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Ensign CAT07[KMZs] CAT07
NC BR 47

KDR: 3.3

Score: 26.2m

Last Seen: Nov 9th, 2018 9:55 PM
- OFFLINE - 143.5 hour(s)

Prestige 1, Battle Rank 47 - New Conglomerate on Miller - Outfit Officer of KaMikaZes[KMZs] KaMikaZes
NC outfit on Miller

Members: 13
Level Progress (to 48): 93%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH AF-41 Hacksaw AF-41 Hacksaw Titan-150 HESH C75 Viper Tank Mine Titan-150 AP L100 Python AP
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $103,833 MLG Score: 83
Fun Score: N/A
Cheeseburgers Flipped: 2492TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
10.943%14.767%162810111,2460.4185422.884

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.181%-1.978F--0.905D---0.203CHEAD ++ (~9.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
175.6-1.342D**19.2-0.342C-156.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.436%2.088%13788101113,029908300414.3491434%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.404%-1.313D**-0.355C-0.374

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
270.299C*7.40.408B19.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.675%2.842%284810112,39378711483.04066208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.506%-0.878D---0.378C-0.714

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.70.473B+16.50.576B+45.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.631%63.7%2844101542743980.972665

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.317%-1.422D**-0.23C-0.457

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.5-0.575D4-0.25C11.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
17.583%7.947%2842101715125030.601594

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.276%-1.977F--1.308D**-1.505

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.2-2.307F--7.8-0.586D36.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
KaMikaZes[KMZs] KaMikaZes
NC outfit on Miller

Members: 13
26.2m539.1%173 (10.4k)157 (9.4k)3.3028331,2589,4644.4451647 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1019219812.712%5.227%6617:335

58% Engineer9% Heavy Assault10% Infiltrator9% Light Assault11% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2013 2:34 AMMar 4th, 2017 11:03 PMNov 14th, 2018 11:03 AM (1d) (PST)Nov 9th, 2018 11:34 PM (6d) (PST)Nov 9th, 2018 5:55 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
364812830.1880.0570.0101.2250.04083

