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Field Marshal BusterBoobtltski[M0O] BusterBoobtltski
TR BR 185

KDR: 3.42

Score: 89.4m

Last Seen: Nov 21st, 2019 11:14 AM
- OFFLINE - 24 hour(s)

Prestige 1, Battle Rank 100 (185 total) - Terran Republic on Miller - Outfit Member of Legend of the Cow[M0O] Legend of the Cow
TR outfit on Miller

Members: 7
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS HC1 Cougar M14 Banshee Frag Grenade P2-120 HESH P2-120 AP NSX Tanto TRAC-5 TMG-50
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,034,577 MLG Score: 827
Fun Score: N/A
Cheeseburgers Flipped: 1060TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.629%26.965%61038118870,6032.74080.68

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.895%0.271C*0.904B*-1.434D**HEAD ++ (~15.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.90.368C**10.60.257C*36.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.04%0.587%8655122113,458163545108.23119298%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.129%-0.765D--0.918D--0.04

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.90.236C++37.20.3C*86.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.771%2.141%9878121819,475260775157.46741259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.668%-0.317C-0.254C0.48

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.90.534B+6.80.457B+11.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.9%8.982%67217120914,673197925627.41061572%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.451%-0.954D--1.087B**0.629

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.60.622B+11.80.707B++33.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.93%71.229%6727121911,0912922673.79439

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.546%0.882B*0.268C*0.511

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.436B2.30.283C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.485%28.819%67221224288192520.14961

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±13.437%-0.341C-2.781M2.749

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.333C**3.30.322C*5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Legend of the Cow[M0O] Legend of the Cow
TR outfit on Miller

Members: 7
89.4m239.6%268 (16.1k)222 (13.3k)3.42108172,72050,4873.93509185 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR12261259519.332%17.914%34607:5672

8% Combat Medic23% Engineer15% Heavy Assault18% Infiltrator34% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 29th, 2015 5:38 PMJun 7th, 2015 10:21 PMNov 21st, 2019 3:46 PM (13h) (PST)Nov 21st, 2019 12:27 PM (17h) (PST)Nov 21st, 2019 7:14 AM (22h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
524884360.4300.1260.0771.1820.064827

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,4235,26526,158268571413,338

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6700.7h/279.2d 25,951 30,941 62,317 475.2k 5,638 17,409 25,617 210.6m

