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Pyro CDLVS[FRC] CDLVS
VS BR 137

KDR: 1.63

Score: 41.4m

Last Seen: Oct 19th, 2017 10:18 PM
- OFFLINE - 11228.1 hour(s)

Battle Rank 103 (137 total) - Vanu Sovereignty on Miller
Level Progress (to 104): 2%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Phobos VX86 C-4 VX6-7 Solstice SF Betelgeuse 54-A Dual Photon Pods C150 Dalton Ghost
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $527,922 MLG Score: 422
Fun Score: N/A
Cheeseburgers Flipped: 671TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.188%22.543%56816101915,0690.9450020.684

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.147%0.799B++0.281C*-0.934D--HEAD ++ (~9.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.403B11.20.213C++33.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.512%1.656%390510305,738177829983.22541191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.916%-0.305C0.05C+0.294

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.20.13C++48.40.087C+91.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.444%1.156%16110341731570550.110121309%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.052C+-0.932D---1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.50.547B+7.30.421B10.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.035%1.58%6321210236,707141221764.75308%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.454%0.173C++-0.706D-1.058

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.50.853B*6.60.832B++10.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.927%63.846%632210332,257107272.10541

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.715%1.938A++-0.215C-0.114

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.546B+2.10.324C*2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.266%10.455%6323103212,6741680427.53956

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.771%1.817A++-0.813D--0.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.754B++2.10.576B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
41.4m295.9%328 (19.7k)298 (17.9k)1.6289157,47335,2831.85506137 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS103595323.706%12.371%29303:5617

6% Combat Medic36% Engineer11% Heavy Assault39% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 3:12 PMMay 1st, 2013 3:05 PMOct 28th, 2017 11:20 PM (536d) (PST)Oct 19th, 2017 8:58 PM (545d) (PST)Oct 19th, 2017 6:18 PM (545d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5782313470.4140.2540.0511.4200.066422

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,69013,88220,8082515385417,897

