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Pyro CDLVS[FRC] CDLVS
VS BR 137

KDR: 1.63

Score: 41.5m

Last Seen: Jul 17th, 2019 3:48 AM
- OFFLINE - 107.2 hour(s)

Battle Rank 104 (137 total) - Vanu Sovereignty on Miller - Outfit Member of French Connection[FRC] French Connection
VS outfit on Miller

Members: 13
Level Progress (to 105): 8%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Phobos VX86 C-4 VX6-7 Solstice SF Betelgeuse 54-A Dual Photon Pods C150 Dalton Ghost
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $529,173 MLG Score: 423
Fun Score: N/A
Cheeseburgers Flipped: 671TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.208%22.55%56817119715,2330.9490370.677

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.081%0.786B++0.257C*-0.921D--HEAD ++ (~9.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.401B11.20.212C++33.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.494%1.654%388512095,742178430003.21681191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.917%-0.299C0.061C+0.298

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.40.131C++48.40.087C+91.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.444%1.156%16112131731575550.109841309%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.045C+-0.905D---1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.50.546B+7.30.419B10.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.015%1.579%6321212026,715141321834.74894307%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.457%0.17C++-0.708D-1.033

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.50.854B*6.60.833B++10.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.931%63.668%632212122,279108172.10823

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.753%1.946A++-0.21C-0.111

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.548B+2.10.326C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.266%10.455%6323121112,6741692427.49054

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.771%1.804A++-0.825D--0.066

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.753B++2.10.576B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
French Connection[FRC] French Connection
VS outfit on Miller

Members: 13
41.5m295.7%328 (19.7k)298 (17.9k)1.6258857,65235,4591.85158137 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121495923.711%12.409%29403:5617

6% Combat Medic35% Engineer11% Heavy Assault39% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 3:12 PMMay 1st, 2013 3:05 PMJul 19th, 2019 10:22 AM (2d) (PST)Jul 17th, 2019 12:18 AM (4d) (PST)Jul 16th, 2019 11:48 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5782313470.4140.2540.0511.4180.066423

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,65513,87720,7782515385417,868

