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C3rb3ruS[TRID] C3rb3ruS
VS BR 110

KDR: 6.07

Score: 24m

Last Seen: Aug 3rd, 2020 6:29 PM
- OFFLINE - 6.2 hour(s)

Battle Rank 110 (110 total) - Vanu Sovereignty on Cobalt
Level Progress (to 111): 73%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Dual Photon Pods Saron Laser Cannon Light PPA Betelgeuse 54-A L100 Python AP NS-15M2 Hornet Missiles
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,640,861 MLG Score: 2111
Fun Score: N/A
Cheeseburgers Flipped: 394TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.671%23.378%71718133119,8394.99221.081

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.733%1.823A++0.341C**0.111C+HEAD ++ (~8.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.529B+10.70.25C*24.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.828%1.971%32753134611,464488391723.4918293%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.595%0.275C*0.377C**0.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1210.255C*48.20.094C+72.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.212%1.244%2718613435,629306227518.3954247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.235%0.113C+-0.812D-0.744

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.7-0.163C18.9-0.514D25.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.22%10.909%3011348552861050.19163852%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.739B++1.543A+-1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.2-0.249C66.4-0.65D83.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.894%61.36%302134755925242.20949

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.607%1.346A-0.366C-1.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.365C**2.80.132C++3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50%8.904%301134814630900.470968

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.677B+-1.152D*-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.291C*4.60.042C+4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24m224.9%400 (24k)362 (21.7k)6.0727248,6858,0176.89397110 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349661035.047%12.392%43408:1614

22% Engineer51% Heavy Assault14% Infiltrator7% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 24th, 2014 6:36 PMAug 7th, 2016 8:41 PMAug 3rd, 2020 9:45 PM (56d) (PST)Aug 3rd, 2020 3:56 PM (56d) (PST)Aug 3rd, 2020 2:29 PM (56d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,329821,2470.7340.1210.0911.9880.1502111

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
79,7164,91774,7994475119921,741