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2315.3h/96.5d 7,979 7,110 8,458 197.2k 3,207 5,164 9,191 80.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C**
Kills:2,219
Deaths:1,051
KDR:2.111
Accuracy:26.324% C+
HSR:32.763% C**
Ursa
B+
Kills:1,374
Deaths:876
KDR:1.568
Accuracy:24.613% B+
HSR:14.920% D*
Pulsar LSW
A
Kills:1,257
Deaths:675
KDR:1.862
Accuracy:27.572% B*
HSR:34.049% A
Orion VS54
B++
Kills:1,169
Deaths:664
KDR:1.761
Accuracy:24.277% B++
HSR:25.834% C++
NS-15M1
B*
Kills:1,165
Deaths:679
KDR:1.716
Accuracy:24.263% B
HSR:29.099% B*
SVA-88
B*
Kills:1,161
Deaths:510
KDR:2.276
Accuracy:27.594% B*
HSR:32.300% B*
Lasher X2
C
Kills:291
Deaths:276
KDR:1.054
Accuracy:19.979% D
HSR:3.436% C
Kills:8,636
Deaths (as Heavy Assault):4,731
Deaths (to Heavy Assaults):9,754
KDR:1.82541
Kill Difference:3,905
Playtime:257.773 hours
Usage:11%
Score:4.704m
Score/min:304
Accuracy (listed only):24.946%
HSR (listed only):24.629%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
B+
Kills:10,926
Deaths:6,892
KDR:1.585
Accuracy:64.375% B+
HSR:10.507% D--
VX6-7
C
Kills:3,164
Deaths:1,973
KDR:1.604
Accuracy:23.062% C
HSR:15.139% D--
Solstice SF
C+
Kills:2,567
Deaths:2,926
KDR:0.877
Accuracy:23.751% C+
HSR:11.453% D--
Deimos VA29
C+
Kills:1,691
Deaths:1,458
KDR:1.160
Accuracy:58.979% C+
HSR:10.112% D*
NS-11C
C+
Kills:382
Deaths:603
KDR:0.633
Accuracy:23.894% C+
HSR:8.377% F-
Pulsar C
B**
Kills:106
Deaths:62
KDR:1.710
Accuracy:29.455% B**
HSR:26.415% B+
Nova
C++
Kills:57
Deaths:79
KDR:0.722
Accuracy:45.825% C++
HSR:10.526% D--
Solstice VE3
C+
Kills:56
Deaths:34
KDR:1.647
Accuracy:21.926% C+
HSR:14.286% D--
Kills:18,949
Deaths (as Engineer):14,027
Deaths (to Engineers):9,649
KDR:1.35089
Kill Difference:4,922
Playtime:822.656 hours
Usage:36%
Score:14.271m
Score/min:289
Accuracy (listed only):36.408%
HSR (listed only):13.352%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
B+
Kills:10,926
Deaths:6,892
KDR:1.585
Accuracy:64.375% B+
HSR:10.507% D--
Deimos VA29
C+
Kills:1,691
Deaths:1,458
KDR:1.160
Accuracy:58.979% C+
HSR:10.112% D*
H-V45
C+
Kills:1,372
Deaths:1,222
KDR:1.123
Accuracy:24.009% C+
HSR:10.350% D**
Eridani SX5
B+
Kills:248
Deaths:318
KDR:0.780
Accuracy:29.387% B+
HSR:12.097% D--
Sirius SX12
A
Kills:244
Deaths:200
KDR:1.220
Accuracy:31.368% A
HSR:13.115% D-
Equinox VE2
D
Kills:142
Deaths:220
KDR:0.645
Accuracy:21.272% D-
HSR:16.901% D
Nova
C++
Kills:57
Deaths:79
KDR:0.722
Accuracy:45.825% C++
HSR:10.526% D--
Kills:14,680
Deaths (as Combat Medic):10,389
Deaths (to Combat Medics):4,104
KDR:1.41303
Kill Difference:4,291
Playtime:142.374 hours
Usage:6%
Score:2.845m
Score/min:333
Accuracy (listed only):39.316%
HSR (listed only):11.944%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
B+
Kills:10,926
Deaths:6,892
KDR:1.585
Accuracy:64.375% B+
HSR:10.507% D--
VX6-7
C
Kills:3,164
Deaths:1,973
KDR:1.604
Accuracy:23.062% C
HSR:15.139% D--
Solstice SF
C+
Kills:2,567
Deaths:2,926
KDR:0.877
Accuracy:23.751% C+
HSR:11.453% D--
Deimos VA29
C+
Kills:1,691
