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Field Marshal BusterBoobtltski[M0O] BusterBoobtltski
TR BR 194

KDR: 3.54

Score: 99.9m

Last Seen: May 20th, 2020 8:04 AM
- OFFLINE - 89 hour(s)

Prestige 1, Battle Rank 100 (194 total) - Terran Republic on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS HC1 Cougar M14 Banshee SABR-13 Frag Grenade P2-120 HESH P2-120 AP NSX Tanto TRAC-5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,097,127 MLG Score: 877
Fun Score: N/A
Cheeseburgers Flipped: 1063TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.923%27.276%62538130882,2232.885120.651

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.912%0.324C*0.929B*-1.438D**HEAD ++ (~15.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.40.387C**10.40.27C*35

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.679%0.629%9475134115,729172548899.11826322%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.23%-0.8D--0.87D--0.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.60.251C*36.10.322C*85.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.923%2.119%9798133819,964270776837.37495260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.564%-0.302C-0.248C0.428

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.90.535B+6.80.457B+11.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.872%9.083%67718132815,282204526847.47286569%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.803%-0.956D--1.104B**0.749

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.40.623B+11.70.709B++33.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.412%70.931%6777133912,6323251833.88557

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.547%0.973B*0.25C*0.533

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.457B+2.20.3C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.178%28.255%67721344361217020.166283

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±13.21%-0.131C2.618M2.672

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.406B3.10.355C**4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
99.9m245.8%274 (16.4k)228 (13.7k)3.53575195,84955,3914.03887194 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR13461447819.373%18.198%35307:5674

8% Combat Medic25% Engineer14% Heavy Assault18% Infiltrator34% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 29th, 2015 5:38 PMJun 7th, 2015 10:21 PMMay 20th, 2020 7:22 AM (48d) (PST)May 20th, 2020 7:47 AM (48d) (PST)May 20th, 2020 4:04 AM (48d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
548904580.4460.1260.0811.2530.063877

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,8905,38327,507278575413,669

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7311.4h/304.6d 27,868 35,641 70,810 549.8k 6,537 18,933 27,811 240.5m

