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Raider Founder Buc[SHTR] Buc
NC BR 60

KDR: 2.5

Score: 27.1m

Last Seen: Jan 17th, 2020 6:29 PM
- OFFLINE - 2.8 hour(s)

Prestige 1, Battle Rank 60 - New Conglomerate on Emerald - Outfit Officer of u just got dunked on[SHTR] u just got dunked on
NC outfit on Emerald

Members: 54
Level Progress (to 61): 74%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Vortek Rotary EM6 AF-41 Hacksaw AF-41 Hacksaw Razor GD-23 Breaker Rocket Pods Gauss Compact Burst AF-19 Mercenary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,027,071 MLG Score: 821
Fun Score: N/A
Cheeseburgers Flipped: 632TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.733%18.649%49921121115,7972.68656-0.184

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.678%1.071B**-0.351C-0.14C++HEAD + (~5.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.70.439B11.10.221C++30.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.801%1.654%1136512277,92194653158.36431149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±16.01%0.16C++0.074C+3.245

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
141.40.128C++54.9-0.031C+86.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.487%2.301%111412286526053171.07591205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.3%-1.12D*-0.149C0.78

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.8-1.513F28.5-1.283D**68.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.333%3.392%4381012221,82857510263.17913178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.209%0.287C*-0.268C-0.245

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.70.595B+19.20.524B+29.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.747%81.905%4381123110575500.138889

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.526A**0.96B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.561B+2.30.293C*2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.374%10.933%4382123068642261.62175

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.253%1.918A++-0.733D--0.187

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.22C++6.6-0.367C-3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
u just got dunked on[SHTR] u just got dunked on
NC outfit on Emerald

Members: 54
27.1m340%364 (21.8k)343 (20.6k)2.5024740,52016,1923.2703860 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1232119927.379%10.511%28804:5315

74% Engineer13% Heavy Assault6% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:12 AMAug 4th, 2019 6:37 PMJan 18th, 2020 12:24 PM (7h) (PST)Jan 17th, 2020 3:17 PM (1d) (PST)Jan 17th, 2020 2:29 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9081867220.5130.2050.0542.1980.133821

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,50611,14143,36531123132820,598

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1316.1h/54.8d 12,434 4,259 9,463 173.6k 1,287 3,258 10,528 71.7m

