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Aspirant Bryno[GOKU] Bryno
VS BR 166

KDR: 3.13

Score: 67.5m

Last Seen: Mar 2nd, 2019 10:10 PM
- OFFLINE - 1116.7 hour(s)

Battle Rank 108 (166 total) - Vanu Sovereignty on Emerald
Level Progress (to 109): 35%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Blueshift VM5 Blueshift VM5 Nebula VM20 Nebula VM20 Supernova VPC Supernova PC SVA-88 Saron HRB
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $701,811 MLG Score: 561
Fun Score: N/A
Cheeseburgers Flipped: 3076TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.643%18.853%38925101022,4852.04261.091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.421%-0.087C+-0.285C0.323C*HEAD ++ (~8.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.30.234C++11.80.173C++45.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.779%1.205%339310322,3237633423.04456677%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.823%-0.593D-0.364C-0.592

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.10.596B+20.70.61B+44.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.079%1.612%13708102710,979984261011.1575420%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.448%-0.568D-0.639D1.341

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.30.578B+5.70.544B+10.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.379%1.684%7751310226,41593720916.83902307%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.409%-0.352C--0.68D0.253

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.70.741B++9.90.749B++20.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.962%71.429%775110346367700.0930576

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.16C0.282C*-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.232C++2.60.19C++5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.722%10.249%775210331,04498471.0599

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.728%0.607B+-0.854D---1.371

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.492B+3.30.327C**3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
67.5m367.9%443 (26.6k)429 (25.7k)3.1340879,80025,4623.74205166 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035203919.171%10.811%20706:1031

9% Combat Medic41% Engineer25% Heavy Assault8% Light Assault15% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:49 PMMar 26th, 2016 1:27 AMApr 1st, 2019 7:06 PM (16d) (PST)Mar 2nd, 2019 6:11 PM (46d) (PST)Mar 2nd, 2019 6:10 PM (46d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6321934390.5070.1620.0552.0800.058561

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,89711,59126,30630103125425,723

