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ButteredWaffles[MqCH] ButteredWaffles
VS BR 131

KDR: 2.09

Score: 37.3m

Last Seen: Apr 14th, 2019 1:54 AM
- OFFLINE - 189 hour(s)

Battle Rank 112 (131 total) - Vanu Sovereignty on Connery - Outfit Member of Monarchs[MqCH] Monarchs
VS outfit on Connery

Members: 7
Level Progress (to 113): 8%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Parallax VX3 Pulsar C NS-11C C-4 NS-7 PDW Solstice SF Betelgeuse 54-A Sirius SX12
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $929,493 MLG Score: 743
Fun Score: N/A
Cheeseburgers Flipped: 786TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.393%18.372%4483899727,7271.968830.121

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.465%0.642B+-0.361C--1.891F-HEAD ++ (~6.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.60.363C**11.60.188C++36

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.264%0.616%303410312,11181012692.60296166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.997%-0.436C---0.905D---0.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
233.7-0.449C--77.7-0.466D155.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.811%1.208%425610295,214158024533.3212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.186%-0.4C---0.895D--0.738

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.6-0.67D23.8-0.895D--40.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.609%1.211%228610291,652113112541.46065132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.487%0.782B++-0.799D--0.505

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
148-0.245C66-0.667D82

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.78%78.237%228510304,811959215.01668

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.326%1.616A+0.727B++0.351

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.502B+2.20.292C*2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.147%13.339%228410313,5311224232.8848

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.029%0.725B++-0.241C0.67

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.556B+2.90.395B2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Monarchs[MqCH] Monarchs
VS outfit on Connery

Members: 7
37.3m235.3%234 (14k)218 (13.1k)2.0898763,31930,2982.75068131 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035156825.137%16.205%40705:3723

40% Engineer21% Heavy Assault20% Infiltrator13% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 2:50 AMJan 16th, 2019 5:01 AMApr 20th, 2019 10:38 AM (1d) (PST)Apr 14th, 2019 12:37 AM (8d) (PST)Apr 13th, 2019 9:54 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5861214650.3710.1780.0601.0220.063743

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,1417,24427,8972211461413,110

