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Justicar Founder C0rpsman[24x7] C0rpsman
VS BR 41

KDR: 0.98

Score: 15.4m

Last Seen: Jul 21st, 2018 1:56 PM
- OFFLINE - 5052.5 hour(s)

Prestige 1, Battle Rank 41 - Vanu Sovereignty on Emerald
Level Progress (to 42): 24%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Sirius SX12 Proximity Mine NS-7 PDW VE-S Canis VX6-7 Skyguard L100 Python HESH Nebula VM20
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $58,797 MLG Score: 47
Fun Score: N/A
Cheeseburgers Flipped: 284TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.507%15.664%2901610063,7730.7787410.197

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.564%-0.501D-0.772D--0.513DHEAD ++ (~6.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.6-0.331C-18.4-0.291C81.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.051%0.917%122310197635713591.33625212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.967%-1.446D**-1.092D*0.159

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
234.9-5.078T*61.2-3.883T*173.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.405%1.667%1111021604461660.13452936%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.184D*-0.685D-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.50.7B+8.30.789B++27.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.468%77.228%111102120246010.43913

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.417A0.661B+-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.273C*3.2-0.003C+4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.551%13.412%112102042541471.0241

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.525%-0.072C+-0.222C-0.14

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.4-0.017C+5.4-0.121C+8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.4m845.9%319 (19.1k)303 (18.2k)0.9753929,83010,0781.2861741 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10226212.479%10.905%13605:030

13% Combat Medic57% Engineer8% Heavy Assault9% Infiltrator8% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 6th, 2012 2:36 PMMar 11th, 2018 3:04 AMAug 20th, 2018 7:08 AM (181d) (PST)Jul 21st, 2018 9:58 AM (210d) (PST)Jul 21st, 2018 9:56 AM (210d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3531382150.1930.1980.0211.9030.03247

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,2068,26312,94312121114218,161

