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Cold Blooded C0ldS0ul[] C0ldS0ul
TR BR 123

KDR: 6.54

Score: 31.5m

Last Seen: Nov 3rd, 2018 1:25 PM
- OFFLINE - 53 minute(s)

Battle Rank 112 (123 total) - Terran Republic on Miller
Level Progress (to 113): 82%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS MSW-R Hellfire Rocket Pods M14 Banshee M18 Needler M3 Pounder HEG L100 Python AP T32 Bull T9A "Butcher"
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,007,855 MLG Score: 1605
Fun Score: N/A
Cheeseburgers Flipped: 879TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.261%22.682%66420100222,1815.019461.518

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.891%1.613A+0.325C*-0.027C+HEAD ++ (~8.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.60.511B+10.70.249C++25.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.247%1.566%26513101915,130723431720.8978350%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.078%-0.127C-0.043C+0.342

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.20.307C*40.30.237C++70.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.585%2.814%30077101510,057440505322.8568199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.671%-0.318C0.107C+0.5

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.7-0.648D23.9-0.91D--39.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.493%3.896%69310192314042020.571782114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.527%-0.152C-0.111C+1.509

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
257.4-1.186D*88.8-1.271D**168.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.85%62.414%69310191,01932433.14506

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.63%1.17B**-0.313C-0.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.389C**2.60.188C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.1%10.987%691102144634861.27794

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.228C++-0.699D-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.206C++4.60.047C+5.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.5m179.4%376 (22.6k)344 (20.6k)6.5376363,9259,7787.52097123 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022771931.333%10.835%33909:2121

37% Engineer44% Heavy Assault7% Infiltrator7% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 24th, 2014 6:33 PMMar 20th, 2015 4:21 PMNov 3rd, 2018 10:40 AM (37d) (PST)Nov 3rd, 2018 11:34 AM (37d) (PST)Nov 3rd, 2018 9:25 AM (37d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,305911,2140.6970.1070.0751.5380.1611605

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
78,3245,47772,8474265921020,613

