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Field Marshal BusterBoobtltski[M0O] BusterBoobtltski
TR BR 180

KDR: 3.41

Score: 83.3m

Last Seen: Jul 18th, 2019 1:34 PM
- OFFLINE - 17.3 hour(s)

Prestige 1, Battle Rank 100 (180 total) - Terran Republic on Miller - Outfit Member of Legend of the Cow[M0O] Legend of the Cow
TR outfit on Miller

Members: 11
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS HC1 Cougar M14 Banshee P2-120 HESH Frag Grenade P2-120 AP NSX Tanto TRAC-5 P2-120 HEAT
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $965,772 MLG Score: 772
Fun Score: N/A
Cheeseburgers Flipped: 1059TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.364%26.602%59538117662,5622.673480.734

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.882%0.232C++0.873B*-1.45D**HEAD ++ (~15.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.10.353C**10.80.246C++37.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.225%0.574%8185120912,028155542197.73008285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.1%-0.749D--0.939D--0.03

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.40.222C++37.90.283C*87.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.578%2.167%10038120619,152251274077.6242259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.715%-0.333C--0.252C0.517

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.10.531B+6.80.457B+11.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.931%8.73%68017119714,398192025217.49506571%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.476%-0.948D--1.056B**0.65

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.20.622B+11.70.706B++33.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.308%71.42%680712079,9442681453.70906

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.426%0.794B++0.285C*0.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.424B2.30.278C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.599%26.633%68021212199170620.116647

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.615%-0.742D-2.367A*2.474

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.169C++3.60.266C*7.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Legend of the Cow[M0O] Legend of the Cow
TR outfit on Miller

Members: 11
83.3m237.3%264 (15.8k)219 (13.1k)3.40774158,32046,4593.94425180 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR12141138619.081%17.36%33108:1270

8% Combat Medic24% Engineer15% Heavy Assault17% Infiltrator34% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 29th, 2015 5:38 PMJun 7th, 2015 10:21 PMJul 18th, 2019 11:22 AM (14h) (PST)Jul 18th, 2019 11:57 AM (14h) (PST)Jul 18th, 2019 9:34 AM (16h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
522844380.4170.1220.0721.1410.064772

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,2995,04626,253257468413,153