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
B++
Kills:20,373
Deaths:7,036
KDR:2.896
Accuracy:24.523% C+
HSR:27.635% B++
NSX Tanto
C*
Kills:4,464
Deaths:1,165
KDR:3.832
Accuracy:25.007% C-
HSR:28.136% C*
TRAC-5
B++
Kills:4,215
Deaths:3,942
KDR:1.069
Accuracy:20.833% C
HSR:23.274% B++
NSX Tengu
C*
Kills:1,392
Deaths:457
KDR:3.046
Accuracy:34.284% D
HSR:23.851% C*
MG-S1 Jackal
C+
Kills:1,268
Deaths:436
KDR:2.908
Accuracy:24.289% D
HSR:21.057% C+
NSX-P Tanto
C
Kills:1,264
Deaths:424
KDR:2.981
Accuracy:24.270% C-
HSR:25.079% C
LC2 Lynx
B*
Kills:1,195
Deaths:788
KDR:1.517
Accuracy:20.170% D-
HSR:27.782% B*
Shuriken
C*
Kills:1,166
Deaths:562
KDR:2.075
Accuracy:20.318% F-
HSR:21.184% C*
TRAC-Shot
B*
Kills:1,162
Deaths:423
KDR:2.747
Accuracy:21.091% D--
HSR:23.924% B*
TRAC-5 S
A++
Kills:1,162
Deaths:494
KDR:2.352
Accuracy:20.836% D
HSR:26.678% A++
SMG-46 Armistice
B
Kills:1,159
Deaths:740
KDR:1.566
Accuracy:20.706% D*
HSR:19.413% B
NS-7 PDW
B**
Kills:1,159
Deaths:571
KDR:2.030
Accuracy:19.053% D*
HSR:25.971% B**
PDW-16 Hailstorm
B+
Kills:1,159
Deaths:751
KDR:1.543
Accuracy:19.644% D-
HSR:19.758% B+
MKV Suppressed
B*
Kills:1,157
Deaths:599
KDR:1.932
Accuracy:18.208% F
HSR:26.102% B*
LC3 Jaguar
B++
Kills:1,153
Deaths:476
KDR:2.422
Accuracy:19.076% D*
HSR:25.672% B++
TRS-12 Uppercut
A**
Kills:214
Deaths:121
KDR:1.769
Accuracy:66.506% B+
HSR:30.841% A**
FA1 Barrage
A++
Kills:147
Deaths:102
KDR:1.441
Accuracy:29.141% D*
HSR:24.490% A++
NSX-P Tengu
A**
Kills:96
Deaths:34
KDR:2.824
Accuracy:34.781% C
HSR:39.583% A**
Kills:43,905
Deaths (as Light Assault):19,121
Deaths (to Light Assaults):13,644
KDR:2.29617
Kill Difference:24,784
Playtime:2,466.239 hours
Usage:34%
Score:30.306m
Score/min:205
Accuracy (listed only):25.708%
HSR (listed only):25.579%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
B++
Kills:3,617
Deaths:1,516
KDR:2.386
Accuracy:22.614% C+
HSR:30.274% B++
T32 Bull
C
Kills:2,348
Deaths:1,258
KDR:1.866
Accuracy:23.287% C
HSR:23.211% C
NS-15M2
C+
Kills:2,012
Deaths:781
KDR:2.576
Accuracy:21.826% D
HSR:27.783% C+
T9 CARV
C
Kills:1,508
Deaths:1,724
KDR:0.875
Accuracy:18.052% C
HSR:21.419% C
NSX Naginata
B+
Kills:1,348
Deaths:468
KDR:2.880
Accuracy:20.508% D
HSR:33.531% B+
T9A "Butcher"
B+
Kills:1,170
Deaths:482
KDR:2.427
Accuracy:18.073% F
HSR:32.821% B+
T16 Rhino
A
Kills:1,160
Deaths:531
KDR:2.185
Accuracy:20.033% C
HSR:32.069% A
MSW-R
B**
Kills:430
Deaths:150
KDR:2.867
Accuracy:22.245% C
HSR:33.488% B**
NSX-P Naginata
C
Kills:98
Deaths:42
KDR:2.333
Accuracy:17.263% D*
HSR:27.551% C
Kills:13,691
Deaths (as Heavy Assault):6,952
Deaths (to Heavy Assaults):13,461
KDR:1.96936
Kill Difference:6,739
Playtime:998.657 hours
Usage:14%
Score:12.200m
Score/min:204
Accuracy (listed only):20.433%
HSR (listed only):29.127%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
B++
Kills:20,373
Deaths:7,036
KDR:2.896
Accuracy:24.523% C+
HSR:27.635% B++
NSX Tanto
C*
Kills:4,464
Deaths:1,165
KDR:3.832
Accuracy:25.007% C-
HSR:28.136% C*
TRAC-5
B++
Kills:4,215
Deaths:3,942
KDR:1.069
Accuracy:20.833% C
HSR:23.274% B++
NSX-P Tanto
C
Kills:1,264
Deaths:424
KDR:2.981
Accuracy:24.270% C-
HSR:25.079% C
LC2 Lynx
B*
Kills:1,195
Deaths:788
KDR:1.517
Accuracy:20.170% D-
HSR:27.782% B*
AMR-66
C++
Kills:1,172
Deaths:413
KDR:2.838
Accuracy:26.887% C+
HSR:26.109% C++
TRAC-Shot
B*
Kills:1,162
Deaths:423
KDR:2.747
Accuracy:21.091% D--
HSR:23.924% B*
TRAC-5 S
A++
Kills:1,162
Deaths:494
KDR:2.352
Accuracy:20.836% D
HSR:26.678% A++
LC3 Jaguar
B++
Kills:1,153
Deaths:476
KDR:2.422
Accuracy:19.076% D*
HSR:25.672% B++
TRS-12 Uppercut
A**
Kills:214
Deaths:121
KDR:1.769
Accuracy:66.506% B+
HSR:30.841% A**
FA1 Barrage
A++
Kills:147
Deaths:102
KDR:1.441
Accuracy:29.141% D*
HSR:24.490% A++
Kills:36,521
Deaths (as Engineer):15,384
