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Justicar Pyro BurntScythe[TCFB] BurntScythe
VS BR 38

KDR: 1.85

Score: 46.9m

Last Seen: Nov 24th, 2018 12:25 PM
- OFFLINE - 2029.9 hour(s)

Prestige 1, Battle Rank 38 - Vanu Sovereignty on Briggs
Level Progress (to 39): 91%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-11C Dual Photon Pods NS-15M1 SVA-88 Maelstrom Turbo Laser Orion VS54 Saron Laser Cannon Pulsar LSW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $933,246 MLG Score: 746
Fun Score: N/A
Cheeseburgers Flipped: 363TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.16%22.296%6283299032,9031.93935-0.088

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.85%1.385A0.249C++0.008C+HEAD ++ (~8.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.20.529B+9.90.305C*25.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.463%1.611%797510178,689142850666.08048171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.643%0.004C+0.006C+-0.124

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
136.60.151C++51.20.033C+85.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.086%1.94%222710152,062130115211.58372135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.644%-0.078C+-0.436C--0.483

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.1-0.168C18.1-0.443C--27

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.394%0.91%178810142,088124713791.67308151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.451%-0.535D-0.877D--0.67

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.10.687B+11.30.714B++25.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.293%72.044%178210201,370127041.07874

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.441%1.241B**0.321C*-0.323

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.561B+1.90.41B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.34%15.534%17831019824141730.58151

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.933%0.659B+0.201C++-0.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.568B+2.80.421B2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
46.9m286.9%392 (23.5k)347 (20.8k)1.851565,56735,4132.14538 (38)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1022196126.481%14.225%37703:4927

9% Combat Medic42% Engineer19% Heavy Assault11% Infiltrator17% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 1:16 PMDec 20th, 2012 11:29 AMDec 23rd, 2018 9:59 PM (55d) (PST)Nov 24th, 2018 8:51 AM (84d) (PST)Nov 24th, 2018 8:25 AM (84d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6931525410.4860.2620.0691.6680.096746

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,5879,12332,46429164100620,842

