Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 15 (18,957)players online:
Ahorn (17)  nipsgaming1 (9)  KaiserWodka (8)  xSwIcy (7)  SaitisGames (6)  haiyangxu (5) 52
stats.dasanfall.com
Castellan Founder Bryno[GOKU] Bryno
VS BR 61

KDR: 3.02

Score: 70.4m

Last Seen: Jul 19th, 2019 10:48 PM
- OFFLINE - 40.8 hour(s)

Prestige 1, Battle Rank 61 - Vanu Sovereignty on Emerald - Outfit Member of Earths Very Special Forces[GOKU] Earths Very Special Forces
VS outfit on Emerald

Members: 49
Level Progress (to 62): 21%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Blueshift VM5 Blueshift VM5 Nebula VM20 Nebula VM20 Supernova VPC Supernova PC SVA-88 Saron HRB
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Bryno



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $713,070 MLG Score: 570
Fun Score: N/A
Cheeseburgers Flipped: 3170TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.858%18.975%39628118624,0101.942711.075

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.405%-0.058C+-0.288C0.333C**HEAD ++ (~8.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.10.234C++11.90.166C++45.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.864%1.204%321312112,3268083472.87871668%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.781%-0.579D-0.354C-0.582

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.30.595B+20.80.607B+44.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.425%1.566%13518120611,3641042275210.8955413%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.523%-0.54D-0.64D1.368

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.20.58B+5.70.542B+10.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.64%1.716%7471312016,46798821086.53893307%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.217%-0.328C--0.674D0.162

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.20.739B++10.20.744B++21

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.806%71.642%747112136779000.0848101

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.178C0.296C*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.255C*2.50.217C++4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.543%10.444%747212121,082111170.973897

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.989%0.595B+-0.84D---1.321

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.485B+3.30.32C*3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Earths Very Special Forces[GOKU] Earths Very Special Forces
VS outfit on Emerald

Members: 49
70.4m382.3%442 (26.5k)426 (25.6k)3.0176483,96927,8263.593861 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214222419.358%11.018%21305:5734

9% Combat Medic40% Engineer25% Heavy Assault8% Light Assault14% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:49 PMMar 26th, 2016 1:27 AMJul 20th, 2019 4:58 AM (1d) (PST)Jul 19th, 2019 6:58 PM (2d) (PST)Jul 19th, 2019 6:48 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6271964310.5080.1680.0562.1620.058570

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,61511,73225,88330103130325,539