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6334.1h/263.9d 24,926 27,484 57,113 433.5k 5,276 16,427 24,377 198.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
C+
Kills:2,346
Deaths:1,256
KDR:1.868
Accuracy:23.292% C+
HSR:23.231% C+
NS-15M2
C**
Kills:2,012
Deaths:781
KDR:2.576
Accuracy:21.826% C-
HSR:27.783% C**
TMG-50
B**
Kills:1,974
Deaths:878
KDR:2.248
Accuracy:21.299% C+
HSR:31.206% B**
T9 CARV
C
Kills:1,508
Deaths:1,724
KDR:0.875
Accuracy:18.052% C
HSR:21.419% C
NSX Naginata
B++
Kills:1,348
Deaths:468
KDR:2.880
Accuracy:20.508% C
HSR:33.531% B++
T9A "Butcher"
B++
Kills:1,170
Deaths:482
KDR:2.427
Accuracy:18.073% D**
HSR:32.821% B++
T16 Rhino
A+
Kills:1,160
Deaths:531
KDR:2.185
Accuracy:20.033% C+
HSR:32.069% A+
MSW-R
B**
Kills:374
Deaths:124
KDR:3.016
Accuracy:22.286% C+
HSR:32.353% B**
NSX-P Naginata
C+
Kills:98
Deaths:42
KDR:2.333
Accuracy:17.263% D*
HSR:27.551% C+
Kills:11,990
Deaths (as Heavy Assault):6,286
Deaths (to Heavy Assaults):11,264
KDR:1.90741
Kill Difference:5,704
Playtime:926.307 hours
Usage:15%
Score:11.103m
Score/min:200
Accuracy (listed only):20.292%
HSR (listed only):29.107%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
B*
Kills:10,848
Deaths:3,670
KDR:2.956
Accuracy:23.939% C+
HSR:26.678% B*
NSX Tanto
B+
Kills:4,464
Deaths:1,165
KDR:3.832
Accuracy:25.007% C
HSR:28.136% B+
TRAC-5
B++
Kills:4,215
Deaths:3,942
KDR:1.069
Accuracy:20.833% C+
HSR:23.274% B++
NSX Tengu
B+
Kills:1,384
Deaths:453
KDR:3.055
Accuracy:34.291% C
HSR:23.916% B+
MG-S1 Jackal
C++
Kills:1,268
Deaths:436
KDR:2.908
Accuracy:24.289% C
HSR:21.057% C++
NSX-P Tanto
C+
Kills:1,264
Deaths:424
KDR:2.981
Accuracy:24.270% C
HSR:25.079% C+
LC2 Lynx
B**
Kills:1,195
Deaths:788
KDR:1.517
Accuracy:20.170% D
HSR:27.782% B**
Shuriken
B+
Kills:1,166
Deaths:562
KDR:2.075
Accuracy:20.318% F-
HSR:21.184% B+
TRAC-5 S
A++
Kills:1,162
Deaths:494
KDR:2.352
Accuracy:20.836% C
HSR:26.678% A++
TRAC-Shot
B**
Kills:1,162
Deaths:423
KDR:2.747
Accuracy:21.091% D--
HSR:23.924% B**
SMG-46 Armistice
B+
Kills:1,159
Deaths:740
KDR:1.566
Accuracy:20.706% D--
HSR:19.413% B+
NS-7 PDW
A
Kills:1,159
Deaths:571
KDR:2.030
Accuracy:19.053% D--
HSR:25.971% A
PDW-16 Hailstorm
B+
Kills:1,159
Deaths:751
KDR:1.543
Accuracy:19.644% D-
HSR:19.758% B+
MKV Suppressed
B**
Kills:1,157
Deaths:599
KDR:1.932
Accuracy:18.208% D**
HSR:26.102% B**
LC3 Jaguar
B**
Kills:1,153
Deaths:476
KDR:2.422
Accuracy:19.076% D--
HSR:25.672% B**
FA1 Barrage
A++
Kills:146
Deaths:100
KDR:1.460
Accuracy:29.109% D*
HSR:24.658% A++
TRS-12 Uppercut
M+
Kills:53
Deaths:32
KDR:1.656
Accuracy:64.789% B+
HSR:32.076% M+
Kills:34,114
Deaths (as Light Assault):15,626
Deaths (to Light Assaults):10,891
KDR:2.18316
Kill Difference:18,488
Playtime:2,135.439 hours
Usage:34%
Score:25.156m
Score/min:196
Accuracy (listed only):25.037%
HSR (listed only):24.786%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
B*
Kills:10,848
Deaths:3,670
KDR:2.956
Accuracy:23.939% C+
HSR:26.678% B*
NSX Tanto
B+
Kills:4,464
Deaths:1,165
KDR:3.832
Accuracy:25.007% C
HSR:28.136% B+
TRAC-5
B++
Kills:4,215
Deaths:3,942
KDR:1.069
Accuracy:20.833% C+
HSR:23.274% B++
NSX-P Tanto
C+
Kills:1,264
Deaths:424
KDR:2.981
Accuracy:24.270% C
HSR:25.079% C+
LC2 Lynx
B**
Kills:1,195
Deaths:788
KDR:1.517
Accuracy:20.170% D
HSR:27.782% B**
AMR-66
C*
Kills:1,172
Deaths:413
KDR:2.838
Accuracy:26.887% C+
HSR:26.109% C*
TRAC-5 S
A++
Kills:1,162
Deaths:494
KDR:2.352
Accuracy:20.836% C
HSR:26.678% A++
TRAC-Shot
B**
Kills:1,162
Deaths:423
KDR:2.747
Accuracy:21.091% D--
HSR:23.924% B**
LC3 Jaguar
B**
Kills:1,153
Deaths:476
KDR:2.422
Accuracy:19.076% D--
HSR:25.672% B**
