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Primarch Bunnielord[LSHR] Bunnielord
VS BR 99

KDR: 1.93

Score: 17.2m

Last Seen: Dec 3rd, 2018 3:14 AM
-

Battle Rank 99 - Vanu Sovereignty on Emerald
Level 100 Progress: 91% 78h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Lasher X2 Solstice SF Phobos VX86 Orion VS54 VX29 Polaris SVA-88 Serpent VE92 Pulsar LSW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,548,738 MLG Score: 1238
Fun Score: N/A
Cheeseburgers Flipped: 281TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.343%24.528%69518119614,0821.678430.254

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.056%1.4A0.559B+0.587B+HEAD ++ (~10.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.20.513B+10.30.28C*26

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.949%0.535%9111213187286850.651568217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.275C*-0.974D---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.80.624B+24.30.542B+36.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.838%3.236%315412109585293391.80755282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.695%0.86B*0.435B0.025

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.749B++4.80.615B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.921%9.218%119512094994372491.13927200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.458%-0.58D1.177B**1.034

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.20.689B+11.10.721B++26.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.434%70.45%119312111,40156472.48404

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.142%0.669B+0.219C++-0.549

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.447B2.20.322C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.389%16.913%119412102,507788223.18147

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.038%0.32C*0.449B0.992

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.498B+30.382C**3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.2m241.1%348 (20.9k)338 (20.3k)1.9321432,20516,6682.2206699 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121463127.791%18.149%50403:0312

6% Combat Medic27% Engineer37% Heavy Assault13% Infiltrator13% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 25th, 2012 4:02 AMOct 23rd, 2018 1:17 AMDec 28th, 2018 2:39 AM (239d) (PST)Dec 2nd, 2018 11:26 PM (264d) (PST)Dec 2nd, 2018 11:14 PM (264d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6332883450.6330.3270.1151.6350.0461238

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,98617,30520,6813820798320,307

