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General Founder Bullets[AODR] Bullets
TR BR 99

KDR: 4.89

Score: 12.6m

Last Seen: Jun 24th, 2020 1:20 AM
- OFFLINE - 32.1 hour(s)

Battle Rank 99 - Terran Republic on Emerald
Level Progress (to 100): 13%
Level 100 Progress: 67% 426h
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS M6 Onslaught M6 Onslaught MSW-R M1 Heavy Cycler M1 Heavy Cycler NS Decimator M3 Pounder HEG M3 Pounder HEG
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $586,719 MLG Score: 469
Fun Score: N/A
Cheeseburgers Flipped: 1980TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.725%20.019%315613432,1531.915482.974

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.402%-1.071D*-0.164C1.055B**HEAD ++ (~12.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.80.03C+11.30.208C++60.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.579%2.099%79131346524571509.19298347%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.835%-1.595F-0.259C-1.331

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.90.561B+4.20.667B+12.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.14%80.489%0513441,51279419.1392

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.649%-1.029D*0.865B*0.612

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.299C*20.386C**5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.6m880.2%246 (14.8k)229 (13.7k)4.8894314,1062,8855.5618799 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR134972913.761%21.771%30018:523

6% Engineer31% Heavy Assault27% Infiltrator27% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 1:54 AMMar 22nd, 2020 8:49 PMJun 23rd, 2020 11:22 PM (97d) (PST)Jun 23rd, 2020 9:37 PM (97d) (PST)Jun 23rd, 2020 9:20 PM (97d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2921831090.2570.0530.0562.4260.019469

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,52910,9976,5321533146113,738

