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Brigadier BurgerStronk[TROV] BurgerStronk
NC BR 77

KDR: 4.54

Score: 8m

Last Seen: May 15th, 2018 8:48 AM
- OFFLINE - 5094.9 hour(s)

Battle Rank 77 - New Conglomerate on Briggs
Level Progress (to 78): 12%
Level 100 Progress: 43% 393h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS AF-23 Grinder NCM1 Scattercannon NC6 Gauss SAW GD-22S NC14 Bolt Driver Warden Gauss Compact S Sticky Grenade
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,194,254 MLG Score: 1754
Fun Score: N/A
Cheeseburgers Flipped: 541TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.994%20.313%5081410086,3363.456631.086

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.788%0.776B++-0.045C+0.05C+HEAD ++ (~7.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.10.478B+9.80.315C*29.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.854%2.918%757210205141081224.7156418%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.862%0.489B+0.177C++-1.323

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.829B++30.759B++3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.632%19.723%2821102128992503.1413567%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.975D--3.941M**-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.40.555B+13.40.657B+39

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.201%76.021%2822102095529643.22635

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.63%0.773B++0.583B+2.1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.383C**2.40.231C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.168%14.035%2821102111419200.59375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.899B*-0.089C+-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.479B+3.60.261C*3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8m229.1%460 (27.6k)371 (22.3k)4.5430816,7143,6794.8513277 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-NC1022194921.045%19.391%40805:533

6% Combat Medic23% Engineer29% Heavy Assault9% Infiltrator13% Light Assault19% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 4th, 2014 8:34 AMFeb 28th, 2018 9:21 AMJun 13th, 2018 7:07 PM (183d) (PST)May 15th, 2018 4:52 AM (212d) (PST)May 15th, 2018 4:48 AM (212d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6602574030.7730.1700.1501.8500.0341754

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,61715,39324,22446109111222,282

