Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 9 (19,088)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Sentinel CAT07[KMZs] CAT07
NC BR 73

KDR: 3.53

Score: 30.3m

Last Seen: Sep 13th, 2019 9:40 PM
- OFFLINE - 77.1 hour(s)

Prestige 1, Battle Rank 73 - New Conglomerate on Miller - Outfit Officer of KaMikaZes[KMZs] KaMikaZes
NC outfit on Miller

Members: 15
Level Progress (to 74): 98%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH AF-41 Hacksaw AF-41 Hacksaw Titan-150 HESH Tank Mine C75 Viper Titan-150 AP AF-34 Mattock
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:CAT07



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $106,335 MLG Score: 85
Fun Score: N/A
Cheeseburgers Flipped: 2969TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
10.886%14.802%1611012041,4660.4455933.089

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.459%-2.009F---0.964D---0.379C-HEAD ++ (~9.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
174.3-1.37D**19-0.339C-155.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.274%1.824%15168120615,4581009347215.3201445%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.47%-1.247D*-0.422C--0.386

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.20.357C**6.90.442B17.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.948%3.671%2571012042,69788112153.06129222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.941%-0.838D--0.413C--0.617

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.20.479B+17.80.577B+56.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.447%63.954%2574121043047680.901468

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.166%-1.415D**-0.22C-0.463

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.6-0.572D4-0.25C11.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
17.029%7.5%2572121216028330.565371

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.025%-2.014F---1.39D**-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.7-2.435F*7.8-0.61D37.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
KaMikaZes[KMZs] KaMikaZes
NC outfit on Miller

Members: 15
30.3m523.2%172 (10.3k)156 (9.4k)3.5348137,21810,5294.689973 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214274613.238%5.059%6718:316

57% Engineer8% Heavy Assault12% Infiltrator9% Light Assault11% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2013 2:34 AMMar 4th, 2017 11:03 PMSep 16th, 2019 4:45 PM (5h) (PST)Sep 13th, 2019 7:27 PM (3d) (PST)Sep 13th, 2019 5:40 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
357792780.1910.0540.0101.2050.03985

