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Justicar Champion BullseyeVS[PGON] BullseyeVS
VS BR 41

KDR: 1.25

Score: 25m

Last Seen: Jul 12th, 2019 2:44 PM
- OFFLINE - 216.9 hour(s)

Prestige 1, Battle Rank 41 - Vanu Sovereignty on Cobalt - Outfit Member of Paragons[PGON] Paragons
VS outfit on Cobalt

Members: 9
Level Progress (to 42): 58%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Saron Laser Cannon Light PPA Maelstrom Turbo Laser Dual Photon Pods C150 Dalton Supernova FPC CAS30 Tank Buster Sirius SX12
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $110,088 MLG Score: 88
Fun Score: N/A
Cheeseburgers Flipped: 643TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.977%18.79%3381511995,0560.6055820.645

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.728%-0.618D-0.315C0.103C+HEAD ++ (~9.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.5-0.242C16.6-0.164C75.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.647%1.804%384512098,702219246193.96989188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.603%-1.024D*0.199C++-0.792

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
208.5-0.292C57.6-0.087C+150.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.021%2.132%126512092,20517119141.28797241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.349%-1.26D**-0.276C0.811

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.084C+9.90.208C++25.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.889%1.328%135912052,183146714021.48807156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.619%-0.953D---0.769D--0.46

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.70.625B+11.60.71B++33.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.582%44.211%13531211380130460.291411

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.48%-1.265D**-1.486F-0.291

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.5-0.865D--4.9-0.542D13.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Paragons[PGON] Paragons
VS outfit on Cobalt

Members: 9
25m337.1%205 (12.3k)181 (10.9k)1.2502328,64422,9111.6656241 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214128719.279%6.061%11706:013

42% Engineer11% Heavy Assault38% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 26th, 2013 8:05 PMAug 3rd, 2018 4:17 PMJul 19th, 2019 10:56 AM (2d) (PST)Jul 12th, 2019 11:14 AM (9d) (PST)Jul 12th, 2019 10:44 AM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
477833940.2080.1660.0130.9430.07288

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,6164,97723,6391210157410,882

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2296.8h/95.7d 9,517 1,736 11,295 130k 1,495 3,533 9,909 65.7m