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
B*
Kills:16,006
Deaths:5,472
KDR:2.925
Accuracy:24.372% C+
HSR:27.483% B*
NSX Tanto
B+
Kills:4,464
Deaths:1,165
KDR:3.832
Accuracy:25.007% C
HSR:28.136% B+
TRAC-5
B++
Kills:4,215
Deaths:3,942
KDR:1.069
Accuracy:20.833% C+
HSR:23.274% B++
NSX Tengu
B+
Kills:1,392
Deaths:457
KDR:3.046
Accuracy:34.284% C
HSR:23.851% B+
MG-S1 Jackal
C++
Kills:1,268
Deaths:436
KDR:2.908
Accuracy:24.289% C
HSR:21.057% C++
NSX-P Tanto
C+
Kills:1,264
Deaths:424
KDR:2.981
Accuracy:24.270% C
HSR:25.079% C+
LC2 Lynx
B**
Kills:1,195
Deaths:788
KDR:1.517
Accuracy:20.170% D
HSR:27.782% B**
Shuriken
B+
Kills:1,166
Deaths:562
KDR:2.075
Accuracy:20.318% F-
HSR:21.184% B+
TRAC-5 S
A++
Kills:1,162
Deaths:494
KDR:2.352
Accuracy:20.836% C-
HSR:26.678% A++
TRAC-Shot
B**
Kills:1,162
Deaths:423
KDR:2.747
Accuracy:21.091% D--
HSR:23.924% B**
NS-7 PDW
A
Kills:1,159
Deaths:571
KDR:2.030
Accuracy:19.053% D--
HSR:25.971% A
SMG-46 Armistice
B+
Kills:1,159
Deaths:740
KDR:1.566
Accuracy:20.706% D--
HSR:19.413% B+
PDW-16 Hailstorm
B+
Kills:1,159
Deaths:751
KDR:1.543
Accuracy:19.644% D-
HSR:19.758% B+
MKV Suppressed
B**
Kills:1,157
Deaths:599
KDR:1.932
Accuracy:18.208% D**
HSR:26.102% B**
LC3 Jaguar
B*
Kills:1,153
Deaths:476
KDR:2.422
Accuracy:19.076% D--
HSR:25.672% B*
FA1 Barrage
A++
Kills:147
Deaths:102
KDR:1.441
Accuracy:29.141% D*
HSR:24.490% A++
TRS-12 Uppercut
M++
Kills:141
Deaths:83
KDR:1.699
Accuracy:67.145% B*
HSR:33.333% M++
Kills:39,369
Deaths (as Light Assault):17,485
Deaths (to Light Assaults):12,259
KDR:2.25159
Kill Difference:21,884
Playtime:2,302.854 hours
Usage:34%
Score:27.808m
Score/min:201
Accuracy (listed only):25.203%
HSR (listed only):24.893%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
B*
Kills:3,614
Deaths:1,515
KDR:2.385
Accuracy:22.603% C++
HSR:30.299% B*
T32 Bull
C+
Kills:2,346
Deaths:1,256
KDR:1.868
Accuracy:23.290% C+
HSR:23.231% C+
NS-15M2
C*
Kills:2,012
Deaths:781
KDR:2.576
Accuracy:21.826% C
HSR:27.783% C*
T9 CARV
C
Kills:1,508
Deaths:1,724
KDR:0.875
Accuracy:18.052% C
HSR:21.419% C
NSX Naginata
B++
Kills:1,348
Deaths:468
KDR:2.880
Accuracy:20.508% C
HSR:33.531% B++
T9A "Butcher"
B++
Kills:1,170
Deaths:482
KDR:2.427
Accuracy:18.073% D**
HSR:32.821% B++
T16 Rhino
A+
Kills:1,160
Deaths:531
KDR:2.185
Accuracy:20.033% C
HSR:32.069% A+
MSW-R
B**
Kills:425
Deaths:146
KDR:2.911
Accuracy:22.292% C+
HSR:33.177% B**
NSX-P Naginata
C+
Kills:98
Deaths:42
KDR:2.333
Accuracy:17.263% D*
HSR:27.551% C+
Kills:13,681
Deaths (as Heavy Assault):6,945
Deaths (to Heavy Assaults):12,284
KDR:1.96991
Kill Difference:6,736
Playtime:985.829 hours
Usage:15%
Score:12.019m
Score/min:203
Accuracy (listed only):20.438%
HSR (listed only):29.098%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
B*
Kills:16,006
Deaths:5,472
KDR:2.925
Accuracy:24.372% C+
HSR:27.483% B*
NSX Tanto
B+
Kills:4,464
Deaths:1,165
KDR:3.832
Accuracy:25.007% C
HSR:28.136% B+
TRAC-5
B++
Kills:4,215
Deaths:3,942
KDR:1.069
Accuracy:20.833% C+
HSR:23.274% B++
NSX-P Tanto
C+
Kills:1,264
Deaths:424
KDR:2.981
Accuracy:24.270% C
HSR:25.079% C+
LC2 Lynx
B**
Kills:1,195
Deaths:788
KDR:1.517
Accuracy:20.170% D
HSR:27.782% B**
AMR-66
C*
Kills:1,172
Deaths:413
KDR:2.838
Accuracy:26.887% C+
HSR:26.109% C*
TRAC-5 S
A++
Kills:1,162
Deaths:494
KDR:2.352
Accuracy:20.836% C-
HSR:26.678% A++
TRAC-Shot
B**
Kills:1,162
Deaths:423
KDR:2.747
Accuracy:21.091% D--
HSR:23.924% B**
LC3 Jaguar
B*
Kills:1,153
Deaths:476
KDR:2.422
Accuracy:19.076% D--
HSR:25.672% B*
FA1 Barrage
A++
Kills:147
Deaths:102
KDR:1.441
Accuracy:29.141% D*
HSR:24.490% A++
TRS-12 Uppercut
M++
Kills:141
Deaths:83
KDR:1.699
Accuracy:67.145% B*
HSR:33.333% M++
Kills:32,081
Deaths (as Engineer):13,782
Deaths (to Engineers):9,598
KDR:2.32775
Kill Difference:18,299
Playtime:1,537.348 hours
Usage:23%
Score:24.433m
Score/min:265
Accuracy (listed only):27.166%
HSR (listed only):26.542%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
B+
Kills:2,895
Deaths:304
KDR:9.523
Accuracy:45.655% B+
HSR:72.712% D--
NS-44 Commissioner
B**
Kills:2,330
Deaths:1,342
KDR:1.736
