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Butterfisk[DIG] Butterfisk
VS BR 159

KDR: 0.78

Score: 60.9m

Last Seen: Jan 16th, 2019 9:29 PM
- OFFLINE - 2221.7 hour(s)

Battle Rank 120 (159 total) - Vanu Sovereignty on Miller
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Spear Anti-Vehicle Phalanx Turret Thanatos VE70 NS-11C Sirius SX12 Solstice VE3 Proximity Mine NS-7 PDW Parallax VX3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,259 MLG Score: 9
Fun Score: N/A
Cheeseburgers Flipped: 2736TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.363%14.893%30317101825,1130.5685410.213

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.188%-0.142C-0.893D---0.964D--HEAD + (~4.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.7-0.267C19.3-0.35C-75.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.36%1.724%211034585368800.010802872%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.186A*-0.567D-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.10.326C**16.5-0.317C9.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.113%2.587%2021810177,191363031091.98099231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.338%-0.655D-0.453D0.225

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.5-0.033C+35.70.097C+86.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.005%71.281%202110342,7165183560.52392

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.049B**0.272C*-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.255C*3.10.028C+4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.005%10.853%202210336,03528641242.10719

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.376%-0.285C-0.734D--1.161

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.104C+4.50.074C+7.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
60.9m339.1%215 (12.9k)190 (11.4k)0.78155568,19387,2531.00023159 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035182011.134%11.487%12803:4019

18% Combat Medic43% Engineer10% Heavy Assault15% Infiltrator9% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 9th, 2013 5:48 PMOct 28th, 2017 5:45 PMFeb 13th, 2019 5:13 PM (64d) (PST)Jan 16th, 2019 5:30 PM (92d) (PST)Jan 16th, 2019 5:29 PM (92d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3861782080.2130.2730.0240.8500.0389

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,15210,71012,4421316151211,416

