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Paragon CBlizzard[DIGT] CBlizzard
VS BR 172

KDR: 1.85

Score: 73.8m

Last Seen: Jan 19th, 2019 12:06 PM
- OFFLINE - 2299.7 hour(s)

Battle Rank 100 (172 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 49%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS VX6-7 Sticky Grenade C-4 Force-Blade Frag Grenade SVA-88 C150 Dalton Solstice SF
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $668,034 MLG Score: 534
Fun Score: N/A
Cheeseburgers Flipped: 1959TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.415%18.891%4424199447,7531.569480.28

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.373%0.452B+-0.281C-0.369C-HEAD ++ (~7.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.10.343C**11.50.196C++37.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.958%2.418%390510303,846145032192.65241119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.28%0.48B+0.753B++-0.569

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
155.40.036C+65.2-0.23C90.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.759%3.352%374810278,563302322562.83168379%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.986%-0.308C0.482B+0.643

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
220.431B8.30.337C**13.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.681%1.585%6121410219,465171528895.51895328%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.573%-0.417C---0.706D-0.708

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.50.718B++10.60.732B++22.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.695%69.621%612410312,877256781.12033

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.25%0.852B*0.163C++0.294

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.414B2.40.259C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.369%11.884%612610297,12722691273.14103

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.98%0.494B+-0.53D0.331

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.459B+3.40.304C*3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
73.8m242.8%330 (19.8k)308 (18.5k)1.84908116,29462,8932.0577172 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035132622.543%12.921%29103:4980

14% Combat Medic27% Engineer21% Heavy Assault12% Infiltrator20% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 5th, 2012 12:01 PMAug 16th, 2013 10:40 PMFeb 17th, 2019 5:32 PM (66d) (PST)Jan 19th, 2019 8:16 AM (96d) (PST)Jan 19th, 2019 8:06 AM (96d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5932383550.4850.2620.0631.3310.064534

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,59314,28121,3122916480418,463

