Online: daguest  
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Ranger World Champion CDL[] CDL
NC BR 38

KDR: 2.08

Score: 96.1m

Last Seen: May 19th, 2020 1:45 AM
- OFFLINE - 409.3 hour(s)

Prestige 1, Battle Rank 38 - New Conglomerate on Miller
Level Progress (to 39): 7%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton M60-A Bulldog CAS30 Tank Buster SAS-R LA1 Anchor M20 Mustang AP30 Shredder C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,398,618 MLG Score: 1118
Fun Score: N/A
Cheeseburgers Flipped: 201TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.389%21.846%62034131535,7321.566030.511

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.799%1.381A0.111C+-0.646DHEAD ++ (~7.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.20.552B+9.40.339C**23.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.414%1.114%292613439,965434969812.29081143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.564%-0.086C+-0.419C--0.508

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.50.209C++46.80.12C+81.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.817%2.104%220513442,567215712371.18953207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.912%1.141B**-0.256C-0.351

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.773B++4.60.63B+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.507%1.483%89616133320,1582402106958.39217188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.986%-0.528D-0.734D-0.818

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.20.815B++6.80.832B++15.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.506%72.355%896613438,0051897234.2176

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.197%1.739A++0.341C**-0.504

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.574B+20.384C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.852%15.394%896413453,9301560292.51762

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.807%1.901A++0.112C+0.261

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.727B++2.30.522B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
96.1m327.8%759 (45.5k)610 (36.6k)2.07723101,07848,6602.3376138 (38)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1349352025.047%15.799%39603:1445

6% Combat Medic48% Engineer15% Heavy Assault11% Infiltrator18% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 11th, 2013 5:27 PMApr 17th, 2020 7:45 PMMay 23rd, 2020 12:55 PM (78d) (PST)May 18th, 2020 10:05 PM (83d) (PST)May 18th, 2020 9:45 PM (83d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9991478520.6420.3090.1012.5920.1491118

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,9638,83751,12639196156936,604

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2625.4h/109.4d 12,670 15,969 23,230 408.3k 1,450 6,254 23,496 157.4m