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
848.5h/35.4d 4,809 5,845 5,815 83.2k 1,557 4,092 2,318 32.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:1,165
Deaths:443
KDR:2.630
Accuracy:26.281% B**
HSR:23.605% C+
VX29 Polaris
B**
Kills:1,163
Deaths:565
KDR:2.058
Accuracy:30.070% B**
HSR:22.786% C+
SVA-88
B**
Kills:1,162
Deaths:460
KDR:2.526
Accuracy:29.486% B**
HSR:23.580% C
Pulsar LSW
B++
Kills:1,161
Deaths:462
KDR:2.513
Accuracy:27.190% B++
HSR:21.189% C-
Flare VE6
B**
Kills:1,159
Deaths:498
KDR:2.327
Accuracy:29.160% B**
HSR:29.422% B++
Betelgeuse 54-A
C
Kills:319
Deaths:239
KDR:1.335
Accuracy:24.658% C
HSR:26.332% D
Kills:6,129
Deaths (as Heavy Assault):2,667
Deaths (to Heavy Assaults):5,196
KDR:2.29809
Kill Difference:3,462
Playtime:311.584 hours
Usage:37%
Score:6.420m
Score/min:343
Accuracy (listed only):27.807%
HSR (listed only):24.486%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B*
Kills:2,079
Deaths:1,024
KDR:2.030
Accuracy:28.502% B*
HSR:13.372% D
Phobos VX86
B
Kills:1,184
Deaths:559
KDR:2.118
Accuracy:62.796% B
HSR:15.625% C+
Serpent VE92
A+
Kills:1,161
Deaths:555
KDR:2.092
Accuracy:31.080% A+
HSR:23.687% B++
Nova
B*
Kills:1,155
Deaths:738
KDR:1.565
Accuracy:38.776% C--
HSR:18.268% B*
Solstice VE3
B++
Kills:1,150
Deaths:566
KDR:2.032
Accuracy:26.774% B++
HSR:21.130% C*
Pulsar C
B*
Kills:807
Deaths:506
KDR:1.595
Accuracy:26.268% B
HSR:27.881% B*
Thanatos VE70
A
Kills:102
Deaths:113
KDR:0.903
Accuracy:45.598% B+
HSR:22.549% A
Deimos VA29
B**
Kills:66
Deaths:68
KDR:0.971
Accuracy:74.059% B**
HSR:7.576% D**
Kills:7,704
Deaths (as Engineer):4,129
Deaths (to Engineers):3,390
KDR:1.86583
Kill Difference:3,575
Playtime:226.072 hours
Usage:27%
Score:4.375m
Score/min:323
Accuracy (listed only):41.731%
HSR (listed only):18.761%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
B
Kills:1,184
Deaths:559
KDR:2.118
Accuracy:62.796% B
HSR:15.625% C+
Eridani SX5
B+
Kills:1,160
Deaths:724
KDR:1.602
Accuracy:27.731% C*
HSR:23.362% B+
Nova
B*
Kills:1,155
Deaths:738
KDR:1.565
Accuracy:38.776% C--
HSR:18.268% B*
H-V45
B++
Kills:937
Deaths:607
KDR:1.544
Accuracy:27.886% B++
HSR:23.479% C**
Sirius SX12
A
Kills:496
Deaths:352
KDR:1.409
Accuracy:28.965% B*
HSR:26.613% A
Thanatos VE70
A
Kills:102
Deaths:113
KDR:0.903
Accuracy:45.598% B+
HSR:22.549% A
Eridani SX5G
A*
Kills:76
Deaths:62
KDR:1.226
Accuracy:28.478% C++
HSR:39.474% A*
Pulsar VS1
B**
Kills:66
Deaths:24
KDR:2.750
Accuracy:28.414% B**
HSR:12.121% D*
Deimos VA29
B**
Kills:66
Deaths:68
KDR:0.971
Accuracy:74.059% B**
HSR:7.576% D**
Kills:5,242
Deaths (as Combat Medic):3,247
Deaths (to Combat Medics):2,043
KDR:1.61441
Kill Difference:1,995
Playtime:51.977 hours
Usage:6%
Score:0.924m
Score/min:296
Accuracy (listed only):40.300%
HSR (listed only):21.007%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B*
Kills:2,079
Deaths:1,024
KDR:2.030
Accuracy:28.502% B*
HSR:13.372% D
Phobos VX86
B
Kills:1,184
Deaths:559
KDR:2.118
Accuracy:62.796% B
HSR:15.625% C+
Serpent VE92
A+
Kills:1,161
Deaths:555
KDR:2.092
Accuracy:31.080% A+
HSR:23.687% B++
Eridani SX5
B+
Kills:1,160
Deaths:724
KDR:1.602
Accuracy:27.731% C*
HSR:23.362% B+
Nova
B*
Kills:1,155
Deaths:738
KDR:1.565
Accuracy:38.776% C--
HSR:18.268% B*
Solstice VE3
B++
Kills:1,150
Deaths:566
KDR:2.032
Accuracy:26.774% B++
HSR:21.130% C*
Pulsar C
B*
Kills:807
Deaths:506
KDR:1.595
Accuracy:26.268% B