EngineerCLASS DETAILS: Engineer
Serpent VE92
C++
Kills:772
Deaths:998
KDR:0.774
Accuracy:18.922% D--
HSR:20.337% C++
VX6-7
C*
Kills:560
Deaths:888
KDR:0.631
Accuracy:21.674% D
HSR:22.500% C*
Eidolon VE33
C-
Kills:294
Deaths:579
KDR:0.508
Accuracy:21.308% D*
HSR:22.789% C-
Solstice VE3
D
Kills:277
Deaths:623
KDR:0.445
Accuracy:19.037% D
HSR:12.274% D*
VE-C Horizon
D
Kills:211
Deaths:334
KDR:0.632
Accuracy:26.150% D*
HSR:18.483% D
NSX-P Tanto
D--
Kills:175
Deaths:273
KDR:0.641
Accuracy:20.099% D--
HSR:16% D**
Solstice SF
C
Kills:169
Deaths:541
KDR:0.312
Accuracy:17.025% D**
HSR:14.793% C
Kills:2,458
Deaths (as Engineer):4,236
Deaths (to Engineers):7,002
KDR:0.58026
Kill Difference:1,778
Playtime:953.313 hours
Usage:42%
Score:11.242m
Score/min:197
Accuracy (listed only):20.602%
HSR (listed only):18.168%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:606
Deaths:749
KDR:0.809
Accuracy:18.587% C-
HSR:22.772% C
Pulsar LSW
D
Kills:283
Deaths:527
KDR:0.537
Accuracy:13.017% F-
HSR:19.435% D
VE-H Maw
D-
Kills:254
Deaths:324
KDR:0.784
Accuracy:19.842% D--
HSR:18.898% D-
Ursa
D
Kills:161
Deaths:328
KDR:0.491
Accuracy:13.932% D**
HSR:19.255% D
Kills:1,304
Deaths (as Heavy Assault):1,928
Deaths (to Heavy Assaults):5,065
KDR:0.67635
Kill Difference:624
Playtime:248.468 hours
Usage:11%
Score:1.884m
Score/min:126
Accuracy (listed only):16.344%
HSR (listed only):20.090%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C
Kills:987
Deaths:2,402
KDR:0.411
Accuracy:16.688% D**
HSR:15.907% C
Serpent VE92
C++
Kills:772
Deaths:998
KDR:0.774
Accuracy:18.922% D--
HSR:20.337% C++
VX6-7
C*
Kills:560
Deaths:888
KDR:0.631
Accuracy:21.674% D
HSR:22.500% C*
Solstice VE3
D
Kills:277
Deaths:623
KDR:0.445
Accuracy:19.037% D
HSR:12.274% D*
VE-C Horizon
D
Kills:211
Deaths:334
KDR:0.632
Accuracy:26.150% D*
HSR:18.483% D
VE-S Canis
D*
Kills:204
Deaths:331
KDR:0.616
Accuracy:19.112% D*
HSR:10.294% D*
NSX-P Tanto
D--
Kills:175
Deaths:273
KDR:0.641
Accuracy:20.099% D--
HSR:16% D**
Solstice SF
C
Kills:169
Deaths:541
KDR:0.312
Accuracy:17.025% D**
HSR:14.793% C
Kills:3,355
Deaths (as Light Assault):6,390
Deaths (to Light Assaults):3,852
KDR:0.52504
Kill Difference:3,035
Playtime:879.555 hours
Usage:38%
Score:9.770m
Score/min:185
Accuracy (listed only):19.838%
HSR (listed only):16.324%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:987
Deaths:2,402
KDR:0.411
Accuracy:16.688% D**
HSR:15.907% C
Ghost
D**
Kills:239
Deaths:291
KDR:0.821
Accuracy:29.406% D**
HSR:45.188% F--
VE-S Canis
D*
Kills:204
Deaths:331
KDR:0.616
Accuracy:19.112% D*
HSR:10.294% D*
NS-44 Commissioner
D
Kills:163
Deaths:327
KDR:0.498
Accuracy:25.268% D*
HSR:17.178% D
Phaseshift VX-S
D**
Kills:77
Deaths:46
KDR:1.674
Accuracy:24.864% D**
HSR:48.052% F-
Beamer VS3
D*
Kills:69
Deaths:376
KDR:0.184
Accuracy:17.484% D**
HSR:13.044% D*
VA39 Spectre
C+
Kills:64
Deaths:126
KDR:0.508
Accuracy:23.846% D**
HSR:35.938% C+
Kills:1,803
Deaths (as Infiltrator):3,899
Deaths (to Infiltrators):3,155
KDR:0.46243
Kill Difference:2,096
Playtime:84.697 hours
Usage:4%
Score:0.765m
Score/min:151
Accuracy (listed only):22.381%
