Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (18,900)players online:
Sephuku (45)  터보1998 (7)  TheGuyGer (4)  ReaLadge (4)  wh1t3tig3r (2)  Exoniack (1) 63
stats.dasanfall.com
Grouchy CH3MIC4L[Mdu] CH3MIC4L
VS BR 98

KDR: 1.93

Score: 17.8m

Last Seen: Jun 10th, 2019 1:46 PM
- OFFLINE - 140.7 hour(s)

Battle Rank 103 (98 total) - Vanu Sovereignty on Miller - Outfit Member of The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 82
Level Progress (to 104): 84%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS E540 Halberd Proton II PPA-H NSX Tengu E540 Halberd-H Eridani SX5 Supernova FPC Saron HRB Artemis VX26
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:CH3MIC4L



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $394,065 MLG Score: 315
Fun Score: N/A
Cheeseburgers Flipped: 339TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.978%18.817%4701611945,6121.069770.857

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.37%0.741B++-0.338C--2.813THEAD ++ (~6.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.20.069C+17.3-0.212C51.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.599%3.424%353312071,69491612191.84934139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.554%1.328A0.546B+0.911

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.681B+6.70.462B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.285%2.692%13351211987,13171535249.9595202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.944%0.197C++-0.418C--1.1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.50.639B+16.30.586B+26.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.9%55.692%13353120781767061.21759

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.459%-0.159C-0.742D--0.278

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.6-0.273C4.3-0.343C-8.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 82
17.8m327.8%318 (19.1k)282 (16.9k)1.9263322,30511,5792.7207998 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1210152516.687%9.913%16505:285

64% Engineer25% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 26th, 2016 5:44 PMJun 1st, 2019 10:49 AMJun 15th, 2019 8:56 AM (21h) (PST)Jun 10th, 2019 11:22 AM (6d) (PST)Jun 10th, 2019 9:46 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
714966180.3520.1830.0351.4730.098315

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,8115,78337,0282111288616,892

