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Brigadier CAT07[KMZs] CAT07
NC BR 78

KDR: 3.54

Score: 31.3m

Last Seen: Feb 7th, 2020 9:55 PM
- OFFLINE - 14.7 hour(s)

Prestige 1, Battle Rank 78 - New Conglomerate on Miller
Level Progress (to 79): 56%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH AF-41 Hacksaw AF-41 Hacksaw Titan-150 HESH Tank Mine C75 Viper Titan-150 AP L100 Python AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $103,833 MLG Score: 83
Fun Score: N/A
Cheeseburgers Flipped: 3025TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
10.881%14.749%1601013391,5120.4465453.093

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.486%-2.009F---0.956D---0.425C--HEAD ++ (~9.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
175.4-1.369D**19.1-0.338C-156.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.42%1.793%15448134116,1751042357715.523452%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.467%-1.223D*-0.457D0.382

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.60.386C**6.70.462B+16.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.648%3.965%2611013392,87591212563.15241229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.925%-1.162D*-0.135C0.795

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.50.381C**17.60.562B+56.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.399%63.954%2614134543050780.848126

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.146%-1.442D**-0.199C-0.543

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.7-0.584D4-0.252C11.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
16.862%7.453%2612134716129130.55137

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.096%-2.054F---1.434D**-1.598

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.1-2.517F*7.8-0.602D38.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.3m521.4%170 (10.2k)154 (9.2k)3.5399638,66710,9234.6906578 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1349284513.202%4.978%6618:317

57% Engineer8% Heavy Assault12% Infiltrator9% Light Assault11% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2013 2:34 AMMar 4th, 2017 11:03 PMFeb 7th, 2020 10:48 PM (179d) (PST)Feb 7th, 2020 9:54 PM (179d) (PST)Feb 7th, 2020 5:55 PM (179d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
354782760.1910.0540.0091.1940.03983

