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C3rb3ruS[TRID] C3rb3ruS
VS BR 105

KDR: 6.06

Score: 21.5m

Last Seen: Aug 10th, 2019 10:52 AM
- OFFLINE - 223.9 hour(s)

Battle Rank 106 (105 total) - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 812
Level Progress (to 107): 95%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Dual Photon Pods Saron Laser Cannon Light PPA Hornet Missiles NS-15M2 SVA-88 Betelgeuse 54-A
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,600,829 MLG Score: 2079
Fun Score: N/A
Cheeseburgers Flipped: 331TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.655%23.279%71418119618,3345.279010.78

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.825%1.85A++0.369C**0.032C+HEAD ++ (~7.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.533B+10.70.253C*24.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.812%1.994%33523121111,282469390024.0554289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.571%0.261C*0.374C**0.184

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.40.241C++48.70.08C+73.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.993%1.632%2050512093,431245154613.9472222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.248%0.098C+-0.598D1.238

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.6-0.336C-21.7-0.73D-29.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.12%61.804%02121252122932.26522

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.625%1.374A-0.343C-1.347

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.375C**2.70.143C++3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50%8.904%01121314626500.550943

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.702B++-1.131D*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.295C*4.60.044C+4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 812
21.5m212.6%406 (24.4k)367 (22k)6.0589142,3766,9946.86932105 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214588735.084%12.314%43208:2012

24% Engineer54% Heavy Assault10% Infiltrator7% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 24th, 2014 6:36 PMAug 7th, 2016 8:41 PMAug 18th, 2019 2:05 AM (1d) (PST)Aug 10th, 2019 7:01 AM (9d) (PST)Aug 10th, 2019 6:52 AM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,323801,2430.7250.1200.0891.8660.1532079

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
79,4104,78574,6254375112922,018

