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Brigadier Bullseye7[ITEL] Bullseye7
NC BR 76

KDR: 4.09

Score: 3.7m

Last Seen: Mar 10th, 2019 4:34 PM
- OFFLINE - 348.7 hour(s)

Battle Rank 76 - New Conglomerate on Miller - Outfit Officer of NC Intel[ITEL] NC Intel
NC outfit on Miller

Members: 148
Level Progress (to 77): 30%
Level 100 Progress: 19% 770h
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS SAS-R Titan-150 AP AF-34 Mattock AF-19 Mercenary NC14 Bolt Driver LA80 NCM1 Scattercannon AF-8 RailJack
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,605,382 MLG Score: 2882
Fun Score: N/A
Cheeseburgers Flipped: 129TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.485%16.765%478810252,0402.193551.896

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.183%1.511A+-0.631D-1.707F-HEAD (~2.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.59B+8.80.381C**22

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.173%2.778%257110327260361.18033195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.604M1.081B**-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.40.848B*15.20.713B++9.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.112%1.509%1329410291,2591328369.46617150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.88%-0.103C+-0.63D2.03

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.60.041C+13.9-0.178C20.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.28%2.206%31221031136851801.581475%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.99%1.87A++-0.548D-0.702

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.50.794B++13.80.651B+10.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.35%74.769%312410292,275140516.1348

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.316%2.275A*0.512B+-0.484

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.631B+1.80.425B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.398%10.606%31211032666601

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.33C**-0.749D--1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.266C*4.40.094C+5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NC Intel[ITEL] NC Intel
NC outfit on Miller

Members: 148
3.7m554.4%329 (19.7k)308 (18.5k)4.089918,1882,0024.8416676 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC103375425.095%27.846%69905:570

33% Engineer36% Infiltrator17% Light Assault8% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 16th, 2013 2:40 PMMar 9th, 2019 5:47 PMMar 24th, 2019 1:24 PM (11h) (PST)Mar 10th, 2019 3:39 PM (14d) (PST)Mar 10th, 2019 12:34 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9091507590.6870.1680.1914.4260.1112882

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,5439,00745,536411011266718,474

