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Sentinel BurneFlasque[91AR] BurneFlasque
NC BR 75

KDR: 2.29

Score: 6.6m

Last Seen: May 16th, 2020 12:13 AM
- OFFLINE - 124.3 hour(s)

Battle Rank 75 - New Conglomerate on Cobalt
Level Progress (to 76): 45%
Level 100 Progress: 35% 883h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS SAS-R NC14 Bolt Driver NS-44 Commissioner NS-61 Emissary MGR-S1 Gladius NS-45 Pilot NC4 Mag-Shot EM4 Longshot
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,913,128 MLG Score: 3128
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.512%20.966%6611413355,2181.322690.972

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.804%1.986A++-0.021C+-2.069F--HEAD + (~5.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.40.603B+9.30.351C**20.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.94%78.906%04134511,4117203315.8486

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.692%0.448B0.763B++-0.892

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.469B+20.373C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.6m262.5%231 (13.9k)196 (11.8k)2.2943817,6307,6842.3516475 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1349171426.068%57.805%150704:242

91% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 4th, 2019 9:30 PMNov 14th, 2019 12:38 AMMay 22nd, 2020 3:47 AM (132d) (PST)May 15th, 2020 8:15 PM (138d) (PST)May 15th, 2020 8:13 PM (138d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3391531860.5210.2270.3011.3820.0063128

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,3409,16611,17431141883011,738