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
360.2h/15d 1,134 3,241 4,678 40k 630 1,517 736 14.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:1,800
Deaths:493
KDR:3.651
Accuracy:22.987% B+
HSR:23.556% C++
GD-22S
B
Kills:909
Deaths:132
KDR:6.886
Accuracy:24.665% B
HSR:18.702% D
EM1
C*
Kills:313
Deaths:115
KDR:2.722
Accuracy:22.427% C*
HSR:19.489% C
NC05 Jackhammer
A**
Kills:96
Deaths:40
KDR:2.400
Accuracy:48.343% B+
HSR:25% A**
Kills:3,118
Deaths (as Heavy Assault):780
Deaths (to Heavy Assaults):1,025
KDR:3.99744
Kill Difference:2,338
Playtime:104.980 hours
Usage:29%
Score:2.284m
Score/min:363
Accuracy (listed only):29.606%
HSR (listed only):21.687%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B
Kills:745
Deaths:277
KDR:2.690
Accuracy:25.312% B
HSR:20% C**
Razor GD-23
B++
Kills:568
Deaths:98
KDR:5.796
Accuracy:27.830% B++
HSR:14.085% D*
AF-4 Cyclone
C+
Kills:523
Deaths:235
KDR:2.226
Accuracy:23.776% C
HSR:17.973% C+
AF-19 Mercenary
C**
Kills:323
Deaths:139
KDR:2.324
Accuracy:23.416% C**
HSR:21.362% C+
GD-7F
B+
Kills:133
Deaths:44
KDR:3.023
Accuracy:26.639% B+
HSR:17.293% C-
NS-7 PDW
B+
Kills:128
Deaths:71
KDR:1.803
Accuracy:23.685% C+
HSR:20.313% B+
Mauler S6
A
Kills:114
Deaths:64
KDR:1.781
Accuracy:52.168% A
HSR:14.035% C
MKV Suppressed
C**
Kills:52
Deaths:18
KDR:2.889
Accuracy:25.769% C+
HSR:21.154% C**
Kills:2,586
Deaths (as Light Assault):946
Deaths (to Light Assaults):702
KDR:2.73362
Kill Difference:1,640
Playtime:46.716 hours
Usage:13%
Score:0.800m
Score/min:285
Accuracy (listed only):28.574%
HSR (listed only):18.277%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:523
Deaths:235
KDR:2.226
Accuracy:23.776% C
HSR:17.973% C+
Reaper DMR
B+
Kills:377
Deaths:76
KDR:4.961
Accuracy:27.990% B+
HSR:23.873% C+
NS-7 PDW
B+
Kills:128
Deaths:71
KDR:1.803
Accuracy:23.685% C+
HSR:20.313% B+
Mauler S6
A
Kills:114
Deaths:64
KDR:1.781
Accuracy:52.168% A
HSR:14.035% C
Gauss Rifle Burst
B++
Kills:64
Deaths:33
KDR:1.939
Accuracy:23.739% D
HSR:32.813% B++
MKV Suppressed
C**
Kills:52
Deaths:18
KDR:2.889
Accuracy:25.769% C+
HSR:21.154% C**
Kills:1,258
Deaths (as Combat Medic):497
Deaths (to Combat Medics):430
KDR:2.53119
Kill Difference:761
Playtime:23.409 hours
Usage:6%
Score:0.520m
Score/min:370
Accuracy (listed only):29.521%
HSR (listed only):21.693%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
A+
Kills:804
Deaths:119
KDR:6.756
Accuracy:45.065% A+
HSR:84.204% B**
AF-4 Cyclone
C+
Kills:523
Deaths:235
KDR:2.226
Accuracy:23.776% C
HSR:17.973% C+
NC4 Mag-Shot
C++
Kills:245
Deaths:123
KDR:1.992
Accuracy:27.674% C++
HSR:11.837% D*
Gauss SPR
C+
Kills:151
Deaths:41
KDR:3.683
Accuracy:31.968% C+
HSR:32.450% C
NS-7 PDW
B+
Kills:128
Deaths:71
KDR:1.803
Accuracy:23.685% C+
HSR:20.313% B+
NS-357 Underboss
C+
Kills:101
Deaths:45
KDR:2.244
Accuracy:35.004% C+
HSR:12.871% D--
MKV Suppressed
C**
Kills:52
Deaths:18
KDR:2.889
Accuracy:25.769% C+
HSR:21.154% C**
Kills:2,004
Deaths (as Infiltrator):652
Deaths (to Infiltrators):605
KDR:3.07362
Kill Difference:1,352
Playtime:31.434 hours
Usage:9%
Score:0.514m
Score/min:273
Accuracy (listed only):30.420%
HSR (listed only):28.686%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
B++
Kills:800
Deaths:352
KDR:2.273
Accuracy:31.438% B++
HSR:22% C
Gauss Compact S
B
Kills:745
Deaths:277
KDR:2.690
Accuracy:25.312% B
HSR:20% C**
Razor GD-23
B++
Kills:568
Deaths:98
KDR:5.796
Accuracy:27.830% B++
HSR:14.085% D*
AF-19 Mercenary
C**
Kills:323
Deaths:139
KDR:2.324
Accuracy:23.416% C**
HSR:21.362% C+
GD-7F
B+
Kills:133
Deaths:44
KDR:3.023
Accuracy:26.639% B+
HSR:17.293% C-
Mauler S6
A
Kills:114
Deaths:64
KDR:1.781
Accuracy:52.168% A
HSR:14.035% C
Kills:2,683
Deaths (as Engineer):974
Deaths (to Engineers):583
KDR:2.75462
Kill Difference:1,709
Playtime:84.089 hours
Usage:23%
Score:1.971m
Score/min:391
Accuracy (listed only):31.134%
HSR (listed only):18.129%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B**
Kills:2,391
Deaths:383
KDR:6.243
Accuracy:25.140% D*
HSR:18.486% B**
NCM1 Scattercannon
B+
Kills:2,053
Deaths:320
KDR:6.416
Accuracy:30.692% D
HSR:17.584% B+
AF-23 Grinder
C**
Kills:372
Deaths:93
KDR:4
Accuracy:35.378% C
HSR:17.473% C**
NCM2 Falcon
B+
Kills:254
Deaths:83
KDR:3.060
Accuracy:40.142% C+
HSR:5.906% B+
NCM2 Falcon
B**
Kills:149
Deaths:57
