS-15M AE
B**
Kills:93
Deaths:36
KDR:2.583
Accuracy:20.207% D--
HSR:37.634% B**
Ursa
D
Kills:60
Deaths:29
KDR:2.069
Accuracy:15.088% D*
HSR:20% D
Kills:3,625
Deaths (as Heavy Assault):2,174
Deaths (to Heavy Assaults):3,160
KDR:1.66743
Kill Difference:1,451
Playtime:142.484 hours
Usage:17%
Score:3.206m
Score/min:375
Accuracy (listed only):18.217%
HSR (listed only):23.191%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C+
Kills:1,487
Deaths:862
KDR:1.725
Accuracy:22.731% C
HSR:22.125% C+
NS-11C
C++
Kills:1,220
Deaths:1,044
KDR:1.169
Accuracy:22.760% C
HSR:19.836% C++
VX6-7
C--
Kills:1,202
Deaths:761
KDR:1.580
Accuracy:21.212% D
HSR:17.804% C--
Solstice VE3
C++
Kills:1,165
Deaths:821
KDR:1.419
Accuracy:22.897% C+
HSR:20.172% C++
Zenith VX-5
C--
Kills:1,157
Deaths:733
KDR:1.578
Accuracy:21.970% D
HSR:18.496% C--
Solstice SF
A+
Kills:323
Deaths:243
KDR:1.329
Accuracy:22.313% C
HSR:25.387% A+
Sirius SX12
C-
Kills:277
Deaths:210
KDR:1.319
Accuracy:21.327% D
HSR:15.524% C-
NS-7 PDW
C
Kills:260
Deaths:230
KDR:1.130
Accuracy:22.678% C
HSR:15.769% C
Deimos VA29
C++
Kills:204
Deaths:171
KDR:1.193
Accuracy:61.810% C++
HSR:12.255% D
Eclipse VE3A
C**
Kills:160
Deaths:69
KDR:2.319
Accuracy:19.378% F
HSR:21.250% C**
Serpent VE92
C+
Kills:119
Deaths:101
KDR:1.178
Accuracy:21.585% C-
HSR:19.328% C+
NS Baron G5B
C+
Kills:117
Deaths:133
KDR:0.880
Accuracy:44.003% C+
HSR:11.966% D
MKV Suppressed
B*
Kills:75
Deaths:87
KDR:0.862
Accuracy:25.747% C+
HSR:24% B*
Kills:7,766
Deaths (as Light Assault):5,465
Deaths (to Light Assaults):2,652
KDR:1.42104
Kill Difference:2,301
Playtime:154.853 hours
Usage:19%
Score:3.701m
Score/min:398
Accuracy (listed only):26.954%
HSR (listed only):18.762%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:1,487
Deaths:862
KDR:1.725
Accuracy:22.731% C
HSR:22.125% C+
NS-11C
C++
Kills:1,220
Deaths:1,044
KDR:1.169
Accuracy:22.760% C
HSR:19.836% C++
VX6-7
C--
Kills:1,202
Deaths:761
KDR:1.580
Accuracy:21.212% D
HSR:17.804% C--
Solstice VE3
C++
Kills:1,165
Deaths:821
KDR:1.419
Accuracy:22.897% C+
HSR:20.172% C++
Zenith VX-5
C--
Kills:1,157
Deaths:733
KDR:1.578
Accuracy:21.970% D
HSR:18.496% C--
Solstice SF
A+
Kills:323
Deaths:243
KDR:1.329
Accuracy:22.313% C
HSR:25.387% A+
Deimos VA29
C++
Kills:204
Deaths:171
KDR:1.193
Accuracy:61.810% C++
HSR:12.255% D
Eclipse VE3A
C**
Kills:160
Deaths:69
KDR:2.319
Accuracy:19.378% F
HSR:21.250% C**
Serpent VE92
C+
Kills:119
Deaths:101
KDR:1.178
Accuracy:21.585% C-
HSR:19.328% C+
NS Baron G5B
C+
Kills:117
Deaths:133
KDR:0.880
Accuracy:44.003% C+
HSR:11.966% D
Eidolon VE33
C**
Kills:104
Deaths:48
KDR:2.167
Accuracy:29.327% C**
HSR:17.308% D*
Kills:7,258
Deaths (as Engineer):4,986
Deaths (to Engineers):2,744
KDR:1.45568
Kill Difference:2,272