Deaths (to Engineers):10,125
KDR:2.37396
Kill Difference:21,137
Playtime:1,794.878 hours
Usage:25%
Score:29.803m
Score/min:277
Accuracy (listed only):27.122%
HSR (listed only):26.329%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B*
Kills:3,575
Deaths:1,904
KDR:1.878
Accuracy:41.203% B+
HSR:29.678% B*
TSAR-42
B**
Kills:3,569
Deaths:503
KDR:7.095
Accuracy:45.979% B**
HSR:70.188% C+
Bighorn .50M
C**
Kills:2,895
Deaths:304
KDR:9.523
Accuracy:45.655% C**
HSR:72.712% D--
M77-B
C+
Kills:1,525
Deaths:332
KDR:4.593
Accuracy:34.033% D
HSR:74.951% C+
NSX Tengu
C*
Kills:1,392
Deaths:457
KDR:3.046
Accuracy:34.284% D
HSR:23.851% C*
MG-S1 Jackal
C+
Kills:1,268
Deaths:436
KDR:2.908
Accuracy:24.289% D
HSR:21.057% C+
The President
B+
Kills:1,175
Deaths:481
KDR:2.443
Accuracy:27.377% D-
HSR:30.553% B+
NS-44L Blackhand
C
Kills:1,170
Deaths:618
KDR:1.893
Accuracy:40.080% C
HSR:35.385% D
KSR-35
C*
Kills:1,169
Deaths:162
KDR:7.216
Accuracy:37.719% C*
HSR:27.203% C
TX2 Emperor
B+
Kills:1,169
Deaths:344
KDR:3.398
Accuracy:31.766% B+
HSR:24.722% B+
Shuriken
C*
Kills:1,166
Deaths:562
KDR:2.075
Accuracy:20.318% F-
HSR:21.184% C*
SR-7
B+
Kills:1,163
Deaths:182
KDR:6.390
Accuracy:44.790% B+
HSR:73.775% D
NS-357 Underboss
B+
Kills:1,163
Deaths:502
KDR:2.317
Accuracy:41.253% B+
HSR:20.034% C
NSX Tomoe
D
Kills:1,162
Deaths:456
KDR:2.548
Accuracy:27.116% D
HSR:32.186% D
99SV
B+
Kills:1,162
Deaths:282
KDR:4.121
Accuracy:35.059% B+
HSR:33.477% C
NSX Daimyo
C**
Kills:1,161
Deaths:191
KDR:6.079
Accuracy:44.450% C**
HSR:91.559% D-
SMG-46 Armistice
B
Kills:1,159
Deaths:740
KDR:1.566
Accuracy:20.706% D*
HSR:19.413% B
NS-7 PDW
B**
Kills:1,159
Deaths:571
KDR:2.030
Accuracy:19.053% D*
HSR:25.971% B**
PDW-16 Hailstorm
B+
Kills:1,159
Deaths:751
KDR:1.543
Accuracy:19.644% D-
HSR:19.758% B+
TX1 Repeater
B**
Kills:1,158
Deaths:752
KDR:1.540
Accuracy:25.063% C+
HSR:29.275% B**
MKV Suppressed
B*
Kills:1,157
Deaths:599
KDR:1.932
Accuracy:18.208% F
HSR:26.102% B*
RAMS .50M
B+
Kills:1,157
Deaths:177
KDR:6.537
Accuracy:43.079% B+
HSR:77.528% C+
NS-AM7 Archer
B
Kills:121
Deaths:110
KDR:1.100
Accuracy:52.789% D
HSR:22.314% B
NSX-P Tengu
A**
Kills:96
Deaths:34
KDR:2.824
Accuracy:34.781% C
HSR:39.583% A**
Kills:33,050
Deaths (as Infiltrator):11,450
Deaths (to Infiltrators):8,846
KDR:2.88646
Kill Difference:21,600
Playtime:1,337.357 hours
Usage:18%
Score:17.576m
Score/min:219
Accuracy (listed only):33.696%
HSR (listed only):39.269%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SABR-13
C**
Kills:7,732
Deaths:1,872
KDR:4.130
Accuracy:24.672% C
HSR:28.789% C**
NSX Tengu
C*
Kills:1,392
Deaths:457
KDR:3.046
Accuracy:34.284% D
HSR:23.851% C*
MG-S1 Jackal
C+
Kills:1,268
Deaths:436
KDR:2.908
Accuracy:24.289% D
HSR:21.057% C+
T1A Unity
B++
Kills:1,179
Deaths:433
KDR:2.723
Accuracy:20.930% D**
HSR:31.128% B++
Shuriken
C*
Kills:1,166
Deaths:562
KDR:2.075
Accuracy:20.318% F-
HSR:21.184% C*
TORQ-9
B+
Kills:1,162
Deaths:422
KDR:2.754
Accuracy:22.006% D
HSR:29.690% B+
NS-11A
B+
Kills:1,161
Deaths:486
KDR:2.389
Accuracy:20.720% D--
HSR:27.563% B+
SMG-46 Armistice
B
Kills:1,159
Deaths:740
KDR:1.566
Accuracy:20.706% D*
HSR:19.413% B
NS-7 PDW
B**
Kills:1,159
Deaths:571
KDR:2.030
Accuracy:19.053% D*
HSR:25.971% B**
PDW-16 Hailstorm
B+
Kills:1,159
Deaths:751
KDR:1.543
Accuracy:19.644% D-
HSR:19.758% B+
TAR
B+
Kills:1,158
Deaths:423
KDR:2.738
Accuracy:18.875% D*
HSR:26.943% B+
MKV Suppressed
B*
Kills:1,157
Deaths:599
KDR:1.932
Accuracy:18.208% F
HSR:26.102% B*
Cycler TRV
B++
Kills:1,156
Deaths:559
KDR:2.068
Accuracy:21.423% C--
HSR:26.298% B++
T1 Cycler
B+
Kills:1,154
Deaths:675
KDR:1.710
Accuracy:21.271% C
HSR:25.823% B+
TRS-12 Uppercut
A**
Kills:214
Deaths:121
KDR:1.769
Accuracy:66.506% B+
HSR:30.841% A**
FA1 Barrage
A++
Kills:147
Deaths:102
KDR:1.441
Accuracy:29.141% D*
