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Ascendant Pyro BurntScythe[TCFB] BurntScythe
VS BR 45

KDR: 1.86

Score: 47.5m

Last Seen: Jul 4th, 2019 1:39 PM
- OFFLINE - 1207 hour(s)

Prestige 1, Battle Rank 45 - Vanu Sovereignty on Briggs
Level Progress (to 46): 84%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-11C Dual Photon Pods NS-15M1 SVA-88 Maelstrom Turbo Laser Orion VS54 Saron Laser Cannon Sirius SX12
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $947,007 MLG Score: 757
Fun Score: N/A
Cheeseburgers Flipped: 365TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.23%22.305%63032118233,6881.94134-0.086

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.819%1.378A0.221C++0.036C+HEAD ++ (~8.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.30.526B+100.301C*25.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.522%1.598%811512098,885143851136.17443174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.655%0.019C+0.008C+-0.117

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.80.165C++50.60.046C+84.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.104%1.931%220712072,071131915281.56894135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.648%-0.085C+-0.405C--0.478

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45-0.165C18-0.441C--26.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.786%0.938%182812062,132125813921.69341153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.679%-0.5D-0.866D--0.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.80.692B+11.30.716B++25.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.181%72.202%182212121,385130841.05806

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.483%1.232B**0.333C**-0.289

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.562B+1.90.412B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.34%15.534%18231211824145230.567103

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.933%0.648B+0.177C++-0.014

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.568B+2.80.421B2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
47.5m286.3%392 (23.5k)348 (20.9k)1.8551566,94536,0862.1462345 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1214209226.521%14.26%37803:4727

9% Combat Medic42% Engineer19% Heavy Assault11% Infiltrator17% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 1:16 PMDec 20th, 2012 11:29 AMAug 1st, 2019 8:07 AM (22d) (PST)Jul 4th, 2019 9:44 AM (50d) (PST)Jul 4th, 2019 9:39 AM (50d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6951535420.4910.2640.0701.6780.096757

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,6849,19532,48929164101620,878

