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Butterfisk[DIG] Butterfisk
VS BR 163

KDR: 0.79

Score: 64.9m

Last Seen: Aug 19th, 2019 4:48 PM
- OFFLINE - 43.3 hour(s)

Battle Rank 120 (163 total) - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1001
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Spear Anti-Vehicle Phalanx Turret Thanatos VE70 NS-11C Sirius SX12 Solstice VE3 Proximity Mine Parallax VX3 NS-7 PDW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $15,012 MLG Score: 12
Fun Score: N/A
Cheeseburgers Flipped: 3247TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.509%14.826%30417119726,4070.5667710.227

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3%-0.129C-0.923D---0.824D-HEAD + (~4.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94-0.265C19.3-0.352C-74.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.631%1.493%311213675619950.011923870%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.283A*-0.673D-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.40.297C*17.4-0.398C--10

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.341%2.65%2081811967,698380932772.021235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.426%-0.644D-0.449C--0.245

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.9-0.049C+36.90.081C+89

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.077%71.843%208112132,9625492620.539232

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.073B**0.313C*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.27C*3.10.044C+4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.785%10.923%208212126,14330441262.01741

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.174%-0.308C-0.733D--1.218

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.1C+4.50.076C+7.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1001
64.9m351.1%216 (13k)188 (11.3k)0.79329773,18892,2581.01792163 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214201511.485%11.416%13103:4419

17% Combat Medic42% Engineer9% Heavy Assault15% Infiltrator9% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 9th, 2013 5:48 PMOct 28th, 2017 5:45 PMAug 20th, 2019 7:26 AM (2d) (PST)Aug 19th, 2019 2:47 PM (3d) (PST)Aug 19th, 2019 12:48 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3911792120.2120.2680.0240.8770.03712

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,48810,72112,7671316153211,291