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,2614,70216,55911317229,254

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3382h/140.9d 12,569 1,925 18,246 242.4k 4,332 9,715 7,824 71.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
D**
Kills:251
Deaths:380
KDR:0.661
Accuracy:9.256% T-
HSR:15.538% D**
NC6 Gauss SAW
D--
Kills:85
Deaths:189
KDR:0.450
Accuracy:7.011% F**
HSR:18.824% D--
Kills:336
Deaths (as Heavy Assault):569
Deaths (to Heavy Assaults):2,024
KDR:0.59051
Kill Difference:233
Playtime:285.177 hours
Usage:8%
Score:1.822m
Score/min:106
Accuracy (listed only):8.134%
HSR (listed only):17.181%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
D--
Kills:285
Deaths:822
KDR:0.347
Accuracy:12.650% F**
HSR:16.491% D--
AF-19 Mercenary
F
Kills:184
Deaths:510
KDR:0.361
Accuracy:10.230% F*
HSR:11.957% F
Razor GD-23
F
Kills:117
Deaths:485
KDR:0.241
Accuracy:12.067% T
HSR:11.966% F
Mauler S6
D*
Kills:87
Deaths:235
KDR:0.370
Accuracy:16.743% T
HSR:9.195% D*
MGR-M1 Bishop
D**
Kills:81
Deaths:39
KDR:2.077
Accuracy:19.342% F*
HSR:20.988% D**
AF-57 Piston
F--
Kills:74
Deaths:154
KDR:0.481
Accuracy:17.015% T
HSR:5.405% F--
Kills:828
Deaths (as Engineer):2,245
Deaths (to Engineers):3,173
KDR:0.36882
Kill Difference:1,417
Playtime:1,939.383 hours
Usage:57%
Score:21.275m
Score/min:183
Accuracy (listed only):14.674%
HSR (listed only):12.667%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
D--
Kills:285
Deaths:822
KDR:0.347
Accuracy:12.650% F**
HSR:16.491% D--
AF-19 Mercenary
F
Kills:184
Deaths:510
KDR:0.361
Accuracy:10.230% F*
HSR:11.957% F
Blitz GD-10
D*
Kills:134
Deaths:388
KDR:0.345
Accuracy:9.064% T-
HSR:9.701% D*
Razor GD-23
F
Kills:117
Deaths:485
KDR:0.241
Accuracy:12.067% T
HSR:11.966% F
Mauler S6
D*
Kills:87
Deaths:235
KDR:0.370
Accuracy:16.743% T
HSR:9.195% D*
AF-57 Piston
F--
Kills:74
Deaths:154
KDR:0.481
Accuracy:17.015% T
HSR:5.405% F--
Kills:881
Deaths (as Light Assault):2,594
Deaths (to Light Assaults):1,527
KDR:0.33963
Kill Difference:1,713
Playtime:287.903 hours
Usage:9%
Score:1.496m
Score/min:87
Accuracy (listed only):12.961%
HSR (listed only):10.786%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
D**
Kills:212
Deaths:70
KDR:3.029
Accuracy:24.934% F--
HSR:65.094% D**
NS-44 Commissioner
D-
Kills:154
Deaths:365
KDR:0.422
Accuracy:23.292% F-
HSR:18.182% D-
Blitz GD-10
D*
Kills:134
Deaths:388
KDR:0.345
Accuracy:9.064% T-
HSR:9.701% D*
NC4 Mag-Shot
D*
Kills:75
Deaths:295
KDR:0.254
Accuracy:11.613% F--
HSR:12% D*
SAS-R
F**
Kills:74
Deaths:44
KDR:1.682
Accuracy:23.429% T-
HSR:47.297% F**
LA80
D*
Kills:74
Deaths:27
KDR:2.741
Accuracy:26.590% F*
HSR:71.622% D*
AF-8 RailJack
D
Kills:70
Deaths:30
KDR:2.333
Accuracy:28.770% F
HSR:70% D
Kills:793
Deaths (as Infiltrator):1,219
Deaths (to Infiltrators):1,540
KDR:0.65053
Kill Difference:426
Playtime:403.254 hours
Usage:12%
