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Field Marshal BusterBoobtltski[M0O] BusterBoobtltski
TR BR 183

KDR: 3.4

Score: 87.1m

Last Seen: Sep 19th, 2019 6:18 PM
- OFFLINE - 28.3 hour(s)

Prestige 1, Battle Rank 100 (183 total) - Terran Republic on Miller - Outfit Member of Legend of the Cow[M0O] Legend of the Cow
TR outfit on Miller

Members: 11
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS HC1 Cougar M14 Banshee P2-120 HESH Frag Grenade P2-120 AP NSX Tanto TRAC-5 TMG-50
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,009,557 MLG Score: 807
Fun Score: N/A
Cheeseburgers Flipped: 1060TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.532%26.811%60438117667,6282.700370.704

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.89%0.232C++0.873B*-1.45D**HEAD ++ (~15.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.30.353C**10.70.246C++36.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.144%0.604%8525120912,919159944188.07438292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.094%-0.749D--0.939D--0.03

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.30.222C++37.50.283C*86.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.762%2.142%9978120619,418257374957.54683259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.68%-0.333C--0.252C0.517

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.531B+6.80.457B+11.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.918%8.827%67517119714,523195125437.44387571%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.473%-0.948D--1.056B**0.65

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.40.622B+11.80.706B++33.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.692%71.118%6757120710,5362831593.72165

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.526%0.794B++0.285C*0.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.424B2.30.278C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.08%28.727%67521212275185920.14785

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±13.168%-0.742D-2.367A*2.474

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.169C++3.40.266C*5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Legend of the Cow[M0O] Legend of the Cow
TR outfit on Miller

Members: 11
87.1m239.1%267 (16k)221 (13.3k)3.40397167,29549,1473.92435183 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR12141212319.307%17.659%34108:0072

8% Combat Medic23% Engineer15% Heavy Assault18% Infiltrator34% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 29th, 2015 5:38 PMJun 7th, 2015 10:21 PMSep 20th, 2019 7:16 PM (2d) (PST)Sep 19th, 2019 3:32 PM (3d) (PST)Sep 19th, 2019 2:18 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
524864380.4250.1250.0751.1690.064807

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,4265,15326,273257570413,277

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6561.8h/273.4d 25,575 29,543 60,307 460.3k 5,507 17,027 25,186 206.2m

