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Lt. Colonel Sgt. Major Bushdoctorr[E540] Bushdoctorr
TR BR 70

KDR: 1.65

Score: 50.2m

Last Seen: Mar 3rd, 2020 4:23 AM
- OFFLINE - 715.4 hour(s)

Prestige 1, Battle Rank 70 - Terran Republic on Emerald - Outfit Leader of Halberdiers[E540] Halberdiers
NS outfit on Emerald

Members: 0
Level Progress (to 71): 79%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd-H M60-G Bulldog-H C-4 P525 Marauder-H TAR C150 Dalton Tank Mine TRAC-5 S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $72,558 MLG Score: 58
Fun Score: N/A
Cheeseburgers Flipped: 196TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.995%16.659%3161512616,8310.6947010.956

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.829%-0.434C---0.661D-1.384D**HEAD ++ (~7.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.5-0.072C+15.1-0.058C+64.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.527%0.626%392127495833564560.285374210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.062%-0.147C-1.219D*1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.74B++3.90.684B+6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.665%1.619%87111126525,0833898107706.43319233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.335%0.226C++-0.701D-0.186

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.40.731B++12.50.689B+19.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.284%63.482%871212741,35085671.5771

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.924%-0.102C+-0.228C-0.713

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.25C*2.60.2C++4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.97%14.286%8711127513373710.180461

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.631F-0.095C+-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.2-0.539D4.40.085C+15.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Halberdiers[E540] Halberdiers
NS outfit on Emerald

Members: 0
50.2m336.9%237 (14.2k)209 (12.5k)1.6506156,74334,3772.0528670 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1276188811.487%4.996%5707:009

9% Combat Medic73% Engineer6% Heavy Assault6% Infiltrator6% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2012 6:18 AMSep 18th, 2015 12:37 AMMar 25th, 2020 11:26 AM (7d) (PST)Mar 3rd, 2020 2:29 AM (30d) (PST)Mar 3rd, 2020 12:23 AM (30d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
440633770.2360.1430.0121.0220.06758

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,3883,80922,579149161412,544

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4004.2h/166.8d 13,828 2,835 18,566 245.4k 2,045 6,564 16,111 105.7m

