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Dreadnaught C41n[] C41n
VS BR 132

KDR: 0.85

Score: 37.6m

Last Seen: Sep 8th, 2018 8:40 AM
- OFFLINE - 73.2 hour(s)

Battle Rank 120 (132 total) - Vanu Sovereignty on Connery
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova VPC Nebula VM20 Proton II PPA-H Cosmos VM3 Tank Mine CAS 14-E M40 Fury-H C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $21,267 MLG Score: 17
Fun Score: N/A
Cheeseburgers Flipped: 1695TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.331%19.823%4031610063,7180.3301660.515

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.186%-0.144C-0.132C-0.237CHEAD ++ (~9.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.3-0.007C+15.3-0.073C+60

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.889%1.289%125410181,86222875340.814167348%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.879%0.292C*-0.853D---1.316

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.759B++4.10.673B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.034%2.676%2671110114,671202115122.31123309%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.923%-0.29C-0.429C--0.856

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.70.478B+20.40.482B+41.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.412%17.46%26731019441965130.456522

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.515%-0.583D0.584B+-0.143

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.2-0.152C5.2-0.078C+10


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
37.6m936.7%240 (14.4k)219 (13.1k)0.84525125,63930,3331.06336132 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102252313.66%8.062%11005:394

14% Combat Medic59% Engineer11% Light Assault7% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2013 8:01 AMMar 4th, 2017 1:48 AMOct 7th, 2018 7:46 AM (137d) (PST)Sep 8th, 2018 4:40 AM (166d) (PST)Sep 8th, 2018 4:40 AM (166d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
223127960.1490.1770.0121.6860.03117

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
13,3557,6355,7209111101213,162

