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C3rb3ruS[TRID] C3rb3ruS
VS BR 103

KDR: 5.99

Score: 20m

Last Seen: Dec 14th, 2018 12:25 PM
- OFFLINE - 6.4 hour(s)

Battle Rank 105 (103 total) - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 952
Level Progress (to 106): 20%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Dual Photon Pods Saron Laser Cannon Light PPA Hornet Missiles NS-15M2 SVA-88 Flare VE6
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,600,829 MLG Score: 2079
Fun Score: N/A
Cheeseburgers Flipped: 293TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.664%23.316%71517100516,5985.28430.702

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.817%1.885A++0.42B0.029C+HEAD ++ (~7.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.60.538B+10.60.257C*24

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.866%1.986%33313101910,623445379023.8719280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.568%0.254C*0.344C**0.175

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.50.219C++500.053C+75.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.535%1.851%1893410182,864219132513.0182216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.408%0.067C+-0.507D1.809

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.3-0.404C--22.5-0.799D-31.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.824%61.963%02102048919222.53368

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.211%1.317A-0.343C-1.02

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.37C**2.70.143C++3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50%8.904%01102114624500.595918

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.719B++-1.118D*-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.297C*4.60.043C+4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 952
20m212.7%419 (25.1k)378 (22.7k)5.9860738,2456,3896.78244103 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022539735.049%12.386%43408:1611

26% Engineer55% Heavy Assault10% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 24th, 2014 6:36 PMAug 7th, 2016 8:41 PMDec 15th, 2018 8:38 AM (6h) (PST)Dec 14th, 2018 8:27 AM (1d) (PST)Dec 14th, 2018 8:25 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,331791,2520.7210.1210.0891.8620.1542079

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
79,8794,76175,1184375112922,675

