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Warrant Officer C0ldS0ul[] C0ldS0ul
TR BR 36

KDR: 6.54

Score: 33.5m

Last Seen: Jun 21st, 2020 9:09 AM
- OFFLINE - 465.1 hour(s)

Prestige 1, Battle Rank 36 - Terran Republic on Miller
Level Progress (to 37): 79%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R Hellfire Rocket Pods M14 Banshee M18 Needler L100 Python AP M3 Pounder HEG T32 Bull T9A "Butcher"
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,040,381 MLG Score: 1631
Fun Score: N/A
Cheeseburgers Flipped: 912TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.339%22.757%66821132824,2395.019471.518

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.873%1.565A+0.248C++0.011C+HEAD ++ (~8.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.90.502B+10.80.241C++26.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.28%1.526%26503134615,986766442220.8694361%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.06%-0.1C+-0.036C+0.344

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.80.33C**39.50.258C*69.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.906%2.587%31107134211,016469548823.4383201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.378%-0.304C0.057C+0.34

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61-0.586D23.1-0.854D--37.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.283%3.831%73313462614302190.605569119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.458%-0.179C-0.167C1.388

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
253.8-1.11D*87-1.161D*166.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.948%61.957%73313461,10435673.09244

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.612%1.203B**-0.327C--0.185

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.398B2.60.195C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.141%10.987%731134844638161.16754

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.194C++-0.746D--1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.198C++4.60.044C+5.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.5m180.5%373 (22.4k)341 (20.5k)6.5374768,83310,5297.5216136 (36)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1349830631.54%10.89%34309:2121

35% Engineer45% Heavy Assault7% Infiltrator7% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 24th, 2014 6:33 PMJan 11th, 2019 2:52 PMJun 22nd, 2020 12:06 PM (100d) (PST)Jun 21st, 2020 5:19 AM (102d) (PST)Jun 21st, 2020 5:09 AM (102d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,307901,2170.7010.1070.0761.5530.1601631

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
78,4025,41772,9854265931020,438