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5332.5h/222.2d 19,080 7,833 40,413 271.9k 7,192 17,668 12,005 123.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D--
Kills:1,646
Deaths:2,528
KDR:0.651
Accuracy:15.680% D**
HSR:16.525% D--
Ursa
C--
Kills:969
Deaths:1,474
KDR:0.657
Accuracy:19.669% C--
HSR:18.266% D-
Orion VS54
D-
Kills:713
Deaths:1,175
KDR:0.607
Accuracy:14.627% D*
HSR:18.373% D-
Lasher X2
D
Kills:293
Deaths:607
KDR:0.483
Accuracy:17.938% D--
HSR:2.730% D
Kills:3,621
Deaths (as Heavy Assault):5,784
Deaths (to Heavy Assaults):22,869
KDR:0.62604
Kill Difference:2,163
Playtime:520.793 hours
Usage:10%
Score:3.962m
Score/min:127
Accuracy (listed only):16.979%
HSR (listed only):13.974%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
C
Kills:4,150
Deaths:6,251
KDR:0.664
Accuracy:36.707% C
HSR:11.060% D--
NS-11C
C+
Kills:3,856
Deaths:7,514
KDR:0.513
Accuracy:23.028% C+
HSR:14.627% D-
Solstice VE3
D-
Kills:3,257
Deaths:6,740
KDR:0.483
Accuracy:15.673% D*
HSR:14.738% D-
Serpent VE92
C++
Kills:2,078
Deaths:4,018
KDR:0.517
Accuracy:24.299% C++
HSR:16.747% D
Nova
C
Kills:1,885
Deaths:3,267
KDR:0.577
Accuracy:40.598% C
HSR:10.398% D--
Pulsar C
D--
Kills:1,372
Deaths:1,993
KDR:0.688
Accuracy:19.071% D--
HSR:16.983% D--
Solstice SF
C-
Kills:1,158
Deaths:2,325
KDR:0.498
Accuracy:18.729% D--
HSR:14.421% C-
Eclipse VE3A
D-
Kills:65
Deaths:159
KDR:0.409
Accuracy:20.261% D**
HSR:15.385% D-
Kills:17,821
Deaths (as Engineer):32,267
Deaths (to Engineers):18,156
KDR:0.5523
Kill Difference:14,446
Playtime:2,276.099 hours
Usage:43%
Score:28.123m
Score/min:206
Accuracy (listed only):24.796%
HSR (listed only):14.295%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
C
Kills:4,150
Deaths:6,251
KDR:0.664
Accuracy:36.707% C
HSR:11.060% D--
NS-11C
C+
Kills:3,856
Deaths:7,514
KDR:0.513
Accuracy:23.028% C+
HSR:14.627% D-
Sirius SX12
B+
Kills:3,751
Deaths:6,379
KDR:0.588
Accuracy:27.389% B+
HSR:11.997% D--
Solstice VE3
D-
Kills:3,257
Deaths:6,740
KDR:0.483
Accuracy:15.673% D*
HSR:14.738% D-
NS-7 PDW
C-
Kills:2,831
Deaths:5,505
KDR:0.514
Accuracy:18.140% D*
HSR:15.154% C-
Serpent VE92
C++
Kills:2,078
Deaths:4,018
KDR:0.517
Accuracy:24.299% C++
HSR:16.747% D
Nova
C
Kills:1,885
Deaths:3,267
KDR:0.577
Accuracy:40.598% C
HSR:10.398% D--
Pulsar C
D--
Kills:1,372
Deaths:1,993
KDR:0.688
Accuracy:19.071% D--
HSR:16.983% D--
Solstice SF
C-
Kills:1,158
Deaths:2,325
KDR:0.498
Accuracy:18.729% D--
HSR:14.421% C-
VE-S Canis
B++
Kills:243
Deaths:418
KDR:0.581
Accuracy:31.690% B++
HSR:9.465% D*
Eclipse VE3A
D-
Kills:65
Deaths:159
KDR:0.409
Accuracy:20.261% D**
HSR:15.385% D-
Kills:24,646
Deaths (as Light Assault):44,569
Deaths (to Light Assaults):14,527
KDR:0.55299
Kill Difference:19,923
Playtime:494.112 hours
Usage:9%
Score:4.505m
Score/min:152
Accuracy (listed only):25.053%
HSR (listed only):13.725%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:3,751
Deaths:6,379
KDR:0.588
Accuracy:27.389% B+
HSR:11.997% D--
NS-7 PDW
C-
Kills:2,831
Deaths:5,505
KDR:0.514
Accuracy:18.140% D*