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2249.2h/93.7d 10,394 9,327 15,538 225.1k 1,957 5,188 12,892 93.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
A
Kills:2,715
Deaths:1,434
KDR:1.893
Accuracy:27.367% B*
HSR:32.965% A
SVA-88
B*
Kills:2,636
Deaths:1,367
KDR:1.928
Accuracy:27.692% B*
HSR:20.562% D
Orion VS54
B**
Kills:2,088
Deaths:1,038
KDR:2.012
Accuracy:26.666% B**
HSR:18.918% D-
Pulsar LSW
B**
Kills:1,692
Deaths:762
KDR:2.220
Accuracy:28.957% B**
HSR:27.482% B+
VX29 Polaris
B*
Kills:1,288
Deaths:733
KDR:1.757
Accuracy:27.996% B*
HSR:19.488% C-
Betelgeuse 54-A
C+
Kills:1,254
Deaths:691
KDR:1.815
Accuracy:26.311% C+
HSR:27.592% C
Lasher X2
C-
Kills:1,241
Deaths:1,139
KDR:1.090
Accuracy:22.358% C-
HSR:2.659% D
Flare VE6
C+
Kills:503
Deaths:268
KDR:1.877
Accuracy:22.558% C+
HSR:21.869% C
Kills:13,417
Deaths (as Heavy Assault):7,432
Deaths (to Heavy Assaults):9,717
KDR:1.8053
Kill Difference:5,985
Playtime:426.145 hours
Usage:19%
Score:9.764m
Score/min:382
Accuracy (listed only):26.238%
HSR (listed only):21.442%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A
Kills:3,390
Deaths:1,932
KDR:1.755
Accuracy:30.281% A
HSR:24.366% B**
VX6-7
C+
Kills:1,494
Deaths:617
KDR:2.421
Accuracy:23.856% C+
HSR:13.186% D*
Pulsar C
C+
Kills:1,407
Deaths:853
KDR:1.649
Accuracy:23.424% C+
HSR:17.484% D--
Solstice SF
B++
Kills:1,217
Deaths:1,191
KDR:1.022
Accuracy:27.455% B++
HSR:14.955% C
Zenith VX-5
B**
Kills:1,158
Deaths:654
KDR:1.771
Accuracy:30.210% B**
HSR:23.143% C**
Eidolon VE33
B++
Kills:595
Deaths:764
KDR:0.779
Accuracy:32.039% B++
HSR:29.412% B+
Eclipse VE3A
B++
Kills:530
Deaths:474
KDR:1.118
Accuracy:29.763% B++
HSR:20.943% C*
Phobos VX86
C++
Kills:472
Deaths:262
KDR:1.802
Accuracy:58.498% C+
HSR:16.737% C++
Serpent VE92
B+
Kills:369
Deaths:256
KDR:1.441
Accuracy:25.613% B+
HSR:13.821% D--
Nova
C
Kills:284
Deaths:107
KDR:2.654
Accuracy:41.499% C
HSR:11.972% D
Solstice VE3
C++
Kills:125
Deaths:42
KDR:2.976
Accuracy:23.412% C++
HSR:12% D*
Pandora VX25
A++
Kills:68
Deaths:29
KDR:2.345
Accuracy:58.674% A++
HSR:22.059% A++
Kills:11,109
Deaths (as Engineer):7,181
Deaths (to Engineers):8,081
KDR:1.547
Kill Difference:3,928
Playtime:945.447 hours
Usage:42%
Score:20.955m
Score/min:369
Accuracy (listed only):33.727%
HSR (listed only):18.340%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A
Kills:3,390
Deaths:1,932
KDR:1.755
Accuracy:30.281% A
HSR:24.366% B**
VX6-7
C+
Kills:1,494
Deaths:617
KDR:2.421
Accuracy:23.856% C+
HSR:13.186% D*
Sirius SX12
B++
Kills:1,414
Deaths:1,245
KDR:1.136
Accuracy:28.222% B++
HSR:11.669% D--
Pulsar C
C+
Kills:1,407
Deaths:853
KDR:1.649
Accuracy:23.424% C+
HSR:17.484% D--
Solstice SF
B++
Kills:1,217
Deaths:1,191
KDR:1.022
Accuracy:27.455% B++
HSR:14.955% C
Eridani SX5
A
Kills:1,196
Deaths:702
KDR:1.704
Accuracy:33.559% A
HSR:20.819% C++
NS-7 PDW
A++
Kills:1,175
Deaths:762
KDR:1.542
Accuracy:33.229% A++
HSR:21.957% B++
Zenith VX-5
B**
Kills:1,158