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2623.5h/109.3d 15,480 8,627 17,387 327.4k 4,131 9,309 9,208 99.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D
Kills:2,180
Deaths:896
KDR:2.433
Accuracy:20.338% D
HSR:20.229% D
VX29 Polaris
D
Kills:1,725
Deaths:790
KDR:2.184
Accuracy:18.975% D-
HSR:18.899% D
Orion VS54
C-
Kills:1,470
Deaths:766
KDR:1.919
Accuracy:18.076% C--
HSR:21.565% C-
Betelgeuse 54-A
D--
Kills:1,376
Deaths:490
KDR:2.808
Accuracy:19.860% D**
HSR:23.183% D--
Lasher X2
C--
Kills:1,340
Deaths:780
KDR:1.718
Accuracy:20.511% D
HSR:3.060% C--
NS-15M1
C
Kills:1,188
Deaths:582
KDR:2.041
Accuracy:19.220% D
HSR:20.202% C
Flare VE6
C
Kills:1,166
Deaths:482
KDR:2.419
Accuracy:18.273% D
HSR:21.955% C
NS-15M AE
D
Kills:1,162
Deaths:341
KDR:3.408
Accuracy:20.937% D-
HSR:22.031% D
Pulsar LSW
C**
Kills:577
Deaths:271
KDR:2.129
Accuracy:20.377% C--
HSR:25.997% C**
Ursa
C
Kills:341
Deaths:55
KDR:6.200
Accuracy:17.434% D-
HSR:21.701% C
Lasher X2 AE
C+
Kills:128
Deaths:71
KDR:1.803
Accuracy:22.781% D-
HSR:3.906% C+
Kills:12,653
Deaths (as Heavy Assault):5,524
Deaths (to Heavy Assaults):7,885
KDR:2.29055
Kill Difference:7,129
Playtime:656.062 hours
Usage:25%
Score:14.663m
Score/min:373
Accuracy (listed only):19.707%
HSR (listed only):18.430%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
D
Kills:1,849
Deaths:1,044
KDR:1.771
Accuracy:20.700% D
HSR:15.630% D
Pulsar C
C
Kills:1,495
Deaths:1,016
KDR:1.471
Accuracy:22.274% C
HSR:18.060% D-
Solstice SF
C+
Kills:1,213
Deaths:818
KDR:1.483
Accuracy:22.987% C+
HSR:17.313% C+
VX6-7
D
Kills:1,171
Deaths:752
KDR:1.557
Accuracy:20.798% D
HSR:17.506% D
NS-11C
C
Kills:1,147
Deaths:747
KDR:1.535
Accuracy:22.382% C
HSR:16.914% C
Phobos VX86
D
Kills:592
Deaths:358
KDR:1.654
Accuracy:49.915% D
HSR:6.757% F
Zenith VX-5
C
Kills:458
Deaths:316
KDR:1.449
Accuracy:23.659% C
HSR:16.376% D-
Thanatos VE70
B*
Kills:452
Deaths:256
KDR:1.766
Accuracy:47.855% B*
HSR:14.823% C
NS Baron G5AE
C
Kills:228
Deaths:190
KDR:1.200
Accuracy:43.672% C
HSR:7.456% D**
Eclipse VE3A
D--
Kills:166
Deaths:109
KDR:1.523
Accuracy:21.782% D*
HSR:14.458% D--
Solstice Burst
C**
Kills:66
Deaths:25
KDR:2.640
Accuracy:24.663% C
HSR:25.758% C**
Kills:8,837
Deaths (as Engineer):5,631
Deaths (to Engineers):6,076
KDR:1.56935
Kill Difference:3,206
Playtime:1,077.721 hours
Usage:41%
Score:28.211m
Score/min:436
Accuracy (listed only):29.153%
HSR (listed only):15.550%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D
Kills:1,849
Deaths:1,044
KDR:1.771
Accuracy:20.700% D
HSR:15.630% D
Pulsar C
C
Kills:1,495
Deaths:1,016
KDR:1.471
Accuracy:22.274% C
HSR:18.060% D-
Solstice SF
C+
Kills:1,213
Deaths:818
KDR:1.483
Accuracy:22.987% C+
HSR:17.313% C+
VX6-7
D
Kills:1,171
Deaths:752
KDR:1.557
Accuracy:20.798% D
HSR:17.506% D
