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Lt. Colonel BusterBoobtltski[M0O] BusterBoobtltski
TR BR 67

KDR: 3.34

Score: 72.2m

Last Seen: Nov 16th, 2018 12:54 PM
- OFFLINE - 35.7 hour(s)

Prestige 1, Battle Rank 67 - Terran Republic on Miller - Outfit Member of Legend of the Cow[M0O] Legend of the Cow
TR outfit on Miller

Members: 25
Level Progress (to 68): 4%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS HC1 Cougar P2-120 HESH Frag Grenade P2-120 AP NSX Tanto TRAC-5 M14 Banshee P2-120 HEAT
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $928,242 MLG Score: 742
Fun Score: N/A
Cheeseburgers Flipped: 1057TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.835%26.701%5833698551,0102.531510.807

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.974%0.157C++0.962B*-1.577FHEAD ++ (~15.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.80.335C**10.90.238C++38.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.243%0.576%718510169,726143236796.78716264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.06%-0.748D--0.961D--0.003

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.40.188C++39.40.251C*90.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.118%2.228%10048101318,136234771407.72731254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.971%-0.378C--0.227C0.701

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.30.526B+6.80.46B+11.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.901%8.104%68017100413,536180423987.49917564%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.477%-0.952D--0.968B*0.704

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.10.626B+11.40.708B++32.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.977%71.245%680710149,0142392353.76839

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.424%0.721B++0.267C*0.383

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.402B2.30.261C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.677%20.779%6801102077139100.0553161

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.222D*1.274A-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.5-0.246C4.40.095C+12.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Legend of the Cow[M0O] Legend of the Cow
TR outfit on Miller

Members: 25
72.2m221.5%262 (15.7k)219 (13.1k)3.33883135,48340,5783.8923567 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1021976618.625%17.292%32208:0862

8% Combat Medic25% Engineer14% Heavy Assault16% Infiltrator34% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 29th, 2015 5:38 PMJun 7th, 2015 10:21 PMNov 16th, 2018 1:56 PM (1d) (PST)Nov 16th, 2018 11:11 AM (1d) (PST)Nov 16th, 2018 8:54 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
535824530.4110.1230.0711.0570.066742

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,1044,90327,201257463413,127