Accuracy:40.487% B+
HSR:29.313% B**
TSAR-42
B**
Kills:2,028
Deaths:328
KDR:6.183
Accuracy:45.963% B**
HSR:71.253% C**
M77-B
C+
Kills:1,525
Deaths:332
KDR:4.593
Accuracy:34.033% C-
HSR:74.951% C+
NSX Tengu
B+
Kills:1,392
Deaths:457
KDR:3.046
Accuracy:34.284% C
HSR:23.851% B+
MG-S1 Jackal
C++
Kills:1,268
Deaths:436
KDR:2.908
Accuracy:24.289% C
HSR:21.057% C++
The President
B+
Kills:1,174
Deaths:480
KDR:2.446
Accuracy:27.378% D--
HSR:30.494% B+
KSR-35
B
Kills:1,169
Deaths:162
KDR:7.216
Accuracy:37.719% B
HSR:27.203% C
TX2 Emperor
B+
Kills:1,169
Deaths:344
KDR:3.398
Accuracy:31.766% B+
HSR:24.722% B+
NS-44L Blackhand
C+
Kills:1,168
Deaths:618
KDR:1.890
Accuracy:40.112% C+
HSR:35.445% C-
Shuriken
B+
Kills:1,166
Deaths:562
KDR:2.075
Accuracy:20.318% F-
HSR:21.184% B+
NS-357 Underboss
B+
Kills:1,163
Deaths:502
KDR:2.317
Accuracy:41.253% B+
HSR:20.034% C
SR-7
B+
Kills:1,163
Deaths:182
KDR:6.390
Accuracy:44.790% B+
HSR:73.775% D
NSX Tomoe
C
Kills:1,162
Deaths:456
KDR:2.548
Accuracy:27.116% C
HSR:32.186% C-
99SV
B+
Kills:1,162
Deaths:282
KDR:4.121
Accuracy:35.059% B+
HSR:33.477% C
NSX Daimyo
B+
Kills:1,161
Deaths:191
KDR:6.079
Accuracy:44.450% B+
HSR:91.559% D
NS-7 PDW
A
Kills:1,159
Deaths:571
KDR:2.030
Accuracy:19.053% D--
HSR:25.971% A
SMG-46 Armistice
B+
Kills:1,159
Deaths:740
KDR:1.566
Accuracy:20.706% D--
HSR:19.413% B+
PDW-16 Hailstorm
B+
Kills:1,159
Deaths:751
KDR:1.543
Accuracy:19.644% D-
HSR:19.758% B+
TX1 Repeater
B**
Kills:1,158
Deaths:752
KDR:1.540
Accuracy:25.063% C++
HSR:29.275% B**
RAMS .50M
B++
Kills:1,157
Deaths:177
KDR:6.537
Accuracy:43.079% B++
HSR:77.528% C+
MKV Suppressed
B**
Kills:1,157
Deaths:599
KDR:1.932
Accuracy:18.208% D**
HSR:26.102% B**
NS-AM7 Archer
C**
Kills:112
Deaths:108
KDR:1.037
Accuracy:52.823% D-
HSR:19.643% C**
Kills:30,156
Deaths (as Infiltrator):10,676
Deaths (to Infiltrators):7,978
KDR:2.82465
Kill Difference:19,480
Playtime:1,197.436 hours
Usage:18%
Score:15.271m
Score/min:213
Accuracy (listed only):33.619%
HSR (listed only):39.170%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SABR-13
C+
Kills:1,750
Deaths:532
KDR:3.289
Accuracy:24.608% C
HSR:26.114% C+
NSX Tengu
B+
Kills:1,392
Deaths:457
KDR:3.046
Accuracy:34.284% C
HSR:23.851% B+
MG-S1 Jackal
C++
Kills:1,268
Deaths:436
KDR:2.908
Accuracy:24.289% C
HSR:21.057% C++
T1A Unity
B*
Kills:1,179
Deaths:433
KDR:2.723
Accuracy:20.930% D*
HSR:31.128% B*
Shuriken
B+
Kills:1,166
Deaths:562
KDR:2.075
Accuracy:20.318% F-
HSR:21.184% B+
NS-11A
B++
Kills:1,161
Deaths:486
KDR:2.389
Accuracy:20.720% D-
HSR:27.563% B++
NS-7 PDW
A
Kills:1,159
Deaths:571
KDR:2.030
Accuracy:19.053% D--
HSR:25.971% A
SMG-46 Armistice
B+
Kills:1,159
Deaths:740
KDR:1.566
Accuracy:20.706% D--
HSR:19.413% B+
PDW-16 Hailstorm
B+
Kills:1,159
Deaths:751
KDR:1.543
Accuracy:19.644% D-
HSR:19.758% B+
TORQ-9
B++
Kills:1,158
Deaths:421
KDR:2.751
Accuracy:22.049% D
HSR:29.620% B++
TAR
B++
Kills:1,158
Deaths:423
KDR:2.738
Accuracy:18.875% D--
HSR:26.943% B++
MKV Suppressed
B**
Kills:1,157
Deaths:599
KDR:1.932
Accuracy:18.208% D**
HSR:26.102% B**
Cycler TRV
B*
Kills:1,156
Deaths:559
KDR:2.068
Accuracy:21.423% C
HSR:26.298% B*
T1 Cycler
B+
Kills:1,154
Deaths:675
KDR:1.710
Accuracy:21.271% C
HSR:25.823% B+
FA1 Barrage
A++
Kills:147
Deaths:102
KDR:1.441
Accuracy:29.141% D*
HSR:24.490% A++
TRS-12 Uppercut
M++
Kills:141
Deaths:83
KDR:1.699
Accuracy:67.145% B*
HSR:33.333% M++
Kills:17,464
Deaths (as Combat Medic):7,830
Deaths (to Combat Medics):3,636
KDR:2.2304
Kill Difference:9,634
Playtime:545.767 hours
Usage:8%
Score:7.953m
Score/min:243
Accuracy (listed only):25.167%
HSR (listed only):25.540%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B*
Kills:1,338
Deaths:650
KDR:2.058
Accuracy:39.309% C++
HSR:4.335% B*
M3 Pounder HEG
C*
Kills:1,153
Deaths:423
KDR:2.726
Accuracy:40.139% C+
HSR:3.382% C*
M1 Heavy Cycler
A
Kills:335
Deaths:224
KDR:1.496
Accuracy:19.812% A
HSR:19.403% C**
MRC3 Mercy
A++
Kills:278
Deaths:78
KDR:3.564
Accuracy:16.344% C+
HSR:30.216% A++
MRC3 Mercy
A+
Kills:276
Deaths:78
KDR:3.538
Accuracy:16.100% C+
HSR:28.623% A+
NS-10 Burster
C**
