Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (18,490)players online:
Fisheyed (7)  EmpressBSG (6)  dim_giant (3)  nicigee (1) 17
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (65 days). The data shown below may not be accurate.

Novus BuGoLT[AGON] BuGoLT
VS BR 104

KDR: 1.14

Score: 20.8m

Last Seen: Dec 16th, 2018 4:54 PM
- OFFLINE - 1564.9 hour(s)

Battle Rank 105 (104 total) - Vanu Sovereignty on Cobalt
Level Progress (to 106): 9%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Serpent VE92 C-4 Solstice VE3 Eridani SX5 NS-11C Zenith VX-5 Eclipse VE3A Thanatos VE70
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:BuGoLT



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $221,427 MLG Score: 177
Fun Score: N/A
Cheeseburgers Flipped: 403TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.868%15.041%3292799516,9471.21102-0.069

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.16%0.156C++-0.868D---0.95D--HEAD + (~4.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.90.132C++14.20.006C+50.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.105%1.449%26110211387091300.19464105%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.072C+-0.143C-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.60.487B+31.50.406B51.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.801%2.008%308410182,291139913041.63643176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.016%1.259A-0.392C--0.182

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.74B++5.40.568B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.773%1.396%207410181,93411047631.75181253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.611%-0.221C-0.753D--0.056

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.50.743B++10.30.739B++20.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.605%81.275%20711021502168200.298454

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.687B+0.927B*-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.396B2.40.257C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.877%13.854%207310191,819947221.91878

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.55%0.121C+-0.134C-0.779

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.278C*4.10.158C++5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.8m273.2%305 (18.3k)275 (16.5k)1.1415631,43427,5361.36276104 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102270917.223%11.112%19102:4511

7% Combat Medic47% Engineer6% Heavy Assault33% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 15th, 2012 10:15 PMNov 29th, 2016 10:26 PMJan 15th, 2019 7:55 AM (35d) (PST)Dec 16th, 2018 12:56 PM (65d) (PST)Dec 16th, 2018 12:54 PM (65d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5882313570.4160.3640.0461.3150.065177

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,28513,83821,4472522379416,479