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3998.5h/166.6d 13,121 15,026 22,871 319.3k 7,445 12,958 15,240 142.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C--
Kills:1,642
Deaths:1,197
KDR:1.372
Accuracy:20.819% C--
HSR:20.037% D
Lasher X2
B+
Kills:1,226
Deaths:1,055
KDR:1.162
Accuracy:29.474% B+
HSR:3.181% C-
Orion VS54
C
Kills:1,184
Deaths:842
KDR:1.406
Accuracy:19.162% C
HSR:17.568% D--
Ursa
C+
Kills:1,166
Deaths:624
KDR:1.869
Accuracy:21.451% C+
HSR:23.928% C+
NS-15M1
C++
Kills:1,164
Deaths:565
KDR:2.060
Accuracy:23.171% C++
HSR:23.024% C++
Flare VE6
C-
Kills:1,163
Deaths:811
KDR:1.434
Accuracy:20.049% C-
HSR:17.627% D--
NS-15M2
C+
Kills:1,161
Deaths:549
KDR:2.115
Accuracy:23.792% C+
HSR:23.170% C
Pulsar LSW
D
Kills:1,161
Deaths:932
KDR:1.246
Accuracy:18.486% D-
HSR:19.724% D
VX29 Polaris
D-
Kills:1,160
Deaths:1,132
KDR:1.025
Accuracy:17.293% D*
HSR:17.069% D-
Betelgeuse 54-A
C
Kills:1,160
Deaths:651
KDR:1.782
Accuracy:24.649% C
HSR:17.155% F
NS-15M AE
C
Kills:1,160
Deaths:562
KDR:2.064
Accuracy:24.302% C
HSR:23.276% C-
Kills:13,347
Deaths (as Heavy Assault):8,920
Deaths (to Heavy Assaults):19,153
KDR:1.4963
Kill Difference:4,427
Playtime:854.274 hours
Usage:21%
Score:13.450m
Score/min:262
Accuracy (listed only):22.059%
HSR (listed only):18.705%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
D
Kills:2,261
Deaths:2,856
KDR:0.792
Accuracy:21.203% D
HSR:17.426% D
Solstice SF
A
Kills:1,601
Deaths:812
KDR:1.972
Accuracy:30.704% A
HSR:4.872% F-
Pandora VX25
C+
Kills:1,320
Deaths:1,192
KDR:1.107
Accuracy:38.001% C+
HSR:10.379% D*
Pulsar C
C-
Kills:1,164
Deaths:1,174
KDR:0.991
Accuracy:21.848% C-
HSR:18.814% D
Deimos VA29
B+
Kills:1,163
Deaths:874
KDR:1.331
Accuracy:65.820% B+
HSR:11.350% D-
Nova
C**
Kills:1,162
Deaths:837
KDR:1.388
Accuracy:46.127% C++
HSR:16.093% C**
Thanatos VE70
B++
Kills:1,162
Deaths:950
KDR:1.223
Accuracy:46.707% B++
HSR:12.651% D
Eclipse VE3A
C
Kills:1,160
Deaths:918
KDR:1.264
Accuracy:25.163% C
HSR:15.862% D
Solstice Burst
C+
Kills:1,160
Deaths:870
KDR:1.333
Accuracy:25.479% C
HSR:22.845% C+
Chaos
C**
Kills:1,160
Deaths:837
KDR:1.386
Accuracy:55.273% C**
HSR:12.672% D
Eidolon VE33
C+
Kills:1,160
Deaths:945
KDR:1.228
Accuracy:27.582% C+
HSR:22.414% C-
NS Baron G5AE
B*
Kills:1,160
Deaths:811
KDR:1.430
Accuracy:55.154% B*
HSR:13.190% C
NS-11C
C**
Kills:1,160
Deaths:740
KDR:1.568
Accuracy:25.212% C**
HSR:18.362% C+
Zenith VX-5
C+
Kills:1,160
Deaths:670
KDR:1.731
Accuracy:24.340% C
HSR:21.035% C+
Serpent VE92
C+
Kills:1,160
Deaths:786
KDR:1.476
Accuracy:23.869% C+
HSR:15% D-
Solstice VE3
C+
Kills:1,160
Deaths:1,079
KDR:1.075
Accuracy:22.348% C+
HSR:15.086% D-
Phobos VX86
B*
Kills:1,160
Deaths:803
KDR:1.445
Accuracy:68.323% B*
HSR:8.362% D*
Revenant
D
Kills:309
Deaths:236
KDR:1.309
Accuracy:29.166% D
HSR:20.388% D--
Kills:21,742
Deaths (as Engineer):17,390
Deaths (to Engineers):13,622
KDR:1.25026
Kill Difference:4,352
Playtime:1,070.083 hours
Usage:27%
Score:19.275m
Score/min:300
Accuracy (listed only):36.240%
HSR (listed only):15.378%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C+
Kills:1,320
Deaths:1,192
KDR:1.107
Accuracy:38.001% C+
HSR:10.379% D*
Sirius SX12
C
Kills:1,200
Deaths:1,134
KDR:1.058
Accuracy:23.110% C
HSR:12.417% D-
NS-7 PDW
C++
Kills:1,174
Deaths:837
KDR:1.403
Accuracy:25.338% C++
HSR:16.354% C
CME
D
Kills:1,171
Deaths:1,265
KDR:0.926
Accuracy:19.742% D*
HSR:16.994% D
Eridani SX5G
C
Kills:1,166
Deaths:937
KDR:1.244
Accuracy:26.728% C
HSR:16.295% D
Deimos VA29
B+
Kills:1,163
Deaths:874
KDR:1.331
Accuracy:65.820% B+
HSR:11.350% D-
Nova
C**
Kills:1,162
Deaths:837
KDR:1.388
Accuracy:46.127% C++
HSR:16.093% C**
Thanatos VE70
B++
Kills:1,162
