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Primarch Veteran CHUPON[LATI] CHUPON
VS BR 95

KDR: 1.88

Score: 66.6m

Last Seen: Apr 17th, 2019 4:11 AM
- OFFLINE - 40.2 hour(s)

Prestige 1, Battle Rank 95 - Vanu Sovereignty on Emerald - Outfit Leader of LatinDynasty[LATI] LatinDynasty
VS outfit on Emerald

Members: 13
Level Progress (to 96): 43%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Serpent VE92 VE-S Canis Flare VE6 Supernova PC C75 Viper L100 Python HESH NS-7 PDW Supernova FPC
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bwicons/social COMMENTS - 0


No posts found under forum module: player:CHUPON



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $661,779 MLG Score: 529
Fun Score: N/A
Cheeseburgers Flipped: 1922TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.619%17.594%38016101967,6021.798790.078

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.823%0.08C+-0.495D0.016C+HEAD ++ (~6.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
590.207C++12.80.108C+46.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.489%1.034%162103329015072860.192435101%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.044%-1.361D**-0.521D-1.631

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
372.2-1.309D**91.2-0.719D-281.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.022%1.265%11757102838,1834439114678.60171333%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.115%-0.181C-0.848D--1.159

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.90.588B+6.20.504B+9.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.808%4.959%43710281,69438459720.440458174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6%-0.776D-0.126C++0.488

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.60.112C+29.40.259C*76.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
20.467%8.475%431103459261100.0225881

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.745F--1.206D*-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.8-0.65D4.50.082C+17.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
LatinDynasty[LATI] LatinDynasty
VS outfit on Emerald

Members: 13
66.6m199.3%344 (20.6k)304 (18.2k)1.877141,00475,1222.2634895 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035621919.089%10.347%19802:5525

39% Engineer21% Heavy Assault13% Infiltrator18% Light Assault7% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 1:09 AMJun 3rd, 2018 10:15 PMApr 17th, 2019 6:29 AM (1d) (PST)Apr 17th, 2019 1:42 AM (2d) (PST)Apr 17th, 2019 12:11 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9332237100.6430.3430.0671.4750.097529

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,97413,38142,5933921488618,212

