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Exterminator Bunion[FRMD] Bunion
NC BR 118

KDR: 2.01

Score: 28.5m

Last Seen: Jun 14th, 2020 10:42 AM
- OFFLINE - 17.3 hour(s)

Battle Rank 120 (118 total) - New Conglomerate on Miller
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP LA39 Bruiser MGR-L1 Promise AF-4A Bandit AE Titan-150 HEAT Titan-150 HESH AF-23 Grinder NS-15M2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $740,592 MLG Score: 592
Fun Score: N/A
Cheeseburgers Flipped: 684TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.444%21.271%60528132113,4361.234130.773

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.024%1.392A0.024C+-1.516FHEAD ++ (~7.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.40.509B+10.30.274C*26

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.087%2.232%76213472245901160.379019191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.226%2.102A*0.619B+-1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.10.648B+32.60.387C**24.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.959%0.803%1149713427,847109832047.14013245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.522%0.476B+-1.097D*-0.064

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.758B++4.30.656B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.263%8.785%2921313362,2318875142.51239433%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.812%-0.273C1.03B**0.751

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.80.578B+16.90.58B+33.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.762%78.339%292513441,228115671.06228

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.601%1.024B**0.726B++-0.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.489B+2.10.336C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.838%14.092%292413453,619890314.06173

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.735%1.488A+-0.141C-0.088

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.693B+2.40.504B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.5m558.7%433 (26k)341 (20.5k)2.0069943,65221,7502.29724118 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1349297518.122%14.735%26703:5114

15% Combat Medic43% Engineer10% Heavy Assault9% Infiltrator15% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 24th, 2014 5:34 PMJun 23rd, 2018 7:35 PMJun 14th, 2020 9:37 AM (168d) (PST)Jun 14th, 2020 8:11 AM (168d) (PST)Jun 14th, 2020 6:42 AM (168d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5951864090.5230.2600.0773.3310.074592

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,72111,13224,58931165200420,462

