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ButteredWaffles[MqCH] ButteredWaffles
VS BR 129

KDR: 2.07

Score: 36m

Last Seen: Feb 20th, 2019 9:37 PM
- OFFLINE - 3.8 hour(s)

Battle Rank 110 (129 total) - Vanu Sovereignty on Connery - Outfit Member of Monarchs[MqCH] Monarchs
VS outfit on Connery

Members: 18
Level Progress (to 111): 48%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Parallax VX3 Pulsar C NS-11C C-4 NS-7 PDW Solstice SF Sirius SX12 Betelgeuse 54-A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $910,728 MLG Score: 728
Fun Score: N/A
Cheeseburgers Flipped: 785TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.331%18.36%4473898427,4021.977770.088

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.518%0.636B+-0.358C--1.94F-HEAD ++ (~6.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.60.364C**11.60.19C++36

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.22%0.627%313410182,07377012562.68872165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.016%-0.441C---0.898D---0.002

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
236.4-0.468D78.5-0.483D157.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.7%1.227%421610165,052154323723.27414213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.162%-0.409C---0.891D--0.729

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.7-0.699D24.1-0.922D--41.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.206%2.162%1205101787911117770.791179113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.772%0.654B+-0.56D-0.388

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
143.2-0.209C61.9-0.569D81.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.733%78.334%120510174,731942215.01697

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.371%1.608A+0.734B++0.385

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.501B+2.20.292C*2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.555%13.132%120410183,3431198182.78816

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.826%0.676B+-0.279C0.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.544B+30.386C**3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Monarchs[MqCH] Monarchs
VS outfit on Connery

Members: 18
36m232.6%231 (13.9k)216 (13k)2.0656461,39929,7242.71299129 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022151824.747%16.453%40705:3723

40% Engineer21% Heavy Assault20% Infiltrator13% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 2:50 AMJan 16th, 2019 5:01 AMFeb 20th, 2019 7:34 PM (9h) (PST)Feb 20th, 2019 7:49 PM (9h) (PST)Feb 20th, 2019 5:37 PM (11h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5741224520.3680.1780.0610.9970.060728

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,4437,33327,1102211460412,934

