Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 14 (18,957)players online:
KaiserWodka (15)  nipsgaming1 (9)  Woudou112 (7)  Ahorn (6)  haiyangxu (5)  xSwIcy (5) 47
stats.dasanfall.com
Paragon Veteran CHUPON[LATI] CHUPON
VS BR 168

KDR: 1.88

Score: 70.1m

Last Seen: Jul 18th, 2019 12:05 AM
- OFFLINE - 86.7 hour(s)

Prestige 1, Battle Rank 100 (168 total) - Vanu Sovereignty on Emerald - Outfit Leader of LatinDynasty[LATI] LatinDynasty
VS outfit on Emerald

Members: 14
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS VE-S Canis Serpent VE92 Flare VE6 Supernova PC L100 Python HESH C75 Viper Supernova FPC NS-7 PDW
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:CHUPON



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $691,803 MLG Score: 553
Fun Score: N/A
Cheeseburgers Flipped: 1996TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.935%17.751%38918119672,8481.793360.083

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.724%0.147C++-0.473D0.109C+HEAD ++ (~6.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.10.219C++12.70.108C+45.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.494%1.031%162121229115672890.185587100%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.043%-1.356D**-0.515D-1.634

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
372.4-1.307D**91.2-0.721D-281.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.898%1.214%11777120740,0444630119528.64881335%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.114%-0.206C-0.866D--1.178

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.80.59B+6.10.508B+9.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.083%5.075%43712071,73439759940.436117174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.013%-0.752D-0.141C++0.468

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.80.099C+30.30.243C++77.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
20.467%8.475%431121359285800.0206438

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.75F--1.216D*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.8-0.653D4.50.082C+17.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
LatinDynasty[LATI] LatinDynasty
VS outfit on Emerald

Members: 14
70.1m201.4%347 (20.8k)306 (18.4k)1.87642150,62680,2732.25103168 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214678419.283%10.559%20402:5129

39% Engineer21% Heavy Assault13% Infiltrator18% Light Assault7% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 1:09 AMJun 3rd, 2018 10:15 PMJul 19th, 2019 2:48 PM (2d) (PST)Jul 17th, 2019 9:12 PM (4d) (PST)Jul 17th, 2019 8:05 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9352277080.6570.3500.0691.5180.097553

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,09113,64142,4503921491618,339