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3655.5h/152.3d 29,033 14,590 32,997 323.5k 5,126 9,723 21,282 204.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D--
Kills:10,439
Deaths:6,880
KDR:1.517
Accuracy:15.399% D*
HSR:17.856% D--
Orion VS54
D
Kills:4,057
Deaths:2,451
KDR:1.655
Accuracy:17.266% D
HSR:16.934% D*
Lasher X2
B
Kills:2,891
Deaths:1,886
KDR:1.533
Accuracy:27.987% B
HSR:2.906% D
VE-H Maw
C
Kills:679
Deaths:492
KDR:1.380
Accuracy:23.810% C
HSR:19.588% D
NSX-P Naginata
C--
Kills:118
Deaths:99
KDR:1.192
Accuracy:16.425% D*
HSR:25.424% C--
Kills:18,184
Deaths (as Heavy Assault):11,808
Deaths (to Heavy Assaults):20,389
KDR:1.53997
Kill Difference:6,376
Playtime:784.171 hours
Usage:21%
Score:10.062m
Score/min:214
Accuracy (listed only):20.177%
HSR (listed only):16.541%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C--
Kills:17,425
Deaths:13,054
KDR:1.335
Accuracy:20.765% D
HSR:16.872% C--
Solstice VE3
C
Kills:1,342
Deaths:1,124
KDR:1.194
Accuracy:20.886% C
HSR:14.903% D-
Pulsar C
D
Kills:1,231
Deaths:1,152
KDR:1.069
Accuracy:20.038% D
HSR:17.303% D--
VX6-7
B+
Kills:1,168
Deaths:941
KDR:1.241
Accuracy:24.738% C++
HSR:24.486% B+
NS-11C
B+
Kills:128
Deaths:149
KDR:0.859
Accuracy:26.067% B+
HSR:16.406% C--
Thanatos VE70
F
Kills:59
Deaths:66
KDR:0.894
Accuracy:20.467% F-
HSR:8.475% F
Kills:21,353
Deaths (as Engineer):16,486
Deaths (to Engineers):17,375
KDR:1.29522
Kill Difference:4,867
Playtime:1,425.946 hours
Usage:39%
Score:29.102m
Score/min:340
Accuracy (listed only):22.160%
HSR (listed only):16.408%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C--
Kills:17,425
Deaths:13,054
KDR:1.335
Accuracy:20.765% D
HSR:16.872% C--
VE-S Canis
B
Kills:15,052
Deaths:10,417
KDR:1.445
Accuracy:29.361% B
HSR:17.340% C
NS-7 PDW
B+
Kills:8,666
Deaths:7,313
KDR:1.185
Accuracy:24.478% C+
HSR:20.379% B+
Sirius SX12
C
Kills:4,391
Deaths:3,498
KDR:1.255
Accuracy:22.861% C
HSR:14.553% D
Solstice VE3
C
Kills:1,342
Deaths:1,124
KDR:1.194
Accuracy:20.886% C
HSR:14.903% D-
Pulsar C
D
Kills:1,231
Deaths:1,152
KDR:1.069
Accuracy:20.038% D
HSR:17.303% D--
VX6-7
B+
Kills:1,168
Deaths:941
KDR:1.241
Accuracy:24.738% C++
HSR:24.486% B+
NS-11C
B+
Kills:128
Deaths:149
KDR:0.859
Accuracy:26.067% B+
HSR:16.406% C--
Thanatos VE70
F
Kills:59
Deaths:66
KDR:0.894
Accuracy:20.467% F-
HSR:8.475% F
Kills:49,462
Deaths (as Light Assault):37,714
Deaths (to Light Assaults):13,028
KDR:1.3115
Kill Difference:11,748
Playtime:656.521 hours
Usage:18%
Score:12.630m
Score/min:321
Accuracy (listed only):23.295%
HSR (listed only):16.746%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B
Kills:15,052
Deaths:10,417
KDR:1.445
Accuracy:29.361% B
HSR:17.340% C
NS-7 PDW
B+
Kills:8,666
Deaths:7,313
KDR:1.185
Accuracy:24.478% C+
HSR:20.379% B+
Sirius SX12
C
Kills:4,391
Deaths:3,498
KDR:1.255
Accuracy:22.861% C
HSR:14.553% D
NS-11P
C*
Kills:1,350
Deaths:1,188
KDR:1.136
Accuracy:21.148% C
HSR:20.519% C*
Pulsar VS1
C
Kills:452
