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Commissar Imperator C0MBlNEROFARMS[FedX] C0MBlNEROFARMS
TR BR 77

KDR: 19.71

Score: 4m

Last Seen: May 29th, 2020 11:23 PM
- OFFLINE - 71.1 hour(s)

Battle Rank 77 - Terran Republic on Emerald
Level Progress (to 78): 68%
Level 100 Progress: 21% 339h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Rotary M18 Needler M14 Banshee P2-120 AP Tomcat A2AM Pods Hornet Missiles CAS30 Tank Buster C150 Dalton
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $243,945 MLG Score: 195
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
Not available
No infantry-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.578%0.224%10495313463,57851145368.8077246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.572%0.672B+-1.245D*-1.441

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.80.564B+30.90.42B40

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.626%0.416%5413113489612345140.0417213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.234C-1.348D**-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.782B++3.20.74B++5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4m569.9%731 (43.9k)705 (42.3k)19.7075,38027325.457977 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR134941736.224%0.706%2620:503

79% Engineer18% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2018 6:02 PMNov 22nd, 2018 6:03 PMJun 24th, 2020 8:42 AM (41d) (PST)May 29th, 2020 9:34 PM (67d) (PST)May 29th, 2020 7:23 PM (67d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,769111,7580.9510.0480.0077.5130.367195

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
106,111658105,45357304512242,285

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
94.3h/3.9d 1,570 38 1,415 42.5k 60 56 2,076 10m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):111
KDR:0
Kill Difference:UNR
Playtime:74.726 hours
Usage:79%
Score:3.112m
Score/min:694
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):29
KDR:0
Kill Difference:UNR
Playtime:17.356 hours
Usage:18%
Score:0.844m
Score/min:811
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):11
KDR:0
Kill Difference:UNR
Playtime:0.852 hours
Usage:1%
Score:0.015m
Score/min:295
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
M++
Kills:1,359
V. Kills:710 191%
Deaths:22
KDR:61.773
Accuracy:45.986% A*
KPH:79.300 M++
VKPH:41.400 M+
M18 Needler
M+
Kills:1,191
V. Kills:627 190%
Deaths:55
KDR:21.655
Accuracy:42.536% A++
KPH:54.900 M+
VKPH:28.900 A*
M14 Banshee
A++
Kills:1,028
V. Kills:33 N/A
Deaths:40
KDR:25.700
Accuracy:39.709% A++
KPH:116.800 A
VKPH:3.800 C+
Tomcat A2AM Pods
M++
Kills:120
V. Kills:55 214%
Deaths:1
KDR:120
Accuracy:86.812% A
KPH:196.500 M++
VKPH:90 A++
Hornet Missiles
A*
Kills:85
V. Kills:50 167%
Deaths:1
KDR:85
Accuracy:75.078% A++
KPH:196.200 A*
VKPH:115.400 A++
Kills:3,783 (3,578 + 0)
Deaths:119
KDR:31.790
VKDR:12.395
Vehicle Kills:1,475
Kill Difference:3,664
Playtime:48.671 hours
Usage:52%
Score:1.736m
Score/min:594
Piloting Accuracy:39.709%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M+
Kills:68
V. Kills:26 252%
Deaths:
KDR:
Accuracy:78.194% M+
KPH:9.800 C++
VKPH:3.700 D-
C150 Dalton
M*
Kills:61
V. Kills:29 203%
Deaths:
KDR:
Accuracy:23.588% F
KPH:131.100 M*
VKPH:62.300 A*
Kills:129 (68 + 61)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:55
Kill Difference:129
Playtime:7.438 hours
Usage:8%
Score:0.096m
Score/min:214
Piloting Accuracy:78.194%
Gunner Accuracy:23.588%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:961
V. Kills:451 213%
Deaths:15
KDR:64.067
Accuracy:38.626% D--
KPH:47.600 B+
VKPH:22.300 C*
Kills:961 (961 + 0)
Deaths:15
KDR:64.067
VKDR:30.067
Vehicle Kills:451
Kill Difference:946
Playtime:20.198 hours
Usage:21%
Score:0.442m
Score/min:365
Driving Accuracy:38.626%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Rotary 2,0691,3592261.773U42.0745.986%A*N/A79.5M++41.5M+65217.1h34.2B**74.5A
M18 Needler 1,8181,1915521.655M**1.9542.536%A++N/A54.9M+28.9A*54521.7h43.6B*102.5B*
M14 Banshee 1,0611,0284025.7B**5.9939.709%A++N/A116.8A3.8C+4448.8h11.6B++29.3B*
P2-120 AP 1,4129611564.067S44.3638.626%D--N/A47.6B+22.3C*36420.2h3.2A+8.4B**
Tomcat A2AM Pods 1751201120S100.2986.812%AN/A200M++91.7A++22990.6h5.7A+6.5A++
Hornet Missiles 13585185S65.2975.078%A++N/A212.5A*125A*14330.4h5.6A7.5A
CAS30 Tank Buster 9468168U48.2978.194%M+N/A9.7C++3.7D-557h69C-88.3B+
C150 Dalton 9061161S41.2923.588%FN/A122M++58A++25960.5h1.2A+4.9A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit13,6581.3h
AE Nano-Armor Kit8658,4227.6h
Medical Applicator0750h
Spitfire Auto-Turret01490.1h

Check the help document for the dictionary if you want to learn more about words used here.


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