FA1 Barrage
A++
Kills:146
Deaths:100
KDR:1.460
Accuracy:29.109% D*
HSR:24.658% A++
TRS-12 Uppercut
M+
Kills:53
Deaths:32
KDR:1.656
Accuracy:64.789% B+
HSR:32.076% M+
Kills:26,834
Deaths (as Engineer):11,927
Deaths (to Engineers):9,156
KDR:2.24985
Kill Difference:14,907
Playtime:1,511.333 hours
Usage:24%
Score:23.772m
Score/min:262
Accuracy (listed only):26.910%
HSR (listed only):26.370%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
B+
Kills:2,895
Deaths:304
KDR:9.523
Accuracy:45.655% B+
HSR:72.712% D--
NS-44 Commissioner
B++
Kills:1,722
Deaths:1,012
KDR:1.702
Accuracy:39.734% B+
HSR:27.468% B++
M77-B
C+
Kills:1,525
Deaths:332
KDR:4.593
Accuracy:34.033% C-
HSR:74.951% C+
NSX Tengu
B+
Kills:1,384
Deaths:453
KDR:3.055
Accuracy:34.291% C
HSR:23.916% B+
MG-S1 Jackal
C++
Kills:1,268
Deaths:436
KDR:2.908
Accuracy:24.289% C
HSR:21.057% C++
The President
B++
Kills:1,174
Deaths:479
KDR:2.451
Accuracy:27.378% D-
HSR:30.494% B++
TX2 Emperor
B+
Kills:1,169
Deaths:344
KDR:3.398
Accuracy:31.766% B+
HSR:24.722% B+
KSR-35
B+
Kills:1,169
Deaths:162
KDR:7.216
Accuracy:37.719% B+
HSR:27.203% C
NS-44L Blackhand
C+
Kills:1,168
Deaths:618
KDR:1.890
Accuracy:40.112% C+
HSR:35.445% C-
Shuriken
B+
Kills:1,166
Deaths:562
KDR:2.075
Accuracy:20.318% F-
HSR:21.184% B+
SR-7
B+
Kills:1,163
Deaths:182
KDR:6.390
Accuracy:44.790% B+
HSR:73.775% D
NS-357 Underboss
B+
Kills:1,163
Deaths:502
KDR:2.317
Accuracy:41.253% B+
HSR:20.034% C+
99SV
B+
Kills:1,162
Deaths:282
KDR:4.121
Accuracy:35.059% B+
HSR:33.477% C
NSX Tomoe
C
Kills:1,162
Deaths:456
KDR:2.548
Accuracy:27.116% C
HSR:32.186% C-
NSX Daimyo
B+
Kills:1,161
Deaths:191
KDR:6.079
Accuracy:44.450% B+
HSR:91.559% D
SMG-46 Armistice
B+
Kills:1,159
Deaths:740
KDR:1.566
Accuracy:20.706% D--
HSR:19.413% B+
NS-7 PDW
A
Kills:1,159
Deaths:571
KDR:2.030
Accuracy:19.053% D--
HSR:25.971% A
PDW-16 Hailstorm
B+
Kills:1,159
Deaths:751
KDR:1.543
Accuracy:19.644% D-
HSR:19.758% B+
TX1 Repeater
A
Kills:1,158
Deaths:752
KDR:1.540
Accuracy:25.063% C++
HSR:29.275% A
MKV Suppressed
B**
Kills:1,157
Deaths:599
KDR:1.932
Accuracy:18.208% D**
HSR:26.102% B**
RAMS .50M
B++
Kills:1,157
Deaths:177
KDR:6.537
Accuracy:43.079% B++
HSR:77.528% C+
TSAR-42
B*
Kills:881
Deaths:130
KDR:6.777
Accuracy:43.667% B*
HSR:73.439% B+
NS-AM7 Archer
C**
Kills:112
Deaths:107
KDR:1.047
Accuracy:52.823% D-
HSR:19.643% C**
Kills:28,393
Deaths (as Infiltrator):10,142
Deaths (to Infiltrators):7,411
KDR:2.79955
Kill Difference:18,251
Playtime:1,106.703 hours
Usage:17%
Score:13.806m
Score/min:208
Accuracy (listed only):33.487%
HSR (listed only):39.187%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
B+
Kills:1,384
Deaths:453
KDR:3.055
Accuracy:34.291% C
HSR:23.916% B+
MG-S1 Jackal
C++
Kills:1,268
Deaths:436
KDR:2.908
Accuracy:24.289% C
HSR:21.057% C++
T1A Unity
B*
Kills:1,179
Deaths:433
KDR:2.723
Accuracy:20.930% D*
HSR:31.128% B*
Shuriken
B+
Kills:1,166
Deaths:562
KDR:2.075
Accuracy:20.318% F-
HSR:21.184% B+
SABR-13
C
Kills:1,166
Deaths:378
KDR:3.085
Accuracy:24.583% C
HSR:23.671% C
NS-11A
B++
Kills:1,161
Deaths:486
KDR:2.389
Accuracy:20.746% D
HSR:27.563% B++
SMG-46 Armistice
B+
Kills:1,159
Deaths:740
KDR:1.566
Accuracy:20.706% D--
HSR:19.413% B+
NS-7 PDW
A
Kills:1,159
Deaths:571
KDR:2.030
Accuracy:19.053% D--
HSR:25.971% A
PDW-16 Hailstorm
B+
Kills:1,159
Deaths:751
KDR:1.543
Accuracy:19.644% D-
HSR:19.758% B+
TORQ-9
B*
Kills:1,158
Deaths:421
KDR:2.751
Accuracy:22.049% C--
HSR:29.620% B*
TAR
B++
Kills:1,158
Deaths:423
KDR:2.738
Accuracy:18.875% D--
HSR:26.943% B++
MKV Suppressed
B**
Kills:1,157
Deaths:599
KDR:1.932
Accuracy:18.208% D**
HSR:26.102% B**
Cycler TRV
B*