Deaths:950
KDR:1.223
Accuracy:46.707% B++
HSR:12.651% D
Skorpios
C+
Kills:1,161
Deaths:696
KDR:1.668
Accuracy:27.008% C+
HSR:12.403% D*
Terminus VX-9
C
Kills:1,161
Deaths:891
KDR:1.303
Accuracy:24.005% C
HSR:20.758% D
Darkstar
D
Kills:1,160
Deaths:866
KDR:1.339
Accuracy:23.821% D
HSR:15.259% D*
Equinox VE2
C+
Kills:1,160
Deaths:845
KDR:1.373
Accuracy:25.671% C+
HSR:7.069% F-
Chaos
C**
Kills:1,160
Deaths:837
KDR:1.386
Accuracy:55.273% C**
HSR:12.672% D
Corvus VA55
B
Kills:1,160
Deaths:832
KDR:1.394
Accuracy:25.331% C*
HSR:25.172% B
NS Baron G5AE
B*
Kills:1,160
Deaths:811
KDR:1.430
Accuracy:55.154% B*
HSR:13.190% C
NS-11P
C++
Kills:1,160
Deaths:607
KDR:1.911
Accuracy:23.650% C++
HSR:19.483% C+
Phobos VX86
B*
Kills:1,160
Deaths:803
KDR:1.445
Accuracy:68.323% B*
HSR:8.362% D*
Eridani SX5
C+
Kills:1,160
Deaths:675
KDR:1.719
Accuracy:26.322% C+
HSR:18.793% C+
NS-11A
C++
Kills:1,160
Deaths:874
KDR:1.327
Accuracy:24.809% C++
HSR:21.379% C+
Pulsar VS1
B
Kills:1,160
Deaths:808
KDR:1.436
Accuracy:25.238% B
HSR:20.862% C+
MKV Suppressed
C++
Kills:1,160
Deaths:672
KDR:1.726
Accuracy:26.369% C++
HSR:15.603% D
H-V45
C-
Kills:1,160
Deaths:910
KDR:1.275
Accuracy:21.991% C-
HSR:18.104% C-
Equinox VE2 Burst
C+
Kills:1,160
Deaths:756
KDR:1.534
Accuracy:26.682% C+
HSR:27.155% C+
Kills:26,920
Deaths (as Combat Medic):19,909
Deaths (to Combat Medics):7,516
KDR:1.35215
Kill Difference:7,011
Playtime:555.418 hours
Usage:14%
Score:13.037m
Score/min:391
Accuracy (listed only):33.531%
HSR (listed only):16.035%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
D
Kills:2,261
Deaths:2,856
KDR:0.792
Accuracy:21.203% D
HSR:17.426% D
Solstice SF
A
Kills:1,601
Deaths:812
KDR:1.972
Accuracy:30.704% A
HSR:4.872% F-
Pandora VX25
C+
Kills:1,320
Deaths:1,192
KDR:1.107
Accuracy:38.001% C+
HSR:10.379% D*
Sirius SX12
C
Kills:1,200
Deaths:1,134
KDR:1.058
Accuracy:23.110% C
HSR:12.417% D-
NS-7 PDW
C++
Kills:1,174
Deaths:837
KDR:1.403
Accuracy:25.338% C++
HSR:16.354% C
Eridani SX5G
C
Kills:1,166
Deaths:937
KDR:1.244
Accuracy:26.728% C
HSR:16.295% D
Pulsar C
C-
Kills:1,164
Deaths:1,174
KDR:0.991
Accuracy:21.848% C-
HSR:18.814% D
Deimos VA29
B+
Kills:1,163
Deaths:874
KDR:1.331
Accuracy:65.820% B+
HSR:11.350% D-
Nova
C**
Kills:1,162
Deaths:837
KDR:1.388
Accuracy:46.127% C++
HSR:16.093% C**
Thanatos VE70
B++
Kills:1,162
Deaths:950
KDR:1.223
Accuracy:46.707% B++
HSR:12.651% D
Skorpios
C+
Kills:1,161
Deaths:696
KDR:1.668
Accuracy:27.008% C+
HSR:12.403% D*
Eclipse VE3A
C
Kills:1,160
Deaths:918
KDR:1.264
Accuracy:25.163% C
HSR:15.862% D
Solstice Burst
C+
Kills:1,160
Deaths:870
KDR:1.333
Accuracy:25.479% C
HSR:22.845% C+
Chaos
C**
Kills:1,160
Deaths:837
KDR:1.386
Accuracy:55.273% C**
HSR:12.672% D
NS Baron G5AE
B*
Kills:1,160
Deaths:811
KDR:1.430
Accuracy:55.154% B*
HSR:13.190% C
NS-11C
C**
Kills:1,160
Deaths:740
KDR:1.568
Accuracy:25.212% C**
HSR:18.362% C+
Zenith VX-5
C+
Kills:1,160
Deaths:670
KDR:1.731
Accuracy:24.340% C
HSR:21.035% C+
Serpent VE92
C+
Kills:1,160
Deaths:786
KDR:1.476
Accuracy:23.869% C+
HSR:15% D-
Solstice VE3
C+
Kills:1,160
Deaths:1,079
KDR:1.075
Accuracy:22.348% C+
HSR:15.086% D-
Phobos VX86
B*
Kills:1,160
Deaths:803
KDR:1.445
Accuracy:68.323% B*
HSR:8.362% D*
Eridani SX5
C+
Kills:1,160
Deaths:675
KDR:1.719
Accuracy:26.322% C+
HSR:18.793% C+
MKV Suppressed
C++
Kills:1,160
Deaths:672
KDR:1.726
Accuracy:26.369% C++
HSR:15.603% D
Kills:27,294
Deaths (as Light Assault):21,160
Deaths (to Light Assaults):10,084
KDR:1.28989
Kill Difference:6,134
Playtime:791.696 hours
Usage:20%
Score:14.684m
Score/min:309
Accuracy (listed only):34.111%
HSR (listed only):14.812%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:1,200
Deaths:1,134