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3820.3h/159.2d 30,071 15,904 35,371 347.9k 5,404 10,137 22,167 214.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D--
Kills:10,439
Deaths:6,880
KDR:1.517
Accuracy:15.399% D*
HSR:17.856% D--
Orion VS54
D
Kills:4,057
Deaths:2,451
KDR:1.655
Accuracy:17.266% D
HSR:16.934% D*
VE-H Maw
C
Kills:679
Deaths:492
KDR:1.380
Accuracy:23.810% C
HSR:19.588% D
NSX-P Naginata
C-
Kills:223
Deaths:178
KDR:1.253
Accuracy:18.926% D
HSR:25.112% C-
SVA-88
D
Kills:58
Deaths:38
KDR:1.526
Accuracy:20.168% D
HSR:18.966% D-
Kills:15,456
Deaths (as Heavy Assault):10,039
Deaths (to Heavy Assaults):21,984
KDR:1.5396
Kill Difference:5,417
Playtime:792.562 hours
Usage:21%
Score:10.199m
Score/min:214
Accuracy (listed only):19.114%
HSR (listed only):19.691%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
D
Kills:17,425
Deaths:13,054
KDR:1.335
Accuracy:20.765% D
HSR:16.872% D
NS-11C
B+
Kills:2,178
Deaths:1,946
KDR:1.119
Accuracy:24.911% C*
HSR:21.809% B+
VX6-7
B+
Kills:1,519
Deaths:1,183
KDR:1.284
Accuracy:25.000% C++
HSR:24.029% B+
Solstice VE3
C
Kills:1,342
Deaths:1,124
KDR:1.194
Accuracy:20.886% C
HSR:14.903% D-
Pulsar C
D-
Kills:1,231
Deaths:1,152
KDR:1.069
Accuracy:20.038% D-
HSR:17.303% D--
VE-LR Obelisk
D--
Kills:97
Deaths:45
KDR:2.156
Accuracy:24.676% D*
HSR:23.711% D--
Thanatos VE70
F
Kills:59
Deaths:66
KDR:0.894
Accuracy:20.467% F-
HSR:8.475% F
Kills:23,851
Deaths (as Engineer):18,570
Deaths (to Engineers):18,168
KDR:1.28438
Kill Difference:5,281
Playtime:1,483.003 hours
Usage:39%
Score:30.303m
Score/min:341
Accuracy (listed only):22.392%
HSR (listed only):18.157%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B+
Kills:17,712
Deaths:12,181
KDR:1.454
Accuracy:29.509% B+
HSR:17.356% C
Serpent VE92
D
Kills:17,425
Deaths:13,054
KDR:1.335
Accuracy:20.765% D
HSR:16.872% D
NS-7 PDW
B+
Kills:8,675
Deaths:7,325
KDR:1.184
Accuracy:24.473% C+
HSR:20.380% B+
Sirius SX12
C
Kills:4,391
Deaths:3,500
KDR:1.255
Accuracy:22.857% C
HSR:14.553% D
NS-11C
B+
Kills:2,178
Deaths:1,946
KDR:1.119
Accuracy:24.911% C*
HSR:21.809% B+
VX6-7
B+
Kills:1,519
Deaths:1,183
KDR:1.284
Accuracy:25.000% C++
HSR:24.029% B+
Solstice VE3
C
Kills:1,342
Deaths:1,124
KDR:1.194
Accuracy:20.886% C
HSR:14.903% D-
Pulsar C
D-
Kills:1,231
Deaths:1,152
KDR:1.069
Accuracy:20.038% D-
HSR:17.303% D--
NSX Tengu
D
Kills:145
Deaths:144
KDR:1.007
Accuracy:32.212% D
HSR:17.241% D
NSX-P Tengu
C+
Kills:71
Deaths:85
KDR:0.835
Accuracy:28.231% D*
HSR:21.127% C+
Thanatos VE70
F
Kills:59
Deaths:66
KDR:0.894
Accuracy:20.467% F-
HSR:8.475% F
Kills:54,748
Deaths (as Light Assault):41,760
