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Raider CAT07[KMZs] CAT07
NC BR 58

KDR: 3.39

Score: 27.4m

Last Seen: Jan 16th, 2019 11:35 PM
- OFFLINE - 15.8 hour(s)

Prestige 1, Battle Rank 58 - New Conglomerate on Miller - Outfit Officer of KaMikaZes[KMZs] KaMikaZes
NC outfit on Miller

Members: 15
Level Progress (to 59): 54%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH AF-41 Hacksaw AF-41 Hacksaw Titan-150 HESH C75 Viper Tank Mine Titan-150 AP L100 Python AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $106,335 MLG Score: 85
Fun Score: N/A
Cheeseburgers Flipped: 2709TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
10.967%14.742%162910131,3160.4242422.964

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.109%-1.98F--0.921D---0.186CHEAD ++ (~9.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
177.4-1.367D**19.5-0.356C-158

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.776%2.008%14288101413,795938315214.6912438%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.449%-1.282D**-0.396C--0.392

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.326C**7.20.424B18.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.031%2.841%282810142,42981411632.98037209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.42%-0.863D---0.381C-0.677

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.30.474B+16.80.575B+45.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.6%63.7%2824101842745280.942605

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.273%-1.417D**-0.227C-0.45

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.5-0.577D4-0.254C11.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
17.653%7.792%2822102015426230.587786

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.338%-1.988F--1.309D**-1.532

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44-2.363F--7.8-0.602D36.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
KaMikaZes[KMZs] KaMikaZes
NC outfit on Miller

Members: 15
27.4m528.5%172 (10.3k)156 (9.4k)3.3882433,4089,8604.5343858 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022239012.934%5.205%6717:515

58% Engineer9% Heavy Assault11% Infiltrator9% Light Assault12% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2013 2:34 AMMar 4th, 2017 11:03 PMJan 17th, 2019 2:33 AM (7h) (PST)Jan 16th, 2019 9:32 PM (12h) (PST)Jan 16th, 2019 7:35 PM (14h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
362812810.1900.0560.0101.2110.03985

