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Warden CAT07[KMZs] CAT07
NC BR 64

KDR: 3.44

Score: 28.5m

Last Seen: Mar 15th, 2019 10:18 PM
- OFFLINE - 4.1 hour(s)

Prestige 1, Battle Rank 64 - New Conglomerate on Miller - Outfit Officer of KaMikaZes[KMZs] KaMikaZes
NC outfit on Miller

Members: 10
Level Progress (to 65): 98%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH AF-41 Hacksaw AF-41 Hacksaw Titan-150 HESH C75 Viper Tank Mine Titan-150 AP L100 Python AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $107,586 MLG Score: 86
Fun Score: N/A
Cheeseburgers Flipped: 2854TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
10.889%14.571%159910161,3520.4259613.017

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.315%-1.985F--0.928D---0.316CHEAD ++ (~9.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
176.5-1.363D**19.2-0.35C-157.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.02%1.956%14708101714,313955324914.9874440%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.453%-1.257D**-0.419C--0.393

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.30.343C**7.10.433B18.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.103%2.813%275810172,45384511712.89953209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.402%-0.84D--0.393C--0.648

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.60.471B+170.569B+45.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.584%63.7%2754102142745980.930283

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.258%-1.416D**-0.225C-0.451

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.5-0.575D4-0.252C11.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
17.397%7.595%2752102315826730.59176

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.113%-2.001F---1.371D**-1.575

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.5-2.388F--7.7-0.601D36.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
KaMikaZes[KMZs] KaMikaZes
NC outfit on Miller

Members: 10
28.5m526.2%172 (10.3k)156 (9.4k)3.4430634,73710,0894.5866864 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1025252213.041%5.182%6818:116

57% Engineer9% Heavy Assault11% Infiltrator9% Light Assault12% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2013 2:34 AMMar 4th, 2017 11:03 PMMar 17th, 2019 6:00 AM (2d) (PST)Mar 15th, 2019 10:10 PM (3d) (PST)Mar 15th, 2019 6:18 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
359812780.1910.0550.0101.2080.03986