KDR:1.058
Accuracy:23.110% C
HSR:12.417% D-
NS-7 PDW
C++
Kills:1,174
Deaths:837
KDR:1.403
Accuracy:25.338% C++
HSR:16.354% C
Eridani SX5G
C
Kills:1,166
Deaths:937
KDR:1.244
Accuracy:26.728% C
HSR:16.295% D
Artemis VX26
B+
Kills:1,164
Deaths:867
KDR:1.343
Accuracy:28.481% C*
HSR:25.430% B+
Skorpios
C+
Kills:1,161
Deaths:696
KDR:1.668
Accuracy:27.008% C+
HSR:12.403% D*
Nyx VX31
B+
Kills:1,161
Deaths:659
KDR:1.762
Accuracy:36.223% B+
HSR:15.676% D**
NS-357 Underboss
C++
Kills:1,160
Deaths:1,404
KDR:0.826
Accuracy:38.075% C++
HSR:16.035% D
NS-44 Commissioner
C**
Kills:1,160
Deaths:1,340
KDR:0.866
Accuracy:38.617% C**
HSR:16.897% D
Eridani SX5
C+
Kills:1,160
Deaths:675
KDR:1.719
Accuracy:26.322% C+
HSR:18.793% C+
Parallax VX3
B
Kills:1,160
Deaths:495
KDR:2.343
Accuracy:40.614% C*
HSR:80.604% B
NS-30 Vandal
C**
Kills:1,160
Deaths:605
KDR:1.917
Accuracy:34.748% C**
HSR:15.948% D*
MKV Suppressed
C++
Kills:1,160
Deaths:672
KDR:1.726
Accuracy:26.369% C++
HSR:15.603% D
Ghost
B**
Kills:1,160
Deaths:417
KDR:2.782
Accuracy:45.696% B**
HSR:68.276% C+
Manticore SX40
C+
Kills:500
Deaths:700
KDR:0.714
Accuracy:25.860% D
HSR:21.400% C+
VA39 Spectre
B+
Kills:332
Deaths:170
KDR:1.953
Accuracy:34.717% B+
HSR:33.434% C-
V10
C++
Kills:225
Deaths:106
KDR:2.123
Accuracy:41.060% C++
HSR:73.333% C-
NS CandyCannon 3000
C**
Kills:85
Deaths:214
KDR:0.397
Accuracy:38.241% C**
HSR:17.647% D--
Kills:16,288
Deaths (as Infiltrator):11,928
Deaths (to Infiltrators):7,268
KDR:1.36553
Kill Difference:4,360
Playtime:470.989 hours
Usage:12%
Score:7.501m
Score/min:265
Accuracy (listed only):32.777%
HSR (listed only):28.032%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,190
Deaths:477
KDR:2.495
Accuracy:18.559% C+
HSR:19.832% C+
Blueshift VM5
C+
Kills:1,173
Deaths:462
KDR:2.539
Accuracy:19.278% C+
HSR:19.608% C
Quasar VM1
C++
Kills:1,164
Deaths:462
KDR:2.519
Accuracy:17.654% C+
HSR:20.876% C++
Nebula VM20
C++
Kills:1,162
Deaths:465
KDR:2.499
Accuracy:18.349% C++
HSR:17.986% C--
Quasar VM1
B+
Kills:1,160
Deaths:481
KDR:2.412
Accuracy:17.612% B+
HSR:19.224% C++
Cosmos VM3
B++
Kills:1,160
Deaths:435
KDR:2.667
Accuracy:19.289% B++
HSR:21.810% B+
Nebula VM20
C+
Kills:1,160
Deaths:503
KDR:2.306
Accuracy:18.519% C+
HSR:16.810% D
Cosmos VM3
B++
Kills:1,160
Deaths:432
KDR:2.685
Accuracy:19.978% B++
HSR:21.379% B+
Comet VM2
C*
Kills:462
Deaths:456
KDR:1.013
Accuracy:44.313% C*
HSR:4.329% C+
NS-10 Burster
B+
Kills:458
Deaths:330
KDR:1.388
Accuracy:30.468% C*
HSR:8.952% B+
Comet VM2
B**
Kills:444
Deaths:444
KDR:1
Accuracy:45.713% C++
HSR:6.306% B**
NS-10 Burster
C++
Kills:405
Deaths:302
KDR:1.341
Accuracy:30.608% C++
HSR:5.926% C+
Kills:11,098
Deaths (as MAX Suit):2,624.500
Deaths (to MAX Suits):5,024
KDR:4.22861
Kill Difference:8,473.500
Playtime:245.399 hours
Usage:6%
Score:5.880m
Score/min:399
Accuracy (listed only):25.028%
HSR (listed only):15.253%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A**
Kills:1,193
V. Kills:316 376%
Deaths:190
KDR:6.279
Accuracy:51.816% A+
KPH:34.600 C
VKPH:9.200 A**
Dual Photon Pods
A
Kills:1,160
V. Kills:1,000 116%
Deaths:214
KDR:5.421
Accuracy:57.441% B+
KPH:38.600 D
VKPH:33.300 A
Maelstrom Turbo Laser
C
Kills:692
V. Kills:813 85%
Deaths:511
KDR:1.354
Accuracy:43.841% A*
KPH:7.300 D
VKPH:8.600 C
Saron Laser Cannon
C
Kills:685
V. Kills:605 113%
Deaths:336
KDR:2.039
Accuracy:34.768% B+
KPH:8.700 C-
VKPH:7.700 C
Hornet Missiles
A+
Kills:297
V. Kills:169 175%
Deaths:25
KDR:11.880
Accuracy:74.511% A+
KPH:70.500 C++
VKPH:40.100 C++
Photon A2A Missile Pods
C-
Kills:128
V. Kills:150 85%
Deaths:16
KDR:8
Accuracy:75.565% D
KPH:26.100 D
VKPH:30.600 C-
Kills:4,155 (2,570 + 0)
Deaths:1,292
KDR:3.216
VKDR:2.363