Kills:1,156
Deaths:559
KDR:2.068
Accuracy:21.423% C
HSR:26.298% B*
T1 Cycler
B+
Kills:1,154
Deaths:675
KDR:1.710
Accuracy:21.271% C+
HSR:25.823% B+
FA1 Barrage
A++
Kills:146
Deaths:100
KDR:1.460
Accuracy:29.109% D*
HSR:24.658% A++
TRS-12 Uppercut
M+
Kills:53
Deaths:32
KDR:1.656
Accuracy:64.789% B+
HSR:32.076% M+
Kills:16,783
Deaths (as Combat Medic):7,619
Deaths (to Combat Medics):3,391
KDR:2.20278
Kill Difference:9,164
Playtime:524.284 hours
Usage:8%
Score:7.584m
Score/min:241
Accuracy (listed only):25.018%
HSR (listed only):25.324%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B*
Kills:1,338
Deaths:650
KDR:2.058
Accuracy:39.309% C++
HSR:4.335% B*
M3 Pounder HEG
C*
Kills:1,153
Deaths:423
KDR:2.726
Accuracy:40.139% C+
HSR:3.382% C*
M1 Heavy Cycler
A
Kills:335
Deaths:224
KDR:1.496
Accuracy:19.812% A
HSR:19.403% B
MRC3 Mercy
A++
Kills:278
Deaths:78
KDR:3.564
Accuracy:16.367% C+
HSR:30.216% A++
MRC3 Mercy
A+
Kills:276
Deaths:78
KDR:3.538
Accuracy:16.122% C+
HSR:28.623% A+
NS-10 Burster
C*
Kills:115
Deaths:92
KDR:1.250
Accuracy:25.854% C
HSR:6.957% C*
NS-10 Burster
B
Kills:113
Deaths:93
KDR:1.215
Accuracy:26.415% C-
HSR:6.195% B
Kills:3,608
Deaths (as MAX Suit):819
Deaths (to MAX Suits):1,688
KDR:4.40537
Kill Difference:2,789
Playtime:132.632 hours
Usage:2%
Score:1.891m
Score/min:238
Accuracy (listed only):26.288%
HSR (listed only):14.159%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C**
Kills:5,453
V. Kills:281 N/A
Deaths:434
KDR:12.565
Accuracy:28.285% C
KPH:51.700 C**
VKPH:2.700 C
Hellfire Rocket Pods
C**
Kills:2,122
V. Kills:282 N/A
Deaths:191
KDR:11.110
Accuracy:50.834% C**
KPH:68.100 C+
VKPH:9 C--
M18 Rotary
B+
Kills:1,764
V. Kills:1,336 132%
Deaths:458
KDR:3.852
Accuracy:27.866% D
KPH:17.900 B
VKPH:13.600 B+
Hornet Missiles
C+
Kills:1,271
V. Kills:775 164%
Deaths:120
KDR:10.592
Accuracy:53.623% D-
KPH:51.900 C
VKPH:31.700 C+
M18 Locust
C**
Kills:1,088
V. Kills:769 141%
Deaths:210
KDR:5.181
Accuracy:30.314% C
KPH:22.900 C**
VKPH:16.200 C**
M18 Needler
C-
Kills:918
V. Kills:870 105%
Deaths:810
KDR:1.133
Accuracy:25.793% D*
KPH:6.900 D
VKPH:6.600 C-
Coyote Missiles
D-
Kills:664
V. Kills:444 149%
Deaths:198
KDR:3.354
Accuracy:53.151% C+
KPH:15.300 D-
VKPH:10.200 D-
Kills:13,280 (9,223 + 0)
Deaths:2,421
KDR:5.485
VKDR:1.965
Vehicle Kills:4,757
Kill Difference:10,859
Playtime:482.540 hours
Usage:8%
Score:4.635m
Score/min:160
Piloting Accuracy:25.793%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C*
Kills:1,771
V. Kills:1,403 126%
Deaths:636
KDR:2.785
Accuracy:48.064% C*
KPH:7.700 C+
VKPH:6.100 C
L105 Zephyr
M**
Kills:1,223
V. Kills:170 N/A
Deaths:33
KDR:37.061
Accuracy:53.587% A
KPH:140.100 M**
VKPH:19.500 A*
C150 Dalton
M**
Kills:697
V. Kills:764 91%
Deaths:52
KDR:13.404
Accuracy:22.093% F-
KPH:66.200 A++
VKPH:72.600 M**
Kills:3,691 (1,771 + 1,920)
Deaths:721
KDR:5.119
VKDR:3.241
Vehicle Kills:2,337
Kill Difference:2,970
Playtime:250.392 hours
Usage:4%
Score:1.952m
Score/min:130
Piloting Accuracy:48.064%
Gunner Accuracy:22.093%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:1,640
V. Kills:561 292%
Deaths:25
KDR:65.600
Accuracy:52.752% C
KPH:51.900 A+
VKPH:17.800 C+
L100 Python HESH
B++
Kills:1,565
V. Kills:202 N/A
Deaths:23
KDR:68.044
Accuracy:50.842% C**
KPH:70.500 B++
VKPH:9.100 C*
L100 Python HEAT
B++
Kills:1,100
V. Kills:346 317%
Deaths:78
KDR:14.103
Accuracy:54.172% C**
KPH:43 B++
VKPH:13.500 C**
C75 Viper
C**
Kills:1,092
V. Kills:293 371%
Deaths:89
KDR:12.270
Accuracy:38.433% C+
KPH:34.400 C**
VKPH:9.200 C*
Skyguard
C
Kills:178
V. Kills:134 132%
Deaths:19
KDR:9.368
Accuracy:26.202% C--
KPH:10.500 C--
VKPH:7.900 C