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
198.7h/8.3d 1,505 2,280 2,930 52.8k 253 604 1,329 10.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
B
Kills:153
Deaths:63
KDR:2.429
Accuracy:23.630% B
HSR:25.490% C**
NC6 Gauss SAW
B**
Kills:114
Deaths:31
KDR:3.677
Accuracy:25.245% B**
HSR:15.790% D*
Kills:267
Deaths (as Heavy Assault):94
Deaths (to Heavy Assaults):417
KDR:2.84043
Kill Difference:173
Playtime:8.062 hours
Usage:4%
Score:0.138m
Score/min:285
Accuracy (listed only):24.438%
HSR (listed only):20.640%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B*
Kills:640
Deaths:337
KDR:1.899
Accuracy:26.830% B*
HSR:16.563% D-
AC-X11
B+
Kills:316
Deaths:102
KDR:3.098
Accuracy:28.079% B+
HSR:17.722% D
NS-11C
B*
Kills:230
Deaths:112
KDR:2.054
Accuracy:28.073% B*
HSR:14.783% D
Mauler S6
B+
Kills:66
Deaths:49
KDR:1.347
Accuracy:45.398% B+
HSR:10.606% D--
Kills:1,252
Deaths (as Engineer):600
Deaths (to Engineers):385
KDR:2.08667
Kill Difference:652
Playtime:65.659 hours
Usage:33%
Score:1.487m
Score/min:377
Accuracy (listed only):32.095%
HSR (listed only):14.918%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:751
Deaths:129
KDR:5.822
Accuracy:47.280% A
HSR:68.842% C+
NC14 Bolt Driver
M
Kills:604
Deaths:78
KDR:7.744
Accuracy:53.260% M
HSR:72.517% C+
LA80
A+
Kills:561
Deaths:42
KDR:13.357
Accuracy:52.132% A+
HSR:78.075% C+
AF-8 RailJack
A*
Kills:359
Deaths:34
KDR:10.559
Accuracy:50% A*
HSR:85.794% B**
NS-44 Commissioner
A
Kills:277
Deaths:158
KDR:1.753
Accuracy:46.256% A
HSR:15.163% D--
NC4 Mag-Shot
A++
Kills:180
Deaths:126
KDR:1.429
Accuracy:38.697% A++
HSR:18.889% C+
LA8 Rebel
A
Kills:130
Deaths:54
KDR:2.407
Accuracy:40.295% A
HSR:10% D**
NSX Tengu
A+
Kills:100
Deaths:33
KDR:3.030
Accuracy:46.693% A+
HSR:11% D**
Kills:2,962
Deaths (as Infiltrator):654
Deaths (to Infiltrators):405
KDR:4.52905
Kill Difference:2,308
Playtime:70.834 hours
Usage:36%
Score:1.044m
Score/min:246
Accuracy (listed only):46.827%
HSR (listed only):45.035%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B*
Kills:640
Deaths:337
KDR:1.899
Accuracy:26.830% B*
HSR:16.563% D-
AC-X11
B+
Kills:316
Deaths:102
KDR:3.098
Accuracy:28.079% B+
HSR:17.722% D
NS-11C
B*
Kills:230
Deaths:112
KDR:2.054
Accuracy:28.073% B*
HSR:14.783% D
NSX Tengu
A+
Kills:100
Deaths:33
KDR:3.030
Accuracy:46.693% A+
HSR:11% D**
Mauler S6
B+
Kills:66
Deaths:49
KDR:1.347
Accuracy:45.398% B+
HSR:10.606% D--
Kills:1,352
Deaths (as Light Assault):633
Deaths (to Light Assaults):369
KDR:2.13586
Kill Difference:719
Playtime:33.964 hours
Usage:17%
Score:0.586m
Score/min:288
Accuracy (listed only):35.014%
HSR (listed only):14.135%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
A+
Kills:100
Deaths:33
KDR:3.030
Accuracy:46.693% A+
HSR:11% D**
Mauler S6
B+
Kills:66
Deaths:49
KDR:1.347
Accuracy:45.398% B+
HSR:10.606% D--
Kills:166
Deaths (as Combat Medic):82
Deaths (to Combat Medics):116
KDR:2.02439
Kill Difference:84
Playtime:2.667 hours
Usage:1%
Score:0.056m
Score/min:352
Accuracy (listed only):46.045%
HSR (listed only):10.803%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:672
Deaths:196
KDR:3.429
Accuracy:42.174% B**
HSR:12.500% D-
NCM1 Scattercannon
B**
Kills:544
Deaths:206
KDR:2.641
Accuracy:47.713% B**
HSR:15.993% C++
Kills:1,216
Deaths (as MAX Suit):201
Deaths (to MAX Suits):71
KDR:6.04975
Kill Difference:1,015
Playtime:16.160 hours
Usage:8%
Score:0.361m
Score/min:372
Accuracy (listed only):44.943%
HSR (listed only):14.246%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
S
Kills:72
V. Kills:18 379%
Deaths:3
KDR:24
Accuracy:62.173% A+
KPH:449.200 S
VKPH:112.300 S
Kills:72 (0 + 0)
Deaths:3
KDR:24
VKDR:6
Vehicle Kills:18
Kill Difference:69
Playtime:0.161 hours
Usage:0%
Score:0.018m
Score/min:1,880
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:220
V. Kills:22 N/A
Deaths:8
KDR:27.500
Accuracy:59.978% A
KPH:83.700 A
VKPH:8.400 C++
Skyguard
A**
Kills:81
V. Kills:83 96%
Deaths:18
KDR:4.500
Accuracy:33.877% B++
KPH:17.600 B+
