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Major BullD0gAsTailgun[T4RT] BullD0gAsTailgun
TR BR 63

KDR: 8.23

Score: 4.5m

Last Seen: Oct 20th, 2018 10:17 AM
- OFFLINE - 69.9 hour(s)

Battle Rank 63 - Terran Republic on Cobalt - Outfit Leader of HiMyNameIsDaybreakAndImRetarted[T4RT] HiMyNameIsDaybreakAndImRetarted
TR outfit on Cobalt

Members: 1
Level Progress (to 64): 72%
Level 100 Progress: 24% 545h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP P2-120 HEAT P2-120 HESH G20 Vulcan-H P525 Marauder-H MSW-R TSAR-42 M77-B
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,508,706 MLG Score: 1206
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.179%31.229%818510088711.910096.317

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.812%1.027B**1.66A++0.031C+HEAD ++ (~18.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.80.312C*13.60.051C+38.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.522%0.553%10152310104,70076178061.039264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.743%0.656B+-1.355D**-1.383

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.758B++4.40.645B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.28%1.651%4129310101,6357873820.9615221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.303%1.875A++-0.688D-0.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.30.546B+300.229C++23.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.824%82.182%41292101155048211.2245

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.047%0.75B++0.993B*-1.243

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.579B+1.60.477B+2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HiMyNameIsDaybreakAndImRetarted[T4RT] HiMyNameIsDaybreakAndImRetarted
TR outfit on Cobalt

Members: 1
4.5m179.1%440 (26.4k)408 (24.5k)8.22718,8031,07010.242163 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR101363522.662%9.224%20910:192

84% Engineer7% Heavy Assault7% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 1st, 2017 11:32 AMNov 28th, 2017 2:46 PMOct 22nd, 2018 5:22 AM (22h) (PST)Oct 20th, 2018 7:10 AM (3d) (PST)Oct 20th, 2018 6:17 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,489431,4460.8000.0970.0741.8790.2491206

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
89,3372,58586,75248641131524,474

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
183.5h/7.6d 2,156 812 2,076 20.7k 50 299 2,742 16.4m