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1259.4h/52.5d 6,091 3,493 9,406 99.4k 1,968 5,435 4,941 44.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:811
Deaths:906
KDR:0.895
Accuracy:18.960% C
HSR:19.236% D
SVA-88
C
Kills:214
Deaths:212
KDR:1.009
Accuracy:19.625% D
HSR:23.365% C
Flare VE6
D-
Kills:166
Deaths:215
KDR:0.772
Accuracy:17.319% D-
HSR:15.663% D*
Lasher X2
A*
Kills:131
Deaths:182
KDR:0.720
Accuracy:17.154% D*
HSR:8.397% A*
Pulsar LSW
B+
Kills:66
Deaths:80
KDR:0.825
Accuracy:20.216% C--
HSR:28.788% B+
Kills:1,388
Deaths (as Heavy Assault):1,595
Deaths (to Heavy Assaults):7,271
KDR:0.87022
Kill Difference:207
Playtime:73.794 hours
Usage:6%
Score:1.085m
Score/min:245
Accuracy (listed only):18.655%
HSR (listed only):19.089%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C
Kills:2,173
Deaths:1,987
KDR:1.094
Accuracy:22.173% C
HSR:14.818% D-
Solstice VE3
C
Kills:1,425
Deaths:861
KDR:1.655
Accuracy:19.664% D
HSR:17.404% C
NS-11C
C+
Kills:1,227
Deaths:1,071
KDR:1.146
Accuracy:23.547% C+
HSR:14.018% D-
Zenith VX-5
D--
Kills:1,179
Deaths:1,327
KDR:0.888
Accuracy:20.786% D--
HSR:11.875% F
Eclipse VE3A
D-
Kills:1,157
Deaths:1,182
KDR:0.979
Accuracy:23.146% D-
HSR:14.953% D-
Thanatos VE70
C++
Kills:1,157
Deaths:1,144
KDR:1.011
Accuracy:40.599% C++
HSR:13.137% D
VX6-7
D-
Kills:1,142
Deaths:1,472
KDR:0.776
Accuracy:19.977% D-
HSR:12.697% D**
Eidolon VE33
B+
Kills:624
Deaths:735
KDR:0.849
Accuracy:30.128% B+
HSR:28.846% B+
Nova
C**
Kills:599
Deaths:500
KDR:1.198
Accuracy:48.229% C**
HSR:15.192% C+
Pulsar C
C-
Kills:550
Deaths:558
KDR:0.986
Accuracy:22.048% C-
HSR:16.364% D*
Solstice SF
B+
Kills:222
Deaths:245
KDR:0.906
Accuracy:23.856% C+
HSR:20.270% B+
Phobos VX86
C
Kills:63
Deaths:70
KDR:0.900
Accuracy:50.275% D
HSR:14.286% C
Kills:11,518
Deaths (as Engineer):11,152
Deaths (to Engineers):5,782
KDR:1.03282
Kill Difference:366
Playtime:590.671 hours
Usage:47%
Score:8.267m
Score/min:233
Accuracy (listed only):28.702%
HSR (listed only):16.155%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C
Kills:2,173
Deaths:1,987
KDR:1.094
Accuracy:22.173% C
HSR:14.818% D-
Solstice VE3
C
Kills:1,425
Deaths:861
KDR:1.655
Accuracy:19.664% D
HSR:17.404% C
Eridani SX5
D-
Kills:1,389
Deaths:1,424
KDR:0.975
Accuracy:21.688% D-
HSR:10.511% D*
NS-11C
C+
Kills:1,227
Deaths:1,071
KDR:1.146
Accuracy:23.547% C+
HSR:14.018% D-
Zenith VX-5
D--
Kills:1,179
Deaths:1,327
KDR:0.888
Accuracy:20.786% D--
HSR:11.875% F
Eclipse VE3A
D-
Kills:1,157
Deaths:1,182
KDR:0.979
Accuracy:23.146% D-
HSR:14.953% D-
Thanatos VE70
C++
Kills:1,157
Deaths:1,144
KDR:1.011
Accuracy:40.599% C++
HSR:13.137% D
NS-7 PDW
D
Kills:1,156
Deaths:1,109
KDR:1.042
Accuracy:21.045% D
HSR:12.284% D-
Sirius SX12
C+
Kills:1,154
Deaths:1,199
KDR:0.962
Accuracy:24.016% C+
HSR:12.825% D-
VX6-7
D-
Kills:1,142
Deaths:1,472
KDR:0.776
Accuracy:19.977% D-
HSR:12.697% D**
Nova
C**
Kills:599
Deaths:500
KDR:1.198
Accuracy:48.229% C**
HSR:15.192% C+
Pulsar C
C-
Kills:550
