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Praetor Bubblefishie[HARM] Bubblefishie
VS BR 84

KDR: 1.65

Score: 21.3m

Last Seen: Mar 9th, 2020 5:39 PM
- OFFLINE - 484.1 hour(s)

Prestige 1, Battle Rank 84 - Vanu Sovereignty on Cobalt
Level Progress (to 85): 44%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS C150 Dalton Supernova FPC CAS30 Tank Buster Supernova PC SVA-88 Ursa NS-15M2 Corvus VA55
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $634,257 MLG Score: 507
Fun Score: N/A
Cheeseburgers Flipped: 78TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.17%25.773%52025120714,4611.467080.181

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.584%-0.205C0.718B++0.213C++HEAD ++ (~15.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.70.128C++13.10.086C+51.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.848%0.841%351312291,78485011012.09636162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.804%1.118B**-0.68D-0.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.80.397B46.80.121C+51

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.934%2.187%619612264,802108319084.42989252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.435%-0.108C+-0.214C-0.103

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.10.607B+60.516B+9.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.72%1.337%595812244,48991726924.89531167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.497%-0.138C-0.77D-0.637

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.682B+13.30.67B+25

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.94%77.757%595512272,131173811.22542

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.643%-1.058D*0.692B+-0.929

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.14C++2.40.252C*6.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.749%10.569%5951123112363620.193396

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.318D**-0.819D--1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.3-0.011C+3.40.296C*9.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.3m329.1%293 (17.6k)260 (15.6k)1.6481333,88420,5592.1314784 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232157017.061%16.999%29003:5914

22% Combat Medic44% Engineer22% Heavy Assault8% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 25th, 2016 8:32 PMApr 24th, 2019 8:25 PMMar 25th, 2020 2:48 PM (4d) (PST)Mar 9th, 2020 4:52 PM (20d) (PST)Mar 9th, 2020 1:39 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6971365610.4130.2510.0701.6460.087507

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,8038,14733,6562515499515,616

