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Bunnehkilla[] Bunnehkilla
VS BR 150

KDR: 1.83

Score: 52.6m

Last Seen: May 4th, 2018 4:21 AM
- OFFLINE - 6814.2 hour(s)

Battle Rank 120 (150 total) - Vanu Sovereignty on Emerald
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova VPC Orion VS54 SVA-88 Solstice VE3 Pulsar C Proximity Mine Flare VE6 VX6-7
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $456,615 MLG Score: 365
Fun Score: N/A
Cheeseburgers Flipped: 1835TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.521%16.634%4413398938,1561.8823-0.054

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.353%1.065B**-0.623D-0.36C-HEAD (~3.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
460.385C**12.20.145C++33.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.855%2.326%151102186765490.112272172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.151C++0.663B+-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.90.466B+33.40.37C**52.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.86%0.906%15075101711,7041111148510.5346788%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.965%-0.003C+-1.099D*1.113

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.743B++4.10.676B+5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.581%1.133%4831010123,265103026993.16683121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.042%0.69B+-0.82D-0.903

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.10.687B+16.20.59B+20.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.326%63.241%48341018253175840.143913

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.873%0.645B+-0.256C0.765

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.6-0.178C4.6-0.439C--7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.638%9.171%483410182,824191651.4739

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.983%0.933B*-1.066D*-0.639

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.424B40.176C++3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
52.6m317.2%246 (14.8k)253 (15.2k)1.8278474,38440,6952.2357150 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022167821.916%11.008%24105:0620

42% Engineer31% Heavy Assault6% Infiltrator11% Light Assault7% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 9:58 PMJul 7th, 2017 3:38 PMMay 4th, 2018 8:43 AM (289d) (PST)May 4th, 2018 3:52 AM (289d) (PST)May 4th, 2018 12:21 AM (289d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4922002920.3580.1960.0391.2740.043365

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,52512,02317,5022112276315,201