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
B*
Kills:14,038
Deaths:4,861
KDR:2.888
Accuracy:24.228% C+
HSR:27.148% B*
NSX Tanto
B+
Kills:4,464
Deaths:1,165
KDR:3.832
Accuracy:25.007% C
HSR:28.136% B+
TRAC-5
B++
Kills:4,215
Deaths:3,942
KDR:1.069
Accuracy:20.833% C+
HSR:23.274% B++
NSX Tengu
B+
Kills:1,392
Deaths:457
KDR:3.046
Accuracy:34.284% C
HSR:23.851% B+
MG-S1 Jackal
C++
Kills:1,268
Deaths:436
KDR:2.908
Accuracy:24.289% C
HSR:21.057% C++
NSX-P Tanto
C+
Kills:1,264
Deaths:424
KDR:2.981
Accuracy:24.270% C
HSR:25.079% C+
LC2 Lynx
B**
Kills:1,195
Deaths:788
KDR:1.517
Accuracy:20.170% D
HSR:27.782% B**
Shuriken
B+
Kills:1,166
Deaths:562
KDR:2.075
Accuracy:20.318% F-
HSR:21.184% B+
TRAC-Shot
B**
Kills:1,162
Deaths:423
KDR:2.747
Accuracy:21.091% D--
HSR:23.924% B**
TRAC-5 S
A++
Kills:1,162
Deaths:494
KDR:2.352
Accuracy:20.836% C
HSR:26.678% A++
NS-7 PDW
A
Kills:1,159
Deaths:571
KDR:2.030
Accuracy:19.053% D--
HSR:25.971% A
PDW-16 Hailstorm
B+
Kills:1,159
Deaths:751
KDR:1.543
Accuracy:19.644% D-
HSR:19.758% B+
SMG-46 Armistice
B+
Kills:1,159
Deaths:740
KDR:1.566
Accuracy:20.706% D--
HSR:19.413% B+
MKV Suppressed
B**
Kills:1,157
Deaths:599
KDR:1.932
Accuracy:18.208% D**
HSR:26.102% B**
LC3 Jaguar
B**
Kills:1,153
Deaths:476
KDR:2.422
Accuracy:19.076% D--
HSR:25.672% B**
FA1 Barrage
A++
Kills:146
Deaths:100
KDR:1.460
Accuracy:29.109% D*
HSR:24.658% A++
TRS-12 Uppercut
M++
Kills:129
Deaths:78
KDR:1.654
Accuracy:66.355% B++
HSR:33.333% M++
Kills:37,388
Deaths (as Light Assault):16,867
Deaths (to Light Assaults):11,820
KDR:2.21664
Kill Difference:20,521
Playtime:2,238.343 hours
Usage:34%
Score:26.818m
Score/min:200
Accuracy (listed only):25.146%
HSR (listed only):24.884%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
B**
Kills:3,462
Deaths:1,462
KDR:2.368
Accuracy:22.481% C*
HSR:30.532% B**
T32 Bull
C+
Kills:2,346
Deaths:1,256
KDR:1.868
Accuracy:23.290% C+
HSR:23.231% C+
NS-15M2
C**
Kills:2,012
Deaths:781
KDR:2.576
Accuracy:21.826% C-
HSR:27.783% C**
T9 CARV
C
Kills:1,508
Deaths:1,724
KDR:0.875
Accuracy:18.052% C
HSR:21.419% C
NSX Naginata
B++
Kills:1,348
Deaths:468
KDR:2.880
Accuracy:20.508% C
HSR:33.531% B++
T9A "Butcher"
B++
Kills:1,170
Deaths:482
KDR:2.427
Accuracy:18.073% D**
HSR:32.821% B++
T16 Rhino
A+
Kills:1,160
Deaths:531
KDR:2.185
Accuracy:20.033% C+
HSR:32.069% A+
MSW-R
B**
Kills:374
Deaths:124
KDR:3.016
Accuracy:22.286% C+
HSR:32.353% B**
NSX-P Naginata
C+
Kills:98
Deaths:42
KDR:2.333
Accuracy:17.263% D*
HSR:27.551% C+
Kills:13,478
Deaths (as Heavy Assault):6,870
Deaths (to Heavy Assaults):11,986
KDR:1.96186
Kill Difference:6,608
Playtime:978.693 hours
Usage:15%
Score:11.908m
Score/min:203
Accuracy (listed only):20.423%
HSR (listed only):29.032%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
B*
Kills:14,038
Deaths:4,861
KDR:2.888
Accuracy:24.228% C+
HSR:27.148% B*
NSX Tanto
B+
Kills:4,464
Deaths:1,165
KDR:3.832
Accuracy:25.007% C
HSR:28.136% B+
TRAC-5
B++
Kills:4,215
Deaths:3,942
KDR:1.069
Accuracy:20.833% C+
HSR:23.274% B++
NSX-P Tanto
C+
Kills:1,264
Deaths:424
KDR:2.981
Accuracy:24.270% C
HSR:25.079% C+
LC2 Lynx
B**
Kills:1,195
Deaths:788
KDR:1.517
Accuracy:20.170% D
HSR:27.782% B**
AMR-66
C*
Kills:1,172
Deaths:413
KDR:2.838
Accuracy:26.887% C+
HSR:26.109% C*
TRAC-Shot
B**
Kills:1,162
Deaths:423
KDR:2.747
Accuracy:21.091% D--
HSR:23.924% B**
TRAC-5 S
A++
Kills:1,162
Deaths:494
KDR:2.352
Accuracy:20.836% C
HSR:26.678% A++
LC3 Jaguar
B**
Kills:1,153
Deaths:476
KDR:2.422
Accuracy:19.076% D--
HSR:25.672% B**
FA1 Barrage
A++
Kills:146
Deaths:100
KDR:1.460
Accuracy:29.109% D*
HSR:24.658% A++
TRS-12 Uppercut
M++
Kills:129
Deaths:78
KDR:1.654
Accuracy:66.355% B++