VKPH:18 A**
C75 Viper
A**
Kills:54
V. Kills:9 N/A
Deaths:9
KDR:6
Accuracy:52.745% A+
KPH:72.100 A**
VKPH:12 B**
Kills:355 (355 + 0)
Deaths:35
KDR:10.143
VKDR:3.257
Vehicle Kills:114
Kill Difference:320
Playtime:7.983 hours
Usage:4%
Score:0.107m
Score/min:223
Driving Accuracy:52.745%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M
Kills:674
V. Kills:604 111%
Deaths:109
KDR:6.183
Accuracy:65.922% A++
KPH:30 B++
VKPH:26.800 M
Titan-150 HEAT
A**
Kills:284
V. Kills:118 239%
Deaths:28
KDR:10.143
Accuracy:68.048% A*
KPH:45 A**
VKPH:18.700 A**
E540 Halberd
A+
Kills:79
V. Kills:60 130%
Deaths:5
KDR:15.800
Accuracy:62.514% A**
KPH:29.400 C+
VKPH:22.300 A+
Enforcer ML85
M
Kills:57
V. Kills:88 64%
Deaths:14
KDR:4.071
Accuracy:54.056% A+
KPH:21.400 C+
VKPH:33 M
Kills:1,094 (958 + 136)
Deaths:156
KDR:7.013
VKDR:5.577
Vehicle Kills:870
Kill Difference:938
Playtime:34.171 hours
Usage:17%
Score:0.620m
Score/min:302
Driving Accuracy:68.048%
Gunner Accuracy:54.056%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M**
Kills:52
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:65.963% A+
KPH:303.900 M**
VKPH:5.800 C--
Kills:52 (0 + 52)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1
Kill Difference:52
Playtime:0.171 hours
Usage:0%
Score:0.008m
Score/min:809
Driving Accuracy:N/A%
Gunner Accuracy:65.963%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 7527511295.822A1.7347.28%A68.842%C+46.9B+N/A11016h1.9B++4B*
Titan-150 AP 1,2786741096.183C++2.0965.922%A++1.335%D-30B++26.8M30122.5h5.6C8.4B+
AF-34 Mattock 6796721963.429C++0.6642.174%B**12.5%D-48.7B+N/A11413.8h4.7B++11.2B*
AF-19 Mercenary 6436403371.899A+2.1926.83%B*16.563%D-31.7B*N/A7620.2h10.8B++40.2B++
NC14 Bolt Driver 605604787.744M*3.6553.26%M72.517%C+53A*N/A11811.4h1.9B**3.6A
LA80 5625614213.357M*9.2752.132%A+78.075%C+61B**N/A1339.2h1.7B*3.3B**
NCM1 Scattercannon 5475442062.641B+1.4547.713%B**15.993%C++37.5B**N/A8914.5h6.7B+14.1B++
AF-8 RailJack 3613593410.559M++6.4750%A*85.794%B**46.6A++N/A1087.7h1.6A3.3B**
AC-X11 3173161023.098A*0.9928.079%B+17.722%D45.8B*N/A976.9h8.8B+31.2B+
Titan-150 HEAT 4022842810.143B**6.0568.048%A*1.761%D45.1A**18.7A**2406.3h4.6B+6.8B**
NS-44 Commissioner 2782771581.753B*2.3446.256%A15.163%D--60.2B**N/A1474.6h3.4B+7.3B++
NS-11C 2312301122.054A2.0428.073%B*14.783%D22.1C+N/A5110.4h11.3B*40.2B++
L100 Python HESH 242220827.5A++23.4159.978%A1.364%C84.6A8.5C++2302.6h2.5B*4.1B**
NC4 Mag-Shot 1801801261.429B**2.6638.697%A++18.889%C+33.3B+N/A775.4h7.5B+19.3C++
C-4 234178463.87A++0.2224.419%C+N/A178A*56A++9341h1.2B++4.8B+
EM6 157153632.429B+1.6623.63%B25.49%C**43.7C*1.1A++1193.5h10.8C**45.7B
LA8 Rebel 131130542.407A++1.6840.295%A10%D**26C+N/A655h6.3C*15.7B++
Bouncing Betty 1171171110.636A*6.5543.438%C+N/A167.1B**N/A3830.7h2.4D*5.5C--
NC6 Gauss SAW 114114313.677A**0.4125.245%B**15.79%D*51.8B**N/A1862.2h7.7B*30.5B++
NSX Tengu 100100333.03A++1.0646.693%A+11%D**58.8B*N/A1181.7h10.6B++22.7B++
Skyguard 16481184.5B*0.4133.877%B++2.469%C**17.6B+18A**1964.6h146.7C-433C++
E540 Halberd 13979515.8B**11.7162.514%A**2.532%C29.3C+22.2A+3532.7h6.9D11.1B+
Breaker Rocket Pods 9072324A**19.9162.173%A+2.778%M+360M++90S18670.2h15.2C**24.4B+
Frag Grenade 7270170N/A65.9149.26%B+N/A700B**20A*13350.1h3.3B+6.8B+
Tank Mine 1216779.571M**5.4846.316%B**N/A167.5A135A**17540.4h2.6D--5.7B+
Mauler S6 6666491.347B+2.7445.398%B+10.606%D--31.4C**N/A802.1h4.4B+9.7B+
Enforcer ML85 14557144.071C+0.0254.056%A+1.754%C21.1C+32.6A**4052.7h23.3F**43D
C75 Viper 635496B+1.9152.745%A+N/A77.1M12.9A+3650.7h8.2B**15.5B**
C85 Canister-H 5352152A++47.9165.963%A+1.923%F*260M5D8000.2h4.8B++7.3B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter32,5101h
Spawn Beacon01060.1h
Nano-Armor Kit3778,7423.9h
Medical Applicator219,2010.7h
Recon Detection Device32140.3h
Ammunition Package1850h
Shield Recharging Field12960.1h

Check the help document for the dictionary if you want to learn more about words used here.


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