Kills:5,575 (5,575 + 0)
Deaths:234
KDR:23.825
VKDR:6.564
Vehicle Kills:1,536
Kill Difference:5,341
Playtime:128.057 hours
Usage:2%
Score:1.782m
Score/min:232
Driving Accuracy:26.202%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C*
Kills:5,362
V. Kills:878 N/A
Deaths:161
KDR:33.304
Accuracy:40.564% C+
KPH:53.600 C*
VKPH:8.800 C+
P2-120 AP
B+
Kills:4,845
V. Kills:3,306 147%
Deaths:283
KDR:17.120
Accuracy:37.981% D-
KPH:30.400 C+
VKPH:20.700 B+
P2-120 HEAT
B+
Kills:3,370
V. Kills:1,687 200%
Deaths:586
KDR:5.751
Accuracy:40.153% C
KPH:24.500 C+
VKPH:12.300 B+
E540 Halberd
C++
Kills:333
V. Kills:175 189%
Deaths:52
KDR:6.404
Accuracy:38.486% C
KPH:25.500 C+
VKPH:13.400 C++
MR11 Gatekeeper
C*
Kills:237
V. Kills:199 119%
Deaths:24
KDR:9.875
Accuracy:32.833% D-
KPH:21.800 C+
VKPH:18.300 C*
P525 Marauder
C-
Kills:111
V. Kills:4 N/A
Deaths:9
KDR:12.333
Accuracy:13.711% D*
KPH:48.300 C-
VKPH:1.700 D-
G30 Vulcan
C++
Kills:87
V. Kills:60 143%
Deaths:23
KDR:3.783
Accuracy:25.125% C--
KPH:21.400 C+
VKPH:14.700 C++
Kills:14,345 (13,577 + 768)
Deaths:1,138
KDR:12.605
VKDR:5.544
Vehicle Kills:6,309
Kill Difference:13,207
Playtime:427.113 hours
Usage:7%
Score:5.983m
Score/min:233
Driving Accuracy:40.153%
Gunner Accuracy:25.125%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A+
Kills:2,372
V. Kills:154 N/A
Deaths:59
KDR:40.203
Accuracy:32.525% C
KPH:172.900 A+
VKPH:11.200 A
M12 Kobalt-H
B*
Kills:1,731
V. Kills:60 N/A
Deaths:21
KDR:82.429
Accuracy:19.836% C
KPH:161.200 B*
VKPH:5.600 C++
E540 Halberd-H
A++
Kills:979
V. Kills:253 385%
Deaths:34
KDR:28.794
Accuracy:54.287% C
KPH:75.400 A++
VKPH:19.500 C
MR11 Gatekeeper-H
C++
Kills:631
V. Kills:555 113%
Deaths:47
KDR:13.426
Accuracy:48.664% C--
KPH:33.600 C++
VKPH:29.600 C++
M40 Fury-H
A**
Kills:555
V. Kills:87 N/A
Deaths:10
KDR:55.500
Accuracy:41.195% C
KPH:192.100 A**
VKPH:30.100 B**
G20 Vulcan-H
C
Kills:122
V. Kills:96 126%
Deaths:46
KDR:2.652
Accuracy:42.855% D
KPH:30.200 D
VKPH:23.800 C
Kills:6,390 (0 + 6,390)
Deaths:217
KDR:29.447
VKDR:5.553
Vehicle Kills:1,205
Kill Difference:6,173
Playtime:63.123 hours
Usage:1%
Score:1.602m
Score/min:423
Driving Accuracy:N/A%
Gunner Accuracy:42.855%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:2,592
V. Kills:64 N/A
Deaths:35
KDR:74.057
Accuracy:16.617% C+
KPH:83.900 B
VKPH:2.100 C--
M40 Fury
A
Kills:1,367
V. Kills:188 N/A
Deaths:67
KDR:20.403
Accuracy:31.370% C-
KPH:75.700 A
VKPH:10.400 C**
M60-G Bulldog
M+
Kills:1,250
V. Kills:145 N/A
Deaths:32
KDR:39.063
Accuracy:47.224% A
KPH:78.500 M+
VKPH:9.100 B*
M20 Basilisk
B+
Kills:304
V. Kills:76 395%
Deaths:30
KDR:10.133
Accuracy:37.334% C+
KPH:27.600 B+
VKPH:6.900 C
M40 Fury
C*
Kills:248
V. Kills:28 N/A
Deaths:19
KDR:13.053
Accuracy:29.642% D
KPH:57.900 C*
VKPH:6.500 D
M20 Basilisk
B*
Kills:245
V. Kills:75 322%
Deaths:24
KDR:10.208
Accuracy:34.904% C-
KPH:32 B*
VKPH:9.800 C++
M12 Kobalt
C
Kills:182
V. Kills:11 N/A
Deaths:8
KDR:22.750
Accuracy:13.467% D
KPH:40.500 D
VKPH:2.400 C
Kills:6,188 (0 + 6,188)
Deaths:215
KDR:28.781
VKDR:2.730
Vehicle Kills:587
Kill Difference:5,973
Playtime:92.370 hours
Usage:1%
Score:1.368m
Score/min:247
Driving Accuracy:N/A%
Gunner Accuracy:13.467%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M*
Kills:1,566
V. Kills:94 N/A
Deaths:17
KDR:92.118
Accuracy:38.057% B+
KPH:198.200 M*
VKPH:11.900 A+
Pelter Rocket Pod
M+
Kills:509
V. Kills:98 N/A
Deaths:5
KDR:101.800
Accuracy:47.602% C+
KPH:139.700 M+
VKPH:26.900 B++
M20 Wyvern
B**
Kills:194
V. Kills:112 172%
Deaths:8
KDR:24.250
Accuracy:38.636% C+
KPH:39.900 B**
VKPH:23 B**
Kills:2,269 (0 + 2,269)
Deaths:30
KDR:75.633
VKDR:10.133