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1367.1h/57d 9,937 5,760 12,363 135k 1,678 3,325 7,147 57.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C++
Kills:1,203
Deaths:1,114
KDR:1.080
Accuracy:18.705% D*
HSR:27.431% C++
Ursa
B+
Kills:1,169
Deaths:931
KDR:1.256
Accuracy:19.873% D
HSR:29.341% B+
NS-15M2
C+
Kills:1,166
Deaths:842
KDR:1.385
Accuracy:19.416% D--
HSR:26.501% C+
Orion VS54
C++
Kills:1,161
Deaths:884
KDR:1.313
Accuracy:20.317% C
HSR:26.271% C++
Pulsar LSW
C*
Kills:1,146
Deaths:947
KDR:1.210
Accuracy:19.932% D-
HSR:26.789% C*
NSX Naginata
D--
Kills:162
Deaths:177
KDR:0.915
Accuracy:14.019% F
HSR:20.988% D--
Kills:6,007
Deaths (as Heavy Assault):4,895
Deaths (to Heavy Assaults):4,979
KDR:1.22717
Kill Difference:1,112
Playtime:301.320 hours
Usage:22%
Score:3.974m
Score/min:220
Accuracy (listed only):18.710%
HSR (listed only):26.220%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C+
Kills:189
Deaths:237
KDR:0.797
Accuracy:21.020% D
HSR:15.873% C+
VX6-7
C++
Kills:179
Deaths:233
KDR:0.768
Accuracy:22.247% D
HSR:22.346% C++
Eidolon VE33
C
Kills:165
Deaths:228
KDR:0.724
Accuracy:19.518% D**
HSR:23.636% C
NS-11C
C+
Kills:142
Deaths:254
KDR:0.559
Accuracy:20.493% D-
HSR:18.310% C+
Pandora VX25
D*
Kills:123
Deaths:127
KDR:0.969
Accuracy:25.749% F
HSR:10.569% D*
VE-LR Obelisk
D
Kills:98
Deaths:52
KDR:1.885
Accuracy:23.018% D**
HSR:27.551% D
NS Baron G5
C+
Kills:82
Deaths:76
KDR:1.079
Accuracy:28.087% F
HSR:14.634% C+
Kills:978
Deaths (as Engineer):1,207
Deaths (to Engineers):4,102
KDR:0.81027
Kill Difference:229
Playtime:600.447 hours
Usage:44%
Score:10.688m
Score/min:297
Accuracy (listed only):22.876%
HSR (listed only):18.989%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C
Kills:401
Deaths:334
KDR:1.201
Accuracy:23.047% D-
HSR:19.701% C
Eridani SX5
C-
Kills:361
Deaths:490
KDR:0.737
Accuracy:21.272% D*
HSR:17.175% C-
Sirius SX12
C+
Kills:279
Deaths:351
KDR:0.795
Accuracy:20.355% D--
HSR:18.280% C+
Solstice SF
C+
Kills:189
Deaths:237
KDR:0.797
Accuracy:21.020% D
HSR:15.873% C+
VX6-7
C++
Kills:179
Deaths:233
KDR:0.768
Accuracy:22.247% D
HSR:22.346% C++
NS-11C
C+
Kills:142
Deaths:254
KDR:0.559
Accuracy:20.493% D-
HSR:18.310% C+
Pandora VX25
D*
Kills:123
Deaths:127
KDR:0.969
Accuracy:25.749% F
HSR:10.569% D*
MKV Suppressed
C+
Kills:87
Deaths:119
KDR:0.731
Accuracy:19.315% D**
HSR:19.540% C+
NS Baron G5
C+
Kills:82
Deaths:76
KDR:1.079
Accuracy:28.087% F
HSR:14.634% C+
Kills:1,843
Deaths (as Light Assault):2,221
Deaths (to Light Assaults):3,385
KDR:0.82981
Kill Difference:378
Playtime:44.917 hours
Usage:3%
Score:0.587m
Score/min:218
Accuracy (listed only):22.398%
HSR (listed only):17.381%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C+
Kills:1,160
Deaths:501
KDR:2.315
Accuracy:27.225% F-
HSR:78.190% C+
NSX Daimyo
C+
Kills:417
Deaths:239
KDR:1.745
Accuracy:27.678% F--
HSR:94.005% C+
VE-S Canis
C
Kills:401
Deaths:334
KDR:1.201