NS-11C
C
Kills:1,147
Deaths:747
KDR:1.535
Accuracy:22.382% C
HSR:16.914% C
Sirius SX12
C
Kills:620
Deaths:431
KDR:1.439
Accuracy:22.298% C
HSR:11.936% D--
Phobos VX86
D
Kills:592
Deaths:358
KDR:1.654
Accuracy:49.915% D
HSR:6.757% F
Zenith VX-5
C
Kills:458
Deaths:316
KDR:1.449
Accuracy:23.659% C
HSR:16.376% D-
Thanatos VE70
B*
Kills:452
Deaths:256
KDR:1.766
Accuracy:47.855% B*
HSR:14.823% C
NS Baron G5AE
C
Kills:228
Deaths:190
KDR:1.200
Accuracy:43.672% C
HSR:7.456% D**
Eclipse VE3A
D--
Kills:166
Deaths:109
KDR:1.523
Accuracy:21.782% D*
HSR:14.458% D--
Solstice Burst
C**
Kills:66
Deaths:25
KDR:2.640
Accuracy:24.663% C
HSR:25.758% C**
Eridani SX5
N/A
Kills:50
Deaths:41
KDR:1.220
Accuracy:19.952% N/A
HSR:10% N/A
Kills:9,507
Deaths (as Light Assault):6,103
Deaths (to Light Assaults):4,412
KDR:1.55776
Kill Difference:3,404
Playtime:206.488 hours
Usage:8%
Score:3.892m
Score/min:314
Accuracy (listed only):27.918%
HSR (listed only):14.845%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C
Kills:1,230
Deaths:712
KDR:1.728
Accuracy:22.975% C
HSR:11.626% D*
Corvus VA55
C-
Kills:1,167
Deaths:672
KDR:1.737
Accuracy:21.836% C-
HSR:19.195% D
Pulsar VS1
C+
Kills:973
Deaths:571
KDR:1.704
Accuracy:22.516% C+
HSR:17.163% C--
Sirius SX12
C
Kills:620
Deaths:431
KDR:1.439
Accuracy:22.298% C
HSR:11.936% D--
Phobos VX86
D
Kills:592
Deaths:358
KDR:1.654
Accuracy:49.915% D
HSR:6.757% F
Thanatos VE70
B*
Kills:452
Deaths:256
KDR:1.766
Accuracy:47.855% B*
HSR:14.823% C
CME
D
Kills:331
Deaths:171
KDR:1.936
Accuracy:22.582% D
HSR:18.429% D
NS Baron G5AE
C
Kills:228
Deaths:190
KDR:1.200
Accuracy:43.672% C
HSR:7.456% D**
Terminus VX-9
C--
Kills:169
Deaths:111
KDR:1.523
Accuracy:22.009% D
HSR:22.485% C--
NS-11P
C-
Kills:123
Deaths:55
KDR:2.236
Accuracy:20.723% C-
HSR:13.821% D-
Eridani SX5
N/A
Kills:50
Deaths:41
KDR:1.220
Accuracy:19.952% N/A
HSR:10% N/A
Kills:5,935
Deaths (as Combat Medic):3,568
Deaths (to Combat Medics):2,786
KDR:1.6634
Kill Difference:2,367
Playtime:243.936 hours
Usage:9%
Score:6.239m
Score/min:426
Accuracy (listed only):28.757%
HSR (listed only):13.972%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:620
Deaths:431
KDR:1.439
Accuracy:22.298% C
HSR:11.936% D--
NS-44P Commissioner
D-
Kills:208
Deaths:202
KDR:1.030
Accuracy:32.205% D-
HSR:13.462% D*
Artemis VX26
B+
Kills:127
Deaths:62
KDR:2.048
Accuracy:22.002% D--
HSR:26.772% B+
Parallax VX3
D
Kills:63
Deaths:13
KDR:4.846
Accuracy:33.962% D
HSR:71.429% D
Eridani SX5
N/A
Kills:50
Deaths:41
KDR:1.220
Accuracy:19.952% N/A
HSR:10% N/A
Kills:1,068
Deaths (as Infiltrator):749
Deaths (to Infiltrators):2,234
KDR:1.4259
Kill Difference:319
Playtime:40.271 hours
Usage:2%
Score:0.642m
Score/min:266
Accuracy (listed only):26.084%
HSR (listed only):26.719%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:4,409