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2860h/119.2d 6,616 2,067 14,318 289.3k 5,928 6,074 5,243 38.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:139
Deaths:251
KDR:0.554
Accuracy:12.456% F
HSR:23.741% C+
Lasher X2
D-
Kills:127
Deaths:324
KDR:0.392
Accuracy:18.858% D-
HSR:2.362% D-
NS-15M AE
D-
Kills:78
Deaths:217
KDR:0.359
Accuracy:21.154% D-
HSR:17.949% D--
Flare VE6
B
Kills:60
Deaths:121
KDR:0.496
Accuracy:18.024% D
HSR:26.667% B
Kills:404
Deaths (as Heavy Assault):913
Deaths (to Heavy Assaults):7,905
KDR:0.4425
Kill Difference:509
Playtime:83.228 hours
Usage:3%
Score:0.806m
Score/min:161
Accuracy (listed only):17.623%
HSR (listed only):17.680%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C++
Kills:694
Deaths:2,498
KDR:0.278
Accuracy:19.355% D-
HSR:23.775% C++
Solstice SF
D
Kills:396
Deaths:1,259
KDR:0.315
Accuracy:19.639% D-
HSR:13.636% D
Serpent VE92
A++
Kills:244
Deaths:652
KDR:0.374
Accuracy:21.101% C--
HSR:28.689% A++
Thanatos VE70
C+
Kills:222
Deaths:557
KDR:0.399
Accuracy:30.987% D-
HSR:15.315% C+
NS Baron G5AE
C
Kills:207
Deaths:406
KDR:0.510
Accuracy:43.692% C
HSR:11.594% D
NSX-P Tanto
C*
Kills:184
Deaths:412
KDR:0.447
Accuracy:24.266% C
HSR:26.630% C*
Solstice VE3
D--
Kills:172
Deaths:142
KDR:1.211
Accuracy:16.846% D*
HSR:13.372% D--
Pandora VX25
A+
Kills:164
Deaths:256
KDR:0.641
Accuracy:39.050% C+
HSR:20.732% A+
NS-11C
C+
Kills:142
Deaths:529
KDR:0.268
Accuracy:23.112% C+
HSR:14.789% D
Deimos VA29
C+
Kills:55
Deaths:106
KDR:0.519
Accuracy:49.013% D--
HSR:16.364% C+
Kills:2,480
Deaths (as Engineer):6,817
Deaths (to Engineers):8,514
KDR:0.3638
Kill Difference:4,337
Playtime:1,674.536 hours
Usage:59%
Score:22.104m
Score/min:220
Accuracy (listed only):28.706%
HSR (listed only):18.490%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C++
Kills:694
Deaths:2,498
KDR:0.278
Accuracy:19.355% D-
HSR:23.775% C++
Sirius SX12
C
Kills:577
Deaths:1,463
KDR:0.394
Accuracy:20.136% D-
HSR:16.465% C
Solstice SF
D
Kills:396
Deaths:1,259
KDR:0.315
Accuracy:19.639% D-
HSR:13.636% D
MKV Suppressed
C
Kills:266
Deaths:1,079
KDR:0.247
Accuracy:23.646% C
HSR:12.782% D--
Serpent VE92
A++
Kills:244
Deaths:652
KDR:0.374
Accuracy:21.101% C--
HSR:28.689% A++
Thanatos VE70
C+
Kills:222
Deaths:557
KDR:0.399
Accuracy:30.987% D-
HSR:15.315% C+
NS Baron G5AE
C
Kills:207
Deaths:406
KDR:0.510
Accuracy:43.692% C
HSR:11.594% D
NSX-P Tanto
C*
Kills:184
Deaths:412
KDR:0.447
Accuracy:24.266% C
HSR:26.630% C*
VE-S Canis
B++
Kills:178
Deaths:308
KDR:0.578
Accuracy:27.182% C+
HSR:26.966% B++
Solstice VE3
D--
Kills:172
Deaths:142
KDR:1.211
Accuracy:16.846% D*
HSR:13.372% D--
Pandora VX25
A+
Kills:164
Deaths:256
KDR:0.641
Accuracy:39.050% C+
HSR:20.732% A+
NS-11C
C+
Kills:142
Deaths:529
KDR:0.268
Accuracy:23.112% C+
HSR:14.789% D
Deimos VA29
C+
Kills:55
Deaths:106
KDR:0.519
Accuracy:49.013% D--
HSR:16.364% C+
NS-7 PDW
C*
Kills:54
Deaths:102
KDR:0.529
Accuracy:25.731% C*
HSR:14.815% C-
Kills:3,555
Deaths (as Light Assault):9,769
Deaths (to Light Assaults):3,698