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2274h/94.7d 10,504 9,546 15,920 228.9k 1,996 5,275 13,031 94.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
A
Kills:2,746
Deaths:1,446
KDR:1.899
Accuracy:27.357% B*
HSR:32.921% A
SVA-88
B*
Kills:2,636
Deaths:1,367
KDR:1.928
Accuracy:27.692% B*
HSR:20.562% D
Orion VS54
B**
Kills:2,088
Deaths:1,038
KDR:2.012
Accuracy:26.666% B**
HSR:18.918% D-
Pulsar LSW
B**
Kills:1,692
Deaths:762
KDR:2.220
Accuracy:28.957% B**
HSR:27.482% B+
Betelgeuse 54-A
C+
Kills:1,389
Deaths:773
KDR:1.797
Accuracy:26.502% C+
HSR:28.222% C
VX29 Polaris
B*
Kills:1,288
Deaths:733
KDR:1.757
Accuracy:27.996% B*
HSR:19.488% C--
Flare VE6
C+
Kills:503
Deaths:268
KDR:1.877
Accuracy:22.558% C+
HSR:21.869% C
Kills:12,342
Deaths (as Heavy Assault):6,387
Deaths (to Heavy Assaults):9,902
KDR:1.93236
Kill Difference:5,955
Playtime:434.315 hours
Usage:19%
Score:9.966m
Score/min:382
Accuracy (listed only):26.818%
HSR (listed only):24.209%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A
Kills:3,419
Deaths:1,973
KDR:1.733
Accuracy:30.245% A
HSR:24.335% B*
VX6-7
C+
Kills:1,494
Deaths:617
KDR:2.421
Accuracy:23.856% C+
HSR:13.186% D*
Pulsar C
C+
Kills:1,407
Deaths:853
KDR:1.649
Accuracy:23.424% C+
HSR:17.484% D--
Solstice SF
B++
Kills:1,269
Deaths:1,244
KDR:1.020
Accuracy:27.400% B++
HSR:15.366% C
Zenith VX-5
B**
Kills:1,158
Deaths:654
KDR:1.771
Accuracy:30.210% B**
HSR:23.143% C**
Eidolon VE33
B++
Kills:595
Deaths:764
KDR:0.779
Accuracy:32.039% B++
HSR:29.412% B+
Eclipse VE3A
B++
Kills:589
Deaths:527
KDR:1.118
Accuracy:30.138% B++
HSR:21.392% C**
Phobos VX86
C++
Kills:472
Deaths:262
KDR:1.802
Accuracy:58.498% C+
HSR:16.737% C++
Serpent VE92
B+
Kills:369
Deaths:256
KDR:1.441
Accuracy:25.613% B+
HSR:13.821% D*
Nova
C
Kills:284
Deaths:107
KDR:2.654
Accuracy:41.499% C
HSR:11.972% D
Solstice VE3
C++
Kills:125
Deaths:42
KDR:2.976
Accuracy:23.412% C++
HSR:12% D**
Pandora VX25
A++
Kills:68
Deaths:29
KDR:2.345
Accuracy:58.674% A++
HSR:22.059% A++
Kills:11,249
Deaths (as Engineer):7,328
Deaths (to Engineers):8,149
KDR:1.53507
Kill Difference:3,921
Playtime:953.442 hours
Usage:42%
Score:21.144m
Score/min:370
Accuracy (listed only):33.751%
HSR (listed only):18.409%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A
Kills:3,419
Deaths:1,973
KDR:1.733
Accuracy:30.245% A
HSR:24.335% B*
Sirius SX12
B*
Kills:1,732
Deaths:1,359
KDR:1.274
Accuracy:29.154% B*
HSR:12.818% D-
VX6-7
C+
Kills:1,494
Deaths:617
KDR:2.421
Accuracy:23.856% C+
HSR:13.186% D*
Pulsar C
C+
Kills:1,407
Deaths:853
KDR:1.649
Accuracy:23.424% C+
HSR:17.484% D--
Solstice SF
B++
Kills:1,269
Deaths:1,244
KDR:1.020
Accuracy:27.400% B++
HSR:15.366% C
Eridani SX5
A
Kills:1,196
Deaths:702
KDR:1.704
Accuracy:33.559% A
HSR:20.819% C++
NS-7 PDW
A++
Kills:1,175
Deaths:762
KDR:1.542
Accuracy:33.229% A++
HSR:21.957% B++
Zenith VX-5
B**
Kills:1,158
Deaths:654
KDR:1.771
Accuracy:30.210% B**
HSR:23.143% C**
Eclipse VE3A
B++
Kills:589
Deaths:527
KDR:1.118