Deaths:1,259
KDR:3.502
Accuracy:17.473% C
HSR:16.625% D-
Blueshift VM5
C
Kills:4,296
Deaths:1,249
KDR:3.440
Accuracy:18.034% C
HSR:17.575% D
Nebula VM20
C*
Kills:3,542
Deaths:979
KDR:3.618
Accuracy:19.441% C*
HSR:14.653% D*
Nebula VM20
C*
Kills:3,506
Deaths:951
KDR:3.687
Accuracy:19.021% C*
HSR:15.573% D--
Quasar VM1
C
Kills:1,161
Deaths:223
KDR:5.206
Accuracy:16.922% C
HSR:12.920% F
Quasar VM1
B
Kills:1,160
Deaths:245
KDR:4.735
Accuracy:17.106% B
HSR:14.655% D-
Cosmos VM3
C++
Kills:1,157
Deaths:353
KDR:3.278
Accuracy:16.898% C++
HSR:14.261% D*
Cosmos VM3
C*
Kills:1,154
Deaths:346
KDR:3.335
Accuracy:17.285% C*
HSR:17.851% C
Comet VM2
C**
Kills:703
Deaths:362
KDR:1.942
Accuracy:45.099% C**
HSR:2.703% D
Comet VM2
C++
Kills:613
Deaths:329
KDR:1.863
Accuracy:46.498% C++
HSR:3.100% C--
NS-10 Burster
C*
Kills:399
Deaths:199
KDR:2.005
Accuracy:30.354% C*
HSR:8.271% C*
NS-10 Burster
B*
Kills:368
Deaths:199
KDR:1.849
Accuracy:30.604% C++
HSR:8.967% B*
Vortex VM21
B
Kills:92
Deaths:54
KDR:1.704
Accuracy:43.814% B
HSR:2.174% D
Vortex VM21
B+
Kills:74
Deaths:54
KDR:1.370
Accuracy:44.023% B+
HSR:1.351% D*
Kills:22,634
Deaths (as MAX Suit):3,401
Deaths (to MAX Suits):1,887
KDR:6.6551
Kill Difference:19,233
Playtime:385.243 hours
Usage:15%
Score:13.838m
Score/min:599
Accuracy (listed only):27.327%
HSR (listed only):10.763%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:1,789
V. Kills:54 N/A
Deaths:291
KDR:6.148
Accuracy:38.766% C
KPH:46.300 C+
VKPH:1.400 D-
Dual Photon Pods
A+
Kills:364
V. Kills:95 379%
Deaths:16
KDR:22.750
Accuracy:56.250% B+
KPH:144.800 A
VKPH:37.800 A+
Maelstrom Turbo Laser
D-
Kills:170
V. Kills:123 137%
Deaths:344
KDR:0.494
Accuracy:25.031% D--
KPH:3.400 D-
VKPH:2.400 D--
Hornet Missiles
B+
Kills:159
V. Kills:143 110%
Deaths:20
KDR:7.950
Accuracy:60.566% C+
KPH:52.200 C+
VKPH:47 B+
Kills:2,482 (1,959 + 0)
Deaths:671
KDR:3.699
VKDR:0.618
Vehicle Kills:415
Kill Difference:1,811
Playtime:94.458 hours
Usage:4%
Score:1.295m
Score/min:229
Piloting Accuracy:25.031%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:1,189
V. Kills:180 N/A
Deaths:56
KDR:21.232
Accuracy:50.131% B*
KPH:4,280,400 U
VKPH:648,000 U
C150 Dalton
U
Kills:134
V. Kills:85 156%
Deaths:31
KDR:4.323
Accuracy:47.332% B**
KPH:482,400 U
VKPH:306,000 U
Kills:1,323 (0 + 1,323)
Deaths:87
KDR:15.207
VKDR:3.046
Vehicle Kills:265
Kill Difference:1,236
Playtime:0.001 hours
Usage:0%
Score:0.715m
Score/min:14,303,020
Piloting Accuracy:N/A%
Gunner Accuracy:47.332%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:1,406
V. Kills:160 N/A
Deaths:73
KDR:19.260
Accuracy:56.663% B*
KPH:58.500 B
VKPH:6.700 C-
C75 Viper
M++
Kills:1,164
V. Kills:88 N/A
Deaths:56
KDR:20.786
Accuracy:31.682% D-
KPH:86.700 M++
VKPH:6.600 C