Accuracy:23.047% D-
HSR:19.701% C
Eridani SX5
C-
Kills:361
Deaths:490
KDR:0.737
Accuracy:21.272% D*
HSR:17.175% C-
NS-44 Commissioner
C
Kills:325
Deaths:603
KDR:0.539
Accuracy:31.775% D
HSR:20.615% C
Sirius SX12
C+
Kills:279
Deaths:351
KDR:0.795
Accuracy:20.355% D--
HSR:18.280% C+
Ghost
C**
Kills:248
Deaths:188
KDR:1.319
Accuracy:28.478% F-
HSR:72.984% C**
XM98
C
Kills:196
Deaths:111
KDR:1.766
Accuracy:30.499% D*
HSR:73.469% C
NSX Tomoe
D
Kills:179
Deaths:152
KDR:1.178
Accuracy:22.604% D**
HSR:32.402% D
NS-61 Emissary
C
Kills:175
Deaths:210
KDR:0.833
Accuracy:25.893% C
HSR:12.571% D-
VA39 Spectre
D
Kills:110
Deaths:53
KDR:2.075
Accuracy:29.097% D
HSR:30% D
MKV Suppressed
C+
Kills:87
Deaths:119
KDR:0.731
Accuracy:19.315% D**
HSR:19.540% C+
Manticore SX40
C-
Kills:83
Deaths:125
KDR:0.664
Accuracy:24.317% D
HSR:18.072% C-
Kills:4,021
Deaths (as Infiltrator):3,476
Deaths (to Infiltrators):3,897
KDR:1.15679
Kill Difference:545
Playtime:112.113 hours
Usage:8%
Score:1.238m
Score/min:184
Accuracy (listed only):25.504%
HSR (listed only):39.000%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
B+
Kills:1,163
Deaths:1,143
KDR:1.018
Accuracy:20.324% D--
HSR:28.117% B+
NS-11A
C**
Kills:1,163
Deaths:1,049
KDR:1.109
Accuracy:21.530% D
HSR:25.108% C**
Terminus VX-9
C+
Kills:1,162
Deaths:1,096
KDR:1.060
Accuracy:19.206% F
HSR:27.711% C+
H-V45
B+
Kills:1,157
Deaths:1,076
KDR:1.075
Accuracy:19.146% D*
HSR:25.583% B+
Pulsar VS1
B*
Kills:1,156
Deaths:1,162
KDR:0.995
Accuracy:21.411% D
HSR:27.855% B*
VE-S Canis
C
Kills:401
Deaths:334
KDR:1.201
Accuracy:23.047% D-
HSR:19.701% C
Eridani SX5
C-
Kills:361
Deaths:490
KDR:0.737
Accuracy:21.272% D*
HSR:17.175% C-
Sirius SX12
C+
Kills:279
Deaths:351
KDR:0.795
Accuracy:20.355% D--
HSR:18.280% C+
Pandora VX25
D*
Kills:123
Deaths:127
KDR:0.969
Accuracy:25.749% F
HSR:10.569% D*
Darkstar
D-
Kills:94
Deaths:102
KDR:0.922
Accuracy:18.783% F-
HSR:18.085% D-
MKV Suppressed
C+
Kills:87
Deaths:119
KDR:0.731
Accuracy:19.315% D**
HSR:19.540% C+
H-V45 AE
D
Kills:85
Deaths:97
KDR:0.876
Accuracy:21.273% F
HSR:23.529% D
NS Baron G5
C+
Kills:82
Deaths:76
KDR:1.079
Accuracy:28.087% F
HSR:14.634% C+
Kills:7,313
Deaths (as Combat Medic):7,222
Deaths (to Combat Medics):1,832
KDR:1.0126
Kill Difference:91
Playtime:305.760 hours
Usage:22%
Score:4.693m
Score/min:256
Accuracy (listed only):21.500%
HSR (listed only):21.222%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D-
Kills:88
Deaths:59
KDR:1.492
Accuracy:11.930% D--
HSR:14.773% D-
Quasar VM1
F
Kills:60
Deaths:64
KDR:0.938
Accuracy:11.356% F
HSR:13.333% F
Blueshift VM5
A+
Kills:56
Deaths:42
KDR:1.333
Accuracy:15.721% D*
HSR:30.357% A+
Blueshift VM5
N/A
Kills:50
Deaths:37
KDR:1.351
Accuracy:15.253% N/A
HSR:24% N/A
Kills:254
Deaths (as MAX Suit):101
Deaths (to MAX Suits):690
KDR:2.51485
Kill Difference:153
Playtime:9.713 hours
Usage:1%
Score:0.167m
Score/min:287
Accuracy (listed only):13.565%
