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Adherent ButteredWaffles[MqCH] ButteredWaffles
VS BR 28

KDR: 2.1

Score: 38.1m

Last Seen: Aug 14th, 2019 12:15 AM
- OFFLINE - 15.4 hour(s)

Prestige 1, Battle Rank 28 - Vanu Sovereignty on Connery - Outfit Member of Monarchs[MqCH] Monarchs
VS outfit on Connery

Members: 9
Level Progress (to 29): 60%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Parallax VX3 Pulsar C NS-11C C-4 NS-7 PDW Solstice SF Betelgeuse 54-A Sirius SX12
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $934,497 MLG Score: 747
Fun Score: N/A
Cheeseburgers Flipped: 787TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.5%18.449%45238117628,1921.969260.135

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.457%0.644B+-0.375C--1.879F-HEAD ++ (~6.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.60.362C**11.70.185C++35.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.29%0.608%303412102,13982212702.59903168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.99%-0.43C---0.902D---0.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
231-0.44C--76.9-0.459D154.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.81%1.189%456612085,718161426593.54056215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.94%-0.417C---0.873D--0.67

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.6-0.741D-24.5-0.969D--42.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.56%1.197%225612081,671115612711.4455131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.792%0.774B++-0.802D--0.394

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
148.2-0.24C66.1-0.655D82.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.772%78.221%225512094,844989234.89293

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.312%1.622A+0.726B++0.352

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.503B+2.30.293C*2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.365%13.571%225412103,6181248252.89672

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.061%0.729B++-0.226C0.678

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.559B+2.90.399B2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Monarchs[MqCH] Monarchs
VS outfit on Connery

Members: 9
38.1m235.8%235 (14.1k)220 (13.2k)2.1045964,81130,7952.7700628 (28)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214164125.194%16.087%40505:3924

41% Engineer21% Heavy Assault19% Infiltrator13% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 2:50 AMJan 16th, 2019 5:01 AMAug 16th, 2019 11:05 PM (1d) (PST)Aug 13th, 2019 8:17 PM (5d) (PST)Aug 13th, 2019 8:15 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5911204710.3730.1770.0601.0310.064747

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,4477,20228,2452211462413,181