Accuracy:30.138% B++
HSR:21.392% C**
Phobos VX86
C++
Kills:472
Deaths:262
KDR:1.802
Accuracy:58.498% C+
HSR:16.737% C++
Serpent VE92
B+
Kills:369
Deaths:256
KDR:1.441
Accuracy:25.613% B+
HSR:13.821% D*
Eridani SX5G
C*
Kills:354
Deaths:306
KDR:1.157
Accuracy:29.143% C*
HSR:18.079% C-
MKV Suppressed
A+
Kills:310
Deaths:257
KDR:1.206
Accuracy:31.674% B**
HSR:28.387% A+
Nova
C
Kills:284
Deaths:107
KDR:2.654
Accuracy:41.499% C
HSR:11.972% D
Solstice VE3
C++
Kills:125
Deaths:42
KDR:2.976
Accuracy:23.412% C++
HSR:12% D**
Pandora VX25
A++
Kills:68
Deaths:29
KDR:2.345
Accuracy:58.674% A++
HSR:22.059% A++
Kills:15,421
Deaths (as Light Assault):9,950
Deaths (to Light Assaults):6,172
KDR:1.54985
Kill Difference:5,471
Playtime:376.761 hours
Usage:17%
Score:5.993m
Score/min:265
Accuracy (listed only):33.108%
HSR (listed only):18.347%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B*
Kills:1,732
Deaths:1,359
KDR:1.274
Accuracy:29.154% B*
HSR:12.818% D-
H-V45
B*
Kills:1,400
Deaths:1,178
KDR:1.188
Accuracy:28.277% B*
HSR:15.571% D
Eridani SX5
A
Kills:1,196
Deaths:702
KDR:1.704
Accuracy:33.559% A
HSR:20.819% C++
Pulsar VS1
A
Kills:1,191
Deaths:849
KDR:1.403
Accuracy:29.925% A
HSR:25.273% B+
NS-11A
A
Kills:1,190
Deaths:886
KDR:1.343
Accuracy:30.998% A
HSR:30.336% B**
NS-7 PDW
A++
Kills:1,175
Deaths:762
KDR:1.542
Accuracy:33.229% A++
HSR:21.957% B++
Corvus VA55
B**
Kills:1,164
Deaths:871
KDR:1.336
Accuracy:30.316% B**
HSR:24.485% C*
Terminus VX-9
B**
Kills:1,158
Deaths:687
KDR:1.686
Accuracy:30.613% B**
HSR:21.416% D
Phobos VX86
C++
Kills:472
Deaths:262
KDR:1.802
Accuracy:58.498% C+
HSR:16.737% C++
Eridani SX5G
C*
Kills:354
Deaths:306
KDR:1.157
Accuracy:29.143% C*
HSR:18.079% C-
MKV Suppressed
A+
Kills:310
Deaths:257
KDR:1.206
Accuracy:31.674% B**
HSR:28.387% A+
Nova
C
Kills:284
Deaths:107
KDR:2.654
Accuracy:41.499% C
HSR:11.972% D
Darkstar
C+
Kills:191
Deaths:143
KDR:1.336
Accuracy:27.360% C+
HSR:20.942% C-
NS-11P
A+
Kills:84
Deaths:81
KDR:1.037
Accuracy:30.353% A+
HSR:17.857% C
Pandora VX25
A++
Kills:68
Deaths:29
KDR:2.345
Accuracy:58.674% A++
HSR:22.059% A++
Kills:11,969
Deaths (as Combat Medic):8,479
Deaths (to Combat Medics):4,557
KDR:1.41161
Kill Difference:3,490
Playtime:202.649 hours
Usage:9%
Score:5.046m
Score/min:415
Accuracy (listed only):34.885%
HSR (listed only):20.581%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:1,732
Deaths:1,359
KDR:1.274
Accuracy:29.154% B*
HSR:12.818% D-
Eridani SX5
A
Kills:1,196
Deaths:702
KDR:1.704
Accuracy:33.559% A
HSR:20.819% C++
NS-7 PDW
A++
Kills:1,175
Deaths:762
KDR:1.542
Accuracy:33.229% A++
HSR:21.957% B++
Ghost
B+
Kills:834
Deaths:627
KDR:1.330
Accuracy:41.783% B+
HSR:61.031% D
Parallax VX3
A+
Kills:551
Deaths:120
KDR:4.592
Accuracy:45.977% B**
HSR:89.111% A+
Beamer VS3
D
Kills:411
Deaths:322
KDR:1.276
Accuracy:19.373% D*
HSR:18.492% D
Eridani SX5G
C*
Kills:354
Deaths:306
KDR:1.157
Accuracy:29.143% C*
HSR:18.079% C-
MKV Suppressed
A+
Kills:310
Deaths:257
KDR:1.206