HSR:15.154% C-
Parallax VX3
B+
Kills:2,716
Deaths:1,449
KDR:1.874
Accuracy:42.005% B+
HSR:71.281% D
NS-61 Emissary
B*
Kills:741
Deaths:1,848
KDR:0.401
Accuracy:33.376% B*
HSR:10.526% D--
NS-44 Commissioner
C
Kills:665
Deaths:1,462
KDR:0.455
Accuracy:32.602% C-
HSR:20.602% C
NS-30 Vandal
D
Kills:318
Deaths:654
KDR:0.486
Accuracy:29.499% D
HSR:14.780% D**
VE-S Canis
B++
Kills:243
Deaths:418
KDR:0.581
Accuracy:31.690% B++
HSR:9.465% D*
Kills:11,265
Deaths (as Infiltrator):17,715
Deaths (to Infiltrators):15,135
KDR:0.6359
Kill Difference:6,450
Playtime:817.120 hours
Usage:15%
Score:7.793m
Score/min:159
Accuracy (listed only):30.672%
HSR (listed only):21.972%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
C
Kills:4,150
Deaths:6,251
KDR:0.664
Accuracy:36.707% C
HSR:11.060% D--
Sirius SX12
B+
Kills:3,751
Deaths:6,379
KDR:0.588
Accuracy:27.389% B+
HSR:11.997% D--
NS-7 PDW
C-
Kills:2,831
Deaths:5,505
KDR:0.514
Accuracy:18.140% D*
HSR:15.154% C-
Nova
C
Kills:1,885
Deaths:3,267
KDR:0.577
Accuracy:40.598% C
HSR:10.398% D--
H-V45
D--
Kills:1,540
Deaths:3,843
KDR:0.401
Accuracy:17.382% D*
HSR:13.636% D--
NS-11P
D-
Kills:681
Deaths:1,114
KDR:0.611
Accuracy:18.628% D-
HSR:13.363% D--
Pulsar VS1
D
Kills:387
Deaths:903
KDR:0.429
Accuracy:16.986% D*
HSR:15.504% D
VE-S Canis
B++
Kills:243
Deaths:418
KDR:0.581
Accuracy:31.690% B++
HSR:9.465% D*
Kills:15,468
Deaths (as Combat Medic):27,680
Deaths (to Combat Medics):8,571
KDR:0.55882
Kill Difference:12,212
Playtime:933.623 hours
Usage:18%
Score:12.108m
Score/min:216
Accuracy (listed only):25.940%
HSR (listed only):12.572%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D
Kills:2,148
Deaths:1,917
KDR:1.121
Accuracy:13.884% D
HSR:14.851% D--
Cosmos VM3
C--
Kills:2,063
Deaths:1,917
KDR:1.076
Accuracy:14.150% C--
HSR:15.705% D
NS-10 Burster
C
Kills:531
Deaths:786
KDR:0.676
Accuracy:27.554% C
HSR:4.896% C
NS-10 Burster
C+
Kills:522
Deaths:786
KDR:0.664
Accuracy:27.563% C+
HSR:3.831% D
Comet VM2
D-
Kills:495
Deaths:647
KDR:0.765
Accuracy:31.900% D*
HSR:2.626% D-
Comet VM2
C--
Kills:482
Deaths:643
KDR:0.750
Accuracy:32.871% D*
HSR:3.112% C--
Kills:6,241
Deaths (as MAX Suit):3,348
Deaths (to MAX Suits):4,289
KDR:1.8641
Kill Difference:2,893
Playtime:342.589 hours
Usage:6%
Score:4.386m
Score/min:213
Accuracy (listed only):24.654%
HSR (listed only):7.504%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:110
V. Kills:67 162%
Deaths:63
KDR:1.746
Accuracy:39.101% C++
KPH:15.200 D--
VKPH:9.200 D*
L105 Zephyr
D
Kills:58
V. Kills:11 N/A
Deaths:27
KDR:2.148
Accuracy:40.438% C
KPH:19 D*
VKPH:3.600 D
Kills:168 (0 + 168)
Deaths:90
KDR:1.867
VKDR:0.867
Vehicle Kills:78
Kill Difference:78
Playtime:10.302 hours
Usage:0%
Score:0.164m
Score/min:265
Piloting Accuracy:N/A%
Gunner Accuracy:40.438%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:58
V. Kills:29 193%
Deaths:37
KDR:1.568
Accuracy:63.360% A
KPH:18 D-
VKPH:9 D
Kills:58 (58 + 0)
Deaths:37
KDR:1.568
VKDR:0.784
Vehicle Kills:29
Kill Difference:21
Playtime:3.231 hours
Usage:0%
Score:0.056m
Score/min:289