Playtime:314.685 hours
Usage:38%
Score:7.185m
Score/min:381
Accuracy (listed only):28.180%
HSR (listed only):18.721%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C-
Kills:277
Deaths:210
KDR:1.319
Accuracy:21.327% D
HSR:15.524% C-
NS-11A
C**
Kills:265
Deaths:294
KDR:0.901
Accuracy:18.988% D--
HSR:23.774% C**
NS-7 PDW
C
Kills:260
Deaths:230
KDR:1.130
Accuracy:22.678% C
HSR:15.769% C
Deimos VA29
C++
Kills:204
Deaths:171
KDR:1.193
Accuracy:61.810% C++
HSR:12.255% D
H-V45
C
Kills:204
Deaths:127
KDR:1.606
Accuracy:22.243% C
HSR:19.608% C
NS Baron G5B
C+
Kills:117
Deaths:133
KDR:0.880
Accuracy:44.003% C+
HSR:11.966% D
MKV Suppressed
B*
Kills:75
Deaths:87
KDR:0.862
Accuracy:25.747% C+
HSR:24% B*
Kills:1,402
Deaths (as Combat Medic):1,252
Deaths (to Combat Medics):1,294
KDR:1.11981
Kill Difference:150
Playtime:45.111 hours
Usage:5%
Score:0.741m
Score/min:274
Accuracy (listed only):30.971%
HSR (listed only):17.556%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
C*
Kills:1,079
Deaths:149
KDR:7.242
Accuracy:38.747% C*
HSR:73.772% C+
Parallax VX3
C++
Kills:806
Deaths:206
KDR:3.913
Accuracy:39.628% C++
HSR:70.223% D-
Artemis VX26
B+
Kills:755
Deaths:311
KDR:2.428
Accuracy:24.251% D
HSR:25.298% B+
Ghost
C
Kills:632
Deaths:150
KDR:4.213
Accuracy:35.200% D
HSR:64.715% C
Sirius SX12
C-
Kills:277
Deaths:210
KDR:1.319
Accuracy:21.327% D
HSR:15.524% C-
NS-7 PDW
C
Kills:260
Deaths:230
KDR:1.130
Accuracy:22.678% C
HSR:15.769% C
NS-44 Commissioner
C
Kills:240
Deaths:229
KDR:1.048
Accuracy:33.989% C
HSR:19.167% C-
NS-357 Underboss
C-
Kills:223
Deaths:249
KDR:0.896
Accuracy:32.944% C-
HSR:17.489% C--
Beamer VS3
D
Kills:137
Deaths:127
KDR:1.079
Accuracy:22.381% D
HSR:13.869% D*
MKV Suppressed
B*
Kills:75
Deaths:87
KDR:0.862
Accuracy:25.747% C+
HSR:24% B*
NS-61 Emissary
C**
Kills:66
Deaths:42
KDR:1.571
Accuracy:30.084% C**
HSR:7.576% F
Kills:4,550
Deaths (as Infiltrator):1,990
Deaths (to Infiltrators):2,232
KDR:2.28643
Kill Difference:2,560
Playtime:146.781 hours
Usage:18%
Score:2.059m
Score/min:234
Accuracy (listed only):29.725%
HSR (listed only):31.582%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:242
Deaths:128
KDR:1.891
Accuracy:15.460% D
HSR:25.207% B*
Blueshift VM5
C+
Kills:230
Deaths:98
KDR:2.347
Accuracy:16.100% D
HSR:20.870% C+
Comet VM2
A+
Kills:68
Deaths:55
KDR:1.236
Accuracy:40.085% C
HSR:7.353% A+
Quasar VM1
A
Kills:60
Deaths:41
KDR:1.463
Accuracy:15.659% C+
HSR:25% A
Comet VM2
C
Kills:52
Deaths:42
KDR:1.238
Accuracy:42.352% C
HSR:1.923% D*
Kills:652
Deaths (as MAX Suit):182
Deaths (to MAX Suits):680
KDR:3.58242
Kill Difference:470
Playtime:22.057 hours
Usage:3%
Score:0.603m
Score/min:456
Accuracy (listed only):25.931%
HSR (listed only):16.070%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:616