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3460.8h/144.2d 16,598 8,188 15,200 264.5k 6,019 13,875 9,002 102.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:8,182
Deaths:3,964
KDR:2.064
Accuracy:23.832% B+
HSR:12.650% F
SVA-88
B++
Kills:4,499
Deaths:2,535
KDR:1.775
Accuracy:26.880% B++
HSR:15.426% D*
Flare VE6
C+
Kills:1,773
Deaths:209
KDR:8.483
Accuracy:21.942% C+
HSR:16.977% D--
Betelgeuse 54-A
C+
Kills:1,682
Deaths:1,587
KDR:1.060
Accuracy:25.517% C+
HSR:24.435% D
VX29 Polaris
B++
Kills:1,652
Deaths:844
KDR:1.957
Accuracy:27.373% B++
HSR:10.048% F
Pulsar LSW
B
Kills:1,156
Deaths:1,461
KDR:0.791
Accuracy:24.823% B
HSR:23.010% C+
Ursa
B+
Kills:749
Deaths:804
KDR:0.932
Accuracy:25.708% B+
HSR:22.029% C
Lasher X2
C++
Kills:292
Deaths:223
KDR:1.309
Accuracy:25.215% C+
HSR:4.110% C++
NSX Naginata
C+
Kills:165
Deaths:185
KDR:0.892
Accuracy:20.141% C
HSR:27.879% C+
NS-15M1
C*
Kills:104
Deaths:116
KDR:0.897
Accuracy:23.767% C*
HSR:22.115% C+
Kills:20,254
Deaths (as Heavy Assault):11,928
Deaths (to Heavy Assaults):12,766
KDR:1.69802
Kill Difference:8,326
Playtime:1,087.991 hours
Usage:31%
Score:15.830m
Score/min:242
Accuracy (listed only):24.520%
HSR (listed only):17.868%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:4,197
Deaths:1,638
KDR:2.562
Accuracy:25.116% B+
HSR:12.604% D*
Pulsar C
A+
Kills:3,196
Deaths:2,721
KDR:1.175
Accuracy:32.034% A+
HSR:25.939% B+
VX6-7
C+
Kills:1,732
Deaths:1,463
KDR:1.184
Accuracy:24.254% C+
HSR:11.663% F
Solstice SF
B*
Kills:1,604
Deaths:858
KDR:1.869
Accuracy:28.500% B*
HSR:6.796% F
Eclipse VE3A
A
Kills:1,257
Deaths:1,255
KDR:1.002
Accuracy:32.306% A
HSR:18.138% C
Nova
B+
Kills:1,209
Deaths:715
KDR:1.691
Accuracy:52.140% B+
HSR:8.437% D*
Serpent VE92
B*
Kills:1,168
Deaths:1,455
KDR:0.803
Accuracy:27.761% B*
HSR:17.980% C
Thanatos VE70
A++
Kills:1,161
Deaths:678
KDR:1.712
Accuracy:55.770% A++
HSR:8.183% F
NSX Tanto
A+
Kills:500
Deaths:487
KDR:1.027
Accuracy:34.101% A+
HSR:23.400% C
Eidolon VE33
A+
Kills:442
Deaths:193
KDR:2.290
Accuracy:26.556% C+
HSR:37.104% A+
Pandora VX25
B**
Kills:232
Deaths:222
KDR:1.045
Accuracy:42.805% B
HSR:18.966% B**
Phobos VX86
C
Kills:222
Deaths:213
KDR:1.042
Accuracy:55.046% C
HSR:8.108% D*
NSX-P Tanto
B**
Kills:214
Deaths:184
KDR:1.163
Accuracy:30.869% B**
HSR:24.299% C+
NS-11C
B++
Kills:69
Deaths:68
KDR:1.015
Accuracy:27.344% B++
HSR:10.145% F
NS Baron G5
A
Kills:53
Deaths:38
KDR:1.395
Accuracy:41.758% C+
HSR:20.755% A
Kills:17,256
Deaths (as Engineer):12,188
Deaths (to Engineers):7,439
KDR:1.41582
Kill Difference:5,068
Playtime:1,448.023 hours
Usage:42%
Score:23.511m
Score/min:271
Accuracy (listed only):35.757%
HSR (listed only):16.834%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B+
Kills:4,197
Deaths:1,638
KDR:2.562
Accuracy:25.116% B+
HSR:12.604% D*