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1056.2h/44d 9,199 2,211 10,015 93.4k 1,043 2,753 6,184 45.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):2,797
KDR:0
Kill Difference:UNR
Playtime:7.726 hours
Usage:1%
Score:0.071m
Score/min:153
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C
Kills:878
Deaths:1,235
KDR:0.711
Accuracy:21.191% C--
HSR:18.565% C
Solstice VE3
C+
Kills:428
Deaths:796
KDR:0.538
Accuracy:22.284% C+
HSR:17.991% C
NS Baron G5AE
B+
Kills:327
Deaths:352
KDR:0.929
Accuracy:51.927% B+
HSR:13.456% C
VX6-7
B++
Kills:233
Deaths:317
KDR:0.735
Accuracy:22.516% C
HSR:24.893% B++
Pulsar C
C
Kills:178
Deaths:315
KDR:0.565
Accuracy:22.250% C
HSR:16.854% D--
The Little Helper
C++
Kills:54
Deaths:51
KDR:1.059
Accuracy:45.392% C
HSR:16.667% C++
Kills:2,098
Deaths (as Engineer):3,066
Deaths (to Engineers):2,662
KDR:0.68428
Kill Difference:968
Playtime:671.491 hours
Usage:64%
Score:12.576m
Score/min:312
Accuracy (listed only):30.927%
HSR (listed only):18.071%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tengu
C*
Kills:1,341
Deaths:740
KDR:1.812
Accuracy:38.052% C*
HSR:16.928% D
Eridani SX5
C++
Kills:1,257
Deaths:1,096
KDR:1.147
Accuracy:27.067% C++
HSR:15.831% D
Serpent VE92
C
Kills:878
Deaths:1,235
KDR:0.711
Accuracy:21.191% C--
HSR:18.565% C
Solstice VE3
C+
Kills:428
Deaths:796
KDR:0.538
Accuracy:22.284% C+
HSR:17.991% C
NS Baron G5AE
B+
Kills:327
Deaths:352
KDR:0.929
Accuracy:51.927% B+
HSR:13.456% C
MKV Suppressed
C+
Kills:283
Deaths:291
KDR:0.973
Accuracy:24.948% C+
HSR:16.254% C--
Sirius SX12
C*
Kills:271
Deaths:307
KDR:0.883
Accuracy:25.543% C*
HSR:14.022% D
NS-7 PDW
B+
Kills:263
Deaths:261
KDR:1.008
Accuracy:26.687% B+
HSR:14.068% D
VX6-7
B++
Kills:233
Deaths:317
KDR:0.735
Accuracy:22.516% C
HSR:24.893% B++
Pulsar C
C
Kills:178
Deaths:315
KDR:0.565
Accuracy:22.250% C
HSR:16.854% D--
The Little Helper
C++
Kills:54
Deaths:51
KDR:1.059
Accuracy:45.392% C
HSR:16.667% C++
Kills:5,513
Deaths (as Light Assault):5,761
Deaths (to Light Assaults):1,601
KDR:0.95695
Kill Difference:248
Playtime:31.495 hours
Usage:3%
Score:0.364m
Score/min:192
Accuracy (listed only):29.805%
HSR (listed only):16.866%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
C*
Kills:1,341
Deaths:740
KDR:1.812
Accuracy:38.052% C*
HSR:16.928% D
Eridani SX5
C++
Kills:1,257
Deaths:1,096
KDR:1.147
Accuracy:27.067% C++
HSR:15.831% D
Artemis VX26
C*
Kills:883
Deaths:673
KDR:1.312
Accuracy:28.322% C*
HSR:21.065% C
XM98
C+
Kills:349
Deaths:101
KDR:3.455
Accuracy:37.481% C+
HSR:71.633% C
VA39 Spectre
C+
Kills:297
Deaths:192
KDR:1.547
Accuracy:31.910% C+
HSR:29.966% D
MKV Suppressed
C+
Kills:283
Deaths:291
KDR:0.973
Accuracy:24.948% C+
HSR:16.254% C--
NS-44 Commissioner
C*
Kills:276
Deaths:286
KDR:0.965
Accuracy:28.704% D-
HSR:23.188% C*
Sirius SX12
C*
Kills:271
Deaths:307
KDR:0.883
Accuracy:25.543% C*
HSR:14.022% D
NS-7 PDW
B+
Kills:263
Deaths:261
KDR:1.008
Accuracy:26.687% B+
HSR:14.068% D
NS-30 Vandal
C**
Kills:220
Deaths:90
KDR:2.444
Accuracy:34.925% C**
HSR:22.727% C-
Parallax VX3
C-
Kills:171
Deaths:72
KDR:2.375
Accuracy:36.195% C-
HSR:67.836% D*
Cerberus
C*
Kills:125
Deaths:237
KDR:0.527
Accuracy:33.037% C*
HSR:23.200% C+
NS-AM7 Archer
B**
Kills:110
Deaths:142
KDR:0.775
Accuracy:65.767% B**
HSR:14.545% C
NSX Tomoe
C**
Kills:74
Deaths:64
KDR:1.156
Accuracy:30.327% C**
