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Harbinger Veteran CHUPON[LATI] CHUPON
VS BR 89

KDR: 1.86

Score: 64.5m

Last Seen: Feb 17th, 2019 7:31 PM
- OFFLINE - 100.2 hour(s)

Prestige 1, Battle Rank 89 - Vanu Sovereignty on Emerald - Outfit Leader of LatinDynasty[LATI] LatinDynasty
VS outfit on Emerald

Members: 18
Level Progress (to 90): 77%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Serpent VE92 VE-S Canis Flare VE6 Supernova PC C75 Viper NS-7 PDW L100 Python HESH Supernova FPC
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:CHUPON



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $634,257 MLG Score: 507
Fun Score: N/A
Cheeseburgers Flipped: 1853TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.374%17.482%37415100764,8381.792390.07

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.791%0.058C+-0.493D0.052C+HEAD ++ (~6.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.50.204C++12.70.109C+46.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.502%1.034%172102029014802850.195814101%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.027%-1.358D**-0.523D-1.636

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
371.7-1.308D**91.1-0.72D-280.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.019%1.305%11647101536,7694312110668.52516332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.051%-0.183C-0.84D--1.153

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.586B+6.20.502B+9.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.6%5.021%42710151,63337479500.435815172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.053%-0.794D-0.164C++0.511

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.10.104C+29.30.257C*76.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
20.467%8.475%421102159250500.0235435

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.743F--1.206D*-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.8-0.65D4.50.082C+17.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
LatinDynasty[LATI] LatinDynasty
VS outfit on Emerald

Members: 18
64.5m198.8%342 (20.5k)302 (18.1k)1.86205135,22272,6202.2507789 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022587418.918%10.186%19302:5624

39% Engineer22% Heavy Assault12% Infiltrator18% Light Assault7% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 1:09 AMJun 3rd, 2018 10:15 PMFeb 19th, 2019 2:48 PM (2d) (PST)Feb 17th, 2019 4:33 PM (4d) (PST)Feb 17th, 2019 3:31 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9262207060.6330.3400.0651.4510.097507

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,54913,22242,3273820487618,123

