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Field Marshal BusterBoobtltski[M0O] BusterBoobtltski
TR BR 188

KDR: 3.46

Score: 92.2m

Last Seen: Feb 7th, 2020 10:52 AM
- ONLINE NOW

Prestige 1, Battle Rank 100 (188 total) - Terran Republic on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS HC1 Cougar M14 Banshee Frag Grenade P2-120 HESH P2-120 AP NSX Tanto TRAC-5 TMG-50
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,060,848 MLG Score: 848
Fun Score: N/A
Cheeseburgers Flipped: 1060TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.72%27.039%61438123873,5192.768240.692

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.908%0.289C*0.907B*-1.44D**HEAD ++ (~15.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.40.375C**10.50.262C*35.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.918%0.619%8895127114,063165746068.48702305%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.161%-0.777D--0.885D--0.052

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1230.242C++36.80.308C*86.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.833%2.129%9878126819,684264175957.45042259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.627%-0.311C-0.25C0.461

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.90.534B+6.80.457B+11.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.869%9.064%67518125814,916200125987.45055574%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.723%-0.956D--1.105B**0.723

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.70.621B+11.80.707B++33.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.232%70.897%6757126912,0163021763.97618

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.547%0.945B*0.25C++0.532

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.451B+2.30.295C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.596%27.941%67521274340199520.170341

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±13.52%-0.174C2.571A**2.772

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.39B3.20.347C**4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
92.2m239%269 (16.1k)223 (13.4k)3.46051179,77051,9493.97101188 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR12761317219.348%18.097%35007:5672

8% Combat Medic23% Engineer14% Heavy Assault18% Infiltrator34% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 29th, 2015 5:38 PMJun 7th, 2015 10:21 PMFeb 8th, 2020 12:44 AM (56d) (PST)Feb 7th, 2020 10:00 AM (57d) (PST)Feb 7th, 2020 6:52 AM (57d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
534894450.4350.1260.0791.1920.064848

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,0435,32226,721268572413,393

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6887.9h/287d 26,520 32,533 64,827 492.6k 5,820 17,835 26,322 220.7m