Driving Accuracy:63.360%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D-
Kills:1,897
V. Kills:1,123 169%
Deaths:676
KDR:2.806
Accuracy:35.063% D--
KPH:15.400 D-
VKPH:9.100 D-
E540 Halberd
D--
Kills:940
V. Kills:439 214%
Deaths:252
KDR:3.730
Accuracy:37.871% D*
KPH:19.500 D--
VKPH:9.100 D*
Proton II PPA
D
Kills:657
V. Kills:55 N/A
Deaths:148
KDR:4.439
Accuracy:17.324% D--
KPH:27.100 D--
VKPH:2.300 D
M20 Basilisk
D
Kills:189
V. Kills:91 205%
Deaths:123
KDR:1.537
Accuracy:24.533% D
KPH:10.500 D-
VKPH:5.100 D
Aphelion VEX-4
D--
Kills:103
V. Kills:73 139%
Deaths:45
KDR:2.289
Accuracy:29.410% D
KPH:13.800 D--
VKPH:9.700 D--
Kills:3,786 (0 + 3,786)
Deaths:1,244
KDR:3.043
VKDR:1.432
Vehicle Kills:1,781
Kill Difference:2,542
Playtime:221.403 hours
Usage:4%
Score:1.444m
Score/min:109
Driving Accuracy:N/A%
Gunner Accuracy:29.410%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D-
Kills:538
V. Kills:308 174%
Deaths:236
KDR:2.280
Accuracy:45.953% D*
KPH:21.600 D-
VKPH:12.400 D*
Proton II PPA-H
D-
Kills:346
V. Kills:33 N/A
Deaths:124
KDR:2.790
Accuracy:28.961% D--
KPH:34.200 D*
VKPH:3.300 D-
E540 Halberd-H
D--
Kills:230
V. Kills:104 219%
Deaths:118
KDR:1.949
Accuracy:48.014% D*
KPH:22.600 D--
VKPH:10.200 D*
Aphelion VEX-4H
C
Kills:104
V. Kills:76 135%
Deaths:108
KDR:0.963
Accuracy:42.771% C
KPH:16.400 D*
VKPH:12 D**
M20 Basilisk-H
D--
Kills:71
V. Kills:33 209%
Deaths:91
KDR:0.780
Accuracy:35.109% D-
KPH:9.900 D**
VKPH:4.600 D--
Kills:1,289 (0 + 1,289)
Deaths:677
KDR:1.904
VKDR:0.818
Vehicle Kills:554
Kill Difference:612
Playtime:58.645 hours
Usage:1%
Score:0.510m
Score/min:145
Driving Accuracy:N/A%
Gunner Accuracy:35.109%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:747
V. Kills:116 N/A
Deaths:304
KDR:2.457
Accuracy:34.861% C+
KPH:21.400 C-
VKPH:3.300 D
M20 Basilisk
D-
Kills:462
V. Kills:237 194%
Deaths:297
KDR:1.556
Accuracy:32.698% D
KPH:9.200 D-
VKPH:4.700 D-
M20 Basilisk
D
Kills:254
V. Kills:172 147%
Deaths:165
KDR:1.539
Accuracy:30.920% D-
KPH:8.200 D--
VKPH:5.600 D
M12 Kobalt
C--
Kills:182
V. Kills:21 N/A
Deaths:56
KDR:3.250
Accuracy:9.913% F
KPH:18.500 D*
VKPH:2.100 C--
M40 Fury
D--
Kills:161
V. Kills:44 358%
Deaths:60
KDR:2.683
Accuracy:29.537% D
KPH:14.600 D*
VKPH:4 D--
G30 Walker
D
Kills:126
V. Kills:77 162%
Deaths:64
KDR:1.969
Accuracy:25.645% D
KPH:10.300 D
VKPH:6.300 D
M40 Fury
D-
Kills:87
V. Kills:32 264%
Deaths:34
KDR:2.559
Accuracy:29.543% D-
KPH:15.700 D**
VKPH:5.800 D-
M12 Kobalt
C+
Kills:56
V. Kills:11 N/A
Deaths:14
KDR:4
Accuracy:10.201% F
KPH:18.100 D**
VKPH:3.600 C+
Kills:2,075 (0 + 2,075)
Deaths:994
KDR:2.088
VKDR:0.714
Vehicle Kills:710
Kill Difference:1,081
Playtime:157.887 hours
Usage:3%
Score:0.904m
Score/min:95
Driving Accuracy:N/A%
Gunner Accuracy:10.201%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Spear Anti-Vehicle Phalanx Turret 7,6845,3317956.706C+5.9228.776%F4.652%B24.7D10.9D--128215.9h8.3B28.9C-
Thanatos VE70 4,2214,1506,2510.664C0.1236.707%C11.06%D--18.5C-N/A54224.5h4.2B+11.5B