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
847.9h/35.3d 3,132 1,072 3,845 96.8k 1,524 1,682 1,613 18m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C-
Kills:287
Deaths:307
KDR:0.935
Accuracy:20.732% D
HSR:3.136% C-
NS-15M1
D-
Kills:217
Deaths:260
KDR:0.835
Accuracy:14.433% D**
HSR:15.668% D-
SVA-88
D
Kills:161
Deaths:195
KDR:0.826
Accuracy:12.946% F-
HSR:20.497% D
Orion VS54
D*
Kills:71
Deaths:83
KDR:0.855
Accuracy:15.073% D*
HSR:14.085% D**
Kills:736
Deaths (as Heavy Assault):845
Deaths (to Heavy Assaults):2,844
KDR:0.87101
Kill Difference:109
Playtime:66.753 hours
Usage:8%
Score:1.059m
Score/min:264
Accuracy (listed only):15.796%
HSR (listed only):13.346%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C
Kills:325
Deaths:442
KDR:0.735
Accuracy:19.210% D--
HSR:18.769% C
Pandora VX25
C*
Kills:263
Deaths:336
KDR:0.783
Accuracy:37.717% C+
HSR:15.970% C*
Deimos VA29
D-
Kills:162
Deaths:249
KDR:0.651
Accuracy:50.515% D-
HSR:9.259% D*
Solstice SF
D
Kills:96
Deaths:162
KDR:0.593
Accuracy:16.297% D**
HSR:12.500% D
Eidolon VE33
D
Kills:59
Deaths:92
KDR:0.641
Accuracy:23.556% D
HSR:20.339% D
Solstice VE3
A+
Kills:57
Deaths:103
KDR:0.553
Accuracy:16.219% D*
HSR:28.070% A+
NS Baron G5
C
Kills:54
Deaths:111
KDR:0.486
Accuracy:30.926% D*
HSR:12.963% C
Kills:1,016
Deaths (as Engineer):1,495
Deaths (to Engineers):2,313
KDR:0.6796
Kill Difference:479
Playtime:481.787 hours
Usage:57%
Score:8.891m
Score/min:308
Accuracy (listed only):27.777%
HSR (listed only):16.839%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C
Kills:1,115
Deaths:1,624
KDR:0.687
Accuracy:18.589% D*
HSR:15.964% C
NS-7 PDW
C
Kills:413
Deaths:566
KDR:0.730
Accuracy:16.499% D**
HSR:15.739% C
VE-S Canis
B*
Kills:335
Deaths:522
KDR:0.642
Accuracy:32.272% B*
HSR:10.149% D*
VX6-7
C
Kills:325
Deaths:442
KDR:0.735
Accuracy:19.210% D--
HSR:18.769% C
Pandora VX25
C*
Kills:263
Deaths:336
KDR:0.783
Accuracy:37.717% C+
HSR:15.970% C*
MKV Suppressed
C-
Kills:188
Deaths:240
KDR:0.783
Accuracy:20.387% D--
HSR:16.489% C-
Deimos VA29
D-
Kills:162
Deaths:249
KDR:0.651
Accuracy:50.515% D-
HSR:9.259% D*
Eridani SX5
D*
Kills:112
Deaths:234
KDR:0.479
Accuracy:19.474% D*
HSR:11.607% D*
Solstice SF
D
Kills:96
Deaths:162
KDR:0.593
Accuracy:16.297% D**
HSR:12.500% D
Solstice VE3
A+
Kills:57
Deaths:103
KDR:0.553
Accuracy:16.219% D*
HSR:28.070% A+
NS Baron G5
C
Kills:54
Deaths:111
KDR:0.486
Accuracy:30.926% D*
HSR:12.963% C
Kills:3,120
Deaths (as Light Assault):4,589
Deaths (to Light Assaults):1,562
KDR:0.67989
Kill Difference:1,469
Playtime:71.499 hours
Usage:8%
Score:1.088m
Score/min:254
Accuracy (listed only):25.282%
HSR (listed only):15.225%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:1,115
Deaths:1,624
KDR:0.687
Accuracy:18.589% D*
HSR:15.964% C
NS-7 PDW
C
Kills:413
Deaths:566
KDR:0.730
Accuracy:16.499% D**
HSR:15.739% C
VE-S Canis
B*
Kills:335
Deaths:522
KDR:0.642
Accuracy:32.272% B*
HSR:10.149% D*
Parallax VX3
B*
Kills:202
Deaths:72
KDR:2.806
Accuracy:44.468% B*
HSR:77.228% C+
NS-44B Commissioner
D*
Kills:193
Deaths:338
KDR:0.571
Accuracy:25.741% D**
HSR:13.990% D*
MKV Suppressed
C-
Kills:188
Deaths:240
KDR:0.783
Accuracy:20.387% D--
HSR:16.489% C-
Artemis VX26
C--
Kills:135
Deaths:199
KDR:0.678
Accuracy:21.868% D*
HSR:19.259% C--
Eridani SX5
D*
Kills:112
Deaths:234
KDR:0.479
Accuracy:19.474% D*
HSR:11.607% D*
Cerberus
D
Kills:72
Deaths:151
KDR:0.477
Accuracy:21.668% D**
HSR:18.056% D
Kills:2,765
Deaths (as Infiltrator):3,946
Deaths (to Infiltrators):1,305
KDR:0.70071
Kill Difference:1,181
Playtime:78.570 hours
Usage:9%
Score:1.115m
Score/min:236
Accuracy (listed only):24.552%
HSR (listed only):22.053%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:1,115