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
B*
Kills:18,109
Deaths:6,144
KDR:2.947
Accuracy:24.451% C+
HSR:27.594% B*
NSX Tanto
C**
Kills:4,464
Deaths:1,165
KDR:3.832
Accuracy:25.007% C-
HSR:28.136% C**
TRAC-5
B++
Kills:4,215
Deaths:3,942
KDR:1.069
Accuracy:20.833% C+
HSR:23.274% B++
NSX Tengu
C**
Kills:1,392
Deaths:457
KDR:3.046
Accuracy:34.284% C--
HSR:23.851% C**
MG-S1 Jackal
C+
Kills:1,268
Deaths:436
KDR:2.908
Accuracy:24.289% C-
HSR:21.057% C+
NSX-P Tanto
C+
Kills:1,264
Deaths:424
KDR:2.981
Accuracy:24.270% C-
HSR:25.079% C+
LC2 Lynx
B**
Kills:1,195
Deaths:788
KDR:1.517
Accuracy:20.170% D
HSR:27.782% B**
Shuriken
B+
Kills:1,166
Deaths:562
KDR:2.075
Accuracy:20.318% F-
HSR:21.184% B+
TRAC-Shot
B**
Kills:1,162
Deaths:423
KDR:2.747
Accuracy:21.091% D*
HSR:23.924% B**
TRAC-5 S
A++
Kills:1,162
Deaths:494
KDR:2.352
Accuracy:20.836% C-
HSR:26.678% A++
PDW-16 Hailstorm
B+
Kills:1,159
Deaths:751
KDR:1.543
Accuracy:19.644% D-
HSR:19.758% B+
NS-7 PDW
A
Kills:1,159
Deaths:571
KDR:2.030
Accuracy:19.053% D*
HSR:25.971% A
SMG-46 Armistice
B+
Kills:1,159
Deaths:740
KDR:1.566
Accuracy:20.706% D--
HSR:19.413% B+
MKV Suppressed
B**
Kills:1,157
Deaths:599
KDR:1.932
Accuracy:18.208% F
HSR:26.102% B**
LC3 Jaguar
B*
Kills:1,153
Deaths:476
KDR:2.422
Accuracy:19.076% D--
HSR:25.672% B*
TRS-12 Uppercut
M
Kills:193
Deaths:103
KDR:1.874
Accuracy:67.383% B++
HSR:30.570% M
FA1 Barrage
A++
Kills:147
Deaths:102
KDR:1.441
Accuracy:29.141% D*
HSR:24.490% A++
NSX-P Tengu
M++
Kills:81
Deaths:24
KDR:3.375
Accuracy:34.088% C
HSR:41.975% M++
Kills:41,605
Deaths (as Light Assault):18,201
Deaths (to Light Assaults):12,739
KDR:2.28586
Kill Difference:23,404
Playtime:2,366.980 hours
Usage:34%
Score:28.753m
Score/min:202
Accuracy (listed only):25.714%
HSR (listed only):25.695%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
B*
Kills:3,617
Deaths:1,516
KDR:2.386
Accuracy:22.614% C++
HSR:30.274% B*
T32 Bull
C+
Kills:2,347
Deaths:1,258
KDR:1.866
Accuracy:23.292% C+
HSR:23.221% C+
NS-15M2
C++
Kills:2,012
Deaths:781
KDR:2.576
Accuracy:21.826% D
HSR:27.783% C++
T9 CARV
C
Kills:1,508
Deaths:1,724
KDR:0.875
Accuracy:18.052% C
HSR:21.419% C
NSX Naginata
B+
Kills:1,348
Deaths:468
KDR:2.880
Accuracy:20.508% C--
HSR:33.531% B+
T9A "Butcher"
B+
Kills:1,170
Deaths:482
KDR:2.427
Accuracy:18.073% D**
HSR:32.821% B+
T16 Rhino
A+
Kills:1,160
Deaths:531
KDR:2.185
Accuracy:20.033% C
HSR:32.069% A+
MSW-R
A
Kills:430
Deaths:150
KDR:2.867
Accuracy:22.245% C+
HSR:33.488% A
NSX-P Naginata
C
Kills:98
Deaths:42
KDR:2.333
Accuracy:17.263% D*
HSR:27.551% C
Kills:13,690
Deaths (as Heavy Assault):6,952
Deaths (to Heavy Assaults):12,591
KDR:1.96922
Kill Difference:6,738
Playtime:991.291 hours
Usage:14%
Score:12.095m
Score/min:203
Accuracy (listed only):20.434%
HSR (listed only):29.129%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
B*
Kills:18,109
Deaths:6,144
KDR:2.947
Accuracy:24.451% C+
HSR:27.594% B*
NSX Tanto
C**
Kills:4,464
Deaths:1,165
KDR:3.832
Accuracy:25.007% C-
HSR:28.136% C**
TRAC-5
B++
Kills:4,215
Deaths:3,942
KDR:1.069
Accuracy:20.833% C+
HSR:23.274% B++
NSX-P Tanto
C+
Kills:1,264
Deaths:424
KDR:2.981
Accuracy:24.270% C-
HSR:25.079% C+
LC2 Lynx
B**
Kills:1,195
Deaths:788
KDR:1.517
Accuracy:20.170% D
HSR:27.782% B**
AMR-66
C++
Kills:1,172
Deaths:413
KDR:2.838
Accuracy:26.887% C+
HSR:26.109% C++
TRAC-Shot
B**
Kills:1,162
Deaths:423
KDR:2.747
Accuracy:21.091% D*
HSR:23.924% B**
TRAC-5 S
A++
Kills:1,162
Deaths:494
KDR:2.352
Accuracy:20.836% C-
HSR:26.678% A++
LC3 Jaguar
B*
Kills:1,153
Deaths:476
KDR:2.422
Accuracy:19.076% D--
HSR:25.672% B*
TRS-12 Uppercut
M
Kills:193
Deaths:103
KDR:1.874
Accuracy:67.383% B++
HSR:30.570% M
FA1 Barrage
A++
Kills:147
Deaths:102
KDR:1.441
Accuracy:29.141% D*
HSR:24.490% A++