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
883.7h/36.8d 5,088 4,737 10,497 98.7k 1,100 3,483 8,168 70.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:5,970
Deaths:1,258
KDR:4.746
Accuracy:29.048% A++
HSR:23.434% C+
NS-15M2
A
Kills:1,507
Deaths:340
KDR:4.432
Accuracy:30.071% A
HSR:25.946% C++
SVA-88
A+
Kills:1,460
Deaths:359
KDR:4.067
Accuracy:30.977% A+
HSR:23.288% C
Flare VE6
A
Kills:1,245
Deaths:279
KDR:4.462
Accuracy:29.851% A
HSR:23.293% C+
VX29 Polaris
A++
Kills:1,230
Deaths:281
KDR:4.377
Accuracy:32.192% A++
HSR:22.358% C+
Pulsar LSW
A+
Kills:1,170
Deaths:303
KDR:3.861
Accuracy:30.381% A+
HSR:24.957% C++
Betelgeuse 54-A
B**
Kills:962
Deaths:232
KDR:4.147
Accuracy:30.153% B**
HSR:23.909% D-
VE-H Maw
C++
Kills:85
Deaths:33
KDR:2.576
Accuracy:24.020% C
HSR:27.059% C++
Kills:13,629
Deaths (as Heavy Assault):3,085
Deaths (to Heavy Assaults):1,845
KDR:4.41783
Kill Difference:10,544
Playtime:484.690 hours
Usage:55%
Score:11.027m
Score/min:379
Accuracy (listed only):29.587%
HSR (listed only):24.280%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A+
Kills:394
Deaths:121
KDR:3.256
Accuracy:31.596% A+
HSR:22.081% C*
Solstice VE3
M+
Kills:257
Deaths:104
KDR:2.471
Accuracy:37.527% M+
HSR:24.514% B*
Thanatos VE70
B**
Kills:146
Deaths:50
KDR:2.920
Accuracy:50% B**
HSR:8.904% D**
Eidolon VE33
A+
Kills:118
Deaths:25
KDR:4.720
Accuracy:36.011% A+
HSR:19.492% D-
Kills:915
Deaths (as Engineer):300
Deaths (to Engineers):1,214
KDR:3.05
Kill Difference:615
Playtime:232.735 hours
Usage:26%
Score:5.332m
Score/min:382
Accuracy (listed only):38.784%
HSR (listed only):18.748%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
A++
Kills:1,174
Deaths:364
KDR:3.225
Accuracy:34.503% A++
HSR:22.317% B+
VX6-7
A+
Kills:394
Deaths:121
KDR:3.256
Accuracy:31.596% A+
HSR:22.081% C*
Solstice VE3
M+
Kills:257
Deaths:104
KDR:2.471
Accuracy:37.527% M+
HSR:24.514% B*
VE-S Canis
B++
Kills:163
Deaths:51
KDR:3.196
Accuracy:31.738% B++
HSR:16.564% C-
Thanatos VE70
B**
Kills:146
Deaths:50
KDR:2.920
Accuracy:50% B**
HSR:8.904% D**
Kills:2,134
Deaths (as Light Assault):690
Deaths (to Light Assaults):1,216
KDR:3.09275
Kill Difference:1,444
Playtime:31.282 hours
Usage:4%
Score:0.700m
Score/min:373
Accuracy (listed only):37.073%
HSR (listed only):18.876%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
A++
Kills:1,174
Deaths:364
KDR:3.225
Accuracy:34.503% A++
HSR:22.317% B+
NS-61 Emissary
A
Kills:451
Deaths:188
KDR:2.399
Accuracy:37.075% A
HSR:15.965% C+
Ghost
B**
Kills:423
Deaths:47
KDR:9
Accuracy:46.017% B**
HSR:66.667% C+
VE-S Canis
B++
Kills:163
Deaths:51
KDR:3.196
Accuracy:31.738% B++
HSR:16.564% C-
Beamer VS3
A+
Kills:146
Deaths:68
KDR:2.147
Accuracy:36.727% A+
HSR:21.233% C+
VA39 Spectre
B++
Kills:66
Deaths:8
KDR:8.250
Accuracy:36.936% B++
HSR:31.818% D
Kills:2,423
Deaths (as Infiltrator):726
Deaths (to Infiltrators):771
KDR:3.33747
Kill Difference:1,697
Playtime:84.426 hours
Usage:10%
Score:1.845m
Score/min:364
Accuracy (listed only):37.166%
HSR (listed only):29.094%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
A++
Kills:1,174
Deaths:364
KDR:3.225
Accuracy:34.503% A++
HSR:22.317% B+
Pulsar VS1
A++
Kills:189
Deaths:47
KDR:4.021
Accuracy:33.017% A++
HSR:19.577% C+
VE-S Canis
B++
Kills:163
Deaths:51
KDR:3.196
Accuracy:31.738% B++
HSR:16.564% C-
Thanatos VE70
B**
Kills:146
Deaths:50
KDR:2.920
Accuracy:50% B**
HSR:8.904% D**
Terminus VX-9
A
Kills:77
Deaths:28
KDR:2.750
Accuracy:27.381% B+