Kills:115
Deaths:92
KDR:1.250
Accuracy:26.002% C
HSR:6.957% C**
NS-10 Burster
B+
Kills:113
Deaths:93
KDR:1.215
Accuracy:26.553% C
HSR:6.195% B+
Kills:3,608
Deaths (as MAX Suit):819
Deaths (to MAX Suits):1,779
KDR:4.40537
Kill Difference:2,789
Playtime:132.742 hours
Usage:2%
Score:1.893m
Score/min:238
Accuracy (listed only):26.323%
HSR (listed only):14.159%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C*
Kills:6,426
V. Kills:340 N/A
Deaths:443
KDR:14.506
Accuracy:27.965% C
KPH:52.600 C*
VKPH:2.800 C
Hellfire Rocket Pods
C**
Kills:2,128
V. Kills:282 N/A
Deaths:191
KDR:11.141
Accuracy:50.825% C**
KPH:68.100 C+
VKPH:9 D
M18 Rotary
B+
Kills:1,764
V. Kills:1,336 132%
Deaths:458
KDR:3.852
Accuracy:27.866% D
KPH:17.900 C*
VKPH:13.600 B+
Hornet Missiles
C
Kills:1,457
V. Kills:900 162%
Deaths:122
KDR:11.943
Accuracy:53.271% D
KPH:51.100 C
VKPH:31.600 C
M18 Needler
C
Kills:1,305
V. Kills:1,076 121%
Deaths:821
KDR:1.590
Accuracy:26.152% D--
KPH:8.800 C
VKPH:7.300 C
M18 Locust
C**
Kills:1,088
V. Kills:769 141%
Deaths:210
KDR:5.181
Accuracy:30.314% C
KPH:22.900 C**
VKPH:16.200 C**
Coyote Missiles
C+
Kills:816
V. Kills:527 155%
Deaths:200
KDR:4.080
Accuracy:53.277% C+
KPH:16.500 C
VKPH:10.700 D
Kills:14,984 (10,583 + 0)
Deaths:2,445
KDR:6.128
VKDR:2.139
Vehicle Kills:5,230
Kill Difference:12,539
Playtime:524.815 hours
Usage:8%
Score:5.100m
Score/min:162
Piloting Accuracy:30.314%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C++
Kills:1,835
V. Kills:1,429 128%
Deaths:636
KDR:2.885
Accuracy:48.403% C++
KPH:7.700 C+
VKPH:6 C
L105 Zephyr
M*
Kills:1,241
V. Kills:177 N/A
Deaths:33
KDR:37.606
Accuracy:53.159% A
KPH:140.200 M*
VKPH:20 A*
C150 Dalton
M**
Kills:697
V. Kills:764 91%
Deaths:52
KDR:13.404
Accuracy:22.093% F
KPH:66.200 A++
VKPH:72.600 M**
Kills:3,773 (1,835 + 1,938)
Deaths:721
KDR:5.233
VKDR:3.287
Vehicle Kills:2,370
Kill Difference:3,052
Playtime:256.306 hours
Usage:4%
Score:1.984m
Score/min:129
Piloting Accuracy:48.403%
Gunner Accuracy:22.093%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:1,932
V. Kills:665 290%
Deaths:25
KDR:77.280
Accuracy:53.130% C
KPH:53.100 A+
VKPH:18.300 C+
L100 Python HESH
B++
Kills:1,565
V. Kills:202 N/A
Deaths:23
KDR:68.044
Accuracy:50.842% C**
KPH:70.500 B++
VKPH:9.100 C++
L100 Python HEAT
B++
Kills:1,119
V. Kills:347 322%
Deaths:78
KDR:14.346
Accuracy:54.179% C*
KPH:43.600 B++
VKPH:13.500 C*
C75 Viper
C**
Kills:1,092
V. Kills:293 371%
Deaths:89
KDR:12.270
Accuracy:38.433% C+
KPH:34.400 C**
VKPH:9.200 C++
Skyguard
C
Kills:181
V. Kills:135 133%
Deaths:19
KDR:9.526
Accuracy:26.829% C-
KPH:10.600 C--
VKPH:7.900 C
Kills:5,889 (5,889 + 0)
Deaths:234
KDR:25.167
VKDR:7.017
Vehicle Kills:1,642
Kill Difference:5,655
Playtime:133.078 hours
Usage:2%
Score:1.876m
Score/min:235
Driving Accuracy:26.829%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C++
Kills:5,362
V. Kills:878 N/A
Deaths:161
KDR:33.304
Accuracy:40.564% C+
KPH:53.600 C++
VKPH:8.800 C+
P2-120 AP
B+
Kills:4,845
V. Kills:3,306 147%
Deaths:283
KDR:17.120
Accuracy:37.981% D-
KPH:30.400 C+
VKPH:20.700 B+
P2-120 HEAT
B+
Kills:3,379
V. Kills:1,689 200%
Deaths:587
KDR:5.756
Accuracy:40.174% C
KPH:24.500 C+
VKPH:12.300 B+
E540 Halberd
C*
Kills:334
V. Kills:175 190%
Deaths:52
KDR:6.423
Accuracy:38.512% C
KPH:25.500 C+
VKPH:13.400 C*
MR11 Gatekeeper
B
Kills:237
V. Kills:199 119%
Deaths:24
KDR:9.875
Accuracy:32.833% D-
KPH:21.800 C++
VKPH:18.300 B
P525 Marauder
C--
Kills:111
V. Kills:4 N/A
Deaths:9
KDR:12.333
Accuracy:13.711% D*
KPH:48.300 C--
VKPH:1.700 D-
G30 Vulcan
C++
Kills:87
V. Kills:60 143%
Deaths:23
KDR:3.783
Accuracy:24.990% C--
KPH:21 C+
VKPH:14.500 C++
Kills:14,355 (13,586 + 769)
Deaths:1,139
KDR:12.603
VKDR:5.541
Vehicle Kills:6,311
Kill Difference:13,216
Playtime:427.429 hours
Usage:6%
Score:5.998m
Score/min:234
Driving Accuracy:40.174%
Gunner Accuracy:24.990%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A+
Kills:2,372
V. Kills:154 N/A
Deaths:59
KDR:40.203
Accuracy:32.525% C-
KPH:172.900 A+
VKPH:11.200 A
M12 Kobalt-H
B++
Kills:1,769
V. Kills:61 N/A
Deaths:21
KDR:84.238
Accuracy:19.829% C