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5496.7h/229d 22,461 23,427 48,967 348.5k 4,256 14,271 21,832 176.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:1,508
Deaths:1,724
KDR:0.875
Accuracy:18.055% C+
HSR:21.419% C+
NSX Naginata
B*
Kills:1,348
Deaths:468
KDR:2.880
Accuracy:20.508% C
HSR:33.531% B*
TMG-50
B**
Kills:1,316
Deaths:639
KDR:2.059
Accuracy:20.002% C+
HSR:30.699% B**
NS-15M2
B++
Kills:1,194
Deaths:457
KDR:2.613
Accuracy:19.706% D
HSR:30.486% B++
T32 Bull
C+
Kills:1,181
Deaths:813
KDR:1.453
Accuracy:21.639% C
HSR:22.862% C+
T9A "Butcher"
B*
Kills:1,170
Deaths:482
KDR:2.427
Accuracy:18.075% D*
HSR:32.821% B*
T7 Mini-Chaingun
A*
Kills:1,166
Deaths:367
KDR:3.177
Accuracy:20.175% B++
HSR:20.841% A*
T16 Rhino
A++
Kills:1,160
Deaths:531
KDR:2.185
Accuracy:20.033% C+
HSR:32.069% A++
Kills:10,043
Deaths (as Heavy Assault):5,481
Deaths (to Heavy Assaults):9,655
KDR:1.83233
Kill Difference:4,562
Playtime:760.923 hours
Usage:14%
Score:9.120m
Score/min:200
Accuracy (listed only):19.774%
HSR (listed only):28.091%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
B*
Kills:6,416
Deaths:2,460
KDR:2.608
Accuracy:23.210% C+
HSR:26.730% B*
NSX Tanto
B+
Kills:4,464
Deaths:1,165
KDR:3.832
Accuracy:25.007% C+
HSR:28.136% B+
TRAC-5
B*
Kills:4,214
Deaths:3,942
KDR:1.069
Accuracy:20.831% C+
HSR:23.256% B*
NSX Tengu
B+
Kills:1,384
Deaths:453
KDR:3.055
Accuracy:34.291% C
HSR:23.916% B+
LC2 Lynx
B**
Kills:1,195
Deaths:788
KDR:1.517
Accuracy:20.170% D
HSR:27.782% B**
Shuriken
B+
Kills:1,166
Deaths:562
KDR:2.075
Accuracy:20.318% F-
HSR:21.184% B+
TRAC-Shot
A
Kills:1,162
Deaths:423
KDR:2.747
Accuracy:21.091% D--
HSR:23.924% A
TRAC-5 S
A++
Kills:1,162
Deaths:494
KDR:2.352
Accuracy:20.842% C
HSR:26.678% A++
SMG-46 Armistice
B+
Kills:1,159
Deaths:740
KDR:1.566
Accuracy:20.706% D-
HSR:19.413% B+
NS-7 PDW
A+
Kills:1,159
Deaths:571
KDR:2.030
Accuracy:19.053% D--
HSR:25.971% A+
PDW-16 Hailstorm
B+
Kills:1,159
Deaths:751
KDR:1.543
Accuracy:19.644% D
HSR:19.758% B+
MKV Suppressed
B**
Kills:1,157
Deaths:599
KDR:1.932
Accuracy:18.208% D**
HSR:26.102% B**
LC3 Jaguar
B**
Kills:1,153
Deaths:476
KDR:2.422
Accuracy:19.076% D-
HSR:25.672% B**
NSX-P Tanto
C++
Kills:1,079
Deaths:332
KDR:3.250
Accuracy:24.131% C+
HSR:25.950% C++
FA1 Barrage
B**
Kills:77
Deaths:61
KDR:1.262
Accuracy:26.677% D**
HSR:20.779% B**
MG-S1 Jackal
C++
Kills:57
Deaths:27
KDR:2.111
Accuracy:22.900% C--
HSR:21.053% C++
Kills:28,163
Deaths (as Light Assault):13,844
Deaths (to Light Assaults):9,302
KDR:2.03431
Kill Difference:14,319
Playtime:1,886.439 hours
Usage:34%
Score:21.859m
Score/min:193
Accuracy (listed only):22.260%
HSR (listed only):24.144%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
B*
Kills:6,416
Deaths:2,460
KDR:2.608
Accuracy:23.210% C+
HSR:26.730% B*
NSX Tanto
B+
Kills:4,464
Deaths:1,165
KDR:3.832
Accuracy:25.007% C+
HSR:28.136% B+
TRAC-5
B*
Kills:4,214
Deaths:3,942
KDR:1.069
Accuracy:20.831% C+
HSR:23.256% B*
LC2 Lynx
B**
Kills:1,195
Deaths:788
KDR:1.517
Accuracy:20.170% D
HSR:27.782% B**
TRAC-Shot
A
Kills:1,162
Deaths:423
KDR:2.747
Accuracy:21.091% D--
HSR:23.924% A
TRAC-5 S
A++
Kills:1,162
Deaths:494
KDR:2.352
Accuracy:20.842% C
HSR:26.678% A++
LC3 Jaguar
B**
Kills:1,153
Deaths:476
KDR:2.422
Accuracy:19.076% D-
HSR:25.672% B**
NSX-P Tanto
C++
Kills:1,079
Deaths:332
KDR:3.250
Accuracy:24.131% C+
HSR:25.950% C++
AMR-66
C*
Kills:693
Deaths:228
KDR:3.039