Kills:34,236
Deaths (as Engineer):14,474
Deaths (to Engineers):9,753
KDR:2.36534
Kill Difference:19,762
Playtime:1,574.044 hours
Usage:23%
Score:25.073m
Score/min:265
Accuracy (listed only):27.195%
HSR (listed only):26.301%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:2,953
Deaths:429
KDR:6.883
Accuracy:45.980% B**
HSR:69.895% C++
Bighorn .50M
B
Kills:2,895
Deaths:304
KDR:9.523
Accuracy:45.655% B
HSR:72.712% D--
NS-44 Commissioner
B**
Kills:2,801
Deaths:1,555
KDR:1.801
Accuracy:40.905% B+
HSR:29.632% B**
M77-B
C+
Kills:1,525
Deaths:332
KDR:4.593
Accuracy:34.033% D
HSR:74.951% C+
NSX Tengu
C**
Kills:1,392
Deaths:457
KDR:3.046
Accuracy:34.284% C--
HSR:23.851% C**
MG-S1 Jackal
C+
Kills:1,268
Deaths:436
KDR:2.908
Accuracy:24.289% C-
HSR:21.057% C+
The President
B++
Kills:1,175
Deaths:481
KDR:2.443
Accuracy:27.383% D--
HSR:30.553% B++
KSR-35
B
Kills:1,169
Deaths:162
KDR:7.216
Accuracy:37.719% B
HSR:27.203% C
TX2 Emperor
B+
Kills:1,169
Deaths:344
KDR:3.398
Accuracy:31.766% B+
HSR:24.722% B+
NS-44L Blackhand
C
Kills:1,168
Deaths:618
KDR:1.890
Accuracy:40.112% C
HSR:35.445% D
Shuriken
B+
Kills:1,166
Deaths:562
KDR:2.075
Accuracy:20.318% F-
HSR:21.184% B+
SR-7
B+
Kills:1,163
Deaths:182
KDR:6.390
Accuracy:44.790% B+
HSR:73.775% D
NS-357 Underboss
B+
Kills:1,163
Deaths:502
KDR:2.317
Accuracy:41.253% B+
HSR:20.034% C
99SV
B+
Kills:1,162
Deaths:282
KDR:4.121
Accuracy:35.059% B+
HSR:33.477% C
NSX Tomoe
D
Kills:1,162
Deaths:456
KDR:2.548
Accuracy:27.116% D
HSR:32.186% D
NSX Daimyo
C**
Kills:1,161
Deaths:191
KDR:6.079
Accuracy:44.450% C**
HSR:91.559% D-
PDW-16 Hailstorm
B+
Kills:1,159
Deaths:751
KDR:1.543
Accuracy:19.644% D-
HSR:19.758% B+
NS-7 PDW
A
Kills:1,159
Deaths:571
KDR:2.030
Accuracy:19.053% D*
HSR:25.971% A
SMG-46 Armistice
B+
Kills:1,159
Deaths:740
KDR:1.566
Accuracy:20.706% D--
HSR:19.413% B+
TX1 Repeater
B**
Kills:1,158
Deaths:752
KDR:1.540
Accuracy:25.063% C++
HSR:29.275% B**
RAMS .50M
B+
Kills:1,157
Deaths:177
KDR:6.537
Accuracy:43.079% B+
HSR:77.528% C+
MKV Suppressed
B**
Kills:1,157
Deaths:599
KDR:1.932
Accuracy:18.208% F
HSR:26.102% B**
NS-AM7 Archer
C**
Kills:120
Deaths:110
KDR:1.091
Accuracy:52.859% D
HSR:21.667% C**
NSX-P Tengu
M++
Kills:81
Deaths:24
KDR:3.375
Accuracy:34.088% C
HSR:41.975% M++
Kills:31,642
Deaths (as Infiltrator):11,017
Deaths (to Infiltrators):8,219
KDR:2.87211
Kill Difference:20,625
Playtime:1,261.914 hours
Usage:18%
Score:16.286m
Score/min:215
Accuracy (listed only):33.659%
HSR (listed only):39.330%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SABR-13
C+
Kills:2,074
Deaths:591
KDR:3.509
Accuracy:24.683% C
HSR:26.278% C+
NSX Tengu
C**
Kills:1,392
Deaths:457
KDR:3.046
Accuracy:34.284% C--
HSR:23.851% C**
MG-S1 Jackal
C+
Kills:1,268
Deaths:436
KDR:2.908
Accuracy:24.289% C-
HSR:21.057% C+
T1A Unity
B*
Kills:1,179
Deaths:433
KDR:2.723
Accuracy:20.930% D*
HSR:31.128% B*
Shuriken
B+
Kills:1,166
Deaths:562
KDR:2.075
Accuracy:20.318% F-
HSR:21.184% B+
NS-11A
B++
Kills:1,161
Deaths:486
KDR:2.389
Accuracy:20.720% D-
HSR:27.563% B++
PDW-16 Hailstorm
B+
Kills:1,159
Deaths:751
KDR:1.543
Accuracy:19.644% D-
HSR:19.758% B+
NS-7 PDW
A
Kills:1,159
Deaths:571
KDR:2.030
Accuracy:19.053% D*
HSR:25.971% A
SMG-46 Armistice
B+
Kills:1,159
Deaths:740
KDR:1.566
Accuracy:20.706% D--
HSR:19.413% B+
TORQ-9
B++
Kills:1,158
Deaths:421
KDR:2.751
Accuracy:22.049% D
HSR:29.620% B++
TAR
B++
Kills:1,158
Deaths:423
KDR:2.738
Accuracy:18.875% D--
HSR:26.943% B++
MKV Suppressed
B**
Kills:1,157
Deaths:599
KDR:1.932
Accuracy:18.208% F
HSR:26.102% B**
Cycler TRV
B*
Kills:1,156
Deaths:559
KDR:2.068
Accuracy:21.423% C
HSR:26.298% B*
T1 Cycler
B+
Kills:1,154
Deaths:675
KDR:1.710
Accuracy:21.271% C
HSR:25.823% B+
TRS-12 Uppercut
M
Kills:193
Deaths:103
KDR:1.874
