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Overseer Buc[SHTR] Buc
NC BR 66

KDR: 2.47

Score: 27.6m

Last Seen: Feb 1st, 2020 10:26 PM
- OFFLINE - 346.4 hour(s)

Prestige 1, Battle Rank 66 - New Conglomerate on Emerald
Level Progress (to 67): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Vortek Rotary EM6 AF-41 Hacksaw AF-41 Hacksaw Razor GD-23 Breaker Rocket Pods Gauss Compact Burst AF-19 Mercenary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,022,067 MLG Score: 817
Fun Score: N/A
Cheeseburgers Flipped: 634TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.802%18.705%50122132615,9582.60539-0.139

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.226%1.074B**-0.361C--0.24CHEAD + (~5.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.80.436B11.20.215C++30.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.799%1.65%1127513437,99896453548.29668149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±15.939%0.166C++0.079C+3.233

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1410.132C++54.7-0.028C+86.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.492%2.294%108413446546233181.04808205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.299%-1.119D*-0.134C0.775

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.5-1.51F28.5-1.283D**68

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.432%3.702%4391113371,89159410373.1835182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.077%0.297C*-0.198C-0.307

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.80.602B+18.90.531B+29

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.82%81.651%4391134710978800.13815

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.39A*0.939B*-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.55B+2.30.288C*2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.624%10.971%4392134671144481.60135

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.552%1.718A++-0.749D--0.473

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.2C++6.6-0.354C-3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.6m344.6%366 (22k)345 (20.7k)2.4664541,27616,7353.2154266 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1348123827.269%10.551%28804:4715

74% Engineer13% Heavy Assault6% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:12 AMAug 4th, 2019 6:37 PMFeb 7th, 2020 6:38 PM (177d) (PST)Feb 1st, 2020 7:11 PM (183d) (PST)Feb 1st, 2020 6:26 PM (183d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9071867210.5150.2090.0542.2330.133817

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,44911,18443,26531133134820,687

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1335.3h/55.6d 12,534 4,355 9,698 178.9k 1,306 3,311 10,633 72.7m

