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Overseer CAT07[KMZs] CAT07
NC BR 68

KDR: 3.48

Score: 29.1m

Last Seen: Jul 9th, 2019 5:45 PM
- OFFLINE - 11.9 hour(s)

Prestige 1, Battle Rank 68 - New Conglomerate on Miller - Outfit Officer of KaMikaZes[KMZs] KaMikaZes
NC outfit on Miller

Members: 12
Level Progress (to 69): 56%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH AF-41 Hacksaw AF-41 Hacksaw Titan-150 HESH C75 Viper Tank Mine Titan-150 AP AF-34 Mattock
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $106,335 MLG Score: 85
Fun Score: N/A
Cheeseburgers Flipped: 2892TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
10.831%14.535%157912051,3760.433.049

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.395%-2.009F---0.964D---0.379C-HEAD ++ (~9.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
176.5-1.37D**19.1-0.339C-157.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.145%1.905%15008120614,696965331815.229443%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.455%-1.247D*-0.422C--0.386

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.80.357C**70.442B17.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.128%2.776%275812062,48685911852.89406210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.388%-0.838D--0.413C--0.617

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.20.479B+16.90.577B+45.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.58%63.7%2754121042746680.914347

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.254%-1.415D**-0.22C-0.463

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.6-0.572D4-0.25C11.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
17.284%7.595%2752121215827030.583026

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.021%-2.014F---1.39D**-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.3-2.435F*7.8-0.61D37.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
KaMikaZes[KMZs] KaMikaZes
NC outfit on Miller

Members: 12
29.1m526.3%173 (10.4k)157 (9.4k)3.4790535,53510,2144.6279668 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214260413.121%5.122%6718:116

57% Engineer8% Heavy Assault11% Infiltrator9% Light Assault12% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2013 2:34 AMMar 4th, 2017 11:03 PMJul 18th, 2019 10:31 AM (15h) (PST)Jul 9th, 2019 3:15 PM (9d) (PST)Jul 9th, 2019 1:45 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
358812770.1910.0550.0101.2100.03985