HSR (listed only):26.514%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:987
Deaths:2,402
KDR:0.411
Accuracy:16.688% D**
HSR:15.907% C
VE-S Canis
D*
Kills:204
Deaths:331
KDR:0.616
Accuracy:19.112% D*
HSR:10.294% D*
Pulsar VS1
C+
Kills:188
Deaths:286
KDR:0.657
Accuracy:21.050% C--
HSR:19.681% C+
Corvus VA55
C+
Kills:63
Deaths:146
KDR:0.432
Accuracy:12.462% F--
HSR:22.222% C+
Kills:1,442
Deaths (as Combat Medic):3,165
Deaths (to Combat Medics):1,829
KDR:0.45561
Kill Difference:1,723
Playtime:42.891 hours
Usage:2%
Score:0.632m
Score/min:245
Accuracy (listed only):17.328%
HSR (listed only):17.026%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D-
Kills:467
Deaths:419
KDR:1.115
Accuracy:12.791% D*
HSR:15.846% D-
Nebula VM20
C--
Kills:219
Deaths:143
KDR:1.531
Accuracy:13.018% D--
HSR:18.265% C--
Cosmos VM3
B**
Kills:154
Deaths:160
KDR:0.963
Accuracy:13.161% D-
HSR:24.026% B**
Comet VM2
D--
Kills:88
Deaths:310
KDR:0.284
Accuracy:27.918% F
HSR:2.273% D--
Vortex VM21
F
Kills:58
Deaths:232
KDR:0.250
Accuracy:21.561% F--
HSR:0% F
Comet VM2
D*
Kills:57
Deaths:216
KDR:0.264
Accuracy:27.617% F-
HSR:1.754% D*
Kills:1,043
Deaths (as MAX Suit):740
Deaths (to MAX Suits):1,014
KDR:1.40946
Kill Difference:303
Playtime:80.566 hours
Usage:4%
Score:0.700m
Score/min:145
Accuracy (listed only):19.344%
HSR (listed only):10.361%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C**
Kills:4,180
V. Kills:2,742 152%
Deaths:2,021
KDR:2.068
Accuracy:25.914% D--
KPH:16.100 C**
VKPH:10.500 C*
Light PPA
B+
Kills:1,202
V. Kills:65 N/A
Deaths:237
KDR:5.072
Accuracy:39.275% C+
KPH:63.600 B+
VKPH:3.400 C+
Maelstrom Turbo Laser
C+
Kills:1,196
V. Kills:712 168%
Deaths:1,004
KDR:1.191
Accuracy:28.466% C-
KPH:13.600 C+
VKPH:8.100 C
Dual Photon Pods
B+
Kills:1,123
V. Kills:185 N/A
Deaths:136
KDR:8.257
Accuracy:43.157% D--
KPH:102.100 B+
VKPH:16.800 C+
Antares LC
B+
Kills:207
V. Kills:124 166%
Deaths:63
KDR:3.286
Accuracy:31.411% C+
KPH:25.800 B+
VKPH:15.500 C*
Hornet Missiles
C+
Kills:192
V. Kills:109 175%
Deaths:33
KDR:5.818
Accuracy:51.003% D*
KPH:67.900 C+
VKPH:38.600 C+
Coyote Missiles
D
Kills:170
V. Kills:101 167%
Deaths:83
KDR:2.048
Accuracy:37.758% F--
KPH:24.900 D
VKPH:14.800 D
Kills:8,270 (6,785 + 0)
Deaths:3,577
KDR:2.312
VKDR:1.129
Vehicle Kills:4,038
Kill Difference:4,693
Playtime:395.989 hours
Usage:17%
Score:3.340m
Score/min:141
Piloting Accuracy:31.411%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,083
V. Kills:941 115%
Deaths:156
KDR:6.942
Accuracy:15.568% F--
KPH:3,898,800 U
VKPH:3,387,600 U
CAS30 Tank Buster
D
Kills:1,001
V. Kills:859 116%
Deaths:964
KDR:1.038
Accuracy:34.722% D--
KPH:3.600 D
VKPH:3.100 D-
L-24R Spur
C
Kills:646
V. Kills:31 N/A
Deaths:95
KDR:6.800
Accuracy:29.414% D**
KPH:26.700 C
VKPH:1.300 C--
L105 Zephyr
B+
Kills:115
V. Kills:18 N/A
Deaths:9
KDR:12.778
Accuracy:36.882% D
KPH:57.700 B+
VKPH:9 C+
Dual-75 Duster
C--
Kills:113
V. Kills:5 N/A
Deaths:2
KDR:56.500
Accuracy:19.310% F--
KPH:55.300 C--
VKPH:2.400 D-
Kills:2,958 (1,647 + 1,311)
Deaths:1,226
KDR:2.413
VKDR:1.512
Vehicle Kills:1,854
Kill Difference:1,732