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,7254,87716,84811317329,345

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2934.4h/122.3d 11,301 1,739 15,366 213.1k 3,771 8,690 6,922 63.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
D*
Kills:251
Deaths:380
KDR:0.661
Accuracy:9.256% F*
HSR:15.538% D*
NC6 Gauss SAW
D
Kills:85
Deaths:189
KDR:0.450
Accuracy:7.014% F--
HSR:18.824% D
Kills:336
Deaths (as Heavy Assault):569
Deaths (to Heavy Assaults):1,841
KDR:0.59051
Kill Difference:233
Playtime:257.633 hours
Usage:9%
Score:1.687m
Score/min:109
Accuracy (listed only):8.135%
HSR (listed only):17.181%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
D
Kills:285
Deaths:812
KDR:0.351
Accuracy:12.663% F--
HSR:16.491% D
AF-19 Mercenary
F
Kills:184
Deaths:509
KDR:0.361
Accuracy:10.244% F--
HSR:11.957% F
Razor GD-23
F
Kills:117
Deaths:485
KDR:0.241
Accuracy:12.067% F--
HSR:11.966% F
Mauler S6
D*
Kills:85
Deaths:227
KDR:0.374
Accuracy:17.258% F--
HSR:9.412% D*
AF-57 Piston
F--
Kills:69
Deaths:136
KDR:0.507
Accuracy:18.214% F--
HSR:5.797% F--
Kills:740
Deaths (as Engineer):2,169
Deaths (to Engineers):2,879
KDR:0.34117
Kill Difference:1,429
Playtime:1,699.769 hours
Usage:58%
Score:18.910m
Score/min:185
Accuracy (listed only):14.089%
HSR (listed only):11.124%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
D
Kills:285
Deaths:812
KDR:0.351
Accuracy:12.663% F--
HSR:16.491% D
AF-19 Mercenary
F
Kills:184
Deaths:509
KDR:0.361
Accuracy:10.244% F--
HSR:11.957% F
Razor GD-23
F
Kills:117
Deaths:485
KDR:0.241
Accuracy:12.067% F--
HSR:11.966% F
Mauler S6
D*
Kills:85
Deaths:227
KDR:0.374
Accuracy:17.258% F--
HSR:9.412% D*
AF-57 Piston
F--
Kills:69
Deaths:136
KDR:0.507
Accuracy:18.214% F--
HSR:5.797% F--
Blitz GD-10
D*
Kills:60
Deaths:137
KDR:0.438
Accuracy:11.081% F--
HSR:10% D*
Kills:800
Deaths (as Light Assault):2,306
Deaths (to Light Assaults):1,371
KDR:0.34692
Kill Difference:1,506
Playtime:255.151 hours
Usage:9%
Score:1.354m
Score/min:88
Accuracy (listed only):13.588%
HSR (listed only):10.937%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
D--
Kills:212
Deaths:70
KDR:3.029
Accuracy:24.934% F
HSR:65.094% D--
NS-44 Commissioner
C
Kills:115
Deaths:252
KDR:0.456
Accuracy:22.266% F
HSR:20% C
SAS-R
F-
Kills:74
Deaths:44
KDR:1.682
Accuracy:23.429% F--
HSR:47.297% F-
NC4 Mag-Shot
D--
Kills:73
Deaths:284
KDR:0.257
Accuracy:12.138% F--
HSR:12.329% D--
LA80
D-
Kills:71
Deaths:22
KDR:3.227
Accuracy:28.097% F-
HSR:70.423% D-
AF-8 RailJack
C--
Kills:70
Deaths:30
KDR:2.333
Accuracy:28.770% D*
HSR:70% C--
Blitz GD-10
D*
Kills:60
Deaths:137
KDR:0.438
Accuracy:11.081% F--
HSR:10% D*
Kills:675
Deaths (as Infiltrator):839
Deaths (to Infiltrators):1,402
KDR:0.80453
Kill Difference:164
Playtime:310.209 hours
Usage:11%
Score:1.756m
Score/min:94
Accuracy (listed only):21.531%
HSR (listed only):42.163%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
D*
Kills:146
Deaths:270
KDR:0.541
Accuracy:11.598% F--
HSR:12.329% D*
Mauler S6
D*
Kills:85
Deaths:227
KDR:0.374
Accuracy:17.258% F--
HSR:9.412% D*
AF-57 Piston
F--
Kills:69
Deaths:136
KDR:0.507
Accuracy:18.214% F--
HSR:5.797% F--
Blitz GD-10
D*
Kills:60
Deaths:137
KDR:0.438
Accuracy:11.081% F--
HSR:10% D*
Kills:360
Deaths (as Combat Medic):770
Deaths (to Combat Medics):581
KDR:0.46753
Kill Difference:410