Accuracy:26.666% C+
HSR:25.830% C*
FA1 Barrage
B**
Kills:77
Deaths:61
KDR:1.262
Accuracy:26.677% D**
HSR:20.779% B**
Kills:21,615
Deaths (as Engineer):10,369
Deaths (to Engineers):8,401
KDR:2.08458
Kill Difference:11,246
Playtime:1,398.239 hours
Usage:25%
Score:21.924m
Score/min:261
Accuracy (listed only):22.770%
HSR (listed only):25.474%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
B+
Kills:2,541
Deaths:282
KDR:9.011
Accuracy:45.502% B+
HSR:72.963% D*
M77-B
C+
Kills:1,525
Deaths:332
KDR:4.593
Accuracy:34.033% C-
HSR:74.951% C+
NSX Tengu
B+
Kills:1,384
Deaths:453
KDR:3.055
Accuracy:34.291% C
HSR:23.916% B+
NS-44 Commissioner
B+
Kills:1,175
Deaths:726
KDR:1.618
Accuracy:38.023% C**
HSR:24.936% B+
TX2 Emperor
B+
Kills:1,169
Deaths:344
KDR:3.398
Accuracy:31.766% B+
HSR:24.722% B+
KSR-35
B+
Kills:1,169
Deaths:162
KDR:7.216
Accuracy:37.719% B+
HSR:27.203% C+
NS-44L Blackhand
C+
Kills:1,168
Deaths:618
KDR:1.890
Accuracy:40.112% C+
HSR:35.445% C-
Shuriken
B+
Kills:1,166
Deaths:562
KDR:2.075
Accuracy:20.318% F-
HSR:21.184% B+
NS-357 Underboss
B++
Kills:1,163
Deaths:502
KDR:2.317
Accuracy:41.253% B++
HSR:20.034% C+
SR-7
B+
Kills:1,163
Deaths:182
KDR:6.390
Accuracy:44.790% B+
HSR:73.775% D
NSX Tomoe
C
Kills:1,162
Deaths:456
KDR:2.548
Accuracy:27.116% C
HSR:32.186% C-
99SV
B++
Kills:1,162
Deaths:282
KDR:4.121
Accuracy:35.059% B++
HSR:33.477% C
NSX Daimyo
B+
Kills:1,161
Deaths:191
KDR:6.079
Accuracy:44.450% B+
HSR:91.559% D
SMG-46 Armistice
B+
Kills:1,159
Deaths:740
KDR:1.566
Accuracy:20.706% D-
HSR:19.413% B+
NS-7 PDW
A+
Kills:1,159
Deaths:571
KDR:2.030
Accuracy:19.053% D--
HSR:25.971% A+
PDW-16 Hailstorm
B+
Kills:1,159
Deaths:751
KDR:1.543
Accuracy:19.644% D
HSR:19.758% B+
TX1 Repeater
A
Kills:1,158
Deaths:752
KDR:1.540
Accuracy:25.063% C++
HSR:29.275% A
RAMS .50M
B++
Kills:1,157
Deaths:177
KDR:6.537
Accuracy:43.079% B++
HSR:77.528% C+
MKV Suppressed
B**
Kills:1,157
Deaths:599
KDR:1.932
Accuracy:18.208% D**
HSR:26.102% B**
The President
B++
Kills:659
Deaths:218
KDR:3.023
Accuracy:26.747% D--
HSR:29.287% B++
TSAR-42
B*
Kills:305
Deaths:53
KDR:5.755
Accuracy:43.890% B*
HSR:71.475% B
NS-AM7 Archer
C*
Kills:112
Deaths:105
KDR:1.067
Accuracy:52.835% D
HSR:19.643% C*
MG-S1 Jackal
C++
Kills:57
Deaths:27
KDR:2.111
Accuracy:22.900% C--
HSR:21.053% C++
Kills:25,190
Deaths (as Infiltrator):9,085
Deaths (to Infiltrators):6,642
KDR:2.7727
Kill Difference:16,105
Playtime:877.612 hours
Usage:16%
Score:10.942m
Score/min:208
Accuracy (listed only):33.329%
HSR (listed only):38.950%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
B+
Kills:1,384
Deaths:453
KDR:3.055
Accuracy:34.291% C
HSR:23.916% B+
T1A Unity
B**
Kills:1,179
Deaths:433
KDR:2.723
Accuracy:20.930% D--
HSR:31.128% B**
Shuriken
B+
Kills:1,166
Deaths:562
KDR:2.075
Accuracy:20.318% F-
HSR:21.184% B+
NS-11A
B*
Kills:1,161
Deaths:486
KDR:2.389
Accuracy:20.760% D
HSR:27.563% B*
SMG-46 Armistice
B+
Kills:1,159
Deaths:740
KDR:1.566
Accuracy:20.706% D-
HSR:19.413% B+
NS-7 PDW
A+
Kills:1,159
Deaths:571
KDR:2.030
Accuracy:19.053% D--
HSR:25.971% A+
PDW-16 Hailstorm
B+
Kills:1,159
Deaths:751
KDR:1.543
Accuracy:19.644% D
HSR:19.758% B+
TORQ-9
B*
Kills:1,158
Deaths:421
KDR:2.751
Accuracy:22.049% C-
HSR:29.620% B*
TAR
B*
Kills:1,158
Deaths:423
KDR:2.738
Accuracy:18.875% D-
HSR:26.943% B*
MKV Suppressed
B**
Kills:1,157
Deaths:599
KDR:1.932
Accuracy:18.208% D**
HSR:26.102% B**
Cycler TRV
B**
Kills:1,156
