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World Champion CDL[] CDL
NC BR 190

KDR: 2.1

Score: 95m

Last Seen: Jan 7th, 2018 4:25 PM
- OFFLINE - 8096.8 hour(s)

Battle Rank 107 (190 total) - New Conglomerate on Miller
Level Progress (to 108): 96%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton M60-A Bulldog CAS30 Tank Buster SAS-R LA1 Anchor M20 Mustang AP30 Shredder C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,414,881 MLG Score: 1131
Fun Score: N/A
Cheeseburgers Flipped: 194TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.417%21.723%6173498834,8761.597760.507

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.795%1.447A0.176C++-0.694DHEAD ++ (~7.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
330.559B+9.40.342C**23.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.325%1.129%288610169,745430869012.26207141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.634%-0.119C+-0.444C--0.523

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
129.50.193C++470.109C+82.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.923%2.122%219510172,498211112041.18277207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.904%1.18B**-0.337C--0.346

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.773B++4.60.63B+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.529%1.504%90916100619,8802338105108.50299189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.035%-0.52D-0.726D-0.917

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.30.811B++6.80.826B++15.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.535%72.318%909610167,9691803234.41741

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.305%1.723A++0.339C**-0.427

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.57B+20.379C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.551%15.414%909410183,6201501262.41012

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.828%2.015A*0.189C++0.281

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.738B++2.30.532B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
95m328.8%770 (46.2k)619 (37.1k)2.1048198,74146,9122.36622190 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022344325.009%15.81%39503:1643

6% Combat Medic49% Engineer14% Heavy Assault11% Infiltrator18% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 11th, 2013 5:27 PMNov 1st, 2015 9:33 PMJan 17th, 2018 3:35 PM (327d) (PST)Jan 7th, 2018 12:43 PM (337d) (PST)Jan 7th, 2018 12:25 PM (337d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0041458590.6440.3060.1022.6120.1511131

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,2548,69351,56139186157937,166

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2555.5h/106.5d 12,263 15,611 22,482 400.5k 1,412 6,105 23,080 154m