HSR:24.490% A++
NSX-P Tengu
A**
Kills:96
Deaths:34
KDR:2.824
Accuracy:34.781% C
HSR:39.583% A**
Kills:23,619
Deaths (as Combat Medic):9,243
Deaths (to Combat Medics):4,021
KDR:2.55534
Kill Difference:14,376
Playtime:582.729 hours
Usage:8%
Score:8.158m
Score/min:233
Accuracy (listed only):25.696%
HSR (listed only):26.381%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B*
Kills:1,338
Deaths:650
KDR:2.058
Accuracy:39.309% C+
HSR:4.335% B*
M3 Pounder HEG
C*
Kills:1,153
Deaths:423
KDR:2.726
Accuracy:40.139% C
HSR:3.382% C*
M1 Heavy Cycler
B**
Kills:335
Deaths:224
KDR:1.496
Accuracy:19.812% B**
HSR:19.403% C**
MRC3 Mercy
A++
Kills:278
Deaths:78
KDR:3.564
Accuracy:16.344% C
HSR:30.216% A++
MRC3 Mercy
A+
Kills:276
Deaths:78
KDR:3.538
Accuracy:16.100% C
HSR:28.623% A+
NS-10 Burster
C**
Kills:115
Deaths:92
KDR:1.250
Accuracy:26.026% D
HSR:6.957% C**
NS-10 Burster
B+
Kills:115
Deaths:93
KDR:1.237
Accuracy:26.581% D
HSR:6.087% B+
Kills:3,610
Deaths (as MAX Suit):819
Deaths (to MAX Suits):1,861
KDR:4.40781
Kill Difference:2,791
Playtime:133.108 hours
Usage:2%
Score:1.896m
Score/min:237
Accuracy (listed only):26.330%
HSR (listed only):14.143%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C++
Kills:8,080
V. Kills:407 N/A
Deaths:443
KDR:18.239
Accuracy:27.372% C--
KPH:54.600 C++
VKPH:2.700 C-
Hellfire Rocket Pods
C++
Kills:2,160
V. Kills:290 N/A
Deaths:191
KDR:11.309
Accuracy:50.742% C++
KPH:68.200 C
VKPH:9.200 D
M18 Rotary
C**
Kills:2,121
V. Kills:1,531 138%
Deaths:458
KDR:4.631
Accuracy:27.608% D
KPH:18.700 C++
VKPH:13.500 C**
Hornet Missiles
C
Kills:1,766
V. Kills:1,100 160%
Deaths:122
KDR:14.475
Accuracy:51.862% D*
KPH:51.400 C
VKPH:32 C
M18 Needler
C
Kills:1,444
V. Kills:1,145 126%
Deaths:821
KDR:1.759
Accuracy:26.185% D--
KPH:9.400 C-
VKPH:7.400 C
M18 Locust
C+
Kills:1,088
V. Kills:769 141%
Deaths:210
KDR:5.181
Accuracy:30.297% C
KPH:22.900 C+
VKPH:16.200 C+
Coyote Missiles
C+
Kills:1,070
V. Kills:650 164%
Deaths:200
KDR:5.350
Accuracy:53.250% C+
KPH:19.300 C
VKPH:11.700 D
Kills:17,729 (12,733 + 0)
Deaths:2,445
KDR:7.251
VKDR:2.410
Vehicle Kills:5,892
Kill Difference:15,284
Playtime:584.608 hours
Usage:8%
Score:5.835m
Score/min:166
Piloting Accuracy:30.297%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C++
Kills:1,924
V. Kills:1,469 131%
Deaths:636
KDR:3.025
Accuracy:48.747% C++
KPH:7.600 C+
VKPH:5.800 C
L105 Zephyr
M++
Kills:1,241
V. Kills:177 N/A
Deaths:33
KDR:37.606
Accuracy:53.159% B**
KPH:140.200 M++
VKPH:20 A*
C150 Dalton
M++
Kills:865
V. Kills:853 101%
Deaths:52
KDR:16.635
Accuracy:21.783% F-
KPH:71 A+
VKPH:70 M++
Kills:4,030 (1,924 + 2,106)
Deaths:721
KDR:5.589
VKDR:3.466
Vehicle Kills:2,499
Kill Difference:3,309
Playtime:273.187 hours
Usage:4%
Score:2.081m
Score/min:127
Piloting Accuracy:48.747%
Gunner Accuracy:21.783%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:2,382
V. Kills:819 290%
Deaths:25
KDR:95.280
Accuracy:53.198% C
KPH:54.400 A
VKPH:18.700 C+
L100 Python HESH
B+
Kills:1,565
V. Kills:202 N/A
Deaths:23
KDR:68.044
Accuracy:50.842% C++
KPH:70.500 B+
VKPH:9.100 C++
L100 Python HEAT
B+
Kills:1,124
V. Kills:348 322%
Deaths:78
KDR:14.410
Accuracy:54.045% C*
KPH:43.300 B+
VKPH:13.400 C++
C75 Viper
C++
Kills:1,092
V. Kills:293 371%
Deaths:89
KDR:12.270
Accuracy:38.433% C+
KPH:34.400 C++
VKPH:9.200 C++
Skyguard
C-
Kills:203
V. Kills:142 142%
Deaths:19
KDR:10.684
Accuracy:27.642% C
KPH:11.200 C--
VKPH:7.800 C-
Kills:6,366 (6,366 + 0)
Deaths:234
KDR:27.205
VKDR:7.709
Vehicle Kills:1,804
Kill Difference:6,132
Playtime:141.800 hours
Usage:2%
Score:2.017m
Score/min:237
Driving Accuracy:27.642%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C+
Kills:5,362
V. Kills:878 N/A
Deaths:161
KDR:33.304
Accuracy:40.564% C
KPH:53.600 C+
VKPH:8.800 C+
P2-120 AP
B+
Kills:4,857