EngineerCLASS DETAILS: Engineer
TRAC-5 S
C
Kills:1,514
Deaths:2,913
KDR:0.520
Accuracy:17.785% D--
HSR:14.861% C
LC3 Jaguar
C+
Kills:780
Deaths:1,140
KDR:0.684
Accuracy:18.382% D*
HSR:19.872% C+
NS-11C
B+
Kills:547
Deaths:951
KDR:0.575
Accuracy:27.781% B+
HSR:16.819% C-
T5 AMC
C+
Kills:467
Deaths:602
KDR:0.776
Accuracy:18.212% D*
HSR:19.058% C+
TRAC-5
D
Kills:355
Deaths:357
KDR:0.994
Accuracy:15.570% D*
HSR:16.056% D
TS4 Haymaker
C*
Kills:133
Deaths:231
KDR:0.576
Accuracy:21.970% F-
HSR:14.286% C*
LC2 Lynx
B+
Kills:128
Deaths:196
KDR:0.653
Accuracy:20.983% D
HSR:24.219% B+
Kills:3,924
Deaths (as Engineer):6,390
Deaths (to Engineers):14,110
KDR:0.61408
Kill Difference:2,466
Playtime:2,911.803 hours
Usage:73%
Score:38.287m
Score/min:219
Accuracy (listed only):20.098%
HSR (listed only):17.882%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T16 Rhino
C-
Kills:200
Deaths:254
KDR:0.787
Accuracy:16.840% D-
HSR:19.500% C-
T9 CARV
C
Kills:194
Deaths:214
KDR:0.907
Accuracy:17.680% C
HSR:17.010% D-
Kills:394
Deaths (as Heavy Assault):468
Deaths (to Heavy Assaults):7,026
KDR:0.84188
Kill Difference:74
Playtime:248.199 hours
Usage:6%
Score:3.279m
Score/min:220
Accuracy (listed only):17.260%
HSR (listed only):18.255%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
D
Kills:1,180
Deaths:1,035
KDR:1.140
Accuracy:34.652% D
HSR:61.780% D
SMG-46 Armistice
C--
Kills:1,030
Deaths:1,114
KDR:0.925
Accuracy:23.509% C--
HSR:13.107% D
RAMS .50M
C-
Kills:170
Deaths:81
KDR:2.099
Accuracy:32.040% D*
HSR:75.294% C-
NS-44 Commissioner
D--
Kills:149
Deaths:357
KDR:0.417
Accuracy:20.763% F-
HSR:14.765% D--
TX2 Emperor
D
Kills:134
Deaths:233
KDR:0.575
Accuracy:9.491% F**
HSR:15.672% D
NS-AM7 Archer
C++
Kills:59
Deaths:152
KDR:0.388
Accuracy:44.232% F-
HSR:20.339% C++
Kills:2,722
Deaths (as Infiltrator):2,972
Deaths (to Infiltrators):3,297
KDR:0.91588
Kill Difference:250
Playtime:240.806 hours
Usage:6%
Score:2.170m
Score/min:150
Accuracy (listed only):27.448%
HSR (listed only):33.493%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
C
Kills:1,514
Deaths:2,913
KDR:0.520
Accuracy:17.785% D--
HSR:14.861% C
SMG-46 Armistice
C--
Kills:1,030
Deaths:1,114
KDR:0.925
Accuracy:23.509% C--
HSR:13.107% D
LC3 Jaguar
C+
Kills:780
Deaths:1,140
KDR:0.684
Accuracy:18.382% D*
HSR:19.872% C+
NS-11C
B+
Kills:547
Deaths:951
KDR:0.575
Accuracy:27.781% B+
HSR:16.819% C-
T5 AMC
C+
Kills:467
Deaths:602
KDR:0.776
Accuracy:18.212% D*
HSR:19.058% C+
TRAC-5
D
Kills:355
Deaths:357
KDR:0.994
Accuracy:15.570% D*
HSR:16.056% D
TS4 Haymaker
C*
Kills:133
Deaths:231
KDR:0.576
Accuracy:21.970% F-
HSR:14.286% C*
LC2 Lynx
B+
Kills:128
Deaths:196
KDR:0.653
Accuracy:20.983% D
HSR:24.219% B+
Kills:4,954
Deaths (as Light Assault):7,504
Deaths (to Light Assaults):4,140
KDR:0.66018
Kill Difference:2,550
Playtime:221.433 hours
Usage:6%
Score:1.753m
Score/min:132
Accuracy (listed only):20.524%
HSR (listed only):17.285%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
D-
Kills:2,167
Deaths:2,290
KDR:0.946
Accuracy:17.213% D**
HSR:15.736% D-
SMG-46 Armistice