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,5244,88216,64211317229,364

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3039h/126.6d 11,538 1,800 15,924 220.2k 3,906 8,985 7,110 65.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
D*
Kills:251
Deaths:380
KDR:0.661
Accuracy:9.256% F*
HSR:15.538% D*
NC6 Gauss SAW
D
Kills:85
Deaths:189
KDR:0.450
Accuracy:7.014% F--
HSR:18.824% D
Kills:336
Deaths (as Heavy Assault):569
Deaths (to Heavy Assaults):1,898
KDR:0.59051
Kill Difference:233
Playtime:261.546 hours
Usage:9%
Score:1.702m
Score/min:108
Accuracy (listed only):8.135%
HSR (listed only):17.181%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
D
Kills:285
Deaths:812
KDR:0.351
Accuracy:12.663% F--
HSR:16.491% D
AF-19 Mercenary
F
Kills:184
Deaths:509
KDR:0.361
Accuracy:10.244% F--
HSR:11.957% F
Razor GD-23
F
Kills:117
Deaths:485
KDR:0.241
Accuracy:12.067% F--
HSR:11.966% F
Mauler S6
D*
Kills:85
Deaths:227
KDR:0.374
Accuracy:17.258% F--
HSR:9.412% D*
AF-57 Piston
F--
Kills:73
Deaths:148
KDR:0.493
Accuracy:17.578% F--
HSR:5.479% F--
Kills:744
Deaths (as Engineer):2,181
Deaths (to Engineers):2,942
KDR:0.34113
Kill Difference:1,437
Playtime:1,739.598 hours
Usage:57%
Score:19.314m
Score/min:185
Accuracy (listed only):13.962%
HSR (listed only):11.061%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
D
Kills:285
Deaths:812
KDR:0.351
Accuracy:12.663% F--
HSR:16.491% D
AF-19 Mercenary
F
Kills:184
Deaths:509
KDR:0.361
Accuracy:10.244% F--
HSR:11.957% F
Razor GD-23
F
Kills:117
Deaths:485
KDR:0.241
Accuracy:12.067% F--
HSR:11.966% F
Mauler S6
D*
Kills:85
Deaths:227
KDR:0.374
Accuracy:17.258% F--
HSR:9.412% D*
Blitz GD-10
D--
Kills:75
Deaths:160
KDR:0.469
Accuracy:9.818% F*
HSR:10.667% D--
AF-57 Piston
F--
Kills:73
Deaths:148
KDR:0.493
Accuracy:17.578% F--
HSR:5.479% F--
Kills:819
Deaths (as Light Assault):2,341
Deaths (to Light Assaults):1,397
KDR:0.34985
Kill Difference:1,522
Playtime:263.880 hours
Usage:9%
Score:1.392m
Score/min:88
Accuracy (listed only):13.272%
HSR (listed only):10.995%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
D--
Kills:212
Deaths:70
KDR:3.029
Accuracy:24.934% F
HSR:65.094% D--
NS-44 Commissioner
D
Kills:135
Deaths:286
KDR:0.472
Accuracy:23.424% D**
HSR:17.778% D
Blitz GD-10
D--
Kills:75
Deaths:160
KDR:0.469
Accuracy:9.818% F*
HSR:10.667% D--
NC4 Mag-Shot
D--
Kills:74
Deaths:293
KDR:0.253
Accuracy:11.622% F--
HSR:12.162% D--
SAS-R
F--
Kills:74
Deaths:44
KDR:1.682
Accuracy:23.429% F--
HSR:47.297% F--
LA80
D--
Kills:71
Deaths:22
KDR:3.227
Accuracy:27.972% F-
HSR:70.423% D--
AF-8 RailJack
C--
Kills:70
Deaths:30
KDR:2.333
Accuracy:28.770% D*
HSR:70% C--
Kills:711
Deaths (as Infiltrator):905
Deaths (to Infiltrators):1,427
KDR:0.78564
Kill Difference:194
Playtime:343.274 hours
Usage:11%
Score:2.101m
Score/min:102
Accuracy (listed only):21.424%
HSR (listed only):41.917%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
D*
Kills:146
Deaths:270
KDR:0.541
Accuracy:11.598% F--
HSR:12.329% D*
Mauler S6
D*
Kills:85
Deaths:227
KDR:0.374
Accuracy:17.258% F--
HSR:9.412% D*
Blitz GD-10
D--
Kills:75
Deaths:160
KDR:0.469
Accuracy:9.818% F*
HSR:10.667% D--
AF-57 Piston
F--
Kills:73
Deaths:148
KDR:0.493
Accuracy:17.578% F--
HSR:5.479% F--
Kills:379
Deaths (as Combat Medic):805
Deaths (to Combat Medics):595
KDR:0.47081
Kill Difference:426