EngineerCLASS DETAILS: Engineer
Razor GD-23
B+
Kills:1,519
Deaths:560
KDR:2.713
Accuracy:26.521% B+
HSR:14.549% D*
Gauss Compact Burst
B++
Kills:1,215
Deaths:691
KDR:1.758
Accuracy:30.434% B++
HSR:22.140% D
AF-19 Mercenary
B**
Kills:1,206
Deaths:517
KDR:2.333
Accuracy:28.049% B**
HSR:17.496% D
AC-X11
B
Kills:1,157
Deaths:654
KDR:1.769
Accuracy:27.117% B
HSR:19.015% D
GD-7F
B++
Kills:1,156
Deaths:720
KDR:1.606
Accuracy:28.541% B++
HSR:15.917% D-
Warden
C**
Kills:584
Deaths:81
KDR:7.210
Accuracy:29.055% C**
HSR:15.753% D*
19A Fortuna
C--
Kills:574
Deaths:412
KDR:1.393
Accuracy:22.045% D*
HSR:18.467% C--
AF-57 Piston
A**
Kills:560
Deaths:263
KDR:2.129
Accuracy:65.484% A**
HSR:10.893% D-
GD-66 Claw
C--
Kills:126
Deaths:70
KDR:1.800
Accuracy:53.456% C--
HSR:11.111% D
Kills:8,097
Deaths (as Engineer):3,968
Deaths (to Engineers):3,827
KDR:2.04057
Kill Difference:4,129
Playtime:973.047 hours
Usage:74%
Score:19.854m
Score/min:340
Accuracy (listed only):34.523%
HSR (listed only):16.149%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
B+
Kills:1,995
Deaths:510
KDR:3.912
Accuracy:24.602% B+
HSR:15.689% D*
LA1 Anchor
B**
Kills:1,190
Deaths:715
KDR:1.664
Accuracy:30.524% B**
HSR:22.017% C--
NS-15M1
B**
Kills:1,185
Deaths:572
KDR:2.072
Accuracy:28.853% B**
HSR:19.916% C
NC6 Gauss SAW
B**
Kills:1,169
Deaths:531
KDR:2.202
Accuracy:25.725% B**
HSR:21.557% C
MGR-L1 Promise
B*
Kills:1,156
Deaths:649
KDR:1.781
Accuracy:28.287% B*
HSR:29.931% B++
GD-22S
B
Kills:195
Deaths:63
KDR:3.095
Accuracy:25.274% B
HSR:18.974% D
EM1
B+
Kills:75
Deaths:72
KDR:1.042
Accuracy:22.880% C*
HSR:25.333% B+
Kills:6,965
Deaths (as Heavy Assault):3,112
Deaths (to Heavy Assaults):4,159
KDR:2.23811
Kill Difference:3,853
Playtime:168.644 hours
Usage:13%
Score:3.240m
Score/min:320
Accuracy (listed only):26.592%
HSR (listed only):21.917%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
B+
Kills:1,519
Deaths:560
KDR:2.713
Accuracy:26.521% B+
HSR:14.549% D*
Gauss Compact Burst
B++
Kills:1,215
Deaths:691
KDR:1.758
Accuracy:30.434% B++
HSR:22.140% D
AF-19 Mercenary
B**
Kills:1,206
Deaths:517
KDR:2.333
Accuracy:28.049% B**
HSR:17.496% D
AC-X11
B
Kills:1,157
Deaths:654
KDR:1.769
Accuracy:27.117% B
HSR:19.015% D
GD-7F
B++
Kills:1,156
Deaths:720
KDR:1.606
Accuracy:28.541% B++
HSR:15.917% D-
19A Fortuna
C--
Kills:574
Deaths:412
KDR:1.393
Accuracy:22.045% D*
HSR:18.467% C--
AF-57 Piston
A**
Kills:560
Deaths:263
KDR:2.129
Accuracy:65.484% A**
HSR:10.893% D-
AF-4 Cyclone
D
Kills:369
Deaths:322
KDR:1.146
Accuracy:20.303% D--
HSR:14.092% D
GD-66 Claw
C--
Kills:126
Deaths:70
KDR:1.800
Accuracy:53.456% C--
HSR:11.111% D
Kills:7,882
Deaths (as Light Assault):4,209
Deaths (to Light Assaults):2,553
KDR:1.87265
Kill Difference:3,673