Deaths:558
KDR:0.986
Accuracy:22.048% C-
HSR:16.364% D*
Solstice SF
B+
Kills:222
Deaths:245
KDR:0.906
Accuracy:23.856% C+
HSR:20.270% B+
VE-S Canis
C
Kills:209
Deaths:231
KDR:0.905
Accuracy:25.555% C
HSR:17.225% C
Eridani SX5-AE
D
Kills:92
Deaths:100
KDR:0.920
Accuracy:26.547% D
HSR:9.783% F
MKV Suppressed
B+
Kills:87
Deaths:129
KDR:0.674
Accuracy:23.241% C--
HSR:22.989% B+
Phobos VX86
C
Kills:63
Deaths:70
KDR:0.900
Accuracy:50.275% D
HSR:14.286% C
Kills:14,981
Deaths (as Light Assault):14,609
Deaths (to Light Assaults):5,594
KDR:1.02546
Kill Difference:372
Playtime:412.652 hours
Usage:33%
Score:7.565m
Score/min:306
Accuracy (listed only):26.846%
HSR (listed only):14.743%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
D-
Kills:1,389
Deaths:1,424
KDR:0.975
Accuracy:21.688% D-
HSR:10.511% D*
Thanatos VE70
C++
Kills:1,157
Deaths:1,144
KDR:1.011
Accuracy:40.599% C++
HSR:13.137% D
NS-7 PDW
D
Kills:1,156
Deaths:1,109
KDR:1.042
Accuracy:21.045% D
HSR:12.284% D-
Sirius SX12
C+
Kills:1,154
Deaths:1,199
KDR:0.962
Accuracy:24.016% C+
HSR:12.825% D-
Nova
C**
Kills:599
Deaths:500
KDR:1.198
Accuracy:48.229% C**
HSR:15.192% C+
CME
C
Kills:532
Deaths:598
KDR:0.890
Accuracy:24.882% C
HSR:15.226% D--
H-V45
D
Kills:361
Deaths:463
KDR:0.780
Accuracy:20.980% D
HSR:15.236% D
Corvus VA55
D
Kills:290
Deaths:449
KDR:0.646
Accuracy:21.424% D
HSR:11.379% F
Terminus VX-9
C-
Kills:218
Deaths:220
KDR:0.991
Accuracy:23.601% C-
HSR:15.596% D**
VE-S Canis
C
Kills:209
Deaths:231
KDR:0.905
Accuracy:25.555% C
HSR:17.225% C
NS-11P
D
Kills:154
Deaths:176
KDR:0.875
Accuracy:20.370% D
HSR:15.584% D
Pulsar VS1
C+
Kills:102
Deaths:154
KDR:0.662
Accuracy:21.657% C
HSR:19.608% C+
Eridani SX5-AE
D
Kills:92
Deaths:100
KDR:0.920
Accuracy:26.547% D
HSR:9.783% F
MKV Suppressed
B+
Kills:87
Deaths:129
KDR:0.674
Accuracy:23.241% C--
HSR:22.989% B+
Phobos VX86
C
Kills:63
Deaths:70
KDR:0.900
Accuracy:50.275% D
HSR:14.286% C
Kills:7,563
Deaths (as Combat Medic):7,966
Deaths (to Combat Medics):3,003
KDR:0.94941
Kill Difference:403
Playtime:89.338 hours
Usage:7%
Score:2.285m
Score/min:426
Accuracy (listed only):27.607%
HSR (listed only):14.724%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D-
Kills:1,389
Deaths:1,424
KDR:0.975
Accuracy:21.688% D-
HSR:10.511% D*
NS-7 PDW
D
Kills:1,156
Deaths:1,109
KDR:1.042
Accuracy:21.045% D
HSR:12.284% D-
Sirius SX12
C+
Kills:1,154
Deaths:1,199
KDR:0.962
Accuracy:24.016% C+
HSR:12.825% D-
XM98
B++
Kills:502
Deaths:286
KDR:1.755
Accuracy:39.605% B
HSR:81.275% B++
NS-44 Commissioner
C++
Kills:322
Deaths:464
KDR:0.694
Accuracy:37.138% C++
HSR:14.596% D--
VE-S Canis
C
Kills:209
Deaths:231
KDR:0.905
Accuracy:25.555% C
HSR:17.225% C
Eridani SX5-AE
D
Kills:92
Deaths:100
KDR:0.920
Accuracy:26.547% D
HSR:9.783% F
Beamer VS3
C+
Kills:90
Deaths:168
KDR:0.536
Accuracy:25.284% C
HSR:21.111% C+
MKV Suppressed
B+
Kills:87
Deaths:129
KDR:0.674
Accuracy:23.241% C--
HSR:22.989% B+
NS-AM7 Archer
B*
Kills:57
Deaths:131
KDR:0.435
Accuracy:48.731% D*