Score:2.462m
Score/min:102
Accuracy (listed only):21.099%
HSR (listed only):41.985%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
D**
Kills:146
Deaths:270
KDR:0.541
Accuracy:11.598% F**
HSR:12.329% D**
Blitz GD-10
D*
Kills:134
Deaths:388
KDR:0.345
Accuracy:9.064% T-
HSR:9.701% D*
Mauler S6
D*
Kills:87
Deaths:235
KDR:0.370
Accuracy:16.743% T
HSR:9.195% D*
AF-57 Piston
F--
Kills:74
Deaths:154
KDR:0.481
Accuracy:17.015% T
HSR:5.405% F--
Kills:441
Deaths (as Combat Medic):1,047
Deaths (to Combat Medics):633
KDR:0.4212
Kill Difference:606
Playtime:76.182 hours
Usage:2%
Score:0.632m
Score/min:138
Accuracy (listed only):13.605%
HSR (listed only):9.158%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D*
Kills:2,312
Deaths:725
KDR:3.189
Accuracy:14.855% F-
HSR:10.251% D*
AF-41 Hacksaw
D**
Kills:2,248
Deaths:703
KDR:3.198
Accuracy:15.879% F-
HSR:10.587% D**
AF-34 Mattock
C--
Kills:1,080
Deaths:199
KDR:5.427
Accuracy:32.431% C--
HSR:8.333% F-
AF-34 Mattock
D
Kills:983
Deaths:201
KDR:4.891
Accuracy:34.347% D
HSR:10.275% F-
NCM2 Falcon
D-
Kills:468
Deaths:162
KDR:2.889
Accuracy:28.114% F-
HSR:2.991% D-
NCM2 Falcon
C+
Kills:335
Deaths:104
KDR:3.221
Accuracy:33.414% D**
HSR:4.179% C+
NCM3 Raven
B*
Kills:199
Deaths:169
KDR:1.178
Accuracy:23.565% F--
HSR:4.020% B*
NCM3 Raven
C+
Kills:177
Deaths:146
KDR:1.212
Accuracy:24.352% F--
HSR:2.825% C+
Kills:7,802
Deaths (as MAX Suit):1,204.500
Deaths (to MAX Suits):502
KDR:6.47738
Kill Difference:6,597.500
Playtime:378.814 hours
Usage:11%
Score:3.610m
Score/min:159
Accuracy (listed only):25.870%
HSR (listed only):6.683%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D-
Kills:123
V. Kills:16 N/A
Deaths:26
KDR:4.731
Accuracy:32.735% D**
KPH:23 D--
VKPH:3 D-
Kills:123 (0 + 123)
Deaths:26
KDR:4.731
VKDR:0.615
Vehicle Kills:16
Kill Difference:97
Playtime:5.354 hours
Usage:0%
Score:0.033m
Score/min:103
Piloting Accuracy:N/A%
Gunner Accuracy:32.735%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D*
Kills:9,096
V. Kills:1,273 N/A
Deaths:389
KDR:23.383
Accuracy:44.654% D
KPH:32.200 D*
VKPH:4.500 D*
C75 Viper
D-
Kills:1,293
V. Kills:166 N/A
Deaths:136
KDR:9.507
Accuracy:26.503% F
KPH:23.500 D-
VKPH:3 D*
L100 Python AP
F
Kills:1,113
V. Kills:557 199%
Deaths:109
KDR:10.211
Accuracy:38.546% F-
KPH:14.400 F
VKPH:7.200 F--
L100 Python HEAT
D--
Kills:979
V. Kills:225 433%
Deaths:70
KDR:13.986
Accuracy:42.044% D*
KPH:22.200 D--
VKPH:5.100 D**
Skyguard
D**
Kills:168
V. Kills:164 102%
Deaths:94
KDR:1.787
Accuracy:19.879% F-
KPH:5.200 D**
VKPH:5 F
Kills:12,649 (12,649 + 0)
Deaths:798
KDR:15.851
VKDR:2.989
Vehicle Kills:2,385
Kill Difference:11,851
Playtime:491.044 hours
Usage:15%
Score:2.955m
Score/min:100
Driving Accuracy:19.879%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
D--
Kills:1,429
V. Kills:225 N/A
Deaths:94
KDR:15.202
Accuracy:41.909% D--