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2756.5h/114.9d 16,032 9,252 19,087 357.5k 4,356 9,885 9,546 103.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D
Kills:2,190
Deaths:906
KDR:2.417
Accuracy:20.338% D
HSR:20.365% D
VX29 Polaris
D
Kills:1,749
Deaths:803
KDR:2.178
Accuracy:18.960% D-
HSR:18.868% D
Betelgeuse 54-A
D--
Kills:1,648
Deaths:695
KDR:2.371
Accuracy:20.367% D**
HSR:23.483% D--
Orion VS54
C-
Kills:1,471
Deaths:766
KDR:1.920
Accuracy:18.080% D
HSR:21.550% C-
NS-15M1
C
Kills:1,188
Deaths:582
KDR:2.041
Accuracy:19.220% D
HSR:20.202% C
NS-15M AE
D
Kills:1,187
Deaths:356
KDR:3.334
Accuracy:20.888% D-
HSR:21.904% D
Flare VE6
C
Kills:1,166
Deaths:482
KDR:2.419
Accuracy:18.273% D
HSR:21.955% C
Pulsar LSW
C*
Kills:617
Deaths:296
KDR:2.084
Accuracy:20.400% C--
HSR:25.932% C*
Ursa
C
Kills:344
Deaths:61
KDR:5.639
Accuracy:17.478% D-
HSR:21.512% C
Kills:11,560
Deaths (as Heavy Assault):4,947
Deaths (to Heavy Assaults):8,569
KDR:2.33677
Kill Difference:6,613
Playtime:677.210 hours
Usage:25%
Score:14.995m
Score/min:369
Accuracy (listed only):19.334%
HSR (listed only):21.752%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
D
Kills:1,849
Deaths:1,044
KDR:1.771
Accuracy:20.700% D
HSR:15.630% D
Pulsar C
C-
Kills:1,495
Deaths:1,016
KDR:1.471
Accuracy:22.274% C-
HSR:18.060% D-
Solstice SF
C++
Kills:1,213
Deaths:818
KDR:1.483
Accuracy:22.987% C
HSR:17.313% C++
VX6-7
D
Kills:1,171
Deaths:752
KDR:1.557
Accuracy:20.798% D
HSR:17.506% D
NS-11C
C
Kills:1,147
Deaths:747
KDR:1.535
Accuracy:22.382% C
HSR:16.914% C
Phobos VX86
D
Kills:611
Deaths:379
KDR:1.612
Accuracy:50.180% D
HSR:7.201% D**
Zenith VX-5
C
Kills:573
Deaths:427
KDR:1.342
Accuracy:23.527% C
HSR:17.976% D
Thanatos VE70
B*
Kills:471
Deaths:279
KDR:1.688
Accuracy:47.382% B*
HSR:14.650% C
VE-C Horizon
C+
Kills:453
Deaths:349
KDR:1.298
Accuracy:29.005% D-
HSR:23.400% C+
NS Baron G5AE
C
Kills:228
Deaths:190
KDR:1.200
Accuracy:43.672% C
HSR:7.456% D**
Eclipse VE3A
D--
Kills:196
Deaths:134
KDR:1.463
Accuracy:22.370% D--
HSR:14.286% D--
Solstice Burst
C*
Kills:66
Deaths:25
KDR:2.640
Accuracy:24.680% C
HSR:25.758% C*
Solstice VE3
C
Kills:54
Deaths:31
KDR:1.742
Accuracy:18.477% D-
HSR:18.519% C
Kills:9,527
Deaths (as Engineer):6,191
Deaths (to Engineers):6,387
KDR:1.53885
Kill Difference:3,336
Playtime:1,105.495 hours
Usage:40%
Score:28.982m
Score/min:437
Accuracy (listed only):28.341%
HSR (listed only):16.513%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D
Kills:1,849
Deaths:1,044
KDR:1.771
Accuracy:20.700% D
HSR:15.630% D
Pulsar C
C-
Kills:1,495
Deaths:1,016
KDR:1.471
Accuracy:22.274% C-
HSR:18.060% D-
Solstice SF
C++
Kills:1,213
Deaths:818
KDR:1.483
Accuracy:22.987% C
HSR:17.313% C++
Sirius SX12
C+
Kills:1,173
Deaths:888
KDR:1.321
Accuracy:24.069% C+
HSR:14.919% C--
VX6-7
D
Kills:1,171
Deaths:752
KDR:1.557
Accuracy:20.798% D
HSR:17.506% D
NS-11C
C
Kills:1,147
Deaths:747
KDR:1.535
Accuracy:22.382% C
HSR:16.914% C
Phobos VX86
