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Harbinger BufftheCanister[] BufftheCanister
VS BR 93

KDR: 25.52

Score: 6m

Last Seen: May 8th, 2020 12:37 AM
- OFFLINE - 1670.6 hour(s)

Battle Rank 93 - Vanu Sovereignty on Emerald
Level Progress (to 94): 25%
Level 100 Progress: 32% 480h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M12 Kobalt-H Supernova FPC Proton II PPA-H E540 Halberd-H L100 Python HESH Ghost Saron HRB-H Supernova VPC
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,510,757 MLG Score: 2007
Fun Score: N/A
Cheeseburgers Flipped: 65TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.682%27.119%88611347590.4184425.1

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%2.215A*0.905B*1.34AHEAD ++ (~10.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.80.543B+11.10.225C++22.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.506%21.193%14654413447,30954516132.8911414%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.741%-0.436C--4.035S1.886

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.50.78B++8.40.792B++18.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.076%86.091%146542134668316040.1765

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.697%1.525A+1.225B**-0.888

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.629B+1.70.48B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.902%9.375%1465411347641016.4

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.249B**-1.059D*-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.646B+2.60.456B+2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6m444.6%449 (26.9k)410 (24.6k)25.518115,51560828.146493 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1348210916.677%16.23%27123:493

88% Engineer6% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 8th, 2017 10:43 PMDec 31st, 1969 6:00 PMMay 22nd, 2020 4:14 PM (55d) (PST)May 7th, 2020 9:06 PM (70d) (PST)May 7th, 2020 8:37 PM (70d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,056491,0071.0680.0420.1735.3400.1332007

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,3772,94360,43464310320824,583