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2844.2h/118.5d 20,021 10,261 15,592 174.3k 3,682 7,025 10,781 99.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:1,448
Deaths:759
KDR:1.908
Accuracy:23.919% D
HSR:26.105% D
VX29 Polaris
C
Kills:1,317
Deaths:760
KDR:1.733
Accuracy:21.261% C
HSR:18.679% D
Pulsar LSW
C--
Kills:1,263
Deaths:828
KDR:1.525
Accuracy:20.461% C--
HSR:18.052% D-
Ursa
C+
Kills:1,230
Deaths:653
KDR:1.884
Accuracy:21.878% C+
HSR:21.220% C-
Orion VS54
C+
Kills:1,195
Deaths:565
KDR:2.115
Accuracy:19.911% C+
HSR:18.243% D-
NS-15M1
B
Kills:1,194
Deaths:609
KDR:1.961
Accuracy:24.457% B
HSR:17.672% D
Lasher X2
C
Kills:1,180
Deaths:764
KDR:1.545
Accuracy:23.647% C
HSR:2.881% D
Lasher X2 AE
B+
Kills:131
Deaths:97
KDR:1.351
Accuracy:32.855% B+
HSR:0.763% D*
VE-H Maw
B+
Kills:122
Deaths:64
KDR:1.906
Accuracy:29.073% B+
HSR:13.934% D**
SVA-88
C++
Kills:113
Deaths:63
KDR:1.794
Accuracy:23.716% C++
HSR:20.354% D
Kills:9,193
Deaths (as Heavy Assault):5,162
Deaths (to Heavy Assaults):8,524
KDR:1.7809
Kill Difference:4,031
Playtime:590.628 hours
Usage:21%
Score:9.579m
Score/min:270
Accuracy (listed only):24.118%
HSR (listed only):15.790%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D-
Kills:2,160
Deaths:818
KDR:2.641
Accuracy:19.376% D-
HSR:17.454% D--
NS-11C
B++
Kills:1,644
Deaths:725
KDR:2.268
Accuracy:27.224% B++
HSR:19.891% C++
Solstice SF
C+
Kills:1,489
Deaths:1,299
KDR:1.146
Accuracy:23.633% C+
HSR:16.454% C+
Serpent VE92
D
Kills:1,335
Deaths:1,085
KDR:1.230
Accuracy:20.319% D
HSR:12.809% D*
Deimos VA29
B+
Kills:1,213
Deaths:931
KDR:1.303
Accuracy:65.611% B+
HSR:12.284% D
Thanatos VE70
B*
Kills:1,207
Deaths:772
KDR:1.563
Accuracy:47.730% B*
HSR:13.173% D
Solstice VE3
C++
Kills:1,154
Deaths:544
KDR:2.121
Accuracy:23.602% C++
HSR:16.984% C-
Eclipse VE3A
B++
Kills:696
Deaths:404
KDR:1.723
Accuracy:26.453% C+
HSR:23.707% B++
Phobos VX86
B++
Kills:616
Deaths:438
KDR:1.406
Accuracy:66.925% B++
HSR:17.046% C++
Pandora VX25
C+
Kills:495
Deaths:322
KDR:1.537
Accuracy:38.091% C+
HSR:11.717% D-
Eidolon VE33
B
Kills:427
Deaths:290
KDR:1.472
Accuracy:30.040% B
HSR:22.951% C
Zenith VX-5
C+
Kills:393
Deaths:214
KDR:1.836
Accuracy:25.104% C+
HSR:21.374% C+
NSX Tanto
A++
Kills:125
Deaths:69
KDR:1.812
Accuracy:35.751% A++
HSR:24% C+
VE-LR Obelisk
B*
Kills:80
Deaths:22
KDR:3.636
Accuracy:38.018% B*
HSR:33.750% C*
Kills:13,034
Deaths (as Engineer):7,933
Deaths (to Engineers):7,282
KDR:1.64301
Kill Difference:5,101
Playtime:1,151.191 hours
Usage:40%
Score:14.399m
Score/min:208
Accuracy (listed only):34.848%
HSR (listed only):18.828%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A
Kills:2,464
Deaths:364
KDR:6.769
Accuracy:47.959% A
HSR:82.427% B+
NS-7 PDW
B+
Kills:1,569
Deaths:1,018
KDR:1.541
Accuracy:26.738% B+
HSR:16.507% C
Sirius SX12
B+
Kills:1,432
Deaths:690
KDR:2.075
Accuracy:26.685% B+
HSR:13.757% D
MKV Suppressed
B
Kills:1,157
Deaths:629
KDR:1.839
Accuracy:27.604% B
HSR:17.027% C
Eridani SX5
D
Kills:1,155
Deaths:768
KDR:1.504
Accuracy:22.914% D
HSR:11.948% D*
Beamer VS3
B+
Kills:1,134
Deaths:990