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,8134,84716,96611317429,431

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2777.4h/115.7d 10,811 1,634 14,485 204.2k 3,582 8,125 6,625 60.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
D*
Kills:251
Deaths:380
KDR:0.661
Accuracy:9.256% F*
HSR:15.538% D*
NC6 Gauss SAW
D
Kills:85
Deaths:189
KDR:0.450
Accuracy:7.014% F--
HSR:18.824% D
Kills:336
Deaths (as Heavy Assault):569
Deaths (to Heavy Assaults):1,781
KDR:0.59051
Kill Difference:233
Playtime:249.491 hours
Usage:9%
Score:1.650m
Score/min:110
Accuracy (listed only):8.135%
HSR (listed only):17.181%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
D
Kills:285
Deaths:812
KDR:0.351
Accuracy:12.663% F--
HSR:16.491% D
AF-19 Mercenary
F
Kills:184
Deaths:509
KDR:0.361
Accuracy:10.244% F--
HSR:11.957% F
Razor GD-23
F
Kills:117
Deaths:485
KDR:0.241
Accuracy:12.067% F--
HSR:11.966% F
Mauler S6
D*
Kills:85
Deaths:227
KDR:0.374
Accuracy:17.267% F--
HSR:9.412% D*
AF-57 Piston
F-
Kills:66
Deaths:131
KDR:0.504
Accuracy:18.047% F--
HSR:6.061% F-
Kills:737
Deaths (as Engineer):2,164
Deaths (to Engineers):2,771
KDR:0.34057
Kill Difference:1,427
Playtime:1,620.326 hours
Usage:58%
Score:18.240m
Score/min:188
Accuracy (listed only):14.058%
HSR (listed only):11.177%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
D
Kills:285
Deaths:812
KDR:0.351
Accuracy:12.663% F--
HSR:16.491% D
AF-19 Mercenary
F
Kills:184
Deaths:509
KDR:0.361
Accuracy:10.244% F--
HSR:11.957% F
Razor GD-23
F
Kills:117
Deaths:485
KDR:0.241
Accuracy:12.067% F--
HSR:11.966% F
Mauler S6
D*
Kills:85
Deaths:227
KDR:0.374
Accuracy:17.267% F--
HSR:9.412% D*
AF-57 Piston
F-
Kills:66
Deaths:131
KDR:0.504
Accuracy:18.047% F--
HSR:6.061% F-
Kills:737
Deaths (as Light Assault):2,164
Deaths (to Light Assaults):1,310
KDR:0.34057
Kill Difference:1,427
Playtime:244.288 hours
Usage:9%
Score:1.305m
Score/min:89
Accuracy (listed only):14.058%
HSR (listed only):11.177%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
D--
Kills:212
Deaths:70
KDR:3.029
Accuracy:24.934% F
HSR:65.094% D--
NS-44 Commissioner
C--
Kills:105
Deaths:221
KDR:0.475
Accuracy:21.856% F
HSR:18.095% C--
SAS-R
F-
Kills:74
Deaths:44
KDR:1.682
Accuracy:23.429% F--
HSR:47.297% F-
NC4 Mag-Shot
D--
Kills:73
Deaths:284
KDR:0.257
Accuracy:12.224% F--
HSR:12.329% D--
LA80
D-
Kills:71
Deaths:22
KDR:3.227
Accuracy:28.097% F-
HSR:70.423% D-
AF-8 RailJack
C--
Kills:70
Deaths:30
KDR:2.333
Accuracy:29.040% D--
HSR:70% C--
Kills:605
Deaths (as Infiltrator):671
Deaths (to Infiltrators):1,359
KDR:0.90164
Kill Difference:66
Playtime:290.012 hours
Usage:10%
Score:1.607m
Score/min:92
Accuracy (listed only):23.263%
HSR (listed only):47.206%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
D*
Kills:146
Deaths:270
KDR:0.541
Accuracy:11.598% F--
HSR:12.329% D*
Mauler S6
D*
Kills:85
Deaths:227
KDR:0.374
Accuracy:17.267% F--
HSR:9.412% D*
AF-57 Piston
F-
Kills:66
Deaths:131
KDR:0.504
Accuracy:18.047% F--
HSR:6.061% F-
Kills:297
Deaths (as Combat Medic):628
Deaths (to Combat Medics):556
KDR:0.47293
Kill Difference:331
Playtime:52.284 hours
Usage:2%
Score:0.468m
Score/min:149
Accuracy (listed only):15.637%
HSR (listed only):9.267%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D*