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,4454,76916,67611317229,345

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3240.8h/135d 12,162 1,883 17,471 234.3k 4,142 9,383 7,568 69.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
D*
Kills:251
Deaths:380
KDR:0.661
Accuracy:9.256% F*
HSR:15.538% D*
NC6 Gauss SAW
D
Kills:85
Deaths:189
KDR:0.450
Accuracy:7.014% F--
HSR:18.824% D
Kills:336
Deaths (as Heavy Assault):569
Deaths (to Heavy Assaults):1,967
KDR:0.59051
Kill Difference:233
Playtime:270.022 hours
Usage:8%
Score:1.743m
Score/min:108
Accuracy (listed only):8.135%
HSR (listed only):17.181%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
D
Kills:285
Deaths:812
KDR:0.351
Accuracy:12.663% F--
HSR:16.491% D
AF-19 Mercenary
F
Kills:184
Deaths:510
KDR:0.361
Accuracy:10.230% F--
HSR:11.957% F
Razor GD-23
F
Kills:117
Deaths:485
KDR:0.241
Accuracy:12.067% F--
HSR:11.966% F
Mauler S6
D*
Kills:86
Deaths:231
KDR:0.372
Accuracy:16.998% F--
HSR:9.302% D*
AF-57 Piston
F--
Kills:74
Deaths:154
KDR:0.481
Accuracy:17.068% F--
HSR:5.405% F--
MGR-M1 Bishop
D-
Kills:56
Deaths:31
KDR:1.806
Accuracy:19.534% F--
HSR:23.214% D-
Kills:802
Deaths (as Engineer):2,223
Deaths (to Engineers):3,074
KDR:0.36077
Kill Difference:1,421
Playtime:1,859.458 hours
Usage:57%
Score:20.607m
Score/min:185
Accuracy (listed only):14.760%
HSR (listed only):13.056%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
D
Kills:285
Deaths:812
KDR:0.351
Accuracy:12.663% F--
HSR:16.491% D
AF-19 Mercenary
F
Kills:184
Deaths:510
KDR:0.361
Accuracy:10.230% F--
HSR:11.957% F
Blitz GD-10
D*
Kills:120
Deaths:287
KDR:0.418
Accuracy:9.176% F**
HSR:10% D*
Razor GD-23
F
Kills:117
Deaths:485
KDR:0.241
Accuracy:12.067% F--
HSR:11.966% F
Mauler S6
D*
Kills:86
Deaths:231
KDR:0.372
Accuracy:16.998% F--
HSR:9.302% D*
AF-57 Piston
F--
Kills:74
Deaths:154
KDR:0.481
Accuracy:17.068% F--
HSR:5.405% F--
Kills:866
Deaths (as Light Assault):2,479
Deaths (to Light Assaults):1,467
KDR:0.34933
Kill Difference:1,613
Playtime:280.463 hours
Usage:9%
Score:1.473m
Score/min:88
Accuracy (listed only):13.034%
HSR (listed only):10.854%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
D--
Kills:212
Deaths:70
KDR:3.029
Accuracy:24.934% F
HSR:65.094% D--
NS-44 Commissioner
D
Kills:148
Deaths:329
KDR:0.450
Accuracy:22.971% F
HSR:18.243% D
Blitz GD-10
D*
Kills:120
Deaths:287
KDR:0.418
Accuracy:9.176% F**
HSR:10% D*
NC4 Mag-Shot
D*
Kills:74
Deaths:293
KDR:0.253
Accuracy:11.622% F--
HSR:12.162% D*
LA80
D-
Kills:74
Deaths:25
KDR:2.960
Accuracy:26.944% F--
HSR:71.622% D-
SAS-R
F--
Kills:74
Deaths:44
KDR:1.682
Accuracy:23.429% F--
HSR:47.297% F--
AF-8 RailJack
C--
Kills:70
Deaths:30
KDR:2.333
Accuracy:28.770% D*
HSR:70% C--
Kills:772
Deaths (as Infiltrator):1,078
Deaths (to Infiltrators):1,478
KDR:0.71614
Kill Difference:306
Playtime:381.536 hours