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3558.7h/148.3d 28,229 13,774 31,719 309.8k 4,953 9,473 20,609 197.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D-
Kills:10,439
Deaths:6,880
KDR:1.517
Accuracy:15.399% D*
HSR:17.856% D-
Orion VS54
D
Kills:4,057
Deaths:2,451
KDR:1.655
Accuracy:17.266% D
HSR:16.934% D--
Lasher X2
B
Kills:2,882
Deaths:1,880
KDR:1.533
Accuracy:27.941% B
HSR:2.915% D
VE-H Maw
C
Kills:676
Deaths:489
KDR:1.382
Accuracy:23.874% C
HSR:19.675% D
NSX-P Naginata
C+
Kills:68
Deaths:60
KDR:1.133
Accuracy:15.004% F
HSR:29.412% C+
Kills:18,122
Deaths (as Heavy Assault):11,760
Deaths (to Heavy Assaults):19,694
KDR:1.54099
Kill Difference:6,362
Playtime:779.520 hours
Usage:22%
Score:9.989m
Score/min:214
Accuracy (listed only):19.897%
HSR (listed only):17.358%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C--
Kills:17,425
Deaths:13,054
KDR:1.335
Accuracy:20.765% D
HSR:16.872% C--
Solstice VE3
C
Kills:1,342
Deaths:1,124
KDR:1.194
Accuracy:20.886% C
HSR:14.903% D-
Pulsar C
D-
Kills:1,231
Deaths:1,152
KDR:1.069
Accuracy:20.039% D-
HSR:17.303% D--
VX6-7
B+
Kills:266
Deaths:246
KDR:1.081
Accuracy:23.752% C+
HSR:23.308% B+
Thanatos VE70
F
Kills:59
Deaths:66
KDR:0.894
Accuracy:20.467% F-
HSR:8.475% F
Kills:20,323
Deaths (as Engineer):15,642
Deaths (to Engineers):16,963
KDR:1.29926
Kill Difference:4,681
Playtime:1,393.074 hours
Usage:39%
Score:28.284m
Score/min:338
Accuracy (listed only):21.182%
HSR (listed only):16.172%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C--
Kills:17,425
Deaths:13,054
KDR:1.335
Accuracy:20.765% D
HSR:16.872% C--
VE-S Canis
C**
Kills:13,347
Deaths:9,354
KDR:1.427
Accuracy:29.010% C**
HSR:17.217% C
NS-7 PDW
B+
Kills:8,666
Deaths:7,313
KDR:1.185
Accuracy:24.478% C+
HSR:20.379% B+
Sirius SX12
C
Kills:4,391
Deaths:3,498
KDR:1.255
Accuracy:22.861% C
HSR:14.553% C--
Solstice VE3
C
Kills:1,342
Deaths:1,124
KDR:1.194
Accuracy:20.886% C
HSR:14.903% D-
Pulsar C
D-
Kills:1,231
Deaths:1,152
KDR:1.069
Accuracy:20.039% D-
HSR:17.303% D--
VX6-7
B+
Kills:266
Deaths:246
KDR:1.081
Accuracy:23.752% C+
HSR:23.308% B+
Thanatos VE70
F
Kills:59
Deaths:66
KDR:0.894
Accuracy:20.467% F-
HSR:8.475% F
Kills:46,727
Deaths (as Light Assault):35,807
Deaths (to Light Assaults):12,595
KDR:1.30497
Kill Difference:10,920
Playtime:634.283 hours
Usage:18%
Score:12.187m
Score/min:320
Accuracy (listed only):22.782%
HSR (listed only):16.626%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C**
Kills:13,347
Deaths:9,354
KDR:1.427
Accuracy:29.010% C**
HSR:17.217% C
NS-7 PDW
B+
Kills:8,666
Deaths:7,313
KDR:1.185
Accuracy:24.478% C+
HSR:20.379% B+
Sirius SX12
C
Kills:4,391
Deaths:3,498
KDR:1.255
Accuracy:22.861% C
HSR:14.553% C--
NS-11P
C*
Kills:1,350
Deaths:1,188
KDR:1.136
Accuracy:21.148% C
HSR:20.519% C*
Pulsar VS1
C
Kills:452
Deaths:403
KDR:1.122
Accuracy:22.304% C
HSR:16.150% D
Corvus VA55
