Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (19,134)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (21 days). The data shown below may not be accurate.

Conqueror CFdreambrother[SD7] CFdreambrother
VS BR 119

KDR: 1.73

Score: 28.9m

Last Seen: Sep 24th, 2019 3:28 PM
- OFFLINE - 519.2 hour(s)

Battle Rank 118 (119 total) - Vanu Sovereignty on Connery - Outfit Member of Buring Knight VS[SD7] Buring Knight VS
VS outfit on Connery

Members: 4
Level Progress (to 119): 20%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A C-4 Spiker Frag Grenade Lasher X2 NS-30 Vandal Nova Parallax VX3
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:CFdreambrother



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,095,876 MLG Score: 876
Fun Score: N/A
Cheeseburgers Flipped: 330TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.669%27.579%59836118033,3591.86145-0.128

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.316%0.07C+0.944B*-2.629F**HEAD ++ (~16.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.30.354C**10.30.275C*37.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.577%3.073%139412121,13913606920.836885164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.079%0.601B+0.486B+1.112

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.50.603B+6.90.422B7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.107%2.964%110812081,0469706201.07835168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.925%-0.659D-0.336C-0.468

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.60.336C**22.60.422B55

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.005%74.033%110412122,7921636121.7066

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.09%-0.871D--0.482B+0.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.043C+2.70.132C++5.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.98%12.441%110512114,8711568233.1065

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.979%-0.211C-0.439C--0.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.38C**3.20.344C**5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Buring Knight VS[SD7] Buring Knight VS
VS outfit on Connery

Members: 4
28.9m209.4%309 (18.5k)262 (15.7k)1.7339560,51534,9001.91473119 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1216322319.438%22.56%43903:1032

10% Combat Medic16% Engineer34% Heavy Assault19% Infiltrator17% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 30th, 2015 10:55 AMNov 3rd, 2015 11:44 AMOct 13th, 2019 9:19 AM (3d) (PST)Sep 24th, 2019 11:28 AM (22d) (PST)Sep 24th, 2019 11:28 AM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7041815230.5490.3160.1241.3180.081876

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,21110,84131,3703319779515,719