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1529.3h/63.7d 9,615 6,926 17,869 141.1k 1,491 7,028 14,733 119.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:7,893
Deaths:1,853
KDR:4.260
Accuracy:28.742% A
HSR:22.678% C+
T32 Bull
B**
Kills:2,185
Deaths:533
KDR:4.099
Accuracy:28.758% B**
HSR:23.295% C+
T9A "Butcher"
B+
Kills:2,109
Deaths:492
KDR:4.287
Accuracy:26.410% B+
HSR:22.143% D
TMG-50
A++
Kills:1,794
Deaths:391
KDR:4.588
Accuracy:29.613% A++
HSR:23.523% C+
NS-15M2
A+
Kills:1,272
Deaths:289
KDR:4.401
Accuracy:30.718% A+
HSR:24.607% C+
T9 CARV
A++
Kills:1,162
Deaths:259
KDR:4.486
Accuracy:27.154% A++
HSR:22.031% C+
T9 CARV-S
A++
Kills:1,161
Deaths:236
KDR:4.919
Accuracy:29.750% A++
HSR:24.892% C++
T7 Mini-Chaingun
A+
Kills:623
Deaths:139
KDR:4.482
Accuracy:24.251% A+
HSR:14.767% B+
NSX Naginata
B*
Kills:241
Deaths:68
KDR:3.544
Accuracy:26.159% B*
HSR:20.747% D--
Kills:18,440
Deaths (as Heavy Assault):4,260
Deaths (to Heavy Assaults):3,037
KDR:4.32864
Kill Difference:14,180
Playtime:669.556 hours
Usage:44%
Score:14.138m
Score/min:352
Accuracy (listed only):27.951%
HSR (listed only):22.076%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
A+
Kills:1,159
Deaths:447
KDR:2.593
Accuracy:30.977% A+
HSR:20.535% C
FA1 Barrage
B+
Kills:446
Deaths:170
KDR:2.624
Accuracy:44.100% B+
HSR:10.987% D-
TRAC-5
A++
Kills:137
Deaths:71
KDR:1.930
Accuracy:29.676% A++
HSR:16.058% C--
Kills:1,742
Deaths (as Engineer):688
Deaths (to Engineers):2,163
KDR:2.53198
Kill Difference:1,054
Playtime:565.485 hours
Usage:37%
Score:11.306m
Score/min:333
Accuracy (listed only):34.918%
HSR (listed only):15.860%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
A+
Kills:1,159
Deaths:447
KDR:2.593
Accuracy:30.977% A+
HSR:20.535% C
MKV Suppressed
B**
Kills:718
Deaths:205
KDR:3.502
Accuracy:31.455% B**
HSR:21.727% B+
SMG-46 Armistice
A*
Kills:455
Deaths:123
KDR:3.699
Accuracy:36.291% A*
HSR:22.637% B**
FA1 Barrage
B+
Kills:446
Deaths:170
KDR:2.624
Accuracy:44.100% B+
HSR:10.987% D-
MG-S1 Jackal
A+
Kills:183
Deaths:57
KDR:3.211
Accuracy:34.872% A+
HSR:20.765% C++
TRAC-5
A++
Kills:137
Deaths:71
KDR:1.930
Accuracy:29.676% A++
HSR:16.058% C--
Kills:3,098
Deaths (as Light Assault):1,073
Deaths (to Light Assaults):1,904
KDR:2.88723
Kill Difference:2,025
Playtime:42.906 hours
Usage:3%
Score:0.752m
Score/min:292
Accuracy (listed only):34.562%
HSR (listed only):18.785%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
B**
Kills:718
Deaths:205
KDR:3.502
Accuracy:31.455% B**
HSR:21.727% B+
TSAR-42
B*
Kills:717
Deaths:73
KDR:9.822
Accuracy:43.475% B*
HSR:57.880% D--
SMG-46 Armistice
A*
Kills:455
Deaths:123
KDR:3.699
Accuracy:36.291% A*
HSR:22.637% B**
NS-61 Emissary
A
Kills:338
Deaths:116
KDR:2.914
Accuracy:36.956% A
HSR:20.118% B++
TX2 Emperor
A++
Kills:302
Deaths:84
KDR:3.595
Accuracy:40.247% A++
HSR:24.172% B+
RAMS .50M
B*
Kills:238
Deaths:10
KDR:23.800
Accuracy:43.854% B*
HSR:76.050% C
MG-S1 Jackal
A+
Kills:183
Deaths:57
KDR:3.211
Accuracy:34.872% A+
HSR:20.765% C++
TX1 Repeater
M
Kills:86
Deaths:39
KDR:2.205
Accuracy:32.098% A
HSR:38.372% M
NS-44 Commissioner
B**
Kills:74
Deaths:24
KDR:3.083
Accuracy:33.068% C
HSR:29.730% B**
99SV
M++
Kills:64
Deaths:17
KDR:3.765
Accuracy:38.028% B**
HSR:62.500% M++
Kills:3,175