C--
Kills:1,030
Deaths:1,114
KDR:0.925
Accuracy:23.509% C--
HSR:13.107% D
Cycler TRV
C
Kills:476
Deaths:566
KDR:0.841
Accuracy:18.120% D--
HSR:18.067% C
TS4 Haymaker
C*
Kills:133
Deaths:231
KDR:0.576
Accuracy:21.970% F-
HSR:14.286% C*
T1S Cycler
D
Kills:116
Deaths:136
KDR:0.853
Accuracy:21.549% D
HSR:15.517% D
T1 Cycler
C++
Kills:80
Deaths:119
KDR:0.672
Accuracy:22.420% C+
HSR:22.500% C++
NS-11P
D
Kills:65
Deaths:78
KDR:0.833
Accuracy:20.711% D
HSR:10.769% D**
Kills:4,067
Deaths (as Combat Medic):4,534
Deaths (to Combat Medics):2,412
KDR:0.897
Kill Difference:467
Playtime:340.999 hours
Usage:9%
Score:4.474m
Score/min:219
Accuracy (listed only):20.785%
HSR (listed only):15.712%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):1,802
KDR:0
Kill Difference:UNR
Playtime:24.574 hours
Usage:1%
Score:0.267m
Score/min:181
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
D-
Kills:57
V. Kills:95 59%
Deaths:379
KDR:0.150
Accuracy:22.619% D**
KPH:2 D-
VKPH:3.400 D-
Kills:57 (57 + 0)
Deaths:379
KDR:0.150
VKDR:0.251
Vehicle Kills:95
Kill Difference:322
Playtime:28.001 hours
Usage:1%
Score:0.137m
Score/min:82
Piloting Accuracy:22.619%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D-
Kills:2,079
V. Kills:1,744 119%
Deaths:1,027
KDR:2.024
Accuracy:17.330% F--
KPH:15.500 D--
VKPH:13 D-
CAS30 Tank Buster
D*
Kills:156
V. Kills:146 106%
Deaths:1,054
KDR:0.148
Accuracy:25.292% F--
KPH:1.200 D*
VKPH:1.100 D**
L105 Zephyr
C
Kills:53
V. Kills:14 353%
Deaths:8
KDR:6.625
Accuracy:37.994% D
KPH:28.700 D-
VKPH:7.600 C
Kills:2,288 (156 + 2,132)
Deaths:2,089
KDR:1.095
VKDR:0.911
Vehicle Kills:1,904
Kill Difference:199
Playtime:267.656 hours
Usage:7%
Score:1.766m
Score/min:110
Piloting Accuracy:25.292%
Gunner Accuracy:37.994%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:784
V. Kills:314 249%
Deaths:75
KDR:10.453
Accuracy:46.912% D--
KPH:50 A
VKPH:20 C*
Kills:784 (784 + 0)
Deaths:75
KDR:10.453
VKDR:4.187
Vehicle Kills:314
Kill Difference:709
Playtime:15.693 hours
Usage:0%
Score:0.280m
Score/min:298
Driving Accuracy:46.912%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
C+
Kills:283
V. Kills:115 244%
Deaths:37
KDR:7.649
Accuracy:33.525% D--
KPH:27 C+
VKPH:11 C
P2-120 AP
D*
Kills:174
V. Kills:102 169%
Deaths:49
KDR:3.551
Accuracy:26.938% F-
KPH:16.300 D*
VKPH:9.500 D*
Kills:457 (174 + 283)
Deaths:86
KDR:5.314
VKDR:2.523
Vehicle Kills:217
Kill Difference:371
Playtime:21.164 hours
Usage:1%
Score:0.659m
Score/min:519
Driving Accuracy:26.938%
Gunner Accuracy:33.525%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:15,486
V. Kills:7,307 212%
Deaths:1,642
KDR:9.431
Accuracy:49.522% D--
KPH:40.200 C
VKPH:19 C-
M60-G Bulldog-H
C+
Kills:2,732
V. Kills:270 N/A
Deaths:274
KDR:9.971
Accuracy:47.217% C+
KPH:73.800 C+
VKPH:7.300 D
P525 Marauder-H
C
Kills:2,324
V. Kills:144 N/A
Deaths:178
KDR:13.056
Accuracy:29.645% D
KPH:89.900 C
VKPH:5.600 C
G40-F Ranger
D*
Kills:701
V. Kills:715 98%
Deaths:343
KDR:2.044
Accuracy:38.964% B*
KPH:9.900 F
VKPH:10.100 D*
M12 Kobalt-H
C
Kills:591
V. Kills:22 N/A
Deaths:24