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1392h/58d 6,313 6,432 18,292 278.2k 1,945 3,084 6,139 49.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
C+
Kills:1,365
Deaths:533
KDR:2.561
Accuracy:27.479% C+
HSR:29.744% C+
NS-15M2
A
Kills:1,203
Deaths:337
KDR:3.570
Accuracy:33.754% A
HSR:22.195% D--
NSX "Networked" Naginata
C*
Kills:1,166
Deaths:290
KDR:4.021
Accuracy:30.043% C*
HSR:26.758% D--
NC6 Gauss SAW
B+
Kills:971
Deaths:421
KDR:2.306
Accuracy:28.061% B+
HSR:21.627% D
LA1 Anchor
C
Kills:767
Deaths:479
KDR:1.601
Accuracy:26.828% C
HSR:19.948% D*
GD-22S
B+
Kills:89
Deaths:53
KDR:1.679
Accuracy:23.315% D
HSR:31.461% B+
EM6
A++
Kills:88
Deaths:28
KDR:3.143
Accuracy:35.172% A++
HSR:21.591% D-
Kills:5,649
Deaths (as Heavy Assault):2,141
Deaths (to Heavy Assaults):5,759
KDR:2.63849
Kill Difference:3,508
Playtime:143.381 hours
Usage:10%
Score:3.116m
Score/min:362
Accuracy (listed only):29.236%
HSR (listed only):24.760%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LA39 Bruiser
C+
Kills:1,710
Deaths:1,842
KDR:0.928
Accuracy:66.203% C+
HSR:10.526% D-
AF-4A Bandit AE
C
Kills:1,327
Deaths:1,195
KDR:1.110
Accuracy:28.861% C
HSR:21.552% D-
GD-7F
B+
Kills:1,179
Deaths:950
KDR:1.241
Accuracy:30.455% B+
HSR:17.048% D-
GD-66 Claw
B+
Kills:1,167
Deaths:980
KDR:1.191
Accuracy:66.961% B+
HSR:18.509% C**
NS Baron G5
A
Kills:1,118
Deaths:671
KDR:1.666
Accuracy:60.047% A
HSR:14.669% C+
AF-4 Cyclone
C+
Kills:756
Deaths:676
KDR:1.118
Accuracy:28.490% C+
HSR:18.122% C--
AF-57 Piston
B
Kills:579
Deaths:357
KDR:1.622
Accuracy:47.639% B
HSR:13.472% C
NSX "Networked" Tengu
B+
Kills:482
Deaths:470
KDR:1.026
Accuracy:45.080% B+
HSR:15.975% D**
Blitz GD-10
C--
Kills:324
Deaths:362
KDR:0.895
Accuracy:24.661% C--
HSR:13.889% D
AF-19 Mercenary
A
Kills:239
Deaths:181
KDR:1.320
Accuracy:33.522% A
HSR:18.829% D
NS-7 PDW
C
Kills:178
Deaths:195
KDR:0.913
Accuracy:26.466% C
HSR:10.112% D*
Mauler S6
B**
Kills:163
Deaths:154
KDR:1.058
Accuracy:53.989% B**
HSR:22.086% B**
PS1-AV Suppressor
C
Kills:135
Deaths:91
KDR:1.484
Accuracy:30.248% C
HSR:16.296% D*
Kills:9,357
Deaths (as Light Assault):8,124
Deaths (to Light Assaults):3,746
KDR:1.15177
Kill Difference:1,233
Playtime:211.533 hours
Usage:15%
Score:4.165m
Score/min:328
Accuracy (listed only):41.740%
HSR (listed only):16.237%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
C+
Kills:1,710
Deaths:1,842
KDR:0.928
Accuracy:66.203% C+
HSR:10.526% D-
AF-4A Bandit AE
C
Kills:1,327
Deaths:1,195
KDR:1.110
Accuracy:28.861% C
HSR:21.552% D-
GD-7F
B+
Kills:1,179
Deaths:950
KDR:1.241
Accuracy:30.455% B+
HSR:17.048% D-
GD-66 Claw
B+
Kills:1,167
Deaths:980
KDR:1.191
Accuracy:66.961% B+
HSR:18.509% C**
NS Baron G5
A
Kills:1,118
Deaths:671
KDR:1.666
Accuracy:60.047% A
HSR:14.669% C+
AF-57 Piston
B
Kills:579
Deaths:357
KDR:1.622
Accuracy:47.639% B
HSR:13.472% C
Warden
C+
Kills:469
Deaths:547
KDR:0.857
Accuracy:29.547% C
HSR:25.800% C+
AF-19 Mercenary
A
Kills:239
Deaths:181
KDR:1.320