Vehicle Kills:304
Kill Difference:2,239
Playtime:16.406 hours
Usage:0%
Score:0.460m
Score/min:468
Piloting Accuracy:N/A%
Gunner Accuracy:38.636%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
HC1 Cougar 10,93110,8483,6702.956A++0.4523.939%C+26.678%B*25.4C+N/A64427.6h9.9B*41.4B+
M14 Banshee 5,7345,45343412.565B++9.1628.285%CN/A51.7C**2.7C146105.5h14.3B++50.6B+
P2-120 HESH 6,2405,36216133.304A++29.9040.564%C+N/A53.6C*8.8C+191100h4.6C**11.4C**
Frag Grenade 5,2255,17615176N/A5,172.5952.39%B**N/A729B**6.9C19557.1h2.8B**5.4B*
P2-120 AP 8,1514,84528317.12A+13.7137.981%D-3.922%B+30.4C+20.7B+274159.4h6.7C*17.7C+
NSX Tanto 4,4864,4641,1653.832M+0.4225.007%C28.136%B+26CN/A64171.7h12B+48C*
TRAC-5 4,2674,2153,9421.069B2.3420.833%C+23.274%B++12.9CN/A43327.4h13.4B+64.5B
P2-120 HEAT 5,0573,3705865.751C+2.3440.153%C4.036%B+24.5C+12.3B+174137.4h8C+19.9C+
Bighorn .50M 2,9162,8953049.523A6.1245.655%B+72.712%D--40.5C-N/A9971.4h1.8C*4B+
C-4 ARX 3,5212,7437013.913B**0.5128.706%B+N/A96.2C27.3C-54628.5h1B++3.6B*
M12 Kobalt 2,6562,5923574.057M+70.6516.617%C+24.383%A83.9B2.1C--22130.9h13.9B++83.9B+
P525 Marauder-H 2,5262,3725940.203A*36.8032.525%C1.138%C**173.1A+11.2A42213.7h5.2B++15.9B+
T32 Bull 2,3662,3461,2561.868B+1.5423.292%C+23.231%C+28.2C-N/A7183.3h11.5B+49.3C**
Hellfire Rocket Pods 2,4042,12219111.11B+7.7050.834%C**N/A68C+9C--26631.2h17.3C**34.1B+
NS-15M2 2,0262,0127812.576B+0.8321.826%C-27.783%C**31.4C-N/A8664.1h11.8B53.8C*
TMG-50 1,9851,9748782.248B**1.1621.299%C+31.206%B**31.1C+N/A9263.4h9.7B++45.8B+
CAS30 Tank Buster 3,1741,7716362.785B++0.6248.064%C*N/A7.7C+6.1C79231.1h38.1B++79.3B++
M18 Rotary 3,1001,7644583.852B**0.4427.866%DN/A17.9B13.6B+16798.4h80.5B++288.8B+
M12 Kobalt-H 1,7911,7312182.429M++79.0219.836%C22.588%B**161.8B*5.6C++37510.7h11.2B++56.5B+
NS-44 Commissioner 1,7371,7221,0121.702B++1.7139.734%B+27.468%B++29.5C+N/A8558.4h3.3B++8.3B+
M12 Kobalt 1,7171,6716278.5S275.0921.151%C+21.604%B*192.1A++5.3C+5398.7h11.5B*54.2B++
L100 Python AP 2,2011,6402565.6U62.1952.752%CN/A51.9A+17.8C+30231.6h3.5B*6.6B**
CAS 14-E 1,6601,5661792.118M*88.7138.057%B+1.086%D198.2M*11.9A+5567.9h22B++57.9B*
L100 Python HESH 1,7671,5652368.043S64.6450.842%C**N/A70.5B++9.1C*29022.2h2.5B*5B*
M77-B 1,5331,5253324.593A*1.1934.033%C-74.951%C+25.4C+N/A6460.1h2B++6B+
T9 CARV 1,5221,5081,7240.875C+2.5318.052%C21.419%C21.9CN/A10668.9h12.4B+68.8C**
NSX Tengu 1,3871,3844533.055A++0.3534.291%C23.916%B+24.1C--N/A5657.4h12.8C*37.3C*
M40 Fury 1,5551,3676720.403A++17.0031.37%C-1.39%C75.5A10.4C**27718.1h9.5B*30.1B+
NSX Naginata 1,3571,3484682.88A+0.5320.508%C33.531%B++25.8DN/A6552.2h10.2B+49.6B
Tank Mine 2,0861,3401568.59M++5.1833.946%C+N/A161.4B**89.9B**13268.3h1.9C++5.7B
M3 Pounder HEG 1,5471,3386502.058B+1.3539.309%C++4.335%B*17.4C+2.7C7177.1h13.3B++33.8B+
Hornet Missiles 2,0461,27112010.592B++7.1853.623%D-N/A51.9C31.6C+37624.5h8.5B+15.9B+
MG-S1 Jackal 1,2951,2684362.908A+0.5024.289%C21.057%C++22.6C-N/A6556h12C++49.3C++
NSX-P Tanto 1,2841,2644242.981A*0.4324.27%C25.079%C+13.8DN/A4191.5h12.4B+51.2B+
M60-G Bulldog 1,3951,2503239.063S35.6647.224%A2.48%C78.6M+9.1B*28115.9h5.3B*11.3B**
L105 Zephyr 1,3931,2233337.061A*33.6553.587%AN/A140.6M**19.5A*5468.7h5.1B++9.6B*
C-4 1,9051,2126331.915B1.4928.686%B+N/A75.3C+43B**77616.1h1.2B+4.3B++
LC2 Lynx 1,2071,1957881.516B1.8920.17%D27.782%B**12.6DN/A4294.8h12.5B++61.8C**
T1A Unity 1,1881,1794332.723A++0.6820.93%D*31.128%B*24D-N/A5849.1h11.8C**56.2C
The President 1,1861,1744792.451B++0.9627.378%D-30.494%B++13.8D*N/A3585.2h11.8C+42.9D
AMR-66 1,1901,1724132.838A*0.5726.887%C+26.109%C*16.9CN/A5269.3h7.7B++28.5B+
T9A "Butcher" 1,1731,1704822.427B0.9818.073%D**32.821%B++21.2D*N/A7555.3h10.5B+58.3C-