HSR:35.135% C+
Beamer VS3
A+
Kills:59
Deaths:83
KDR:0.711
Accuracy:26.504% C+
HSR:33.898% A+
Kills:5,979
Deaths (as Infiltrator):4,635
Deaths (to Infiltrators):2,074
KDR:1.28997
Kill Difference:1,344
Playtime:267.545 hours
Usage:25%
Score:3.719m
Score/min:232
Accuracy (listed only):33.031%
HSR (listed only):28.020%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
C*
Kills:1,341
Deaths:740
KDR:1.812
Accuracy:38.052% C*
HSR:16.928% D
Eridani SX5
C++
Kills:1,257
Deaths:1,096
KDR:1.147
Accuracy:27.067% C++
HSR:15.831% D
NS Baron G5AE
B+
Kills:327
Deaths:352
KDR:0.929
Accuracy:51.927% B+
HSR:13.456% C
MKV Suppressed
C+
Kills:283
Deaths:291
KDR:0.973
Accuracy:24.948% C+
HSR:16.254% C--
Sirius SX12
C*
Kills:271
Deaths:307
KDR:0.883
Accuracy:25.543% C*
HSR:14.022% D
NS-7 PDW
B+
Kills:263
Deaths:261
KDR:1.008
Accuracy:26.687% B+
HSR:14.068% D
Pulsar VS1
B
Kills:74
Deaths:173
KDR:0.428
Accuracy:19.603% D-
HSR:22.973% B
The Little Helper
C++
Kills:54
Deaths:51
KDR:1.059
Accuracy:45.392% C
HSR:16.667% C++
Kills:3,870
Deaths (as Combat Medic):3,271
Deaths (to Combat Medics):940
KDR:1.18312
Kill Difference:599
Playtime:31.060 hours
Usage:3%
Score:0.528m
Score/min:283
Accuracy (listed only):32.402%
HSR (listed only):16.275%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:227
Deaths:152
KDR:1.493
Accuracy:12.619% D
HSR:18.502% C+
Comet VM2
C**
Kills:129
Deaths:164
KDR:0.787
Accuracy:45.249% C**
HSR:3.876% C+
NS-10 Burster
C**
Kills:82
Deaths:78
KDR:1.051
Accuracy:29.231% C+
HSR:8.537% C**
NS-10 Burster
A
Kills:68
Deaths:72
KDR:0.944
Accuracy:30.738% C++
HSR:10.294% A
Kills:506
Deaths (as MAX Suit):233
Deaths (to MAX Suits):377
KDR:2.17167
Kill Difference:273
Playtime:42.508 hours
Usage:4%
Score:0.584m
Score/min:229
Accuracy (listed only):29.459%
HSR (listed only):10.302%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:100
V. Kills:72 137%
Deaths:21
KDR:4.762
Accuracy:41.830% C*
KPH:32.800 C+
VKPH:23.600 C+
Dual-75 Duster
B
Kills:84
V. Kills:7 N/A
Deaths:9
KDR:9.333
Accuracy:39.527% C++
KPH:80.200 C**
VKPH:6.700 B
L105 Zephyr
D
Kills:53
V. Kills:7 N/A
Deaths:13
KDR:4.077
Accuracy:43.492% C++
KPH:27.100 D-
VKPH:3.600 D
Kills:237 (0 + 237)
Deaths:43
KDR:5.512
VKDR:2
Vehicle Kills:86
Kill Difference:194
Playtime:6.048 hours
Usage:1%
Score:0.109m
Score/min:301
Piloting Accuracy:N/A%
Gunner Accuracy:43.492%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C-
Kills:83
V. Kills:31 259%
Deaths:49
KDR:1.694
Accuracy:39.681% C+
KPH:16.600 D
VKPH:6.200 C-
Kills:83 (83 + 0)
Deaths:49
KDR:1.694
VKDR:0.633
Vehicle Kills:31
Kill Difference:34
Playtime:5.010 hours
Usage:0%
Score:0.054m
Score/min:180
Driving Accuracy:39.681%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C+
Kills:1,982
V. Kills:1,344 147%
Deaths:202
KDR:9.812
Accuracy:54.346% B*
KPH:24.400 D
VKPH:16.500 C+
Supernova FPC
B
Kills:1,088
V. Kills:868 125%
Deaths:234
KDR:4.650
Accuracy:58.727% B++
KPH:21 C
VKPH:16.700 B
Saron HRB
B+
Kills:997
V. Kills:946 105%
Deaths:148
KDR:6.736
Accuracy:48.511% B+
KPH:20.200 C-
VKPH:19.100 B+
Supernova PC
B+
Kills:523
V. Kills:285 183%
Deaths:143
KDR:3.657
Accuracy:59.108% B**
KPH:18.900 C
VKPH:10.300 B+
Proton II PPA
C*
Kills:234
V. Kills:15 N/A
Deaths:23
KDR:10.174
Accuracy:25.528% C*
KPH:47.300 C
VKPH:3 C
Kills:4,824 (1,611 + 3,213)
Deaths:750
KDR:6.432
VKDR:4.611