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2323.3h/96.8d 8,003 7,154 8,534 197.7k 3,210 5,177 9,208 80.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C*
Kills:2,264
Deaths:1,089
KDR:2.079
Accuracy:26.131% C+
HSR:32.553% C*
Ursa
B
Kills:1,374
Deaths:876
KDR:1.568
Accuracy:24.613% B
HSR:14.920% D*
Pulsar LSW
A
Kills:1,257
Deaths:675
KDR:1.862
Accuracy:27.572% B*
HSR:34.049% A
Orion VS54
B++
Kills:1,169
Deaths:664
KDR:1.761
Accuracy:24.277% B++
HSR:25.834% C++
NS-15M1
B*
Kills:1,165
Deaths:679
KDR:1.716
Accuracy:24.263% C**
HSR:29.099% B*
SVA-88
B*
Kills:1,161
Deaths:510
KDR:2.276
Accuracy:27.594% B*
HSR:32.300% B*
Kills:8,390
Deaths (as Heavy Assault):4,493
Deaths (to Heavy Assaults):9,793
KDR:1.86735
Kill Difference:3,897
Playtime:260.746 hours
Usage:11%
Score:4.735m
Score/min:303
Accuracy (listed only):25.742%
HSR (listed only):28.126%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
B+
Kills:10,926
Deaths:6,892
KDR:1.585
Accuracy:64.375% B+
HSR:10.507% D--
VX6-7
C
Kills:3,164
Deaths:1,973
KDR:1.604
Accuracy:23.062% C
HSR:15.139% D--
Solstice SF
C+
Kills:2,567
Deaths:2,926
KDR:0.877
Accuracy:23.751% C+
HSR:11.453% D-
Deimos VA29
C+
Kills:1,691
Deaths:1,458
KDR:1.160
Accuracy:58.979% C+
HSR:10.112% D*
NS-11C
C+
Kills:390
Deaths:609
KDR:0.640
Accuracy:24.055% C+
HSR:8.974% F-
Pulsar C
B*
Kills:106
Deaths:62
KDR:1.710
Accuracy:29.251% B*
HSR:26.415% B+
Eidolon VE33
B*
Kills:101
Deaths:96
KDR:1.052
Accuracy:33.145% B*
HSR:21.782% D
Nova
C++
Kills:57
Deaths:79
KDR:0.722
Accuracy:45.825% C++
HSR:10.526% D--
Solstice VE3
C+
Kills:56
Deaths:34
KDR:1.647
Accuracy:21.926% C+
HSR:14.286% D--
Kills:19,058
Deaths (as Engineer):14,129
Deaths (to Engineers):9,678
KDR:1.34886
Kill Difference:4,929
Playtime:823.816 hours
Usage:35%
Score:14.276m
Score/min:289
Accuracy (listed only):36.041%
HSR (listed only):14.355%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
B+
Kills:10,926
Deaths:6,892
KDR:1.585
Accuracy:64.375% B+
HSR:10.507% D--
Deimos VA29
C+
Kills:1,691
Deaths:1,458
KDR:1.160
Accuracy:58.979% C+
HSR:10.112% D*
H-V45
C+
Kills:1,372
Deaths:1,222
KDR:1.123
Accuracy:24.009% C+
HSR:10.350% D**
Eridani SX5
B+
Kills:250
Deaths:322
KDR:0.776
Accuracy:29.310% B+
HSR:12.400% D--
Sirius SX12
A
Kills:244
Deaths:200
KDR:1.220
Accuracy:31.368% A
HSR:13.115% D-
Equinox VE2
D
Kills:142
Deaths:220
KDR:0.645
Accuracy:21.272% D-
HSR:16.901% D
Nova
C++
Kills:57
Deaths:79
KDR:0.722
Accuracy:45.825% C++
HSR:10.526% D--
Kills:14,682
Deaths (as Combat Medic):10,393
Deaths (to Combat Medics):4,127
KDR:1.41268
Kill Difference:4,289
Playtime:143.393 hours
Usage:6%
Score:2.851m
Score/min:331
Accuracy (listed only):39.305%
HSR (listed only):11.987%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
B+
Kills:10,926
Deaths:6,892
KDR:1.585
Accuracy:64.375% B+
HSR:10.507% D--
VX6-7
C
Kills:3,164
Deaths:1,973
KDR:1.604
Accuracy:23.062% C
HSR:15.139% D--
Solstice SF
C+
Kills:2,567
Deaths:2,926
KDR:0.877
Accuracy:23.751% C+
HSR:11.453% D-
Deimos VA29
C+
Kills:1,691
Deaths:1,458