Deaths:654
KDR:1.771
Accuracy:30.210% B**
HSR:23.143% C**
Eclipse VE3A
B++
Kills:530
Deaths:474
KDR:1.118
Accuracy:29.763% B++
HSR:20.943% C*
Phobos VX86
C++
Kills:472
Deaths:262
KDR:1.802
Accuracy:58.498% C+
HSR:16.737% C++
Serpent VE92
B+
Kills:369
Deaths:256
KDR:1.441
Accuracy:25.613% B+
HSR:13.821% D--
Eridani SX5G
C++
Kills:312
Deaths:285
KDR:1.095
Accuracy:28.838% C++
HSR:17.949% C
MKV Suppressed
A+
Kills:309
Deaths:257
KDR:1.202
Accuracy:31.668% B**
HSR:28.479% A+
Nova
C
Kills:284
Deaths:107
KDR:2.654
Accuracy:41.499% C
HSR:11.972% D
Solstice VE3
C++
Kills:125
Deaths:42
KDR:2.976
Accuracy:23.412% C++
HSR:12% D*
Pandora VX25
A++
Kills:68
Deaths:29
KDR:2.345
Accuracy:58.674% A++
HSR:22.059% A++
Kills:14,920
Deaths (as Light Assault):9,668
Deaths (to Light Assaults):6,026
KDR:1.54324
Kill Difference:5,252
Playtime:373.018 hours
Usage:17%
Score:5.901m
Score/min:264
Accuracy (listed only):33.012%
HSR (listed only):18.221%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B++
Kills:1,414
Deaths:1,245
KDR:1.136
Accuracy:28.222% B++
HSR:11.669% D--
H-V45
B*
Kills:1,400
Deaths:1,178
KDR:1.188
Accuracy:28.277% B*
HSR:15.571% D
Eridani SX5
A
Kills:1,196
Deaths:702
KDR:1.704
Accuracy:33.559% A
HSR:20.819% C++
Pulsar VS1
A
Kills:1,191
Deaths:849
KDR:1.403
Accuracy:29.925% A
HSR:25.273% B++
NS-11A
A
Kills:1,190
Deaths:886
KDR:1.343
Accuracy:30.998% A
HSR:30.336% B**
NS-7 PDW
A++
Kills:1,175
Deaths:762
KDR:1.542
Accuracy:33.229% A++
HSR:21.957% B++
Corvus VA55
B**
Kills:1,164
Deaths:871
KDR:1.336
Accuracy:30.316% B**
HSR:24.485% C*
Terminus VX-9
B**
Kills:1,158
Deaths:687
KDR:1.686
Accuracy:30.613% B**
HSR:21.416% D
Phobos VX86
C++
Kills:472
Deaths:262
KDR:1.802
Accuracy:58.498% C+
HSR:16.737% C++
Eridani SX5G
C++
Kills:312
Deaths:285
KDR:1.095
Accuracy:28.838% C++
HSR:17.949% C
MKV Suppressed
A+
Kills:309
Deaths:257
KDR:1.202
Accuracy:31.668% B**
HSR:28.479% A+
Nova
C
Kills:284
Deaths:107
KDR:2.654
Accuracy:41.499% C
HSR:11.972% D
NS-11P
A+
Kills:84
Deaths:81
KDR:1.037
Accuracy:30.353% A+
HSR:17.857% C+
Pandora VX25
A++
Kills:68
Deaths:29
KDR:2.345
Accuracy:58.674% A++
HSR:22.059% A++
Darkstar
C-
Kills:54
Deaths:47
KDR:1.149
Accuracy:25.406% C-
HSR:14.815% D*
Kills:11,471
Deaths (as Combat Medic):8,248
Deaths (to Combat Medics):4,471
KDR:1.39076
Kill Difference:3,223
Playtime:200.058 hours
Usage:9%
Score:4.968m
Score/min:414
Accuracy (listed only):34.672%
HSR (listed only):20.093%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B++
Kills:1,414
Deaths:1,245
KDR:1.136
Accuracy:28.222% B++
HSR:11.669% D--
Eridani SX5
A
Kills:1,196
Deaths:702
KDR:1.704
Accuracy:33.559% A
HSR:20.819% C++
NS-7 PDW
A++
Kills:1,175
Deaths:762
KDR:1.542
Accuracy:33.229% A++
HSR:21.957% B++
Ghost
B+
Kills:832
Deaths:619
KDR:1.344
Accuracy:41.946% B+
HSR:61.058% D
Parallax VX3
A
Kills:538
Deaths:116
KDR:4.638
Accuracy:46.020% B**
HSR:89.033% A
Beamer VS3
C--
Kills:411
Deaths:322
KDR:1.276
Accuracy:19.373% D*