Deaths (as Infiltrator):748
Deaths (to Infiltrators):1,149
KDR:4.24465
Kill Difference:2,427
Playtime:101.633 hours
Usage:7%
Score:1.726m
Score/min:283
Accuracy (listed only):37.034%
HSR (listed only):37.395%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
A++
Kills:739
Deaths:153
KDR:4.830
Accuracy:30.656% A++
HSR:20.162% C++
MKV Suppressed
B**
Kills:718
Deaths:205
KDR:3.502
Accuracy:31.455% B**
HSR:21.727% B+
SMG-46 Armistice
A*
Kills:455
Deaths:123
KDR:3.699
Accuracy:36.291% A*
HSR:22.637% B**
FA1 Barrage
B+
Kills:446
Deaths:170
KDR:2.624
Accuracy:44.100% B+
HSR:10.987% D-
MG-S1 Jackal
A+
Kills:183
Deaths:57
KDR:3.211
Accuracy:34.872% A+
HSR:20.765% C++
NS-11P
A+
Kills:108
Deaths:38
KDR:2.842
Accuracy:29.882% A+
HSR:18.519% C+
SABR-13
C+
Kills:65
Deaths:19
KDR:3.421
Accuracy:25.896% C+
HSR:20% D
Kills:2,714
Deaths (as Combat Medic):765
Deaths (to Combat Medics):858
KDR:3.54771
Kill Difference:1,949
Playtime:34.471 hours
Usage:2%
Score:0.660m
Score/min:319
Accuracy (listed only):33.307%
HSR (listed only):19.257%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B**
Kills:2,334
Deaths:559
KDR:4.175
Accuracy:45.980% B**
HSR:4.370% B*
M3 Pounder HEG
B**
Kills:1,980
Deaths:518
KDR:3.822
Accuracy:49.020% B**
HSR:3.889% B+
M1 Heavy Cycler
A++
Kills:697
Deaths:151
KDR:4.616
Accuracy:21.884% A++
HSR:22.812% B**
M2 Mutilator
A++
Kills:494
Deaths:149
KDR:3.315
Accuracy:21.729% A++
HSR:19.231% C++
NS-10 Burster
A
Kills:158
Deaths:55
KDR:2.873
Accuracy:36.464% A
HSR:3.165% D-
NS-10 Burster
B**
Kills:151
Deaths:55
KDR:2.745
Accuracy:36.005% B**
HSR:2.649% D-
M2 Mutilator
A*
Kills:101
Deaths:39
KDR:2.590
Accuracy:22.977% A*
HSR:20.792% B+
Kills:5,915
Deaths (as MAX Suit):763
Deaths (to MAX Suits):425
KDR:7.75229
Kill Difference:5,152
Playtime:110.135 hours
Usage:7%
Score:2.941m
Score/min:445
Accuracy (listed only):33.437%
HSR (listed only):10.987%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B**
Kills:7,287
V. Kills:1,592 457%
Deaths:353
KDR:20.643
Accuracy:56.609% B**
KPH:111 B+
VKPH:24.200 B**
M14 Banshee
A+
Kills:4,639
V. Kills:396 N/A
Deaths:385
KDR:12.049
Accuracy:31.118% B
KPH:77.800 A
VKPH:6.600 A+
M18 Needler
B+
Kills:3,204
V. Kills:2,249 142%
Deaths:923
KDR:3.471
Accuracy:33.193% C*
KPH:17.900 B+
VKPH:12.600 B+
Hornet Missiles
B++
Kills:1,289
V. Kills:567 227%
Deaths:59
KDR:21.848
Accuracy:66.195% B++
KPH:99.100 B++
VKPH:43.600 B
Coyote Missiles
C*
Kills:379
V. Kills:157 240%
Deaths:33
KDR:11.485
Accuracy:60.905% B**
KPH:65.300 C++
VKPH:27 C*
Kills:16,798 (7,843 + 0)
Deaths:1,753
KDR:9.582
VKDR:2.830
Vehicle Kills:4,961
Kill Difference:15,045
Playtime:322.619 hours
Usage:21%
Score:5.092m
Score/min:263
Piloting Accuracy:33.193%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:2,291
V. Kills:1,419 161%
Deaths:147
KDR:15.585
Accuracy:56.799% C++
KPH:45.800 A+
VKPH:28.400 A++
L100 Python HEAT
A+
Kills:1,763
V. Kills:575 306%
Deaths:110
KDR:16.027
Accuracy:54.384% B
KPH:50.900 A+
VKPH:16.600 B**
Skyguard
A
Kills:1,385
V. Kills:1,127 123%
Deaths:170
KDR:8.147
Accuracy:35.182% B**
KPH:17.500 B++
VKPH:14.200 A
C75 Viper
A++
Kills:1,378
V. Kills:332 414%
Deaths:62
KDR:22.226
Accuracy:43.673% B+
KPH:58.700 A++
VKPH:14.100 A+
Kills:6,817 (6,817 + 0)
Deaths:489
KDR:13.941