EngineerCLASS DETAILS: Engineer
NS-11C
C+
Kills:1,273
Deaths:1,003
KDR:1.269
Accuracy:27.238% C+
HSR:13.590% D*
Gauss Compact S
C**
Kills:1,244
Deaths:1,201
KDR:1.036
Accuracy:28.166% C**
HSR:21.865% C**
GD-66 Claw
B*
Kills:1,236
Deaths:730
KDR:1.693
Accuracy:72.063% B*
HSR:15.777% C+
LA39 Bruiser
A
Kills:1,190
Deaths:663
KDR:1.795
Accuracy:78.297% A
HSR:15.126% C+
AF-19 Mercenary
C**
Kills:1,177
Deaths:846
KDR:1.391
Accuracy:27.474% C**
HSR:18.607% D
GD-7F
B
Kills:1,166
Deaths:709
KDR:1.645
Accuracy:29.456% B
HSR:19.983% C-
AC-X11
C+
Kills:1,166
Deaths:1,015
KDR:1.149
Accuracy:27.758% C+
HSR:20.069% D
NS-11CP
C+
Kills:1,160
Deaths:661
KDR:1.755
Accuracy:30.292% C+
HSR:21.293% D
AF-57 Piston
A++
Kills:1,064
Deaths:563
KDR:1.890
Accuracy:60.068% A++
HSR:15.038% C+
Mauler S6
B*
Kills:440
Deaths:258
KDR:1.705
Accuracy:52.519% B*
HSR:15.909% C++
Warden
A++
Kills:332
Deaths:225
KDR:1.476
Accuracy:42.082% A++
HSR:30.121% B+
19A Fortuna
C++
Kills:175
Deaths:259
KDR:0.676
Accuracy:27.131% C
HSR:22.857% C++
Razor GD-23
B*
Kills:54
Deaths:36
KDR:1.500
Accuracy:32.036% B*
HSR:18.519% D
Kills:11,677
Deaths (as Engineer):8,169
Deaths (to Engineers):12,933
KDR:1.42943
Kill Difference:3,508
Playtime:1,268.026 hours
Usage:48%
Score:50.097m
Score/min:658
Accuracy (listed only):41.121%
HSR (listed only):19.135%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C-
Kills:2,276
Deaths:1,064
KDR:2.139
Accuracy:25.869% C-
HSR:21.441% D--
EM1
C+
Kills:1,836
Deaths:1,024
KDR:1.793
Accuracy:25.456% C+
HSR:19.390% D
NS-15M1
C*
Kills:1,511
Deaths:882
KDR:1.713
Accuracy:27.365% C*
HSR:20.781% D
EM6
C-
Kills:1,205
Deaths:667
KDR:1.807
Accuracy:23.335% C-
HSR:22.739% D
NC6A GODSAW
D-
Kills:1,173
Deaths:709
KDR:1.654
Accuracy:26.036% D-
HSR:22.080% D*
NS-15M AE
C+
Kills:1,165
Deaths:604
KDR:1.929
Accuracy:28.436% C+
HSR:22.318% D--
NC6 Gauss SAW
C*
Kills:1,158
Deaths:718
KDR:1.613
Accuracy:25.906% C*
HSR:19.516% D--
NS-15MP
C
Kills:1,157
Deaths:507
KDR:2.282
Accuracy:28.399% C
HSR:29.386% C-
GD-22S
C*
Kills:1,074
Deaths:799
KDR:1.344
Accuracy:27.860% C*
HSR:27.467% C+
MGR-L1 Promise AE
C
Kills:110
Deaths:86
KDR:1.279
Accuracy:24.265% D--
HSR:29.091% C
Kills:12,665
Deaths (as Heavy Assault):7,060
Deaths (to Heavy Assaults):12,548
KDR:1.79391
Kill Difference:5,605
Playtime:383.702 hours
Usage:15%
Score:13.020m
Score/min:566
Accuracy (listed only):26.293%
HSR (listed only):23.421%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C+
Kills:1,273
Deaths:1,003
KDR:1.269
Accuracy:27.238% C+
HSR:13.590% D*
Gauss Compact S
C**
Kills:1,244
Deaths:1,201
KDR:1.036
Accuracy:28.166% C**
HSR:21.865% C**
GD-66 Claw
B*
Kills:1,236
Deaths:730
KDR:1.693
Accuracy:72.063% B*
HSR:15.777% C+
LA39 Bruiser
A
Kills:1,190
Deaths:663
KDR:1.795
Accuracy:78.297% A
HSR:15.126% C+
AF-19 Mercenary
C**
Kills:1,177
Deaths:846
KDR:1.391
Accuracy:27.474% C**
HSR:18.607% D
GD-7F
B
Kills:1,166
Deaths:709
KDR:1.645
Accuracy:29.456% B
HSR:19.983% C-
AC-X11
C+
Kills:1,166
Deaths:1,015
KDR:1.149
Accuracy:27.758% C+
HSR:20.069% D
MKV Suppressed
C++
Kills:1,163
Deaths:874
KDR:1.331
Accuracy:28.672% C++
HSR:18.573% C-
AF-4 Cyclone
C
Kills:1,163
Deaths:886
KDR:1.313