Accuracy:67.383% B++
HSR:30.570% M
FA1 Barrage
A++
Kills:147
Deaths:102
KDR:1.441
Accuracy:29.141% D*
HSR:24.490% A++
NSX-P Tengu
M++
Kills:81
Deaths:24
KDR:3.375
Accuracy:34.088% C
HSR:41.975% M++
Kills:17,921
Deaths (as Combat Medic):7,933
Deaths (to Combat Medics):3,739
KDR:2.25904
Kill Difference:9,988
Playtime:561.701 hours
Usage:8%
Score:8.150m
Score/min:242
Accuracy (listed only):25.710%
HSR (listed only):26.354%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B*
Kills:1,338
Deaths:650
KDR:2.058
Accuracy:39.309% C+
HSR:4.335% B*
M3 Pounder HEG
C*
Kills:1,153
Deaths:423
KDR:2.726
Accuracy:40.139% C+
HSR:3.382% C*
M1 Heavy Cycler
B**
Kills:335
Deaths:224
KDR:1.496
Accuracy:19.812% B**
HSR:19.403% C**
MRC3 Mercy
A++
Kills:278
Deaths:78
KDR:3.564
Accuracy:16.344% C
HSR:30.216% A++
MRC3 Mercy
A+
Kills:276
Deaths:78
KDR:3.538
Accuracy:16.100% C
HSR:28.623% A+
NS-10 Burster
C**
Kills:115
Deaths:92
KDR:1.250
Accuracy:26.002% C--
HSR:6.957% C**
NS-10 Burster
B
Kills:113
Deaths:93
KDR:1.215
Accuracy:26.553% D
HSR:6.195% B
Kills:3,608
Deaths (as MAX Suit):819
Deaths (to MAX Suits):1,816
KDR:4.40537
Kill Difference:2,789
Playtime:132.742 hours
Usage:2%
Score:1.893m
Score/min:238
Accuracy (listed only):26.323%
HSR (listed only):14.159%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C*
Kills:6,873
V. Kills:358 N/A
Deaths:443
KDR:15.515
Accuracy:27.831% C
KPH:52.700 C*
VKPH:2.700 C
Hellfire Rocket Pods
C**
Kills:2,154
V. Kills:289 N/A
Deaths:191
KDR:11.278
Accuracy:50.736% C**
KPH:68.100 C
VKPH:9.100 D
M18 Rotary
B+
Kills:1,811
V. Kills:1,362 133%
Deaths:458
KDR:3.954
Accuracy:27.708% D
KPH:17.900 B
VKPH:13.500 B+
Hornet Missiles
C
Kills:1,539
V. Kills:953 161%
Deaths:122
KDR:12.615
Accuracy:52.772% D--
KPH:51.200 C
VKPH:31.700 C
M18 Needler
C
Kills:1,366
V. Kills:1,109 123%
Deaths:821
KDR:1.664
Accuracy:26.109% D--
KPH:9.100 C
VKPH:7.400 C
M18 Locust
C++
Kills:1,088
V. Kills:769 141%
Deaths:210
KDR:5.181
Accuracy:30.314% C
KPH:22.900 C+
VKPH:16.200 C++
Coyote Missiles
C+
Kills:885
V. Kills:561 157%
Deaths:200
KDR:4.425
Accuracy:53.335% C+
KPH:17.200 C
VKPH:10.900 D-
Kills:15,716 (11,138 + 0)
Deaths:2,445
KDR:6.428
VKDR:2.209
Vehicle Kills:5,401
Kill Difference:13,271
Playtime:542.546 hours
Usage:8%
Score:5.285m
Score/min:162
Piloting Accuracy:30.314%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C*
Kills:1,859
V. Kills:1,441 129%
Deaths:636
KDR:2.923
Accuracy:48.529% C*
KPH:7.700 C+
VKPH:5.900 C
L105 Zephyr
M*
Kills:1,241
V. Kills:177 N/A
Deaths:33
KDR:37.606
Accuracy:53.159% A
KPH:140.200 M*
VKPH:20 A*
C150 Dalton
M**
Kills:743
V. Kills:786 94%
Deaths:52
KDR:14.289
Accuracy:21.792% F-
KPH:67.300 A++
VKPH:71.200 M**
Kills:3,843 (1,859 + 1,984)
Deaths:721
KDR:5.330
VKDR:3.334
Vehicle Kills:2,404
Kill Difference:3,122
Playtime:262.786 hours
Usage:4%
Score:2.007m
Score/min:127
Piloting Accuracy:48.529%
Gunner Accuracy:21.792%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:2,118
V. Kills:735 288%
Deaths:25
KDR:84.720
Accuracy:53.262% C
KPH:53.100 A+
VKPH:18.400 C+
L100 Python HESH
B+
Kills:1,565
V. Kills:202 N/A
Deaths:23
KDR:68.044
Accuracy:50.842% C++
KPH:70.500 B+
VKPH:9.100 C*
L100 Python HEAT
B+
Kills:1,124
V. Kills:348 322%
Deaths:78
KDR:14.410
Accuracy:54.045% C**
KPH:43.300 B+
VKPH:13.400 C*
C75 Viper
C*
Kills:1,092
V. Kills:293 371%
Deaths:89
KDR:12.270
Accuracy:38.433% C+
KPH:34.400 C++
VKPH:9.200 C*
Skyguard
C
Kills:190
V. Kills:139 136%
Deaths:19
KDR:10
Accuracy:27.162% C
KPH:10.800 C-
VKPH:7.900 C
Kills:6,089 (6,089 + 0)
Deaths:234
KDR:26.021
VKDR:7.338
Vehicle Kills:1,717
Kill Difference:5,855
Playtime:137.480 hours
Usage:2%
Score:1.933m
Score/min:234
Driving Accuracy:27.162%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C++