Playtime:307.202 hours
Usage:13%
Score:1.518m
Score/min:82
Piloting Accuracy:29.414%
Gunner Accuracy:19.310%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:134
V. Kills:30 432%
Deaths:46
KDR:2.913
Accuracy:36.202% F
KPH:30 C+
VKPH:6.700 D--
C75 Viper
C
Kills:133
V. Kills:34 380%
Deaths:53
KDR:2.509
Accuracy:18.530% F--
KPH:22.900 C
VKPH:5.800 C--
Skyguard
D--
Kills:70
V. Kills:53 130%
Deaths:48
KDR:1.458
Accuracy:21.261% D*
KPH:7.700 D--
VKPH:5.900 D--
Kills:337 (337 + 0)
Deaths:147
KDR:2.293
VKDR:0.796
Vehicle Kills:117
Kill Difference:190
Playtime:19.321 hours
Usage:1%
Score:0.180m
Score/min:155
Driving Accuracy:21.261%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:1,066
V. Kills:555 192%
Deaths:284
KDR:3.754
Accuracy:49.817% C--
KPH:24.200 C+
VKPH:12.600 D
Supernova VPC
D
Kills:501
V. Kills:78 N/A
Deaths:133
KDR:3.767
Accuracy:39.309% D*
KPH:29.900 D
VKPH:4.700 D
Supernova PC
C
Kills:434
V. Kills:154 280%
Deaths:148
KDR:2.932
Accuracy:43.746% D
KPH:20.200 C
VKPH:7.200 C
Saron HRB
C
Kills:259
V. Kills:166 155%
Deaths:62
KDR:4.177
Accuracy:27.544% F-
KPH:21.400 C
VKPH:13.700 C
Proton II PPA
D
Kills:113
V. Kills:8 N/A
Deaths:13
KDR:8.692
Accuracy:19.473% D
KPH:33 D-
VKPH:2.300 D
E540 Halberd
C-
Kills:53
V. Kills:19 265%
Deaths:9
KDR:5.889
Accuracy:31.216% F--
KPH:26.600 C-
VKPH:9.500 D*
Kills:2,426 (2,001 + 425)
Deaths:649
KDR:3.738
VKDR:1.510
Vehicle Kills:980
Kill Difference:1,777
Playtime:99.751 hours
Usage:4%
Score:0.939m
Score/min:157
Driving Accuracy:43.746%
Gunner Accuracy:31.216%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:199
V. Kills:24 N/A
Deaths:36
KDR:5.528
Accuracy:24.241% D**
KPH:72 C
VKPH:8.700 B++
Kills:199 (0 + 199)
Deaths:36
KDR:5.528
VKDR:0.667
Vehicle Kills:24
Kill Difference:163
Playtime:2.765 hours
Usage:0%
Score:0.031m
Score/min:190
Driving Accuracy:N/A%
Gunner Accuracy:24.241%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C
Kills:108
V. Kills:22 470%
Deaths:25
KDR:4.320
Accuracy:20.556% D**
KPH:22.800 C
VKPH:4.700 C
M20 Basilisk
C++
Kills:88
V. Kills:43 200%
Deaths:18
KDR:4.889
Accuracy:34.820% C--
KPH:16.700 C
VKPH:8.200 C++
Kills:196 (0 + 196)
Deaths:43
KDR:4.558
VKDR:1.512
Vehicle Kills:65
Kill Difference:153
Playtime:10.007 hours
Usage:0%
Score:0.076m
Score/min:126
Driving Accuracy:N/A%
Gunner Accuracy:34.820%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 6,9224,1802,0212.068C++0.8225.914%D--2.536%C**16.1C**10.5C*131260.2h80.2B++309.5B+
Light PPA 1,2671,2022375.072C++3.8239.275%C+N/A63.6B+3.4C+18618.9h9.6B+24.5B+
Maelstrom Turbo Laser 1,9081,1961,0041.191C+0.0628.466%C-1.421%D13.6C+8.1C10288.2h75.7B+266B+
Dual Photon Pods 1,3081,1231368.257C**7.0143.157%D--N/A102.1B+16.8C+37311h18.9B+43.7C*
C150 Dalton 2,0241,0831566.942C++5.6915.568%F--N/A10830U9410U74339100.1h3B*19.4D*
Supernova FPC 1,6211,0662843.754C2.5049.817%C--1.876%C24.2C+12.6D17944h5.1C*10.2C++
CAS30 Tank Buster 1,8601,0019641.038C+0.2134.722%D--1.598%B3.6D3.1D-38279h43B+123.7C**
Sirius SX12 1,0029872,4020.411D0.8416.688%D**15.907%C7D--N/A19140.4h24.1F-144.2F
Serpent VE92 7907729980.774C0.4818.922%D--20.337%C++7.1D--N/A19108.9h13.2C++69.8C