Accuracy:26.885% C
HSR:12.468% D*
NS-11CP
C+
Kills:1,160
Deaths:661
KDR:1.755
Accuracy:30.292% C+
HSR:21.293% D
NS-7B PDW
C++
Kills:1,158
Deaths:698
KDR:1.659
Accuracy:29.294% C++
HSR:20.725% C+
Blitz GD-10
B++
Kills:1,156
Deaths:902
KDR:1.282
Accuracy:30.912% B++
HSR:12.889% D-
AF-57 Piston
A++
Kills:1,064
Deaths:563
KDR:1.890
Accuracy:60.068% A++
HSR:15.038% C+
Tempest
B*
Kills:1,034
Deaths:724
KDR:1.428
Accuracy:32.094% B*
HSR:27.369% B+
Mauler S6
B*
Kills:440
Deaths:258
KDR:1.705
Accuracy:52.519% B*
HSR:15.909% C++
19A Fortuna
C++
Kills:175
Deaths:259
KDR:0.676
Accuracy:27.131% C
HSR:22.857% C++
Razor GD-23
B*
Kills:54
Deaths:36
KDR:1.500
Accuracy:32.036% B*
HSR:18.519% D
Kills:17,019
Deaths (as Light Assault):12,028
Deaths (to Light Assaults):9,445
KDR:1.41495
Kill Difference:4,991
Playtime:472.216 hours
Usage:18%
Score:17.657m
Score/min:623
Accuracy (listed only):37.668%
HSR (listed only):18.274%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GD-66 Claw
B*
Kills:1,236
Deaths:730
KDR:1.693
Accuracy:72.063% B*
HSR:15.777% C+
LA39 Bruiser
A
Kills:1,190
Deaths:663
KDR:1.795
Accuracy:78.297% A
HSR:15.126% C+
MKV Suppressed
C++
Kills:1,163
Deaths:874
KDR:1.331
Accuracy:28.672% C++
HSR:18.573% C-
AF-4 Cyclone
C
Kills:1,163
Deaths:886
KDR:1.313
Accuracy:26.885% C
HSR:12.468% D*
GR-22
C++
Kills:1,162
Deaths:701
KDR:1.658
Accuracy:28.063% C++
HSR:22.633% C+
Carnage AR
C**
Kills:1,159
Deaths:802
KDR:1.445
Accuracy:29.428% C**
HSR:23.296% C+
Reaper DMR
B+
Kills:1,159
Deaths:610
KDR:1.900
Accuracy:31.344% B+
HSR:23.382% D
NS-11P
C+
Kills:1,158
Deaths:763
KDR:1.518
Accuracy:26.558% C+
HSR:20.812% D
NS-7B PDW
C++
Kills:1,158
Deaths:698
KDR:1.659
Accuracy:29.294% C++
HSR:20.725% C+
Blitz GD-10
B++
Kills:1,156
Deaths:902
KDR:1.282
Accuracy:30.912% B++
HSR:12.889% D-
NC9 A-Tross
B+
Kills:1,156
Deaths:728
KDR:1.588
Accuracy:30.515% B+
HSR:23.270% C-
NC1 Gauss Rifle
B++
Kills:1,155
Deaths:739
KDR:1.563
Accuracy:30.338% B++
HSR:20.606% C--
AF-57 Piston
A++
Kills:1,064
Deaths:563
KDR:1.890
Accuracy:60.068% A++
HSR:15.038% C+
Tempest
B*
Kills:1,034
Deaths:724
KDR:1.428
Accuracy:32.094% B*
HSR:27.369% B+
Mauler S6
B*
Kills:440
Deaths:258
KDR:1.705
Accuracy:52.519% B*
HSR:15.909% C++
Gauss Prime
C
Kills:176
Deaths:120
KDR:1.467
Accuracy:26.861% C
HSR:15.909% D**
Kills:16,729
Deaths (as Combat Medic):10,761
Deaths (to Combat Medics):4,829
KDR:1.5546
Kill Difference:5,968
Playtime:166.333 hours
Usage:6%
Score:4.595m
Score/min:460
Accuracy (listed only):38.370%
HSR (listed only):18.986%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:3,186
Deaths:1,760
KDR:1.810
Accuracy:47.876% B**
HSR:65.066% D--
NC14 Bolt Driver
B**
Kills:1,199
Deaths:385
KDR:3.114
Accuracy:45.730% B**
HSR:79.233% C**
The Moonshot
C
Kills:1,165
Deaths:527
KDR:2.211
Accuracy:42.983% C
HSR:71.502% D**
MKV Suppressed
C++
Kills:1,163
Deaths:874
KDR:1.331
Accuracy:28.672% C++
HSR:18.573% C-
AF-4 Cyclone
C
Kills:1,163
Deaths:886
KDR:1.313
Accuracy:26.885% C
HSR:12.468% D*
AF-8 RailJack
A
Kills:1,161
Deaths:319
KDR:3.640
Accuracy:49.527% A
HSR:76.830% C+
Impetus
B**
Kills:1,159
Deaths:770
KDR:1.505
Accuracy:42.852% B**
HSR:37.274% B++