HSR:33.333% M++
Kills:30,100
Deaths (as Engineer):13,164
Deaths (to Engineers):9,424
KDR:2.28654
Kill Difference:16,936
Playtime:1,522.892 hours
Usage:23%
Score:24.133m
Score/min:264
Accuracy (listed only):27.078%
HSR (listed only):26.527%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
B+
Kills:2,895
Deaths:304
KDR:9.523
Accuracy:45.655% B+
HSR:72.712% D--
NS-44 Commissioner
B*
Kills:2,110
Deaths:1,223
KDR:1.725
Accuracy:40.304% B+
HSR:28.626% B*
M77-B
C+
Kills:1,525
Deaths:332
KDR:4.593
Accuracy:34.033% C-
HSR:74.951% C+
TSAR-42
B**
Kills:1,473
Deaths:234
KDR:6.295
Accuracy:45.668% B**
HSR:70.468% C*
NSX Tengu
B+
Kills:1,392
Deaths:457
KDR:3.046
Accuracy:34.284% C
HSR:23.851% B+
MG-S1 Jackal
C++
Kills:1,268
Deaths:436
KDR:2.908
Accuracy:24.289% C
HSR:21.057% C++
The President
B++
Kills:1,174
Deaths:479
KDR:2.451
Accuracy:27.378% D-
HSR:30.494% B++
TX2 Emperor
B+
Kills:1,169
Deaths:344
KDR:3.398
Accuracy:31.766% B+
HSR:24.722% B+
KSR-35
B+
Kills:1,169
Deaths:162
KDR:7.216
Accuracy:37.719% B+
HSR:27.203% C
NS-44L Blackhand
C+
Kills:1,168
Deaths:618
KDR:1.890
Accuracy:40.112% C+
HSR:35.445% C-
Shuriken
B+
Kills:1,166
Deaths:562
KDR:2.075
Accuracy:20.318% F-
HSR:21.184% B+
SR-7
B+
Kills:1,163
Deaths:182
KDR:6.390
Accuracy:44.790% B+
HSR:73.775% D
NS-357 Underboss
B+
Kills:1,163
Deaths:502
KDR:2.317
Accuracy:41.253% B+
HSR:20.034% C+
NSX Tomoe
C
Kills:1,162
Deaths:456
KDR:2.548
Accuracy:27.116% C
HSR:32.186% C-
99SV
B+
Kills:1,162
Deaths:282
KDR:4.121
Accuracy:35.059% B+
HSR:33.477% C
NSX Daimyo
B+
Kills:1,161
Deaths:191
KDR:6.079
Accuracy:44.450% B+
HSR:91.559% D
NS-7 PDW
A
Kills:1,159
Deaths:571
KDR:2.030
Accuracy:19.053% D--
HSR:25.971% A
PDW-16 Hailstorm
B+
Kills:1,159
Deaths:751
KDR:1.543
Accuracy:19.644% D-
HSR:19.758% B+
SMG-46 Armistice
B+
Kills:1,159
Deaths:740
KDR:1.566
Accuracy:20.706% D--
HSR:19.413% B+
TX1 Repeater
A
Kills:1,158
Deaths:752
KDR:1.540
Accuracy:25.063% C++
HSR:29.275% A
MKV Suppressed
B**
Kills:1,157
Deaths:599
KDR:1.932
Accuracy:18.208% D**
HSR:26.102% B**
RAMS .50M
B++
Kills:1,157
Deaths:177
KDR:6.537
Accuracy:43.079% B++
HSR:77.528% C+
NS-AM7 Archer
C**
Kills:112
Deaths:107
KDR:1.047
Accuracy:52.823% D-
HSR:19.643% C**
Kills:29,381
Deaths (as Infiltrator):10,461
Deaths (to Infiltrators):7,791
KDR:2.80862
Kill Difference:18,920
Playtime:1,166.023 hours
Usage:18%
Score:14.771m
Score/min:211
Accuracy (listed only):33.599%
HSR (listed only):39.106%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
B+
Kills:1,392
Deaths:457
KDR:3.046
Accuracy:34.284% C
HSR:23.851% B+
MG-S1 Jackal
C++
Kills:1,268
Deaths:436
KDR:2.908
Accuracy:24.289% C
HSR:21.057% C++
T1A Unity
B*
Kills:1,179
Deaths:433
KDR:2.723
Accuracy:20.930% D*
HSR:31.128% B*
Shuriken
B+
Kills:1,166
Deaths:562
KDR:2.075
Accuracy:20.318% F-
HSR:21.184% B+
SABR-13
C
Kills:1,166
Deaths:378
KDR:3.085
Accuracy:24.583% C
HSR:23.671% C
NS-11A
B++
Kills:1,161
Deaths:486
KDR:2.389
Accuracy:20.741% D
HSR:27.563% B++
NS-7 PDW
A
Kills:1,159
Deaths:571
KDR:2.030
Accuracy:19.053% D--
HSR:25.971% A
PDW-16 Hailstorm
B+
Kills:1,159
Deaths:751
KDR:1.543
Accuracy:19.644% D-
HSR:19.758% B+
SMG-46 Armistice
B+
Kills:1,159
Deaths:740
KDR:1.566
Accuracy:20.706% D--
HSR:19.413% B+
TAR
B++
Kills:1,158
Deaths:423
KDR:2.738
Accuracy:18.875% D--
HSR:26.943% B++
TORQ-9
B*
Kills:1,158
Deaths:421
KDR:2.751
Accuracy:22.049% C--
HSR:29.620% B*
MKV Suppressed
B**
Kills:1,157
Deaths:599
KDR:1.932
Accuracy:18.208% D**
HSR:26.102% B**
Cycler TRV
B*
Kills:1,156
Deaths:559
KDR:2.068
Accuracy:21.423% C
HSR:26.298% B*
T1 Cycler
B+
Kills:1,154
Deaths:675
KDR:1.710
Accuracy:21.271% C+
HSR:25.823% B+
FA1 Barrage
A++
Kills:146
Deaths:100
KDR:1.460
