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Champion BullseyeVS[PGON] BullseyeVS
VS BR 109

KDR: 1.21

Score: 23.6m

Last Seen: Apr 16th, 2019 8:34 PM
- OFFLINE - 1.9 hour(s)

Battle Rank 109 (109 total) - Vanu Sovereignty on Cobalt - Outfit Member of Paragons[PGON] Paragons
VS outfit on Cobalt

Members: 7
Level Progress (to 110): 54%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Saron Laser Cannon Dual Photon Pods Light PPA Supernova FPC CAS30 Tank Buster C150 Dalton Sirius SX12 Maelstrom Turbo Laser
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $102,582 MLG Score: 82
Fun Score: N/A
Cheeseburgers Flipped: 637TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.915%18.562%3331510204,7300.5994930.608

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.76%-0.622D-0.334C-0.071C+HEAD ++ (~9.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.4-0.261C16.9-0.182C77.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.64%1.816%373510308,152211744343.85073184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.59%-1.027D*0.205C++-0.796

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
214.9-0.333C-59.4-0.121C+155.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.841%2.234%126510302,10416308811.29001239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.399%-1.28D**-0.216C0.847

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.60.041C+10.20.179C++26.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.395%1.313%128910262,057142813251.43947155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.667%-1.033D*-0.765D--0.443

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.20.619B+11.50.714B++33.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.619%43.968%12831032373125560.296975

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.46%-1.28D**-1.519F-0.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.6-0.89D--4.9-0.556D13.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Paragons[PGON] Paragons
VS outfit on Cobalt

Members: 7
23.6m334.9%201 (12.1k)177 (10.6k)1.2075526,42621,8841.61712109 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035115919.182%6.092%11706:061

40% Engineer10% Heavy Assault40% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 26th, 2013 8:05 PMAug 3rd, 2018 4:17 PMApr 17th, 2019 2:03 AM (2d) (PST)Apr 16th, 2019 4:55 PM (2d) (PST)Apr 16th, 2019 4:34 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
468823860.1990.1640.0120.9010.07182

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,0624,92723,1351210154410,638

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2218.7h/92.4d 8,963 1,610 10,610 120k 1,427 3,410 9,396 62.3m