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1637h/68.2d 10,362 7,496 19,078 152.5k 1,634 7,501 15,667 128.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B+
Kills:8,387
Deaths:1,987
KDR:4.221
Accuracy:28.945% B+
HSR:22.833% D
T32 Bull
B
Kills:2,273
Deaths:560
KDR:4.059
Accuracy:28.704% B
HSR:23.141% D
T9A "Butcher"
C+
Kills:2,243
Deaths:522
KDR:4.297
Accuracy:26.797% C+
HSR:22.425% D*
TMG-50
B++
Kills:1,803
Deaths:394
KDR:4.576
Accuracy:29.564% B++
HSR:23.461% D
NS-15M2
B+
Kills:1,374
Deaths:311
KDR:4.418
Accuracy:30.346% B+
HSR:24.236% D
T9 CARV
B++
Kills:1,169
Deaths:261
KDR:4.479
Accuracy:27.170% B++
HSR:22.156% D
T9 CARV-S
B*
Kills:1,161
Deaths:236
KDR:4.919
Accuracy:29.740% B*
HSR:24.892% C-
MG-H1 Watchman
C++
Kills:622
Deaths:160
KDR:3.888
Accuracy:27.818% C++
HSR:25.884% D
NSX Naginata
C++
Kills:369
Deaths:107
KDR:3.449
Accuracy:26.529% C++
HSR:20.325% D**
Kills:19,401
Deaths (as Heavy Assault):4,538
Deaths (to Heavy Assaults):3,276
KDR:4.27523
Kill Difference:14,863
Playtime:739.617 hours
Usage:45%
Score:15.369m
Score/min:346
Accuracy (listed only):28.402%
HSR (listed only):23.262%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
B++
Kills:1,242
Deaths:471
KDR:2.637
Accuracy:31.042% B++
HSR:19.968% D-
FA1 Barrage
C+
Kills:446
Deaths:171
KDR:2.608
Accuracy:44.141% C+
HSR:10.987% D--
TRAC-5
A
Kills:320
Deaths:133
KDR:2.406
Accuracy:31.814% A
HSR:19.688% C+
Kills:2,008
Deaths (as Engineer):775
Deaths (to Engineers):2,287
KDR:2.59097
Kill Difference:1,233
Playtime:571.586 hours
Usage:35%
Score:11.465m
Score/min:334
Accuracy (listed only):35.665%
HSR (listed only):16.881%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
B++
Kills:1,242
Deaths:471
KDR:2.637
Accuracy:31.042% B++
HSR:19.968% D-
MKV Suppressed
B++
Kills:722
Deaths:207
KDR:3.488
Accuracy:31.477% B++
HSR:21.745% C+
SMG-46 Armistice
A++
Kills:485
Deaths:130
KDR:3.731
Accuracy:36.458% A++
HSR:22.680% B+
FA1 Barrage
C+
Kills:446
Deaths:171
KDR:2.608
Accuracy:44.141% C+
HSR:10.987% D--
TRAC-5
A
Kills:320
Deaths:133
KDR:2.406
Accuracy:31.814% A
HSR:19.688% C+
MG-S1 Jackal
B*
Kills:274
Deaths:74
KDR:3.703
Accuracy:34.839% B*
HSR:22.263% C+
Kills:3,489
Deaths (as Light Assault):1,186
Deaths (to Light Assaults):2,050
KDR:2.94182
Kill Difference:2,303
Playtime:59.379 hours
Usage:4%
Score:1.078m
Score/min:302
Accuracy (listed only):34.962%
HSR (listed only):19.555%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C*
Kills:795
Deaths:82
KDR:9.695
Accuracy:43.604% C*
HSR:57.484% F
MKV Suppressed
B++
Kills:722
Deaths:207
KDR:3.488
Accuracy:31.477% B++
HSR:21.745% C+
SMG-46 Armistice
A++
Kills:485
Deaths:130
KDR:3.731
Accuracy:36.458% A++
HSR:22.680% B+
NS-61 Emissary
B**
Kills:374
Deaths:121
KDR:3.091
Accuracy:37.155% B**
HSR:21.123% B
TX2 Emperor
A
Kills:302
Deaths:84
KDR:3.595
Accuracy:40.247% A
HSR:24.172% C++
MG-S1 Jackal
B*
Kills:274
Deaths:74
KDR:3.703
Accuracy:34.839% B*
HSR:22.263% C+
RAMS .50M
C**
Kills:245
Deaths:10
KDR:24.500
Accuracy:43.622% C**
HSR:76.327% C--
NS-44 Commissioner
C+
Kills:101
Deaths:35
KDR:2.886
Accuracy:33.676% D
HSR:23.762% C+
TX1 Repeater
A*
Kills:86
Deaths:39
KDR:2.205
Accuracy:31.950% B**
HSR:38.372% A*
99SV
M+
Kills:64
Deaths:17
KDR:3.765
Accuracy:38.028% B+
HSR:62.500% M+
Kills:3,448
Deaths (as Infiltrator):799
Deaths (to Infiltrators):1,249
KDR:4.31539
Kill Difference:2,649