L100 Python AP
B++
Kills:450
V. Kills:245 183%
Deaths:53
KDR:8.491
Accuracy:53.949% C
KPH:37.500 B++
VKPH:20.400 B+
L100 Python HEAT
M
Kills:422
V. Kills:79 N/A
Deaths:33
KDR:12.788
Accuracy:56.273% B+
KPH:66.200 M
VKPH:12.400 C*
Skyguard
D
Kills:186
V. Kills:175 106%
Deaths:29
KDR:6.414
Accuracy:24.374% D-
KPH:8 D-
VKPH:7.500 D
Kills:3,628 (3,628 + 0)
Deaths:244
KDR:14.869
VKDR:3.061
Vehicle Kills:747
Kill Difference:3,384
Playtime:79.066 hours
Usage:3%
Score:1.830m
Score/min:386
Driving Accuracy:24.374%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B*
Kills:3,289
V. Kills:335 N/A
Deaths:86
KDR:38.244
Accuracy:57.856% B*
KPH:33 C--
VKPH:3.400 D*
Supernova PC
A*
Kills:2,853
V. Kills:713 400%
Deaths:170
KDR:16.782
Accuracy:55.990% B++
KPH:44.700 A*
VKPH:11.200 B*
Saron HRB
B*
Kills:2,115
V. Kills:1,128 187%
Deaths:123
KDR:17.195
Accuracy:37.688% D
KPH:33 B*
VKPH:17.600 C*
Supernova FPC
B+
Kills:1,209
V. Kills:815 148%
Deaths:180
KDR:6.717
Accuracy:48.349% D
KPH:25.300 C++
VKPH:17 B+
Proton II PPA
A++
Kills:974
V. Kills:44 N/A
Deaths:39
KDR:24.974
Accuracy:22.249% C
KPH:102.500 A++
VKPH:4.600 B+
E540 Halberd
C*
Kills:375
V. Kills:220 170%
Deaths:37
KDR:10.135
Accuracy:44.523% C-
KPH:30 C+
VKPH:17.600 C*
Kills:10,815 (7,351 + 3,464)
Deaths:635
KDR:17.031
VKDR:5.126
Vehicle Kills:3,255
Kill Difference:10,180
Playtime:297.302 hours
Usage:11%
Score:6.802m
Score/min:381
Driving Accuracy:48.349%
Gunner Accuracy:44.523%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:222
V. Kills:6 N/A
Deaths:24
KDR:9.250
Accuracy:28.015% D--
KPH:81.700 C+
VKPH:2.200 D*
Kills:222 (0 + 222)
Deaths:24
KDR:9.250
VKDR:0.250
Vehicle Kills:6
Kill Difference:198
Playtime:2.718 hours
Usage:0%
Score:0.062m
Score/min:382
Driving Accuracy:N/A%
Gunner Accuracy:28.015%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:585
V. Kills:75 N/A
Deaths:31
KDR:18.871
Accuracy:28.020% D-
KPH:83.500 A++
VKPH:10.700 C**
M40 Fury
C+
Kills:190
V. Kills:26 N/A
Deaths:18
KDR:10.556
Accuracy:27.798% D--
KPH:53.100 C+
VKPH:7.300 D
M20 Basilisk
C*
Kills:139
V. Kills:52 262%
Deaths:30
KDR:4.633
Accuracy:35.595% C
KPH:22.600 C*
VKPH:8.400 C++
M60-G Bulldog
C**
Kills:122
V. Kills:15 N/A
Deaths:13
KDR:9.385
Accuracy:37.439% C**
KPH:32.700 C**
VKPH:4 C--
M20 Basilisk
C+
Kills:94
V. Kills:31 294%
Deaths:16
KDR:5.875
Accuracy:31.392% D-
KPH:21.500 C+
VKPH:7.100 C-
M60-G Bulldog
C+
Kills:58
V. Kills:12 446%
Deaths:9
KDR:6.444
Accuracy:36.462% C+
KPH:35 C+
VKPH:7.200 C+
M12 Kobalt
D-
Kills:51
V. Kills:2 N/A
Deaths:3
KDR:17
Accuracy:10.119% D**
KPH:34.200 D-
VKPH:1.300 D-
Kills:1,239 (0 + 1,239)
Deaths:120
KDR:10.325
VKDR:1.775
Vehicle Kills:213
Kill Difference:1,119
Playtime:28.006 hours
Usage:1%
Score:0.687m
Score/min:409
Driving Accuracy:N/A%
