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Brigadier Bullseye7[ITEL] Bullseye7
NC BR 76

KDR: 4.09

Score: 3.7m

Last Seen: May 21st, 2019 6:23 PM
- OFFLINE - 112.5 hour(s)

Battle Rank 76 - New Conglomerate on Miller - Outfit Officer of NC Intel[ITEL] NC Intel
NC outfit on Miller

Members: 51
Level Progress (to 77): 63%
Level 100 Progress: 20% 763h
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS SAS-R AF-34 Mattock Titan-150 AP AF-19 Mercenary NC14 Bolt Driver LA80 NCM1 Scattercannon AF-8 RailJack
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,634,155 MLG Score: 2905
Fun Score: N/A
Cheeseburgers Flipped: 131TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.404%16.805%477811892,0532.186371.906

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.189%1.418A-0.61D-1.68F-HEAD (~2.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.587B+8.70.388C**22.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.983%2.778%256111967260361.18033195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.593A**1.09B**-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.50.848B*15.20.713B++9.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.112%1.509%1329411931,2591328369.46617150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.88%-0.081C+-0.689D2.018

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.60.103C+13.9-0.109C+20.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.28%2.206%31221195136851811.581475%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.99%1.862A++-0.552D-0.703

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.50.795B++13.80.653B+10.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.483%75.097%312411932,309140516.3759

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.382%2.326A*0.521B+-0.366

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.632B+1.80.423B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.03%11.94%31211196676701

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.295C*-0.525D-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.249C++4.50.082C+5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NC Intel[ITEL] NC Intel
NC outfit on Miller

Members: 51
3.7m555%331 (19.9k)310 (18.6k)4.092178,2582,0184.8394576 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC119776325.09%28.082%70505:570

33% Engineer36% Infiltrator17% Light Assault8% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 16th, 2013 2:40 PMMar 9th, 2019 5:47 PMMay 24th, 2019 10:52 AM (2d) (PST)May 21st, 2019 3:58 PM (5d) (PST)May 21st, 2019 2:23 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9061507560.6870.1680.1934.4280.1112905

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,3318,99345,338411012266718,597