KDR:24.625
Accuracy:20.294% C
KPH:87.700 C--
VKPH:3.300 D
M40 Fury-H
C--
Kills:573
V. Kills:54 N/A
Deaths:62
KDR:9.242
Accuracy:34.357% D-
KPH:66 C--
VKPH:6.200 D-
G20 Vulcan-H
D
Kills:188
V. Kills:153 122%
Deaths:84
KDR:2.238
Accuracy:43.126% D
KPH:22.200 D*
VKPH:18.100 D
Kills:22,595 (0 + 22,595)
Deaths:2,607
KDR:8.667
VKDR:3.324
Vehicle Kills:8,665
Kill Difference:19,988
Playtime:542.189 hours
Usage:14%
Score:8.822m
Score/min:271
Driving Accuracy:N/A%
Gunner Accuracy:43.126%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:71
V. Kills:17 394%
Deaths:12
KDR:5.917
Accuracy:25.014% D--
KPH:24 C-
VKPH:5.700 C+
M40 Fury
B
Kills:55
V. Kills:4 N/A
Deaths:1
KDR:55
Accuracy:26.548% D*
KPH:63.300 B
VKPH:4.600 D*
Kills:126 (0 + 126)
Deaths:13
KDR:9.692
VKDR:1.615
Vehicle Kills:21
Kill Difference:113
Playtime:3.828 hours
Usage:0%
Score:0.046m
Score/min:202
Driving Accuracy:N/A%
Gunner Accuracy:26.548%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C**
Kills:1,158
V. Kills:261 442%
Deaths:825
KDR:1.404
Accuracy:44.419% C
KPH:28.900 C**
VKPH:6.500 C++
S12 Renegade
C+
Kills:718
V. Kills:30 N/A
Deaths:413
KDR:1.739
Accuracy:38.233% C-
KPH:40.100 C
VKPH:1.700 C+
M12 Kobalt-F
C
Kills:81
V. Kills:2 N/A
Deaths:69
KDR:1.174
Accuracy:20.432% C
KPH:20.200 C
VKPH:0.500 D-
Kills:1,957 (1,957 + 0)
Deaths:1,307
KDR:1.497
VKDR:0.224
Vehicle Kills:293
Kill Difference:650
Playtime:61.924 hours
Usage:2%
Score:0.527m
Score/min:142
Driving Accuracy:20.432%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 22,79315,4861,6429.431C+7.7849.522%D--1.479%C40.2C19C-284384.8h5.4B+10.8C++
M60-G Bulldog-H 3,0022,7322749.971C8.3247.217%C+N/A73.8C+7.3D22137h4.7B+9.9C**
C-4 3,3372,3771,6611.431C+0.2212.407%F-N/A41.9D-16.9D-35456.7h1.1B++8.8D-
P525 Marauder-H 2,4682,32417813.056C+11.4129.645%DN/A89.7C5.6C30225.9h6.2C**20.9C+
TAR 2,1852,1672,2900.946C0.7017.213%D**15.736%D-11.8D--N/A45183.2h14.4C-83.9D--
C150 Dalton 3,8232,0791,0272.024D-0.3717.33%F--N/A15.5D--13D-185134.4h3.8B+22.1F-
Tank Mine 3,3871,9564584.271B++2.6231.502%CN/A97.3C71.2C*121720.1h1.9C+5.9C++
TRAC-5 S 1,5701,5142,9130.52C--1.1317.785%D--14.861%C4.9D--N/A20307.7h14.5C--81.8D
TSAR-42 1,1861,1801,0351.14C--0.5134.652%D61.78%D16D--N/A4173.8h2.5C7.3C
M40 Fury-F 1,4191,1588251.404C+0.2544.419%CN/A29C**6.5C++16740h8.7B+19.6B+
SMG-46 Armistice 1,0431,0301,1140.925C+0.7323.509%C--13.107%D18.1DN/A6056.9h13.7C**58.5C++
L100 Python AP 1,0987847510.453B+8.8046.912%D--N/A49.9A20C*29815.7h3.6A7.7B*
LC3 Jaguar 7957801,1400.684C0.9718.382%D*19.872%C+4.2D*N/A21186.7h16.8D91.3D--
S12 Renegade 7487184131.738C0.0938.233%C-4.457%C+40.1C1.7C+10417.9h3.5C+9.2C+
G40-F Ranger 1,4167013432.044D-0.3938.964%B*1.141%C+9.9F10.1D*16770.7h222.6T*571.2F**
NS Decimator 1,1106951,2810.543D1.1127.217%T*1.007%D--7.3F4.4D**6495.3h4.2C**15.3F*
M12 Kobalt-H 6135912424.625C+22.9720.294%C17.767%C++88.2C--3.3D2866.7h16.4C+80.9C+
M40 Fury-H 627573629.242C7.5934.357%D-N/A65.9C--6.2D-2378.7h7.5B+21.9C++
NS-11C 5745479510.575C-1.0827.781%B+16.819%C-6.7D--N/A2381.4h21.2F76.4C