Usage:12%
Score:2.344m
Score/min:102
Accuracy (listed only):21.121%
HSR (listed only):42.060%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
D*
Kills:146
Deaths:270
KDR:0.541
Accuracy:11.598% F--
HSR:12.329% D*
Blitz GD-10
D*
Kills:120
Deaths:287
KDR:0.418
Accuracy:9.176% F**
HSR:10% D*
Mauler S6
D*
Kills:86
Deaths:231
KDR:0.372
Accuracy:16.998% F--
HSR:9.302% D*
AF-57 Piston
F--
Kills:74
Deaths:154
KDR:0.481
Accuracy:17.068% F--
HSR:5.405% F--
Kills:426
Deaths (as Combat Medic):942
Deaths (to Combat Medics):613
KDR:0.45223
Kill Difference:516
Playtime:66.626 hours
Usage:2%
Score:0.561m
Score/min:140
Accuracy (listed only):13.710%
HSR (listed only):9.259%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D*
Kills:2,293
Deaths:717
KDR:3.198
Accuracy:14.746% F
HSR:10.249% D*
AF-41 Hacksaw
D*
Kills:2,237
Deaths:695
KDR:3.219
Accuracy:15.780% F
HSR:10.595% D*
AF-34 Mattock
C
Kills:1,077
Deaths:199
KDR:5.412
Accuracy:32.475% C
HSR:8.357% F-
AF-34 Mattock
C
Kills:981
Deaths:201
KDR:4.881
Accuracy:34.394% C
HSR:10.296% F-
NCM2 Falcon
D
Kills:440
Deaths:153
KDR:2.876
Accuracy:27.960% D*
HSR:3.182% D
NCM2 Falcon
C+
Kills:317
Deaths:95
KDR:3.337
Accuracy:33.526% D-
HSR:4.416% C+
NCM3 Raven
B**
Kills:192
Deaths:165
KDR:1.164
Accuracy:22.848% F-
HSR:4.167% B**
NCM3 Raven
C*
Kills:167
Deaths:142
KDR:1.176
Accuracy:23.597% F-
HSR:2.994% C*
Kills:7,704
Deaths (as MAX Suit):1,183.500
Deaths (to MAX Suits):490
KDR:6.50951
Kill Difference:6,520.500
Playtime:371.846 hours
Usage:11%
Score:3.557m
Score/min:159
Accuracy (listed only):25.666%
HSR (listed only):6.782%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D-
Kills:119
V. Kills:14 N/A
Deaths:26
KDR:4.577
Accuracy:32.922% D*
KPH:23.900 D-
VKPH:2.800 D--
Kills:119 (0 + 119)
Deaths:26
KDR:4.577
VKDR:0.538
Vehicle Kills:14
Kill Difference:93
Playtime:4.976 hours
Usage:0%
Score:0.033m
Score/min:110
Piloting Accuracy:N/A%
Gunner Accuracy:32.922%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:8,430
V. Kills:1,182 N/A
Deaths:389
KDR:21.671
Accuracy:44.738% C-
KPH:32.700 D-
VKPH:4.600 D--
C75 Viper
C
Kills:1,293
V. Kills:166 N/A
Deaths:136
KDR:9.507
Accuracy:26.503% D*
KPH:23.500 C
VKPH:3 D--
L100 Python AP
D*
Kills:1,077
V. Kills:550 195%
Deaths:109
KDR:9.881
Accuracy:38.804% F-
KPH:14.300 D*
VKPH:7.300 F-
L100 Python HEAT
D
Kills:979
V. Kills:225 433%
Deaths:70
KDR:13.986
Accuracy:42.044% D--
KPH:22.200 D
VKPH:5.100 D**
Skyguard
D**
Kills:168
V. Kills:164 102%
Deaths:94
KDR:1.787
Accuracy:19.915% F
KPH:5.200 D**
VKPH:5 D**
Kills:11,947 (11,947 + 0)
Deaths:798
KDR:14.971
VKDR:2.866
Vehicle Kills:2,287
Kill Difference:11,149
Playtime:464.634 hours
Usage:14%
Score:2.833m
Score/min:102
Driving Accuracy:19.915%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C--
Kills:1,426
V. Kills:223 N/A
Deaths:94
KDR:15.170
Accuracy:41.949% D
