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Sgt. Major C0ldS0ul[HMGD] C0ldS0ul
TR BR 30

KDR: 6.54

Score: 33.1m

Last Seen: Jan 12th, 2019 1:06 PM
- OFFLINE - 953.4 hour(s)

Prestige 1, Battle Rank 30 - Terran Republic on Miller
Level Progress (to 31): 38%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R Hellfire Rocket Pods M14 Banshee M18 Needler L100 Python AP M3 Pounder HEG T32 Bull T9A "Butcher"
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,027,871 MLG Score: 1621
Fun Score: N/A
Cheeseburgers Flipped: 902TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.39%22.683%66721100123,7935.003791.534

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.848%1.625A+0.308C*0.01C+HEAD ++ (~7.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.70.509B+10.80.244C++25.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.278%1.527%26743101915,983758442121.058361%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.061%-0.12C+-0.072C+0.34

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.80.324C*39.50.255C*69.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.881%2.626%31087101510,855463540923.4449201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.734%-0.293C0.005C+0.526

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.2-0.583D23.2-0.849D--38

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.159%3.906%72310192564242190.602353116%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.588%-0.185C-0.117C+1.512

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
253-1.137D*86.4-1.194D*166.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.81%62.085%72310191,05534963.02292

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.59%1.168B**-0.332C--0.209

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.392B2.60.192C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.141%10.987%721102144637561.18933

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.226C++-0.705D--1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.204C++4.60.045C+5.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.1m179.1%374 (22.4k)341 (20.5k)6.5374567,99610,4017.5192830 (30)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022820031.537%10.802%34109:2121

35% Engineer45% Heavy Assault7% Infiltrator7% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 24th, 2014 6:33 PMJan 11th, 2019 2:52 PMFeb 11th, 2019 12:30 PM (9d) (PST)Jan 12th, 2019 2:32 PM (39d) (PST)Jan 12th, 2019 9:06 AM (40d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,308901,2180.7020.1070.0761.5440.1601621

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
78,4955,42773,0684265931020,483