HSR (listed only):20.616%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B*
Kills:233
V. Kills:60 382%
Deaths:26
KDR:8.962
Accuracy:52.060% C+
KPH:120.200 B+
VKPH:31 B*
Saron Laser Cannon
C--
Kills:118
V. Kills:102 115%
Deaths:176
KDR:0.670
Accuracy:24.837% D*
KPH:7.900 D
VKPH:6.900 C--
Maelstrom Turbo Laser
D
Kills:81
V. Kills:55 145%
Deaths:130
KDR:0.623
Accuracy:26.462% D-
KPH:6.700 D
VKPH:4.600 D-
Hornet Missiles
B++
Kills:56
V. Kills:30 181%
Deaths:11
KDR:5.091
Accuracy:54.914% D--
KPH:104.500 B++
VKPH:56 B+
Kills:488 (199 + 0)
Deaths:343
KDR:1.423
VKDR:0.720
Vehicle Kills:247
Kill Difference:145
Playtime:29.375 hours
Usage:2%
Score:0.275m
Score/min:156
Piloting Accuracy:26.462%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:2,870
V. Kills:1,648 174%
Deaths:211
KDR:13.602
Accuracy:34.661% C
KPH:47.200 B+
VKPH:27.100 C++
CAS30 Tank Buster
B+
Kills:1,405
V. Kills:812 173%
Deaths:452
KDR:3.108
Accuracy:49.867% B+
KPH:10.100 C**
VKPH:5.800 C
AP30 Shredder
C++
Kills:281
V. Kills:171 163%
Deaths:27
KDR:10.407
Accuracy:34.151% C+
KPH:37.400 C++
VKPH:22.800 C+
L105 Zephyr
A++
Kills:239
V. Kills:102 232%
Deaths:27
KDR:8.852
Accuracy:47.061% B+
KPH:46.400 C+
VKPH:19.800 A++
L-30R Vektor
B
Kills:146
V. Kills:71 203%
Deaths:31
KDR:4.710
Accuracy:34.432% C
KPH:13.100 B
VKPH:6.400 C+
Dual-75 Duster
B+
Kills:70
V. Kills:4 N/A
Deaths:8
KDR:8.750
Accuracy:42.163% B+
KPH:78.600 C*
VKPH:4.500 C
L-24R Spur
C++
Kills:53
V. Kills:5 N/A
Deaths:4
KDR:13.250
Accuracy:43.265% B+
KPH:34 C
VKPH:3.200 C++
Kills:5,064 (1,604 + 3,460)
Deaths:760
KDR:6.663
VKDR:3.701
Vehicle Kills:2,813
Kill Difference:4,304
Playtime:226.453 hours
Usage:17%
Score:2.427m
Score/min:179
Piloting Accuracy:43.265%
Gunner Accuracy:42.163%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:1,008
V. Kills:451 223%
Deaths:91
KDR:11.077
Accuracy:44.292% D**
KPH:30.600 C+
VKPH:13.700 D-
L100 Python HESH
C+
Kills:219
V. Kills:41 N/A
Deaths:30
KDR:7.300
Accuracy:42.052% D--
KPH:40.600 D
VKPH:7.600 C+
Skyguard
C*
Kills:91
V. Kills:58 154%
Deaths:22
KDR:4.136
Accuracy:30.641% C++
KPH:16.400 C*
VKPH:10.500 C++
Kills:1,318 (1,318 + 0)
Deaths:143
KDR:9.217
VKDR:3.846
Vehicle Kills:550
Kill Difference:1,175
Playtime:43.915 hours
Usage:3%
Score:0.533m
Score/min:202
Driving Accuracy:30.641%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C**
Kills:1,696
V. Kills:804 211%
Deaths:179
KDR:9.475
Accuracy:46.542% D-
KPH:29.900 C**
VKPH:14.200 C
Supernova PC
B+
Kills:1,242
V. Kills:483 257%
Deaths:101
KDR:12.297
Accuracy:45.186% D
KPH:29.400 B
VKPH:11.400 B+
E540 Halberd
C+
Kills:608
V. Kills:253 239%
Deaths:39
KDR:15.590
Accuracy:44.321% D
KPH:32.400 C+
VKPH:13.500 D
Supernova VPC
B+
Kills:546
V. Kills:68 N/A
Deaths:34
KDR:16.059
Accuracy:50.990% C+
KPH:55.500 B+
VKPH:6.900 C
Saron HRB
B+
Kills:359
V. Kills:184 194%
Deaths:64
KDR:5.609
Accuracy:47.809% B+
KPH:22.400 C
VKPH:11.500 C--
Halberd SE
C*
Kills:94