TX2 Emperor 1,1721,1693443.398A**0.0131.766%B+24.722%B+22.3CN/A5652.4h8.5B+26.6B+
KSR-35 1,1801,1691627.216A*3.8137.719%B+27.203%C29.5DN/A7439.6h4.1B+10.8B+
NS-44L Blackhand 1,1781,1686181.89B+1.5240.112%C+35.445%C-25.1C+N/A6946.5h3.6B++9B+
T7 Mini-Chaingun 1,1751,1663673.177A**0.2320.175%B+20.841%A*30.1C+N/A8838.8h11.4B*56.4B++
Shuriken 1,1761,1665622.075B++1.3320.318%F-21.184%B+21.3D--N/A5354.8h13.8C+67.8D--
SABR-13 1,1771,1663783.085B*0.3224.583%C23.671%C24.8C-N/A6747h10.3B++41.9B+
SR-7 1,1661,1631826.39B**2.9844.79%B+73.775%D26.9CN/A6143.2h2B+4.5B+
NS-357 Underboss 1,1781,1635022.317A1.0941.253%B+20.034%C+36.3C+N/A8932h4C**9.8B+
TRAC-5 S 1,1691,1624942.352A++1.0620.836%C26.678%A++22.1C++N/A6752.6h11.1B53.2C*
99SV 1,1651,1622824.121A+0.7135.059%B+33.477%C23.4C+N/A6549.7h4.7B++13.3B++
TRAC-Shot 1,1691,1624232.747B**0.6621.091%D--23.924%B**28CN/A6541.5h10.9C**51.4C+
NSX Tomoe 1,1701,1624562.548B++0.8627.116%C32.186%C-24.1DN/A5648.3h12.3B+45.2B
NSX Daimyo 1,1621,1611916.079B**2.6744.45%B+91.559%D31.5DN/A7736.9h2.5C++5.6B
NS-11A 1,1721,1614862.389B++1.0220.746%D27.563%B++23.1CN/A5850.3h11.4B*54.9C**
T16 Rhino 1,1641,1605312.185B**1.2220.033%C+32.069%A+30C+N/A8438.7h10.6B*52.7B+
SMG-46 Armistice 1,1681,1597401.566B+1.8420.706%D--19.413%B+15.7DN/A4573.6h13.9B67.2C+
NS-7 PDW 1,1651,1595712.03A1.3819.053%D--25.971%A22.6C+N/A7351.2h12.8B+67.3C+
PDW-16 Hailstorm 1,1631,1597511.543B++1.8619.644%D-19.758%B+17.6C--N/A4566h14.8C*75.2C+
TORQ-9 1,1651,1584212.751B**0.6622.049%C--29.62%B*27.6CN/A7941.9h12.5B*56.9B
TX1 Repeater 1,1621,1587521.54B**1.8725.063%C++29.275%A20.2CN/A6457.4h10.2B*40.7B+
TAR 1,1621,1584232.738B*0.6718.875%D--26.943%B++22.8C-N/A6250.9h11.3B++59.9C++
MKV Suppressed 1,1611,1575991.932B**1.4818.208%D**26.102%B**20.5C--N/A5156.5h13.2B+72.5C+
RAMS .50M 1,1591,1571776.537B**3.1343.079%B++77.528%C+30.8C++N/A10837.6h1.8B*4.1B++
Cycler TRV 1,1671,1565592.068B*1.3421.423%C26.298%B*22.7CN/A5850.9h11.4B++53.2B
T1 Cycler 1,1671,1546751.71B++1.7021.271%C+25.823%B+21.7C+N/A8453.2h12B*56.5B+
LC3 Jaguar 1,1611,1534762.422B++0.9919.076%D--25.672%B**21.4CN/A8053.9h10.9B+57C++
M3 Pounder HEG 1,3111,1534232.726B++0.6840.139%C+3.382%C*18.4C+2.5D-6662.7h13.2B*33B+
L100 Python HEAT 1,4461,1007814.103A+10.7054.172%C**N/A43B++13.5C**19225.6h5.2C**9.6B+
C75 Viper 1,3851,0928912.27A++8.8638.433%C+1.099%C-34.4C**9.2C*19031.7h10.1B+26.3B++
M18 Locust 1,8571,0882105.181A1.7730.314%C1.011%D22.9C**16.2C**17647.5h68B+224.3B+
ML-7 1,4421,0538741.205B*2.2061.58%B+2.564%C+27.3B10.1C19738.6h5.6B++9.1B++
E540 Halberd-H 1,2329793428.794M+25.3954.287%C1.839%C+75.3A++19.5C32113h4.1B*7.5B*
NS Decimator 1,2039714322.248A+1.1662.994%C**3.399%B**36.9C++8.8D-19826.3h3.4B*5.4B*
M18 Needler 1,7889188101.133C+2.2725.793%D*N/A6.9D6.6C-109132.1h143.3C*555.5C+
TSAR-42 8888811306.777B++3.3743.667%B*73.439%B+37C+N/A16323.8h2.1B+4.8B+
T2 Striker 1,3538151714.766U1.3636.647%FN/A18.5B+12.2C++17144.1h23A62.8B+
C150 Dalton 1,4616975213.404B**10.0022.093%F-N/A66.4A++72.8M**90710.5h3B*13.7C
Coyote Missiles 1,1086641983.354C++0.0553.151%C+N/A15.3D-10.2D-12243.4h55.9D105.2C-
M20 Basilisk 7876556109.167U105.7643.437%D--6.26%B++114.9M++23.2C*5055.7h36.7A+84.5A
MR11 Gatekeeper-H 1,1866314713.426A++10.0248.664%C--1.268%C-33.6C++29.5C++38918.8h56.7C++116.5C+
M40 Fury-H 6425551055.5M**52.0941.195%C1.081%C+191.4A**30B**5902.9h7.2B+17.5B++
Pelter Rocket Pod 6075095101.8S98.3947.602%C+N/A141.4M+27.2B++4733.6h17.4B++36.5B+
Sticky Grenade 5104901490N/A486.5956.634%B+N/A816.7C33.3A*24220.6h2.5C4.4C++
Auraxium Chainblade 44244020,5280.021C3.3920.985%D6.364%C+0.2DN/A12177.8h1.5B**6.9C*