Playtime:63.595 hours
Usage:2%
Score:0.543m
Score/min:142
Accuracy (listed only):14.063%
HSR (listed only):9.472%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D*
Kills:2,248
Deaths:695
KDR:3.235
Accuracy:14.344% F
HSR:10.365% D*
AF-41 Hacksaw
D*
Kills:2,187
Deaths:673
KDR:3.250
Accuracy:15.365% D**
HSR:10.745% D*
AF-34 Mattock
C+
Kills:1,004
Deaths:182
KDR:5.516
Accuracy:32.841% C+
HSR:8.167% F-
AF-34 Mattock
C+
Kills:912
Deaths:184
KDR:4.957
Accuracy:34.727% C+
HSR:10.307% F-
NCM2 Falcon
D
Kills:424
Deaths:150
KDR:2.827
Accuracy:27.938% D*
HSR:3.302% D
NCM2 Falcon
C+
Kills:310
Deaths:92
KDR:3.370
Accuracy:33.781% D
HSR:4.516% C+
NCM3 Raven
B**
Kills:187
Deaths:162
KDR:1.154
Accuracy:22.826% F-
HSR:4.278% B**
NCM3 Raven
C**
Kills:162
Deaths:139
KDR:1.165
Accuracy:23.568% F-
HSR:3.086% C**
Kills:7,434
Deaths (as MAX Suit):1,138.500
Deaths (to MAX Suits):475
KDR:6.52964
Kill Difference:6,295.500
Playtime:357.424 hours
Usage:12%
Score:3.405m
Score/min:159
Accuracy (listed only):25.674%
HSR (listed only):6.846%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D-
Kills:106
V. Kills:11 N/A
Deaths:24
KDR:4.417
Accuracy:33.307% D--
KPH:24.700 D-
VKPH:2.600 D--
Kills:106 (0 + 106)
Deaths:24
KDR:4.417
VKDR:0.458
Vehicle Kills:11
Kill Difference:82
Playtime:4.296 hours
Usage:0%
Score:0.028m
Score/min:108
Piloting Accuracy:N/A%
Gunner Accuracy:33.307%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:7,483
V. Kills:1,042 N/A
Deaths:372
KDR:20.116
Accuracy:44.719% C-
KPH:32.800 D-
VKPH:4.600 D-
C75 Viper
C
Kills:1,293
V. Kills:166 N/A
Deaths:136
KDR:9.507
Accuracy:26.503% D*
KPH:23.500 C
VKPH:3 D*
L100 Python AP
D*
Kills:1,004
V. Kills:518 193%
Deaths:107
KDR:9.383
Accuracy:37.970% F-
KPH:14 D*
VKPH:7.200 F-
L100 Python HEAT
D
Kills:979
V. Kills:225 433%
Deaths:70
KDR:13.986
Accuracy:42.044% D--
KPH:22.200 D
VKPH:5.100 D**
Skyguard
D*
Kills:160
V. Kills:161 99%
Deaths:94
KDR:1.702
Accuracy:19.961% D**
KPH:5.100 D*
VKPH:5.100 D*
Kills:10,919 (10,919 + 0)
Deaths:779
KDR:14.017
VKDR:2.711
Vehicle Kills:2,112
Kill Difference:10,140
Playtime:430.496 hours
Usage:14%
Score:2.634m
Score/min:102
Driving Accuracy:19.961%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C-
Kills:1,386
V. Kills:212 N/A
Deaths:89
KDR:15.573
Accuracy:42.030% D
KPH:31.600 C-
VKPH:4.800 D
Titan-150 AP
D
Kills:1,069
V. Kills:649 164%
Deaths:149
KDR:7.175
Accuracy:42.027% D--
KPH:16.600 D
VKPH:10.100 D--
E540 Halberd
D
Kills:984
V. Kills:591 166%
Deaths:162
KDR:6.074
Accuracy:41.797% C
KPH:19.400 D--
VKPH:11.700 D
Titan-150 HEAT
C
Kills:939
V. Kills:276 339%
Deaths:112
KDR:8.384
Accuracy:41.272% D
KPH:18.800 C
VKPH:5.500 D-
Enforcer ML85
D--
Kills:190
V. Kills:145 130%
Deaths:65
KDR:2.923
Accuracy:25.524% F-
KPH:12.400 D*
VKPH:9.500 D--
Kills:4,568 (3,394 + 1,174)
Deaths:577
KDR:7.917
VKDR:3.246
Vehicle Kills:1,873
Kill Difference:3,991
Playtime:224.362 hours
Usage:7%
Score:2.523m
Score/min:187
Driving Accuracy:41.272%
Gunner Accuracy:25.524%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:310
V. Kills:121 254%
Deaths:44
KDR:7.045
Accuracy:56.713% C++
KPH:25.500 D
VKPH:9.900 D*
C85 Canister-H
D-
Kills:227
V. Kills:26 N/A
Deaths:35
KDR:6.486
Accuracy:30.049% F-
KPH:36.800 D*
VKPH:4.200 D-
M96 Mjolnir-H
D--
Kills:124
V. Kills:90 136%
Deaths:53
KDR:2.340
Accuracy:33.199% F-
KPH:25.200 D--