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2780.2h/115.8d 19,242 10,102 15,107 166.3k 3,630 6,913 10,092 95.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C--
Kills:1,398
Deaths:736
KDR:1.899
Accuracy:23.849% D
HSR:26.180% C--
VX29 Polaris
C
Kills:1,311
Deaths:756
KDR:1.734
Accuracy:21.162% C
HSR:18.688% D
Pulsar LSW
C-
Kills:1,263
Deaths:828
KDR:1.525
Accuracy:20.461% C-
HSR:18.052% D-
Ursa
C+
Kills:1,230
Deaths:653
KDR:1.884
Accuracy:21.878% C+
HSR:21.220% C
Orion VS54
C+
Kills:1,195
Deaths:565
KDR:2.115
Accuracy:19.911% C+
HSR:18.243% D-
NS-15M1
B
Kills:1,194
Deaths:609
KDR:1.961
Accuracy:24.457% B
HSR:17.672% D
Lasher X2
C
Kills:1,180
Deaths:764
KDR:1.545
Accuracy:23.647% C
HSR:2.881% D
Lasher X2 AE
B+
Kills:126
Deaths:91
KDR:1.385
Accuracy:32.702% B+
HSR:0.794% D*
VE-H Maw
B+
Kills:122
Deaths:64
KDR:1.906
Accuracy:29.073% B+
HSR:13.934% D**
SVA-88
C++
Kills:113
Deaths:63
KDR:1.794
Accuracy:23.716% C++
HSR:20.354% D
Kills:9,132
Deaths (as Heavy Assault):5,129
Deaths (to Heavy Assaults):8,393
KDR:1.78046
Kill Difference:4,003
Playtime:584.986 hours
Usage:21%
Score:9.505m
Score/min:271
Accuracy (listed only):24.086%
HSR (listed only):15.802%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D-
Kills:2,160
Deaths:818
KDR:2.641
Accuracy:19.376% D-
HSR:17.454% D--
NS-11C
B++
Kills:1,626
Deaths:714
KDR:2.277
Accuracy:27.141% B++
HSR:19.865% C++
Solstice SF
C+
Kills:1,477
Deaths:1,292
KDR:1.143
Accuracy:23.591% C+
HSR:16.385% C+
Serpent VE92
D
Kills:1,329
Deaths:1,081
KDR:1.229
Accuracy:20.269% D
HSR:12.716% D*
Deimos VA29
B+
Kills:1,213
Deaths:931
KDR:1.303
Accuracy:65.611% B+
HSR:12.284% D
Thanatos VE70
B*
Kills:1,207
Deaths:772
KDR:1.563
Accuracy:47.730% B*
HSR:13.173% D
Solstice VE3
C++
Kills:1,154
Deaths:544
KDR:2.121
Accuracy:23.602% C++
HSR:16.984% C-
Eclipse VE3A
B*
Kills:690
Deaths:399
KDR:1.729
Accuracy:26.621% C+
HSR:23.768% B*
Pandora VX25
C+
Kills:495
Deaths:322
KDR:1.537
Accuracy:38.091% C+
HSR:11.717% D-
Phobos VX86
B+
Kills:428
Deaths:307
KDR:1.394
Accuracy:65.496% B+
HSR:17.056% C++
Eidolon VE33
B+
Kills:427
Deaths:289
KDR:1.478
Accuracy:30.136% B+
HSR:22.951% C
Zenith VX-5
C+
Kills:393
Deaths:214
KDR:1.836
Accuracy:25.104% C+
HSR:21.374% C+
NSX Tanto
A++
Kills:125
Deaths:69
KDR:1.812
Accuracy:35.751% A++
HSR:24% C+
VE-LR Obelisk
B*
Kills:72
Deaths:21
KDR:3.429
Accuracy:38.386% B*
HSR:36.111% B+
Kills:12,796
Deaths (as Engineer):7,773
Deaths (to Engineers):7,131
KDR:1.64621
Kill Difference:5,023
Playtime:1,104.176 hours
Usage:40%
Score:13.421m
Score/min:203
Accuracy (listed only):34.779%
HSR (listed only):18.988%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A
Kills:2,464
Deaths:364
KDR:6.769
Accuracy:47.959% A
HSR:82.427% B+
NS-7 PDW
B+
Kills:1,569
Deaths:1,018
KDR:1.541
Accuracy:26.738% B+
HSR:16.507% C+
Sirius SX12
B+
Kills:1,432
Deaths:690
KDR:2.075
Accuracy:26.685% B+
HSR:13.757% D
MKV Suppressed
B
Kills:1,157
Deaths:629
KDR:1.839
Accuracy:27.604% B
HSR:17.027% C
Eridani SX5
D
Kills:1,155
Deaths:768
KDR:1.504
Accuracy:22.914% D
HSR:11.948% D--