Deaths (to Light Assaults):14,122
KDR:1.31102
Kill Difference:12,988
Playtime:698.730 hours
Usage:18%
Score:13.566m
Score/min:324
Accuracy (listed only):24.486%
HSR (listed only):17.641%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B+
Kills:17,712
Deaths:12,181
KDR:1.454
Accuracy:29.509% B+
HSR:17.356% C
NS-7 PDW
B+
Kills:8,675
Deaths:7,325
KDR:1.184
Accuracy:24.473% C+
HSR:20.380% B+
Sirius SX12
C
Kills:4,391
Deaths:3,500
KDR:1.255
Accuracy:22.857% C
HSR:14.553% D
NS-11P
C++
Kills:1,350
Deaths:1,188
KDR:1.136
Accuracy:21.148% C
HSR:20.519% C++
Pulsar VS1
C
Kills:452
Deaths:403
KDR:1.122
Accuracy:22.304% C
HSR:16.150% D
Corvus VA55
D
Kills:207
Deaths:148
KDR:1.399
Accuracy:21.447% D
HSR:14.976% D*
NSX Tengu
D
Kills:145
Deaths:144
KDR:1.007
Accuracy:32.212% D
HSR:17.241% D
NSX-P Tengu
C+
Kills:71
Deaths:85
KDR:0.835
Accuracy:28.231% D*
HSR:21.127% C+
Thanatos VE70
F
Kills:59
Deaths:66
KDR:0.894
Accuracy:20.467% F-
HSR:8.475% F
Kills:33,062
Deaths (as Combat Medic):25,040
Deaths (to Combat Medics):8,716
KDR:1.32037
Kill Difference:8,022
Playtime:87.260 hours
Usage:2%
Score:1.611m
Score/min:308
Accuracy (listed only):24.739%
HSR (listed only):16.753%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B+
Kills:17,712
Deaths:12,181
KDR:1.454
Accuracy:29.509% B+
HSR:17.356% C
NS-7 PDW
B+
Kills:8,675
Deaths:7,325
KDR:1.184
Accuracy:24.473% C+
HSR:20.380% B+
Sirius SX12
C
Kills:4,391
Deaths:3,500
KDR:1.255
Accuracy:22.857% C
HSR:14.553% D
NS-44 Commissioner
D--
Kills:917
Deaths:1,136
KDR:0.807
Accuracy:27.657% D--
HSR:14.940% D--
NSX Tengu
D
Kills:145
Deaths:144
KDR:1.007
Accuracy:32.212% D
HSR:17.241% D
Beamer VS3
D
Kills:119
Deaths:174
KDR:0.684
Accuracy:19.980% D*
HSR:17.647% D
NSX-P Tengu
C+
Kills:71
Deaths:85
KDR:0.835
Accuracy:28.231% D*
HSR:21.127% C+
Kills:32,030
Deaths (as Infiltrator):24,545
Deaths (to Infiltrators):10,042
KDR:1.30495
Kill Difference:7,485
Playtime:506.914 hours
Usage:13%
Score:8.984m
Score/min:295
Accuracy (listed only):26.417%
HSR (listed only):17.606%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C++
Kills:3,017
Deaths:1,192
KDR:2.531
Accuracy:18.511% C++
HSR:20.716% C+
Quasar VM1
B
Kills:1,453
Deaths:578
KDR:2.514
Accuracy:17.406% B
HSR:16.449% C-
Nebula VM20
B+
Kills:1,437
Deaths:622
KDR:2.310
Accuracy:20.623% B+
HSR:22.965% B+
Blueshift VM5
B*
Kills:1,376
Deaths:440
KDR:3.127
Accuracy:21.424% B
HSR:25.872% B*
Blueshift VM5
B*
Kills:1,246
Deaths:442
KDR:2.819
Accuracy:20.201% C*
HSR:25.602% B*
Comet VM2
C+
Kills:1,152
Deaths:828
KDR:1.391
Accuracy:45.077% C+
HSR:3.385% C
Comet VM2
B
Kills:939
Deaths:828
KDR:1.134