VKPH:18.300 D--
Kills:661 (0 + 661)
Deaths:132
KDR:5.008
VKDR:1.795
Vehicle Kills:237
Kill Difference:529
Playtime:23.264 hours
Usage:1%
Score:0.292m
Score/min:209
Driving Accuracy:N/A%
Gunner Accuracy:33.199%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D-
Kills:265
V. Kills:37 N/A
Deaths:37
KDR:7.162
Accuracy:22.914% D**
KPH:23.300 D-
VKPH:3.200 D*
M40 Fury
D*
Kills:240
V. Kills:33 N/A
Deaths:29
KDR:8.276
Accuracy:15.545% F--
KPH:20.700 D*
VKPH:2.800 D*
M20 Basilisk
D-
Kills:131
V. Kills:65 198%
Deaths:26
KDR:5.038
Accuracy:25.445% D**
KPH:8.500 D--
VKPH:4.200 D-
Kills:636 (0 + 636)
Deaths:92
KDR:6.913
VKDR:1.467
Vehicle Kills:135
Kill Difference:544
Playtime:38.367 hours
Usage:1%
Score:0.251m
Score/min:109
Driving Accuracy:N/A%
Gunner Accuracy:25.445%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:82
V. Kills:15 N/A
Deaths:13
KDR:6.308
Accuracy:22.640% F-
KPH:29.500 D--
VKPH:5.400 C+
Kills:82 (0 + 82)
Deaths:13
KDR:6.308
VKDR:1.154
Vehicle Kills:15
Kill Difference:69
Playtime:2.779 hours
Usage:0%
Score:0.030m
Score/min:178
Piloting Accuracy:N/A%
Gunner Accuracy:22.640%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 8,5257,48337220.116B**16.6744.719%C-N/A32.8D-4.6D-100228.1h3.2C*7.1C++
AF-41 Hacksaw 2,2912,2486953.235C**0.2114.344%F10.365%D*12.7D*N/A34177.5h6.8C+47.4F-
AF-41 Hacksaw 2,2232,1876733.25B0.1915.365%D**10.745%D*12.6D*N/A35173.1h7.3C+47.7F-
Titan-150 HESH 1,5981,3868915.573B+12.1342.03%D1.948%C++31.6C-4.8D14843.8h3.1C**7.5C+
C75 Viper 1,4591,2931369.507A6.0626.503%D*1.16%C23.5C3D*10055h9.6B++36.1C++
Tank Mine 1,8161,1892534.7B**1.2622.164%D-N/A54D--28.5D*42822h2.1C9.3D**
Titan-150 AP 1,7181,0691497.174C*3.7342.027%D--3.181%C*16.6D10.1D--23864.5h4.7C*11.2C
L100 Python AP 1,5221,0041079.383B**5.9437.97%F-6.275%A*14D*7.2F-11471.7h6.6C+17.4D*
AF-34 Mattock 1,0131,0041825.516B++2.0732.841%C+8.167%F-14.8D*N/A4167.9h8.8F-26.9D--
E540 Halberd 1,5759841626.074C+2.6341.797%C1.524%D-19.4D--11.7D19350.7h6.7D15.9C-
L100 Python HEAT 1,2049797013.986A10.5442.044%D--3.167%B22.1D5.1D**10544.2h4.8B+11.4C*
Titan-150 HEAT 1,2159391128.384B++4.9441.272%D4.047%B++18.7C5.5D-14950.1h5.2C++12.6C+
AF-34 Mattock 9279121844.957B++1.5134.727%C+10.307%F-13.4D**N/A3768.1h10.3F--29.6D--
M12 Kobalt 8698243225.75C+22.3111.322%F--16.99%C+36D*2D-9822.9h28.5D*251.7T-
C-4 7665764441.297C+2.1525.835%C++N/A18.8D*6.2F14630.6h2D7.8C-
Spear Anti-Vehicle Phalanx Turret 8315603018.667A*15.2234.4%D-4.464%C*24.1D-11.7D-19423.2h9.9C28.9C--
NCM2 Falcon 5144241502.827A++0.6227.938%D*3.302%D9.6C-2D*4244.1h11.6C++41.5C
M40 Fury 488413449.386C5.9427.093%F--N/A43D7.8D--1499.6h12.4C**45.6D-
Bouncing Betty 377377458.378A+4.9325.446%F-N/A56.3D**N/A1766.7h1.8B+7.1F
Shrike 3903323201.038B++2.4132.281%F**5.12%A9.4D*1.6F7035.3h6.3C*19.5D**
E540 Halberd-H 431310447.045C++3.6056.713%C++1.29%C-25.4D9.9D*17512.2h9.8D*17.3D*
NCM2 Falcon 374310923.37M**0.0733.781%D4.516%C+9.9C2.1D--4031.2h13.6B40.3C++
GD-7F 2952858120.351D3.0912.663%F--16.491%D1.3D*N/A5215.3h24.7F*195.1T*
M40 Fury 302265377.162C*3.7222.914%D**2.642%B**23.2D-3.2D*12311.4h13.5C++59D
GD-22S 2652513800.661C-2.789.256%F*15.538%D*3.3D**N/A1376.9h19.1F*206.6T*
M40 Fury 273240298.276C*4.8315.545%F--2.917%B**20.7D*2.8D*10611.6h12.3C*79.4F-
C85 Canister-H 253227356.486C3.0430.049%F-12.335%C**36.6D*4.2D-1816.2h10.9D*36.2F**