V. Kills:3,312 147%
Deaths:283
KDR:17.163
Accuracy:37.962% D-
KPH:30.300 C+
VKPH:20.700 B+
P2-120 HEAT
B+
Kills:3,379
V. Kills:1,689 200%
Deaths:587
KDR:5.756
Accuracy:40.174% C
KPH:24.500 C
VKPH:12.300 B+
E540 Halberd
C++
Kills:337
V. Kills:176 190%
Deaths:52
KDR:6.481
Accuracy:38.674% C-
KPH:25.600 C+
VKPH:13.400 C++
MR11 Gatekeeper
C*
Kills:237
V. Kills:199 119%
Deaths:24
KDR:9.875
Accuracy:32.833% D--
KPH:21.800 C+
VKPH:18.300 C*
P525 Marauder
D
Kills:112
V. Kills:4 N/A
Deaths:9
KDR:12.444
Accuracy:13.704% D**
KPH:48.100 D
VKPH:1.700 D-
G30 Vulcan
C++
Kills:87
V. Kills:60 143%
Deaths:23
KDR:3.783
Accuracy:24.990% D
KPH:21 C+
VKPH:14.500 C++
Kills:14,371 (13,598 + 773)
Deaths:1,139
KDR:12.617
VKDR:5.547
Vehicle Kills:6,318
Kill Difference:13,232
Playtime:428.416 hours
Usage:6%
Score:6.031m
Score/min:235
Driving Accuracy:40.174%
Gunner Accuracy:24.990%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A
Kills:2,372
V. Kills:154 N/A
Deaths:59
KDR:40.203
Accuracy:32.525% C--
KPH:172.900 A
VKPH:11.200 B**
M12 Kobalt-H
B+
Kills:1,780
V. Kills:61 N/A
Deaths:21
KDR:84.762
Accuracy:19.818% C-
KPH:159.400 B+
VKPH:5.500 C++
E540 Halberd-H
A
Kills:1,010
V. Kills:261 385%
Deaths:34
KDR:29.706
Accuracy:54.176% C--
KPH:76.100 A
VKPH:19.700 C
MR11 Gatekeeper-H
C++
Kills:631
V. Kills:555 113%
Deaths:47
KDR:13.426
Accuracy:48.664% D
KPH:33.600 C+
VKPH:29.600 C++
M40 Fury-H
A*
Kills:555
V. Kills:87 N/A
Deaths:10
KDR:55.500
Accuracy:41.195% C
KPH:192.100 A*
VKPH:30.100 B**
G20 Vulcan-H
C
Kills:122
V. Kills:96 126%
Deaths:46
KDR:2.652
Accuracy:42.855% D
KPH:30.200 D
VKPH:23.800 C
Kills:6,470 (0 + 6,470)
Deaths:217
KDR:29.816
VKDR:5.594
Vehicle Kills:1,214
Kill Difference:6,253
Playtime:63.842 hours
Usage:1%
Score:1.640m
Score/min:428
Driving Accuracy:N/A%
Gunner Accuracy:42.855%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:2,840
V. Kills:75 N/A
Deaths:35
KDR:81.143
Accuracy:16.796% C
KPH:87 B
VKPH:2.300 C--
M40 Fury
B**
Kills:1,368
V. Kills:188 N/A
Deaths:67
KDR:20.418
Accuracy:31.365% D
KPH:75.400 B**
VKPH:10.400 C**
M60-G Bulldog
A*
Kills:1,261
V. Kills:150 N/A
Deaths:32
KDR:39.406
Accuracy:47.413% B**
KPH:77.600 A*
VKPH:9.200 B+
M12 Kobalt
C+
Kills:407
V. Kills:17 N/A
Deaths:8
KDR:50.875
Accuracy:16.447% C
KPH:63.500 C+
VKPH:2.700 C
M20 Basilisk
B+
Kills:336
V. Kills:84 395%
Deaths:30
KDR:11.200
Accuracy:38.224% C+
KPH:27.500 B+
VKPH:6.900 C
M20 Basilisk
B++
Kills:253
V. Kills:76 329%
Deaths:24
KDR:10.542
Accuracy:35.213% C--
KPH:31.100 B++
VKPH:9.300 C+
M40 Fury
C++
Kills:248
V. Kills:28 N/A
Deaths:19
KDR:13.053
Accuracy:29.697% D-
KPH:57.800 C++
VKPH:6.500 D
Kills:6,713 (0 + 6,713)
Deaths:215
KDR:31.223
VKDR:2.874
Vehicle Kills:618
Kill Difference:6,498
Playtime:98.094 hours
Usage:1%
Score:1.475m
Score/min:251
Driving Accuracy:N/A%
Gunner Accuracy:29.697%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M*
Kills:1,642
V. Kills:100 N/A
Deaths:17
KDR:96.588
Accuracy:38.628% B++
KPH:200.600 M*
VKPH:12.200 A++
Pelter Rocket Pod
A*
Kills:509
V. Kills:98 N/A
Deaths:5
KDR:101.800
Accuracy:47.602% C
KPH:139.700 A*
VKPH:26.900 B*
VLG Missile Launcher
M++
Kills:500
V. Kills:104 476%
Deaths:1
KDR:500
Accuracy:69.747% A++
KPH:141.600 M++
VKPH:29.400 B*
M20 Wyvern
B**
Kills:194
V. Kills:112 172%
Deaths:8
KDR:24.250
Accuracy:38.636% C+
KPH:39.800 B*
VKPH:23 B**
Kills:2,845 (0 + 2,845)
Deaths:31
KDR:91.774
VKDR:13.355
Vehicle Kills:414
Kill Difference:2,814
Playtime:20.233 hours
Usage:0%
Score:0.604m
Score/min:498
Piloting Accuracy:N/A%
Gunner Accuracy:38.636%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
HC1 Cougar 20,60020,3737,0362.896A+0.6424.523%C+27.635%B++30.4C+N/A78669.8h10B++40.8B+
M14 Banshee 8,4878,08044318.239B**14.7027.372%C--N/A54.6C++2.7C-154148.1h13.9B+50.7B+