Pulsar C
A+
Kills:3,196
Deaths:2,721
KDR:1.175
Accuracy:32.034% A+
HSR:25.939% B+
VX6-7
C+
Kills:1,732
Deaths:1,463
KDR:1.184
Accuracy:24.254% C+
HSR:11.663% F
Solstice SF
B*
Kills:1,604
Deaths:858
KDR:1.869
Accuracy:28.500% B*
HSR:6.796% F
NS-7 PDW
A+
Kills:1,328
Deaths:1,125
KDR:1.180
Accuracy:32.723% A+
HSR:14.910% C-
Eclipse VE3A
A
Kills:1,257
Deaths:1,255
KDR:1.002
Accuracy:32.306% A
HSR:18.138% C
Nova
B+
Kills:1,209
Deaths:715
KDR:1.691
Accuracy:52.140% B+
HSR:8.437% D*
MKV Suppressed
B*
Kills:1,184
Deaths:888
KDR:1.333
Accuracy:30.388% B*
HSR:16.047% C--
Serpent VE92
B*
Kills:1,168
Deaths:1,455
KDR:0.803
Accuracy:27.761% B*
HSR:17.980% C
Thanatos VE70
A++
Kills:1,161
Deaths:678
KDR:1.712
Accuracy:55.770% A++
HSR:8.183% F
NSX Tanto
A+
Kills:500
Deaths:487
KDR:1.027
Accuracy:34.101% A+
HSR:23.400% C
Eridani SX5
C++
Kills:306
Deaths:315
KDR:0.971
Accuracy:27.108% C++
HSR:19.935% C+
Pandora VX25
B**
Kills:232
Deaths:222
KDR:1.045
Accuracy:42.805% B
HSR:18.966% B**
Phobos VX86
C
Kills:222
Deaths:213
KDR:1.042
Accuracy:55.046% C
HSR:8.108% D*
NSX-P Tanto
B**
Kills:214
Deaths:184
KDR:1.163
Accuracy:30.869% B**
HSR:24.299% C+
Sirius SX12
B**
Kills:168
Deaths:143
KDR:1.175
Accuracy:30.529% B**
HSR:9.524% D*
NS-11C
B++
Kills:69
Deaths:68
KDR:1.015
Accuracy:27.344% B++
HSR:10.145% F
NS Baron G5
A
Kills:53
Deaths:38
KDR:1.395
Accuracy:41.758% C+
HSR:20.755% A
Kills:19,800
Deaths (as Light Assault):14,466
Deaths (to Light Assaults):7,057
KDR:1.36873
Kill Difference:5,334
Playtime:390.244 hours
Usage:11%
Score:4.694m
Score/min:200
Accuracy (listed only):35.031%
HSR (listed only):15.324%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A+
Kills:1,328
Deaths:1,125
KDR:1.180
Accuracy:32.723% A+
HSR:14.910% C-
Nova
B+
Kills:1,209
Deaths:715
KDR:1.691
Accuracy:52.140% B+
HSR:8.437% D*
MKV Suppressed
B*
Kills:1,184
Deaths:888
KDR:1.333
Accuracy:30.388% B*
HSR:16.047% C--
Thanatos VE70
A++
Kills:1,161
Deaths:678
KDR:1.712
Accuracy:55.770% A++
HSR:8.183% F
H-V45
B*
Kills:786
Deaths:761
KDR:1.033
Accuracy:28.014% B*
HSR:13.359% D--
NS-11P
C-
Kills:307
Deaths:73
KDR:4.205
Accuracy:20.951% C-
HSR:13.029% D--
Eridani SX5
C++
Kills:306
Deaths:315
KDR:0.971
Accuracy:27.108% C++
HSR:19.935% C+
Pandora VX25
B**
Kills:232
Deaths:222
KDR:1.045
Accuracy:42.805% B
HSR:18.966% B**
Corvus VA55
B**
Kills:231
Deaths:236
KDR:0.979
Accuracy:30.312% B**
HSR:19.481% C--
Phobos VX86
C
Kills:222
Deaths:213
KDR:1.042
Accuracy:55.046% C
HSR:8.108% D*
Terminus VX-9
B++
Kills:168
Deaths:174
KDR:0.966
Accuracy:29.365% B++
HSR:21.429% D
Sirius SX12
B**
Kills:168
Deaths:143
KDR:1.175
Accuracy:30.529% B**
HSR:9.524% D*
Pulsar VS1
B**
Kills:160
Deaths:189
KDR:0.847
Accuracy:29.411% B**
HSR:21.250% C++
NS Baron G5
A
Kills:53
Deaths:38
KDR:1.395
Accuracy:41.758% C+
HSR:20.755% A
Kills:7,515