Deaths:403
KDR:1.122
Accuracy:22.304% C
HSR:16.150% D
Corvus VA55
C--
Kills:205
Deaths:147
KDR:1.395
Accuracy:21.497% C--
HSR:15.122% D*
Thanatos VE70
F
Kills:59
Deaths:66
KDR:0.894
Accuracy:20.467% F-
HSR:8.475% F
Kills:30,175
Deaths (as Combat Medic):23,032
Deaths (to Combat Medics):8,112
KDR:1.31013
Kill Difference:7,143
Playtime:85.215 hours
Usage:2%
Score:1.558m
Score/min:305
Accuracy (listed only):23.159%
HSR (listed only):16.077%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B
Kills:15,052
Deaths:10,417
KDR:1.445
Accuracy:29.361% B
HSR:17.340% C
NS-7 PDW
B+
Kills:8,666
Deaths:7,313
KDR:1.185
Accuracy:24.478% C+
HSR:20.379% B+
Sirius SX12
C
Kills:4,391
Deaths:3,498
KDR:1.255
Accuracy:22.861% C
HSR:14.553% D
NS-44 Commissioner
D--
Kills:900
Deaths:1,110
KDR:0.811
Accuracy:27.581% D--
HSR:14.778% D--
Beamer VS3
D
Kills:117
Deaths:172
KDR:0.680
Accuracy:19.168% D*
HSR:17.949% D
Kills:29,126
Deaths (as Infiltrator):22,510
Deaths (to Infiltrators):9,475
KDR:1.29391
Kill Difference:6,616
Playtime:462.037 hours
Usage:13%
Score:8.089m
Score/min:292
Accuracy (listed only):24.690%
HSR (listed only):16.999%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C++
Kills:2,988
Deaths:1,191
KDR:2.509
Accuracy:18.486% C++
HSR:20.649% C+
Quasar VM1
B+
Kills:1,453
Deaths:578
KDR:2.514
Accuracy:17.406% B+
HSR:16.449% C-
Nebula VM20
B+
Kills:1,422
Deaths:621
KDR:2.290
Accuracy:20.600% B+
HSR:22.855% B+
Comet VM2
C+
Kills:1,150
Deaths:822
KDR:1.399
Accuracy:44.946% C+
HSR:3.391% C
Blueshift VM5
B**
Kills:949
Deaths:287
KDR:3.307
Accuracy:21.457% B
HSR:27.397% B**
Comet VM2
B
Kills:934
Deaths:822
KDR:1.136
Accuracy:45.958% B
HSR:4.176% C+
Blueshift VM5
B*
Kills:866
Deaths:289
KDR:2.997
Accuracy:20.328% C*
HSR:25.173% B*
NS-10 Burster
C
Kills:396
Deaths:382
KDR:1.037
Accuracy:26.692% C
HSR:5.808% C
NS-10 Burster
C+
Kills:395
Deaths:375
KDR:1.053
Accuracy:26.703% C-
HSR:5.570% C+
Kills:10,553
Deaths (as MAX Suit):2,683.500
Deaths (to MAX Suits):3,998
KDR:3.93255
Kill Difference:7,869.500
Playtime:240.678 hours
Usage:7%
Score:5.135m
Score/min:356
Accuracy (listed only):26.953%
HSR (listed only):14.608%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
D-
Kills:60
V. Kills:45 130%
Deaths:269
KDR:0.223
Accuracy:23.165% D**
KPH:3.700 D-
VKPH:2.800 D--
Kills:60 (60 + 0)
Deaths:269
KDR:0.223
VKDR:0.167
Vehicle Kills:45
Kill Difference:209
Playtime:16.258 hours
Usage:0%
Score:0.085m
Score/min:87
Piloting Accuracy:23.165%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D-
Kills:230
V. Kills:219 105%
Deaths:780
KDR:0.295
Accuracy:26.117% F-
KPH:2.900 D-
VKPH:2.800 D--
L105 Zephyr
U
Kills:57
V. Kills:10 N/A
Deaths:14
KDR:4.071
Accuracy:26.917% F-
KPH:205,200 U
VKPH:36,000 U
Kills:287 (230 + 57)
Deaths:794
KDR:0.361
VKDR:0.288
Vehicle Kills:229
Kill Difference:507
Playtime:78.391 hours
Usage:2%
Score:0.231m
Score/min:49
Piloting Accuracy:26.117%
Gunner Accuracy:26.917%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:8,954