NS-7B PDW
C++
Kills:1,158
Deaths:698
KDR:1.659
Accuracy:29.294% C++
HSR:20.725% C+
Blitz GD-10
B++
Kills:1,156
Deaths:902
KDR:1.282
Accuracy:30.912% B++
HSR:12.889% D-
LA80
C**
Kills:1,155
Deaths:453
KDR:2.550
Accuracy:44.580% C*
HSR:81.472% C**
NS-44 Commissioner
C++
Kills:1,149
Deaths:1,153
KDR:0.997
Accuracy:40.408% C+
HSR:26.284% C++
Tempest
B*
Kills:1,034
Deaths:724
KDR:1.428
Accuracy:32.094% B*
HSR:27.369% B+
NS-357 Underboss
B++
Kills:1,032
Deaths:1,120
KDR:0.921
Accuracy:46.358% B++
HSR:23.934% C
NS-30 Vandal
B*
Kills:357
Deaths:238
KDR:1.500
Accuracy:42.056% B*
HSR:23.249% D
AF-18 Stalker
A
Kills:178
Deaths:182
KDR:0.978
Accuracy:30.265% C++
HSR:34.270% A
EM4 Longshot
B*
Kills:139
Deaths:74
KDR:1.878
Accuracy:47.517% B*
HSR:74.101% D-
NS CandyCannon 3000
B*
Kills:119
Deaths:282
KDR:0.422
Accuracy:36.393% C++
HSR:48.740% B*
Kills:17,673
Deaths (as Infiltrator):11,347
Deaths (to Infiltrators):6,001
KDR:1.5575
Kill Difference:6,326
Playtime:297.369 hours
Usage:11%
Score:9.670m
Score/min:542
Accuracy (listed only):39.083%
HSR (listed only):43.175%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:824
Deaths:403
KDR:2.045
Accuracy:32.527% C
HSR:17.112% B+
AF-34 Mattock
C+
Kills:795
Deaths:365
KDR:2.178
Accuracy:35.908% C
HSR:18.491% C+
NCM1 Scattercannon
B**
Kills:135
Deaths:77
KDR:1.753
Accuracy:55.918% B**
HSR:18.519% B+
AF-34 Mattock
C
Kills:99
Deaths:36
KDR:2.750
Accuracy:34.530% C
HSR:15.152% C--
Kills:1,853
Deaths (as MAX Suit):440.500
Deaths (to MAX Suits):2,607
KDR:4.20658
Kill Difference:1,412.500
Playtime:25.128 hours
Usage:1%
Score:1.059m
Score/min:702
Accuracy (listed only):39.721%
HSR (listed only):17.318%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B
Kills:2,105
V. Kills:1,762 119%
Deaths:950
KDR:2.216
Accuracy:32.518% C**
KPH:20.300 C+
VKPH:17 B
Vortek Rotary
C++
Kills:1,270
V. Kills:1,144 111%
Deaths:696
KDR:1.825
Accuracy:34.052% C++
KPH:19.400 C
VKPH:17.500 C++
Breaker Rocket Pods
B++
Kills:1,240
V. Kills:269 459%
Deaths:103
KDR:12.039
Accuracy:57.285% B+
KPH:120.800 C+
VKPH:26.200 B++
M30 Mustang AH
M*
Kills:1,141
V. Kills:324 351%
Deaths:232
KDR:4.918
Accuracy:67.300% A
KPH:63.600 C+
VKPH:18.100 M*
M20 Kestrel
C-
Kills:697
V. Kills:666 104%
Deaths:566
KDR:1.231
Accuracy:26.425% D--
KPH:15.900 D
VKPH:15.200 C-
Hornet Missiles
D
Kills:52
V. Kills:37 137%
Deaths:14
KDR:3.714
Accuracy:51.586% D*
KPH:44.100 D
VKPH:31.400 D
Kills:6,505 (5,213 + 0)
Deaths:2,561
KDR:2.540
VKDR:1.641
Vehicle Kills:4,202
Kill Difference:3,944
Playtime:242.629 hours
Usage:9%
Score:8.613m
Score/min:592
Piloting Accuracy:26.425%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:10,557
V. Kills:8,834 119%
Deaths:1,474
KDR:7.162
Accuracy:33.359% C
KPH:77.700 A
VKPH:65.100 A*
CAS30 Tank Buster
C+
Kills:3,412
V. Kills:2,792 122%
Deaths:2,971
KDR:1.148
Accuracy:46.704% C+
KPH:9.700 C+
VKPH:8 C+
AP30 Shredder
A**
Kills:1,961
V. Kills:486 403%
Deaths:154
KDR:12.734
Accuracy:24.540% D--
KPH:92.500 A**
VKPH:22.900 C++
Dual-75 Duster
S
Kills:1,212
V. Kills:63 N/A
Deaths:41
KDR:29.561
Accuracy:42.061% C+
KPH:288.600 S
VKPH:15 M++
L105 Zephyr
A++
Kills:1,185
V. Kills:132 N/A
Deaths:78
KDR:15.192