KDR:0.36391
Kill Difference:6,214
Playtime:318.803 hours
Usage:11%
Score:3.749m
Score/min:196
Accuracy (listed only):27.411%
HSR (listed only):18.280%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:577
Deaths:1,463
KDR:0.394
Accuracy:20.136% D-
HSR:16.465% C
H-V45
C
Kills:574
Deaths:1,794
KDR:0.320
Accuracy:22.338% C
HSR:17.247% C--
MKV Suppressed
C
Kills:266
Deaths:1,079
KDR:0.247
Accuracy:23.646% C
HSR:12.782% D--
Thanatos VE70
C+
Kills:222
Deaths:557
KDR:0.399
Accuracy:30.987% D-
HSR:15.315% C+
NS-11A
D-
Kills:221
Deaths:562
KDR:0.393
Accuracy:17.080% D**
HSR:14.932% D-
NS Baron G5AE
C
Kills:207
Deaths:406
KDR:0.510
Accuracy:43.692% C
HSR:11.594% D
VE-S Canis
B++
Kills:178
Deaths:308
KDR:0.578
Accuracy:27.182% C+
HSR:26.966% B++
Pandora VX25
A+
Kills:164
Deaths:256
KDR:0.641
Accuracy:39.050% C+
HSR:20.732% A+
Pulsar VS1
B+
Kills:65
Deaths:53
KDR:1.226
Accuracy:17.664% D*
HSR:24.615% B+
Deimos VA29
C+
Kills:55
Deaths:106
KDR:0.519
Accuracy:49.013% D--
HSR:16.364% C+
NS-7 PDW
C*
Kills:54
Deaths:102
KDR:0.529
Accuracy:25.731% C*
HSR:14.815% C-
Kills:2,583
Deaths (as Combat Medic):6,686
Deaths (to Combat Medics):2,483
KDR:0.38633
Kill Difference:4,103
Playtime:413.784 hours
Usage:14%
Score:5.394m
Score/min:217
Accuracy (listed only):28.774%
HSR (listed only):17.439%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:577
Deaths:1,463
KDR:0.394
Accuracy:20.136% D-
HSR:16.465% C
MKV Suppressed
C
Kills:266
Deaths:1,079
KDR:0.247
Accuracy:23.646% C
HSR:12.782% D--
VE-S Canis
B++
Kills:178
Deaths:308
KDR:0.578
Accuracy:27.182% C+
HSR:26.966% B++
NS-44 Commissioner
C--
Kills:70
Deaths:174
KDR:0.402
Accuracy:29.596% D-
HSR:18.571% C--
NS-7 PDW
C*
Kills:54
Deaths:102
KDR:0.529
Accuracy:25.731% C*
HSR:14.815% C-
Kills:1,145
Deaths (as Infiltrator):3,126
Deaths (to Infiltrators):3,202
KDR:0.36628
Kill Difference:1,981
Playtime:142.254 hours
Usage:5%
Score:1.884m
Score/min:221
Accuracy (listed only):25.258%
HSR (listed only):17.920%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C-
Kills:1,267
Deaths:1,204
KDR:1.052
Accuracy:12.544% D*
HSR:18.074% C-
Cosmos VM3
C--
Kills:1,205
Deaths:1,049
KDR:1.149
Accuracy:11.229% D*
HSR:17.095% C--
Nebula VM20
B+
Kills:601
Deaths:567
KDR:1.060
Accuracy:13.741% D-
HSR:23.627% B+
Blueshift VM5
C++
Kills:536
Deaths:463
KDR:1.158
Accuracy:15.148% D--
HSR:21.455% C++
Blueshift VM5
C
Kills:412
Deaths:379
KDR:1.087
Accuracy:15.301% D-
HSR:19.660% C
Cosmos VM3
C
Kills:312
Deaths:331
KDR:0.943
Accuracy:10.633% D*
HSR:17.628% C
Comet VM2
C**
Kills:97
Deaths:207
KDR:0.469
Accuracy:48.058% C**
HSR:1.031% D**
Comet VM2
B+
Kills:80
Deaths:228
KDR:0.351
Accuracy:46.818% B+
HSR:3.750% C
Kills:4,510
Deaths (as MAX Suit):2,214
Deaths (to MAX Suits):1,635
KDR:2.03704
Kill Difference:2,296
Playtime:212.269 hours
Usage:7%
Score:3.705m
Score/min:291
Accuracy (listed only):21.684%
HSR (listed only):15.290%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:311
V. Kills:47 N/A
Deaths:64
KDR:4.859
Accuracy:29.873% D**
KPH:27.600 D
VKPH:4.200 D
C150 Dalton