EngineerCLASS DETAILS: Engineer
Razor GD-23
C
Kills:1,524
Deaths:562
KDR:2.712
Accuracy:26.516% C
HSR:14.501% D*
Gauss Compact Burst
C*
Kills:1,215
Deaths:691
KDR:1.758
Accuracy:30.434% C*
HSR:22.140% D
AF-19 Mercenary
B+
Kills:1,206
Deaths:517
KDR:2.333
Accuracy:28.049% B+
HSR:17.496% D-
AC-X11
C
Kills:1,157
Deaths:654
KDR:1.769
Accuracy:27.117% C
HSR:19.015% D-
GD-7F
C++
Kills:1,156
Deaths:720
KDR:1.606
Accuracy:28.541% C++
HSR:15.917% D--
AF-57 Piston
A*
Kills:585
Deaths:302
KDR:1.937
Accuracy:63.501% A*
HSR:10.940% D--
Warden
C
Kills:584
Deaths:81
KDR:7.210
Accuracy:29.055% C
HSR:15.753% D**
19A Fortuna
D
Kills:580
Deaths:425
KDR:1.365
Accuracy:22.113% F
HSR:18.276% D
GD-66 Claw
D
Kills:126
Deaths:70
KDR:1.800
Accuracy:53.456% D-
HSR:11.111% D
Kills:8,133
Deaths (as Engineer):4,022
Deaths (to Engineers):3,908
KDR:2.02213
Kill Difference:4,111
Playtime:985.094 hours
Usage:74%
Score:20.167m
Score/min:341
Accuracy (listed only):34.309%
HSR (listed only):16.128%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
C
Kills:2,060
Deaths:591
KDR:3.486
Accuracy:24.713% C
HSR:15.971% D**
LA1 Anchor
B+
Kills:1,190
Deaths:715
KDR:1.664
Accuracy:30.524% B+
HSR:22.017% D-
NS-15M1
B+
Kills:1,185
Deaths:572
KDR:2.072
Accuracy:28.853% B+
HSR:19.916% D
NC6 Gauss SAW
C*
Kills:1,169
Deaths:531
KDR:2.202
Accuracy:25.725% C*
HSR:21.557% D
MGR-L1 Promise
C++
Kills:1,156
Deaths:649
KDR:1.781
Accuracy:28.292% C++
HSR:29.931% C+
GD-22S
C
Kills:195
Deaths:63
KDR:3.095
Accuracy:25.274% C
HSR:18.974% D--
EM1
C+
Kills:75
Deaths:72
KDR:1.042
Accuracy:22.880% C-
HSR:25.333% C+
NC6A GODSAW
A
Kills:54
Deaths:57
KDR:0.947
Accuracy:40.103% A
HSR:22.222% D*
Kills:7,084
Deaths (as Heavy Assault):3,250
Deaths (to Heavy Assaults):4,288
KDR:2.17969
Kill Difference:3,834
Playtime:169.495 hours
Usage:13%
Score:3.262m
Score/min:321
Accuracy (listed only):28.296%
HSR (listed only):21.990%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
C
Kills:1,524
Deaths:562
KDR:2.712
Accuracy:26.516% C
HSR:14.501% D*
Gauss Compact Burst
C*
Kills:1,215
Deaths:691
KDR:1.758
Accuracy:30.434% C*
HSR:22.140% D
AF-19 Mercenary
B+
Kills:1,206
Deaths:517
KDR:2.333
Accuracy:28.049% B+
HSR:17.496% D-
AC-X11
C
Kills:1,157
Deaths:654
KDR:1.769
Accuracy:27.117% C
HSR:19.015% D-
GD-7F
C++
Kills:1,156
Deaths:720
KDR:1.606
Accuracy:28.541% C++
HSR:15.917% D--
AF-57 Piston
A*
Kills:585
Deaths:302
KDR:1.937
Accuracy:63.501% A*
HSR:10.940% D--
19A Fortuna
D
Kills:580
Deaths:425
KDR:1.365
Accuracy:22.113% F
HSR:18.276% D
AF-4 Cyclone
D--
Kills:369
Deaths:322
KDR:1.146
Accuracy:20.303% F
HSR:14.092% D--
GD-66 Claw
D
Kills:126
Deaths:70
KDR:1.800
Accuracy:53.456% D-
HSR:11.111% D
Kills:7,918
Deaths (as Light Assault):4,263
Deaths (to Light Assaults):2,633
KDR:1.85738
Kill Difference:3,655
Playtime:42.740 hours
Usage:3%
Score:0.907m
Score/min:354