EngineerCLASS DETAILS: Engineer
NS-11C
B++
Kills:1,273
Deaths:1,003
KDR:1.269
Accuracy:27.238% B++
HSR:13.590% D--
Gauss Compact S
B*
Kills:1,244
Deaths:1,200
KDR:1.037
Accuracy:28.166% B*
HSR:21.865% B+
GD-66 Claw
B**
Kills:1,236
Deaths:730
KDR:1.693
Accuracy:72.063% B**
HSR:15.777% C**
AF-19 Mercenary
B**
Kills:1,177
Deaths:846
KDR:1.391
Accuracy:27.475% B**
HSR:18.607% C-
GD-7F
B**
Kills:1,166
Deaths:709
KDR:1.645
Accuracy:29.456% B**
HSR:19.983% C+
AC-X11
B+
Kills:1,166
Deaths:1,015
KDR:1.149
Accuracy:27.758% B+
HSR:20.069% C
NS-11CP
B+
Kills:1,160
Deaths:661
KDR:1.755
Accuracy:30.292% B+
HSR:21.293% C
LA39 Bruiser
A++
Kills:1,032
Deaths:516
KDR:2
Accuracy:79.396% A++
HSR:15.601% C*
AF-57 Piston
A*
Kills:915
Deaths:434
KDR:2.108
Accuracy:61.036% A*
HSR:14.536% C++
Mauler S6
A
Kills:437
Deaths:245
KDR:1.784
Accuracy:53.066% A
HSR:15.790% C++
Warden
A**
Kills:329
Deaths:223
KDR:1.475
Accuracy:42.142% A**
HSR:30.091% B*
19A Fortuna
B*
Kills:137
Deaths:150
KDR:0.913
Accuracy:28.026% B+
HSR:25.547% B*
Razor GD-23
A+
Kills:54
Deaths:36
KDR:1.500
Accuracy:32.036% A+
HSR:18.519% C
Kills:11,326
Deaths (as Engineer):7,768
Deaths (to Engineers):12,633
KDR:1.45803
Kill Difference:3,558
Playtime:1,245.018 hours
Usage:49%
Score:49.657m
Score/min:665
Accuracy (listed only):41.396%
HSR (listed only):19.328%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C**
Kills:2,276
Deaths:1,064
KDR:2.139
Accuracy:25.869% C**
HSR:21.441% C-
EM1
B*
Kills:1,836
Deaths:1,024
KDR:1.793
Accuracy:25.456% B*
HSR:19.390% C
NS-15M1
B**
Kills:1,511
Deaths:882
KDR:1.713
Accuracy:27.365% B**
HSR:20.781% C+
EM6
B
Kills:1,205
Deaths:667
KDR:1.807
Accuracy:23.335% B
HSR:22.739% C+
NC6A GODSAW
C
Kills:1,166
Deaths:668
KDR:1.746
Accuracy:26.131% C
HSR:22.127% D
NS-15M AE
B++
Kills:1,165
Deaths:604
KDR:1.929
Accuracy:28.436% B++
HSR:22.318% C--
NC05 Jackhammer AE
A++
Kills:1,161
Deaths:484
KDR:2.399
Accuracy:62.812% A++
HSR:17.830% C**
NC05 Jackhammer
A*
Kills:1,160
Deaths:576
KDR:2.014
Accuracy:60.554% A*
HSR:16.983% B+
NS-15MP
C**
Kills:1,157
Deaths:507
KDR:2.282
Accuracy:28.399% C**
HSR:29.386% C+
NC6 Gauss SAW
B**
Kills:1,156
Deaths:717
KDR:1.612
Accuracy:25.900% B**
HSR:19.550% D
GD-22S
B**
Kills:507
Deaths:243
KDR:2.086
Accuracy:28.645% B**
HSR:27.613% B+
Kills:14,300
Deaths (as Heavy Assault):7,436
Deaths (to Heavy Assaults):12,017
KDR:1.92308
Kill Difference:6,864
Playtime:358.471 hours
Usage:14%
Score:12.633m
Score/min:587
Accuracy (listed only):32.991%
HSR (listed only):21.832%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B++
Kills:1,273
Deaths:1,003
KDR:1.269
Accuracy:27.238% B++
HSR:13.590% D--
Gauss Compact S
B*
Kills:1,244
Deaths:1,200
KDR:1.037
Accuracy:28.166% B*
HSR:21.865% B+
GD-66 Claw
B**
Kills:1,236
Deaths:730
KDR:1.693
Accuracy:72.063% B**
HSR:15.777% C**
AF-19 Mercenary
B**
Kills:1,177
Deaths:846
KDR:1.391
Accuracy:27.475% B**
HSR:18.607% C-
GD-7F
B**
Kills:1,166
Deaths:709
KDR:1.645
Accuracy:29.456% B**
HSR:19.983% C+
AC-X11
B+
Kills:1,166
Deaths:1,015
KDR:1.149
Accuracy:27.758% B+
HSR:20.069% C
AF-4 Cyclone
C**
Kills:1,163
Deaths:886
KDR:1.313
Accuracy:26.885% C**
HSR:12.468% D-