Deaths:559
KDR:2.068
Accuracy:21.423% C
HSR:26.298% B**
T1 Cycler
B++
Kills:1,153
Deaths:675
KDR:1.708
Accuracy:21.263% C+
HSR:25.846% B++
FA1 Barrage
B**
Kills:77
Deaths:61
KDR:1.262
Accuracy:26.677% D**
HSR:20.779% B**
MG-S1 Jackal
C++
Kills:57
Deaths:27
KDR:2.111
Accuracy:22.900% C--
HSR:21.053% C++
Kills:14,283
Deaths (as Combat Medic):6,761
Deaths (to Combat Medics):2,906
KDR:2.11256
Kill Difference:7,522
Playtime:440.243 hours
Usage:8%
Score:6.425m
Score/min:243
Accuracy (listed only):21.936%
HSR (listed only):24.684%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B*
Kills:1,338
Deaths:650
KDR:2.058
Accuracy:39.309% C++
HSR:4.335% B*
M3 Pounder HEG
C++
Kills:1,153
Deaths:423
KDR:2.726
Accuracy:40.139% C++
HSR:3.382% C++
M1 Heavy Cycler
A+
Kills:335
Deaths:224
KDR:1.496
Accuracy:19.812% A+
HSR:19.403% B
MRC3 Mercy
A++
Kills:278
Deaths:78
KDR:3.564
Accuracy:16.368% C+
HSR:30.216% A++
MRC3 Mercy
A++
Kills:276
Deaths:78
KDR:3.538
Accuracy:16.124% C+
HSR:28.623% A++
NS-10 Burster
C*
Kills:115
Deaths:92
KDR:1.250
Accuracy:25.736% C
HSR:6.957% C*
NS-10 Burster
B
Kills:113
Deaths:93
KDR:1.215
Accuracy:26.293% C
HSR:6.195% B
Kills:3,608
Deaths (as MAX Suit):819
Deaths (to MAX Suits):1,544
KDR:4.40537
Kill Difference:2,789
Playtime:132.343 hours
Usage:2%
Score:1.888m
Score/min:238
Accuracy (listed only):26.254%
HSR (listed only):14.159%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:4,004
V. Kills:210 N/A
Deaths:274
KDR:14.613
Accuracy:28.083% C
KPH:55.500 B+
VKPH:2.900 C
Hellfire Rocket Pods
B
Kills:2,122
V. Kills:282 N/A
Deaths:191
KDR:11.110
Accuracy:50.834% B
KPH:68.100 C+
VKPH:9 D
M18 Rotary
B+
Kills:1,265
V. Kills:1,050 120%
Deaths:379
KDR:3.338
Accuracy:27.653% D
KPH:16.500 C**
VKPH:13.700 B+
M18 Locust
C**
Kills:1,074
V. Kills:762 141%
Deaths:210
KDR:5.114
Accuracy:30.424% C+
KPH:22.800 C**
VKPH:16.200 C**
Hornet Missiles
C+
Kills:891
V. Kills:522 170%
Deaths:87
KDR:10.241
Accuracy:54.885% D
KPH:50.700 C+
VKPH:29.700 C
M18 Needler
C--
Kills:732
V. Kills:771 95%
Deaths:784
KDR:0.934
Accuracy:25.592% D--
KPH:5.800 D
VKPH:6.100 C--
Coyote Missiles
C+
Kills:452
V. Kills:335 135%
Deaths:166
KDR:2.723
Accuracy:52.582% C+
KPH:12.500 C
VKPH:9.300 D--
Kills:10,540 (7,075 + 0)
Deaths:2,091
KDR:5.041
VKDR:1.880
Vehicle Kills:3,932
Kill Difference:8,449
Playtime:405.935 hours
Usage:7%
Score:3.774m
Score/min:155
Piloting Accuracy:25.592%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C++
Kills:1,603
V. Kills:1,319 121%
Deaths:595
KDR:2.694
Accuracy:47.263% C++
KPH:7.500 C+
VKPH:6.200 C
L105 Zephyr
M*
Kills:1,159
V. Kills:145 N/A
Deaths:28
KDR:41.393
Accuracy:53.666% A
KPH:137.400 M*
VKPH:17.200 A*
C150 Dalton
M**
Kills:681
V. Kills:755 90%
Deaths:51
KDR:13.353
Accuracy:22.096% F
KPH:65.500 A*
VKPH:72.700 M**
Kills:3,443 (1,603 + 1,840)
Deaths:674
KDR:5.108
VKDR:3.292
Vehicle Kills:2,219
Kill Difference:2,769
Playtime:231.846 hours
Usage:4%
Score:1.854m
Score/min:133
Piloting Accuracy:47.263%
Gunner Accuracy:22.096%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:1,224
V. Kills:397 308%
Deaths:17
KDR:72
Accuracy:53.533% C
KPH:51.600 A*
VKPH:16.800 C+
L100 Python HEAT
B*
Kills:1,100
V. Kills:346 317%
Deaths:78
KDR:14.103
Accuracy:54.169% B
KPH:43.100 B*
VKPH:13.600 B+
L100 Python HESH
B**
Kills:1,074
V. Kills:127 N/A
Deaths:16
KDR:67.125
Accuracy:49.321% C*
KPH:79.200 B**
VKPH:9.400 B+
C75 Viper
B+
Kills:1,038