Playtime:42.282 hours
Usage:3%
Score:0.900m
Score/min:355
Accuracy (listed only):33.550%
HSR (listed only):15.964%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
A**
Kills:560
Deaths:263
KDR:2.129
Accuracy:65.484% A**
HSR:10.893% D-
AF-4 Cyclone
D
Kills:369
Deaths:322
KDR:1.146
Accuracy:20.303% D--
HSR:14.092% D
GR-22
C+
Kills:293
Deaths:76
KDR:3.855
Accuracy:24.436% C+
HSR:8.532% F
Reaper DMR
C
Kills:233
Deaths:92
KDR:2.533
Accuracy:24.626% C
HSR:17.167% D*
NS-11P
C+
Kills:167
Deaths:9
KDR:18.556
Accuracy:23.385% C+
HSR:11.377% D*
GD-66 Claw
C--
Kills:126
Deaths:70
KDR:1.800
Accuracy:53.456% C--
HSR:11.111% D
Kills:1,748
Deaths (as Combat Medic):832
Deaths (to Combat Medics):1,412
KDR:2.10096
Kill Difference:916
Playtime:28.100 hours
Usage:2%
Score:0.685m
Score/min:406
Accuracy (listed only):35.282%
HSR (listed only):12.196%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
D
Kills:369
Deaths:322
KDR:1.146
Accuracy:20.303% D--
HSR:14.092% D
NC4 Mag-Shot
D**
Kills:193
Deaths:65
KDR:2.969
Accuracy:17.736% D**
HSR:10.363% D**
AF-18 Stalker
C**
Kills:107
Deaths:47
KDR:2.277
Accuracy:29.109% C**
HSR:14.019% D--
LA80
A+
Kills:105
Deaths:16
KDR:6.563
Accuracy:51.747% A+
HSR:81.905% B+
LA8 Rebel
D-
Kills:59
Deaths:28
KDR:2.107
Accuracy:24.839% D-
HSR:11.864% D*
Kills:833
Deaths (as Infiltrator):478
Deaths (to Infiltrators):2,070
KDR:1.74268
Kill Difference:355
Playtime:20.449 hours
Usage:2%
Score:0.290m
Score/min:237
Accuracy (listed only):28.747%
HSR (listed only):26.449%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A**
Kills:1,785
Deaths:245
KDR:7.286
Accuracy:57.518% A**
HSR:12.157% D
AF-41 Hacksaw
A*
Kills:1,748
Deaths:235
KDR:7.438
Accuracy:55.444% A*
HSR:10.755% D*
NCM2 Falcon
B+
Kills:195
Deaths:29
KDR:6.724
Accuracy:45.736% B+
HSR:3.077% D
NCM3 Raven
B**
Kills:190
Deaths:104
KDR:1.827
Accuracy:43.662% B+
HSR:4.211% B**
NCM3 Raven
M**
Kills:154
Deaths:103
KDR:1.495
Accuracy:43.445% B+
HSR:7.792% M**
NCM2 Falcon
B
Kills:123
Deaths:29
KDR:4.241
Accuracy:45.856% B
HSR:3.252% D
NS-10 Burster
C++
Kills:120
Deaths:46
KDR:2.609
Accuracy:30.140% C++
HSR:5.833% C+
NS-10 Burster
A*
Kills:109
Deaths:46
KDR:2.370
Accuracy:29.963% C+
HSR:11.927% A*
NCM1 Scattercannon
A*
Kills:102
Deaths:11
KDR:9.273
Accuracy:59.088% A*
HSR:7.843% F-
NS-20 Gorgon
N/A
Kills:50
Deaths:39
KDR:1.282
Accuracy:22.429% N/A
HSR:14% N/A
Kills:4,576
Deaths (as MAX Suit):443.500
Deaths (to MAX Suits):937
KDR:10.31793
Kill Difference:4,132.500
Playtime:79.175 hours
Usage:6%
Score:2.139m
Score/min:450
Accuracy (listed only):43.328%
HSR (listed only):8.085%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
B+
Kills:4,112
V. Kills:3,052 135%
Deaths:1,155
KDR:3.560
Accuracy:36.597% B**
KPH:19.600 C*
VKPH:14.500 B+