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1105.5h/46.1d 6,584 6,033 13,114 131.9k 1,385 4,571 9,948 88.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:6,249
Deaths:1,303
KDR:4.796
Accuracy:29.029% B*
HSR:23.428% D
Betelgeuse 54-A
B+
Kills:2,087
Deaths:515
KDR:4.052
Accuracy:30.483% B+
HSR:24.725% D*
NS-15M2
B+
Kills:1,864
Deaths:443
KDR:4.208
Accuracy:29.964% B+
HSR:26.341% C--
SVA-88
B*
Kills:1,460
Deaths:359
KDR:4.067
Accuracy:30.977% B*
HSR:23.288% D
Flare VE6
B++
Kills:1,245
Deaths:279
KDR:4.462
Accuracy:29.851% B++
HSR:23.293% D
VX29 Polaris
B**
Kills:1,230
Deaths:281
KDR:4.377
Accuracy:32.192% B**
HSR:22.358% C-
Pulsar LSW
B++
Kills:1,170
Deaths:303
KDR:3.861
Accuracy:30.381% B++
HSR:24.957% C
NSX-P Naginata
C++
Kills:239
Deaths:68
KDR:3.515
Accuracy:27.016% C++
HSR:26.778% D
Ursa
B+
Kills:185
Deaths:52
KDR:3.558
Accuracy:28.811% B+
HSR:19.460% D-
VE-H Maw
C--
Kills:109
Deaths:48
KDR:2.271
Accuracy:25.022% D
HSR:26.606% C--
Kills:15,838
Deaths (as Heavy Assault):3,651
Deaths (to Heavy Assaults):2,289
KDR:4.33799
Kill Difference:12,187
Playtime:563.408 hours
Usage:51%
Score:12.591m
Score/min:372
Accuracy (listed only):29.373%
HSR (listed only):24.123%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B++
Kills:1,078
Deaths:333
KDR:3.237
Accuracy:30.562% B++
HSR:20.130% C--
Solstice VE3
A*
Kills:257
Deaths:110
KDR:2.336
Accuracy:37.460% A*
HSR:24.514% B+
Thanatos VE70
B+
Kills:146
Deaths:50
KDR:2.920
Accuracy:50% B+
HSR:8.904% D**
Eidolon VE33
B+
Kills:135
Deaths:30
KDR:4.500
Accuracy:34.337% B+
HSR:20.741% D-
Kills:1,616
Deaths (as Engineer):523
Deaths (to Engineers):1,489
KDR:3.08987
Kill Difference:1,093
Playtime:242.173 hours
Usage:22%
Score:5.475m
Score/min:377
Accuracy (listed only):38.090%
HSR (listed only):18.572%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-66 Punisher
B**
Kills:1,334
Deaths:408
KDR:3.270
Accuracy:33.551% B**
HSR:25.487% C-
Eridani SX5
B**
Kills:1,210
Deaths:375
KDR:3.227
Accuracy:34.347% B**
HSR:22.562% C+
VX6-7
B++
Kills:1,078
Deaths:333
KDR:3.237
Accuracy:30.562% B++
HSR:20.130% C--
VE-S Canis
B+
Kills:520
Deaths:151
KDR:3.444
Accuracy:33.243% B+
HSR:23.462% C+
Solstice VE3
A*
Kills:257
Deaths:110
KDR:2.336
Accuracy:37.460% A*
HSR:24.514% B+
Thanatos VE70
B+
Kills:146
Deaths:50
KDR:2.920
Accuracy:50% B+
HSR:8.904% D**
Kills:4,545
Deaths (as Light Assault):1,427
Deaths (to Light Assaults):1,541
KDR:3.185
Kill Difference:3,118
Playtime:77.912 hours
Usage:7%
Score:1.463m
Score/min:313
Accuracy (listed only):36.527%
HSR (listed only):20.843%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-66 Punisher
B**
Kills:1,334
Deaths:408
KDR:3.270
Accuracy:33.551% B**
HSR:25.487% C-
Eridani SX5
B**
Kills:1,210
Deaths:375
KDR:3.227
Accuracy:34.347% B**
HSR:22.562% C+
NS-61 Emissary
B**
Kills:617
Deaths:269
KDR:2.294
Accuracy:38.153% B**
HSR:17.018% C
VE-S Canis
B+
Kills:520
Deaths:151
KDR:3.444
Accuracy:33.243% B+
HSR:23.462% C+
Ghost
B+
Kills:493
Deaths:58
KDR:8.500
Accuracy:46.146% B+
HSR:65.314% D-
Beamer VS3
B**
Kills:146
Deaths:68
KDR:2.147
Accuracy:36.727% B**
HSR:21.233% C
VA39 Spectre
C++
Kills:66
Deaths:8
KDR:8.250
Accuracy:35.944% C++
HSR:31.818% D
Kills:4,386
Deaths (as Infiltrator):1,337
Deaths (to Infiltrators):975
KDR:3.28048