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
974.6h/40.6d 5,668 5,218 11,450 109.1k 1,197 3,903 8,931 77.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:6,241
Deaths:1,302
KDR:4.793
Accuracy:29.039% A+
HSR:23.410% C+
NS-15M2
B**
Kills:1,623
Deaths:368
KDR:4.410
Accuracy:30.058% B**
HSR:26.371% C++
SVA-88
A+
Kills:1,460
Deaths:359
KDR:4.067
Accuracy:30.977% A+
HSR:23.288% C
Betelgeuse 54-A
B*
Kills:1,395
Deaths:338
KDR:4.127
Accuracy:30.197% B*
HSR:23.656% D-
Flare VE6
A
Kills:1,245
Deaths:279
KDR:4.462
Accuracy:29.851% A
HSR:23.293% C+
VX29 Polaris
A+
Kills:1,230
Deaths:281
KDR:4.377
Accuracy:32.192% A+
HSR:22.358% C+
Pulsar LSW
A
Kills:1,170
Deaths:303
KDR:3.861
Accuracy:30.381% A
HSR:24.957% C++
Ursa
B*
Kills:173
Deaths:48
KDR:3.604
Accuracy:27.776% B*
HSR:20.231% D
NSX-P Naginata
B**
Kills:165
Deaths:41
KDR:4.024
Accuracy:27.964% B**
HSR:25.455% C-
VE-H Maw
C++
Kills:89
Deaths:34
KDR:2.618
Accuracy:24.175% C
HSR:26.966% C++
Kills:14,791
Deaths (as Heavy Assault):3,353
Deaths (to Heavy Assaults):2,015
KDR:4.41127
Kill Difference:11,438
Playtime:521.711 hours
Usage:54%
Score:11.618m
Score/min:371
Accuracy (listed only):29.261%
HSR (listed only):23.998%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A
Kills:827
Deaths:236
KDR:3.504
Accuracy:30.953% A
HSR:20.194% C+
Solstice VE3
M+
Kills:257
Deaths:107
KDR:2.402
Accuracy:37.498% M+
HSR:24.514% B*
Thanatos VE70
B**
Kills:146
Deaths:50
KDR:2.920
Accuracy:50% B**
HSR:8.904% D**
Eidolon VE33
A
Kills:122
Deaths:26
KDR:4.692
Accuracy:35.457% A
HSR:19.672% D-
Kills:1,352
Deaths (as Engineer):419
Deaths (to Engineers):1,309
KDR:3.22673
Kill Difference:933
Playtime:235.984 hours
Usage:24%
Score:5.380m
Score/min:380
Accuracy (listed only):38.477%
HSR (listed only):18.321%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
A+
Kills:1,179
Deaths:365
KDR:3.230
Accuracy:34.484% A+
HSR:22.477% B
VX6-7
A
Kills:827
Deaths:236
KDR:3.504
Accuracy:30.953% A
HSR:20.194% C+
VE-S Canis
B**
Kills:393
Deaths:105
KDR:3.743
Accuracy:33.298% B**
HSR:23.410% B
Solstice VE3
M+
Kills:257
Deaths:107
KDR:2.402
Accuracy:37.498% M+
HSR:24.514% B*
Thanatos VE70
B**
Kills:146
Deaths:50
KDR:2.920
Accuracy:50% B**
HSR:8.904% D**
Kills:2,802
Deaths (as Light Assault):863
Deaths (to Light Assaults):1,335
KDR:3.24681
Kill Difference:1,939
Playtime:65.254 hours
Usage:7%
Score:1.252m
Score/min:320
Accuracy (listed only):37.247%
HSR (listed only):19.900%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
A+
Kills:1,179
Deaths:365
KDR:3.230
Accuracy:34.484% A+
HSR:22.477% B
NS-61 Emissary
A+
Kills:507
Deaths:213
KDR:2.380
Accuracy:37.941% A+
HSR:16.765% C+
Ghost
B**
Kills:455
Deaths:53
KDR:8.585
Accuracy:46.531% B**
HSR:66.154% C
VE-S Canis
B**
Kills:393
Deaths:105
KDR:3.743
Accuracy:33.298% B**
HSR:23.410% B
Beamer VS3
A+
Kills:146
Deaths:68
KDR:2.147
Accuracy:36.727% A+