KDR:1.160
Accuracy:58.979% C+
HSR:10.112% D*
NS-11C
C+
Kills:390
Deaths:609
KDR:0.640
Accuracy:24.055% C+
HSR:8.974% F-
Eridani SX5
B+
Kills:250
Deaths:322
KDR:0.776
Accuracy:29.310% B+
HSR:12.400% D--
Sirius SX12
A
Kills:244
Deaths:200
KDR:1.220
Accuracy:31.368% A
HSR:13.115% D-
Pulsar C
B*
Kills:106
Deaths:62
KDR:1.710
Accuracy:29.251% B*
HSR:26.415% B+
Nova
C++
Kills:57
Deaths:79
KDR:0.722
Accuracy:45.825% C++
HSR:10.526% D--
Solstice VE3
C+
Kills:56
Deaths:34
KDR:1.647
Accuracy:21.926% C+
HSR:14.286% D--
Kills:19,451
Deaths (as Light Assault):14,555
Deaths (to Light Assaults):5,419
KDR:1.33638
Kill Difference:4,896
Playtime:903.653 hours
Usage:39%
Score:16.297m
Score/min:301
Accuracy (listed only):35.190%
HSR (listed only):13.293%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:1,893
Deaths:1,087
KDR:1.741
Accuracy:48.895% A+
HSR:59.535% D-
NS-44 Commissioner
A
Kills:537
Deaths:442
KDR:1.215
Accuracy:46.359% A
HSR:30.913% A
NS-357 Underboss
C+
Kills:398
Deaths:498
KDR:0.799
Accuracy:35.519% C+
HSR:15.075% D-
V10
B++
Kills:386
Deaths:169
KDR:2.284
Accuracy:43.936% B+
HSR:83.938% B++
Eridani SX5
B+
Kills:250
Deaths:322
KDR:0.776
Accuracy:29.310% B+
HSR:12.400% D--
Sirius SX12
A
Kills:244
Deaths:200
KDR:1.220
Accuracy:31.368% A
HSR:13.115% D-
Manticore SX40
B*
Kills:225
Deaths:491
KDR:0.458
Accuracy:34.648% B*
HSR:20.444% C+
VS Patriot Flare Gun
U
Kills:60
Deaths:5
KDR:12
Accuracy:17.701% C+
HSR:0% U
Kills:3,993
Deaths (as Infiltrator):3,214
Deaths (to Infiltrators):3,696
KDR:1.24238
Kill Difference:779
Playtime:97.683 hours
Usage:4%
Score:1.400m
Score/min:239
Accuracy (listed only):35.967%
HSR (listed only):29.428%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,296
Deaths:606
KDR:2.139
Accuracy:19.260% C+
HSR:15.124% D*
Blueshift VM5
C+
Kills:1,043
Deaths:440
KDR:2.370
Accuracy:19.835% C+
HSR:13.615% D**
Comet VM2
C+
Kills:213
Deaths:205
KDR:1.039
Accuracy:43.254% C
HSR:4.225% C+
Comet VM2
B
Kills:141
Deaths:111
KDR:1.270
Accuracy:42.517% C+
HSR:4.965% B
NS-10 Burster
C+
Kills:110
Deaths:80
KDR:1.375
Accuracy:28.719% C+
HSR:2.727% D--
NS-10 Burster
C+
Kills:102
Deaths:80
KDR:1.275
Accuracy:28.988% C+
HSR:2.941% D-
Quasar VM1
C++
Kills:100
Deaths:72
KDR:1.389
Accuracy:16.343% C++
HSR:14% D--
Kills:3,005
Deaths (as MAX Suit):797
Deaths (to MAX Suits):2,623
KDR:3.77039
Kill Difference:2,208
Playtime:84.038 hours
Usage:4%
Score:1.953m
Score/min:387
Accuracy (listed only):28.416%
HSR (listed only):8.228%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:2,015
V. Kills:542 371%
Deaths:232
KDR:8.685
Accuracy:63.702% A
KPH:54.500 C
VKPH:14.700 C
Maelstrom Turbo Laser
C+
Kills:1,128
V. Kills:845 133%
Deaths:871
KDR:1.295
Accuracy:30.676% C+
KPH:8.900 C--
VKPH:6.600 C--
Light PPA
B**
Kills:1,091
V. Kills:77 N/A
Deaths:122
KDR:8.943
Accuracy:44.926% B+
KPH:78 B**
VKPH:5.500 B**
Saron Laser Cannon
A*
Kills:915
V. Kills:816 112%
Deaths:352
KDR:2.599
Accuracy:29.948% C
KPH:26 A
VKPH:23.200 A*
Photon A2A Missile Pods
D
Kills:98
V. Kills:94 103%
Deaths:9