D
Kills:187
Deaths:136
KDR:1.375
Accuracy:21.355% D
HSR:16.043% D--
Thanatos VE70
F
Kills:59
Deaths:66
KDR:0.894
Accuracy:20.467% F-
HSR:8.475% F
Kills:28,452
Deaths (as Combat Medic):21,958
Deaths (to Combat Medics):7,838
KDR:1.29575
Kill Difference:6,494
Playtime:84.210 hours
Usage:2%
Score:1.538m
Score/min:304
Accuracy (listed only):23.089%
HSR (listed only):16.191%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C**
Kills:13,347
Deaths:9,354
KDR:1.427
Accuracy:29.010% C**
HSR:17.217% C
NS-7 PDW
B+
Kills:8,666
Deaths:7,313
KDR:1.185
Accuracy:24.478% C+
HSR:20.379% B+
Sirius SX12
C
Kills:4,391
Deaths:3,498
KDR:1.255
Accuracy:22.861% C
HSR:14.553% C--
NS-44 Commissioner
D--
Kills:898
Deaths:1,101
KDR:0.816
Accuracy:27.600% D--
HSR:14.811% D--
Beamer VS3
D
Kills:111
Deaths:162
KDR:0.685
Accuracy:18.565% D*
HSR:18.018% D
Kills:27,413
Deaths (as Infiltrator):21,428
Deaths (to Infiltrators):9,100
KDR:1.27931
Kill Difference:5,985
Playtime:433.644 hours
Usage:12%
Score:7.595m
Score/min:292
Accuracy (listed only):24.503%
HSR (listed only):16.995%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C++
Kills:2,988
Deaths:1,191
KDR:2.509
Accuracy:18.496% C++
HSR:20.649% C+
Quasar VM1
B+
Kills:1,453
Deaths:578
KDR:2.514
Accuracy:17.406% B+
HSR:16.449% C-
Nebula VM20
B+
Kills:1,422
Deaths:621
KDR:2.290
Accuracy:20.620% B+
HSR:22.855% B+
Comet VM2
C+
Kills:1,145
Deaths:819
KDR:1.398
Accuracy:44.888% C+
HSR:3.406% C-
Comet VM2
B
Kills:933
Deaths:819
KDR:1.139
Accuracy:45.900% B
HSR:4.180% C+
Blueshift VM5
B**
Kills:510
Deaths:161
KDR:3.168
Accuracy:20.605% C*
HSR:26.471% B**
Blueshift VM5
B*
Kills:473
Deaths:163
KDR:2.902
Accuracy:19.576% C++
HSR:25.793% B*
NS-10 Burster
C
Kills:393
Deaths:381
KDR:1.032
Accuracy:26.716% C
HSR:5.852% C
NS-10 Burster
C+
Kills:390
Deaths:374
KDR:1.043
Accuracy:26.722% C--
HSR:5.385% C+
Kills:9,707
Deaths (as MAX Suit):2,553.500
Deaths (to MAX Suits):3,892
KDR:3.80145
Kill Difference:7,153.500
Playtime:232.081 hours
Usage:7%
Score:4.902m
Score/min:352
Accuracy (listed only):26.770%
HSR (listed only):14.560%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
D-
Kills:60
V. Kills:45 130%
Deaths:268
KDR:0.224
Accuracy:23.200% D**
KPH:3.700 D-
VKPH:2.800 D--
Kills:60 (60 + 0)
Deaths:268
KDR:0.224
VKDR:0.168
Vehicle Kills:45
Kill Difference:208
Playtime:16.206 hours
Usage:0%
Score:0.084m
Score/min:87
Piloting Accuracy:23.200%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D-
Kills:230
V. Kills:219 105%
Deaths:779
KDR:0.295
Accuracy:26.103% F-
KPH:2.900 D-
VKPH:2.800 D--
L105 Zephyr
U
Kills:57
V. Kills:10 N/A
Deaths:14
KDR:4.071
Accuracy:26.917% F-
KPH:205,200 U
VKPH:36,000 U
Kills:287 (230 + 57)
Deaths:793
KDR:0.362
VKDR:0.289
Vehicle Kills:229
Kill Difference:506
Playtime:78.283 hours
Usage:2%
Score:0.230m
Score/min:49
Piloting Accuracy:26.103%