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,4954,84816,64711317329,397

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3102h/129.3d 11,735 1,820 16,432 225.2k 3,988 9,137 7,258 66.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
D*
Kills:251
Deaths:380
KDR:0.661
Accuracy:9.256% F*
HSR:15.538% D*
NC6 Gauss SAW
D
Kills:85
Deaths:189
KDR:0.450
Accuracy:7.014% F--
HSR:18.824% D
Kills:336
Deaths (as Heavy Assault):569
Deaths (to Heavy Assaults):1,922
KDR:0.59051
Kill Difference:233
Playtime:263.300 hours
Usage:8%
Score:1.709m
Score/min:108
Accuracy (listed only):8.135%
HSR (listed only):17.181%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
D
Kills:285
Deaths:812
KDR:0.351
Accuracy:12.663% F--
HSR:16.491% D
AF-19 Mercenary
F
Kills:184
Deaths:510
KDR:0.361
Accuracy:10.230% F--
HSR:11.957% F
Razor GD-23
F
Kills:117
Deaths:485
KDR:0.241
Accuracy:12.067% F--
HSR:11.966% F
Mauler S6
D*
Kills:85
Deaths:227
KDR:0.374
Accuracy:17.258% F--
HSR:9.412% D*
AF-57 Piston
F--
Kills:73
Deaths:152
KDR:0.480
Accuracy:17.317% F--
HSR:5.479% F--
Kills:744
Deaths (as Engineer):2,186
Deaths (to Engineers):2,972
KDR:0.34035
Kill Difference:1,442
Playtime:1,781.503 hours
Usage:57%
Score:19.821m
Score/min:185
Accuracy (listed only):13.907%
HSR (listed only):11.061%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
D
Kills:285
Deaths:812
KDR:0.351
Accuracy:12.663% F--
HSR:16.491% D
AF-19 Mercenary
F
Kills:184
Deaths:510
KDR:0.361
Accuracy:10.230% F--
HSR:11.957% F
Razor GD-23
F
Kills:117
Deaths:485
KDR:0.241
Accuracy:12.067% F--
HSR:11.966% F
Blitz GD-10
D*
Kills:92
Deaths:186
KDR:0.495
Accuracy:9.280% F**
HSR:9.783% D*
Mauler S6
D*
Kills:85
Deaths:227
KDR:0.374
Accuracy:17.258% F--
HSR:9.412% D*
AF-57 Piston
F--
Kills:73
Deaths:152
KDR:0.480
Accuracy:17.317% F--
HSR:5.479% F--
Kills:836
Deaths (as Light Assault):2,372
Deaths (to Light Assaults):1,412
KDR:0.35245
Kill Difference:1,536
Playtime:269.920 hours
Usage:9%
Score:1.425m
Score/min:88
Accuracy (listed only):13.136%
HSR (listed only):10.848%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
D--
Kills:212
Deaths:70
KDR:3.029
Accuracy:24.934% F
HSR:65.094% D--
NS-44 Commissioner
C--
Kills:142
Deaths:294
KDR:0.483
Accuracy:23.830% D**
HSR:18.310% C--
Blitz GD-10
D*
Kills:92
Deaths:186
KDR:0.495
Accuracy:9.280% F**
HSR:9.783% D*
SAS-R
F--
Kills:74
Deaths:44
KDR:1.682
Accuracy:23.429% F--
HSR:47.297% F--
NC4 Mag-Shot
D*
Kills:74
Deaths:293
KDR:0.253
Accuracy:11.622% F--
HSR:12.162% D*
LA80
D--
Kills:71
Deaths:22
KDR:3.227
Accuracy:27.932% F-
HSR:70.423% D--
AF-8 RailJack
C--
Kills:70
Deaths:30
KDR:2.333
Accuracy:28.770% D*
HSR:70% C--
Kills:735
Deaths (as Infiltrator):939
Deaths (to Infiltrators):1,439
KDR:0.78275
Kill Difference:204
Playtime:351.064 hours
Usage:11%
Score:2.162m
Score/min:103
Accuracy (listed only):21.400%
HSR (listed only):41.867%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
D*
Kills:146
Deaths:270
KDR:0.541
Accuracy:11.598% F--
HSR:12.329% D*
Blitz GD-10
D*
Kills:92
Deaths:186
KDR:0.495
Accuracy:9.280% F**
HSR:9.783% D*
Mauler S6
D*
Kills:85
Deaths:227
KDR:0.374
Accuracy:17.258% F--
HSR:9.412% D*
AF-57 Piston
F--
Kills:73
Deaths:152
KDR:0.480
Accuracy:17.317% F--
HSR:5.479% F--
Kills:396
Deaths (as Combat Medic):835
Deaths (to Combat Medics):601
KDR:0.47425
Kill Difference:439
Playtime:64.027 hours