Accuracy:29.109% D*
HSR:24.658% A++
TRS-12 Uppercut
M++
Kills:129
Deaths:78
KDR:1.654
Accuracy:66.355% B++
HSR:33.333% M++
Kills:16,867
Deaths (as Combat Medic):7,669
Deaths (to Combat Medics):3,530
KDR:2.19937
Kill Difference:9,198
Playtime:524.938 hours
Usage:8%
Score:7.596m
Score/min:241
Accuracy (listed only):25.115%
HSR (listed only):25.398%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B*
Kills:1,338
Deaths:650
KDR:2.058
Accuracy:39.309% C++
HSR:4.335% B*
M3 Pounder HEG
C*
Kills:1,153
Deaths:423
KDR:2.726
Accuracy:40.139% C+
HSR:3.382% C*
M1 Heavy Cycler
A
Kills:335
Deaths:224
KDR:1.496
Accuracy:19.812% A
HSR:19.403% B
MRC3 Mercy
A++
Kills:278
Deaths:78
KDR:3.564
Accuracy:16.344% C+
HSR:30.216% A++
MRC3 Mercy
A+
Kills:276
Deaths:78
KDR:3.538
Accuracy:16.100% C+
HSR:28.623% A+
NS-10 Burster
C*
Kills:115
Deaths:92
KDR:1.250
Accuracy:26.002% C
HSR:6.957% C*
NS-10 Burster
B
Kills:113
Deaths:93
KDR:1.215
Accuracy:26.553% C-
HSR:6.195% B
Kills:3,608
Deaths (as MAX Suit):819
Deaths (to MAX Suits):1,755
KDR:4.40537
Kill Difference:2,789
Playtime:132.742 hours
Usage:2%
Score:1.893m
Score/min:238
Accuracy (listed only):26.323%
HSR (listed only):14.159%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C**
Kills:6,025
V. Kills:319 N/A
Deaths:443
KDR:13.600
Accuracy:28.113% C
KPH:52.400 C**
VKPH:2.800 C
Hellfire Rocket Pods
C**
Kills:2,123
V. Kills:282 N/A
Deaths:191
KDR:11.115
Accuracy:50.834% C**
KPH:68.100 C+
VKPH:9 C--
M18 Rotary
B+
Kills:1,764
V. Kills:1,336 132%
Deaths:458
KDR:3.852
Accuracy:27.866% D
KPH:17.900 B
VKPH:13.600 B+
Hornet Missiles
C+
Kills:1,395
V. Kills:859 162%
Deaths:122
KDR:11.434
Accuracy:53.329% D-
KPH:51.200 C
VKPH:31.500 C+
M18 Needler
C
Kills:1,199
V. Kills:1,015 118%
Deaths:821
KDR:1.460
Accuracy:26.143% D--
KPH:8.500 C
VKPH:7.200 C
M18 Locust
C**
Kills:1,088
V. Kills:769 141%
Deaths:210
KDR:5.181
Accuracy:30.314% C
KPH:22.900 C**
VKPH:16.200 C**
Coyote Missiles
D-
Kills:735
V. Kills:482 152%
Deaths:200
KDR:3.675
Accuracy:53.251% C+
KPH:15.700 D-
VKPH:10.300 D-
Kills:14,329 (10,076 + 0)
Deaths:2,445
KDR:5.861
VKDR:2.070
Vehicle Kills:5,062
Kill Difference:11,884
Playtime:507.611 hours
Usage:8%
Score:4.931m
Score/min:162
Piloting Accuracy:30.314%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C*
Kills:1,808
V. Kills:1,419 127%
Deaths:636
KDR:2.843
Accuracy:48.204% C*
KPH:7.700 C+
VKPH:6.100 C
L105 Zephyr
M**
Kills:1,232
V. Kills:173 N/A
Deaths:33
KDR:37.333
Accuracy:53.398% A
KPH:140.400 M**
VKPH:19.700 A*
C150 Dalton
M**
Kills:697
V. Kills:764 91%
Deaths:52
KDR:13.404
Accuracy:22.093% F-
KPH:66.200 A++
VKPH:72.600 M**
Kills:3,737 (1,808 + 1,929)
Deaths:721
KDR:5.183
VKDR:3.268
Vehicle Kills:2,356
Kill Difference:3,016
Playtime:252.718 hours
Usage:4%
Score:1.969m
Score/min:130
Piloting Accuracy:48.204%
Gunner Accuracy:22.093%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,875
V. Kills:645 290%
Deaths:25
KDR:75
Accuracy:53.286% C
KPH:53.100 A++
VKPH:18.300 C+
L100 Python HESH
B++
Kills:1,565
V. Kills:202 N/A
Deaths:23
KDR:68.044
Accuracy:50.842% C**
KPH:70.500 B++
VKPH:9.100 C*
L100 Python HEAT
B*
Kills:1,119
V. Kills:347 322%
Deaths:78
KDR:14.346
Accuracy:54.179% C**
KPH:43.600 B*
VKPH:13.500 C**
C75 Viper
C**
Kills:1,092
V. Kills:293 371%
Deaths:89
KDR:12.270
Accuracy:38.433% C+
KPH:34.400 C**
VKPH:9.200 C*
Skyguard
C
Kills:181
V. Kills:135 133%
Deaths:19
KDR:9.526
Accuracy:26.829% C
KPH:10.600 C--
VKPH:7.900 C
Kills:5,832 (5,832 + 0)
Deaths:234
KDR:24.923
VKDR:6.932
Vehicle Kills:1,622
Kill Difference:5,598
Playtime:132.046 hours
Usage:2%
Score:1.859m
Score/min:235
Driving Accuracy:26.829%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C*