Accuracy:46.083% B
HSR:4.153% C+
NS-10 Burster
C+
Kills:398
Deaths:376
KDR:1.059
Accuracy:26.751% C--
HSR:5.528% C+
NS-10 Burster
C
Kills:398
Deaths:383
KDR:1.039
Accuracy:26.727% C
HSR:5.779% C
Kills:11,416
Deaths (as MAX Suit):2,844.500
Deaths (to MAX Suits):4,147
KDR:4.01336
Kill Difference:8,571.500
Playtime:249.929 hours
Usage:7%
Score:5.400m
Score/min:360
Accuracy (listed only):26.978%
HSR (listed only):14.494%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
D-
Kills:60
V. Kills:45 130%
Deaths:269
KDR:0.223
Accuracy:23.165% D**
KPH:3.700 D-
VKPH:2.800 D--
Kills:60 (60 + 0)
Deaths:269
KDR:0.223
VKDR:0.167
Vehicle Kills:45
Kill Difference:209
Playtime:16.258 hours
Usage:0%
Score:0.087m
Score/min:89
Piloting Accuracy:23.165%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D-
Kills:231
V. Kills:220 105%
Deaths:787
KDR:0.294
Accuracy:26.115% F-
KPH:2.900 D-
VKPH:2.800 D--
L105 Zephyr
U
Kills:57
V. Kills:10 N/A
Deaths:14
KDR:4.071
Accuracy:26.917% F-
KPH:205,200 U
VKPH:36,000 U
Kills:288 (231 + 57)
Deaths:801
KDR:0.360
VKDR:0.287
Vehicle Kills:230
Kill Difference:513
Playtime:79.130 hours
Usage:2%
Score:0.231m
Score/min:49
Piloting Accuracy:26.115%
Gunner Accuracy:26.917%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:9,767
V. Kills:1,232 N/A
Deaths:620
KDR:15.753
Accuracy:50.172% C++
KPH:90.600 A++
VKPH:11.400 B*
C75 Viper
A+
Kills:8,954
V. Kills:1,419 N/A
Deaths:1,007
KDR:8.892
Accuracy:35.365% C-
KPH:54.600 A+
VKPH:8.700 C++
L100 Python AP
A*
Kills:1,321
V. Kills:587 225%
Deaths:204
KDR:6.475
Accuracy:60.049% B+
KPH:61 A*
VKPH:27.100 A+
Skyguard
A**
Kills:530
V. Kills:287 184%
Deaths:84
KDR:6.310
Accuracy:25.579% D
KPH:31 A**
VKPH:16.800 A++
L100 Python HEAT
A++
Kills:94
V. Kills:29 313%
Deaths:7
KDR:13.429
Accuracy:53.237% C++
KPH:54.300 A++
VKPH:16.800 B**
Kills:20,666 (20,666 + 0)
Deaths:1,922
KDR:10.752
VKDR:1.849
Vehicle Kills:3,554
Kill Difference:18,744
Playtime:312.131 hours
Usage:8%
Score:4.786m
Score/min:256
Driving Accuracy:53.237%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A+
Kills:10,416
V. Kills:3,181 327%
Deaths:1,611
KDR:6.466
Accuracy:47.240% C
KPH:38 A+
VKPH:11.600 B*
Supernova FPC
A*
Kills:8,859
V. Kills:5,181 171%
Deaths:1,451
KDR:6.105
Accuracy:54.188% C++
KPH:42.200 A+
VKPH:24.700 A*
Saron HRB
B++
Kills:927
V. Kills:662 140%
Deaths:173
KDR:5.358
Accuracy:44.052% C+
KPH:30.400 B+
VKPH:21.700 B++
Supernova VPC
A++
Kills:197
V. Kills:36 N/A
Deaths:13
KDR:15.154
Accuracy:55.425% B+
KPH:80.200 A++
VKPH:14.700 A+
Proton II PPA
B*
Kills:131
V. Kills:16 N/A
Deaths:20
KDR:6.550
Accuracy:21.198% C-
KPH:44.200 C-
VKPH:5.400 B*