HSR:24.561% B*
Kills:5,058
Deaths (as Infiltrator):5,241
Deaths (to Infiltrators):4,121
KDR:0.96508
Kill Difference:183
Playtime:35.376 hours
Usage:3%
Score:0.286m
Score/min:135
Accuracy (listed only):29.285%
HSR (listed only):22.716%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C
Kills:216
Deaths:256
KDR:0.844
Accuracy:35.130% D-
HSR:3.704% C
Comet VM2
D
Kills:183
Deaths:253
KDR:0.723
Accuracy:35.919% D--
HSR:2.732% D
Quasar VM1
C-
Kills:146
Deaths:121
KDR:1.207
Accuracy:13.737% C-
HSR:15.069% D
Cosmos VM3
C--
Kills:141
Deaths:117
KDR:1.205
Accuracy:14.212% C--
HSR:14.894% D--
NS-10 Burster
C
Kills:126
Deaths:143
KDR:0.881
Accuracy:28.349% C
HSR:0% F-
NS-10 Burster
C+
Kills:121
Deaths:144
KDR:0.840
Accuracy:28.116% C+
HSR:1.653% D*
Kills:933
Deaths (as MAX Suit):517
Deaths (to MAX Suits):1,339
KDR:1.80464
Kill Difference:416
Playtime:50.478 hours
Usage:4%
Score:1.265m
Score/min:418
Accuracy (listed only):25.910%
HSR (listed only):6.342%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:138
V. Kills:55 246%
Deaths:94
KDR:1.468
Accuracy:38.105% F
KPH:27.800 D-
VKPH:11.100 D
Kills:138 (0 + 0)
Deaths:94
KDR:1.468
VKDR:0.585
Vehicle Kills:55
Kill Difference:44
Playtime:4.964 hours
Usage:0%
Score:0.061m
Score/min:206
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:397
V. Kills:65 N/A
Deaths:103
KDR:3.854
Accuracy:47.096% C+
KPH:34.400 D
VKPH:5.600 D
Kills:397 (397 + 0)
Deaths:103
KDR:3.854
VKDR:0.631
Vehicle Kills:65
Kill Difference:294
Playtime:11.535 hours
Usage:1%
Score:0.105m
Score/min:152
Driving Accuracy:47.096%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
A*
Kills:1,153
V. Kills:77 N/A
Deaths:66
KDR:17.470
Accuracy:24.589% C++
KPH:120.300 A*
VKPH:8 A*
Supernova FPC
C**
Kills:775
V. Kills:826 94%
Deaths:530
KDR:1.462
Accuracy:57.968% B+
KPH:15.300 D-
VKPH:16.300 C**
Supernova PC
B+
Kills:684
V. Kills:321 212%
Deaths:248
KDR:2.758
Accuracy:56.343% B*
KPH:22 C+
VKPH:10.300 B+
Saron HRB
B*
Kills:500
V. Kills:354 141%
Deaths:106
KDR:4.717
Accuracy:46.025% C**
KPH:31.600 B++
VKPH:22.400 B*
Supernova VPC
D
Kills:435
V. Kills:53 N/A
Deaths:105
KDR:4.143
Accuracy:40.908% D*
KPH:27.600 D
VKPH:3.400 D--
E540 Halberd
C
Kills:110
V. Kills:69 157%
Deaths:35
KDR:3.143
Accuracy:41.241% D-
KPH:24.400 D
VKPH:15.300 C
Kills:3,657 (1,894 + 1,763)
Deaths:1,090
KDR:3.355
VKDR:1.560
Vehicle Kills:1,700
Kill Difference:2,567
Playtime:127.313 hours
Usage:10%
Score:1.797m
Score/min:235
Driving Accuracy:40.908%
Gunner Accuracy:41.241%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C*
Kills:93
V. Kills:82 112%
Deaths:37
KDR:2.514
Accuracy:42.176% C-
KPH:34.100 C
VKPH:30 C*
Saron HRB-H
B*
Kills:85
V. Kills:72 116%
Deaths:20
KDR:4.250
Accuracy:59.583% B+
KPH:39.400 C++
VKPH:33.400 B*
Kills:178 (0 + 178)
Deaths:57
KDR:3.123
VKDR:2.702
Vehicle Kills:154
Kill Difference:121
Playtime:4.889 hours
Usage:0%
Score:0.102m
Score/min:347
Driving Accuracy:N/A%
Gunner Accuracy:59.583%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B**