Usage:2%
Score:0.545m
Score/min:142
Accuracy (listed only):13.863%
HSR (listed only):9.251%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D*
Kills:2,259
Deaths:699
KDR:3.232
Accuracy:14.414% F
HSR:10.359% D*
AF-41 Hacksaw
D*
Kills:2,200
Deaths:677
KDR:3.250
Accuracy:15.425% F
HSR:10.773% D*
AF-34 Mattock
C+
Kills:1,062
Deaths:192
KDR:5.531
Accuracy:32.660% C+
HSR:8.192% F-
AF-34 Mattock
C
Kills:956
Deaths:194
KDR:4.928
Accuracy:34.540% C
HSR:10.460% F
NCM2 Falcon
D
Kills:424
Deaths:151
KDR:2.808
Accuracy:27.926% D*
HSR:3.302% D
NCM2 Falcon
C+
Kills:311
Deaths:93
KDR:3.344
Accuracy:33.710% D-
HSR:4.502% C+
NCM3 Raven
B**
Kills:187
Deaths:162
KDR:1.154
Accuracy:22.859% F-
HSR:4.278% B**
NCM3 Raven
C*
Kills:165
Deaths:139
KDR:1.187
Accuracy:23.608% F-
HSR:3.030% C*
Kills:7,564
Deaths (as MAX Suit):1,153.500
Deaths (to MAX Suits):481
KDR:6.55743
Kill Difference:6,410.500
Playtime:362.237 hours
Usage:12%
Score:3.486m
Score/min:160
Accuracy (listed only):25.643%
HSR (listed only):6.862%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D-
Kills:117
V. Kills:14 N/A
Deaths:25
KDR:4.680
Accuracy:32.809% D*
KPH:24.300 D-
VKPH:2.900 D--
Kills:117 (0 + 117)
Deaths:25
KDR:4.680
VKDR:0.560
Vehicle Kills:14
Kill Difference:92
Playtime:4.806 hours
Usage:0%
Score:0.032m
Score/min:112
Piloting Accuracy:N/A%
Gunner Accuracy:32.809%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:7,822
V. Kills:1,091 N/A
Deaths:382
KDR:20.476
Accuracy:44.709% C-
KPH:32.900 D-
VKPH:4.600 D--
C75 Viper
C
Kills:1,293
V. Kills:166 N/A
Deaths:136
KDR:9.507
Accuracy:26.503% D*
KPH:23.500 C
VKPH:3 D--
L100 Python AP
D*
Kills:1,007
V. Kills:519 194%
Deaths:107
KDR:9.411
Accuracy:38.148% F-
KPH:14 D*
VKPH:7.200 F-
L100 Python HEAT
D
Kills:979
V. Kills:225 433%
Deaths:70
KDR:13.986
Accuracy:42.044% D--
KPH:22.200 D
VKPH:5.100 D**
Skyguard
D**
Kills:160
V. Kills:161 99%
Deaths:94
KDR:1.702
Accuracy:19.961% F
KPH:5.100 D**
VKPH:5.100 D**
Kills:11,261 (11,261 + 0)
Deaths:789
KDR:14.272
VKDR:2.740
Vehicle Kills:2,162
Kill Difference:10,472
Playtime:440.802 hours
Usage:14%
Score:2.700m
Score/min:102
Driving Accuracy:19.961%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C--
Kills:1,404
V. Kills:218 N/A
Deaths:93
KDR:15.097
Accuracy:41.951% D
KPH:31.200 C--
VKPH:4.800 D
Titan-150 AP
D-
Kills:1,092
V. Kills:662 165%
Deaths:153
KDR:7.137
Accuracy:42.122% D--
KPH:16.700 D-
VKPH:10.100 D--
E540 Halberd
D
Kills:996
V. Kills:598 166%
Deaths:165
KDR:6.036
Accuracy:41.697% C
KPH:19.400 D--
VKPH:11.700 D
Titan-150 HEAT
C
Kills:939
V. Kills:276 339%
Deaths:112
KDR:8.384
Accuracy:41.272% D
KPH:18.800 C
VKPH:5.500 D--
Enforcer ML85
D*
Kills:190
V. Kills:145 130%
Deaths:65
KDR:2.923
Accuracy:25.524% F-
KPH:12.400 D*
VKPH:9.500 D*
Kills:4,621 (3,435 + 1,186)
Deaths:588
KDR:7.859
VKDR:3.230
Vehicle Kills:1,899
Kill Difference:4,033
Playtime:227.076 hours
Usage:7%
Score:2.556m
Score/min:188
Driving Accuracy:41.272%
Gunner Accuracy:25.524%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:313
V. Kills:122 254%
Deaths:44
KDR:7.114
Accuracy:56.700% C++
KPH:25.600 D-
VKPH:10 D*
C85 Canister-H
D-
Kills:233
V. Kills:27 N/A
Deaths:35
KDR:6.657
Accuracy:30.205% F-
KPH:37.100 D*
VKPH:4.300 D-
M96 Mjolnir-H
D-
Kills:124
V. Kills:90 136%
Deaths:53
KDR:2.340
Accuracy:33.199% F-
KPH:25.200 D--
VKPH:18.300 D-
Kills:670 (0 + 670)
Deaths:132