Accuracy (listed only):33.337%
HSR (listed only):15.943%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
A*
Kills:585
Deaths:302
KDR:1.937
Accuracy:63.501% A*
HSR:10.940% D--
AF-4 Cyclone
D--
Kills:369
Deaths:322
KDR:1.146
Accuracy:20.303% F
HSR:14.092% D--
GR-22
D
Kills:303
Deaths:87
KDR:3.483
Accuracy:24.659% D
HSR:8.911% F-
Reaper DMR
D-
Kills:254
Deaths:105
KDR:2.419
Accuracy:24.657% D-
HSR:19.291% D--
PSA-02 Diamondback
C*
Kills:228
Deaths:181
KDR:1.260
Accuracy:30.498% C*
HSR:19.298% D**
NS-11P
D
Kills:167
Deaths:9
KDR:18.556
Accuracy:23.385% D
HSR:11.377% F
GD-66 Claw
D
Kills:126
Deaths:70
KDR:1.800
Accuracy:53.456% D-
HSR:11.111% D
Kills:2,032
Deaths (as Combat Medic):1,076
Deaths (to Combat Medics):1,478
KDR:1.88848
Kill Difference:956
Playtime:32.801 hours
Usage:2%
Score:0.842m
Score/min:428
Accuracy (listed only):34.351%
HSR (listed only):13.574%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
D--
Kills:369
Deaths:322
KDR:1.146
Accuracy:20.303% F
HSR:14.092% D--
NC4 Mag-Shot
D**
Kills:193
Deaths:66
KDR:2.924
Accuracy:17.795% F
HSR:10.363% D**
LA80
A
Kills:109
Deaths:19
KDR:5.737
Accuracy:50.820% A
HSR:81.651% C**
AF-18 Stalker
C
Kills:107
Deaths:47
KDR:2.277
Accuracy:29.109% C
HSR:14.019% D*
LA8 Rebel
D*
Kills:59
Deaths:31
KDR:1.903
Accuracy:25.059% D*
HSR:11.864% D**
NS-61 "Networked" Emissary
A
Kills:51
Deaths:52
KDR:0.981
Accuracy:40.134% A
HSR:15.686% D*
Kills:888
Deaths (as Infiltrator):537
Deaths (to Infiltrators):2,159
KDR:1.65363
Kill Difference:351
Playtime:21.380 hours
Usage:2%
Score:0.303m
Score/min:236
Accuracy (listed only):30.537%
HSR (listed only):24.613%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A*
Kills:1,791
Deaths:250
KDR:7.164
Accuracy:57.409% A*
HSR:12.116% D-
AF-41 Hacksaw
A++
Kills:1,750
Deaths:240
KDR:7.292
Accuracy:55.359% A++
HSR:10.743% D*
NCM2 Falcon
C++
Kills:195
Deaths:29
KDR:6.724
Accuracy:45.736% C++
HSR:3.077% D-
NCM3 Raven
B**
Kills:191
Deaths:106
KDR:1.802
Accuracy:43.653% C++
HSR:4.188% B**
NCM3 Raven
M**
Kills:154
Deaths:105
KDR:1.467
Accuracy:43.427% C++
HSR:7.792% M**
NCM2 Falcon
C+
Kills:123
Deaths:29
KDR:4.241
Accuracy:45.856% C+
HSR:3.252% D
NS-10 Burster
C++
Kills:120
Deaths:46
KDR:2.609
Accuracy:30.140% C--
HSR:5.833% C++
NS-10 Burster
M
Kills:109
Deaths:46
KDR:2.370
Accuracy:29.963% D
HSR:11.927% M
NCM1 Scattercannon
A+
Kills:102
Deaths:11
KDR:9.273
Accuracy:59.088% A+
HSR:7.843% F-
NS-20 Gorgon
N/A
Kills:50
Deaths:39
KDR:1.282
Accuracy:22.429% N/A
HSR:14% N/A
Kills:4,585
Deaths (as MAX Suit):450.500
Deaths (to MAX Suits):965
KDR:10.17758
Kill Difference:4,134.500
Playtime:79.434 hours
Usage:6%
Score:2.142m
Score/min:450
Accuracy (listed only):43.306%
HSR (listed only):8.077%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
C+
Kills:4,173
V. Kills:3,085 135%
Deaths:1,155
KDR:3.613
Accuracy:36.616% B++