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
200.3h/8.3d 1,508 2,319 2,957 53.2k 257 608 1,330 10.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
B
Kills:153
Deaths:63
KDR:2.429
Accuracy:23.630% B
HSR:25.490% B
NC6 Gauss SAW
B**
Kills:114
Deaths:32
KDR:3.563
Accuracy:25.345% B**
HSR:15.790% D*
Kills:267
Deaths (as Heavy Assault):95
Deaths (to Heavy Assaults):419
KDR:2.81053
Kill Difference:172
Playtime:8.071 hours
Usage:4%
Score:0.138m
Score/min:285
Accuracy (listed only):24.488%
HSR (listed only):20.640%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B*
Kills:647
Deaths:340
KDR:1.903
Accuracy:26.707% B*
HSR:16.692% D-
AC-X11
B+
Kills:322
Deaths:105
KDR:3.067
Accuracy:27.905% B+
HSR:17.702% D
NS-11C
B*
Kills:230
Deaths:112
KDR:2.054
Accuracy:28.073% B*
HSR:14.783% D
Mauler S6
B+
Kills:67
Deaths:51
KDR:1.314
Accuracy:45.030% B+
HSR:11.940% D
Kills:1,266
Deaths (as Engineer):608
Deaths (to Engineers):390
KDR:2.08224
Kill Difference:658
Playtime:65.879 hours
Usage:33%
Score:1.493m
Score/min:378
Accuracy (listed only):31.929%
HSR (listed only):15.279%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:752
Deaths:131
KDR:5.740
Accuracy:47.239% A
HSR:68.883% C++
NC14 Bolt Driver
M+
Kills:604
Deaths:78
KDR:7.744
Accuracy:53.260% M+
HSR:72.517% C+
LA80
A++
Kills:594
Deaths:44
KDR:13.500
Accuracy:52.682% A++
HSR:79.125% C*
AF-8 RailJack
A++
Kills:359
Deaths:34
KDR:10.559
Accuracy:50% A++
HSR:85.794% A
NS-44 Commissioner
A
Kills:277
Deaths:160
KDR:1.731
Accuracy:46.256% A
HSR:15.163% D--
NC4 Mag-Shot
A++
Kills:180
Deaths:126
KDR:1.429
Accuracy:38.697% A++
HSR:18.889% C+
LA8 Rebel
A
Kills:130
Deaths:54
KDR:2.407
Accuracy:40.295% A
HSR:10% D**
NSX Tengu
A+
Kills:100
Deaths:33
KDR:3.030
Accuracy:46.693% A+
HSR:11% D**
Kills:2,996
Deaths (as Infiltrator):660
Deaths (to Infiltrators):407
KDR:4.53939
Kill Difference:2,336
Playtime:71.523 hours
Usage:36%
Score:1.065m
Score/min:248
Accuracy (listed only):46.890%
HSR (listed only):45.171%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B*
Kills:647
Deaths:340
KDR:1.903
Accuracy:26.707% B*
HSR:16.692% D-
AC-X11
B+
Kills:322
Deaths:105
KDR:3.067
Accuracy:27.905% B+
HSR:17.702% D
NS-11C
B*
Kills:230
Deaths:112
KDR:2.054
Accuracy:28.073% B*
HSR:14.783% D
NSX Tengu
A+
Kills:100
Deaths:33
KDR:3.030
Accuracy:46.693% A+
HSR:11% D**
Mauler S6
B+
Kills:67
Deaths:51
KDR:1.314
Accuracy:45.030% B+
HSR:11.940% D
Kills:1,366
Deaths (as Light Assault):641
Deaths (to Light Assaults):375
KDR:2.13105
Kill Difference:725
Playtime:34.371 hours
Usage:17%
Score:0.604m
Score/min:293
Accuracy (listed only):34.882%
HSR (listed only):14.423%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
A+
Kills:100
Deaths:33
KDR:3.030
Accuracy:46.693% A+
HSR:11% D**
Mauler S6
B+
Kills:67
Deaths:51
KDR:1.314
Accuracy:45.030% B+
HSR:11.940% D
Kills:167
Deaths (as Combat Medic):84
Deaths (to Combat Medics):116
KDR:1.9881
Kill Difference:83
Playtime:2.714 hours
Usage:1%
Score:0.057m
Score/min:350
Accuracy (listed only):45.862%
HSR (listed only):11.470%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:677
Deaths:197
KDR:3.437
Accuracy:41.943% B*
HSR:12.703% D-
NCM1 Scattercannon
B*
Kills:553
Deaths:207
KDR:2.672
Accuracy:47.607% B*
HSR:15.732% C++
Kills:1,230
Deaths (as MAX Suit):202
Deaths (to MAX Suits):71
KDR:6.08911
Kill Difference:1,028
Playtime:16.366 hours
Usage:8%
Score:0.368m
Score/min:375
Accuracy (listed only):44.775%
HSR (listed only):14.218%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
S
Kills:72
V. Kills:18 379%
Deaths:3
KDR:24
Accuracy:61.983% A++
KPH:449.200 S
VKPH:112.300 S
Kills:72 (0 + 0)
Deaths:3
KDR:24
VKDR:6
Vehicle Kills:18
Kill Difference:69
Playtime:0.161 hours
Usage:0%
Score:0.018m
Score/min:1,880
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:220
V. Kills:22 N/A
Deaths:8
KDR:27.500
Accuracy:59.978% A
KPH:83.700 A
VKPH:8.400 C++
Skyguard
M
Kills:81
V. Kills:83 96%
Deaths:18
KDR:4.500
Accuracy:33.877% B++