HSR:21.233% C+
VA39 Spectre
B++
Kills:66
Deaths:8
KDR:8.250
Accuracy:36.280% B++
HSR:31.818% D
Kills:2,746
Deaths (as Infiltrator):812
Deaths (to Infiltrators):849
KDR:3.38177
Kill Difference:1,934
Playtime:96.471 hours
Usage:10%
Score:2.015m
Score/min:348
Accuracy (listed only):37.543%
HSR (listed only):30.309%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
A+
Kills:1,179
Deaths:365
KDR:3.230
Accuracy:34.484% A+
HSR:22.477% B
VE-S Canis
B**
Kills:393
Deaths:105
KDR:3.743
Accuracy:33.298% B**
HSR:23.410% B
Pulsar VS1
A++
Kills:189
Deaths:47
KDR:4.021
Accuracy:33.017% A++
HSR:19.577% C+
Thanatos VE70
B**
Kills:146
Deaths:50
KDR:2.920
Accuracy:50% B**
HSR:8.904% D**
Terminus VX-9
B*
Kills:88
Deaths:34
KDR:2.588
Accuracy:28.219% B+
HSR:32.955% B*
Kills:1,995
Deaths (as Combat Medic):601
Deaths (to Combat Medics):810
KDR:3.31947
Kill Difference:1,394
Playtime:11.963 hours
Usage:1%
Score:0.194m
Score/min:270
Accuracy (listed only):35.804%
HSR (listed only):21.464%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
A+
Kills:566
Deaths:128
KDR:4.422
Accuracy:47.601% B+
HSR:7.420% A+
Comet VM2
B**
Kills:478
Deaths:118
KDR:4.051
Accuracy:50.006% B+
HSR:6.276% B**
Quasar VM1
A+
Kills:278
Deaths:80
KDR:3.475
Accuracy:23.036% A+
HSR:21.943% B+
Cosmos VM3
A*
Kills:177
Deaths:45
KDR:3.933
Accuracy:21.319% B*
HSR:28.249% A*
NS-10 Burster
B**
Kills:69
Deaths:18
KDR:3.833
Accuracy:37.805% B**
HSR:0% F
Quasar VM1
B++
Kills:69
Deaths:24
KDR:2.875
Accuracy:21% B++
HSR:15.942% D--
NS-10 Burster
A
Kills:69
Deaths:19
KDR:3.632
Accuracy:38.040% A
HSR:4.348% D
Kills:1,706
Deaths (as MAX Suit):216
Deaths (to MAX Suits):220
KDR:7.89815
Kill Difference:1,490
Playtime:41.492 hours
Usage:4%
Score:0.999m
Score/min:401
Accuracy (listed only):34.115%
HSR (listed only):12.025%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:5,346
V. Kills:1,376 388%
Deaths:259
KDR:20.641
Accuracy:62.093% B**
KPH:113.900 B++
VKPH:29.300 B**
Saron Laser Cannon
B++
Kills:3,496
V. Kills:2,376 147%
Deaths:975
KDR:3.586
Accuracy:36.455% B*
KPH:20.200 B+
VKPH:13.700 B++
Light PPA
A++
Kills:2,440
V. Kills:127 N/A
Deaths:195
KDR:12.513
Accuracy:44.259% B+
KPH:99.100 A++
VKPH:5.200 B*
Hornet Missiles
A+
Kills:1,752
V. Kills:957 183%
Deaths:100
KDR:17.520
Accuracy:74.457% A+
KPH:80 C*
VKPH:43.700 C++
Coyote Missiles
B**
Kills:228
V. Kills:100 226%
Deaths:22
KDR:10.364
Accuracy:61.024% B**
KPH:62.800 B+
VKPH:27.600 B
Kills:13,262 (5,936 + 0)
Deaths:1,551
KDR:8.551
VKDR:3.182
Vehicle Kills:4,936
Kill Difference:11,711
Playtime:270.201 hours
Usage:28%
Score:4.802m
Score/min:296
Piloting Accuracy:44.259%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C
Kills:133
V. Kills:8 N/A
Deaths:2
KDR:66.500
Accuracy:36.953% C
KPH:29.900 C
VKPH:1.800 C
Kills:133 (133 + 0)
Deaths:2
KDR:66.500
VKDR:4
Vehicle Kills:8
Kill Difference:131
Playtime:4.452 hours
Usage:0%
Score:0.019m