KDR:1.145
Accuracy:30.216% B+
HSR:14.815% D--
Ghost
B++
Kills:871
Deaths:283
KDR:3.078
Accuracy:43.270% B++
HSR:67.853% C+
XM98
A++
Kills:805
Deaths:129
KDR:6.240
Accuracy:50.077% A++
HSR:78.634% B+
Artemis VX26
B+
Kills:718
Deaths:357
KDR:2.011
Accuracy:29.611% B+
HSR:18.942% D
NS-61 Emissary
B++
Kills:691
Deaths:461
KDR:1.499
Accuracy:30.239% C**
HSR:20.116% B++
NS-357 Underboss
C*
Kills:651
Deaths:564
KDR:1.154
Accuracy:38.511% C*
HSR:15.361% D
Manticore SX40
B+
Kills:627
Deaths:578
KDR:1.085
Accuracy:33.268% B+
HSR:16.587% D
Phaseshift VX-S
B*
Kills:585
Deaths:75
KDR:7.800
Accuracy:42.179% B*
HSR:81.709% B+
Skorpios
C+
Kills:503
Deaths:300
KDR:1.677
Accuracy:25.536% C-
HSR:21.471% C+
NS-44 Commissioner
B**
Kills:375
Deaths:386
KDR:0.972
Accuracy:44.267% B**
HSR:17.867% D
NSX Tomoe
B
Kills:314
Deaths:176
KDR:1.784
Accuracy:30.661% B
HSR:35.669% C+
VE-S Canis
B+
Kills:208
Deaths:131
KDR:1.588
Accuracy:30.379% B+
HSR:19.231% C+
NS-44 Commissioner AE
B*
Kills:122
Deaths:99
KDR:1.232
Accuracy:49.466% B*
HSR:16.393% D--
NS-AM7 Archer
C++
Kills:103
Deaths:170
KDR:0.606
Accuracy:57.261% C
HSR:18.447% C++
NS-44L Blackhand
B**
Kills:91
Deaths:41
KDR:2.220
Accuracy:50.690% B**
HSR:30.769% D-
VA39 Spectre
B**
Kills:86
Deaths:1
KDR:86
Accuracy:38.447% B**
HSR:36.047% C+
Kills:15,661
Deaths (as Infiltrator):8,210
Deaths (to Infiltrators):3,901
KDR:1.90755
Kill Difference:7,451
Playtime:558.504 hours
Usage:20%
Score:5.673m
Score/min:169
Accuracy (listed only):36.951%
HSR (listed only):31.027%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D-
Kills:2,160
Deaths:818
KDR:2.641
Accuracy:19.376% D-
HSR:17.454% D--
NS-11C
B++
Kills:1,644
Deaths:725
KDR:2.268
Accuracy:27.224% B++
HSR:19.891% C++
NS-7 PDW
B+
Kills:1,569
Deaths:1,018
KDR:1.541
Accuracy:26.738% B+
HSR:16.507% C
Solstice SF
C+
Kills:1,489
Deaths:1,299
KDR:1.146
Accuracy:23.633% C+
HSR:16.454% C+
Sirius SX12
B+
Kills:1,432
Deaths:690
KDR:2.075
Accuracy:26.685% B+
HSR:13.757% D
Serpent VE92
D
Kills:1,335
Deaths:1,085
KDR:1.230
Accuracy:20.319% D
HSR:12.809% D*
Deimos VA29
B+
Kills:1,213
Deaths:931
KDR:1.303
Accuracy:65.611% B+
HSR:12.284% D
Thanatos VE70
B*
Kills:1,207
Deaths:772
KDR:1.563
Accuracy:47.730% B*
HSR:13.173% D
MKV Suppressed
B
Kills:1,157
Deaths:629
KDR:1.839
Accuracy:27.604% B
HSR:17.027% C
Eridani SX5
D
Kills:1,155
Deaths:768
KDR:1.504
Accuracy:22.914% D
HSR:11.948% D*
Solstice VE3
C++
Kills:1,154
Deaths:544
KDR:2.121
Accuracy:23.602% C++
HSR:16.984% C-
Eclipse VE3A
B++
Kills:696
Deaths:404
KDR:1.723
Accuracy:26.453% C+
HSR:23.707% B++
Phobos VX86
B++
Kills:616
Deaths:438
KDR:1.406
Accuracy:66.925% B++
HSR:17.046% C++
Skorpios
C+
Kills:503
Deaths:300
KDR:1.677
Accuracy:25.536% C-
HSR:21.471% C+
Pandora VX25
C+
Kills:495
Deaths:322
KDR:1.537
Accuracy:38.091% C+
HSR:11.717% D-
Zenith VX-5
C+
Kills:393
Deaths:214
KDR:1.836
Accuracy:25.104% C+
HSR:21.374% C+
VE-S Canis
B+
Kills:208
Deaths:131
KDR:1.588
Accuracy:30.379% B+
HSR:19.231% C+
NSX Tanto
A++
Kills:125
Deaths:69
KDR:1.812
Accuracy:35.751% A++
HSR:24% C+
Kills:18,551
Deaths (as Light Assault):11,157