MKV Suppressed
B+
Kills:1,163
Deaths:874
KDR:1.331
Accuracy:28.672% B+
HSR:18.573% C+
NS-11CP
B+
Kills:1,160
Deaths:661
KDR:1.755
Accuracy:30.292% B+
HSR:21.293% C
NS-7B PDW
B+
Kills:1,158
Deaths:698
KDR:1.659
Accuracy:29.294% B+
HSR:20.725% B+
Blitz GD-10
A
Kills:1,156
Deaths:902
KDR:1.282
Accuracy:30.912% A
HSR:12.889% D
LA39 Bruiser
A++
Kills:1,032
Deaths:516
KDR:2
Accuracy:79.396% A++
HSR:15.601% C*
Tempest
A+
Kills:964
Deaths:645
KDR:1.495
Accuracy:32.708% A+
HSR:27.801% B**
AF-57 Piston
A*
Kills:915
Deaths:434
KDR:2.108
Accuracy:61.036% A*
HSR:14.536% C++
Mauler S6
A
Kills:437
Deaths:245
KDR:1.784
Accuracy:53.066% A
HSR:15.790% C++
19A Fortuna
B*
Kills:137
Deaths:150
KDR:0.913
Accuracy:28.026% B+
HSR:25.547% B*
Razor GD-23
A+
Kills:54
Deaths:36
KDR:1.500
Accuracy:32.036% A+
HSR:18.519% C
Kills:16,601
Deaths (as Light Assault):11,550
Deaths (to Light Assaults):9,169
KDR:1.43732
Kill Difference:5,051
Playtime:460.464 hours
Usage:18%
Score:17.485m
Score/min:633
Accuracy (listed only):37.911%
HSR (listed only):18.449%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GD-66 Claw
B**
Kills:1,236
Deaths:730
KDR:1.693
Accuracy:72.063% B**
HSR:15.777% C**
AF-4 Cyclone
C**
Kills:1,163
Deaths:886
KDR:1.313
Accuracy:26.885% C**
HSR:12.468% D-
MKV Suppressed
B+
Kills:1,163
Deaths:874
KDR:1.331
Accuracy:28.672% B+
HSR:18.573% C+
GR-22
B*
Kills:1,162
Deaths:701
KDR:1.658
Accuracy:28.063% B*
HSR:22.633% B+
Carnage AR
B**
Kills:1,159
Deaths:802
KDR:1.445
Accuracy:29.428% B**
HSR:23.296% B+
Reaper DMR
B**
Kills:1,159
Deaths:610
KDR:1.900
Accuracy:31.344% B**
HSR:23.382% C+
NS-11P
B*
Kills:1,158
Deaths:763
KDR:1.518
Accuracy:26.558% B*
HSR:20.812% B
NS-7B PDW
B+
Kills:1,158
Deaths:698
KDR:1.659
Accuracy:29.294% B+
HSR:20.725% B+
NC9 A-Tross
B**
Kills:1,156
Deaths:728
KDR:1.588
Accuracy:30.515% B**
HSR:23.270% C+
Blitz GD-10
A
Kills:1,156
Deaths:902
KDR:1.282
Accuracy:30.912% A
HSR:12.889% D
NC1 Gauss Rifle
A++
Kills:1,155
Deaths:739
KDR:1.563
Accuracy:30.338% A++
HSR:20.606% C+
LA39 Bruiser
A++
Kills:1,032
Deaths:516
KDR:2
Accuracy:79.396% A++
HSR:15.601% C*
Tempest
A+
Kills:964
Deaths:645
KDR:1.495
Accuracy:32.708% A+
HSR:27.801% B**
AF-57 Piston
A*
Kills:915
Deaths:434
KDR:2.108
Accuracy:61.036% A*
HSR:14.536% C++
Mauler S6
A
Kills:437
Deaths:245
KDR:1.784
Accuracy:53.066% A
HSR:15.790% C++
Gauss Prime
C++
Kills:163
Deaths:104
KDR:1.567
Accuracy:27.049% C++
HSR:15.951% D--
Kills:16,336
Deaths (as Combat Medic):10,377
Deaths (to Combat Medics):4,647
KDR:1.57425
Kill Difference:5,959
Playtime:165.628 hours
Usage:6%
Score:4.585m
Score/min:461
Accuracy (listed only):38.583%
HSR (listed only):19.007%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A+
Kills:3,170
Deaths:1,740
KDR:1.822
Accuracy:47.911% A+
HSR:65.047% C
NC14 Bolt Driver
A+
Kills:1,199
Deaths:385
KDR:3.114
Accuracy:45.730% A+
HSR:79.233% B+
The Moonshot
C++
Kills:1,165
Deaths:527
KDR:2.211
Accuracy:42.983% C++
HSR:71.502% D*
AF-4 Cyclone
C**
Kills:1,163
Deaths:886
KDR:1.313
Accuracy:26.885% C**
HSR:12.468% D-
MKV Suppressed
B+
Kills:1,163
Deaths:874
KDR:1.331
Accuracy:28.672% B+
HSR:18.573% C+
AF-8 RailJack
A++
Kills:1,161