Deaths:1,458
KDR:1.160
Accuracy:58.979% C+
HSR:10.112% D*
NS-11C
C+
Kills:382
Deaths:603
KDR:0.633
Accuracy:23.894% C+
HSR:8.377% F-
Eridani SX5
B+
Kills:248
Deaths:318
KDR:0.780
Accuracy:29.387% B+
HSR:12.097% D--
Sirius SX12
A
Kills:244
Deaths:200
KDR:1.220
Accuracy:31.368% A
HSR:13.115% D-
Pulsar C
B**
Kills:106
Deaths:62
KDR:1.710
Accuracy:29.455% B**
HSR:26.415% B+
Nova
C++
Kills:57
Deaths:79
KDR:0.722
Accuracy:45.825% C++
HSR:10.526% D--
Solstice VE3
C+
Kills:56
Deaths:34
KDR:1.647
Accuracy:21.926% C+
HSR:14.286% D--
Kills:19,441
Deaths (as Light Assault):14,545
Deaths (to Light Assaults):5,373
KDR:1.33661
Kill Difference:4,896
Playtime:902.705 hours
Usage:39%
Score:16.289m
Score/min:301
Accuracy (listed only):35.202%
HSR (listed only):13.203%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:1,876
Deaths:1,083
KDR:1.732
Accuracy:48.861% A+
HSR:59.702% D-
NS-44 Commissioner
A
Kills:529
Deaths:426
KDR:1.242
Accuracy:46.555% A
HSR:31.002% A
NS-357 Underboss
C+
Kills:398
Deaths:498
KDR:0.799
Accuracy:35.519% C+
HSR:15.075% D-
V10
B*
Kills:381
Deaths:161
KDR:2.366
Accuracy:44.010% B+
HSR:84.252% B*
Eridani SX5
B+
Kills:248
Deaths:318
KDR:0.780
Accuracy:29.387% B+
HSR:12.097% D--
Sirius SX12
A
Kills:244
Deaths:200
KDR:1.220
Accuracy:31.368% A
HSR:13.115% D-
Manticore SX40
B++
Kills:225
Deaths:491
KDR:0.458
Accuracy:34.648% B++
HSR:20.444% C+
VS Patriot Flare Gun
U
Kills:60
Deaths:5
KDR:12
Accuracy:17.701% C+
HSR:0% U
Kills:3,961
Deaths (as Infiltrator):3,182
Deaths (to Infiltrators):3,670
KDR:1.24481
Kill Difference:779
Playtime:95.826 hours
Usage:4%
Score:1.377m
Score/min:239
Accuracy (listed only):36.006%
HSR (listed only):29.461%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,296
Deaths:606
KDR:2.139
Accuracy:19.260% C+
HSR:15.124% D*
Blueshift VM5
C+
Kills:1,043
Deaths:440
KDR:2.370
Accuracy:19.835% C+
HSR:13.615% D**
Comet VM2
C+
Kills:213
Deaths:205
KDR:1.039
Accuracy:43.254% C+
HSR:4.225% C+
Comet VM2
B
Kills:141
Deaths:111
KDR:1.270
Accuracy:42.517% C+
HSR:4.965% B
NS-10 Burster
C+
Kills:110
Deaths:80
KDR:1.375
Accuracy:28.719% C+
HSR:2.727% D--
NS-10 Burster
C+
Kills:102
Deaths:80
KDR:1.275
Accuracy:28.988% C+
HSR:2.941% D-
Quasar VM1
C++
Kills:100
Deaths:72
KDR:1.389
Accuracy:16.343% C++
HSR:14% D--
Kills:3,005
Deaths (as MAX Suit):797
Deaths (to MAX Suits):2,615
KDR:3.77039
Kill Difference:2,208
Playtime:84.038 hours
Usage:4%
Score:1.953m
Score/min:387
Accuracy (listed only):28.416%
HSR (listed only):8.228%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:2,015
V. Kills:542 371%
Deaths:232
KDR:8.685
Accuracy:63.702% A
KPH:54.500 C
VKPH:14.700 C
Maelstrom Turbo Laser
C+
Kills:1,128
V. Kills:845 133%
Deaths:871
KDR:1.295
Accuracy:30.676% C+
KPH:8.900 C--
VKPH:6.600 C--
Light PPA
B**
Kills:1,091
V. Kills:77 N/A
Deaths:122
KDR:8.943
Accuracy:44.926% B+
KPH:78 B**
VKPH:5.500 B*
Saron Laser Cannon
A*
Kills:911
V. Kills:814 112%
Deaths:349
KDR:2.610
Accuracy:29.983% C
KPH:26 B**
VKPH:23.200 A*
Photon A2A Missile Pods
D-
Kills:98