SABR-13 7,8477,7321,8724.13A+0.5924.672%C28.789%C**32.9C+N/A92235.1h9.8B++39.6B+
Frag Grenade 5,5825,52715527N/A5,523.4652.288%B*N/A727.2B++7.2C--19827.6h2.8B++5.4B++
P2-120 HESH 6,2405,36216133.304A29.7740.564%CN/A53.6C+8.8C+192100h4.6C++11.4C++
P2-120 AP 8,1694,85728317.163B**13.6337.962%D-3.932%B+30.3C+20.7B+276160.3h6.7C++17.7C
NSX Tanto 4,4864,4641,1653.832A*0.3025.007%C-28.136%C*26C-N/A65171.7h12B+48C*
TRAC-5 4,2674,2153,9421.069C**2.4720.833%C23.274%B++12.8C-N/A46329.3h13.4B64.5C*
TMG-50 3,6363,6171,5162.386B++1.1522.614%C+30.274%B++33.4CN/A97108.3h9.9B+43.8B+
NS-44 Commissioner 3,6033,5751,9041.878B++1.6641.203%B+29.678%B*25.6C-N/A74139.9h3.2B+7.7B+
TSAR-42 3,6143,5695037.095B**3.5645.979%B**70.188%C+47C++N/A15675.9h2B+4.4B++
P2-120 HEAT 5,0683,3795875.756C+2.2240.174%C4.025%B++24.6C12.3B+175137.6h8C19.9C
C-4 ARX 3,9793,1218343.742B*0.2128.677%B+N/A96C-26.4C--53132.5h1B++3.6B++
Bighorn .50M 2,9162,8953049.523B**5.9945.655%C**72.712%D--40.5C--N/A9971.4h1.8C*4C**
M12 Kobalt 2,9152,8403581.143A*77.6116.796%C24.472%B**87.1B2.3C--23032.6h13.8B++82.3B+
M12 Kobalt 2,6262,5546425.667U422.1321.056%C+22.396%B**199.5A++5.6C++55212.8h11.4B*54.1B*
L100 Python AP 3,2012,3822595.28S91.7453.198%CN/A54.4A18.7C+29443.8h3.3A6.2B**
P525 Marauder-H 2,5262,3725940.203A36.6732.525%C--1.138%B173.1A11.2B**42713.7h5.2B++15.9B+
T32 Bull 2,3682,3481,2581.866C**1.6723.287%C23.211%C28.2DN/A7383.4h11.5C**49.3C*
Hellfire Rocket Pods 2,4502,16019111.309C**7.7750.742%C++N/A68.1C9.1D27331.7h17.4C++34.3B
M18 Rotary 3,6522,1214584.631B*1.1027.608%DN/A18.7C++13.5C**166113.3h80.1B++290.1B+
NS-15M2 2,0262,0127812.576B0.9621.826%D27.783%C+31.4DN/A9064.1h11.8C++53.8C+
CAS30 Tank Buster 3,3931,9246363.025B+0.5148.747%C++N/A7.6C+5.8C76252.1h39.3B++80.7B+
M12 Kobalt-H 1,8411,7802184.762A++81.2319.818%C-22.978%B**158.9B+5.4C+37211.2h11.3B++56.9B+
Hornet Missiles 2,8661,76612214.475B**10.9451.862%D*N/A51.3C32C36334.4h8.8B+17C++
CAS 14-E 1,7421,6421796.588M++93.0538.628%B++1.096%D200.2M*12.2A++5638.2h22.2B++57.5B++
Orbital Strike Uplink 2,2141,58111581N/A1,577.46724.183%UN/A988.1U395.6U50691.6h0.7T*0.1T*
L100 Python HESH 1,7671,5652368.043M**64.5150.842%C++N/A70.5B+9.1C++29422.2h2.5B++5B++
M77-B 1,5331,5253324.593A1.0634.033%D74.951%C+25.4CN/A6660.1h2B++6C**
T9 CARV 1,5221,5081,7240.875C2.6618.052%C21.419%C21.9C--N/A11668.9h12.4B+68.8C*
M18 Needler 2,5891,4448211.759C+1.7826.185%D--1.039%D9.4C-7.4C119154.2h119.3C**455.8C++
Tank Mine 2,1741,4051588.892M5.3635.032%C+N/A167.3B**91.5B*13408.4h1.9C+5.6C*
NSX Tengu 1,3951,3924573.046A+0.4934.284%D23.851%C*24.1DN/A5757.7h12.8C++37.4C+
M40 Fury 1,5561,3686720.418A+16.8831.365%D1.389%C75.6A10.4C**27718.1h9.5B++30.2B+
NSX Naginata 1,3571,3484682.88A0.6620.508%D33.531%B+25.8DN/A6752.2h10.2B+49.6C*
M3 Pounder HEG 1,5471,3386502.058C**1.4839.309%C+4.335%B*17.4C+2.7C--7277.1h13.3B+33.8B+
MG-S1 Jackal 1,2951,2684362.908B**0.6324.289%D21.057%C+22.6DN/A6856h12C+49.3C+
NSX-P Tanto 1,2841,2644242.981A++0.5524.27%C-25.079%C13.8DN/A4591.5h12.4B51.2C**
M60-G Bulldog 1,4111,2613239.406S35.8747.413%B**2.458%C+77.4A*9.2B+27916.3h5.3B*11.3B*
C-4 1,9551,2546331.981C**1.5529.144%B+N/A77.9C43.5B**81416.1h1.2B+4.2B+
L105 Zephyr 1,4181,2413337.606A++34.0753.159%B**N/A139.4M++19.9A*5528.9h5.1B+9.7B++
LC2 Lynx 1,2071,1957881.516C**2.0220.17%D-27.782%B*12.6DN/A4794.8h12.5B+61.8C++
T1A Unity 1,1881,1794332.723B++0.8120.93%D**31.128%B++24D--N/A5949.1h11.8C*56.2D
The President 1,1871,1754812.443B++1.0927.377%D-30.553%B+13.8D*N/A3585.2h11.8C+42.9C--
AMR-66 1,1901,1724132.838A++0.7026.887%C+26.109%C++16.9C-N/A5569.5h7.7B+28.5B+
NS-44L Blackhand 1,1801,1706181.893B+1.6440.08%C35.385%D25.2C+N/A7046.5h3.6B+9B
T9A "Butcher" 1,1731,1704822.427C*1.1118.073%F32.821%B+21.2D*N/A7955.3h10.5B58.3D
KSR-35 1,1801,1691627.216A++3.6837.719%C*27.203%C29.5DN/A7539.6h4.1B+10.8B+