Accuracy:53.672% B**
KPH:142 A++
VKPH:15.800 B++
L-30R Vektor
C++
Kills:797
V. Kills:688 116%
Deaths:993
KDR:0.803
Accuracy:30.231% D*
KPH:8 D
VKPH:6.900 C++
L-24R Spur
M**
Kills:666
V. Kills:504 132%
Deaths:459
KDR:1.451
Accuracy:30.387% D**
KPH:9.100 D**
VKPH:6.900 M**
Kills:19,790 (4,875 + 14,915)
Deaths:6,170
KDR:3.207
VKDR:2.188
Vehicle Kills:13,499
Kill Difference:13,620
Playtime:692.664 hours
Usage:26%
Score:23.451m
Score/min:564
Piloting Accuracy:30.387%
Gunner Accuracy:53.672%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:712
V. Kills:44 N/A
Deaths:68
KDR:10.471
Accuracy:50.888% C+
KPH:94.600 B**
VKPH:5.800 D--
L100 Python AP
B++
Kills:409
V. Kills:391 104%
Deaths:160
KDR:2.556
Accuracy:57.642% C*
KPH:27.500 D-
VKPH:26.300 B++
C75 Viper
B*
Kills:380
V. Kills:52 N/A
Deaths:66
KDR:5.758
Accuracy:47.521% B++
KPH:66.400 B*
VKPH:9.100 C+
L100 Python HEAT
B*
Kills:305
V. Kills:115 263%
Deaths:70
KDR:4.357
Accuracy:61.909% B*
KPH:51.700 B
VKPH:19.500 B*
Kills:1,806 (1,806 + 0)
Deaths:364
KDR:4.962
VKDR:1.654
Vehicle Kills:602
Kill Difference:1,442
Playtime:34.025 hours
Usage:1%
Score:1.285m
Score/min:629
Driving Accuracy:61.909%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C**
Kills:761
V. Kills:594 128%
Deaths:218
KDR:3.491
Accuracy:51.099% C++
KPH:24.200 D
VKPH:18.900 C**
E540 Halberd
B+
Kills:202
V. Kills:110 182%
Deaths:16
KDR:12.625
Accuracy:47.308% C+
KPH:38.100 C++
VKPH:20.800 B+
Enforcer ML85
B+
Kills:155
V. Kills:150 103%
Deaths:39
KDR:3.974
Accuracy:51.699% B**
KPH:23.100 C
VKPH:22.400 B+
C85 Canister
B*
Kills:74
V. Kills:1 N/A
Deaths:4
KDR:18.500
Accuracy:51.750% B*
KPH:89.700 C+
VKPH:1.200 D**
Kills:1,192 (761 + 431)
Deaths:277
KDR:4.303
VKDR:3.087
Vehicle Kills:855
Kill Difference:915
Playtime:44.278 hours
Usage:2%
Score:1.565m
Score/min:589
Driving Accuracy:51.099%
Gunner Accuracy:51.750%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B+
Kills:275
V. Kills:7 N/A
Deaths:14
KDR:19.643
Accuracy:20.144% D
KPH:172.300 B+
VKPH:4.400 C+
C85 Canister-H
B
Kills:99
V. Kills:4 N/A
Deaths:8
KDR:12.375
Accuracy:57.895% B
KPH:126.800 C+
VKPH:5.100 D
E540 Halberd-H
C++
Kills:60
V. Kills:31 188%
Deaths:15
KDR:4
Accuracy:66.841% B**
KPH:48 C+
VKPH:24.800 C++
G40-F Ranger
B+
Kills:59
V. Kills:35 164%
Deaths:
KDR:
Accuracy:32.375% D
KPH:47.200 B+
VKPH:28 B+
Kills:493 (0 + 493)
Deaths:37
KDR:13.324
VKDR:2.081
Vehicle Kills:77
Kill Difference:456
Playtime:4.878 hours
Usage:0%
Score:0.215m
Score/min:736
Driving Accuracy:N/A%
Gunner Accuracy:32.375%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:184
V. Kills:21 N/A
Deaths:21
KDR:8.762
Accuracy:35.959% C
KPH:83.800 B++
VKPH:9.600 C
M60-G Bulldog
A
Kills:174
V. Kills:28 N/A
Deaths:20
KDR:8.700
Accuracy:47.718% B**
KPH:71.300 A
VKPH:11.500 B++
M12 Kobalt
C+
Kills:126
V. Kills:1 N/A
Deaths:11
KDR:11.455
Accuracy:16.370% D-
KPH:77.400 C+
VKPH:0.600 D**
M20 Basilisk
B*
Kills:121
V. Kills:23 N/A
Deaths:24
KDR:5.042
Accuracy:36.304% D
KPH:39.800 B*
VKPH:7.600 C+
M60-G Bulldog
B+
Kills:88
V. Kills:13 N/A
Deaths:6
KDR:14.667
Accuracy:42.696% C++
KPH:69.500 B+
VKPH:10.300 C+
M20 Basilisk
C+
Kills:63
V. Kills:20 300%
Deaths:18