Deaths:319
KDR:3.640
Accuracy:49.527% A++
HSR:76.830% C*
Impetus
A+
Kills:1,159
Deaths:770
KDR:1.505
Accuracy:42.852% A+
HSR:37.274% B**
NS-7B PDW
B+
Kills:1,158
Deaths:698
KDR:1.659
Accuracy:29.294% B+
HSR:20.725% B+
Blitz GD-10
A
Kills:1,156
Deaths:902
KDR:1.282
Accuracy:30.912% A
HSR:12.889% D
LA80
B+
Kills:1,153
Deaths:452
KDR:2.551
Accuracy:44.576% B+
HSR:81.440% B+
NS-44 Commissioner
B++
Kills:1,107
Deaths:1,098
KDR:1.008
Accuracy:40.375% B+
HSR:26.378% B++
NS-357 Underboss
A
Kills:1,019
Deaths:1,093
KDR:0.932
Accuracy:46.440% A
HSR:24.043% B+
Tempest
A+
Kills:964
Deaths:645
KDR:1.495
Accuracy:32.708% A+
HSR:27.801% B**
NS-30 Vandal
A+
Kills:357
Deaths:238
KDR:1.500
Accuracy:42.056% A+
HSR:23.249% C
EM4 Longshot
A+
Kills:121
Deaths:60
KDR:2.017
Accuracy:49.012% A+
HSR:71.901% D-
NS CandyCannon 3000
B+
Kills:119
Deaths:282
KDR:0.422
Accuracy:36.393% C+
HSR:48.740% B+
AF-18 Stalker
A
Kills:77
Deaths:78
KDR:0.987
Accuracy:32.094% B*
HSR:28.571% A
Kills:17,411
Deaths (as Infiltrator):11,047
Deaths (to Infiltrators):5,731
KDR:1.57608
Kill Difference:6,364
Playtime:289.289 hours
Usage:11%
Score:9.573m
Score/min:551
Accuracy (listed only):39.319%
HSR (listed only):42.745%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B++
Kills:820
Deaths:398
KDR:2.060
Accuracy:31.902% C++
HSR:17.073% B++
AF-34 Mattock
C++
Kills:773
Deaths:350
KDR:2.209
Accuracy:35.125% C+
HSR:18.111% C++
NCM1 Scattercannon
A++
Kills:135
Deaths:77
KDR:1.753
Accuracy:55.918% A++
HSR:18.519% B++
AF-34 Mattock
C*
Kills:89
Deaths:28
KDR:3.179
Accuracy:32.248% C+
HSR:16.854% C*
Kills:1,817
Deaths (as MAX Suit):426.500
Deaths (to MAX Suits):2,555
KDR:4.26026
Kill Difference:1,390.500
Playtime:24.250 hours
Usage:1%
Score:1.046m
Score/min:719
Accuracy (listed only):38.798%
HSR (listed only):17.639%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B**
Kills:2,051
V. Kills:1,730 118%
Deaths:947
KDR:2.166
Accuracy:32.541% C**
KPH:20 B+
VKPH:16.900 B**
Vortek Rotary
B*
Kills:1,270
V. Kills:1,144 111%
Deaths:696
KDR:1.825
Accuracy:34.052% B+
KPH:19.400 B
VKPH:17.500 B*
Breaker Rocket Pods
B*
Kills:1,240
V. Kills:269 459%
Deaths:103
KDR:12.039
Accuracy:57.285% B**
KPH:120.800 B+
VKPH:26.200 B*
M30 Mustang AH
M**
Kills:1,075
V. Kills:316 339%
Deaths:232
KDR:4.634
Accuracy:67.526% A+
KPH:64 B+
VKPH:18.800 M**
M20 Kestrel
C+
Kills:685
V. Kills:659 104%
Deaths:564
KDR:1.215
Accuracy:26.508% C--
KPH:15.800 C
VKPH:15.200 C+
Hornet Missiles
C
Kills:52
V. Kills:37 137%
Deaths:14
KDR:3.714
Accuracy:51.586% D--
KPH:44.100 C-
VKPH:31.400 C
Kills:6,373 (5,081 + 0)
Deaths:2,556
KDR:2.493
VKDR:1.626
Vehicle Kills:4,155
Kill Difference:3,817
Playtime:239.714 hours
Usage:9%
Score:8.566m
Score/min:596
Piloting Accuracy:26.508%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M*
Kills:10,335
V. Kills:8,710 119%
Deaths:1,473
KDR:7.016
Accuracy:33.452% D
KPH:77.700 M
VKPH:65.500 M*
CAS30 Tank Buster
B+
Kills:3,348
V. Kills:2,768 121%
Deaths:2,965
KDR:1.129
Accuracy:46.558% C*
KPH:9.800 B+
VKPH:8.100 C*
AP30 Shredder
M**
Kills:1,961
V. Kills:486 403%
Deaths:154
KDR:12.734
Accuracy:24.544% D
KPH:92.600 M**
VKPH:22.900 B+
Dual-75 Duster