KPH:30.700 D--
VKPH:4.800 D*
Titan-150 AP
D--
Kills:1,158
V. Kills:691 167%
Deaths:156
KDR:7.423
Accuracy:42.148% D--
KPH:16.700 D*
VKPH:10 D*
E540 Halberd
D-
Kills:1,017
V. Kills:606 168%
Deaths:165
KDR:6.164
Accuracy:41.537% D
KPH:19.500 D*
VKPH:11.600 D-
Titan-150 HEAT
D
Kills:939
V. Kills:276 339%
Deaths:112
KDR:8.384
Accuracy:41.289% D-
KPH:18.700 D
VKPH:5.500 D--
Enforcer ML85
D**
Kills:198
V. Kills:148 133%
Deaths:65
KDR:3.046
Accuracy:25.565% F--
KPH:12.200 D**
VKPH:9.100 D**
Kills:4,741 (3,526 + 1,215)
Deaths:592
KDR:8.008
VKDR:3.287
Vehicle Kills:1,946
Kill Difference:4,149
Playtime:234.347 hours
Usage:7%
Score:2.627m
Score/min:187
Driving Accuracy:41.289%
Gunner Accuracy:25.565%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
D-
Kills:342
V. Kills:39 N/A
Deaths:36
KDR:9.500
Accuracy:34.257% F-
KPH:38.300 D**
VKPH:4.400 D-
E540 Halberd-H
C
Kills:341
V. Kills:131 258%
Deaths:45
KDR:7.578
Accuracy:55.447% C
KPH:25.400 D--
VKPH:9.700 F
M96 Mjolnir-H
D*
Kills:125
V. Kills:91 136%
Deaths:54
KDR:2.315
Accuracy:33.350% F--
KPH:24.700 D**
VKPH:18 D*
M12 Kobalt-H
D--
Kills:76
V. Kills:4 N/A
Deaths:4
KDR:19
Accuracy:11.663% F--
KPH:43.700 D*
VKPH:2.300 D--
Kills:884 (0 + 884)
Deaths:139
KDR:6.360
VKDR:1.906
Vehicle Kills:265
Kill Difference:745
Playtime:29.176 hours
Usage:1%
Score:0.338m
Score/min:193
Driving Accuracy:N/A%
Gunner Accuracy:11.663%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D*
Kills:266
V. Kills:38 N/A
Deaths:37
KDR:7.189
Accuracy:22.942% F
KPH:23.300 D*
VKPH:3.300 D**
M40 Fury
D**
Kills:244
V. Kills:34 N/A
Deaths:29
KDR:8.414
Accuracy:15.949% F*
KPH:20.700 D**
VKPH:2.900 D**
M12 Kobalt
D*
Kills:134
V. Kills:6 N/A
Deaths:7
KDR:19.143
Accuracy:11.259% F-
KPH:22.500 D*
VKPH:1 D*
M20 Basilisk
D-
Kills:134
V. Kills:67 197%
Deaths:26
KDR:5.154
Accuracy:25.663% F-
KPH:8.400 D*
VKPH:4.200 D-
Kills:778 (0 + 778)
Deaths:99
KDR:7.859
VKDR:1.465
Vehicle Kills:145
Kill Difference:679
Playtime:44.989 hours
Usage:1%
Score:0.292m
Score/min:108
Driving Accuracy:N/A%
Gunner Accuracy:25.663%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:82
V. Kills:15 N/A
Deaths:13
KDR:6.308
Accuracy:22.642% F-
KPH:29.400 D--
VKPH:5.400 C+
VLG Missile Launcher
D--
Kills:80
V. Kills:22 348%
Deaths:2
KDR:40
Accuracy:46.761% D--
KPH:36 D--
VKPH:9.900 D**
Kills:162 (0 + 162)
Deaths:15
KDR:10.800
VKDR:2.467
Vehicle Kills:37
Kill Difference:147
Playtime:5.010 hours
Usage:0%
Score:0.048m
Score/min:161
Piloting Accuracy:N/A%
Gunner Accuracy:46.761%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 10,3699,09638923.383B+19.8444.654%DN/A32.2D*4.5D*97282.2h3.1C+7C
AF-41 Hacksaw 2,3592,3127253.189C++0.3514.855%F-10.251%D*12.5FN/A34184.7h7.1C++47.6F-
AF-41 Hacksaw 2,2842,2487033.198C*0.3415.879%F-10.587%D**12.5D**N/A34180.2h7.6C++47.9F-
Titan-150 HESH 1,6541,4299415.202C+11.6641.909%D--1.889%C**30.7D--4.8D*14646.5h3.1C+7.5D