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2893.1h/120.5d 20,493 10,426 16,018 179k 3,729 7,179 11,073 102.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:1,448
Deaths:759
KDR:1.908
Accuracy:23.919% D
HSR:26.105% D
VX29 Polaris
C
Kills:1,337
Deaths:767
KDR:1.743
Accuracy:21.307% C
HSR:18.923% D
NS-15M1
B+
Kills:1,270
Deaths:639
KDR:1.987
Accuracy:24.728% B+
HSR:18.189% D
Pulsar LSW
C--
Kills:1,269
Deaths:832
KDR:1.525
Accuracy:20.489% C--
HSR:18.046% D-
Ursa
C+
Kills:1,230
Deaths:653
KDR:1.884
Accuracy:21.878% C+
HSR:21.220% C-
Orion VS54
C+
Kills:1,196
Deaths:565
KDR:2.117
Accuracy:19.954% C+
HSR:18.227% D--
VE-H Maw
B+
Kills:172
Deaths:87
KDR:1.977
Accuracy:28.444% B+
HSR:16.861% D--
SVA-88
B
Kills:145
Deaths:85
KDR:1.706
Accuracy:25.346% B
HSR:24.138% C+
Kills:8,067
Deaths (as Heavy Assault):4,387
Deaths (to Heavy Assaults):8,652
KDR:1.83884
Kill Difference:3,680
Playtime:595.508 hours
Usage:21%
Score:9.691m
Score/min:271
Accuracy (listed only):23.258%
HSR (listed only):20.214%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D--
Kills:2,185
Deaths:829
KDR:2.636
Accuracy:19.513% D--
HSR:17.391% D--
NS-11C
B++
Kills:1,653
Deaths:729
KDR:2.267
Accuracy:27.236% B++
HSR:19.903% C++
Solstice SF
C+
Kills:1,492
Deaths:1,299
KDR:1.149
Accuracy:23.676% C+
HSR:16.421% C+
Serpent VE92
D
Kills:1,369
Deaths:1,101
KDR:1.243
Accuracy:20.526% D
HSR:13.221% D*
Deimos VA29
B+
Kills:1,213
Deaths:931
KDR:1.303
Accuracy:65.611% B+
HSR:12.284% D
Thanatos VE70
B*
Kills:1,207
Deaths:772
KDR:1.563
Accuracy:47.730% B*
HSR:13.173% D
Solstice VE3
C++
Kills:1,154
Deaths:544
KDR:2.121
Accuracy:23.602% C++
HSR:16.984% C--
Phobos VX86
B++
Kills:703
Deaths:503
KDR:1.398
Accuracy:67.144% B++
HSR:17.781% C*
Eclipse VE3A
B++
Kills:702
Deaths:417
KDR:1.683
Accuracy:26.497% C+
HSR:23.647% B++
Pandora VX25
C+
Kills:495
Deaths:322
KDR:1.537
Accuracy:38.091% C+
HSR:11.717% D-
Eidolon VE33
B+
Kills:466
Deaths:305
KDR:1.528
Accuracy:31.119% B+
HSR:21.459% D
Zenith VX-5
C+
Kills:424
Deaths:239
KDR:1.774
Accuracy:25.156% C+
HSR:21.462% C+
NSX Tanto
A++
Kills:125
Deaths:69
KDR:1.812
Accuracy:35.751% A++
HSR:24% C+
VE-LR Obelisk
B**
Kills:88
Deaths:27
KDR:3.259
Accuracy:38.843% B**
HSR:31.818% C+
Kills:13,276
Deaths (as Engineer):8,087
Deaths (to Engineers):7,375
KDR:1.64165
Kill Difference:5,189
Playtime:1,187.080 hours
Usage:41%
Score:15.015m
Score/min:211
Accuracy (listed only):35.035%
HSR (listed only):18.662%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A
Kills:2,464
Deaths:364
KDR:6.769
Accuracy:47.959% A
HSR:82.427% B+
NS-7 PDW
B+
Kills:1,569
Deaths:1,018
KDR:1.541
Accuracy:26.738% B+
HSR:16.507% C
Sirius SX12
B+
Kills:1,432
Deaths:690
KDR:2.075
Accuracy:26.685% B+
HSR:13.757% D
MKV Suppressed
B
Kills:1,157
Deaths:629
KDR:1.839
Accuracy:27.604% B
HSR:17.027% C
Eridani SX5
D
Kills:1,155
Deaths:768
KDR:1.504
Accuracy:22.914% D
HSR:11.948% D*
Beamer VS3
B+
Kills:1,134
Deaths:990
KDR:1.145
Accuracy:30.216% B+
HSR:14.815% D--
Ghost
B++
Kills:872
Deaths:283
KDR:3.081
Accuracy:43.169% B++
HSR:67.890% C+
XM98
A++
Kills:805
Deaths:129
KDR:6.240