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5744.9h/239.4d 20,723 8,355 44,376 302.3k 7,603 18,817 12,920 134.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D--
Kills:1,646
Deaths:2,528
KDR:0.651
Accuracy:15.680% D**
HSR:16.525% D--
Ursa
C--
Kills:1,038
Deaths:1,593
KDR:0.652
Accuracy:19.780% C--
HSR:18.304% D-
Orion VS54
D-
Kills:723
Deaths:1,192
KDR:0.607
Accuracy:14.569% D*
HSR:18.396% D-
Kills:3,407
Deaths (as Heavy Assault):5,313
Deaths (to Heavy Assaults):24,018
KDR:0.64126
Kill Difference:1,906
Playtime:541.059 hours
Usage:9%
Score:4.136m
Score/min:127
Accuracy (listed only):16.676%
HSR (listed only):17.742%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
C
Kills:4,183
Deaths:6,316
KDR:0.662
Accuracy:36.647% C
HSR:11.164% D--
NS-11C
C+
Kills:3,856
Deaths:7,514
KDR:0.513
Accuracy:23.028% C+
HSR:14.627% D-
Solstice VE3
D-
Kills:3,258
Deaths:6,740
KDR:0.483
Accuracy:15.672% D**
HSR:14.733% D-
Serpent VE92
C++
Kills:2,120
Deaths:4,152
KDR:0.511
Accuracy:24.422% C++
HSR:16.745% D
Nova
C-
Kills:1,960
Deaths:3,450
KDR:0.568
Accuracy:39.967% C-
HSR:10.408% D--
Pulsar C
D--
Kills:1,372
Deaths:1,993
KDR:0.688
Accuracy:19.071% D--
HSR:16.983% D--
Solstice SF
C-
Kills:1,160
Deaths:2,330
KDR:0.498
Accuracy:18.722% D--
HSR:14.397% C-
Eclipse VE3A
D*
Kills:285
Deaths:680
KDR:0.419
Accuracy:21.413% D*
HSR:11.930% D**
Kills:18,194
Deaths (as Engineer):33,175
Deaths (to Engineers):19,007
KDR:0.54843
Kill Difference:14,981
Playtime:2,401.819 hours
Usage:42%
Score:29.855m
Score/min:207
Accuracy (listed only):24.868%
HSR (listed only):13.873%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
C
Kills:4,183
Deaths:6,316
KDR:0.662
Accuracy:36.647% C
HSR:11.164% D--
NS-11C
C+
Kills:3,856
Deaths:7,514
KDR:0.513
Accuracy:23.028% C+
HSR:14.627% D-
Sirius SX12
B+
Kills:3,751
Deaths:6,379
KDR:0.588
Accuracy:27.389% B+
HSR:11.997% D--
Solstice VE3
D-
Kills:3,258
Deaths:6,740
KDR:0.483
Accuracy:15.672% D**
HSR:14.733% D-
NS-7 PDW
C-
Kills:2,844
Deaths:5,534
KDR:0.514
Accuracy:18.116% D*
HSR:15.190% C-
Serpent VE92
C++
Kills:2,120
Deaths:4,152
KDR:0.511
Accuracy:24.422% C++
HSR:16.745% D
Nova
C-
Kills:1,960
Deaths:3,450
KDR:0.568
Accuracy:39.967% C-
HSR:10.408% D--
Pulsar C
D--
Kills:1,372
Deaths:1,993
KDR:0.688
Accuracy:19.071% D--
HSR:16.983% D--
Solstice SF
C-
Kills:1,160
Deaths:2,330
KDR:0.498
Accuracy:18.722% D--
HSR:14.397% C-
VE-S Canis
C+
Kills:912
Deaths:1,806
KDR:0.505
Accuracy:26.812% C+
HSR:11.184% D--
Eclipse VE3A
D*
Kills:285
Deaths:680
KDR:0.419
Accuracy:21.413% D*
HSR:11.930% D**
Kills:25,701
Deaths (as Light Assault):46,894
Deaths (to Light Assaults):15,445
KDR:0.54807
Kill Difference:21,193
Playtime:523.186 hours
Usage:9%
Score:4.709m
Score/min:150
Accuracy (listed only):24.660%
HSR (listed only):13.578%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:3,751
Deaths:6,379
KDR:0.588
Accuracy:27.389% B+
HSR:11.997% D--
Parallax VX3
B+
Kills:2,962
Deaths:1,553
KDR:1.907
Accuracy:42.077% B+
HSR:71.843% D
NS-7 PDW
C-
Kills:2,844
Deaths:5,534
KDR:0.514
Accuracy:18.116% D*
HSR:15.190% C-
VE-S Canis