KDR:2.614
Accuracy:41.646% C+
HSR:6.711% B**
Kills:5,219
Deaths (as MAX Suit):468
Deaths (to MAX Suits):171
KDR:11.15171
Kill Difference:4,751
Playtime:67.727 hours
Usage:19%
Score:1.936m
Score/min:477
Accuracy (listed only):34.600%
HSR (listed only):13.232%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:364
V. Kills:43 N/A
Deaths:17
KDR:21.412
Accuracy:44.877% C
KPH:60.400 C**
VKPH:7.100 C
L100 Python AP
B+
Kills:150
V. Kills:75 197%
Deaths:6
KDR:25
Accuracy:47.314% D-
KPH:36.700 B+
VKPH:18.300 C++
Kills:514 (514 + 0)
Deaths:23
KDR:22.348
VKDR:5.130
Vehicle Kills:118
Kill Difference:491
Playtime:10.116 hours
Usage:3%
Score:0.145m
Score/min:239
Driving Accuracy:47.314%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B++
Kills:289
V. Kills:11 N/A
Deaths:5
KDR:57.800
Accuracy:25.632% B++
KPH:154 B++
VKPH:5.900 B+
Kills:289 (0 + 289)
Deaths:5
KDR:57.800
VKDR:2.200
Vehicle Kills:11
Kill Difference:284
Playtime:1.876 hours
Usage:1%
Score:0.050m
Score/min:441
Driving Accuracy:N/A%
Gunner Accuracy:25.632%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-23 Grinder 2,4182,3913836.243A+1.7025.14%D*18.486%B**45.3B**N/A13652.8h3.8A+15B+
NCM1 Scattercannon 2,0812,0533206.416A*1.8730.692%D17.584%B+44A++N/A13246.7h4.8A15.5B+
NC6 Gauss SAW 1,8081,8004933.651A*0.8922.987%B+23.556%C++50.7B**N/A20035.5h8.6B+37.4B+
GD-22S 9169091326.886M*2.3424.665%B18.702%D49.1B+N/A15018.5h10.5B42.5B+
NC14 Bolt Driver 8068041196.756M+2.2145.065%A+84.204%B**44.4A+N/A14818.1h2B*4.5B**
Warden 8088003522.273A2.2731.438%B++22%C27.6B+N/A9629h7.9B+25B++
Gauss Compact S 7457452772.69A++1.8525.312%B20%C**33.4B*N/A12422.3h10.1B39.8B+
Sticky Grenade 7427361736N/A731.4646.481%DN/A1051.4C++8.6C37870.7h1.6B+3.4B+
Razor GD-23 572568985.796S1.2527.83%B++14.085%D*39.2B*N/A11214.5h10.9B+39.1B+
AF-4 Cyclone 5305232352.226B*2.3223.776%C17.973%C+30.4C+N/A12717.2h12.3C51.7C+
Reaper DMR 383377764.961A0.4227.99%B+23.873%C+41.9BN/A1279h8.9B+31.9B+
AF-23 Grinder 372372934B+0.5435.378%C17.473%C**39.6B+N/A1469.4h5.9B+16.6B
L100 Python HESH 4073641721.412B**16.8744.877%C2.198%B+60.7B7.2C2326h2.5B*5.6B+
AF-19 Mercenary 3253231392.324A++2.2223.416%C**21.362%C+27.6B+N/A13111.7h11.5B+49.2B+
EM1 3153131152.722A++1.8222.427%C*19.489%C38.6C++N/A1448.1h13.4C+59.9C**
M12 Kobalt-H 300289557.8A++53.2625.632%B++19.723%B+152.1B+5.8B+4401.9h13.4B52.4B++
Shrike 3592851422.007A*2.5455.988%C+2.456%C27.7C**7.2D25810.3h5.3B++9.5B+
NCM2 Falcon 332254833.06A++1.4840.142%C+5.906%B+21.9B**6.7B*13111.6h7.8B++19.4B+
NC4 Mag-Shot 2492451231.992A++2.5527.674%C++11.837%D*58.3A++1B++2374.2h6.4B++23.1C**
Bouncing Betty 182182247.583A3.0441.52%CN/A82.7D-N/A3422.2h2.1C--5C
Gauss SPR 153151413.683A+0.8631.968%C+32.45%C40.8B++N/A1273.7h4.5B++14.2B+
L100 Python AP 225150625S20.4647.314%D-4.667%B**36.6B+18.3C++2504.1h4.3B*9.1B++
NCM2 Falcon 200149572.614A*1.9341.646%C+6.711%B**15.9B++5.4C++1089.4h11.3B+27.1B+
GD-7F 135133443.023A++1.5226.639%B+17.293%C-31.7C*N/A1494.2h12.2B+46B+
NS-7 PDW 130128711.803B**2.7423.685%C+20.313%B+27.2C++N/A1184.7h14B58.9C*
Mauler S6 114114641.781B**2.7652.168%A14.035%C35.6B+N/A1913.2h3.6B**6.9B**
NS-357 Underboss 101101452.244A2.3035.004%C+12.871%D--59.4B*N/A2041.7h4.1C*11.9C++
Frag Grenade 1021011101N/A96.4640.076%DN/A336.7D3.3D16410.3h4.2C10.5C
NC05 Jackhammer 9796402.4B**2.1448.343%B+25%A**31CN/A1683.1h5.2C+10.7C*
NC15 Phoenix 11170107S2.4648.781%DN/A24.1B**14.1C*2162.9h4.9A+10A+
Gauss Rifle Burst 6464331.939C++2.6023.739%D32.813%B++26.7DN/A892.4h9.8B+41.2C++
Hawk GD-68 8760302M+2.5459.914%C6.667%A*17.6C++7.9C1833.4h7B+11.7B+
C-4 7256371.514C++3.0342.222%M++N/A70C+20D12160.8h2D-4.8B+
Anti-Vehicle Grenade 6254154N/A49.4642.621%D--N/A270C--40D16540.2h6.2C+14.6C
Tank Mine 8854124.5B**0.0448.179%B**N/A60D-37.8D-10250.9h3.2F-6.6C+
MKV Suppressed 5252182.889A*1.6525.769%C+21.154%C**34.7C++N/A1701.5h13.7C*53.1C**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret51,0491h
Motion Spotter0970.1h
Nanite Revive Grenade01940.1h
Medical Kit1901,7544.1h
Medical Applicator5430,3082.7h
Recon Detection Device101,6192.8h
Ammunition Package91,5181h
Nano-Armor Kit57103,5016.9h
Anti-Infantry MANA Turret12300.3h

Check the help document for the dictionary if you want to learn more about words used here.


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