Cycler TRV 4804765660.841C0.8118.12%D--18.067%C16.2DN/A4929.3h13.7C+75.5C--
T5 AMC 4714676020.776C0.8718.212%D*19.058%C+3.2D*N/A12147.1h16.4C-90.3D
Sticky Grenade 4514501450N/A448.3536.747%F-N/A346.2D**N/A9521.3h3.8F10.4F-
TRAC-5 3633553570.994C*0.6615.57%D*16.056%D4.8D--N/A4674.6h17.9C--114.9D-
Chainblade 34133418,4360.018C+1.6316.14%D*N/A0.2DN/A11579.6h2.3B14.1C+
E540 Halberd 398283377.649C+6.0033.525%D--4.594%B+27C+11C34810.5h4.5B**13.5C*
Frag Grenade 2292281228N/A226.3535.85%D**N/A456C2D--14300.5h3.5C++9.7C
T16 Rhino 2012002540.787C0.8616.84%D-19.5%C-13D--N/A5615.4h13.1C++77.6C+
T7 Mini-Chaingun 2011992180.913C+0.7410.363%D**12.06%C10.2D*N/A4519.5h12.6B+121.1C
T9 CARV 1961942140.907C0.7417.68%C17.01%D-18.7DN/A17010.4h14.2C+80.4C+
G20 Vulcan-H 341188842.238C-0.5943.126%D1.064%D*22.1D*18D7088.5h127.7D296.1D-
P2-120 AP 276174493.551C--1.9026.938%F-2.874%C+16.3D*9.5D*68710.7h5.5B++20.3D
RAMS .50M 171170812.099C0.4532.04%D*75.294%C-11.9D*N/A5214.3h2.7D-8.3D-
CAS30 Tank Buster 3021561,0540.148D1.5025.292%F--N/A1.2D*1.1D**32131.4h84.9D--335.6F--
NS-44 Commissioner 1521493570.417C--1.2320.763%F-14.765%D--10.3D--N/A4414.4h4.5D21.8F
TX2 Emperor 1361342330.575C1.089.491%F**15.672%D7.2D*N/A2318.7h8.5C**89.9T
TS4 Haymaker 1341332310.576C--1.0721.97%F-14.286%C*8.2D*N/A3416.3h4.4C++20.2D**
LC2 Lynx 1341281960.653C1.0020.983%D24.219%B+8.5D--N/A3815.1h17.5D83.6C-
MANA Anti-Vehicle Turret 2361201201C0.6540.05%D**3.333%C17.4D--16.8D4436.9h10.7C+26.7D-
T1S Cycler 1191161360.853C0.8021.549%D15.517%D16.6DN/A627h11.2B+52.1C++
M60-A Bulldog 136114254.56C2.9131.296%FN/A13.3D-2.6C-728.6h5.9C+18.9D-
Claymore 9393204.65C3.0034.223%C++N/A71.5D*N/A2371.3h1.5F--4.4C
M12 Kobalt-F 8381691.174C0.4820.432%C11.111%C++20.3CN/A574h15.3C++74.9C++
T1 Cycler 81801190.672C0.9822.42%C+22.5%C++13.8DN/A1115.8h16.8D75.1C+
Hunter QCX 92711940.366C--1.2827.396%D--9.859%D--8.4D2.5C+598.5h8.8C+32.2C
M60-G Bulldog 8871125.917C++4.2725.014%D--1.408%D-23.7C-5.7C+1483h6.2B+24.8C+
NS-11P 6565780.833C0.8220.711%D10.769%D**14.8D-N/A524.4h13.5C++65.4C+
M60-A Bulldog 7262212.952C1.3029.898%F4.839%A++10.2D--1.6D716.1h7.5D--25.2F-
NS-AM7 Archer 89591520.388C1.2644.232%F-20.339%C++3D-1.5C-2919.6h13.7B+31C++
M40 Fury 8358511.6C9.9550.422%C+N/A64.4C--27.8B++4450.9h16.5C+32.7C+
M18 Rotary 152573790.15D1.5022.619%D**N/A2D-3.4D-8228h397.4T1756.8T*
M40 Fury 5955155S53.3526.548%D*3.636%A++61.1C**4.4D*3820.9h8.4B**31.7B+
L105 Zephyr 675386.625C4.9737.994%DN/A29.4D-7.8C+2201.8h7.4D19.6D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,8942,933,463257.9h
Spawn Beacon142,1702.4h
Anti-Vehicle MANA Turret399504.7h
Nanite Revive Grenade08810.3h
Medical Applicator567157,50118.2h
Motion Spotter12690.2h
Welding Device06390.1h
Spitfire Auto-Turret31880.3h
Recon Detection Device351,4172.9h
Medical Kit1211,1803.2h
Ammunition Package582,5883.2h
Anti-Infantry MANA Turret52191.2h
Hardlight Barrier31500.9h
Nano-Repair Grenade02890.1h
L-24R Spur0900h

Check the help document for the dictionary if you want to learn more about words used here.


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