Breaker Rocket Pods
B++
Kills:1,420
V. Kills:429 330%
Deaths:67
KDR:21.194
Accuracy:53.304% B+
KPH:77.100 C+
VKPH:23.300 B++
M30 Mustang AH
A++
Kills:1,115
V. Kills:511 218%
Deaths:256
KDR:4.355
Accuracy:111.670% S
KPH:23.800 D
VKPH:10.900 A++
M20 Mustang
B++
Kills:986
V. Kills:825 119%
Deaths:442
KDR:2.231
Accuracy:35.861% B*
KPH:17.300 C**
VKPH:14.500 B++
M20 Kestrel
C+
Kills:493
V. Kills:365 135%
Deaths:207
KDR:2.382
Accuracy:29.073% C+
KPH:20.100 C+
VKPH:14.900 C+
Tomcat A2AM Pods
C++
Kills:218
V. Kills:222 98%
Deaths:19
KDR:11.474
Accuracy:71.497% D--
KPH:42.200 C
VKPH:43 C++
Coyote Missiles
C--
Kills:107
V. Kills:75 141%
Deaths:37
KDR:2.892
Accuracy:56.217% B+
KPH:23.600 D
VKPH:16.500 C--
Hornet Missiles
D
Kills:73
V. Kills:51 140%
Deaths:15
KDR:4.867
Accuracy:44.111% F-
KPH:34.200 D
VKPH:23.900 D
Kills:8,524 (6,706 + 0)
Deaths:2,198
KDR:3.878
VKDR:2.516
Vehicle Kills:5,530
Kill Difference:6,326
Playtime:368.522 hours
Usage:28%
Score:5.632m
Score/min:255
Piloting Accuracy:29.073%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:288
V. Kills:274 105%
Deaths:84
KDR:3.429
Accuracy:41.402% C-
KPH:9.800 C**
VKPH:9.400 B+
C150 Dalton
C+
Kills:277
V. Kills:246 112%
Deaths:59
KDR:4.695
Accuracy:38.478% C++
KPH:26 C-
VKPH:23.100 C+
Kills:565 (288 + 277)
Deaths:143
KDR:3.951
VKDR:3.636
Vehicle Kills:520
Kill Difference:422
Playtime:39.912 hours
Usage:3%
Score:0.568m
Score/min:237
Piloting Accuracy:41.402%
Gunner Accuracy:38.478%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:152
V. Kills:64 234%
Deaths:27
KDR:5.630
Accuracy:49.222% C+
KPH:26.800 C
VKPH:11.300 C+
Skyguard
B+
Kills:150
V. Kills:115 129%
Deaths:44
KDR:3.409
Accuracy:28.195% C
KPH:15 C+
VKPH:11.500 B+
C75 Viper
N/A
Kills:50
V. Kills:2 N/A
Deaths:1
KDR:50
Accuracy:28.255% N/A
KPH:72.100 N/A
VKPH:2.900 N/A
Kills:352 (352 + 0)
Deaths:72
KDR:4.889
VKDR:2.514
Vehicle Kills:181
Kill Difference:280
Playtime:16.353 hours
Usage:1%
Score:0.349m
Score/min:356
Driving Accuracy:28.255%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
B+
Kills:217
V. Kills:28 N/A
Deaths:6
KDR:36.167
Accuracy:51.859% B+
KPH:43.300 C++
VKPH:5.600 D
Titan-150 AP
C+
Kills:133
V. Kills:108 122%
Deaths:29
KDR:4.586
Accuracy:42.161% D--
KPH:18 D
VKPH:14.600 C+
Enforcer ML85
B*
Kills:77
V. Kills:47 160%
Deaths:4
KDR:19.250
Accuracy:41.135% C+
KPH:30.700 B*
VKPH:18.700 B
Kills:427 (350 + 77)
Deaths:39
KDR:10.949
VKDR:4.692
Vehicle Kills:183
Kill Difference:388
Playtime:14.927 hours
Usage:1%
Score:0.270m
Score/min:302
Driving Accuracy:42.161%
Gunner Accuracy:41.135%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:675
V. Kills:375 180%
Deaths:18
KDR:37.500
Accuracy:57.454% C++
KPH:63.100 B**
VKPH:35 A++
M40 Fury-H
C++
Kills:250