U
Kills:51
V. Kills:30 165%
Deaths:52
KDR:0.981
Accuracy:37.020% C+
KPH:183,600 U
VKPH:108,000 U
Kills:362 (0 + 362)
Deaths:116
KDR:3.121
VKDR:0.664
Vehicle Kills:77
Kill Difference:246
Playtime:11.288 hours
Usage:0%
Score:0.222m
Score/min:328
Piloting Accuracy:N/A%
Gunner Accuracy:37.020%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:82
V. Kills:14 N/A
Deaths:38
KDR:2.158
Accuracy:45.429% C
KPH:13.300 F
VKPH:2.300 F
Kills:82 (82 + 0)
Deaths:38
KDR:2.158
VKDR:0.368
Vehicle Kills:14
Kill Difference:44
Playtime:6.168 hours
Usage:0%
Score:0.056m
Score/min:151
Driving Accuracy:45.429%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D**
Kills:1,364
V. Kills:220 N/A
Deaths:572
KDR:2.385
Accuracy:42.639% D-
KPH:13.800 D**
VKPH:2.200 D**
Saron HRB
C
Kills:600
V. Kills:422 142%
Deaths:228
KDR:2.632
Accuracy:41.414% C
KPH:18.600 D
VKPH:13.100 C
Supernova PC
C
Kills:223
V. Kills:101 219%
Deaths:94
KDR:2.372
Accuracy:46.854% C
KPH:6.200 D**
VKPH:2.800 F
Supernova FPC
D--
Kills:193
V. Kills:168 114%
Deaths:150
KDR:1.287
Accuracy:45.290% D--
KPH:9.600 D**
VKPH:8.300 D**
Proton II PPA
D
Kills:110
V. Kills:6 N/A
Deaths:33
KDR:3.333
Accuracy:19.921% D
KPH:26.600 D--
VKPH:1.500 D*
Aphelion VEX-4
D
Kills:61
V. Kills:63 95%
Deaths:42
KDR:1.452
Accuracy:27.479% D--
KPH:12.900 D*
VKPH:13.300 D
Kills:2,551 (1,780 + 771)
Deaths:1,119
KDR:2.280
VKDR:0.876
Vehicle Kills:980
Kill Difference:1,432
Playtime:196.308 hours
Usage:7%
Score:1.800m
Score/min:153
Driving Accuracy:45.290%
Gunner Accuracy:27.479%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:1,261
V. Kills:93 N/A
Deaths:214
KDR:5.893
Accuracy:27.793% D--
KPH:70.700 C
VKPH:5.200 C
M40 Fury-H
D
Kills:834
V. Kills:59 N/A
Deaths:94
KDR:8.872
Accuracy:27.873% D**
KPH:62.600 D
VKPH:4.400 D-
Aphelion VEX-4H
D
Kills:804
V. Kills:730 110%
Deaths:518
KDR:1.552
Accuracy:42.616% C
KPH:21.700 D--
VKPH:19.700 D
E540 Halberd-H
C-
Kills:603
V. Kills:373 161%
Deaths:120
KDR:5.025
Accuracy:51.554% D
KPH:29.500 D
VKPH:18.200 C-
Saron HRB-H
D
Kills:261
V. Kills:174 149%
Deaths:74
KDR:3.527
Accuracy:49.661% D
KPH:22.900 D-
VKPH:15.300 D-
Kills:3,763 (0 + 3,763)
Deaths:1,020
KDR:3.689
VKDR:1.401
Vehicle Kills:1,429
Kill Difference:2,743
Playtime:100.159 hours
Usage:4%
Score:1.691m
Score/min:281
Driving Accuracy:N/A%
Gunner Accuracy:49.661%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D-
Kills:228
V. Kills:11 N/A
Deaths:59
KDR:3.864
Accuracy:13.834% D-
KPH:30.400 D--
VKPH:1.500 D-
M20 Basilisk
D
Kills:213
V. Kills:100 211%
Deaths:139
KDR:1.532
Accuracy:43.707% B+
KPH:11.500 D
VKPH:5.400 D
M12 Kobalt
D-
Kills:144
V. Kills:6 N/A
Deaths:27
KDR:5.333
Accuracy:12.665% D--
KPH:28.800 D--
VKPH:1.200 D-
M40 Fury
D-
Kills:140
V. Kills:17 N/A
Deaths:49
KDR:2.857
Accuracy:27.885% D-
KPH:20.200 D--
VKPH:2.500 D**
M20 Basilisk
D-
Kills:106
V. Kills:57 183%
Deaths:84
KDR:1.262
Accuracy:42.756% B+
KPH:10.200 D-
VKPH:5.500 D-
Kills:831 (0 + 831)
Deaths:358
KDR:2.321
VKDR:0.534
Vehicle Kills:191
Kill Difference:473
Playtime:48.253 hours
Usage:2%