Gunner Accuracy:26.917%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:8,954
V. Kills:1,419 N/A
Deaths:1,007
KDR:8.892
Accuracy:35.365% C-
KPH:54.600 A
VKPH:8.700 C**
L100 Python HESH
A++
Kills:7,995
V. Kills:964 N/A
Deaths:506
KDR:15.800
Accuracy:49.835% C++
KPH:91 A++
VKPH:11 B*
L100 Python AP
M
Kills:1,185
V. Kills:530 223%
Deaths:190
KDR:6.237
Accuracy:59.793% B+
KPH:60.400 M
VKPH:27 A++
Skyguard
A**
Kills:431
V. Kills:237 181%
Deaths:74
KDR:5.824
Accuracy:25.709% D
KPH:30 A**
VKPH:16.500 A++
Kills:18,565 (18,565 + 0)
Deaths:1,777
KDR:10.447
VKDR:1.773
Vehicle Kills:3,150
Kill Difference:16,788
Playtime:285.703 hours
Usage:8%
Score:4.226m
Score/min:247
Driving Accuracy:25.709%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A+
Kills:10,416
V. Kills:3,181 327%
Deaths:1,611
KDR:6.466
Accuracy:47.240% C+
KPH:38 A+
VKPH:11.600 B**
Supernova FPC
A*
Kills:7,640
V. Kills:4,711 162%
Deaths:1,332
KDR:5.736
Accuracy:54.236% C++
KPH:39.800 A+
VKPH:24.500 A*
Saron HRB
B++
Kills:878
V. Kills:639 137%
Deaths:170
KDR:5.165
Accuracy:43.773% C+
KPH:29.900 B+
VKPH:21.800 B++
Supernova VPC
A*
Kills:148
V. Kills:22 N/A
Deaths:8
KDR:18.500
Accuracy:55.148% B+
KPH:81.900 A*
VKPH:12.200 A
Proton II PPA
B+
Kills:120
V. Kills:13 N/A
Deaths:18
KDR:6.667
Accuracy:20.399% D
KPH:42.400 C-
VKPH:4.600 B+
M20 Basilisk
C
Kills:63
V. Kills:19 315%
Deaths:22
KDR:2.864
Accuracy:21.258% D*
KPH:14.600 C
VKPH:4.400 D
E540 Halberd
C
Kills:63
V. Kills:37 166%
Deaths:14
KDR:4.500
Accuracy:36.389% D**
KPH:26.100 C--
VKPH:15.300 C
Kills:19,328 (18,204 + 1,124)
Deaths:3,175
KDR:6.088
VKDR:2.716
Vehicle Kills:8,622
Kill Difference:16,153
Playtime:507.003 hours
Usage:14%
Score:8.487m
Score/min:279
Driving Accuracy:55.148%
Gunner Accuracy:36.389%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C+
Kills:65
V. Kills:43 148%
Deaths:25
KDR:2.600
Accuracy:31.205% F
KPH:36.300 C+
VKPH:24 C
Saron HRB-H
C--
Kills:62
V. Kills:31 194%
Deaths:19
KDR:3.263
Accuracy:43.347% D**
KPH:29 C--
VKPH:14.500 D--
Kills:127 (0 + 127)
Deaths:44
KDR:2.886
VKDR:1.682
Vehicle Kills:74
Kill Difference:83
Playtime:3.934 hours
Usage:0%
Score:0.167m
Score/min:709
Driving Accuracy:N/A%
Gunner Accuracy:43.347%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:372
V. Kills:7 N/A
Deaths:42
KDR:8.857
Accuracy:15.121% D
KPH:76.300 C++
VKPH:1.400 D-
M20 Basilisk
D-
Kills:77
V. Kills:39 193%
Deaths:29
KDR:2.655
Accuracy:28.658% D*
KPH:9.100 D--
VKPH:4.600 D-
M12 Kobalt
D
Kills:61
V. Kills:3 N/A
Deaths:11
KDR:5.545
Accuracy:16.491% C
KPH:32.500 D-
VKPH:1.600 D
Kills:510 (0 + 510)
Deaths:82
KDR:6.220
VKDR:0.598
Vehicle Kills:49
Kill Difference:428
Playtime:15.248 hours
Usage:0%
Score:0.215m
Score/min:235
Driving Accuracy:N/A%
Gunner Accuracy:16.491%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 17,58317,42513,0541.335C**0.5320.765%D16.872%C--41B+N/A116424.5h12.8C*61.6C++