EngineerCLASS DETAILS: Engineer
Serpent VE92
C++
Kills:766
Deaths:978
KDR:0.783
Accuracy:18.984% D--
HSR:20.366% C++
VX6-7
C**
Kills:547
Deaths:871
KDR:0.628
Accuracy:21.630% C--
HSR:22.486% C**
Eidolon VE33
C
Kills:294
Deaths:579
KDR:0.508
Accuracy:21.308% D--
HSR:22.789% C
Solstice VE3
D
Kills:277
Deaths:623
KDR:0.445
Accuracy:19.037% D
HSR:12.274% D*
NSX-P Tanto
D--
Kills:175
Deaths:273
KDR:0.641
Accuracy:20.099% D--
HSR:16% D*
Solstice SF
C
Kills:169
Deaths:541
KDR:0.312
Accuracy:17.025% D*
HSR:14.793% C
VE-C Horizon
C*
Kills:78
Deaths:124
KDR:0.629
Accuracy:23.526% F-
HSR:25.641% C*
Kills:2,306
Deaths (as Engineer):3,989
Deaths (to Engineers):6,729
KDR:0.57809
Kill Difference:1,683
Playtime:896.130 hours
Usage:40%
Score:10.178m
Score/min:189
Accuracy (listed only):20.230%
HSR (listed only):19.193%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:379
Deaths:498
KDR:0.761
Accuracy:18.334% C--
HSR:23.747% C+
VE-H Maw
D-
Kills:254
Deaths:324
KDR:0.784
Accuracy:19.842% D--
HSR:18.898% D-
Lasher X2
C+
Kills:231
Deaths:600
KDR:0.385
Accuracy:10.336% F-
HSR:3.896% C+
Pulsar LSW
D-
Kills:220
Deaths:456
KDR:0.482
Accuracy:12.110% F-
HSR:18.182% D-
Ursa
D
Kills:161
Deaths:328
KDR:0.491
Accuracy:13.932% D**
HSR:19.255% D
Kills:1,245
Deaths (as Heavy Assault):2,206
Deaths (to Heavy Assaults):4,814
KDR:0.56437
Kill Difference:961
Playtime:232.947 hours
Usage:10%
Score:1.657m
Score/min:119
Accuracy (listed only):14.911%
HSR (listed only):16.795%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C
Kills:987
Deaths:2,400
KDR:0.411
Accuracy:16.688% D**
HSR:15.907% C
Serpent VE92
C++
Kills:766
Deaths:978
KDR:0.783
Accuracy:18.984% D--
HSR:20.366% C++
VX6-7
C**
Kills:547
Deaths:871
KDR:0.628
Accuracy:21.630% C--
HSR:22.486% C**
Solstice VE3
D
Kills:277
Deaths:623
KDR:0.445
Accuracy:19.037% D
HSR:12.274% D*
VE-S Canis
D*
Kills:204
Deaths:331
KDR:0.616
Accuracy:19.112% D*
HSR:10.294% D*
NSX-P Tanto
D--
Kills:175
Deaths:273
KDR:0.641
Accuracy:20.099% D--
HSR:16% D*
Solstice SF
C
Kills:169
Deaths:541
KDR:0.312
Accuracy:17.025% D*
HSR:14.793% C
VE-C Horizon
C*
Kills:78
Deaths:124
KDR:0.629
Accuracy:23.526% F-
HSR:25.641% C*
Kills:3,203
Deaths (as Light Assault):6,141
Deaths (to Light Assaults):3,648
KDR:0.52158
Kill Difference:2,938
Playtime:877.288 hours
Usage:40%
Score:9.727m
Score/min:185
Accuracy (listed only):19.513%
HSR (listed only):17.220%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:987
Deaths:2,400
KDR:0.411
Accuracy:16.688% D**
HSR:15.907% C
Ghost
D**
Kills:238
Deaths:290
KDR:0.821
Accuracy:29.380% D**
HSR:44.958% F--
VE-S Canis
D*
Kills:204
Deaths:331
KDR:0.616
Accuracy:19.112% D*
HSR:10.294% D*
NS-44 Commissioner
D
Kills:149
Deaths:302
KDR:0.493
Accuracy:24.874% D**
HSR:16.779% D
Phaseshift VX-S
D**
Kills:71
Deaths:39
KDR:1.821
Accuracy:25% D**
HSR:47.887% F-
Beamer VS3
D*
Kills:69
Deaths:376
KDR:0.184
Accuracy:17.484% D**
HSR:13.044% D*
VA39 Spectre
C
Kills:64
Deaths:126
KDR:0.508
Accuracy:23.846% D**
HSR:35.938% C
Kills:1,782
Deaths (as Infiltrator):3,864