Beamer VS3
B+
Kills:1,134
Deaths:990
KDR:1.145
Accuracy:30.216% B+
HSR:14.815% D--
Ghost
B+
Kills:865
Deaths:282
KDR:3.067
Accuracy:43.178% B+
HSR:67.861% C+
XM98
A++
Kills:805
Deaths:129
KDR:6.240
Accuracy:50.077% A++
HSR:78.634% B+
Artemis VX26
B+
Kills:718
Deaths:357
KDR:2.011
Accuracy:29.611% B+
HSR:18.942% C--
NS-357 Underboss
C*
Kills:646
Deaths:558
KDR:1.158
Accuracy:38.451% C*
HSR:15.170% D
Manticore SX40
B+
Kills:623
Deaths:573
KDR:1.087
Accuracy:33.311% B+
HSR:16.533% D
NS-61 Emissary
B+
Kills:559
Deaths:384
KDR:1.456
Accuracy:30.315% B
HSR:20.036% B+
Phaseshift VX-S
B++
Kills:511
Deaths:71
KDR:7.197
Accuracy:41.534% B++
HSR:82.975% B+
Skorpios
C++
Kills:487
Deaths:293
KDR:1.662
Accuracy:25.468% C--
HSR:21.561% C++
NS-44 Commissioner
B**
Kills:375
Deaths:386
KDR:0.972
Accuracy:44.267% B**
HSR:17.867% D
NSX Tomoe
C**
Kills:293
Deaths:161
KDR:1.820
Accuracy:30.627% C**
HSR:37.201% C++
VE-S Canis
B+
Kills:169
Deaths:95
KDR:1.779
Accuracy:30.567% B+
HSR:20.710% C+
NS-44 Commissioner AE
B*
Kills:122
Deaths:99
KDR:1.232
Accuracy:49.466% B*
HSR:16.393% D--
NS-AM7 Archer
C**
Kills:96
Deaths:156
KDR:0.615
Accuracy:58.248% C+
HSR:19.792% C**
NS-44L Blackhand
B**
Kills:91
Deaths:41
KDR:2.220
Accuracy:50.690% B**
HSR:30.769% D-
VA39 Spectre
B**
Kills:86
Deaths:1
KDR:86
Accuracy:38.447% B**
HSR:36.047% C+
Kills:15,357
Deaths (as Infiltrator):8,045
Deaths (to Infiltrators):3,851
KDR:1.90889
Kill Difference:7,312
Playtime:552.453 hours
Usage:20%
Score:5.580m
Score/min:168
Accuracy (listed only):36.970%
HSR (listed only):31.284%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D-
Kills:2,160
Deaths:818
KDR:2.641
Accuracy:19.376% D-
HSR:17.454% D--
NS-11C
B++
Kills:1,626
Deaths:714
KDR:2.277
Accuracy:27.141% B++
HSR:19.865% C++
NS-7 PDW
B+
Kills:1,569
Deaths:1,018
KDR:1.541
Accuracy:26.738% B+
HSR:16.507% C+
Solstice SF
C+
Kills:1,477
Deaths:1,292
KDR:1.143
Accuracy:23.591% C+
HSR:16.385% C+
Sirius SX12
B+
Kills:1,432
Deaths:690
KDR:2.075
Accuracy:26.685% B+
HSR:13.757% D
Serpent VE92
D
Kills:1,329
Deaths:1,081
KDR:1.229
Accuracy:20.269% D
HSR:12.716% D*
Deimos VA29
B+
Kills:1,213
Deaths:931
KDR:1.303
Accuracy:65.611% B+
HSR:12.284% D
Thanatos VE70
B*
Kills:1,207
Deaths:772
KDR:1.563
Accuracy:47.730% B*
HSR:13.173% D
MKV Suppressed
B
Kills:1,157
Deaths:629
KDR:1.839
Accuracy:27.604% B
HSR:17.027% C
Eridani SX5
D
Kills:1,155
Deaths:768
KDR:1.504
Accuracy:22.914% D
HSR:11.948% D--
Solstice VE3
C++
Kills:1,154
Deaths:544
KDR:2.121
Accuracy:23.602% C++
HSR:16.984% C-
Eclipse VE3A
B*
Kills:690
Deaths:399
KDR:1.729
Accuracy:26.621% C+
HSR:23.768% B*
Pandora VX25
C+
Kills:495
Deaths:322
KDR:1.537
Accuracy:38.091% C+
HSR:11.717% D-
Skorpios
C++
Kills:487
Deaths:293
KDR:1.662
Accuracy:25.468% C--
HSR:21.561% C++
Phobos VX86
B+
Kills:428
Deaths:307
KDR:1.394
Accuracy:65.496% B+
HSR:17.056% C++
Zenith VX-5
C+
Kills:393
Deaths:214
KDR:1.836
Accuracy:25.104% C+
HSR:21.374% C+
VE-S Canis
B+
Kills:169
Deaths:95
KDR:1.779
Accuracy:30.567% B+
HSR:20.710% C+
NSX Tanto
A++
Kills:125
Deaths:69