Kills:5,362
V. Kills:878 N/A
Deaths:161
KDR:33.304
Accuracy:40.564% C+
KPH:53.600 C++
VKPH:8.800 C+
P2-120 AP
B+
Kills:4,854
V. Kills:3,311 147%
Deaths:283
KDR:17.152
Accuracy:37.972% D-
KPH:30.300 C+
VKPH:20.700 B+
P2-120 HEAT
B+
Kills:3,379
V. Kills:1,689 200%
Deaths:587
KDR:5.756
Accuracy:40.174% C+
KPH:24.500 C+
VKPH:12.300 B+
E540 Halberd
C+
Kills:334
V. Kills:175 190%
Deaths:52
KDR:6.423
Accuracy:38.512% C
KPH:25.500 C+
VKPH:13.400 C+
MR11 Gatekeeper
C++
Kills:237
V. Kills:199 119%
Deaths:24
KDR:9.875
Accuracy:32.833% D--
KPH:21.800 C+
VKPH:18.300 C++
P525 Marauder
D
Kills:112
V. Kills:4 N/A
Deaths:9
KDR:12.444
Accuracy:13.704% D*
KPH:48.100 D
VKPH:1.700 D-
G30 Vulcan
C++
Kills:87
V. Kills:60 143%
Deaths:23
KDR:3.783
Accuracy:24.990% D
KPH:21 C+
VKPH:14.500 C++
Kills:14,365 (13,595 + 770)
Deaths:1,139
KDR:12.612
VKDR:5.545
Vehicle Kills:6,316
Kill Difference:13,226
Playtime:428.286 hours
Usage:6%
Score:6.009m
Score/min:234
Driving Accuracy:40.174%
Gunner Accuracy:24.990%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A+
Kills:2,372
V. Kills:154 N/A
Deaths:59
KDR:40.203
Accuracy:32.525% C
KPH:172.900 A+
VKPH:11.200 A
M12 Kobalt-H
B++
Kills:1,769
V. Kills:61 N/A
Deaths:21
KDR:84.238
Accuracy:19.829% C-
KPH:160.200 B++
VKPH:5.500 C++
E540 Halberd-H
A+
Kills:984
V. Kills:255 384%
Deaths:34
KDR:28.941
Accuracy:54.285% C-
KPH:75.400 A+
VKPH:19.500 C
MR11 Gatekeeper-H
C++
Kills:631
V. Kills:555 113%
Deaths:47
KDR:13.426
Accuracy:48.664% D
KPH:33.600 C++
VKPH:29.600 C++
M40 Fury-H
A*
Kills:555
V. Kills:87 N/A
Deaths:10
KDR:55.500
Accuracy:41.195% C+
KPH:192.100 A*
VKPH:30.100 A
G20 Vulcan-H
C
Kills:122
V. Kills:96 126%
Deaths:46
KDR:2.652
Accuracy:42.855% D
KPH:30.200 D
VKPH:23.800 C
Kills:6,433 (0 + 6,433)
Deaths:217
KDR:29.645
VKDR:5.567
Vehicle Kills:1,208
Kill Difference:6,216
Playtime:63.489 hours
Usage:1%
Score:1.625m
Score/min:427
Driving Accuracy:N/A%
Gunner Accuracy:42.855%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:2,812
V. Kills:75 N/A
Deaths:35
KDR:80.343
Accuracy:16.745% C
KPH:86.500 B
VKPH:2.300 C--
M40 Fury
B**
Kills:1,367
V. Kills:188 N/A
Deaths:67
KDR:20.403
Accuracy:31.358% D
KPH:75.600 B**
VKPH:10.400 C**
M60-G Bulldog
A**
Kills:1,260
V. Kills:150 N/A
Deaths:32
KDR:39.375
Accuracy:47.427% B**
KPH:78 A**
VKPH:9.300 B*
M20 Basilisk
B+
Kills:335
V. Kills:84 394%
Deaths:30
KDR:11.167
Accuracy:38.169% C+
KPH:28.400 B+
VKPH:7.100 C+
M12 Kobalt
C
Kills:270
V. Kills:15 N/A
Deaths:8
KDR:33.750
Accuracy:15.194% D
KPH:48.800 C--
VKPH:2.700 C
M20 Basilisk
B*
Kills:250
V. Kills:76 325%
Deaths:24
KDR:10.417
Accuracy:35.045% C--
KPH:31.700 B*
VKPH:9.600 C++
M40 Fury
C++
Kills:248
V. Kills:28 N/A
Deaths:19
KDR:13.053
Accuracy:29.697% D-
KPH:57.800 C++
VKPH:6.500 D-
Kills:6,542 (0 + 6,542)
Deaths:215
KDR:30.428
VKDR:2.865
Vehicle Kills:616
Kill Difference:6,327
Playtime:96.262 hours
Usage:1%
Score:1.438m
Score/min:249
Driving Accuracy:N/A%
Gunner Accuracy:29.697%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M**
Kills:1,642
V. Kills:100 N/A
Deaths:17
KDR:96.588
Accuracy:38.628% B++
KPH:200.700 M**
VKPH:12.200 A*
Pelter Rocket Pod
M+
Kills:509
V. Kills:98 N/A
Deaths:5
KDR:101.800
Accuracy:47.602% C
KPH:139.700 M+
VKPH:26.900 B*
M20 Wyvern
A
Kills:194
V. Kills:112 172%
Deaths:8
KDR:24.250
Accuracy:38.636% C+
KPH:39.900 B**
VKPH:23 A
VLG Missile Launcher
A++
Kills:95
V. Kills:32 288%
Deaths:1
KDR:95
Accuracy:65.477% A
KPH:98.200 A++
VKPH:33.100 A
Kills:2,440 (0 + 2,440)
Deaths:31
KDR:78.710
VKDR:11.032
Vehicle Kills:342
Kill Difference:2,409
Playtime:17.653 hours
Usage:0%
Score:0.501m
Score/min:473
Piloting Accuracy:N/A%
Gunner Accuracy:65.477%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
HC1 Cougar 18,30518,1096,1442.947A++0.5124.451%C+27.594%B*30.3C+N/A78598.5h10B++40.8B+