Gunner Accuracy:10.119%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:79
V. Kills:10 N/A
Deaths:31
KDR:2.548
Accuracy:26.067% F-
KPH:13.500 D
VKPH:1.700 D--
Kills:79 (79 + 0)
Deaths:31
KDR:2.548
VKDR:0.323
Vehicle Kills:10
Kill Difference:48
Playtime:5.870 hours
Usage:0%
Score:0.037m
Score/min:105
Driving Accuracy:26.067%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blueshift VM5 4,4314,4091,2593.502B+0.3717.473%C16.625%D-38.7B+N/A182114h11.8A67.6B+
Blueshift VM5 4,3184,2961,2493.44B+0.3118.034%C17.575%D39.2B+N/A183109.5h12.1A67.1B+
Nebula VM20 3,5673,5429793.618B*0.4819.441%C*14.653%D*39.9B+N/A18388.8h12.4A63.8B++
Nebula VM20 3,5403,5069513.687B*0.5519.021%C*15.573%D--40.4B+N/A18986.8h12.1A63.8B++
Supernova VPC 3,6243,2898638.244M35.1157.856%B*N/A33.1C--3.4D*23799.5h2.8B+4.8B++
Supernova PC 3,5662,85317016.782A++13.6555.99%B++1.717%C-44.7A*11.2B*38363.8h3.2A5.8A
SVA-88 2,1872,1808962.433B0.7020.338%D20.229%D28.6DN/A12576.2h11.5C*56.3C+
Saron HRB 3,2432,11512317.195A**14.0637.688%D1.891%B33B*17.6C*43364.1h8.8A*23.4A+
Serpent VE92 1,8531,8491,0441.771B++1.3620.7%D15.63%D12.8DN/A91144.2h12.3B59.3C++
Light PPA 1,8431,7892916.148B3.0138.766%C1.23%C+46.3C+1.4D-24738.6h8B++20.7B+
VX29 Polaris 1,7331,7257902.184B++0.9518.975%D-18.899%D28.9C--N/A13659.6h11.8C**62.4C+
Sticky Grenade 1,6431,63111631N/A1,627.8751.943%C+N/A1359.2B**10C83541.2h1.5B*2.8B++
Pulsar C 1,5091,4951,0161.471C**1.6622.274%C18.06%D-15.7C--N/A10595.1h11B+49.5C*
Orion VS54 1,4741,4707661.919B+1.2218.076%C--21.565%C-26.1CN/A19556.3h11.2B+62.2C*
L100 Python HESH 1,5661,4067319.26B++16.1356.663%B*1.422%C+58.6B6.7C-36124h2.7B*4.7B*
Betelgeuse 54-A 1,3851,3764902.808C+0.3319.86%D**23.183%D--39.2DN/A24335.1h10.9C+54.7D
Lasher X2 1,3521,3407801.718A1.4220.511%D3.06%C--24.3CN/A13755.2h17.7B+86.1C++
H-V45 1,2321,2307121.728C*1.4122.975%C11.626%D*24.2CN/A11350.8h12B+52B
Solstice SF 1,2231,2138181.483B+1.6522.987%C+17.313%C+18.2C+N/A12466.5h13C+56.4C++
Supernova FPC 2,0241,2091806.717C*3.5848.349%D2.978%B+25.2C++17B+53047.9h5.2C**10.8C+
L105 Zephyr 1,3691,1895621.232A+18.1050.131%B*N/A11890U1800U53006700.1h5B*9.9B*
NS-15M1 1,1911,1885822.041B+1.0919.22%D20.202%C32.4CN/A19536.7h11.6B+60.3C++
VX6-7 1,1731,1717521.557B1.5820.798%D17.506%D12.6DN/A7992.9h12.1C**58.2C++
Corvus VA55 1,1771,1676721.737B*1.4021.836%C-19.195%D22CN/A13353h12.5C++57.4C+
Flare VE6 1,1721,1664822.419B**0.7218.273%D21.955%C23.5DN/A16949.7h10.7C++58.7C+
C75 Viper 1,2521,1645620.786M**17.6531.682%D-N/A86.9M++6.6C41213.4h4.6A++14.5A
NS-15M AE 1,1681,1623413.408B++0.2720.937%D-22.031%D37.1C-N/A20031.3h12C+57.2C+
Quasar VM1 1,1681,1612235.206A++2.0716.922%C12.92%F39.1B+N/A20929.7h8.4A++49.7B*
Quasar VM1 1,1661,1602454.735A*1.6017.106%B14.655%D-33.8B**N/A21434.3h9.4A++54.7B++