KPH:160.300 B++
VKPH:5.500 C++
E540 Halberd-H
A+
Kills:982
V. Kills:254 385%
Deaths:34
KDR:28.882
Accuracy:54.288% C-
KPH:75.600 A+
VKPH:19.500 C
MR11 Gatekeeper-H
C++
Kills:631
V. Kills:555 113%
Deaths:47
KDR:13.426
Accuracy:48.664% C--
KPH:33.600 C++
VKPH:29.600 C++
M40 Fury-H
A**
Kills:555
V. Kills:87 N/A
Deaths:10
KDR:55.500
Accuracy:41.195% C
KPH:192.100 A**
VKPH:30.100 B**
G20 Vulcan-H
C
Kills:122
V. Kills:96 126%
Deaths:46
KDR:2.652
Accuracy:42.855% D
KPH:30.200 D
VKPH:23.800 C
Kills:6,431 (0 + 6,431)
Deaths:217
KDR:29.636
VKDR:5.562
Vehicle Kills:1,207
Kill Difference:6,214
Playtime:63.428 hours
Usage:1%
Score:1.619m
Score/min:425
Driving Accuracy:N/A%
Gunner Accuracy:42.855%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:2,761
V. Kills:75 N/A
Deaths:35
KDR:78.886
Accuracy:16.717% C+
KPH:86.200 B+
VKPH:2.300 C-
M40 Fury
A
Kills:1,367
V. Kills:188 N/A
Deaths:67
KDR:20.403
Accuracy:31.376% C-
KPH:75.600 A
VKPH:10.400 C**
M60-G Bulldog
A**
Kills:1,260
V. Kills:150 N/A
Deaths:32
KDR:39.375
Accuracy:47.428% A
KPH:78.200 A**
VKPH:9.300 B*
M20 Basilisk
B++
Kills:329
V. Kills:83 392%
Deaths:30
KDR:10.967
Accuracy:38.037% C+
KPH:28.600 B++
VKPH:7.200 C+
M40 Fury
C*
Kills:248
V. Kills:28 N/A
Deaths:19
KDR:13.053
Accuracy:29.642% D
KPH:57.900 C*
VKPH:6.500 D
M20 Basilisk
B*
Kills:246
V. Kills:75 324%
Deaths:24
KDR:10.250
Accuracy:34.812% C--
KPH:31.800 B*
VKPH:9.700 C++
M12 Kobalt
C-
Kills:192
V. Kills:11 N/A
Deaths:8
KDR:24
Accuracy:13.857% D
KPH:39.700 D
VKPH:2.300 C-
Kills:6,403 (0 + 6,403)
Deaths:215
KDR:29.781
VKDR:2.837
Vehicle Kills:610
Kill Difference:6,188
Playtime:94.602 hours
Usage:1%
Score:1.413m
Score/min:249
Driving Accuracy:N/A%
Gunner Accuracy:13.857%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M**
Kills:1,642
V. Kills:100 N/A
Deaths:17
KDR:96.588
Accuracy:38.628% B++
KPH:200.700 M**
VKPH:12.200 A++
Pelter Rocket Pod
M++
Kills:509
V. Kills:98 N/A
Deaths:5
KDR:101.800
Accuracy:47.602% C+
KPH:139.700 M++
VKPH:26.900 B*
M20 Wyvern
A
Kills:194
V. Kills:112 172%
Deaths:8
KDR:24.250
Accuracy:38.636% C+
KPH:39.900 B**
VKPH:23 A
Kills:2,345 (0 + 2,345)
Deaths:30
KDR:78.167
VKDR:10.333
Vehicle Kills:310
Kill Difference:2,315
Playtime:16.686 hours
Usage:0%
Score:0.472m
Score/min:472
Piloting Accuracy:N/A%
Gunner Accuracy:38.636%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
HC1 Cougar 16,17216,0065,4722.925A*0.5024.372%C+27.483%B*29.5C+N/A76542.9h9.9B*40.8B+
M14 Banshee 6,7666,42644314.506B++11.0827.965%CN/A52.6C*2.8C148122.2h14.1B++50.5B+
Frag Grenade 5,4465,39415394N/A5,390.5852.31%B**N/A728.9A7C19557.4h2.8B**5.4B*
P2-120 HESH 6,2405,36216133.304A+29.8840.564%C+N/A53.6C++8.8C+191100h4.6C**11.4C**
P2-120 AP 8,1514,84528317.12A13.7037.981%D-3.922%B+30.4C+20.7B+275159.4h6.7C*17.7C+
NSX Tanto 4,4864,4641,1653.832M+0.4125.007%C28.136%B+26CN/A65171.7h12B+48B
TRAC-5 4,2674,2153,9421.069B+2.3520.833%C+23.274%B++12.9CN/A44327.8h13.4B+64.5B
TMG-50 3,6333,6141,5152.385B**1.0422.603%C++30.299%B*33.4C+N/A96108.1h9.9B+43.8B+
P2-120 HEAT 5,0683,3795875.756C++2.3340.174%C4.025%B++24.6C+12.3B+174137.6h8C+19.9C+
C-4 ARX 3,7982,9777743.846B**0.4228.741%B+N/A97.3C26.8C-54030.6h1B*3.6B*
Bighorn .50M 2,9162,8953049.523A+6.1045.655%B+72.712%D--40.5CN/A9971.4h1.8C**4B+
M12 Kobalt 2,8362,7613578.886M+75.4616.717%C+24.412%A86.3B+2.3C-22832h13.8B*82.5B+
P525 Marauder-H 2,5262,3725940.203A*36.7832.525%C-1.138%B+173.1A+11.2A42413.7h5.2B*15.9B+
T32 Bull 2,3662,3461,2561.868B+1.5523.29%C+23.231%C+28.2C--N/A7283.3h11.5B+49.3C**
NS-44 Commissioner 2,3512,3301,3421.736B++1.6940.487%B+29.313%B**27CN/A7986.4h3.2B++8B+
M12 Kobalt 2,2852,2216370.167U366.7521.201%C+22.377%B**194.8A++5.6C+54911.4h11.5B*54.4B+
Hellfire Rocket Pods 2,4102,12819111.141B+7.7250.825%C**N/A68C+9D26731.3h17.4C**34.2B+
TSAR-42 2,0572,0283286.183B+2.7645.963%B**71.253%C**41.9C++N/A15248.4h2.1B+4.6B++
NS-15M2 2,0262,0127812.576B+0.8521.826%C27.783%C*31.4CN/A8764.1h11.8B53.8C*
L100 Python AP 2,5971,9322577.28U73.8653.13%CN/A53.1A+18.3C+29936.4h3.4A6.4B**
CAS30 Tank Buster 3,2641,8356362.885B++0.5448.403%C++N/A7.7C+6C79236.9h38.3B++79.1B+