Accuracy:31.674% B**
HSR:28.387% A+
NS-61 Emissary
C+
Kills:256
Deaths:263
KDR:0.973
Accuracy:22.410% D-
HSR:16.797% C+
NS-44 Commissioner
C+
Kills:158
Deaths:201
KDR:0.786
Accuracy:21.732% F
HSR:22.152% C+
NS-357 Underboss
C+
Kills:141
Deaths:347
KDR:0.406
Accuracy:22.459% F
HSR:21.986% C+
Artemis VX26
B+
Kills:79
Deaths:8
KDR:9.875
Accuracy:29.271% B+
HSR:13.924% D*
VS Patriot Flare Gun
U
Kills:63
Deaths:74
KDR:0.851
Accuracy:2.359% D*
HSR:0% U
Kills:7,260
Deaths (as Infiltrator):5,348
Deaths (to Infiltrators):4,494
KDR:1.35752
Kill Difference:1,912
Playtime:257.891 hours
Usage:11%
Score:4.060m
Score/min:262
Accuracy (listed only):27.856%
HSR (listed only):26.581%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:473
Deaths:146
KDR:3.240
Accuracy:23.530% B*
HSR:16.279% D-
Blueshift VM5
B++
Kills:457
Deaths:146
KDR:3.130
Accuracy:22.921% B++
HSR:22.101% C++
Comet VM2
B**
Kills:282
Deaths:188
KDR:1.500
Accuracy:52.803% B**
HSR:3.546% C
Cosmos VM3
C+
Kills:245
Deaths:96
KDR:2.552
Accuracy:17.178% C+
HSR:18.367% C+
Comet VM2
B**
Kills:243
Deaths:188
KDR:1.293
Accuracy:55.680% B**
HSR:2.469% D-
Cosmos VM3
C*
Kills:231
Deaths:96
KDR:2.406
Accuracy:18.225% C*
HSR:19.913% C*
NS-10 Burster
A++
Kills:67
Deaths:51
KDR:1.314
Accuracy:42.594% A++
HSR:2.985% D-
NS-10 Burster
A*
Kills:52
Deaths:51
KDR:1.020
Accuracy:42.905% A*
HSR:1.923% D*
Kills:2,050
Deaths (as MAX Suit):481
Deaths (to MAX Suits):2,233
KDR:4.26195
Kill Difference:1,569
Playtime:45.653 hours
Usage:2%
Score:1.265m
Score/min:462
Accuracy (listed only):34.480%
HSR (listed only):10.948%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:2,886
V. Kills:569 N/A
Deaths:270
KDR:10.689
Accuracy:61.398% B**
KPH:83.600 C++
VKPH:16.500 C+
Maelstrom Turbo Laser
C++
Kills:2,276
V. Kills:1,947 117%
Deaths:946
KDR:2.406
Accuracy:32.652% C**
KPH:13.300 C+
VKPH:11.400 C++
Saron Laser Cannon
B**
Kills:2,000
V. Kills:1,905 105%
Deaths:985
KDR:2.030
Accuracy:38.030% B**
KPH:16.700 C**
VKPH:15.900 B**
Light PPA
A
Kills:1,349
V. Kills:77 N/A
Deaths:203
KDR:6.645
Accuracy:48.367% B**
KPH:90.900 A
VKPH:5.200 B*
Hornet Missiles
C**
Kills:254
V. Kills:193 131%
Deaths:76
KDR:3.342
Accuracy:64.229% C**
KPH:26.300 D
VKPH:20 D
Photon A2A Missile Pods
B+
Kills:232
V. Kills:238 97%
Deaths:19
KDR:12.211
Accuracy:74.889% D
KPH:51.800 C+
VKPH:53.100 B+
Coyote Missiles
C
Kills:102
V. Kills:97 104%
Deaths:58
KDR:1.759
Accuracy:60.230% B*
KPH:19.500 D
VKPH:18.600 C
Kills:9,099 (5,625 + 0)
Deaths:2,557
KDR:3.558
VKDR:1.966
Vehicle Kills:5,026
Kill Difference:6,542
Playtime:359.396 hours
Usage:16%
Score:7.157m
Score/min:332
Piloting Accuracy:48.367%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:724
V. Kills:805 90%
Deaths:171
KDR:4.234
Accuracy:35.616% C
KPH:2,606,400 U
VKPH:2,898,000 U
AP30 Shredder
U
Kills:512
V. Kills:119 427%
Deaths:33
KDR:15.515
Accuracy:24.467% D**
KPH:1,843,200 U
VKPH:428,400 U
CAS30 Tank Buster
C+
Kills:374
V. Kills:377 99%
Deaths:454
KDR:0.824