HSR:18.492% C--
Eridani SX5G
C++
Kills:312
Deaths:285
KDR:1.095
Accuracy:28.838% C++
HSR:17.949% C
MKV Suppressed
A+
Kills:309
Deaths:257
KDR:1.202
Accuracy:31.668% B**
HSR:28.479% A+
NS-61 Emissary
C+
Kills:227
Deaths:221
KDR:1.027
Accuracy:21.487% D--
HSR:16.740% C+
NS-44 Commissioner
C+
Kills:158
Deaths:201
KDR:0.786
Accuracy:21.732% F
HSR:22.152% C+
NS-357 Underboss
C*
Kills:137
Deaths:340
KDR:0.403
Accuracy:22.222% F
HSR:22.628% C*
Artemis VX26
B+
Kills:79
Deaths:8
KDR:9.875
Accuracy:29.271% B+
HSR:13.924% D*
VS Patriot Flare Gun
U
Kills:63
Deaths:73
KDR:0.863
Accuracy:2.359% F
HSR:0% U
Kills:6,851
Deaths (as Infiltrator):5,151
Deaths (to Infiltrators):4,389
KDR:1.33003
Kill Difference:1,700
Playtime:255.911 hours
Usage:11%
Score:4.038m
Score/min:263
Accuracy (listed only):27.687%
HSR (listed only):26.531%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:451
Deaths:142
KDR:3.176
Accuracy:23.464% B++
HSR:16.186% D-
Blueshift VM5
B*
Kills:442
Deaths:142
KDR:3.113
Accuracy:22.878% B*
HSR:22.398% C**
Comet VM2
B**
Kills:282
Deaths:188
KDR:1.500
Accuracy:52.803% B**
HSR:3.546% C
Cosmos VM3
C++
Kills:245
Deaths:96
KDR:2.552
Accuracy:17.178% C++
HSR:18.367% C
Comet VM2
B**
Kills:243
Deaths:188
KDR:1.293
Accuracy:55.680% B**
HSR:2.469% D-
Cosmos VM3
B+
Kills:231
Deaths:96
KDR:2.406
Accuracy:18.225% B+
HSR:19.913% C++
NS-10 Burster
A*
Kills:67
Deaths:51
KDR:1.314
Accuracy:42.648% A*
HSR:2.985% D-
Kills:1,961
Deaths (as MAX Suit):451.500
Deaths (to MAX Suits):2,207
KDR:4.3433
Kill Difference:1,509.500
Playtime:45.454 hours
Usage:2%
Score:1.254m
Score/min:460
Accuracy (listed only):33.268%
HSR (listed only):12.267%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:2,812
V. Kills:563 499%
Deaths:266
KDR:10.571
Accuracy:61.315% B**
KPH:82.400 C++
VKPH:16.500 C+
Maelstrom Turbo Laser
C++
Kills:2,276
V. Kills:1,947 117%
Deaths:946
KDR:2.406
Accuracy:32.652% C*
KPH:13.300 C+
VKPH:11.400 C++
Saron Laser Cannon
B**
Kills:1,938
V. Kills:1,872 103%
Deaths:968
KDR:2.002
Accuracy:38.001% B**
KPH:16.400 C**
VKPH:15.800 B**
Light PPA
A+
Kills:1,289
V. Kills:69 N/A
Deaths:196
KDR:6.577
Accuracy:48.327% B**
KPH:91.900 A+
VKPH:4.900 B+
Hornet Missiles
C*
Kills:246
V. Kills:187 131%
Deaths:72
KDR:3.417
Accuracy:63.812% C*
KPH:25.700 D
VKPH:19.600 D-
Photon A2A Missile Pods
B
Kills:232
V. Kills:238 97%
Deaths:19
KDR:12.211
Accuracy:74.889% D
KPH:51.800 C+
VKPH:53.100 B
Coyote Missiles
C
Kills:102
V. Kills:97 104%
Deaths:58
KDR:1.759
Accuracy:60.230% B*
KPH:19.500 D
VKPH:18.600 C
Kills:8,895 (5,503 + 0)
Deaths:2,525
KDR:3.523
VKDR:1.970
Vehicle Kills:4,973
Kill Difference:6,370
Playtime:356.448 hours
Usage:16%
Score:7.111m
Score/min:333
Piloting Accuracy:48.327%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:724
V. Kills:805 90%
Deaths:171
KDR:4.234
Accuracy:35.616% C
KPH:2,606,400 U
VKPH:2,898,000 U
AP30 Shredder
U
Kills:512
V. Kills:119 427%
Deaths:33
KDR:15.515
Accuracy:24.474% D**
KPH:1,843,200 U