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1614.6h/67.3d 10,212 7,345 18,818 149.6k 1,602 7,390 15,524 126.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:8,342
Deaths:1,976
KDR:4.222
Accuracy:28.949% A
HSR:22.824% C+
T32 Bull
B**
Kills:2,244
Deaths:549
KDR:4.087
Accuracy:28.769% B**
HSR:22.995% C+
T9A "Butcher"
B+
Kills:2,228
Deaths:521
KDR:4.276
Accuracy:26.771% B+
HSR:22.397% D
TMG-50
A+
Kills:1,803
Deaths:394
KDR:4.576
Accuracy:29.564% A+
HSR:23.461% C+
NS-15M2
A
Kills:1,346
Deaths:303
KDR:4.442
Accuracy:30.606% A
HSR:24.443% C+
T9 CARV
A+
Kills:1,169
Deaths:261
KDR:4.479
Accuracy:27.170% A+
HSR:22.156% C+
T9 CARV-S
A+
Kills:1,161
Deaths:236
KDR:4.919
Accuracy:29.740% A+
HSR:24.892% C++
T7 Mini-Chaingun
A+
Kills:625
Deaths:141
KDR:4.433
Accuracy:24.166% A+
HSR:14.880% B+
MG-H1 Watchman
B**
Kills:401
Deaths:108
KDR:3.713
Accuracy:28.642% B**
HSR:23.691% C
NSX Naginata
B*
Kills:325
Deaths:99
KDR:3.283
Accuracy:26.479% B*
HSR:20.923% D--
Kills:19,644
Deaths (as Heavy Assault):4,588
Deaths (to Heavy Assaults):3,240
KDR:4.2816
Kill Difference:15,056
Playtime:722.913 hours
Usage:45%
Score:15.073m
Score/min:348
Accuracy (listed only):28.086%
HSR (listed only):22.266%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
A
Kills:1,230
Deaths:464
KDR:2.651
Accuracy:31.049% A
HSR:20% C
FA1 Barrage
B+
Kills:446
Deaths:171
KDR:2.608
Accuracy:44.141% B+
HSR:10.987% D-
TRAC-5
A*
Kills:320
Deaths:133
KDR:2.406
Accuracy:31.814% A*
HSR:19.688% C++
Kills:1,996
Deaths (as Engineer):768
Deaths (to Engineers):2,259
KDR:2.59896
Kill Difference:1,228
Playtime:571.176 hours
Usage:35%
Score:11.456m
Score/min:334
Accuracy (listed only):35.668%
HSR (listed only):16.891%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
A
Kills:1,230
Deaths:464
KDR:2.651
Accuracy:31.049% A
HSR:20% C
MKV Suppressed
B**
Kills:722
Deaths:207
KDR:3.488
Accuracy:31.477% B**
HSR:21.745% B+
SMG-46 Armistice
A*
Kills:485
Deaths:130
KDR:3.731
Accuracy:36.458% A*
HSR:22.680% B**
FA1 Barrage
B+
Kills:446
Deaths:171
KDR:2.608
Accuracy:44.141% B+
HSR:10.987% D-
TRAC-5
A*
Kills:320
Deaths:133
KDR:2.406
Accuracy:31.814% A*
HSR:19.688% C++
MG-S1 Jackal
A+
Kills:243
Deaths:69
KDR:3.522
Accuracy:34.955% A+
HSR:21.399% C*
Kills:3,446
Deaths (as Light Assault):1,174
Deaths (to Light Assaults):2,020
KDR:2.93526
Kill Difference:2,272
Playtime:58.398 hours
Usage:4%
Score:1.065m
Score/min:304
Accuracy (listed only):34.982%
HSR (listed only):19.416%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:746
Deaths:80
KDR:9.325
Accuracy:43.446% B++
HSR:57.373% D*
MKV Suppressed
B**
Kills:722
Deaths:207
KDR:3.488
Accuracy:31.477% B**
HSR:21.745% B+
SMG-46 Armistice
A*
Kills:485
Deaths:130