V. Kills:283 365%
Deaths:88
KDR:11.796
Accuracy:38.273% C+
KPH:34 C**
VKPH:9.300 B+
Skyguard
C
Kills:140
V. Kills:118 118%
Deaths:19
KDR:7.368
Accuracy:24.054% D
KPH:9.100 D
VKPH:7.700 C
Kills:4,576 (4,576 + 0)
Deaths:218
KDR:20.991
VKDR:5.830
Vehicle Kills:1,271
Kill Difference:4,358
Playtime:108.595 hours
Usage:2%
Score:1.451m
Score/min:223
Driving Accuracy:24.054%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C*
Kills:5,356
V. Kills:878 N/A
Deaths:161
KDR:33.267
Accuracy:40.550% C+
KPH:53.600 C*
VKPH:8.800 C+
P2-120 AP
B+
Kills:4,838
V. Kills:3,305 146%
Deaths:283
KDR:17.095
Accuracy:37.978% D
KPH:30.400 C++
VKPH:20.800 B+
P2-120 HEAT
B+
Kills:3,366
V. Kills:1,686 200%
Deaths:586
KDR:5.744
Accuracy:40.132% C+
KPH:24.500 C+
VKPH:12.300 B+
E540 Halberd
C++
Kills:327
V. Kills:173 188%
Deaths:52
KDR:6.288
Accuracy:38.424% C
KPH:25.100 C+
VKPH:13.300 C++
MR11 Gatekeeper
B
Kills:237
V. Kills:199 119%
Deaths:24
KDR:9.875
Accuracy:32.833% D
KPH:21.800 C*
VKPH:18.300 B
P525 Marauder
C-
Kills:111
V. Kills:4 N/A
Deaths:9
KDR:12.333
Accuracy:13.711% D--
KPH:48.300 C-
VKPH:1.700 D--
G30 Vulcan
C++
Kills:87
V. Kills:60 143%
Deaths:23
KDR:3.783
Accuracy:25.125% C--
KPH:21.400 C+
VKPH:14.700 C++
Kills:14,322 (13,560 + 762)
Deaths:1,138
KDR:12.585
VKDR:5.540
Vehicle Kills:6,305
Kill Difference:13,184
Playtime:426.644 hours
Usage:8%
Score:5.931m
Score/min:232
Driving Accuracy:40.132%
Gunner Accuracy:25.125%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A+
Kills:2,353
V. Kills:154 N/A
Deaths:58
KDR:40.569
Accuracy:32.497% C
KPH:173.100 A+
VKPH:11.300 A
M12 Kobalt-H
B++
Kills:1,261
V. Kills:26 N/A
Deaths:18
KDR:70.056
Accuracy:19.899% C
KPH:155 B++
VKPH:3.200 D
E540 Halberd-H
A+
Kills:979
V. Kills:253 385%
Deaths:34
KDR:28.794
Accuracy:54.287% C
KPH:75.400 A+
VKPH:19.500 C
MR11 Gatekeeper-H
C**
Kills:631
V. Kills:555 113%
Deaths:47
KDR:13.426
Accuracy:48.669% C-
KPH:33.700 C**
VKPH:29.600 C++
M40 Fury-H
M
Kills:555
V. Kills:87 N/A
Deaths:10
KDR:55.500
Accuracy:41.195% C+
KPH:192.100 M
VKPH:30.100 B**
G20 Vulcan-H
C+
Kills:122
V. Kills:96 126%
Deaths:45
KDR:2.711
Accuracy:42.842% C--
KPH:30.400 D
VKPH:23.900 C+
Kills:5,901 (0 + 5,901)
Deaths:212
KDR:27.835
VKDR:5.524
Vehicle Kills:1,171
Kill Difference:5,689
Playtime:60.363 hours
Usage:1%
Score:1.503m
Score/min:415
Driving Accuracy:N/A%
Gunner Accuracy:42.842%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:2,458
V. Kills:62 N/A
Deaths:35
KDR:70.229
Accuracy:16.605% C+
KPH:83.200 B+
VKPH:2.100 C-
M40 Fury
A
Kills:1,366
V. Kills:188 N/A
Deaths:67
KDR:20.388
Accuracy:31.357% C
KPH:75.700 A
VKPH:10.400 C**
M60-G Bulldog
M
Kills:1,242
V. Kills:141 N/A
Deaths:31
KDR:40.065
Accuracy:47.269% A
KPH:79 M
VKPH:9 B+
M40 Fury
C*
Kills:247
V. Kills:28 N/A
Deaths:19
KDR:13
Accuracy:29.650% D
KPH:57.900 C*
VKPH:6.600 D
M20 Basilisk
B*
Kills:222
V. Kills:64 342%
Deaths:21
KDR:10.571
Accuracy:34.784% C
KPH:30.800 B*
VKPH:8.900 C+
M20 Basilisk
C++
Kills:197
V. Kills:50 386%
Deaths:29
KDR:6.793
Accuracy:34.531% C
KPH:21 C++
VKPH:5.300 D
M12 Kobalt
C
Kills:169
V. Kills:10 N/A
Deaths:7
KDR:24.143
Accuracy:12.980% D
KPH:40.300 D
VKPH:2.400 C
Kills:5,901 (0 + 5,901)
Deaths:209
KDR:28.234
VKDR:2.598
Vehicle Kills:543
Kill Difference:5,692
Playtime:88.340 hours
Usage:2%
Score:1.284m
Score/min:242
Driving Accuracy:N/A%
Gunner Accuracy:12.980%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M++
Kills:1,023