HSR:27.881% B*
Sirius SX12
A
Kills:496
Deaths:352
KDR:1.409
Accuracy:28.965% B*
HSR:26.613% A
Thanatos VE70
A
Kills:102
Deaths:113
KDR:0.903
Accuracy:45.598% B+
HSR:22.549% A
Eridani SX5G
A*
Kills:76
Deaths:62
KDR:1.226
Accuracy:28.478% C++
HSR:39.474% A*
Deimos VA29
B**
Kills:66
Deaths:68
KDR:0.971
Accuracy:74.059% B**
HSR:7.576% D**
Kills:9,436
Deaths (as Light Assault):5,267
Deaths (to Light Assaults):2,711
KDR:1.79153
Kill Difference:4,169
Playtime:110.086 hours
Usage:13%
Score:2.327m
Score/min:352
Accuracy (listed only):38.093%
HSR (listed only):21.776%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B+
Kills:1,160
Deaths:724
KDR:1.602
Accuracy:27.731% C*
HSR:23.362% B+
Beamer VS3
B*
Kills:1,155
Deaths:1,137
KDR:1.016
Accuracy:29.901% B+
HSR:28.918% B*
Ghost
C*
Kills:925
Deaths:327
KDR:2.829
Accuracy:40.431% C*
HSR:68.541% C+
Artemis VX26
B*
Kills:501
Deaths:316
KDR:1.585
Accuracy:31.661% B*
HSR:27.545% B++
Sirius SX12
A
Kills:496
Deaths:352
KDR:1.409
Accuracy:28.965% B*
HSR:26.613% A
Parallax VX3
B+
Kills:282
Deaths:65
KDR:4.338
Accuracy:36.095% C-
HSR:80.851% B+
NS-44 Commissioner
C
Kills:228
Deaths:258
KDR:0.884
Accuracy:33.137% C
HSR:19.298% C
Manticore SX40
C++
Kills:216
Deaths:251
KDR:0.861
Accuracy:29.973% C++
HSR:22.685% C++
XM98
B
Kills:194
Deaths:41
KDR:4.732
Accuracy:39.504% B
HSR:64.433% D*
Eridani SX5G
A*
Kills:76
Deaths:62
KDR:1.226
Accuracy:28.478% C++
HSR:39.474% A*
Kills:5,233
Deaths (as Infiltrator):3,533
Deaths (to Infiltrators):1,665
KDR:1.48118
Kill Difference:1,700
Playtime:108.911 hours
Usage:13%
Score:2.101m
Score/min:322
Accuracy (listed only):32.587%
HSR (listed only):40.172%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:650
Deaths:206
KDR:3.155
Accuracy:22.057% B+
HSR:25.231% B++
Blueshift VM5
B**
Kills:612
Deaths:206
KDR:2.971
Accuracy:22.525% B+
HSR:26.961% B**
Comet VM2
B**
Kills:151
Deaths:104
KDR:1.452
Accuracy:53.270% B**
HSR:3.311% C-
Comet VM2
A+
Kills:119
Deaths:95
KDR:1.253
Accuracy:53.786% B*
HSR:7.563% A+
NS-10 Burster
A++
Kills:55
Deaths:44
KDR:1.250
Accuracy:40.868% A++
HSR:7.273% C+
NS-10 Burster
A*
Kills:52
Deaths:43
KDR:1.209
Accuracy:41.169% A++
HSR:13.462% A*
Kills:1,639
Deaths (as MAX Suit):349
Deaths (to MAX Suits):1,426
KDR:4.69628
Kill Difference:1,290
Playtime:35.141 hours
Usage:4%
Score:1.083m
Score/min:514
Accuracy (listed only):38.946%
HSR (listed only):13.967%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:187
V. Kills:46 398%
Deaths:304
KDR:0.615
Accuracy:39.949% C+
KPH:11.200 D--
VKPH:2.800 C
Kills:187 (187 + 0)
Deaths:304
KDR:0.615
VKDR:0.151
Vehicle Kills:46
Kill Difference:117
Playtime:16.694 hours
Usage:2%
Score:0.070m
Score/min:70
Piloting Accuracy:39.949%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B
Kills:188
V. Kills:38 482%
Deaths:49
KDR:3.837
Accuracy:40.785% C++
KPH:35.600 B
VKPH:7.200 C
L100 Python HEAT
C**
Kills:178
V. Kills:47 371%
Deaths:27
KDR:6.593
Accuracy:49.001% C
KPH:34.200 C**
VKPH:9 D
L100 Python AP
C--
Kills:73
V. Kills:47 152%
Deaths:18
KDR:4.056
Accuracy:53.371% C
KPH:23.300 D
VKPH:15 C--
Kills:439 (439 + 0)
Deaths:94
KDR:4.670
VKDR:1.404
Vehicle Kills:132
Kill Difference:345
Playtime:13.621 hours
Usage:2%
Score:0.179m
Score/min:219
Driving Accuracy:53.371%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B**
Kills:519
V. Kills:182 284%
Deaths:126
KDR:4.119
Accuracy:58.187% B**
KPH:24.200 C++