KDR:3.731
Accuracy:36.458% A*
HSR:22.680% B**
NS-61 Emissary
A
Kills:354
Deaths:116
KDR:3.052
Accuracy:36.854% A
HSR:20.622% B++
TX2 Emperor
A++
Kills:302
Deaths:84
KDR:3.595
Accuracy:40.247% A++
HSR:24.172% B+
RAMS .50M
B++
Kills:245
Deaths:10
KDR:24.500
Accuracy:43.622% B++
HSR:76.327% C
MG-S1 Jackal
A+
Kills:243
Deaths:69
KDR:3.522
Accuracy:34.955% A+
HSR:21.399% C*
NS-44 Commissioner
C**
Kills:100
Deaths:35
KDR:2.857
Accuracy:33.609% C
HSR:24% C**
TX1 Repeater
M
Kills:86
Deaths:39
KDR:2.205
Accuracy:31.950% A
HSR:38.372% M
99SV
M++
Kills:64
Deaths:17
KDR:3.765
Accuracy:38.028% B**
HSR:62.500% M++
Kills:3,347
Deaths (as Infiltrator):787
Deaths (to Infiltrators):1,230
KDR:4.25286
Kill Difference:2,560
Playtime:107.529 hours
Usage:7%
Score:1.813m
Score/min:281
Accuracy (listed only):37.065%
HSR (listed only):36.919%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
A+
Kills:759
Deaths:157
KDR:4.834
Accuracy:30.606% A+
HSR:19.895% C+
MKV Suppressed
B**
Kills:722
Deaths:207
KDR:3.488
Accuracy:31.477% B**
HSR:21.745% B+
SMG-46 Armistice
A*
Kills:485
Deaths:130
KDR:3.731
Accuracy:36.458% A*
HSR:22.680% B**
FA1 Barrage
B+
Kills:446
Deaths:171
KDR:2.608
Accuracy:44.141% B+
HSR:10.987% D-
MG-S1 Jackal
A+
Kills:243
Deaths:69
KDR:3.522
Accuracy:34.955% A+
HSR:21.399% C*
NS-11P
A+
Kills:108
Deaths:38
KDR:2.842
Accuracy:29.696% A+
HSR:18.519% C+
SABR-13
C+
Kills:65
Deaths:19
KDR:3.421
Accuracy:25.896% C+
HSR:20% D
Kills:2,828
Deaths (as Combat Medic):791
Deaths (to Combat Medics):923
KDR:3.57522
Kill Difference:2,037
Playtime:35.258 hours
Usage:2%
Score:0.674m
Score/min:319
Accuracy (listed only):33.318%
HSR (listed only):19.318%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B*
Kills:2,339
Deaths:560
KDR:4.177
Accuracy:45.969% B*
HSR:4.404% B*
M3 Pounder HEG
B*
Kills:1,981
Deaths:519
KDR:3.817
Accuracy:49.005% B*
HSR:3.887% B+
M1 Heavy Cycler
A++
Kills:697
Deaths:151
KDR:4.616
Accuracy:21.884% A++
HSR:22.812% B**
M2 Mutilator
A++
Kills:513
Deaths:156
KDR:3.288
Accuracy:21.652% A++
HSR:18.908% C++
NS-10 Burster
A
Kills:186
Deaths:59
KDR:3.153
Accuracy:36.417% A
HSR:2.688% D--
NS-10 Burster
B**
Kills:163
Deaths:59
KDR:2.763
Accuracy:35.979% B**
HSR:2.454% D--
M2 Mutilator
A++
Kills:118
Deaths:46
KDR:2.565
Accuracy:22.407% A++
HSR:20.339% B+
Kills:5,997
Deaths (as MAX Suit):775
Deaths (to MAX Suits):438
KDR:7.73806
Kill Difference:5,222
Playtime:113.014 hours
Usage:7%
Score:2.989m
Score/min:441
Accuracy (listed only):33.330%
HSR (listed only):10.785%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B**
Kills:7,428
V. Kills:1,627 456%
Deaths:355
KDR:20.924
Accuracy:56.687% B**
KPH:111.400 B+
VKPH:24.400 B**
M14 Banshee
A
Kills:5,277