KPH:19.700 C
VKPH:14.600 C+
Breaker Rocket Pods
B+
Kills:1,420
V. Kills:429 330%
Deaths:67
KDR:21.194
Accuracy:53.304% C++
KPH:77.100 C
VKPH:23.300 B+
M30 Mustang AH
A
Kills:1,120
V. Kills:511 219%
Deaths:256
KDR:4.375
Accuracy:111.353% S
KPH:23.800 D--
VKPH:10.900 A
M20 Mustang
C++
Kills:995
V. Kills:830 120%
Deaths:442
KDR:2.251
Accuracy:35.843% B*
KPH:17.400 C
VKPH:14.500 C++
M20 Kestrel
C
Kills:499
V. Kills:368 135%
Deaths:207
KDR:2.411
Accuracy:28.936% C-
KPH:20.100 C
VKPH:14.800 C
Tomcat A2AM Pods
C++
Kills:218
V. Kills:222 98%
Deaths:19
KDR:11.474
Accuracy:71.497% D-
KPH:42.200 C-
VKPH:43 C++
Coyote Missiles
D
Kills:107
V. Kills:75 141%
Deaths:37
KDR:2.892
Accuracy:56.274% C*
KPH:23.600 D-
VKPH:16.500 D
Hornet Missiles
D
Kills:75
V. Kills:52 142%
Deaths:15
KDR:5
Accuracy:43.952% F--
KPH:34.800 D-
VKPH:24.200 D
Kills:8,607 (6,787 + 0)
Deaths:2,198
KDR:3.916
VKDR:2.535
Vehicle Kills:5,572
Kill Difference:6,409
Playtime:370.960 hours
Usage:28%
Score:5.682m
Score/min:255
Piloting Accuracy:28.936%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C*
Kills:290
V. Kills:275 105%
Deaths:84
KDR:3.452
Accuracy:41.445% D
KPH:9.700 C+
VKPH:9.200 C*
C150 Dalton
C
Kills:277
V. Kills:246 112%
Deaths:59
KDR:4.695
Accuracy:38.267% C++
KPH:25.700 D
VKPH:22.900 C
Kills:567 (290 + 277)
Deaths:143
KDR:3.965
VKDR:3.643
Vehicle Kills:521
Kill Difference:424
Playtime:40.597 hours
Usage:3%
Score:0.571m
Score/min:234
Piloting Accuracy:41.445%
Gunner Accuracy:38.267%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C-
Kills:152
V. Kills:64 234%
Deaths:27
KDR:5.630
Accuracy:49.222% C--
KPH:26.800 D
VKPH:11.300 C-
Skyguard
C++
Kills:150
V. Kills:115 129%
Deaths:44
KDR:3.409
Accuracy:28.195% C-
KPH:15 C
VKPH:11.500 C++
C75 Viper
N/A
Kills:50
V. Kills:2 N/A
Deaths:1
KDR:50
Accuracy:28.255% N/A
KPH:72.100 N/A
VKPH:2.900 N/A
Kills:352 (352 + 0)
Deaths:72
KDR:4.889
VKDR:2.514
Vehicle Kills:181
Kill Difference:280
Playtime:16.353 hours
Usage:1%
Score:0.351m
Score/min:357
Driving Accuracy:28.255%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C*
Kills:217
V. Kills:28 N/A
Deaths:6
KDR:36.167
Accuracy:51.859% C*
KPH:43.300 C
VKPH:5.600 D-
Titan-150 AP
C--
Kills:135
V. Kills:109 123%
Deaths:29
KDR:4.655
Accuracy:42.178% D--
KPH:18.100 D--
VKPH:14.600 C--
Enforcer ML85
B
Kills:77
V. Kills:47 160%
Deaths:4
KDR:19.250
Accuracy:41.135% C
KPH:30.700 B
VKPH:18.700 C++
Kills:429 (352 + 77)
Deaths:39
KDR:11
VKDR:4.718
Vehicle Kills:184
Kill Difference:390
Playtime:14.998 hours
Usage:1%
Score:0.273m
Score/min:304
Driving Accuracy:42.178%
Gunner Accuracy:41.135%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A+
Kills:676
V. Kills:376 179%
Deaths:18
KDR:37.556
Accuracy:57.465% C+
KPH:63.100 B+
VKPH:35.100 A+
M40 Fury-H
C+
Kills:250
V. Kills:29 N/A
Deaths:12
KDR:20.833
Accuracy:41.959% C+
KPH:80.100 C
VKPH:9.300 C--