Playtime:110.445 hours
Usage:7%
Score:1.862m
Score/min:281
Accuracy (listed only):37.106%
HSR (listed only):37.043%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
B*
Kills:759
Deaths:157
KDR:4.834
Accuracy:30.606% B*
HSR:19.895% C--
MKV Suppressed
B++
Kills:722
Deaths:207
KDR:3.488
Accuracy:31.477% B++
HSR:21.745% C+
SMG-46 Armistice
A++
Kills:485
Deaths:130
KDR:3.731
Accuracy:36.458% A++
HSR:22.680% B+
FA1 Barrage
C+
Kills:446
Deaths:171
KDR:2.608
Accuracy:44.141% C+
HSR:10.987% D--
MG-S1 Jackal
B*
Kills:274
Deaths:74
KDR:3.703
Accuracy:34.839% B*
HSR:22.263% C+
NS-11P
B+
Kills:108
Deaths:38
KDR:2.842
Accuracy:29.696% B+
HSR:18.519% D-
SABR-13
D
Kills:65
Deaths:19
KDR:3.421
Accuracy:25.896% D
HSR:20% D--
Kills:2,859
Deaths (as Combat Medic):796
Deaths (to Combat Medics):931
KDR:3.59171
Kill Difference:2,063
Playtime:35.267 hours
Usage:2%
Score:0.674m
Score/min:319
Accuracy (listed only):33.302%
HSR (listed only):19.441%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B*
Kills:2,344
Deaths:561
KDR:4.178
Accuracy:45.885% C*
HSR:4.394% B*
M3 Pounder HEG
B+
Kills:1,984
Deaths:520
KDR:3.815
Accuracy:48.894% B
HSR:3.881% B+
M1 Heavy Cycler
B**
Kills:697
Deaths:151
KDR:4.616
Accuracy:21.884% B**
HSR:22.812% B*
M2 Mutilator
B*
Kills:516
Deaths:158
KDR:3.266
Accuracy:21.609% B*
HSR:18.992% C+
NS-10 Burster
B++
Kills:199
Deaths:59
KDR:3.373
Accuracy:36.142% B++
HSR:2.513% D--
NS-10 Burster
B+
Kills:169
Deaths:59
KDR:2.864
Accuracy:35.721% B+
HSR:2.367% D-
M2 Mutilator
B**
Kills:127
Deaths:48
KDR:2.646
Accuracy:22.253% B**
HSR:20.472% C++
Kills:6,036
Deaths (as MAX Suit):778
Deaths (to MAX Suits):439
KDR:7.75835
Kill Difference:5,258
Playtime:114.254 hours
Usage:7%
Score:3.010m
Score/min:439
Accuracy (listed only):33.198%
HSR (listed only):10.776%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B+
Kills:7,428
V. Kills:1,627 456%
Deaths:355
KDR:20.924
Accuracy:56.687% B+
KPH:111.400 C+
VKPH:24.400 B+
M14 Banshee
B*
Kills:5,280
V. Kills:429 N/A
Deaths:434
KDR:12.166
Accuracy:31.312% C+
KPH:78.500 C**
VKPH:6.400 B*
M18 Needler
C+
Kills:3,278
V. Kills:2,286 143%
Deaths:932
KDR:3.517
Accuracy:33.264% C+
KPH:18.100 C+
VKPH:12.600 C+
Hornet Missiles
B+
Kills:1,395
V. Kills:634 220%
Deaths:60
KDR:23.250
Accuracy:66.593% B+
KPH:101 C**
VKPH:45.900 C+
Coyote Missiles
B++
Kills:427
V. Kills:179 237%
Deaths:33
KDR:12.939
Accuracy:60.963% B++
KPH:66.700 C*
VKPH:27.900 C+
Kills:17,808 (8,558 + 0)
Deaths:1,814
KDR:9.817
VKDR:2.842
Vehicle Kills:5,155
Kill Difference:15,994
Playtime:335.401 hours
Usage:20%
Score:5.313m
Score/min:264
Piloting Accuracy:33.264%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:2,754
V. Kills:1,614 171%
Deaths:161
KDR:17.106
Accuracy:57.588% C++
KPH:49.100 B+
VKPH:28.800 B**
L100 Python HEAT
B+
Kills:1,774
V. Kills:580 305%
Deaths:110
KDR:16.127
Accuracy:54.858% C++
KPH:50.500 B+
VKPH:16.500 C*
Skyguard
B++
Kills:1,528
V. Kills:1,192 128%
Deaths:181
KDR:8.442
Accuracy:35.452% B+
KPH:18.300 C++
VKPH:14.300 B++
C75 Viper
B++
Kills:1,396
V. Kills:338 412%
Deaths:62
KDR:22.516
Accuracy:43.539% C++
KPH:58.500 B++
VKPH:14.200 B+
L100 Python HESH
C**
Kills:105
V. Kills:20 N/A
Deaths:3
KDR:35
Accuracy:60.253% B*
KPH:62.900 C
VKPH:12 C**
Kills:7,557 (7,557 + 0)
Deaths:517
KDR:14.617
VKDR:7.242
Vehicle Kills:3,744
Kill Difference:7,040
Playtime:200.186 hours
Usage:12%