Vehicle Kills:3,053
Kill Difference:2,863
Playtime:247.199 hours
Usage:6%
Score:3.061m
Score/min:206
Piloting Accuracy:34.768%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,638
V. Kills:902 181%
Deaths:126
KDR:13
Accuracy:58.575% A*
KPH:5,896,800 U
VKPH:3,247,200 U
AP30 Shredder
U
Kills:1,440
V. Kills:596 241%
Deaths:51
KDR:28.235
Accuracy:30.230% D
KPH:5,184,000 U
VKPH:2,145,600 U
L105 Zephyr
U
Kills:1,244
V. Kills:301 412%
Deaths:51
KDR:24.392
Accuracy:45.959% B
KPH:4,478,400 U
VKPH:1,083,600 U
L105 Zephyr PX
U
Kills:1,205
V. Kills:313 384%
Deaths:29
KDR:41.552
Accuracy:50.810% C+
KPH:4,338,000 U
VKPH:1,126,800 U
Dual-75 Duster
C+
Kills:121
V. Kills:7 N/A
Deaths:10
KDR:12.100
Accuracy:37.288% C+
KPH:38.300 D--
VKPH:2.200 D--
CAS30 Tank Buster
C
Kills:116
V. Kills:324 36%
Deaths:142
KDR:0.817
Accuracy:45.671% C+
KPH:2.300 D--
VKPH:6.300 C
Kills:5,764 (116 + 5,648)
Deaths:409
KDR:14.093
VKDR:5.973
Vehicle Kills:2,443
Kill Difference:5,355
Playtime:54.333 hours
Usage:1%
Score:2.822m
Score/min:866
Piloting Accuracy:45.671%
Gunner Accuracy:37.288%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M
Kills:1,266
V. Kills:119 N/A
Deaths:40
KDR:31.650
Accuracy:38.586% C+
KPH:76.600 M
VKPH:7.200 C+
L100 Python HESH
C*
Kills:1,243
V. Kills:100 N/A
Deaths:73
KDR:17.027
Accuracy:50.626% C*
KPH:47.900 C+
VKPH:3.900 D*
L100 Python AP
A+
Kills:1,170
V. Kills:425 275%
Deaths:109
KDR:10.734
Accuracy:54.740% C+
KPH:47.100 A+
VKPH:17.100 C+
L100 Python HEAT
A++
Kills:1,164
V. Kills:163 N/A
Deaths:42
KDR:27.714
Accuracy:47.428% C-
KPH:54 A++
VKPH:7.600 D-
Skyguard
C**
Kills:347
V. Kills:256 135%
Deaths:75
KDR:4.627
Accuracy:32.883% B+
KPH:14.700 C++
VKPH:10.800 C**
Kills:5,190 (5,190 + 0)
Deaths:339
KDR:15.310
VKDR:3.136
Vehicle Kills:1,063
Kill Difference:4,851
Playtime:112.468 hours
Usage:3%
Score:1.889m
Score/min:280
Driving Accuracy:32.883%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
A++
Kills:1,338
V. Kills:55 N/A
Deaths:35
KDR:38.229
Accuracy:26.066% B
KPH:106.400 A++
VKPH:4.400 B
Supernova VPC
A+
Kills:1,170
V. Kills:73 N/A
Deaths:44
KDR:26.591
Accuracy:61.561% A
KPH:72.400 A+
VKPH:4.500 D-
Supernova PC
B+
Kills:1,164
V. Kills:270 430%
Deaths:82
KDR:14.195
Accuracy:44.921% C--
KPH:26.400 B+
VKPH:6.100 D
Supernova FPC
A++
Kills:1,039
V. Kills:850 122%
Deaths:184
KDR:5.647
Accuracy:59.762% B++
KPH:27.600 C**
VKPH:22.600 A++
Saron HRB
C--
Kills:429
V. Kills:245 174%
Deaths:52
KDR:8.250
Accuracy:39.521% C--
KPH:18.800 D
VKPH:10.800 D
E540 Halberd
B++
Kills:131
V. Kills:95 136%
Deaths:17
KDR:7.706
Accuracy:56.283% B**
KPH:29.300 C+
VKPH:21.300 B++
Kills:5,271 (3,373 + 1,898)
Deaths:414
KDR:12.732
VKDR:3.836
Vehicle Kills:1,588
Kill Difference:4,857
Playtime:137.780 hours
Usage:3%
Score:2.870m
Score/min:347
Driving Accuracy:59.762%
Gunner Accuracy:56.283%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:339
V. Kills:15 N/A
Deaths:18
KDR:18.833
Accuracy:26.349% D*
KPH:90.200 C+
VKPH:4 D
E540 Halberd-H
D
Kills:97
V. Kills:38 249%
Deaths:16
KDR:6.063
Accuracy:51.128% D-
KPH:28 D
VKPH:11 D*
Kills:436 (0 + 436)
Deaths:34
KDR:12.824
VKDR:1.559
Vehicle Kills:53
Kill Difference:402
Playtime:7.218 hours
Usage:0%
Score:0.157m
Score/min:363
Driving Accuracy:N/A%
Gunner Accuracy:51.128%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C++
Kills:125
V. Kills:21 N/A
Deaths:17
KDR:7.353
Accuracy:35.498% C++
KPH:21.600 C-
VKPH:3.600 D
M20 Basilisk
C
Kills:78
V. Kills:38 200%
Deaths:23
KDR:3.391
Accuracy:33.516% D
KPH:16.200 C-
VKPH:7.900 C
M20 Basilisk
C--
Kills:70
V. Kills:44 156%
Deaths:24
KDR:2.917
Accuracy:28.841% D*
KPH:9.500 D-
VKPH:5.900 C--
Kills:273 (0 + 273)
Deaths:64
KDR:4.266
VKDR:1.609