Deaths (to Light Assaults):5,366
KDR:1.66272
Kill Difference:7,394
Playtime:379.823 hours
Usage:13%
Score:4.607m
Score/min:202
Accuracy (listed only):32.204%
HSR (listed only):17.046%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B+
Kills:1,569
Deaths:1,018
KDR:1.541
Accuracy:26.738% B+
HSR:16.507% C
Sirius SX12
B+
Kills:1,432
Deaths:690
KDR:2.075
Accuracy:26.685% B+
HSR:13.757% D
Deimos VA29
B+
Kills:1,213
Deaths:931
KDR:1.303
Accuracy:65.611% B+
HSR:12.284% D
Thanatos VE70
B*
Kills:1,207
Deaths:772
KDR:1.563
Accuracy:47.730% B*
HSR:13.173% D
MKV Suppressed
B
Kills:1,157
Deaths:629
KDR:1.839
Accuracy:27.604% B
HSR:17.027% C
Eridani SX5
D
Kills:1,155
Deaths:768
KDR:1.504
Accuracy:22.914% D
HSR:11.948% D*
Phobos VX86
B++
Kills:616
Deaths:438
KDR:1.406
Accuracy:66.925% B++
HSR:17.046% C++
Skorpios
C+
Kills:503
Deaths:300
KDR:1.677
Accuracy:25.536% C-
HSR:21.471% C+
Pandora VX25
C+
Kills:495
Deaths:322
KDR:1.537
Accuracy:38.091% C+
HSR:11.717% D-
Corvus VA55
C**
Kills:273
Deaths:186
KDR:1.468
Accuracy:25.673% C**
HSR:24.176% C*
H-V45
C
Kills:235
Deaths:146
KDR:1.610
Accuracy:20.817% D
HSR:18.723% C
VE-S Canis
B+
Kills:208
Deaths:131
KDR:1.588
Accuracy:30.379% B+
HSR:19.231% C+
Pulsar VS1
C
Kills:201
Deaths:139
KDR:1.446
Accuracy:22.334% C
HSR:17.413% C-
NS-11A
B++
Kills:197
Deaths:91
KDR:2.165
Accuracy:24.807% C++
HSR:26.904% B++
NS-11P
B
Kills:75
Deaths:44
KDR:1.705
Accuracy:24.472% B
HSR:9.333% F
Kills:10,536
Deaths (as Combat Medic):6,605
Deaths (to Combat Medics):2,829
KDR:1.59516
Kill Difference:3,931
Playtime:65.729 hours
Usage:2%
Score:0.986m
Score/min:250
Accuracy (listed only):33.088%
HSR (listed only):16.714%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:644
Deaths:260
KDR:2.477
Accuracy:18.731% C+
HSR:21.739% C++
Quasar VM1
C++
Kills:414
Deaths:155
KDR:2.671
Accuracy:16.370% C++
HSR:17.150% C
Blueshift VM5
C**
Kills:402
Deaths:136
KDR:2.956
Accuracy:20.271% C++
HSR:22.637% C**
NS-10 Burster
A++
Kills:264
Deaths:161
KDR:1.640
Accuracy:39.908% A++
HSR:5.682% C+
Comet VM2
B**
Kills:263
Deaths:188
KDR:1.399
Accuracy:51.266% B**
HSR:2.662% D
NS-10 Burster
A+
Kills:262
Deaths:164
KDR:1.598
Accuracy:39.420% A+
HSR:5.344% C-
Comet VM2
B+
Kills:245
Deaths:159
KDR:1.541
Accuracy:51.099% B+
HSR:2.857% D
Kills:2,494
Deaths (as MAX Suit):611.500
Deaths (to MAX Suits):1,678
KDR:4.0785
Kill Difference:1,882.500
Playtime:98.484 hours
Usage:3%
Score:2.042m
Score/min:346
Accuracy (listed only):33.866%
HSR (listed only):11.153%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:1,199
V. Kills:464 258%
Deaths:150
KDR:7.993
Accuracy:55.937% B+
KPH:36 D
VKPH:13.900 C
Maelstrom Turbo Laser
D-
Kills:377
V. Kills:429 88%
Deaths:336
KDR:1.122
Accuracy:27.942% D
KPH:3.800 D-
VKPH:4.400 D-
Saron Laser Cannon
D
Kills:326
V. Kills:299 109%
Deaths:379
KDR:0.860
Accuracy:34.327% B+
KPH:5.400 D
VKPH:5 D
Light PPA
D
Kills:209
V. Kills:17 N/A
Deaths:79
KDR:2.646
Accuracy:38.196% C
KPH:23.900 D
VKPH:1.900 D
Antares LC
B**
Kills:59
V. Kills:33 174%
Deaths:22
KDR:2.682
Accuracy:38.556% B**
KPH:14.500 C
VKPH:8.100 D