V. Kills:1,419 N/A
Deaths:1,007
KDR:8.892
Accuracy:35.365% C-
KPH:54.600 A+
VKPH:8.700 C*
L100 Python HESH
A++
Kills:8,747
V. Kills:1,095 N/A
Deaths:557
KDR:15.704
Accuracy:50.141% C++
KPH:90.100 A++
VKPH:11.300 B*
L100 Python AP
M
Kills:1,285
V. Kills:571 225%
Deaths:194
KDR:6.624
Accuracy:60.319% B+
KPH:61.100 M
VKPH:27.200 A++
Skyguard
A*
Kills:463
V. Kills:252 183%
Deaths:77
KDR:6.013
Accuracy:25.596% D
KPH:30 A*
VKPH:16.400 A++
L100 Python HEAT
A++
Kills:81
V. Kills:26 300%
Deaths:7
KDR:11.571
Accuracy:52.596% C++
KPH:54.300 A++
VKPH:17.400 A
Kills:19,530 (19,530 + 0)
Deaths:1,842
KDR:10.603
VKDR:1.826
Vehicle Kills:3,363
Kill Difference:17,688
Playtime:298.813 hours
Usage:8%
Score:4.533m
Score/min:253
Driving Accuracy:52.596%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A+
Kills:10,416
V. Kills:3,181 327%
Deaths:1,611
KDR:6.466
Accuracy:47.240% C
KPH:38 A+
VKPH:11.600 B*
Supernova FPC
A*
Kills:8,170
V. Kills:4,901 167%
Deaths:1,376
KDR:5.938
Accuracy:54.092% C++
KPH:40.800 A+
VKPH:24.500 A*
Saron HRB
B++
Kills:907
V. Kills:652 139%
Deaths:171
KDR:5.304
Accuracy:43.874% C+
KPH:30.300 B+
VKPH:21.800 B++
Supernova VPC
A*
Kills:148
V. Kills:22 N/A
Deaths:8
KDR:18.500
Accuracy:55.148% B+
KPH:80.800 A*
VKPH:12 B**
Proton II PPA
B*
Kills:131
V. Kills:16 N/A
Deaths:20
KDR:6.550
Accuracy:21.198% C-
KPH:44.200 C
VKPH:5.400 B*
E540 Halberd
C+
Kills:63
V. Kills:37 166%
Deaths:14
KDR:4.500
Accuracy:36.389% D**
KPH:26.100 C--
VKPH:15.300 C+
M20 Basilisk
C
Kills:63
V. Kills:19 315%
Deaths:22
KDR:2.864
Accuracy:21.258% D*
KPH:14.600 C
VKPH:4.400 D
Kills:19,898 (18,734 + 1,164)
Deaths:3,222
KDR:6.176
VKDR:2.740
Vehicle Kills:8,828
Kill Difference:16,676
Playtime:515.988 hours
Usage:14%
Score:8.715m
Score/min:281
Driving Accuracy:55.148%
Gunner Accuracy:21.258%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C+
Kills:74
V. Kills:49 148%
Deaths:27
KDR:2.741
Accuracy:32.843% D**
KPH:38.100 C+
VKPH:25.300 C+
Saron HRB-H
C--
Kills:62
V. Kills:31 194%
Deaths:19
KDR:3.263
Accuracy:43.347% D**
KPH:29 C--
VKPH:14.500 D--
Kills:136 (0 + 136)
Deaths:46
KDR:2.957
VKDR:1.739
Vehicle Kills:80
Kill Difference:90
Playtime:4.081 hours
Usage:0%
Score:0.172m
Score/min:703
Driving Accuracy:N/A%
Gunner Accuracy:43.347%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:385
V. Kills:10 N/A
Deaths:43
KDR:8.953
Accuracy:15.271% C--
KPH:77.600 C*
VKPH:2 C
M20 Basilisk
D-
Kills:82
V. Kills:41 195%
Deaths:29
KDR:2.828
Accuracy:29.085% D*
KPH:9.400 D-
VKPH:4.700 D-
M12 Kobalt
D
Kills:64
V. Kills:3 N/A
Deaths:14
KDR:4.571
Accuracy:16.810% C
KPH:32.100 D-
VKPH:1.500 D
Kills:531 (0 + 531)
Deaths:86
KDR:6.174
VKDR:0.628
Vehicle Kills:54
Kill Difference:445
Playtime:15.714 hours
Usage:0%
Score:0.226m
Score/min:240
Driving Accuracy:N/A%
Gunner Accuracy:16.810%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 17,58317,42513,0541.335C**0.5420.765%D16.872%C--41B+N/A116424.5h12.8C*61.6C++