D
Kills:611
Deaths:379
KDR:1.612
Accuracy:50.180% D
HSR:7.201% D**
Zenith VX-5
C
Kills:573
Deaths:427
KDR:1.342
Accuracy:23.527% C
HSR:17.976% D
Thanatos VE70
B*
Kills:471
Deaths:279
KDR:1.688
Accuracy:47.382% B*
HSR:14.650% C
VE-C Horizon
C+
Kills:453
Deaths:349
KDR:1.298
Accuracy:29.005% D-
HSR:23.400% C+
NS Baron G5AE
C
Kills:228
Deaths:190
KDR:1.200
Accuracy:43.672% C
HSR:7.456% D**
Eclipse VE3A
D--
Kills:196
Deaths:134
KDR:1.463
Accuracy:22.370% D--
HSR:14.286% D--
Eridani SX5
D-
Kills:95
Deaths:78
KDR:1.218
Accuracy:22.268% D-
HSR:11.579% D*
Solstice Burst
C*
Kills:66
Deaths:25
KDR:2.640
Accuracy:24.680% C
HSR:25.758% C*
NSX-P Tengu
C+
Kills:64
Deaths:55
KDR:1.164
Accuracy:34.345% C+
HSR:18.750% C
Solstice VE3
C
Kills:54
Deaths:31
KDR:1.742
Accuracy:18.477% D-
HSR:18.519% C
Kills:10,859
Deaths (as Light Assault):7,212
Deaths (to Light Assaults):4,916
KDR:1.50568
Kill Difference:3,647
Playtime:223.106 hours
Usage:8%
Score:4.237m
Score/min:317
Accuracy (listed only):28.070%
HSR (listed only):16.245%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C
Kills:1,230
Deaths:712
KDR:1.728
Accuracy:22.975% C
HSR:11.626% D*
Sirius SX12
C+
Kills:1,173
Deaths:888
KDR:1.321
Accuracy:24.069% C+
HSR:14.919% C--
Corvus VA55
C--
Kills:1,167
Deaths:672
KDR:1.737
Accuracy:21.836% C--
HSR:19.195% D
Pulsar VS1
C+
Kills:1,156
Deaths:769
KDR:1.503
Accuracy:23.138% C+
HSR:18.253% C
Phobos VX86
D
Kills:611
Deaths:379
KDR:1.612
Accuracy:50.180% D
HSR:7.201% D**
Thanatos VE70
B*
Kills:471
Deaths:279
KDR:1.688
Accuracy:47.382% B*
HSR:14.650% C
CME
D
Kills:331
Deaths:171
KDR:1.936
Accuracy:22.577% D
HSR:18.429% D
NS Baron G5AE
C
Kills:228
Deaths:190
KDR:1.200
Accuracy:43.672% C
HSR:7.456% D**
Terminus VX-9
D
Kills:224
Deaths:168
KDR:1.333
Accuracy:22.617% D
HSR:21.429% D
NS-11P
C--
Kills:123
Deaths:55
KDR:2.236
Accuracy:20.723% C--
HSR:13.821% D-
Eridani SX5
D-
Kills:95
Deaths:78
KDR:1.218
Accuracy:22.268% D-
HSR:11.579% D*
NSX-P Tengu
C+
Kills:64
Deaths:55
KDR:1.164
Accuracy:34.345% C+
HSR:18.750% C
Kills:6,873
Deaths (as Combat Medic):4,416
Deaths (to Combat Medics):3,075
KDR:1.55639
Kill Difference:2,457
Playtime:257.172 hours
Usage:9%
Score:6.565m
Score/min:425
Accuracy (listed only):29.648%
HSR (listed only):14.776%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:1,173
Deaths:888
KDR:1.321
Accuracy:24.069% C+
HSR:14.919% C--
NS-44P Commissioner
D-
Kills:214
Deaths:208
KDR:1.029
Accuracy:32.153% D-
HSR:14.019% D*
Artemis VX26
B+
Kills:127
Deaths:62
KDR:2.048
Accuracy:22.002% D*
HSR:26.772% B+
Eridani SX5
D-
Kills:95
Deaths:78
KDR:1.218
Accuracy:22.268% D-
HSR:11.579% D*
Parallax VX3
D
Kills:67
Deaths:14
KDR:4.786
Accuracy:33.806% D-
HSR:71.642% D
NSX-P Tengu
C+
Kills:64
Deaths:55
KDR:1.164
Accuracy:34.345% C+
HSR:18.750% C
NSX Tomoe
D--
Kills:59
Deaths:55
KDR:1.073
Accuracy:23.644% D*
HSR:27.119% D--
Kills:1,799
Deaths (as Infiltrator):1,360
Deaths (to Infiltrators):2,515
KDR:1.32279
Kill Difference:439