C+
Kills:912
Deaths:1,806
KDR:0.505
Accuracy:26.812% C+
HSR:11.184% D--
NS-44 Commissioner
C+
Kills:771
Deaths:1,693
KDR:0.455
Accuracy:32.783% C-
HSR:21.401% C+
NS-61 Emissary
B*
Kills:741
Deaths:1,848
KDR:0.401
Accuracy:33.376% B*
HSR:10.526% D--
NS-30 Vandal
D
Kills:320
Deaths:660
KDR:0.485
Accuracy:29.526% D
HSR:14.688% D**
Kills:12,301
Deaths (as Infiltrator):19,473
Deaths (to Infiltrators):15,981
KDR:0.6317
Kill Difference:7,172
Playtime:888.307 hours
Usage:15%
Score:8.377m
Score/min:157
Accuracy (listed only):30.011%
HSR (listed only):22.404%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
C
Kills:4,183
Deaths:6,316
KDR:0.662
Accuracy:36.647% C
HSR:11.164% D--
Sirius SX12
B+
Kills:3,751
Deaths:6,379
KDR:0.588
Accuracy:27.389% B+
HSR:11.997% D--
NS-7 PDW
C-
Kills:2,844
Deaths:5,534
KDR:0.514
Accuracy:18.116% D*
HSR:15.190% C-
Nova
C-
Kills:1,960
Deaths:3,450
KDR:0.568
Accuracy:39.967% C-
HSR:10.408% D--
H-V45
D--
Kills:1,597
Deaths:3,982
KDR:0.401
Accuracy:17.510% D*
HSR:13.525% D--
VE-S Canis
C+
Kills:912
Deaths:1,806
KDR:0.505
Accuracy:26.812% C+
HSR:11.184% D--
NS-11P
D-
Kills:733
Deaths:1,234
KDR:0.594
Accuracy:18.750% D-
HSR:13.643% D-
Pulsar VS1
D-
Kills:440
Deaths:1,091
KDR:0.403
Accuracy:17.558% D*
HSR:14.545% D-
Kills:16,420
Deaths (as Combat Medic):29,792
Deaths (to Combat Medics):8,994
KDR:0.55115
Kill Difference:13,372
Playtime:976.747 hours
Usage:17%
Score:12.664m
Score/min:216
Accuracy (listed only):25.344%
HSR (listed only):12.707%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D
Kills:2,694
Deaths:2,248
KDR:1.198
Accuracy:14.315% D
HSR:13.883% D*
Cosmos VM3
C--
Kills:2,628
Deaths:2,248
KDR:1.169
Accuracy:14.613% C--
HSR:14.460% D--
NS-10 Burster
C
Kills:643
Deaths:849
KDR:0.757
Accuracy:27.672% C
HSR:3.266% D-
NS-10 Burster
C
Kills:632
Deaths:849
KDR:0.744
Accuracy:27.740% C
HSR:4.589% C
Comet VM2
D--
Kills:592
Deaths:696
KDR:0.851
Accuracy:33.357% D--
HSR:2.196% D--
Comet VM2
D
Kills:572
Deaths:692
KDR:0.827
Accuracy:34.450% D*
HSR:2.797% D
Kills:7,761
Deaths (as MAX Suit):3,791
Deaths (to MAX Suits):4,487
KDR:2.04722
Kill Difference:3,970
Playtime:406.663 hours
Usage:7%
Score:5.122m
Score/min:210
Accuracy (listed only):25.358%
HSR (listed only):6.865%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:110
V. Kills:67 162%
Deaths:63
KDR:1.746
Accuracy:39.104% C++
KPH:15.100 D--
VKPH:9.200 D*
L105 Zephyr
D
Kills:58
V. Kills:11 N/A
Deaths:27
KDR:2.148
Accuracy:40.438% C
KPH:19 D*
VKPH:3.600 D
Kills:168 (0 + 168)
Deaths:90
KDR:1.867
VKDR:0.867
Vehicle Kills:78
Kill Difference:78
Playtime:10.324 hours
Usage:0%
Score:0.169m
Score/min:273
Piloting Accuracy:N/A%
Gunner Accuracy:40.438%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:67
V. Kills:34 191%
Deaths:45
KDR:1.489
Accuracy:63.631% A
KPH:17.600 D-
VKPH:8.900 D
Kills:67 (67 + 0)
Deaths:45
KDR:1.489
VKDR:0.756
Vehicle Kills:34
Kill Difference:22
Playtime:3.799 hours
Usage:0%
Score:0.061m
Score/min:266
Driving Accuracy:63.631%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:1,988
V. Kills:1,160 171%
Deaths:696