Vehicle Kills:103
Kill Difference:209
Playtime:17.999 hours
Usage:0%
Score:0.173m
Score/min:160
Driving Accuracy:N/A%
Gunner Accuracy:28.841%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:167
V. Kills:57 288%
Deaths:128
KDR:1.305
Accuracy:52.007% C*
KPH:12.700 D
VKPH:4.300 C-
Kills:167 (167 + 0)
Deaths:128
KDR:1.305
VKDR:0.445
Vehicle Kills:57
Kill Difference:39
Playtime:13.131 hours
Usage:0%
Score:0.078m
Score/min:99
Driving Accuracy:52.007%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 2,3232,2612,8560.792C1.0621.203%D17.426%D12.4DN/A64182.8h17.2D-81.3D
Sticky Grenade 1,9541,94311943N/A1,941.1570.147%A*N/A2428.8M*13.8C*91990.8h1.1A1.6B**
C-4 2,3151,7301,1461.51C++0.3424.137%CN/A34.1D--11.5D*33550.7h1.3B+5.5C**
Force-Blade 1,9031,70243,1890.039B+1.8145.622%AN/A0.7C++N/A22298.3h2.3B+4.9B++
Frag Grenade 1,6481,64311643N/A1,641.1553.017%B**N/A1095.3A**3.3D37231.5h2.3A4.2B**
SVA-88 1,6541,6421,1971.372C+0.4820.819%C--20.037%D24.7DN/A9566.6h11.6C*55.7C+
C150 Dalton 2,5401,63812613A11.1558.575%A*N/A16380U9020U111478700.1h4C*6.9B**
Solstice SF 1,6481,6018121.972B**0.1230.704%A4.872%F-28.7B+N/A10355.8h4.8B**15.7A
Anti-Vehicle Grenade 1,6131,52611526N/A1,524.1574.065%MN/A1526S87C+85201h2A++2.7A+
AP30 Shredder 2,0361,4405128.235M++26.3930.23%D1.597%C-14400U5960U61034200.1h27.8A++92A+
Proton II PPA 1,3931,3383538.229A+36.3826.066%B2.691%B++106.2A++4.4B48412.6h6.5B**24.9B**
Pandora VX25 1,3991,3201,1921.107C+0.7438.001%C+10.379%D*22D1.3A10360h5.4C--14.2C+
M60-A Bulldog 1,3831,2724329.581S27.7353.379%A++1.336%C+12720U1110U34215500.1h3.8A+7.1A
C75 Viper 1,3851,2664031.65S29.8038.586%C+1.264%C+76.7M7.2C+37116.5h4.7A++12.2A+
L105 Zephyr 1,5451,2445124.392A++22.5445.959%BN/A12440U3010U34075100.1h4.9B*10.7B*
L100 Python HESH 1,3431,2437317.027B+15.1850.626%C*2.816%B**48C+3.9D*18025.9h2.5B**4.9B*
Lasher X2 1,2521,2261,0551.162B+0.6929.474%B+3.181%C-23.4CN/A7952.5h24.4D-82.7C++
L105 Zephyr PX 1,5181,2052941.552A39.7050.81%C+1.494%B++12050U3130U32923200.1h4.2B++8.2B+
Sirius SX12 1,2141,2001,1341.058C++0.7923.11%C12.417%D-22CN/A8354.5h14.9C++64.3C++
Proximity Mine 1,1971,1942325.147B+3.3052.318%AN/A140.5B+N/A4658.5h1.4A+2.6A+
Light PPA 1,5091,1931906.279B+4.4351.816%A+N/A34.7C9.2A**14034.4h17.7C+34.2C*
Blueshift VM5 1,1971,1904772.495C++0.6518.559%C+19.832%C+32.2C+N/A11436.9h15.2C**81.9C*
Orion VS54 1,1941,1848421.406C++0.4419.162%C17.568%D--19.9C--N/A14859.5h12.4C**64.9C*
NS-7 PDW 1,1861,1748371.403B++0.4525.338%C++16.354%C31.2C*N/A16637.6h13.1B+51.5B+
Blueshift VM5 1,1781,1734622.539C++0.6919.278%C+19.608%C31.9C+N/A11336.8h16C*83.2C*
CME 1,1891,1711,2650.926C0.9219.742%D*16.994%D12.6D--N/A4392.6h15.2C77.1D
Supernova VPC 1,2431,1704426.591A+24.7461.561%A1.453%C+72.2A+4.5D-40716.2h2A+3.2A
L100 Python AP 1,5951,17010910.734A8.8854.74%C+6.068%A++47.2A+17.1C+38824.8h3.7A6.8A
Ursa 1,1801,1666241.869B++0.0221.451%C+23.928%C+30CN/A11438.9h9.5B++44.2B+
Eridani SX5G 1,1751,1669371.244C+0.6126.728%C16.295%D29.7C--N/A6939.2h12C+44.9C+
Supernova PC 1,4341,1648214.195A+12.3544.921%C--3.351%B*26.4B+6.1D16844.1h2.8A+6.2B**
Quasar VM1 1,1681,1644622.519C*0.6717.654%C+20.876%C++28.3CN/A11341.2h15.2C86.4C+
NS-15M1 1,1771,1645652.06B+0.2123.171%C++23.024%C++35.8C+N/A15132.5h11.8B+50.9B
L100 Python HEAT 1,3271,1644227.714S25.8647.428%C-5.326%A++54.1A++7.6D-21421.5h2.6A++5.6A
Artemis VX26 1,1751,1648671.343C+0.5128.481%C*25.43%B+30C+N/A10938.8h11.8C**41.3B
Pulsar C 1,1701,1641,1740.991C+0.8621.848%C-18.814%D16.3C--N/A6371.6h10.9B+49.8C*
Deimos VA29 1,1711,1638741.331C++0.5265.82%B+11.35%D-34.4CN/A14033.8h2B++3B+
Flare VE6 1,1691,1638111.434C++0.4220.049%C-17.627%D--20.3DN/A7857.4h11.2C+55.8C+