Accuracy:51.281% B+
KPH:6.300 C
VKPH:6.400 C+
L105 Zephyr
U
Kills:256
V. Kills:56 449%
Deaths:15
KDR:17.067
Accuracy:49.378% B*
KPH:921,600 U
VKPH:201,600 U
Kills:1,866 (374 + 1,492)
Deaths:673
KDR:2.773
VKDR:2.016
Vehicle Kills:1,357
Kill Difference:1,193
Playtime:59.236 hours
Usage:3%
Score:1.838m
Score/min:517
Piloting Accuracy:51.281%
Gunner Accuracy:49.378%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:526
V. Kills:522 101%
Deaths:162
KDR:3.247
Accuracy:62.155% B++
KPH:29 C+
VKPH:28.800 A++
Skyguard
C++
Kills:162
V. Kills:158 102%
Deaths:68
KDR:2.382
Accuracy:35.677% B**
KPH:10.100 D
VKPH:9.800 C++
L100 Python HESH
B*
Kills:119
V. Kills:9 N/A
Deaths:9
KDR:13.222
Accuracy:56.438% B*
KPH:25.500 D--
VKPH:1.900 F
C75 Viper
B**
Kills:84
V. Kills:11 N/A
Deaths:11
KDR:7.636
Accuracy:43.430% B
KPH:50.300 B**
VKPH:6.600 C
Kills:891 (891 + 0)
Deaths:250
KDR:3.564
VKDR:2.800
Vehicle Kills:700
Kill Difference:641
Playtime:40.567 hours
Usage:2%
Score:0.787m
Score/min:323
Driving Accuracy:43.430%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:925
V. Kills:770 120%
Deaths:251
KDR:3.685
Accuracy:57.869% B+
KPH:22.300 C
VKPH:18.600 B+
Saron HRB
A+
Kills:215
V. Kills:177 121%
Deaths:40
KDR:5.375
Accuracy:52.784% B**
KPH:35.100 B**
VKPH:28.900 A+
Proton II PPA
A*
Kills:191
V. Kills:8 N/A
Deaths:7
KDR:27.286
Accuracy:20.816% C--
KPH:121 A*
VKPH:5.100 B++
Supernova VPC
C--
Kills:179
V. Kills:19 N/A
Deaths:34
KDR:5.265
Accuracy:46.342% C--
KPH:25.600 D-
VKPH:2.700 D*
Supernova PC
B++
Kills:76
V. Kills:39 190%
Deaths:11
KDR:6.909
Accuracy:47.597% C+
KPH:21.300 C+
VKPH:10.900 B++
Kills:1,586 (1,180 + 406)
Deaths:343
KDR:4.624
VKDR:2.953
Vehicle Kills:1,013
Kill Difference:1,243
Playtime:59.660 hours
Usage:3%
Score:1.463m
Score/min:409
Driving Accuracy:47.597%
Gunner Accuracy:20.816%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A*
Kills:224
V. Kills:8 N/A
Deaths:8
KDR:28
Accuracy:35.238% C
KPH:182.700 A*
VKPH:6.500 C++
Saron HRB-H
B+
Kills:80
V. Kills:65 121%
Deaths:13
KDR:6.154
Accuracy:60.288% B+
KPH:37 C+
VKPH:30.100 B+
Kills:304 (0 + 304)
Deaths:21
KDR:14.476
VKDR:3.476
Vehicle Kills:73
Kill Difference:283
Playtime:3.386 hours
Usage:0%
Score:0.139m
Score/min:682
Driving Accuracy:N/A%
Gunner Accuracy:60.288%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:110
V. Kills:15 N/A
Deaths:8
KDR:13.750
Accuracy:42.052% B++
KPH:51.100 C**
VKPH:7 C-
M40 Fury
B*
Kills:81
V. Kills:14 N/A
Deaths:4
KDR:20.250
Accuracy:43.954% B*
KPH:64.100 B+
VKPH:11.100 C+
Kills:191 (0 + 191)
Deaths:12
KDR:15.917
VKDR:2.417
Vehicle Kills:29
Kill Difference:179
Playtime:3.418 hours
Usage:0%
Score:0.085m
Score/min:414
Driving Accuracy:N/A%
Gunner Accuracy:43.954%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:281
V. Kills:74 375%
Deaths:482
KDR:0.583
Accuracy:49.195% C+
KPH:9 D-
VKPH:2.400 D-
V30-F Starfall
D
Kills:92
V. Kills:57 159%
Deaths:55
KDR:1.673
Accuracy:65.197% B
KPH:18.800 D
VKPH:11.600 D
S12 Renegade
C+
Kills:58
V. Kills:1 N/A