L-24R Spur 677646956.8C+5.5529.414%D**N/A26.7C1.3C--6424.2h18.8B+63.9C**
Orion VS54 6206067490.809C0.4418.587%C-22.772%C24CN/A8025.3h13.8C+74.2C+
C-4 9626006460.929C0.3218.204%D**N/A30.2D*18.2D28819.9h1.8C--9.8D*
VX6-7 5785608880.631C-0.6221.674%D22.5%C*6.3D--N/A1888.4h16.9D--78.1D
Supernova VPC 5795011333.767D2.5239.309%D*1.198%C29.8D4.6D10616.8h3.4C+8.7D
Nebula VM20 4804674191.115C--0.1412.791%D*15.846%D-18.6D-N/A4625.1h19.6D153.6D-
Supernova PC 5884341482.932C1.6843.746%D2.765%B20.2C7.2C10821.5h4.9C**11.1C++
Eidolon VE33 3032945790.508C-0.7421.308%D*22.789%C-8D-N/A2236.6h12.5D-58.5D--
Xiphos Anti-Personnel Phalanx Tower 308290648.333C47.0830.426%C++N/A161.1C10C*4571.8h21.5C++70.8C++
Pulsar LSW 2892835270.537D0.7113.017%F-19.435%D9.5D*N/A2729.7h16.9D*129.7F-
Solstice VE3 2832776230.445C-0.8119.037%D12.274%D*4.5D-N/A2261.5h20.6D108.2C-
Saron HRB 425259624.177C+2.9327.544%F-3.475%A++21.4C13.7C22112.1h19.9B+72.4D-
VE-H Maw 2582543240.784D0.4719.842%D--18.898%D-27.9DN/A769.1h12.5C63.1C--
Orbital Strike Uplink 3292441244U242.75781.633%UN/A813.3U283.3U37930.3h1.6T*0.2T*
Ghost 2412392910.821D0.4329.406%D**45.188%F--15.9D--N/A4415h3.9F--13.2F--
Tank Mine 4062361911.236D0.0130.301%CN/A35.2D**25.4D*3956.7h2.4D7.9D-
Lasher X2 2382316000.385D0.8710.336%F--3.896%C+6.7D*N/A1934.7h26.4D*255.2T-
Nebula VM20 2252191431.531C0.2813.018%D--18.265%C--27.4CN/A728h18.6D143.1D
VE-C Horizon 2172113340.632C--0.6226.15%D*18.483%D12.1D--N/A3417.4h20.9D-80.1D--
Antares LC 331207633.286B**2.0431.411%C+1.932%C++25.9B+15.5C*2458h91.7B+292B+
VE-S Canis 2092043310.616C--0.6319.112%D*10.294%D*12.1D-N/A3616.9h15.6D81.5D
Proton II PPA-H 223199365.528C-4.2824.241%D**N/A71.1C8.6B++1902.8h13.1D54.1D*
Hornet Missiles 301192335.818C*4.5751.003%D*2.604%B**68.6C+38.9C+5632.8h11.8C+23.1C
Pulsar VS1 1921882860.657C0.5921.05%C--19.681%C+25.1C+N/A917.5h14.3C*68.1C+
NSX-P Tanto 1781752730.641C0.6120.099%D--16%D**13.2DN/A3813.3h17.2C85.3C--
Coyote Missiles 271170832.048C0.8037.758%F--N/A25D14.9D2016.8h52.8C139.8D--
Solstice SF 1741695410.312D0.9417.025%D**14.793%C2.4D*N/A969.2h26.2F154F**
M60-A Bulldog 195165189.167B+7.9229.606%D-1.818%B+1650U300U5035100.1h6C+20.4C
NS-44 Commissioner 1731633270.498C-0.7525.268%D*17.178%D9.6D-N/A3517h7.4T29.2F*
Ursa 1641613280.491D-0.7613.932%D**19.255%D17.1DN/A449.4h14.7D--105.4D**
Cosmos VM3 1551541600.963D0.2913.161%D-24.026%B**19.5DN/A577.9h17.1D*129.8D-
Hades VSH4 2211354030.335C--0.9255.329%F1.481%C--8.1C5.2C6816.6h10.2C18.5D--
L100 Python HEAT 164134462.913C1.6636.202%F5.224%A++29.8C+6.7D--1784.5h5.1B+14.2C
Nemesis VSH9 2211343750.357D0.8946.329%F--4.478%B**6.4C--4.2C8720.9h9.6C--20.6F
C75 Viper 167133532.509C1.2618.53%F--N/A22.9C5.9C--1675.8h12.3B66.3D*
NS Decimator 1831251770.706C0.5450.462%D*N/A20.2D-9.4D1716.2h6.1D12.1D*
Proximity Mine 117115452.556C1.3144.383%C*N/A76.7D--1.3B**2411.5h2.1C--4.7C++
L105 Zephyr 133115912.778B+11.5336.882%DN/A57.5B+9C+2242h5.1B*13.9B+
Dual-75 Duster 118113256.5S55.2519.31%F--N/A56.5C-2.5D-1522h10.5T54.4T*
Proton II PPA 121113138.692C7.4419.473%D1.77%C33.2D-2.4D1033.4h13.7D--70.1D--