KPH:30.900 C--
VKPH:4.800 D
Titan-150 AP
D-
Kills:1,146
V. Kills:686 167%
Deaths:156
KDR:7.346
Accuracy:42.122% D--
KPH:16.700 D-
VKPH:10 D--
E540 Halberd
D
Kills:999
V. Kills:599 167%
Deaths:165
KDR:6.055
Accuracy:41.694% C
KPH:19.400 D--
VKPH:11.700 D
Titan-150 HEAT
C
Kills:939
V. Kills:276 339%
Deaths:112
KDR:8.384
Accuracy:41.272% D
KPH:18.800 C
VKPH:5.500 D--
Enforcer ML85
D*
Kills:190
V. Kills:145 130%
Deaths:65
KDR:2.923
Accuracy:25.543% F-
KPH:12.300 D*
VKPH:9.400 D*
Kills:4,700 (3,511 + 1,189)
Deaths:592
KDR:7.939
VKDR:3.258
Vehicle Kills:1,929
Kill Difference:4,108
Playtime:231.703 hours
Usage:7%
Score:2.594m
Score/min:187
Driving Accuracy:41.272%
Gunner Accuracy:25.543%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:319
V. Kills:124 255%
Deaths:44
KDR:7.250
Accuracy:55.986% C+
KPH:25.200 D-
VKPH:9.800 D**
C85 Canister-H
D-
Kills:271
V. Kills:29 N/A
Deaths:36
KDR:7.528
Accuracy:31.397% F-
KPH:38 D*
VKPH:4.100 D-
M96 Mjolnir-H
D--
Kills:125
V. Kills:91 136%
Deaths:54
KDR:2.315
Accuracy:33.350% F-
KPH:24.700 D*
VKPH:18 D--
M12 Kobalt-H
D-
Kills:76
V. Kills:4 N/A
Deaths:4
KDR:19
Accuracy:11.663% F-
KPH:43.700 D*
VKPH:2.300 D-
Kills:791 (0 + 791)
Deaths:138
KDR:5.732
VKDR:1.797
Vehicle Kills:248
Kill Difference:653
Playtime:26.570 hours
Usage:1%
Score:0.320m
Score/min:200
Driving Accuracy:N/A%
Gunner Accuracy:11.663%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D-
Kills:266
V. Kills:38 N/A
Deaths:37
KDR:7.189
Accuracy:22.942% D**
KPH:23.300 D-
VKPH:3.300 D*
M40 Fury
D*
Kills:244
V. Kills:34 N/A
Deaths:29
KDR:8.414
Accuracy:15.949% F--
KPH:20.700 D*
VKPH:2.900 D*
M20 Basilisk
D-
Kills:133
V. Kills:67 196%
Deaths:26
KDR:5.115
Accuracy:25.561% D**
KPH:8.400 D--
VKPH:4.200 D-
M12 Kobalt
D*
Kills:80
V. Kills:3 N/A
Deaths:7
KDR:11.429
Accuracy:11.249% D*
KPH:18.700 D*
VKPH:0.700 D*
Kills:723 (0 + 723)
Deaths:99
KDR:7.303
VKDR:1.434
Vehicle Kills:142
Kill Difference:624
Playtime:43.231 hours
Usage:1%
Score:0.279m
Score/min:108
Driving Accuracy:N/A%
Gunner Accuracy:11.249%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:82
V. Kills:15 N/A
Deaths:13
KDR:6.308
Accuracy:22.640% F
KPH:29.500 D--
VKPH:5.400 C+
VLG Missile Launcher
D
Kills:70
V. Kills:20 333%
Deaths:2
KDR:35
Accuracy:47.624% D-
KPH:42.600 D
VKPH:12.200 D*
Kills:152 (0 + 152)
Deaths:15
KDR:10.133
VKDR:2.333
Vehicle Kills:35
Kill Difference:137
Playtime:4.424 hours
Usage:0%
Score:0.046m
Score/min:174
Piloting Accuracy:N/A%
Gunner Accuracy:47.624%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 9,6128,43038921.671B**18.1444.738%C-N/A32.7D-4.6D--99257.7h3.1C**7C++
AF-41 Hacksaw 2,3392,2937173.198C**0.3414.746%F10.249%D*12.6D*N/A34182.6h7C++47.6F-
AF-41 Hacksaw 2,2732,2376953.219B0.3215.78%F10.595%D*12.6D*N/A34178.1h7.5C++47.7F
Titan-150 HESH 1,6491,4269415.17B+11.6441.949%D1.893%C++30.9C--4.8D14646.1h3.1C**7.5C+