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1838.3h/76.6d 6,309 13,652 21,666 145.4k 3,114 4,427 8,912 77.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D--
Kills:3,241
Deaths:2,068
KDR:1.567
Accuracy:19.490% F
HSR:23.203% D--
NS-15M2
D
Kills:1,169
Deaths:692
KDR:1.689
Accuracy:21.009% D
HSR:18.477% D-
VX29 Polaris
C+
Kills:1,159
Deaths:874
KDR:1.326
Accuracy:20.165% D
HSR:23.037% C+
SVA-88
C--
Kills:1,159
Deaths:747
KDR:1.552
Accuracy:19.629% D
HSR:22.002% C--
Orion VS54
C+
Kills:1,158
Deaths:836
KDR:1.385
Accuracy:19.986% C+
HSR:22.366% C
Pulsar LSW
C
Kills:1,150
Deaths:912
KDR:1.261
Accuracy:20.536% C-
HSR:22.522% C
VE-H Maw
B
Kills:500
Deaths:309
KDR:1.618
Accuracy:20.474% D-
HSR:29.400% B
Flare VE6
C*
Kills:104
Deaths:116
KDR:0.897
Accuracy:16.468% D--
HSR:25.962% C*
Kills:9,640
Deaths (as Heavy Assault):6,554
Deaths (to Heavy Assaults):11,574
KDR:1.47086
Kill Difference:3,086
Playtime:632.222 hours
Usage:34%
Score:9.239m
Score/min:244
Accuracy (listed only):19.720%
HSR (listed only):23.371%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
C+
Kills:1,180
Deaths:762
KDR:1.549
Accuracy:37.744% D
HSR:14.068% C+
Equinox VE2
M++
Kills:1,175
Deaths:549
KDR:2.140
Accuracy:25.640% C+
HSR:45.106% M++
MKV Suppressed
B++
Kills:1,175
Deaths:1,098
KDR:1.070
Accuracy:20.229% D--
HSR:23.660% B++
Eridani SX5
C++
Kills:1,166
Deaths:937
KDR:1.244
Accuracy:20.989% D--
HSR:21.184% C++
Phobos VX86
B**
Kills:1,165
Deaths:223
KDR:5.224
Accuracy:71.816% B**
HSR:7.983% D**
Pulsar VS1
C*
Kills:1,165
Deaths:1,071
KDR:1.088
Accuracy:20.161% D
HSR:22.489% C*
Thanatos VE70
C
Kills:1,159
Deaths:849
KDR:1.365
Accuracy:37.027% C
HSR:12.338% D-
Pandora VX25
C
Kills:1,159
Deaths:713
KDR:1.626
Accuracy:37.406% C
HSR:13.287% C--
CME
C+
Kills:1,158
Deaths:1,052
KDR:1.101
Accuracy:20.626% D*
HSR:22.625% C+
NS Baron G5
D
Kills:1,157
Deaths:926
KDR:1.249
Accuracy:34.338% D-
HSR:11.236% D
NS-7 PDW
B*
Kills:1,153
Deaths:853
KDR:1.352
Accuracy:21.024% D
HSR:23.504% B*
Sirius SX12
C++
Kills:1,147
Deaths:1,037
KDR:1.106
Accuracy:19.743% D-
HSR:19.268% C++
H-V45
S
Kills:312
Deaths:88
KDR:3.545
Accuracy:30.356% A
HSR:57.372% S
VE-S Canis
D
Kills:270
Deaths:191
KDR:1.414
Accuracy:22.716% D
HSR:12.593% D-
Skorpios
C+
Kills:240
Deaths:228
KDR:1.053
Accuracy:21.298% F
HSR:21.250% C+
Chaos
A++
Kills:208
Deaths:170
KDR:1.224
Accuracy:33.271% F**
HSR:24.039% A++
Corvus VA55
S
Kills:76
Deaths:30
KDR:2.533
Accuracy:23.771% C+
HSR:56.579% S
Kills:15,065
Deaths (as Combat Medic):10,777
Deaths (to Combat Medics):3,060
KDR:1.39788
Kill Difference:4,288
Playtime:183.778 hours
Usage:10%
Score:3.746m
Score/min:340
Accuracy (listed only):29.303%
HSR (listed only):24.034%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Nova
C+
Kills:1,180
Deaths:762
KDR:1.549
Accuracy:37.744% D
HSR:14.068% C+
MKV Suppressed
B++
Kills:1,175
Deaths:1,098