NC14 Bolt Driver 216212703.029B++0.4124.934%F65.094%D--6.1D*N/A2834.6h4F16.1F-
Enforcer ML85 335190652.923C-0.5225.524%F-1.579%C-12.4D*9.5D--19715.3h15.1C--59.1F--
NCM3 Raven 3141871621.154B+2.2922.826%F-4.278%B**3.7D**2.5D**3350.4h43D*188.2F*
AF-19 Mercenary 1901845090.361D3.0810.244%F--11.957%F1.6D--N/A13118.4h19.5D--190.8F--
NCM3 Raven 2421621391.165B+2.2823.568%F-3.086%C**3.7D**1.8F-2844h44.7F189.8F**
Skyguard 321160941.702C-1.7419.961%D**N/A5.1D*5.1D*8731.6h249.2F**1248.4T*
NC1 Gauss Rifle 1501462700.541C2.9011.598%F--12.329%D*4.1D*N/A2235.9h16.8D--144.9F*
NS-44 Commissioner 1401352860.472C-2.9723.424%D**17.778%D1.6D*N/A686.4h5.4D*23.1F
M20 Basilisk 196131265.038B**1.5925.445%D**3.053%D--8.5D--4.2D-10115.4h147.5D**579.8F--
Frag Grenade 1291271127N/A123.5640.84%DN/A254D--4D13460.5h5.5D*13.5D--
M96 Mjolnir-H 214124532.34C--1.1033.199%F-N/A25.3D--18.4D-3314.9h35.8C++107.9D
Razor GD-23 1241174850.241D3.2012.067%F--11.966%F0.7D*N/A5159.7h30.7T*254.8T*
NS Annihilator 182109512.137M**1.3181.492%C*N/A5.2D*3.5F6821.1h12.7C+15.6C+
L105 Zephyr 117106244.417C-0.9733.307%D--N/A24.7D-2.6D--1084.3h8D24D-
NC15 Phoenix 186104185.778S2.3343.157%D**N/A5.3D-4.2D-9419.6h20.2F*46.8T*
M60-A Bulldog 9689614.833C+11.3943.047%C2.247%C+35.6C+2.8C1202.5h6.9C16.1C
Mauler S6 87852270.374C-3.0717.258%F--9.412%D*1.8D**N/A948h8.1F-46.8T*
NC6 Gauss SAW 88851890.45D2.997.014%F--18.824%D3.5D*N/A4524h13.9D197.8F**
CAS 14-E 9782136.308C2.8622.64%F-1.22%D29.3D--5.4C+1782.8h42.9D--189.3F--
Spear Anti-Vehicle Phalanx Tower 13881181S77.5640.117%D-2.469%D22.5D15.8D3013.6h12.7C--31.7D--
Blitz GD-10 78751600.469C--2.979.818%F*10.667%D--1.6D*N/A948.3h24.7F251.9T*
NC4 Mag-Shot 74742930.253D3.1911.622%F--12.162%D--1D*N/A674.6h9.9C85.2D
SAS-R 7574441.682C1.7623.429%F--47.297%F--4.6D**N/A3316h4.3T-18.3T*
AF-57 Piston 74731480.493D2.9517.578%F--5.479%F--2.2D**N/A1133.2h7.4F-41.8T
LA80 7271223.227C+0.2227.972%F-70.423%D--5.6D**N/A1812.6h3.9F*14.1T-
M20 Basilisk 9270107C+3.5631.959%F--2.857%D19.4D--6.1F1373.6h97.7B+305.7C
AF-8 RailJack 7270302.333C+1.1128.77%D*70%C--5.5D**N/A2512.8h3.5D**12.3D*
MAX Punch 77691,1850.058C+3.3947.017%C++N/A0.2DN/A1347.3h4.8C10.2C
NSX Masamune 6754670.806C+2.6421.469%T*3.704%A+6.3D**1.5D*408.6h13.5C+62.8F-
Anti-Vehicle Grenade 5250150N/A46.5642.095%D--N/A166.7D--6.7D*8820.3h8.7D*20.6D*
M60-A Bulldog 5350316.667C++13.2237.514%D2%C27.8C1.7D1511.8h6.8C-18D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret12590.8h
Motion Spotter21,2231.7h
Medical Applicator99112,6908.5h
Flail Targeting Dart51702.4h
Nano-Armor Kit476957,41375.4h
Spawn Beacon64711.3h
Structure Shield Module0730.5h
Repair Module01520.7h
Skywall Shield Emitter2860.6h
Turret AI Module0910.6h
Cortium Silo0810.8h
Nanite Healing Grenade01590h
Nanite Revive Grenade06460.2h
Spear Anti-Vehicle Tower2690.8h
Spitfire Auto-Turret121,7553.6h
Rampart Wall21482.2h
Welding Device07200.1h
Deconstruction Tool01,1280.1h
Hoplon Anti-Aircraft Phalanx Tower0510.4h
Xiphos Anti-Personnel Tower0650.6h
S12 Renegade131741.8h
M12 Kobalt01010h
G40-F Ranger0990.1h
Recon Detection Device121,1583.4h
Ammunition Package252,4851.9h
Anti-Infantry MANA Turret54221.1h
WLT-Howler Mining Laser08,1082.1h
Nano-Repair Grenade01590h
Shield Recharging Field01840.1h
M20 Drake12220.1h
CAS30 Tank Buster0641.3h

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