Playtime:62.896 hours
Usage:2%
Score:0.539m
Score/min:143
Accuracy (listed only):14.538%
HSR (listed only):9.384%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D*
Kills:2,248
Deaths:695
KDR:3.235
Accuracy:14.344% F
HSR:10.365% D*
AF-41 Hacksaw
D*
Kills:2,187
Deaths:673
KDR:3.250
Accuracy:15.365% D**
HSR:10.745% D*
AF-34 Mattock
C+
Kills:790
Deaths:132
KDR:5.985
Accuracy:32.344% C+
HSR:7.722% F-
AF-34 Mattock
C
Kills:714
Deaths:134
KDR:5.328
Accuracy:34.089% C
HSR:10.084% F-
NCM2 Falcon
D
Kills:418
Deaths:150
KDR:2.787
Accuracy:27.898% D*
HSR:3.349% D
NCM2 Falcon
C+
Kills:303
Deaths:92
KDR:3.293
Accuracy:33.803% D
HSR:4.620% C+
NCM3 Raven
B**
Kills:185
Deaths:159
KDR:1.164
Accuracy:22.622% F-
HSR:4.324% B**
NCM3 Raven
C**
Kills:160
Deaths:136
KDR:1.176
Accuracy:23.361% F-
HSR:3.125% C**
Kills:7,005
Deaths (as MAX Suit):1,085.500
Deaths (to MAX Suits):463
KDR:6.45325
Kill Difference:5,919.500
Playtime:339.301 hours
Usage:12%
Score:3.177m
Score/min:156
Accuracy (listed only):25.478%
HSR (listed only):6.792%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D-
Kills:104
V. Kills:11 N/A
Deaths:24
KDR:4.333
Accuracy:33.536% D--
KPH:25.400 D-
VKPH:2.700 D--
Kills:104 (0 + 104)
Deaths:24
KDR:4.333
VKDR:0.458
Vehicle Kills:11
Kill Difference:80
Playtime:4.093 hours
Usage:0%
Score:0.027m
Score/min:109
Piloting Accuracy:N/A%
Gunner Accuracy:33.536%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:7,020
V. Kills:966 N/A
Deaths:354
KDR:19.831
Accuracy:44.537% C-
KPH:33 D-
VKPH:4.500 D-
C75 Viper
C
Kills:1,293
V. Kills:166 N/A
Deaths:136
KDR:9.507
Accuracy:26.503% D*
KPH:23.500 C
VKPH:3 D*
L100 Python AP
D*
Kills:992
V. Kills:511 194%
Deaths:105
KDR:9.448
Accuracy:37.852% F-
KPH:13.900 D*
VKPH:7.200 F-
L100 Python HEAT
D
Kills:979
V. Kills:225 433%
Deaths:70
KDR:13.986
Accuracy:42.044% D--
KPH:22.200 D
VKPH:5.100 D**
Skyguard
D*
Kills:155
V. Kills:158 97%
Deaths:93
KDR:1.667
Accuracy:19.859% D**
KPH:4.900 D*
VKPH:5 D*
Kills:10,439 (10,439 + 0)
Deaths:758
KDR:13.772
VKDR:2.673
Vehicle Kills:2,026
Kill Difference:9,681
Playtime:414.413 hours
Usage:14%
Score:2.516m
Score/min:101
Driving Accuracy:19.859%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C-
Kills:1,355
V. Kills:204 N/A
Deaths:88
KDR:15.398
Accuracy:41.844% D
KPH:31.400 C-
VKPH:4.700 D
Titan-150 AP
D
Kills:1,062
V. Kills:646 164%
Deaths:146
KDR:7.274
Accuracy:42.051% D--
KPH:16.600 D
VKPH:10.100 D--
E540 Halberd
D
Kills:979
V. Kills:590 166%
Deaths:162
KDR:6.043
Accuracy:41.805% C
KPH:19.400 D-
VKPH:11.700 D
Titan-150 HEAT
C
Kills:939
V. Kills:276 339%
Deaths:112
KDR:8.384
Accuracy:41.272% D
KPH:18.800 C
VKPH:5.500 D-
Enforcer ML85
D--
Kills:188
V. Kills:144 130%
Deaths:65
KDR:2.892
Accuracy:25.464% F-
KPH:12.400 D*
VKPH:9.500 D--
Kills:4,523 (3,356 + 1,167)
Deaths:573
KDR:7.894
VKDR:3.246
Vehicle Kills:1,860
Kill Difference:3,950
Playtime:222.848 hours
Usage:8%
Score:2.495m
Score/min:187
Driving Accuracy:41.272%
Gunner Accuracy:25.464%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:310
V. Kills:121 254%
Deaths:44
KDR:7.045
Accuracy:56.715% C++
KPH:25.500 D
VKPH:9.900 D*
C85 Canister-H
D
Kills:214
V. Kills:25 N/A
Deaths:32
KDR:6.688
Accuracy:28.956% F-
KPH:38.100 D*
VKPH:4.500 D
M96 Mjolnir-H
D--
Kills:123
V. Kills:89 137%
Deaths:52
KDR:2.365
Accuracy:33.137% F-
KPH:25.200 D--
VKPH:18.300 D--