NS-11C 4,0243,8567,5140.513C--0.2723.028%C+14.627%D-8.9DN/A26435.5h24.7F-107.1D-
Sirius SX12 3,8773,7516,3790.588C0.1927.389%B+11.997%D--14.8DN/A38253.6h18.8D68.7C+
Solstice VE3 3,3133,2576,7400.483C0.3015.673%D*14.738%D-7.6DN/A26427.8h19.1C121.8D
Proximity Mine 2,9212,9176074.806C**4.0230.593%D*N/A132.6C**N/A34322h1.9C++6.2D-
NS-7 PDW 2,9022,8315,5050.514C--0.2718.14%D*15.154%C-10.1DN/A29281.4h20.7D--114.1D-
Parallax VX3 2,7722,7161,4491.874C1.0942.005%B+71.281%D15.7DN/A41172.6h3.1D*7.3C
Cosmos VM3 2,1942,1481,9171.121C-0.3413.884%D14.851%D--18D-N/A49119.1h14.8C+106.5C+
Serpent VE92 2,1552,0784,0180.517C-0.2624.299%C++16.747%D11DN/A33189.6h26.5F**109.1D*
Cosmos VM3 2,1162,0631,9171.076C0.2914.15%C--15.705%D17.3DN/A47119.1h16C112.7C+
Saron HRB 3,0201,8976762.806C-2.0235.063%D--N/A15.4D-9.1D-116123.5h25.8C73.6D-
Nova 1,9381,8853,2670.577D0.2040.598%C10.398%D--18.7DN/A50100.6h5.1C12.6C+
Tank Mine 2,8551,6837542.232C+1.4520.161%D--N/A106.5C+74.2B+98515.8h1.8C**9D*
Pulsar LSW 1,6571,6462,5280.651D0.1315.68%D**16.525%D--11.9D--N/A34138.7h17.4D**110.9D*
H-V45 1,5621,5403,8430.401C--0.3817.382%D*13.636%D--8.7D--N/A25177.3h17.7D**101.9D**
Pulsar C 1,3871,3721,9930.688C0.0919.071%D--16.983%D--16.6C-N/A6482.8h13C+68.3C
C-4 1,9941,2221,7210.71C-0.0719.154%D*N/A38.7D-24.4C39631.6h2D10.3D*
Solstice SF 1,2091,1582,3250.498C-0.2818.729%D--14.421%C-12.5C--N/A3892.4h17.7D94.3D-
Hades VSH4 1,5771,0051,9150.525C+0.2668.23%C++1.791%C10.9C6.2C--7892.2h9.9C14.5C+
Ursa 9919691,4740.657D0.1219.669%C--18.266%D-16.4D-N/A4959h14.7D-74.9C
E540 Halberd 1,3799402523.73C-2.9537.871%D*3.404%B+19.5D--9.1D*12348.2h6.7D17.6D*
Frag Grenade 9219051905N/A904.2245.267%C+N/A362C--6.4C11082.5h4.4C9.8C+
M60-G Bulldog 8637473042.457D1.6834.861%C+2.945%C+21.5C-3.3D8334.8h8.1C+23.4C++
NS-61 Emissary 7717411,8480.401C--0.3833.376%B*10.526%D--9.8D-N/A2775.3h20.3D60.7C+
Orion VS54 7207131,1750.607C-0.1714.627%D*18.373%D-12.7D-N/A8556.2h15.4C-105.5D
NS-11P 6886811,1140.611C--0.1718.628%D-13.363%D--13.7DN/A4649.6h14.9C+79.8C
NS-44 Commissioner 6756651,4620.455C-0.3332.602%C-20.602%C11.5D-N/A4057.6h3.7C**11.4C++
Proton II PPA 7126571484.439D3.6617.324%D--2.74%B++27.1D--2.3D8124.2h11.1C64.3D
Nemesis VSH9 9176219150.679C+0.1059.945%C2.415%C+8.5C--4.1D--8772.9h7.3B+12.2B
Aspis Anti-Aircraft Phalanx Turret 1,2356181993.106C+2.3220.006%D-N/A6.9D6.9D10689.9h154.2C++771C+
Saron HRB-H 8465382362.28C--1.5045.953%D*1.673%C++21.6D-12.4D*16824.9h25C++54.3C
NS-10 Burster 8945317860.676C--0.1127.554%C4.896%C3.7D-2.5D-46144.8h172.4C-625.5C
NS-10 Burster 9075227860.664C0.1227.563%C+3.831%D3.6D-2.7D51144.8h173.6D629.8C-
Comet VM2 6774956470.765C+0.0231.9%D*2.626%D-7.6D2.8D5865.5h33.1D-103.7D*
Comet VM2 6994826430.75C0.0332.871%D*3.112%C--7.4D3.3D-5265.2h35.2C-107.1D-
M20 Basilisk 6994622971.556D0.7732.698%D4.113%D9.2D-4.7D-7950.4h141.1D--431.6D*
Pulsar VS1 3903879030.429C--0.3516.986%D*15.504%D7.6D--N/A3750.6h19.1D*112.3D*
Proton II PPA-H 3793461242.79D2.0128.961%D--1.734%C+34.3D*3.3D-10510.1h12.1C41.8D
MANA Anti-Personnel Turret 3473383051.108N/A0.3310.209%UN/A3380U90U7646400.1h37.1T*363.5T*