Enforcer ML65-H
B*
Kills:205
V. Kills:112 181%
Deaths:8
KDR:25.625
Accuracy:48.454% D*
KPH:59.300 B*
VKPH:32.400 C+
G30 Walker
C+
Kills:61
V. Kills:35 169%
Deaths:5
KDR:12.200
Accuracy:33.390% C--
KPH:27.300 C
VKPH:15.600 C+
C85 Canister-H
B
Kills:58
V. Kills:10 N/A
Deaths:2
KDR:29
Accuracy:46.473% D
KPH:57.700 D--
VKPH:9.900 B
M12 Kobalt-H
C
Kills:53
V. Kills:2 N/A
Deaths:3
KDR:17.667
Accuracy:26.055% B+
KPH:101 C--
VKPH:3.800 C
Kills:1,303 (0 + 1,303)
Deaths:48
KDR:27.146
VKDR:11.750
Vehicle Kills:564
Kill Difference:1,255
Playtime:21.053 hours
Usage:2%
Score:0.826m
Score/min:654
Driving Accuracy:N/A%
Gunner Accuracy:26.055%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B++
Kills:141
V. Kills:16 N/A
Deaths:6
KDR:23.500
Accuracy:39.012% C++
KPH:56.400 B++
VKPH:6.400 C+
M20 Basilisk
A
Kills:88
V. Kills:40 215%
Deaths:14
KDR:6.286
Accuracy:38.563% C
KPH:34.200 B++
VKPH:15.500 A
M20 Basilisk
A++
Kills:86
V. Kills:32 261%
Deaths:14
KDR:6.143
Accuracy:45.141% B+
KPH:43 A
VKPH:16 A++
M60-G Bulldog
C+
Kills:60
V. Kills:12 462%
Deaths:1
KDR:60
Accuracy:42.005% C++
KPH:43.800 C
VKPH:8.800 C+
Kills:375 (0 + 375)
Deaths:35
KDR:10.714
VKDR:2.857
Vehicle Kills:100
Kill Difference:340
Playtime:8.450 hours
Usage:1%
Score:0.175m
Score/min:346
Driving Accuracy:N/A%
Gunner Accuracy:42.005%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:70
V. Kills:5 N/A
Deaths:40
KDR:1.750
Accuracy:22.372% F*
KPH:8.900 D--
VKPH:0.600 D*
Kills:70 (70 + 0)
Deaths:40
KDR:1.750
VKDR:0.125
Vehicle Kills:5
Kill Difference:30
Playtime:7.891 hours
Usage:1%
Score:0.029m
Score/min:62
Driving Accuracy:22.372%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Vortek Rotary 7,2584,1731,1553.613C**1.1536.616%B++1.677%C+19.7C14.6C+241211.6h66.3C+181C*
EM6 2,0782,0605913.486B+1.0224.713%C15.971%D**41DN/A19050.2h11.5D46.4C
AF-41 Hacksaw 1,8081,7912507.164A+4.7057.409%A*12.116%D-52.1B++N/A46334.4h12.9F-22.5C+
AF-41 Hacksaw 1,7591,7502407.292A++4.8355.359%A++10.743%D*52.4B*N/A46733.4h12.5D**22.7C+
Razor GD-23 1,5361,5245622.712B*0.2526.516%C14.501%D*16.5DN/A9792.6h12C45.2C+
Breaker Rocket Pods 1,8491,4206721.194A18.7353.304%C++1.197%B+77.2C23.3B+50718.4h14.7C+27.5C+
Gauss Compact Burst 1,2291,2156911.758C+0.7130.434%C*22.14%D59.9C+N/A13320.3h10.5C+34.7C*
AF-19 Mercenary 1,2171,2065172.333B++0.1328.049%B+17.496%D-37.6C++N/A18832.1h10B+35.7B+
LA1 Anchor 1,2191,1907151.664C0.8030.524%B+22.017%D-58.3C1.4B++15520.4h11.1D--36.4C+
NS-15M1 1,2141,1855722.072C+0.3928.853%B+19.916%D54.6C+1.3B*20621.7h13.2D-45.8C+
NC6 Gauss SAW 1,1931,1695312.202C++0.2625.725%C*21.557%D57C++1.2B+20720.5h9C+34.8C*
MANA Anti-Personnel Turret 1,1701,1584932.349N/A0.1225.434%UN/A11580U120U18088100.1h18.4T*72.4T*
AC-X11 1,1701,1576541.769C++0.7027.117%C19.015%D-35.4CN/A10932.7h9.8C36.1C+
GD-7F 1,1731,1567201.606C+0.8628.541%C++15.917%D--45.5C+N/A11425.4h12.5C+43.8C++