Tank Mine 2,1111,3932804.975B*1.4422.183%D*N/A57.1D*29.4D*42824.4h1.9C+8.7F--
C75 Viper 1,4591,2931369.507C++5.9726.503%F1.16%C+23.5D-3D*10155h9.6C**36.1C--
Titan-150 AP 1,8491,1581567.423C+3.8842.148%D--3.022%B+16.7D*10D*23469.4h4.6C11D-
L100 Python AP 1,6701,11310910.211C+6.6738.546%F-5.84%A*14.5F7.2F--11377h6.4D--16.7F--
AF-34 Mattock 1,0901,0801995.427C*1.8932.431%C--8.333%F-14.7D**N/A4173.3h9.1D*27.9D*
E540 Halberd 1,6231,0171656.164C2.6241.537%D1.475%D19.5D*11.6D-19452.2h6.6D*15.9D--
AF-34 Mattock 9999832014.891C++1.3534.347%D10.275%F-13.4FN/A3773.6h10.5D*30.7D**
L100 Python HEAT 1,2049797013.986B*10.4542.044%D*3.167%B+22.1D--5.1D**10744.2h4.8C++11.4C-
M12 Kobalt 1,0149613230.031C26.4911.355%F**16.441%C--36.8F2D--10326.1h28.3F-249.6T*
Titan-150 HEAT 1,2159391128.384C++4.8441.289%D-4.047%B*18.7D5.5D--15250.1h5.2C-12.6D
C-4 8736574841.357C2.1826.103%CN/A19.2D**6.3F14434.3h2F-7.5D--
Spear Anti-Vehicle Phalanx Turret 8585783218.063B**14.5234.485%D**4.325%C**24.4D*11.8D*19723.7h9.9D28.6D**
NCM2 Falcon 5674681622.889B++0.6528.114%F-2.991%D-9.7D-2.1D*4148.1h11.5C+40.7D*
M40 Fury 488413449.386C--5.8527.093%F--N/A43D-7.8D*1499.6h12.4B+45.6D*
Bouncing Betty 403403517.902B++4.3625.619%F--N/A55.2FN/A1707.3h1.8C++7.1F--
C85 Canister-H 381342369.5C5.9634.257%F-10.526%C+38.4D**4.4D-1618.9h11.4F33.2T
E540 Halberd-H 472341457.578C4.0455.447%C1.173%C25.4D--9.8F16913.4h9.4F--16.9F-
NCM2 Falcon 4033351043.221A0.3233.414%D**4.179%C+9.5D1.9D-3735.1h13.9C+41.7D
Shrike 3933343221.037C+2.5032.24%T*5.09%A9.3F1.6F7236h6.4C+19.8F*
GD-7F 2952858220.347D3.1912.65%F**16.491%D--1.3D*N/A5217.3h25T*197.4T*
M40 Fury 304266377.189C+3.6522.942%F2.632%A23.3D*3.3D**12311.4h13.5C+58.8D*
GD-22S 2652513800.661D2.889.256%T-15.538%D**3.3D**N/A1476.9h19.1T*206.6T*
M40 Fury 278244298.414C+4.8715.949%F*2.869%A+20.7D**2.9D**10711.8h12.6C+79.2T-
NC14 Bolt Driver 216212703.029C++0.5124.934%F--65.094%D**6D*N/A2935.2h4F**16.1T*
NCM3 Raven 3291991691.178C*2.3623.565%F--4.02%B*3.7F2.4F3253.6h44.1D**187.3T
Enforcer ML85 346198653.046D0.4925.565%F--1.515%C12.2D**9.1D**18916.2h15D58.8F**
AF-19 Mercenary 1901845100.361D3.1810.23%F*11.957%F1.6D--N/A14118.5h19.6F-191.2T*
NCM3 Raven 2601771461.212C++2.3324.352%F--2.825%C+3.7F1.8F-2847.3h45.2F-185.5T*
Skyguard 332168941.787D1.7519.879%F-N/A5.2D**5F8732.6h243.8T*1226.3T*
NS-44 Commissioner 1631543650.422D3.1223.292%F-18.182%D-1.4D**N/A6113.9h5.8F-25.1F**
NS Annihilator 240147622.371S1.1781.331%C*N/A5.6D*3.6F-6826.1h11.5C14.1C+
NC1 Gauss Rifle 1501462700.541D-3.0011.598%F**12.329%D**4.1D*N/A2435.9h16.8F--144.9T*
Frag Grenade 1401381138N/A134.4641.234%D*N/A276D**4D--13870.5h5.5F*13.4F--
M12 Kobalt 140134719.143C+15.6011.259%F-17.164%C--22.7D*1D*935.9h31.5F--279.7F*
Blitz GD-10 1391343880.345D3.199.064%T-9.701%D*1.4D*N/A795.9h26.5T-292T*