KDR:1.070
Accuracy:20.229% D--
HSR:23.660% B++
Eridani SX5
C++
Kills:1,166
Deaths:937
KDR:1.244
Accuracy:20.989% D--
HSR:21.184% C++
Phobos VX86
B**
Kills:1,165
Deaths:223
KDR:5.224
Accuracy:71.816% B**
HSR:7.983% D**
Serpent VE92
B
Kills:1,163
Deaths:768
KDR:1.514
Accuracy:20.444% D
HSR:22.184% B
VX6-7
C++
Kills:1,161
Deaths:732
KDR:1.586
Accuracy:21.124% D
HSR:22.222% C++
Thanatos VE70
C
Kills:1,159
Deaths:849
KDR:1.365
Accuracy:37.027% C
HSR:12.338% D-
Pandora VX25
C
Kills:1,159
Deaths:713
KDR:1.626
Accuracy:37.406% C
HSR:13.287% C--
NS Baron G5
D
Kills:1,157
Deaths:926
KDR:1.249
Accuracy:34.338% D-
HSR:11.236% D
Solstice VE3
C+
Kills:1,155
Deaths:866
KDR:1.334
Accuracy:21.899% C+
HSR:20% C+
Zenith VX-5
C**
Kills:1,155
Deaths:672
KDR:1.719
Accuracy:21.841% D
HSR:23.550% C**
NS-7 PDW
B*
Kills:1,153
Deaths:853
KDR:1.352
Accuracy:21.024% D
HSR:23.504% B*
Sirius SX12
C++
Kills:1,147
Deaths:1,037
KDR:1.106
Accuracy:19.743% D-
HSR:19.268% C++
Solstice SF
B**
Kills:1,134
Deaths:746
KDR:1.520
Accuracy:21.111% D
HSR:23.545% B**
Eclipse VE3A
B++
Kills:515
Deaths:428
KDR:1.203
Accuracy:21.257% D*
HSR:24.272% B++
VE-S Canis
D
Kills:270
Deaths:191
KDR:1.414
Accuracy:22.716% D
HSR:12.593% D-
Skorpios
C+
Kills:240
Deaths:228
KDR:1.053
Accuracy:21.298% F
HSR:21.250% C+
Chaos
A++
Kills:208
Deaths:170
KDR:1.224
Accuracy:33.271% F**
HSR:24.039% A++
Kills:17,462
Deaths (as Light Assault):12,199
Deaths (to Light Assaults):5,955
KDR:1.43143
Kill Difference:5,263
Playtime:316.750 hours
Usage:17%
Score:4.742m
Score/min:250
Accuracy (listed only):28.071%
HSR (listed only):18.899%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
C+
Kills:1,180
Deaths:762
KDR:1.549
Accuracy:37.744% D
HSR:14.068% C+
Phobos VX86
B**
Kills:1,165
Deaths:223
KDR:5.224
Accuracy:71.816% B**
HSR:7.983% D**
Serpent VE92
B
Kills:1,163
Deaths:768
KDR:1.514
Accuracy:20.444% D
HSR:22.184% B
VX6-7
C++
Kills:1,161
Deaths:732
KDR:1.586
Accuracy:21.124% D
HSR:22.222% C++
Thanatos VE70
C
Kills:1,159
Deaths:849
KDR:1.365
Accuracy:37.027% C
HSR:12.338% D-
Pandora VX25
C
Kills:1,159
Deaths:713
KDR:1.626
Accuracy:37.406% C
HSR:13.287% C--
Eidolon VE33
B+
Kills:1,159
Deaths:774
KDR:1.497
Accuracy:24.540% D
HSR:29.163% B+
NS Baron G5
D
Kills:1,157
Deaths:926
KDR:1.249
Accuracy:34.338% D-
HSR:11.236% D
Solstice VE3
C+
Kills:1,155
Deaths:866
KDR:1.334
Accuracy:21.899% C+
HSR:20% C+
Zenith VX-5
C**
Kills:1,155
Deaths:672
KDR:1.719
Accuracy:21.841% D
HSR:23.550% C**
Solstice SF
B**
Kills:1,134
Deaths:746
KDR:1.520
Accuracy:21.111% D
HSR:23.545% B**
Eclipse VE3A
B++
Kills:515
Deaths:428
KDR:1.203
Accuracy:21.257% D*
HSR:24.272% B++
Revenant
B+
Kills:242
Deaths:116
KDR:2.086
Accuracy:25.326% D**
HSR:34.298% B+
Chaos
A++
Kills:208
Deaths:170
KDR:1.224
Accuracy:33.271% F**
HSR:24.039% A++
Kills:13,712
Deaths (as Engineer):8,745
Deaths (to Engineers):6,052
KDR:1.56798