Score/min:70
Piloting Accuracy:36.953%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:1,123
V. Kills:622 180%
Deaths:55
KDR:20.418
Accuracy:64.020% B*
KPH:57.100 A*
VKPH:31.600 A*
L100 Python HEAT
M
Kills:939
V. Kills:344 272%
Deaths:53
KDR:17.717
Accuracy:66.824% A+
KPH:67 M
VKPH:24.500 A**
C75 Viper
B**
Kills:767
V. Kills:206 371%
Deaths:43
KDR:17.837
Accuracy:43.542% B
KPH:50 B**
VKPH:13.400 B**
Skyguard
A*
Kills:538
V. Kills:346 155%
Deaths:44
KDR:12.227
Accuracy:38.897% A+
KPH:25.500 A++
VKPH:16.400 A*
L100 Python HESH
M*
Kills:64
V. Kills:15 400%
Deaths:5
KDR:12.800
Accuracy:58.809% B**
KPH:89.100 A++
VKPH:20.900 M*
Kills:3,431 (3,431 + 0)
Deaths:200
KDR:17.155
VKDR:7.665
Vehicle Kills:1,533
Kill Difference:3,231
Playtime:70.839 hours
Usage:7%
Score:1.278m
Score/min:301
Driving Accuracy:58.809%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 6,2846,2411,3024.793A*1.2729.039%A+23.41%C+51B*N/A142122.4h10.3B*35.4B
Dual Photon Pods 6,7225,34625920.641A*14.5862.093%B**N/A114B++29.3B**50146.9h18.9B+30.4B++
Saron Laser Cannon 5,8723,4969753.586B+2.4736.455%B*4.062%A20.2B+13.7B++206173.2h120.9C**331.5B+
Light PPA 2,5672,44019512.513A+6.4544.259%B+1.23%C+99.2A++5.2B*27324.6h10.8B+24.4B+
Hornet Missiles 2,7091,75210017.52M+11.4674.457%A+1.598%C++80C*43.7C++57821.9h10.2C*13.7B+
NS-15M2 1,6341,6233684.41A+1.6530.058%B**26.371%C++49.5C*N/A11632.8h10.6B++35.3B++
SVA-88 1,4681,4603594.067B**1.9930.977%A+23.288%C53.3C**N/A13127.4h11B+35.5B++
Betelgeuse 54-A 1,4131,3953384.127B+1.9330.197%B*23.656%D-50.9C-N/A13727.4h10.8C+35.8B+
Flare VE6 1,2561,2452794.462M++1.6029.851%A23.293%C+45.1C++N/A12327.6h8.8B*29.5B++
VX29 Polaris 1,2481,2302814.377A**1.6832.192%A+22.358%C+43.8C+N/A12428.1h10.8B+33.6B++
Eridani SX5 1,1931,1793653.23A*2.8334.484%A+22.477%B23C-N/A7051.2h12C++34.9B+
Pulsar LSW 1,1841,1703033.861A*2.2030.381%A24.957%C++49.4C*N/A18123.7h10.9B+36B++
L100 Python AP 1,7451,1235520.418M*14.3664.02%B*1.959%C57A*31.6A*37919.7h5.5B8.6B+
L100 Python HEAT 1,2839395317.717M++11.6666.824%A+2.236%C+67.1M24.6A**33614h5.4B+8.1B*
Nemesis VSH9 1,4359012583.492S2.5768%B++2.775%C++29.3B+17.3C**23630.8h7.4B+10.9B++
VX6-7 8478272363.504A++2.5530.953%A20.194%C+27CN/A6730.6h12.8C++41.3B+
C75 Viper 9737674317.837M+11.7843.542%BN/A50.1B**13.5B**24615.3h10.4B++23.8B++
Comet VM2 7325661284.422S1.6447.601%B+7.42%A+25.4A**7.4A++15022.3h14.5B*30.4B++
Skyguard 8845384412.227M**6.1738.897%A+1.115%D25.5A++16.4A*24221.1h102B+262.1B**
NS-61 Emissary 5095072132.38A*3.6837.941%A+16.765%C+87.4M++N/A2545.8h9.7B++25.5B**
Comet VM2 6124781184.051M**2.0150.006%B+6.276%B**23.3A++6.5B*11720.5h17.3B*34.6B*
Ghost 458455538.585A*2.5346.531%B**66.154%C33.2CN/A10013.7h2.5C5.4B
VE-S Canis 3993931053.743A**2.3233.298%B**23.41%B33.3C+N/A8211.8h9.7B++29B+
Proximity Mine 3193191619.938S13.8838.082%C-N/A159.5B*N/A4622h2.1C--5.5C-