Kill Difference:3,049
Playtime:157.642 hours
Usage:14%
Score:3.191m
Score/min:337
Accuracy (listed only):36.873%
HSR (listed only):29.556%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-66 Punisher
B**
Kills:1,334
Deaths:408
KDR:3.270
Accuracy:33.551% B**
HSR:25.487% C-
Eridani SX5
B**
Kills:1,210
Deaths:375
KDR:3.227
Accuracy:34.347% B**
HSR:22.562% C+
VE-S Canis
B+
Kills:520
Deaths:151
KDR:3.444
Accuracy:33.243% B+
HSR:23.462% C+
Pulsar VS1
A
Kills:189
Deaths:47
KDR:4.021
Accuracy:33.017% A
HSR:19.577% C--
Thanatos VE70
B+
Kills:146
Deaths:50
KDR:2.920
Accuracy:50% B+
HSR:8.904% D**
Terminus VX-9
B+
Kills:88
Deaths:37
KDR:2.378
Accuracy:27.913% C+
HSR:32.955% B+
Kills:3,487
Deaths (as Combat Medic):1,068
Deaths (to Combat Medics):917
KDR:3.26498
Kill Difference:2,419
Playtime:12.446 hours
Usage:1%
Score:0.194m
Score/min:260
Accuracy (listed only):35.345%
HSR (listed only):22.158%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
A+
Kills:569
Deaths:128
KDR:4.445
Accuracy:48.774% C++
HSR:7.381% A+
Comet VM2
B++
Kills:482
Deaths:118
KDR:4.085
Accuracy:51.181% C++
HSR:6.224% B++
Quasar VM1
B++
Kills:309
Deaths:90
KDR:3.433
Accuracy:22.496% B++
HSR:22.977% B+
Cosmos VM3
A++
Kills:177
Deaths:45
KDR:3.933
Accuracy:21.319% C*
HSR:28.249% A++
Vortex VM21
D**
Kills:103
Deaths:28
KDR:3.679
Accuracy:31.722% F
HSR:0% D**
Vortex VM21
B
Kills:97
Deaths:28
KDR:3.464
Accuracy:32.731% D**
HSR:4.124% B
Quasar VM1
C+
Kills:93
Deaths:34
KDR:2.735
Accuracy:19.955% C+
HSR:19.355% D
NS-10 Burster
B*
Kills:87
Deaths:21
KDR:4.143
Accuracy:38.335% B*
HSR:4.598% C-
NS-10 Burster
B++
Kills:84
Deaths:20
KDR:4.200
Accuracy:38.165% B++
HSR:0% F-
Kills:2,001
Deaths (as MAX Suit):256
Deaths (to MAX Suits):237
KDR:7.81641
Kill Difference:1,745
Playtime:49.376 hours
Usage:4%
Score:1.121m
Score/min:378
Accuracy (listed only):33.853%
HSR (listed only):10.323%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B++
Kills:5,384
V. Kills:1,385 388%
Deaths:259
KDR:20.788
Accuracy:62.082% B*
KPH:114.700 C++
VKPH:29.500 B++
Saron Laser Cannon
C*
Kills:3,500
V. Kills:2,379 147%
Deaths:975
KDR:3.590
Accuracy:36.468% B*
KPH:20.200 C++
VKPH:13.700 C*
Light PPA
B++
Kills:2,580
V. Kills:132 N/A
Deaths:195
KDR:13.231
Accuracy:43.810% C++
KPH:96.900 B++
VKPH:5 B+
Hornet Missiles
A
Kills:1,766
V. Kills:965 183%
Deaths:100
KDR:17.660
Accuracy:74.426% A
KPH:80.600 C+
VKPH:44.100 C+
Coyote Missiles
B*
Kills:229
V. Kills:100 227%
Deaths:22
KDR:10.409
Accuracy:60.813% B*
KPH:63.100 B+
VKPH:27.600 C*
Kills:13,459 (6,080 + 0)
Deaths:1,551
KDR:8.678
VKDR:3.199
Vehicle Kills:4,961
Kill Difference:11,908
Playtime:272.805 hours
Usage:25%
Score:4.845m
Score/min:296
Piloting Accuracy:43.810%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C
Kills:247
V. Kills:15 N/A
Deaths:2
KDR:123.500
Accuracy:35.393% D-
KPH:33.700 C-
VKPH:2 C
Kills:247 (247 + 0)
Deaths:2
KDR:123.500
VKDR:7.500
Vehicle Kills:15
Kill Difference:245
Playtime:7.340 hours
Usage:1%
Score:0.035m
Score/min:79
Piloting Accuracy:35.393%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:1,931
V. Kills:964 200%
Deaths:55
KDR:35.109
Accuracy:59.729% C**
KPH:57.500 B*
VKPH:28.700 B**
L100 Python HEAT
A++
Kills:946
V. Kills:347 272%
Deaths:53
KDR:17.849
Accuracy:66.784% A
KPH:67 A