KDR:3.500
Accuracy:38.307% C
KPH:26.100 C+
VKPH:8.300 C
Kills:756 (0 + 756)
Deaths:100
KDR:7.560
VKDR:1.060
Vehicle Kills:106
Kill Difference:656
Playtime:12.986 hours
Usage:0%
Score:0.499m
Score/min:640
Driving Accuracy:N/A%
Gunner Accuracy:38.307%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:101
V. Kills:16 N/A
Deaths:241
KDR:0.419
Accuracy:40.494% D--
KPH:13.600 D-
VKPH:2.200 D--
Kills:101 (101 + 0)
Deaths:241
KDR:0.419
VKDR:0.066
Vehicle Kills:16
Kill Difference:140
Playtime:7.424 hours
Usage:0%
Score:0.049m
Score/min:109
Driving Accuracy:40.494%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 19,39110,5571,4747.162C-5.0833.359%CN/A77.7A65.1A*1701135.8h3.5C++10.6C+
M60-A Bulldog 4,4184,13210738.617M++36.5462.943%A**1.379%C++157.7S10.9B**121226.2h3.6A+5.6A
CAS30 Tank Buster 6,2043,4122,9711.148C0.9346.704%C+N/A9.7C+8C+243350h37.4B++80B+
SAS-R 3,1993,1861,7601.81D0.2747.876%B**65.066%D--62.6C++N/A25850.9h2.1C+4.4B
LA1 Anchor 2,2792,2761,0642.139C0.0625.869%C-21.441%D--57.5CN/A33339.6h8.7B33.6C++
M20 Mustang 3,8672,1059502.216C-0.1432.518%C**1.9%B20.3C+17B493103.9h86.1C+264.7C++
AP30 Shredder 2,4471,96115412.734C+10.6624.54%D--2.091%C+92.5A**22.9C++115821.2h21.2A+86.6A+
C-4 2,4261,9517372.647B+0.5731.748%B+N/A96.6C+23.5C--111220.2h0.8A2.4B*
EM1 1,8391,8361,0241.793C+0.2825.456%C+19.39%D57.2C+N/A28132.1h10.9C**42.8C**
NS-15M1 1,5161,5118821.713C+0.3627.365%C*20.781%D68.1C++N/A48922.2h11.2C+41C**
NS-11C 1,2791,2731,0031.269C+0.8127.238%C+13.59%D*16.2DN/A9178.5h12C**44C**
Vortek Rotary 2,4141,2706961.825C0.2534.052%C++1.654%C+19.4C17.5C++55765.5h64.9C+190.5C++
Gauss Compact S 1,2611,2441,2011.036C+1.0428.166%C**21.865%C**8.8D-N/A58141h10.2C+36.4C++
Breaker Rocket Pods 1,5091,24010312.039C++9.9657.285%B+N/A120.4C+26.1B++124910.3h11.7C**20.5B+
GD-66 Claw 1,2371,2367301.693C++0.3872.063%B*15.777%C+75.8B+N/A38316.3h1.7A+2.3B**
Dual-75 Duster 1,2751,2124129.561B+27.4842.061%C+N/A288.6S15M++17794.2h4.4A10.5B**
EM6 1,2091,2056671.807C+0.2723.335%C-22.739%D54.8CN/A33122h9B+38.4C++
NC14 Bolt Driver 1,2021,1993853.114C+1.0445.73%B**79.233%C**55B++N/A33521.8h2B+4.3B++
LA39 Bruiser 1,1971,1906631.795B+0.2878.297%A15.126%C+105.3AN/A25811.3h1.8B*2.4B*
L105 Zephyr 1,3171,1857815.192C++13.1153.672%B**N/A142.8A++15.9B++11988.3h4.4B**8.3B*
AF-19 Mercenary 1,1801,1778461.391C+0.6927.474%C**18.607%D44.2C*N/A36526.6h10B+36.5B
NC6A GODSAW 1,1901,1737091.654C0.4226.036%D-22.08%D*56.4DN/A30620.8h8.2C++31.4C+
Bouncing Betty 1,1671,1665442.143D--0.0769.725%A*N/A185.1B*N/A9456.3h1A*1.4A++
GD-7F 1,1761,1667091.645C+0.4329.456%B19.983%C-56.9C++N/A40720.5h11.2C*38.1B
AC-X11 1,1801,1661,0151.149C0.9327.758%C+20.069%D20.9DN/A13555.8h9C+32.4C++
The Moonshot 1,1691,1655272.211D--0.1342.983%C71.502%D**49.6DN/A26323.5h2D--4.6C--
NS-15M AE 1,1681,1656041.929C0.1528.436%C+22.318%D--73.3C+N/A28915.9h10.9C+38.5C++
MKV Suppressed 1,1701,1638741.331C+0.7528.672%C++18.573%C-40.1CN/A22329h12C*41.7C**
AF-4 Cyclone 1,1681,1638861.313C0.7626.885%C12.468%D*21.5D-N/A12054.2h10C+37.3C+
GR-22 1,1721,1627011.658C+0.4228.063%C++22.633%C+55.9C++N/A19020.8h10.7B+38B+
NC05 Jackhammer AE 1,1661,1614842.399C++0.3262.812%A+17.83%C*120.9B*N/A3239.6h3.4B**5.4B**