Playtime:82.207 hours
Usage:3%
Score:1.379m
Score/min:280
Accuracy (listed only):27.470%
HSR (listed only):26.400%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:4,626
Deaths:1,347
KDR:3.434
Accuracy:17.592% C
HSR:16.818% D-
Blueshift VM5
C
Kills:4,507
Deaths:1,337
KDR:3.371
Accuracy:18.135% C
HSR:17.795% D
Nebula VM20
C*
Kills:3,614
Deaths:1,020
KDR:3.543
Accuracy:19.522% C*
HSR:14.997% D--
Nebula VM20
C*
Kills:3,575
Deaths:992
KDR:3.604
Accuracy:19.106% C*
HSR:15.497% D--
Quasar VM1
C+
Kills:1,161
Deaths:223
KDR:5.206
Accuracy:16.922% C+
HSR:12.920% D**
Quasar VM1
C**
Kills:1,160
Deaths:245
KDR:4.735
Accuracy:17.106% C**
HSR:14.655% D-
Cosmos VM3
C+
Kills:1,159
Deaths:353
KDR:3.283
Accuracy:16.911% C+
HSR:14.236% D*
Cosmos VM3
C+
Kills:1,156
Deaths:346
KDR:3.341
Accuracy:17.297% C+
HSR:17.820% C
Comet VM2
C**
Kills:715
Deaths:373
KDR:1.917
Accuracy:45.399% C**
HSR:2.657% D
Comet VM2
C++
Kills:627
Deaths:340
KDR:1.844
Accuracy:46.807% C++
HSR:3.190% C--
NS-10 Burster
B
Kills:426
Deaths:213
KDR:2
Accuracy:30.712% C*
HSR:8.685% B
NS-10 Burster
B*
Kills:389
Deaths:213
KDR:1.826
Accuracy:30.986% C++
HSR:8.997% B*
Vortex VM21
C**
Kills:92
Deaths:56
KDR:1.643
Accuracy:43.901% C**
HSR:2.174% D
NS-20 Gorgon
B++
Kills:88
Deaths:41
KDR:2.146
Accuracy:25.931% C+
HSR:23.864% B++
Vortex VM21
B
Kills:76
Deaths:56
KDR:1.357
Accuracy:44.007% B
HSR:1.316% D*
NS-20 Gorgon
M*
Kills:66
Deaths:41
KDR:1.610
Accuracy:26.013% C+
HSR:37.879% M*
Kills:23,437
Deaths (as MAX Suit):3,598
Deaths (to MAX Suits):1,953
KDR:6.5139
Kill Difference:19,839
Playtime:397.021 hours
Usage:14%
Score:14.241m
Score/min:598
Accuracy (listed only):27.272%
HSR (listed only):13.344%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:1,792
V. Kills:54 N/A
Deaths:293
KDR:6.116
Accuracy:38.726% C
KPH:46.100 C+
VKPH:1.400 D-
Dual Photon Pods
A++
Kills:364
V. Kills:95 379%
Deaths:16
KDR:22.750
Accuracy:56.250% B+
KPH:144.800 A
VKPH:37.800 A++
Maelstrom Turbo Laser
D-
Kills:170
V. Kills:123 137%
Deaths:347
KDR:0.490
Accuracy:25.213% D--
KPH:3.400 D-
VKPH:2.400 D--
Hornet Missiles
C*
Kills:165
V. Kills:147 111%
Deaths:20
KDR:8.250
Accuracy:60.278% C+
KPH:53.100 C+
VKPH:47.300 C*
Kills:2,491 (1,962 + 0)
Deaths:676
KDR:3.685
VKDR:0.620
Vehicle Kills:419
Kill Difference:1,815
Playtime:94.981 hours
Usage:3%
Score:1.304m
Score/min:229
Piloting Accuracy:25.213%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:1,189
V. Kills:180 N/A
Deaths:56
KDR:21.232
Accuracy:50.101% B*
KPH:4,280,400 U
VKPH:648,000 U
C150 Dalton
U
Kills:134
V. Kills:85 156%
Deaths:31
KDR:4.323
Accuracy:47.332% B**
KPH:482,400 U
VKPH:306,000 U
Kills:1,323 (0 + 1,323)
Deaths:87
KDR:15.207
VKDR:3.046
Vehicle Kills:265
Kill Difference:1,236
Playtime:0.001 hours
Usage:0%
Score:0.715m
Score/min:14,308,320
Piloting Accuracy:N/A%
Gunner Accuracy:47.332%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:1,413
V. Kills:163 N/A
Deaths:73
KDR:19.356
Accuracy:56.632% B*