V. Kills:29 N/A
Deaths:12
KDR:20.833
Accuracy:41.959% C++
KPH:80.100 C+
VKPH:9.300 C-
Enforcer ML65-H
A+
Kills:205
V. Kills:112 181%
Deaths:8
KDR:25.625
Accuracy:48.454% D--
KPH:59.300 A+
VKPH:32.400 B
G30 Walker
C++
Kills:61
V. Kills:35 169%
Deaths:5
KDR:12.200
Accuracy:33.390% C
KPH:27.300 C+
VKPH:15.600 C++
M12 Kobalt-H
B*
Kills:53
V. Kills:2 N/A
Deaths:3
KDR:17.667
Accuracy:26.055% B*
KPH:101 C
VKPH:3.800 C
Kills:1,244 (0 + 1,244)
Deaths:46
KDR:27.043
VKDR:12.022
Vehicle Kills:553
Kill Difference:1,198
Playtime:20.043 hours
Usage:2%
Score:0.809m
Score/min:673
Driving Accuracy:N/A%
Gunner Accuracy:26.055%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A+
Kills:129
V. Kills:13 N/A
Deaths:6
KDR:21.500
Accuracy:37.909% B+
KPH:54.300 A+
VKPH:5.500 C+
M20 Basilisk
A+
Kills:88
V. Kills:40 215%
Deaths:14
KDR:6.286
Accuracy:38.563% C++
KPH:34.200 B**
VKPH:15.500 A+
M20 Basilisk
A**
Kills:86
V. Kills:32 261%
Deaths:14
KDR:6.143
Accuracy:45.141% B*
KPH:43 A*
VKPH:16 A**
M60-G Bulldog
C**
Kills:56
V. Kills:12 431%
Deaths:1
KDR:56
Accuracy:41.682% B+
KPH:41.700 C++
VKPH:8.900 C**
Kills:359 (0 + 359)
Deaths:35
KDR:10.257
VKDR:2.771
Vehicle Kills:97
Kill Difference:324
Playtime:8.290 hours
Usage:1%
Score:0.171m
Score/min:344
Driving Accuracy:N/A%
Gunner Accuracy:41.682%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:69
V. Kills:5 N/A
Deaths:39
KDR:1.769
Accuracy:22.084% F--
KPH:8.800 D
VKPH:0.600 D*
Kills:69 (69 + 0)
Deaths:39
KDR:1.769
VKDR:0.128
Vehicle Kills:5
Kill Difference:30
Playtime:7.883 hours
Usage:1%
Score:0.029m
Score/min:61
Driving Accuracy:22.084%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Vortek Rotary 7,1644,1121,1553.56B+1.0636.597%B**1.678%C19.6C*14.5B+240209.8h66.7C**182.2B+
EM6 2,0111,9955103.912A1.4124.602%B+15.689%D*42.1C+N/A19747.4h11.4C++46.2B
AF-41 Hacksaw 1,8021,7852457.286A**4.7857.518%A**12.157%D52.3A+N/A46634.1h12.9D**22.5C**
AF-41 Hacksaw 1,7571,7482357.438M+4.9455.444%A*10.755%D*52.7A+N/A46933.2h12.5D*22.5B
Razor GD-23 1,5311,5195602.713A**0.2126.521%B+14.549%D*16.4C-N/A9692.5h12B45.3B
Breaker Rocket Pods 1,8491,4206721.194A++18.6953.304%B+1.197%B77.2C+23.3B++50718.4h14.7B27.5B+
Gauss Compact Burst 1,2291,2156911.758C++0.7430.434%B++22.14%D59.9B++N/A13320.3h10.5B34.7B+
AF-19 Mercenary 1,2171,2065172.333A*0.1728.049%B**17.496%D37.6B**N/A18832.1h10B*35.7B++
LA1 Anchor 1,2191,1907151.664C+0.8430.524%B**22.017%C--58.3B1.4A+15420.4h11.1C36.4B
NS-15M1 1,2141,1855722.072B+0.4328.853%B**19.916%C54.6B+1.3A*20621.7h13.2C+45.8B+
NC6 Gauss SAW 1,1931,1695312.202B++0.3025.725%B**21.557%C57B**1.2A20520.5h9B+34.8B+
MANA Anti-Personnel Turret 1,1701,1584932.349N/A0.1525.434%UN/A11580U120U18069500.1h18.4T*72.4T*
AC-X11 1,1701,1576541.769B++0.7327.117%B19.015%D35.4C**N/A10832.7h9.8C**36.1B