VKDR:7.061
Vehicle Kills:3,453
Kill Difference:6,328
Playtime:187.383 hours
Usage:12%
Score:2.824m
Score/min:251
Driving Accuracy:43.673%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:1,748
V. Kills:1,145 153%
Deaths:90
KDR:19.422
Accuracy:54.027% B**
KPH:43.600 A
VKPH:28.600 A++
P2-120 HEAT
A*
Kills:1,350
V. Kills:415 325%
Deaths:69
KDR:19.565
Accuracy:40.869% C+
KPH:48.800 A*
VKPH:15 A
P2-120 HESH
B**
Kills:142
V. Kills:40 346%
Deaths:7
KDR:20.286
Accuracy:34.855% D
KPH:49.100 C+
VKPH:13.800 B**
E540 Halberd
B+
Kills:92
V. Kills:38 236%
Deaths:3
KDR:30.667
Accuracy:39.983% C+
KPH:30.500 B+
VKPH:12.600 C+
G30 Walker
A+
Kills:66
V. Kills:37 174%
Deaths:4
KDR:16.500
Accuracy:23.560% C+
KPH:30.900 A+
VKPH:17.300 B
Kills:3,398 (3,240 + 158)
Deaths:173
KDR:19.642
VKDR:9.682
Vehicle Kills:1,675
Kill Difference:3,225
Playtime:75.774 hours
Usage:5%
Score:1.324m
Score/min:291
Driving Accuracy:34.855%
Gunner Accuracy:23.560%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A**
Kills:73
V. Kills:52 138%
Deaths:4
KDR:18.250
Accuracy:57.660% A
KPH:72.800 A+
VKPH:51.800 A**
Kills:73 (0 + 73)
Deaths:4
KDR:18.250
VKDR:13
Vehicle Kills:52
Kill Difference:69
Playtime:1.003 hours
Usage:0%
Score:0.084m
Score/min:1,393
Driving Accuracy:N/A%
Gunner Accuracy:57.660%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 7,9567,8931,8534.26B**2.2828.742%A22.678%C+44.5BN/A120177.2h10.5B++36.5B*
Hellfire Rocket Pods 8,8797,28735320.643A++14.1156.609%B**N/A110.9B+24.2B**43965.7h19.2B+33.8B+
M14 Banshee 5,0354,63938512.049B*5.5131.118%BN/A77.8A6.6A+23959.6h20.7B66.4B+
M18 Needler 5,4533,2049233.471B+3.0733.193%C*3.964%B**17.9B+12.6B+181178.5h116.8B+351.8B+
M3 Pounder HEG 2,8242,3345594.175A++2.3645.98%B**4.37%B*32.7A++6.9A*14071.3h12.4B++26.9B++
L100 Python AP 3,7102,29114715.585M+9.0556.799%C++3.186%C++45.8A+28.4A++33150h4.9B*8.7B*
T32 Bull 2,2032,1855334.099A*2.4428.758%B**23.295%C+47.2BN/A13246.3h11B+38.1B++
T9A "Butcher" 2,1242,1094924.287A+2.2526.41%B+22.143%D48.3C+N/A12243.7h10.8B40.8B+
M3 Pounder HEG 2,4021,9805183.822A2.7249.02%B**3.889%B+30.2A6.4A+13365.6h14.7B+30B++
TMG-50 1,8101,7943914.588M**1.9529.613%A++23.523%C+50.1B++N/A14035.8h9.5B++32.2B*
L100 Python HEAT 2,3381,76311016.027A*9.4954.384%B2.496%C+50.8A+16.6B**24934.7h4.3B*7.9B**
P2-120 AP 2,8931,7489019.422A*12.8854.027%B**3.604%C++43.7A28.6A++33340h7.9C+14.6B+
Skyguard 2,5121,3851708.147M1.6135.182%B**1.877%C17.5B++14.2A19679.2h134.8C+383.3B+
C75 Viper 1,7101,3786222.226M*15.6943.673%B+1.597%C++58.6A++14.1A+27023.5h10B+23B*
P2-120 HEAT 1,7651,3506919.565A*13.0340.869%C+3.926%B+48.7A*15A23727.7h4.9B**11.9B**
Hornet Missiles 1,8561,2895921.847A**15.3166.195%B++1.939%B+99.2B++43.6B55313h7.4B++11.2B*
NS-15M2 1,2921,2722894.401A+2.1430.718%A+24.607%C+45.8C++N/A11527.8h10.7B++34.7B++
T9 CARV 1,1701,1622594.486A**2.0527.154%A++22.031%C+43.8B*N/A16126.5h10.2B**37.7B*
T9 CARV-S 1,1741,1612364.919A**1.6229.75%A++24.892%C++54.3B+N/A15721.4h10.7B++35.9B++
HC1 Cougar 1,1871,1594472.593A+3.9430.977%A+20.535%C15.3DN/A5076h13.5C+43.4B+
Cycler TRV 7457391534.83M*1.7130.656%A++20.162%C++39.1B+N/A10718.9h11.5B++37.4B*
MKV Suppressed 7257182053.502M++3.0431.455%B**21.727%B+20.5C--N/A5735h12.7B+40.4B+
TSAR-42 720717739.822A3.2843.475%B*57.88%D--34C+N/A9121.1h2.5C+5.8C**