Accuracy:50.077% A++
HSR:78.634% B+
NS-61 Emissary
B++
Kills:745
Deaths:514
KDR:1.449
Accuracy:30.389% B
HSR:20.671% B++
Artemis VX26
B+
Kills:718
Deaths:357
KDR:2.011
Accuracy:29.611% B+
HSR:18.942% D
NS-357 Underboss
C*
Kills:651
Deaths:564
KDR:1.154
Accuracy:38.511% C*
HSR:15.361% D
Manticore SX40
B+
Kills:628
Deaths:579
KDR:1.085
Accuracy:33.325% B+
HSR:16.720% D
Phaseshift VX-S
B*
Kills:617
Deaths:82
KDR:7.524
Accuracy:42.487% B*
HSR:81.361% B+
Skorpios
C+
Kills:523
Deaths:312
KDR:1.676
Accuracy:25.576% C--
HSR:20.841% C+
NS-44 Commissioner
B**
Kills:375
Deaths:386
KDR:0.972
Accuracy:44.267% B**
HSR:17.867% D
NSX Tomoe
B
Kills:329
Deaths:193
KDR:1.705
Accuracy:30.726% B
HSR:35.258% C+
VE-S Canis
B+
Kills:242
Deaths:154
KDR:1.571
Accuracy:30.678% B+
HSR:19.008% C+
NS-44 Commissioner AE
B*
Kills:122
Deaths:99
KDR:1.232
Accuracy:49.466% B*
HSR:16.393% D--
NS-AM7 Archer
C++
Kills:105
Deaths:170
KDR:0.618
Accuracy:57.179% C
HSR:18.095% C++
NS-44L Blackhand
B**
Kills:91
Deaths:41
KDR:2.220
Accuracy:50.690% B**
HSR:30.769% D-
VA39 Spectre
B**
Kills:86
Deaths:1
KDR:86
Accuracy:38.447% B**
HSR:36.047% C+
Kills:15,820
Deaths (as Infiltrator):8,323
Deaths (to Infiltrators):3,964
KDR:1.90076
Kill Difference:7,497
Playtime:562.388 hours
Usage:19%
Score:5.728m
Score/min:170
Accuracy (listed only):36.986%
HSR (listed only):30.968%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D--
Kills:2,185
Deaths:829
KDR:2.636
Accuracy:19.513% D--
HSR:17.391% D--
NS-11C
B++
Kills:1,653
Deaths:729
KDR:2.267
Accuracy:27.236% B++
HSR:19.903% C++
NS-7 PDW
B+
Kills:1,569
Deaths:1,018
KDR:1.541
Accuracy:26.738% B+
HSR:16.507% C
Solstice SF
C+
Kills:1,492
Deaths:1,299
KDR:1.149
Accuracy:23.676% C+
HSR:16.421% C+
Sirius SX12
B+
Kills:1,432
Deaths:690
KDR:2.075
Accuracy:26.685% B+
HSR:13.757% D
Serpent VE92
D
Kills:1,369
Deaths:1,101
KDR:1.243
Accuracy:20.526% D
HSR:13.221% D*
Deimos VA29
B+
Kills:1,213
Deaths:931
KDR:1.303
Accuracy:65.611% B+
HSR:12.284% D
Thanatos VE70
B*
Kills:1,207
Deaths:772
KDR:1.563
Accuracy:47.730% B*
HSR:13.173% D
MKV Suppressed
B
Kills:1,157
Deaths:629
KDR:1.839
Accuracy:27.604% B
HSR:17.027% C
Eridani SX5
D
Kills:1,155
Deaths:768
KDR:1.504
Accuracy:22.914% D
HSR:11.948% D*
Solstice VE3
C++
Kills:1,154
Deaths:544
KDR:2.121
Accuracy:23.602% C++
HSR:16.984% C--
Phobos VX86
B++
Kills:703
Deaths:503
KDR:1.398
Accuracy:67.144% B++
HSR:17.781% C*
Eclipse VE3A
B++
Kills:702
Deaths:417
KDR:1.683
Accuracy:26.497% C+
HSR:23.647% B++
Skorpios
C+
Kills:523
Deaths:312
KDR:1.676
Accuracy:25.576% C--
HSR:20.841% C+
Pandora VX25
C+
Kills:495
Deaths:322
KDR:1.537
Accuracy:38.091% C+
HSR:11.717% D-
Zenith VX-5
C+
Kills:424
Deaths:239
KDR:1.774
Accuracy:25.156% C+
HSR:21.462% C+
VE-S Canis
B+
Kills:242
Deaths:154
KDR:1.571
Accuracy:30.678% B+
HSR:19.008% C+
NSX Tanto
A++
Kills:125
Deaths:69
KDR:1.812
Accuracy:35.751% A++
HSR:24% C+
Kills:18,800
Deaths (as Light Assault):11,326
Deaths (to Light Assaults):5,458
KDR:1.6599
Kill Difference:7,474
Playtime:383.729 hours
Usage:13%
Score:4.668m
Score/min:203
Accuracy (listed only):32.263%