Kill Difference:4,967
Playtime:300.089 hours
Usage:16%
Score:4.928m
Score/min:274
Accuracy (listed only):30.653%
HSR (listed only):20.156%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Spiker
A+
Kills:1,400
Deaths:426
KDR:3.286
Accuracy:30.553% C++
HSR:32.143% A+
NS-30 Vandal
C++
Kills:1,181
Deaths:674
KDR:1.752
Accuracy:24.469% D**
HSR:28.281% C++
Parallax VX3
C*
Kills:1,180
Deaths:387
KDR:3.049
Accuracy:29.833% D**
HSR:78.898% C*
Cerberus
A*
Kills:1,176
Deaths:80
KDR:14.700
Accuracy:37.972% B*
HSR:43.708% A*
MKV Suppressed
B++
Kills:1,175
Deaths:1,098
KDR:1.070
Accuracy:20.229% D--
HSR:23.660% B++
Artemis VX26
B*
Kills:1,172
Deaths:739
KDR:1.586
Accuracy:23.067% D-
HSR:29.608% B*
Eridani SX5
C++
Kills:1,166
Deaths:937
KDR:1.244
Accuracy:20.989% D--
HSR:21.184% C++
NS-44L Blackhand
A*
Kills:1,160
Deaths:242
KDR:4.793
Accuracy:47.224% B++
HSR:70.603% A*
Beamer VS3
S
Kills:1,158
Deaths:82
KDR:14.122
Accuracy:43.480% A**
HSR:58.722% S
Nyx VX31
D
Kills:1,155
Deaths:746
KDR:1.548
Accuracy:26.128% D*
HSR:23.636% D
NS-7 PDW
B*
Kills:1,153
Deaths:853
KDR:1.352
Accuracy:21.024% D
HSR:23.504% B*
Sirius SX12
C++
Kills:1,147
Deaths:1,037
KDR:1.106
Accuracy:19.743% D-
HSR:19.268% C++
Ghost
C++
Kills:772
Deaths:251
KDR:3.076
Accuracy:33.949% D
HSR:69.948% C++
NS-44 Commissioner
C
Kills:568
Deaths:444
KDR:1.279
Accuracy:27.334% D--
HSR:19.542% C
Phaseshift VX-S
B+
Kills:555
Deaths:90
KDR:6.167
Accuracy:36.386% C+
HSR:83.243% B+
VA39 Spectre
B++
Kills:285
Deaths:149
KDR:1.913
Accuracy:27.013% D-
HSR:47.018% B++
VE-S Canis
D
Kills:270
Deaths:191
KDR:1.414
Accuracy:22.716% D
HSR:12.593% D-
Skorpios
C+
Kills:240
Deaths:228
KDR:1.053
Accuracy:21.298% F
HSR:21.250% C+
NS-AM7 Archer
A++
Kills:178
Deaths:300
KDR:0.593
Accuracy:72.388% A++
HSR:22.472% B+
The Immortal
D*
Kills:97
Deaths:131
KDR:0.740
Accuracy:12.016% T*
HSR:18.557% D*
NSX Tomoe
D
Kills:62
Deaths:72
KDR:0.861
Accuracy:20.983% F
HSR:30.645% D
Kills:17,250
Deaths (as Infiltrator):9,157
Deaths (to Infiltrators):4,509
KDR:1.8838
Kill Difference:8,093
Playtime:357.813 hours
Usage:19%
Score:5.327m
Score/min:248
Accuracy (listed only):29.466%
HSR (listed only):37.071%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B++
Kills:995
Deaths:415
KDR:2.398
Accuracy:16.508% C-
HSR:24.623% B++
Nebula VM20
B+
Kills:677
Deaths:288
KDR:2.351
Accuracy:15.336% D
HSR:23.338% B+
Blueshift VM5
B+
Kills:366
Deaths:111
KDR:3.297
Accuracy:19.845% C++
HSR:24.044% B+
Cosmos VM3
D-
Kills:101
Deaths:51
KDR:1.980
Accuracy:13.319% D-
HSR:13.861% D*
Cosmos VM3
C++
Kills:83
Deaths:37
KDR:2.243
Accuracy:12.910% D-
HSR:19.277% C++
Comet VM2
B+
Kills:59
Deaths:32
KDR:1.844
Accuracy:42.949% C+
HSR:5.085% B+
Kills:2,281
Deaths (as MAX Suit):467
Deaths (to MAX Suits):2,481
KDR:4.88437
Kill Difference:1,814
Playtime:41.386 hours
Usage:2%
Score:0.912m
Score/min:367
Accuracy (listed only):20.145%