V. Kills:428 N/A
Deaths:434
KDR:12.159
Accuracy:31.308% C**
KPH:78.500 B**
VKPH:6.400 A
M18 Needler
B+
Kills:3,278
V. Kills:2,286 143%
Deaths:932
KDR:3.517
Accuracy:33.261% C*
KPH:18.100 B+
VKPH:12.600 B+
Hornet Missiles
B++
Kills:1,395
V. Kills:634 220%
Deaths:60
KDR:23.250
Accuracy:66.601% B++
KPH:101 B++
VKPH:45.900 B
Coyote Missiles
C*
Kills:427
V. Kills:179 237%
Deaths:33
KDR:12.939
Accuracy:60.952% B**
KPH:66.700 C++
VKPH:27.900 C*
Kills:17,805 (8,555 + 0)
Deaths:1,814
KDR:9.815
VKDR:2.841
Vehicle Kills:5,154
Kill Difference:15,991
Playtime:335.161 hours
Usage:21%
Score:5.310m
Score/min:264
Piloting Accuracy:33.261%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:2,690
V. Kills:1,586 170%
Deaths:161
KDR:16.708
Accuracy:57.620% C*
KPH:48.900 A+
VKPH:28.900 A++
L100 Python HEAT
A
Kills:1,774
V. Kills:580 305%
Deaths:110
KDR:16.127
Accuracy:54.858% B+
KPH:50.500 A
VKPH:16.500 B**
Skyguard
A
Kills:1,494
V. Kills:1,178 127%
Deaths:181
KDR:8.254
Accuracy:35.426% B**
KPH:18.200 B++
VKPH:14.300 A
C75 Viper
A++
Kills:1,388
V. Kills:335 413%
Deaths:62
KDR:22.387
Accuracy:43.588% B+
KPH:58.500 A++
VKPH:14.100 A+
L100 Python HESH
N/A
Kills:50
V. Kills:12 385%
Deaths:3
KDR:16.667
Accuracy:64.474% N/A
KPH:72.900 N/A
VKPH:17.500 N/A
Kills:7,396 (7,396 + 0)
Deaths:517
KDR:14.306
VKDR:7.139
Vehicle Kills:3,691
Kill Difference:6,879
Playtime:196.652 hours
Usage:12%
Score:3.029m
Score/min:257
Driving Accuracy:64.474%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:2,017
V. Kills:1,263 160%
Deaths:96
KDR:21.010
Accuracy:53.517% B*
KPH:45 A
VKPH:28.100 A++
P2-120 HEAT
A*
Kills:1,350
V. Kills:415 325%
Deaths:69
KDR:19.565
Accuracy:40.869% C+
KPH:48.800 A*
VKPH:15 A
P2-120 HESH
B*
Kills:142
V. Kills:40 346%
Deaths:7
KDR:20.286
Accuracy:34.855% D
KPH:49.100 C+
VKPH:13.800 B*
E540 Halberd
B+
Kills:99
V. Kills:40 241%
Deaths:4
KDR:24.750
Accuracy:40.257% C+
KPH:31.400 B+
VKPH:12.700 C+
G30 Walker
A++
Kills:80
V. Kills:43 182%
Deaths:4
KDR:20
Accuracy:23.428% C+
KPH:34.100 A++
VKPH:18.300 B+
Kills:3,688 (3,509 + 179)
Deaths:180
KDR:20.489
VKDR:10.006
Vehicle Kills:1,801
Kill Difference:3,508
Playtime:80.950 hours
Usage:5%
Score:1.414m
Score/min:291
Driving Accuracy:34.855%
Gunner Accuracy:23.428%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A*
Kills:77
V. Kills:55 138%
Deaths:5
KDR:15.400
Accuracy:57.779% A
KPH:73 A+
VKPH:52.200 A*
Kills:77 (0 + 77)
Deaths:5
KDR:15.400
VKDR:11
Vehicle Kills:55
Kill Difference:72
Playtime:1.055 hours
Usage:0%
Score:0.088m
Score/min:1,395
Driving Accuracy:N/A%
Gunner Accuracy:57.779%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 8,4118,3421,9764.222B**2.3228.949%A22.824%C+44.3C*N/A118188.4h10.5B++36.4B++