Tank Mine 1,9741,2992674.865B**1.3322.291%D-N/A56D--29.1D*43023.2h2C+9D**
C75 Viper 1,4591,2931369.507A5.9726.503%D*1.16%C23.5C3D--10155h9.6B++36.1C++
Titan-150 AP 1,8321,1461567.346C*3.8142.122%D--3.054%C*16.7D-10D--23268.7h4.6C++11C
AF-34 Mattock 1,0871,0771995.412B++1.8832.475%C8.357%F-14.7D*N/A4173.1h9.1D**27.9D-
L100 Python AP 1,6271,0771099.881B**6.3538.804%F-5.85%A*14.3D*7.3F-11475.2h6.6C16.9D*
E540 Halberd 1,5989991656.055C+2.5241.694%C1.502%D-19.4D--11.7D19451.4h6.7D16D
AF-34 Mattock 9979812014.881B++1.3534.394%C10.296%F-13.4D**N/A3773.4h10.5F30.6D--
L100 Python HEAT 1,2049797013.986A10.4542.044%D--3.167%B+22.1D5.1D**10644.2h4.8B+11.4C++
M12 Kobalt 1,0089553229.844C+26.3111.363%F-16.545%C36.7D*2D-10226h28.4D--250.4T
Titan-150 HEAT 1,2159391128.384B++4.8541.272%D4.047%B++18.7C5.5D--15150.1h5.2C++12.6C+
C-4 8406304681.346C+2.1926.145%C++N/A19.3D**6.4F14532.7h2D-7.6C-
Spear Anti-Vehicle Phalanx Turret 8455693118.355A++14.8234.369%D-4.394%C*24.3D-11.8D-19623.4h9.9C28.7D
NCM2 Falcon 5344401532.876A+0.6627.96%D*3.182%D9.6C-2.1D*4145.8h11.6C+41.4C-
M40 Fury 488413449.386C5.8527.093%F--N/A43D7.8D--1499.6h12.4B45.6D
Bouncing Betty 393393498.02A+4.4925.536%F-N/A55.4D**N/A1747.1h1.8B+7.1F
Shrike 3933343221.037B+2.5032.24%F**5.09%A+9.3D*1.6F7136h6.4C*19.8D**
E540 Halberd-H 443319447.25C+3.7255.986%C+1.254%C-25.3D-9.8D**17312.6h9.7D*17.3D*
NCM2 Falcon 384317953.337M+0.2033.526%D-4.416%C+9.7C2D*3932.8h13.9C**41.5C+
GD-7F 2952858120.351D3.1812.663%F--16.491%D1.3D*N/A5215.4h24.7F**195.1T*
C85 Canister-H 300271367.528C3.9931.397%F-11.07%C+38.2D*4.1D-1767.1h10.7D-34.2F*
M40 Fury 304266377.189C++3.6522.942%D**2.632%B**23.3D-3.3D*12311.4h13.5C++58.8D
GD-22S 2652513800.661C-2.879.256%F*15.538%D*3.3D**N/A1376.9h19.1F**206.6T*
M40 Fury 278244298.414C**4.8815.949%F--2.869%B**20.7D*2.9D*10711.8h12.6C++79.2F
NC14 Bolt Driver 216212703.029B++0.5124.934%F65.094%D--6.1D*N/A2934.8h4F16.1F--
NCM3 Raven 3221921651.164B+2.3722.848%F-4.167%B**3.7D**2.5D**3351.6h42.5D*186.2F*
Enforcer ML85 335190652.923C-0.6125.543%F-1.579%C12.3D*9.4D*19615.5h15.2D59.3F--
AF-19 Mercenary 1901845100.361D3.1710.23%F--11.957%F1.6D--N/A14118.5h19.6D*191.2F**
Skyguard 332168941.787C-1.7519.915%FN/A5.2D**5D**8732.5h242.4F**1217.4T*
NCM3 Raven 2491671421.176B+2.3623.597%F-2.994%C*3.7F1.8F-2845.2h44.2F187.4F**
NS-44 Commissioner 1551483290.45C-3.0822.971%F18.243%D1.4D*N/A6103.1h5.6D**24.5F-
NC1 Gauss Rifle 1501462700.541C2.9911.598%F--12.329%D*4.1D*N/A2435.9h16.8D*144.9F**
Frag Grenade 1361341134N/A130.4741.2%DN/A268D-4D13550.5h5.5D*13.3D-
M20 Basilisk 200133265.115B**1.5825.561%D**3.008%D*8.4D--4.2D-10315.8h150F586.8F*
M96 Mjolnir-H 216125542.315D1.2233.35%F-N/A24.5D*17.8D--3315.1h36.5C*109.4D
Blitz GD-10 1251202870.418D3.129.176%F**10%D*1.5D*N/A878.9h24.3F265.2T*
NS Annihilator 197119542.204M**1.3381.465%C*N/A5.2D*3.4F-6822.7h12.3C+15.1C+
