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Ascendant Founder C0rpsman[SKL] C0rpsman
VS BR 42

KDR: 0.97

Score: 15.5m

Last Seen: May 18th, 2019 5:35 PM
- OFFLINE - 2331.2 hour(s)

Prestige 1, Battle Rank 42 - Vanu Sovereignty on Emerald
Level Progress (to 43): 59%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Sirius SX12 Proximity Mine NS-7 PDW VE-S Canis Skyguard VX6-7 Nebula VM20 L100 Python HESH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $58,797 MLG Score: 47
Fun Score: N/A
Cheeseburgers Flipped: 286TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.492%15.654%2891611983,8010.7741340.2

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.521%-0.518D-0.793D--0.469DHEAD ++ (~6.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.5-0.336C-18.4-0.289C81.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.097%0.907%123312117725733651.34495211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.952%-1.446D**-1.065D*0.147

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
234.1-5.069T*61.1-3.883T*173

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.357%1.667%1111213604471670.13392936%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.187D*-0.686D-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.80.701B++8.40.791B++27.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.468%77.228%111121320246710.431624

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.426A0.659B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.277C*3.20C+4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.551%13.412%112121242541771.01918

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.525%-0.082C+-0.242C-0.146

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.4-0.019C+5.4-0.12C+8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.5m843.8%318 (19.1k)302 (18.1k)0.9736469,93810,2071.2827542 (42)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12146912.453%10.958%13605:020

13% Combat Medic57% Engineer8% Heavy Assault9% Infiltrator8% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 6th, 2012 2:36 PMMay 17th, 2019 12:47 AMJun 16th, 2019 11:28 AM (68d) (PST)May 18th, 2019 3:08 PM (97d) (PST)May 18th, 2019 1:35 PM (97d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3521382140.1940.1990.0211.9010.03247

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,1428,30812,83412121114218,102