KPH:58.200 B
VKPH:6.700 C-
C75 Viper
M++
Kills:1,164
V. Kills:88 N/A
Deaths:56
KDR:20.786
Accuracy:31.682% D-
KPH:86.700 M++
VKPH:6.600 C
L100 Python HEAT
A*
Kills:627
V. Kills:152 410%
Deaths:56
KDR:11.196
Accuracy:57.555% B+
KPH:60.800 A*
VKPH:14.700 B+
L100 Python AP
B+
Kills:479
V. Kills:257 186%
Deaths:56
KDR:8.554
Accuracy:54.436% C
KPH:38.200 B+
VKPH:20.500 B+
Skyguard
D
Kills:191
V. Kills:176 108%
Deaths:29
KDR:6.586
Accuracy:24.382% D-
KPH:8.100 D--
VKPH:7.400 D
Kills:3,874 (3,874 + 0)
Deaths:270
KDR:14.348
VKDR:3.096
Vehicle Kills:836
Kill Difference:3,604
Playtime:84.218 hours
Usage:3%
Score:1.926m
Score/min:381
Driving Accuracy:24.382%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B*
Kills:3,289
V. Kills:335 N/A
Deaths:86
KDR:38.244
Accuracy:57.856% B*
KPH:33 D
VKPH:3.400 D--
Supernova PC
A*
Kills:2,853
V. Kills:713 400%
Deaths:170
KDR:16.782
Accuracy:55.990% B++
KPH:44.700 A*
VKPH:11.200 B++
Saron HRB
B*
Kills:2,126
V. Kills:1,135 187%
Deaths:123
KDR:17.285
Accuracy:37.748% D
KPH:33 B*
VKPH:17.600 C*
Supernova FPC
B+
Kills:1,348
V. Kills:868 155%
Deaths:192
KDR:7.021
Accuracy:48.719% D
KPH:26.600 C++
VKPH:17.100 B+
Proton II PPA
A+
Kills:974
V. Kills:44 N/A
Deaths:39
KDR:24.974
Accuracy:22.249% C
KPH:102.500 A+
VKPH:4.600 B+
E540 Halberd
C*
Kills:379
V. Kills:221 171%
Deaths:37
KDR:10.243
Accuracy:44.438% C-
KPH:30.200 C+
VKPH:17.600 C*
Kills:10,969 (7,490 + 3,479)
Deaths:647
KDR:16.954
VKDR:5.125
Vehicle Kills:3,316
Kill Difference:10,322
Playtime:300.434 hours
Usage:11%
Score:6.875m
Score/min:381
Driving Accuracy:48.719%
Gunner Accuracy:44.438%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:226
V. Kills:6 N/A
Deaths:24
KDR:9.417
Accuracy:27.992% D--
KPH:80.400 C+
VKPH:2.100 D*
Kills:226 (0 + 226)
Deaths:24
KDR:9.417
VKDR:0.250
Vehicle Kills:6
Kill Difference:202
Playtime:2.812 hours
Usage:0%
Score:0.063m
Score/min:373
Driving Accuracy:N/A%
Gunner Accuracy:27.992%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:585
V. Kills:75 N/A
Deaths:31
KDR:18.871
Accuracy:28.020% D-
KPH:83.400 A+
VKPH:10.700 C**
M40 Fury
C+
Kills:190
V. Kills:26 N/A
Deaths:18
KDR:10.556
Accuracy:27.981% D--
KPH:52.500 C+
VKPH:7.200 D
M20 Basilisk
C**
Kills:157
V. Kills:55 280%
Deaths:30
KDR:5.233
Accuracy:36.465% C
KPH:23.700 C**
VKPH:8.300 C++
M60-G Bulldog
C**
Kills:124
V. Kills:15 N/A
Deaths:13
KDR:9.538
Accuracy:37.517% C**
KPH:32.600 C*
VKPH:3.900 D
M20 Basilisk
C+
Kills:97
V. Kills:32 294%
Deaths:16
KDR:6.063
Accuracy:31.902% D-
KPH:21.500 C+
VKPH:7.100 C-
M60-G Bulldog
C+
Kills:59
V. Kills:12 454%
Deaths:9
KDR:6.556
Accuracy:36.260% C+
KPH:34.200 C+
VKPH:7 C+
M12 Kobalt
D
Kills:54
V. Kills:3 N/A
Deaths:4
KDR:13.500
Accuracy:12.307% D*
KPH:32.500 D-
VKPH:1.800 D
Kills:1,266 (0 + 1,266)
Deaths:121
KDR:10.463
VKDR:1.802
Vehicle Kills:218
Kill Difference:1,145
Playtime:28.979 hours
Usage:1%
Score:0.696m
Score/min:400
Driving Accuracy:N/A%
Gunner Accuracy:12.307%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:79