VKPH:24.600 A++
C75 Viper
B+
Kills:927
V. Kills:278 332%
Deaths:43
KDR:21.558
Accuracy:43.051% C+
KPH:49.300 C*
VKPH:14.800 B+
Skyguard
A+
Kills:907
V. Kills:495 183%
Deaths:44
KDR:20.614
Accuracy:39.568% A+
KPH:28.100 A
VKPH:15.300 B**
L100 Python HESH
A++
Kills:835
V. Kills:167 497%
Deaths:5
KDR:167
Accuracy:53.691% C*
KPH:81.400 B+
VKPH:16.300 A++
Kills:5,546 (5,546 + 0)
Deaths:200
KDR:27.730
VKDR:11.255
Vehicle Kills:2,251
Kill Difference:5,346
Playtime:109.126 hours
Usage:10%
Score:1.890m
Score/min:289
Driving Accuracy:53.691%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A
Kills:83
V. Kills:24 332%
Deaths:1
KDR:83
Accuracy:58.946% B*
KPH:47.600 A
VKPH:13.800 B+
Kills:83 (83 + 0)
Deaths:1
KDR:83
VKDR:24
Vehicle Kills:24
Kill Difference:82
Playtime:1.746 hours
Usage:0%
Score:0.044m
Score/min:424
Driving Accuracy:58.946%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:55
V. Kills:20 262%
Deaths:1
KDR:55
Accuracy:44.220% C++
KPH:42.600 B**
VKPH:15.500 A++
Kills:55 (0 + 55)
Deaths:1
KDR:55
VKDR:20
Vehicle Kills:20
Kill Difference:54
Playtime:1.290 hours
Usage:0%
Score:0.038m
Score/min:490
Driving Accuracy:N/A%
Gunner Accuracy:44.220%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 6,2926,2491,3034.796B*1.2829.029%B*23.428%D50.8C+N/A142123.1h10.3C*35.4C+
Dual Photon Pods 6,7695,38425920.788A++14.7262.082%B*N/A114.8C++29.5B++50546.9h18.9C++30.4B
Saron Laser Cannon 5,8793,5009753.59C++2.4836.468%B*4.057%A++20.1C++13.7C*206173.7h120.9C+331.5C*
Light PPA 2,7122,58019513.231B*7.1643.81%C++1.202%C++97B++5B+26626.6h10.8C*24.6C**
Betelgeuse 54-A 2,1112,0875154.052C*2.0230.483%B+24.725%D*53.2DN/A14939.2h11C-36.2C++
L100 Python AP 2,8951,9315535.109A**29.0459.729%C**1.398%C-57.5B*28.7B**34633.6h4.6B7.7C*
NS-15M2 1,8771,8644434.208B+1.8629.964%B+26.341%C--48.5C--N/A12138.4h10.8C++35.9B
Hornet Missiles 2,7311,76610017.66B**11.5974.426%A1.586%C++80.6C+44.1C+58321.9h10.2C++13.7B+
SVA-88 1,4681,4603594.067B*2.0130.977%B*23.288%D53.3CN/A13227.4h11C+35.5B+
NS-66 Punisher 1,3471,3344083.27A2.8033.551%B**25.487%C-45.1CN/A12429.6h10.2B+30.4B++
Flare VE6 1,2561,2452794.462A++1.6129.851%B++23.293%D45.1C-N/A12427.6h8.8B+29.5B+
VX29 Polaris 1,2481,2302814.377B**1.7032.192%B**22.358%C-43.8C--N/A12528.1h10.8C*33.6B+
Eridani SX5 1,2241,2103753.227B**2.8534.347%B**22.562%C+23.1D-N/A7052.3h12C34.9C**
Pulsar LSW 1,1841,1703033.861B**2.2130.381%B++24.957%C49.4CN/A18123.7h10.9C++36C**
VX6-7 1,1031,0783333.237B++2.8430.562%B++20.13%C--29C--N/A7737.2h12.4C+40.7C*
L100 Python HEAT 1,2939465317.849B++11.7866.784%A2.22%C+67.1A24.6A++34214.1h5.4C+8.1C*
Nemesis VSH9 1,4809272653.498M+2.5767.817%B2.697%C+29.2C**17.4C++24031.7h7.4C++10.9C**
C75 Viper 1,2059274321.558A**15.4943.051%C+N/A49.3C*14.8B+24518.8h10.4C**24.2C++
Skyguard 1,4029074420.614A**14.5439.568%A+1.213%C--28.1A15.3B**23732.3h87.9B++222.2B**
L100 Python HESH 1,0028355167S160.9353.691%C*N/A81.1B+16.2A++27010.3h2.9C**5.4B
NS-61 Emissary 6216172692.294A+3.7838.153%B**17.018%C94.9A++N/A2786.5h9.5B25B++
Comet VM2 7385691284.445M**1.6348.774%C++7.381%A+25.2A7.5B**15022.6h15.2B+31.2C**
VE-S Canis 5295201513.444A++2.6333.243%B+23.462%C+33.3DN/A8615.6h9.4C*28.3B
Proximity Mine 5115112421.292S15.2239.418%DN/A176.2B++N/A4962.9h2.1D5.2D