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
242.1h/10.1d 1,598 2,518 2,893 77.6k 138 775 1,930 15.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):78
KDR:0
Kill Difference:UNR
Playtime:2.324 hours
Usage:1%
Score:0.011m
Score/min:76
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
C
Kills:64
Deaths:23
KDR:2.783
Accuracy:56.902% C
HSR:9.375% D*
Zenith VX-5AE
B*
Kills:59
Deaths:46
KDR:1.283
Accuracy:32.682% B*
HSR:27.119% C++
Kills:123
Deaths (as Engineer):69
Deaths (to Engineers):182
KDR:1.78261
Kill Difference:54
Playtime:213.613 hours
Usage:88%
Score:5.368m
Score/min:419
Accuracy (listed only):44.792%
HSR (listed only):18.247%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:556
Deaths:33
KDR:16.849
Accuracy:44.742% B+
HSR:86.151% A+
Parallax VX3
B**
Kills:127
Deaths:5
KDR:25.400
Accuracy:46.714% B**
HSR:85.827% B**
Kills:683
Deaths (as Infiltrator):38
Deaths (to Infiltrators):53
KDR:17.97368
Kill Difference:645
Playtime:15.514 hours
Usage:6%
Score:0.306m
Score/min:329
Accuracy (listed only):45.728%
HSR (listed only):85.989%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A*
Kills:252
Deaths:27
KDR:9.333
Accuracy:17.305% C-
HSR:32.937% A*
Nebula VM20
B**
Kills:185
Deaths:24
KDR:7.708
Accuracy:19.782% C+
HSR:27.027% B**
Blueshift VM5
A
Kills:148
Deaths:15
KDR:9.867
Accuracy:21.906% C++
HSR:29.730% A
Blueshift VM5
A+
Kills:72
Deaths:12
KDR:6
Accuracy:27.025% A+
HSR:27.778% B**
Cosmos VM3
A++
Kills:53
Deaths:3
KDR:17.667
Accuracy:22.768% B*
HSR:26.415% A++
Kills:710
Deaths (as MAX Suit):40.500
Deaths (to MAX Suits):8
KDR:17.53086
Kill Difference:669.500
Playtime:8.126 hours
Usage:3%
Score:0.266m
Score/min:546
Accuracy (listed only):21.757%
HSR (listed only):28.777%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M++
Kills:590
V. Kills:14 N/A
Deaths:
KDR:
Accuracy:59.153% B**
KPH:143.400 M++
VKPH:3.400 D*
Kills:590 (590 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:14
Kill Difference:590
Playtime:4.115 hours
Usage:2%
Score:0.117m
Score/min:475
Driving Accuracy:59.153%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M
Kills:2,719
V. Kills:1,015 268%
Deaths:
KDR:
Accuracy:61.817% B**
KPH:61.600 M
VKPH:23 A
Supernova VPC
B**
Kills:321
V. Kills:49 N/A
Deaths:
KDR:
Accuracy:51.262% C+
KPH:73.500 B**
VKPH:11.200 B+
Halberd SE
U
Kills:92
V. Kills:52 174%
Deaths:
KDR:
Accuracy:74.074% M**
KPH:484.200 U
VKPH:273.700 U
Kills:3,132 (3,040 + 92)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1,116
Kill Difference:3,132
Playtime:48.679 hours
Usage:20%
Score:0.945m
Score/min:324
Driving Accuracy:51.262%
Gunner Accuracy:74.074%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
S
Kills:4,830
V. Kills:99 N/A
Deaths:10
KDR:483
Accuracy:26.908% B++
KPH:428.400 S
VKPH:8.800 B**
Proton II PPA-H
S
Kills:1,431
V. Kills:103 N/A
Deaths:5
KDR:286.200
Accuracy:54.290% A++
KPH:400 S
VKPH:28.800 S
E540 Halberd-H
S
Kills:655
V. Kills:108 N/A
Deaths:1
KDR:655
Accuracy:64.445% B*
KPH:243.100 S
VKPH:40.100 A*
Saron HRB-H
U
Kills:393
V. Kills:162 241%
Deaths:1
KDR:393
Accuracy:71.194% A++
KPH:245.200 U
VKPH:101.100 S
M60-G Bulldog-H
M*
Kills:147
V. Kills:12 N/A
Deaths:
KDR:
Accuracy:59.057% B+
KPH:247.100 M*
VKPH:20.200 C*
Aphelion VEX-4H
S
Kills:105
V. Kills:14 N/A
Deaths:
KDR:
Accuracy:43.558% C
KPH:227.200 S
VKPH:30.300 C*
Kills:7,561 (0 + 7,561)
Deaths:17
KDR:444.765
VKDR:29.294
Vehicle Kills:498
Kill Difference:7,544
Playtime:20.208 hours
Usage:8%
Score:1.557m
Score/min:1,284
Driving Accuracy:N/A%
Gunner Accuracy:43.558%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A**
Kills:64
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:19.300% C++
KPH:177.800 A**
VKPH:8.300 A++
Kills:64 (0 + 64)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:3
Kill Difference:64
Playtime:0.360 hours
Usage:0%
Score:0.011m
Score/min:521
Driving Accuracy:N/A%
Gunner Accuracy:19.300%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt-H 4,9294,83010483U457.4826.908%B++31.76%M427.4S8.8B**140011.3h9.3A34.4B**
Supernova FPC 3,7342,71912719U2,693.4861.817%B**N/A61.7M23A30544.1h2.7A++4.4A++
Proton II PPA-H 1,5341,4315286.2U260.6854.29%A++N/A397.5S28.6S12823.6h7B*12.9B**
E540 Halberd-H 7636551655U629.4864.445%B*1.374%C242.6S40A*8662.7h2.3A++3.6A++
L100 Python HESH 6045901590U564.4859.153%B**N/A143.9M++3.4D*4754.1h2B+3.4B**
Ghost 5565563316.848S8.6744.742%B+86.151%A+67B+N/A2128.3h1.7B*3.8B++
Saron HRB-H 5553931393U367.4871.194%A++N/A245.6U101.3S13181.6h12.2A17.1A+
Supernova VPC 3703211321U295.4851.262%C+N/A73B**11.1B+2914.4h2.5B++4.8B+
Nebula VM20 255252279.333M++16.1917.305%C-32.937%A*50.4B+N/A1475h13.3B++77.1C**
C-4 353247942.628B++22.8920.406%D--N/A27.1D*11.6D*2609.1h0.9B**4.2B+
Nebula VM20 185185247.708A**17.8119.782%C+27.027%B**54.4B++N/A1803.4h12.6B+63.9B+
Blueshift VM5 150148159.867M++15.6521.906%C++29.73%A52.9B++N/A1652.8h17C-77.6C++
M60-G Bulldog-H 1591471147S121.4859.057%B+N/A245M*20C*10450.6h3.2A5.5B**
Parallax VX3 127127525.4S0.1246.714%B**85.827%B**52.9B*N/A2492.4h1.6B**3.4B*
Aphelion VEX-4H 1191051105S79.4843.558%C6.667%A*210S28C+10950.5h19.6B++45B**
M20 Basilisk 12699199S73.4853.291%C++3.03%D247.5S67.5S10250.4h31.8A++59.7A++
Halberd SE 14492192S66.4874.074%M**N/A460U260U54120.2h1.1M1.5A*
Blueshift VM5 7372126A+19.5227.025%A+27.778%B**51.4B++N/A2491.4h20.5F76C++
M12 Kobalt 6764164B**38.4819.3%C++26.563%A++160A*7.5A5190.4h7.5A*38.9B**
Phobos VX86 6564232.783B**22.7456.902%C9.375%D*7.8D*N/A518.2h2.6C4.6C+
Zenith VX-5AE 6059461.283C24.2432.682%B*27.119%C++6.8D*N/A228.7h11.1C**33.8B+
Cosmos VM3 5353317.667S7.8522.768%B*26.415%A++40.8BN/A1691.3h12B+52.6B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit223,2611.4h
AE Nano-Armor Kit142257,68116h
Motion Spotter02270.1h
Spitfire Auto-Turret13010.2h
Saron Laser Cannon0520.1h
Ammunition Package11020h
Nano-Repair Grenade04170.1h

Check the help document for the dictionary if you want to learn more about words used here.


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