HSR (listed only):17.060%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B+
Kills:1,569
Deaths:1,018
KDR:1.541
Accuracy:26.738% B+
HSR:16.507% C
Sirius SX12
B+
Kills:1,432
Deaths:690
KDR:2.075
Accuracy:26.685% B+
HSR:13.757% D
Deimos VA29
B+
Kills:1,213
Deaths:931
KDR:1.303
Accuracy:65.611% B+
HSR:12.284% D
Thanatos VE70
B*
Kills:1,207
Deaths:772
KDR:1.563
Accuracy:47.730% B*
HSR:13.173% D
MKV Suppressed
B
Kills:1,157
Deaths:629
KDR:1.839
Accuracy:27.604% B
HSR:17.027% C
Eridani SX5
D
Kills:1,155
Deaths:768
KDR:1.504
Accuracy:22.914% D
HSR:11.948% D*
Phobos VX86
B++
Kills:703
Deaths:503
KDR:1.398
Accuracy:67.144% B++
HSR:17.781% C*
Skorpios
C+
Kills:523
Deaths:312
KDR:1.676
Accuracy:25.576% C--
HSR:20.841% C+
Pandora VX25
C+
Kills:495
Deaths:322
KDR:1.537
Accuracy:38.091% C+
HSR:11.717% D-
Corvus VA55
C**
Kills:275
Deaths:188
KDR:1.463
Accuracy:25.729% C**
HSR:24.727% C*
VE-S Canis
B+
Kills:242
Deaths:154
KDR:1.571
Accuracy:30.678% B+
HSR:19.008% C+
H-V45
C
Kills:235
Deaths:146
KDR:1.610
Accuracy:20.817% D
HSR:18.723% C
Pulsar VS1
C
Kills:201
Deaths:139
KDR:1.446
Accuracy:22.334% C
HSR:17.413% C--
NS-11A
B++
Kills:197
Deaths:91
KDR:2.165
Accuracy:24.807% C++
HSR:26.904% B++
NS-11P
C**
Kills:75
Deaths:44
KDR:1.705
Accuracy:24.472% C**
HSR:9.333% F
Kills:10,679
Deaths (as Combat Medic):6,707
Deaths (to Combat Medics):2,876
KDR:1.59222
Kill Difference:3,972
Playtime:65.905 hours
Usage:2%
Score:0.986m
Score/min:249
Accuracy (listed only):33.129%
HSR (listed only):16.743%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:655
Deaths:263
KDR:2.490
Accuracy:18.723% C+
HSR:21.832% C++
Quasar VM1
C++
Kills:414
Deaths:155
KDR:2.671
Accuracy:16.370% C++
HSR:17.150% C
Blueshift VM5
B
Kills:411
Deaths:139
KDR:2.957
Accuracy:20.253% C++
HSR:23.358% B
NS-10 Burster
A+
Kills:264
Deaths:162
KDR:1.630
Accuracy:39.960% A+
HSR:5.682% C+
Comet VM2
B*
Kills:263
Deaths:188
KDR:1.399
Accuracy:51.266% B*
HSR:2.662% D
NS-10 Burster
A+
Kills:262
Deaths:165
KDR:1.588
Accuracy:39.465% A+
HSR:5.344% C-
Comet VM2
B+
Kills:245
Deaths:159
KDR:1.541
Accuracy:51.099% B+
HSR:2.857% D
Kills:2,514
Deaths (as MAX Suit):615.500
Deaths (to MAX Suits):1,693
KDR:4.08448
Kill Difference:1,898.500
Playtime:98.615 hours
Usage:3%
Score:2.047m
Score/min:346
Accuracy (listed only):33.876%
HSR (listed only):11.269%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:1,199
V. Kills:464 258%
Deaths:150
KDR:7.993
Accuracy:55.937% B+
KPH:36 D
VKPH:13.900 C
Maelstrom Turbo Laser
D
Kills:377
V. Kills:429 88%
Deaths:336
KDR:1.122
Accuracy:27.942% D
KPH:3.800 D-
VKPH:4.400 D
Saron Laser Cannon
D
Kills:326
V. Kills:299 109%
Deaths:379
KDR:0.860
Accuracy:34.327% B+
KPH:5.400 D
VKPH:5 D
Light PPA
C
Kills:237
V. Kills:18 N/A
Deaths:81
KDR:2.926
Accuracy:39.134% C
KPH:24.700 D
VKPH:1.900 D
Antares LC
B**
Kills:88
V. Kills:48 180%
Deaths:32
KDR:2.750
Accuracy:37.677% B**
KPH:16 C+
VKPH:8.800 C--
Hornet Missiles
C
Kills:56
V. Kills:42 130%
Deaths:20
KDR:2.800
Accuracy:60.105% C
KPH:21 D
VKPH:15.800 D
Kills:2,283 (1,028 + 0)
Deaths:998
KDR:2.288
VKDR:1.303
Vehicle Kills:1,300
Kill Difference:1,285
Playtime:209.013 hours
Usage:7%