S
Kills:1,212
V. Kills:63 N/A
Deaths:41
KDR:29.561
Accuracy:42.061% B+
KPH:288.600 S
VKPH:15 M+
L105 Zephyr
M++
Kills:1,180
V. Kills:130 N/A
Deaths:78
KDR:15.128
Accuracy:53.898% A+
KPH:143.200 M++
VKPH:15.800 A
L-30R Vektor
C++
Kills:761
V. Kills:672 113%
Deaths:993
KDR:0.766
Accuracy:29.817% D-
KPH:7.900 C
VKPH:6.900 C++
L-24R Spur
B++
Kills:662
V. Kills:502 132%
Deaths:459
KDR:1.442
Accuracy:30.439% D*
KPH:9.100 D*
VKPH:6.900 B++
Kills:19,459 (4,771 + 14,688)
Deaths:6,163
KDR:3.157
VKDR:2.163
Vehicle Kills:13,331
Kill Difference:13,296
Playtime:679.353 hours
Usage:27%
Score:23.309m
Score/min:572
Piloting Accuracy:30.439%
Gunner Accuracy:53.898%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:710
V. Kills:43 N/A
Deaths:68
KDR:10.441
Accuracy:50.845% C**
KPH:94.800 A++
VKPH:5.700 D
L100 Python AP
A+
Kills:408
V. Kills:391 104%
Deaths:159
KDR:2.566
Accuracy:57.669% C**
KPH:27.500 C+
VKPH:26.400 A+
C75 Viper
A*
Kills:380
V. Kills:52 N/A
Deaths:66
KDR:5.758
Accuracy:47.521% B**
KPH:66.400 A*
VKPH:9.100 B+
L100 Python HEAT
A++
Kills:305
V. Kills:115 263%
Deaths:70
KDR:4.357
Accuracy:61.909% A
KPH:51.700 A+
VKPH:19.500 A++
Kills:1,803 (1,803 + 0)
Deaths:363
KDR:4.967
VKDR:1.656
Vehicle Kills:601
Kill Difference:1,440
Playtime:33.923 hours
Usage:1%
Score:1.282m
Score/min:630
Driving Accuracy:61.909%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:695
V. Kills:565 123%
Deaths:213
KDR:3.263
Accuracy:51.339% C++
KPH:23.700 C++
VKPH:19.300 B**
E540 Halberd
A
Kills:196
V. Kills:107 181%
Deaths:16
KDR:12.250
Accuracy:47.945% B+
KPH:38.700 B**
VKPH:21.100 A
Enforcer ML85
B*
Kills:155
V. Kills:150 103%
Deaths:39
KDR:3.974
Accuracy:51.699% A
KPH:23.100 C+
VKPH:22.400 B*
C85 Canister
A+
Kills:74
V. Kills:1 N/A
Deaths:4
KDR:18.500
Accuracy:51.750% A+
KPH:89.700 B+
VKPH:1.200 D-
Kills:1,120 (695 + 425)
Deaths:272
KDR:4.118
VKDR:3.026
Vehicle Kills:823
Kill Difference:848
Playtime:41.930 hours
Usage:2%
Score:1.528m
Score/min:607
Driving Accuracy:51.339%
Gunner Accuracy:51.750%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B**
Kills:275
V. Kills:7 N/A
Deaths:14
KDR:19.643
Accuracy:20.144% C
KPH:172.300 B**
VKPH:4.400 C+
C85 Canister-H
B*
Kills:93
V. Kills:4 N/A
Deaths:8
KDR:11.625
Accuracy:58.763% B*
KPH:141.600 B++
VKPH:6.100 C
E540 Halberd-H
B+
Kills:57
V. Kills:31 178%
Deaths:15
KDR:3.800
Accuracy:66.979% A
KPH:46.400 C**
VKPH:25.200 B+
Kills:425 (0 + 425)
Deaths:37
KDR:11.486
VKDR:1.135
Vehicle Kills:42
Kill Difference:388
Playtime:3.481 hours
Usage:0%
Score:0.188m
Score/min:898
Driving Accuracy:N/A%
Gunner Accuracy:66.979%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:184
V. Kills:21 N/A
Deaths:21
KDR:8.762
Accuracy:35.959% C+
KPH:83.800 B**
VKPH:9.600 C+
M60-G Bulldog
A**
Kills:174
V. Kills:28 N/A
Deaths:20
KDR:8.700
Accuracy:47.718% A+
KPH:71.300 A**
VKPH:11.500 A+
M12 Kobalt
B+
Kills:126
V. Kills:1 N/A
Deaths:11
KDR:11.455
Accuracy:16.467% C+
KPH:78.200 B+
VKPH:0.600 D*
M20 Basilisk
A++
Kills:120
V. Kills:23 N/A
Deaths:23
KDR:5.217
Accuracy:36.168% C+
KPH:40.600 A++
VKPH:7.800 C++
M60-G Bulldog
A
Kills:85
V. Kills:12 N/A
Deaths:6
KDR:14.167
Accuracy:42.512% B+