M12 Kobalt-H 1,8301,7692184.238M+80.8219.829%C22.951%B**160.8B*5.5C++37311h11.3B++56.8B+
M18 Rotary 3,1001,7644583.852B*0.4327.866%DN/A17.9C*13.6B+16898.4h80.5B+288.8B+
SABR-13 1,7701,7505323.289A+0.1324.608%C26.114%C+27.4CN/A7563.8h10.1B++40.9B+
CAS 14-E 1,7421,6421796.588M++93.1738.628%B++1.096%D200.2M*12.2A++5628.2h22.2B*57.5B++
L100 Python HESH 1,7671,5652368.043S64.6250.842%C**N/A70.5B++9.1C++29122.2h2.5B*5B*
M77-B 1,5331,5253324.593A1.1734.033%C-74.951%C+25.4C+N/A6560.1h2B*6B+
T9 CARV 1,5221,5081,7240.875C+2.5518.052%C21.419%C21.9CN/A11068.9h12.4B+68.8C**
Hornet Missiles 2,3571,45712211.943B*8.5253.271%DN/A51.1C31.6C36728.5h8.9B+16.6B
NSX Tengu 1,3951,3924573.046A++0.3834.284%C23.851%B+24.1C-N/A5657.7h12.8C**37.4C*
M40 Fury 1,5551,3676720.403A++16.9831.376%C-1.39%C75.5A10.4C**27718.1h9.5B*30.2B+
Tank Mine 2,1131,3601578.662M++5.2434.49%C++N/A163.9B**90.7B**13308.3h1.9C+5.6B+
NSX Naginata 1,3571,3484682.88A+0.5420.508%C33.531%B++25.8DN/A6552.2h10.2B+49.6B
M3 Pounder HEG 1,5471,3386502.058B+1.3639.309%C++4.335%B*17.4C+2.7C7177.1h13.3B++33.8B+
M18 Needler 2,3811,3058211.59C+1.8326.152%D--N/A8.8C7.3C115147.6h123.5B+472C*
MG-S1 Jackal 1,2951,2684362.908A+0.5124.289%C21.057%C++22.6C-N/A6656h12C++49.3C++
NSX-P Tanto 1,2841,2644242.981A**0.4424.27%C25.079%C+13.8DN/A4291.5h12.4B+51.2B+
M60-G Bulldog 1,4101,2603239.375S35.9547.428%A2.46%C78.3M9.3B*28016.1h5.3B*11.3B**
L105 Zephyr 1,4181,2413337.606A*34.1853.159%AN/A139.4M*19.9A*5518.9h5.1B++9.7B++
C-4 1,9231,2276331.938B+1.4828.801%B+N/A76.2C+43.2B**79316.1h1.2B+4.3B+
LC2 Lynx 1,2071,1957881.516B+1.9120.17%D27.782%B**12.6DN/A4494.8h12.5B++61.8C**
T1A Unity 1,1881,1794332.723B++0.7020.93%D*31.128%B*24D-N/A5849.1h11.8B56.2C
The President 1,1861,1744802.446B++0.9827.378%D--30.494%B+13.8D*N/A3585.2h11.8C+42.9D
AMR-66 1,1901,1724132.838A*0.5826.887%C+26.109%C*16.9CN/A5369.4h7.7B+28.5B+
T9A "Butcher" 1,1731,1704822.427B0.9918.073%D**32.821%B++21.2D*N/A7755.3h10.5B+58.3C
KSR-35 1,1801,1691627.216A*3.7937.719%B27.203%C29.5DN/A7439.6h4.1B+10.8B+
TX2 Emperor 1,1721,1693443.398M0.0231.766%B+24.722%B+22.3CN/A5652.4h8.5B+26.6B+
NS-44L Blackhand 1,1781,1686181.89B++1.5340.112%C+35.445%C-25.1C+N/A7046.5h3.6B++9B+
T7 Mini-Chaingun 1,1751,1663673.177M0.2420.175%B+20.841%A++30.1C+N/A9138.8h11.4B*56.4B++
Shuriken 1,1761,1665622.075B++1.3520.318%F-21.184%B+21.3D--N/A5354.8h13.8C+67.8D-
NS-357 Underboss 1,1781,1635022.317A1.1041.253%B+20.034%C36.3C+N/A8932h4C**9.8B+
SR-7 1,1661,1631826.39B**2.9744.79%B+73.775%D26.9C-N/A6243.2h2B+4.5B+
TRAC-5 S 1,1691,1624942.352A*1.0720.836%C-26.678%A++22.1C++N/A6852.6h11.1B53.2C*
NSX Tomoe 1,1701,1624562.548B++0.8727.116%C32.186%C-24.1DN/A5648.3h12.3B+45.2B
99SV 1,1651,1622824.121A++0.7035.059%B+33.477%C23.3C+N/A6849.9h4.7B++13.3B++
TRAC-Shot 1,1691,1624232.747A0.6721.091%D--23.924%B**27.9CN/A6541.7h10.9B51.4C+
NS-11A 1,1721,1614862.389B**1.0320.72%D-27.563%B++22.7C-N/A5851.1h11.4B*55C*
NSX Daimyo 1,1621,1611916.079B*2.6644.45%B+91.559%D31.5DN/A7836.9h2.5C++5.6B
T16 Rhino 1,1641,1605312.185B**1.2420.033%C32.069%A+30C+N/A8538.7h10.6B++52.7B+
NS-7 PDW 1,1651,1595712.03A+1.3919.053%D--25.971%A22.6CN/A7451.2h12.8B+67.3C++
SMG-46 Armistice 1,1681,1597401.566B+1.8620.706%D--19.413%B+15.7DN/A4673.6h13.9B67.2C+
PDW-16 Hailstorm 1,1631,1597511.543B++1.8819.644%D-19.758%B+17.6C--N/A4566h14.8C*75.2C+
TORQ-9 1,1651,1584212.751B**0.6722.049%D29.62%B++27.6CN/A8041.9h12.5B*56.9B
TX1 Repeater 1,1621,1587521.54B**1.8825.063%C++29.275%B**20.1CN/A6557.5h10.2B*40.7B++
TAR 1,1621,1584232.738B*0.6818.875%D--26.943%B++22.8C-N/A6350.9h11.3B++59.9C++
RAMS .50M 1,1591,1571776.537B**3.1243.079%B++77.528%C+30.8C++N/A10937.6h1.8B++4.1B++
MKV Suppressed 1,1611,1575991.932B**1.4918.208%D**26.102%B**20.5C--N/A5256.5h13.2B72.5C+
Cycler TRV 1,1671,1565592.068B*1.3521.423%C26.298%B*22.7C-N/A5950.9h11.4B++53.2B
T1 Cycler 1,1671,1546751.71B+1.7121.271%C25.823%B+21.7C+N/A8753.2h12B*56.5B+
M3 Pounder HEG 1,3111,1534232.726B++0.7040.139%C+3.382%C*18.4C+2.5D-6762.7h13.2B*33B+
LC3 Jaguar 1,1611,1534762.422B++1.0019.076%D--25.672%B*21.4CN/A8353.9h10.9B+57C++