Claymore 419419557.618C*4.2127.592%C--N/A95.2DN/A2584.4h1.2C++4.3C+
MSW-R 3753741243.016B+0.3922.286%C+32.353%B**36.7C+N/A33210.2h10.8B+48.3B
M1 Heavy Cycler 3393352241.496C++1.9119.812%A19.403%B23.8C**N/A10014.1h13A65.4B*
E540 Halberd 508333526.404C+3.0038.486%C4.204%B+25.4C+13.4C++38813.1h6.1C+15.9C+
M20 Basilisk 3803043010.133M6.7337.334%C+8.224%B*27.6B+6.9C21011h57.4B**153.8B*
Orbital Strike Uplink 3952811281N/A277.59468.055%UN/A562U228U43760.5h1.2T*0.3T*
MRC3 Mercy 281278783.564B+0.1616.367%C+30.216%A++28.7C+N/A1059.7h14.9B**90.8B+
MRC3 Mercy 279276783.538B+0.1316.122%C+28.623%A+28.5C+N/A1099.7h15.3B**94.7B+
MANA Anti-Vehicle Turret 4572681232.179B+1.2362.396%B*4.851%B+35.7C++25.2C+4607.5h9C*14.4B+
M40 Fury 2762481913.053B++9.6529.642%D1.613%C+57.7C*6.5D3634.3h9.9B++33.5B+
M20 Basilisk 3202452410.208M++6.8034.904%C-7.347%B+31.8B*9.7C++2287.7h65B*186.3B++
MR11 Gatekeeper 436237249.875A6.4732.833%D-1.266%D21.7C+18.3C*58010.9h53.9C+164.3C
The Slasher 2222214,2380.052C+3.3623.539%D4.977%D0.6CN/A2352h1.4B**5.9C++
MANA Anti-Personnel Turret 2041991341.485N/A1.9216.25%UN/A1990U50U5394000.1h18.5T*113.9T*
M20 Wyvern 306194824.25M**20.8438.636%C+2.062%D39.6B**22.9B**3194.9h89.1C+230.6C+
Spear Anti-Vehicle Phalanx Turret 286186247.75C++4.3446.211%C*5.376%B++32.1C17.2C4385.8h10.7C23.1C+
NS Annihilator 4071863920.474C2.9383.854%B*N/A7.6D9C++15324.5h13.4C--16C
M12 Kobalt 193182822.75B+19.3413.467%D25.824%A++40.4D2.4C1884.5h18.4C++136.5C+
Skyguard 312178199.368M++5.9626.202%C--3.371%B**10.5C--7.9C16516.9h110.6B422.3C*
Chainblade 17217212,0060.014C3.3919.014%D-4.651%C0.2DN/A11014.1h1.5B**8.1B
Rocklet Rifle 272154821.878A*1.5332.565%F--N/A13.6D*10.4D*17311.3h26.4B*81.2C+
FA1 Barrage 1471461001.46B+1.9529.109%D*24.658%A++17.6DN/A1438.3h3.9B*13.5C++
G20 Vulcan-H 218122462.652C0.7642.855%D3.279%B30.5D24C9184h116.7C272.3C--
NS-10 Burster 220115921.25B2.1625.854%C6.957%C*3.3D-3C5535.2h205.7D--795.7D
NS-10 Burster 224113931.215C++2.1926.415%C-6.195%B3.2D-3.1C-5235.5h207.7D-786.4D
NS-AM7 Archer 1701121071.047A2.3652.823%D-19.643%C**2.6D--1.4D-3142.3h16.6B+31.5C**
P525 Marauder 115111912.333C8.9313.711%D*2.703%B*48.3C-1.7D-1432.3h6.1C**44.4C-
NSX-P Naginata 10098422.333B++1.0717.263%D*27.551%C+10.1D*N/A559.7h9.7B*56.2C*
G30 Vulcan 14787233.783C+0.3825.125%C--5.747%B**21.2C+14.6C++2984.1h100.4C+399.7C+
MAX Punch 73718420.084C+3.3239.172%CN/A0.5C--N/A1129.3h1.7C++4.4C*
Aspis Anti-Aircraft Phalanx Turret 15870107A3.5920.507%D-N/A9.5C11.9C*2557.4h156.8C+764.7C
TRS-12 Uppercut 5453321.656B+1.7564.789%B+32.076%M+40.8C+N/A3361.3h2.6C++4B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon241,0992h
T4 AMP1790.4h
Anti-Vehicle MANA Turret171,6162.4h
Nano-Armor Kit8912,617,536144.4h
Repair Module53741.3h
Turret AI Module12110.8h
Cortium Silo12710.9h
Nanite Revive Grenade01,0260.3h
Medical Applicator743551,41443.5h
Spitfire Auto-Turret91,0151.2h
Restoration Kit8438,19826.3h
Motion Spotter112,0011.6h
Hoplon Anti-Aircraft Phalanx Tower01550.8h
Xiphos Anti-Personnel Tower1680.3h
Rampart Wall31201.3h
Spear Anti-Vehicle Tower0960.5h
Welding Device06,4060.3h
Recon Detection Device14126,69165.5h
Shield Recharging Field91,2250.6h
Ammunition Package6711,3235.7h
Medical Kit1,0608,12323.5h
Anti-Infantry MANA Turret145290.9h
Snowman Soldier3560.2h
Pain Spire0570.3h
Router02100.4h
Nano-Repair Grenade04870.1h
Solid Wall1900.6h
Vehicle Gate0580.5h
Orbital Strike Target Designator13981.9h
WLT-Howler Mining Laser07390.1h

Check the help document for the dictionary if you want to learn more about words used here.


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