V. Kills:23 N/A
Deaths:144
KDR:4.278
Accuracy:33.072% D--
KPH:49.800 C++
VKPH:1.900 D
Dual Photon Pods
C-
Kills:52
V. Kills:24 208%
Deaths:24
KDR:2.167
Accuracy:34.245% F-
KPH:26.600 D-
VKPH:12.300 C-
Kills:668 (616 + 0)
Deaths:168
KDR:3.976
VKDR:0.280
Vehicle Kills:47
Kill Difference:500
Playtime:14.324 hours
Usage:2%
Score:0.230m
Score/min:268
Piloting Accuracy:33.072%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:1,534
V. Kills:145 N/A
Deaths:95
KDR:16.147
Accuracy:40.700% D-
KPH:39.100 C--
VKPH:3.700 D*
C75 Viper
B**
Kills:817
V. Kills:116 N/A
Deaths:62
KDR:13.177
Accuracy:38.761% C+
KPH:49 B**
VKPH:7 C
L100 Python AP
C
Kills:624
V. Kills:385 162%
Deaths:104
KDR:6
Accuracy:42.480% F
KPH:26.200 C
VKPH:16.200 C
L100 Python HEAT
C+
Kills:318
V. Kills:86 366%
Deaths:42
KDR:7.571
Accuracy:44.399% D
KPH:26.700 C+
VKPH:7.200 D-
Kills:3,293 (3,293 + 0)
Deaths:303
KDR:10.868
VKDR:2.416
Vehicle Kills:732
Kill Difference:2,990
Playtime:91.598 hours
Usage:11%
Score:1.299m
Score/min:236
Driving Accuracy:44.399%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C
Kills:347
V. Kills:35 N/A
Deaths:34
KDR:10.206
Accuracy:42.227% D--
KPH:38.500 C
VKPH:3.900 D--
Supernova FPC
C+
Kills:190
V. Kills:146 129%
Deaths:54
KDR:3.519
Accuracy:45.065% D--
KPH:19 C--
VKPH:14.600 C+
Supernova PC
B+
Kills:80
V. Kills:38 205%
Deaths:15
KDR:5.333
Accuracy:46.871% C
KPH:21.300 C+
VKPH:10.100 B+
Kills:617 (617 + 0)
Deaths:103
KDR:5.990
VKDR:2.126
Vehicle Kills:219
Kill Difference:514
Playtime:22.777 hours
Usage:3%
Score:0.435m
Score/min:319
Driving Accuracy:46.871%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:523
V. Kills:27 N/A
Deaths:17
KDR:30.765
Accuracy:24.786% D**
KPH:128.100 B*
VKPH:6.600 C+
M40 Fury-H
B
Kills:61
V. Kills:4 N/A
Deaths:2
KDR:30.500
Accuracy:21.672% F-
KPH:106.400 B
VKPH:7 D
Kills:584 (0 + 584)
Deaths:19
KDR:30.737
VKDR:1.632
Vehicle Kills:31
Kill Difference:565
Playtime:4.656 hours
Usage:1%
Score:0.131m
Score/min:469
Driving Accuracy:N/A%
Gunner Accuracy:21.672%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:63
V. Kills:6 N/A
Deaths:10
KDR:6.300
Accuracy:26.400% D--
KPH:84.100 A++
VKPH:8 C
Kills:63 (0 + 63)
Deaths:10
KDR:6.300
VKDR:0.600
Vehicle Kills:6
Kill Difference:53
Playtime:0.750 hours
Usage:0%
Score:0.028m
Score/min:616
Driving Accuracy:N/A%
Gunner Accuracy:26.400%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:194
V. Kills:31 N/A
Deaths:118
KDR:1.644
Accuracy:38.675% D-
KPH:23.200 C++
VKPH:3.700 D
S12 Renegade
C++
Kills:72
V. Kills:4 N/A
Deaths:40
KDR:1.800
Accuracy:38.483% C-
KPH:38.600 C
VKPH:2.100 C++
Kills:266 (266 + 0)
Deaths:158
KDR:1.684
VKDR:0.222
Vehicle Kills:35
Kill Difference:108
Playtime:10.221 hours
Usage:1%
Score:0.077m