Spear Anti-Vehicle Phalanx Turret 160110186.111C+4.8631.37%D**2.727%D32.4C14.7D2983.4h8.9C++28.4C-
M60-G Bulldog 130108254.32C+3.0720.556%D**3.704%B+23C4.7C974.7h10.4D-50.6F-
Force-Blade 1041029,1000.011C1.2421.992%D5.882%C+0.2DN/A0584.8h5.2F23.6D--
Comet VM2 140883100.284D0.9727.918%F2.273%D--3.4D**2D--3626h34.6D--123.9F
M20 Basilisk 13188184.889B**3.6434.82%C--3.409%D-16.6C8.1C++1535.3h110C315.9C
Lumine Edge 82815,3440.015C1.244.756%F-9.877%D--0.2C--N/A1333.1h2.6F-55.6T*
Spear Anti-Vehicle Phalanx Tower 13679239.5A38.2533.086%F-3.797%C+39.5C+28.5C++2902h5.1B**15.3B+
Phaseshift VX-S 8077461.674C-0.4224.864%D**48.052%F-21.4C--N/A533.6h5.4D**21.5F-
Hunter QCX 130723470.207D1.0431.69%D2.778%D**3.4D--2.7C+2921.1h35.3F*111.3F*
Skyguard 12370481.458D0.2121.261%D*2.857%B++7.8D--5.9D--1369h170.1D--799.9F-
Frag Grenade 7169169N/A67.7534.892%D**N/A230D*6.7C8110.3h6.1F-17.4F-
Beamer VS3 75693760.184D1.0717.484%D**13.044%D*2.4D*N/A1028.3h21.6T123.6F
VA39 Spectre 65641260.508D0.7423.846%D**35.938%C+9D-N/A397.1h8.2D--34.5D**
Corvus VA55 64631460.432D0.8212.462%F--22.222%C+11.5D-N/A435.5h16.1D*129.5F**
MANA Anti-Vehicle Turret 110631130.558D--0.6937.758%D*3.175%C+630C470C-528940.1h13.4C+35.4D*
Vortex VM21 99582320.25D1.0021.561%F--N/A3.1D--2.2D*2618.9h84.3D--390.9F-
Comet VM2 88572160.264D-0.9927.617%F-1.754%D*3.1D**1.7F2618.5h39.4D-142.6F-
M20 Basilisk 865486.75C+5.5034.663%F-1.852%D*17.4D*10.3D*1973.1h139.4C402.1D**
E540 Halberd 725395.889C4.6431.216%F--3.774%B*26.5C-9.5D*3292h5.5C**17.5D*
Lancer VS22 105511810.282D0.9756.795%DN/A6.3D-6.7D--988.1h54.5D*95.9D*
Hoplon Anti-Aircraft Phalanx Tower 12150150B*48.7526.804%CN/A83.3C+118.3B8870.6h24.4B+91.2B+
Hyena Missile Launcher 8750105A**3.7535.17%C**N/A31.3B++23.1B**3661.6h25B**71.1B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon33250.6h
Hellion G01970h
Spiker2500.1h
Anti-Vehicle MANA Turret113981h
Nano-Armor Kit746807,90275.4h
Skywall Shield Emitter05433.8h
Turret AI Module06423.5h
Structure Shield Module15302.6h
Repair Module16352.2h
Nanite Revive Grenade04470.1h
Nanite Healing Grenade04810.1h
Medical Applicator443117,05711.6h
Blast Wall02902.2h
Cortium Silo11861.1h
HIVE0610.7h
Spitfire Auto-Turret321,2172.5h
VS Patriot Flare Gun1530.1h
Motion Spotter1970.2h
Hoplon Anti-Aircraft Phalanx Tower03242.3h
Xiphos Anti-Personnel Tower13722.4h
Rampart Wall38059.1h
Welding Device01,1310.3h
Deconstruction Tool111,2433.4h
Spear Anti-Vehicle Tower22381.8h
Shield Recharging Field207330.5h
Recon Detection Device341,1563.9h
Ammunition Package329075h
Medical Kit323211h
Anti-Infantry MANA Turret162041h
Nano-Repair Grenade05680.2h
Snowman Soldier4500.1h
Flail Targeting Dart81621h
Pain Spire1540.4h
Hardlight Barrier131960.5h
Router1620.1h
M20 Drake02920.3h
Orbital Strike Target Designator442112.8h
Vehicle Gate11642.3h
Spear Anti-Vehicle Turret3941h
WLT-Howler Mining Laser1415,70514.1h
Lumifiber Rampart Wall01291.6h
Infantry Tower11402.1h

Check the help document for the dictionary if you want to learn more about words used here.


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