Deaths:37
KDR:1.568
Accuracy:40.397% C+
KPH:27.100 D
VKPH:0.500 D*
Kills:431 (431 + 0)
Deaths:574
KDR:0.751
VKDR:0.230
Vehicle Kills:132
Kill Difference:143
Playtime:38.354 hours
Usage:2%
Score:0.161m
Score/min:70
Driving Accuracy:40.397%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 3,4703,4191,9731.733B*0.1230.245%A24.335%B*38.1B+N/A12489.8h10.4B**34.4B*
Dual Photon Pods 3,4552,88627010.689B++8.8361.398%B**1.178%C+83.7C++16.5C+50034.5h13.7B**22.3B*
NS-15M1 2,7542,7461,4461.899B0.0427.357%B*32.921%A54.9B+N/A21150h9.6B**35.2B*
SVA-88 2,6412,6361,3671.928C++0.0727.692%B*20.562%D53.4C**N/A25449.4h9.7B*35B++
Maelstrom Turbo Laser 4,2232,2769462.406B0.5532.652%C**2.417%C+13.3C+11.4C++260170.8h75.8B+232.2B+
Orion VS54 2,0962,0881,0382.012B+0.1626.666%B**18.918%D-47.7B++N/A25043.8h9.6B**35.9B
Saron Laser Cannon 3,9052,0009852.03C++0.1738.03%B**1.3%D16.7C**15.9B**335119.9h103.7B+272.6B++
Sirius SX12 1,7511,7321,3591.274C*0.5829.154%B*12.818%D-27.6C+N/A10662.7h12.5B+42.8B+
Pulsar LSW 1,6971,6927622.22B+0.3628.957%B**27.482%B+57.6B+N/A25929.4h9.4B**32.6B*
VX6-7 1,5021,4946172.421B*0.5723.856%C+13.186%D*20C--N/A9874.8h10.6B+44.6B+
Pulsar C 1,4121,4078531.649C**0.2123.424%C+17.484%D--16DN/A7788.2h9.1B*38.7B+
H-V45 1,4121,4001,1781.188C+0.6728.277%B*15.571%D33.6C++N/A15341.7h10.7B**37.7B*
Betelgeuse 54-A 1,4011,3897731.797C0.0626.502%C+28.222%C66.8C+N/A26120.8h9B**33.9B+
Light PPA 1,4261,3492036.645B+4.7948.367%B**1.853%B**91.1A5.2B*46414.8h7.7B++16B++
Lasher X2 1,3031,2911,1691.104C*0.7522.686%C-2.711%D30.6C+N/A11342.2h17.6B+77.6C*
VX29 Polaris 1,2931,2887331.757C**0.1027.996%B*19.488%C--56.2B+N/A28322.9h9.5B**33.8B++
Solstice SF 1,2841,2691,2441.02C++0.8427.4%B++15.366%C17.1CN/A7274.3h10.2C**37.4B+
C-4 1,7891,2486561.902B0.0521.071%D-N/A63.4C27.5C+83119.7h1.2B+5.7C*
Proximity Mine 1,2351,2343403.629C+1.7752.422%AN/A137.1BN/A5169h1.4A+2.6A+
Eridani SX5 1,2081,1967021.704B+0.1533.559%A20.819%C++56.7B*N/A17921.1h9.4B*28B++
Pulsar VS1 1,2191,1918491.403B+0.4529.925%A25.273%B+48.8A1.1A+15724.4h11.8B*39.4B*
NS-11A 1,2001,1908861.343C++0.5130.998%A30.336%B**47.4B++N/A13525.1h10.3A33.4B**
Tank Mine 2,2611,1784752.48C+0.6226.72%C--N/A65.1D-59.8C+111918.1h1.4B*5.4B+
NS-7 PDW 1,1831,1757621.542B++0.3133.229%A++21.957%B++43.2B*N/A14927.2h11.1B**33.5B*
Corvus VA55 1,1831,1648711.336B0.5230.316%B**24.485%C*45.3B*N/A13625.7h9.9B**32.7B*
Zenith VX-5 1,1691,1586541.771B+0.0830.21%B**23.143%C**53.9B*N/A16921.5h10B**33B*
Terminus VX-9 1,1701,1586871.686C++0.1730.613%B**21.416%D65.4B**N/A22417.7h10.7B++34.8B*
Supernova FPC 1,6959252513.685C1.8357.869%B+1.838%C22.3C18.6B+39241.4h5.6C+9.7C*
Ghost 8368346271.33C0.5341.783%B+61.031%D37.7C+N/A15222.1h2B+4.8B+
Force-Blade 81580925,4580.032C**1.8219.423%D-3.09%D0.7C+N/A31163.9h2.1B+10.7C++
C150 Dalton 1,5297241714.234C2.3835.616%CN/A7240U8050U95177800.1h4.6C+13C+
C-4 ARX 1,1367243242.235C++0.3824.691%DN/A64.6D--36.8C++54411.2h1.5D6.1D-
NS Decimator 1,0057108170.869C+0.9959.455%C+2.394%C*27.5C--11.4D30525.8h4.5C*7.6C*