Score/min:126
Driving Accuracy:38.483%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 1,6791,5349516.147B+14.1340.7%D-1.304%C39.1C--3.7D*14139.2h2.8B++6.9C**
Pulsar C 1,4931,4878621.725B+0.2922.731%C22.125%C+40.4B+N/A19036.8h11.4C**50.1C*
SVA-88 1,4831,4758871.663C+0.3618.446%D--21.085%D39C+N/A18037.8h11.7C++63.2C+
NS-11C 1,2331,2201,0441.169C**0.8522.76%C19.836%C++23.4C+N/A10552.2h14.9C++65.6C++
VX6-7 1,2081,2027611.58B0.4421.212%D17.804%C--32.6C++N/A15236.9h12.6C++59.3C+
Solstice VE3 1,1701,1658211.419B**0.6022.897%C+20.172%C++24.6B+N/A12947.3h12.8B++55.9B+
Zenith VX-5 1,1671,1577331.578B+0.4421.97%D18.496%C--38.1C*N/A12430.4h12.3B56.2C++
XM98 1,0821,0791497.242A**5.2238.747%C*73.772%C+50.7A++N/A14021.3h2.3B+5.8B+
C75 Viper 9338176213.177A*11.1638.761%C+1.469%C++48.9B**6.9C29516.7h7.6B**19.5B**
Parallax VX3 8098062063.913C**1.8939.628%C++70.223%D-27.6C+N/A10329.2h2.3C+5.8C*
Artemis VX26 7617553112.428B**0.4124.251%D25.298%B+51.7B*N/A18014.6h10.3B++42.4C**
Orion VS54 6996964121.689C*0.3317.984%D21.983%C38C**N/A22518.3h11.8B+65.6C++
Ghost 6386321504.213B+2.1935.2%D64.715%C31.8CN/A11719.9h2.4C+6.9C+
L100 Python AP 1,0096241046C**3.9842.48%F3.045%C++26.2C16.2C35823.8h5.2B++12.1C++
Light PPA 6396161444.278C+2.2633.072%D--N/A49.7C++1.9D24112.4h9.5B+28.8B
SVA-GG 5945893081.912C+0.1119.614%D*24.278%D37.5DN/A8115.7h13.9D70.9D
Proton II PPA-H 5505231730.765A++28.7524.786%D**1.338%C127.6B*6.6C+4914.1h7B*28.1C++
C-4 6665232022.589B*0.5723.63%CN/A121.6B**33.3C**14904.3h1.3B+5.4B
NS-15M1 4284232851.484C++0.5419.155%D23.168%C++32CN/A16913.2h14.3C74.6C
Supernova VPC 3823473410.206C+8.1942.227%D--1.153%C38.6C3.9D--2349h2.9B+6.9C++
Solstice SF 3243232431.329B+0.6922.313%C25.387%A+22.9C*N/A10914.1h13.3C+59.5C+
L100 Python HEAT 404318427.571B++5.5544.399%D2.83%C*26.7C+7.2D-22611.9h4.1B**9.1B++
Pulsar LSW 2892892171.332C+0.6917.024%D*14.187%D**36.1C+N/A1768h13.3C+77.9C-
Sirius SX12 2792772101.319C**0.7021.327%D15.524%C-29.2C++N/A1709.5h13.7B+64.1C++
Sticky Grenade 2702681268N/A265.9858.429%B*N/A1340B**10C87420.2h1.3B**2.3B*
NS-11A 2672652940.901C1.1218.988%D--23.774%C**15.4DN/A7817.2h16.5D87.1D-
NS-7 PDW 2622602301.13C**0.8922.678%C15.769%C24.1C+N/A15310.8h13.6B+60C*
Frag Grenade 2492481248N/A245.9845.112%C+N/A620B+2.5D32160.4h3B*6.6B+
MANA Anti-Personnel Turret 2472461052.343N/A0.3219.275%UN/A2460U10U8273300.1h25T*129.5T*
S1 3512452900.845C**1.1757.284%C+3.673%B+26.6C++11.5C+3909.2h5.9B+10.3B+
Blueshift VM5 2472421281.891C+0.1315.46%D25.207%B*23.3DN/A11110.4h18.1C--117.4C-
NS-44 Commissioner 2412402291.048C++0.9733.989%C19.167%C-24.2CN/A969.9h4C+11.9C++
Blueshift VM5 231230982.347C++0.3316.1%D20.87%C+25.6C-N/A1149h17.6C109.5C
NS-357 Underboss 2262232490.896C+1.1232.944%C-17.489%C--34.3CN/A1416.5h3.8B+11.5C*