Kills:5,362
V. Kills:878 N/A
Deaths:161
KDR:33.304
Accuracy:40.564% C+
KPH:53.600 C*
VKPH:8.800 C+
P2-120 AP
B+
Kills:4,845
V. Kills:3,306 147%
Deaths:283
KDR:17.120
Accuracy:37.981% D-
KPH:30.400 C+
VKPH:20.700 B+
P2-120 HEAT
B+
Kills:3,379
V. Kills:1,689 200%
Deaths:587
KDR:5.756
Accuracy:40.179% C
KPH:24.600 C+
VKPH:12.300 B+
E540 Halberd
C++
Kills:334
V. Kills:175 190%
Deaths:52
KDR:6.423
Accuracy:38.502% C
KPH:25.600 C+
VKPH:13.400 C++
MR11 Gatekeeper
C*
Kills:237
V. Kills:199 119%
Deaths:24
KDR:9.875
Accuracy:32.833% D-
KPH:21.800 C+
VKPH:18.300 C*
P525 Marauder
C-
Kills:111
V. Kills:4 N/A
Deaths:9
KDR:12.333
Accuracy:13.711% D*
KPH:48.300 C-
VKPH:1.700 D-
G30 Vulcan
C++
Kills:87
V. Kills:60 143%
Deaths:23
KDR:3.783
Accuracy:24.990% C--
KPH:21 C+
VKPH:14.500 C++
Kills:14,355 (13,586 + 769)
Deaths:1,139
KDR:12.603
VKDR:5.541
Vehicle Kills:6,311
Kill Difference:13,216
Playtime:427.378 hours
Usage:7%
Score:5.995m
Score/min:234
Driving Accuracy:40.179%
Gunner Accuracy:24.990%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A+
Kills:2,372
V. Kills:154 N/A
Deaths:59
KDR:40.203
Accuracy:32.525% C
KPH:172.900 A+
VKPH:11.200 A
M12 Kobalt-H
B*
Kills:1,739
V. Kills:60 N/A
Deaths:21
KDR:82.810
Accuracy:19.833% C
KPH:160.700 B*
VKPH:5.500 C++
E540 Halberd-H
A++
Kills:979
V. Kills:253 385%
Deaths:34
KDR:28.794
Accuracy:54.287% C
KPH:75.400 A++
VKPH:19.500 C
MR11 Gatekeeper-H
C++
Kills:631
V. Kills:555 113%
Deaths:47
KDR:13.426
Accuracy:48.664% C--
KPH:33.600 C++
VKPH:29.600 C++
M40 Fury-H
A**
Kills:555
V. Kills:87 N/A
Deaths:10
KDR:55.500
Accuracy:41.195% C
KPH:192.100 A**
VKPH:30.100 B**
G20 Vulcan-H
C
Kills:122
V. Kills:96 126%
Deaths:46
KDR:2.652
Accuracy:42.855% D
KPH:30.200 D
VKPH:23.800 C
Kills:6,398 (0 + 6,398)
Deaths:217
KDR:29.484
VKDR:5.553
Vehicle Kills:1,205
Kill Difference:6,181
Playtime:63.204 hours
Usage:1%
Score:1.610m
Score/min:425
Driving Accuracy:N/A%
Gunner Accuracy:42.855%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:2,681
V. Kills:71 N/A
Deaths:35
KDR:76.600
Accuracy:16.640% C+
KPH:85.400 B+
VKPH:2.300 C-
M40 Fury
A
Kills:1,367
V. Kills:188 N/A
Deaths:67
KDR:20.403
Accuracy:31.376% C-
KPH:75.600 A
VKPH:10.400 C**
M60-G Bulldog
M+
Kills:1,254
V. Kills:147 N/A
Deaths:32
KDR:39.188
Accuracy:47.389% A
KPH:78.400 M+
VKPH:9.200 B*
M20 Basilisk
B++
Kills:317
V. Kills:81 387%
Deaths:30
KDR:10.567
Accuracy:37.834% C+
KPH:28.100 B++
VKPH:7.200 C+
M40 Fury
C*
Kills:248
V. Kills:28 N/A
Deaths:19
KDR:13.053
Accuracy:29.642% D
KPH:57.900 C*
VKPH:6.500 D
M20 Basilisk
B*
Kills:245
V. Kills:75 322%
Deaths:24
KDR:10.208
Accuracy:34.822% C-
KPH:31.800 B*
VKPH:9.700 C++
M12 Kobalt
C
Kills:183
V. Kills:11 N/A
Deaths:8
KDR:22.875
Accuracy:13.615% D
KPH:40.100 D
VKPH:2.400 C
Kills:6,295 (0 + 6,295)
Deaths:215
KDR:29.279
VKDR:2.795
Vehicle Kills:601
Kill Difference:6,080
Playtime:93.311 hours
Usage:1%
Score:1.392m
Score/min:249
Driving Accuracy:N/A%
Gunner Accuracy:13.615%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M**
Kills:1,624
V. Kills:98 N/A
Deaths:17
KDR:95.529
Accuracy:38.501% B+
KPH:199.900 M**
VKPH:12.100 A++
Pelter Rocket Pod
M+
Kills:509
V. Kills:98 N/A
Deaths:5
KDR:101.800
Accuracy:47.602% C+
KPH:139.700 M+
VKPH:26.900 B++
M20 Wyvern
B**
Kills:194
V. Kills:112 172%
Deaths:8
KDR:24.250
Accuracy:38.636% C+
KPH:39.900 B**
VKPH:23 B**
Kills:2,327 (0 + 2,327)
Deaths:30
KDR:77.567
VKDR:10.267
Vehicle Kills:308
Kill Difference:2,297
Playtime:16.630 hours
Usage:0%
Score:0.470m
Score/min:471
Piloting Accuracy:N/A%
Gunner Accuracy:38.636%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
HC1 Cougar 14,17014,0384,8612.888A++0.5224.228%C+27.148%B*28.2C+N/A72497.3h9.9B*41B+