V. Kills:10 N/A
Deaths:31
KDR:2.548
Accuracy:26.067% F--
KPH:13.500 D
VKPH:1.700 D--
Kills:79 (79 + 0)
Deaths:31
KDR:2.548
VKDR:0.323
Vehicle Kills:10
Kill Difference:48
Playtime:5.870 hours
Usage:0%
Score:0.037m
Score/min:105
Driving Accuracy:26.067%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blueshift VM5 4,6534,6261,3473.434B+0.4217.592%C16.818%D-39.1BN/A182118.4h11.9B**67.9B+
Blueshift VM5 4,5314,5071,3373.371B+0.3518.135%C17.795%D39.6BN/A183113.9h12.2B**67.4B+
Nebula VM20 3,6413,6141,0203.543B++0.5319.522%C*14.997%D--39.9BN/A18490.6h12.5B**64.1B++
Nebula VM20 3,6133,5759923.604B++0.5919.106%C*15.497%D--40.3B+N/A19088.6h12.3B**64.2B++
Supernova VPC 3,6243,2898638.244M35.2357.856%B*N/A33.1D3.4D--23899.5h2.8B+4.8B++
Supernova PC 3,5662,85317016.782A++13.7655.99%B++1.717%C-44.7A*11.2B++38463.8h3.2A5.8A
SVA-88 2,1972,1909062.417B0.6020.338%D20.365%D28.6DN/A12576.7h11.4C**56.3C+
Saron HRB 3,2612,12612317.285A**14.2737.748%D1.881%C**33B*17.6C*43364.4h8.9A*23.5A+
Serpent VE92 1,8531,8491,0441.771B+1.2520.7%D15.63%D12.8DN/A91144.2h12.3B59.3C++
Light PPA 1,8461,7922936.116C*3.1038.726%C1.228%C+46.1C+1.4D-24538.9h8B++20.7B+
VX29 Polaris 1,7571,7498032.178B+0.8418.96%D-18.868%D29C--N/A13660.4h11.8C**62.3C+
Sticky Grenade 1,7131,70011700N/A1,696.9852.452%C+N/A1307.7B++10C83681.3h1.5B*2.8B++
Betelgeuse 54-A 1,6601,6486952.371C+0.6520.367%D**23.483%D--38.5DN/A22542.8h11.1C+54.3D
Pulsar C 1,5091,4951,0161.471C++1.5522.274%C-18.06%D-15.7DN/A10695.1h11B49.5C*
Orion VS54 1,4751,4717661.92B1.1018.08%D21.55%C-26.1CN/A19956.3h11.2B+62.2C++
L100 Python HESH 1,5761,4137319.356B++16.3456.632%B*1.415%C+58.1B6.7C-35924.3h2.7B+4.7B*
Supernova FPC 2,2161,3481927.021C*4.0048.719%D2.671%C*26.6C++17.1B+51850.7h5.1C*10.4C+
Lasher X2 1,3521,3407801.718B**1.3020.511%D3.06%C--24.3CN/A13855.2h17.7B+86.1C++
H-V45 1,2321,2307121.728C*1.2922.975%C11.626%D*24.2CN/A11450.8h12B+52B
Solstice SF 1,2231,2138181.483B+1.5322.987%C17.313%C++18.2C+N/A12566.5h13C+56.4C++
Frag Grenade 1,2191,19111191N/A1,187.9843.691%CN/A700.6B**16.5B*34741.7h2.8B**6.4B+
L105 Zephyr 1,3691,1895621.232A+18.2150.101%B*N/A11890U1800U53006700.1h5B*10B**
NS-15M1 1,1911,1885822.041B+0.9819.22%D20.202%C32.4CN/A19636.7h11.6B+60.3C++
NS-15M AE 1,1931,1873563.334B+0.3220.888%D-21.904%D37C--N/A19732.1h12C+57.2C
Sirius SX12 1,1821,1738881.321C**1.7024.069%C+14.919%C--23.5CN/A11749.9h12.8B+53.1B
VX6-7 1,1731,1717521.557C*1.4620.798%D17.506%D12.6DN/A7992.9h12.1C**58.2C+
Corvus VA55 1,1771,1676721.737B*1.2821.836%C--19.195%D22CN/A13453h12.5C+57.4C+
Flare VE6 1,1721,1664822.419B**0.6018.273%D21.955%C23.5DN/A17049.7h10.7C++58.7C+
C75 Viper 1,2521,1645620.786M**17.7731.682%D-N/A86.9M++6.6C41413.4h4.6A++14.5B**
Quasar VM1 1,1681,1612235.206A++2.1916.922%C+12.92%D**39.1B+N/A20929.7h8.4A++49.7B*
Quasar VM1 1,1661,1602454.735A*1.7217.106%C**14.655%D-33.8B*N/A21534.3h9.4A++54.7B+
Cosmos VM3 1,1691,1593533.283B++0.2716.911%C+14.236%D*33.6C*N/A14034.5h11B**65B+