Score:3.078m
Score/min:256
Driving Accuracy:60.253%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:2,059
V. Kills:1,281 161%
Deaths:96
KDR:21.448
Accuracy:53.356% B+
KPH:44.600 C**
VKPH:27.700 B**
P2-120 HEAT
B**
Kills:1,350
V. Kills:415 325%
Deaths:69
KDR:19.565
Accuracy:40.869% C
KPH:48.800 B**
VKPH:15 B+
P2-120 HESH
B+
Kills:155
V. Kills:48 316%
Deaths:7
KDR:22.143
Accuracy:38.902% D
KPH:47.800 D
VKPH:14.800 B+
E540 Halberd
C+
Kills:99
V. Kills:40 241%
Deaths:4
KDR:24.750
Accuracy:40.257% D
KPH:31.400 C+
VKPH:12.700 C-
G30 Walker
B+
Kills:85
V. Kills:43 193%
Deaths:4
KDR:21.250
Accuracy:23.955% C--
KPH:34.300 B+
VKPH:17.400 C+
Kills:3,748 (3,564 + 184)
Deaths:180
KDR:20.822
VKDR:10.150
Vehicle Kills:1,827
Kill Difference:3,568
Playtime:82.729 hours
Usage:5%
Score:1.436m
Score/min:289
Driving Accuracy:38.902%
Gunner Accuracy:23.955%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A++
Kills:77
V. Kills:55 138%
Deaths:5
KDR:15.400
Accuracy:57.779% B**
KPH:73 B*
VKPH:52.200 A++
Kills:77 (0 + 77)
Deaths:5
KDR:15.400
VKDR:11
Vehicle Kills:55
Kill Difference:72
Playtime:1.055 hours
Usage:0%
Score:0.089m
Score/min:1,403
Driving Accuracy:N/A%
Gunner Accuracy:57.779%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 8,4578,3871,9874.221B+2.3228.945%B+22.833%D44.2C-N/A118189.6h10.5C*36.4B
Hellfire Rocket Pods 9,0557,42835520.924B**14.3956.687%B+N/A111.4C+24.4B+44266.7h19.3C+34C++
M14 Banshee 5,7095,28043412.166C++5.6331.312%C+N/A78.5C**6.4B*23467.3h20.3C+64.8C++
M18 Needler 5,5643,2789323.517C+3.0233.264%C+3.905%A++18.1C+12.6C+181181.2h116.2C++349.2C++
L100 Python AP 4,3682,75416117.106B+10.5757.588%C++2.651%B49.1B+28.8B**34056.1h4.8C++8.3C*
M3 Pounder HEG 2,8362,3445614.178B*2.3645.885%C*4.394%B*32.6B*6.9A++14071.8h12.4B+27B+
T32 Bull 2,2922,2735604.059A2.4828.704%B23.141%D46.2CN/A12849.2h11C*38.3B
T9A "Butcher" 2,2642,2435224.297B*2.2426.797%C+22.425%D*48.5DN/A12246.2h10.8C+40.3C++
P2-120 AP 3,3402,0599621.448A14.9153.356%B+3.06%B44.6C**27.7B**32346.2h7.4C--13.9C+
M3 Pounder HEG 2,4081,9845203.815B++2.7248.894%B3.881%B+30B+6.4B**13266.1h14.8B30.3B+
TMG-50 1,8191,8033944.576A++1.9629.564%B++23.461%D49.7C+N/A13936.3h9.6C*32.3B+
L100 Python HEAT 2,3541,77411016.127A9.5954.858%C++2.48%C*50.5B+16.5C*24835.1h4.4B+8B+
Skyguard 2,7201,5281818.442B**1.9035.452%B+1.832%C+18.3C++14.3B++19783.4h128.8C+363.3C++
C75 Viper 1,7341,3966222.516A++15.9843.539%C++1.576%B+58.4B++14.1B+27323.9h10C++23C**
Hornet Missiles 2,0291,3956023.25B**16.7166.593%B+1.792%B+101.1C**45.9C+56913.8h7.5B++11.3B+
NS-15M2 1,3981,3743114.418B+2.1230.346%B+24.236%D44.9DN/A11430.6h11C++36.2B
P2-120 HEAT 1,7651,3506919.565A+13.0340.869%C3.926%B+48.7B**15B+23927.7h4.9B++11.9B+
HC1 Cougar 1,2711,2424712.637B*3.9031.042%B++19.968%D-15.8D-N/A5078.6h13.2D42.6C++
T9 CARV 1,1771,1692614.479A2.0627.17%B++22.156%D43.9C+N/A16326.6h10.3B+37.7B+
T9 CARV-S 1,1741,1612364.919B**1.6229.74%B*24.892%C-54.3CN/A15721.4h10.7C**35.9B+
TSAR-42 802795829.695A+3.1643.604%C*57.484%F33.7DN/A9223.6h2.6D*5.9C
Cycler TRV 7667591574.834A++1.7030.606%B*19.895%C--39.3CN/A10719.3h11.4C*37.2B+
T2 Striker 1,6837522882.611M++3.9355.256%C**N/A17.4C+21.6B25643.2h53.8D*97.4D
MKV Suppressed 7297222073.488A++3.0531.477%B++21.745%C+20.6D-N/A5735h12.7C+40.3B
M1 Heavy Cycler 7096971514.616A+1.9221.884%B**22.812%B*48.4A+N/A14414.4h13.5B**61.9B*