Deaths (as Combat Medic):5,770
Deaths (to Combat Medics):4,403
KDR:1.30243
Kill Difference:1,745
Playtime:97.936 hours
Usage:3%
Score:1.360m
Score/min:231
Accuracy (listed only):36.166%
HSR (listed only):15.244%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
A+
Kills:1,328
Deaths:1,125
KDR:1.180
Accuracy:32.723% A+
HSR:14.910% C-
MKV Suppressed
B*
Kills:1,184
Deaths:888
KDR:1.333
Accuracy:30.388% B*
HSR:16.047% C--
Eridani SX5
C++
Kills:306
Deaths:315
KDR:0.971
Accuracy:27.108% C++
HSR:19.935% C+
Sirius SX12
B**
Kills:168
Deaths:143
KDR:1.175
Accuracy:30.529% B**
HSR:9.524% D*
Nyx VX31
A*
Kills:164
Deaths:68
KDR:2.412
Accuracy:29.342% D-
HSR:49.390% A*
NS-61 Emissary
A++
Kills:161
Deaths:222
KDR:0.725
Accuracy:38.828% A++
HSR:12.422% D
NS-44 Commissioner
C*
Kills:160
Deaths:229
KDR:0.699
Accuracy:38.090% C*
HSR:14.375% D--
Manticore SX40
C+
Kills:153
Deaths:181
KDR:0.845
Accuracy:28.728% C+
HSR:20.915% C+
Cerberus
B**
Kills:81
Deaths:96
KDR:0.844
Accuracy:39.079% B**
HSR:16.049% D
Parallax VX3
B++
Kills:69
Deaths:48
KDR:1.438
Accuracy:43.424% B++
HSR:69.565% D--
Phaseshift VX-S
C++
Kills:66
Deaths:36
KDR:1.833
Accuracy:37.252% C++
HSR:56.061% D*
V10
B**
Kills:66
Deaths:18
KDR:3.667
Accuracy:48.404% B**
HSR:72.727% D
NSX Tomoe
B++
Kills:62
Deaths:63
KDR:0.984
Accuracy:32.804% B++
HSR:12.903% F--
VA39 Spectre
B**
Kills:52
Deaths:36
KDR:1.444
Accuracy:36.041% B+
HSR:51.923% B**
Kills:4,020
Deaths (as Infiltrator):3,468
Deaths (to Infiltrators):5,552
KDR:1.15917
Kill Difference:552
Playtime:193.966 hours
Usage:6%
Score:2.235m
Score/min:192
Accuracy (listed only):35.196%
HSR (listed only):31.196%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,477
Deaths:610
KDR:2.421
Accuracy:21.603% B+
HSR:15.301% D--
Blueshift VM5
B
Kills:1,357
Deaths:555
KDR:2.445
Accuracy:20.833% B
HSR:14.886% D*
Nebula VM20
B++
Kills:950
Deaths:370
KDR:2.568
Accuracy:21.859% B++
HSR:15.895% D-
Nebula VM20
B++
Kills:945
Deaths:368
KDR:2.568
Accuracy:21.519% B++
HSR:16.720% D
NS-10 Burster
C
Kills:492
Deaths:270
KDR:1.822
Accuracy:25.472% C--
HSR:5.894% C
NS-10 Burster
C+
Kills:435
Deaths:268
KDR:1.623
Accuracy:25.543% D
HSR:5.517% C+
Cosmos VM3
B+
Kills:388
Deaths:200
KDR:1.940
Accuracy:18.825% B+
HSR:13.660% D*
Cosmos VM3
B+
Kills:362
Deaths:203
KDR:1.783
Accuracy:19.319% B+
HSR:15.470% D
Comet VM2
B+
Kills:219
Deaths:213
KDR:1.028
Accuracy:34.951% D-
HSR:5.479% B+
Comet VM2
D*
Kills:123
Deaths:141
KDR:0.872
Accuracy:32.398% D*
HSR:0.813% F
Kills:6,748
Deaths (as MAX Suit):1,599
Deaths (to MAX Suits):2,475
KDR:4.22014
Kill Difference:5,149
Playtime:229.861 hours
Usage:7%
Score:4.978m
Score/min:361
Accuracy (listed only):24.232%
HSR (listed only):10.963%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B*
Kills:86
V. Kills:28 297%
Deaths:19
KDR:4.526