M14 Banshee 6,3446,02544313.6B*10.2028.113%CN/A52.3C**2.8C148115.1h14.2B++50.7B+
P2-120 HESH 6,2405,36216133.304A++29.9040.564%C+N/A53.6C*8.8C+191100h4.6C**11.4C**
Frag Grenade 5,3435,29215292N/A5,288.6052.289%B**N/A724.9B**7C19497.3h2.8B**5.4B*
P2-120 AP 8,1514,84528317.12A+13.7237.981%D-3.922%B+30.4C+20.7B+275159.4h6.7C*17.7C+
NSX Tanto 4,4864,4641,1653.832M+0.4325.007%C28.136%B+26CN/A64171.7h12B+48C*
TRAC-5 4,2674,2153,9421.069B2.3320.833%C+23.274%B++12.9CN/A43327.7h13.4B+64.5B
TMG-50 3,4793,4621,4622.368B**1.0422.481%C*30.532%B**33C+N/A95104.8h9.9B+44B+
P2-120 HEAT 5,0683,3795875.756C+2.3540.179%C4.025%B+24.6C+12.3B+174137.6h8C+19.9C+
Bighorn .50M 2,9162,8953049.523A6.1245.655%B+72.712%D--40.5C-N/A9971.4h1.8C*4B+
C-4 ARX 3,6972,8917493.86B**0.4628.723%B+N/A96.7C27C--54229.9h1B++3.6B*
M12 Kobalt 2,7522,6813576.6M++73.2016.64%C+24.357%A85.4B+2.3C-22631.4h13.9B++83.2B+
P525 Marauder-H 2,5262,3725940.203A*36.8032.525%C1.138%C**173.1A+11.2A42313.7h5.2B++15.9B+
T32 Bull 2,3662,3461,2561.868B+1.5423.29%C+23.231%C+28.2C-N/A7283.3h11.5B+49.3C**
Hellfire Rocket Pods 2,4052,12319111.115B+7.7150.834%C**N/A68C+9C--26731.2h17.4C**34.2B+
NS-44 Commissioner 2,1292,1101,2231.725B++1.6840.304%B+28.626%B*27.5CN/A8076.8h3.2B++8B++
M12 Kobalt 2,1432,0846347.333U343.9321.282%C+21.929%B**198.5A++5.6C+55310.5h11.5B*53.9B++
NS-15M2 2,0262,0127812.576B+0.8321.826%C-27.783%C**31.4C-N/A8764.1h11.8B53.8C*
L100 Python AP 2,5201,8752575U71.6053.286%CN/A53.1A++18.3C+30135.3h3.4B*6.5B**
CAS30 Tank Buster 3,2271,8086362.843B++0.5648.204%C*N/A7.7C+6.1C79233.4h38.1B++79.1B++
M18 Rotary 3,1001,7644583.852B**0.4527.866%DN/A17.9B13.6B+16798.4h80.5B++288.8B+
M12 Kobalt-H 1,7991,7392182.81M++79.4119.833%C22.657%B**161B*5.6C++37510.8h11.2B++56.6B+
CAS 14-E 1,7221,6241795.529M*92.1338.501%B+1.108%D200.5M**12.1A++5618.1h22.2B++57.7B*
L100 Python HESH 1,7671,5652368.043S64.6450.842%C**N/A70.5B++9.1C*29122.2h2.5B*5B*
M77-B 1,5331,5253324.593A*1.1934.033%C-74.951%C+25.4C+N/A6560.1h2B++6B+
T9 CARV 1,5221,5081,7240.875C+2.5318.052%C21.419%C21.9CN/A10868.9h12.4B+68.8C**
TSAR-42 1,4941,4732346.295B+2.8945.668%B**70.468%C*39.6C++N/A15137.2h2.1B+4.7B++
Hornet Missiles 2,2541,39512211.434B*8.0353.329%D-N/A51.1C31.5C+36827.3h8.8B+16.4B
NSX Tengu 1,3951,3924573.046A++0.3634.284%C23.851%B+24.1C--N/A5657.7h12.8C*37.4C++
M40 Fury 1,5551,3676720.403A++17.0031.376%C-1.39%C75.5A10.4C**27718.1h9.5B*30.2B+
Tank Mine 2,1001,3511578.605M++5.2034.315%C++N/A162.8B**90.2B**13308.3h1.9C+5.7B
NSX Naginata 1,3571,3484682.88A+0.5220.508%C33.531%B++25.8DN/A6552.2h10.2B+49.6B
M3 Pounder HEG 1,5471,3386502.058B+1.3539.309%C++4.335%B*17.4C+2.7C7177.1h13.3B++33.8B+
MG-S1 Jackal 1,2951,2684362.908A+0.5024.289%C21.057%C++22.6C-N/A6656h12C++49.3C++
NSX-P Tanto 1,2841,2644242.981A*0.4224.27%C25.079%C+13.8DN/A4291.5h12.4B+51.2B+
M60-G Bulldog 1,4011,2543239.188S35.7847.389%A2.472%C78.4M+9.2B*28116h5.3B*11.3B**
L105 Zephyr 1,4051,2323337.333A*33.9353.398%AN/A140M**19.7A*5498.8h5.1B++9.6B*
C-4 1,9141,2206331.927B+1.4828.743%B+N/A75.8C+43.1B**78716.1h1.2B+4.3B++
M18 Needler 2,2141,1998211.46C+1.9426.143%D--N/A8.5C7.2C114141.3h125.4B+479.8C++
LC2 Lynx 1,2071,1957881.516B1.8920.17%D27.782%B**12.6DN/A4394.8h12.5B++61.8C**
T1A Unity 1,1881,1794332.723A++0.6820.93%D*31.128%B*24D-N/A5849.1h11.8C**56.2C
The President 1,1861,1744792.451B++0.9527.378%D-30.494%B++13.8D*N/A3585.2h11.8C+42.9D
AMR-66 1,1901,1724132.838A*0.5726.887%C+26.109%C*16.9CN/A5369.3h7.7B++28.5B+
T9A "Butcher" 1,1731,1704822.427B0.9818.073%D**32.821%B++21.2D*N/A7655.3h10.5B+58.3C-
TX2 Emperor 1,1721,1693443.398A**0.0131.766%B+24.722%B+22.3CN/A5652.4h8.5B+26.6B+
KSR-35 1,1801,1691627.216A*3.8137.719%B+27.203%C29.5DN/A7439.6h4.1B+10.8B+