Claymore 6286281252.333S45.8031.981%C+N/A224.3B**N/A5992.8h1.1B*3.4B
T7 Mini-Chaingun 6356251414.433M++2.1024.166%B++14.88%C+53.9C+N/A18211.6h11.9B+49.1B++
MG-H1 Watchman 6386221603.888B+2.6527.818%C++25.884%D42.6D1.1C12414.6h13.4C+48C*
Tank Mine 9695282224S17.4633.797%CN/A310.6M++259.4S34211.7h1.8C*5.2C++
M2 Mutilator 5265161583.266B3.2721.609%B*18.992%C+45.7B*N/A13411.3h15.7C++72.8B+
SMG-46 Armistice 4954851303.731M2.8136.458%A++22.68%B+34.4CN/A12314.1h13C++35.6B+
FA1 Barrage 4524461712.608B++3.9344.141%C+10.987%D--15.3D-N/A4829.1h4.6C+10.5C++
Coyote Missiles 6064273312.939A++6.4060.963%B++N/A66.7C*28C+4026.4h40.3C66.1C+
Spear Anti-Vehicle Phalanx Turret 6404031526.867A++20.3345.643%C2.73%D46.3C+27.2C+3838.7h7.5C*16.5C++
NS-61 Emissary 3773741213.091A**3.4537.155%B**21.123%B93.5A++N/A2764h8.7B+23.3B++
NSX Naginata 3753691073.449A3.0926.529%C++20.325%D**35.5DN/A10410.4h11C+41.3C*
MANA Anti-Vehicle Turret 638348408.7M2.1661.071%B+3.161%C56.1B++46.8B++5696.2h8.5C++13.8B
TRAC-5 3283201332.406A+4.1331.814%A19.688%C+16.8C-N/A10319h12.3C*38.6B+
TX2 Emperor 306302843.595A*2.9440.247%A24.172%C++77.4B**1B+2423.9h6B**15B**
ASP-30 Grounder 5072821052.686A+3.8568.295%B+3.901%B++21.9C+17.4C+27512.9h9.1D13.4C
MG-S1 Jackal 279274743.703A+2.8334.839%B*22.263%C+31.9DN/A918.6h10.3C++29.6B+
C-4 402258337.818M*1.2830.406%C**N/A75.9C--42.4B++10383.4h1.8D*5.9C
RAMS .50M 2452451024.5S17.9643.622%C**76.327%C--35CN/A1057h2.1C+4.8C++
Aspis Anti-Aircraft Phalanx Turret 5412352011.75A++5.2126.452%C-N/A10.7C--14C+24321.9h178.9D-676.3C--
ML-7 301202623.258A**3.2862.25%BN/A36.7B+18C++6045.5h5.5C**8.9B+
NS-10 Burster 399199593.373A++3.1636.142%B++2.513%D--6.5C*6.5A++10430.6h188.7D-522.2C+
NS-10 Burster 339169592.864B**3.6735.721%B+2.367%D-5.5C+5.6B**9530.5h221.1D*619C
P2-120 HESH 203155722.143C++15.6138.902%D1.29%B**48.4D15B++2913.2h7.4F-19F
NS Decimator 232144403.6A+2.9460.827%C+3.472%A+31.3D19.1C+3644.6h6D--9.9D--
M2 Mutilator 128127482.646C++3.8922.253%B**20.472%C++45.4B+N/A1442.8h14.4B+64.8B+
NS-11P 110108382.842B*3.7029.696%B+18.519%D-27.7DN/A973.9h11B+37.2B+
L100 Python HESH 125105335A28.4660.253%B*N/A61.8C11.8C**3431.7h4.1D--6.8C
NS-44 Commissioner 101101352.886B**3.6533.676%D23.762%C+31.6C--N/A1453.2h3.2B9.6C+
E540 Halberd 13999424.75A++18.2140.257%D5.051%A30.9C+12.5C--2163.2h5.1C*12.6C+
TX1 Repeater 8786392.205A+4.3331.95%B**38.372%A*71.7B**N/A3511.2h12.1C++37.8B+
G30 Walker 12885421.25M14.7123.955%C--2.353%C+34B+17.2C+3242.5h127.8B+533.7B
G20 Vulcan-H 13277515.4B**8.8657.779%B**3.896%B*70B*50A+14001.1h147.2D**254.8D-
SABR-13 6665193.421B++3.1225.896%D20%D--28.3DN/A962.3h10.2C*39.5C+
99SV 6464173.765B**2.7738.028%B+62.5%M+33.7C+N/A1691.9h4.6C**12.2B+
Rocklet Rifle 11261203.05M3.4954.918%C++N/A61A*51A*10861h21.5A39.2B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit94471,53026.1h
Anti-Vehicle MANA Turret51,4281.5h
Structure Shield Module0680.2h
Turret AI Module0980.2h
Rampart Wall0981.1h
Nanite Revive Grenade01770h
Medical Applicator1815,5111.2h
Motion Spotter15,0092.7h
Welding Device03,1010.3h
Hoplon Anti-Aircraft Phalanx Tower0510.2h
Recon Detection Device03320.5h
Ammunition Package258230.9h
Medical Kit1203,1532.1h
Anti-Infantry MANA Turret0750.1h
IPC Targeting Dart12030.3h

Check the help document for the dictionary if you want to learn more about words used here.


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