Hellfire Rocket Pods 9,0557,42835520.924A++14.3956.687%B**N/A111.4B+24.4B**44266.7h19.3C*34B+
M14 Banshee 5,7055,27743412.159B++5.6231.308%C**N/A78.4B**6.4A23467.3h20.3B64.8B+
M18 Needler 5,5643,2789323.517B+3.0233.261%C*3.905%A18.1B+12.6B+181181h116.1B+349.2B+
L100 Python AP 4,2762,69016116.708M+10.1757.62%C*2.714%C+48.9A+28.8A++34155h4.8B*8.3B*
M3 Pounder HEG 2,8302,3395604.177A++2.3645.969%B*4.404%B*32.7A++6.9A*14071.5h12.4B++26.9B++
T32 Bull 2,2632,2445494.087A*2.4528.769%B**22.995%C+46.8C**N/A13047.9h11B+38.2B++
T9A "Butcher" 2,2472,2285214.276A2.2626.771%B+22.397%D48.4CN/A12246h10.8B40.4B+
P2-120 AP 3,2802,0179621.01A*14.4753.517%B*3.123%C+44.9A28.1A++32744.9h7.5C++14B+
M3 Pounder HEG 2,4031,9815193.817A2.7249.005%B*3.887%B+30.1A6.4A+13265.8h14.8B+30.1B+
TMG-50 1,8191,8033944.576M*1.9629.564%A+23.461%C+49.7B++N/A13936.3h9.6B++32.3B++
L100 Python HEAT 2,3541,77411016.127A*9.5954.858%B+2.48%C+50.5A16.5B**24735.1h4.4B*8B*
Skyguard 2,6721,4941818.254M1.7235.426%B**1.874%C+18.2B++14.3A19882.1h130.1C+367.1B+
Hornet Missiles 2,0291,3956023.25A**16.7166.601%B++1.792%C**101.1B++45.9B56813.8h7.5B++11.3B*
C75 Viper 1,7231,3886222.387M**15.8543.588%B+1.585%C++58.6A++14.1A+27123.7h10B+23B*
P2-120 HEAT 1,7651,3506919.565A*13.0340.869%C+3.926%B+48.7A*15A23827.7h4.9B**11.9B**
NS-15M2 1,3671,3463034.442A+2.1030.606%A24.443%C+45.2C++N/A11329.8h10.9B+35.6B++
HC1 Cougar 1,2581,2304642.651A+3.8931.049%A20%C15.8DN/A5077.9h13.2C+42.5B+
T9 CARV 1,1771,1692614.479A++2.0627.17%A+22.156%C+43.9B*N/A16226.6h10.3B**37.7B*
T9 CARV-S 1,1741,1612364.919A*1.6229.74%A+24.892%C++54.3B+N/A15721.4h10.7B+35.9B++
Cycler TRV 7667591574.834M++1.7030.606%A+19.895%C+39.3B+N/A10719.3h11.4B++37.2B*
TSAR-42 752746809.325A2.7943.446%B++57.373%D*33.2C+N/A9022.5h2.5C+5.8C**
T2 Striker 1,6357232802.582S3.9655.461%BN/A17.2B++21.7A*25542h54.4C-98.1C+
MKV Suppressed 7297222073.488M++3.0531.477%B**21.745%B+20.6C--N/A5735h12.7B+40.3B+
M1 Heavy Cycler 7096971514.616M1.9221.884%A++22.812%B**48.4MN/A14414.4h13.5A61.9B*
T7 Mini-Chaingun 6356251414.433S2.1024.166%A+14.88%B+53.9B**N/A18211.6h11.9B*49.1B++
Claymore 6186181251.5S44.9632.392%C+N/A228.9A+N/A6082.7h1.1B*3.3B+
Tank Mine 9645252223.864U17.3333.688%C+N/A308.8S258.2S34291.7h1.7B+5.2B++
M2 Mutilator 5225131563.288B**3.2521.652%A++18.908%C++45.8A++N/A13511.2h15.7B+72.4B*
SMG-46 Armistice 4954851303.731M2.8136.458%A*22.68%B**34.4C*N/A12314.1h13B+35.6B*
FA1 Barrage 4524461712.608A*3.9344.141%B+10.987%D-15.3DN/A4829.1h4.6B+10.5B+
Coyote Missiles 6064273312.939M++6.4060.952%B**N/A66.7C++28C*4026.4h40.2C*66B+
MG-H1 Watchman 4094011083.713A+2.8228.642%B**23.691%C44.6C++N/A1239h13.5B+47.3B+
Spear Anti-Vehicle Phalanx Turret 6354001526.667M*20.1345.552%C*2.75%D46.5B+27.3B+3848.6h7.4C**16.3B+