KDR:5.076
VKDR:1.811
Vehicle Kills:239
Kill Difference:538
Playtime:23.398 hours
Usage:1%
Score:0.296m
Score/min:211
Driving Accuracy:N/A%
Gunner Accuracy:33.199%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D-
Kills:266
V. Kills:38 N/A
Deaths:37
KDR:7.189
Accuracy:22.942% D**
KPH:23.400 D-
VKPH:3.300 D*
M40 Fury
D*
Kills:240
V. Kills:33 N/A
Deaths:29
KDR:8.276
Accuracy:15.545% F--
KPH:20.700 D*
VKPH:2.800 D*
M20 Basilisk
D-
Kills:131
V. Kills:65 198%
Deaths:26
KDR:5.038
Accuracy:25.434% D**
KPH:8.400 D--
VKPH:4.200 D-
Kills:637 (0 + 637)
Deaths:92
KDR:6.924
VKDR:1.478
Vehicle Kills:136
Kill Difference:545
Playtime:38.506 hours
Usage:1%
Score:0.252m
Score/min:109
Driving Accuracy:N/A%
Gunner Accuracy:25.434%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:82
V. Kills:15 N/A
Deaths:13
KDR:6.308
Accuracy:22.640% F
KPH:29.500 D--
VKPH:5.400 C+
Kills:82 (0 + 82)
Deaths:13
KDR:6.308
VKDR:1.154
Vehicle Kills:15
Kill Difference:69
Playtime:2.779 hours
Usage:0%
Score:0.030m
Score/min:179
Piloting Accuracy:N/A%
Gunner Accuracy:22.640%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 8,9137,82238220.476B**17.0044.709%C-N/A32.9D-4.6D--100238h3.1C**7C++
AF-41 Hacksaw 2,3022,2596993.232C**0.2514.414%F10.359%D*12.7D*N/A34178.4h6.8C++47.4F-
AF-41 Hacksaw 2,2362,2006773.25B0.2315.425%F10.773%D*12.7D*N/A35173.9h7.3C++47.6F
Titan-150 HESH 1,6221,4049315.097B+11.6241.951%D1.923%C++31.2C--4.8D14745h3.1C**7.5C+
C75 Viper 1,4591,2931369.507A6.0326.503%D*1.16%C23.5C3D--10155h9.6B++36.1C++
Tank Mine 1,8881,2412564.848B**1.3722.103%D-N/A55.7D--29D*43522.3h2C+9.1D**
Titan-150 AP 1,7541,0921537.137C*3.6642.122%D--3.114%C**16.7D-10.1D--23865.4h4.7C++11.1C
AF-34 Mattock 1,0721,0621925.531B++2.0532.66%C+8.192%F-14.9D*N/A4271.3h8.9D*27.1D-
L100 Python AP 1,5261,0071079.411B*5.9338.148%F-6.256%A*14D*7.2F-11472.1h6.7C17.4D**
E540 Halberd 1,5949961656.036C+2.5641.697%C1.506%D-19.4D--11.7D19351.3h6.7D16D
L100 Python HEAT 1,2049797013.986A10.5142.044%D--3.167%B+22.1D5.1D**10644.2h4.8B+11.4C++
AF-34 Mattock 9719561944.928B++1.4534.54%C10.46%F13.4D**N/A3771.6h10.4F30.1D--
Titan-150 HEAT 1,2159391128.384B++4.9041.272%D4.047%B++18.7C5.5D--15050.1h5.2C++12.6C+
M12 Kobalt 8768313225.969C+22.4911.313%F-16.847%C35.7D*1.9D-9823.3h28.5D--252.2T
C-4 7875884501.307C+2.1725.975%C++N/A18.9D**6.4F14631.1h2D-7.8C--
Spear Anti-Vehicle Phalanx Turret 8395653118.226A++14.7534.412%D-4.425%C*24.2D-11.8D-19523.3h9.9C28.7D
NCM2 Falcon 5144241512.808A+0.6727.926%D*3.302%D9.6C-2D*4244.3h11.6C+41.7C-
M40 Fury 488413449.386C5.9127.093%F--N/A43D7.8D--1499.6h12.4B45.6D
Bouncing Betty 382382458.489A+5.0125.486%F-N/A56.2D**N/A1766.8h1.8B+7.1F
Shrike 3903323201.038B+2.4432.287%F**5.12%A+9.4D*1.6F7035.3h6.3C**19.5D**
E540 Halberd-H 435313447.114C+3.6356.7%C++1.278%C-25.7D-10D*17612.2h9.8D*17.2D*
NCM2 Falcon 375311933.344M+0.1433.71%D-4.502%C+9.9C2D*4031.3h13.6B40.4C+
GD-7F 2952858120.351D3.1312.663%F--16.491%D1.3D*N/A5215.4h24.7F**195.1T*
M40 Fury 304266377.189C++3.7122.942%D**2.632%B**23.3D-3.3D*12311.4h13.5C++58.8D
GD-22S 2652513800.661C-2.829.256%F*15.538%D*3.3D**N/A1376.9h19.1F**206.6T*
M40 Fury 273240298.276C**4.8015.545%F--2.917%B**20.7D*2.8D*10611.6h12.3C*79.4F
C85 Canister-H 260233356.657C3.1830.205%F-12.017%C**37D*4.3D-1826.3h10.8D--35.8F**
NC14 Bolt Driver 216212703.029B++0.4524.934%F65.094%D--6.1D*N/A2834.6h4F16.1F--