AF-8 RailJack 1,1641,1613193.639C+1.5649.527%A76.83%C+61.1A++N/A44419h1.7B*3.5B*
NC05 Jackhammer 1,1671,1605762.014B+0.0660.554%A+16.983%C++77.9C**N/A45114.9h3.6B**6B**
NS-11CP 1,1721,1606611.755C0.3230.292%C+21.293%D52.5C-N/A12822.1h10.5B34.8C**
Carnage AR 1,1711,1598021.445C+0.6329.428%C**23.296%C+55.5C*N/A20220.9h11.1B+37.9B+
Impetus 1,1691,1597701.505C-0.5742.852%B**37.274%B++53.7C+N/A27121.6h4B+9.4B++
Reaper DMR 1,1671,1596101.9C++0.1831.344%B+23.382%D74.8B++N/A18315.5h8B+25.5B+
NS-11P 1,1641,1587631.518C+0.5626.558%C+20.812%D47.7C+N/A25624.3h11.9C++44.8C++
NS-7B PDW 1,1671,1586981.659C+0.4229.294%C++20.725%C+64.7C*N/A40817.9h12C*40.9C++
NC6 Gauss SAW 1,1651,1587181.613C+0.4625.906%C*19.516%D--65.4C*N/A54317.7h7.8B+30B+
NS-15MP 1,1631,1575072.282C+0.2028.399%C29.386%C-77.1C+N/A18015h10.1C++35.5C++
Blitz GD-10 1,1641,1569021.282C+0.8030.912%B++12.889%D-64.6BN/A43117.9h11.2B+36.1B
NC9 A-Tross 1,1691,1567281.588C+0.4930.515%B+23.27%C-54.5C*N/A15221.2h8.1B+26.7B+
NC1 Gauss Rifle 1,1631,1557391.563C**0.5130.338%B++20.606%C--61.1B++N/A22218.9h9.5B++31.1B++
LA80 1,1551,1554532.55D0.4744.58%C*81.472%C**46.2CN/A26325h1.8B4.1B
NS-44 Commissioner 1,1581,1491,1530.997C+1.0840.408%C+26.284%C++52.2C+N/A26922h3.5C+8.7C++
M30 Mustang AH 1,4651,1412324.918C2.8467.3%A1.402%B+63.7C+18.1M*79117.9h8.5C12.7C++
GD-22S 1,1041,0747991.344C0.7327.86%C*27.467%C+56.2C+1.6B**20019.1h10.2C+36.6C++
AF-57 Piston 1,0811,0645631.89B0.1960.068%A++15.038%C+80.6B+1.3B++20713.2h3.3B*5.5B**
Tempest 1,0361,0347241.428C0.6532.094%B*27.369%B+86.9B+N/A23511.9h7.5B**23.4B*
NS-357 Underboss 1,0371,0321,1200.921C1.1646.358%B++23.934%C67.5C++N/A29915.3h3.7C*8B+
NS Decimator 1,3809451,0110.935C-1.1460.419%C1.376%D27D-12.4D40835h4.3C+7.2C+
AF-41 Hacksaw 8268244032.045C0.0332.527%C17.112%B+39.2C+N/A23321h4.9B++15.1B+
L-30R Vektor 1,4857979930.803D1.2730.231%D*N/A8D6.9C++180100.1h64C++211.7C--
AF-34 Mattock 7977953652.178C-0.1035.908%C18.491%C+41.4CN/A22319.2h5B*14B+
M20 Drake 1,1947625912.915M+10.8424.755%C-5.906%A++85.6S48.5S11048.9h17.7A*71.3A+
Titan-150 AP 1,3557612183.491D1.4151.099%C++1.971%C+24.2D18.9C**54331.4h4.6C-8.9C+
L100 Python HESH 7567126810.471C-8.3950.888%C+2.528%A+94.9B**5.9D-4247.5h2.2B**4.3B++
M20 Kestrel 1,3636975661.231D-0.8526.425%D--2.583%B*15.9D15.2C-62443.9h89.9C340.2D
L-24R Spur 1,1706664591.451D-0.6330.387%D**1.952%C+9.1D**6.9M**20373.1h62.6F**205.9F*
Auraxium Slasher 60959624,3840.024C+2.0534.537%C*6.711%C0.8CN/A4753.9h2.1C++6.1C**
Mauler S6 4444402581.705B0.3752.519%B*15.909%C++84.6A+N/A4705.2h3A5.6B**
Frag Grenade 4244211421N/A418.9258.405%B**N/A842B**6D56650.5h2.6B*4.4B*
L100 Python AP 8004091602.556D0.4857.642%C*2.2%C++27.4D-26.2B++69314.9h7.4F12.8D*
Tank Mine 7503971822.181C--0.1038.458%C+N/A53.6D*47.7D13817.4h2.1C5.4C+
Mag-Cutter 39939611,8370.033C++2.0460.736%A*N/A0.7C+N/A4597.8h2.3C++3.8B+
C75 Viper 432380665.758C3.6847.521%B++N/A66.7B*9.1C+7265.7h6.5B*13.7B**
NS-30 Vandal 3593572381.5C0.5842.056%B*23.249%D46.4CN/A2477.7h5.6C13.2C**
Warden 3383322251.476C+0.6042.082%A++30.121%B+48.8C**N/A2386.8h7.3C**17.3B++
L100 Python HEAT 420305704.357D2.2861.909%B*2.951%B51.7B19.5B*6365.9h4.4C*7.1B+