KPH:68.200 A
VKPH:9.600 B
M20 Basilisk
B+
Kills:63
V. Kills:20 300%
Deaths:18
KDR:3.500
Accuracy:38.269% C++
KPH:26.200 B+
VKPH:8.300 C+
Kills:752 (0 + 752)
Deaths:99
KDR:7.596
VKDR:1.061
Vehicle Kills:105
Kill Difference:653
Playtime:12.856 hours
Usage:1%
Score:0.496m
Score/min:644
Driving Accuracy:N/A%
Gunner Accuracy:38.269%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:101
V. Kills:16 N/A
Deaths:241
KDR:0.419
Accuracy:40.494% D
KPH:13.600 D
VKPH:2.200 D-
Kills:101 (101 + 0)
Deaths:241
KDR:0.419
VKDR:0.066
Vehicle Kills:16
Kill Difference:140
Playtime:7.424 hours
Usage:0%
Score:0.049m
Score/min:109
Driving Accuracy:40.494%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 19,04510,3351,4737.016C++4.9133.452%DN/A77.6M65.4M*1724133.1h3.5B++10.6B+
M60-A Bulldog 4,3784,09710738.29S36.1963.085%M*1.391%C158.8S10.9A122425.8h3.5A++5.6A+
CAS30 Tank Buster 6,1163,3482,9651.129C+0.9846.558%C*N/A9.8B+8.1C*247343h37.3C**80B+
SAS-R 3,1833,1701,7401.822C0.2847.911%A+65.047%C63.5AN/A26249.9h2.1B+4.4B++
LA1 Anchor 2,2792,2761,0642.139C+0.0325.869%C**21.441%C-57.5B+N/A33239.6h8.7B++33.6B+
M20 Mustang 3,7812,0519472.166C*0.0632.541%C**1.95%C+20B+16.9B**496102.6h87.1B+267.8B+
AP30 Shredder 2,4471,96115412.734B**10.6324.544%D2.091%C+92.5M**22.9B+115621.2h21.2A86.6A
C-4 2,4041,9357222.68B*0.5831.759%AN/A97.2B+23.6C112519.9h0.8A2.4B**
EM1 1,8391,8361,0241.793B++0.3125.456%B*19.39%C57.2B*N/A28132.1h10.9B42.8B+
NS-15M1 1,5161,5118821.713C*0.3927.365%B**20.781%C+68.1B**N/A48922.2h11.2B+41B+
NS-11C 1,2791,2731,0031.269B0.8427.238%B++13.59%D--16.2C-N/A9178.5h12B++44B+
Vortek Rotary 2,4141,2706961.825C++0.2834.052%B+1.654%C19.4B17.5B*55765.5h64.9B+190.5B+
Gauss Compact S 1,2611,2441,2001.037C++1.0728.166%B*21.865%B+8.8DN/A58141h10.2C**36.4B+
Breaker Rocket Pods 1,5091,24010312.039B++9.9357.285%B**N/A120.4B+26.1B*124810.3h11.7B++20.5B++
GD-66 Claw 1,2371,2367301.693B0.4172.063%B**15.777%C**75.8A+N/A38216.3h1.7A2.3B*
Dual-75 Duster 1,2751,2124129.561A*27.4642.061%B+N/A288.6S15M+17794.2h4.4B**10.5B*
EM6 1,2091,2056671.807C*0.3023.335%B22.739%C+54.8B+N/A33122h9B*38.4B+
NC14 Bolt Driver 1,2021,1993853.114B*1.0145.73%A+79.233%B+55A*N/A33521.8h2B**4.3B**
L105 Zephyr 1,3101,1807815.128B+13.0253.898%A+N/A143.9M++15.9A12058.2h4.4B**8.2B**
AF-19 Mercenary 1,1801,1778461.391B++0.7127.475%B**18.607%C-44.4A++N/A36426.5h10B*36.5B++
GD-7F 1,1761,1667091.645B+0.4629.456%B**19.983%C+57.2A+N/A40720.4h11.2B++38.1B+
AC-X11 1,1801,1661,0151.149C++0.9627.758%B+20.069%C20.9CN/A13555.8h9B+32.4B+
NC6A GODSAW 1,1811,1666681.746C+0.3626.131%C22.127%D59.5C++N/A32419.6h8.1C++30.8C**
The Moonshot 1,1691,1655272.211D0.1142.983%C++71.502%D*49.6C+N/A26323.5h2C-4.6C+
NS-15M AE 1,1681,1656041.929C+0.1828.436%B++22.318%C--73.3B++N/A28815.9h10.9B+38.5B+
AF-4 Cyclone 1,1681,1638861.313C++0.7926.885%C**12.468%D-21.5C-N/A12054.2h10B+37.3B+
MKV Suppressed 1,1701,1638741.331B0.7728.672%B+18.573%C+40.1B+N/A22329h12B+41.7B+
GR-22 1,1721,1627011.658B0.4528.063%B*22.633%B+55.9AN/A19020.8h10.7B**38B*
NC05 Jackhammer AE 1,1661,1614842.399B+0.2962.812%A++17.83%C**120.9A*N/A3239.6h3.4B**5.4B*
AF-8 RailJack 1,1641,1613193.639B+1.5349.527%A++76.83%C*61.1M+N/A44419h1.7B**3.5B**