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
855.6h/35.6d 3,155 1,089 3,910 97.6k 1,539 1,689 1,627 18.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D-
Kills:217
Deaths:262
KDR:0.828
Accuracy:14.435% D**
HSR:15.668% D-
SVA-88
D
Kills:161
Deaths:195
KDR:0.826
Accuracy:12.946% F-
HSR:20.497% D
Orion VS54
D*
Kills:72
Deaths:84
KDR:0.857
Accuracy:14.945% D*
HSR:13.889% F
Kills:450
Deaths (as Heavy Assault):541
Deaths (to Heavy Assaults):2,885
KDR:0.83179
Kill Difference:91
Playtime:67.114 hours
Usage:8%
Score:1.060m
Score/min:263
Accuracy (listed only):14.108%
HSR (listed only):16.685%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C
Kills:325
Deaths:442
KDR:0.735
Accuracy:19.210% D--
HSR:18.769% C
Pandora VX25
C++
Kills:263
Deaths:336
KDR:0.783
Accuracy:37.717% C
HSR:15.970% C++
Deimos VA29
D-
Kills:162
Deaths:249
KDR:0.651
Accuracy:50.515% D-
HSR:9.259% D*
Solstice SF
D-
Kills:99
Deaths:165
KDR:0.600
Accuracy:16.430% D**
HSR:12.121% D-
Eidolon VE33
D
Kills:59
Deaths:92
KDR:0.641
Accuracy:23.556% D
HSR:20.339% D
Solstice VE3
A+
Kills:57
Deaths:103
KDR:0.553
Accuracy:16.219% D*
HSR:28.070% A+
NS Baron G5
C
Kills:54
Deaths:111
KDR:0.486
Accuracy:30.926% D*
HSR:12.963% C
Kills:1,019
Deaths (as Engineer):1,498
Deaths (to Engineers):2,326
KDR:0.68024
Kill Difference:479
Playtime:486.589 hours
Usage:57%
Score:8.953m
Score/min:307
Accuracy (listed only):27.796%
HSR (listed only):16.784%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C
Kills:1,121
Deaths:1,645
KDR:0.681
Accuracy:18.571% D*
HSR:15.968% C
NS-7 PDW
C
Kills:415
Deaths:570
KDR:0.728
Accuracy:16.495% D**
HSR:15.904% C
VE-S Canis
B++
Kills:352
Deaths:543
KDR:0.648
Accuracy:31.704% B++
HSR:10.227% D*
VX6-7
C
Kills:325
Deaths:442
KDR:0.735
Accuracy:19.210% D--
HSR:18.769% C
Pandora VX25
C++
Kills:263
Deaths:336
KDR:0.783
Accuracy:37.717% C
HSR:15.970% C++
MKV Suppressed
C--
Kills:188
Deaths:240
KDR:0.783
Accuracy:20.387% D--
HSR:16.489% C--
Deimos VA29
D-
Kills:162
Deaths:249
KDR:0.651
Accuracy:50.515% D-
HSR:9.259% D*
Eridani SX5
D*
Kills:112
Deaths:236
KDR:0.475
Accuracy:19.458% D**
HSR:11.607% D*
Solstice SF
D-
Kills:99
Deaths:165
KDR:0.600
Accuracy:16.430% D**
HSR:12.121% D-
Solstice VE3
A+
Kills:57
Deaths:103
KDR:0.553
Accuracy:16.219% D*
HSR:28.070% A+
NS Baron G5
C
Kills:54
Deaths:111
KDR:0.486
Accuracy:30.926% D*
HSR:12.963% C
Kills:3,148
Deaths (as Light Assault):4,640
Deaths (to Light Assaults):1,583
KDR:0.67845
Kill Difference:1,492
Playtime:71.817 hours
Usage:8%
Score:1.089m
Score/min:253
Accuracy (listed only):25.239%
HSR (listed only):15.213%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:1,121
Deaths:1,645
KDR:0.681
Accuracy:18.571% D*
HSR:15.968% C
NS-7 PDW
C
Kills:415
Deaths:570
KDR:0.728
Accuracy:16.495% D**
HSR:15.904% C
VE-S Canis
B++
Kills:352
Deaths:543
KDR:0.648
Accuracy:31.704% B++
HSR:10.227% D*
Parallax VX3
B*
Kills:202
Deaths:72
KDR:2.806
Accuracy:44.468% B*
HSR:77.228% C+
NS-44B Commissioner
D*
Kills:193
Deaths:339
KDR:0.569
Accuracy:25.790% D**
HSR:13.990% D*
MKV Suppressed
C--
Kills:188
Deaths:240
KDR:0.783
Accuracy:20.387% D--
HSR:16.489% C--
Artemis VX26
C--
Kills:135
Deaths:200
KDR:0.675
Accuracy:21.786% D*
HSR:19.259% C--
Eridani SX5
D*
Kills:112
Deaths:236
KDR:0.475
Accuracy:19.458% D**
HSR:11.607% D*
Cerberus
D
Kills:74
Deaths:153
KDR:0.484
Accuracy:21.726% D**
HSR:17.568% D
Kills:2,792
Deaths (as Infiltrator):3,998
Deaths (to Infiltrators):1,330
KDR:0.69835
Kill Difference:1,206
Playtime:79.114 hours
Usage:9%
Score:1.117m
Score/min:235
Accuracy (listed only):24.487%
HSR (listed only):22.027%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:1,121
Deaths:1,645
KDR:0.681