M14 Banshee 7,2316,87344315.515B++12.0527.831%CN/A52.7C*2.7C148130.3h14.1B+50.5B+
Frag Grenade 5,5155,46015460N/A5,456.5452.287%B*N/A728B++7.3C19537.5h2.8B*5.4B*
P2-120 HESH 6,2405,36216133.304B**29.8440.564%C+N/A53.6C++8.8C+191100h4.6C++11.4C++
P2-120 AP 8,1654,85428317.152A13.6937.972%D-3.935%B30.3C+20.7B+275160.2h6.7C++17.7C+
NSX Tanto 4,4864,4641,1653.832M+0.3725.007%C-28.136%C**26C-N/A65171.7h12B+48C**
TRAC-5 4,2674,2153,9421.069B2.3920.833%C+23.274%B++12.9C-N/A45328h13.4B+64.5C**
TMG-50 3,6363,6171,5162.386B*1.0722.614%C++30.274%B*33.4C+N/A96108.3h9.9B+43.8B+
P2-120 HEAT 5,0683,3795875.756C+2.3040.174%C+4.025%B++24.6C+12.3B+174137.6h8C19.9C
C-4 ARX 3,8753,0397973.813B*0.3528.776%B+N/A96.8C26.6C--53631.4h1B++3.6B++
TSAR-42 2,9912,9534296.883B**3.4245.98%B**69.895%C++45.5C*N/A15164.9h2.1B4.5B++
Bighorn .50M 2,9162,8953049.523B*6.0645.655%B72.712%D--40.5C--N/A9971.4h1.8C*4C**
M12 Kobalt 2,8872,8123580.343A**76.8816.745%C24.467%A86.5B2.3C--22932.5h13.8B*82.7B+
NS-44 Commissioner 2,8242,8011,5551.801B++1.6640.905%B+29.632%B**26.2CN/A76106.9h3.2B++7.8B+
P525 Marauder-H 2,5262,3725940.203A36.7432.525%C1.138%B173.1A+11.2A42413.7h5.2B++15.9B+
M12 Kobalt 2,4282,3616393.5U390.0421.218%C+22.321%B**196.8A+5.6C++54812h11.5B**54.2B++
T32 Bull 2,3672,3471,2581.866C**1.5923.292%C+23.221%C+28.1DN/A7283.4h11.5B49.3C*
Hellfire Rocket Pods 2,4432,15419111.277C**7.8250.736%C**N/A67.9C9.1D26931.7h17.4C*34.3B+
L100 Python AP 2,8532,1182584.72U81.2653.262%CN/A53.1A+18.4C+29339.9h3.4A6.4B**
SABR-13 2,1022,0745913.509A+0.0524.683%C26.278%C+26.5CN/A7378.2h10B++40.5B+
NS-15M2 2,0262,0127812.576B0.8821.826%D27.783%C++31.4DN/A8864.1h11.8C*53.8C+
CAS30 Tank Buster 3,3001,8596362.923B+0.5448.529%C*N/A7.7C+5.9C77242.9h38.8B++80B+
M18 Rotary 3,1731,8114583.954B*0.4927.708%DN/A17.9B13.5B+167101h80.3B++290B+
M12 Kobalt-H 1,8301,7692184.238M+80.7819.829%C-22.951%B**160.8B++5.5C++37411h11.3B**56.8B+
CAS 14-E 1,7421,6421796.588M**93.1338.628%B++1.096%D200.2M**12.2A*5628.2h22.2B++57.5B++
L100 Python HESH 1,7671,5652368.043S64.5850.842%C++N/A70.5B+9.1C*29222.2h2.5B*5B++
Hornet Missiles 2,4921,53912212.615B++9.1552.772%D--N/A51.1C31.7C36530.1h8.9B+16.8C*
M77-B 1,5331,5253324.593B**1.1334.033%D74.951%C+25.4C+N/A6560.1h2B++6B
T9 CARV 1,5221,5081,7240.875C2.5918.052%C21.419%C21.9CN/A11168.9h12.4B+68.8C**
NSX Tengu 1,3951,3924573.046A++0.4134.284%C--23.851%C**24.1DN/A5657.7h12.8C++37.4C++
Tank Mine 2,1251,3701578.726M+5.2734.78%C+N/A163.1B**89.9B*13338.4h2C+5.6C**
M40 Fury 1,5551,3676720.403A+16.9431.358%D1.39%C75.5B**10.4C**27718.1h9.5B*30.2B+
M18 Needler 2,4751,3668211.664C+1.8026.109%D--N/A9.1C7.4C115150.7h121.4B+464.8C++
NSX Naginata 1,3571,3484682.88A0.5820.508%C--33.531%B+25.8DN/A6652.2h10.2B+49.6C**
M3 Pounder HEG 1,5471,3386502.058B1.4039.309%C+4.335%B*17.4C+2.7C-7277.1h13.3B+33.8B+
MG-S1 Jackal 1,2951,2684362.908A0.5524.289%C-21.057%C+22.6C--N/A6756h12C+49.3C++
NSX-P Tanto 1,2841,2644242.981A*0.4824.27%C-25.079%C+13.8DN/A4391.5h12.4B+51.2C**
M60-G Bulldog 1,4101,2603239.375S35.9147.427%B**2.46%C77.8A**9.3B*28016.2h5.3B*11.3B*
L105 Zephyr 1,4181,2413337.606A*34.1553.159%AN/A139.4M*19.9A*5518.9h5.1B+9.7B*
C-4 1,9331,2366331.953C**1.5128.858%B+N/A76.8C+43.3B**80016.1h1.2B+4.2B+
LC2 Lynx 1,2071,1957881.516C**1.9420.17%D27.782%B**12.6DN/A4594.8h12.5B+61.8C*
T1A Unity 1,1881,1794332.723B++0.7420.93%D*31.128%B*24D-N/A5849.1h11.8C*56.2C--
The President 1,1871,1754812.443B++1.0227.383%D--30.553%B++13.8D*N/A3585.2h11.8C42.9D--
AMR-66 1,1901,1724132.838A*0.6226.887%C+26.109%C++16.9CN/A5369.5h7.7B+28.5B+
T9A "Butcher" 1,1731,1704822.427C*1.0318.073%D**32.821%B+21.2D*N/A7755.3h10.5B+58.3C--
KSR-35 1,1801,1691627.216A++3.7637.719%B27.203%C29.5DN/A7439.6h4.1B+10.8B+