VE-S Canis 15,38015,05210,4171.445C*0.4329.361%B17.34%C56.2B+1.2B**159267.7h12.5C++42.5C**
Flare VE6 10,49410,4396,8801.517C++0.3615.399%D*17.856%D--32.7CN/A96319.3h11.2C+72.7C-
Supernova PC 13,59710,4161,6116.466C*4.5947.24%C2.035%C38A+11.6B*188274.3h4.3B++9B+
C75 Viper 10,3738,9541,0078.892B**7.0235.365%C-1.206%C54.6A+8.7C*196163.9h9.4B*26.6B++
L100 Python HESH 9,8428,74755715.704B13.8350.141%C++N/A90.2A++11.3B*29197h2.9B+5.8B+
NS-7 PDW 8,8118,6667,3131.185B+0.6924.478%C+20.379%B+32.4C**N/A83267.7h14.4C**58.8C*
Supernova FPC 13,0718,1701,3765.938C++4.0654.092%C++1.395%D40.8A+24.5A*327200.3h4.9B+9.1B+
Sirius SX12 4,4244,3913,4981.255C*0.6222.861%C14.553%D39.1B+N/A118112.3h14.5C*63.5C++
Orion VS54 4,0714,0572,4511.655C*0.2217.266%D16.934%D*38.2BN/A144106.1h12.5C**72.3C+
C-4 4,8763,7772,3231.626C*0.2523.752%CN/A111.7B++32.5C*87333.8h1.3B+5.3B
Nebula VM20 3,0222,9881,1912.509C**0.6318.486%C++20.649%C+40B+N/A12174.7h14.4B+78B+
Lasher X2 2,9442,8911,8861.533B**0.3427.987%B2.906%D49.3B**N/A15458.7h22.8C--81.4C*
Frag Grenade 2,2682,24612246N/A2,244.1245.988%C++N/A802.1A7.9C+22362.8h2.6B**5.6B*
S1 3,0461,9101,7191.111B*0.7759.411%C**2.67%C+27.5C*16.3B+22369.5h6.1B+10.2B+
C-4 ARX 1,8851,6168401.924C+0.0529.13%B++N/A177.6A29.6C8139.1h1B+3.5B++
Proximity Mine 1,4951,4944943.024C1.1543.115%C++N/A175.8AN/A5088.5h1.7B++4B+
Quasar VM1 1,4601,4535782.514B++0.6417.406%B+16.449%C-32B*N/A11545.4h11.6B**66.5B+
Nebula VM20 1,4481,4226212.29C++0.4120.6%B+22.855%B+40.1B+N/A12735.5h16.6C++80.5B+
NS-11P 1,3771,3501,1881.136C+0.7421.148%C20.519%C*38.5B+N/A10835.1h14.6C+69.2C+
Solstice VE3 1,3621,3421,1241.194B++0.6820.886%C14.903%D-26.6B+N/A15150.4h13.4B+64C**
L100 Python AP 1,8561,2851946.624B+4.7560.319%B+N/A61.2M27.2A++43121h5.2B++8.7B*
Pulsar C 1,2461,2311,1521.069C+0.8120.038%D17.303%D--18.4CN/A7566.8h13.5C+67.2C
Tank Mine 1,8541,1903033.927B++2.0541.305%B+N/A163A91B**14797.3h2C+4.9B*
VX6-7 1,1971,1689411.241C++0.6424.738%C++24.486%B+51.2B*1.3A*15322.8h14.5C58.6C++
Comet VM2 1,7191,1508221.399B+0.4844.946%C+3.391%C15.6B++7.7A+11773.8h21.6B+48.1B+
Spear Anti-Vehicle Phalanx Turret 1,4969671178.265C*6.3940.452%C4.55%C**41.9C**22.9C++34323.1h8.2B+20.4C**
Blueshift VM5 9719492873.307B+1.4321.457%B27.397%B**48.7B**1.1B**16019.5h14.5B+67.6B+
Comet VM2 1,4139348221.136C**0.7445.958%B4.176%C+12.6B6.5B**10974h27.7C60.2C+
Saron HRB 1,5599071715.304C++3.4343.874%C+N/A30.3B+21.8B++76829.9h23.3C+53C++
NS-44 Commissioner 9059001,1100.811C+1.0727.581%D--14.778%D--57.3B**N/A18815.7h2.9B**10.6C*
Blueshift VM5 8838662892.997B1.1220.328%C*25.173%B*44B++N/A15519.7h15.9C++78.3C**
Lancer VS22 1,4877089320.76C+1.1272.233%A1.13%C13.2C+14.5C*19953.7h39.1C54.1C+
VE-H Maw 6896794921.38C+0.5023.81%C19.588%D55.7C*N/A18812.2h13.3D55.8C
Skyguard 715463776.013A+4.1425.596%DN/A30.1A*16.4A++28315.4h75.7A295.7B*
Pulsar VS1 4584524031.122C*0.7622.304%C16.15%D31.4B+N/A20114.4h15.2C+68C++
NS-10 Burster 6673963821.037C++0.8426.692%C5.808%C6.6B+4.5B++9060.3h128.1C**479.8C++