TX2 Emperor 1,1721,1693443.398A**0.1431.766%B+24.722%B+22.3C--N/A5652.4h8.5C**26.6C+
Sticky Grenade 1,2071,16911169N/A1,165.4652.789%C+N/A835C27.1B**23211.4h2.4C4.5C+
Shuriken 1,1761,1665622.075B+1.4620.318%F-21.184%C*21.3D*N/A5454.8h13.8C67.8D**
T7 Mini-Chaingun 1,1751,1663673.177A*0.3620.175%B+20.841%A++30.1CN/A9438.8h11.4B++56.4B+
SR-7 1,1661,1631826.39B**2.8544.79%B+73.775%D26.9DN/A6243.2h2C**4.5B+
NS-357 Underboss 1,1781,1635022.317B**1.2241.253%B+20.034%C36.3CN/A9132h4C++9.8B
TRAC-Shot 1,1691,1624232.747B*0.7921.091%D--23.924%B*27.9C-N/A6641.7h10.9C++51.4C
NSX Tomoe 1,1701,1624562.548B+0.9927.116%D32.186%D24.1DN/A5748.3h12.3B+45.2C++
99SV 1,1651,1622824.121A++0.5935.059%B+33.477%C23.2CN/A7150.1h4.7B+13.3B+
TORQ-9 1,1691,1624222.754B*0.7822.006%D29.69%B+27.7C-N/A8242h12.5B++56.9C*
TRAC-5 S 1,1691,1624942.352A++1.1820.836%D26.678%A++22.1C+N/A7052.6h11.1C**53.2C++
NS-11A 1,1721,1614862.389B+1.1520.72%D--27.563%B+22.7C--N/A5951.1h11.4B++55C++
NSX Daimyo 1,1621,1611916.079B+2.5444.45%C**91.559%D-31.5D-N/A7936.9h2.5C+5.6C*
T16 Rhino 1,1641,1605312.185B*1.3520.033%C32.069%A30CN/A8638.7h10.6B*52.7B+
SMG-46 Armistice 1,1681,1597401.566B+1.9720.706%D*19.413%B15.7DN/A4873.6h13.9C++67.2C
NS-7 PDW 1,1651,1595712.03B**1.5119.053%D*25.971%B**22.6CN/A7551.2h12.8B+67.3C+
PDW-16 Hailstorm 1,1631,1597511.543B+1.9919.644%D-19.758%B+17.6DN/A4666h14.8C++75.2C+
TX1 Repeater 1,1621,1587521.54B**2.0025.063%C+29.275%B**20.1C--N/A6757.5h10.2B*40.7B++
TAR 1,1621,1584232.738B++0.8018.875%D*26.943%B+22.8DN/A6550.9h11.3B+59.9C+
MKV Suppressed 1,1611,1575991.932B*1.6018.208%F26.102%B*20.5DN/A5256.5h13.2C*72.5C
RAMS .50M 1,1591,1571776.537B**3.0043.079%B+77.528%C+30.8C+N/A11137.6h1.8B++4.1B++
Cycler TRV 1,1671,1565592.068B*1.4721.423%C--26.298%B++22.7C--N/A6050.9h11.4B+53.2C*
T1 Cycler 1,1671,1546751.71B+1.8321.271%C25.823%B+21.7CN/A9353.2h12B++56.5B
LC3 Jaguar 1,1611,1534762.422B++1.1119.076%D*25.672%B++21.4C-N/A8753.9h10.9B+57C+
M3 Pounder HEG 1,3111,1534232.726B+0.8140.139%C3.382%C*18.4C2.5D-6762.7h13.2B++33B+
ML-7 1,5691,1359131.243B++2.2961.99%B+2.467%C28C*10.7C20640.5h5.6B+9.1B++
L100 Python HEAT 1,4721,1247814.41A10.8754.045%C*N/A43.2B+13.4C++19326h5.1B9.5B+
C75 Viper 1,3851,0928912.27A+8.7338.433%C+1.099%C34.4C++9.2C++19231.7h10.1C**26.3B+
M18 Locust 1,8571,0882105.181B++1.6530.297%C1.011%C-22.9C+16.2C+17847.5h68.2C*225.2B+
Coyote Missiles 1,7201,0702005.35C*1.8153.25%C+N/A19.3C11.7D14155.5h42.7C+80.2C+
NS Decimator 1,2901,0304462.309B**1.2363.298%C*3.204%B*37.3C+9.4D-20827.6h3.5B++5.5B++
E540 Halberd-H 1,2711,0103429.706A*26.1754.176%C--1.782%C+75.9A19.6C33113.3h4B**7.4B*
T2 Striker 1,4638841844.804S1.2737.159%FN/A18.4B++12.1C+17248h23.4A63B+
C150 Dalton 1,7188655216.635B**13.1021.783%F-N/A70.9A+69.9M++87212.2h2.7B*12.6C-
M20 Basilisk 869722890.25S86.7144.615%D-6.371%B*116.5M+23.7B5156.2h37.8A+84.6A
MR11 Gatekeeper-H 1,1866314713.426A*9.8948.664%D1.268%C33.6C+29.5C++39118.8h56.7C+116.5C+
M40 Fury-H 6425551055.5M**51.9641.195%C1.081%C+191.4A*30B**5952.9h7.2B+17.5B+
The Slasher 54654510,2470.053C++3.4830.433%C4.22%D0.7C--N/A2784.1h1.4B**4.5C+
Pelter Rocket Pod 6075095101.8S98.2647.602%CN/A141.4A*27.2B*4753.6h17.4B+36.5C**
VLG Missile Launcher 6045001500U496.4669.747%A++1%C142.9M++29.7B*6103.5h4.9B+7B**
Auraxium Chainblade 48448221,9950.022C3.5121.069%D6.017%C+0.2CN/A12295.2h1.4B**6.8C**
Claymore 468467795.911C+2.3826.772%DN/A86.5D--N/A2425.4h1.2C++4.5C
MSW-R 4334301502.867C**0.6722.245%C33.488%B**34.7CN/A33112.4h11B49.6C*
M12 Kobalt 424407850.875A++47.3416.447%C21.867%B++63.6C+2.7C2526.4h15.7B+95.3C*
E540 Halberd 513337526.481C+2.9538.674%C-4.154%B+25.7C+13.4C++39313.1h6.1C15.9C
M20 Basilisk 4203363011.2M7.6638.224%C+8.929%B**27.5B+6.9C20812.2h58B**151.7B*
M1 Heavy Cycler 3393352241.496C++2.0419.812%B**19.403%C**23.8C++N/A10814.1h13A65.4B*