Kills:2,248
Deaths:695
KDR:3.235
Accuracy:14.344% F
HSR:10.365% D*
AF-41 Hacksaw
D*
Kills:2,187
Deaths:673
KDR:3.250
Accuracy:15.365% F
HSR:10.745% D*
AF-34 Mattock
C
Kills:417
Deaths:74
KDR:5.635
Accuracy:31.096% C
HSR:6.954% F--
NCM2 Falcon
D-
Kills:405
Deaths:149
KDR:2.718
Accuracy:27.574% D*
HSR:2.963% D-
AF-34 Mattock
C
Kills:404
Deaths:76
KDR:5.316
Accuracy:33.069% C
HSR:8.168% F--
NCM2 Falcon
C+
Kills:300
Deaths:91
KDR:3.297
Accuracy:33.492% D-
HSR:4.667% C+
NCM3 Raven
B**
Kills:178
Deaths:158
KDR:1.127
Accuracy:21.904% F--
HSR:4.494% B**
NCM3 Raven
B+
Kills:152
Deaths:135
KDR:1.126
Accuracy:22.548% F--
HSR:3.289% B+
Kills:6,291
Deaths (as MAX Suit):1,025.500
Deaths (to MAX Suits):450
KDR:6.13457
Kill Difference:5,265.500
Playtime:312.128 hours
Usage:11%
Score:2.923m
Score/min:156
Accuracy (listed only):24.924%
HSR (listed only):6.456%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D-
Kills:104
V. Kills:11 N/A
Deaths:24
KDR:4.333
Accuracy:33.536% D--
KPH:25.400 D-
VKPH:2.700 D--
Kills:104 (0 + 104)
Deaths:24
KDR:4.333
VKDR:0.458
Vehicle Kills:11
Kill Difference:80
Playtime:4.093 hours
Usage:0%
Score:0.027m
Score/min:108
Piloting Accuracy:N/A%
Gunner Accuracy:33.536%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:6,350
V. Kills:846 N/A
Deaths:335
KDR:18.955
Accuracy:44.201% C-
KPH:33.800 D-
VKPH:4.500 D--
C75 Viper
C
Kills:1,293
V. Kills:166 N/A
Deaths:136
KDR:9.507
Accuracy:26.503% D*
KPH:23.500 C
VKPH:3 D*
L100 Python AP
D*
Kills:990
V. Kills:510 194%
Deaths:104
KDR:9.519
Accuracy:37.777% F-
KPH:13.900 D*
VKPH:7.200 F-
L100 Python HEAT
D
Kills:979
V. Kills:225 433%
Deaths:70
KDR:13.986
Accuracy:42.044% D-
KPH:22.200 D
VKPH:5.100 D**
Skyguard
D*
Kills:152
V. Kills:156 97%
Deaths:93
KDR:1.634
Accuracy:19.816% D**
KPH:4.900 D*
VKPH:5 D**
Kills:9,764 (9,764 + 0)
Deaths:738
KDR:13.230
VKDR:2.579
Vehicle Kills:1,903
Kill Difference:9,026
Playtime:389.191 hours
Usage:14%
Score:2.382m
Score/min:102
Driving Accuracy:19.816%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C--
Kills:1,298
V. Kills:195 N/A
Deaths:84
KDR:15.452
Accuracy:41.651% D
KPH:31.400 C--
VKPH:4.700 D-
Titan-150 AP
D
Kills:1,028
V. Kills:630 163%
Deaths:143
KDR:7.189
Accuracy:41.468% D--
KPH:16.500 D
VKPH:10.100 D--
E540 Halberd
D
Kills:972
V. Kills:587 165%
Deaths:162
KDR:6
Accuracy:41.779% C
KPH:19.300 D--
VKPH:11.600 D
Titan-150 HEAT
C
Kills:939
V. Kills:276 339%
Deaths:112
KDR:8.384
Accuracy:41.272% D
KPH:18.800 C
VKPH:5.500 D-
Enforcer ML85
D--
Kills:188
V. Kills:144 130%
Deaths:65
KDR:2.892
Accuracy:25.431% F-
KPH:12.400 D*
VKPH:9.500 D--
Kills:4,425 (3,265 + 1,160)
Deaths:566
KDR:7.818
VKDR:3.237
Vehicle Kills:1,832
Kill Difference:3,859
Playtime:219.068 hours
Usage:8%
Score:2.454m
Score/min:187
Driving Accuracy:41.272%
Gunner Accuracy:25.431%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:310
V. Kills:121 254%
Deaths:44
KDR:7.045
Accuracy:56.765% C++
KPH:25.700 D
VKPH:10 D*
C85 Canister-H
D
Kills:193
V. Kills:23 N/A
Deaths:31
KDR:6.226
Accuracy:25.908% F--
KPH:37.900 D*
VKPH:4.500 D
M96 Mjolnir-H
D--
Kills:120
V. Kills:87 136%
Deaths:51
KDR:2.353
Accuracy:33.099% F-
KPH:25.500 D--
VKPH:18.500 D--
Kills:623 (0 + 623)
Deaths:126