NS-61 Emissary 3563541163.052M*3.4936.854%A20.622%B++90.8M*N/A2673.9h8.7B*23.7B**
MANA Anti-Vehicle Turret 636347408.675S2.1461.057%B++3.17%C56A46.6B**5696.2h8.5B13.9B++
NSX Naginata 331325993.283A++3.2526.479%B*20.923%D--35.7C+N/A1089.1h11.1B+42B+
TRAC-5 3283201332.406A*4.1331.814%A*19.688%C++16.8C+N/A10219h12.3B++38.6B*
TX2 Emperor 306302843.595M2.9440.247%A++24.172%B+77.4A*1B++2423.9h6A15A
ASP-30 Grounder 5072821052.686M**3.8568.295%B*3.901%B+21.9B+17.4B*27512.9h9.1C13.4C+
C-4 393252337.636S1.1030.368%B*N/A74.1C+41.5B*10323.4h1.8C-5.9C*
RAMS .50M 2452451024.5S17.9643.622%B++76.327%C35B+N/A1057h2.1B4.8B+
MG-S1 Jackal 248243693.522A*3.0234.955%A+21.399%C*31.6C+N/A897.7h10.6C*30.4B++
Aspis Anti-Aircraft Phalanx Turret 5412352011.75M++5.2126.403%C++N/A10.7C+14B+24321.9h178.3C--675.4C+
ML-7 301202623.258S3.2862.25%B++N/A36.7B**18B*6015.5h5.5B++8.9B*
NS-10 Burster 379186593.153M++3.3836.417%A2.688%D--6.2B+6.5A*10429.8h196.8D540.4C*
NS-10 Burster 330163592.763A*3.7735.979%B**2.454%D--5.5C**5.6A+9629.6h223.3D*620.6C++
NS Decimator 232144403.6M++2.9460.827%C+3.472%B*31.3C+19.1B3624.6h6D9.9C--
P2-120 HESH 182142720.286B+13.7534.855%D1.408%B++49C+13.8B*2972.9h6.5D-18.7D--
M2 Mutilator 118118462.565B++3.9722.407%A++20.339%B+43.7A+N/A1432.7h14.8B*65.9B*
NS-11P 110108382.842A+3.7029.696%A+18.519%C+27.7C+N/A973.9h11B**37.2B**
NS-44 Commissioner 100100352.857A++3.6833.609%C24%C**31.3C+N/A1433.2h3.3B++9.7B+
E540 Halberd 13999424.75A**18.2140.257%C+5.051%B*30.9B+12.5C+2163.2h5.1B++12.6B+
TX1 Repeater 8786392.205A++4.3331.95%A38.372%M71.7A*N/A3481.2h12.1B+37.8B+
G30 Walker 12380420S13.4623.428%C+2.5%C++34.8A*18.7B+3302.3h128.6B**548.8B*
G20 Vulcan-H 13277515.4M++8.8657.779%A3.896%B++70A50A*13931.1h147.2D*254.8C+
SABR-13 6665193.421B**3.1225.896%C+20%D28.3CN/A962.3h10.2B+39.5B+
99SV 6464173.765A2.7738.028%B**62.5%M++33.7B++N/A1661.9h4.6B++12.2B*
Rocklet Rifle 10254183M**3.5456.009%BN/A60A**53.3A**10800.9h22.4B**39.9B**
L100 Python HESH 6250316.667B+10.1364.474%A++N/A71.4B++17.1A**6130.7h4.9D*7.6C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter14,9162.6h
Nano-Armor Kit94471,52226.1h
Anti-Vehicle MANA Turret41,4281.5h
Turret AI Module0980.2h
Structure Shield Module0680.2h
Nanite Revive Grenade01770h
Medical Applicator1815,5111.2h
Welding Device03,1010.3h
Rampart Wall0981.1h
Hoplon Anti-Aircraft Phalanx Tower0510.2h
Ammunition Package258230.9h
Medical Kit1163,0902h
Anti-Infantry MANA Turret0750.1h
IPC Targeting Dart12030.3h
Recon Detection Device03320.5h

Check the help document for the dictionary if you want to learn more about words used here.


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