HSR (listed only):18.371%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
D
Kills:61
V. Kills:120 50%
Deaths:16
KDR:3.813
Accuracy:29.471% D-
KPH:7.100 D*
VKPH:13.900 D
Kills:61 (0 + 61)
Deaths:16
KDR:3.813
VKDR:7.500
Vehicle Kills:120
Kill Difference:45
Playtime:8.614 hours
Usage:0%
Score:0.101m
Score/min:196
Piloting Accuracy:N/A%
Gunner Accuracy:29.471%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:408
V. Kills:251 162%
Deaths:83
KDR:4.916
Accuracy:38.609% F-
KPH:21.500 D
VKPH:13.300 D-
Skyguard
C
Kills:94
V. Kills:89 104%
Deaths:54
KDR:1.741
Accuracy:23.169% D--
KPH:9.400 D
VKPH:8.900 C
L100 Python HESH
D
Kills:52
V. Kills:9 N/A
Deaths:4
KDR:13
Accuracy:34.760% D**
KPH:36 D
VKPH:6.200 D
C75 Viper
C*
Kills:51
V. Kills:15 319%
Deaths:18
KDR:2.833
Accuracy:39.249% C+
KPH:31.900 C++
VKPH:9.400 C*
Kills:605 (605 + 0)
Deaths:159
KDR:3.805
VKDR:2.289
Vehicle Kills:364
Kill Difference:446
Playtime:32.004 hours
Usage:2%
Score:0.317m
Score/min:165
Driving Accuracy:39.249%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:369
V. Kills:272 135%
Deaths:79
KDR:4.671
Accuracy:61.417% B*
KPH:16.700 D-
VKPH:12.300 D
Supernova VPC
C-
Kills:310
V. Kills:37 N/A
Deaths:33
KDR:9.394
Accuracy:38.787% D*
KPH:35.100 C-
VKPH:4.200 D--
Saron HRB
C**
Kills:249
V. Kills:189 131%
Deaths:61
KDR:4.082
Accuracy:43.119% C+
KPH:23.400 C+
VKPH:17.800 C**
E540 Halberd
D
Kills:94
V. Kills:48 192%
Deaths:13
KDR:7.231
Accuracy:41.041% D-
KPH:23.400 D
VKPH:12 D
Kills:1,022 (679 + 343)
Deaths:186
KDR:5.495
VKDR:2.935
Vehicle Kills:546
Kill Difference:836
Playtime:45.528 hours
Usage:2%
Score:0.597m
Score/min:219
Driving Accuracy:38.787%
Gunner Accuracy:41.041%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
D
Kills:126
V. Kills:146 86%
Deaths:47
KDR:2.681
Accuracy:41.009% D
KPH:17.500 D*
VKPH:20.300 D
G30 Walker
S
Kills:91
V. Kills:1 N/A
Deaths:1
KDR:91
Accuracy:45.477% A++
KPH:309.900 S
VKPH:3.400 F--
Proton II PPA-H
B**
Kills:74
V. Kills:9 N/A
Deaths:17
KDR:4.353
Accuracy:30.943% D
KPH:84.700 C+
VKPH:10.300 B**
Saron HRB-H
C
Kills:66
V. Kills:53 122%
Deaths:38
KDR:1.737
Accuracy:53.938% C+
KPH:25.300 D
VKPH:20.300 C
Kills:357 (0 + 357)
Deaths:103
KDR:3.466
VKDR:2.029
Vehicle Kills:209
Kill Difference:254
Playtime:10.981 hours
Usage:1%
Score:0.164m
Score/min:248
Driving Accuracy:N/A%
Gunner Accuracy:53.938%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:314
V. Kills:37 N/A
Deaths:52
KDR:6.038
Accuracy:23.066% D**
KPH:36.600 C
VKPH:4.300 D--
M40 Fury
C--
Kills:137
V. Kills:23 N/A
Deaths:40
KDR:3.425
Accuracy:25.496% D*
KPH:38.800 C--
VKPH:6.500 D
M12 Kobalt
D
Kills:94
V. Kills:1 N/A
Deaths:11
KDR:8.545
Accuracy:11.497% D*
KPH:35.600 D
VKPH:0.400 D**
M20 Basilisk
D*
Kills:87
V. Kills:50 171%
Deaths:29
KDR:3
Accuracy:31.128% D-
KPH:6.400 D*
VKPH:3.700 D*
M60-G Bulldog
C+
Kills:75
V. Kills:4 N/A
Deaths:14