VKPH:428,400 U
CAS30 Tank Buster
C
Kills:374
V. Kills:377 99%
Deaths:454
KDR:0.824
Accuracy:51.281% B+
KPH:6.300 C
VKPH:6.400 C
L105 Zephyr
U
Kills:255
V. Kills:56 447%
Deaths:14
KDR:18.214
Accuracy:49.208% B*
KPH:918,000 U
VKPH:201,600 U
Kills:1,865 (374 + 1,491)
Deaths:672
KDR:2.775
VKDR:2.019
Vehicle Kills:1,357
Kill Difference:1,193
Playtime:59.236 hours
Usage:3%
Score:1.837m
Score/min:517
Piloting Accuracy:51.281%
Gunner Accuracy:49.208%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:519
V. Kills:516 100%
Deaths:160
KDR:3.244
Accuracy:62.137% B++
KPH:28.800 C+
VKPH:28.600 A++
Skyguard
C++
Kills:162
V. Kills:158 102%
Deaths:68
KDR:2.382
Accuracy:35.677% B**
KPH:10.100 D
VKPH:9.800 C++
L100 Python HESH
B*
Kills:119
V. Kills:9 N/A
Deaths:9
KDR:13.222
Accuracy:56.438% B*
KPH:25.500 D--
VKPH:1.900 F
C75 Viper
B**
Kills:84
V. Kills:11 N/A
Deaths:11
KDR:7.636
Accuracy:43.430% B+
KPH:50.300 B**
VKPH:6.600 C
Kills:884 (884 + 0)
Deaths:248
KDR:3.565
VKDR:2.798
Vehicle Kills:694
Kill Difference:636
Playtime:40.454 hours
Usage:2%
Score:0.783m
Score/min:323
Driving Accuracy:43.430%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:923
V. Kills:769 120%
Deaths:251
KDR:3.677
Accuracy:57.842% B+
KPH:22.300 C+
VKPH:18.600 B*
Saron HRB
A++
Kills:206
V. Kills:174 118%
Deaths:40
KDR:5.150
Accuracy:52.248% B**
KPH:34.200 B**
VKPH:28.900 A++
Proton II PPA
A*
Kills:191
V. Kills:8 N/A
Deaths:7
KDR:27.286
Accuracy:20.816% C--
KPH:121 A*
VKPH:5.100 B++
Supernova VPC
C--
Kills:179
V. Kills:19 N/A
Deaths:34
KDR:5.265
Accuracy:46.342% C--
KPH:25.600 D-
VKPH:2.700 D*
Supernova PC
B*
Kills:76
V. Kills:39 190%
Deaths:11
KDR:6.909
Accuracy:47.597% C+
KPH:21.300 C+
VKPH:10.900 B*
Kills:1,575 (1,178 + 397)
Deaths:343
KDR:4.592
VKDR:2.942
Vehicle Kills:1,009
Kill Difference:1,232
Playtime:59.524 hours
Usage:3%
Score:1.458m
Score/min:408
Driving Accuracy:47.597%
Gunner Accuracy:20.816%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A*
Kills:210
V. Kills:7 N/A
Deaths:7
KDR:30
Accuracy:34.548% C
KPH:183.700 A*
VKPH:6.100 C+
Saron HRB-H
B+
Kills:59
V. Kills:56 104%
Deaths:11
KDR:5.364
Accuracy:58.403% B
KPH:30.100 C
VKPH:28.500 B+
Kills:269 (0 + 269)
Deaths:18
KDR:14.944
VKDR:3.500
Vehicle Kills:63
Kill Difference:251
Playtime:3.106 hours
Usage:0%
Score:0.125m
Score/min:669
Driving Accuracy:N/A%
Gunner Accuracy:58.403%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:110
V. Kills:15 N/A
Deaths:8
KDR:13.750
Accuracy:42.052% B+
KPH:51.100 C**
VKPH:7 C--
M40 Fury
B*
Kills:81
V. Kills:14 N/A
Deaths:4
KDR:20.250
Accuracy:43.954% B*
KPH:64.100 B+
VKPH:11.100 C+
Kills:191 (0 + 191)
Deaths:12
KDR:15.917
VKDR:2.417
Vehicle Kills:29
Kill Difference:179
Playtime:3.417 hours
Usage:0%
Score:0.085m
Score/min:414
Driving Accuracy:N/A%
Gunner Accuracy:43.954%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:281
V. Kills:74 375%
Deaths:482
KDR:0.583
Accuracy:49.345% C+
KPH:9 D-
VKPH:2.400 D-
V30-F Starfall
D
Kills:92