Accuracy:33.522% A
HSR:18.829% D
Mauler S6
B**
Kills:163
Deaths:154
KDR:1.058
Accuracy:53.989% B**
HSR:22.086% B**
Kills:7,951
Deaths (as Engineer):6,877
Deaths (to Engineers):4,039
KDR:1.15617
Kill Difference:1,074
Playtime:603.958 hours
Usage:43%
Score:13.172m
Score/min:363
Accuracy (listed only):46.358%
HSR (listed only):18.055%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
C+
Kills:1,710
Deaths:1,842
KDR:0.928
Accuracy:66.203% C+
HSR:10.526% D-
NC9 A-Tross
C**
Kills:1,185
Deaths:791
KDR:1.498
Accuracy:29.258% C**
HSR:21.941% D
NS-11P
C-
Kills:1,177
Deaths:1,229
KDR:0.958
Accuracy:24.956% C-
HSR:18.862% D-
GD-66 Claw
B+
Kills:1,167
Deaths:980
KDR:1.191
Accuracy:66.961% B+
HSR:18.509% C**
NS Baron G5
A
Kills:1,118
Deaths:671
KDR:1.666
Accuracy:60.047% A
HSR:14.669% C+
AF-4 Cyclone
C+
Kills:756
Deaths:676
KDR:1.118
Accuracy:28.490% C+
HSR:18.122% C--
AF-57 Piston
B
Kills:579
Deaths:357
KDR:1.622
Accuracy:47.639% B
HSR:13.472% C
NSX "Networked" Tengu
B+
Kills:482
Deaths:470
KDR:1.026
Accuracy:45.080% B+
HSR:15.975% D**
NC1 Gauss Rifle
C++
Kills:335
Deaths:304
KDR:1.102
Accuracy:27.239% C++
HSR:22.687% C
NSX "Networked" Yumi
B+
Kills:335
Deaths:176
KDR:1.903
Accuracy:33.221% B+
HSR:23.284% D-
Blitz GD-10
C--
Kills:324
Deaths:362
KDR:0.895
Accuracy:24.661% C--
HSR:13.889% D
Carnage AR
C+
Kills:295
Deaths:266
KDR:1.109
Accuracy:27.211% C+
HSR:22.712% C
Reaper DMR
D
Kills:261
Deaths:208
KDR:1.255
Accuracy:25.610% D
HSR:23.372% D
NS-7 PDW
C
Kills:178
Deaths:195
KDR:0.913
Accuracy:26.466% C
HSR:10.112% D*
Mauler S6
B**
Kills:163
Deaths:154
KDR:1.058
Accuracy:53.989% B**
HSR:22.086% B**
PS1-AV Suppressor
C
Kills:135
Deaths:91
KDR:1.484
Accuracy:30.248% C
HSR:16.296% D*
Kills:10,200
Deaths (as Combat Medic):8,772
Deaths (to Combat Medics):2,203
KDR:1.16279
Kill Difference:1,428
Playtime:204.792 hours
Usage:15%
Score:4.336m
Score/min:353
Accuracy (listed only):38.580%
HSR (listed only):17.907%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:756
Deaths:676
KDR:1.118
Accuracy:28.490% C+
HSR:18.122% C--
NSX "Networked" Tomoe
B+
Kills:664
Deaths:195
KDR:3.405
Accuracy:34.605% B+
HSR:35.693% D-
NSX "Networked" Tengu
B+
Kills:482
Deaths:470
KDR:1.026
Accuracy:45.080% B+
HSR:15.975% D**
AF-8 RailJack
C++
Kills:396
Deaths:237
KDR:1.671
Accuracy:41.030% C++
HSR:72.980% C
SAS-R
B*
Kills:344
Deaths:75
KDR:4.587
Accuracy:44.768% B+
HSR:79.942% B*
Blitz GD-10
C--
Kills:324
Deaths:362
KDR:0.895
Accuracy:24.661% C--
HSR:13.889% D
NSX "Networked" Daimyo
B+
Kills:293
Deaths:71
KDR:4.127
Accuracy:47.979% B+
HSR:93.857% C
NC08 Mag-Scatter
C++
Kills:279
Deaths:260
KDR:1.073
Accuracy:57.311% C++
HSR:15.412% C
EM4 Longshot
B+
Kills:277
Deaths:72
KDR:3.847
Accuracy:41.385% C+
HSR:83.033% B+
NS-AM7 Archer
B*
Kills:195
Deaths:354
KDR:0.551
Accuracy:65.328% B*
HSR:15.385% C-
NS-7 PDW
C
Kills:178
Deaths:195
KDR:0.913
Accuracy:26.466% C
HSR:10.112% D*
NS-61 "Ravenous" Emissary
D--
Kills:174
Deaths:204
KDR:0.853
Accuracy:21.820% F