V. Kills:58 N/A
Deaths:13
KDR:78.692
Accuracy:36.434% B+
KPH:187.300 M++
VKPH:10.600 B**
M20 Wyvern
C*
Kills:108
V. Kills:64 166%
Deaths:8
KDR:13.500
Accuracy:36.925% C
KPH:28.900 C*
VKPH:17.100 C*
Kills:1,131 (0 + 1,131)
Deaths:21
KDR:53.857
VKDR:5.810
Vehicle Kills:122
Kill Difference:1,110
Playtime:9.203 hours
Usage:0%
Score:0.227m
Score/min:411
Piloting Accuracy:N/A%
Gunner Accuracy:36.925%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
HC1 Cougar 6,4576,4162,4602.608A+0.7323.21%C+26.73%B*20.4CN/A51314.2h9.9B*42.5B+
P2-120 HESH 6,2345,35616133.267A++29.9340.55%C+N/A53.6C*8.8C+19199.9h4.6B11.4B+
Frag Grenade 5,1065,05815058N/A5,054.6652.386%B*N/A733B**7C+19336.9h2.8B*5.4B*
P2-120 AP 8,1434,83828317.095A++13.7637.978%D3.927%C**30.4C++20.8B+272159.1h6.7B+17.7C++
NSX Tanto 4,4864,4641,1653.832M0.4925.007%C+28.136%B+26CN/A64171.7h12B+48B
TRAC-5 4,2664,2143,9421.069B2.2720.831%C+23.256%B*12.9CN/A41327h13.4B+64.5B+
M14 Banshee 4,2144,00427414.613B**11.2728.083%CN/A55.5B+2.9C15572.1h14.5B++51.7B+
P2-120 HEAT 5,0523,3665865.744C++2.4140.132%C+4.04%B+24.5C+12.3B+174137.4h8C+19.9C+
C-4 ARX 3,3082,5676463.974B**0.6428.646%B+N/A96.1C27.8C-54826.7h1B++3.7B++
Bighorn .50M 2,5582,5412829.011B**5.6745.502%B+72.963%D*41.1CN/A9761.8h1.8C**4B+
M12 Kobalt 2,5202,4583570.229M**66.8916.605%C+24.369%A83B+2.1C-21529.6h14B++84.3B+
P525 Marauder-H 2,5072,3535840.569A*37.2332.497%C1.147%C**173A+11.3A41913.6h5.1B++15.8B+
Hellfire Rocket Pods 2,4042,12219111.11B+7.7750.834%BN/A68C+9D26131.2h17.3B++34.1B+
CAS30 Tank Buster 2,9221,6035952.694B++0.6447.263%C++N/A7.5C+6.2C80213h37.4B*79.1B++
M12 Kobalt 1,6161,5746262.333S258.9921.048%C+21.792%B**192A++5.1C+5398.2h11.5B*54.4B++
M77-B 1,5331,5253324.593A++1.2534.033%C-74.951%C+25.4C+N/A6360.1h2B*6B+
T9 CARV 1,5221,5081,7240.875C+2.4618.055%C+21.419%C+22CN/A9868.7h12.4B+68.8B
NSX Tengu 1,3871,3844533.055A++0.2834.291%C23.916%B+24.1C--N/A5557.4h12.8C*37.3C*
M40 Fury 1,5541,3666720.388A++17.0531.357%C1.391%C-75.9A10.4C**27718h9.5B*30.1B+
NSX Naginata 1,3571,3484682.88A+0.4620.508%C33.531%B*25.8DN/A6352.2h10.2B+49.6B
M3 Pounder HEG 1,5471,3386502.058B+1.2839.309%C++4.335%B*17.4C+2.7C7077.1h13.3B++33.8B+
Tank Mine 2,0571,3161558.49M++5.1532.899%C+N/A158.6A89.3B**12998.3h1.9C++5.8B+
TMG-50 1,3221,3166392.059B*1.2820.002%C+30.699%B**28.3CN/A8346.5h9.5B++47.4B+
M18 Rotary 2,3151,2653793.338B*0.0027.653%DN/A16.6C**13.7B+16676.4h85.7B+309.7B+
M12 Kobalt-H 1,2871,2611870.056M66.7219.899%C22.205%B**155.7B++3.2D3558.1h11.1B**56B+
M60-G Bulldog 1,3831,2423140.065S36.7347.269%A2.496%C79.1M9B+28315.7h5.3B*11.2B**
L100 Python AP 1,6211,2241772U68.6653.533%CN/A51.6A*16.8C+30523.7h3.6A+6.7A
LC2 Lynx 1,2071,1957881.516B+1.8220.17%D27.782%B**12.6DN/A4094.8h12.5B++61.8B
NS-15M2 1,2021,1944572.613B+0.7319.706%D30.486%B++29.6C-N/A8840.4h11.6B+58.8C++
C-4 1,8691,1816331.866B1.4728.228%B+N/A73.4C+42.7B**74616.1h1.3B+4.4C++
T32 Bull 1,1911,1818131.453C++1.8921.639%C22.862%C+20.8DN/A5756.7h11.8B54.4C*
T1A Unity 1,1881,1794332.723A++0.6220.93%D--31.128%B**24D-N/A5749.1h11.8C**56.2C
NS-44 Commissioner 1,1851,1757261.618B++1.7238.023%C**24.936%B+31.8C+N/A9336.9h3.3B++8.7B+
T9A "Butcher" 1,1731,1704822.427C**0.9118.075%D*32.821%B*21.2D*N/A7255.3h10.5B+58.3C
TX2 Emperor 1,1721,1693443.398M0.0631.766%B+24.722%B+22.3CN/A5652.4h8.5B+26.6C++
KSR-35 1,1801,1691627.216A*3.8837.719%B+27.203%C+29.5C--N/A7339.6h4.1B+10.8B+