V. Kills:57 159%
Deaths:55
KDR:1.673
Accuracy:65.197% C**
KPH:18.800 D-
VKPH:11.600 D
S12 Renegade
C+
Kills:57
V. Kills:1 N/A
Deaths:36
KDR:1.583
Accuracy:40.498% C+
KPH:27.300 D
VKPH:0.500 D*
Kills:430 (430 + 0)
Deaths:573
KDR:0.750
VKDR:0.230
Vehicle Kills:132
Kill Difference:143
Playtime:38.224 hours
Usage:2%
Score:0.161m
Score/min:70
Driving Accuracy:40.498%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 3,4403,3901,9321.755B*0.1030.281%A24.366%B**38.4B+N/A12588.3h10.3B**34B*
Dual Photon Pods 3,3752,81226610.571B++8.7261.315%B**1.209%C+82.5C++16.5C+50134.1h13.7B**22.4B*
NS-15M1 2,7232,7151,4341.893B+0.0427.367%B*32.965%A55.4B+N/A21449h9.6B**35.1B++
SVA-88 2,6412,6361,3671.928C++0.0827.692%B*20.562%D53.4C**N/A25449.4h9.7B*35B++
Maelstrom Turbo Laser 4,2232,2769462.406C**0.5532.652%C*2.417%C+13.3C+11.4C++260170.8h75.8B+232.2B+
Orion VS54 2,0962,0881,0382.012B+0.1626.666%B**18.918%D-47.7B++N/A24943.8h9.6B**35.9B
Saron Laser Cannon 3,8101,9389682.002C++0.1538.001%B**1.342%D16.4C**15.8B**337118.3h105.3B+277.2B++
Pulsar LSW 1,6971,6927622.22B++0.3728.957%B**27.482%B+57.6B+N/A25829.4h9.4B**32.6B*
VX6-7 1,5021,4946172.421B*0.5723.856%C+13.186%D*20C-N/A9774.8h10.6B+44.6B+
Sirius SX12 1,4291,4141,2451.136C++0.7228.222%B++11.669%D--24.2C+N/A10158.5h12.6B+44.6B+
Pulsar C 1,4121,4078531.649C**0.2023.424%C+17.484%D--16C--N/A7788.2h9.1B*38.7B+
H-V45 1,4121,4001,1781.188C+0.6628.277%B*15.571%D33.6C++N/A15341.7h10.7B**37.7B*
Light PPA 1,3581,2891966.577B+4.7348.327%B**1.784%B*92.1A+4.9B+47914h7.6B++15.7B++
VX29 Polaris 1,2931,2887331.757C**0.0927.996%B*19.488%C-56.2B+N/A28322.9h9.5B**33.8B++
Betelgeuse 54-A 1,2651,2546911.815C0.0426.311%C+27.592%C66.3C++N/A26718.9h8.7B**33.2B++
C-4 1,7891,2486561.902B0.0521.071%D-N/A63.4C27.5C+83019.7h1.2B+5.7C**
Lasher X2 1,2531,2411,1391.09C**0.7622.358%C-2.659%D29.8C+N/A11141.7h17.6B+78.7C*
Proximity Mine 1,2251,2243403.6C+1.7552.414%AN/A136C**N/A5169h1.4A+2.6A+
Solstice SF 1,2321,2171,1911.022C++0.8327.455%B++14.955%C16.7CN/A7273h10.1B36.8B+
Eridani SX5 1,2081,1967021.704B+0.1533.559%A20.819%C++56.7B*N/A17921.1h9.4B*28B++
Pulsar VS1 1,2191,1918491.403B+0.4529.925%A25.273%B++48.8A+1.1A++15624.4h11.8B*39.4B**
NS-11A 1,2001,1908861.343C++0.5130.998%A30.336%B**47.4B++N/A13425.1h10.3B**33.4B**
NS-7 PDW 1,1831,1757621.542B*0.3133.229%A++21.957%B++43.2B*N/A14827.2h11.1B**33.5B*
Corvus VA55 1,1831,1648711.336C**0.5230.316%B**24.485%C*45.3B*N/A13625.7h9.9B**32.7B*
Zenith VX-5 1,1691,1586541.771B+0.0830.21%B**23.143%C**53.9B*N/A16921.5h10B**33B*
Terminus VX-9 1,1701,1586871.686C++0.1730.613%B**21.416%D65.4B**N/A22317.7h10.7B++34.8B++
Tank Mine 2,2241,1534702.453C+0.6026.627%C--N/A64.4D-59.8C+112317.9h1.4B*5.4B+
Supernova FPC 1,6929232513.677C1.8357.842%B+1.842%C22.3C+18.6B*39141.4h5.6C++9.7B
Ghost 8348326191.344C0.5141.946%B+61.058%D38C+N/A15221.9h2B+4.8B+
Force-Blade 80680024,8280.032C**1.8219.652%D-3.125%C--0.7C+N/A31145.6h2.1B+10.6C++