KDR:4.944
VKDR:1.833
Vehicle Kills:231
Kill Difference:497
Playtime:21.887 hours
Usage:1%
Score:0.280m
Score/min:213
Driving Accuracy:N/A%
Gunner Accuracy:33.099%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D-
Kills:265
V. Kills:37 N/A
Deaths:37
KDR:7.162
Accuracy:22.914% D**
KPH:23.300 D-
VKPH:3.200 D*
M40 Fury
D*
Kills:239
V. Kills:33 N/A
Deaths:29
KDR:8.241
Accuracy:15.514% F--
KPH:20.700 D*
VKPH:2.900 D*
M20 Basilisk
D-
Kills:122
V. Kills:63 191%
Deaths:25
KDR:4.880
Accuracy:24.939% D**
KPH:8.400 D--
VKPH:4.300 D-
Kills:626 (0 + 626)
Deaths:91
KDR:6.879
VKDR:1.462
Vehicle Kills:133
Kill Difference:535
Playtime:37.432 hours
Usage:1%
Score:0.245m
Score/min:109
Driving Accuracy:N/A%
Gunner Accuracy:24.939%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:72
V. Kills:13 N/A
Deaths:12
KDR:6
Accuracy:22.149% F-
KPH:27.300 D*
VKPH:4.900 C
Kills:72 (0 + 72)
Deaths:12
KDR:6
VKDR:1.083
Vehicle Kills:13
Kill Difference:60
Playtime:2.637 hours
Usage:0%
Score:0.026m
Score/min:162
Piloting Accuracy:N/A%
Gunner Accuracy:22.149%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 7,1966,35033518.955B++15.6544.201%C-1.008%D33.8D-4.5D--101187.7h3.1C**7C++
AF-41 Hacksaw 2,2912,2486953.235C**0.0714.344%F10.365%D*12.7D*N/A34177.5h6.8C+47.4F-
AF-41 Hacksaw 2,2232,1876733.25C**0.0515.365%F10.745%D*12.6D*N/A35173h7.3C+47.7F-
Titan-150 HESH 1,4931,2988415.452B+12.1541.651%D2.08%C*31.4C--4.7D-15041.3h3.2C++7.6C+
C75 Viper 1,4591,2931369.507B**6.2026.503%D*1.16%C23.5C3D*9955h9.6B++36.1C++
Tank Mine 1,6661,0842464.407B**1.1022.081%D-N/A52.4D--28.1D*42420.7h2.1C9.5D**
Titan-150 AP 1,6581,0281437.189C**3.8941.468%D--3.21%C++16.5D10.1D--23962.2h4.6C++11.1C+
L100 Python AP 1,5009901049.519A6.2237.777%F-6.364%A*13.9D*7.2F-11371h6.6C+17.5D*
L100 Python HEAT 1,2049797013.986A++10.6842.044%D-3.167%C**22.1D5.1D**10544.2h4.8B+11.4C*
E540 Halberd 1,5599721626C+2.7041.779%C1.543%D-19.3D--11.6D19050.4h6.7D16C--
Titan-150 HEAT 1,2159391128.384B*5.0841.272%D4.047%B+18.7C5.5D-14550.1h5.2C+12.6C+
M12 Kobalt 6676362624.462C+21.1611.072%F-18.239%C++34.4D*1.7D--8918.5h29.4D*265.9T*
Spear Anti-Vehicle Phalanx Turret 8165503018.333A++15.0334.184%D-4.545%C*24.2D-11.7D-19522.7h9.8C+28.8C--
C-4 6955254281.227C+2.0825.304%C+N/A18.5D**6F14728.4h2D-8C+
AF-34 Mattock 421417745.635B++2.3331.096%C6.954%F--13.8D**N/A3730.2h10.2F**32.8F-
M40 Fury 488413449.386C6.0827.119%F--N/A43.5D-7.9D--1499.5h12.3C*45.5D
NCM2 Falcon 4874051492.718A+0.5827.574%D*2.963%D-9.5C-1.9D*4342.6h11.6C+42.1C-
AF-34 Mattock 410404765.316B++2.0133.069%C8.168%F--13.2D**N/A3530.5h11.3F**34F
Bouncing Betty 346346438.047A4.7425.86%F-N/A56.7D**N/A1726.1h1.8B+7.1F
Shrike 3883313181.041B+2.2632.327%F**5.136%A9.6D*1.6F6934.6h6.2C*19.2D**
E540 Halberd-H 431310447.045C++3.7456.765%C++1.29%C--25.6D10D*17312.1h9.8D*17.3D*
NCM2 Falcon 359300913.297M+0.0133.492%D-4.667%C+10.1C2D*4129.6h13.4B39.9C++
GD-7F 2952858120.351D2.9512.663%F--16.491%D1.3D*N/A5215.3h24.7F*195.1T*
M40 Fury 302265377.162C++3.8622.914%D**2.642%B*23.2D-3.2D*12211.4h13.5C++59D
GD-22S 2652513800.661C-2.649.256%F*15.538%D*3.3D**N/A1376.9h19.1F**206.6T*
M40 Fury 272239298.241C*4.9415.514%F--2.929%B**20.8D*2.9D*10611.5h12.3C*79.2F
NC14 Bolt Driver 216212703.029B*0.2724.934%F65.094%D--6.2D*N/A2734.3h4F16.1F-