Score:0.371m
Score/min:128
Driving Accuracy:N/A%
Gunner Accuracy:42.756%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:332
V. Kills:21 N/A
Deaths:250
KDR:1.328
Accuracy:40.351% C
KPH:43.700 C
VKPH:2.800 B++
M40 Fury-F
D
Kills:65
V. Kills:7 N/A
Deaths:111
KDR:0.586
Accuracy:41.379% D
KPH:8.400 D-
VKPH:0.900 D*
Kills:397 (397 + 0)
Deaths:361
KDR:1.100
VKDR:0.078
Vehicle Kills:28
Kill Difference:36
Playtime:15.364 hours
Usage:1%
Score:0.093m
Score/min:101
Driving Accuracy:41.379%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:994
V. Kills:108 N/A
Deaths:117
KDR:8.496
Accuracy:31.729% C
KPH:78.800 C*
VKPH:8.600 B++
Kills:994 (0 + 994)
Deaths:117
KDR:8.496
VKDR:0.923
Vehicle Kills:108
Kill Difference:877
Playtime:12.621 hours
Usage:0%
Score:0.274m
Score/min:362
Piloting Accuracy:N/A%
Gunner Accuracy:31.729%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 1,5841,3645722.385D1.5442.639%D-1.173%C13.8D**2.2D**9198.9h3.4C+7.9C
Nebula VM20 1,2891,2671,2041.052C--0.2112.544%D*18.074%C-14D*N/A6390.7h18.2C145.2D
Proton II PPA-H 1,3541,2612145.893C-5.0527.793%D--1.269%C-70.8C5.2C21117.8h9.5C**34.4C+
Cosmos VM3 1,2241,2051,0491.149C0.3011.229%D*17.095%C--13D*N/A6192.5h15.2C135.3D
Tank Mine 1,7891,0466261.671C-0.8321.147%D-N/A60.5D-42.9D76717.3h2.2C10.4F-
CAS 14-E 1,1029941178.496C7.6531.729%CN/A78.9C*8.6B++36212.6h28.6C**90.2C**
M40 Fury-H 893834948.872C8.0327.873%D**N/A62.7D4.4D-29813.3h5.6B++20.1C++
C-4 1,1718121,3130.618D0.2324.118%CN/A34.3D--15.1D--40023.7h1.5C++6.3C++
Aphelion VEX-4H 1,5348045181.552C0.7142.616%C2.736%C21.7D--19.7D24337.1h76.5C179.6C
Proximity Mine 7877862752.858C2.0138.606%CN/A124.8C++N/A5416.3h1.6B**4.3B
Pulsar C 7106942,4980.278D0.5719.355%D-23.775%C++2.5D--N/A9282.8h13.1C+67.8C
E540 Halberd-H 9766031205.025C4.1851.554%D2.653%B+29.4D18.2C-42020.5h5.4B+10.5C*
Nebula VM20 6156015671.06C--0.2113.741%D-23.627%B+19D-N/A8831.6h14.7B+106.7C+
Saron HRB 1,0226002282.632C--1.7941.414%C1.833%C*18.6D13.1C27432.3h27.2D65.7C--
Sirius SX12 5935771,4630.394D0.4520.136%D-16.465%C4.2D*N/A25135.9h17.5C87C
H-V45 5945741,7940.32D0.5322.338%C17.247%C--5.2D--N/A20111.1h15.7D70.4C
Blueshift VM5 5465364631.158C--0.3115.148%D--21.455%C++16.6D--N/A6932.3h16.5C+108.9C
Blueshift VM5 4214123791.087C--0.2415.301%D-19.66%C17.8D-N/A6123.2h16C+104.6C
Solstice SF 4053961,2590.315D0.5319.639%D-13.636%D2.7D*N/A15148.3h16.3C-83.2D
S12 Renegade 3533322501.328C0.4840.351%C3.313%D43.7C2.8B++1507.6h3.5C+8.6C++
Cosmos VM3 3153123310.943C--0.1010.633%D*17.628%C12.4D*N/A5625.2h15.7C147.5C
L105 Zephyr 358311644.859C4.0129.873%D**N/A27.5D4.2D22411.3h5.9B+19.7C
MKV Suppressed 2712661,0790.247D--0.6023.646%C12.782%D--3.1D*N/A1086.7h20.6D--87.3C--
Saron HRB-H 435261743.527C2.6849.661%DN/A22.9D-15.3D-25011.4h27.8C+55.9C
Frag Grenade 2602511251N/A250.1542.895%CN/A502C++18A*18680.5h3.9C+9C++
Serpent VE92 2552446520.374D0.4721.101%C--28.689%A++4.2D--N/A1758.2h15.6C-74.1C
M12 Kobalt 239228593.864C--3.0213.834%D-16.667%C30.4D--1.5D-1197.5h22.6D163.1C--
Supernova PC 324223942.372C1.5346.854%CN/A6.2D**2.8F14136.1h5.7C+12.1C+