C150 Dalton 1,5297241714.234C2.3835.616%CN/A7240U8050U95141400.1h4.6C+13C+
C-4 ARX 1,1187103192.226C++0.3724.65%C-N/A64.5D-37.1C++54511h1.5D6.1D
NS Decimator 9776897980.863C+0.9959.162%C+2.467%C++27.5C11.5C--30625.1h4.4C**7.5C**
Eidolon VE33 5985957640.779C1.0732.039%B++29.412%B+10.1DN/A4059h6.4B**20B*
Frag Grenade 5655641564N/A562.1539.149%DN/A1410M**2.5D35060.4h1.6A*4.1A
Parallax VX3 5405381164.638B+2.7946.02%B**89.033%A37.1B+N/A17814.5h1.7B**3.6B*
Eclipse VE3A 5375304741.118C+0.7329.763%B++20.943%C*35.6C+N/A11014.9h9.1B**30.6B*
L100 Python AP 1,0355191603.244C1.3962.137%B++2.505%C+28.8C+28.7A++45418h7.7C12.4C+
AP30 Shredder 6315123315.515A++13.6624.474%D**N/A5120U1190U31472900.1h22.2A++90.7A+
Flare VE6 5055032681.877B+0.0322.558%C+21.869%C38.4C+N/A17713.1h9.6B+42.4B
Phobos VX86 4734722621.802B+0.0558.498%C+16.737%C++34.2CN/A15113.8h1.9B*3.3B+
Blueshift VM5 4524511423.176B1.3223.464%B++16.186%D-44.7B++N/A26510.1h14B++59.6B++
Blueshift VM5 4444421423.113B1.2622.878%B*22.398%C**43.8B++N/A24410.1h13.9B++60.9B+
Beamer VS3 4134113221.276B++0.5819.373%D*18.492%C--20.9CN/A9619.7h6.4B*32.8C++
CAS30 Tank Buster 7513744540.824C1.0351.281%B+N/A6.3C6.4C14259.2h52.6C**102.5B+
Serpent VE92 3753692561.441B0.4125.613%B+13.821%D--38.8B+N/A1639.5h10.7B++41.9B+
Eridani SX5G 3143122851.095C0.7628.838%C++17.949%C35.5CN/A1498.8h9.9B+34.4B+
MKV Suppressed 3163092571.202C*0.6531.668%B**28.479%A+32.9C++N/A959.4h11.4B+36.1B++
Nova 2852841072.654B**0.8041.499%C11.972%D19.2DN/A6114.8h3.7B+8.9B+
S1 4212833070.922B+0.9356.024%C+3.887%B+21.8C10.6C38313h4.9B*8.7B++
Comet VM2 3212821881.5B*0.3552.803%B**3.546%C22.9A*3.2C-19812.3h10.7A20.3B**
M40 Fury-F 3552814820.583C--1.2749.345%C+N/A9D-2.4D-5031.2h9.7B19.6B+
L105 Zephyr 3112551418.214B**16.3649.208%B*N/A2550U560U6720500.1h4.8B**9.7B**
Nemesis VSH9 3402503210.779C*1.0760.898%C3.2%C**15.6C+5.6D20116h5.6B**9.2B**
Hornet Missiles 433246723.417C1.5763.812%C*N/A25.6D19.5D-3629.6h11.2C++17.5C*
Cosmos VM3 248245962.552B0.7017.178%C++18.367%C25.5CN/A1319.6h12.2B+70.9B+
Comet VM2 2782431881.293B0.5655.68%B**2.469%D-20.1A+2.9D*14712.1h13.1B**23.5B**
Photon A2A Missile Pods 4702321912.211A++10.3674.889%DN/A51.6C+52.9B10334.5h6.5B**8.7B*
Cosmos VM3 232231962.406B+0.5518.225%B+19.913%C++24.1CN/A1179.6h13.6B74.6C*
NS-61 Emissary 2302272211.027B0.8221.487%D--16.74%C+35.5B+N/A1026.4h8.6B*40B+
Lancer VS22 4792112930.72C+1.1359.077%CN/A10.1C-12.9C+28420.8h18.2B+30.8B
Proton II PPA-H 217210730A+28.1534.548%CN/A190.9A*6.4C+8101.1h5.2A15.2B*
Saron HRB 380206405.15C+3.3052.248%B**1.456%C+34.3B**29A++8616h19.3B+37B*
Proton II PPA 199191727.286B*25.4320.816%C--N/A119.4A*5B++4651.6h6.1B**29.5B++
Spear Anti-Vehicle Phalanx Turret 2931901810.556B+8.7054.849%B**4.211%C++82.6M44.8A*11542.3h5.4B**9.9B**
Anti-Vehicle Grenade 2021841184N/A182.1561.644%AN/A613.3B**60C-57250.3h2.9A4.8A
Supernova VPC 198179345.265C--3.4146.342%C--1.117%C-25.6D-2.7D*1177h2.5B*5.5B+
Skyguard 320162682.382C+0.5335.677%B**2.469%B10.1D9.8C++20116.1h162.6D455.9C++