L105 Zephyr 133119264.577C-1.0432.922%D*N/A23.8D-2.8D--1105h8.3D-25.2D--
Razor GD-23 1241174850.241D3.2912.067%F--11.966%F0.7D*N/A5159.7h30.7T*254.8T*
NC15 Phoenix 188105185.833S2.3043.28%D**N/A5.2D--4.1D--9520.3h20.5F**47.3T*
M60-A Bulldog 9689614.833C+11.3042.917%C2.247%C+34.2C+2.7C1192.6h6.9C--16.2C
Spear Anti-Vehicle Phalanx Tower 14587187S83.4741.579%D-2.299%D22.9D15.3D3013.8h13.1D31.6D*
Mauler S6 88862310.372C-3.1616.998%F--9.302%D*1.8D**N/A1048.9h8.1F-47.4T*
NC6 Gauss SAW 88851890.45D3.087.014%F--18.824%D3.5D*N/A4724h13.9D-197.8T-
CAS 14-E 9782136.308C2.7722.64%F1.22%D29.3D--5.4C+1792.8h42.9D--189.3F-
M12 Kobalt 8380711.429C+7.8911.249%D*18.75%C++18.6D*N/A854.3h38.3F**340.2F--
M12 Kobalt-H 8076419C++15.4711.663%F-17.105%C+44.7D*2.4D-1231.7h23D-197.1F**
NC4 Mag-Shot 74742930.253D3.2811.622%F--12.162%D*1D*N/A674.6h9.9C85.2F-
AF-57 Piston 75741540.481D3.0517.068%F--5.405%F--2.2D**N/A1133.9h7.5F-43.8T-
LA80 7574252.96C+0.5726.944%F--71.622%D-5.6D**N/A1813.2h3.9F**14.6T*
SAS-R 7574441.682C1.8523.429%F--47.297%F--4.6D**N/A3416h4.3T*18.3T*
M20 Basilisk 9673107.3C+3.7735.638%F-2.74%D-19.2D--6.1D**1383.8h112.4C++315.5D
MAX Punch 79711,2300.058C3.4846.325%C++N/A0.2DN/A1361.2h4.7C10.2C-
VLG Missile Launcher 9070235A++31.4747.624%D-N/A43.8D12.5D*1641.6h6.3C+13.2C+
AF-8 RailJack 7270302.333C+1.2028.77%D*70%C--5.5D**N/A2612.8h3.5F12.3D**
MGR-M1 Bishop 6056311.806C*1.7319.534%F--23.214%D-4.6D*N/A1812.3h12F--61.3T-
NSX Masamune 6754670.806C+2.7321.771%T*3.704%A+6.2D*1.5D--408.7h13.9C+63.8F--
Orbital Strike Uplink 6653153N/A49.47522.727%UN/A176.7U43.3U7920.3h2.2T*0.4T*
M60-A Bulldog 5350316.667C++13.1337.514%D2%C+27.8C+1.7D1511.8h6.8C18C--
Anti-Vehicle Grenade 5250150N/A46.4742.1%D--N/A166.7D--6.7D--8920.3h8.7D*20.8D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon85171.6h
Anti-Vehicle MANA Turret22610.8h
Nano-Armor Kit5291,008,95381.1h
Skywall Shield Emitter2990.8h
Structure Shield Module0820.5h
Repair Module01690.8h
Turret AI Module01040.7h
Cortium Silo0900.9h
Nanite Revive Grenade06860.2h
Nanite Healing Grenade01590h
Medical Applicator100119,1249h
Spitfire Auto-Turret121,9223.8h
Motion Spotter21,2981.8h
Hoplon Anti-Aircraft Phalanx Tower0600.5h
Xiphos Anti-Personnel Tower0710.7h
Rampart Wall21692.7h
Deconstruction Tool01,1280.1h
Welding Device01,2650.1h
Spear Anti-Vehicle Tower2760.8h
Recon Detection Device121,1693.5h
G40-F Ranger0990.1h
S12 Renegade131741.8h
Shield Recharging Field01940.1h
M12 Kobalt01010h
Ammunition Package252,5412h
Anti-Infantry MANA Turret54261.1h
Nano-Repair Grenade02190.1h
Flail Targeting Dart62203.2h
CAS30 Tank Buster0641.3h
M20 Drake12220.1h
WLT-Howler Mining Laser08,1085.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.66s
Server spent 3.67s on queries, 3.00s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.