KDR:10.889
Accuracy:70.811% D*
KPH:20.300 D-
VKPH:19.500 D
Kills:5,247 (3,134 + 0)
Deaths:1,586
KDR:3.308
VKDR:1.497
Vehicle Kills:2,374
Kill Difference:3,661
Playtime:218.312 hours
Usage:9%
Score:3.740m
Score/min:286
Piloting Accuracy:29.948%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:2,013
V. Kills:1,288 156%
Deaths:265
KDR:7.596
Accuracy:38.321% C+
KPH:7,246,800 U
VKPH:4,636,800 U
L105 Zephyr
C+
Kills:837
V. Kills:177 470%
Deaths:49
KDR:17.082
Accuracy:46.235% B+
KPH:39.800 C
VKPH:8.400 C+
CAS30 Tank Buster
C++
Kills:593
V. Kills:584 101%
Deaths:925
KDR:0.641
Accuracy:46.322% C++
KPH:2.900 D-
VKPH:2.900 D-
L-30R Vektor
N/A
Kills:50
V. Kills:42 116%
Deaths:27
KDR:1.852
Accuracy:34.288% N/A
KPH:8 N/A
VKPH:6.800 N/A
Kills:3,493 (643 + 2,850)
Deaths:1,266
KDR:2.759
VKDR:1.652
Vehicle Kills:2,091
Kill Difference:2,227
Playtime:231.611 hours
Usage:10%
Score:2.956m
Score/min:213
Piloting Accuracy:34.288%
Gunner Accuracy:46.235%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:173
V. Kills:25 N/A
Deaths:29
KDR:5.966
Accuracy:41.444% C++
KPH:44.400 B*
VKPH:6.400 C
L100 Python HESH
C**
Kills:74
V. Kills:8 N/A
Deaths:16
KDR:4.625
Accuracy:51.351% C**
KPH:35.900 D
VKPH:3.900 D*
Kills:247 (247 + 0)
Deaths:45
KDR:5.489
VKDR:0.733
Vehicle Kills:33
Kill Difference:202
Playtime:5.955 hours
Usage:0%
Score:0.121m
Score/min:339
Driving Accuracy:51.351%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:163
V. Kills:62 259%
Deaths:28
KDR:5.821
Accuracy:42.331% C+
KPH:31 B+
VKPH:11.800 C-
E540 Halberd
A+
Kills:101
V. Kills:70 142%
Deaths:13
KDR:7.769
Accuracy:58.765% A+
KPH:36.500 B+
VKPH:25.300 A+
Kills:264 (0 + 264)
Deaths:41
KDR:6.439
VKDR:3.220
Vehicle Kills:132
Kill Difference:223
Playtime:8.032 hours
Usage:0%
Score:0.210m
Score/min:437
Driving Accuracy:N/A%
Gunner Accuracy:58.765%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
M**
Kills:1,305
V. Kills:264 492%
Deaths:33
KDR:39.546
Accuracy:58.391% B
KPH:93.600 M**
VKPH:18.900 C--
M12 Kobalt-H
B
Kills:746
V. Kills:16 N/A
Deaths:22
KDR:33.909
Accuracy:24.458% B
KPH:120.100 C+
VKPH:2.600 D
M40 Fury-H
A++
Kills:510
V. Kills:20 N/A
Deaths:16
KDR:31.875
Accuracy:43.904% C++
KPH:162.500 A++
VKPH:6.400 D
E540 Halberd-H
A++
Kills:251
V. Kills:177 141%
Deaths:18
KDR:13.944
Accuracy:69.227% A+
KPH:51.300 B
VKPH:36.100 A++
Proton II PPA-H
B*
Kills:98
V. Kills:3 N/A
Deaths:5
KDR:19.600
Accuracy:41.400% B+
KPH:127.900 B*
VKPH:3.900 D
Kills:2,910 (0 + 2,910)
Deaths:94
KDR:30.957
VKDR:5.106
Vehicle Kills:480
Kill Difference:2,816
Playtime:28.961 hours
Usage:1%
Score:1.288m
Score/min:741
Driving Accuracy:N/A%
Gunner Accuracy:41.400%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:124
V. Kills:8 N/A
Deaths:9
KDR:13.778
Accuracy:37.337% C++
KPH:65 B*
VKPH:4.200 D--
M60-G Bulldog
B++
Kills:103
V. Kills:19 N/A
Deaths:10
KDR:10.300
Accuracy:41.874% B++
KPH:26.400 C+
VKPH:4.900 C
M12 Kobalt
C*
Kills:75
V. Kills:1 N/A
Deaths:1
KDR:75
Accuracy:16.690% C
KPH:79.200 C*
VKPH:1.100 D--
Kills:302 (0 + 302)
Deaths:20
KDR:15.100