NS-44L Blackhand 1,1781,1686181.89B+1.5140.112%C+35.445%C-25.1C+N/A6946.5h3.6B++9B+
T7 Mini-Chaingun 1,1751,1663673.177A**0.2320.175%B+20.841%A*30.1C+N/A9038.8h11.4B*56.4B++
Shuriken 1,1761,1665622.075B++1.3320.318%F-21.184%B+21.3D--N/A5354.8h13.8C+67.8D--
SABR-13 1,1771,1663783.085B*0.3224.583%C23.671%C24.8C-N/A6747h10.3B++41.9B+
SR-7 1,1661,1631826.39B**2.9944.79%B+73.775%D26.9CN/A6143.2h2B+4.5B+
NS-357 Underboss 1,1781,1635022.317A1.0941.253%B+20.034%C+36.3C+N/A8932h4C**9.8B+
NSX Tomoe 1,1701,1624562.548B++0.8627.116%C32.186%C-24.1DN/A5648.3h12.3B+45.2B
TRAC-Shot 1,1691,1624232.747B**0.6621.091%D--23.924%B**27.9CN/A6541.6h10.9C**51.4C+
TRAC-5 S 1,1691,1624942.352A++1.0520.836%C26.678%A++22.1C++N/A6752.6h11.1B53.2C*
99SV 1,1651,1622824.121A+0.7235.059%B+33.477%C23.4C+N/A6749.7h4.7B++13.3B++
NS-11A 1,1721,1614862.389B++1.0120.741%D27.563%B++22.8C-N/A5750.9h11.4B*54.9C**
NSX Daimyo 1,1621,1611916.079B**2.6844.45%B+91.559%D31.5DN/A7736.9h2.5C++5.6B
T16 Rhino 1,1641,1605312.185B**1.2220.033%C+32.069%A+30C+N/A8438.7h10.6B*52.7B+
NS-7 PDW 1,1651,1595712.03A1.3719.053%D--25.971%A22.6C+N/A7351.2h12.8B+67.3C+
PDW-16 Hailstorm 1,1631,1597511.543B++1.8619.644%D-19.758%B+17.6C--N/A4566h14.8C*75.2C+
SMG-46 Armistice 1,1681,1597401.566B+1.8420.706%D--19.413%B+15.7DN/A4673.6h13.9B67.2C+
TAR 1,1621,1584232.738B*0.6718.875%D--26.943%B++22.8C-N/A6250.9h11.3B++59.9C++
TORQ-9 1,1651,1584212.751B**0.6522.049%C--29.62%B*27.6CN/A8041.9h12.5B*56.9B
TX1 Repeater 1,1621,1587521.54B**1.8625.063%C++29.275%A20.1CN/A6557.5h10.2B*40.7B+
MKV Suppressed 1,1611,1575991.932B**1.4718.208%D**26.102%B**20.5C--N/A5156.5h13.2B72.5C+
RAMS .50M 1,1591,1571776.537B**3.1343.079%B++77.528%C+30.8C++N/A10937.6h1.8B*4.1B++
Cycler TRV 1,1671,1565592.068B*1.3421.423%C26.298%B*22.7CN/A5950.9h11.4B++53.2B
T1 Cycler 1,1671,1546751.71B++1.6921.271%C+25.823%B+21.7C+N/A8653.2h12B*56.5B+
LC3 Jaguar 1,1611,1534762.422B++0.9819.076%D--25.672%B**21.4CN/A8253.9h10.9B+57C++
M3 Pounder HEG 1,3111,1534232.726B++0.6840.139%C+3.382%C*18.4C+2.5D-6762.7h13.2B*33B+
ML-7 1,5671,1349101.246B*2.1661.971%B+2.469%C+28B+10.7C20340.5h5.6B++9.1B++
L100 Python HEAT 1,4661,1197814.346A++10.9454.179%C**N/A43.5B*13.5C**19325.7h5.1C**9.5B+
C75 Viper 1,3851,0928912.27A++8.8738.433%C+1.099%C-34.4C**9.2C*19031.7h10.1B+26.3B++
M18 Locust 1,8571,0882105.181A1.7830.314%C1.011%D22.9C**16.2C**17647.5h68B+224.3B+
E540 Halberd-H 1,2329793428.794M+25.3954.287%C1.839%C+75.3A++19.5C32313h4.1B*7.5B*
NS Decimator 1,2039714322.248A+1.1662.994%C**3.399%B**36.9C++8.8D-20026.3h3.4B*5.4B*
T2 Striker 1,3618201754.686S1.2836.697%FN/A18.4B+12.1C+17144.6h23.2A63.3B+
Coyote Missiles 1,2177352003.675C*0.2753.251%C+N/A15.7D-10.3D-12346.9h53.5D100.5C
M20 Basilisk 869722890.25U86.8544.615%D-6.371%B*116.5M++23.7C*5156.2h37.8A+84.6A
C150 Dalton 1,4616975213.404B**10.0022.093%F-N/A66.4A++72.8M**90910.5h3B*13.7C
MR11 Gatekeeper-H 1,1866314713.426A++10.0248.664%C--1.268%C-33.6C++29.5C++39018.8h56.7C++116.5C+
M40 Fury-H 6425551055.5M**52.1041.195%C1.081%C+191.4A**30B**5912.9h7.2B+17.5B++
Sticky Grenade 5485271527N/A523.6057.1%B+N/A878.3C+35A*24240.6h2.5C4.4C++
Pelter Rocket Pod 6075095101.8S98.4047.602%C+N/A141.4M+27.2B++4733.6h17.4B++36.5B+
Orbital Strike Uplink 6624751475N/A471.60475%UN/A593.8U233.8U39560.8h1.1T*0.2T*
Auraxium Chainblade 44444220,5770.021C3.3821.023%D6.335%C+0.2DN/A12182.3h1.5B**6.9C*
Claymore 423423616.934C++3.5327.204%C--N/A92DN/A2574.6h1.2C++4.3C+
MSW-R 3753741243.016B+0.3922.286%C+32.353%B**36.7C+N/A34710.2h10.8B+48.3B
The Slasher 3473466,7990.051C+3.3527.737%C-4.913%D0.7CN/A2498h1.4B**5.1C++
M1 Heavy Cycler 3393352241.496C++1.9119.812%A19.403%B23.8C**N/A10214.1h13A65.4B*