NS-44L Blackhand 1,1781,1686181.89B+1.4540.112%C+35.445%C-25.1C++N/A6846.5h3.6B+9B+
Shuriken 1,1761,1665622.075B++1.2620.318%F-21.184%B+21.3D--N/A5354.8h13.8C67.8D*
T7 Mini-Chaingun 1,1751,1663673.177A**0.1620.175%B++20.841%A*30.1C+N/A8538.8h11.4B*56.4B++
NS-357 Underboss 1,1781,1635022.317A+1.0241.253%B++20.034%C+36.3C+N/A8832h4B9.8B+
SR-7 1,1661,1631826.39B*3.0544.79%B+73.775%D26.9CN/A6143.2h2B+4.5B+
TRAC-Shot 1,1691,1624232.747B**0.5921.091%D--23.924%A28CN/A6441.5h10.9C**51.4C+
NSX Tomoe 1,1701,1624562.548B+0.7927.116%C32.186%C-24.1DN/A5548.3h12.3B+45.2B
99SV 1,1651,1622824.121A+0.7835.059%B++33.477%C23.6C+N/A6349.2h4.7B++13.3B++
TRAC-5 S 1,1691,1624942.352A++0.9920.842%C26.678%A++22.1C*N/A6552.6h11.1B+53.2C**
NS-11A 1,1721,1614862.389B**0.9520.76%D27.563%B*23.1CN/A5650.2h11.4B*54.8C**
NSX Daimyo 1,1621,1611916.079B*2.7444.45%B+91.559%D31.5DN/A7636.9h2.5C*5.6B+
T16 Rhino 1,1641,1605312.185B**1.1520.033%C+32.069%A++30C+N/A8238.7h10.6B**52.7B+
L105 Zephyr 1,3041,1592841.393M38.0553.666%AN/A138M*17.3A*5288.4h5.1B++9.5B*
SMG-46 Armistice 1,1681,1597401.566B+1.7720.706%D-19.413%B+15.7DN/A4373.6h13.9B67.2C+
NS-7 PDW 1,1651,1595712.03A1.3119.053%D--25.971%A+22.6C+N/A7151.2h12.8B+67.3C++
PDW-16 Hailstorm 1,1631,1597511.543B+1.8019.644%D19.758%B+17.6C--N/A4466h14.8C*75.2C+
TX1 Repeater 1,1621,1587521.54B**1.8025.063%C++29.275%A20.2CN/A6257.4h10.2B*40.7C**
TORQ-9 1,1651,1584212.751B**0.5922.049%C-29.62%B*27.6CN/A7641.9h12.5B*56.9B
TAR 1,1621,1584232.738B*0.6018.875%D-26.943%B*22.8CN/A5950.9h11.3B*59.9C++
RAMS .50M 1,1591,1571776.537B**3.2043.079%B++77.528%C+30.8C*N/A10637.6h1.8B*4.1B++
MKV Suppressed 1,1611,1575991.932B**1.4118.208%D**26.102%B**20.6C-N/A5056.3h13.2B72.5C+
Cycler TRV 1,1671,1565592.068B*1.2721.423%C26.298%B**22.7CN/A5650.9h11.4B++53.2B+
M3 Pounder HEG 1,3111,1534232.726B++0.6140.139%C++3.382%C++18.4C+2.5D6662.7h13.2B*33B+
LC3 Jaguar 1,1611,1534762.422B++0.9219.076%D-25.672%B**21.4CN/A7753.9h10.9B+57C*
T1 Cycler 1,1661,1536751.708B++1.6321.263%C+25.846%B++21.9C+N/A7852.7h12B*56.5B+
L100 Python HEAT 1,4461,1007814.103A++10.7654.169%BN/A43.1B*13.6B+18925.5h5.2B+9.6B+
NSX-P Tanto 1,0951,0793323.25M0.0924.131%C+25.95%C++15.5C--N/A4469.7h12.5B+51.7B+
L100 Python HESH 1,2011,0741667.125S63.7949.321%C*N/A79B**9.3B+31113.6h2.3B**4.7B*
M18 Locust 1,8361,0742105.114A++1.7830.424%C+1.024%D22.9C**16.2C**17447h68.1C**223.7B+
C75 Viper 1,3211,0388811.795A+8.4638.273%C+N/A34C**9.3B+18230.5h10.1B+26.4B++
CAS 14-E 1,0811,0231378.692A*75.3536.434%B+1.173%D186M++10.5B**5115.5h21.5B++59B*
E540 Halberd-H 1,2329793428.794M+25.4654.287%C1.839%C+75.3A+19.5C31713h4.1B*7.5B*
NS Decimator 1,2009684322.241A+1.1062.994%B3.409%B*36.8C*8.8D19126.3h3.4B**5.5B**
Hornet Missiles 1,4138918710.241B++6.9054.885%DN/A50.6C+29.7C36917.6h8.2B+15B+
ML-7 1,0678177871.038B+2.3062.788%B++2.938%C+24.8C++7.6D18833h5.6B+9B++
M18 Needler 1,5037327840.934C2.4025.592%D--N/A5.8D6.1C--99125.4h164.3C+642.2C
AMR-66 7016932283.039A**0.3026.666%C+25.83%C*18C+N/A5938.5h7.5B++28.2B+
C150 Dalton 1,4366815113.353B**10.0122.096%FN/A65.5A*72.6M**90410.4h3.1B*13.9C
The President 6646592183.023A+0.3226.747%D--29.287%B++22.7D--N/A5229h11.6C+43.6D
MR11 Gatekeeper-H 1,1866314713.426A*10.0948.669%C-1.268%C--33.7C**29.7C++38718.7h56.7C**116.5C++
M40 Fury-H 6425551055.5S52.1641.195%C+1.081%C191.4M30B**5822.9h7.2B+17.5B++
T2 Striker 8745091563.263S0.0836.267%D**N/A14.5C++10.4C+16035h28B**77.2B