VKDR:1.400
Vehicle Kills:28
Kill Difference:282
Playtime:6.754 hours
Usage:0%
Score:0.114m
Score/min:281
Driving Accuracy:N/A%
Gunner Accuracy:16.690%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D*
Kills:99
V. Kills:25 381%
Deaths:171
KDR:0.579
Accuracy:35.618% D*
KPH:5.200 D*
VKPH:1.300 D*
Kills:99 (99 + 0)
Deaths:171
KDR:0.579
VKDR:0.146
Vehicle Kills:25
Kill Difference:72
Playtime:19.103 hours
Usage:1%
Score:0.047m
Score/min:41
Driving Accuracy:35.618%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Phobos VX86 10,95610,9266,8921.585C*0.0464.375%B+10.507%D--39.7C+N/A188275.5h2B*3.1B+
C-4 5,2233,7631,8332.053B+0.4327.358%C**N/A55.7D21.6C--66967.5h1B**3.5B*
VX6-7 3,1793,1641,9731.604C**0.0223.062%C15.139%D--14.4DN/A87219.5h13.4C+58.2C+
Solstice SF 2,7052,5672,9260.877C+0.7523.751%C+11.453%D-16.5CN/A97155.5h11C*46.3B
Betelgeuse 54-A 2,2782,2641,0892.079C0.4526.131%C+32.553%C*77C**N/A19729.4h9.5B++36.5B+
Dual Photon Pods 2,5572,0152328.685B7.0663.702%A1.191%C+54.5C14.6C53937h19.4B+30.4B++
C150 Dalton 3,3012,0132657.596C++5.9738.321%C+N/A20130U12880U162580000.1h3.7B+9.6B+
Ghost 1,9001,8931,0871.741C0.1248.895%A+59.535%D-58.2B*N/A16832.5h2.1B+4.3B++
Deimos VA29 1,7031,6911,4581.16C+0.4758.979%C+10.112%D*29.2C--N/A12758h2.3C*4C++
Ursa 1,3781,3748761.568B0.0624.613%B14.92%D*41.6C++N/A18133h9.8B+39.9B+
H-V45 1,3751,3721,2221.123C+0.5024.009%C+10.35%D**23.5CN/A11258.3h14.4C59.8C+
Saron HRB-H 1,5691,3053339.545S37.9258.391%B1.839%B93.9M**19C--72513.9h8.9A++15.2A++
Blueshift VM5 1,3021,2966062.139C+0.5119.26%C+15.124%D*30.4C+N/A15142.6h13.7B++71.2B+
Pulsar LSW 1,2631,2576751.862B0.2427.572%B*34.049%A70.2B**N/A19817.9h10.1B*36.5B++
Orion VS54 1,1751,1696641.761C**0.1424.277%B++25.834%C++48.5B++N/A27724.1h11.4B+47.2C*
NS-15M1 1,1771,1656791.716C*0.0924.263%C**29.099%B*47.4C**N/A13924.6h11.3B+46.8B+
SVA-88 1,1761,1615102.276C**0.6527.594%B*32.3%B*75.9B**1A19415.3h9.6B*35B++
Maelstrom Turbo Laser 1,9731,1288711.295C+0.3330.676%C+3.28%B+8.9C--6.6C--163127.3h109.8C++358.1C++
Light PPA 1,1681,0911228.943B+7.3244.926%B+N/A77.9B**5.5B**29514h9.4B+20.8B+
Blueshift VM5 1,0461,0434402.37C+0.7419.835%C+13.615%D**32.9C+N/A15831.7h13.3B*66.9B+
Saron Laser Cannon 1,7319153522.599C**0.9729.948%C1.967%C+26A23.2A*47135.2h84.9B++283.4B++
L105 Zephyr 1,0148374917.082B**15.4646.235%B+N/A39.9C8.4C+27121h5.9B+12.8B+
M12 Kobalt-H 7627462233.909A32.2824.458%B4.692%F--120.3C+2.6D5156.2h13.9B56.9B+
Force-Blade 67363727,0190.024C+1.6054.32%A*N/A0.5C+N/A21168.9h2.6C++4.9B++
CAS30 Tank Buster 1,1775939250.641C-0.9846.322%C++1.012%C2.9D-2.9D-74204.4h45.9B+99.1B+
NS-44 Commissioner 5425374421.215C*0.4146.359%A30.913%A105.3M1A3375.1h2.6A5.6B**
M60-A Bulldog 5515131730.176S28.5558.791%A*1.17%C135S10B**5753.8h3.7A+6.3A
M40 Fury-H 5305101631.875A++30.2543.904%C++N/A164.5A++6.5D8503.1h3.9B**8.8A
NS Decimator 7384896020.812C0.8165.778%B+1.636%C-23D11.7C--28621.3h4.9C+7.5C*
NS-357 Underboss 3993984980.799C+0.8335.519%C+15.075%D-24DN/A11016.6h5.1D14.5C
NS-11C 3963906090.64C0.9924.055%C+8.974%F-15.7C--N/A8924.9h16.3C67.7C+