Thanatos VE70 2292225570.399D0.4530.987%D-15.315%C+5.6D*N/A3739.8h5.9D19.1D
NS-11A 2212215620.393D0.4517.08%D**14.932%D-3.8D*N/A2258.1h14.6C+85.5D
The Slasher 2232213,8110.058C++0.7932.256%C+17.647%B++1.3CN/A5173.1h2.8C--8.7C+
M20 Basilisk 3132131391.532D0.6943.707%B+2.817%D*11.5D5.4D13818.5h120C-274.5C++
NS Baron G5AE 2092074060.51D0.3443.692%C11.594%D14.1D--N/A3714.7h5.4D-12.4C+
Supernova FPC 3611931501.287D0.4445.29%D--3.109%B+9.6D**8.4D**28320.1h7.4D--16.3D*
NSX-P Tanto 1901844120.447C--0.4024.266%C26.63%C*7.1D-N/A2126h13.2B+54.4B
VE-S Canis 1811783080.578C--0.2727.182%C+26.966%B++12.9D-N/A3913.8h11.1B40.7C**
Solstice VE3 1771721421.211B++0.3716.846%D*13.372%D--2.9D--N/A8058.7h14.4B85.8C+
Pandora VX25 1671642560.641C-0.2039.05%C+20.732%A+14.3D-N/A8811.5h5.2C-13.2C+
M12 Kobalt 150144275.333D4.4912.665%D--16.667%C28.8D--1.2D-1165h21C+165.9C--
NS-11C 1521425290.268D-0.5823.112%C+14.789%D2.7D*N/A1552.9h20.8D--89.8C-
M40 Fury 157140492.857D2.0127.885%D-N/A20.3D--2.5D**1176.9h8.7B++31.1B+
Orion VS54 1411392510.554C--0.2912.456%F23.741%C+5.9D*N/A9823.4h15.6C--125.4C--
Lasher X2 1351273240.392D-0.4518.858%D-2.362%D-11.8D-N/A6910.8h23.7D125.6D
Proton II PPA 116110333.333D2.4919.921%DN/A26.8D--1.5D*984.1h15.2D**76.2D*
M20 Basilisk 163106841.262D-0.4242.756%B+7.547%B++10.2D-5.5D-13110.4h136.7D319.8C+
Comet VM2 175972070.469D0.3848.058%C**1.031%D**6.9D-5.5C**13414.1h28.1C+58.4C*
Rocklet Rifle 185922990.308D0.5455.765%C**N/A16.7D-16.9D2995.5h41.2C+73.9C++
L100 Python HESH 9682382.158D1.3145.429%C1.22%C13.2F2.3F1516.2h3.9C8.5C
Comet VM2 140802280.351D0.4946.818%B+3.75%C4.3D*3.3C-11018.4h36.1D*77C-
NS-15M AE 80782170.359D0.4921.154%D-17.949%D--7.2D**N/A2410.9h20.9T98.9F
NS-44 Commissioner 71701740.402C--0.4429.596%D-18.571%C--12.5D-N/A695.6h4.2C+14.1C
Pulsar VS1 6665531.226C**0.3817.664%D*24.615%B+5.4D*N/A11612h11.6B**65.6C++
M40 Fury-F 72651110.586C--0.2641.379%D1.538%B++8.3D-N/A537.8h8.7B+21B
MANA Anti-Personnel Turret 6562371.676N/A0.8311.944%UN/A620U30U2775100.1h32.9T*275.8T*
Aphelion VEX-4 12461421.452D0.6127.479%D--N/A13D*13.4D2094.7h93.7D--341.1F
Flare VE6 61601210.496D-0.3518.024%D26.667%B10.5D--N/A785.7h13D72C-
Deimos VA29 56551060.519D0.3349.013%D--16.364%C+17.7D-N/A793.1h2.7C5.5C
NS-7 PDW 55541020.529C--0.3225.731%C*14.815%C-8.6D-N/A526.3h13.4B+52B+
C150 Dalton 8151520.981D0.1437.02%C+N/A510U300U7046700.1h11T*29.6T-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret413202.7h
Nano-Armor Kit1,1891,122,323104.3h
Snowman Soldier0580.1h
Spawn Beacon554,8807.3h
Nanite Revive Grenade02,5060.7h
Medical Applicator1,271143,76736.2h
VS Triumph Flare Gun2790.1h
Deconstruction Tool01,9960.1h
Spitfire Auto-Turret308551.3h
Ammunition Package351,8591.3h
Shield Recharging Field2720h
Medical Kit71900.4h
Anti-Infantry MANA Turret243542.7h
Nano-Repair Grenade03920.1h
Recon Detection Device794,7168.3h

Check the help document for the dictionary if you want to learn more about words used here.


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