KDR:5.357
Accuracy:31.298% C
KPH:27.800 C+
VKPH:1.500 D*
Kills:707 (0 + 707)
Deaths:146
KDR:4.842
VKDR:0.788
Vehicle Kills:115
Kill Difference:561
Playtime:31.154 hours
Usage:2%
Score:0.213m
Score/min:114
Driving Accuracy:N/A%
Gunner Accuracy:31.298%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C--
Kills:66
V. Kills:33 194%
Deaths:85
KDR:0.776
Accuracy:37.758% D--
KPH:8.400 D-
VKPH:4.200 C--
Kills:66 (66 + 0)
Deaths:85
KDR:0.776
VKDR:0.388
Vehicle Kills:33
Kill Difference:19
Playtime:7.862 hours
Usage:0%
Score:0.034m
Score/min:72
Driving Accuracy:37.758%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,2703,2412,0681.567C0.1719.49%F23.203%D--35.5D-N/A10491.2h11C+56.6D-
C-4 2,0021,7007832.171B+0.4428.542%B+N/A107.6B+19.1D57515.8h1.3B+4.6B+
Spiker 1,4041,4004263.286A**1.5530.553%C++32.143%A+67.6AN/A12220.7h4.4B**14.3B**
Frag Grenade 1,3271,31511315N/A1,313.2753.32%B**N/A821.9A+7.5C+25411.6h2.4A4.5B**
Lasher X2 1,2881,2589901.271B+0.4622.657%C-4.213%C++38BN/A11833.1h17.7B+78.1C*
NS-30 Vandal 1,1971,1816741.752C+0.0224.469%D**28.281%C++31.9CN/A7337h5.9C+24D
Nova 1,1861,1807621.549C++0.1837.744%D14.068%C+49.2B+N/A11124h3.4B++9.1B+
Parallax VX3 1,1851,1803873.049C+1.3229.833%D**78.898%C*30.4C++N/A8238.8h2.3C+7.7C-
Cerberus 1,1791,1768014.7U12.9737.972%B*43.708%A*105.9A**N/A40411.1h2A**5.3A++
Equinox VE2 1,1881,1755492.14B**0.4125.64%C+45.106%M++70.4B**N/A18816.7h10B*38.9B+
MKV Suppressed 1,1941,1751,0981.07C+0.6620.229%D--23.66%B++31.3C+N/A8537.5h14.6C++72.1C+
Artemis VX26 1,1931,1727391.586C*0.1523.067%D-29.608%B*36.3C++N/A7832.3h11.8C*51C+
NS-15M2 1,1871,1696921.689C++0.0421.009%D18.477%D-43.5C+N/A14226.9h12.3C*58.4C++
Eridani SX5 1,1761,1669371.244C++0.4920.989%D--21.184%C++27.9CN/A7041.8h11.7C**55.9C+
Phobos VX86 1,1691,1652235.224M++3.4971.816%B**7.983%D**128M+N/A2429.1h1.3A++1.9B**
Pulsar VS1 1,1921,1651,0711.088C*0.6520.161%D22.489%C*27.9C*N/A8241.8h14.5C*72.1C+
Serpent VE92 1,1701,1637681.514B+0.2220.444%D22.184%B34.1C*N/A8634.1h11.4B+55.7C*
VX6-7 1,1781,1617321.586B0.1521.124%D22.222%C++37.8C*N/A8930.7h11.6B+54.9C++
NS-44L Blackhand 1,1601,1602424.793M*3.0647.224%B++70.603%A*66.7A*N/A17817.4h1.7A++3.6A
Thanatos VE70 1,1651,1598491.365B+0.3737.027%C12.338%D-38.5B+N/A11530.1h3.9B++10.6B+
VX29 Polaris 1,1681,1598741.326C+0.4120.165%D23.037%C+39.2C+N/A12129.6h11.6B57.6C++
SVA-88 1,1631,1597471.552C+0.1819.629%D22.002%C--46.9C++N/A15724.7h11.3C**57.6C+
Pandora VX25 1,1641,1597131.626B+0.1137.406%C13.287%C--43.7C++N/A10126.5h3.8B+10.2B
Eidolon VE33 1,1721,1597741.497B+0.2424.54%D29.163%B+30.3BN/A9338.2h7.5B+30.6B
Beamer VS3 1,1591,1588214.122U12.3943.48%A**58.722%S156.5SN/A3277.4h2.9A+6.7B+
Orion VS54 1,1631,1588361.385C++0.3519.986%C+22.366%C36C*N/A20632.2h11.8B+58.9C++
CME 1,1681,1581,0521.101C+0.6320.626%D*22.625%C+27.2CN/A7042.6h14.9C72.2D
NS Baron G5 1,1701,1579261.249C**0.4834.338%D-11.236%D31.6C+N/A8036.6h4.1B+11.9C+