GD-7F 1,1731,1567201.606B+0.9028.541%B++15.917%D-45.5B+N/A11425.4h12.5B43.8B+
MGR-L1 Promise 1,1791,1566491.781B0.7228.287%B*29.931%B++59.6B+1.2B+19219.4h13.2B+46.6B+
M30 Mustang AH 1,6261,1152564.355C+1.85111.67%S1.256%C++23.8D10.9A++19346.9h24.8F--22.2C
M20 Mustang 1,8119864422.231C++0.2735.861%B*2.536%B+17.3C**14.5B++28657h99.4C**277.3B+
Frag Grenade 8948781878N/A875.5032.833%FN/A2195S40S26710.4h0.9M2.7A+
C-4 9157425401.374C+1.1325.889%C+N/A106B+24.7C7447h1B**4B++
E540 Halberd-H 1,0506751837.5M*35.0057.454%C++4.148%A++63.1B**35A++62810.7h5.5B+9.5B+
Warden 586584817.21S4.7129.055%C**15.753%D*26.3C**N/A15322.2h7.4B++25.4B++
19A Fortuna 5835744121.393C++1.1122.045%D*18.467%C--17.4D-N/A4533h9.9C++45.1C
AF-57 Piston 5655602632.129B**0.3765.484%A**10.893%D-54.4B+N/A30410.3h7.5F--11.4C*
M20 Kestrel 8584932072.382C+0.1229.073%C+N/A20.1C+14.9C+19324.5h93.9C*323.1C*
Tank Mine 7244742541.866C0.6425.634%DN/A143.6B++75.8B+13843.3h1.3B**5B++
AF-4 Cyclone 3743693221.146C+1.3620.303%D--14.092%D15DN/A5224.6h13.8D68D
NC05 Jackhammer 3133121322.364B**0.1457.917%A++9.936%D*55.7BN/A2965.6h6.2D10.8C**
GR-22 293293763.855A++1.3524.436%C+8.532%F51.4B*N/A2515.7h12.2B+49.9B
CAS30 Tank Buster 562288843.429A0.9341.402%C-2.083%A9.9C**9.4B+17529.2h47.7C++115.1C*
C150 Dalton 523277594.695C2.1938.478%C++N/A25.9C-23C+40810.7h4.7C+12.1C+
M40 Fury-H 2792501220.833B*18.3341.959%C++1.2%C+80.6C+9.4C-8373.1h6.1B+14.6B++
Bouncing Betty 234234307.8A+5.3040.711%CN/A212.7A++N/A6441.1h1.5A3.7B++
Reaper DMR 233233922.533B0.0324.626%C17.167%D*39.5C++N/A2165.9h10.2C+41.3C+
Tomcat A2AM Pods 4402181911.474A++8.9771.497%D--N/A41.9C42.7C++3705.2h6.8B*9.6B++
Titan-150 HESH 245217636.167A*33.6651.859%B+N/A43.4C++5.6D2125h2.4B**4.7B*
Enforcer ML65-H 317205825.625S23.1248.454%D--3.415%A+58.6A+32B8563.5h11.1B++22.9B+
GD-22S 196195633.095B**0.5925.274%B18.974%D43.3C*N/A2284.5h9.1B*36B+
NCM2 Falcon 264195296.724S4.2245.736%B+3.077%D18.8B+6.6B**22210.4h9B+19.7B+
NC4 Mag-Shot 194193652.969M++0.4717.736%D**10.363%D**33.9B+N/A2065.7h7.5B+42.3C
NCM3 Raven 2741901041.827A0.6843.662%B+4.211%B**17.6A**7.8B*14710.8h21B**48.2B*
NS-11P 170167918.556U16.0523.385%C+11.377%D*38.8B+N/A2454.3h12.9B+55.2B+
NCM3 Raven 2231541031.495B*1.0143.445%B+7.792%M**14.3B**6.4C++14510.8h25.8B+59.3B+
L100 Python HEAT 216152275.63C++3.1349.222%C+3.289%B+26.7C11.2C+3035.7h5B+10.1B+
Skyguard 265150443.409C*0.9128.195%CN/A15C+11.5B+32910h110.4C**391.6C*
Titan-150 AP 241133294.586C+2.0842.161%D--6.015%A*18D14.6C+3507.4h5.7C--13.4D--
Sticky Grenade 1321321132N/A129.5045.512%D-N/A660DN/A16390.2h2.7C6C
M60-G Bulldog 142129621.5S19.0037.909%B+N/A53.8A+5.4C+3022.4h6.6B+17.3B+
GD-66 Claw 127126701.8B+0.7053.456%C--11.111%D37.1C+N/A2013.4h2.8C5.2C+