KDR:2.856
Accuracy:35.470% D--
KPH:15.500 D-
VKPH:9.100 D
E540 Halberd
D--
Kills:1,018
V. Kills:464 219%
Deaths:277
KDR:3.675
Accuracy:38.131% D*
KPH:19.800 D--
VKPH:9 D*
Proton II PPA
D
Kills:666
V. Kills:58 N/A
Deaths:151
KDR:4.411
Accuracy:17.387% D--
KPH:27.100 D--
VKPH:2.400 D
M20 Basilisk
C--
Kills:201
V. Kills:96 207%
Deaths:126
KDR:1.595
Accuracy:26.191% D
KPH:10.600 D-
VKPH:5.100 C--
Aphelion VEX-4
D--
Kills:109
V. Kills:76 142%
Deaths:46
KDR:2.370
Accuracy:29.530% D
KPH:13.800 D--
VKPH:9.600 D--
Kills:3,982 (0 + 3,982)
Deaths:1,296
KDR:3.073
VKDR:1.431
Vehicle Kills:1,854
Kill Difference:2,686
Playtime:230.886 hours
Usage:4%
Score:1.499m
Score/min:108
Driving Accuracy:N/A%
Gunner Accuracy:29.530%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D--
Kills:555
V. Kills:316 175%
Deaths:247
KDR:2.247
Accuracy:46.026% D*
KPH:21.500 D--
VKPH:12.200 D*
Proton II PPA-H
D
Kills:373
V. Kills:38 N/A
Deaths:136
KDR:2.743
Accuracy:30.261% D-
KPH:34.500 D*
VKPH:3.500 D
E540 Halberd-H
D--
Kills:264
V. Kills:116 226%
Deaths:128
KDR:2.063
Accuracy:48.668% D--
KPH:22.900 D--
VKPH:10.100 D**
Aphelion VEX-4H
C
Kills:108
V. Kills:79 135%
Deaths:110
KDR:0.982
Accuracy:43.267% C
KPH:16.400 D*
VKPH:12 D**
M20 Basilisk-H
D-
Kills:84
V. Kills:40 205%
Deaths:95
KDR:0.884
Accuracy:36.537% D-
KPH:11 D*
VKPH:5.300 D-
Kills:1,384 (0 + 1,384)
Deaths:716
KDR:1.933
VKDR:0.823
Vehicle Kills:589
Kill Difference:668
Playtime:62.366 hours
Usage:1%
Score:0.542m
Score/min:145
Driving Accuracy:N/A%
Gunner Accuracy:36.537%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C++
Kills:809
V. Kills:121 N/A
Deaths:318
KDR:2.544
Accuracy:35.469% C++
KPH:21.700 C-
VKPH:3.200 D
M20 Basilisk
D
Kills:521
V. Kills:258 201%
Deaths:318
KDR:1.638
Accuracy:33.275% D
KPH:9.600 D--
VKPH:4.800 D
M20 Basilisk
D
Kills:279
V. Kills:177 157%
Deaths:178
KDR:1.567
Accuracy:31.358% D-
KPH:8.600 D--
VKPH:5.400 D
M12 Kobalt
D
Kills:215
V. Kills:23 N/A
Deaths:65
KDR:3.308
Accuracy:9.814% F
KPH:18.700 D*
VKPH:2 D
M40 Fury
D--
Kills:163
V. Kills:45 354%
Deaths:60
KDR:2.717
Accuracy:30.622% D
KPH:14.400 D*
VKPH:4 D--
G30 Walker
D
Kills:152
V. Kills:88 171%
Deaths:74
KDR:2.054
Accuracy:26.472% C-
KPH:11 D
VKPH:6.400 D
M40 Fury
D-
Kills:87
V. Kills:32 264%
Deaths:34
KDR:2.559
Accuracy:29.561% D-
KPH:15.500 D**
VKPH:5.700 D-
M12 Kobalt
C+
Kills:73
V. Kills:12 N/A
Deaths:18
KDR:4.056
Accuracy:9.281% F
KPH:17.600 D**
VKPH:2.900 C+
Kills:2,299 (0 + 2,299)
Deaths:1,065
KDR:2.159
VKDR:0.710
Vehicle Kills:756
Kill Difference:1,234
Playtime:170.226 hours
Usage:3%
Score:0.980m
Score/min:96
Driving Accuracy:N/A%
Gunner Accuracy:9.281%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Spear Anti-Vehicle Phalanx Turret 8,0665,5908326.719C+5.9329.463%F4.454%C**24.8D11D--128225.8h8.5C*29C--
Thanatos VE70 4,2544,1836,3160.662C0.1336.647%C11.164%D--18.5C--N/A54226.2h4.2B+11.5B
NS-11C 4,0243,8567,5140.513C--0.2823.028%C+14.627%D-8.9D-N/A26435.5h24.7F-107.1D--
Sirius SX12 3,8773,7516,3790.588C0.2127.389%B+11.997%D--14.8DN/A38253.6h18.8D68.7C+