Kills:171
V. Kills:42 398%
Deaths:34
KDR:5.029
Accuracy:35.694% C++
KPH:42.100 B*
VKPH:10.300 B**
M40 Fury
C+
Kills:75
V. Kills:18 395%
Deaths:19
KDR:3.947
Accuracy:35.418% C+
KPH:38.200 C
VKPH:9.200 C+
Kills:246 (0 + 246)
Deaths:53
KDR:4.642
VKDR:1.132
Vehicle Kills:60
Kill Difference:193
Playtime:6.024 hours
Usage:0%
Score:0.093m
Score/min:257
Driving Accuracy:N/A%
Gunner Accuracy:35.418%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 2,1972,1731,9871.094C++0.0522.173%C14.818%D-30.8C++N/A8670.6h12.8C*57.6C++
C-4 2,2721,4741,0301.431C+0.2929.152%B++N/A100.3B+54.3A++97514.7h1.6C+5.6C**
Solstice VE3 1,4521,4258611.655A0.5119.664%D17.404%C15.2CN/A8593.7h16.1C++81.8C+
Eridani SX5 1,4011,3891,4240.975C+0.1721.688%D-10.511%D*28.1CN/A8049.5h14.1C64.8C
NS-11C 1,2311,2271,0711.146C*0.0023.547%C+14.018%D-29.9C*N/A8641h12.7B+53.7B+
Zenith VX-5 1,1901,1791,3270.888C0.2520.786%D--11.875%F29.5C+N/A10540h15.3C--73.5D
Eclipse VE3A 1,1931,1571,1820.979C0.1623.146%D-14.953%D-30.4CN/A11138h15.4D-66.5D--
Thanatos VE70 1,1701,1571,1441.011C++0.1340.599%C++13.137%D34.8BN/A12633.2h4.3B+10.6B+
NS-7 PDW 1,1611,1561,1091.042C++0.1021.045%D12.284%D-33.8BN/A10734.2h15.1C++71.5C+
Sirius SX12 1,1761,1541,1990.962C+0.1824.016%C+12.825%D-32.9C**N/A9635.1h15.7C+65.3C++
Proton II PPA 1,2301,1536617.47C**16.3324.589%C++1.821%C120.1A*8A*3829.6h6.8B*27.6B*
VX6-7 1,1671,1421,4720.776C0.3719.977%D-12.697%D**16.7DN/A5268.4h16.1D80.7D
Proximity Mine 9829821675.88B++4.7444.895%BN/A188.8A+N/A4655.2h1.4A+3.1B**
Orion VS54 8228119060.895C0.2518.96%C19.236%D29.5C+N/A13427.5h12.7C*67C+
Supernova FPC 1,6017755301.462D0.3257.968%B+3.355%B+15.3D-16.3C**24350.6h7.7D*13.2D
Frag Grenade 7077021702N/A700.8640.624%DN/A638.2B+4.5C17411.1h2.7B**6.6B+
Supernova PC 1,0056842482.758C1.6256.343%B*1.608%D22.1C+10.4B+15531h5.5C+9.8B+
Eidolon VE33 6316247350.849C+0.2930.128%B+28.846%B+15.5CN/A4340.3h11.8D39.1C+
Nova 6075995001.198C+0.0648.229%C**15.192%C+44BN/A16313.6h3.8B+7.9B+
Pulsar C 5595505580.986C+0.1622.048%C-16.364%D*25.3C+N/A10921.7h12.8C+57.9C+
CME 5355325980.89C0.2524.882%C15.226%D--28.9CN/A7518.4h15.1C60.8C+
XM98 5025022861.755C+0.6139.605%B81.275%B++23.3C+N/A6721.5h2.4C**6B+
Saron HRB 8545001064.717C+3.5846.025%C**N/A31.6B++22.4B*39115.8h20.4B44.3B+
Tank Mine 9254941393.554B+2.4132.165%C+N/A137.2B++119.7A*15383.6h1.5B++4.7B**
Supernova VPC 4884351054.143D3.0040.908%D*N/A27.7D3.4D--11215.7h2.9B+7C+
L100 Python HESH 4623971033.854D2.7147.096%C+1.511%C+34.5D5.7D15211.5h3.6C+7.6C++
H-V45 3703614630.78C0.3620.98%D15.236%D25.6CN/A9114.1h17.7D**84.4D-
NS-44 Commissioner 3293224640.694C0.4537.138%C++14.596%D--35.8C++N/A1289h3.7C**10.1B
Corvus VA55 2932904490.646C--0.5021.424%D11.379%F21.6CN/A8013.4h15.1D-70.3C--
MANA Anti-Personnel Turret 248241932.591N/A1.4519.02%UN/A2410U70U5601700.1h31.4T*165.1T*
Solstice SF 2252222450.906C+0.2423.856%C+20.27%B+19.6C+N/A7211.3h16C67C
Terminus VX-9 2222182200.991C0.1523.601%C-15.596%D**30.3CN/A907.2h12.7C+54C+