HSR:16.092% D--
LA3 Desperado
C++
Kills:165
Deaths:183
KDR:0.902
Accuracy:31.259% C++
HSR:16.970% D
NS-61 "Networked" Emissary
C
Kills:149
Deaths:109
KDR:1.367
Accuracy:32.328% C
HSR:15.436% D*
PS1-AV Suppressor
C
Kills:135
Deaths:91
KDR:1.484
Accuracy:30.248% C
HSR:16.296% D*
LA8 Rebel
C*
Kills:131
Deaths:137
KDR:0.956
Accuracy:34.582% C*
HSR:17.557% D
NC14 Bolt Driver
C
Kills:124
Deaths:90
KDR:1.378
Accuracy:37.283% C
HSR:73.387% C-
NS-44 Commissioner
C+
Kills:119
Deaths:195
KDR:0.610
Accuracy:38.588% C+
HSR:21.008% C--
AF-6 Shadow
B+
Kills:109
Deaths:71
KDR:1.535
Accuracy:37.404% C+
HSR:33.945% B+
NSX Daimyo
C++
Kills:87
Deaths:45
KDR:1.933
Accuracy:45.136% C++
HSR:88.506% D**
NS-44L Showdown
C
Kills:76
Deaths:73
KDR:1.041
Accuracy:39.063% C
HSR:17.105% F-
AF-18 Stalker AE
C-
Kills:67
Deaths:62
KDR:1.081
Accuracy:29.165% D*
HSR:28.358% C-
NS-45 Pilot
D-
Kills:57
Deaths:34
KDR:1.676
Accuracy:28.648% D-
HSR:19.298% D*
Kills:5,581
Deaths (as Infiltrator):4,261
Deaths (to Infiltrators):3,249
KDR:1.30979
Kill Difference:1,320
Playtime:132.115 hours
Usage:9%
Score:2.010m
Score/min:254
Accuracy (listed only):37.505%
HSR (listed only):35.581%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B**
Kills:1,254
Deaths:447
KDR:2.805
Accuracy:44.536% B+
HSR:18.820% B**
AF-23 Grinder
B+
Kills:1,192
Deaths:450
KDR:2.649
Accuracy:48.992% B+
HSR:18.373% C*
NCM2 Falcon
C+
Kills:377
Deaths:177
KDR:2.130
Accuracy:43.904% C+
HSR:3.979% C
NCM2 Falcon
C+
Kills:198
Deaths:172
KDR:1.151
Accuracy:46.625% C+
HSR:4.040% C
NCM3 Raven
A
Kills:159
Deaths:148
KDR:1.074
Accuracy:42.907% C++
HSR:4.403% A
NCM3 Raven
C*
Kills:148
Deaths:150
KDR:0.987
Accuracy:44.289% C*
HSR:2.703% C+
NS-10 Burster
B+
Kills:65
Deaths:39
KDR:1.667
Accuracy:36.199% B+
HSR:4.615% C+
NS-10 Burster
C**
Kills:62
Deaths:39
KDR:1.590
Accuracy:36.065% C**
HSR:4.839% C+
Kills:3,455
Deaths (as MAX Suit):811
Deaths (to MAX Suits):770
KDR:4.26017
Kill Difference:2,644
Playtime:85.696 hours
Usage:6%
Score:1.685m
Score/min:328
Accuracy (listed only):42.940%
HSR (listed only):7.721%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B*
Kills:81
V. Kills:14 N/A
Deaths:10
KDR:8.100
Accuracy:56.522% B+
KPH:153.900 B
VKPH:26.600 B*
Kills:81 (0 + 0)
Deaths:10
KDR:8.100
VKDR:1.400
Vehicle Kills:14
Kill Difference:71
Playtime:0.527 hours
Usage:0%
Score:0.037m
Score/min:1,159
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:160
V. Kills:101 157%
Deaths:8
KDR:20
Accuracy:32.489% C-
KPH:44.500 C+
VKPH:28.100 C+
CAS30 Tank Buster
B*
Kills:143
V. Kills:79 179%
Deaths:77
KDR:1.857
Accuracy:57.162% B*
KPH:6.600 C--
VKPH:3.600 D-
AP30 Shredder
C
Kills:57
V. Kills:26 211%
Deaths:10
KDR:5.700
Accuracy:26.162% D
KPH:31.500 C
VKPH:14.400 D
L105 Zephyr
A
Kills:52
V. Kills:23 217%
Deaths:4
KDR:13
Accuracy:46.635% C*
KPH:44.800 C-
VKPH:19.800 A
Kills:412 (143 + 269)
Deaths:99
KDR:4.162
VKDR:2.313
Vehicle Kills:229
Kill Difference:313
Playtime:28.294 hours
Usage:2%