VKPH:8.500 C+
Saron HRB
B+
Kills:161
V. Kills:88 181%
Deaths:16
KDR:10.063
Accuracy:48.456% B+
KPH:26.300 C++
VKPH:14.400 C+
Proton II PPA
C**
Kills:53
V. Kills:3 N/A
Deaths:4
KDR:13.250
Accuracy:25.848% C**
KPH:44 C-
VKPH:2.500 D
Kills:733 (519 + 214)
Deaths:146
KDR:5.021
VKDR:1.870
Vehicle Kills:273
Kill Difference:587
Playtime:28.773 hours
Usage:3%
Score:0.369m
Score/min:214
Driving Accuracy:58.187%
Gunner Accuracy:25.848%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:63
V. Kills:33 185%
Deaths:8
KDR:7.875
Accuracy:54.930% C
KPH:67.300 B**
VKPH:35.200 A++
M12 Kobalt-H
A*
Kills:51
V. Kills:5 N/A
Deaths:4
KDR:12.750
Accuracy:22.281% C+
KPH:128.700 C+
VKPH:12.600 A*
Kills:114 (0 + 114)
Deaths:12
KDR:9.500
VKDR:3.167
Vehicle Kills:38
Kill Difference:102
Playtime:1.333 hours
Usage:0%
Score:0.051m
Score/min:641
Driving Accuracy:N/A%
Gunner Accuracy:22.281%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:129
V. Kills:6 N/A
Deaths:12
KDR:10.750
Accuracy:22.311% B*
KPH:89.500 B+
VKPH:4.200 B
M40 Fury
B**
Kills:95
V. Kills:10 N/A
Deaths:16
KDR:5.938
Accuracy:39.475% B
KPH:70.200 B**
VKPH:7.400 C
Kills:224 (0 + 224)
Deaths:28
KDR:8
VKDR:0.571
Vehicle Kills:16
Kill Difference:196
Playtime:2.794 hours
Usage:0%
Score:0.066m
Score/min:396
Driving Accuracy:N/A%
Gunner Accuracy:39.475%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:62
V. Kills:22 270%
Deaths:119
KDR:0.521
Accuracy:33.998% D**
KPH:4.900 D--
VKPH:1.800 D--
Kills:62 (62 + 0)
Deaths:119
KDR:0.521
VKDR:0.185
Vehicle Kills:22
Kill Difference:57
Playtime:12.571 hours
Usage:1%
Score:0.025m
Score/min:33
Driving Accuracy:33.998%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 3,9193,8432,2111.738B**0.1937.634%A++3.695%C+36C**N/A178106.7h16.6B++44.2B*
Solstice SF 2,1142,0791,0242.03B**0.1028.502%B*13.372%D36.9B**N/A13256.4h7.2B++25.2B**
Phobos VX86 1,1951,1845592.118B++0.1962.796%B15.625%C+53.1C**N/A17522.3h2.1B++3.3B+
Orion VS54 1,1731,1654432.63B*0.7026.281%B**23.605%C+47B+N/A22224.8h10.4B*39.5C**
VX29 Polaris 1,1741,1635652.058B+0.1330.07%B**22.786%C+62.2B++N/A22418.7h10.7B++35.4B++
SVA-88 1,1651,1624602.526B0.5929.486%B**23.58%C60.8B+N/A30119.1h10.1B++34.3B++
Serpent VE92 1,1661,1615552.092B*0.1631.08%A+23.687%B++51.4B**N/A20122.6h10.2B*32.9B*
Pulsar LSW 1,1671,1614622.513B*0.5827.19%B++21.189%C-50C*N/A17123.2h10.7B++39.4B++
Eridani SX5 1,1671,1607241.602B+0.3327.731%C*23.362%B+33.5C+N/A11334.6h10.9B+39.4B+
Flare VE6 1,1661,1594982.327B*0.3929.16%B**29.422%B++66.6B*N/A25617.4h8.8B*30.3B++
Beamer VS3 1,1651,1551,1371.016B+0.9229.901%B+28.918%B*47B**N/A17924.6h8.3B+27.8C*
Nova 1,1661,1557381.565C++0.3738.776%C--18.268%B*34.5C+N/A12633.5h3.8B+9.9C**
Solstice VE3 1,1571,1505662.032A++0.1026.774%B++21.13%C*37.6B**N/A26630.6h11.3B*42B+
H-V45 9429376071.544C++0.3927.886%B++23.479%C**33.7C++N/A12427.8h12.4B+44.3B+
Ghost 9319253272.829C++0.9040.431%C*68.541%C+43.2C*N/A14421.4h2.2C*5.4B
Pulsar C 8148075061.595C*0.3426.268%B27.881%B*34.9C**N/A13423.1h9.4B++35.8B+
Sticky Grenade 7817761776N/A774.0764.791%A+N/A1940A*12.5C+90830.4h1A1.6B**
Blueshift VM5 6616502063.155B1.2222.057%B+25.231%B++40.1B+N/A15616.2h13.1B*59.5B++
Blueshift VM5 6176122062.971C*1.0422.525%B+26.961%B**37.8C*N/A15116.2h14.2B+62.9B+
Supernova PC 7015191264.119C+2.1958.187%B**3.661%B**24.1C++8.5C+18121.5h4B*6.9B**
Artemis VX26 5045013161.585C*0.3531.661%B*27.545%B++43.6B+N/A14911.5h10.5B++33B++