NS-10 Burster 6713953751.053C+0.8226.703%C-5.57%C+7.2B++5B*9154.8h115.7B*433.2B+
M12 Kobalt 395385438.953C7.0815.271%C--15.844%C-77C*2C2275h16.3B+106.5C*
NS Decimator 5733825210.733C1.1460.576%C+2.094%C+25.5D12.7C29415h6.4D-10.5D
Force-Blade 31830735,7290.009C-1.8723.769%C--1.954%D0.2DN/A11312.3h2.4C**10.1C++
MANA Anti-Personnel Turret 2912861481.932N/A0.0516.184%UN/A2860U50U8338400.1h26.2T*161.9T*
MANA Anti-Vehicle Turret 4982701981.364C--0.5158.074%C++1.852%D*2700C+2280C9510200.1h10.4D18C
CAS30 Tank Buster 4492307800.295D1.5826.117%F-N/A2.9D-2.8D--4178.4h55C*210.4D
Corvus VA55 2092051471.395B+0.4821.497%C--15.122%D*38.7B+N/A2215.3h13.2C+61.3C+
Rocklet Rifle 3021772130.831C**1.0544.144%D--N/A32.8B+23.1C+4755.4h34.2B+77.4C+
Nemesis VSH9 3261672200.759C++1.1264.623%C**N/A9.7C-9.2C+23017.2h9.8D15.2C
Supernova VPC 170148818.5B++16.6255.148%B+N/A82.2A*12.2B**9791.8h3.1C**5.7B+
MAX Punch 1451442,6840.054C1.8235.301%DN/A0.6CN/A2222.6h2.2C++6.2C+
Auraxium Force-Blade 13813726,3840.005D1.8729.755%C+N/A0.2DN/A0779.2h2.1C++7.1C**
Proton II PPA 147131206.55C-4.6721.198%C-1.527%C--43.7C5.3B*3993h15.1D*71.4D--
NS-11C 1321281490.859C+1.0226.067%B+16.406%C--19.4CN/A1736.6h18.4D70.5C+
NSX-P Naginata 120118991.192C+0.6916.425%D*25.424%C--39.3C+N/A1213h14C85.2D
Beamer VS3 1181171720.68C+1.2019.168%D*17.949%D20.9CN/A1595.6h11.1C57.9C
Aspis Anti-Aircraft Phalanx Turret 19498303.267C+1.3928.535%B+2.041%C+15.8B**15.5B*2856.2h142.7B500B+
M20 Basilisk 12382292.828C+0.9529.085%D*4.878%C9.3D-4.7D-2538.8h143.5D--493.5F
L100 Python HEAT 10781711.571A++9.6952.596%C++N/A54A++17.3A12571.5h4.8B++9B*
Aphelion VEX-4H 12374272.741C0.8632.843%D**N/A38.9C+25.8C+7321.9h50.7B+154.3C+
M12 Kobalt 6764144.571D2.6916.81%C14.063%D-32D-1.5D2102h37.5F**223.4D--
E540 Halberd 10063144.5C2.6236.389%D**N/A26.3C-15.4C+6542.4h6.2C+17.1D--
M20 Basilisk 8263222.864C*0.9921.258%D*1.587%D**14.7C4.4D1514.3h75C**353C-
Saron HRB-H 9362193.263C1.3943.347%D**1.613%C++29.5C-14.8D-6752.1h24.5C*56.5C
Saron Laser Cannon 105602690.223C-1.6523.165%D**1.667%C3.7D-2.8D--8716.3h229.9D-992.4F
Spear Anti-Vehicle Phalanx Tower 10459511.8D9.9249.704%C+1.695%D--36.9C+28.1C++4071.6h11.4C+22.9C+
Thanatos VE70 5959660.894C+0.9820.467%F-8.475%F15.9DN/A3163.7h4.5B+21.8D--
L105 Zephyr 6757144.071C--2.1926.917%F-N/A570U100U3632800.1h8.6D--31.8F-
NS Annihilator 7651341.5A*0.3880.837%C+N/A28.3M**13.9A+10041.8h7.2A+8.9A+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit9371,965,137127.1h
Spawn Beacon211,7101.5h
Anti-Vehicle MANA Turret261,3941.5h
Medical Applicator25487,4067h
Deconstruction Tool09000.4h
Spitfire Auto-Turret3770.1h
Rampart Wall2620.5h
M12 Kobalt01240h
Ammunition Package942,1964.4h
Medical Kit2332,1263.1h
Anti-Infantry MANA Turret324231.2h
Nano-Repair Grenade03980.1h
Recon Detection Device21520,35830.3h

Check the help document for the dictionary if you want to learn more about words used here.


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