C85 Canister-H 216193316.226C2.9225.908%F--13.99%B++37.8D*4.5D2005.1h9.2D35.4F**
Enforcer ML85 332188652.892C0.4125.431%F-1.596%C12.5D*9.5D--19715.1h15.1C-59.2F-
AF-19 Mercenary 1901845090.361D2.9410.244%F--11.957%F1.6D*N/A12118.4h19.5D*190.8F*
NCM3 Raven 2991781581.127B2.1821.904%F--4.494%B**3.7D**2.5D**3347.5h40.7D--185.8F**
Skyguard 308152931.634C-1.6719.816%D**N/A4.9D*5D**8431.2h258.5T1304.5T*
NCM3 Raven 2251521351.126C**2.1822.548%F--3.289%B+3.7F1.8F-2841.2h42.5D**188.3T
NC1 Gauss Rifle 1501462700.541C2.7611.598%F--12.329%D*4.1D*N/A2035.9h16.8D*144.9F**
Frag Grenade 1251231123N/A119.7040.739%DN/A246D--4D13190.5h5.6D**13.7D*
M20 Basilisk 185122254.88B**1.5824.939%D**3.279%D--8.4D--4.3D-10114.5h146.8D-588.6F--
M96 Mjolnir-H 207120512.353C-0.9533.099%F-N/A25.5D--18.5D--3304.7h35.3C*106.5D
Razor GD-23 1241174850.241D3.0612.067%F--11.966%F0.7D*N/A5159.7h30.7T*254.8T*
NS-44 Commissioner 1081052210.475C-2.8321.856%F18.095%C--1.6D*N/A763.9h5.2D--24F
L105 Zephyr 115104244.333C--1.0333.536%D--N/A25.4D-2.7D--1084.1h8D23.8D--
NS Annihilator 170102472.17S1.1381.552%BN/A5.8D--3.8D**7417.7h11.7C+14.4C++
NC15 Phoenix 17395185.278M**1.9842.784%FN/A5D-4.1D-9019h21F**49.1T*
M60-A Bulldog 9689614.833C+11.5343.168%C2.247%C+35.6C+2.8C1212.5h6.9D16C
NC6 Gauss SAW 88851890.45D2.857.014%F--18.824%D3.5D*N/A4124h13.9D197.8T
Mauler S6 87852270.374D2.9317.267%F--9.412%D*1.8D**N/A948h8.1F-46.7T*
Spear Anti-Vehicle Phalanx Tower 13075175M**71.7040.246%D--2.667%C--22.1D16.2D2943.4h13.5D33.6D*
SAS-R 7574441.682C1.6223.429%F--47.297%F-4.6FN/A3116h4.3T*18.3T*
NC4 Mag-Shot 73732840.257D3.0512.224%F--12.329%D--1D*N/A571.7h9.9C81.4C-
CAS 14-E 8572126C-2.7022.149%F-1.389%C--27.7D*5C1622.6h45.4D*204.9F--
LA80 7271223.227C+0.0828.097%F-70.423%D-5.6D*N/A1712.6h3.9F*14T-
AF-8 RailJack 7270302.333C+0.9729.04%D--70%C--5.5D**N/A2312.8h3.5D**12.2D*
AF-57 Piston 67661310.504D2.8018.047%F--6.061%F-2.3D**N/A1029.2h7.4F-41T-
MAX Punch 73651,0670.061C3.2448.93%C*N/A0.2DN/A1303.1h4.9C+10.1C+
NSX Masamune 6754670.806C+2.5021.939%T*3.704%A6.4D**1.5D--418.4h13.4C+60.9F--
Anti-Vehicle Grenade 5250150N/A46.7041.929%D--N/A166.7D--6.7D*8650.3h8.5D*20.3D*
M60-A Bulldog 5350316.667C++13.3637.514%D2%C27.8C+1.7D1511.8h6.8C-18D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter19851.1h
Nano-Armor Kit448902,95870h
Spawn Beacon43840.9h
Anti-Vehicle MANA Turret12590.8h
Turret AI Module0620.4h
Structure Shield Module0620.5h
Repair Module01220.6h
Cortium Silo0660.6h
Skywall Shield Emitter1590.5h
Nanite Revive Grenade04460.1h
Medical Applicator8397,3027.2h
Nanite Healing Grenade01590h
Welding Device02980h
Deconstruction Tool01,1280.1h
Spear Anti-Vehicle Tower2640.7h
Spitfire Auto-Turret121,5393.2h
Rampart Wall11211.8h
Xiphos Anti-Personnel Tower0600.6h
S12 Renegade121741.8h
M12 Kobalt01010h
Recon Detection Device121,1583.4h
G40-F Ranger0990.1h
Ammunition Package232,3731.7h
Anti-Infantry MANA Turret54131.1h
WLT-Howler Mining Laser05,1621h
Nano-Repair Grenade0520h
M20 Drake12220.1h
Shield Recharging Field01580.1h
CAS30 Tank Buster0641.3h

Check the help document for the dictionary if you want to learn more about words used here.


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