MGR-L1 Promise 1,1791,1566491.781C+0.6928.292%C++29.931%C+59.3C1.2C+19319.5h13.2C+46.7C++
M30 Mustang AH 1,6311,1202564.375C1.91111.353%S1.25%C*23.8D--10.9A19347h24.7T*22.2D*
M20 Mustang 1,8259954422.251C0.2235.843%B*2.513%B++17.4C14.5C++28757.2h98.9C+275.9C++
Frag Grenade 9028861886N/A883.5333.238%F--N/A2215S40M+26570.4h0.9M+2.8A
C-4 9647795761.352C1.1125.815%CN/A103.9C+24.7C-7357.5h1B*4B
E540 Halberd-H 1,0526761837.556A35.0957.465%C+4.142%A++63.2B+35.1A+62810.7h5.5C+9.5C++
AF-57 Piston 5925853021.937B0.5363.501%A*10.94%D--54.2C+N/A29810.8h7.4T*11.6C
Warden 586584817.21M**4.7429.055%C15.753%D**26.3CN/A15322.2h7.4C**25.4C*
19A Fortuna 5895804251.365C+1.1022.113%F18.276%D17.5D-N/A4533.2h10C45.4D--
M20 Kestrel 8674992072.411C0.0628.936%C-N/A20.1C14.8C19424.8h93.1C+321.8C+
Tank Mine 7244742541.866D0.6025.718%D-N/A143.6C**75.8C**13843.3h1.3B**5C*
AF-4 Cyclone 3743693221.146C1.3220.303%F14.092%D--15D--N/A5324.6h13.8F-68F-
NC05 Jackhammer 3133121322.364B*0.1057.917%A9.936%D*55.7CN/A2975.6h6.2F-10.8C
GR-22 303303873.483B**1.0224.659%D8.911%F-51.4C+N/A2485.9h12.4C+50.3C
CAS30 Tank Buster 565290843.452C**0.9941.445%D2.069%A9.7C+9.2C*17229.8h48.4C++116.8C+
C150 Dalton 523277594.695D2.2338.267%C++N/A25.6D22.8C40710.8h4.7C--12.2C
Reaper DMR 2542541052.419B+0.0524.657%D-19.291%D--41CN/A2146.2h10.1D40.8D
M40 Fury-H 2792501220.833B18.3741.959%C+1.2%C++80.6C9.4C--8373.1h6.1B+14.6B++
Bouncing Betty 234234307.8B++5.3340.664%DN/A212.7AN/A6421.1h1.5B*3.7C**
PSA-02 Diamondback 2362281811.26C-1.2130.498%C*19.298%D**49.6C1.7C++1984.6h17.8F--58.5D--
Tomcat A2AM Pods 4402181911.474B++9.0171.497%D-N/A41.9C-42.7C++3705.2h6.8B++9.6B+
Titan-150 HESH 245217636.167B+33.7051.859%C*N/A43.4C5.6D-2125h2.4B*4.7B++
Enforcer ML65-H 317205825.625M+23.1648.454%D*3.415%A*58.6B*32C+8563.5h11.1B++22.9C**
GD-22S 196195633.095B+0.6325.274%C18.974%D--43.3CN/A2294.5h9.1B+36C*
NCM2 Falcon 264195296.724M+4.2645.736%C++3.077%D-18.8C++6.6B*22210.4h9C**19.7B+
NC4 Mag-Shot 194193662.924A++0.4617.795%F10.363%D**33.9C+N/A2055.7h7.5B42.3D--
NCM3 Raven 2751911061.802A0.6643.653%C++4.188%B**17.5A+7.7B+14710.9h21B++48.1B++
NS-11P 170167918.556U16.0923.385%D11.377%F38.8CN/A2454.3h12.9C55.2C
NCM3 Raven 2231541051.467B+1.0043.427%C++7.792%M**14.3B+6.4C+14510.8h25.8C++59.5C*
L100 Python HEAT 216152275.63C3.1649.222%C--3.289%B+26.7D11.2C-3035.7h5C+10.1C+
Skyguard 265150443.409C0.9428.195%C-N/A15C11.5C++33010h110.4C+391.6C+
M60-G Bulldog 157141623.5M**21.0339.012%C++N/A56.4B++6.4C+3052.5h6.6C+16.9C**
Titan-150 AP 244135294.655C-2.1942.178%D--5.926%A**18D--14.5D3547.5h5.7D**13.4F
Sticky Grenade 1321321132N/A129.5345.512%D--N/A660D-N/A16390.2h2.7D6D
GD-66 Claw 127126701.8C*0.6753.456%D-11.111%D37.1DN/A2013.4h2.8D--5.2D
NCM2 Falcon 158123294.241A*1.7745.856%C+3.252%D14.1C+4C2098.7h13.1C++28.5C*