VE-S Canis 13,61413,3479,3541.427C*0.4429.01%C**17.217%C55.1B+1.1B**159242.1h12.4C++42.9C**
Flare VE6 10,49410,4396,8801.517C*0.3515.399%D*17.856%D-32.7CN/A96319.3h11.2C+72.7C-
Supernova PC 13,59710,4161,6116.466C*4.6047.24%C+2.035%C38A+11.6B**188274.3h4.3B++9B+
C75 Viper 10,3738,9541,0078.892B**7.0335.365%C-1.206%C54.6A8.7C**195163.9h9.4B*26.6B+
NS-7 PDW 8,8118,6667,3131.185B+0.6824.478%C+20.379%B+32.4BN/A83267.7h14.4C**58.8C**
L100 Python HESH 8,9597,99550615.8B+13.9449.835%C++N/A91.1A++11B*29387.8h2.9B+5.8B+
Supernova FPC 12,3517,6401,3325.736C++3.8754.236%C++1.479%D39.8A+24.5A*326192h5B+9.3B+
Sirius SX12 4,4244,3913,4981.255C*0.6122.861%C14.553%C--39.1B+N/A117112.3h14.5C*63.5C++
Orion VS54 4,0714,0572,4511.655C*0.2117.266%D16.934%D--38.2BN/A142106.1h12.5C**72.3C+
C-4 4,8603,7642,3231.62C*0.2423.692%CN/A111.4B++32.4C*86833.8h1.3B+5.3B+
Nebula VM20 3,0222,9881,1912.509C*0.6518.496%C++20.649%C+40.1B+N/A12174.6h14.4B+77.9B+
Lasher X2 2,9352,8821,8801.533B**0.3327.941%B2.915%D49.3B*N/A15458.4h22.6C-81C*
Frag Grenade 2,2492,22812228N/A2,226.1446.04%C++N/A795.7A+7.5C+22392.8h2.6B**5.6B*
S1 3,0461,9101,7191.111B++0.7559.411%C**2.67%C+27.5C*16.3B+22269.5h6.1B10.2B+
Quasar VM1 1,4601,4535782.514B++0.6517.406%B+16.449%C-32B*N/A11445.4h11.6B**66.5B+
Proximity Mine 1,4521,4514852.992C1.1343.151%C++N/A174.8B**N/A5088.3h1.7B++4B+
C-4 ARX 1,6661,4357451.926C+0.0628.777%B+N/A177.2A28.5C8098.1h1B++3.4B++
Nebula VM20 1,4481,4226212.29C++0.4320.62%B+22.855%B+40.1B+N/A12835.5h16.6C++80.4B
NS-11P 1,3771,3501,1881.136C+0.7321.148%C20.519%C*38.5B+N/A10835.1h14.6C+69.2C+
Solstice VE3 1,3621,3421,1241.194B+0.6720.886%C14.903%D-26.6B+N/A14950.4h13.4B+64C*
Pulsar C 1,2461,2311,1521.069C+0.7920.039%D-17.303%D--18.4CN/A7566.8h13.5C67.2C
L100 Python AP 1,7151,1851906.237B+4.3759.793%B+N/A60.5M27A++43419.6h5.3B++8.8B++
Tank Mine 1,8081,1582923.966B++2.1040.984%B+N/A163.1A91.5B**14697.1h2C+4.9B*
Comet VM2 1,7111,1458191.398B+0.4644.888%C+3.406%C-15.6B++7.7A+11773.5h21.5B+48B+
Spear Anti-Vehicle Phalanx Turret 1,4849591168.267C*6.4040.321%C4.588%C*41.9C**22.9C++34222.9h8.2B20.3C**
Comet VM2 1,4119338191.139B0.7245.9%B4.18%C+12.7C**6.5B**10973.7h27.5C59.9C+
NS-44 Commissioner 9038981,1010.816C+1.0527.6%D--14.811%D--57.6B**N/A18615.6h2.9B**10.6C**
Saron HRB 1,5178781705.165C+3.3043.773%C+N/A30B+21.8B++76529.3h23.2C+53.1C++
VE-H Maw 6866764891.382C+0.4823.874%C19.675%D55.9C*N/A18512.1h13.3D55.7C
Lancer VS22 1,4226669080.733C+1.1372.188%A+1.201%C+12.7C+14.5C*19752.3h40.5C-56.2C+
Blueshift VM5 5225101613.168B+1.3120.605%C*26.471%B**42.9B+1B**16911.9h14.8B+71.8B+
Blueshift VM5 4834731632.902C**1.0419.576%C++25.793%B*39.4B+N/A16712h16.1C+82.1C*
Pulsar VS1 4584524031.122C*0.7422.304%C16.15%D31.4B+N/A19714.4h15.2C+68C++
Skyguard 668431745.824A+3.9625.709%DN/A29.9A**16.5A++28914.4h76.6A297.9B*
NS-10 Burster 6643933811.031C*0.8326.716%C5.852%C6.5B+4.5B+9060.1h128.7C**481.8C*