Score:0.275m
Score/min:162
Piloting Accuracy:57.162%
Gunner Accuracy:46.635%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:427
V. Kills:183 232%
Deaths:30
KDR:14.233
Accuracy:56.223% C++
KPH:44 C++
VKPH:18.900 C
C75 Viper
A++
Kills:317
V. Kills:124 254%
Deaths:4
KDR:79.250
Accuracy:47.946% B++
KPH:52.200 C**
VKPH:20.400 A++
L100 Python HEAT
C++
Kills:279
V. Kills:101 274%
Deaths:54
KDR:5.167
Accuracy:49.649% C
KPH:42.100 C+
VKPH:15.200 C++
L100 Python HESH
C-
Kills:179
V. Kills:33 N/A
Deaths:25
KDR:7.160
Accuracy:47.013% C-
KPH:42.200 D-
VKPH:7.800 C-
Skyguard
C+
Kills:147
V. Kills:93 156%
Deaths:27
KDR:5.444
Accuracy:35.848% B++
KPH:17.300 C+
VKPH:11 C+
Kills:1,349 (1,349 + 0)
Deaths:140
KDR:9.636
VKDR:3.814
Vehicle Kills:534
Kill Difference:1,209
Playtime:35.140 hours
Usage:3%
Score:0.644m
Score/min:305
Driving Accuracy:35.848%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:5,197
V. Kills:1,947 267%
Deaths:111
KDR:46.820
Accuracy:56.133% B++
KPH:60.100 A*
VKPH:22.500 B*
Titan-150 HEAT
A*
Kills:1,324
V. Kills:416 318%
Deaths:
KDR:
Accuracy:54.572% B+
KPH:58 A*
VKPH:18.200 B**
Titan-150 HESH
B+
Kills:1,301
V. Kills:307 422%
Deaths:45
KDR:28.911
Accuracy:53.170% C**
KPH:54.800 C*
VKPH:12.900 B+
E540 Halberd
B
Kills:242
V. Kills:93 257%
Deaths:19
KDR:12.737
Accuracy:49.578% C**
KPH:40.900 B
VKPH:15.700 C+
M12 Kobalt
C+
Kills:147
V. Kills:6 N/A
Deaths:3
KDR:49
Accuracy:20.508% B*
KPH:55 C
VKPH:2.200 C+
Halberd SE
F
Kills:75
V. Kills:25 288%
Deaths:3
KDR:25
Accuracy:42.708% D-
KPH:22.500 F
VKPH:7.500 F
Kills:8,286 (7,822 + 464)
Deaths:181
KDR:45.779
VKDR:15.436
Vehicle Kills:2,794
Kill Difference:8,105
Playtime:145.005 hours
Usage:10%
Score:3.118m
Score/min:358
Driving Accuracy:53.170%
Gunner Accuracy:42.708%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C-
Kills:508
V. Kills:34 N/A
Deaths:34
KDR:14.941
Accuracy:61.168% B++
KPH:93.900 C--
VKPH:6.300 C-
M12 Kobalt-H
C++
Kills:344
V. Kills:13 N/A
Deaths:9
KDR:38.222
Accuracy:28.502% B**
KPH:139.200 C+
VKPH:5.300 C++
E540 Halberd-H
D
Kills:128
V. Kills:52 242%
Deaths:20
KDR:6.400
Accuracy:53.385% D
KPH:37.400 D
VKPH:15.200 D--
M96 Mjolnir-H
C++
Kills:71
V. Kills:30 229%
Deaths:10
KDR:7.100
Accuracy:46.175% D
KPH:57.600 C++
VKPH:24.300 D
Halberd-H SE
C++
Kills:51
V. Kills:19 255%
Deaths:
KDR:
Accuracy:57.338% C
KPH:89 C+
VKPH:33.200 C++
Kills:1,102 (0 + 1,102)
Deaths:73
KDR:15.096
VKDR:2.027
Vehicle Kills:148
Kill Difference:1,029
Playtime:13.115 hours
Usage:1%
Score:0.347m
Score/min:441
Driving Accuracy:N/A%
Gunner Accuracy:57.338%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:258
V. Kills:13 N/A
Deaths:18
KDR:14.333
Accuracy:23.358% B+
KPH:59.300 C--
VKPH:3 C++
M20 Basilisk
B+
Kills:120
V. Kills:36 324%
Deaths:6
KDR:20
Accuracy:46.033% B+
KPH:24.400 C+
VKPH:7.300 C
M12 Kobalt
C**
Kills:87
V. Kills:2 N/A
Deaths:7
KDR:12.429
Accuracy:20.716% C**
KPH:54.700 D
VKPH:1.300 D--
M20 Basilisk
B*
Kills:61
V. Kills:18 321%
Deaths:6
KDR:10.167