E540 Halberd 509334526.423C+3.0238.502%C4.192%B+25.5C+13.4C++38913.1h6.1C+15.9C+
M20 Basilisk 3983173010.567M+7.1637.834%C+7.886%B*28.1B++7.2C+21411.3h58B**153.4B*
MRC3 Mercy 281278783.564B+0.1616.344%C+30.216%A++28.7C+N/A1079.7h14.9B**90.9B+
MRC3 Mercy 279276783.538B+0.1316.1%C+28.623%A+28.5C+N/A1109.7h15.3B**94.8B+
MANA Anti-Vehicle Turret 4572681232.179B+1.2262.396%B*4.851%B+35.7C++25.2C+4607.5h9C*14.4B+
M40 Fury 2762481913.053B++9.6529.642%D1.613%C+57.7C*6.5D3634.3h9.9B++33.5B+
M20 Basilisk 3202452410.208M++6.8034.822%C-7.347%B+31.8B*9.7C++2287.7h65.2B*187.1B++
MR11 Gatekeeper 436237249.875A6.4732.833%D-1.266%D21.7C+18.3C*58110.9h53.9C+164.3C
MANA Anti-Personnel Turret 2041991341.485N/A1.9216.25%UN/A1990U50U5560900.1h18.5T*113.9T*
Rocklet Rifle 3461971021.931A*1.4733.994%F--N/A15.6D--11.8D*18812.6h25B**73.6C++
M20 Wyvern 306194824.25M**20.8538.636%C+2.062%D39.6B**22.9B**3194.9h89.1C+230.6C+
Spear Anti-Vehicle Phalanx Turret 289188247.833C++4.4346.379%C**5.319%B++31.9C17.1C4425.9h10.6C22.9C+
NS Annihilator 4071863920.474C2.9383.854%B*N/A7.6D9C++15324.5h13.4C--16C
M12 Kobalt 194183822.875B+19.4713.615%D25.683%A++39.8D2.4C1924.6h18.8C+137.9C+
Skyguard 316181199.526M++6.1226.829%C3.315%B**10.6C--7.9C16917.1h113.2C**421.9C*
Chainblade 17317312,0310.014C3.3919.071%D-4.624%C0.2DN/A11016.1h1.5B**8.1B
FA1 Barrage 1471461001.46B+1.9429.109%D*24.658%A++17.6DN/A1508.3h3.9B*13.5C++
TRS-12 Uppercut 130129781.654B+1.7566.355%B++33.333%M++49.6B+N/A2972.6h2.8C+4.1B
G20 Vulcan-H 218122462.652C0.7542.855%D3.279%B30.5D24C9334h116.7C272.3C--
NS-10 Burster 220115921.25B2.1526.002%C6.957%C*3.3D-3C5535.3h207.5D--798.1D
NS-10 Burster 224113931.215C++2.1926.553%C-6.195%B3.2D-3.1C-5335.5h209.4D-788.8D
NS-AM7 Archer 1701121071.047A2.3652.823%D-19.643%C**2.6D--1.4D-3242.3h16.6B+31.5C**
P525 Marauder 115111912.333C8.9313.711%D*2.703%B*48.3C-1.7D-1432.3h6.1C**44.4C-
NSX-P Naginata 10098422.333B++1.0717.263%D*27.551%C+10.1D*N/A609.7h9.7B*56.2C*
G30 Vulcan 14787233.783C+0.3824.99%C--5.747%B**20.7C+14.3C++2944.2h100.4C+401.9C+
MAX Punch 73718420.084C+3.3239.172%CN/A0.5C--N/A1129.4h1.7C++4.4C*
Aspis Anti-Aircraft Phalanx Turret 15870107A3.6020.545%D-N/A9.5C11.9C*2587.4h157.7C+767.7C
Spear Anti-Vehicle Phalanx Tower 11070170A*66.6051.926%C*2.857%C58.3B+33.3B5411.2h5.6B*10.8B**
Xiphos Anti-Personnel Phalanx Tower 7366166C*62.6014.045%D**1.515%C+165C17.5A++5010.4h9.2B65.7C*
Hoplon Anti-Aircraft Phalanx Tower 8450150M**46.6034.382%B**N/A125B85C+10880.4h25.8B+75B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret171,6162.4h
Spawn Beacon271,1402.1h
T4 AMP1790.4h
Nano-Armor Kit8992,658,335146.2h
Skywall Shield Emitter0570.2h
Structure Shield Module0690.1h
Repair Module54891.6h
Turret AI Module22721h
Cortium Silo13161.1h
Nanite Revive Grenade01,0260.3h
Medical Applicator743551,57643.6h
Blast Wall0520.4h
Spitfire Auto-Turret91,0731.3h
Restoration Kit8438,19826.3h
Motion Spotter112,0011.6h
Hoplon Anti-Aircraft Phalanx Tower01871h
Xiphos Anti-Personnel Tower1990.5h
Sunderer Garage0650.5h
Rampart Wall31201.3h
Spear Anti-Vehicle Tower01250.7h
Welding Device211,2570.6h
Recon Detection Device14527,44667.7h
Shield Recharging Field91,2250.6h
Ammunition Package6811,4225.7h
Medical Kit1,41010,40027.5h
Anti-Infantry MANA Turret145300.9h
Snowman Soldier3560.2h
Pain Spire01130.6h
Routing Spire0510.2h
Router02390.5h
Nano-Repair Grenade04910.1h
Solid Wall11190.9h
Vehicle Gate11111.1h
Orbital Strike Target Designator151352.3h
WLT-Howler Mining Laser07390.1h

Check the help document for the dictionary if you want to learn more about words used here.


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