Solstice VE3 1,1701,1558661.334B**0.4021.899%C+20%C+29.2B+N/A11839.5h12.9B+59.1C*
Nyx VX31 1,1731,1557461.548C0.1926.128%D*23.636%D33.8CN/A8734.2h5.7C+21.8C-
Zenith VX-5 1,1701,1556721.719B++0.0121.841%D23.55%C**39.4C*N/A9429.3h11.6B+53.1C++
NS-7 PDW 1,1721,1538531.352B+0.3821.024%D23.504%B*38.3B+N/A16630.1h13B+61.7C*
Pulsar LSW 1,1571,1509121.261C+0.4720.536%C-22.522%C32.7CN/A11535.2h11.6B+56.5C++
Sirius SX12 1,1701,1471,0371.106C++0.6319.743%D-19.268%C++25.7C+N/A8144.6h14.8C++74.9C+
Solstice SF 1,1711,1347461.52B++0.2121.111%D23.545%B**39.7A1.3A9728.6h10.8C*51.2C*
Nebula VM20 1,0079954152.398C++0.6616.508%C-24.623%B++39BN/A11525.5h15.2B+92.1C*
Nemesis VSH9 1,2799679381.031B+0.7058.754%C--3.413%B+24.9B+8C16238.9h5.2A8.9B**
The Kraken 1,0717948400.945D0.7946.56%F-1.259%D21.5D*7.5D10837h5.6D*12F--
Ghost 7757722513.076C++1.3433.949%D69.948%C++39.6C+N/A10819.5h2.5C7.3C
Hades VSH4 1,2376907240.953B*0.7875.472%B**4.638%A26.7C++21.2C**20125.8h8B10.6B++
Nebula VM20 6836772882.351C++0.6215.336%D23.338%B+37C*N/A12318.3h14.1B++92.1C*
Proximity Mine 6326321843.435C+1.7042.384%C++N/A121.5C+N/A3815.2h1.8B4.2B+
NS-44 Commissioner 5725684441.279B0.4527.334%D--19.542%C40.6C**N/A11914h3.1B*11.3C++
Phaseshift VX-S 558555906.167A4.4336.386%C+83.243%B+32.3C++N/A7817.2h2.2B+6B+
Eclipse VE3A 5265154281.203C+0.5321.257%D*24.272%B++21.2DN/A6324.3h13.5C63.5D
VE-H Maw 5065003091.618C++0.1220.474%D-29.4%B41CN/A11412.2h9.9B+48.4C+
L100 Python AP 659408834.916C+3.1838.609%F-4.167%B**21.6D13.3D-15118.9h6C*15.6D
Tank Mine 5453921772.215C+0.4846.682%B**N/A105.9C+41.4D8473.7h2.1C4.6B**
Supernova FPC 641369794.671C+2.9461.417%B*1.897%C16.8D-12.4D22822h10.9T17.8F-
Blueshift VM5 3723661113.297B+1.5619.845%C++24.044%B+50.1B**N/A1467.3h13.5B*67.9B+
Anti-Vehicle Grenade 4043531353N/A351.2748.127%CN/A294.2C42.5D16731.2h5.6C*11.6C*
M40 Fury 351314526.038C+4.3023.066%D**N/A36.5C4.3D--1598.6h11.4B+49.6C+
H-V45 314312883.545A1.8130.356%A57.372%S107.6M+N/A3752.9h8.7A++28.8B**
Supernova VPC 347310339.394C+7.6638.787%D*2.581%A35.2C-4.2D--1338.8h3.8C-9.7D-
Spear Anti-Vehicle Phalanx Turret 4433101916.316A+14.5836.921%D-7.097%A++39.2C++16.8C-2727.9h7.4B+19.9C*
VA39 Spectre 2862851491.913B+0.1827.013%D-47.018%B++33.9B++N/A1358.4h5.7C*21C+
VE-S Canis 2722701911.414C*0.3222.716%D12.593%D-33.8C+N/A878h12.6C+55.3C+
Saron HRB 438249614.082C2.3543.119%C+N/A23.5C+17.8C**29410.6h23C++53.3C++
Revenant 2442421162.086C+0.3525.326%D**34.298%B+42.5C+N/A975.7h6.4B+25.4C+
Skorpios 2432402281.053C0.6821.298%F21.25%C+23.1D-N/A6110.4h13.7D--64.2D**
MANA Anti-Vehicle Turret 305210474.468B*2.7376.8%B*3.81%B+2100B++950C++1441890.1h26.6D**34.6D*
Chaos 2102081701.224C+0.5133.271%F**24.039%A++37.1C-N/A1005.6h4.3C+12.9F-
NS-AM7 Archer 2991783000.593C**1.1472.388%A++22.472%B+5.4C3.7B++4232.9h49.2F-68D**