Accuracy:47.444% B*
KPH:31.800 B+
VKPH:9.400 C+
Kills:526 (0 + 526)
Deaths:37
KDR:14.216
VKDR:1.865
Vehicle Kills:69
Kill Difference:489
Playtime:12.779 hours
Usage:1%
Score:0.194m
Score/min:253
Driving Accuracy:N/A%
Gunner Accuracy:47.444%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:87
V. Kills:18 458%
Deaths:9
KDR:9.667
Accuracy:35.280% C*
KPH:36.400 D--
VKPH:7.500 B+
VLG Missile Launcher
B++
Kills:62
V. Kills:17 344%
Deaths:2
KDR:31
Accuracy:50.963% C
KPH:79.400 B++
VKPH:21.800 C++
Kills:149 (0 + 149)
Deaths:11
KDR:13.545
VKDR:3.182
Vehicle Kills:35
Kill Difference:138
Playtime:3.172 hours
Usage:0%
Score:0.039m
Score/min:203
Piloting Accuracy:N/A%
Gunner Accuracy:50.963%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 7,1445,19711146.82M++44.8156.133%B++N/A60.1A*22.5B*38186.5h2.4A+4.3A
LA39 Bruiser 1,7241,7101,8420.928C-1.0866.203%C+10.526%D-23.6D--N/A10072.5h2B+3B+
MGR-L1 Promise 1,3911,3655332.561B+0.5527.479%C+29.744%C+53.5C1C20925.5h10.6B+38.7B
AF-4A Bandit AE 1,3591,3271,1951.11D0.9028.861%C21.552%D-25.1D--N/A7552.9h10.1C34.9C+
Titan-150 HEAT 1,7401,32411324U1,321.9954.572%B+N/A58.1A*18.2B**24622.8h3.4B++6.2B*
Titan-150 HESH 1,6081,3014528.911B+26.9053.17%C**N/A54.7C*12.9B+23723.8h2.6B+4.9B+
AF-23 Grinder 1,2811,2544472.805C+0.8044.536%B+18.82%B**32.2C-N/A9839h6C*13.6B+
NS-15M2 1,2191,2033373.57C**1.5633.754%A22.195%D--63.3C+N/A21619h10.2B+30.1B+
AF-23 Grinder 1,2151,1924502.649C+0.6448.992%B+18.373%C*30.2DN/A9139.5h7.2C+14.8B+
NC9 A-Tross 1,2091,1857911.498C+0.5129.258%C**21.941%D31.5DN/A9237.6h9C++30.6C**
GD-7F 1,1991,1799501.241C0.7730.455%B+17.048%D-30.2C--N/A10539h10.5B+34.5B+
NS-11P 1,2081,1771,2290.958C--1.0524.956%C-18.862%D-24.4D-N/A7448.2h14.3D-57.2C--
GD-66 Claw 1,1751,1679801.191C0.8266.961%B+18.509%C**36.2DN/A10132.2h2.2C**3.3B+
NSX "Networked" Naginata 1,1731,1662904.021A2.0130.043%C*26.758%D--81CN/A27214.4h9.2B+30.7B+
NS Baron G5 1,1481,1186711.666B+0.3460.047%A14.669%C+46.2C+1.2A13624.2h3.9B+6.4C++
C-4 1,4721,0825961.815C+0.1929.665%C*N/A91.7C33.1C++72711.8h1.1B+3.8B+
NC6 Gauss SAW 9869714212.306C*0.3028.061%B+21.627%D54.9C+N/A20817.7h7.8B+27.8B+
LA1 Anchor 7827674791.601C-0.4126.828%C19.948%D*39.1DN/A16519.6h9.5C+35.4C+
AF-4 Cyclone 7667566761.118C0.8928.49%C+18.122%C--26.6DN/A12628.4h10.1C+35.5C++
NSX "Networked" Tomoe 6716641953.405B**1.4034.605%B+35.693%D-56.8DN/A17811.7h10.3B+29.7B+
AF-57 Piston 5865793571.622C++0.3847.639%B13.472%C45.6CN/A15812.7h3.6B+7.6B+
C85 Canister-H 5425083414.941C+12.9361.168%B++7.874%D-94.1C--6.3C-4175.4h7.6C12.4C++
NSX "Networked" Tengu 4964824701.026D0.9845.08%B+15.975%D**15.9D**N/A4530.4h10.9C+24.2C*
Warden 4814695470.857D1.1529.547%C25.8%C+15.6DN/A5930h8C+27.2C++
L100 Python AP 6104273014.233C**12.2356.223%C++N/A44C++18.9C4049.7h3.7B++6.5B*
AF-8 RailJack 3983962371.671D--0.3441.03%C++72.98%C25.7C-N/A8015.4h2.2C+5.4C++
NS Decimator 5763882011.93C*0.0865.336%B2.062%C++46.7C+22.7C*3198.3h3B+4.5B*