Vehicle Kills:3,458
Kill Difference:4,074
Playtime:215.349 hours
Usage:20%
Score:3.653m
Score/min:283
Driving Accuracy:59.108%
Gunner Accuracy:25.528%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:1,392
V. Kills:104 N/A
Deaths:101
KDR:13.782
Accuracy:49.671% A+
KPH:120.600 B++
VKPH:9 B++
E540 Halberd-H
B**
Kills:1,277
V. Kills:574 222%
Deaths:139
KDR:9.187
Accuracy:65.940% B**
KPH:49.100 C**
VKPH:22.100 C++
Saron HRB-H
C*
Kills:179
V. Kills:95 186%
Deaths:29
KDR:6.172
Accuracy:57.625% C*
KPH:40.500 C*
VKPH:21.500 C
Aphelion VEX-4H
C
Kills:152
V. Kills:110 137%
Deaths:43
KDR:3.535
Accuracy:48.468% B
KPH:32.800 C-
VKPH:23.700 C
M40 Fury-H
B**
Kills:107
V. Kills:49 214%
Deaths:15
KDR:7.133
Accuracy:51.541% B**
KPH:57.300 D
VKPH:26.300 B**
M12 Kobalt-H
D--
Kills:53
V. Kills:2 N/A
Deaths:7
KDR:7.571
Accuracy:20.049% D
KPH:55.100 D--
VKPH:2.100 D--
Kills:3,160 (0 + 3,160)
Deaths:334
KDR:9.461
VKDR:2.796
Vehicle Kills:934
Kill Difference:2,826
Playtime:49.429 hours
Usage:5%
Score:0.867m
Score/min:292
Driving Accuracy:N/A%
Gunner Accuracy:20.049%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C-
Kills:545
V. Kills:26 N/A
Deaths:41
KDR:13.293
Accuracy:18.799% C++
KPH:47.900 C--
VKPH:2.300 C-
M12 Kobalt
C+
Kills:231
V. Kills:10 N/A
Deaths:20
KDR:11.550
Accuracy:17.213% C+
KPH:66.700 C+
VKPH:2.900 C+
M20 Basilisk
C+
Kills:161
V. Kills:69 230%
Deaths:41
KDR:3.927
Accuracy:40.915% C*
KPH:17 C
VKPH:7.300 C+
M20 Basilisk
B+
Kills:99
V. Kills:41 236%
Deaths:23
KDR:4.304
Accuracy:43.144% B+
KPH:22.800 C++
VKPH:9.400 C+
Kills:1,036 (0 + 1,036)
Deaths:125
KDR:8.288
VKDR:1.168
Vehicle Kills:146
Kill Difference:911
Playtime:28.661 hours
Usage:3%
Score:0.284m
Score/min:165
Driving Accuracy:N/A%
Gunner Accuracy:43.144%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 3,3261,9822029.812C++7.8954.346%B*1.312%D24.3D16.5C+21581.4h7.2D--13.2C+
Proton II PPA-H 1,4961,39210113.782C*11.8649.671%A+N/A121B++9B++31811.5h11.8C23.7B+
NSX Tengu 1,3601,3417401.812B+0.1138.052%C*16.928%D30.5CN/A7143.9h14.6C+38.3C++
E540 Halberd-H 1,8511,2771399.187C++7.2665.94%B**N/A49.1C**22.1C++27826h5.8C**8.8B++
Eridani SX5 1,2891,2571,0961.147C+0.7827.067%C++15.831%D21.3DN/A5459.1h16.2D--60C
Supernova FPC 1,9561,0882344.65C+2.7258.727%B++3.676%B++21C16.7B50251.9h5.8C+9.9C*
Saron HRB 1,9439971486.736B4.8148.511%B+N/A20.1C-19.1B+23249.5h30.2D*62.2C-
Artemis VX26 8938836731.312C+0.6128.322%C*21.065%C25.9CN/A7834.1h14.6D-51.7C+
Serpent VE92 9188781,2350.711C1.2221.191%C--18.565%C11.7DN/A3574.9h22.7F--107.3D**
Proximity Mine 650650689.559A++7.6333.262%D--N/A158.5B++N/A4274.1h1.9C+5.7D
M12 Kobalt 5715454113.293C++11.3718.799%C++14.679%D47.8C--2.3C-14211.4h22.6C-120.3C++
Supernova PC 8085231433.657C1.7359.108%B**3.059%B+18.9C10.3B+18527.6h6.2C--10.5C*
Tank Mine 8264911642.994C*1.0731.862%C+N/A109.1C++74.4B+10584.5h2.3D7.2C
Solstice VE3 4534287960.538C1.3922.284%C+17.991%C11.4C--N/A4637.7h22.9D*102.8C
XM98 3503491013.455B++1.5337.481%C+71.633%C27.7C++N/A7612.6h2.8C7.6C+
NS Baron G5AE 3413273520.929C1.0051.927%B+13.456%C17.8D-N/A4618.4h6.9F--13.3C+
VA39 Spectre 3012971921.547C++0.3831.91%C+29.966%D20.6C+N/A6514.4h6.8C21.2C+
MKV Suppressed 2862832910.973C+0.9524.948%C+16.254%C--18.4DN/A7915.4h20.9D*83.7C--
NS-44 Commissioner 2772762860.965C+0.9628.704%D-23.188%C*25.6CN/A8310.8h4.1C+14.4C