Kills:2,170 (971 + 0)
Deaths:966
KDR:2.246
VKDR:1.286
Vehicle Kills:1,242
Kill Difference:1,204
Playtime:204.067 hours
Usage:7%
Score:1.172m
Score/min:96
Piloting Accuracy:38.556%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:1,117
V. Kills:775 144%
Deaths:166
KDR:6.729
Accuracy:46.203% A++
KPH:4,021,200 U
VKPH:2,790,000 U
L105 Zephyr
U
Kills:153
V. Kills:27 N/A
Deaths:18
KDR:8.500
Accuracy:45.702% B
KPH:550,800 U
VKPH:97,200 U
Kills:1,270 (0 + 1,270)
Deaths:184
KDR:6.902
VKDR:4.359
Vehicle Kills:802
Kill Difference:1,086
Playtime:0.001 hours
Usage:0%
Score:0.675m
Score/min:13,499,660
Piloting Accuracy:N/A%
Gunner Accuracy:45.702%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:1,338
V. Kills:871 153%
Deaths:247
KDR:5.417
Accuracy:60.399% B+
KPH:24.600 C
VKPH:16 C
L100 Python HESH
B+
Kills:1,190
V. Kills:195 N/A
Deaths:106
KDR:11.226
Accuracy:53.756% B+
KPH:36 D
VKPH:5.900 D
Skyguard
C
Kills:910
V. Kills:685 133%
Deaths:146
KDR:6.233
Accuracy:34.398% B*
KPH:11.500 C
VKPH:8.700 C
L100 Python HEAT
A
Kills:247
V. Kills:93 263%
Deaths:22
KDR:11.227
Accuracy:64.406% A
KPH:28.600 C+
VKPH:10.800 C+
C75 Viper
C++
Kills:96
V. Kills:13 N/A
Deaths:18
KDR:5.333
Accuracy:41.271% C++
KPH:23.400 C
VKPH:3.200 D*
Kills:3,781 (3,781 + 0)
Deaths:539
KDR:7.015
VKDR:3.445
Vehicle Kills:1,857
Kill Difference:3,242
Playtime:179.121 hours
Usage:6%
Score:1.644m
Score/min:153
Driving Accuracy:41.271%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:1,149
V. Kills:315 364%
Deaths:88
KDR:13.057
Accuracy:55.014% B+
KPH:27.700 B+
VKPH:7.600 C
Supernova FPC
D
Kills:380
V. Kills:281 135%
Deaths:101
KDR:3.762
Accuracy:51.389% C
KPH:17 D
VKPH:12.600 D
Kills:1,529 (1,529 + 0)
Deaths:189
KDR:8.090
VKDR:3.153
Vehicle Kills:596
Kill Difference:1,340
Playtime:63.786 hours
Usage:2%
Score:0.589m
Score/min:154
Driving Accuracy:51.389%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:148
V. Kills:91 161%
Deaths:9
KDR:16.444
Accuracy:64.398% B*
KPH:47.400 C++
VKPH:29.200 B*
Saron HRB-H
C++
Kills:74
V. Kills:39 185%
Deaths:12
KDR:6.167
Accuracy:56.634% C++
KPH:30.600 C
VKPH:16.200 D
Kills:222 (0 + 222)
Deaths:21
KDR:10.571
VKDR:6.190
Vehicle Kills:130
Kill Difference:201
Playtime:5.536 hours
Usage:0%
Score:0.109m
Score/min:329
Driving Accuracy:N/A%
Gunner Accuracy:56.634%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:151
V. Kills:36 408%
Deaths:19
KDR:7.947
Accuracy:39.574% B
KPH:57.600 B+
VKPH:13.700 B*
M20 Basilisk
B++
Kills:144
V. Kills:60 236%
Deaths:33
KDR:4.364
Accuracy:39.797% C++
KPH:25 B+
VKPH:10.400 B++
M20 Basilisk
B**
Kills:82
V. Kills:46 174%
Deaths:31
KDR:2.645
Accuracy:38.591% C+
KPH:26.900 B+
VKPH:15.100 B**
Kills:377 (0 + 377)
Deaths:83
KDR:4.542
VKDR:1.711
Vehicle Kills:142
Kill Difference:294
Playtime:11.423 hours
Usage:0%
Score:0.180m
Score/min:263
Driving Accuracy:N/A%
Gunner Accuracy:38.591%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:386
V. Kills:66 N/A
Deaths:178
KDR:2.169
Accuracy:46.739% C
KPH:12.800 D
VKPH:2.200 D-
S12 Renegade
D-
Kills:110
V. Kills:8 N/A
Deaths:32
KDR:3.438
Accuracy:42.216% C+
KPH:12.900 D*