Coyote Missiles 7874521662.723C+0.6252.582%C+N/A12.5C9.3D--10636.2h69.7D**132.6D*
Auraxium Chainblade 42342119,8610.021C3.3222.047%D6.413%C+0.2C-N/A02088.3h1.5A6.6C**
Claymore 411411527.904C*4.5727.929%C--N/A93.4DN/A2534.4h1.2C++4.2C+
M1 Heavy Cycler 3393352241.496C*1.8419.812%A+19.403%B23.8BN/A9514.1h13A65.4B*
E540 Halberd 500327526.288C+2.9538.424%C4.281%B25.2C+13.3C++38213h6.2C+16.2C+
TSAR-42 306305535.755B+2.4243.89%B*71.475%B32.1C+N/A2199.5h2.2C**5.1B+
MRC3 Mercy 281278783.564B++0.2316.368%C+30.216%A++29C++N/A989.6h14.9B**90.8B+
MRC3 Mercy 279276783.538B++0.2016.124%C+28.623%A++28.8C++N/A1009.6h15.3B**94.7B+
M40 Fury 2752471913B++9.6629.65%D1.619%C+57.4C++6.5D3624.3h9.9B++33.5B+
MR11 Gatekeeper 436237249.875A++6.5432.833%D1.266%D21.7C*18.3B57510.9h53.9C+164.3C
MANA Anti-Vehicle Turret 3852271211.876C*1.4661.307%B++5.286%B+32.9C+22.9C4716.9h9.3C*15.1B+
M20 Basilisk 2862222110.571M*7.2334.784%C7.658%B++30.8B*8.9C+2267.2h67.6B++194.3B++
M20 Basilisk 247197296.793A++3.4534.531%C7.614%B++21C++5.3D1869.4h63.6B*184.1B++
NS Annihilator 4071863920.474C2.8683.854%B**N/A7.6D9C++14724.5h13.4C--16C
Spear Anti-Vehicle Phalanx Turret 269171247.125C+3.7946.046%C**4.678%C*30.5C-17.5C4275.6h11.2C-24.3C+
M12 Kobalt 179169724.143B++20.8012.98%D26.036%A++40.2D2.4C1654.2h18.5C+142.3C+
MANA Anti-Personnel Turret 1661631231.325N/A2.0115.673%UN/A1630U30U4593200.1h19.2T*122.5T*
M20 Basilisk 203160440S36.6645.363%D3.125%D76.2A+20.5C+4592.1h45.8A+101A
Chainblade 14014011,7040.012C3.3318.777%D-4.286%C0.2DN/A1932.6h1.6B**8.4C+
Skyguard 258140197.368A**4.0324.054%D3.571%B**9.2D7.7C15315.3h117.2C**487.4C+
G20 Vulcan-H 218122452.711C0.6342.842%C--3.279%C**30.5D24C+8484h116.3C271.4C
NS-10 Burster 220115921.25B+2.0925.736%C6.957%C*3.3D-3C5435h204.1D--792.9D
NS-10 Burster 224113931.215C*2.1226.293%C6.195%B3.2D-3.1C-5235.3h206D-783.6D
NS-AM7 Archer 1701121051.067A+2.2752.835%D19.643%C*2.7D-1.4C--3041.8h16.4B+31B
P525 Marauder 115111912.333C+8.9913.711%D--2.703%B*48.3C-1.7D--1432.3h6.1C*44.4C
M20 Wyvern 172108813.5A++10.1636.925%C2.778%C29.2C*17.3C**2653.7h95.3C258.1C
G30 Vulcan 14787233.783C++0.4425.125%C--5.747%B**21.2C+14.6C++2914.1h100.4C+399.7C+
Rocklet Rifle 15685631.349B**1.9928.591%F*1.176%C**9.9D**8.3D**1398.6h29.5B++103.2D
Sticky Grenade 8783183N/A79.6647.893%DN/A830C40M27240.1h3D6.3D
FA1 Barrage 7777611.262C**2.0826.677%D**20.779%B**12.2D-N/A1346.3h4.4B+16.5C
MAX Punch 73718420.084C+3.2539.677%CN/A0.6C-N/A1129h1.7C++4.4C++
Aspis Anti-Aircraft Phalanx Turret 15870107A3.6620.363%D-N/A9.9C+12.4C**2517.1h149.9C++736.2C+
MG-S1 Jackal 5757272.111B*1.2322.9%C--21.053%C++27.1CN/A1882.1h13.3C+58.1C+

Consumables
  Name Deaths Consumed Time Equipped
T4 AMP1790.4h
Motion Spotter112,0011.6h
Restoration Kit8438,19826.3h
Nano-Armor Kit8402,395,317132h
Anti-Vehicle MANA Turret151,3052.1h
Spawn Beacon178711.6h
Turret AI Module11230.6h
Repair Module42280.8h
Cortium Silo11870.5h
Nanite Revive Grenade06950.2h
Medical Applicator647459,17136.8h
Welding Device06570.1h
Spitfire Auto-Turret99451.2h
Rampart Wall31101.2h
Hoplon Anti-Aircraft Phalanx Tower0990.6h
Ammunition Package599,1705h
Shield Recharging Field91,2250.6h
Medical Kit4283,5289.4h
Anti-Infantry MANA Turret134200.7h
Nano-Repair Grenade04870.1h
Recon Detection Device13324,71459.1h

Check the help document for the dictionary if you want to learn more about words used here.


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