Cosmos VM3 1,1631,1563463.341B**0.3217.297%C+17.82%C34C*N/A13334h10.9B**63.3C**
Pulsar VS1 1,1621,1567691.503B+1.5123.138%C+18.253%C23.9C+N/A10748.4h13B+56.2B+
NS-11C 1,1611,1477471.535B+1.4822.382%C16.914%C18.2CN/A14163.1h13.2B+59C*
Proton II PPA 1,0189743924.974B++21.9622.249%C1.54%C--102.5A+4.6B+5039.5h7.6B++34.2B+
Tank Mine 1,3878231515.45A+2.4323.468%DN/A114.3C++78.3B+18407.2h1.6B+6.6C+
Comet VM2 8947153731.917A1.1045.399%C**2.657%D20.4A++5.1B+24035.1h14.7B*32.3B++
NS Decimator 9606784921.378B+1.6453.8%D-2.802%B+25.4D10.6D36026.7h5.5C10.1D
MANA Anti-Personnel Turret 6546501185.508N/A2.4919.442%UN/A6500U40U25393300.1h19.2T*98.9T*
L100 Python HEAT 7796275611.196A++8.1857.555%B+3.03%B+60.9A*14.8B+52110.3h4.5B*7.7B**
Comet VM2 7966273401.844B**1.1746.807%C++3.19%C--18.7A5C+19933.5h17.4B*37.2B*
Pulsar LSW 6196172962.084B+0.9320.4%C--25.932%C*30.7C-N/A15620.1h11.4B+56C++
Phobos VX86 6146113791.612C**1.4150.18%D7.201%D**23.3DN/A14926.2h2.5C++5C+
M40 Fury 6605853118.871A*15.8528.02%D-N/A83.6A++10.7C**5747h8.6B**30.7B+
Zenith VX-5 5805734271.342C++1.6823.527%C17.976%D18.4DN/A11331.1h12.9C++55C++
Proximity Mine 5425423615.056M**12.0446.771%B+N/A159.4B++N/A8453.4h1.8B3.9B+
Nemesis VSH9 7354963041.632A++1.3959.514%C-1.008%D-18.2C+8.8C+26227.3h6.6B++11B+
L100 Python AP 736479568.554B*5.5454.436%C4.802%A38.3B+20.6B+57212.5h5.5B+10B
Thanatos VE70 4754712791.688B*1.3347.382%B*14.65%C25.1C+N/A10418.8h4.3B+9.2B++
VE-C Horizon 4584533491.298C+1.7229.005%D-23.4%C+25.3DN/A7017.9h17.6C60.8C
C-4 5614262531.684C*1.3326.744%C*N/A76.1C+24.1C14205.6h1.3B+4.7B+
NS-10 Burster 7234262132A++1.0230.712%C*8.685%B7B+4.9B*16360.7h118.4B+385.5B+
Anti-Vehicle Grenade 4594121412N/A408.9853.075%C*N/A457.8B52.2D40680.9h4.3B++8.1B++
NS-10 Burster 6463892131.826B**1.1930.986%C++8.997%B*6.4B4.2C*16060.9h130B+419.6B+
E540 Halberd 6003793710.243C++7.2344.438%C-1.583%C--30.1C+17.5C*59312.6h6C+13.6C+
Dual Photon Pods 4593641622.75A**19.7356.25%B+N/A145.6A38A++18832.5h25.4C+45.1C++
Ursa 344344615.639S2.6217.478%D-21.512%C21.8DN/A23015.8h11.7C+66.9C
Spear Anti-Vehicle Phalanx Turret 4333331423.786A**20.7740.368%C-4.204%C++60.5A18.2C6575.5h5.2B**12.9B*
CME 3353311711.936B++1.0822.577%D18.429%D26.3CN/A10012.6h14.2C+62.9C
MANA Anti-Vehicle Turret 564288733.945A++0.9353.026%C-N/A2880B**2760A48955900.1h8.6C*16.3C*
Lancer VS22 5652541851.373B++1.6455.779%D-N/A9.8C--12.1C41425.8h23.7C++42.4C++
M60-A Bulldog 258232673.463C0.4530.732%D1.724%B2320U260U12947200.1h5.5C**18C+
NS Baron G5AE 2282281901.2C+1.8243.672%C7.456%D**15.9D--N/A8514.3h4.4C+10.2C+
Proton II PPA-H 232226249.417C+6.4027.992%D--2.655%B**80.7C+2.1D*3732.8h8.9B+31.9C+
Terminus VX-9 2252241681.333C+1.6822.617%D21.429%D24.3DN/A2449.2h12.8C+56.7C+
NS-44P Commissioner 2142142081.029C+1.9932.153%D-14.019%D*38.9CN/A2085.5h3.1B+9.6C++
Eclipse VE3A 1981961341.463C+1.5522.37%D--14.286%D--20.9DN/A1149.4h14.1C--62.9D