Spear Anti-Vehicle Phalanx Turret 364219268.423C*6.4049.94%B+8.219%A*42.9B28.4B++4495.1h9.4C++18.9B+
Deimos VA29 2042041711.193C+0.8361.81%C++12.255%D40C+N/A1535.1h3.2D--5.1C
H-V45 2062041271.606C++0.4122.243%C19.608%C30.4C+N/A1246.7h13.4C++60.3C+
M40 Fury-F 2251941181.644C++0.3838.675%D-N/A23.1C++3.7D1238.4h6.6B*17.1B++
Supernova FPC 336190543.519C1.5045.065%D--1.053%D-19C--14.6C+36110h5.9C+13C--
Eclipse VE3A 161160692.319B0.3019.378%F21.25%C**44.4C**N/A1643.6h11.1B+57.4C-
Tank Mine 252148463.217B1.2024.558%DN/A134.5B+94.5B**28111.1h1.5B++6.1C*
Anti-Vehicle Grenade 1561421142N/A139.9850.929%C+N/A473.3B+46.7D34650.3h3.9B**7.6B*
Beamer VS3 1371371271.079B+0.9422.381%D13.869%D*38.1B++N/A1713.6h7.5B+33.7C++
Proximity Mine 134134226.091B++4.0745.009%BN/A148.9B++N/A7750.9h1.9C++4.3B+
Serpent VE92 1201191011.178C++0.8421.585%C-19.328%C+17.8C-N/A1346.7h14.2C+65.8C+
NS Baron G5B 1171171330.88C1.1444.003%C+11.966%D25.4C--N/A754.6h5.6D-12.7C
Force-Blade 1201149,5770.012C2.0132.821%C*1.754%D0.2DN/A1472.3h2.1B+6.3B+
NS Decimator 148111831.337B0.6855.079%D1.802%C35.8C++11.9C-4783.1h4.7C++8.6C+
Eidolon VE33 105104482.167B*0.1529.327%C**17.308%D*43.3B**N/A2292.4h8.4B+28.6B+
NS-15M AE 9493362.583C**0.5620.207%D--37.634%B**58.1C++N/A2621.6h11.6C++57.2C
Supernova PC 11880155.333C++3.3146.871%C3.75%B**21.1C+10B+4063.8h5.2C*11C*
MKV Suppressed 7575870.862C1.1625.747%C+24%B*14.2DN/A1005.3h13.9C*54C*
S12 Renegade 7672401.8C0.2238.483%C-4.167%C37.9C2.1C++1401.9h3.8C9.9C+
Comet VM2 12068551.236B+0.7840.085%C7.353%A+9.4C7.2A+2247.2h29C-72.3C
NS-61 Emissary 6766421.571B**0.4530.084%C**7.576%F20.6CN/A553.2h13.6C*45.2B+
M40 Fury 6963106.3C+4.2826.4%D--N/A90A++8.6C+6150.7h7.3B**27.8B++
M40 Fury-H 6561230.5A++28.4821.672%F-N/A101.7C**6.7D3080.6h5.5B++25.5C
Ursa 6060292.069B**0.0515.088%D*20%D37.5C++N/A1951.6h9.9B+65.3C+
Quasar VM1 6160411.463C+0.5615.659%C+25%A22.2C+N/A2342.7h15.5C++99.2C++
Comet VM2 9152421.238C**0.7842.352%C1.923%D*9C-6.7B*1875.8h37.1D87.5C-
Dual Photon Pods 7652242.167D0.1534.245%F-N/A26D-12C--4422h37.6D*109.7F-
MANA Anti-Vehicle Turret 9951610.836D1.1852.562%C9.804%S510D-480D-1170250.1h11.7D*22.2D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret51830.7h
Motion Spotter11680.2h
NS Patriot Flare Gun0500.1h
Spawn Beacon0880.1h
Nano-Armor Kit273402,76825.3h
Nanite Revive Grenade02220.1h
Medical Applicator10464,9564.8h
Spitfire Auto-Turret31290.1h
M12 Kobalt-F0850.1h
Ammunition Package151,7630.9h
Medical Kit1642,7613.5h
Anti-Infantry MANA Turret143820.8h
Shield Recharging Field02900.1h
Recon Detection Device151,8562.6h
L-30R Vektor11070.1h

Check the help document for the dictionary if you want to learn more about words used here.


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