M20 Basilisk 201134265.154B1.6125.663%F-3.731%D--8.4D*4.2D-10415.9h150.3F--585.7T*
M96 Mjolnir-H 216125542.315C-1.2233.35%F--N/A24.5D**17.8D*3355.1h36.5C+109.4D*
L105 Zephyr 139123264.731D1.1932.735%D**N/A22.8D--3D-1035.4h8.7D**26.7F
Razor GD-23 1241174850.241D-3.3012.067%T11.966%F0.7D*N/A5159.7h30.7T*254.8T*
NC15 Phoenix 188105185.833M*2.2943.144%D*N/A5D*4D*9520.8h20.9T*48.3T*
M60-A Bulldog 9689614.833C+11.2942.65%D2.247%C+34.2C2.7C--1182.6h6.9D16.3D
Mauler S6 89872350.37D3.1716.743%T9.195%D*1.8D**N/A1049.6h8T47.9T*
Spear Anti-Vehicle Phalanx Tower 14587187S83.4641.473%D--2.299%C--22.9D-15.3D3003.8h13.1F31.7F-
NC6 Gauss SAW 88851890.45D3.097.011%F**18.824%D--3.5D*N/A4924.1h13.9F-197.8T*
CAS 14-E 9782136.308C--2.7722.642%F-1.22%D29.3D--5.4C+1792.8h42.9D*189.4F--
MGR-M1 Bishop 8781392.077C+1.4619.342%F*20.988%D**5.2D**N/A1915.7h11.5T*59.6T*
VLG Missile Launcher 10280240C+36.4646.761%D--N/A36.4D--10D**1382.2h6.6C--14.1D
M12 Kobalt-H 8076419C15.4611.663%F--17.105%C44.7D*2.4D-1321.7h23D**197.1T-
M20 Basilisk 10076107.6C4.0635.808%F-2.632%D--20D--6.3D**1383.8h110.6C+308.8D*
NC4 Mag-Shot 75752950.254D3.2911.613%F--12%D*1D*N/A674.7h9.8C84.4T*
SAS-R 7574441.682D1.8623.429%T-47.297%F**4.6FN/A3516h4.3T*18.3T*
AF-57 Piston 75741540.481D-3.0617.015%T5.405%F--2.2D**N/A1133.9h7.5T*43.9T*
LA80 7574272.741C--0.8026.59%F*71.622%D*5.2FN/A1714.1h4.1T*15.3T*
MAX Punch 79711,2510.057C3.4846.027%C+N/A0.2DN/A1368.1h4.7C10.3D
AF-8 RailJack 7270302.333C--1.2128.77%F70%D5.5FN/A2712.8h3.5F--12.3F*
NSX Masamune 6754670.806C2.7321.771%T*3.704%A6.2F1.5D*408.7h13.9C63.8T*
Orbital Strike Uplink 6653153N/A49.46500%UN/A176.7U43.3U7860.3h2.2T*0.4T*
Anti-Vehicle Grenade 5653153N/A49.4642.25%D*N/A176.7D*10D*9260.3h8.4F20F-
M60-A Bulldog 5350316.667C+13.1337.171%D*2%C27.8D1.7D1471.8h6.8D18.2D*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit5921,048,38185.6h
Spawn Beacon115591.9h
Anti-Vehicle MANA Turret22760.9h
Structure Shield Module0870.6h
Repair Module01740.8h
Turret AI Module01070.7h
Skywall Shield Emitter21020.8h
Rampart Wall21732.9h
Nanite Revive Grenade07300.2h
Nanite Healing Grenade01640h
Medical Applicator112131,59510.2h
Cortium Silo0930.9h
Motion Spotter31,3812h
Deconstruction Tool01,1280.1h
Welding Device01,4350.2h
Spear Anti-Vehicle Tower2770.8h
Hoplon Anti-Aircraft Phalanx Tower0620.5h
Xiphos Anti-Personnel Tower0730.7h
Spitfire Auto-Turret132,0744h
G40-F Ranger0990.1h
Recon Detection Device121,1693.5h
M12 Kobalt01010h
Shield Recharging Field01940.1h
Ammunition Package262,5832.1h
S12 Renegade131741.8h
Anti-Infantry MANA Turret54261.1h
Flail Targeting Dart82583.6h
WLT-Howler Mining Laser08,1086.7h
CAS30 Tank Buster0641.3h
M20 Drake12220.1h
Nano-Repair Grenade02190.1h
MGR-S1 Gladius0691.9h

Check the help document for the dictionary if you want to learn more about words used here.


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