E540 Halberd
C+
Kills:68
V. Kills:39 170%
Deaths:15
KDR:4.533
Accuracy:36.444% D**
KPH:27.200 C
VKPH:15.600 C+
M20 Basilisk
C
Kills:63
V. Kills:19 315%
Deaths:22
KDR:2.864
Accuracy:21.173% D*
KPH:14.500 C
VKPH:4.400 D
Kills:20,661 (19,472 + 1,189)
Deaths:3,305
KDR:6.251
VKDR:2.764
Vehicle Kills:9,134
Kill Difference:17,356
Playtime:526.873 hours
Usage:14%
Score:8.979m
Score/min:284
Driving Accuracy:55.425%
Gunner Accuracy:21.173%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C+
Kills:74
V. Kills:49 148%
Deaths:28
KDR:2.643
Accuracy:32.988% D**
KPH:37.800 C+
VKPH:25.100 C+
Saron HRB-H
D
Kills:63
V. Kills:31 197%
Deaths:19
KDR:3.316
Accuracy:43.383% D**
KPH:28.400 D
VKPH:14 D--
Kills:137 (0 + 137)
Deaths:47
KDR:2.915
VKDR:1.702
Vehicle Kills:80
Kill Difference:90
Playtime:4.175 hours
Usage:0%
Score:0.176m
Score/min:704
Driving Accuracy:N/A%
Gunner Accuracy:43.383%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:393
V. Kills:10 N/A
Deaths:46
KDR:8.543
Accuracy:15.562% C-
KPH:76.600 C*
VKPH:1.900 D
M20 Basilisk
D-
Kills:87
V. Kills:44 193%
Deaths:32
KDR:2.719
Accuracy:30.177% D--
KPH:9.400 D--
VKPH:4.800 D-
M12 Kobalt
D
Kills:70
V. Kills:4 N/A
Deaths:15
KDR:4.667
Accuracy:16.910% C
KPH:33.500 D-
VKPH:1.900 D
Kills:550 (0 + 550)
Deaths:93
KDR:5.914
VKDR:0.624
Vehicle Kills:58
Kill Difference:457
Playtime:16.434 hours
Usage:0%
Score:0.237m
Score/min:240
Driving Accuracy:N/A%
Gunner Accuracy:16.910%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-S Canis 18,09117,71212,1811.454C**0.4229.509%B+17.356%C57.9B+1.2B**161306h12.3C++41.7C**
Serpent VE92 17,58317,42513,0541.335C*0.5420.765%D16.872%D41B+N/A117424.5h12.8C*61.6C+
Flare VE6 10,49410,4396,8801.517C++0.3615.399%D*17.856%D--32.7CN/A96319.3h11.2C+72.7C--
Supernova PC 13,59710,4161,6116.466C*4.5947.24%C2.035%C+38A+11.6B*188274.3h4.3B+9B+
L100 Python HESH 10,9999,76762015.753B+13.8850.172%C++N/A90.6A++11.4B*290107.8h2.9B5.8B+
C75 Viper 10,3738,9541,0078.892B**7.0235.365%C-1.206%C54.6A+8.7C++196163.9h9.4B*26.6B+
Supernova FPC 14,0408,8591,4516.105C+4.2354.188%C++1.287%D42.2A+24.7A*329209.9h4.8B8.8B+
NS-7 PDW 8,8208,6757,3251.184B0.6924.473%C+20.38%B+32.4C**N/A83268h14.4C*58.8C**
Sirius SX12 4,4244,3913,5001.255C*0.6222.857%C14.553%D39.1B+N/A118112.3h14.5C*63.5C++
Orion VS54 4,0714,0572,4511.655C*0.2217.266%D16.934%D*38.2C*N/A146106.1h12.5C*72.3C+
C-4 5,0383,9202,3941.637C++0.2424.007%CN/A114.3B++32.6C*88034.3h1.3B+5.2B
Nebula VM20 3,0513,0171,1922.531C*0.6518.511%C++20.716%C+40.3B+N/A12374.9h14.4B+77.9B+
Lasher X2 2,9992,9451,9151.538B*0.3428.063%C**2.852%D49.5B**N/A15559.5h22.8D81.1C++