Score:1.273m
Score/min:101
Piloting Accuracy:37.677%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:1,117
V. Kills:775 144%
Deaths:167
KDR:6.689
Accuracy:46.183% A++
KPH:4,021,200 U
VKPH:2,790,000 U
L105 Zephyr
U
Kills:153
V. Kills:27 N/A
Deaths:18
KDR:8.500
Accuracy:45.702% B
KPH:550,800 U
VKPH:97,200 U
Kills:1,270 (0 + 1,270)
Deaths:185
KDR:6.865
VKDR:4.335
Vehicle Kills:802
Kill Difference:1,085
Playtime:0.001 hours
Usage:0%
Score:0.681m
Score/min:13,626,920
Piloting Accuracy:N/A%
Gunner Accuracy:45.702%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:1,422
V. Kills:911 156%
Deaths:259
KDR:5.490
Accuracy:60.195% B+
KPH:25.100 C-
VKPH:16.100 C
L100 Python HESH
B+
Kills:1,231
V. Kills:201 N/A
Deaths:107
KDR:11.505
Accuracy:53.461% B+
KPH:36.300 D
VKPH:5.900 D
Skyguard
C+
Kills:1,159
V. Kills:797 145%
Deaths:184
KDR:6.299
Accuracy:34.592% B*
KPH:13.100 C
VKPH:9 C+
L100 Python HEAT
B**
Kills:377
V. Kills:141 265%
Deaths:31
KDR:12.161
Accuracy:62.524% B**
KPH:31.600 C++
VKPH:11.800 C+
C75 Viper
C++
Kills:96
V. Kills:13 N/A
Deaths:18
KDR:5.333
Accuracy:41.271% C++
KPH:23.400 C
VKPH:3.200 D--
Kills:4,285 (4,285 + 0)
Deaths:599
KDR:7.154
VKDR:3.444
Vehicle Kills:2,063
Kill Difference:3,686
Playtime:195.454 hours
Usage:7%
Score:1.830m
Score/min:156
Driving Accuracy:41.271%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:1,149
V. Kills:315 364%
Deaths:88
KDR:13.057
Accuracy:55.014% B++
KPH:27.700 B+
VKPH:7.600 C
Supernova FPC
D
Kills:380
V. Kills:281 135%
Deaths:101
KDR:3.762
Accuracy:51.389% C
KPH:17 D
VKPH:12.600 D
Kills:1,529 (1,529 + 0)
Deaths:189
KDR:8.090
VKDR:3.153
Vehicle Kills:596
Kill Difference:1,340
Playtime:63.786 hours
Usage:2%
Score:0.597m
Score/min:156
Driving Accuracy:51.389%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:162
V. Kills:93 172%
Deaths:9
KDR:18
Accuracy:64.305% B*
KPH:49 C*
VKPH:28.100 B*
Saron HRB-H
C**
Kills:82
V. Kills:43 186%
Deaths:13
KDR:6.308
Accuracy:58.143% C**
KPH:32.300 C
VKPH:16.900 D
Kills:244 (0 + 244)
Deaths:22
KDR:11.091
VKDR:6.182
Vehicle Kills:136
Kill Difference:222
Playtime:5.851 hours
Usage:0%
Score:0.118m
Score/min:335
Driving Accuracy:N/A%
Gunner Accuracy:58.143%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:151
V. Kills:36 408%
Deaths:19
KDR:7.947
Accuracy:39.574% B
KPH:57.600 B+
VKPH:13.700 B*
M20 Basilisk
B++
Kills:144
V. Kills:60 236%
Deaths:33
KDR:4.364
Accuracy:39.757% C++
KPH:24.900 B+
VKPH:10.400 B++
M20 Basilisk
B**
Kills:84
V. Kills:46 179%
Deaths:31
KDR:2.710
Accuracy:38.539% C+
KPH:27.100 B+
VKPH:14.800 B**
Kills:379 (0 + 379)
Deaths:83
KDR:4.566
VKDR:1.711
Vehicle Kills:142
Kill Difference:296
Playtime:11.496 hours
Usage:0%
Score:0.182m
Score/min:264
Driving Accuracy:N/A%
Gunner Accuracy:38.539%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:386
V. Kills:66 N/A
Deaths:178
KDR:2.169
Accuracy:46.739% C
KPH:12.800 D
VKPH:2.200 D-
S12 Renegade
D-
Kills:111
V. Kills:8 N/A
Deaths:32
KDR:3.469
Accuracy:41.569% C+
KPH:12.900 D*
VKPH:0.900 D-
V30-F Starfall
D-
Kills:66
V. Kills:40 161%
Deaths:23
KDR:2.870
Accuracy:55.502% D-
KPH:14.200 D*
VKPH:8.600 D*