Enforcer ML85 335190652.923C-0.5625.524%F-1.579%C12.4D*9.5D*19715.3h15.1D59.1F--
NCM3 Raven 3141871621.154B+2.3322.859%F-4.278%B**3.7D**2.5D**3350.4h43.1D*188.3F*
AF-19 Mercenary 1901845100.361D3.1210.23%F--11.957%F1.6D--N/A13118.4h19.6D*191.2F**
NCM3 Raven 2461651391.187B+2.2923.608%F-3.03%C*3.7F1.8F-2944.1h44D**186.5F**
Skyguard 321160941.702C-1.7819.961%FN/A5.1D**5.1D**8731.6h249.2T1248.4T*
NC1 Gauss Rifle 1501462700.541C2.9411.598%F--12.329%D*4.1D*N/A2335.9h16.8D*144.9F**
NS-44 Commissioner 1471422940.483C-3.0023.83%D**18.31%C--1.6D*N/A689.9h5.5D*23F
M20 Basilisk 196131265.038B**1.5625.434%D**3.053%D--8.5D--4.2D-10115.5h148.1F582.3F--
Frag Grenade 1301281128N/A124.5240.815%DN/A256D--4D13450.5h5.6D**13.6D--
M96 Mjolnir-H 214124532.34C--1.1433.199%F-N/A25.3D--18.4D-3344.9h35.8C**107.9D
L105 Zephyr 131117254.68C-1.2032.809%D*N/A24.4D-2.9D--1124.8h8D24.4D--
Razor GD-23 1241174850.241D3.2412.067%F--11.966%F0.7D*N/A5159.7h30.7T*254.8T*
NS Annihilator 182109512.137M**1.3481.516%C*N/A5.1D*3.4F-6821.3h12.8C15.7C
NC15 Phoenix 186104185.778S2.3043.173%D**N/A5.3D--4.1D--9619.8h20.3F**47T*
Blitz GD-10 96921860.495C--2.989.28%F**9.783%D*1.6D*N/A1057.6h23D**248.2T*
M60-A Bulldog 9689614.833C+11.3543.047%C2.247%C+35.6C++2.8C1202.5h6.9C--16.1C
NC6 Gauss SAW 88851890.45D3.037.014%F--18.824%D3.5D*N/A4624h13.9D-197.8T-
Mauler S6 87852270.374C-3.1117.258%F--9.412%D*1.8D**N/A1048h8.1F-46.8T*
CAS 14-E 9782136.308C2.8322.64%F1.22%D29.3D--5.4C+1792.8h42.9D--189.3F-
Spear Anti-Vehicle Phalanx Tower 13881181S77.5240.117%D--2.469%D22.5D15.8D3033.6h12.7D31.7D*
SAS-R 7574441.682C1.8023.429%F--47.297%F--4.6D**N/A3416h4.3T*18.3T*
NC4 Mag-Shot 74742930.253D3.2311.622%F--12.162%D*1D*N/A674.6h9.9C85.2F-
AF-57 Piston 74731520.48D3.0017.317%F--5.479%F--2.2D**N/A1133.8h7.5F-43.5T-
M20 Basilisk 9572107.2C+3.7235.469%F-2.778%D19.5D--6.2D**1383.7h112C++315.7D
LA80 7271223.227C+0.2527.932%F-70.423%D--5.6D**N/A1812.7h4T14.2T*
AF-8 RailJack 7270302.333C+1.1528.77%D*70%C--5.5D**N/A2612.8h3.5F12.3D**
MAX Punch 78701,2000.058C3.4246.629%C++N/A0.2DN/A1352h4.7C10.2C-
NSX Masamune 6754670.806C+2.6721.68%T*3.704%A+6.3D**1.5D*408.6h13.7C+63F--
M60-A Bulldog 5350316.667C++13.1937.514%D2%C+27.8C+1.7D1511.8h6.8C18C--
Anti-Vehicle Grenade 5250150N/A46.5242.054%D--N/A166.7D--6.7D--8920.3h8.7D**20.6D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon64831.3h
Anti-Vehicle MANA Turret12590.8h
Nano-Armor Kit488977,73677.3h
Skywall Shield Emitter2870.6h
Structure Shield Module0730.5h
Repair Module01530.7h
Turret AI Module0930.6h
Cortium Silo0820.8h
Nanite Revive Grenade06510.2h
Nanite Healing Grenade01590h
Medical Applicator99113,1078.6h
Spitfire Auto-Turret121,8283.6h
Motion Spotter21,2311.7h
Hoplon Anti-Aircraft Phalanx Tower0520.4h
Xiphos Anti-Personnel Tower0650.6h
Rampart Wall21512.3h
Deconstruction Tool01,1280.1h
Welding Device07200.1h
Spear Anti-Vehicle Tower2690.8h
Recon Detection Device121,1633.4h
G40-F Ranger0990.1h
S12 Renegade131741.8h
Shield Recharging Field01840.1h
M12 Kobalt01010h
Ammunition Package252,5001.9h
Anti-Infantry MANA Turret54221.1h
Nano-Repair Grenade01870.1h
Flail Targeting Dart51962.8h
CAS30 Tank Buster0641.3h
M20 Drake12220.1h
WLT-Howler Mining Laser08,1082.1h

Check the help document for the dictionary if you want to learn more about words used here.


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