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
915.6h/38.2d 1,940 3,071 4,539 133.2k 1,016 4,000 1,031 16m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D*
Kills:1,329
Deaths:417
KDR:3.187
Accuracy:15.916% F-
HSR:19.714% D*
T9 CARV
D-
Kills:402
Deaths:147
KDR:2.735
Accuracy:15.823% D*
HSR:19.403% D-
Kills:1,731
Deaths (as Heavy Assault):564
Deaths (to Heavy Assaults):793
KDR:3.06915
Kill Difference:1,167
Playtime:287.904 hours
Usage:31%
Score:2.760m
Score/min:160
Accuracy (listed only):15.869%
HSR (listed only):19.559%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C
Kills:115
Deaths:67
KDR:1.716
Accuracy:15.634% F--
HSR:21.739% C
Kills:115
Deaths (as Light Assault):67
Deaths (to Light Assaults):529
KDR:1.71642
Kill Difference:48
Playtime:29.490 hours
Usage:3%
Score:0.059m
Score/min:33
Accuracy (listed only):15.634%
HSR (listed only):21.739%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C
Kills:115
Deaths:67
KDR:1.716
Accuracy:15.634% F--
HSR:21.739% C
Kills:115
Deaths (as Engineer):67
Deaths (to Engineers):470
KDR:1.71642
Kill Difference:48
Playtime:52.994 hours
Usage:6%
Score:0.744m
Score/min:234
Accuracy (listed only):15.634%
HSR (listed only):21.739%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
D
Kills:171
Deaths:86
KDR:1.988
Accuracy:14.907% F--
HSR:19.298% D
TORQ-9
C+
Kills:57
Deaths:28
KDR:2.036
Accuracy:14.365% F*
HSR:26.316% C+
Kills:228
Deaths (as Combat Medic):114
Deaths (to Combat Medics):264
KDR:2
Kill Difference:114
Playtime:45.921 hours
Usage:5%
Score:0.933m
Score/min:339
Accuracy (listed only):14.636%
HSR (listed only):22.807%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SR-7
B+
Kills:371
Deaths:31
KDR:11.968
Accuracy:29.646% F-
HSR:82.749% B+
M77-B
B**
Kills:340
Deaths:18
KDR:18.889
Accuracy:31.622% D*
HSR:85.294% B**
RAMS .50M
B
Kills:333
Deaths:26
KDR:12.808
Accuracy:35.592% D--
HSR:82.282% B
RAMS-AE .50M
C+
Kills:318
Deaths:71
KDR:4.479
Accuracy:22.010% T*
HSR:80.818% C+
TSAR-42
D**
Kills:150
Deaths:21
KDR:7.143
Accuracy:25.424% F*
HSR:59.333% D**
NS-44 Commissioner
C
Kills:79
Deaths:59
KDR:1.339
Accuracy:16.648% F*
HSR:22.785% C
Kills:1,591
Deaths (as Infiltrator):226
Deaths (to Infiltrators):304
KDR:7.03982
Kill Difference:1,365
Playtime:243.253 hours
Usage:27%
Score:2.502m
Score/min:171
Accuracy (listed only):26.823%
HSR (listed only):68.877%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
D
Kills:1,955
Deaths:518
KDR:3.774
Accuracy:10.697% F-
HSR:18.466% D
M6 Onslaught
C
Kills:1,948
Deaths:519
KDR:3.753
Accuracy:10.416% F-
HSR:20.123% C
M1 Heavy Cycler
C*
Kills:1,147
Deaths:343
KDR:3.344
Accuracy:12.918% D
HSR:20.052% C*
M1 Heavy Cycler
C+
Kills:1,038
Deaths:336
KDR:3.089
Accuracy:12.399% D*
HSR:21.195% C+
M3 Pounder HEG
A
Kills:491
Deaths:125
KDR:3.928
Accuracy:24.489% F--
HSR:5.092% A
M3 Pounder HEG
A+
Kills:480
Deaths:126
KDR:3.810
Accuracy:24.342% F--
HSR:5.417% A+
MR1 Fracture
C
Kills:129
Deaths:55
KDR:2.345
Accuracy:31.243% D--
HSR:3.101% C
MR1 Fracture
B**
Kills:120
Deaths:50
KDR:2.400
Accuracy:32.126% D-
HSR:5.833% B**
NS-10 Burster
B+
Kills:102
Deaths:24
KDR:4.250
Accuracy:30.110% C
HSR:5.882% B+
NS-10 Burster
C+
Kills:90
Deaths:24
KDR:3.750
Accuracy:30.011% C+
HSR:2.222% D--
Kills:7,500
Deaths (as MAX Suit):1,060
Deaths (to MAX Suits):277
KDR:7.07547
Kill Difference:6,440
Playtime:247.981 hours
Usage:27%
Score:5.580m
Score/min:375
Accuracy (listed only):21.875%
HSR (listed only):10.738%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D**
Kills:278
V. Kills:79 348%
Deaths:11
KDR:25.273
Accuracy:24.825% T*
KPH:15.700 D**
VKPH:4.500 F--
L100 Python HESH
D**
Kills:148
V. Kills:25 N/A
Deaths:3
KDR:49.333
Accuracy:22.764% T-
KPH:15.800 F
VKPH:2.700 D**
L100 Python HEAT