Kills:563 (563 + 0)
Deaths:233
KDR:2.416
VKDR:0.489
Vehicle Kills:114
Kill Difference:330
Playtime:43.399 hours
Usage:2%
Score:0.158m
Score/min:61
Driving Accuracy:55.502%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 2,4702,4643646.769B**4.6647.959%A82.427%B+23.7CN/A66104.1h2B+4.2B++
Pulsar C 2,2002,1858292.636B*0.5319.513%D--17.391%D--18.4C-N/A74119h10.6B+54.3C+
NS-11C 1,6721,6537292.267A+0.1627.236%B++19.903%C++28.2C++N/A8058.6h14.1C*51.6B+
C-4 2,3561,6517602.172B+0.0725.361%C+N/A97.1B41.5B*98517h1.2B+4.9B+
NS-7 PDW 1,5691,5691,0181.541B++0.5626.738%B+16.507%C30.1C++N/A9052.1h10.7B**40.1B++
Solstice SF 1,5161,4921,2991.149C*0.9623.676%C+16.421%C+17CN/A5487.9h12.8C+54C++
Betelgeuse 54-A 1,4731,4487591.908C0.2023.919%D26.105%D40.2DN/A13436h12.1D50.8C--
Sirius SX12 1,4381,4326902.075B**0.0326.685%B+13.757%D37.5B+N/A11738.2h11.1B*41.5B+
L100 Python AP 2,3331,4222595.49C*3.3960.195%B+1.406%D25.1C-16.1C18456.7h6.2C++10.3C**
Serpent VE92 1,3761,3691,1011.243C++0.8620.526%D13.221%D*14.2DN/A4196.5h13.6C+66.3C+
VX29 Polaris 1,3441,3377671.743C**0.3621.307%C18.923%D28.6C--N/A9346.7h12.3C++57.8C++
NS-15M1 1,2811,2706391.987B+0.1224.728%B+18.189%D36.3C+N/A11235h12.2C*49.2B+
Pulsar LSW 1,2751,2698321.525C+0.5820.489%C--18.046%D-31.9CN/A9839.8h12.3C++60.1C+
L100 Python HESH 1,4321,23110711.505C++9.4053.461%B+N/A36.3D5.9D12633.9h3.4C++6.4B
Ursa 1,2421,2306531.884B++0.2221.878%C+21.22%C-29.3CN/A9742h10.5B48C**
Deimos VA29 1,2171,2139311.303C++0.8065.611%B+12.284%D29.1C--N/A9941.7h2B++3B+
Thanatos VE70 1,2071,2077721.563B*0.5447.73%B*13.173%D27.5C+N/A7543.9h3.6B**7.6B*
Dual Photon Pods 1,6631,1991507.993C**5.8955.937%B+N/A36D13.9C18433.3h23.4C++41.8C**
Orion VS54 1,2021,1965652.117B+0.0119.954%C+18.227%D--31.9C+N/A17037.5h11.6B+58.2C++
Lasher X2 1,1901,1807641.545B*0.5623.647%C2.881%D33.1C++N/A11735.7h16.8B++71.1B
Skyguard 1,9561,1591846.299A4.1934.592%B*1.294%D13.1C9C+14088.8h102.5B+296.2B*
MKV Suppressed 1,1591,1576291.839B**0.2727.604%B17.027%C31.4C+N/A10836.9h12.3B+44.7B+
Eridani SX5 1,1571,1557681.504B0.6022.914%D11.948%D*24C-N/A8348.1h11.4B49.8C++
Solstice VE3 1,1701,1545442.121A*0.0223.602%C++16.984%C--18.6C+N/A8162.2h13.7B+58.1C*
Supernova PC 1,4641,1498813.057B**10.9555.014%B++1.48%D27.7B+7.6C13141.5h3.6B**6.5B**
Beamer VS3 1,1641,1349901.145B+0.9630.216%B+14.815%D--29.2C++N/A9338.9h9.7C++32.2C++
AP30 Shredder 1,8921,1171676.689C++4.5846.183%A++N/A11170U7750U62178700.1h72.3B+156.6B**
Ghost 8798722833.081C++0.9843.169%B++67.89%C+19.9DN/A5543.9h2.4C+5.6C**
Nemesis VSH9 1,6628581,0140.846C**1.2668.19%B++1.399%D13.7C+12.8C++28862.8h9.5C-13.9C+
XM98 8088051296.24A*4.1450.077%A++78.634%B+26.9C+N/A8329.9h2B*4B**
NS-61 Emissary 7707455141.449B*0.6630.389%B20.671%B++30.8C*1B++8324.2h14.7C+48.2C**
Artemis VX26 7207183572.011B+0.0929.611%B+18.942%D36.1C++N/A11219.9h10.3B++34.8B++
Phobos VX86 7227035031.398C++0.7167.144%B++17.781%C*32.1C-N/A9821.9h2.2B+3.3B+
Eclipse VE3A 7177024171.683C++0.4226.497%C+23.647%B++21.5DN/A5432.7h13.6C51.5C+
Frag Grenade 7056991699N/A696.9043.279%CN/A1165M+10C++24820.6h2.1A+4.9B**