Skyguard 367191296.586A+3.5724.382%D-1.571%C8.1D--7.4D22323.7h133.5C+547.7C-
M40 Fury 2161901810.556B+7.5427.981%D--1.053%D-52.8C+7.2D5293.6h11.2B+40C++
Maelstrom Turbo Laser 2931703470.49C-2.5325.213%D--1.765%C-3.4D-2.4D--8250.5h146C-579.2D
Lasher X2 AE 172169951.779B1.2423.977%D4.142%C++30.7C-N/A895.5h17.8B74.3C+
Hornet Missiles 312165208.25B++5.2360.278%C+N/A53.2C+47.4C**10663.1h15.5C-25.7C--
M60-A Bulldog 1721581312.154C+9.1444.174%C+N/A28.7C+2.5C--2015.5h4.9B++11.2B+
M20 Basilisk 212157305.233B**2.2236.465%C6.369%C**23.8C**8.3C++3186.6h76.8B+210.5B+
MAX Punch 1911433,5980.04C--2.9849.935%C**N/A0.4C--N/A2369.5h2.7C+5.4C++
C150 Dalton 219134314.323C1.3147.332%B**N/A1340U850U18534900.1h6.1D--12.9C+
Artemis VX26 127127622.048B+0.9722.002%D*26.772%B+23.5C--N/A1635.4h10.5B++47.7C+
M60-G Bulldog 139124139.538A++6.5237.517%C**5.645%A++32.6C*3.9D2803.8h6.5B+17.3B+
NS-11P 124123552.236B**0.7820.723%C--13.821%D-25.6C+N/A2714.8h15.2C73.6C+
M60-A Bulldog 134123815.375C+12.3647.338%C++3.252%B++33.2C+3C2753.7h5.9C++12.5C**
M20 Basilisk 12997166.063A+3.0531.902%D-6.186%C*21.6C+7.1C-3044.5h65.3B**204.6B++
Eridani SX5 9695781.218C++1.8022.268%D-11.579%D*19DN/A2215h13.1C+58.9C
Vortex VM21 17292561.643C**1.3743.901%C**2.174%D7.4C6.5C++16012.4h34.2B77.8B
NS-20 Gorgon 9288412.146B*0.8725.931%C+23.864%B++36.7A++1.7C++902.4h23.8B++91.6B++
M40 Fury-F 8979312.548B+0.4726.067%F--N/A13.4D1.7D--1055.9h5B**19.3B+
Vortex VM21 16076561.357C**1.6644.007%B1.316%D*6.1C6.8B*15212.4h41.9B95.3B
Parallax VX3 6767144.786B+1.7733.806%D-71.642%D16.3DN/A2144.1h2.5C7.4C
NS-20 Gorgon 7366411.61B+1.4126.013%C+37.879%M*27.5B**2.9A++772.4h31.7B+121.9B+
Solstice Burst 6666252.64B*0.3824.68%C25.758%C*41.3C++N/A2961.6h16.7D-67.5C-
NSX-P Tengu 6664551.164C*1.8534.345%C+18.75%C19.4DN/A583.3h19.1D--55.6D
NSX Tomoe 6159551.073C1.9423.644%D*27.119%D--16.4D--N/A553.6h19.5D*82.5D*
M60-G Bulldog 715996.556B+3.5436.26%C+N/A34.7C+7.1C+4151.7h7C*19.3C**
Hades VSH4 9955115S1.9864.286%C--N/A14.1C11.3C+3293.9h9.3C+14.5C+
M12 Kobalt 5754413.5C++10.4812.307%D*7.407%F--31.8D-1.8D2341.7h18.5C**150.2C
Solstice VE3 5454311.742A+1.2818.477%D-18.519%C14.2CN/A7063.8h14.3C**77.6C+
Force-Blade 68508,0680.006C--3.0128.035%C+N/A0.1DN/A1682.1h3.9D13.8C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon471,4292.9h
Anti-Vehicle MANA Turret236324.8h
Nano-Armor Kit361598,60152.3h
Restoration Kit536080.9h
AE Nano-Armor Kit5276,4013.8h
AE Medical Applicator8847,2413.3h
Nanite Revive Grenade01,9120.5h
Nanite Healing Grenade02950.1h
Medical Applicator287164,90213.4h
Spitfire Auto-Turret96370.8h
Motion Spotter23730.2h
Deconstruction Tool01340h
Shield Recharging Field283,9281.7h
Ammunition Package8410,1816.3h
Medical Kit4296,23110.6h
Anti-Infantry MANA Turret231,6282.8h
M12 Kobalt-F0640.2h
Recon Detection Device463,9475.9h
Router0600.1h
Hardlight Barrier0600.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.59s
Server spent 2.55s on queries, 1.96s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.