KDR:1.812
Accuracy:35.751% A++
HSR:24% C+
Kills:18,266
Deaths (as Light Assault):10,956
Deaths (to Light Assaults):5,267
KDR:1.66721
Kill Difference:7,310
Playtime:371.655 hours
Usage:13%
Score:4.455m
Score/min:200
Accuracy (listed only):32.131%
HSR (listed only):17.127%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B+
Kills:1,569
Deaths:1,018
KDR:1.541
Accuracy:26.738% B+
HSR:16.507% C+
Sirius SX12
B+
Kills:1,432
Deaths:690
KDR:2.075
Accuracy:26.685% B+
HSR:13.757% D
Deimos VA29
B+
Kills:1,213
Deaths:931
KDR:1.303
Accuracy:65.611% B+
HSR:12.284% D
Thanatos VE70
B*
Kills:1,207
Deaths:772
KDR:1.563
Accuracy:47.730% B*
HSR:13.173% D
MKV Suppressed
B
Kills:1,157
Deaths:629
KDR:1.839
Accuracy:27.604% B
HSR:17.027% C
Eridani SX5
D
Kills:1,155
Deaths:768
KDR:1.504
Accuracy:22.914% D
HSR:11.948% D--
Pandora VX25
C+
Kills:495
Deaths:322
KDR:1.537
Accuracy:38.091% C+
HSR:11.717% D-
Skorpios
C++
Kills:487
Deaths:293
KDR:1.662
Accuracy:25.468% C--
HSR:21.561% C++
Phobos VX86
B+
Kills:428
Deaths:307
KDR:1.394
Accuracy:65.496% B+
HSR:17.056% C++
Corvus VA55
C**
Kills:272
Deaths:184
KDR:1.478
Accuracy:25.592% C**
HSR:24.265% C*
H-V45
C
Kills:229
Deaths:146
KDR:1.568
Accuracy:20.611% D
HSR:18.777% C
Pulsar VS1
C
Kills:201
Deaths:139
KDR:1.446
Accuracy:22.334% C
HSR:17.413% C-
NS-11A
B++
Kills:197
Deaths:91
KDR:2.165
Accuracy:24.807% C++
HSR:26.904% B++
VE-S Canis
B+
Kills:169
Deaths:95
KDR:1.779
Accuracy:30.567% B+
HSR:20.710% C+
NS-11P
B
Kills:75
Deaths:44
KDR:1.705
Accuracy:24.472% B
HSR:9.333% F
Kills:10,286
Deaths (as Combat Medic):6,429
Deaths (to Combat Medics):2,787
KDR:1.59994
Kill Difference:3,857
Playtime:64.827 hours
Usage:2%
Score:0.959m
Score/min:246
Accuracy (listed only):32.981%
HSR (listed only):16.829%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:642
Deaths:259
KDR:2.479
Accuracy:18.680% C+
HSR:21.807% C*
Quasar VM1
C++
Kills:414
Deaths:155
KDR:2.671
Accuracy:16.370% C++
HSR:17.150% C
Blueshift VM5
C**
Kills:401
Deaths:135
KDR:2.970
Accuracy:20.147% C++
HSR:22.693% C**
NS-10 Burster
A+
Kills:264
Deaths:161
KDR:1.640
Accuracy:39.902% A+
HSR:5.682% C+
Comet VM2
B**
Kills:263
Deaths:188
KDR:1.399
Accuracy:51.242% B**
HSR:2.662% D
NS-10 Burster
A+
Kills:262
Deaths:164
KDR:1.598
Accuracy:39.414% A+
HSR:5.344% C-
Comet VM2
B+
Kills:245
Deaths:159
KDR:1.541
Accuracy:51.091% B+
HSR:2.857% D
Kills:2,491
Deaths (as MAX Suit):610.500
Deaths (to MAX Suits):1,665
KDR:4.08026
Kill Difference:1,880.500
Playtime:98.333 hours
Usage:4%
Score:2.040m
Score/min:346
Accuracy (listed only):33.835%
HSR (listed only):11.171%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:1,199
V. Kills:464 258%
Deaths:150
KDR:7.993
Accuracy:55.937% B+
KPH:36 D
VKPH:13.900 C
Maelstrom Turbo Laser
D-
Kills:377
V. Kills:429 88%
Deaths:336
KDR:1.122
Accuracy:27.942% D
KPH:3.800 D-
VKPH:4.400 D-
Saron Laser Cannon
D
Kills:308
V. Kills:287 107%
Deaths:374
KDR:0.824
Accuracy:34.281% B+
KPH:5.200 D
VKPH:4.800 D
Light PPA
D
Kills:189
V. Kills:16 N/A
Deaths:71
KDR:2.662
Accuracy:37.285% C-
KPH:23.700 D
VKPH:2 D