Deaths (to Infiltrators):3,045
KDR:0.46118
Kill Difference:2,082
Playtime:83.707 hours
Usage:4%
Score:0.755m
Score/min:150
Accuracy (listed only):22.341%
HSR (listed only):26.401%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:987
Deaths:2,400
KDR:0.411
Accuracy:16.688% D**
HSR:15.907% C
VE-S Canis
D*
Kills:204
Deaths:331
KDR:0.616
Accuracy:19.112% D*
HSR:10.294% D*
Pulsar VS1
C+
Kills:188
Deaths:286
KDR:0.657
Accuracy:21.050% C--
HSR:19.681% C+
Corvus VA55
C-
Kills:60
Deaths:139
KDR:0.432
Accuracy:12.385% F--
HSR:20% C-
Kills:1,439
Deaths (as Combat Medic):3,156
Deaths (to Combat Medics):1,747
KDR:0.45596
Kill Difference:1,717
Playtime:41.843 hours
Usage:2%
Score:0.615m
Score/min:245
Accuracy (listed only):17.309%
HSR (listed only):16.470%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D--
Kills:440
Deaths:408
KDR:1.078
Accuracy:12.724% D*
HSR:15.455% D--
Nebula VM20
D
Kills:196
Deaths:133
KDR:1.474
Accuracy:12.842% D*
HSR:17.347% D
Cosmos VM3
B**
Kills:154
Deaths:160
KDR:0.963
Accuracy:13.161% D
HSR:24.026% B**
Comet VM2
D--
Kills:88
Deaths:310
KDR:0.284
Accuracy:27.916% F
HSR:2.273% D--
Vortex VM21
F-
Kills:58
Deaths:231
KDR:0.251
Accuracy:21.487% F-
HSR:0% F-
Comet VM2
D*
Kills:57
Deaths:216
KDR:0.264
Accuracy:27.615% F-
HSR:1.754% D*
Kills:993
Deaths (as MAX Suit):729
Deaths (to MAX Suits):996
KDR:1.36214
Kill Difference:264
Playtime:79.724 hours
Usage:4%
Score:0.670m
Score/min:140
Accuracy (listed only):19.291%
HSR (listed only):10.142%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C**
Kills:4,102
V. Kills:2,703 152%
Deaths:1,996
KDR:2.055
Accuracy:26.032% D--
KPH:16 C**
VKPH:10.500 C*
Dual Photon Pods
B+
Kills:1,100
V. Kills:185 N/A
Deaths:135
KDR:8.148
Accuracy:43.052% D--
KPH:102.100 B+
VKPH:17.200 C+
Light PPA
B+
Kills:1,018
V. Kills:58 N/A
Deaths:209
KDR:4.871
Accuracy:39.044% C
KPH:58.800 B+
VKPH:3.400 C+
Maelstrom Turbo Laser
C
Kills:933
V. Kills:581 160%
Deaths:941
KDR:0.991
Accuracy:28.092% C--
KPH:11.500 C
VKPH:7.200 C-
Coyote Missiles
C--
Kills:170
V. Kills:101 167%
Deaths:83
KDR:2.048
Accuracy:37.737% F--
KPH:25.200 D
VKPH:14.900 C--
Hornet Missiles
C+
Kills:154
V. Kills:85 179%
Deaths:27
KDR:5.704
Accuracy:48.432% F
KPH:62.800 C+
VKPH:34.700 C+
Antares LC
C**
Kills:111
V. Kills:74 148%
Deaths:41
KDR:2.707
Accuracy:31.429% C+
KPH:22.100 C**
VKPH:14.800 C++
Kills:7,588 (6,164 + 0)
Deaths:3,432
KDR:2.211
VKDR:1.103
Vehicle Kills:3,787
Kill Difference:4,156
Playtime:380.521 hours
Usage:17%
Score:3.087m
Score/min:135
Piloting Accuracy:31.429%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D-
Kills:999
V. Kills:858 116%
Deaths:958
KDR:1.043
Accuracy:34.772% D*
KPH:3.600 D-
VKPH:3.100 D--
C150 Dalton
U
Kills:990
V. Kills:888 111%
Deaths:155
KDR:6.387
Accuracy:14.755% F--
KPH:3,564,000 U
VKPH:3,196,800 U
L-24R Spur
C-
Kills:315
V. Kills:13 N/A
Deaths:64
KDR:4.922
Accuracy:27.540% F
KPH:25 C-
VKPH:1 D
L105 Zephyr
B
Kills:115
V. Kills:18 N/A
Deaths:9
KDR:12.778
Accuracy:36.882% D
KPH:57.700 B
VKPH:9 C+
Dual-75 Duster
C--
Kills:105
V. Kills:5 N/A
Deaths:2