HSR:36.364% A
Kills:1,749
Deaths (as Combat Medic):540
Deaths (to Combat Medics):733
KDR:3.23889
Kill Difference:1,209
Playtime:11.441 hours
Usage:1%
Score:0.186m
Score/min:271
Accuracy (listed only):35.328%
HSR (listed only):20.745%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
A+
Kills:566
Deaths:128
KDR:4.422
Accuracy:47.605% B+
HSR:7.420% A+
Comet VM2
B*
Kills:477
Deaths:118
KDR:4.042
Accuracy:50.006% B+
HSR:6.289% B*
Quasar VM1
A++
Kills:264
Deaths:72
KDR:3.667
Accuracy:23.331% A++
HSR:21.591% B+
Cosmos VM3
A++
Kills:177
Deaths:45
KDR:3.933
Accuracy:21.319% B**
HSR:28.249% A++
NS-10 Burster
A
Kills:67
Deaths:17
KDR:3.941
Accuracy:37.946% A
HSR:2.985% D--
NS-10 Burster
A
Kills:61
Deaths:16
KDR:3.813
Accuracy:37.808% A
HSR:0% F-
Kills:1,612
Deaths (as MAX Suit):198
Deaths (to MAX Suits):211
KDR:8.14141
Kill Difference:1,414
Playtime:36.665 hours
Usage:4%
Score:0.947m
Score/min:430
Accuracy (listed only):36.336%
HSR (listed only):11.089%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:5,281
V. Kills:1,363 387%
Deaths:256
KDR:20.629
Accuracy:62.041% B**
KPH:113.500 B++
VKPH:29.300 B**
Saron Laser Cannon
B++
Kills:3,312
V. Kills:2,301 144%
Deaths:960
KDR:3.450
Accuracy:36.539% B++
KPH:19.600 B++
VKPH:13.600 B++
Light PPA
A++
Kills:2,030
V. Kills:106 N/A
Deaths:167
KDR:12.156
Accuracy:43.819% B+
KPH:102.600 A++
VKPH:5.400 B*
Hornet Missiles
A+
Kills:1,543
V. Kills:816 189%
Deaths:92
KDR:16.772
Accuracy:74.321% A+
KPH:79.600 C*
VKPH:42.100 C++
Coyote Missiles
B**
Kills:216
V. Kills:96 223%
Deaths:21
KDR:10.286
Accuracy:60.877% B**
KPH:64.100 B*
VKPH:28.500 B+
Kills:12,382 (5,342 + 0)
Deaths:1,496
KDR:8.277
VKDR:3.130
Vehicle Kills:4,682
Kill Difference:10,886
Playtime:257.940 hours
Usage:29%
Score:4.586m
Score/min:296
Piloting Accuracy:43.819%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A**
Kills:941
V. Kills:535 176%
Deaths:47
KDR:20.021
Accuracy:64.651% B**
KPH:55.600 A*
VKPH:31.600 A**
L100 Python HEAT
M
Kills:815
V. Kills:288 282%
Deaths:51
KDR:15.980
Accuracy:68.019% A++
KPH:66.100 M
VKPH:23.400 M
C75 Viper
A
Kills:647
V. Kills:176 366%
Deaths:40
KDR:16.175
Accuracy:43.827% B+
KPH:47.800 B**
VKPH:13 A
Skyguard
A*
Kills:461
V. Kills:317 145%
Deaths:38
KDR:12.132
Accuracy:38.334% A+
KPH:25.400 A++
VKPH:17.400 A*
Kills:2,864 (2,864 + 0)
Deaths:176
KDR:16.273
VKDR:7.477
Vehicle Kills:1,316
Kill Difference:2,688
Playtime:60.951 hours
Usage:7%
Score:1.109m
Score/min:303
Driving Accuracy:38.334%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 6,0095,9701,2584.746A*1.2429.048%A++23.434%C+51.2B**N/A143116.7h10.3B*35.3B
Dual Photon Pods 6,6445,28125620.629A*14.6462.041%B**1.004%C-113.6B++29.3B**50146.5h18.8B+30.3B++
Saron Laser Cannon 5,6133,3129603.45B+2.5436.539%B++4.046%B**19.6B++13.6B++205168.9h124C**339.4B+
Light PPA 2,1362,03016712.156B*6.1743.819%B+1.182%C+102.5A++5.4B*29419.8h10.6B+24.2B+
Hornet Missiles 2,3591,5439216.772A**10.7974.321%A+1.815%C++79.5C*42.1C++58519.4h10.2C*13.7B+
NS-15M2 1,5171,5073404.432A+1.5530.071%A25.946%C++49.4C**N/A11530.5h10.6B++35.2B++
SVA-88 1,4681,4603594.067B**1.9230.977%A+23.288%C53.5B+N/A13127.3h11B+35.5B++
Flare VE6 1,2561,2452794.462M++1.5229.851%A23.293%C+45.1C*N/A12227.6h8.8B*29.5B++
VX29 Polaris 1,2481,2302814.377M1.6132.192%A++22.358%C+43.8C++N/A12428.1h10.8B+33.6B++
Eridani SX5 1,1881,1743643.225A*2.7634.503%A++22.317%B+23C-N/A7051.1h12C++34.8B+
Pulsar LSW 1,1841,1703033.861A*2.1330.381%A+24.957%C++49.4BN/A18023.7h10.9B+36B++