Accuracy:38.855% D**
KPH:85.600 C++
VKPH:27.900 B*
Kills:86 (0 + 0)
Deaths:19
KDR:4.526
VKDR:1.474
Vehicle Kills:28
Kill Difference:67
Playtime:1.004 hours
Usage:0%
Score:0.123m
Score/min:2,042
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B
Kills:259
V. Kills:98 262%
Deaths:13
KDR:19.923
Accuracy:45.433% B
KPH:27.800 D
VKPH:10.500 B
C150 Dalton
N/A
Kills:50
V. Kills:63 78%
Deaths:10
KDR:5
Accuracy:53.072% N/A
KPH:13.500 N/A
VKPH:17 N/A
Kills:309 (0 + 309)
Deaths:23
KDR:13.435
VKDR:7
Vehicle Kills:161
Kill Difference:286
Playtime:13.020 hours
Usage:0%
Score:0.245m
Score/min:313
Piloting Accuracy:N/A%
Gunner Accuracy:53.072%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:1,040
V. Kills:136 N/A
Deaths:88
KDR:11.818
Accuracy:43.934% D
KPH:34.800 D
VKPH:4.600 D--
L100 Python HEAT
C-
Kills:133
V. Kills:65 202%
Deaths:43
KDR:3.093
Accuracy:54.716% B
KPH:19.300 D
VKPH:9.400 C-
Skyguard
D--
Kills:54
V. Kills:54 98%
Deaths:37
KDR:1.459
Accuracy:24.678% D
KPH:6 D*
VKPH:6 D--
Kills:1,227 (1,227 + 0)
Deaths:168
KDR:7.304
VKDR:1.518
Vehicle Kills:255
Kill Difference:1,059
Playtime:45.787 hours
Usage:1%
Score:0.547m
Score/min:199
Driving Accuracy:24.678%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C++
Kills:9,901
V. Kills:941 N/A
Deaths:603
KDR:16.420
Accuracy:51.289% C++
KPH:32.700 C--
VKPH:3.100 D*
Saron HRB
S
Kills:678
V. Kills:1,554 44%
Deaths:27
KDR:25.111
Accuracy:60.109% A++
KPH:22.600 C+
VKPH:51.700 S
Supernova PC
C++
Kills:576
V. Kills:168 341%
Deaths:37
KDR:15.568
Accuracy:49.612% C++
KPH:22.400 C++
VKPH:6.500 D
E540 Halberd
S
Kills:185
V. Kills:382 48%
Deaths:17
KDR:10.882
Accuracy:62.528% A++
KPH:24.600 D
VKPH:50.700 S
Supernova FPC
C+
Kills:68
V. Kills:69 97%
Deaths:21
KDR:3.238
Accuracy:59.371% B++
KPH:14 D--
VKPH:14.200 C+
Kills:11,408 (10,545 + 863)
Deaths:705
KDR:16.182
VKDR:4.417
Vehicle Kills:3,114
Kill Difference:10,703
Playtime:370.967 hours
Usage:11%
Score:5.180m
Score/min:233
Driving Accuracy:59.371%
Gunner Accuracy:62.528%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
D
Kills:957
V. Kills:97 N/A
Deaths:38
KDR:25.184
Accuracy:31.769% D*
KPH:55.300 D-
VKPH:5.600 D
E540 Halberd-H
C++
Kills:356
V. Kills:186 190%
Deaths:17
KDR:20.941
Accuracy:58.447% C++
KPH:33.500 C--
VKPH:17.500 C--
Saron HRB-H
C
Kills:77
V. Kills:52 145%
Deaths:14
KDR:5.500
Accuracy:53.298% C
KPH:20.500 D--
VKPH:13.900 D--
Proton II PPA-H
C
Kills:60
V. Kills:5 N/A
Deaths:3
KDR:20
Accuracy:27.602% D*
KPH:64.700 C--
VKPH:5.400 C
Kills:1,450 (0 + 1,450)
Deaths:72
KDR:20.139
VKDR:4.722
Vehicle Kills:340
Kill Difference:1,378
Playtime:32.611 hours
Usage:1%
Score:0.643m
Score/min:328
Driving Accuracy:N/A%
Gunner Accuracy:27.602%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:329
V. Kills:41 N/A
Deaths:20
KDR:16.450
Accuracy:26.541% D--
KPH:42.600 C+