KDR:52.500
Accuracy:19.113% F--
KPH:53.400 C--
VKPH:2.500 D-
Kills:2,524 (1,314 + 1,210)
Deaths:1,188
KDR:2.125
VKDR:1.500
Vehicle Kills:1,782
Kill Difference:1,336
Playtime:293.833 hours
Usage:13%
Score:1.424m
Score/min:81
Piloting Accuracy:27.540%
Gunner Accuracy:19.113%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:134
V. Kills:30 432%
Deaths:46
KDR:2.913
Accuracy:36.202% F
KPH:30 C++
VKPH:6.700 D--
C75 Viper
C
Kills:127
V. Kills:32 385%
Deaths:53
KDR:2.396
Accuracy:18.413% F--
KPH:22 C
VKPH:5.500 D
Skyguard
D--
Kills:70
V. Kills:53 130%
Deaths:48
KDR:1.458
Accuracy:21.261% D*
KPH:7.700 D--
VKPH:5.900 D--
Kills:331 (331 + 0)
Deaths:147
KDR:2.252
VKDR:0.782
Vehicle Kills:115
Kill Difference:184
Playtime:19.283 hours
Usage:1%
Score:0.171m
Score/min:148
Driving Accuracy:21.261%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:1,012
V. Kills:536 188%
Deaths:274
KDR:3.693
Accuracy:50.110% C-
KPH:23.800 C+
VKPH:12.600 D
Supernova VPC
D
Kills:488
V. Kills:78 N/A
Deaths:131
KDR:3.725
Accuracy:39.101% D*
KPH:29.500 D
VKPH:4.700 D-
Supernova PC
C
Kills:400
V. Kills:142 280%
Deaths:141
KDR:2.837
Accuracy:43.929% D
KPH:19.300 C
VKPH:6.900 C-
Saron HRB
C
Kills:256
V. Kills:165 154%
Deaths:62
KDR:4.129
Accuracy:27.284% F-
KPH:21.400 C
VKPH:13.800 C
Proton II PPA
D
Kills:113
V. Kills:8 N/A
Deaths:13
KDR:8.692
Accuracy:19.473% D
KPH:33 D
VKPH:2.300 D
E540 Halberd
C-
Kills:53
V. Kills:19 265%
Deaths:9
KDR:5.889
Accuracy:31.250% F--
KPH:26.600 C-
VKPH:9.500 D*
Kills:2,322 (1,900 + 422)
Deaths:630
KDR:3.686
VKDR:1.505
Vehicle Kills:948
Kill Difference:1,692
Playtime:97.287 hours
Usage:4%
Score:0.897m
Score/min:154
Driving Accuracy:43.929%
Gunner Accuracy:31.250%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:199
V. Kills:24 N/A
Deaths:36
KDR:5.528
Accuracy:24.241% D**
KPH:72 C
VKPH:8.700 B+
Kills:199 (0 + 199)
Deaths:36
KDR:5.528
VKDR:0.667
Vehicle Kills:24
Kill Difference:163
Playtime:2.765 hours
Usage:0%
Score:0.031m
Score/min:186
Driving Accuracy:N/A%
Gunner Accuracy:24.241%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C
Kills:107
V. Kills:22 465%
Deaths:25
KDR:4.280
Accuracy:20.520% D**
KPH:22.700 C
VKPH:4.700 C
M20 Basilisk
C++
Kills:80
V. Kills:40 195%
Deaths:17
KDR:4.706
Accuracy:34.322% C--
KPH:16.100 C
VKPH:8.100 C++
Kills:187 (0 + 187)
Deaths:42
KDR:4.452
VKDR:1.476
Vehicle Kills:62
Kill Difference:145
Playtime:9.682 hours
Usage:0%
Score:0.073m
Score/min:126
Driving Accuracy:N/A%
Gunner Accuracy:34.322%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 6,8054,1021,9962.055C++0.8526.032%D--2.56%C*16C**10.5C*130257.1h80.8B++310.4B+
Dual Photon Pods 1,2851,1001358.148C**6.9443.052%D--N/A101.9B+17.1C+37510.8h18.9B+43.9C*
Light PPA 1,0761,0182094.871C++3.6639.044%CN/A58.8B+3.4C+15817.3h10B+25.7B+
Supernova FPC 1,5481,0122743.693C2.4950.11%C-1.976%C23.8C+12.6D17342.6h5.2C**10.3C++
CAS30 Tank Buster 1,8579999581.043C+0.1634.772%D*1.602%B3.6D-3.1D--38277.3h42.8B+123.2C**
C150 Dalton 1,8789901556.387C+5.1814.755%F--N/A9900U8880U70117600.1h2.9B*19.9D**