V. Kills:39 235%
Deaths:
KDR:
Accuracy:47.640% D
KPH:46.500 C++
VKPH:19.300 C*
Kills:4,545 (3,484 + 1,061)
Deaths:417
KDR:10.899
VKDR:4.391
Vehicle Kills:1,831
Kill Difference:4,128
Playtime:145.626 hours
Usage:11%
Score:1.993m
Score/min:228
Driving Accuracy:50.990%
Gunner Accuracy:47.640%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
D--
Kills:94
V. Kills:2 N/A
Deaths:7
KDR:13.429
Accuracy:19.052% D--
KPH:50 D*
VKPH:1.100 D**
Proton II PPA-H
D
Kills:76
V. Kills:5 N/A
Deaths:9
KDR:8.444
Accuracy:42.963% B+
KPH:65 D
VKPH:4.300 D
Aphelion VEX-4H
D--
Kills:58
V. Kills:46 123%
Deaths:32
KDR:1.813
Accuracy:37.897% D--
KPH:21.600 D--
VKPH:17.100 D--
E540 Halberd-H
C++
Kills:52
V. Kills:26 193%
Deaths:23
KDR:2.261
Accuracy:58.128% C++
KPH:33.500 D
VKPH:16.700 D
Kills:280 (0 + 280)
Deaths:71
KDR:3.944
VKDR:1.113
Vehicle Kills:79
Kill Difference:209
Playtime:7.293 hours
Usage:1%
Score:0.121m
Score/min:278
Driving Accuracy:N/A%
Gunner Accuracy:58.128%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:157
V. Kills:57 271%
Deaths:30
KDR:5.233
Accuracy:39.463% C+
KPH:17.600 C
VKPH:6.400 C
M40 Fury
C--
Kills:92
V. Kills:25 354%
Deaths:20
KDR:4.600
Accuracy:32.291% D
KPH:26 D-
VKPH:7.100 C--
M12 Kobalt
C--
Kills:60
V. Kills:4 N/A
Deaths:6
KDR:10
Accuracy:14.086% D--
KPH:33.700 D-
VKPH:2.200 C--
M12 Kobalt
B+
Kills:60
V. Kills:6 N/A
Deaths:3
KDR:20
Accuracy:16.893% C
KPH:51.200 D
VKPH:5.100 B+
M40 Fury
B*
Kills:52
V. Kills:19 260%
Deaths:11
KDR:4.727
Accuracy:35.181% C
KPH:47.200 C
VKPH:17.200 B*
Kills:421 (0 + 421)
Deaths:70
KDR:6.014
VKDR:1.586
Vehicle Kills:111
Kill Difference:351
Playtime:16.525 hours
Usage:1%
Score:0.155m
Score/min:156
Driving Accuracy:N/A%
Gunner Accuracy:35.181%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:72
V. Kills:8 N/A
Deaths:4
KDR:18
Accuracy:34.576% C++
KPH:46.800 D
VKPH:5.200 C
Kills:72 (0 + 72)
Deaths:4
KDR:18
VKDR:2
Vehicle Kills:8
Kill Difference:68
Playtime:1.538 hours
Usage:0%
Score:0.014m
Score/min:153
Piloting Accuracy:N/A%
Gunner Accuracy:34.576%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 4,5182,87021113.602B+11.9534.661%CN/A47.1B+27.1C++38060.9h2.4B**7.1B*
Supernova FPC 2,5001,6961799.475C*7.8346.542%D-3.715%B*29.9C**14.2C27156.7h4.4B+9.4C++
CAS30 Tank Buster 2,2171,4054523.108B++1.4649.867%B+N/A10.1C**5.8C80139.3h49.9B100.1B+
Supernova PC 1,7251,24210112.297B++10.6545.186%DN/A29.4B11.4B+17442.3h5.3C+11.8C
SVA-88 1,2131,2031,1141.08C-0.5718.705%D*27.431%C++26.6D-N/A6545.3h14.3D*76.2D-
Ursa 1,1841,1699311.256C0.3919.873%D29.341%B+33.2C-N/A8035.2h11.3C+56.7C
NS-15M2 1,1881,1668421.385C+0.2619.416%D--26.501%C+35.7C-N/A9932.7h13.5C69.8C--
Corvus VA55 1,1701,1631,1431.017C+0.6320.324%D--28.117%B+26.8CN/A7043.4h11.6C++57C
NS-11A 1,1731,1631,0491.109C+0.5421.53%D25.108%C**30.6CN/A8138h14.4C67C
Terminus VX-9 1,1731,1621,0961.06C0.5919.206%F27.711%C+27.4DN/A6442.4h13.1C-68D*