VKPH:5.300 D-
M40 Fury
C--
Kills:175
V. Kills:25 N/A
Deaths:14
KDR:12.500
Accuracy:27.741% D--
KPH:38.600 C--
VKPH:5.500 D-
M20 Basilisk
D-
Kills:157
V. Kills:75 207%
Deaths:33
KDR:4.758
Accuracy:41.555% C**
KPH:9.600 D-
VKPH:4.600 D-
M20 Basilisk
C+
Kills:109
V. Kills:73 147%
Deaths:18
KDR:6.056
Accuracy:41.391% C**
KPH:14.300 D
VKPH:9.600 C+
Kills:770 (0 + 770)
Deaths:85
KDR:9.059
VKDR:2.518
Vehicle Kills:214
Kill Difference:685
Playtime:36.244 hours
Usage:1%
Score:0.389m
Score/min:179
Driving Accuracy:N/A%
Gunner Accuracy:41.391%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 10,8429,90160316.42B+14.5951.289%C++N/A32.7C--3.1D*186302.8h3B5.8B+
Orion VS54 8,1938,1823,9642.064B+0.2423.832%B+12.65%F23.8CN/A117343.1h11.4B+47.9C*
SVA-88 4,5044,4992,5351.775C+0.0526.88%B++15.426%D*26.7DN/A107168.8h11.6C*43B+
Solstice VE3 4,2204,1971,6382.562M0.7325.116%B+12.604%D*16.2C+N/A108258.6h11.8B++47B+
Pulsar C 3,2793,1962,7211.175C+0.6532.034%A+25.939%B+18.9CN/A52169.4h12.2C++38.1B+
Proximity Mine 1,9441,94011516.87S15.0442.375%C+N/A258.7M+N/A7747.5h1.3A++3.1B**
Flare VE6 1,7811,7732098.483S6.6621.942%C+16.977%D--22.4DN/A17279.2h10.1B45.8C**
VX6-7 1,7401,7321,4631.184C+0.6424.254%C+11.663%F17.5DN/A7598.8h12.9C++53.3C*
Betelgeuse 54-A 1,7091,6821,5871.06C--0.7725.517%C+24.435%D23.3D*N/A6272.3h12.9D*50.6C--
VX29 Polaris 1,6571,6528441.957B+0.1327.373%B++10.048%F33.2CN/A11849.8h12.1C*44.2B+
Solstice SF 1,6241,6048581.869B**0.0428.5%B*6.796%F24.3C**N/A11165.9h8.8B+30.8B*
Blueshift VM5 1,4881,4776102.421C+0.5921.603%B+15.301%D--27.7CN/A10453.4h15.9C++73.6B+
Blueshift VM5 1,3651,3575552.445C++0.6220.833%B14.886%D*28CN/A11048.4h15.3C*73.5B+
NS-7 PDW 1,3481,3281,1251.18B0.6532.723%A+14.91%C-18.3CN/A4672.5h14.2C**43.5B++
Eclipse VE3A 1,2851,2571,2551.002C0.8332.306%A18.138%C14.8D-N/A4085.2h14.9D46.1C++
Nova 1,2091,2097151.691C**0.1452.14%B+8.437%D*35.7C+N/A15033.9h3.7B+7.1B++
MKV Suppressed 1,2031,1848881.333B0.4930.388%B*16.047%C--22.5C-N/A6252.6h14.8C+48.5B
Serpent VE92 1,1811,1681,4550.803C1.0227.761%B*17.98%C13.2DN/A5588.4h14C+50.6B
Thanatos VE70 1,1631,1616781.712B**0.1255.77%A++8.183%F30.2C++N/A13938.5h4.4B+7.9B*
Pulsar LSW 1,1671,1561,4610.791D1.0424.823%B23.01%C+17.3D-N/A5766.8h13.7C55.3C*
L100 Python HESH 1,1761,0408811.818C++9.9943.934%DN/A34.8D4.5D--20129.9h3.5C++7.9C+
M40 Fury-H 1,0549573825.184B*23.3631.769%D*N/A55.3D-5.6D30717.3h5.5B++17.4B
Nebula VM20 9559503702.568C**0.7421.859%B++15.895%D-29.6CN/A12132.1h16.9C+77.5B+
Nebula VM20 9529453682.568C*0.7421.519%B++16.72%D29.5C+N/A12832h16.8C+78.1B+
Spear Anti-Vehicle Phalanx Turret 1,447873979B7.1746.99%C**2.635%D26.5D17.4C22433h11.2C-23.9C+
NS Decimator 1,3917917811.013C+0.8169.051%B**1.643%C--29.1C22.1B++41627.2h6.3D-9.1C
H-V45 7997867611.033C+0.7928.014%B*13.359%D--21C-N/A9437.4h14C+49.9B+