Blueshift VM5 6666552632.49C++0.3918.723%C+21.832%C++31.3C+N/A10420.9h15.8C++84.3C++
NS-357 Underboss 6556515641.154C*0.9538.511%C*15.361%D30.9CN/A8321.1h3.8B+9.7B+
Manticore SX40 6346285791.085C++1.0233.325%B+16.72%D33.8C*N/A9818.6h8.9C26.6C*
Phaseshift VX-S 624617827.524A++5.4242.487%B*81.361%B+24.8CN/A6924.9h2.6B+6B+
Sticky Grenade 6186111611N/A608.9055.776%B+N/A872.9C+10C28110.7h2B3.6B+
Anti-Vehicle Grenade 9435891589N/A586.9051.086%C+N/A294.5C177B**35492h6.3C+12.3C+
Force-Blade 64158515,8710.037B+2.0742.868%B**N/A0.6C+N/A21046.8h2.8C+6.5B+
Skorpios 5235233121.676C++0.4325.576%C--20.841%C+29.2DN/A7917.9h11.1C++43.2C+
Pandora VX25 4974953221.537C*0.5738.091%C+11.717%D-25.9C-N/A7919.1h4.4C++11.7C++
Tank Mine 8324781852.584C+0.4838.898%B+N/A108.6C++80.5B+17694.4h1.9C++5B++
Eidolon VE33 4754663051.528B+0.5831.119%B+21.459%D16.4CN/A5828.4h9.3C++30B
Auraxium Force-Blade 4594379,2000.048C**2.0631.791%C++N/A0.8C+N/A2557.7h2.4C7.5C*
Zenith VX-5 4294242391.774B+0.3325.156%C+21.462%C+24.1CN/A6817.6h12.9C++51.4C*
M60-A Bulldog 477421616.902C4.8049.205%C**1.9%C17.4D-2.3D16624.2h7.4D14.9C+
Quasar VM1 4174141552.671B*0.5716.37%C++17.15%C26.2C*N/A9615.8h12.1B*74.2B+
Blueshift VM5 4164111392.957C*0.8520.253%C++23.358%B40.7B+N/A14410.1h13.8B++68.1B+
M40 Fury-F 4523861782.169B0.0646.739%CN/A12.8D2.2D-6430.1h8.6B+18.4B+
Supernova FPC 6613801013.762C1.6651.389%C2.105%C+17D12.6D20222.3h5.2C++10.1C++
Maelstrom Turbo Laser 8063773361.122C+0.9827.942%DN/A3.9D-4.4D5697.9h190.4D--681.6D--
L100 Python HEAT 5183773112.161A++10.0662.524%B**N/A31.7C++11.8C+18511.9h6.2C++9.9B+
NS-44 Commissioner 3843753860.972C+1.1344.267%B**17.867%D38.3C*N/A1419.8h4C+9B+
Proximity Mine 341340595.763B++3.6648.845%B*N/A161.9B*N/A4212.1h1.2A*2.5A+
NSX Tomoe 3313291931.705C++0.4030.726%B35.258%C+26.7C--N/A6612.3h15.9C51.9C++
Saron Laser Cannon 6253263790.86C1.2434.327%B+N/A5.4D5D10560h187C-544.7C+
NS Decimator 4412912701.078C+1.0359.65%C+N/A21.9D-11.3D22713.3h5.9D9.8C--
Lancer VS22 6542862521.135B+0.9763.741%C**N/A9.3C-12C+25930.6h53.4D*83.7D--
MANA Anti-Vehicle Turret 531279883.17B++1.0752.809%C+2.867%D2790M2520A++1920450.1h9.4C-17.9C+
Corvus VA55 2782751881.463B+0.6425.729%C**24.727%C*21.2CN/A8013h13.9C--54.1C++
NS-10 Burster 4492641621.63B++0.4739.96%A+5.682%C+6.3C**4.4B+9342h139.8C*349.9B*
Comet VM2 3732631881.399B++0.7151.266%B*2.662%D12.4C*5.2B+12621.2h22.1C++43.1B+
NS-10 Burster 4692621651.588B**0.5239.465%A+5.344%C-5.9C++4.7B++9844.4h148.9C+377.2B+
Comet VM2 3532451591.541B++0.5651.099%B+2.857%D13.1C*5.8B+11018.7h21.7B+42.5B++
VE-S Canis 2442421541.571B+0.5330.678%B+19.008%C+28.5CN/A908.5h12.3C++40.2B
Light PPA 255237812.926C+0.8239.134%CN/A24.7D1.9D1169.6h15.5C+39.7C+
H-V45 2362351461.61C++0.4920.817%D18.723%C19.7C--N/A7611.9h12.2B+58.7C++
Pulsar VS1 2012011391.446B+0.6622.334%C17.413%C--18.3CN/A11411h13.2B+59.2C**
NS-11A 198197912.165B+0.0624.807%C++26.904%B++24.3CN/A758.1h13.4C*53.9C**
S1 3051971801.094B++1.0160.835%B+2.538%C+19.7C10.8C30110h6.5C*10.7B
Spear Anti-Vehicle Phalanx Turret 2981881711.059B+8.9549.856%B+2.66%D31.3C18.3C3066h9.2C++18.5B
A30 Walker 354182712.563C++0.4633.558%A+N/A6D5.7D21830.1h249.2D--742.7C*