TX2 Emperor 1,1721,1693443.398A*0.0631.766%B+24.722%B+22.3C-N/A5652.4h8.5C**26.6B+
NS-44L Blackhand 1,1781,1686181.89B+1.5740.112%C35.445%D25.1C+N/A7046.5h3.6B+9B+
Shuriken 1,1761,1665622.075B+1.3920.318%F-21.184%B+21.3D--N/A5354.8h13.8C67.8D*
T7 Mini-Chaingun 1,1751,1663673.177M+0.2820.175%B+20.841%A++30.1CN/A9238.8h11.4B*56.4B++
SR-7 1,1661,1631826.39B*2.9344.79%B+73.775%D26.9C-N/A6243.2h2B+4.5B+
NS-357 Underboss 1,1781,1635022.317B**1.1441.253%B+20.034%C36.3CN/A9032h4C++9.8B+
99SV 1,1651,1622824.121A+0.6635.059%B+33.477%C23.2C+N/A6850.1h4.7B+13.3B+
TRAC-Shot 1,1691,1624232.747B**0.7121.091%D*23.924%B**27.9CN/A6641.7h10.9C*51.4C
NSX Tomoe 1,1701,1624562.548B+0.9127.116%D32.186%D24.1DN/A5648.3h12.3B+45.2C*
TRAC-5 S 1,1691,1624942.352A++1.1120.836%C-26.678%A++22.1C++N/A6852.6h11.1B53.2C++
NS-11A 1,1721,1614862.389B**1.0720.72%D-27.563%B++22.7C--N/A5851.1h11.4B++55C++
NSX Daimyo 1,1621,1611916.079B+2.6244.45%C**91.559%D-31.5D-N/A7836.9h2.5C++5.6C*
T16 Rhino 1,1641,1605312.185B++1.2820.033%C32.069%A+30CN/A8538.7h10.6B*52.7B+
PDW-16 Hailstorm 1,1631,1597511.543B+1.9219.644%D-19.758%B+17.6DN/A4666h14.8C++75.2C+
NS-7 PDW 1,1651,1595712.03B**1.4319.053%D*25.971%A22.6CN/A7451.2h12.8B+67.3C+
SMG-46 Armistice 1,1681,1597401.566B+1.8920.706%D--19.413%B+15.7DN/A4773.6h13.9C*67.2C+
TX1 Repeater 1,1621,1587521.54B**1.9225.063%C++29.275%B**20.1C-N/A6557.5h10.2B*40.7B++
TORQ-9 1,1651,1584212.751B*0.7122.049%D29.62%B++27.6CN/A8041.9h12.5B++56.9C**
TAR 1,1621,1584232.738B*0.7218.875%D--26.943%B++22.8C--N/A6350.9h11.3B++59.9C+
RAMS .50M 1,1591,1571776.537B**3.0843.079%B+77.528%C+30.8C+N/A10937.6h1.8B++4.1B++
MKV Suppressed 1,1611,1575991.932B++1.5318.208%F26.102%B**20.5DN/A5256.5h13.2C*72.5C
Cycler TRV 1,1671,1565592.068B++1.3921.423%C26.298%B*22.7C-N/A5950.9h11.4B++53.2B
T1 Cycler 1,1671,1546751.71B+1.7521.271%C25.823%B+21.7CN/A8853.2h12B++56.5B+
LC3 Jaguar 1,1611,1534762.422B++1.0419.076%D--25.672%B*21.4CN/A8453.9h10.9B+57C++
M3 Pounder HEG 1,3111,1534232.726B+0.7340.139%C+3.382%C*18.4C+2.5D-6762.7h13.2B*33B+
ML-7 1,5671,1349121.243B*2.2261.975%B+2.469%C28B10.7C20440.5h5.6B+9.1B++
Orbital Strike Uplink 1,5391,12411124N/A1,120.54642.636%UN/A936.7U345.8U47421.2h0.7T*0.1T*
L100 Python HEAT 1,4721,1247814.41A+10.9554.045%C**N/A43.2B+13.4C*19226h5.1B9.5B+
C75 Viper 1,3851,0928912.27A8.8138.433%C+1.099%C-34.4C++9.2C*19131.7h10.1B26.3B+
M18 Locust 1,8571,0882105.181A*1.7230.314%C1.011%D22.9C+16.2C++17647.5h68C**224.3B+
NS Decimator 1,2581,0084412.286B**1.1763.167%C*3.274%B*37.3C+9.3D-20627h3.5B++5.5B*
E540 Halberd-H 1,2399843428.941A++25.4854.285%C-1.829%C+75.1A+19.5C32713.1h4.1B**7.5B*
Coyote Missiles 1,4468852004.425C++0.9653.335%C+N/A17.3C10.9D-13051.3h47.9C89.8C
T2 Striker 1,4028461754.834S1.3736.725%F-N/A18.5B**12.1C++17245.8h23.1A63B+
C150 Dalton 1,5297435214.288B**10.8321.792%F-N/A67.5A++71.5M**89111h2.9B*13.4C
Sticky Grenade 7527241724N/A720.5454.72%C*N/A804.4C-31.1A++22900.9h2.5C4.5C+
M20 Basilisk 869722890.25S86.7944.615%D--6.371%B*116.5M*23.7B5156.2h37.8A+84.6A
MR11 Gatekeeper-H 1,1866314713.426A*9.9748.664%D1.268%C33.6C++29.5C++39018.8h56.7C++116.5C+
M40 Fury-H 6425551055.5M++52.0441.195%C+1.081%C+191.4A*30A5942.9h7.2B+17.5B+
Pelter Rocket Pod 6075095101.8S98.3447.602%CN/A141.4M+27.2B*4733.6h17.4B+36.5B+
The Slasher 4794789,0920.053C++3.4129.878%C4.603%D0.7C--N/A2673.3h1.4A4.6B+
Auraxium Chainblade 46045821,0320.022C3.4421.249%D6.332%C+0.2CN/A12219.7h1.4B**6.8C*
Claymore 444444676.627C+3.1726.967%DN/A92.5D-N/A2554.8h1.2C++4.4C
MSW-R 4334301502.867B0.5922.245%C+33.488%A34.7CN/A31012.4h11B+49.6C**
M20 Basilisk 4193353011.167M7.7138.169%C+8.955%B**28.4B+7.1C+21311.8h57.4A150.3B**
M1 Heavy Cycler 3393352241.496C++1.9619.812%B**19.403%C**23.8C++N/A10414.1h13A65.4B*