Kills:2,073 (874 + 0)
Deaths:931
KDR:2.227
VKDR:1.285
Vehicle Kills:1,196
Kill Difference:1,142
Playtime:198.636 hours
Usage:7%
Score:1.100m
Score/min:92
Piloting Accuracy:37.285%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:429
V. Kills:348 123%
Deaths:85
KDR:5.047
Accuracy:45.014% A++
KPH:1,544,400 U
VKPH:1,252,800 U
L105 Zephyr
U
Kills:153
V. Kills:27 N/A
Deaths:18
KDR:8.500
Accuracy:45.702% B
KPH:550,800 U
VKPH:97,200 U
Kills:582 (0 + 582)
Deaths:103
KDR:5.650
VKDR:3.641
Vehicle Kills:375
Kill Difference:479
Playtime:0.001 hours
Usage:0%
Score:0.337m
Score/min:6,733,020
Piloting Accuracy:N/A%
Gunner Accuracy:45.702%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:1,220
V. Kills:811 150%
Deaths:236
KDR:5.169
Accuracy:60.198% B+
KPH:23.500 C-
VKPH:15.600 C
L100 Python HESH
B+
Kills:1,185
V. Kills:192 N/A
Deaths:105
KDR:11.286
Accuracy:53.835% B+
KPH:36.100 D
VKPH:5.800 D
Skyguard
C
Kills:892
V. Kills:675 132%
Deaths:141
KDR:6.326
Accuracy:34.323% B*
KPH:11.400 C
VKPH:8.700 C
L100 Python HEAT
A
Kills:226
V. Kills:85 263%
Deaths:20
KDR:11.300
Accuracy:64.188% A
KPH:28.300 C+
VKPH:10.700 C+
C75 Viper
C*
Kills:96
V. Kills:13 N/A
Deaths:18
KDR:5.333
Accuracy:41.271% C*
KPH:23.400 C
VKPH:3.200 D*
Kills:3,619 (3,619 + 0)
Deaths:520
KDR:6.960
VKDR:3.415
Vehicle Kills:1,776
Kill Difference:3,099
Playtime:174.746 hours
Usage:6%
Score:1.584m
Score/min:151
Driving Accuracy:41.271%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:1,149
V. Kills:315 364%
Deaths:88
KDR:13.057
Accuracy:55.014% B++
KPH:27.700 B+
VKPH:7.600 C
Supernova FPC
C--
Kills:380
V. Kills:281 135%
Deaths:101
KDR:3.762
Accuracy:51.389% C
KPH:17 D
VKPH:12.600 C--
Kills:1,529 (1,529 + 0)
Deaths:189
KDR:8.090
VKDR:3.153
Vehicle Kills:596
Kill Difference:1,340
Playtime:63.786 hours
Usage:2%
Score:0.585m
Score/min:153
Driving Accuracy:51.389%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:148
V. Kills:91 161%
Deaths:9
KDR:16.444
Accuracy:64.451% B*
KPH:47.500 C*
VKPH:29.200 B*
Saron HRB-H
C++
Kills:74
V. Kills:39 185%
Deaths:12
KDR:6.167
Accuracy:56.641% C++
KPH:30.900 C
VKPH:16.300 D
Kills:222 (0 + 222)
Deaths:21
KDR:10.571
VKDR:6.190
Vehicle Kills:130
Kill Difference:201
Playtime:5.507 hours
Usage:0%
Score:0.108m
Score/min:328
Driving Accuracy:N/A%
Gunner Accuracy:56.641%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:151
V. Kills:36 408%
Deaths:19
KDR:7.947
Accuracy:39.574% B
KPH:57.600 B+
VKPH:13.700 B*
M20 Basilisk
B++
Kills:143
V. Kills:59 238%
Deaths:33
KDR:4.333
Accuracy:39.682% C++
KPH:24.900 B+
VKPH:10.300 B++
M20 Basilisk
B**
Kills:82
V. Kills:46 174%
Deaths:31
KDR:2.645
Accuracy:38.645% C+
KPH:27 B+
VKPH:15.100 B**
Kills:376 (0 + 376)
Deaths:83
KDR:4.530
VKDR:1.699
Vehicle Kills:141
Kill Difference:293
Playtime:11.407 hours
Usage:0%
Score:0.178m
Score/min:260
Driving Accuracy:N/A%
Gunner Accuracy:38.645%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:386
V. Kills:66 N/A
Deaths:178
KDR:2.169
Accuracy:46.739% C
KPH:12.800 D
VKPH:2.200 D-
S12 Renegade
D-
Kills:108
V. Kills:7 N/A