Nebula VM20 1,1691,1624652.499C**0.6518.349%C++17.986%C--44.9B*N/A16725.9h14.6B+79.5B+
Nova 1,1731,1628371.388C++0.4646.127%C++16.093%C**40.2C*N/A17028.9h3.8B+8.2B+
Thanatos VE70 1,1731,1629501.223B+0.6346.707%B++12.651%D31.7C*N/A13436.6h3.5B**7.5B*
NS-15M2 1,1651,1615492.115B0.2723.792%C+23.17%C73.9B**N/A47415.7h10.2B*42.8B+
Skorpios 1,1651,1616961.668C++0.1827.008%C+12.403%D*63.8B**N/A20018.2h10.6B+39.3C**
Pulsar LSW 1,1711,1619321.246C+0.6018.486%D-19.724%D18.6D-N/A6662.5h13.2C+71.4C
NS Decimator 1,4101,1618701.334B0.5260.774%C+3.015%B++36.5C++7.8D--26831.8h2.9A4.8B**
Nyx VX31 1,1621,1616591.762C+0.0936.223%B+15.676%D**54.8B++N/A18721.2h4.8B++13.3B+
Terminus VX-9 1,1651,1618911.303C+0.5524.005%C20.758%D41C++N/A27728.3h12.1C*50.3C++
Dual Photon Pods 2,1601,1602145.421C+3.5757.441%B+1.207%C+38.7D33.3A36730h25.1C+43.7C*
NS-357 Underboss 1,1741,1601,4040.826C+1.0238.075%C++16.035%D30CN/A12838.7h3.9B+10.1B+
NS-44 Commissioner 1,1771,1601,3400.866C+0.9838.617%C**16.897%D23.6CN/A7849.2h3.6B9.3B+
Darkstar 1,1631,1608661.339C+0.5123.821%D15.259%D*43C+N/A14727h12.8C++53.6C+
Eclipse VE3A 1,1681,1609181.264C+0.5925.163%C15.862%D44.8BN/A19625.9h10.6B+42.3B
Solstice Burst 1,1691,1608701.333C+0.5225.479%C22.845%C+43.6C**N/A21626.6h11.8B+46.4B
Equinox VE2 1,1791,1608451.373C*0.4825.671%C+7.069%F-28C+N/A8741.5h5.9A*22.8B**
Chaos 1,1651,1608371.386C+0.4655.273%C**12.672%D57.1B+N/A25420.3h3.2A5.8B**
Corvus VA55 1,1701,1608321.394B+0.4625.331%C*25.172%B31C*N/A14337.4h11.2B+44B+
Eidolon VE33 1,1691,1609451.228C++0.6227.582%C+22.414%C-22.4C+N/A8251.9h7.5B++27.1B+
NS Baron G5AE 1,1631,1608111.43C++0.4255.154%B*13.19%C90.6A++N/A77312.8h3.3B**6C++
VX29 Polaris 1,1901,1601,1321.025C0.8217.293%D*17.069%D-17.1D--N/A6368h15.4D89.3D
NS-11C 1,1791,1607401.568B++0.2825.212%C**18.362%C+33.5B+N/A19034.6h12.2B+48.3B+
Zenith VX-5 1,1661,1606701.731B+0.1224.34%C21.035%C+40.3BN/A12828.8h11.4B+46.7B
Serpent VE92 1,1681,1607861.476B+0.3723.869%C+15%D-19.7CN/A8058.8h11.3B+47.2B+
Betelgeuse 54-A 1,1661,1606511.782C0.0724.649%C17.155%F68.6C++N/A35716.9h10.5C*42.8C+
Solstice VE3 1,1931,1601,0791.075B+0.7722.348%C+15.086%D-10.8C-N/A75107.4h16.4C+73.2C++
Quasar VM1 1,1701,1604812.412B++0.5617.612%B+19.224%C++26.2BN/A12944.2h15.6C+88.7C**
Cosmos VM3 1,1661,1604352.667B+0.8219.289%B++21.81%B+41.4B**N/A19128h14.6C+75.6B+
NS-11P 1,1701,1606071.911B++0.0623.65%C++19.483%C+55A+N/A20021.1h13.1B+55.3B+
Phobos VX86 1,1731,1608031.445C++0.4068.323%B*8.362%D*50.2C*N/A16723.1h2.1B++3.1B+
Eridani SX5 1,1661,1606751.719B+0.1326.322%C+18.793%C+46.4B+N/A17625h11.2B+42.4B
Nebula VM20 1,1651,1605032.306C*0.4618.519%C+16.81%D42.6B+N/A15927.2h15.4B+83B
Parallax VX3 1,1661,1604952.343C+0.4940.614%C*80.604%B19.5C--N/A6159.4h2.2C*5.3B
Cosmos VM3 1,1641,1604322.685B+0.8419.978%B++21.379%B+42B**N/A18727.6h14.6C++73.3B+
NS-30 Vandal 1,1631,1606051.917C++0.0734.748%C**15.948%D*50.4B+N/A18323h5B+14.4B+
NS-11A 1,1721,1608741.327C++0.5224.809%C++21.379%C+35.4C*N/A15132.8h13.9C++55.9C*
Pulsar VS1 1,1681,1608081.436B+0.4125.238%B20.862%C+25.9C++N/A13044.8h12.5B++49.7B++
NS-15M AE 1,1631,1605622.064C+0.2124.302%C23.276%C-102.7A+N/A50211.3h10.4B+42.6C**
MKV Suppressed 1,1721,1606721.726B*0.1226.369%C++15.603%D42.8B+N/A17227.1h12.6B+47.6B+
Ghost 1,1601,1604172.782C++0.9345.696%B**68.276%C+44.1C**N/A20626.3h2B+4.4B++
H-V45 1,1711,1609101.275C+0.5721.991%C-18.104%C-15.6DN/A6174.4h13.2C++60.1C+
Equinox VE2 Burst 1,1731,1607561.534C+0.3226.682%C+27.155%C+43C+N/A20927h12.7C++47.4C++
Supernova FPC 1,8891,0391845.647C+3.8059.762%B++3.657%B*27.6C**22.5A+49437.7h5.6C+9.3B+
Nemesis VSH9 1,1788991,0640.845C**1.0069.344%B**4.894%A+27B++8.4C34233.3h4A++5.8A++
S1 1,3397851,0370.757C++1.0959.565%C**2.293%C16.2D11.4C+21148.5h5.4B++9.1B++