V. Kills:94 103%
Deaths:9
KDR:10.889
Accuracy:70.811% D**
KPH:20.300 D-
VKPH:19.500 D-
Kills:5,243 (3,130 + 0)
Deaths:1,583
KDR:3.312
VKDR:1.498
Vehicle Kills:2,372
Kill Difference:3,660
Playtime:218.186 hours
Usage:9%
Score:3.737m
Score/min:285
Piloting Accuracy:29.983%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:2,005
V. Kills:1,282 156%
Deaths:264
KDR:7.595
Accuracy:38.448% C++
KPH:7,218,000 U
VKPH:4,615,200 U
L105 Zephyr
C+
Kills:837
V. Kills:177 470%
Deaths:49
KDR:17.082
Accuracy:46.235% B+
KPH:39.800 C
VKPH:8.400 C+
CAS30 Tank Buster
C++
Kills:593
V. Kills:584 101%
Deaths:922
KDR:0.643
Accuracy:46.446% C++
KPH:2.900 D-
VKPH:2.900 D--
L-30R Vektor
N/A
Kills:50
V. Kills:42 116%
Deaths:27
KDR:1.852
Accuracy:34.288% N/A
KPH:8 N/A
VKPH:6.800 N/A
Kills:3,485 (643 + 2,842)
Deaths:1,262
KDR:2.761
VKDR:1.652
Vehicle Kills:2,085
Kill Difference:2,223
Playtime:230.963 hours
Usage:10%
Score:2.953m
Score/min:213
Piloting Accuracy:34.288%
Gunner Accuracy:46.235%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:173
V. Kills:25 N/A
Deaths:29
KDR:5.966
Accuracy:41.444% C++
KPH:44.400 B*
VKPH:6.400 C
L100 Python HESH
C**
Kills:74
V. Kills:8 N/A
Deaths:16
KDR:4.625
Accuracy:51.351% C**
KPH:35.900 D
VKPH:3.900 D*
Kills:247 (247 + 0)
Deaths:45
KDR:5.489
VKDR:0.733
Vehicle Kills:33
Kill Difference:202
Playtime:5.955 hours
Usage:0%
Score:0.121m
Score/min:339
Driving Accuracy:51.351%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:163
V. Kills:62 259%
Deaths:28
KDR:5.821
Accuracy:42.331% C+
KPH:31 B+
VKPH:11.800 C--
E540 Halberd
A+
Kills:101
V. Kills:70 142%
Deaths:13
KDR:7.769
Accuracy:58.765% A+
KPH:36.500 B+
VKPH:25.300 A+
Kills:264 (0 + 264)
Deaths:41
KDR:6.439
VKDR:3.220
Vehicle Kills:132
Kill Difference:223
Playtime:8.032 hours
Usage:0%
Score:0.210m
Score/min:437
Driving Accuracy:N/A%
Gunner Accuracy:58.765%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
M*
Kills:1,305
V. Kills:264 492%
Deaths:33
KDR:39.546
Accuracy:58.391% B
KPH:93.600 M*
VKPH:18.900 C--
M12 Kobalt-H
C**
Kills:746
V. Kills:16 N/A
Deaths:22
KDR:33.909
Accuracy:24.458% C**
KPH:120.100 C+
VKPH:2.600 D-
M40 Fury-H
A++
Kills:510
V. Kills:20 N/A
Deaths:16
KDR:31.875
Accuracy:43.904% C++
KPH:162.500 A++
VKPH:6.400 D
E540 Halberd-H
A++
Kills:251
V. Kills:177 141%
Deaths:18
KDR:13.944
Accuracy:69.227% A+
KPH:51.300 B
VKPH:36.100 A++
Proton II PPA-H
B*
Kills:98
V. Kills:3 N/A
Deaths:5
KDR:19.600
Accuracy:41.400% B+
KPH:128.400 B*
VKPH:3.900 D
Kills:2,910 (0 + 2,910)
Deaths:94
KDR:30.957
VKDR:5.106
Vehicle Kills:480
Kill Difference:2,816
Playtime:28.958 hours
Usage:1%
Score:1.288m
Score/min:741
Driving Accuracy:N/A%
Gunner Accuracy:41.400%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:124
V. Kills:8 N/A
Deaths:9
KDR:13.778
Accuracy:37.337% C++
KPH:65 B*
VKPH:4.200 D--
M60-G Bulldog
B++
Kills:103
V. Kills:19 N/A
Deaths:10
KDR:10.300
Accuracy:41.874% B++
KPH:26.400 C+
VKPH:4.900 C
M12 Kobalt
C**
Kills:75
V. Kills:1 N/A
Deaths:1
KDR:75
Accuracy:16.690% C
KPH:79.200 C**