Quasar VM1 280278803.475A2.5823.036%A+21.943%B+37.6B**N/A1107.4h12.4B*53.9B+
Solstice VE3 2622571072.402A**3.6637.498%M+24.514%B*12.9CN/A6619.9h19.7D52.4C**
C-4 388241308.033S1.9728.884%B+N/A109.5B+66.8M12102.2h1.5C++5.1B+
Spear Anti-Vehicle Phalanx Turret 387229457.25S51.1949.114%B+3.057%C--45.8B+31.6B**4225h10.3C+21C++
Coyote Missiles 3282282210.364M+4.3161.024%B**N/A63.3B+27.8B3923.6h40.2C**65.8B+
Pulsar VS1 189189474.021M*2.0433.017%A++19.577%C+32.6B+N/A1245.8h10.5A31.8B**
Cosmos VM3 181177453.933A2.1321.319%B*28.249%A*47.8B**1.1B**1283.7h11.1B**51.9B*
Ursa 180173483.604A**2.4527.776%B*20.231%D41.2C++1.7M+1204.2h10.2B+36.8B+
NSX-P Naginata 170165414.024A*2.0327.964%B**25.455%C-35.1C1.1C+804.7h11.3B+40.3B++
Tank Mine 285155819.375S13.3249.027%B**N/A258.3M++216.7S29460.6h2.6D*5.3B+
Thanatos VE70 146146502.92A*3.1450%B**8.904%D**17DN/A698.6h4.6C**9.3B++
Beamer VS3 149146682.147A++3.9136.727%A+21.233%C+66.4A++1.4B**2562.2h7.1B++19.4B
L-24R Spur 141133266.5S60.4436.953%CN/A29.6C1.8C704.5h32.3C+87.5C+
Eidolon VE33 125122264.692M++1.3735.457%A19.672%D-30.5BN/A934h6.7B*18.9B*
MANA Anti-Vehicle Turret 205114167.125M*1.0770.322%B**N/A1140B910C++1054630.1h12.8F18.2C+
Aspis Anti-Aircraft Phalanx Turret 244113912.556M*6.5028.098%B+N/A17.7A20.5A++3376.4h137.6B+489.6B+
NS Decimator 178112176.588S0.5360.371%C+N/A40C**23.6B*4782.8h4.9C+8.2C+
S1 171109254.36S1.7061.469%B+2.752%C+32.1B+18.2B++5223.4h6.8C++11.1C**
VE-H Maw 9089342.618B**3.4424.175%C26.966%C++25.4DN/A743.5h10.4C**42.9C*
Terminus VX-9 8888342.588B+3.4728.219%B+32.955%B*24.4DN/A843.6h11.4B+40.5B+
Rocklet Rifle 15380282.857S3.2049.417%CN/A28.6C+26.1C++4372.8h36.6C++74C++
Xiphos Anti-Personnel Phalanx Tower 7471171C++64.9437.789%B*1.408%C+710A++30S27770.1h7.4B+19.5B+
NS-10 Burster 12269183.833M**2.2337.805%B**N/A7B+5.4B**939.9h185D-489.5C*
Quasar VM1 7169242.875B+3.1821%B++15.942%D--40.6B+1.2B*911.7h10.3B**49.3B*
NS-10 Burster 12669193.632S2.4338.04%A4.348%D6.8B+5.6A10210.1h185D--486.4C++
VA39 Spectre 666688.25S2.1936.28%B++31.818%D33B++N/A1282h4.2B**11.5B*
L100 Python HESH 7964512.8C*6.7458.809%B**1.563%C+91.4A++21.4M*3840.7h3.7C+6.3B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0740.1h
Anti-Vehicle MANA Turret25980.7h
Turret AI Module01460.4h
Skywall Shield Emitter0530.2h
Structure Shield Module11030.3h
Repair Module0550.1h
Nanite Revive Grenade0550h
Blast Wall0580.3h
Motion Spotter84,6362.4h
Hoplon Anti-Aircraft Phalanx Tower0890.4h
Rampart Wall11461.5h
Xiphos Anti-Personnel Tower0800.3h
Deconstruction Tool04,1100.3h
M12 Kobalt0570h
Nano-Armor Kit40180,17012h
Medical Kit1132,5341.8h
Ammunition Package53470.2h
Medical Applicator16,5110.4h
IPC Targeting Dart0770.2h
Recon Detection Device0850.1h
WLT-Howler Mining Laser01,6250.2h

Check the help document for the dictionary if you want to learn more about words used here.


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