Accuracy:18.571% D*
HSR:15.968% C
NS-7 PDW
C
Kills:415
Deaths:570
KDR:0.728
Accuracy:16.495% D**
HSR:15.904% C
VE-S Canis
B++
Kills:352
Deaths:543
KDR:0.648
Accuracy:31.704% B++
HSR:10.227% D*
Pandora VX25
C++
Kills:263
Deaths:336
KDR:0.783
Accuracy:37.717% C
HSR:15.970% C++
H-V45
D*
Kills:256
Deaths:306
KDR:0.837
Accuracy:15.822% F
HSR:12.500% D*
MKV Suppressed
C--
Kills:188
Deaths:240
KDR:0.783
Accuracy:20.387% D--
HSR:16.489% C--
Deimos VA29
D-
Kills:162
Deaths:249
KDR:0.651
Accuracy:50.515% D-
HSR:9.259% D*
Eridani SX5
D*
Kills:112
Deaths:236
KDR:0.475
Accuracy:19.458% D**
HSR:11.607% D*
NS-11A
F
Kills:64
Deaths:126
KDR:0.508
Accuracy:12.863% F--
HSR:9.375% F
NS Baron G5
C
Kills:54
Deaths:111
KDR:0.486
Accuracy:30.926% D*
HSR:12.963% C
Kills:2,987
Deaths (as Combat Medic):4,362
Deaths (to Combat Medics):1,081
KDR:0.68478
Kill Difference:1,375
Playtime:110.575 hours
Usage:13%
Score:2.484m
Score/min:374
Accuracy (listed only):25.446%
HSR (listed only):13.026%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D*
Kills:311
Deaths:221
KDR:1.407
Accuracy:12.913% D*
HSR:13.826% D*
Nebula VM20
C+
Kills:291
Deaths:220
KDR:1.323
Accuracy:12.656% D*
HSR:20.275% C+
NS-10 Burster
C+
Kills:58
Deaths:52
KDR:1.115
Accuracy:20.919% D*
HSR:6.897% C+
Kills:660
Deaths (as MAX Suit):246.500
Deaths (to MAX Suits):604
KDR:2.67748
Kill Difference:413.500
Playtime:35.879 hours
Usage:4%
Score:0.785m
Score/min:365
Accuracy (listed only):15.496%
HSR (listed only):13.666%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D-
Kills:67
V. Kills:12 N/A
Deaths:143
KDR:0.469
Accuracy:30.753% D**
KPH:8.200 D*
VKPH:1.500 D-
Dual Photon Pods
C*
Kills:65
V. Kills:33 191%
Deaths:34
KDR:1.912
Accuracy:37.849% F
KPH:39.200 D
VKPH:19.900 C*
Kills:132 (67 + 0)
Deaths:177
KDR:0.746
VKDR:0.254
Vehicle Kills:45
Kill Difference:45
Playtime:9.784 hours
Usage:1%
Score:0.085m
Score/min:144
Piloting Accuracy:30.753%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D
Kills:331
V. Kills:253 130%
Deaths:109
KDR:3.037
Accuracy:25.750% D
KPH:8.200 D--
VKPH:6.300 D--
L100 Python HESH
D-
Kills:307
V. Kills:38 N/A
Deaths:40
KDR:7.675
Accuracy:38.977% D*
KPH:29.400 D-
VKPH:3.600 D*
Kills:638 (638 + 0)
Deaths:149
KDR:4.282
VKDR:1.953
Vehicle Kills:291
Kill Difference:489
Playtime:50.811 hours
Usage:6%
Score:0.440m
Score/min:144
Driving Accuracy:38.977%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D*
Kills:134
V. Kills:14 N/A
Deaths:40
KDR:3.350
Accuracy:39.860% D*
KPH:12.100 F
VKPH:1.300 F
Kills:134 (134 + 0)
Deaths:40
KDR:3.350
VKDR:0.350
Vehicle Kills:14
Kill Difference:94
Playtime:11.055 hours
Usage:1%
Score:0.040m
Score/min:60
Driving Accuracy:39.860%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D--
Kills:60
V. Kills:14 400%
Deaths:9
KDR:6.667
Accuracy:23.357% D*
KPH:10.200 D*
VKPH:2.400 D--
Kills:60 (0 + 60)
Deaths:9
KDR:6.667
VKDR:1.556
Vehicle Kills:14
Kill Difference:51
Playtime:5.868 hours
Usage:1%
Score:0.029m
Score/min:82
Driving Accuracy:N/A%
Gunner Accuracy:23.357%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 1,1431,1211,6450.681C0.2918.571%D*15.968%C12.5DN/A5889.8h21.6D*116.1D--
Proximity Mine 4364361113.928C++2.9546.331%B+N/A174.4B**N/A7882.5h1.8B3.8B++
NS-7 PDW 4244155700.728C0.2516.495%D**15.904%C11.7DN/A4835.6h19D115.1D*
VE-S Canis 3673525430.648C--0.3331.704%B++10.227%D*11.6D-N/A3830.3h22.5F--71.1C--
Skyguard 5843311093.037C+2.0625.75%DN/A8.2D--6.3D--14140.4h137C532C
VX6-7 3303254420.735C0.2419.21%D--18.769%C12.9DN/A6325.2h16.9D88D-
Nebula VM20 3173112211.407C0.4312.913%D*13.826%D*19.4D-N/A8016h19.2D148.6D-
L100 Python HESH 345307407.675C6.7038.977%D*1.303%C29.5D-3.7D*15810.4h4.1C10.5D