NS-11CP 1,1721,1606611.755C++0.3530.292%B+21.293%C52.5C+N/A12822.1h10.5B+34.8B+
NC05 Jackhammer 1,1671,1605762.014B++0.0960.554%A*16.983%B+77.9A+N/A45014.9h3.6B**6B*
Impetus 1,1691,1597701.505C+0.6042.852%A+37.274%B**53.7B++N/A27121.6h4B++9.4B*
Carnage AR 1,1711,1598021.445C++0.6629.428%B**23.296%B+55.5AN/A20120.9h11.1B*37.9B*
Reaper DMR 1,1671,1596101.9C++0.2031.344%B**23.382%C+74.8A++N/A18315.5h8B*25.5B*
NS-11P 1,1641,1587631.518B0.5926.558%B*20.812%B47.7B**N/A25624.3h11.9B*44.8B++
NS-7B PDW 1,1671,1586981.659B+0.4529.294%B+20.725%B+64.7AN/A40817.9h12B+40.9B+
NS-15MP 1,1631,1575072.282C+0.1828.399%C**29.386%C+77.1B+N/A18015h10.1B+35.5B
NC9 A-Tross 1,1691,1567281.588C**0.5230.515%B**23.27%C+54.5B**N/A15221.2h8.1B*26.7B*
NC6 Gauss SAW 1,1621,1567171.612B+0.4925.9%B**19.55%D65.3A++N/A54117.7h7.8B*30B++
Blitz GD-10 1,1641,1569021.282C*0.8230.912%A12.889%D64.6A++N/A43017.9h11.2B**36.1B*
NC1 Gauss Rifle 1,1631,1557391.563B+0.5430.338%A++20.606%C+61.1A**N/A22218.9h9.5A31.1B**
LA80 1,1531,1534522.551C0.4544.576%B+81.44%B+46.3BN/A26324.9h1.8B++4.1B++
Bouncing Betty 1,1421,1415282.161D0.0669.853%M+N/A187AN/A9666.1h1M1.4A*
NS-44 Commissioner 1,1151,1071,0981.008C++1.1040.375%B+26.378%B++52B*N/A27121.3h3.5B+8.7B+
M30 Mustang AH 1,3911,0752324.634C+2.5367.526%A+1.488%C*64B+18.8M**83116.8h8.5C*12.6B+
LA39 Bruiser 1,0381,0325162B++0.1079.396%A++15.601%C*114.7M+N/A2919h1.8B**2.3B**
NS-357 Underboss 1,0241,0191,0930.932C+1.1746.44%A24.043%B+68.4B**N/A30314.9h3.7B+7.9B++
Tempest 9659646451.495C++0.6132.708%A+27.801%B**92.7A++N/A25210.4h7.3A+22.4A
AF-57 Piston 9309154342.108B*0.0061.036%A*14.536%C++88.8A**1.5B**23010.3h3.2B**5.3B*
NS Decimator 1,3028949660.925C+1.1860.53%C+1.454%D26.7C-12.2C41833.5h4.3B+7.1B+
AF-41 Hacksaw 8228203982.06C+0.0431.902%C++17.073%B++39.6B+N/A23620.7h4.7B*14.7B*
AF-34 Mattock 7757733502.209C0.1035.125%C+18.111%C++42.2C++N/A23118.3h4.7B**13.3B*
M20 Drake 1,1947625813.138U11.0324.939%C5.906%S89.6S50.8S11578.5h17.4A++69.7A
L-30R Vektor 1,4337619930.766C-1.3429.817%D-N/A7.9C6.9C++18396.9h64.2B215.4C++
L100 Python HESH 7537106810.441C+8.3450.845%C**2.535%B*94.7A++5.7D4247.5h2.2A4.3B**
Titan-150 AP 1,2606952133.263C1.1651.339%C++2.014%C--23.7C++19.3B**56429.3h4.6C++9C**
M20 Kestrel 1,3446855641.215C0.8926.508%C--2.628%B+15.8C15.2C+62943.4h90.6C**341.7C*
L-24R Spur 1,1646624591.442D0.6630.439%D*1.964%C+9.1D*6.9B++20372.8h62.8C--206.2D
Auraxium Slasher 56855622,7690.024C+2.0834.451%B+6.295%C0.8CN/A4715.6h2.1C**6.1B
GD-22S 5135072432.086B+0.0228.645%B**27.613%B+74.6A++N/A3816.8h8.9B**30.9B*
Mauler S6 4414372451.784B**0.3253.066%A15.79%C++87.4M*N/A4905h2.9A+5.5B**
Frag Grenade 4114091409N/A406.9058.554%A++N/A818A+4D57790.5h2.6B**4.4B**
L100 Python AP 7994081592.566C0.4657.669%C**2.206%C27.6C+26.4A+69514.8h7.4C12.8C+
Mag-Cutter 39939611,8370.033B+2.0760.736%MN/A0.7C++N/A4597.7h2.3B3.8B++
Tank Mine 7273801752.171C+0.0738.591%B+N/A52.8D--48.2C--14157.2h2.1C5.5B+
C75 Viper 432380665.758C**3.6547.521%B**N/A66.7A*9.1B+7245.7h6.5A13.7A
NS-30 Vandal 3593572381.5C+0.6042.056%A+23.249%C46.4B+N/A2477.7h5.6C*13.2B++