Deaths:31
KDR:3.484
Accuracy:42.462% C+
KPH:13.200 D*
VKPH:0.900 D-
V30-F Starfall
D*
Kills:60
V. Kills:38 154%
Deaths:23
KDR:2.609
Accuracy:55.222% D--
KPH:13.500 D*
VKPH:8.500 D*
Kills:554 (554 + 0)
Deaths:232
KDR:2.388
VKDR:0.478
Vehicle Kills:111
Kill Difference:322
Playtime:42.753 hours
Usage:2%
Score:0.154m
Score/min:60
Driving Accuracy:55.222%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 2,4702,4643646.769B**4.7047.959%A82.427%B+23.7CN/A66104.1h2B+4.2B++
Pulsar C 2,1742,1608182.641B*0.5819.376%D-17.454%D--18.3CN/A74117.9h10.6B+54.5C++
NS-11C 1,6451,6267142.277A+0.2127.141%B++19.865%C++28.2C++N/A8057.6h14C**51.4B+
C-4 2,2811,5877302.174B+0.1125.13%C+N/A96.2B+42.1B*98316.5h1.2B+5B+
NS-7 PDW 1,5691,5691,0181.541B*0.5226.738%B+16.507%C+30.1C*N/A9052.1h10.7B**40.1B++
Solstice SF 1,5001,4771,2921.143C*0.9223.591%C+16.385%C+17CN/A5487.1h12.8C+54.1C++
Sirius SX12 1,4381,4326902.075B**0.0126.685%B+13.757%D37.5B+N/A11738.2h11.1B**41.5B++
Betelgeuse 54-A 1,4221,3987361.899C0.1723.849%D26.18%C--40.2DN/A13334.8h12.1D50.7C--
Serpent VE92 1,3361,3291,0811.229C*0.8420.269%D12.716%D*14DN/A4194.9h13.6C++66.9C+
VX29 Polaris 1,3171,3117561.734C**0.3321.162%C18.688%D28.6C--N/A9445.9h12.3C++58C++
Pulsar LSW 1,2691,2638281.525C++0.5420.461%C-18.052%D-31.9CN/A9739.6h12.3C++60.2C++
Ursa 1,2421,2306531.884B++0.1821.878%C+21.22%C29.3CN/A9742h10.5B+48C**
L100 Python AP 2,0311,2202365.169C*3.1060.198%B+1.639%D23.5C-15.6C17451.9h6.5C++10.8C**
Deimos VA29 1,2171,2139311.303C++0.7665.611%B+12.284%D29.1C-N/A9841.7h2B++3B+
Thanatos VE70 1,2071,2077721.563B*0.5047.73%B*13.173%D27.5C+N/A7443.9h3.6B**7.6B*
Dual Photon Pods 1,6631,1991507.993C**5.9355.937%B+N/A36D13.9C18333.3h23.4C++41.8C**
Orion VS54 1,2011,1955652.115B+0.0519.911%C+18.243%D-31.9C+N/A16837.5h11.6B+58.1C++
NS-15M1 1,2031,1946091.961B+0.1024.457%B17.672%D36.4C+N/A11232.8h11.9B48.5B+
L100 Python HESH 1,3771,18510511.286C+9.2253.835%B+N/A36.1D5.9D12532.8h3.5C++6.4B+
Lasher X2 1,1901,1807641.545B**0.5223.647%C2.881%D33.1C++N/A11635.7h16.8B++71.1B+
MKV Suppressed 1,1591,1576291.839B**0.2327.604%B17.027%C31.4C+N/A10836.9h12.3B+44.7B+
Eridani SX5 1,1571,1557681.504B0.5622.914%D11.948%D--24CN/A8348.1h11.4B49.8C++
Solstice VE3 1,1701,1545442.121A*0.0623.602%C++16.984%C-18.7C+N/A8061.8h13.7B+58.1C**
Supernova PC 1,4641,1498813.057A10.9955.014%B++1.48%D27.7B+7.6C12941.5h3.6B**6.5B**
Beamer VS3 1,1641,1349901.145B+0.9230.216%B+14.815%D--29.2C*N/A9338.9h9.7C++32.2C++
Skyguard 1,5678921416.326A++4.2634.323%B*1.121%D11.4C8.7C13878h114.3B+332.9B++
Ghost 8728652823.067C++1.0043.178%B+67.861%C+19.8DN/A5443.7h2.4C+5.6C**
Nemesis VSH9 1,6418441,0060.839C**1.2368.246%B*1.422%D13.6C+12.8B+28962.1h9.5C--13.9C+
XM98 8088051296.24A*4.1750.077%A++78.634%B+26.9C+N/A8329.9h2B*4B**
Artemis VX26 7207183572.011B+0.0529.611%B+18.942%C--36.1C++N/A11119.9h10.3B++34.8B++
Frag Grenade 7056991699N/A696.9343.279%CN/A1165M++10B+24390.6h2.1A+4.9B**
Eclipse VE3A 7046903991.729C++0.3426.621%C+23.768%B*21.8DN/A5331.7h13.5C50.8C+
NS-357 Underboss 6506465581.158C*0.9138.451%C*15.17%D30.8CN/A8321h3.7B+9.8B+