Frag Grenade 2,3252,30012300N/A2,298.1246.228%C++N/A793.1A8.6C+22182.9h2.6B**5.7B*
NS-11C 2,2312,1781,9461.119C++0.7624.911%C*21.809%B+46.1B**1.1A++12947.2h14.2C*57.2C**
C-4 ARX 2,2761,9469722.002C+0.1329.506%B++N/A187.1A31.7C+84310.4h1B++3.4B**
S1 3,0461,9101,7191.111B++0.7759.41%C**2.67%C+27.5C*16.3B+22569.5h6.1B10.2B+
Proximity Mine 1,6481,6475353.079C1.2043.427%C++N/A181AN/A5189.1h1.8B4.1B+
VX6-7 1,5621,5191,1831.284C+0.5925%C++24.029%B+53.3B++1.5A*15928.5h14.2C56.7C++
Quasar VM1 1,4601,4535782.514B++0.6417.406%B16.449%C-32B++N/A11645.4h11.6B**66.5B+
Nebula VM20 1,4631,4376222.31C++0.4320.623%B+22.965%B+40.3B+N/A12835.7h16.7C+81B
Blueshift VM5 1,4081,3764403.127C**1.2521.424%B25.872%B*50.4B**1.2A15727.3h13.8B++64.6B+
NS-11P 1,3771,3501,1881.136C+0.7421.148%C20.519%C++38.5B+N/A10935.1h14.6C+69.2C+
Solstice VE3 1,3621,3421,1241.194B+0.6820.886%C14.903%D-26.6B+N/A15650.4h13.4B+64C++
L100 Python AP 1,9081,3212046.475B+4.6060.049%B+N/A61.2A**27.2A+43521.6h5.2B+8.7B+
Tank Mine 1,9441,2533203.916B++2.0441.664%B+N/A164.9A90.9B**14727.6h2C+4.8B*
Blueshift VM5 1,2691,2464422.819C*0.9420.201%C*25.602%B*45.5B++N/A15127.4h15.2C*75.3B
Pulsar C 1,2461,2311,1521.069C+0.8120.038%D-17.303%D--18.4C-N/A7766.8h13.5C67.2C
Comet VM2 1,7221,1528281.391B+0.4945.077%C+3.385%C15.5B++7.7A+11674.2h21.8B+48.3B+
Spear Anti-Vehicle Phalanx Turret 1,5209811198.244C*6.3740.511%C-4.485%C**42.1C*23.1C++34523.3h8.2C**20.2C*
Comet VM2 1,4199398281.134B0.7446.083%B4.153%C+12.6C**6.5B**10974.4h27.7C60.2C+
Saron HRB 1,5899271735.358C++3.4844.052%C+N/A30.4B+21.7B++76930.5h23.4C+53.1C++
NS-44 Commissioner 9229171,1360.807C+1.0727.657%D--14.94%D--57.3B*N/A19016h2.9B**10.6C**
Lancer VS22 1,5377389450.781C+1.1072.335%A+1.084%C13.4C+14.5C++20055h38.5C-53.2C+
VE-H Maw 6896794921.38C+0.5023.81%C19.588%D55.7C*N/A19612.2h13.3D55.8C
Skyguard 817530846.31A+4.4325.579%DN/A31A**16.8A++28517.1h73.9B**288.8B*
Pulsar VS1 4584524031.122C*0.7522.304%C16.15%D31.4BN/A20814.4h15.2C+68C+
NS-10 Burster 6763983761.059C+0.8226.751%C--5.528%C+7.2B++5B*9155.4h116.2B*434.3B+
NS-10 Burster 6713983831.039C++0.8426.727%C5.779%C6.5C**4.5B+8960.8h128.8C*481.9C++
M12 Kobalt 403393468.543C6.6715.562%C-15.776%D77.1C*2D2295.1h17.2B110.4C++
NS Decimator 5863905290.737C1.1460.366%C+2.051%C+25.3D12.7C29815.4h6.4D--10.6D
Force-Blade 31930835,9040.009C-1.8723.814%C--1.948%D0.2DN/A11319.3h2.4C**10.1C++
MANA Anti-Personnel Turret 3113061571.949N/A0.0716.202%UN/A3060U50U8818000.1h25.8T*159T*
MANA Anti-Vehicle Turret 5102772041.358C0.5258.005%C+1.805%D-2770B**2330B**14516000.1h10.3C++17.8C++
CAS30 Tank Buster 4512317870.294D1.5826.115%F-N/A2.9D-2.8D--4179.1h55.2C*211.3D