NS-30 Vandal 3383186540.486D0.3029.499%D14.78%D**10.1D*N/A3031.4h10.2F**34.7F
Lasher X2 3052936070.483D0.3017.938%D--2.73%D13.4D-N/A6621.8h29.9F-166.7D**
S1 3672713900.695C+0.0940.671%F-3.69%B+15.9D5.6D--22017h5.1B*12.4C++
M20 Basilisk 4262541651.539D0.7630.92%D-3.15%D--8.2D--5.6D11030.9h166.9D**539.8F-
VE-S Canis 2592434180.581C--0.2031.69%B++9.465%D*14.4DN/A5116.9h18.8D*59.3C+
E540 Halberd-H 3342301181.949D1.1748.014%D*1.739%C+22.5D--10.2D*16110.2h6.1C++12.7C
M20 Basilisk 2801891231.537D0.7624.533%D2.646%D--10.5D-5.1D6018h97.2C--396D
M12 Kobalt 203182563.25D-2.479.913%F14.835%D18.6D*2.1C--799.8h34.7F--349.6F*
C-4 ARX 2481761691.041C--0.2621.011%D**N/A56.8D--23.2D3053.1h1.7D--7.9D**
M60-A Bulldog 188167891.876D1.0925.292%D*N/A12.7D--1.6D**5513.2h7.1D28.2D*
M40 Fury 205161602.683D1.9029.537%DN/A14.6D*4D--12911h20.4D69.1D-
Force-Blade 15415436,3830.004D0.7812.668%D**1.948%D0.1DN/A01833.4h2.5C*19.4D
Sticky Grenade 1441401140N/A139.2233.669%F-N/A280D**8C-8490.5h4.5F-13.5F*
Spear Anti-Vehicle Phalanx Tower 197126621C+20.2234.461%F1.587%D--20D-11.3D-1166.3h12.7C-36.8D**
G30 Walker 203126641.969D1.1925.645%D3.968%C+10.3D6.3D10612.2h167.8B*654.2B+
M60-A Bulldog 145120442.727D1.9533.731%D*4.167%A++10.3D--2.2D5611.6h7.3C-21.6D--
Auraxium Force-Blade 11411335,7710.003D-0.7823.482%C--N/A0.1DN/A01691.5h2.3C+9.9C+
C150 Dalton 177110631.746D0.9639.101%C++N/A15.3D--9.3D*2977.2h5.9D-15C-
Aphelion VEX-4H 1801041080.963C-0.1842.771%C1.923%D16.3D*11.9D**1846.4h104.2D*243.7D*
Aphelion VEX-4 176103452.289D1.5129.41%D1.942%D--13.7D*9.7D--1087.5h116.3F-395.4F--
Xiphos Anti-Personnel Phalanx Turret 11988253.52N/A2.7415.054%UN/A880U310U2505500.1h113.1T*751.6T*
M40 Fury 11987342.559D1.7829.543%D-N/A15.8D**5.8D-1655.5h16.9C57.1D
M60-A Bulldog 8374213.524C--2.7434.683%D*2.703%C*11.2D--1.4D-586.6h7.8D22.4D*
M20 Basilisk-H 10471910.78D0.0035.109%D-5.634%C+9.9D**4.6D--637.2h111D--316.2D**
Eclipse VE3A 68651590.409C-0.3720.261%D**15.385%D-12.7D--N/A595.1h16D*79F
L100 Python HEAT 8758371.568D0.7963.36%A1.724%D18.1D-9.1C--2893.2h16.5T*26.1F--
L105 Zephyr 6958272.148D1.3740.438%C1.724%A18.7D*3.5D1913.1h7C+17.3C+
M12 Kobalt 6756144D3.2210.201%F10.714%F18.1D**3.5C+1203.1h37F**362.5F*
MAX Punch 57553,3500.016D0.7730.137%D--N/A0.2C--N/A0329.5h2.4C++8C+
M20 Basilisk 655095.556C4.7761.077%B*2%D*29.4C--8.8D*2001.7h136.1C+222.9C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret241111.7h
Restoration Kit282220.8h
Motion Spotter341,0781h
Nano-Armor Kit3,0713,875,512255.7h
Spawn Beacon311,2991.5h
Repair Module0570.5h
Turret AI Module0760.9h
Nanite Revive Grenade05,1801.5h
Medical Applicator5,6662,366,271200.4h
Deconstruction Tool01140h
Welding Device04570h
Spitfire Auto-Turret1785,8827.9h
Ammunition Package73263,54849h
Shield Recharging Field365310.6h
Anti-Infantry MANA Turret793513h
Hardlight Barrier341320.5h
Recon Detection Device44535,44058.6h

Check the help document for the dictionary if you want to learn more about words used here.


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