M1 Heavy Cycler 7096971514.616M1.9221.884%A++22.812%B**48.4M+N/A14414.4h13.5A61.9B*
T7 Mini-Chaingun 6336231394.482S2.0624.251%A+14.767%B+53.7B**N/A18111.6h11.9B*49B++
T2 Striker 1,4406062522.405S4.1354.997%BN/A16C**22A25537.9h58D105.5C+
Claymore 5985981154.364S47.8333.059%C+N/A230A+N/A6142.6h1.1B*3.3B+
Tank Mine 9485132223.318U16.7833.296%C+N/A320.6S271.9S35161.6h1.7B+5.2B++
M2 Mutilator 5034941493.315B**3.2221.729%A++19.231%C++45.7A++N/A13510.8h15.8B+72.5B*
SMG-46 Armistice 4634551233.699M2.8436.291%A*22.637%B**35BN/A12713h13B+35.9B++
FA1 Barrage 4524461702.624A+3.9144.1%B+10.987%D-15.4DN/A4829h4.6B10.5B+
Spear Anti-Vehicle Phalanx Turret 6313981526.533M*20.0045.442%C*2.764%D46.8B+27.4B+3808.5h7.4B16.3B+
Coyote Missiles 5363793311.485M4.9560.905%B**N/A65.3C++27.1C*3855.8h40.8C++67B+
MANA Anti-Vehicle Turret 636347398.897S2.3661.057%B++3.17%C56A46.6A5706.2h8.4B13.8B++
NS-61 Emissary 3403381162.914M++3.6236.956%A20.118%B++88.9M*N/A2653.8h8.8B*23.9B**
TX2 Emperor 306302843.595M+2.9440.247%A++24.172%B+77.4A**1B+2423.9h6A15C*
ASP-30 Grounder 5072821052.686M*3.8568.295%B*3.901%B+21.9C**17.4B+27412.9h9.1C13.4C+
NSX Naginata 246241683.544A*2.9926.159%B*20.747%D--39.5C+N/A1286.1h10.6B+40.6B+
RAMS .50M 2382381023.8S17.2643.854%B*76.05%C34.5B+N/A1046.9h2.1C**4.8B+
Aspis Anti-Aircraft Phalanx Turret 5282272011.35M++4.8126.183%C++N/A10.4C+13.8B+24021.8h181.5D693.3C+
ML-7 301202623.258S3.2862.25%B++N/A36.7A18B*5855.5h5.5B++8.9B*
MG-S1 Jackal 187183573.211A++3.3334.872%A+20.765%C++30.5C+N/A886h10.4C**29.8B++
C-4 278175227.955S1.4232.128%AN/A58.3C-34.3B9803h2.2D*6.8C+
NS-10 Burster 335158552.873M3.6636.464%A3.165%D-5.7B6.4A*10527.5h217.1D*595.3C+
NS-10 Burster 311151552.745A*3.7936.005%B**2.649%D-5.5C**5.8A++10027.4h225.6D*626.6C+
NS Decimator 232144403.6M++2.9460.928%C++3.472%B*31.3C+19.1B3584.6h6D9.9C-
P2-120 HESH 182142720.286B++13.7534.855%D1.408%B++49C+13.8B**2922.9h6.5D-18.7D--
TRAC-5 140137711.93A+4.6129.676%A++16.058%C--10.3C--N/A10213.3h13.7B+46.2B++
NS-11P 110108382.842A+3.7029.882%A+18.519%C+27.7C+N/A963.9h11B**36.9B**
M2 Mutilator 101101392.59B++3.9522.977%A*20.792%B+43.9A+N/A1482.3h14.7B*64B*
E540 Halberd 13092330.667M**24.1339.983%C+5.435%B**30.7B+12.7C+2163h5.1B++12.7B+
TX1 Repeater 8786392.205A++4.3332.098%A38.372%M71.7A*N/A3471.2h12.1B+37.6B
NS-44 Commissioner 7474243.083A*3.4533.068%C29.73%B**27.4C+N/A1402.7h3.4B+10.2B
G20 Vulcan-H 12573418.25S11.7157.66%A4.11%B*73A++52A**13911h146.1D--253.4C+
G30 Walker 10366416.5S9.9623.56%C+1.515%D31.4A+17.6B+3262.1h142B*602.8B+
SABR-13 6665193.421B**3.1225.896%C+20%D28.3C+N/A962.3h10.2B++39.5B+
99SV 6464173.765A2.7738.028%B**62.5%M++33.7B++N/A1601.9h4.6B++12.2B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter14,5272.4h
Nano-Armor Kit93466,46125.8h
Anti-Vehicle MANA Turret41,4131.5h
Turret AI Module0940.2h
Structure Shield Module0640.2h
Nanite Revive Grenade01670h
Medical Applicator1715,3561.1h
Welding Device02,9820.2h
Rampart Wall0941.1h
Ammunition Package258110.9h
Medical Kit1052,8401.9h
Anti-Infantry MANA Turret0750.1h
IPC Targeting Dart12030.3h
Recon Detection Device03320.5h

Check the help document for the dictionary if you want to learn more about words used here.


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