NS-10 Burster 185120462.609B**0.1430.14%C--5.833%C++7.4C**4C15316.3h122.7B+407.2B+
NS-10 Burster 175109462.37B++0.1029.963%D11.927%M6.7C+4.1C14516.2h130.9B+436.9B+
LA80 109109195.737B3.2750.82%A81.651%C**34.1DN/A1673.2h2.3D4.5C*
AF-18 Stalker 110107472.277B0.1929.109%C14.019%D*29.7DN/A1043.6h14.4D--49.6D
Coyote Missiles 182107372.892C-0.4356.274%C*N/A23.8D-16.7D3134.5h73.2F*130.1F--
AF-22 Crow 181104601.733M*0.7367.355%C+N/A17C--12.6C++2456.1h8.8C-13C
NCM1 Scattercannon 103102119.273S6.8159.088%A+7.843%F-34C+N/A2263h10.5D**17.9C++
Shrike 12289471.894B**0.5757.284%C3.371%B30.7C+11.4C-5182.9h5.2B+9.1B+
M20 Basilisk 12888146.286B++3.8238.563%C5.682%C+33.8B++15.4A3482.6h81.7C**211.8C**
MANA Anti-Vehicle Turret 1,20388551.6U0.8786.841%UN/A880U11150U6935630.1h83.2T*95.9T*
M20 Basilisk 11886146.143B++3.6845.141%B+4.651%D43A16A++4142h73.9B+163.7B+
Spear Anti-Vehicle Phalanx Turret 11082711.714C**9.2541.349%D2.439%D45.6C15.6D-5741.8h7.5C++18.3C+
Enforcer ML85 12477419.25A++16.7841.135%C2.597%B++30.8B+18.8C++3392.5h14.2D34.6C--
Hardlight Dagger 76761,0670.071B*2.4024.964%C-26.316%M++2.7C+N/A728.2h2.3C--9.2C+
Hawk GD-68 12375571.316B1.1559.967%DN/A9.9D--6.3D--2737.6h9.5D15.9D--
EM1 7975721.042C-1.4222.88%C-25.333%C+30D1.6A+1292.5h19.4F*84.9D--
Hornet Missiles 12775155C--2.5343.952%F--4%M+34.1D-23.6D3472.2h15.2F-34.6T
M40 Fury-F 7570401.75C+0.7222.372%F*2.857%M*8.9D--N/A627.9h8.5C**38.1F-
NS Annihilator 14566421.571A*0.9072.455%F--N/A9.2D11B+2147.2h12.1C-16.7D-
G30 Walker 9661512.2B+9.7333.39%C--4.918%B**27.7C15.9C+3632.2h162.5C486.6C+
M60-G Bulldog 7260160S57.5342.005%C++3.333%B+42.9C8.6C+3181.4h8.1D19.3C+
LA8 Rebel 5959311.903B++0.5625.059%D*11.864%D**28.1C-N/A1202.1h5.4B21.4C
C85 Canister-H 6858229B**26.5346.473%D13.793%B*58D--10B2861h10.2D*22D*
NC6A GODSAW 5754570.947D1.5240.103%A22.222%D*41.5D-2.3B++2691.3h23.1F--57.5F-
M12 Kobalt-H 5553317.667C-15.2026.055%B+13.208%D--106C-4C7010.5h23.8F91.2C--
NS-61 "Networked" Emissary 5351520.981C1.4940.134%A15.686%D*56.7C-2.2B*2820.9h12.9D32.1C++
C75 Viper 5250150S47.5328.255%D**N/A71.4B**2.9D*11980.7h6.1B**21.7B+
NS-20 Gorgon 5150391.282C+1.1822.429%D14%D**20.8CN/A562.4h27.7C*123.5C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit257470,98243.7h
Anti-Vehicle MANA Turret54940.7h
Spawn Beacon01200.2h
NS-44 Commissioner AE31650.1h
AE Nano-Armor Kit114150,59110.4h
AE Medical Applicator369,4490.7h
Nanite Revive Grenade0970h
Medical Applicator5316,7264h
NC Patriot Flare Gun0680.1h
Motion Spotter51960.2h
Deconstruction Tool01,5870.2h
Spitfire Auto-Turret922,6452h
Recon Detection Device97031.2h
Shield Recharging Field53430.1h
Smoke Grenade03410.1h
Ammunition Package5810,7453.6h
Anti-Infantry MANA Turret591,4091.4h
Hardlight Barrier7610.1h

Check the help document for the dictionary if you want to learn more about words used here.


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