Solstice VE3 3,3143,2586,7400.483C0.3115.672%D**14.733%D-7.6DN/A26427.8h19.1C--121.8D
Proximity Mine 3,0573,0536304.846B4.0530.214%D**N/A133.3C*N/A34422.9h1.9C++6.2D-
Parallax VX3 3,0242,9621,5531.907C1.1142.077%B+71.843%D15.8DN/A41187.5h3.1D*7.3C
NS-7 PDW 2,9172,8445,5340.514C--0.2818.116%D*15.19%C-10D-N/A29283.6h20.7D*114.1D*
Cosmos VM3 2,7652,6942,2481.198C-0.4014.315%D13.883%D*18.7D-N/A50143.9h15C104.7C
Cosmos VM3 2,7032,6282,2481.169C-0.3814.613%C--14.46%D--18.3DN/A49143.9h15.9C-109C+
Serpent VE92 2,2002,1204,1520.511C-0.2824.422%C++16.745%D10.7D-N/A32198.3h26.9T-110.1D**
Saron HRB 3,1481,9886962.856C-2.0635.47%D--N/A15.5D-9.1D115127.9h26.1C-73.7D-
Nova 2,0151,9603,4500.568D0.2339.967%C-10.408%D--18.5DN/A49106.2h5.1C12.7C+
Tank Mine 3,0621,8167982.276C+1.4820.277%D--N/A107.5C+73.7B+97316.9h1.8C*8.9D**
Pulsar LSW 1,6571,6462,5280.651D0.1415.68%D**16.525%D--11.9D--N/A35138.7h17.4D**110.9D**
H-V45 1,6191,5973,9820.401C--0.3917.51%D*13.525%D--8.7D--N/A25183.1h17.8D**101.6D**
Pulsar C 1,3871,3721,9930.688C0.1119.071%D--16.983%D--16.6C--N/A6582.8h13C+68.3C
C-4 2,0781,2811,7710.723C-0.0719.232%D*N/A39.5D--24.6C39932.4h1.9D10.1D*
Solstice SF 1,2111,1602,3300.498C--0.3018.722%D--14.397%C-12.5C--N/A3992.7h17.7D94.5D--
Ursa 1,0641,0381,5930.652D0.1419.78%C--18.304%D-16.5DN/A5063h14.8D--74.8C--
Hades VSH4 1,6281,0342,0080.515C+0.2868.514%C++1.741%C10.6C6.1C7897.1h10.2C14.9C
E540 Halberd 1,4821,0182773.675C-2.8838.131%D*3.143%B+19.8D--9D*12251.5h6.7D17.5D*
Frag Grenade 9759591959N/A958.2145.306%C+N/A368.8C--6.2C11162.6h4.4C-9.7C+
VE-S Canis 9669121,8060.505D0.2926.812%C+11.184%D--9.6D--N/A2895.4h19.5F72.9D
M60-G Bulldog 9308093182.544C--1.7535.469%C++2.843%C+21.7C-3.2D8537.3h8.6C24.1C++
NS-44 Commissioner 7877711,6930.455C-0.3432.783%C-21.401%C+11.5D-N/A3967.3h3.8C*11.7C++
NS-61 Emissary 7717411,8480.401C--0.3933.376%B*10.526%D--9.8D-N/A2875.4h20.3D60.7C+
NS-11P 7447331,2340.594C--0.2018.75%D-13.643%D-13.2D-N/A4355.5h15.2C80.9C-
Orion VS54 7307231,1920.607C-0.1914.569%D*18.396%D-12.6D-N/A8757.2h15.4C--106C
Proton II PPA 7246661514.411D3.6217.387%D--2.703%B+27.1D--2.4D8124.6h11.3C64.9D-
Aspis Anti-Aircraft Phalanx Turret 1,2766442033.172C+2.3820.283%D-N/A7D6.8D-10692.5h154.1C+759.9C
NS-10 Burster 1,0966438490.757C0.0427.672%C3.266%D-3.8D-2.6D50171.1h169.2D611.6C
Nemesis VSH9 9516429350.687C+0.1160.475%C2.336%C+8.4C4.1C8776.1h7.5B+12.4B
NS-10 Burster 1,0486328490.744C-0.0527.74%C4.589%C3.7D-2.4D--45171.1h174.4D628.6C
Comet VM2 8115926960.851C+0.0633.357%D--2.196%D--7.7D2.9D5576.6h35.1D--105.2D*
Comet VM2 8335726920.827C0.0334.45%D*2.797%D7.5D3.4D-4976.2h37.8D109.6D--
Saron HRB-H 8715552472.247C--1.4546.026%D*1.622%C++21.5D--12.2D*16525.8h25.6C++55.5C
M20 Basilisk 7795213181.638D0.8433.275%D4.607%C-9.6D--4.8D8054h139D417.6D--
Pulsar VS1 4454401,0910.403D0.3917.558%D*14.545%D-7.7D--N/A3757h19.5D*110.8D*
Proton II PPA-H 4113731362.743D1.9530.261%D-1.609%C+34.5D*3.5D10710.8h12.7C-42D
Lasher X2 3633497250.481D0.3118.334%D--2.579%D13.5D-N/A6325.9h31F--168.9F
MANA Anti-Personnel Turret 3523433121.099N/A0.3110.12%UN/A3430U90U7801800.1h37T*365.7T*