M40 Fury 160137403.425C--1.6925.496%D*N/A39.1C--6.6D2353.5h11.5B+45.2C+
Aphelion VEX-4H 272126472.681C0.9541.009%D3.175%C+17.5D*20.3D2117.2h77.1C-188D
S1 1,1681051470.714C+1.0289.292%M**4.762%A6.6D**66.9S25915.9h56T*62.7T*
Flare VE6 1051041160.897C-0.8416.468%D--25.962%C*24.8DN/A1724.2h11.2C+67.9C
Lumine Edge 11310113,1770.008C1.737.468%F18.812%B+0.2C--N/A0603h3.4T*45.2T*
Cosmos VM3 103101511.98C+0.2513.319%D-13.861%D*25.3CN/A1314h13.2B+98.9C+
The Immortal 97971310.74C--0.9912.016%T*18.557%D*11.7D--N/A308.3h8.8C72.9T*
Skyguard 18394541.741C--0.0123.169%D--N/A9.4D8.9C12710h185.5D**800.7F-
M12 Kobalt 9594118.545C6.8111.497%D*19.149%C*36.2DN/A1122.6h14B**121.4C++
E540 Halberd 14294137.231C+5.5041.041%D-1.064%D-23.5D12D1564h5.9C+14.3C
G30 Walker 9291191U89.2745.477%A++N/A303.3S3.3F--6220.3h6M13.2A*
M20 Basilisk 13787293C++1.2731.128%D-2.299%D**6.4D*3.6D*5613.7h124.3D399.4D-
Cosmos VM3 8683372.243C**0.5112.91%D-19.277%C++24.4CN/A1373.4h12.6B++97.2C+
NS Decimator 1,17178761.026C+0.7190.42%M**3.846%A+8.9F124.2U2838.8h39.4T*43.6T*
Corvus VA55 7776302.533A++0.8023.771%C+56.579%S84.4A**1.1A3420.9h6.6A*27.8B**
M60-G Bulldog 7975145.357B3.6231.298%C5.333%A+27.8C+1.5D*1062.7h4.9B**15.5B++
Proton II PPA-H 8374174.353D2.6230.943%D1.351%C82.2C+10B**2230.9h12.2C39.4C
Saron HRB-H 11966381.737D0.0053.938%C+N/A25.4D20.4C3182.6h29.6C54.8C
M40 Fury-F 9966850.776C0.9637.758%D--N/A8.4D-4.2C--727.9h18.8D-49.9D**
NSX Tomoe 6362720.861C-0.8720.983%F30.645%D20.7DN/A1013h13.7C*65.3C--
AP30 Shredder 18161163.813C2.0829.471%D-N/A7.1D*14D1968.6h348T*1180.9T*
Lancer VS22 1,232601090.55C1.1874.035%A++1.667%C++3.2D-62S16718.9h109.6T-148F--
Comet VM2 9859321.844A0.1142.949%C+5.085%B+10.4C+6.8A+1495.7h39.7D**92.5D
M60-A Bulldog 6359262.269D0.5448.667%B**1.695%C+39.3C+2.7D--1381.5h6.2C+12.7B+
Spear Anti-Vehicle Phalanx Tower 7252152A*50.2739.922%D--7.692%A++34.7C13.3D-2041.5h9.8C++24.5C
L100 Python HESH 6152413C++11.2734.76%D**5.769%S37.1D6.4C--2871.4h3.9C11.2D-
C75 Viper 6651182.833C1.1039.249%C+N/A31.9C++9.4C*4651.6h15.8C+40.2C+
Auraxium Force-Blade 545014,4420.003D1.738.54%F4%C--0.1DN/A0604h3.9F*45.2F**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon161,8762.1h
Anti-Vehicle MANA Turret11,9871.9h
M12 Kobalt-H11500.1h
Nano-Armor Kit246319,06623.4h
Nanite Revive Grenade02,2770.6h
Medical Applicator494288,37619.2h
Spitfire Auto-Turret42150.4h
Motion Spotter456,5985.2h
Restoration Kit1794,2224.5h
Deconstruction Tool02,5050.3h
G40-F Ranger02020.1h
Shield Recharging Field271,7630.9h
Recon Detection Device35871h
Ammunition Package302,3131.3h
Medical Kit4800.1h
Anti-Infantry MANA Turret21850.3h
Hyena Missile Launcher0850.1h
Xiphos Anti-Personnel Phalanx Turret01120h
L-24R Spur11500.4h
WLT-Howler Mining Laser42,6780.8h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.71s
Server spent 2.91s on queries, 2.19s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.