Deaths:1,624
KDR:0.687
Accuracy:18.589% D*
HSR:15.964% C
NS-7 PDW
C
Kills:413
Deaths:566
KDR:0.730
Accuracy:16.499% D**
HSR:15.739% C
VE-S Canis
B*
Kills:335
Deaths:522
KDR:0.642
Accuracy:32.272% B*
HSR:10.149% D*
Pandora VX25
C*
Kills:263
Deaths:336
KDR:0.783
Accuracy:37.717% C+
HSR:15.970% C*
H-V45
D*
Kills:256
Deaths:306
KDR:0.837
Accuracy:15.822% F
HSR:12.500% D*
MKV Suppressed
C-
Kills:188
Deaths:240
KDR:0.783
Accuracy:20.387% D--
HSR:16.489% C-
Deimos VA29
D-
Kills:162
Deaths:249
KDR:0.651
Accuracy:50.515% D-
HSR:9.259% D*
Eridani SX5
D*
Kills:112
Deaths:234
KDR:0.479
Accuracy:19.474% D*
HSR:11.607% D*
NS-11A
F
Kills:64
Deaths:126
KDR:0.508
Accuracy:12.863% F--
HSR:9.375% F
NS Baron G5
C
Kills:54
Deaths:111
KDR:0.486
Accuracy:30.926% D*
HSR:12.963% C
Kills:2,962
Deaths (as Combat Medic):4,314
Deaths (to Combat Medics):1,075
KDR:0.6866
Kill Difference:1,352
Playtime:109.357 hours
Usage:13%
Score:2.470m
Score/min:377
Accuracy (listed only):25.506%
HSR (listed only):13.002%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D*
Kills:289
Deaths:211
KDR:1.370
Accuracy:12.895% D*
HSR:12.803% D**
Nebula VM20
C+
Kills:279
Deaths:210
KDR:1.329
Accuracy:12.598% D*
HSR:20.072% C+
NS-10 Burster
C+
Kills:58
Deaths:52
KDR:1.115
Accuracy:20.919% D*
HSR:6.897% C+
Kills:626
Deaths (as MAX Suit):236.500
Deaths (to MAX Suits):603
KDR:2.64693
Kill Difference:389.500
Playtime:35.559 hours
Usage:4%
Score:0.776m
Score/min:364
Accuracy (listed only):15.471%
HSR (listed only):13.257%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D-
Kills:67
V. Kills:12 N/A
Deaths:143
KDR:0.469
Accuracy:30.753% D**
KPH:8.200 D*
VKPH:1.500 D-
Dual Photon Pods
C++
Kills:65
V. Kills:33 191%
Deaths:34
KDR:1.912
Accuracy:37.781% F
KPH:39.200 D
VKPH:19.900 C++
Kills:132 (67 + 0)
Deaths:177
KDR:0.746
VKDR:0.254
Vehicle Kills:45
Kill Difference:45
Playtime:9.784 hours
Usage:1%
Score:0.085m
Score/min:144
Piloting Accuracy:30.753%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D
Kills:322
V. Kills:248 129%
Deaths:108
KDR:2.981
Accuracy:25.699% D
KPH:8.100 D-
VKPH:6.200 D-
L100 Python HESH
D-
Kills:307
V. Kills:38 N/A
Deaths:40
KDR:7.675
Accuracy:38.977% D*
KPH:29.400 D-
VKPH:3.600 D*
Kills:629 (629 + 0)
Deaths:148
KDR:4.250
VKDR:1.932
Vehicle Kills:286
Kill Difference:481
Playtime:50.213 hours
Usage:6%
Score:0.437m
Score/min:145
Driving Accuracy:38.977%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D*
Kills:134
V. Kills:14 N/A
Deaths:40
KDR:3.350
Accuracy:39.860% D*
KPH:12.100 F
VKPH:1.300 F
Kills:134 (134 + 0)
Deaths:40
KDR:3.350
VKDR:0.350
Vehicle Kills:14
Kill Difference:94
Playtime:11.055 hours
Usage:1%
Score:0.040m
Score/min:60
Driving Accuracy:39.860%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D--
Kills:60
V. Kills:14 400%
Deaths:9
KDR:6.667
Accuracy:23.405% D*
KPH:10.300 D*
VKPH:2.400 D--
Kills:60 (0 + 60)
Deaths:9
KDR:6.667
VKDR:1.556
Vehicle Kills:14
Kill Difference:51
Playtime:5.847 hours
Usage:1%
Score:0.029m
Score/min:83
Driving Accuracy:N/A%
Gunner Accuracy:23.405%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 1,1371,1151,6240.687C0.2918.589%D*15.964%C12.5DN/A5889.4h21.6D*116.1D--
Proximity Mine 4354351113.919C+2.9446.402%B+N/A174B**N/A7902.5h1.7B++3.8B++
NS-7 PDW 4224135660.73C0.2516.499%D**15.739%C11.6DN/A4835.5h19D115.3D*
VE-S Canis 3503355220.642C-0.3332.272%B*10.149%D*11.4D-N/A3829.3h23.1F--71.7C--
VX6-7 3303254420.735C0.2419.21%D--18.769%C12.9DN/A6325.2h16.9D-88D-
Skyguard 5703221082.981C++2.0125.699%DN/A8.1D-6.2D-14239.8h139.3C+542.1C
L100 Python HESH 345307407.675C6.7038.977%D*1.303%C29.5D-3.7D*15810.4h4.1C-10.5D
Nebula VM20 2952892111.37C0.3912.895%D*12.803%D**18.4D-N/A7915.7h19.8D153.4D-