EngineerCLASS DETAILS: Engineer
TRAC-5
A*
Kills:185
Deaths:128
KDR:1.445
Accuracy:31.237% A*
HSR:22.703% B++
NSX-P Tanto
A*
Kills:98
Deaths:64
KDR:1.531
Accuracy:28.526% B++
HSR:38.776% A*
Kills:283
Deaths (as Engineer):192
Deaths (to Engineers):285
KDR:1.47396
Kill Difference:91
Playtime:153.712 hours
Usage:84%
Score:3.945m
Score/min:428
Accuracy (listed only):29.882%
HSR (listed only):30.739%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:340
Deaths:138
KDR:2.464
Accuracy:24.411% B+
HSR:35.882% A++
T9 CARV
A
Kills:163
Deaths:74
KDR:2.203
Accuracy:22.676% B*
HSR:30.675% A
Kills:503
Deaths (as Heavy Assault):212
Deaths (to Heavy Assaults):211
KDR:2.37264
Kill Difference:291
Playtime:12.736 hours
Usage:7%
Score:0.230m
Score/min:301
Accuracy (listed only):23.543%
HSR (listed only):33.279%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A*
Kills:185
Deaths:128
KDR:1.445
Accuracy:31.237% A*
HSR:22.703% B++
NSX-P Tanto
A*
Kills:98
Deaths:64
KDR:1.531
Accuracy:28.526% B++
HSR:38.776% A*
Kills:283
Deaths (as Light Assault):192
Deaths (to Light Assaults):162
KDR:1.47396
Kill Difference:91
Playtime:3.089 hours
Usage:2%
Score:0.051m
Score/min:278
Accuracy (listed only):29.882%
HSR (listed only):30.739%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:277
Deaths:57
KDR:4.860
Accuracy:39.892% C**
HSR:81.950% A+
M77-B
B*
Kills:273
Deaths:46
KDR:5.935
Accuracy:39.759% B+
HSR:82.418% B*
TX1 Repeater
B
Kills:85
Deaths:70
KDR:1.214
Accuracy:23.716% C+
HSR:23.529% B
Kills:635
Deaths (as Infiltrator):173
Deaths (to Infiltrators):152
KDR:3.67052
Kill Difference:462
Playtime:12.309 hours
Usage:7%
Score:0.251m
Score/min:340
Accuracy (listed only):34.456%
HSR (listed only):62.632%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):84
KDR:0
Kill Difference:UNR
Playtime:0.944 hours
Usage:1%
Score:0.012m
Score/min:210
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B+
Kills:98
V. Kills:55 175%
Deaths:37
KDR:2.649
Accuracy:27.241% D
KPH:16.500 B+
VKPH:9.300 C+
Kills:98 (98 + 0)
Deaths:37
KDR:2.649
VKDR:1.486
Vehicle Kills:55
Kill Difference:61
Playtime:5.936 hours
Usage:3%
Score:0.076m
Score/min:214
Piloting Accuracy:27.241%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:123
V. Kills:68 178%
Deaths:10
KDR:12.300
Accuracy:27.355% D*
KPH:56 A+
VKPH:31 B+
Kills:123 (0 + 123)
Deaths:10
KDR:12.300
VKDR:6.800
Vehicle Kills:68
Kill Difference:113
Playtime:2.196 hours
Usage:1%
Score:0.065m
Score/min:492
Piloting Accuracy:N/A%
Gunner Accuracy:27.355%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M+
Kills:2,489
V. Kills:1,112 224%
Deaths:38
KDR:65.500
Accuracy:48.444% B
KPH:62.600 M+
VKPH:28 A++
P2-120 HEAT
M
Kills:1,190
V. Kills:415 286%
Deaths:23
KDR:51.739
Accuracy:45.808% B+
KPH:56 M
VKPH:19.500 A*
P2-120 HESH
A++
Kills:1,021
V. Kills:252 404%
Deaths:12
KDR:85.083
Accuracy:48.315% B*
KPH:76.200 A
VKPH:18.800 A++
E540 Halberd
A*
Kills:236
V. Kills:110 213%
Deaths:11
KDR:21.455
Accuracy:54.590% A++
KPH:45.400 A*
VKPH:21.200 A++
MR11 Gatekeeper
M**
Kills:81
V. Kills:41 193%
Deaths:1
KDR:81
Accuracy:48.050% A
KPH:48.500 M**
VKPH:24.600 B**
Kills:5,017 (4,700 + 317)
Deaths:85
KDR:59.024
VKDR:22.706
Vehicle Kills:1,930
Kill Difference:4,932
Playtime:81.271 hours
Usage:44%
Score:1.770m
Score/min:363
Driving Accuracy:48.315%
Gunner Accuracy:48.050%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A*
Kills:917
V. Kills:452 202%
Deaths:45
KDR:20.378
Accuracy:56.973% A
KPH:85.400 A*
VKPH:42.100 A+
P525 Marauder-H
B*
Kills:482
V. Kills:33 N/A
Deaths:21
KDR:22.952
Accuracy:48.075% A++
KPH:139.100 B*
VKPH:9.500 B*
Kills:1,399 (0 + 1,399)
Deaths:66
KDR:21.197
VKDR:7.348
Vehicle Kills:485
Kill Difference:1,333
Playtime:14.206 hours
Usage:8%
Score:0.362m
Score/min:425
Driving Accuracy:N/A%
Gunner Accuracy:48.075%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 3,6012,4893865.5S57.2748.444%BN/A62.5M+27.9A++40039.8h4.1A+8.4A
P2-120 HEAT 1,6051,1902351.739S43.5145.808%B+N/A56.1M19.6A*26921.2h5.8B*12.6B*
P2-120 HESH 1,2731,0211285.083S76.8648.315%B*N/A76.2A18.8A++31213.4h3.9B*8B**
G20 Vulcan-H 1,3699174520.378S12.1556.973%A1.418%D--85.7A*42.2A+43910.7h49A+86A+
P525 Marauder-H 5154822122.952B++14.7248.075%A++N/A137.7B++9.4B*3813.5h6.2B12.9B*
MSW-R 3463401382.464C**5.7624.411%B+35.882%A++57.6B*1A+1495.9h11.5B47.3B+
TSAR-42 277277574.86B+3.3739.892%C**81.95%A+71A+N/A2443.9h1.6A4B*
M77-B 275273465.935A**2.2939.759%B+82.418%B*78M**N/A2453.5h1.7A4.3B*
E540 Halberd 3462361121.455A*13.2354.59%A++5.085%B++45.4A*21.2A++5955.2h4.8B*8.7A
TRAC-5 2041851281.445B*6.7831.237%A*22.703%B++22B2.3S858.4h19D60.8B+
T9 CARV 167163742.203B*6.0222.676%B*30.675%A65.2A*1.6M*3022.5h12B++52.8B++
C150 Dalton 1911231012.3B*4.0727.355%D*N/A55.9A+30.9B+4912.2h2.2A8.1B*
M18 Needler 15398372.649B5.5827.241%DN/A16.6B+9.3C+2145.9h72.1B*264.6B*
NSX-P Tanto 9998641.531B++6.7028.526%B++38.776%A*24.5C+N/A824h14.7C*51.6B+
TX1 Repeater 9185701.214B+7.0123.716%C+23.529%B44.7B*3.2S1721.9h11.5B+48.6C*
MR11 Gatekeeper 12281181U72.7748.05%A1.235%D47.6M**24.1B**3591.7h30.6A63.6A
C-4 6850361.389C+6.8425.581%C++N/A71.4C+25.7C8100.7h1.3B+5.2C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter22450.2h
Spawn Beacon2930.1h
Nano-Armor Kit105217,37821.9h
Medical Applicator11,0480.1h
Medical Kit322013.1h
G30 Vulcan0900h
Ammunition Package72760.3h

Check the help document for the dictionary if you want to learn more about words used here.


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