Cosmos VM3 1,1671,1573533.278B++0.1416.898%C++14.261%D*33.5B+N/A14034.5h11B**65B+
Cosmos VM3 1,1611,1543463.335B*0.2017.285%C*17.851%C33.9B+N/A13334h10.9A63.3B++
NS-11C 1,1611,1477471.535B++1.6022.382%C16.914%C18.2CN/A14063.1h13.2B+59C**
Proton II PPA 1,0189743924.974B++21.8422.249%C1.54%C-102.5A++4.6B+5039.5h7.6B++34.2B+
Pulsar VS1 9779735711.704B++1.4322.516%C+17.163%C--23.8C+N/A11040.8h12.7B++56.6B+
Frag Grenade 8358251825N/A821.8739.432%DN/A750B**9.1C++41561.1h2.5A6.4B++
Tank Mine 1,3678061465.521A+2.3923.252%DN/A115.1C*80.1B+18697h1.5B++6.5C+
Comet VM2 8787033621.942A1.1945.099%C**2.703%D20.5A++5.1B+24234.3h14.4B*32B*
NS Decimator 9286514681.391B+1.7453.766%D-2.919%B+25.3D10.8D36725.7h5.5C10.1D
MANA Anti-Personnel Turret 6336291125.616N/A2.4819.523%UN/A6290U40U24949500.1h19.5T*99.7T*
Sirius SX12 6236204311.439B+1.7022.298%C11.936%D--21CN/A12929.5h13.1B+58.8C*
Comet VM2 7786133291.863B**1.2746.498%C++3.1%C--18.7A5C+19932.8h17.3B*37.1B*
Phobos VX86 5955923581.654C**1.4849.915%D6.757%F23DN/A14925.7h2.5C++5C+
M40 Fury 6605853118.871A*15.7428.02%D-N/A83.6A++10.7C**5737h8.6B**30.7B+
Pulsar LSW 5795772712.129B+1.0120.377%C--25.997%C**30.9CN/A16018.7h11.4B+55.9C++
Proximity Mine 5295293316.03M**12.9047.769%B++N/A165.3B**N/A8723.2h1.8B+3.8B++
Nemesis VSH9 7144822751.753A++1.3859.703%C1.037%D--18.4C++8.9C26726.2h6.4B*10.7B++
Zenith VX-5 4634583161.449C**1.6923.659%C16.376%D-18.1DN/A11125.3h12.8C*54.1C++
Thanatos VE70 4564522561.766B**1.3747.855%B*14.823%C25.5C+N/A10317.7h4.3B+9B++
L100 Python AP 695450538.491B*5.3653.949%C5.111%A37.5B++20.4B+57112h5.5B+10.2B+
L100 Python HEAT 5014223312.788A*9.6556.273%B+4.265%B**65.9M12.3C++6656.4h3.6A6.5A
Anti-Vehicle Grenade 4594121412N/A408.8753.14%C**N/A457.8B+52.2C--40720.9h4.3B*8.1B++
NS-10 Burster 6873991992.005A+1.1330.354%C*8.271%C*6.8B+4.9B*16558.5h120.3B+396.2B+
C-4 5013832161.773C**1.3626.996%C*N/A75.1C+23.1C14775.1h1.3B+4.7B+
E540 Halberd 5953753710.135C++7.0044.523%C-1.6%C--30C+17.6C*58612.5h6.1C+13.6C+
NS-10 Burster 6163681991.849B**1.2930.604%C++8.967%B*6.3B4.2C**16258.7h130.6B+426.9B+
Dual Photon Pods 4593641622.75A*19.6256.25%B+N/A145.6A38A++18782.5h25.4C+45.1C++
Ursa 341341556.2S3.0717.434%D-21.701%C21.9DN/A23015.6h11.6C++66.7C+
CME 3353311711.936B++1.2022.582%D18.429%D26.3CN/A9912.6h14.2C+62.9C
Spear Anti-Vehicle Phalanx Turret 3893011225.083M21.9539.374%C--4.651%B59A17.3C6805.1h5.2B**13.2B*
MANA Anti-Vehicle Turret 560285723.958B*0.8252.912%CN/A2850C+2750C+48882300.1h8.6C16.3C+
Lancer VS22 5652541851.373B*1.7655.779%DN/A9.8C-12.1C+41325.8h23.7C*42.4C++
NS Baron G5AE 2282281901.2C+1.9343.672%C7.456%D**15.9D-N/A8514.3h4.4C++10.2C+
M60-A Bulldog 250225663.409C0.2730.568%D1.778%B2250U250U12850500.1h5.6C**18.2C+
Proton II PPA-H 228222249.25C+6.1228.015%D--2.703%B**82.2C+2.2D*3822.7h8.8B+31.6C+