VKPH:1.100 D
Kills:302 (0 + 302)
Deaths:20
KDR:15.100
VKDR:1.400
Vehicle Kills:28
Kill Difference:282
Playtime:6.754 hours
Usage:0%
Score:0.114m
Score/min:281
Driving Accuracy:N/A%
Gunner Accuracy:16.690%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D*
Kills:99
V. Kills:25 381%
Deaths:171
KDR:0.579
Accuracy:35.618% D*
KPH:5.200 D*
VKPH:1.300 D*
Kills:99 (99 + 0)
Deaths:171
KDR:0.579
VKDR:0.146
Vehicle Kills:25
Kill Difference:72
Playtime:19.103 hours
Usage:1%
Score:0.047m
Score/min:41
Driving Accuracy:35.618%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Phobos VX86 10,95610,9266,8921.585C*0.0464.375%B+10.507%D--39.7C+N/A188275.5h2B*3.1B+
C-4 5,2233,7631,8312.055B+0.4327.377%C**N/A55.7C--21.6C--67067.5h1B**3.5B**
VX6-7 3,1793,1641,9731.604B+0.0223.062%C15.139%D--14.4DN/A87219.5h13.4C+58.2C++
Solstice SF 2,7052,5672,9260.877C+0.7523.751%C+11.453%D--16.5CN/A97155.5h11C*46.3B
Betelgeuse 54-A 2,2332,2191,0512.111C+0.4826.324%C+32.763%C**79.3B+N/A20428h9.5B++36B+
Dual Photon Pods 2,5572,0152328.685B7.0663.702%A1.191%C+54.5C14.6C53937h19.4B+30.4B++
C150 Dalton 3,2872,0052647.595C*5.9738.448%C++N/A20050U12820U162305200.1h3.7B+9.6B+
Ghost 1,8831,8761,0831.732C0.1048.861%A+59.702%D-58.6B*N/A16932h2.1B+4.4B++
Deimos VA29 1,7031,6911,4581.16C+0.4758.979%C+10.112%D*29.2C-N/A12758h2.3C**4C++
Ursa 1,3781,3748761.568B+0.0624.613%B+14.92%D*41.6C*N/A18133h9.8B+39.9B+
H-V45 1,3751,3721,2221.123C+0.5124.009%C+10.35%D**23.5CN/A11258.3h14.4C59.8C++
Saron HRB-H 1,5691,3053339.545S37.9258.391%B1.839%C**93.9M*19C--72513.9h8.9A++15.2A++
Blueshift VM5 1,3021,2966062.139C+0.5119.26%C+15.124%D*30.4C+N/A15142.6h13.7B++71.2B+
Pulsar LSW 1,2631,2576751.862B+0.2327.572%B*34.049%A70.2B**N/A19817.9h10.1B*36.5B++
Orion VS54 1,1751,1696641.761C**0.1324.277%B++25.834%C++48.5B*N/A27724.1h11.4B+47.2B+
NS-15M1 1,1771,1656791.716C*0.0924.263%B29.099%B*47.4C**N/A13924.6h11.3B+46.8B+
SVA-88 1,1761,1615102.276C**0.6527.594%B*32.3%B*75.9B**1A19415.3h9.6B*35B++
Maelstrom Turbo Laser 1,9731,1288711.295C+0.3330.676%C+3.28%B+8.9C--6.6C--163127.3h109.8C++358.1C++
Light PPA 1,1681,0911228.943B*7.3144.926%B+N/A77.9B**5.5B*29514h9.4B+20.8B+
Blueshift VM5 1,0461,0434402.37C++0.7419.835%C+13.615%D**32.9C+N/A15831.7h13.3B**66.9B+
Saron Laser Cannon 1,7259113492.61C**0.9829.983%C1.976%C+26B**23.3A*47235h85B++283.6B++
L105 Zephyr 1,0148374917.082B**15.4546.235%B+N/A39.9C8.4C+27121h5.9B+12.8B+
M12 Kobalt-H 7627462233.909B*32.2824.458%C**4.692%F--120.3C+2.6D-5156.2h13.9B56.9B+
Force-Blade 67363726,8840.024C+1.6054.425%A*N/A0.5C+N/A21164.3h2.6C++4.9B++
CAS30 Tank Buster 1,1775939220.643C-0.9946.446%C++1.012%C2.9D-2.9D--75203.7h45.7B+98.3B+
NS-44 Commissioner 5335294261.242C**0.3946.555%A31.002%A108M+N/A3444.9h2.6A5.5B**
M60-A Bulldog 5515131730.176S28.5558.778%A*1.17%C135S10B**5753.8h3.7A+6.3A+
M40 Fury-H 5305101631.875A++30.2543.904%C++N/A164.5A++6.5D8503.1h3.9B**8.8A
NS Decimator 7304855990.81C0.8265.838%B+1.649%C-23.1D11.7C--28921h4.9C+7.5C**
NS-357 Underboss 3993984980.799C+0.8335.519%C+15.075%D-24DN/A11016.6h5.1D14.5C