VKPH:0.900 D-
V30-F Starfall
D--
Kills:62
V. Kills:39 155%
Deaths:23
KDR:2.696
Accuracy:55.680% D--
KPH:13.700 D*
VKPH:8.600 D--
Kills:558 (558 + 0)
Deaths:233
KDR:2.395
VKDR:0.485
Vehicle Kills:113
Kill Difference:325
Playtime:43.227 hours
Usage:2%
Score:0.156m
Score/min:60
Driving Accuracy:55.680%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 2,4702,4643646.769B**4.6847.959%A82.427%B+23.7CN/A66104.1h2B+4.2B++
Pulsar C 2,1742,1608182.641B**0.5519.376%D-17.454%D--18.3CN/A74117.9h10.6B+54.5C++
NS-11C 1,6631,6447252.268A+0.1827.224%B++19.891%C++28.3C++N/A8158h14C**51.3B+
C-4 2,3451,6427522.184B+0.0925.334%C+N/A97.7B+41.8B*98516.8h1.2B+4.9B+
NS-7 PDW 1,5691,5691,0181.541B*0.5526.738%B+16.507%C30.1C*N/A9052.1h10.7B**40.1B+
Solstice SF 1,5121,4891,2991.146C*0.9423.633%C+16.454%C+17C+N/A5487.7h12.8C+54.1C++
Betelgeuse 54-A 1,4731,4487591.908C0.1823.919%D26.105%D40.2DN/A13336h12.1D50.8C--
Sirius SX12 1,4381,4326902.075B**0.0126.685%B+13.757%D37.5B+N/A11738.2h11.1B**41.5B+
L100 Python AP 2,2091,3382475.417C*3.3360.399%B+1.495%D24.6C16C17854.5h6.3C*10.5B+
Serpent VE92 1,3421,3351,0851.23C*0.8620.319%D12.809%D*14DN/A4195.1h13.6C++66.8C+
VX29 Polaris 1,3241,3177601.733C**0.3621.261%C18.679%D28.4C--N/A9346.3h12.4C++58.1C++
Pulsar LSW 1,2691,2638281.525C++0.5620.461%C--18.052%D-31.9CN/A9839.6h12.3C++60.2C+
Ursa 1,2421,2306531.884B*0.2121.878%C+21.22%C-29.3CN/A9742h10.5B+48C**
Deimos VA29 1,2171,2139311.303C++0.7965.611%B+12.284%D29.1C-N/A9941.7h2B++3B+
Thanatos VE70 1,2071,2077721.563B*0.5347.73%B*13.173%D27.5C+N/A7443.9h3.6B**7.6B*
Dual Photon Pods 1,6631,1991507.993C*5.9055.937%B+N/A36D13.9C18433.3h23.4C++41.8C**
Orion VS54 1,2011,1955652.115B+0.0319.911%C+18.243%D-31.9C+N/A16937.5h11.6B+58.1B
NS-15M1 1,2031,1946091.961B+0.1324.457%B17.672%D36.4C+N/A11232.8h11.9B48.5B+
L100 Python HESH 1,3851,19010611.226C+9.1453.756%B+N/A36D5.9D12533.1h3.5C++6.5B+
Lasher X2 1,1901,1807641.545B**0.5423.647%C2.881%D33.1C*N/A11735.7h16.8B++71.1B+
MKV Suppressed 1,1591,1576291.839B**0.2527.604%B17.027%C31.4C+N/A10836.9h12.3B+44.7B+
Eridani SX5 1,1571,1557681.504C**0.5922.914%D11.948%D*24CN/A8348.1h11.4B49.8C++
Solstice VE3 1,1701,1545442.121A*0.0323.602%C++16.984%C-18.6C+N/A8061.9h13.7B+58.1B+
Supernova PC 1,4641,1498813.057A10.9755.014%B+1.48%D27.7B+7.6C13041.5h3.6B**6.5B**
Beamer VS3 1,1641,1349901.145B+0.9430.216%B+14.815%D--29.2C*N/A9338.9h9.7C++32.2C++
AP30 Shredder 1,8921,1171666.729C++4.6446.203%A++N/A11170U7750U61542400.1h72.3B++156.5B**
Skyguard 1,5959101466.233A+4.1434.398%B*1.209%D11.5C8.7C13978.9h113.8B330.9B++
Ghost 8788712833.078C++0.9943.27%B++67.853%C+19.9DN/A5543.7h2.4C+5.6C**
Nemesis VSH9 1,6598561,0120.846C**1.2468.175%B++1.402%D13.6C+12.8B+28862.8h9.5C-13.9C+
XM98 8088051296.24A++4.1550.077%A++78.634%B+26.9C++N/A8329.9h2B*4B**
Artemis VX26 7207183572.011B+0.0829.611%B+18.942%D36.1C++N/A11219.9h10.3B++34.8B++
Frag Grenade 7056991699N/A696.9143.279%CN/A1165M+10C*24530.6h2.1A+4.9B**
Eclipse VE3A 7106964041.723C++0.3726.453%C+23.707%B++21.5DN/A5332.3h13.5C51.2C+
NS-61 Emissary 7156914611.499B**0.5930.239%C**20.116%B++30.7C**1.1B**8122.5h14.6C++48.4C**