MRC3 Mercy 281278783.564B+0.0316.344%C30.216%A++28.7C+N/A1139.7h14.9B**90.9B+
MRC3 Mercy 279276783.538B+0.0016.1%C28.623%A+28.5C+N/A1179.7h15.3B*94.8B+
Rocklet Rifle 4722711252.168A*1.3736.278%F-N/A16.6D--12.3D*18316.3h28B*77.1C+
MANA Anti-Vehicle Turret 4572681242.161B+1.3762.416%B*4.851%B+35.7C+25.2C+4627.5h9C++14.4B+
M20 Basilisk 3292532410.542A**7.0135.213%C--7.115%B+31.2B++9.4C+2238.1h66.1B**187.7B++
M40 Fury 2762481913.053B+9.5229.697%D-1.613%C+57.7C++6.5D3624.3h10B++33.6C**
MR11 Gatekeeper 436237249.875B+6.3432.833%D--1.266%D21.7C+18.3C*58510.9h53.9C164.3D
TRS-12 Uppercut 2152141211.769B1.7766.506%B+30.841%A**44.6C+N/A2264.8h2.6C+3.9C**
Skyguard 3452031910.684M++7.1527.642%C2.956%B++11.2C--7.8C-17218.1h109.9C**397.6C*
Spear Anti-Vehicle Phalanx Turret 306201248.375C++4.8446.589%C*4.975%B+33C--17.2C--4436.1h10.3D22.1C+
MANA Anti-Personnel Turret 2041991341.485N/A2.0516.25%UN/A1990U50U5870500.1h18.5T*113.9T*
M20 Wyvern 306194824.25S20.7138.636%C+2.062%D39.6B*22.9B**3244.9h89.1C230.6C
NS Annihilator 4071863920.474C-3.0683.835%B*N/A7.6D9C++15824.6h13.5D16.1C
Chainblade 17417412,0990.014C3.5219.088%D-4.598%C0.2DN/A11022.7h1.5B**8.1B
Xiphos Anti-Personnel Phalanx Tower 1591521152B**148.4615.758%D*N/A304C**14B**9000.5h4.9B+31.4B+
FA1 Barrage 1481471021.441B+2.0929.141%D*24.49%A++17.7DN/A1718.3h3.9B++13.5C+
Spear Anti-Vehicle Phalanx Tower 2061301130S126.4651.738%C++1.538%D--86.7A++50.7A+6251.5h4A+7.7A
G20 Vulcan-H 218122462.652C-0.8842.855%D3.279%C**30.5D24C9604h116.7C--272.3D
NS-AM7 Archer 1801211101.1A2.4452.789%D22.314%B2.8D-1.4D3442.8h15.7C**29.8C*
NS-10 Burster 220115921.25C*2.2926.026%D6.957%C**3.2D--2.9C--5635.6h208.3D*800.4D*
NS-10 Burster 227115931.237C+2.3026.581%D6.087%B+3.2D--3.1D5435.9h206.6D--777.3D-
NS-TMC-01 "His Regards" 1131134,4600.025C+3.5120.46%C-1.77%D-0.2CN/A1525.1h1.4B*6.9B+
P525 Marauder 116112912.444C8.9113.704%D**2.679%B*48.7D1.7D-1432.3h6.1C*44.5D
NSX-P Naginata 10098422.333B++1.2017.263%D*27.551%C10.1D*N/A739.7h9.7B++56.2C++
NSX-P Tengu 9696342.824A++0.7134.781%C39.583%A**30CN/A1363.2h10.8B+30.9B+
Hoplon Anti-Aircraft Phalanx Tower 15993193M+89.4633.65%B*N/A232.5B++165B15330.4h15.3B+45.3B+
M60-A Bulldog 9288517.6B++14.0657.389%A++2.273%A58.7B++2.7D*2851.5h5.3C++9.2B*
G30 Vulcan 14787233.783C+0.2524.99%D5.747%B**20.7C+14.3C++3004.2h100.4C+401.9C
G40-F Ranger 13687187S83.4644.867%AN/A62.1B++35B++5761.4h72.5C*161.6B+
Aspis Anti-Aircraft Phalanx Turret 16776116.909A3.3720.699%D--N/A10C12C+2627.6h150.1C+725.3C
MAX Punch 73718420.084C+3.4539.172%CN/A0.5DN/A1129.7h1.7C++4.4C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,0152,972,167162.8h
Nanite Revive Grenade01,0450.3h
Anti-Vehicle MANA Turret171,6162.4h
Spawn Beacon321,2762.5h
Medical Applicator765587,56346h
Ordnance Dampener4670.3h
Sunderer Garage0730.6h
Rampart Wall31241.3h
Welding Device224,5551.1h
Xiphos Anti-Personnel Tower11510.7h
Hoplon Anti-Aircraft Phalanx Tower02731.4h
Structure Shield Module0850.2h
Repair Module56762h
Turret AI Module24361.5h
Skywall Shield Emitter01220.5h
Cortium Silo13911.4h
Blast Wall0540.4h
T4 AMP1790.4h
Motion Spotter112,0011.6h
Spitfire Auto-Turret516,7025.6h
Spear Anti-Vehicle Tower01700.9h
Restoration Kit8438,19826.3h
Ammunition Package8318,2717.8h
Recon Detection Device16030,31973.3h
Shield Recharging Field91,2250.6h
Medical Kit2,53917,28145.7h
Anti-Infantry MANA Turret145300.9h
Routing Spire0810.2h
Flail Targeting Dart133812.5h
Pain Spire01860.8h
Solid Wall11321h
WLT-Howler Mining Laser07390.1h
Elysium Spawn Tube0700.2h
Spear Anti-Vehicle Turret0780.5h
Nano-Repair Grenade04950.1h
Router02810.6h
Snowman Soldier3560.2h
Orbital Strike Target Designator352743.6h
Vehicle Gate12142.1h
Light Air Terminal0630.5h

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