D**
Kills:98
V. Kills:26 363%
Deaths:5
KDR:19.600
Accuracy:26.071% T
KPH:14.500 D**
VKPH:3.800 F-
Kills:524 (524 + 0)
Deaths:19
KDR:27.579
VKDR:6.842
Vehicle Kills:130
Kill Difference:505
Playtime:33.831 hours
Usage:4%
Score:0.226m
Score/min:111
Driving Accuracy:26.071%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
N/A
Kills:50
V. Kills:3 N/A
Deaths:6
KDR:8.333
Accuracy:17.740% N/A
KPH:12.500 N/A
VKPH:0.800 N/A
Kills:50 (50 + 0)
Deaths:6
KDR:8.333
VKDR:0.500
Vehicle Kills:3
Kill Difference:44
Playtime:3.988 hours
Usage:0%
Score:0.022m
Score/min:92
Driving Accuracy:17.740%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M6 Onslaught 2,0041,9555183.774B+1.1210.697%F-18.466%D17.3D**N/A71112.8h18.5C173.3D*
M6 Onslaught 1,9881,9485193.753B+1.1410.416%F-20.123%C17.2D*N/A71113h18.3C175.9D*
MSW-R 1,3371,3294173.187C++1.7015.916%F-19.714%D*9.4D**N/A49141.7h11.1C+69.7D--
M1 Heavy Cycler 1,1561,1473433.344B*1.5512.918%D20.052%C*20.6C-N/A9255.6h12.6B**97.4B
M1 Heavy Cycler 1,0451,0383363.089B+1.8012.399%D*21.195%C+20D*N/A8351.9h12.5B*100.8C+
NS Decimator 6535471823.005B**1.8837.566%T-5.484%M**20.9D*4D**13226.2h3.8C*10.1D--
M3 Pounder HEG 5364911253.928B++0.9624.489%F--5.092%A14.7D-1.3F8733.5h14.6B59.7D-
M3 Pounder HEG 5364801263.81B++1.0824.342%F--5.417%A+13.7D-1.6D*8735.1h15.2C++62.4D-
T9 CARV 4034021472.735B+2.1515.823%D*19.403%D-13.6D--N/A8729.5h10.6B+66.8C+
SR-7 3713713111.968A*7.0829.646%F-82.749%B+13.3D*N/A5227.8h2.2C7.3D*
M77-B 3403401818.889S14.0031.622%D*85.294%B**17.9D--N/A8019h1.7B**5.4C*
RAMS .50M 3333332612.808A**7.9235.592%D--82.282%B18.5D--N/A6818h1.7B++4.7C*
RAMS-AE .50M 319318714.479C+0.4122.01%T*80.818%C+5.2F-N/A2161.1h2.1D--9.5T*
L100 Python AP 3572781125.273B**20.3824.825%T*1.439%C-15.7D**4.5F--12517.7h4.2C**17F
Claymore 191191727.286A*22.4027.766%DN/A112.4DN/A4461.7h1.3D-4.7C--
Spear Anti-Vehicle Phalanx Turret 252184292S87.1127.73%F-5.435%B**16.9D**6.2F12310.9h7B25.3D-
Cycler TRV 171171861.988C++2.9014.907%F--19.298%D6.9D**N/A4124.9h15.5D**103.7F**
Frag Grenade 1731691169N/A164.1139.86%D*N/A338D--8D17130.5h4.4D*11D*
Spear Anti-Vehicle Phalanx Tower 1941661166M**161.1123.531%F*3.614%C+47.4C8D--3363.5h4.4B**18.6C+
TSAR-42 153150217.143B*2.2525.424%F*59.333%D**12.2D**N/A6212.3h2.3C--9F
L100 Python HESH 173148349.333A**44.4422.764%T-2.027%B*15.7F2.7D**1159.4h3.4C15T
T7 Mini-Chaingun 138136413.317A*1.5712.672%D*11.029%D-10.6D*N/A8412.8h13C++102.4C--
MR1 Fracture 185129552.345A++2.5431.243%D--3.101%C7.3D3.2D*6317.7h30.7B++98.4B
MR1 Fracture 177120502.4A*2.4932.126%D-5.833%B**6.9D3.3D*7117.4h33.3B++103.6B
LC3 Jaguar 120115671.716C+3.1715.634%F--21.739%C5.7D--N/A3320.2h12.7C+81.1D--
NS-10 Burster 185102244.25A*0.6430.11%C5.882%B+4.6D3.7C10822.4h187.8D623.7C
L100 Python HEAT 12498519.6A++14.7126.071%T4.082%A14.4D**3.8F-716.8h5.1C++19.5F-
NS-10 Burster 16990243.75A*1.1430.011%C+2.222%D--4D-3.5C11022.5h213.9F712.8D--
NS-44 Commissioner 8579591.339C++3.5516.648%F*22.785%C7.5D*N/A4510.5h5.5F-33.1T*
MAX Punch 62581,0600.055C--4.8336.879%C--N/A0.2D-N/A1238.3h3.6D9.7D-
TORQ-9 5757282.036C*2.8514.365%F*26.316%C+6.3D**N/A479h13.6C+94.5F-
P2-120 HESH 535068.333D3.4417.74%TN/A12.5F-N/A924h4.7C+26.7T-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit852,3364.8h
AE Nano-Armor Kit611,8610.9h
AE Medical Applicator46,8670.9h
Rocklet Rifle01180.3h
Nanite Revive Grenade01,0680.3h
Medical Applicator3764,7465.9h
TR Patriot Flare Gun0720.4h
Welding Device08460.2h
Spitfire Auto-Turret0720.1h
Smoke Grenade0860h
Recon Detection Device189,55422.5h
Medical Kit164830.6h
Ammunition Package71500.2h

Check the help document for the dictionary if you want to learn more about words used here.


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