Warden 3353292231.475B+0.6342.142%A**30.091%B*49.1A++N/A2406.7h7.3B*17.3B**
L100 Python HEAT 420305704.357C+2.2561.909%A2.951%C++51.7A+19.5A++6355.9h4.4B++7.1B**
M12 Kobalt-H 2822751419.643C++17.5420.144%C18.909%B+171.9B**4.4C+8331.6h15C++74.7C++
Shrike 2711971871.053B+1.0564.105%B*5.584%A++31.8B++11.9C+8156.2h4.1A6.4A
E540 Halberd 3031961612.25B*10.1547.945%B+2.551%C38.4B*21B**7255.1h4.3B**8.9B**
M40 Fury 205184218.762C**6.6635.959%C+1.087%D83.6B**9.5C6292.2h9B++25B++
M60-G Bulldog 202174208.7A6.6047.718%A+2.299%C-72.5M11.7A+8882.4h5.8B++12.2B*
Gauss Prime 1661631041.567C++0.5427.049%C++15.951%D--42.9C+N/A1003.8h11.4C+42.1C++
Enforcer ML85 305155393.974C+1.8751.699%AN/A23.1C+22.4B*7406.7h14C+27.2B+
19A Fortuna 1421371500.913C1.1928.026%B+25.547%B*10.2D*N/A5913.4h10.9C39C++
NCM1 Scattercannon 135135771.753C+0.3555.918%A++18.519%B++32.1B++N/A2764.2h7.1B12.7B*
M60-A Bulldog 142129264.5A+62.4055.914%B**N/A67.9A6.8B*5881.9h4B*7.2B**
M12 Kobalt 1271261111.455C+9.3516.467%C+18.254%C+78.8B+N/A3541.6h17.6B+107.1C**
EM4 Longshot 121121602.017C0.0949.012%A+71.901%D-50.4B**N/A3812.4h2B+4.2B++
The Slasher 1201209950.121A+1.9865.063%A*N/A3.1C+N/A1639h2.1C**3.3B+
M20 Basilisk 143120235.217A3.1136.168%C+7.5%B+40A++7.7C++6043h48B++132.8B**
NS CandyCannon 3000 1191192820.422C1.6836.393%C+48.74%B+20.9C+N/A1145.7h4.7C+13C**
M60-A Bulldog 128115619.167C++17.0653.091%B*N/A42.6B4.8B+4322.7h4.7B++8.9B*
Hunter QCX 1151142260.504C1.6029.874%D-29.825%C*17.8BN/A1086.4h2.9B+9.7B
M40 Fury-F 1171012410.419C-1.6940.494%DN/A13.6D2.2D-1097.4h7.1B++17.7B+
C85 Canister-H 9793811.625C+9.5258.763%B*11.828%C++132.9B+5.7C--8590.7h4.9B+8.3B*
AF-34 Mattock 8989283.179C+1.0732.248%C+16.854%C*52.4B+N/A2581.7h3.3A++10.3B**
M60-G Bulldog 9785614.167A++12.0642.512%B+2.353%C70.8A+10B+9111.2h5.2B++12.2B++
MANA Anti-Vehicle Turret 18185771.104C++1.0064.835%A**3.529%B*850B**960B++10323800.1h11.1C**17.1B*
Spear Anti-Vehicle Phalanx Turret 12880117.273C++5.1751.415%B*5%B+53.3B*32B**12211.5h6.6B+12.8B*
AF-18 Stalker 7777780.987C1.1232.094%B*28.571%A48.1B*N/A4681.6h12.2C*38.1B+
C85 Canister 7574418.5C*16.4051.75%A+13.514%C+92.5B+1.3D3440.8h5.6B+10.8B*
M20 Basilisk 8363183.5B1.4038.269%C++7.937%B++26.3B+8.3C+5102.4h76.8C++200.6B+
A30 Walker 11060163.75S1.6518.934%DN/A31.6B+26.3A++7821.9h55.6A293.8B**
E540 Halberd-H 8857153.8C1.7066.979%AN/A47.5B25.8B+10011.2h8.8D-13.1C
Blackheart 66541440.375D1.7332.844%D-25.926%C7.8D1.7C+576.9h7.5D22.7D--
Razor GD-23 5454361.5B+0.6032.036%A+18.519%C41.5B**N/A13421.3h11.1B+34.7B++
Hornet Missiles 8952143.714C+1.6151.586%D--N/A43.3C-30.8C11751.2h12.8C24.9D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter502,6773.1h
Spawn Beacon741,9674.7h
Anti-Vehicle MANA Turret242562.3h
Nano-Armor Kit743822,514123.4h
AE Nano-Armor Kit8471,9796.3h
Nanite Revive Grenade06590.2h
Medical Kit1,3868,71325.6h
Deconstruction Tool03830.1h
AE Medical Applicator13539,1073.4h
Recon Detection Device1084,5649.1h
Ammunition Package525571.9h
Medical Applicator329100,1698.4h
Shield Recharging Field581,4531.5h

Check the help document for the dictionary if you want to learn more about words used here.


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