Eidolon VE33 5985957640.779C1.0832.039%B++29.412%B+10.1DN/A4159h6.4B**20B*
Eclipse VE3A 5975895271.118C+0.7430.138%B++21.392%C**36.4C+N/A11916.2h9.1B**30.3B**
Frag Grenade 5655641564N/A562.1439.149%D-N/A1410M**2.5D35110.4h1.6A*4.1B**
Parallax VX3 5535511204.592B+2.7445.977%B**89.111%A+37B+N/A17514.9h1.7B**3.6B*
L100 Python AP 1,0485261623.247C1.3962.155%B++2.471%C+29.1C+28.8A++45518.1h7.7C-12.3C+
AP30 Shredder 6315123315.515B**13.6624.467%D**N/A5120U1190U31509400.1h22.2A++90.7A+
Flare VE6 5055032681.877B+0.0222.558%C+21.869%C38.4C+N/A17713.1h9.6B+42.4B
Blueshift VM5 4744731463.24B1.3823.53%B*16.279%D-45.9B++N/A26710.3h13.9B++59.1B++
Phobos VX86 4734722621.802B+0.0558.498%C+16.737%C++34.2CN/A15113.8h1.9B**3.3B+
Blueshift VM5 4594571463.13B1.2722.921%B++22.101%C++44.8B++N/A24410.2h14B+61.3B++
Beamer VS3 4134113221.276B++0.5819.373%D*18.492%D20.9CN/A9619.7h6.4B**32.8C++
CAS30 Tank Buster 7513744540.824C1.0351.281%B+N/A6.3C6.4C+14259.2h52.6C**102.5B+
Serpent VE92 3753692561.441B0.4125.613%B+13.821%D*38.4B+N/A1649.6h10.7B++41.9B+
Eridani SX5G 3563543061.157C0.7029.143%C*18.079%C-38.1CN/A1569.3h9.9B+34B+
MKV Suppressed 3173102571.206C*0.6531.674%B**28.387%A+32.6C+N/A959.5h11.4B++36B++
Nova 2852841072.654B**0.8041.499%C11.972%D19.2DN/A6114.8h3.7B+8.9B+
S1 4212833070.922B+0.9356.024%C+3.887%B++21.8C10.6C38413h4.9B*8.7B++
Comet VM2 3212821881.5B++0.3652.803%B**3.546%C22.9A*3.2C-19812.3h10.7A20.3B**
M40 Fury-F 3552814820.583C--1.2749.195%C+N/A9D-2.4D-5031.3h9.7B19.7B+
L105 Zephyr 3122561517.067B**15.2149.378%B*N/A2560U560U6750500.1h4.8B**9.7B**
NS-61 Emissary 2592562630.973C**0.8822.41%D-16.797%C+36.6B+N/A1037h8.9B++39.9B+
Hornet Missiles 447254763.342C1.4964.229%C**N/A26.2D19.9D3659.7h11.2C++17.4C*
Nemesis VSH9 3402503210.779C*1.0860.898%C3.2%B15.6C+5.6C20216h5.6B**9.2B**
Cosmos VM3 248245962.552B+0.7017.178%C+18.367%C+25.5CN/A1319.6h12.2B+70.9B+
Comet VM2 2782431881.293B0.5655.68%B**2.469%D-20.1A2.9D--14712.1h13.1B**23.5B**
Photon A2A Missile Pods 4702321912.211A+10.3674.889%DN/A51.6C+52.9B+10354.5h6.5B**8.7B**
Cosmos VM3 232231962.406B+0.5518.225%C*19.913%C*24.1CN/A1179.6h13.6C*74.6C++
Proton II PPA-H 232224828A26.1435.238%CN/A186.7A*6.7C++7751.2h5.5A15.5B**
Saron HRB 392215405.375C+3.5252.784%B**1.86%C**35.2B**29A+8526.1h19.5B+36.9B*
Lancer VS22 4792112930.72C+1.1459.077%CN/A10.1C12.9C+28420.8h18.2B30.8B
Proton II PPA 199191727.286B*25.4320.816%C--N/A119.4A*5B++4671.6h6.1B**29.5B++
Darkstar 1981911431.336C+0.5227.36%C+20.942%C-56.2B+2.1A**1653.4h12.3C**44.9C**
Spear Anti-Vehicle Phalanx Turret 2931901810.556B+8.7054.019%B**4.211%C++82.6M44.8A*11442.3h5.4B**10.1B**
Anti-Vehicle Grenade 2021841184N/A182.1461.644%B**N/A613.3B**60C-57250.3h2.9A+4.8A
Supernova VPC 198179345.265D3.4146.342%C--1.117%C-25.6D-2.7D*1177h2.5B*5.5B+
Skyguard 320162682.382C0.5335.677%B**2.469%B+10.1D9.8C++20116.1h162.6D-455.9C+
MANA Anti-Vehicle Turret 302161981.643C+0.2157.091%C+2.484%D1610B**1410B*20085800.1h8.8C++15.4C*