Betelgeuse 54-A 9749622324.147B+1.8430.153%B**23.909%D-52CN/A14918.5h10.6C++35.1B+
L100 Python AP 1,4769414720.021M**14.0364.651%B**2.338%C55.7A**31.7A**38116.9h5.8B+8.9B++
Nemesis VSH9 1,3598552533.379S2.6167.825%B++2.924%C++29B**17.1B**23429.5h7.3B+10.8B++
L100 Python HEAT 1,1038155115.98M+9.9968.019%A++2.454%C+66.3M23.4M33412.3h5.4B+8B*
C75 Viper 8236474016.175A**10.1943.827%B+N/A47.9B**13A24613.5h10.4B++23.6B++
Comet VM2 7325661284.422S1.5647.605%B+7.42%A+25.4M7.4A+14922.3h14.5B*30.4B++
Comet VM2 6104771184.042M**1.9450.006%B+6.289%B*23.4A*6.5B*11620.4h17.3B*34.6B*
Skyguard 7784613812.132S6.1538.334%A+1.302%D25.3A++17.4A*25318.2h104.1B+271.6B**
NS-61 Emissary 4534511882.399A*3.5937.075%A15.965%C+85.1M++N/A2505.3h9.4B++25.2B*
Ghost 425423479A*3.0146.017%B**66.667%C+33.3C+N/A10012.7h2.5C+5.4B
VX6-7 4033941213.256A+2.7331.596%A+22.081%C*27.2C+N/A7314.5h13C++41B+
Proximity Mine 2832831321.769S15.7838.622%C-N/A157.2B++N/A4701.8h2.1C--5.4C-
Quasar VM1 266264723.667A+2.3223.331%A++21.591%B+39.4A+N/A1186.7h11.9B*51.1B+
Solstice VE3 2622571042.471A**3.5237.527%M+24.514%B*13CN/A6419.7h19.6C--52.1B
Spear Anti-Vehicle Phalanx Turret 373220455S49.0148.752%B+3.182%C--44B+30.6B*4115h10.5C21.5C++
Coyote Missiles 3122162110.286M4.3060.877%B**N/A63.5B*28.2B+4063.4h39.8C**65.4B+
Pulsar VS1 189189474.021M++1.9733.017%A++19.577%C+32.6B+N/A1205.8h10.5A31.8A
Cosmos VM3 181177453.933B**2.0521.319%B**28.249%A++47.8A+1.1A++1283.7h11.1B*51.9B*
VE-S Canis 163163513.196A++2.7931.738%B++16.564%C-32.6C+N/A795h10B+31.7B+
Thanatos VE70 146146502.92A*3.0750%B**8.904%D**17DN/A688.6h4.6C**9.3B+
Beamer VS3 149146682.147A++3.8436.727%A+21.233%C+66.4A*1.4B**2552.2h7.1B++19.4C**
Tank Mine 270145720.714S14.7346.125%B**N/A241.7M+208.3S29830.6h2.5D-5.4B+
Eidolon VE33 121118254.72M*1.2736.011%A+19.492%D-31.1B+N/A893.8h6.6B*18.4B*
MANA Anti-Vehicle Turret 204113157.533B+1.5570.421%C+N/A1130C+910C+2457130.1h12.9C+18.3C+
C-4 187111195.842M*0.1431.832%AN/A85.4C++58.5A*14091.3h1.9D6C++
S1 171109254.36S1.6361.469%B+2.752%C+32.1B+18.2B*5143.4h6.8C+11.1C**
Aspis Anti-Aircraft Phalanx Turret 233107813.375S7.3927.341%BN/A17.3A20.3A++3356.2h137.1B+501.3B+
VE-H Maw 8685332.576B++3.4124.02%C27.059%C++25DN/A663.4h10B+41.4C*
Terminus VX-9 7777282.75B*3.2427.381%B+36.364%A24.1DN/A873.2h11.4B+41.5B+
NS Decimator 10671116.455S0.4757.813%CN/A50.7B**25B**6751.4h4.2B+7.2B+
Xiphos Anti-Personnel Phalanx Tower 7471171C*65.0137.789%B*1.408%C+710A++30A*27770.1h7.4B+19.5B+
NS-10 Burster 12467173.941S2.0537.946%A2.985%D--7.3B++6.2A++1099.2h177.3D467.3C*
VA39 Spectre 666688.25S2.2636.936%B++31.818%D34.7B*N/A1271.9h4.1B**11.1B**
NS-10 Burster 11061163.813M**2.1737.808%AN/A6.7B+5.4B**959.1h195.2D--516.4C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret25950.7h
Motion Spotter84,0852.2h
Spawn Beacon0520.1h
Repair Module0550.1h
Turret AI Module01460.4h
Structure Shield Module11030.3h
Skywall Shield Emitter0530.2h
Blast Wall0580.3h
Deconstruction Tool04,1100.3h
Rampart Wall11461.5h
Xiphos Anti-Personnel Tower0800.3h
Hoplon Anti-Aircraft Phalanx Tower0890.4h
M12 Kobalt0570h
Ammunition Package53350.2h
Nano-Armor Kit39173,68411.8h
Medical Kit1052,3121.6h
Medical Applicator16,3660.4h
WLT-Howler Mining Laser01,6250.2h
IPC Targeting Dart0770.2h
Recon Detection Device0850.1h

Check the help document for the dictionary if you want to learn more about words used here.


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