NCM2 Falcon 158123294.241S1.7445.856%B3.252%D14.1C**4C2098.7h13.1B+28.5B+
NS-10 Burster 185120462.609A**0.1130.14%C++5.833%C+7.4B*4C**15316.3h122.7B++407.2B+
NS-10 Burster 175109462.37A++0.1329.963%C+11.927%A*6.7B+4.1C**14516.2h130.9B++436.9B+
Coyote Missiles 182107372.892C+0.3956.217%B+N/A23.8D16.7C--3124.5h73.1F-130D*
AF-18 Stalker 110107472.277B*0.2329.109%C**14.019%D--29.7C+N/A1043.6h14.4C-49.6C+
LA80 105105166.563B**4.0651.747%A+81.905%B+35C+N/A1713h2.3C+4.4B+
AF-22 Crow 181104601.733M+0.7767.355%C+N/A17C+12.6C+2456.1h8.8C+13C++
NCM1 Scattercannon 103102119.273M*6.7759.088%A*7.843%F-34B*N/A2243h10.5D-17.9B+
Shrike 12289471.894A*0.6157.284%C++3.371%B30.7B+11.4C+5122.9h5.2B++9.1B++
MANA Anti-Vehicle Turret 1,20388551.6C--0.9086.841%B**3.409%D**880D11150C++6911880.1h83.2T*95.9T*
M20 Basilisk 12888146.286A++3.7838.563%C++5.682%C+33.8B**15.4A+3462.6h81.7B+211.8B+
M20 Basilisk 11886146.143A++3.6445.141%B*4.651%C--43A*16A**4132h73.9B++163.7B*
Enforcer ML85 12477419.25M++16.7541.135%C+2.597%B+30.8B*18.8B+3382.5h14.2C34.6C+
Hawk GD-68 12375571.316B**1.1959.967%CN/A9.9C-6.3D2737.6h9.5C-15.9C-
EM1 7975721.042C+1.4622.88%C*25.333%B+30C1.6M+1282.5h19.4D*84.9C
Hornet Missiles 12473154.867C+2.3644.111%F-4.11%A**34.8D24.3D3462.1h15.3D-34.7F
Hardlight Dagger 72725470.132M+2.3728.472%C+27.778%M*4.6A*N/A1015.6h2.3C+8C*
M40 Fury-F 7469391.769C++0.7322.084%F--2.899%A**8.7D-N/A617.9h8.5B+38.4D
NS Annihilator 14566421.571A*0.9372.455%F--N/A9.2C11B**2147.2h12.1C+16.7C-
Spear Anti-Vehicle Phalanx Turret 916679.429B+6.9340.592%C3.03%C-41.3C*15.6C--6051.6h8.1C*20C*
G30 Walker 9661512.2M+9.7033.39%C4.918%B+27.7C+15.9C++3632.2h162.5C++486.6C++
LA8 Rebel 5959282.107A0.4024.839%D-11.864%D*28.1C+N/A1222.1h5.2B++21.1C*
M60-G Bulldog 6856156U53.5041.682%B+3.571%B+43.1C*9.2C**3071.3h8.3C+20B
M12 Kobalt-H 5553317.667C+15.1626.055%B*13.208%D-106C+4C+6970.5h23.8D-91.2C
C75 Viper 5250150U47.5028.255%D--N/A71.4A**2.9D*11670.7h6.1A+21.7B*
NS-20 Gorgon 5150391.282B1.2222.429%C14%D--20.8C*N/A552.4h27.7C**123.5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01140.1h
Nano-Armor Kit257470,98243.7h
Medical Applicator5316,7264h
Nanite Revive Grenade0730h
Anti-Vehicle MANA Turret54940.7h
AE Medical Applicator41,8310.1h
AE Nano-Armor Kit97138,7989.6h
NS-44 Commissioner AE31650.1h
NC Patriot Flare Gun0680.1h
Motion Spotter51900.2h
Deconstruction Tool01,5870.2h
Spitfire Auto-Turret862,5131.9h
Recon Detection Device76551.2h
Smoke Grenade03380.1h
Shield Recharging Field52910.1h
Ammunition Package5710,5903.5h
Anti-Infantry MANA Turret591,4091.4h
Hardlight Barrier7580.1h

Check the help document for the dictionary if you want to learn more about words used here.


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