M60-A Bulldog 8367516125.167S123.3266.447%A*1.997%C55.6B*6.3B++35413.5h5.4B+8.1B**
C-4 ARX 1,0287234101.763C+0.0928.989%B++N/A60.8D--25.6D68711.9h1.2C++4.3C**
M60-A Bulldog 8087061258.833A*56.9865.247%A++1.133%D--53.9B*7.8B**40113.1h5.8C*8.9B*
Maelstrom Turbo Laser 1,5056925111.354C+0.5043.841%A*5.78%A*7.3D8.6C10994.9h154.9C--353.4C++
Saron Laser Cannon 1,2906853362.039C++0.1934.768%B+4.088%A8.7C-7.7C23878.7h121.9C**350.7B+
Auraxium Force-Blade 54350711,6220.044C++1.8156.016%A*N/A1.4C++N/A6372.7h2.2C+4B+
Manticore SX40 5095007000.714C1.1425.86%D21.4%C+18.5DN/A7327.1h7.8C++30.3C+
Comet VM2 6494624561.013C++0.8444.313%C*4.329%C+12.8B5.2B+14736h18.1B+40.9B+
NS-10 Burster 7364583301.388B++0.4630.468%C*8.952%B+6.9B+4.2B+12865.9h108.4B++355.8B++
Comet VM2 6664444441C+0.8545.713%C++6.306%B**12.8C*6.4B++13934.7h19B++41.5B++
Saron HRB 674429528.25B++6.4039.521%C--3.03%A+18.8D10.7D26422.8h16.5B**41.8B++
Tank Mine 8434242112.009C0.1640.806%B+N/A53.7D--53C10897.9h2.6D--6.4C+
NS-10 Burster 6894053021.341B0.5130.608%C++5.926%C+6.4B+4.5B+12763.2h120B++392B+
MANA Anti-Personnel Turret 4124051572.58N/A0.7322.723%UN/A4050U70U12363200.1h27T*119T*
Skyguard 603347754.627B++2.7832.883%B+2.594%B+14.7C++10.8C**27223.6h125C++380B+
Proton II PPA-H 3543391818.833B++16.9826.349%D*1.77%C+89.2C+3.9D4453.8h8B++30.4C+
VA39 Spectre 3343321701.953B+0.1034.717%B+33.434%C-24.8C*N/A12913.4h4.5B*12.8B*
MAX Punch 3283122,6490.118C++1.7349.668%C*N/A1.4C+N/A5222h2.2C++4.3C*
Revenant 3113092361.309C-0.5429.166%D20.388%D--34.7CN/A1128.9h7.6C+26C
Hornet Missiles 4662972511.88A10.0374.511%A+2.02%B70.7C++40.2C++8444.2h9.5C**12.7B+
Spear Anti-Vehicle Phalanx Turret 428275309.167B7.3237.702%D4.364%C*36.2C+20.1C+4037.6h7B++18.5B+
V10 2252251062.123C-0.2741.06%C++73.333%C-38.1C*N/A2025.9h2B+4.9B+
Lancer VS22 3611722230.771C+1.0852.206%D*1.163%C+8.9D9.8C--19119.3h17.9B+34.3C**
M40 Fury-F 2241671281.305C+0.5452.007%C*N/A12.7D4.4C-9913.1h9.2B+17.6B+
MANA Anti-Vehicle Turret 9181551111.396C-0.4566.546%B++4.516%B*1550C--7630A++1412480.1h24.9T*37.4F--
A30 Walker 311142334.303B*2.4528.443%B+N/A10.2B+12.2B**28913.9h164.5B*578.5B*
E540 Halberd 226131177.706C+5.8656.283%B**6.107%A*29.1C+21.1B++6994.5h5.8C++10.3B++
Photon A2A Missile Pods 278128168B+6.1575.565%DN/A26.1D30.6C-5294.9h11.5D*15.2F
M60-G Bulldog 146125177.353B**5.5035.498%C++2.4%C21.6C-3.6D1545.8h5.8B++16.4B++
Dual-75 Duster 1281211012.1C*10.2537.288%C+N/A37.8D--2.2D--2313.2h5.6C*15.1C*
CAS30 Tank Buster 4401161420.817C1.0345.671%C+N/A2.3D--6.3C12551.2h84.5D185.1C
E540 Halberd-H 13597166.063C+4.2151.128%D-2.062%C++27.7D10.9D*2733.5h4.9B++9.6B+
NS CandyCannon 3000 87852140.397C1.4538.241%C**17.647%D--15.7CN/A715.4h4.9C+12.7B
M20 Basilisk 11678233.391B1.5433.516%D3.846%D16.3C-7.9C1934.8h59.5B**177.5B*
The Slasher 76751540.487S1.3667.157%A**N/A15.6A*N/A704.8h1.8B+2.7B++
M20 Basilisk 11470242.917C+1.0728.841%D*7.143%B+9.5D-5.9C--1447.4h81.2B+281.5C+
NS Annihilator 13263810.778B+1.0772.261%F--N/A6.4D-7C-1769.9h11.4C*15.8C+
A30 Walker 12059481.229C0.6217.17%D*1.695%C590U610U4789800.1h122.5B+713.2C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit345891.7h
Motion Spotter484,3654.6h
Nano-Armor Kit753805,635146.6h
Anti-Vehicle MANA Turret474765.8h
Spawn Beacon313586h
Nanite Revive Grenade011,5313.2h
Medical Applicator1,037363,98762.3h
M12 Kobalt-F21080.1h
Ammunition Package311,7461.9h
Medical Kit4236,62427.9h
Anti-Infantry MANA Turret495193.2h
Recon Detection Device1339,40920.2h
Smoke Grenade0960h
Shield Recharging Field331,4551.2h

Check the help document for the dictionary if you want to learn more about words used here.


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