Lasher X2 2952873070.935C+0.0420.732%D3.136%C-19C--N/A10015.1h23.6D113.8C-
Nebula VM20 2842792101.329C0.3512.598%D*20.072%C+17.7D-N/A7715.8h20.1D--159.7D--
Pandora VX25 2672633360.783C0.1937.717%C+15.97%C*16DN/A7716.4h6.4D*16.9C--
H-V45 2592563060.837C0.1415.822%F12.5%D*11.8DN/A6121.7h15.9D-100.2D**
MANA Anti-Personnel Turret 2362281122.036N/A1.0612.95%UN/A2280U80U6664500.1h26.3T*203.4T*
NS-15M1 2182172600.835C-0.1414.433%D**15.668%D-17D-N/A7912.8h17D*117.8D**
Parallax VX3 203202722.806C+1.8344.468%B*77.228%C+16.7DN/A9312.1h3.2D*7.2C
Spear Anti-Vehicle Phalanx Turret 3022011612.563B*11.5943.678%C+3.483%C29.6C-14.9D3676.8h8.2B18.9B+
NS-44B Commissioner 1961933380.571D-0.4025.741%D**13.99%D*24.1DN/A1018h4C15.4D
MKV Suppressed 1901882400.783C0.1920.387%D--16.489%C-18.8DN/A13510h19.1D93.8D
C-4 2731781721.035C0.0623.764%CN/A57.4C--30.6C++9273.1h1.8C-7.6C
Deimos VA29 1641622490.651C--0.3250.515%D-9.259%D*17.8D-N/A939.1h3.9F--7.8D*
SVA-88 1641611950.826C--0.1512.946%F-20.497%D18.3D--N/A1128.8h17.2F-132.6F--
Force-Blade 1651606,8630.023C+0.9520.954%DN/A0.4CN/A2372.7h2.2B+10.4C++
Artemis VX26 1351351990.678D0.3021.868%D*19.259%C--14.4D-N/A819.4h15.3D--69.9D--
Supernova VPC 148134403.35D2.3739.86%D*N/A12.1F1.3F6011.1h4.2D-10.6D*
Eridani SX5 1151122340.479D0.5019.474%D*11.607%D*12.2D-N/A859.2h19.2F98.5D*
Solstice SF 96961620.593C0.3816.297%D**12.5%D7.5D-N/A4712.8h13.2C+80.7D
Tank Mine 13491303.033C**2.0630.016%CN/A130B+61.4C+12930.7h2.1C7.1C
Cerberus 73721510.477D0.5021.668%D**18.056%D26.7CN/A1382.7h5.8C**27D
Orion VS54 7471830.855C0.1215.073%D*14.085%D**18.2DN/A2473.9h20.3F134.9D
Light PPA 79671430.469D0.5130.753%D**N/A8.3D*1.5D-668.1h25.8D--83.9D*
G40-F Ranger 1026797.444C--6.4727.96%DN/A11.8D**6.1F1165.7h84C300.5C-
Sticky Grenade 6967167N/A66.0252.299%C++N/A670D20B*50760.1h2.7C5.2C+
Dual Photon Pods 9865341.912D0.9437.781%FN/A38.2D19.4C++5251.7h41.4F109.7F-
NS-11A 67641260.508C--0.4712.863%F--9.375%F9.1D--N/A527h20.5F-159.3T-
M60-G Bulldog 746096.667B*5.6923.405%D*1.667%D-10.3D*2.4D--835.8h8.3C+35.5D
Eidolon VE33 6159920.641C0.3323.556%D20.339%D5.6D--N/A5110.5h20.7T-88F--
NS-10 Burster 10358521.115B0.1420.919%D*6.897%C+4.1D3.2C10514.1h112B++535.2C+
Solstice VE3 57571030.553C0.4216.219%D*28.07%A+11.2C-N/A1205.1h16C++98.5C
Aspis Anti-Aircraft Phalanx Turret 9956144C**3.0222.836%C7.143%M**8.8C6.7D-2976.4h134.9B+590.5C**
NS Baron G5 54541110.486D0.4930.926%D*12.963%C17.4DN/A1313.1h6.2D--20C+
Hunter QCX 55531090.486C0.4952.947%B+9.434%D*8C--N/A476.6h10C+18.9C++
Hades VSH4 11252920.565C+0.4170.955%B+N/A11.6C13.3C++2504.5h13.6D**19.1D*
Frag Grenade 5151151N/A50.0240.059%DN/A510C++N/A34100.1h2.6B**6.6B+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator431151,61516.5h
Anti-Vehicle MANA Turret91210.9h
VS Patriot Flare Gun13450.5h
Motion Spotter24180.3h
Nanite Revive Grenade01410h
Nanite Healing Grenade0550h
Welding Device0810h
Spawn Beacon42800.6h
Nano-Armor Kit332537,55434.9h
Skywall Shield Emitter1870.4h
Structure Shield Module01300.6h
Repair Module0960.4h
Turret AI Module21140.6h
Cortium Silo0840.4h
Blast Wall0690.5h
Spitfire Auto-Turret73360.3h
Xiphos Anti-Personnel Tower0580.3h
Hoplon Anti-Aircraft Phalanx Tower0660.3h
Deconstruction Tool112,1280.9h
Anti-Infantry MANA Turret243902.3h
Ammunition Package211,4370.8h
Shield Recharging Field71,1820.3h
Medical Kit51370.2h
Lumifiber Rampart Wall01291.1h
WLT-Howler Mining Laser1888,19027.1h
Hardlight Barrier4900.1h
Nano-Repair Grenade01070h
Vehicle Gate0540.6h
IPC Targeting Dart31000.4h
Recon Detection Device249101.7h

Check the help document for the dictionary if you want to learn more about words used here.


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