Rocklet Rifle 3822252580.872B1.0045.015%D-N/A34.1B+23.8C+4816.6h34.5B76.7C+
NSX-P Naginata 2252231781.253C+0.6218.926%D25.112%C-40.5C+N/A1255.5h15.1C--80C--
Corvus VA55 2112071481.399B+0.4821.447%D14.976%D*38.3B+N/A2245.4h13.3C62C
Supernova VPC 2331971315.154B+13.2855.425%B+N/A78.8A++14.4A+8202.5h3.1C*5.6B+
Auraxium Force-Blade 18618430,9130.006D1.8731.188%C++N/A0.2C+N/A1878.9h2.1C++6.6B
Nemesis VSH9 3371742250.773C++1.1064.47%C**N/A9.9C9.3C+23117.5h9.6C--14.9C
MAX Punch 1541532,8450.054C1.8234.921%DN/A0.7CN/A2231.4h2.2C++6.2C+
NSX Tengu 1501451441.007C+0.8732.212%D17.241%D72.5A+2.5S2522h12.7C**39.4C++
Proton II PPA 147131206.55C-4.6721.198%C-1.527%C--43.7C-5.3B*4023h15.1D*71.4D*
Beamer VS3 1201191740.684C+1.1919.98%D*17.647%D21.3CN/A1635.6h11.6C58.1C
Aspis Anti-Aircraft Phalanx Turret 199101323.156C+1.2828.969%B+1.98%C+15.8B**15.3B*2836.4h145.6C*502.5B+
VE-LR Obelisk 9997452.156C**0.2824.676%D*23.711%D--46.2B+1C**2792.1h6.1B+24.7C+
L100 Python HEAT 12394713.429A*11.5553.237%C++N/A55.3A++17.1B**11811.7h5.1B+9.5B++
M20 Basilisk 13187322.719C+0.8430.177%D--4.598%C-9.5D--4.8D-2529.2h151.2D*501F
NS Annihilator 12480571.404A++0.4781.851%C**N/A26.7M**14.7A*6753h8.4B**10.3B**
Aphelion VEX-4H 12374282.643C0.7732.988%D**N/A37C+24.5C7462h51.2B+155.3C+
NSX-P Tengu 7271850.835C+1.0428.231%D*21.127%C+71B**1C*3251h12B+42.6C+
M12 Kobalt 7470154.667D2.7916.91%C17.143%C+33.3D-1.9D2182.1h37.2F**219.8D--
E540 Halberd 10768154.533C2.6636.444%D**N/A27.2C15.6C+6822.5h6C+16.5D-
Spear Anti-Vehicle Phalanx Tower 11063512.6C--10.7250.571%C+1.587%D--37.1C+27.6C++4081.7h11.3C22.3C+
Saron HRB-H 9463193.316C1.4443.383%D**1.587%C++28.6D14.1D--6652.2h25.2C++58.2C--
M20 Basilisk 8263222.864C++0.9921.173%D*1.587%D**14.7C4.4D1514.3h75.1C**354.5C-
Saron Laser Cannon 105602690.223C-1.6523.165%D**1.667%C3.7D-2.8D--8916.3h229.9D-992.4F
Thanatos VE70 5959660.894C+0.9820.467%F-8.475%F15.9DN/A3263.7h4.5B21.8D--
SVA-88 5958381.526C+0.3520.168%D18.966%D-48.3C++N/A8981.2h11.6C*57.6C+
L105 Zephyr 6757144.071D2.1926.917%F-N/A570U100U3644000.1h8.6D-31.8F-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon252,2961.8h
Anti-Vehicle MANA Turret261,4251.5h
Nano-Armor Kit9902,040,611131.8h
Rampart Wall2640.5h
Spitfire Auto-Turret3820.1h
Medical Applicator26489,6427.1h
Deconstruction Tool09000.4h
M12 Kobalt01240h
Ammunition Package942,3074.4h
Medical Kit2382,2123.1h
Anti-Infantry MANA Turret334571.3h
Nano-Repair Grenade04830.1h
Recon Detection Device23122,10732.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.56s
Server spent 1.24s on queries, 0.67s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.