ML-7 1,5671,1349111.245B*2.1861.971%B++2.469%C+28B+10.7C20340.5h5.6B++9.1B*
L100 Python HEAT 1,4661,1197814.346A++10.9254.179%C*N/A43.5B++13.5C*19325.7h5.1B+9.5B+
C75 Viper 1,3851,0928912.27A*8.8538.433%C+1.099%C-34.4C**9.2C++19131.7h10.1B+26.3B++
M18 Locust 1,8571,0882105.181A+1.7630.314%C1.011%C--22.9C**16.2C**17647.5h68B224.3B+
E540 Halberd-H 1,2369823428.882A**25.4654.288%C-1.833%C++75.5A+19.5C32513h4.1B**7.5B**
NS Decimator 1,2129774362.241A+1.1862.954%C*3.378%B**36.7C++8.8D-20126.6h3.5B*5.5B*
T2 Striker 1,3658221754.697S1.2836.768%FN/A18.3B**12.1C*17145h23.4A63.7B++
Coyote Missiles 1,3438162004.08C**0.6653.277%C+N/A16.5C10.7D12749.4h50.3C94.5C+
M20 Basilisk 869722890.25U86.8344.615%D-6.371%B**116.5M*23.7B5156.2h37.8A+84.6A
C150 Dalton 1,4616975213.404B++9.9822.093%FN/A66.4A++72.8M**90910.5h3B*13.7C
Orbital Strike Uplink 9106571657N/A653.58511.712%UN/A730U281.1U44040.9h0.9T*0.2T*
MR11 Gatekeeper-H 1,1866314713.426A*10.0048.664%C--1.268%C33.6C++29.5C++39018.8h56.7C*116.5C++
Sticky Grenade 6005781578N/A574.5856.113%B+N/A825.7C31.4A+23590.7h2.5C+4.5C++
M40 Fury-H 6425551055.5M+52.0841.195%C1.081%C+191.4A**30B**5932.9h7.2B++17.5B++
Pelter Rocket Pod 6075095101.8S98.3847.602%C+N/A141.4M++27.2B*4733.6h17.4B++36.5B+
Auraxium Chainblade 44544320,7140.021C3.4021.034%D6.321%C+0.2DN/A12191.3h1.5B**6.9C*
Claymore 427427646.672C++3.2527.121%C-N/A92.8DN/A2594.6h1.2C++4.4C+
MSW-R 4284251462.911B+0.5122.292%C+33.177%B**36C+N/A31811.8h11B+49.5B
The Slasher 4094087,9820.051C++3.3728.767%C4.412%D-0.7C--N/A2582h1.4B**4.8C*
M1 Heavy Cycler 3393352241.496C*1.9319.812%A19.403%C**23.8C**N/A10314.1h13A65.4B*
E540 Halberd 509334526.423C+3.0038.512%C4.192%B+25.5C+13.4C*38813.1h6.2C+16C+
M20 Basilisk 4123293010.967M+7.5538.037%C+8.207%B**28.6B++7.2C+21611.5h57.6B**151.4B**
MRC3 Mercy 281278783.564B++0.1416.344%C+30.216%A++28.7C+N/A1089.7h14.9A90.9B+
MRC3 Mercy 279276783.538B+0.1216.1%C+28.623%A+28.5C+N/A1119.7h15.3B**94.8B+
MANA Anti-Vehicle Turret 4572681232.179B+1.2462.396%B*4.851%B+35.7C++25.2C+4607.5h9C**14.4B+
M40 Fury 2762481913.053B++9.6329.642%D1.613%C+57.7C*6.5D3634.3h9.9B++33.5B+
M20 Basilisk 3212462410.25M+6.8334.812%C--7.317%B++31.9B*9.7C++2287.7h65B*186.6B++
MR11 Gatekeeper 436237249.875B**6.4532.833%D-1.266%D21.7C+18.3B58210.9h53.9C+164.3C
Rocklet Rifle 3682111111.901A*1.5234.587%F-N/A15.7D--11.7D*18513.4h26.2B*75.8C++
MANA Anti-Personnel Turret 2041991341.485N/A1.9416.25%UN/A1990U50U5579000.1h18.5T*113.9T*
Spear Anti-Vehicle Phalanx Turret 298194248.083C*4.6646.456%C*5.155%B++32.9C17.6C4435.9h10.4C+22.5C+
M20 Wyvern 306194824.25S20.8338.636%C+2.062%D39.6B**22.9A3194.9h89.1C+230.6C+
M12 Kobalt 203192824B+20.5813.857%D25%A40D2.3C-1934.8h18.6C++134.4C+
NS Annihilator 4071863920.474C2.9583.854%B*N/A7.6D9C*15424.5h13.4C-16C
Skyguard 316181199.526M++6.1026.829%C-3.315%B**10.6C--7.9C17117.1h113.2C**421.9C++
Chainblade 17317312,0510.014C3.4119.071%D-4.624%C0.2DN/A11017.3h1.5B**8.1B
FA1 Barrage 1481471021.441B+1.9829.141%D*24.49%A++17.7DN/A1568.3h3.9B*13.5C++
TRS-12 Uppercut 142141831.699B+1.7267.145%B*33.333%M++47C*N/A2813h2.7C+4B
G20 Vulcan-H 218122462.652C0.7742.855%D3.279%B30.5D24C9374h116.7C272.3C-
NS-10 Burster 220115921.25B+2.1726.002%C6.957%C**3.3D3C5535.3h207.5D--798.1D
NS-10 Burster 224113931.215C++2.2126.553%C6.195%B+3.2D-3.1C-5335.5h209.4D-788.8D
NS-AM7 Archer 1701121081.037A2.3852.823%D-19.643%C**2.6D-1.4D-3242.3h16.6B+31.5C**
P525 Marauder 115111912.333C8.9113.711%D*2.703%B**48.3C--1.7D-1432.3h6.1C**44.4C
NSX-P Naginata 10098422.333B**1.0917.263%D*27.551%C+10.1D*N/A629.7h9.7B++56.2C*
G30 Vulcan 14787233.783C+0.3624.99%C--5.747%A20.7C+14.3C++2944.2h100.4C++401.9C+
Spear Anti-Vehicle Phalanx Tower 11976176A**72.5851.407%C++2.632%C--63.3B+35.8B5551.2h5.3B**10.3B**
Xiphos Anti-Personnel Phalanx Tower 7972172C*68.5814.181%D**1.389%C+180C+17.5A++5080.4h8.6B60.6C**
MAX Punch 73718420.084C+3.3439.172%CN/A0.5DN/A1129.4h1.7C++4.4C*
Aspis Anti-Aircraft Phalanx Turret 15870107A+3.5820.574%D-N/A9.5C11.9C*2597.4h158.3C+769.3C
Hoplon Anti-Aircraft Phalanx Tower 9355155S51.5834.127%B*N/A137.5B95C++11950.4h24B+70.2B+