E540 Halberd 509334526.423C+2.9638.512%C4.192%B25.5C+13.4C+38913.1h6.2C16C
MRC3 Mercy 281278783.564B+0.1016.344%C30.216%A++28.7C+N/A1099.7h14.9B**90.9B+
MRC3 Mercy 279276783.538B+0.0816.1%C28.623%A+28.5C+N/A1129.7h15.3B**94.8B+
M12 Kobalt 285270833.75B*30.2915.194%D23.333%B**49.1C--2.7C2095.5h17.8C++117.1C+
MANA Anti-Vehicle Turret 4572681232.179B+1.2862.396%B*4.851%B35.7C++25.2C+4607.5h9C++14.4B+
M20 Basilisk 3262502410.417A**6.9635.045%C--7.2%B+31.6B*9.6C++2267.9h65.4B**186.6B++
M40 Fury 2762481913.053B++9.5929.697%D-1.613%C+57.7C++6.5D-3624.3h10B++33.6C**
Rocklet Rifle 4192411172.06A**1.4035.74%F-N/A16.6D--12.3D*18514.5h27.2B*76.2C+
MR11 Gatekeeper 436237249.875B++6.4132.833%D--1.266%D21.7C+18.3C++58210.9h53.9C+164.3D
MANA Anti-Personnel Turret 2041991341.485N/A1.9816.25%UN/A1990U50U5634800.1h18.5T*113.9T*
Spear Anti-Vehicle Phalanx Turret 300195248.125C++4.6646.529%C*5.128%B+32.5C--17.5C-4436h10.5D22.5C+
M20 Wyvern 306194824.25M**20.7938.636%C+2.062%D39.6B**22.9A3204.9h89.1C230.6C+
TRS-12 Uppercut 1941931031.874B+1.5967.383%B++30.57%M48.3C++N/A2454h2.6C+3.9B
Skyguard 3291901910M+6.5427.162%C3.158%B*10.7C-7.9C16917.7h111.8B411.6C**
NS Annihilator 4071863920.474C2.9983.803%B*N/A7.6D9C++15624.6h13.4C-16C
Chainblade 17417412,0720.014C3.4519.102%D-4.598%C0.2DN/A11019.1h1.5B**8.1B
FA1 Barrage 1481471021.441B+2.0229.141%D*24.49%A++17.7DN/A1608.3h3.9B*13.5C+
G20 Vulcan-H 218122462.652C0.8142.855%D3.279%C*30.5D24C9484h116.7C272.3D
NS-AM7 Archer 1791201101.091A2.3752.859%D21.667%C**2.8D-1.4C-3442.6h15.8B29.9C*
NS-10 Burster 220115921.25C*2.2126.002%C--6.957%C**3.3D--3C5535.3h207.5D*798.1D--
NS-10 Burster 224113931.215C+2.2526.553%D6.195%B3.2D--3.1C--5335.5h209.4D--788.8D-
P525 Marauder 116112912.444C8.9813.704%D*2.679%B**48.7D1.7D-1422.3h6.1C*44.5D
Xiphos Anti-Personnel Phalanx Tower 1111041104B+100.5414.238%FN/A260B17.5A*6800.4h6.1B+42.9B
NSX-P Naginata 10098422.333B++1.1317.263%D*27.551%C10.1D*N/A649.7h9.7B*56.2C++
Spear Anti-Vehicle Phalanx Tower 15196196M+92.5451.478%C++2.083%D-73.8B**42.3B++6071.3h4.4A8.5A
VLG Missile Launcher 12795195M+91.5465.477%AN/A95A+32A4861h6.6C+10B+
G30 Vulcan 14787233.783C+0.3224.99%D5.747%B**20.7C+14.3C++2984.2h100.4C+401.9C
NSX-P Tengu 8181243.375A**0.0934.088%C41.975%M++31.2CN/A1362.6h10.6B++31.1B+
Aspis Anti-Aircraft Phalanx Turret 16776116.909A3.4520.69%D-N/A10.1C12.1C++2597.5h148.5C++717.8C
MAX Punch 73718420.084C+3.3839.172%CN/A0.5DN/A1129.4h1.7C++4.4C*
Hoplon Anti-Aircraft Phalanx Tower 11066166A+62.5433.416%B**N/A165B+110C*13110.4h20.5B+61.3B+
M60-A Bulldog 5855511C**7.5454.576%A++3.636%A**45.8B+2.5D*2691.2h5.9C+10.7B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit9462,768,621151.8h
Spawn Beacon301,2042.2h
Anti-Vehicle MANA Turret171,6162.4h
Skywall Shield Emitter0930.3h
Turret AI Module23381.2h
Structure Shield Module0810.2h
Repair Module55751.8h
Nanite Revive Grenade01,0420.3h
Medical Applicator765587,24946h
Blast Wall0530.4h
Cortium Silo13441.2h
Sunderer Garage0710.5h
Restoration Kit8438,19826.3h
Motion Spotter112,0011.6h
T4 AMP1790.4h
Rampart Wall31201.3h
Hoplon Anti-Aircraft Phalanx Tower02231.2h
Xiphos Anti-Personnel Tower11250.6h
Spitfire Auto-Turret182,1552.1h
Spear Anti-Vehicle Tower01520.8h
Welding Device217,0380.8h
Shield Recharging Field91,2250.6h
Recon Detection Device15129,19170.9h
Ammunition Package7212,6496h
Medical Kit1,87113,61334.8h
Anti-Infantry MANA Turret145300.9h
Solid Wall11260.9h
Nano-Repair Grenade04910.1h
Snowman Soldier3560.2h
Pain Spire01550.7h
Routing Spire0610.2h
Flail Targeting Dart3580.6h
WLT-Howler Mining Laser07390.1h
Router02510.5h
Elysium Spawn Tube0540.1h
Orbital Strike Target Designator292073h
Light Air Terminal0500.4h
Vehicle Gate11561.6h

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