NS-30 Vandal 3403206600.485D0.3129.526%D14.688%D**10.1D*N/A3031.8h10.3T35F-
Eclipse VE3A 3012856800.419C-0.3721.413%D*11.93%D**10D--N/A3128.4h19.2F-89.6F-
M20 Basilisk 4562791781.567D0.7731.358%D-3.943%D8.6D--5.4D11232.6h163.5D*521.3F
S1 3702733970.688C+0.1141.23%F-3.663%B+15.9D5.6D--22817.2h5.2B++12.6C+
E540 Halberd-H 3802641282.063D1.2748.668%D--1.515%C23D--10.1D**15911.5h6.3C+12.9C
C-4 ARX 3572552760.924D0.1319.922%F-N/A53.1D*21.3D-2774.8h1.6D--8.1F--
M12 Kobalt 238215653.308D-2.519.814%F15.349%D18.7D*2D7911.5h34.5F--351.9F--
M20 Basilisk 2972011261.595D0.8026.191%D2.488%D*10.6D-5.1C--5918.9h106.4D406.1D-
Spear Anti-Vehicle Phalanx Tower 313196728B+27.2136.029%D**1.531%D--21.3D-12.7D-1009.2h13.9D38.5F
M60-A Bulldog 191169891.899D1.1125.305%D*N/A12.7D*1.7D**5613.3h7.1D28.1D*
M40 Fury 208163602.717D1.9230.622%DN/A14.4D*4D--13011.3h21.7D-70.8D--
Force-Blade 15415436,3830.004D0.7912.668%D**1.948%D0.1DN/A01833.4h2.5C*19.4D
G30 Walker 240152742.054D1.2626.472%C-5.263%B+11D6.4D10613.8h172.2B++650.4B+
Sticky Grenade 1551511151N/A150.2133.492%F--N/A251.7D**6.7D8510.6h4.7F--13.9F**
M60-A Bulldog 146121452.689D1.9033.588%D*4.132%A++10.3D--2.1D5611.7h7.3C--21.7D--
Auraxium Force-Blade 11911840,0490.003D0.7921.796%DN/A0.1C+N/A01907.3h2.4C11C+
C150 Dalton 177110631.746D0.9539.104%C++N/A15.1D--9.2D*3067.3h5.9D-15C--
Aphelion VEX-4 185109462.37C--1.5829.53%D1.835%D--13.8D--9.6D--1067.9h116.5F-394.5F--
Aphelion VEX-4H 1871081100.982C-0.1943.267%C1.852%D16.4D*12D**1846.6h105.9D**244.8D**
Xiphos Anti-Personnel Phalanx Turret 12492263.538N/A2.7414.934%UN/A920U320U2608900.1h114.1T*763.7T*
M40 Fury 11987342.559D1.7729.561%D-N/A15.5D**5.7D-1645.6h17.6C59.4D
M20 Basilisk-H 12484950.884D0.0936.537%D-4.762%C-11.1D*5.3D-757.6h108.4C-296.6D--
M60-A Bulldog 8374233.217D2.4234.508%D*2.703%B11D--1.3D-576.7h7.8D22.6D*
M12 Kobalt 8573184.056C--3.269.281%F8.219%F--17.8D**2.9C+1044.1h37.1T400T-
L100 Python HEAT 10167451.489D0.7063.631%A1.493%D17.6D-8.9D2663.8h17.4T*27.4F*
Rocklet Rifle 123611400.436C--0.3647.722%DN/A14.2D*14.4D-3744.3h53.4D*111.9D-
MAX Punch 62593,7950.016D0.7834.917%DN/A0.2DN/A0391.6h2.9C+8.2C
L105 Zephyr 6958272.148D1.3540.438%C1.724%A18.7D*3.5D1943.1h7C+17.3C+
MANA Anti-Vehicle Turret 118541240.435D-0.3620.006%F*N/A540D640C+220520.1h13.2F66.1T*
M20 Basilisk 685295.778C4.9856.943%B+1.923%D*26D8D**1922h140.5C246.8C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon331,4131.7h
Anti-Vehicle MANA Turret241251.8h
Nano-Armor Kit3,2264,102,681271h
Turret AI Module0881h
Repair Module0640.5h
Nanite Revive Grenade05,5871.6h
Medical Applicator5,9262,465,955209h
Spitfire Auto-Turret2116,7819.2h
Restoration Kit282220.8h
Motion Spotter341,0781h
Xiphos Anti-Personnel Tower0520.7h
Rampart Wall3591.4h
Welding Device06650h
Deconstruction Tool01140h
Shield Recharging Field581,1291.1h
Ammunition Package75067,08150h
Anti-Infantry MANA Turret793643h
Hardlight Barrier381500.6h
Recon Detection Device46338,28262.6h

Check the help document for the dictionary if you want to learn more about words used here.


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