Ghost 497493588.5A2.4346.146%B+65.314%D-33.1DN/A10114.9h2.6D*5.6C
Comet VM2 6204821184.085M++1.9951.181%C++6.224%B++23.3B**6.7B+11820.7h18.2B+35.5B++
Quasar VM1 311309903.433B*2.6422.496%B++22.977%B+38.1B+N/A1138.1h12.3B+54.7C++
C-4 448281377.595M*1.5228.337%C+N/A112.4C++66.8A*11612.5h1.5D5.2C+
Solstice VE3 2622571102.336A+3.7437.46%A*24.514%B+12.6DN/A6720.4h19.7D-52.5C+
L-24R Spur 2622472123.5S117.4335.393%D-N/A33.8C-2.1C797.3h28.8C+81.3C
Spear Anti-Vehicle Phalanx Turret 414246461.5S55.4349.852%C+2.846%C--46.4C+31.7B+4205.3h10.2D20.5C+
NSX-P Naginata 247239683.515B**2.5627.016%C++26.778%D37.3D-1.3C976.4h11C+40.8C*
Coyote Missiles 3292292210.409A++4.3460.813%B*N/A63.6B+27.8C*3933.6h40.7C+66.9C**
NS Decimator 321202365.611M+0.4656.132%D-N/A37.4C-22C++3895.4h5C-8.9D
Pulsar VS1 189189474.021M2.0533.017%A19.577%C--32.6CN/A1315.8h10.5B*31.8B*
Ursa 194185523.558A*2.5128.811%B+19.46%D-41.1C-2A1244.5h10.7C+37.1C**
Cosmos VM3 181177453.933B++2.1421.319%C*28.249%A++47.8C**1.1B++1283.7h11.1B*51.9B+
Tank Mine 313176919.556S13.4850.544%B++N/A251.4A*195.7S27410.7h2.6D*5.2C++
Thanatos VE70 146146502.92A+3.1550%B+8.904%D**17D-N/A708.6h4.6C+9.3C**
Beamer VS3 149146682.147A+3.9336.727%B**21.233%C66.4B*1.4B2612.2h7.1B+19.4B+
Eidolon VE33 138135304.5A*1.5734.337%B+20.741%D-31.4CN/A934.3h6.8B+19.7B+
Aspis Anti-Aircraft Phalanx Turret 255120913.333M++7.2628.842%C+N/A17.9B++20.1A3336.7h139.2C++482.8C++
MANA Anti-Vehicle Turret 210117167.313B*1.2469.953%C++N/A1170C+930C1103270.1h12.8D**18.3D*
S1 171109254.36M**1.7161.469%C++2.752%C++32.1C+18.2C++5503.4h6.8C11.1C+
VE-H Maw 110109482.271C+3.8025.022%D26.606%C--26.6D--N/A814.1h10.5C41.9C
Vortex VM21 125103283.679C++2.3931.722%FN/A11.4C*2.4D**409h46.2C145.7D
Vortex VM21 10997283.464C+2.6132.731%D**4.124%B10.8C+1.3F-409h49.3D150.6D-
Quasar VM1 9593342.735C+3.3419.955%C+19.355%D37.2CN/A892.5h11.3B+56.8C**
Rocklet Rifle 17089362.472A**3.6047.768%DN/A26.2C--23.8C4633.4h41.2D86.3C
Terminus VX-9 8888372.378C++3.6927.913%C+32.955%B+23.2D-N/A833.8h11.5C+41.2C++
NS-10 Burster 15487214.143M+1.9338.335%B*4.598%C-7.6C*5.9B**10711.4h169.8D*443C+
NS-10 Burster 14484204.2A*1.8738.165%B++N/A7.4C++5.3B+9811.3h176.4D*462.2C+
Supernova PC 10783183S76.9358.946%B*1.205%D48.8A14.1B++4241.7h5.1C8.7C**
Xiphos Anti-Personnel Phalanx Tower 7673173C++66.9337.789%B+1.37%C+730B++30M++27350.1h7.2B+19B+
VA39 Spectre 666688.25A*2.1835.944%C++31.818%D33C+N/A1362h4.2B++11.8B+
M20 Basilisk 7555155U48.9344.22%C++10.909%A++42.3B**15.4A++4901.3h66.4B+150.2B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret26320.8h
Spawn Beacon0760.1h
Structure Shield Module11050.4h
Repair Module0590.1h
Skywall Shield Emitter0540.2h
Rampart Wall11461.5h
Turret AI Module01480.4h
Nanite Revive Grenade0570h
Blast Wall0590.3h
Motion Spotter138,8394.1h
Deconstruction Tool04,1100.3h
Hoplon Anti-Aircraft Phalanx Tower0900.4h
Xiphos Anti-Personnel Tower0810.3h
M12 Kobalt0570h
Recon Detection Device0850.1h
Medical Applicator16,7340.4h
Nano-Armor Kit47186,55612.3h
Medical Kit1212,7371.9h
Ammunition Package53700.2h
WLT-Howler Mining Laser01,6250.2h
Nano-Repair Grenade0850h
IPC Targeting Dart0770.2h

Check the help document for the dictionary if you want to learn more about words used here.


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