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
564.4h/23.5d 440 10,191 6,801 46.8k 677 1,689 201 11.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:191
Deaths:189
KDR:1.011
Accuracy:25.941% C*
HSR:30.890% B+
Kills:191
Deaths (as Heavy Assault):189
Deaths (to Heavy Assaults):1,950
KDR:1.01058
Kill Difference:2
Playtime:20.168 hours
Usage:4%
Score:0.160m
Score/min:132
Accuracy (listed only):25.941%
HSR (listed only):30.890%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:9,695
Deaths:2,452
KDR:3.954
Accuracy:37.851% D
HSR:78.473% B++
NC14 Bolt Driver
B++
Kills:1,159
Deaths:310
KDR:3.739
Accuracy:38.359% C+
HSR:82.744% B++
NS-44 Commissioner
B+
Kills:1,097
Deaths:810
KDR:1.354
Accuracy:45.300% B+
HSR:20.511% D
NS-61 Emissary
C++
Kills:897
Deaths:867
KDR:1.035
Accuracy:31.113% C++
HSR:17.280% C
MGR-S1 Gladius
C*
Kills:834
Deaths:552
KDR:1.511
Accuracy:31.295% C*
HSR:23.621% C
NS-45 Pilot
C+
Kills:436
Deaths:199
KDR:2.191
Accuracy:33.542% C+
HSR:20.184% D*
NC4 Mag-Shot
B*
Kills:389
Deaths:373
KDR:1.043
Accuracy:34.634% B*
HSR:17.738% C
EM4 Longshot
C+
Kills:354
Deaths:85
KDR:4.165
Accuracy:37.032% D
HSR:80.226% C+
Blitz GD-10
C+
Kills:304
Deaths:221
KDR:1.376
Accuracy:27.005% C+
HSR:17.434% C
NS-357 Underboss
B+
Kills:278
Deaths:206
KDR:1.350
Accuracy:44.007% B+
HSR:21.223% C--
AF-18 Stalker
B+
Kills:234
Deaths:137
KDR:1.708
Accuracy:29.697% C+
HSR:27.350% B+
LA3 Desperado
C+
Kills:221
Deaths:162
KDR:1.364
Accuracy:30.225% C+
HSR:17.647% D
AF-8 RailJack
C++
Kills:203
Deaths:60
KDR:3.383
Accuracy:40.291% C++
HSR:75.370% C+
LA8 Rebel
B++
Kills:54
Deaths:31
KDR:1.742
Accuracy:38.211% B++
HSR:25.926% B+
NS-AM7 Archer
C*
Kills:52
Deaths:58
KDR:0.897
Accuracy:60.166% C*
HSR:17.308% C
Kills:16,207
Deaths (as Infiltrator):6,523
Deaths (to Infiltrators):1,882
KDR:2.48459
Kill Difference:9,684
Playtime:515.095 hours
Usage:91%
Score:6.211m
Score/min:201
Accuracy (listed only):37.249%
HSR (listed only):36.202%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
C*
Kills:834
Deaths:552
KDR:1.511
Accuracy:31.295% C*
HSR:23.621% C
Blitz GD-10
C+
Kills:304
Deaths:221
KDR:1.376
Accuracy:27.005% C+
HSR:17.434% C
AF-19 Mercenary
B+
Kills:77
Deaths:46
KDR:1.674
Accuracy:26.835% C*
HSR:27.273% B+
Kills:1,215
Deaths (as Light Assault):819
Deaths (to Light Assaults):1,379
KDR:1.48352
Kill Difference:396
Playtime:3.437 hours
Usage:1%
Score:0.025m
Score/min:123
Accuracy (listed only):28.379%
HSR (listed only):22.776%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C*
Kills:834
Deaths:552
KDR:1.511
Accuracy:31.295% C*
HSR:23.621% C
Blitz GD-10
C+
Kills:304
Deaths:221
KDR:1.376
Accuracy:27.005% C+
HSR:17.434% C
NC1 Gauss Rifle
C**
Kills:154
Deaths:165
KDR:0.933
Accuracy:26.238% C+
HSR:27.273% C**
Kills:1,292
Deaths (as Combat Medic):938
Deaths (to Combat Medics):716
KDR:1.3774
Kill Difference:354
Playtime:11.843 hours
Usage:2%
Score:0.122m
Score/min:171
Accuracy (listed only):28.179%
HSR (listed only):22.776%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:77
Deaths:46
KDR:1.674
Accuracy:26.835% C*
HSR:27.273% B+
Kills:77
Deaths (as Engineer):46
Deaths (to Engineers):759
KDR:1.67391
Kill Difference:31
Playtime:11.636 hours
Usage:2%
Score:0.106m
Score/min:152
Accuracy (listed only):26.835%
HSR (listed only):27.273%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 9,7219,6952,4523.954C+1.6637.851%D78.473%B++37.2DN/A102260.9h1.9C**5.1C+
NC14 Bolt Driver 1,1641,1593103.739C++1.4438.359%C+82.744%B++24.1C--N/A6348h2.4C+6.2C++
NS-44 Commissioner 1,1111,0978101.354C++0.9445.3%B+20.511%D39.9CN/A13027.5h3.5C+7.7B
NS-61 Emissary 9058978671.035C+1.2631.113%C++17.28%C26.2C-N/A7334.3h14C+44.9C++
MGR-S1 Gladius 8438345521.511C+0.7831.295%C*23.621%C33.8DN/A9624.7h10C32.1C+
NS-45 Pilot 4394361992.191B+0.1033.542%C+20.184%D*73.9C+N/A2045.9h6C**18C*
NC4 Mag-Shot 3933893731.043C+1.2534.634%B*17.738%C26.1CN/A7214.9h8.8C-25.4C*
EM4 Longshot 354354854.165C+1.8737.032%D80.226%C+22.7D-N/A5715.6h2.1C5.7C
Blitz GD-10 3113042211.376C+0.9227.005%C+17.434%C24.7DN/A7412.3h17.5D64.7C+
NS-357 Underboss 2782782061.35C++0.9444.007%B+21.223%C--49.6CN/A1415.6h3.9C+8.8C**
AF-18 Stalker 2372341371.708C+0.5929.697%C+27.35%B+28.2DN/A808.3h13.2D44.3C+
LA3 Desperado 2222211621.364C++0.9330.225%C+17.647%D38.1CN/A1005.8h8.1C++26.7C*
AF-8 RailJack 205203603.383C+1.0940.291%C++75.37%C+17.5D--N/A4911.6h2.7D--6.8C
NC6 Gauss SAW 1951911891.011C-1.2825.941%C*30.89%B+25.5DN/A1227.5h10.8D41.7C+
Frag Grenade 1771741174N/A171.7137.419%FN/A348D*6D10760.5h4D-10.6D*
NC1 Gauss Rifle 1571541650.933C1.3626.238%C+27.273%C**20.5DN/A987.5h13.1D49.8C+
Mag-Cutter 1031035,3100.019C2.2827.07%C1.942%D0.3DN/A1330.8h2B+7.4C**
AF-19 Mercenary 7877461.674C*0.6226.835%C*27.273%B+22.6CN/A1883.4h13.8C-51.3C+
LA8 Rebel 5454311.742B+0.5538.211%B++25.926%B+36C+N/A931.5h5.2B+13.7B+
NS-AM7 Archer 6552580.897B+1.4060.166%C*17.308%C12.7B+3.2C**454.1h16.7C+27.8C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon104930.6h
Medical Kit1282,5272.9h
Motion Spotter2918,3647.1h
Spitfire Auto-Turret2750.1h
Recon Detection Device252,2524.2h
Shield Recharging Field51640.2h
Ammunition Package94220.4h
Medical Applicator5916,8351.7h
Nano-Armor Kit2529,1991.8h
Nano-Repair Grenade0690h
Snowman Soldier91850.2h
Xiphos Anti-Personnel Phalanx Turret0630h

Check the help document for the dictionary if you want to learn more about words used here.


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