Comet VM2 3522162560.844C+0.3035.13%D-3.704%C9.8C6.2B**10022.1h32.3D-91.9D-
SVA-88 2162142121.009C0.1319.625%D23.365%C35.7CN/A2426h12.5C+63.5C+
Spear Anti-Vehicle Phalanx Turret 3012141911.263B++10.1234.765%D--3.738%C+38.2C+15.5D2945.6h8B+23C+
VE-S Canis 2132092310.905C0.2425.555%C17.225%C32.7CN/A716.4h14.5C56.7C+
Comet VM2 3011832530.723C0.4235.919%D--2.732%D8.8C--5.6B8220.9h38D105.9D--
M60-G Bulldog 213171345.029C**3.8935.694%C++2.339%C41.7B*10.2B**2264.1h6.5B+18.3B+
Flare VE6 1691662150.772D0.3717.319%D-15.663%D*28.1C-N/A1465.9h13.6D-78.5D
NS-11P 1601541760.875C0.2720.37%D15.584%D27.5C+1.1A*1325.6h14.7C+72.4C+
Quasar VM1 1521461211.207C+0.0713.737%C-15.069%D24.7C*1A+1295.9h14.9C*108.6C++
Cosmos VM3 1431411171.205C0.0614.212%C--14.894%D--30.7C++N/A1304.6h14C+98.5C+
Dual Photon Pods 193138941.468D0.3338.105%F1.449%C*27.6D-11D2065h31.5D82.6D*
Lasher X2 1361311820.72C0.4217.154%D*8.397%A*25.7C1C*905.1h25D--145.8D--
NS-10 Burster 2351261430.881C0.2628.349%CN/A5.6C+4.8B++10022.5h204.4D*721.1D
The Slasher 17212410,0940.012D-1.1342.964%B+4.032%D-0.4DN/A1320.4h3.3D*7.6C++
MANA Anti-Vehicle Turret 2221211111.09D-0.0551.964%D-3.306%C**1210D1010D11065800.1h10.8C**20.8C++
NS-10 Burster 2351211440.84C+0.3028.116%C+1.653%D*5.4C+5B**10222.6h212.6D**756.1D-
NS Decimator 1901142250.507D0.6358.777%C1.754%C21.1D14.1C+2885.4h7.2D**12.2D*
Force-Blade 13411313,2760.009C-1.1326.136%CN/A0.2C--N/A1503.3h2.6C++10.1C*
E540 Halberd 179110353.143C--2.0041.241%D-N/A24.4D15.3C2734.5h7.1D-17.3D*
Pulsar VS1 1031021540.662C0.4821.657%C19.608%C+20.4CN/A1485h18.4D-84.7C--
Aphelion VEX-4H 17593372.514C1.3742.176%C-2.151%D34.4C30.4C**3362.7h68.7C+162.9C+
Eridani SX5-AE 94921000.92D0.2226.547%D9.783%F29.7DN/A823.1h13.7C--51.5C-
Beamer VS3 94901680.536C0.6125.284%C21.111%C+25C+1.1B++1183.6h10.1C+40.1C+
MKV Suppressed 90871290.674C-0.4723.241%C--22.989%B+19.8C--N/A754.4h17.8C--76.8C
Saron HRB-H 15785204.25C+3.1159.583%B+N/A38.6C++32.7B*3592.2h19.8B++33.3B++
Anti-Vehicle Grenade 8078178N/A76.8667.042%A++N/A780A++20D--50800.1h3.1A4.6A
M40 Fury 9375193.947C2.8135.418%C+N/A37.5C9C+3212h15C+42.4C++
Pulsar LSW 6866800.825D0.3220.216%C--28.788%B+33C1B**2142h13.3C+65.9C+
Phobos VX86 6463700.9C0.2450.275%D14.286%C25.2DN/A1172.5h2.9C--5.8C
S1 99621150.539C0.6054.015%C1.613%D15.5D9.3C--3794h8.4D15.5C--
NS-AM7 Archer 73571310.435C+0.7148.731%D*24.561%B*5.2C1.5D2411h15.2B+31.1C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter02210.1h
Restoration Kit111080.2h
Anti-Vehicle MANA Turret344612.4h
Nano-Armor Kit501562,77559.3h
Spawn Beacon62180.3h
Nanite Revive Grenade02,1390.6h
Medical Applicator509189,44114.7h
Deconstruction Tool04410h
Spitfire Auto-Turret4900.1h
Ammunition Package101,8601.2h
Shield Recharging Field515,1601.8h
Medical Kit791,2711.7h
Anti-Infantry MANA Turret429283h
Recon Detection Device83160.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.37s
Server spent 1.10s on queries, 0.73s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.