KPH:17.600 B+
VKPH:18 M
C75 Viper
A**
Kills:54
V. Kills:9 N/A
Deaths:9
KDR:6
Accuracy:52.745% A++
KPH:72.100 A**
VKPH:12 B**
Kills:355 (355 + 0)
Deaths:35
KDR:10.143
VKDR:3.257
Vehicle Kills:114
Kill Difference:320
Playtime:7.983 hours
Usage:4%
Score:0.107m
Score/min:223
Driving Accuracy:52.745%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A**
Kills:674
V. Kills:604 111%
Deaths:109
KDR:6.183
Accuracy:65.922% A++
KPH:30 B++
VKPH:26.800 A**
Titan-150 HEAT
M
Kills:284
V. Kills:118 239%
Deaths:28
KDR:10.143
Accuracy:68.048% A**
KPH:45 A**
VKPH:18.700 M
E540 Halberd
A+
Kills:79
V. Kills:60 130%
Deaths:5
KDR:15.800
Accuracy:62.514% A**
KPH:29.400 C+
VKPH:22.300 A+
Enforcer ML85
A*
Kills:57
V. Kills:88 64%
Deaths:14
KDR:4.071
Accuracy:54.056% A+
KPH:21.400 C+
VKPH:33 A*
Kills:1,094 (958 + 136)
Deaths:156
KDR:7.013
VKDR:5.577
Vehicle Kills:870
Kill Difference:938
Playtime:34.171 hours
Usage:17%
Score:0.620m
Score/min:302
Driving Accuracy:68.048%
Gunner Accuracy:54.056%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M**
Kills:52
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:65.963% A+
KPH:303.900 M**
VKPH:5.800 C-
Kills:52 (0 + 52)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1
Kill Difference:52
Playtime:0.171 hours
Usage:0%
Score:0.008m
Score/min:809
Driving Accuracy:N/A%
Gunner Accuracy:65.963%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 7537521315.74B**1.6547.239%A68.883%C++46.7B+N/A10916.1h1.9B++4B*
AF-34 Mattock 6846771973.437C++0.6641.943%B*12.703%D-48.4B+N/A11314h4.7B++11.3B*
Titan-150 AP 1,2786741096.183C++2.0965.922%A++1.335%D-30B++26.8A**30122.5h5.6C8.4B+
AF-19 Mercenary 6506473401.903A+2.1926.707%B*16.692%D-31.7B*N/A7720.4h10.7B++40.1B++
NC14 Bolt Driver 605604787.744M**3.6553.26%M+72.517%C+53A*N/A11811.4h1.9B**3.6A
LA80 5955944413.5M+9.4152.682%A++79.125%C*61.2B**N/A1449.7h1.8B*3.3B**
NCM1 Scattercannon 5565532072.671B+1.4247.607%B*15.732%C++37.6AN/A9114.7h6.7B+14.1B++
AF-8 RailJack 3613593410.559M++6.4750%A++85.794%A46.6A++N/A1087.7h1.6A3.3B**
AC-X11 3233221053.067A*1.0327.905%B+17.702%D46B*N/A1007h8.7B+31.1B+
Titan-150 HEAT 4022842810.143B**6.0568.048%A**1.761%D45.1A**18.7M2406.3h4.6B6.8B**
NS-44 Commissioner 2782771601.731B++2.3646.256%A15.163%D--60.2B**N/A1484.6h3.4B+7.3B*
NS-11C 2312301122.054A2.0428.073%B*14.783%D22.1C+N/A5110.4h11.3B*40.2B++
L100 Python HESH 242220827.5A++23.4159.978%A1.364%C84.6A8.5C++2302.6h2.5B*4.1B**
C-4 238182473.872A++0.2224.368%C+N/A182A**56A++9391h1.2B++4.8B+
NC4 Mag-Shot 1801801261.429B**2.6638.697%A++18.889%C+33.3B+N/A775.4h7.5B+19.3C++
EM6 157153632.429B+1.6623.63%B25.49%B43.7C*1.1A++1193.5h10.8C*45.7B
LA8 Rebel 131130542.407A++1.6940.295%A10%D**26C+N/A655h6.3C*15.7B+
Bouncing Betty 1181181110.727A*6.6343.256%C+N/A168.6B*N/A3870.7h2.4D**5.5D
NC6 Gauss SAW 114114323.563A*0.5325.345%B**15.79%D*51.8B**N/A1872.2h7.7B*30.5B++
NSX Tengu 100100333.03A++1.0646.693%A+11%D**58.8B++N/A1191.7h10.6B++22.7B++
Skyguard 16481184.5B*0.4133.877%B++2.469%C*17.6B+18M1964.6h146.7C--433C++
E540 Halberd 13979515.8B**11.7162.514%A**2.532%C29.3C+22.2A+3532.7h6.9D-11.1B+
Breaker Rocket Pods 9072324A*19.9161.983%A++2.778%M360M*90S18670.2h15.2C**24.5B+
Frag Grenade 7371171N/A66.9149.263%B+N/A710B**20A*13600.1h3.3B+6.7B+
Tank Mine 1216779.571M**5.4846.316%B**N/A167.5A135A**17660.4h2.6D--5.7B+
Mauler S6 6767511.314B2.7845.03%B+11.94%D30.5C++N/A802.2h4.5B+9.9B+
Enforcer ML85 14557144.071C+0.0254.056%A+1.754%C21.1C32.6A*4052.7h23.3T43D-
C75 Viper 635496B+1.9152.745%A++N/A77.1M12.9A3650.7h8.2B*15.5A
C85 Canister-H 5352152A*47.9165.963%A+1.923%F*260M+5D8000.2h4.8B++7.3B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01100.1h
Nano-Armor Kit3779,0133.9h
Medical Applicator219,2420.7h
Motion Spotter32,5341h
Recon Detection Device32140.3h
Ammunition Package1850h
Shield Recharging Field13060.1h

Check the help document for the dictionary if you want to learn more about words used here.


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