Ursa 7587498040.932C0.9025.708%B+22.029%C20.4DN/A5636.8h11.1C*43.1B+
MANA Anti-Personnel Turret 7096991793.905N/A2.0822.85%UN/A6990U100U18490300.1h25.6T*112.1T*
Saron HRB 2,2326782725.111S23.2860.109%A++N/A22.6C+51.8S55230h21.5C*35.8B*
Frag Grenade 5845821582N/A580.1735.134%D*N/A1164M+4C-29550.5h2A++5.6B*
Supernova PC 7445763715.568A+13.7449.612%C++1.215%D-22.3C+6.5D20325.8h3.9B*7.8B*
Tank Mine 1,010573926.228A*4.4025.463%DN/A154.9B**118.1A++16763.7h1.7B+6.8C+
NSX Tanto 5155004871.027C+0.8034.101%A+23.4%C12.1DN/A3141.3h16.1C47.3C*
NS-10 Burster 8204922701.822A+0.0125.472%C--5.894%C4.7C3.2C115103.7h144C+565.5C+
Eidolon VE33 4544421932.29B**0.4626.556%C+37.104%A+20.6C+N/A6621.5h9.2C++34.8C*
NS-10 Burster 7444352681.623B*0.2025.543%D5.517%C+4.2D3D111103.7h162.5C636.2C
Cosmos VM3 3883882001.94C+0.1118.825%B+13.66%D*23.5C-N/A11916.5h14.6C+77.4B
Cosmos VM3 3643622031.783C+0.0419.319%B+15.47%D21.8C-N/A11016.6h16C82.9C++
E540 Halberd-H 5423561720.941B**19.1158.447%C++1.404%C33.6C--17.5C--40210.6h4.9B++8.5B++
M40 Fury 3703292016.45A++14.6226.541%D--1.216%D42.7C+5.3D-2557.7h6.4B*24.2B*
NS-11P 307307734.205M2.3820.951%C-13.029%D--21.9CN/A18714h12.3B++58.7C**
Eridani SX5 3133063150.971C+0.8627.108%C++19.935%C+16.5DN/A6118.6h14C51.7C+
Hades VSH4 6153003820.785B+1.0474.724%B*N/A13.1C13.8C++16322.9h11.3D15.1C
Lasher X2 3022922231.309B+0.5225.215%C+4.11%C++23.7CN/A15712.3h23.3D92.3C+
NS Annihilator 5532923070.951B*0.8880.556%C+N/A9.2C8.3C+10931.6h13C16.2C
L105 Zephyr 3572591319.923A18.1045.433%BN/A27.8D10.5B2929.3h8.9D*19.7C
Spear Anti-Vehicle Phalanx Tower 4152531123C*21.1753.746%C**3.953%C+15.1D--9.6D--11516.8h11.5C+21.3C++
Xiphos Anti-Personnel Phalanx Tower 2522501250M**248.1733.632%B+N/A357.1B+2.9D*9420.7h7.7B+22.8B+
Pandora VX25 2352322221.045C+0.7842.805%B18.966%B**25.8CN/A1219h5.1C11.8C*
Corvus VA55 2372312360.979C+0.8530.312%B**19.481%C--18.5C-N/A6012.5h12.3C++40.6B+
Phobos VX86 2222222131.042C+0.7955.046%C8.108%D*24.1DN/A1819.2h2.7C4.9C+
Comet VM2 3282192131.028C*0.8034.951%D-5.479%B+10C+5B+15021.9h21.5C*61.4C+
NSX-P Tanto 2172141841.163C**0.6630.869%B**24.299%C+23.3C+N/A569.2h14.4C**46.7B+
E540 Halberd 5671851710.882C*9.0562.528%A++1.622%D24.7D50.9S8247.5h16.8T*26.9T*
M40 Fury 2001751412.5B++10.6727.741%D--N/A38.9C--5.6D-2574.5h7.5B++27B++
Terminus VX-9 1681681740.966C0.8629.365%B++21.429%D18.1D-N/A569.3h11.3B+38.4B+
Sirius SX12 1691681431.175C++0.6530.529%B**9.524%D*14.1DN/A14611.9h13.3B+43.7B+
NSX Naginata 1741651850.892C-0.9420.141%C27.879%C+19D-1B*518.7h13.9C68.9C+
Nyx VX31 166164682.412C++0.5829.342%D-49.39%A*20DN/A548.2h5.8C+19.9C
C-4 217161394.128A*2.3034.958%A++N/A115B*40B++29211.4h1.3B+3.7B*
NS-61 Emissary 1611612220.725C+1.1038.828%A++12.422%D5.7D--N/A1928.1h10.9B+28.2B*
Pulsar VS1 1631601890.847C+0.9829.411%B**21.25%C++18.2CN/A1218.8h15.5C+52.9B+