NS-44P Commissioner 2082082021.03C+2.1032.205%D-13.462%D*39.2CN/A2125.3h3.1B+9.7C++
M40 Fury 2161901810.556B+7.4227.798%D--1.053%D-52.8C+7.2D5363.6h10.9B+39.4C++
Skyguard 361186296.414A+3.2824.374%D-1.613%C8D-7.5D22423.3h135.2C+554.8C-
Maelstrom Turbo Laser 2931703440.494C-2.6425.031%D--1.765%C--3.4D-2.4D--8250.3h144.1C575.5D
Terminus VX-9 1691691111.523C*1.6122.009%D22.485%C--24.9DN/A2716.8h12.1C*54.8C+
Eclipse VE3A 1681661091.523C+1.6121.782%D*14.458%D--21.6DN/A1257.7h13.7C62.7D
Hornet Missiles 302159207.95B+4.8260.566%C+N/A53C+47.7B+10643h15.9C-26.2C-
M60-A Bulldog 1671531212.75C+9.6243.653%CN/A27.8C2.5C--2005.5h5B+11.4B+
M20 Basilisk 191139304.633B++1.5035.595%C5.755%C+22.4C*8.4C++3276.2h77.9B++219B+
C150 Dalton 219134314.323C1.1947.332%B**N/A1340U850U18508400.1h6.1D--12.9C+
MAX Punch 1801323,4060.039C--3.1050.068%C*N/A0.4C-N/A2358.1h2.8C+5.6C++
Lasher X2 AE 129128711.803B1.3322.781%D-3.906%C+30.5C-N/A944.2h17B+74.5C+
Artemis VX26 127127622.048B++1.0922.002%D--26.772%B+23.5C-N/A1615.4h10.5B++47.7C++
NS-11P 124123552.236B**0.9020.723%C-13.821%D-25.6C+N/A2694.8h15.2C+73.6C+
M60-A Bulldog 133122815.25C+12.1247.262%C++3.279%B++33C+3C2803.7h5.9C*12.6C**
M60-G Bulldog 137122139.385A+6.2537.439%C**5.738%A++33C**4.1C--2833.7h6.3B+16.8B++
M20 Basilisk 12594165.875A++2.7431.392%D-6.383%C**21.4C+7C--3074.4h63.7B**203B++
Vortex VM21 17292541.704B+1.4343.814%B2.174%D7.5C6.6C**16212.2h33.6B+76.8B+
M40 Fury-F 8979312.548B+0.5926.067%F-N/A13.4D1.7D--1055.9h5B**19.3B+
Vortex VM21 15774541.37B+1.7644.023%B+1.351%D*6.1C6.8B*15112.2h42.5B96.5B+
Solstice Burst 6666252.64B**0.4924.663%C25.758%C**41.3C*N/A2891.6h16.6D67.3C
Parallax VX3 6363134.846B+1.7133.962%D71.429%D15.8DN/A2174h2.6C-7.6C-
M60-G Bulldog 705896.444B+3.3136.462%C+N/A34.1C+7.1C+4311.7h7C*19.1C*
Hades VSH4 9653413.25U10.1264.823%CN/A15.1C+12.3C++3583.5h8.6C++13.3C++
M12 Kobalt 5351317B+13.8710.119%D**5.882%F*34D-1.3D-2491.5h14.5B*143.2C+
Force-Blade 68508,0420.006C--3.1328.035%C+N/A0.1DN/A1680.6h3.9D-13.8C+
Eridani SX5 5150411.22C++1.9119.952%D*10%D**13.9D-N/A2793.6h13.3C+66.7C-

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit525830.9h
Motion Spotter23150.2h
Nano-Armor Kit361598,19152.2h
Anti-Vehicle MANA Turret236214.8h
Spawn Beacon361,1852.4h
AE Nano-Armor Kit2948,9282.4h
Nanite Revive Grenade01,6040.4h
Medical Applicator287164,90213.4h
Nanite Healing Grenade02950.1h
AE Medical Applicator5935,1272.3h
Deconstruction Tool01340h
Spitfire Auto-Turret53780.5h
M12 Kobalt-F0640.2h
Ammunition Package719,1405.9h
Medical Kit3965,7859.9h
Anti-Infantry MANA Turret231,5852.8h
Recon Detection Device99051.4h
Shield Recharging Field283,9281.7h

Check the help document for the dictionary if you want to learn more about words used here.


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