Blueshift VM5 6506422592.479C++0.4118.68%C+21.807%C*31C+N/A10220.7h15.9C++85.1C++
Manticore SX40 6296235731.087C++0.9833.311%B+16.533%D33.7C++N/A9718.5h8.8C26.6C*
Force-Blade 64158515,8710.037B+2.0342.868%B**N/A0.6C+N/A21046.6h2.8C+6.5B+
Anti-Vehicle Grenade 9025601560N/A557.9351.029%C+N/A280C-171B**35272h6.5C12.7C+
NS-61 Emissary 5785593841.456B**0.6130.315%B20.036%B+30.9C**1B**7518.1h14.7C++48.5C**
Sticky Grenade 5455401540N/A537.9354.945%BN/A900C+8.3C26190.6h2.1C**3.8B
Phaseshift VX-S 516511717.197A+5.1341.534%B++82.975%B+23.7CN/A6121.6h2.5B+6.1B+
Pandora VX25 4974953221.537B0.5338.091%C+11.717%D-25.9CN/A7819.1h4.4C++11.7C*
Skorpios 4874872931.662C++0.4025.468%C--21.561%C++29DN/A7816.8h10.9C*43C+
Tank Mine 8074591832.508C+0.4438.795%B+N/A109.3C++82.9B++17904.2h1.9C++5B*
AP30 Shredder 777429855.047C+2.9845.014%A++N/A4290U3480U27710200.1h77.2B+171.5B*
Phobos VX86 4404283071.394C++0.6765.496%B+17.056%C++29.5C-N/A7714.5h2.3B3.5B+
Eidolon VE33 4324272891.478B+0.5930.136%B+22.951%C16.9CN/A6125.3h9C*30B+
M60-A Bulldog 472418606.967C4.9049.16%C**1.914%C17.4D2.3D16624h7.4C-15C+
Quasar VM1 4174141552.671B*0.6116.37%C++17.15%C26.2BN/A9515.8h12.1B*74.2B+
Blueshift VM5 4054011352.97C**0.9020.147%C++22.693%C**40.5B+N/A1439.9h13.8B*68.3B+
Zenith VX-5 3983932141.836B+0.2325.104%C+21.374%C+24.6CN/A7116h12.9C*51.4C*
Auraxium Force-Blade 4073888,3860.046C**2.0231.932%C++N/A0.8CN/A2507.9h2.5C--7.7C*
M40 Fury-F 4523861782.169B0.1046.739%CN/A12.8D2.2D-6330.1h8.6B+18.4B+
Supernova FPC 6613801013.762C1.7051.389%C2.105%C17D12.6C--19722.3h5.2C**10.1C*
Maelstrom Turbo Laser 8063773361.122C+0.9427.942%DN/A3.9D-4.4D-5597.9h190.4D--681.6D--
NS-44 Commissioner 3843753860.972C+1.0944.267%B**17.867%D38.3C*N/A1409.8h4C+9B+
Proximity Mine 338337595.712B+3.6548.845%B*N/A160.5B*N/A4122.1h1.3A++2.6A+
Saron Laser Cannon 5953083740.824C1.2434.281%B+N/A5.2D4.8D10059.4h194.9C-568.5C
NSX Tomoe 2952931611.82C*0.2530.627%C**37.201%C++27.9C-N/A6610.5h15.7C51.4C++
Lancer VS22 6492832511.127B+0.9463.736%C**N/A9.3C--12C+25830.4h53.6D--84.1D-
MANA Anti-Vehicle Turret 531279883.17C**1.1052.809%D2.867%C+2790C+2520C++1919130.1h9.4B+17.9C**
Corvus VA55 2752721841.478B+0.5925.592%C**24.265%C*21.4CN/A8012.7h13.7C53.6C++
NS-10 Burster 4492641611.64B++0.4339.902%A+5.682%C+6.3B4.4B+9341.9h139.5C**349.5B*
Comet VM2 3732631881.399B++0.6751.242%B**2.662%D12.4C*5.2B+12621.2h22C++43B+
NS-10 Burster 4692621641.598B**0.4739.414%A+5.344%C-5.9C++4.7B++9744.4h148.5C+376.8B+
Comet VM2 3532451591.541B++0.5251.091%B+2.857%D13.1C*5.8B+11018.7h21.7B+42.5B++
NS Decimator 3792442540.961C+1.1059.561%C+N/A20D-11.1C--22212.2h6.3D-10.7D
H-V45 2302291461.568C++0.5020.611%D18.777%C19.4C--N/A7411.8h12.1B+58.8C++
L100 Python HEAT 3112262011.3A++9.2364.188%AN/A28.3C+10.6C+1798h7.3C11.4B
Pulsar VS1 2012011391.446B+0.6222.334%C17.413%C-18.3CN/A11111h13.2B+59.2B
S1 3051971801.094B++0.9760.835%B+2.538%C+19.7C10.8C29510h6.5C*10.7B
NS-11A 198197912.165B+0.1024.807%C++26.904%B++24.3CN/A718.1h13.4C*53.9C**
Light PPA 205189712.662C0.6037.285%C-N/A23.6D2D1198h15.5C+41.6C+