NS-357 Underboss 6556515641.154C*0.9438.511%C*15.361%D30.9CN/A8321.1h3.8B+9.7B+
Blueshift VM5 6536442602.477C++0.3918.731%C+21.739%C++31C+N/A10320.8h15.9C++85.1C++
Manticore SX40 6336275781.085C++1.0033.268%B+16.587%D33.7C*N/A9818.6h8.9C26.7C*
Phobos VX86 6336164381.406C++0.6866.925%B++17.046%C++30.8C-N/A9220h2.2B+3.4B+
Force-Blade 64158515,8710.037B+2.0542.868%B**N/A0.6C+N/A21046.8h2.8C+6.5B+
Phaseshift VX-S 590585757.8A++5.7142.179%B*81.709%B+24.8CN/A6823.6h2.5B+6B+
Anti-Vehicle Grenade 9365841584N/A581.9151.059%C+N/A292C176B*35542h6.3C+12.3C++
Sticky Grenade 5615551555N/A552.9155.164%B+N/A792.9C8.6C26370.7h2.1C**3.8B+
Skorpios 5035033001.677C++0.4125.536%C-21.471%C+29.6DN/A7917h11C*43C+
Pandora VX25 4974953221.537B+0.5538.091%C+11.717%D-25.9CN/A7819.1h4.4C++11.7C*
Tank Mine 8274741832.59C+0.5038.943%B+N/A110.2C++82.1B++17944.3h1.9C++5B*
Eidolon VE33 4324272901.472B0.6230.04%B22.951%C16.7CN/A6025.5h9C*30.1B+
M60-A Bulldog 477421616.902C4.8149.205%C**1.9%C17.4D2.3D16624.2h7.4D14.9C+
Quasar VM1 4174141552.671B*0.5816.37%C++17.15%C26.2BN/A9515.8h12.1B*74.2B+
Auraxium Force-Blade 4274068,7780.046C*2.0431.25%C++N/A0.8CN/A2532.5h2.4C7.8C*
Blueshift VM5 4064021362.956B0.8720.271%C++22.637%C**40.2B+N/A14210h13.9B*68.7B+
Zenith VX-5 3983932141.836B++0.2525.104%C+21.374%C+24.6CN/A7116h12.9C*51.4C*
M40 Fury-F 4523861782.169B0.0846.739%CN/A12.8D2.2D-6330.1h8.6B+18.4B+
Supernova FPC 6613801013.762C1.6751.389%C2.105%C+17D12.6D19922.3h5.2C**10.1C*
Maelstrom Turbo Laser 8063773361.122C+0.9727.942%DN/A3.9D-4.4D-5697.9h190.4D--681.6D--
NS-44 Commissioner 3843753860.972C+1.1244.267%B**17.867%D38.3C*N/A1409.8h4C+9B+
Proximity Mine 338337595.712B+3.6248.845%B*N/A160.5B*N/A4132.1h1.3A++2.6A+
Saron Laser Cannon 6253263790.86C1.2334.327%B+N/A5.4D5D10360h187C544.7C+
NSX Tomoe 3163141761.784C++0.3130.661%B35.669%C+26.6C--N/A6311.8h15.8C51.5C++
Lancer VS22 6542862511.139B+0.9563.738%C**N/A9.3C--12C+25930.6h53.3D-83.7D
MANA Anti-Vehicle Turret 531279883.17B+1.0852.809%C2.867%C-2790C+2520C+1919440.1h9.4C--17.9C
Corvus VA55 2762731861.468B+0.6225.673%C**24.176%C*21.2CN/A8012.9h13.9C-54.3C++
NS-10 Burster 4492641611.64B++0.4539.908%A++5.682%C+6.3B4.4B+9341.9h139.5C**349.5B*
Comet VM2 3732631881.399B+0.6951.266%B**2.662%D12.4C**5.2B+12621.2h22.1C*43.1B+
NS-10 Burster 4692621641.598B**0.4939.42%A+5.344%C-5.9C++4.7B*9844.4h148.5C+376.8B+
NS Decimator 3922532590.977C+1.1159.081%C+N/A19.8D-10.9D21812.8h6.3D-10.7D
L100 Python HEAT 3402472211.227A++9.1464.406%AN/A28.7C+10.8C+1758.6h7C10.9B+
Comet VM2 3532451591.541B++0.5551.099%B+2.857%D13.1C**5.8B+11018.7h21.7B+42.5B++
H-V45 2362351461.61C++0.4820.817%D18.723%C19.7C--N/A7511.9h12.2B+58.7C++
Light PPA 226209792.646C0.5638.196%CN/A24D2D1188.7h15.7C+41.1C+
VE-S Canis 2102081311.588B0.5030.379%B+19.231%C+28.9CN/A827.2h11.9C*39.3B
Pulsar VS1 2012011391.446B+0.6422.334%C17.413%C-18.3CN/A11311h13.2B+59.2B
S1 3051971801.094B++1.0060.835%B+2.538%C+19.7C10.8C29910h6.5C*10.7B+
NS-11A 198197912.165B*0.0824.807%C++26.904%B++24.3CN/A728.1h13.4C*53.9C**