NS-44 Commissioner 1581582010.786C+1.0721.732%F22.152%C+17.4DN/A829.1h3.4B+15.5C--
MANA Anti-Vehicle Turret 296157981.602D0.2556.898%C--2.548%C1570D1390C--6661030.1h8.9B+15.6B
Lumine Edge 1541545,0650.03C1.8211.306%D**20.13%B+1C--N/A3155.2h1.6C13.7D-
NS-357 Underboss 1381373400.403D1.4522.222%F22.628%C*7.9D--N/A4317.4h4.2C++18.7D-
Solstice VE3 125125422.976M++1.1223.412%C++12%D*17.6C+N/A2427.1h11B*47B+
L100 Python HESH 128119913.222C*11.3756.438%B*N/A25.3D--1.9F1594.7h2.2B**3.9B**
M60-A Bulldog 128116912.889C+11.0443.711%CN/A31.4C+3.2C1793.7h6.6C+15.1C+
M60-A Bulldog 124112716C++14.1545.151%C+N/A32.9C+3.5C+2223.4h6.3C+13.9C++
M40 Fury 125110813.75A11.9042.052%B+N/A50C*6.8C--3612.2h11.3B+26.8B++
M60-A Bulldog 119105128.75B+6.9043.004%B++N/A1050U140U5736000.1h4.8B*11.1B*
Coyote Missiles 199102581.759C0.0960.23%B*N/A19.6D18.7C4515.2h53.4C88.6C+
Sticky Grenade 9693193N/A91.1556.14%B+N/A465D--15B22470.2h3.8D**6.7C--
V30-F Starfall 14992551.673C++0.1865.197%C**N/A18.8D-11.6D1984.9h10.8B**16.5B**
Orbital Strike Uplink 13288188U86.151100%UN/A880U440U38980.1h1.3T*0.1T*
C75 Viper 9584117.636B*5.7843.43%B+1.19%C49.4B**6.5C5341.7h7.9B**18.1B**
NS-11P 8484811.037C+0.8130.353%A+17.857%C+36.5B+N/A2362.3h12.8B+42.2B*
M40 Fury 9581420.25A++18.4043.954%B*1.235%D62.3B10.8C+5031.3h10B+22.7B*
Artemis VX26 797989.875S8.0229.271%B+13.924%D*14.1D-N/A1375.6h9.3B**31.8B*
Supernova PC 11576116.909C**5.0647.597%C+2.632%C*21.1C+10.8B++3913.6h5.3C++11.2C++
MANA Anti-Personnel Turret 7372193.789N/A1.9418.973%UN/A720U10U2253500.1h22.6T*119T*
Pandora VX25 6968292.345A++0.4958.674%A++22.059%A++35.8C+N/A1521.9h5.1C8.6B+
NS-10 Burster 11667511.314B0.5442.648%A*2.985%D-7.7B**5.6A1538.7h107.1B**251.2A
Xiphos Anti-Personnel Phalanx Tower 7164164C++62.1529.627%C+N/A213.3C+23.3M4830.3h22.8C+77C++
VS Patriot Flare Gun 6363730.863C++0.992.359%FN/A7.7D-N/A258.2h1.4A61.2F
Saron HRB-H 11559115.364C++3.5158.403%B3.39%A++29.5C-28B+5862h21.3B+36.5B+
S12 Renegade 5857361.583C0.2740.498%C+3.509%D27.1DN/A712.1h3.1B7.8C**
Darkstar 5654471.149C0.7025.406%C-14.815%D*45C+1.7A*1391.2h11B*43.4B+
Hunter QCX 54525050.103D-1.7511.3%F-25%C+1.9D--N/A1427.3h5.9C++52.1D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter493,9565.8h
Anti-Vehicle MANA Turret284332.5h
Nano-Armor Kit590528,44467.5h
Flail Targeting Dart82531.3h
Spawn Beacon181,7663.3h
Repair Module0670.4h
Turret AI Module0540.3h
Skywall Shield Emitter0670.4h
Cortium Silo5600.6h
Nanite Revive Grenade01,5720.4h
Medical Applicator646160,15519.4h
Nanite Healing Grenade01100h
Deconstruction Tool25,3050.6h
Welding Device01,7540.2h
Spitfire Auto-Turret162200.5h
Rampart Wall42211.8h
Xiphos Anti-Personnel Tower0540.3h
Ammunition Package129581h
Shield Recharging Field211,0670.6h
Medical Kit1201,5032.5h
Anti-Infantry MANA Turret153171h
IPC Targeting Dart2710.3h
Recon Detection Device1025,39214.2h
Smoke Grenade02750h

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