M12 Kobalt-H 2822751419.643C17.5720.144%D18.909%C++171.9B+4.4C+8361.6h15C+74.7C+
E540 Halberd 3122021612.625C++10.5547.308%C+2.475%C+38.1C++20.8B+7085.3h4.3B*9B++
Shrike 2711971871.053C+1.0264.105%B++5.584%A*31.8C++11.9C8186.2h4.1B**6.4B**
M40 Fury 205184218.762C+6.6835.959%C1.087%D83.6B++9.5C-6292.2h9B+25B+
AF-18 Stalker 1791781820.978C--1.1030.265%C++34.27%A38.7CN/A2144.6h12.7C41.9C+
Gauss Prime 1801761201.467C0.6126.861%C15.909%D**41.9C-1C++1004.2h11.5D42.8C
19A Fortuna 1801752590.676D1.4027.131%C22.857%C++10D*N/A5017.5h10.6D38.9C
M60-G Bulldog 202174208.7B+6.6247.718%B**2.299%C+72.5A+11.7B++8882.4h5.8B+12.2B++
Enforcer ML85 305155393.974C-1.9051.699%B**N/A23.1C22.4B+7426.7h14D27.2C++
EM4 Longshot 139139741.878D0.2047.517%B*74.101%D-47.9C*N/A3252.9h2.1C4.3B+
NCM1 Scattercannon 135135771.753C0.3255.918%B**18.519%B+32.1C+N/A2774.2h7.1C++12.7B+
M60-A Bulldog 142129264.5B*62.4255.914%B++N/A67.9B++6.8B+5881.9h4B**7.2B**
M12 Kobalt 1271261111.455D9.3816.37%D-18.254%C78.8C+N/A3531.6h17.7C++108C+
The Slasher 1241241,0200.122A++1.9664.563%A*N/A3.1C+N/A1639.5h2.1C++3.3B++
M20 Basilisk 144121245.042C*2.9636.304%D7.438%B+40.3B**7.7C+5923h48.7A134.2B*
NS CandyCannon 3000 1191192820.422C-1.6636.393%C++48.74%B*20.9CN/A1145.7h4.7C+13C*
M60-A Bulldog 128115619.167C+17.0953.091%C*N/A42.6C+4.8C+4322.7h4.7B++8.9B+
Hunter QCX 1151142260.504C-1.5729.874%D-29.825%B+17.8C+N/A1096.4h2.9B+9.7B
MGR-L1 Promise AE 113110861.279D0.8024.265%D--29.091%C47.8D1.3C+2062.3h14D57.8D
M40 Fury-F 1171012410.419D1.6640.494%D--N/A13.6D-2.2D--1097.4h7.1B+17.7C**
AF-34 Mattock 10199362.75C0.6734.53%C15.152%C--43CN/A2072.3h5.1B+14.6B+
C85 Canister-H 10399812.375C10.3057.895%B11.111%C+123.8C+5D7380.8h5.1B+8.8B++
M60-G Bulldog 10188614.667B**12.5942.696%C++2.273%C+67.7B+10C+9031.3h5.1B++12.1B+
MANA Anti-Vehicle Turret 18185791.076U1.0064.867%UN/A850U960U4134600.1h11.2T*17.2T*
Spear Anti-Vehicle Phalanx Turret 12981126.75C4.6751.498%B4.938%B+50.6C+30B12151.6h6.6B12.8B+
A30 Walker 13980165B+2.9220.62%DN/A34.8B**25.7A7232.3h56.1B**272B++
C85 Canister 7574418.5C+16.4251.75%B*13.514%C++92.5C++1.3D**3440.8h5.6B+10.8B++
M20 Basilisk 8363183.5C1.4238.307%C7.937%B++26.3C+8.3C5122.4h77.1B201.3C**
E540 Halberd-H 9160154C-1.9266.841%B**N/A46.2C23.8C++9921.3h8.5C12.7C
G40-F Ranger 9459159M**56.9232.375%DN/A45.4B26.9B3481.3h75.8C234.1C-
Blackheart 67551500.367D--1.7132.882%D--25.455%C7.7D-1.7C567.1h7.5D-22.8D*
Razor GD-23 5454361.5C++0.5832.036%B*18.519%D41.5C+N/A13461.3h11.1C++34.7B
Hornet Missiles 8952143.714D1.6451.586%D*N/A43.3D30.8D12001.2h12.8D--24.9D**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit748824,709123.5h
Anti-Vehicle MANA Turret242612.3h
Spawn Beacon752,0594.8h
AE Nano-Armor Kit14190,1768.5h
AE Medical Applicator13639,5413.4h
Nanite Revive Grenade06600.2h
Medical Kit1,4929,14127.4h
Motion Spotter552,9223.3h
Deconstruction Tool03830.1h
Recon Detection Device1084,5649.1h
Shield Recharging Field581,4531.5h
Medical Applicator329100,1698.4h
Ammunition Package565752h

Check the help document for the dictionary if you want to learn more about words used here.


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