Spear Anti-Vehicle Phalanx Turret 2981881711.059B+8.9749.871%B+2.66%D31.3C18.3C3036h9.2C++18.5B+
A30 Walker 354182712.563C++0.4733.558%A+N/A6D5.7D21830.1h249.2D-742.7C**
Lumine Edge 1711679290.18B1.9117.892%D-7.784%D*1.8CN/A695.4h1.4C++7.9C+
M20 Drake 288161483.354C--1.2632.698%D-N/A7.3D*5.7D-19222.1h113.9C*348.2C
L105 Zephyr 180153188.5C+6.4145.702%BN/A1530U270U5955900.1h6.2C**13.5B+
M40 Fury 187151197.947C**5.8639.574%B1.325%C--58.1B+13.8B*3612.6h10.9B++27.7B++
E540 Halberd-H 239148916.444B++14.3564.398%B*N/A47.7C++29.4B*3153.1h7.7D12C+
M20 Basilisk 204144334.364B+2.2739.797%C++4.861%C25.3B+10.5B++1975.7h78.7B+197.9B++
Lasher X2 AE 132131971.351C+0.7432.855%B+N/A33.6CN/A803.9h18.9C++57.5B+
NSX Tanto 127125691.812B++0.2835.751%A++24%C+22.3CN/A635.6h17.9C-50.2C**
VE-H Maw 124122641.906B0.1829.073%B+13.934%D**33.9C-N/A913.6h13C--44.6C++
NS-44 Commissioner AE 122122991.232C+0.8649.466%B*16.393%D--34.9C--N/A783.5h3.8C7.7C**
MAX Punch 1331216740.18B+1.9135.616%DN/A1.3C+N/A492.9h2.6C+7.2C+
SVA-88 116113631.794C+0.3023.716%C++20.354%D25.7DN/A1854.4h13.9D58.6C+
S12 Renegade 118110323.438C*1.3542.216%C+4.545%C+12.8D*N/A378.6h3.8C9.1C+
NS-AM7 Archer 1591031700.606C**1.4857.261%C18.447%C++3.9D2.1C3726.2h23.6C+41.2C+
M60-A Bulldog 11899214.714C-2.6240.826%D3.03%B++11.9D--2.3D1358.3h6.8C+16.6C
C75 Viper 10996185.333B3.2441.271%C++N/A23.4C3.2D*2654.1h9.7B*23.4B*
NS-44L Blackhand 9291412.22B*0.1350.69%B**30.769%D-19.8CN/A724.6h4.4C++8.8B+
MANA Anti-Personnel Turret 8787352.486N/A0.4013.108%UN/A870UN/A3236000.1h24.2T*184.8T*
Hunter QCX 91861010.851C*1.2427.795%D--29.07%C*10CN/A418.6h5.3C*19C++
VA39 Spectre 8686186U83.9138.447%B**36.047%C+11.9DN/A897.2h7.2C18.7C*
M20 Drake 13684302.8C++0.7140.315%A**1.19%C--840U520U12115900.1h82.6C204.8C**
Aspis Anti-Aircraft Phalanx Turret 16282136.308B**4.2229.935%B++1.22%D8.3C-8.1D2019.9h160.5C+536.3B+
M20 Basilisk 12882312.645C+0.5638.591%C+8.537%B**26.5B+14.8B**3013.1h74.3B*192.5B++
VE-LR Obelisk 8880223.636B**1.5538.018%B*33.75%C*17D1.7A+474.7h10D*26.2C+
NS-11P 7575441.705B+0.3824.472%B9.333%F26.8C+N/A1572.8h10.7B**43.6B++
Saron HRB-H 11374126.167C*4.0856.634%C++2.703%B**30.8C16.3D3472.4h30.7C--54.3C
A30 Walker 14270381.842C+0.2527.302%C++1.429%D*2.7D*2.8D*8625.7h311.2F-1139.9D--
V30-F Starfall 10162232.696B++0.6155.68%D--N/A13.8D*8.7D--824.5h18.5C33.2C--
Antares LC 9259222.682B+0.5938.556%B**1.695%C+14.4C8D1804.1h97.1B+251.8B+
Rocklet Rifle 12758630.921B+1.1763.207%B**N/A17.6D20.9C3183.3h57.2D*90.5C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter113,5542.7h
Spawn Beacon32060.3h
Anti-Vehicle MANA Turret177592.9h
Nano-Armor Kit227526,07345h
AE Medical Applicator2123,8141.8h
AE Nano-Armor Kit84275,06517.5h
Nanite Revive Grenade02660.1h
Medical Applicator5232,7193.4h
Spitfire Auto-Turret43150.5h
Deconstruction Tool01000h
Ammunition Package222,3162h
Medical Kit901,3952.1h
Anti-Infantry MANA Turret92090.9h
Nano-Repair Grenade03100.1h
Recon Detection Device669,25215.9h

Check the help document for the dictionary if you want to learn more about words used here.


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