NCM2 Falcon 4333771772.13C++0.1243.904%C+3.979%C25.8B+3.8D10514.6h5.9B*13.4B*
SAS-R 345344754.587C*2.5844.768%B+79.942%B*52.1CN/A1886.6h1.7B*3.9B++
M12 Kobalt-H 357344938.222B++36.2228.502%B**15.116%D137.6C+5.2C++4962.5h13.6C**47.7B+
NC1 Gauss Rifle 3483353041.102C+0.9027.239%C++22.687%C28.4C-1.1B++14911.8h11.5C+42.3C*
NSX "Networked" Yumi 3383351761.903C++0.1033.221%B+23.284%D-44.7DN/A1377.5h10.9C32.7C++
Frag Grenade 3463341334N/A331.9950.737%C++N/A556.7C20B++21460.6h3.3C+6.5C++
Blitz GD-10 3263243620.895C-1.1124.661%C--13.889%D17.2D-N/A7118.8h13.2C++53.7C+
NC05 Jackhammer 3223182671.191C0.8245.825%C15.723%C+38.8DN/A1608.2h4.1B+9C*
C75 Viper 441317479.25U77.2447.946%B++N/A52C**20.3A++3246.1h8.3B+17.4B++
Carnage AR 3042952661.109C0.9027.211%C+22.712%C27.8DN/A12410.6h12.9C47.3C+
NSX "Networked" Daimyo 293293714.127C++2.1247.979%B+93.857%C58.6DN/A2535h2.5D5.2C+
L100 Python HEAT 380279545.167C-3.1649.649%C1.075%D-42.3C+15.3C++2756.6h4.3C*8.7C**
Rocklet Rifle 4952791631.712A+0.2956.169%B+N/A52.6A++40.8A5545.3h18.2A++32.4A+
NC08 Mag-Scatter 2842792601.073C+0.9357.311%C++15.412%C25.4DN/A8311h4C+7C++
EM4 Longshot 279277723.847C+1.8441.385%C+83.033%B+38.5C+N/A1117.2h1.8B+4.4B
Reaper DMR 2702612081.255C0.7525.61%D23.372%D26.1D-N/A8610h9.6C-37.4C-
M12 Kobalt 2712581814.333C12.3323.358%B+15.892%D-60C-3C++2864.3h20.1C86.1C*
E540 Halberd 3352421912.737C++10.7349.578%C**2.066%C41B15.8C+5065.9h4.6B+9.3B+
AF-19 Mercenary 2462391811.32C+0.6933.522%A18.829%D33.2C+1B+2487.2h9.2B+27.3B+
Tank Mine 3342031031.971D0.0446.571%B+N/A101.5C-65.5C+14602h2.4D5.2C++
NCM2 Falcon 2331981721.151C0.8646.625%C+4.04%C14.2C+2.5D7213.9h11.6B+24.8B+
Sticky Grenade 2001951195N/A192.9958.953%B+N/A975C+25B++38860.2h1.8B+3B+
NS-AM7 Archer 2771953540.551C+1.4665.328%B*15.385%C-6.5C2.7C+4930.2h9.8B++14.9B*
L100 Python HESH 212179257.16D5.1547.013%C-1.117%C42.6D-7.9C-2984.2h3.3C7.1C
NS-7 PDW 1821781950.913C1.0926.466%C10.112%D*23.1DN/A1327.7h14.2C53.6C+
NS-61 "Ravenous" Emissary 1791742040.853D1.1521.82%F16.092%D--30.5DN/A915.7h14.3D-65.6D**
LA3 Desperado 1681651830.902C1.1031.259%C++16.97%D24.3DN/A1026.8h12.5F**40.1D-
Mauler S6 1651631541.058C+0.9553.989%B**22.086%B**26.3C--N/A1246.2h3.7B++6.9B*
C150 Dalton 261160820B**17.9932.489%C-N/A44.4C+28.1C+5263.6h2.4B++7.4B++
NCM3 Raven 2371591481.074C+0.9342.907%C++4.403%A10.7C5.2D8914.9h21.8B+50.8B+
NS-61 "Networked" Emissary 1611491091.367C+0.6432.328%C15.436%D*29.8D--2.4A915h10.2C*31.6C++
NCM3 Raven 2071481500.987C1.0244.289%C*2.703%C+9.9C3.9D*7315h24.8B56.1B+
M12 Kobalt 153147349B**46.9920.508%B*17.007%C*54.4C2.2C+1522.7h19.7C+96.2C*
Skyguard 240147275.444C++3.4435.848%B++1.361%C--17.3C+10.9C+2078.5h78.5B++219B*
CAS30 Tank Buster 222143771.857C+0.1557.162%B*2.098%A+6.6C--3.6D-5421.7h45.2C**79B+
PS1-AV Suppressor 136135911.484C-0.5230.248%C16.296%D*37.5D-N/A783.6h13.6D--44.9D
LA8 Rebel 1361311370.956C+1.0534.582%C*17.557%D35.4C+1.4B**1143.7h5.8C+16.7C**
E540 Halberd-H 180128206.4C4.3953.385%DN/A37.6D15.3D-2953.4h4.9C++9.1C++