Sirius SX12 1,0029872,4000.411C--0.8016.688%D**15.907%C7D--N/A19140.3h24.1F-144.2D**
Maelstrom Turbo Laser 1,5149339410.991C0.2228.092%C--1.393%D11.5C7.2C-9081.1h84.6B+301.1B
Serpent VE92 7847669780.783C0.4218.984%D--20.366%C++7.1D--N/A19107.6h13.1C++69.1C+
C-4 9315786290.919C0.2917.957%D**N/A29.5D*18D27919.6h1.8C-10D*
VX6-7 5655478710.628C-0.5821.63%C--22.486%C**6.2D--N/A1888.1h17D78.8C--
Supernova VPC 5664881313.725D2.5239.101%D*1.23%C29.4D4.7D-10416.6h3.4C+8.8D
Nebula VM20 4524404081.078C--0.1312.724%D*15.455%D--18D-N/A4224.4h20D157.2D-
Supernova PC 5424001412.837C1.6343.929%D3%B+19.3C6.9C-10720.7h4.9B11.2C++
Orion VS54 3873794980.761C0.4518.334%C--23.747%C+20.9C-N/A7818.1h14.7C79.9C+
L-24R Spur 328315644.922C3.7127.54%FN/A25C-1D5912.6h21.5B78C++
Eidolon VE33 3032945790.508C-0.7021.308%D--22.789%C8D-N/A2236.6h12.5D-58.5D-
Xiphos Anti-Personnel Phalanx Tower 306289648.167C46.9630.443%C++N/A160.6C9.4C++4561.8h21.6C++70.9C++
Solstice VE3 2832776230.445C-0.7619.037%D12.274%D*4.5D-N/A2161.5h20.6D108.2C-
Saron HRB 421256624.129C+2.9227.284%F-3.125%A++21.3C13.8C22212h19.7B+72.3D
VE-H Maw 2582543240.784D0.4219.842%D--18.898%D-27.9DN/A749.1h12.5C63.1C-
Ghost 2402382900.821D0.3929.38%D**44.958%F--15.9D-N/A4315h3.9F--13.2F--
Orbital Strike Uplink 3092321232U230.79822.727%UN/A773.3U256.7U43130.3h1.6T*0.2T*
Lasher X2 2382316000.385D-0.8210.336%F-3.896%C+6.7D*N/A1834.7h26.4D*255.2T
Pulsar LSW 2262204560.482D-0.7312.11%F-18.182%D-7.9D*N/A2327.9h17.8D**146.6F--
Tank Mine 3802191831.197D0.0130.102%CN/A34.8D**25.6D*3926.3h2.4D8.1D-
VE-S Canis 2092043310.616C--0.5919.112%D*10.294%D*12.1D-N/A3516.9h15.6D81.5D-
Proton II PPA-H 223199365.528C--4.3224.241%D**N/A71.1C8.6B+1862.8h13.1D54.1D*
Nebula VM20 2001961331.474C0.2712.842%D*17.347%D26.8CN/A677.3h18.9D147.5D-
Pulsar VS1 1921882860.657C0.5521.05%C--19.681%C+25.1C++N/A887.5h14.3C**68.1C++
NSX-P Tanto 1781752730.641C0.5720.099%D--16%D*13.2DN/A3713.3h17.2C85.3C--
Coyote Missiles 271170832.048C+0.8437.737%F--N/A25D14.9C--2006.8h52.7C139.7D--
Solstice SF 1741695410.312D0.9017.025%D*14.793%C2.4D*N/A969.2h26.2D**154F*
Ursa 1641613280.491D-0.7213.932%D**19.255%D17.1DN/A429.4h14.7D-105.4D*
Hornet Missiles 239154275.704C++4.5048.432%F3.247%A+61.6C+34C+5012.5h12.3C+25.5C
Cosmos VM3 1551541600.963C--0.2413.161%D24.026%B**19.5DN/A577.9h17.1D--129.8D
NS-44 Commissioner 1591493020.493C-0.7124.874%D**16.779%D9.1D--N/A3316.3h7.6T30.7F**
M60-A Bulldog 168144159.6B++8.3929.674%D2.083%B++1440U240U4150700.1h6.2C+20.9C
L100 Python HEAT 164134462.913C1.7136.202%F5.224%A++29.8C+6.7D--1744.5h5.1B+14.2C+
Nemesis VSH9 2121293700.349D0.8645.793%F--4.651%A6.3D4D--8620.5h9.5C-20.8F
C75 Viper 159127532.396C1.1918.413%F--N/A21.9C5.5D1585.8h12.7B68.9D**
Hades VSH4 2071273870.328C--0.8854.773%F1.575%C-7.8C-4.9D6616.3h10.3C-18.9D*
NS Decimator 1701161740.667C-0.5450.424%D*N/A19.7D--9.2D1655.9h6.2D12.2D*
L105 Zephyr 133115912.778B+11.5736.882%DN/A57.5B9C+2242h5.1B*13.9B+
Proton II PPA 121113138.692C7.4819.473%D1.77%C33.2D2.4D1033.4h13.7D-70.1D--
Antares LC 185111412.707B+1.5031.429%C+1.802%C+22.2C**14.8C++2665h112.7C*358.5C**