Orion VS54 1,1641,1618841.313C+0.3420.317%C26.271%C++35.9C+N/A11832.3h12.2C++59.9C+
Parallax VX3 1,1601,1605012.315C0.6727.225%F-78.19%C+32.6C+N/A9135.6h2.1C++7.6D
H-V45 1,1651,1571,0761.075C+0.5719.146%D*25.583%B+26.5CN/A6743.6h13.7C71.8D
Pulsar VS1 1,1591,1561,1620.995C+0.6521.411%D27.855%B*24.5CN/A6447.1h14.2C+66.2C+
Pulsar LSW 1,1531,1469471.21C0.4419.932%D-26.789%C*32.1DN/A9135.7h13.2C-66.3C-
L100 Python AP 1,4591,0089111.077B+9.4344.292%D**1.984%C30.5C+13.7D-19333h4B**9B+
E540 Halberd 8616083915.59B+13.9444.321%DN/A32.3C+13.5D20718.8h4.7B*10.7B+
Supernova VPC 6145463416.059C++14.4150.99%C+1.465%C+55.7B+6.9C2219.8h2.8B+5.5B
C-4 6214753111.527C+0.1221.833%DN/A89.6C++27.5C+6535.3h1.2B+5.4C*
NS Decimator 6624484151.08C+0.5752.656%D*1.339%D29.1C--13.9C20215.4h4.9C+9.3C--
NSX Daimyo 4184172391.745C--0.1027.678%F--94.005%C+30.7D-N/A7113.6h2.6C+9.5D*
VE-S Canis 4034013341.201C+0.4523.047%D-19.701%C31.8C--N/A9912.6h12.1C+52.4C+
Eridani SX5 3653614900.737C-0.9121.272%D*17.175%C-11.1D--N/A3532.4h14.7D-69.1D--
Saron HRB 543359645.609C+3.9647.809%B+N/A22.4C11.5C--24316h25.8D53.9C
M60-A Bulldog 3943301917.368A++15.7240.796%C*N/A45.2C++8.8B+2737.3h5.9C+14.5C*
NS-44 Commissioner 3253256030.539C1.1131.775%D20.615%C20.8DN/A6615.6h4.7D14.7C--
Plasma Grenade 3032971297N/A295.3550.96%B+N/A495C10C+19370.6h3.5C+6.8C**
AP30 Shredder 4522812710.407B++8.7634.151%C+1.423%C-37.5C*22.8C+4107.5h71.1B+208.2B+
Sirius SX12 2842793510.795C0.8520.355%D--18.28%C+24.3CN/A7811.5h15.6C76.4C-
Ghost 2482481881.319D0.3328.478%F-72.984%C**28.2DN/A1008.8h2.3C+8D-
Lasher X2 2572472251.098C+0.5522.38%D5.668%B**26.3C-1.1C*729.4h19.2C++86C+
L105 Zephyr 341239278.852C+7.2047.061%B+N/A46C+19.6A++3255.2h6.8C+14.4C**
Dual Photon Pods 293233268.962C++7.3152.06%C+2.146%A122.6B+31.6B*6251.9h21.7C+41.7C++
L100 Python HESH 260219307.3C-5.6542.052%D--1.37%C40.6D7.6C+2335.4h3.4C+8.2C
XM98 1961961111.766C0.1230.499%D*73.469%C20DN/A619.8h2.6C8.6D
Solstice SF 1911892370.797C0.8521.02%D15.873%C+15.8C-N/A4312h12.7C+60.4C
Nemesis VSH9 2891852140.864C++0.7856.007%D--2.703%C+19.9C++11.2C+2079.3h7.3B+13C++
VX6-7 1831792330.768C--0.8822.247%D22.346%C++14.7DN/A4212.2h16D--72D
NSX Tomoe 1791791521.178C0.4722.604%D**32.402%D28.4DN/A756.3h13.9C++61.3C--
NS-61 Emissary 1751752100.833C+0.8225.893%C12.571%D-29.7C+N/A975.9h12.9C*49.7C*
Eidolon VE33 1671652280.724C0.9219.518%D**23.636%C17.6C--N/A729.4h8.5C++43.5C--
NSX Naginata 1641621770.915D0.7314.019%F20.988%D--24.9DN/A776.5h11.9C++85.2D
M20 Basilisk 214157305.233B*3.5839.463%C+5.732%C+17.6C6.4C1338.9h102.9C+260.6C+
S1 1911552240.692C0.9647.533%D*3.871%B++23.8C5.5D--2396.5h5.3B+11.1C++
L-30R Vektor 217146314.71A3.0634.432%CN/A13B6.3C+9011.2h57.1B+165.8B
NS-11C 1501422540.559C-1.0920.493%D-18.31%C+7.2D-N/A3419.7h20.5D**100.3D--
Tank Mine 217137811.691C--0.0430.233%CN/A91.3C53.3C9711.5h1.9C+6.3C+
Hades VSH4 1841251650.758C+0.8964.211%D4.8%A20.5C+9.7C+1296.1h6.8B+10.6B+