Kills:647 (0 + 647)
Deaths:128
KDR:5.055
VKDR:1.836
Vehicle Kills:235
Kill Difference:519
Playtime:22.655 hours
Usage:1%
Score:0.288m
Score/min:212
Driving Accuracy:N/A%
Gunner Accuracy:33.137%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D-
Kills:265
V. Kills:37 N/A
Deaths:37
KDR:7.162
Accuracy:22.914% D**
KPH:23.300 D-
VKPH:3.200 D*
M40 Fury
D*
Kills:240
V. Kills:33 N/A
Deaths:29
KDR:8.276
Accuracy:15.545% F--
KPH:20.700 D*
VKPH:2.800 D*
M20 Basilisk
D-
Kills:129
V. Kills:64 198%
Deaths:26
KDR:4.962
Accuracy:25.409% D**
KPH:8.500 D--
VKPH:4.200 D-
Kills:634 (0 + 634)
Deaths:92
KDR:6.891
VKDR:1.457
Vehicle Kills:134
Kill Difference:542
Playtime:38.087 hours
Usage:1%
Score:0.249m
Score/min:109
Driving Accuracy:N/A%
Gunner Accuracy:25.409%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:82
V. Kills:15 N/A
Deaths:13
KDR:6.308
Accuracy:22.640% F-
KPH:29.500 D*
VKPH:5.400 C+
Kills:82 (0 + 82)
Deaths:13
KDR:6.308
VKDR:1.154
Vehicle Kills:15
Kill Difference:69
Playtime:2.779 hours
Usage:0%
Score:0.030m
Score/min:177
Piloting Accuracy:N/A%
Gunner Accuracy:22.640%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 7,9867,02035419.831B*16.4444.537%C-N/A33D-4.5D-99212.6h3.1C**7C++
AF-41 Hacksaw 2,2912,2486953.235C**0.1514.344%F10.365%D*12.7D*N/A34177.5h6.8C+47.4F-
AF-41 Hacksaw 2,2232,1876733.25B0.1415.365%D**10.745%D*12.6D*N/A35173h7.3C+47.7F-
Titan-150 HESH 1,5591,3558815.398B++12.0141.844%D1.993%C++31.4C-4.7D14743.2h3.1C*7.5C+
C75 Viper 1,4591,2931369.507A6.1226.503%D*1.16%C23.5C3D*10055h9.6B++36.1C++
Tank Mine 1,7571,1472514.57B**1.1822.195%D-N/A53.1D--28.2D*42221.6h2.1C9.4D**
Titan-150 AP 1,7081,0621467.274C**3.8942.051%D--3.202%C*16.6D10.1D--23863.8h4.7C++11.2C+
L100 Python AP 1,5039921059.448B**6.0637.852%F-6.351%A*13.9D*7.2F-11371.2h6.6C+17.5D*
E540 Halberd 1,5699791626.043C+2.6541.805%C1.532%D-19.3D--11.7D19250.6h6.7D15.9C--
L100 Python HEAT 1,2049797013.986A++10.6042.044%D--3.167%B22.1D5.1D**10544.2h4.8B+11.4C++
Titan-150 HEAT 1,2159391128.384B*5.0041.272%D4.047%B++18.7C5.5D-14650.1h5.2C+12.6C+
AF-34 Mattock 7957901325.985B*2.6032.344%C+7.722%F-15D**N/A4052.6h9F-27.9D*
M12 Kobalt 8037633223.844C+20.4611.359%F--16.907%C+35.5D*1.9D-9421.5h28.9D*254.4T-
AF-34 Mattock 7247141345.328B*1.9434.089%C10.084%F-13.5D**N/A3552.9h10.6F--31D*
C-4 7465634381.285C+2.1025.563%C++N/A19D**6.2F14829.7h2D7.8C
Spear Anti-Vehicle Phalanx Turret 8255563018.533A++15.1434.34%D-4.496%C*24.2D-11.7D-19523h9.9C28.9C--
NCM2 Falcon 5064181502.787A++0.6027.898%D*3.349%D9.7C-2D*4343.3h11.6C+41.7C
M40 Fury 488413449.386C6.0027.093%F--N/A43D7.8D--1499.6h12.4C**45.6D-
Bouncing Betty 364364438.465A++5.0825.669%F-N/A57.8D**N/A1736.3h1.8B+7.1F
Shrike 3903323181.044B++2.3432.341%F**5.12%A9.5D*1.7D**7034.9h6.2C**19.3D*
E540 Halberd-H 431310447.045C++3.6656.715%C++1.29%C--25.4D9.9D*17312.2h9.8D*17.3D*
NCM2 Falcon 363303923.293M*0.1033.803%D4.62%C+10C2D*4130.3h13.8C**40.7C++
GD-7F 2952858120.351D3.0412.663%F--16.491%D1.3D*N/A5215.3h24.7F*195.1T*
M40 Fury 302265377.162C*3.7722.914%D**2.642%B*23.2D-3.2D*12311.4h13.5C++59D
GD-22S 2652513800.661C-2.739.256%F*15.538%D*3.3D**N/A1376.9h19.1F*206.6T*
M40 Fury 273240298.276C**4.8915.545%F--2.917%B**20.7D*2.8D*10611.6h12.3C*79.4F-
C85 Canister-H 239214326.688C3.3028.956%F-13.084%B+38.2D*4.5D1935.6h10.4D--35.9F**