NS-44 Commissioner 1581582010.786C+1.0721.732%F22.152%C+17.4DN/A829.1h3.4B+15.5C--
Lumine Edge 1551555,0680.031C1.8211.363%D**20%B+1C-N/A3155.4h1.6C13.7D-
NS-357 Underboss 1421413470.406D1.4522.459%F21.986%C+8.1D--N/A4417.5h4.2C++18.6D--
Solstice VE3 125125422.976M*1.1223.412%C++12%D**17.6C+N/A2477.1h11B*47B+
L100 Python HESH 128119913.222C**11.3756.438%B*N/A25.3D--1.9F1594.7h2.2B++3.9B**
M60-A Bulldog 128116912.889C+11.0343.686%CN/A31.4C+3.2C1793.7h6.6C+15.2C+
M60-A Bulldog 124112716C++14.1445.151%C+N/A32.9C+3.5C+2223.4h6.3C+13.9C++
M40 Fury 125110813.75A11.8942.052%B++N/A50C*6.8C--3612.2h11.3B+26.8B++
M60-A Bulldog 119105128.75B++6.8943.004%B++N/A1050U140U5753000.1h4.8B++11.1B*
Coyote Missiles 199102581.759C0.1060.23%B*N/A19.6D18.7C4515.2h53.4C-88.6C+
Sticky Grenade 10096196N/A94.1455.556%BN/A480D--20B++22280.2h3.7D*6.7D
V30-F Starfall 14992551.673C++0.1865.197%BN/A18.8D11.6D1984.9h10.8B**16.5B**
Orbital Strike Uplink 13288188U86.14846.154%UN/A880U440U39460.1h1.3T*0.1T*
MANA Anti-Personnel Turret 8886253.44N/A1.5819.082%UN/A860U20U2409400.1h21.9T*114.7T*
NS-11P 8484811.037C+0.8230.353%A+17.857%C36.5B+N/A2362.3h12.8B+42.2B*
C75 Viper 9584117.636B*5.7843.43%B1.19%C49.4B**6.5C5381.7h7.9B**18.1B**
M40 Fury 9581420.25A*18.3943.954%B*1.235%D62.3B10.8C+5031.3h10B+22.7B*
Saron HRB-H 14580136.154C*4.3060.288%B+2.5%B*36.4C+29.5B+6292.2h19.4B++32.1B*
Artemis VX26 797989.875S8.0229.271%B+13.924%D*14.1D--N/A1375.6h9.3B**31.8B*
Supernova PC 11576116.909C**5.0547.597%C+2.632%C**21.1C+10.8B+3913.6h5.3C++11.2C++
Pandora VX25 6968292.345B**0.4958.674%A++22.059%A++35.8C+N/A1521.9h5.1C8.6B+
NS-10 Burster 11667511.314B0.5442.594%A++2.985%D-7.7B*5.6A1538.7h107.7B**252.9A
Xiphos Anti-Personnel Phalanx Tower 7265165C+63.1429.627%C+N/A216.7C+23.3M4890.3h22.5C+75.8C++
VS Patriot Flare Gun 6363740.851C+1.002.359%D*N/A7.7DN/A258.2h1.4A61.2D*
S12 Renegade 5958371.568C0.2940.397%C+3.448%D27.6DN/A712.1h3.2C**7.8C*
NS-10 Burster 9652511.02C++0.8442.905%A*1.923%D*5.7C+4.8B*1479.2h146C+340.3B++
Hunter QCX 54525060.103D-1.7511.296%F-25%C+1.9D*N/A1427.4h5.9C++52.1D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon191,8243.3h
Anti-Vehicle MANA Turret284532.5h
Nano-Armor Kit601538,85068.2h
Skywall Shield Emitter0700.4h
Repair Module0690.4h
Turret AI Module0570.3h
Nanite Revive Grenade01,5930.4h
Nanite Healing Grenade01100h
Medical Applicator648160,96619.4h
Cortium Silo5620.6h
Spitfire Auto-Turret162200.5h
Motion Spotter504,0115.8h
Xiphos Anti-Personnel Tower0550.3h
Rampart Wall42281.8h
Deconstruction Tool25,3050.6h
Welding Device01,7540.2h
Smoke Grenade04010.1h
Shield Recharging Field211,0670.6h
Recon Detection Device1025,39314.2h
Ammunition Package149991h
Medical Kit1261,6142.6h
Anti-Infantry MANA Turret153611h
Flail Targeting Dart82531.3h
IPC Targeting Dart2710.3h

Check the help document for the dictionary if you want to learn more about words used here.


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