NS-11C 3883826030.633C1.0023.894%C+8.377%F-15.5C-N/A8924.6h16.3C+68.1C++
V10 3813811612.366C0.7444.01%B+84.252%B*17.6DN/A9021.7h2.2C*5.1B+
Tank Mine 6993371552.174C+0.5532.661%C+N/A50.3D*54C13866.7h1.6B+4.9B*
Lasher X2 3012912761.054C*0.5719.979%D3.436%C17.4DN/A13216.7h24.5D-122.8D
E540 Halberd-H 4282511813.944B+12.3269.227%A+3.187%B*51.2B36.1A++10264.9h6.1C++8.8B++
Eridani SX5 2542483180.78C0.8529.387%B+12.097%D--14.2DN/A7617.5h13.7C46.5C*
Sirius SX12 2442442001.22C*0.4131.368%A13.115%D-36.4B+N/A2606.7h11.1B**35.3B++
Manticore SX40 2582254910.458C--1.1734.648%B++20.444%C+6D*N/A3537.8h21.5T*62.2F--
Comet VM2 2382132051.039C++0.5943.254%C+4.225%C+15.3B++1.8F11613.9h10.4A+24B**
Frag Grenade 2082071207N/A205.3736.372%D*N/A1035A*5C34200.2h1.8A++5B**
Proximity Mine 203203553.691C+2.0663.441%A**N/A126.9C++N/A6531.6h1.5A2.3A++
C75 Viper 198173295.966B+4.3441.444%C++1.156%C44.4B*6.4C3753.9h7.3A17.5B**
Saron HRB 225163285.821C++4.1942.331%C+4.294%M+30.8B+11.7C--4735.3h11.5A++27.2A
Equinox VE2 1421422200.645D0.9821.272%D-16.901%D13D-N/A7210.9h17.7D**83.4D--
Comet VM2 1651411111.27B+0.3642.517%C+4.965%B15.2B*2.6D1889.3h9.9A23.2B**
M40 Fury 132124913.778A12.1537.337%C++N/A65.3B*4.2D--4241.9h6.2A16.7B**
NS-10 Burster 205110801.375B++0.2528.719%C+2.727%D--4.2D3.7C++14326h148.2C+515.9C+
Pulsar C 106106621.71B+0.0829.455%B**26.415%B+14.1DN/A897.5h8.4B**28.4B*
M60-G Bulldog 1221031010.3A++8.6741.874%B++N/A26.4C+4.9C2013.9h5.7B*13.7B*
NS-10 Burster 184102801.275C**0.3528.988%C+2.941%D-3.9D3.1C--13126.1h160.3C+552.9C+
E540 Halberd 171101137.769C+6.1458.765%A+3.96%B**36.1B+25A3672.8h5.3B+9B**
Quasar VM1 100100721.389C+0.2416.343%C++14%D--15.4DN/A1316.5h17.1C104.5C++
M40 Fury-F 124991710.579C--1.0535.618%D*1.01%C+5.2D*1.3D*4119.1h8.2B+23.1C*
Proton II PPA-H 10198519.6B++17.9741.4%B+2.041%C**122.5B++3.8D5870.8h7.8B++18.8B++
Photon A2A Missile Pods 19298910.889A9.2670.811%D**N/A20.4D-19.6D2024.8h6.7B*9.4B+
Spear Anti-Vehicle Phalanx Turret 16584127C+5.3749.606%B+1.19%D**36.5C+35.2A9122.3h9.7C+19.6B
M12 Kobalt 7675175M*73.3716.69%C12%D*83.3B+1.1D3210.9h14.2B*85.2B+
L100 Python HESH 8274164.625D3.0051.351%C**N/A35.2D3.8D*2702.1h3.9C7.5C++
VS Patriot Flare Gun 6060512U10.3717.701%C+N/A46.2B*N/A2141.3h1.6B**9.1B++
Nova 5757790.722C-0.9145.825%C++10.526%D--17.8DN/A1213.2h4.1B9B
Solstice VE3 5856341.647A0.0221.926%C+14.286%D--5.4D-N/A15310.4h15.3C*69.7C*
MAX Punch 51517970.064C1.5636.264%DN/A0.8CN/A366.5h1.9C++5.4C++
L-30R Vektor 9250271.852C++0.2234.288%D2%C+8.1C6.8C+2026.2h40.9B*119.4B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter71,1371.1h
Anti-Vehicle MANA Turret46773.5h
Nano-Armor Kit597511,68692.9h
Spawn Beacon18284422.9h
Nanite Revive Grenade03720.1h
Medical Applicator35188,92517.3h
Medical Kit5893,43414.1h
Recon Detection Device194712h
Smoke Grenade01900h
Ammunition Package0682.8h

Check the help document for the dictionary if you want to learn more about words used here.


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