NC14 Bolt Driver 216212703.029B*0.3624.934%F65.094%D--6.2D*N/A2734.4h4F16.1F-
Enforcer ML85 332188652.892C-0.5025.464%F-1.596%C-12.4D*9.5D--19715.2h15.1C--59.3F-
NCM3 Raven 3111851591.164B+2.2222.622%F-4.324%B**3.8D**2.6D**3349.3h42.2D*186.7F*
AF-19 Mercenary 1901845090.361D3.0310.244%F--11.957%F1.6D*N/A12118.4h19.5D--190.8F--
NCM3 Raven 2391601361.176B+2.2123.361%F-3.125%C**3.7F1.8F-2943h44F188.1T
Skyguard 313155931.667C-1.7219.859%D**N/A4.9D*5D*8531.4h255.1F**1284.4T*
NC1 Gauss Rifle 1501462700.541C2.8511.598%F--12.329%D*4.1D*N/A2235.9h16.8D--144.9F*
M20 Basilisk 193129264.962B**1.5725.409%D**3.101%D*8.5D--4.2D-10115.1h146.3D-575.8F--
Frag Grenade 1291271127N/A123.6140.708%DN/A254D--4D13410.5h5.4D*13.3D-
M96 Mjolnir-H 212123522.365C-1.0233.137%F-N/A25.1D--18.2D--3304.9h35.7C*107.8D
Razor GD-23 1241174850.241D3.1512.067%F--11.966%F0.7D*N/A5159.7h30.7T*254.8T*
NS-44 Commissioner 1181152520.456C-2.9322.266%F20%C1.5D*N/A774.8h5.4D*24.2F-
NS Annihilator 182109502.18M**1.2181.656%BN/A5.3D*3.5F-6920.6h12.6C+15.4C+
L105 Zephyr 115104244.333C--0.9433.536%D--N/A25.4D-2.7D--1094.1h8D23.8D-
NC15 Phoenix 17999185.5S2.1143.084%D**N/A5.1D-4.1D-9219.3h20.8F**48.3T*
M60-A Bulldog 9689614.833C+11.4443.047%C2.247%C+35.6C++2.8C1192.5h6.9C-16.1C
Mauler S6 87852270.374C-3.0117.258%F--9.412%D*1.8D**N/A948h8.1F-46.8T*
NC6 Gauss SAW 88851890.45D2.947.014%F--18.824%D3.5D*N/A4424h13.9D-197.8T
CAS 14-E 9782136.308C2.9222.64%F-1.22%D29.3D*5.4C+1772.8h42.9D*189.3F-
Spear Anti-Vehicle Phalanx Tower 13478178S74.6140.086%D--2.564%D22.3D16D2953.5h13.2D32.8D--
SAS-R 7574441.682C1.7123.429%F--47.297%F-4.6D**N/A3216h4.3T*18.3T*
NC4 Mag-Shot 73732840.257D3.1312.138%F--12.329%D--1D*N/A671.8h9.9C81.9D*
LA80 7271223.227C+0.1628.097%F-70.423%D-5.6D**N/A1712.6h3.9F*14T-
AF-8 RailJack 7270302.333C+1.0628.77%D*70%C--5.5D**N/A2412.8h3.5D**12.3D*
AF-57 Piston 70691360.507D2.8818.214%F--5.797%F--2.3D**N/A1030.1h7.4F-40.6T
MAX Punch 76681,1310.06C+3.3347.871%C*N/A0.2CN/A1329.6h4.8C10C
M20 Basilisk 8767106.7C+3.3132.087%F--2.985%D19.7D--5.9F1333.4h98.6B+307.3C-
Blitz GD-10 62601370.438D2.9511.081%F--10%D*1.6D*N/A1037.4h26.5F-239.5T*
NSX Masamune 6754670.806C+2.5821.748%T*3.704%A6.4D**1.5D*408.5h13.4C+61.6F-
Anti-Vehicle Grenade 5250150N/A46.6141.895%D--N/A166.7D--6.7D*8760.3h8.6D*20.5D*
M60-A Bulldog 5350316.667C++13.2837.514%D2%C27.8C+1.7D1511.8h6.8C-18D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter21,0651.3h
Nano-Armor Kit467942,29273.6h
Spawn Beacon64251.1h
Anti-Vehicle MANA Turret12590.8h
Turret AI Module0660.4h
Structure Shield Module0650.5h
Repair Module01270.6h
Cortium Silo0680.8h
Skywall Shield Emitter1640.5h
Nanite Revive Grenade06330.2h
Medical Applicator99112,1128.5h
Nanite Healing Grenade01590h
Welding Device06310.1h
Deconstruction Tool01,1280.1h
Spear Anti-Vehicle Tower2650.7h
Spitfire Auto-Turret121,6533.4h
Rampart Wall11241.9h
Xiphos Anti-Personnel Tower0620.6h
S12 Renegade131741.8h
M12 Kobalt01010h
G40-F Ranger0990.1h
Recon Detection Device121,1583.4h
Ammunition Package242,4401.7h
Anti-Infantry MANA Turret54171.1h
WLT-Howler Mining Laser05,1621h
Nano-Repair Grenade01270h
Shield Recharging Field01760.1h
M20 Drake12220.1h
CAS30 Tank Buster0641.3h

Check the help document for the dictionary if you want to learn more about words used here.


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