Spear Anti-Vehicle Phalanx Turret 2931851710.882B+8.8249.608%B+2.703%D31.4C18.3C3035.9h9.2C++18.6B+
A30 Walker 348178702.543C++0.4833.511%A++N/A6D5.7D21629.9h253.1D-755.3B
VE-S Canis 171169951.779B+0.2930.567%B+20.71%C+30.2CN/A855.6h11.6C**38B+
Lumine Edge 1711678900.188B1.8819.932%D7.784%D*1.9CN/A688.9h1.4C++7.1C+
L105 Zephyr 180153188.5C+6.4345.702%BN/A1530U270U5954900.1h6.2C**13.5B+
M20 Drake 274151473.213C--1.1532.611%DN/A7D--5.7D19121.6h119.8C++367.3C+
M40 Fury 187151197.947B5.8839.574%B1.325%C-58.1B+13.8B*3612.6h10.9B+27.7B++
E540 Halberd-H 239148916.444B++14.3864.451%B*N/A47.7C*29.4B*3133.1h7.7C--12C+
M20 Basilisk 202143334.333B+2.2739.682%C++4.895%C25.1B+10.4B++1945.7h78.8B+198.5B+
Lasher X2 AE 127126911.385C++0.6832.702%B+N/A34.1CN/A813.7h19.1C+58.3B
NSX Tanto 127125691.812B++0.2535.751%A++24%C+22.3CN/A635.6h17.9C--50.2C++
VE-H Maw 124122641.906C**0.1629.073%B+13.934%D**33.9C--N/A893.6h13D44.6C++
NS-44 Commissioner AE 122122991.232C+0.8349.466%B*16.393%D--34.9C--N/A783.5h3.8C7.7B
MAX Punch 1331216730.18B+1.8935.584%DN/A1.3C+N/A492.7h2.6C+7.2C+
SVA-88 116113631.794C+0.2723.716%C++20.354%D25.7DN/A1844.4h13.9D58.6C+
S12 Renegade 115108313.484C++1.4242.462%C+4.63%C13.2D*N/A388.2h3.8C9C+
M60-A Bulldog 11899214.714C-2.6540.826%C--3.03%B+11.9D--2.3C--1358.3h6.8C+16.6C
C75 Viper 10996185.333C**3.2741.271%C*N/A23.4C3.2D*2624.1h9.7B*23.4B++
NS-AM7 Archer 147961560.615B1.4558.248%C+19.792%C**4.1D2.2C3923.4h24.3C+41.7C+
NS-44L Blackhand 9291412.22B**0.1550.69%B**30.769%D-19.8CN/A724.6h4.4C*8.8B+
MANA Anti-Personnel Turret 8787352.486N/A0.4213.108%UN/A870UN/A3218900.1h24.2T*184.8T*
VA39 Spectre 8686186U83.9338.447%B**36.047%C+11.9DN/A897.2h7.2C-18.7C*
Hunter QCX 91861010.851C*1.2127.795%D--29.07%C*10CN/A418.6h5.3C*19C+
Aspis Anti-Aircraft Phalanx Turret 16282136.308A4.2429.925%B++1.22%D8.3C-8.1D2019.9h160.2C+535.2B+
M20 Basilisk 12882312.645C+0.5838.645%C+8.537%B**27.3B+15.3B**2973h74.1B*191.7B++
NS-11P 7575441.705B+0.3624.472%B9.333%F26.8C+N/A1572.8h10.7B**43.6B*
Saron HRB-H 11374126.167C**4.1056.641%C++2.703%B**30.8C16.3D3462.4h30.7C-54.2C
VE-LR Obelisk 7972213.429B**1.3638.386%B*36.111%B+16D1.6A+424.5h10.3D**26.8C
A30 Walker 14270381.842C+0.2227.302%C+1.429%D*2.7D*2.8D**8625.7h311.2F--1139.9D*
V30-F Starfall 9860232.609B++0.5455.222%D--N/A13.3D*8.4D*774.5h18.7C33.8D
Rocklet Rifle 12356551.018B++1.0563.915%AN/A20D23.9C+3442.8h50.6D-79.2C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter113,3832.5h
Nano-Armor Kit227526,07345h
Spawn Beacon31920.3h
Anti-Vehicle MANA Turret177592.9h
Spitfire Auto-Turret43030.5h
AE Medical Applicator1922,8091.7h
AE Nano-Armor Kit59219,44911.9h
Nanite Revive Grenade02600.1h
Medical Applicator5232,7193.4h
Deconstruction Tool01000h
Ammunition Package222,2672h
Medical Kit881,3752.1h
Anti-Infantry MANA Turret92090.9h
Nano-Repair Grenade0950h
Recon Detection Device669,25215.9h

Check the help document for the dictionary if you want to learn more about words used here.


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