Consumables
  Name Deaths Consumed Time Equipped
T4 AMP1790.4h
Spawn Beacon301,1642.2h
Anti-Vehicle MANA Turret171,6162.4h
Nano-Armor Kit9242,701,152148.3h
Skywall Shield Emitter0680.2h
Structure Shield Module0770.2h
Repair Module55151.6h
Turret AI Module22921.1h
Cortium Silo13231.1h
Nanite Revive Grenade01,0270.3h
Medical Applicator757575,57345.2h
Blast Wall0530.4h
Spitfire Auto-Turret111,3161.4h
Restoration Kit8438,19826.3h
Motion Spotter112,0011.6h
Hoplon Anti-Aircraft Phalanx Tower01991.1h
Xiphos Anti-Personnel Tower11040.5h
Sunderer Garage0680.5h
Rampart Wall31201.3h
Welding Device211,5780.6h
Spear Anti-Vehicle Tower01350.7h
Shield Recharging Field91,2250.6h
Recon Detection Device14628,10968.9h
Ammunition Package6811,8135.8h
Medical Kit1,60211,92930.5h
Anti-Infantry MANA Turret145300.9h
Pain Spire01260.6h
Snowman Soldier3560.2h
Routing Spire0530.2h
Router02410.5h
Nano-Repair Grenade04910.1h
Solid Wall11230.9h
WLT-Howler Mining Laser07390.1h
Orbital Strike Target Designator191502.4h
Vehicle Gate11231.2h

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