V10 3863861692.284C0.6643.936%B+83.938%B++17.5D-N/A8922h2.3C+5.1B
Tank Mine 6993371552.174C+0.5532.702%C+N/A50.3D*54C13846.7h1.6B+4.9B*
Lasher X2 3052952821.046C++0.5820.155%D-3.729%C+17.6DN/A13116.8h24.5D-121.8D
E540 Halberd-H 4282511813.944B+12.3269.227%A+3.187%B**51.2B36.1A++10264.9h6.1C++8.8B++
Eridani SX5 2562503220.776C0.8529.31%B+12.4%D--14.2D-N/A7517.6h13.6C46.5C*
Sirius SX12 2442442001.22C*0.4131.368%A13.115%D-36.4B+N/A2606.7h11.1B*35.3B++
Manticore SX40 2582254910.458C--1.1734.648%B*20.444%C+6D*N/A3537.8h21.5T*62.2F--
Comet VM2 2382132051.039C++0.5943.254%C4.225%C+15.3B+1.8F11613.9h10.4A+24B**
Frag Grenade 2102091209N/A207.3736.59%D*N/A1045A**5C33840.2h1.8A++5B**
Proximity Mine 204204573.579C+1.9563.348%A**N/A127.5C++N/A6451.6h1.5B**2.3A++
C75 Viper 198173295.966B+4.3441.444%C++1.156%C44.4B*6.4C3753.9h7.3B**17.5B**
Saron HRB 225163285.821C++4.2042.331%C+4.294%M30.8B+11.7C--4735.3h11.5A++27.2A
Equinox VE2 1421422200.645C--0.9821.272%D-16.901%D13D-N/A7210.9h17.7D**83.4D--
Comet VM2 1651411111.27B+0.3642.517%C+4.965%B15.2B++2.6D-1889.3h9.9A23.2B**
M40 Fury 132124913.778A12.1537.337%C++N/A65.3B*4.2D--4241.9h6.2A16.7B**
NS-10 Burster 205110801.375B++0.2528.719%C+2.727%D--4.2D3.7C++14326h148.2C515.9C+
Pulsar C 106106621.71C**0.0829.251%B*26.415%B+13.6DN/A867.8h8.4B**28.6B*
M60-G Bulldog 1221031010.3A++8.6741.874%B++N/A26.4C+4.9C2013.9h5.7B*13.7B*
NS-10 Burster 184102801.275C*0.3528.988%C+2.941%D-3.9D3.1D13126.1h160.3C552.9C+
E540 Halberd 171101137.769C+6.1458.765%A+3.96%B**36.1B+25A+3672.8h5.3B+9B**
Eidolon VE33 104101961.052C+0.5733.145%B*21.782%D23.5C+N/A994.3h9.3C++28B+
Quasar VM1 100100721.389C+0.2416.343%C++14%D--15.4DN/A1316.5h17.1C-104.5C++
M40 Fury-F 124991710.579C--1.0535.618%D*1.01%C+5.2D*1.3D*4119.1h8.2B+23.1C*
Photon A2A Missile Pods 19298910.889A9.2670.811%D*N/A20.4D-19.6D2024.8h6.7B*9.4B++
Proton II PPA-H 10198519.6B++17.9741.4%B+2.041%B122.5B++3.8D5850.8h7.8B++18.8B++
Spear Anti-Vehicle Phalanx Turret 16584127C+5.3749.606%B+1.19%D**36.5C+35.2A9122.3h9.7C+19.6C**
M12 Kobalt 7675175M**73.3716.69%C12%D*83.3B1.1D--3210.9h14.2B*85.2B+
L100 Python HESH 8274164.625C--3.0051.351%C**N/A35.2D3.8D*2702.1h3.9C+7.5C++
VS Patriot Flare Gun 6060512S10.3717.701%C+N/A46.2B++N/A2141.3h1.6B**9.1B*
Nova 5757790.722C--0.9045.825%C++10.526%D--17.8DN/A1213.2h4.1B9B+
Solstice VE3 5856341.647A0.0221.926%C+14.286%D--5.4D-N/A15310.4h15.3C++69.7C++
MAX Punch 51517970.064C1.5636.264%DN/A0.8CN/A366.5h1.9C++5.4C++
L-30R Vektor 9250271.852C*0.2334.288%C2%C+8.1C6.8C+2026.2h40.9B*119.4B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon18386322.9h
Anti-Vehicle MANA Turret46773.5h
Nano-Armor Kit598511,96893h
Nanite Revive Grenade03750.1h
Medical Applicator35289,14017.3h
Motion Spotter81,1941.2h
Recon Detection Device194712h
Smoke Grenade01900h
Ammunition Package0682.8h
Medical Kit6043,48914.3h

Check the help document for the dictionary if you want to learn more about words used here.


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