Sirius SX12 4994963521.409B0.5228.965%B*26.613%A43.1B++N/A18711.5h12.2B++42.1B+
Frag Grenade 4304261426N/A424.0743.286%CN/A1420M**13.3B+44400.3h2.3A5.3B*
NS Decimator 5353693720.992C+0.9466.044%B++2.71%B+32.9C+14.8C+34511.2h5.3C8C++
C-4 4353471632.129B+0.2020.655%D-N/A119.7B*30.3C++11282.9h1.2B+6C++
Betelgeuse 54-A 3293192391.335C-0.6024.658%C26.332%D38D-1.2B++1558.4h12.2D49.6C-
Force-Blade 37431414,6720.021C+1.9127.389%C1.911%D0.5CN/A2608.8h3.3C12C+
Parallax VX3 283282654.338B2.4136.095%C-80.851%B+39.2B++N/A1387.2h1.9B++5.4C**
NS-44 Commissioner 2292282580.884C+1.0533.137%C19.298%C38.6C*N/A1625.9h3.7C**11.2C++
Anti-Vehicle Grenade 2522271227N/A225.0763.457%A+N/A567.5B*62.5C-32090.4h3.5B**5.6B**
Manticore SX40 2172162510.861C+1.0729.973%C++22.685%C++49.1B**N/A1794.4h6.7B+22.4B+
Lancer VS22 4472051401.464B*0.4758.841%CN/A18.8B22.2B*57910.9h15.3B+25.9B+
XM98 194194414.732A+2.8039.504%B64.433%D*38.8B++N/A2075h2.3B+5.8B+
C75 Viper 226188493.837C+1.9040.785%C++1.064%C35.5B7.2C1915.3h7.7B**18.8B*
Light PPA 2331873040.615D1.3239.949%C+N/A11.2D--2.8C7016.7h24.3D-60.8C--
L100 Python HEAT 225178276.593B+4.6649.001%C3.933%B**34.2C**9D2155.2h3.4A7B**
S1 2491701111.532A+0.4063.121%B++2.941%C++29.8B13.9C++3855.7h5.8B+9.1B+
Saron HRB 2491611610.063B**8.1348.456%B+N/A26.4C++14.4C+3346.1h8.2A*16.9A++
MANA Anti-Vehicle Turret 328155443.523B*1.5953.657%C1.935%D-1550B**1730B**1306850.1h8.1B15.2C*
Comet VM2 2321511041.452B++0.4853.27%B**3.311%C-15.7B*8.4A*2109.6h23.5C+44.1B+
Tank Mine 253151374.081B++2.1556.512%A++N/A215.7A*145.7M+28570.7h1.7B3A++
M12 Kobalt 1351291210.75C+8.8222.311%B*24.806%A+92.1B+4.3B+3291.4h15.6B+70.1B+
Comet VM2 179119951.253C**0.6853.786%B*7.563%A+13.7B6.9B**1698.7h28.8C+53.6B
MANA Anti-Personnel Turret 116116284.143N/A2.2121.412%UN/A1160UN/A3709100.1h18.7T*87.3T*
Thanatos VE70 1021021130.903C+1.0345.598%B+22.549%A31.9C*N/A1503.2h4.5B9.9B+
M40 Fury 10595165.938C+4.0139.475%B2.105%B+67.9B**7.1C-4661.4h12.5B+31.7B+
Eridani SX5G 7776621.226C+0.7128.478%C++39.474%A*27.1DN/A802.8h10.9C*38.1C*
L100 Python AP 12073184.056C+2.1253.371%C4.11%B*23.5D15.2C--2743.1h6.4C+12C+
Pulsar VS1 6666242.75A++0.8228.414%B**12.121%D*19.4CN/A2553.4h18.3D-64.6C++
Deimos VA29 6666680.971C0.9674.059%B**7.576%D**27.5DN/A1742.4h2.7C3.6C**
Proximity Mine 6765292.241C--0.3152.8%AN/A43.3F1.3A1861.5h2C3.8B++
E540 Halberd-H 966387.875C+5.9454.93%C11.111%S70A36.7A++7180.9h5B+9B+
M40 Fury-F 84621190.521C--1.4133.998%D**N/A4.9D--1.7D--3312.6h10.5C**30.7C
NS-10 Burster 9555441.25B+0.6840.868%A++7.273%C+7.1B+5.2B**1517.7h162.2C--396.8B+
Proton II PPA 5653413.25C+11.3225.848%C**N/A44.2C-2.5D1791.2h9.8C++37.8B
NS-10 Burster 9252431.209C++0.7241.169%A++13.462%A*6.9B+5.3B**1727.5h166.3C404.1B+
M12 Kobalt-H 5651412.75C10.8222.281%C+7.843%F-127.5C+12.5A*4520.4h14B62.9C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41140.8h
Anti-Vehicle MANA Turret102381.7h
Nano-Armor Kit13291,16711.7h
Nanite Revive Grenade02040.1h
Nanite Healing Grenade01370h
Medical Applicator16543,0065.9h
Spitfire Auto-Turret164860.8h
Motion Spotter181,1601.3h
Shield Recharging Field155670.5h
Ammunition Package132,0050.9h
Medical Kit732,17613.1h
Anti-Infantry MANA Turret63600.7h
Recon Detection Device554,1927.1h

Check the help document for the dictionary if you want to learn more about words used here.


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