Nebula VM20 2962912201.323C0.3512.656%D*20.275%C+18.1D-N/A7716.1h20.2D--159.7D--
Lasher X2 2952873100.926C+0.0520.732%D3.136%C-18.9DN/A10015.2h23.6D114C--
Pandora VX25 2672633360.783C0.1937.717%C15.97%C++16D-N/A7716.4h6.4D*16.9D
H-V45 2592563060.837C0.1415.822%F12.5%D*11.8D-N/A6121.7h15.9D100.2D**
MANA Anti-Personnel Turret 2362281122.036N/A1.0612.95%UN/A2280U80U6664500.1h26.3T*203.4T*
NS-15M1 2182172620.828C-0.1514.435%D**15.668%D-16.7D-N/A7813h17.1D*118.4D**
Parallax VX3 203202722.806C+1.8344.468%B*77.228%C+16.7DN/A9312.1h3.2D**7.2C
Spear Anti-Vehicle Phalanx Turret 3022011612.563B*11.5943.678%C+3.483%C29.6C--14.9D3676.8h8.2C**18.9C**
NS-44B Commissioner 1961933390.569C--0.4025.79%D**13.99%D*23.8DN/A1008.1h4C+15.4D
MKV Suppressed 1901882400.783C0.1920.387%D--16.489%C--18.8DN/A13510h19.1D-93.8D
C-4 2731781751.017C0.0423.719%CN/A57.4D30.6C++9233.1h1.8C--7.7C-
Deimos VA29 1641622490.651C--0.3250.515%D-9.259%D*17.8D-N/A939.1h3.9F--7.8D*
SVA-88 1641611950.826C-0.1512.946%F-20.497%D18.3D--N/A1128.8h17.2F-132.6F*
Force-Blade 1651606,8650.023C+0.9520.954%DN/A0.4CN/A2372.8h2.2B+10.4C++
Artemis VX26 1351352000.675D0.3021.786%D*19.259%C--14.2D--N/A819.5h15.3D--70.2D--
Supernova VPC 148134403.35D2.3839.86%D*N/A12.1F1.3F6011.1h4.2D-10.6D*
Eridani SX5 1151122360.475D0.5019.458%D**11.607%D*12D-N/A859.3h19.2F98.8D**
Solstice SF 100991650.6C0.3716.43%D**12.121%D-7.6D-N/A4713h13.1C+79.6D
Tank Mine 13491303.033C*2.0629.601%CN/A130B+61.4C+12760.7h2.1C7.2C-
Cerberus 75741530.484C--0.4921.726%D**17.568%D26.4CN/A1362.8h5.9C*27.2D
Orion VS54 7572840.857C0.1214.945%D*13.889%F18.5DN/A2483.9h20.2F-134.8D
G40-F Ranger 1026797.444D6.4727.895%DN/A11.6D**6F1165.8h84.9C304.4C--
Sticky Grenade 6967167N/A66.0352.542%C+N/A670D20B++49980.1h2.8C-5.3C+
Light PPA 79671430.469D0.5030.753%D**N/A8.3D*1.5D-668.1h25.8D-83.9D*
Dual Photon Pods 9865341.912D0.9437.849%FN/A38.2D19.4C++5261.7h41.7F-110.2F-
NS-11A 67641260.508C--0.4712.863%F--9.375%F9.1D--N/A527h20.5F-159.3T*
M60-G Bulldog 746096.667B++5.6923.357%D*1.667%D10.2D*2.4D--825.9h8.4C+35.8D
Eidolon VE33 6159920.641C0.3323.556%D20.339%D5.6D--N/A5110.5h20.7T-88F--
NS-10 Burster 10358521.115C**0.1420.919%D*6.897%C+4.1D3.2C10514.1h112B+535.2C+
Solstice VE3 57571030.553C0.4216.219%D*28.07%A+11C--N/A1205.2h16C++98.5C
Aspis Anti-Aircraft Phalanx Turret 9956144C*3.0322.836%C-7.143%M**8.8C-6.7D-2986.4h134.9B+590.5C*
NS Baron G5 54541110.486D0.4930.926%D*12.963%C17.4D-N/A1313.1h6.2D*20C+
Hunter QCX 55531120.473C0.5052.621%B+9.434%D--7.9DN/A466.7h10C19.1C++
Hades VSH4 11252930.559C+0.4170.829%B+N/A11.6C13.3C+2484.5h13.6D**19.3D*
Frag Grenade 5151151N/A50.0340.059%DN/A510C++N/A34240.1h2.6B**6.6B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon52800.7h
Anti-Vehicle MANA Turret91210.9h
Nano-Armor Kit342544,39735.4h
Medical Applicator440153,35416.7h
Skywall Shield Emitter1880.4h
Structure Shield Module01320.7h
Repair Module0980.4h
Turret AI Module21160.6h
Cortium Silo0850.4h
Spitfire Auto-Turret73470.3h
VS Patriot Flare Gun13450.5h
Blast Wall0710.5h
Nanite Revive Grenade01470h
Motion Spotter24240.3h
Nanite Healing Grenade0550h
Welding Device07200.1h
Xiphos Anti-Personnel Tower0590.3h
Hoplon Anti-Aircraft Phalanx Tower0670.3h
Deconstruction Tool112,1280.9h
Ammunition Package211,4760.8h
Shield Recharging Field71,2120.3h
Medical Kit51370.2h
Anti-Infantry MANA Turret243902.3h
Nano-Repair Grenade01120h
IPC Targeting Dart31000.4h
Hardlight Barrier4950.1h
Vehicle Gate0550.6h
Recon Detection Device249201.7h
Lumifiber Rampart Wall01321.1h
WLT-Howler Mining Laser1888,19027.7h

Check the help document for the dictionary if you want to learn more about words used here.


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