NS-44 Commissioner 1621602290.699C1.1338.09%C*14.375%D--23.9CN/A1436.7h4.2C+11.1C*
M20 Basilisk 232157334.758B*2.9341.555%C**8.28%B**9.6D-4.6D-11516.4h84.7B203.7B+
Manticore SX40 1531531810.845C+0.9828.728%C+20.915%C+12DN/A6212.8h7.4C**25.7C**
L100 Python HEAT 198133433.093C1.2754.716%B1.504%D19.3D9.4C-2406.9h10.3F18.9D--
MANA Anti-Vehicle Turret 3071321420.93D--0.9059.391%C5.303%A++1320D1750C13037500.1h20.8C35.1D
Comet VM2 1961231410.872C+0.9632.398%D*N/A7.6D4.5C14016.1h28.6C+88.3C--
M20 Basilisk 182109186.056A++4.2341.391%C**1.835%D**14.3D9.6C+1917.6h76.6B+184.9B*
NS-15M1 1041041160.897C-0.9323.767%C*22.115%C+16.5D-N/A1196.3h12.7C++53.2C**
Aspis Anti-Aircraft Phalanx Turret 196100119.091A*7.2621.768%C--1%D-7.8D7.5D15912.8h125.1B++574.5C**
S1 16188990.889B0.9465.125%B*3.409%C**19.6C16.2B+6874.5h9.4D*14.5C
Dual Photon Pods 11486194.526C2.7038.855%D**2.326%A+86C*28B*20371h33.4D-85.9D*
Cerberus 8181960.844C+0.9839.079%B**16.049%D7.3D-N/A2411.1h5.3B+13.7B*
Saron HRB-H 12977145.5C++3.6753.298%CN/A20.8D--14.1D--2463.7h36.5D--68.5D--
NS-11C 6969681.015C++0.8127.344%B++10.145%F11.5DN/A1276h14.2C*51.9B+
Rocklet Rifle 15369491.408A+0.4257.812%B+N/A30C*36.5B**4812.3h46.9D81.1C+
Parallax VX3 6969481.438C-0.3943.424%B++69.565%D--13D-N/A1005.3h3D--6.9C+
Supernova FPC 13768213.238C1.4159.371%B++N/A14.2D--14.4C+4154.8h7.5D--12.6C
Phaseshift VX-S 6966361.833C0.0137.252%C++56.061%D*11DN/A366h6.8F--18.3D*
V10 6666183.667C*1.8448.404%B**72.727%D12.5D--N/A855.3h2.8D5.7C++
NSX Tomoe 6262630.984C0.8432.804%B++12.903%F--18.2D-N/A633.4h14.7C+44.7B
Proton II PPA-H 6560320B++18.1727.602%D*5%M++66.7C--5.6C2200.9h9.8C*35.4C
M60-A Bulldog 5855227.5M**25.6744.499%B*N/A34.4C+1.9D**1871.6h4.9B++11.1B*
Skyguard 10854371.459D0.3724.678%D1.852%C+6D*6D--1629h197.9D**802F
NS Baron G5 5353381.395B+0.4341.758%C+20.755%A35.3C++N/A1311.5h3.6B*8.6C+
VA39 Spectre 5352361.444C+0.3836.041%B+51.923%B**15.3CN/A1443.4h6.1C++16.8B+
C150 Dalton 11350105C+3.1753.072%A+N/A13.5D--17D3683.7h10.5T-19.9D**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter134,5352.4h
Nano-Armor Kit279816,44574.5h
Spawn Beacon61210.6h
Anti-Vehicle MANA Turret124321.6h
Turret AI Module13361.7h
Repair Module04191.8h
Skywall Shield Emitter31851.2h
Structure Shield Module02341.2h
Cortium Silo02310.6h
Blast Wall0540.4h
Nanite Revive Grenade01690h
Deconstruction Tool013,5151.3h
Spear Anti-Vehicle Tower01811h
Spitfire Auto-Turret192,5412.3h
Rampart Wall13364.5h
Xiphos Anti-Personnel Tower01600.8h
Hoplon Anti-Aircraft Phalanx Tower01370.8h
M12 Kobalt-F01230h
Ammunition Package324,5254h
Shield Recharging Field25140.1h
Medical Kit2378,4806h
Anti-Infantry MANA Turret144962.9h
Medical Applicator9450,3015h
Vehicle Gate0510.7h
Recon Detection Device161,9193.7h

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