NC14 Bolt Driver 125124901.378C0.6337.283%C73.387%C-16.5DN/A747.5h2.8D7.4C
M20 Basilisk 156120620S17.9946.033%B+8.333%B*24.5C+7.3C1764.9h81.4C+176.8B+
NS-44 Commissioner 1211191950.61C-1.4038.588%C+21.008%C--11.9D--N/A6210h5.3F13.8D
Carver 14311910,1270.012C1.9932.643%C++9.244%D--0.3DN/A1437.1h2.8T-8.5C
Spear Anti-Vehicle Phalanx Turret 146111147.929C5.9242.65%C--1.802%D*46.3C14.6D--3642.4h5.3B*12.4B+
AF-6 Shadow 109109711.535D0.4737.404%C+33.945%B+31.1D-N/A1263.5h6.7F18D
Mag-Cutter 107898,0450.011C-2.0047.692%AN/A0.3DN/A1331.9h3.8D**8C*
GD-22S 8989531.679C+0.3323.315%D31.461%B+37.1DN/A2512.4h9.8C++41.8C+
EM6 9388283.143B+1.1435.172%A++21.591%D-80B4.5M**5301.1h8.8B+25.1B++
M12 Kobalt 8987712.429D10.4220.716%C**16.092%D54.4D1.3D--2541.6h18.8C+90.6C++
NSX Daimyo 8887451.933D0.0745.136%C++88.506%D**32.2D--N/A1452.7h3.3D**7.2D
CAS 14-E 1058799.667C7.6635.28%C*N/A36.3D--7.5B+1532.4h44.3D**125.6D-
Breaker Rocket Pods 9581108.1C6.0956.522%B+2.469%M+162B+28B*11550.5h10.4B+18.5B+
NS-44L Showdown 7776731.041C0.9739.063%C17.105%F-12.9D--N/A515.9h3.6C9.3C+
Halberd SE 10075325D22.9942.708%D-1.333%B+22.7F7.6F13213.3h3.8C*9C
M96 Mjolnir-H 10171107.1C++5.0946.175%DN/A59.2C++25D6951.2h26.3B++56.9B+
M60-A Bulldog 7567154.467C--2.4634.467%C-1.493%C*33.5C-4D-1442h4.5B++13.2C**
M12 Kobalt 7467322.333C20.3328.659%A17.911%C+74.4D--7.8B**1960.9h20.9D-72.8C++
AF-18 Stalker AE 6767621.081D--0.9329.165%D*28.358%C-29.1D*N/A802.3h13.6D**46.7F
NS-10 Burster 10365391.667B0.3436.199%B+4.615%C+6.3C+3.7C-7010.3h139.7C++386B
Hunter QCX 63631420.444C--1.5615.806%F-17.46%C7.7D-N/A318.2h3.1B+19.7C++
VLG Missile Launcher 7962231C+28.9950.963%CN/A77.5B+21.3C+3520.8h4.7B++9.2B+
NS-10 Burster 9662391.59C++0.4236.065%C**4.839%C+6C3.3D7310.3h147.2C+408.3C**
Bouncing Betty 6262203.1D1.0945.802%C+N/A68.9D*N/A4410.9h1.9C+4.2C+
M20 Basilisk 7961610.167A*8.1647.444%B*6.557%C*32.1B+9.5C+3771.9h70.6B+148.8B*
MAX Punch 71598110.073C+1.9361.378%B**N/A0.7CN/A378.7h5C-8.1C
NS-45 Pilot 5757341.676C++0.3328.648%D-19.298%D*38DN/A1401.5h7.5D26.3D
AP30 Shredder 8357105.7C3.6926.162%D1.754%C31.7C14.4D5291.8h44.7B*171B++
L105 Zephyr 7552413C+10.9946.635%C*1.923%A*43.3C-19.2B**4771.2h7.5D16C
Halberd-H SE 7051151A*48.9957.338%CN/A85C+31.7C+7490.6h3.3B++5.7B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit557770,10144h
Anti-Vehicle MANA Turret105710.8h
Spawn Beacon493,7535.5h
Nanite Revive Grenade01,2910.4h
Medical Kit2702,5274.5h
Medical Applicator644161,50816.2h
Motion Spotter71,0770.5h
Restoration Kit664240.8h
Welding Device01,3900.1h
Spitfire Auto-Turret41970.3h
Recon Detection Device383,4146h
Shield Recharging Field443,3801.3h
Ammunition Package412,1862.4h
Anti-Infantry MANA Turret5630.2h
Xiphos Anti-Personnel Phalanx Turret01570h
M20 Drake0680.2h
Router124260.7h
Hardlight Barrier103370.6h
Nano-Repair Grenade04540.1h

Check the help document for the dictionary if you want to learn more about words used here.


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