Pandora VX25 1251231270.969C0.6825.749%F10.569%D*31.5CN/A1343.9h3.4B*13.3C
Saron Laser Cannon 2201181760.67C0.9824.837%D*N/A7.9D6.8C--13114.9h120.6C*485.7C+
VA39 Spectre 110110532.075C*0.4329.097%D30%D30.6C**N/A1553.6h4.6B++15.8B+
Hyena Missile Launcher 155101452.244C*0.6034.988%C**N/A19.4C+10.4C2735.2h28.5B++81.4B++
VE-LR Obelisk 10098521.885C+0.2423.018%D**27.551%D36.3CN/A1492.7h6.1C*26.5C-
M12 Kobalt-H 9694713.429C--11.7819.052%D--14.894%C--49.5D*1.1D**1211.9h18.2D95.6D-
Darkstar 95941020.922D0.7318.783%F-18.085%D-24.7D-N/A623.8h17.2F-91.8F*
Halberd SE 13394194S92.3547.64%DN/A47C++19.5C*2632h3.5B++7.4B+
M40 Fury 11792204.6C2.9532.291%DN/A26.3D-7.1C--1363.5h18C-55.6D
Skyguard 14991224.136C*2.4930.641%C++1.099%D16.5C*10.5C++2295.5h94.2B++307.4B++
Quasar VM1 8888591.492C+0.1611.93%D--14.773%D-28.4C++N/A1223.1h11.9B*99.7C+
MKV Suppressed 89871190.731C--0.9219.315%D**19.54%C+21.8DN/A884h17.7D91.6D-
H-V45 AE 8585970.876D0.7721.273%F23.529%D29.3D-N/A932.9h14.8D**69.5F-
Manticore SX40 83831250.664C-0.9824.317%D18.072%C-28.6CN/A972.9h8.8D36.2D
NS Baron G5 8282761.079C+0.5728.087%F14.634%C+28.3CN/A902.9h3.9B+14C
Maelstrom Turbo Laser 136811300.623C-1.0326.462%D-N/A6.8D4.6D-6612h134.7C--509.1D
Proton II PPA-H 817698.444C6.8042.963%B+N/A63.3D4.2D2701.2h11.5C-26.7C++
CAS 14-E 8072418C+16.3534.576%C++1.389%C48D5.3C1531.5h40.7D117.7C-
Dual-75 Duster 747088.75C7.1042.163%B+N/A77.8C++4.4C-2200.9h5.5C*12.9B
Quasar VM1 6360640.938D0.7111.356%F13.333%F18.2D--N/A583.3h18F158.4F--
M12 Kobalt 6460610C8.3514.086%D--18.333%C++33.3D--2.2C--1981.8h23.5D167C--
M12 Kobalt 6660320C+18.3516.893%C10%F-50D5B+2011.2h20.1C119.2C+
Aphelion VEX-4H 10458321.813D0.1637.897%D--8.621%M*21.5D--17D--2952.7h75.1D198.1D-
Blueshift VM5 5856421.333D0.3215.721%D*30.357%A+25.5DN/A962.2h18.9D-120.5D--
Hornet Missiles 8656115.091C+3.4454.914%D--N/A112B*60B++11420.5h9.7B17.6C++
L-24R Spur 5853413.25C+11.6043.265%B+1.887%C+33.1C3.1C++1261.6h33.5C77.3C+
M40 Fury 7152114.727C3.0835.181%CN/A47.3C17.3B*2931.1h17.2C48.9C--
E540 Halberd-H 7852232.261D0.6158.128%C++N/A32.5D16.3D4421.6h6.8C11.7C
Spear Anti-Vehicle Phalanx Turret 775277.429C+5.7834.16%D*1.923%D--23.6D-11.4D--2852.2h9.5C+27.9C--
Blueshift VM5 5250371.351C--0.3015.253%D*24%B+25D1B+1022h19.2D*125.9D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon55570.4h
Anti-Vehicle MANA Turret4730.2h
Nano-Armor Kit97164,8409.7h
AE Nano-Armor Kit571570,56955.2h
AE Medical Applicator304207,30514.1h
Nanite Revive Grenade05510.2h
Medical Applicator14086,5885.9h
Restoration Kit811,6421.3h
Spitfire Auto-Turret61900.3h
Motion Spotter14560.3h
Deconstruction Tool01,1030.2h
Welding Device02720.1h
Recon Detection Device148451.5h
Ammunition Package166070.5h
Shield Recharging Field118630.4h
Medical Kit297670.7h
Nano-Repair Grenade02010.1h
M20 Drake1700.1h

Check the help document for the dictionary if you want to learn more about words used here.


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