Sirius SX12 2812713070.883C+1.0425.543%C*14.022%D20.1C-N/A6313.5h18.7D73.3C+
NS-7 PDW 2692632611.008C++0.9226.687%B+14.068%D20.1CN/A5713.1h19.4D-72.7C+
Proton II PPA 2492342310.174C8.2525.528%C*2.137%C++47.8C3.1C1504.9h10.7C42.1C++
VX6-7 2452333170.735C1.1922.516%C24.893%B++13.5DN/A3817.3h18.8D*83.5D
M12 Kobalt 2412312011.55C+9.6217.213%C+16.883%C66C+2.9C+2693.5h17.6C*102C*
Quasar VM1 2322271521.493C+0.4312.619%D18.502%C+12.3D--N/A3418.4h15C++118.9C+
NS-30 Vandal 225220902.444B+0.5234.925%C**22.727%C-24.7DN/A628.9h7.9D**22.7C-
Spear Anti-Vehicle Phalanx Turret 335218239.478B7.5555.956%B**4.128%C++40.4C++21.7C+2785.4h8.5C++15.1B+
Saron HRB-H 274179296.172C**4.2557.625%C*N/A40.7C*21.6C3054.4h19.5B++33.8B++
Pulsar C 1811783150.565C-1.3622.25%C16.854%D--12.2DN/A4614.6h15.4D-69.3C-
Parallax VX3 172171722.375C+0.4536.195%C-67.836%D*23.4CN/A617.3h2.9D--7.9D
M20 Basilisk 230161413.927B+2.0040.915%C*6.832%B+16.9C7.3C+1349.5h99.6C+243.5C*
MANA Anti-Personnel Turret 1631601051.524N/A0.4016.54%UN/A1600U30U2521500.1h40.8T*246.4T*
Aphelion VEX-4H 262152433.535C+1.6148.468%B3.289%C++33C23.9C3354.6h63.8C+131.6C*
Comet VM2 1951291640.787C+1.1445.249%C**3.876%C+6.9D-3.5C4918.8h26C57.5C+
Cerberus 1261252370.527C--1.4033.037%C*23.2%C+18.7DN/A466.7h7.7D-23.4C+
C-4 185115661.742C*0.1823.873%CN/A57.5C--35B+7692h2.2D*9.1D-
NS-AM7 Archer 1461101420.775B++1.1565.767%B**14.545%C9.9B+3.2B5211.1h19.5C++29.6B
M40 Fury-H 156107157.133C5.2151.541%B**N/A56.3D25.8B**2701.9h17.3F-33.7D*
C150 Dalton 172100214.762C+2.8441.83%C*N/A33.3C+24C+4383h3.2B++7.7B*
M20 Basilisk 14099234.304B++2.3843.144%B+7.071%B+22.5C++9.3C+2124.4h94.9C**220B+
Dual-75 Duster 918499.333C+7.4139.527%C++N/A84B+7B+2331h5.4B13.6B+
C75 Viper 11483491.694C--0.2339.681%C+2.41%B**16.6D6.2C-1805h22.2D*55.9D-
NS-10 Burster 15082781.051C++0.8829.231%C+8.537%C**3.7D-3.1C4422.2h161.2C--551.6C+
Frag Grenade 8680180N/A78.0733.893%D**N/A160D**12B+5900.5h7.6T-22.4T-
Pulsar VS1 77741730.428D1.5019.603%D-22.973%B11.7DN/A616.3h27.1T*138F--
NSX Tomoe 7474641.156C0.7730.327%C**35.135%C+20.6DN/A693.6h24.5F--80.9D*
NS-10 Burster 12268720.944C+0.9830.738%C++10.294%A3.4D--2.7D-4320.1h176.6D574.4C+
Force-Blade 67668,4210.008C-1.9211.18%F4.545%C0.1DN/A0508.3h2.2B+19.5C--
Beamer VS3 6359830.711C+1.2226.504%C+33.898%A+14.4D1B+584.1h14.9D*56.1C
Rocklet Rifle 13355301.833A*0.0969.872%A++N/A45.8A+65M*8551.2h24.8B**35.5B**
The Little Helper 5654511.059C0.8745.392%C16.667%C++21.6D-N/A502.5h6.1D*13.5D
L105 Zephyr 6053134.077D2.1543.492%C++1.887%A++26.5D-3.5D-1222h10.3F-23.8D--
M12 Kobalt-H 555377.571D5.6420.049%D9.434%D**53D*2D--1421h21.8D--108.5D
MANA Anti-Vehicle Turret 8250371.351C+0.5848.206%D--8%A**500C--320C--1996600.1h12.4C+25.6C--

Consumables
  Name Deaths Consumed Time Equipped
CAS 14-E01100.1h
Spawn Beacon13660.3h
Anti-Vehicle MANA Turret54760.7h
Nano-Armor Kit644885,66472.1h
Nanite Revive Grenade0820h
Medical Applicator211139,0209.2h
Spitfire Auto-Turret91,1070.9h
Damascus Edge63803.7h
Motion Spotter02220.3h
G40-F Ranger1870h
Shield Recharging Field61,7890.6h
Ammunition Package113,4101.1h
Medical Kit21280.2h
Anti-Infantry MANA Turret115680.7h
Snowman Soldier1840.1h
M20 Drake0980.1h
Recon Detection Device10516,55131.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.23s
Server spent 2.19s on queries, 1.96s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.