Proximity Mine 112110442.5C-1.2944.444%C**N/A73.3D--1.3A2371.5h2.1C--4.8C++
Spear Anti-Vehicle Phalanx Turret 158109186.056C+4.8531.26%D*2.752%D32.1C14.4D2913.4h8.9C*28.6C-
M60-G Bulldog 129107254.28C+3.0720.52%D**3.738%B+22.8C4.7C964.7h10.5D-51F-
Dual-75 Duster 110105252.5S51.2919.113%F--N/A52.5C--2.5D-1492h10.6T55.2T*
Force-Blade 1041029,1000.011C1.2021.992%D5.882%C+0.2DN/A0584.8h5.2F-23.6D--
Comet VM2 140883100.284D0.9227.916%F2.273%D--3.4D**2D--3626h34.6D--123.9F
M20 Basilisk 12080174.706B*3.5034.322%C--2.5%D*16C8C++1555h107.6C+313.4C
VE-C Horizon 82781240.629C--0.5823.526%F-25.641%C*13D*N/A316h23.7F-100.9T-
Lumine Edge 78774,8550.016C1.194.595%F-10.39%D-0.2DN/A1318.7h2.7F--58.2T*
Spear Anti-Vehicle Phalanx Tower 13075237.5B**36.2933.545%F4%C+39.5C+28.9C++2921.9h4.9B**14.7B++
Hunter QCX 130723460.208D1.0031.861%D2.778%D**3.4D--2.7C+2921.1h35.3F--110.7F*
Phaseshift VX-S 7471391.821C-0.6125%D**47.887%F-21.5C-N/A533.3h5.6D*22.3F-
Skyguard 12370481.458D0.2521.261%D*2.857%B++7.8D-5.9D--1289h170.1D-799.9F
Beamer VS3 75693760.184D1.0217.484%D**13.044%D*2.4D*N/A1028.3h21.6F--123.6D*
VA39 Spectre 65641260.508D0.7023.846%D**35.938%C9D-N/A377.1h8.2D-34.5D*
MANA Anti-Vehicle Turret 110631130.558D-0.6537.758%D*3.175%C630D-470D-528730.1h13.4F35.4F--
Corvus VA55 61601390.432D0.7812.385%F--20%C-11.3D-N/A405.3h16.4D**132.2T
Vortex VM21 99582310.251D0.9621.487%F-N/A3.1D--2.2D*2618.8h83.7D-389.3F
Frag Grenade 6058158N/A56.7934.232%D**N/A193.3D*6.7C+7570.3h6.6F--19.2F--
Comet VM2 88572160.264D-0.9427.615%F-1.754%D*3.1D**1.7F2618.5h39.4D142.6F-
M20 Basilisk 865486.75C+5.5434.722%F-1.852%D*17.4D--10.3D--1983.1h139.1C400.6D*
E540 Halberd 725395.889C4.6831.25%F--3.774%B*26.5C-9.5D*3172h5.5B17.5D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1970.2h
VS Patriot Flare Gun1530.1h
Spiker2500.1h
Nano-Armor Kit722761,11072.3h
Flail Targeting Dart71591h
Spawn Beacon23110.6h
Anti-Vehicle MANA Turret113981h
Hellion G01970h
Repair Module16232.2h
Turret AI Module06293.5h
Skywall Shield Emitter05363.8h
Structure Shield Module15302.6h
Cortium Silo11841.1h
Blast Wall02852.2h
Nanite Revive Grenade04360.1h
Nanite Healing Grenade04810.1h
Medical Applicator433114,90811.3h
Spear Anti-Vehicle Tower22301.8h
Deconstruction Tool111,2433.4h
Spitfire Auto-Turret291,0472.3h
Welding Device01,0340.2h
HIVE0610.7h
Rampart Wall38029.1h
Xiphos Anti-Personnel Tower13652.4h
Hoplon Anti-Aircraft Phalanx Tower03192.3h
Medical Kit232300.9h
Anti-Infantry MANA Turret161891h
Spear Anti-Vehicle Turret3941h
Vehicle Gate11622.3h
WLT-Howler Mining Laser1215,70513.7h
Infantry Tower11402.1h
Lumifiber Rampart Wall01291.6h
Orbital Strike Target Designator422042.7h
Nano-Repair Grenade04620.1h
Router1540.1h
Hardlight Barrier131960.5h
Recon Detection Device341,1563.9h
Shield Recharging Field207330.5h
Ammunition Package308755h
M20 Drake02920.3h
Snowman Soldier4500.1h

Check the help document for the dictionary if you want to learn more about words used here.


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