VE-H Maw 176172871.977B+0.1328.444%B+16.861%D--37.4CN/A1254.6h12.4C43.6C++
Lumine Edge 1711679290.18C**1.9217.892%D-7.784%D*1.8CN/A695.4h1.4C++7.9C+
E540 Halberd-H 255162918B*15.9064.305%B*N/A49.1C*28.2B*3133.3h7.6D11.8C+
M20 Drake 288161483.354C--1.2532.698%D*N/A7.3D--5.7D-19222.1h113.9C+348.2C--
Lasher X2 AE 1601591221.303C+0.8033.198%B+N/A34.6CN/A894.6h19C++57.3B+
L105 Zephyr 180153188.5C+6.4045.702%BN/A1530U270U5955900.1h6.2B13.5B+
M40 Fury 187151197.947B5.8439.574%B1.325%C-58.1B+13.8B*3622.6h10.9B+27.7B++
SVA-88 149145851.706C+0.4025.346%B24.138%C+25.9DN/A1745.6h14.3D-56.2C+
M20 Basilisk 204144334.364B++2.2639.757%C++4.861%C24.8B+10.3B++1995.8h78.8B+198.2B+
NSX Tanto 127125691.812B++0.2935.751%A++24%C+22.3CN/A645.6h17.9C--50.2C++
NS-44 Commissioner AE 122122991.232C+0.8749.466%B*16.393%D--34.9C--N/A793.5h3.8C7.7B
MAX Punch 1341226780.18B+1.9235.609%DN/A1.3C+N/A493h2.6C+7.2C+
S12 Renegade 119111323.469C++1.3641.569%C+4.505%C12.9D*N/A378.6h3.8C9.2C+
NS-AM7 Archer 1611051700.618C**1.4957.179%C18.095%C++4D2.1C3826.3h23.4C+41C+
M60-A Bulldog 11899214.714C-2.6140.826%C--3.03%B++11.9D--2.3D1358.3h6.8C16.6C
C75 Viper 10996185.333C**3.2341.271%C++N/A23.4C3.2D--2724.1h9.7B*23.4B++
M20 Drake 15193362.583C0.4840.001%A*1.075%C-930U580U12462400.1h85.3C--213.1C*
NS-44L Blackhand 9291412.22B*0.1250.69%B**30.769%D-19.8CN/A724.6h4.4C++8.8B+
VE-LR Obelisk 9788273.259B**1.1538.843%B**31.818%C+17.3D1.8A++505.1h10.1D**25.9C+
Antares LC 13688322.75B++0.6537.677%B**1.136%D16C+8.7C--1805.5h93.9B+249.1B+
Hunter QCX 92871010.861C**1.2427.795%D--28.736%C*10.1CN/A428.6h5.2C*18.8C++
MANA Anti-Personnel Turret 8787352.486N/A0.3813.108%UN/A870UN/A3253200.1h24.2T*184.8T*
VA39 Spectre 8686186U83.9038.447%B**36.047%C+11.9DN/A927.2h7.2C--18.7C*
M20 Basilisk 13084312.71C+0.6138.539%C+8.333%B**27.1B+14.8B**3013.1h72.7B++188.5B*
Aspis Anti-Aircraft Phalanx Turret 16282136.308B**4.2030.012%B++1.22%D8.2C--8D20110h162.1C+540B
Saron HRB-H 12582136.308C*4.2058.143%C**2.439%B*32.8C17.2D3622.5h31.3D53.8C
NS-11P 7575441.705B+0.4024.472%C**9.333%F26.8C+N/A1572.8h10.7B**43.6B++
A30 Walker 14270381.842C0.2627.302%C1.429%D*2.7D**2.8D**8625.7h311.2F**1139.9F-
V30-F Starfall 10666232.87B*0.7755.502%D-N/A14.3D--8.7D--844.6h17.6C+31.7C
Rocklet Rifle 13462630.984B+1.1263.078%B**N/A17.7D-20.6C3223.5h56.1D**89C
Hornet Missiles 9856202.8C0.7060.105%CN/A20.7D15.6D4422.7h20.5D--34.1D*
NS Annihilator 9150331.515A*0.5976.976%D--N/A9.8C+8C+3805.1h11.1C**14.4C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon32060.3h
Anti-Vehicle MANA Turret177602.9h
Nano-Armor Kit227526,07345h
AE Nano-Armor Kit95300,72519.5h
AE Medical Applicator2123,8551.8h
Nanite Revive Grenade02670.1h
Medical Applicator5232,7193.4h
Spitfire Auto-Turret43810.6h
Motion Spotter123,6982.7h
Deconstruction Tool01000h
Recon Detection Device669,25215.9h
Ammunition Package222,4772.1h
Medical Kit901,4112.1h
Anti-Infantry MANA Turret92090.9h
Nano-Repair Grenade03100.1h

Check the help document for the dictionary if you want to learn more about words used here.


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