NS-10 Burster 6653903741.043C+0.8226.722%C--5.385%C+7.1B++5B*9154.7h116.8B*437.1B+
NS Decimator 5583725120.727C1.1460.292%C+2.151%C+25D12.5C28714.9h6.4D-10.7D
M12 Kobalt 379372428.857C6.9915.121%D16.129%C-75.9C++1.4D-2254.9h16.2B+106.8C++
Force-Blade 31630535,6330.009C-1.8523.735%C--1.967%D0.2C--N/A11309h2.4C**10.1C*
MANA Anti-Personnel Turret 2822791461.911N/A0.0515.976%UN/A2790U30U8113800.1h26.3T*164.5T*
MANA Anti-Vehicle Turret 4982701981.364D0.5058.065%C1.852%D-2700C+2280C+9492170.1h10.4B18C**
VX6-7 2712662461.081C+0.7823.752%C+23.308%B+40.3BN/A2006.6h14.5C60.8C+
CAS30 Tank Buster 4492307790.295D1.5726.103%F-N/A2.9D-2.8D--4178.3h54.9C*210.3D
Corvus VA55 1901871361.375B+0.4921.355%D16.043%D--38.2B+N/A2274.9h13.2C+62C
Nemesis VSH9 3141592180.729C++1.1364.585%C**N/A9.5C-9.3C+23316.7h10.1D15.6C-
Supernova VPC 170148818.5B++16.6455.148%B+N/A82.2A*12.2A8821.8h3.1C**5.7B+
Rocklet Rifle 2411431830.781C*1.0842.413%D*N/A31.8B21.8C4814.5h33.1B+78.1C+
MAX Punch 1411402,5540.055C1.8134.023%D-N/A0.7CN/A2214.4h2.1C++6.2C+
Auraxium Force-Blade 12712624,2470.005D1.8628.242%C+N/A0.2DN/A0722.4h2C**7.2C**
Proton II PPA 133120186.667C-4.8020.399%D1.667%C42.9C-4.6B+4052.8h15.2D**74.4D*
Beamer VS3 1121111620.685C+1.1818.565%D*18.018%D21.8C+N/A1685.1h10.9C+58.8C
Aspis Anti-Aircraft Phalanx Turret 19196293.31C+1.4528.353%B+2.083%C+15.5B**15.3B*2846.2h144C**507.8B+
M20 Basilisk 11677292.655C+0.7928.658%D*5.195%C9.1D--4.6D-2498.5h144.8D--505.2F
NSX-P Naginata 6868601.133C+0.7315.004%F29.412%C+40C+N/A1411.7h11.9C**79.3C--
Aphelion VEX-4H 10865252.6C0.7431.205%FN/A36.1C23.9C7611.8h50.2B+160.7C+
M20 Basilisk 8263222.864C+1.0021.258%D*1.587%D**14.7C4.4D1504.3h75C**353C-
E540 Halberd 10063144.5C2.6436.389%D**N/A26.3C-15.4C6322.4h6.2C+17.1D--
Saron HRB-H 9362193.263C1.4043.347%D**1.613%C++29.5C-14.8D--6642.1h24.5C*56.5C
M12 Kobalt 6461115.545D3.6816.491%C13.115%D--32.1D-1.6D2021.9h36.2F**219.5D*
Saron Laser Cannon 105602680.224C-1.6423.2%D**1.667%C3.7D-2.8D--8716.2h229.8D-990.7F
Spear Anti-Vehicle Phalanx Tower 10459511.8D9.9449.704%C+1.695%D--36.9C+28.1C++4031.6h11.4C+22.9C+
Thanatos VE70 5959660.894C+0.9720.467%F-8.475%F15.9DN/A3053.7h4.5B21.8D--
L105 Zephyr 6757144.071C--2.2126.917%F-N/A570U100U3632800.1h8.6D--31.8F-
NS Annihilator 7651331.545A*0.3281.406%C*N/A30S14.7A*10031.7h7A++8.6A+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit9211,918,846124.7h
Spawn Beacon181,4891.3h
Anti-Vehicle MANA Turret261,3891.5h
Medical Applicator25486,4516.9h
Deconstruction Tool09000.4h
Spitfire Auto-Turret3580.1h
Rampart Wall2610.5h
M12 Kobalt01240h
Ammunition Package912,1514.3h
Medical Kit2222,0643h
Anti-Infantry MANA Turret324201.2h
Nano-Repair Grenade03310.1h
Recon Detection Device20819,21728.9h

Check the help document for the dictionary if you want to learn more about words used here.


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