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CISyishenzhengqi[] CISyishenzhengqi
VS BR 95

KDR: 7.72

Score: 16.5m

Last Seen: Apr 12th, 2018 3:30 PM
- OFFLINE - 19.9 hour(s)

Rank 95 (109) of the Vanu Sovereignty on Connery
Level Progress (to 110): 26%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC L100 Python AP Saron HRB E540 Halberd Saron HRB-H Aphelion VEX-4H C75 Viper Aphelion VEX-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $17,514 MLG Score: 14
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.474%11.628%26129731290.67.117

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.929%0.313C*-1.36D**-0.953D--MIXED (~0.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
680.095C+15.3-0.077C+52.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.58%0.71%759749718,454197419842.9137201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.149%0.979B*-1.364D**1.275

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.772B++4.40.645B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.576%0.9%60249717782644132.93585188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.064%2.142A*-0.895D--0.621

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.10.823B++11.80.683B+8.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.504%20.339%6021974594611.25532

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.179C++-3.155T--1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.2-0.374C-4.8-0.542D8.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.5m725%358 (21.5k)313 (18.8k)7.7171310,8581,40711.808895 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS9756095.8%1.418%837:021

98% Engineer2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 22nd, 2017 12:09 PMAug 16th, 2017 12:14 AMApr 14th, 2018 6:48 PM (7d) (PST)Apr 12th, 2018 1:00 PM (9d) (PST)Apr 12th, 2018 11:30 AM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
53755320.2060.0270.0032.1850.09514

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,20327431,9291220131618,803

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
877.6h/36.6d 5,757 154 9,978 115.1k 285 560 5,011 28.3m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C++
Kills:75
Deaths:71
KDR:1.056
Accuracy:23.784% C++
HSR:12% D*
Kills:75
Deaths (as Engineer):71
Deaths (to Engineers):666
KDR:1.05634
Kill Difference:4
Playtime:858.967 hours
Usage:98%
Score:16.265m
Score/min:316
Accuracy (listed only):23.784%
HSR (listed only):12%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):202
KDR:0
Kill Difference:UNR
Playtime:14.400 hours
Usage:2%
Score:0.212m
Score/min:245
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:308
V. Kills:173 177%
Deaths:26
KDR:11.846
Accuracy:53.587% C
KPH:35.400 B++
VKPH:19.900 C*
C75 Viper
A**
Kills:176
V. Kills:65 267%
Deaths:18
KDR:9.778
Accuracy:47.138% B*
KPH:43.800 B+
VKPH:16.200 A**
Skyguard
M**
Kills:87
V. Kills:43 198%
Deaths:9
KDR:9.667
Accuracy:29.941% C+
KPH:34 M**
VKPH:16.800 A*
Kills:571 (571 + 0)
Deaths:53
KDR:10.774
VKDR:5.302
Vehicle Kills:281
Kill Difference:518
Playtime:15.270 hours
Usage:2%
Score:0.230m
Score/min:251
Driving Accuracy:29.941%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:7,883
V. Kills:3,910 202%
Deaths:518
KDR:15.218
Accuracy:57.923% B+
KPH:42.300 A*
VKPH:21 B**
Saron HRB
A*
Kills:272
V. Kills:143 189%
Deaths:17
KDR:16
Accuracy:60.964% A*
KPH:40.700 A+
VKPH:21.400 B+
E540 Halberd
A*
Kills:220
V. Kills:118 185%
Deaths:15
KDR:14.667
Accuracy:63.965% A++
KPH:54.600 A*
VKPH:29.300 A++
Aphelion VEX-4
A*
Kills:108
V. Kills:49 216%
Deaths:9
KDR:12
Accuracy:51.419% A*
KPH:35.400 B*
VKPH:16.100 C
Kills:8,483 (7,883 + 600)
Deaths:559
KDR:15.175
VKDR:7.549
Vehicle Kills:4,220
Kill Difference:7,924
Playtime:200.198 hours
Usage:23%
Score:3.670m
Score/min:306
Driving Accuracy:57.923%
Gunner Accuracy:51.419%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A*
Kills:204
V. Kills:104 194%
Deaths:7
KDR:29.143
Accuracy:60.360% B+
KPH:80.100 A*
VKPH:40.800 A
Aphelion VEX-4H
B+
Kills:201
V. Kills:141 142%
Deaths:26
KDR:7.731
Accuracy:45.791% C+
KPH:49.600 B+
VKPH:34.800 B+
Proton II PPA-H
M
Kills:82
V. Kills:8 N/A
Deaths:3
KDR:27.333
Accuracy:37.714% C*
KPH:167 A
VKPH:16.300 M
Kills:487 (0 + 487)
Deaths:36
KDR:13.528
VKDR:7.028
Vehicle Kills:253
Kill Difference:451
Playtime:7.089 hours
Usage:1%
Score:0.242m
Score/min:568
Driving Accuracy:N/A%
Gunner Accuracy:37.714%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 11,7937,88351815.218A++7.5057.923%B+N/A42.3A*21B**264186.4h3.6B**6.2A
L100 Python AP 4813082611.846A++4.1353.587%C2.273%D35.4B++19.9C*2458.7h4.3B**8.1B**
Saron HRB 4152721716A**8.2860.964%A*N/A40.6A+21.3B+8156.7h15.9B*26A
E540 Halberd 3382201514.667B+6.9563.965%A++N/A55A**29.5A++14004h3.9A+6.2A++
Saron HRB-H 308204729.143S21.4360.36%B+1.961%B81.6A*41.6A6202.5h16.5B*27.3B**
Aphelion VEX-4H 342201267.731B+0.0145.791%C+1.99%D50.3B+35.3B+5584h39.4B*86.1B++
C75 Viper 241176189.778B*2.0647.138%B*N/A44B+16.3A**2434h14.8C31.4C**
Aphelion VEX-4 157108912A*4.2851.419%A*1.852%D--36B*16.3C2993h31B**60.4A+
Skyguard 1308799.667M*1.9529.941%C+1.149%D-33.5M**16.5A*2832.6h58.3A++194.8A+
Proton II PPA-H 9082327.333B**19.6237.714%C*1.22%D164A16M3780.5h7.5B++20B+
Solstice VE3 8075711.056C**6.6623.784%C++12%D*2.7D--N/A1127.7h23.4D*98.4C-
VA39 Spectre 6059144.214A++3.5036.504%B+20.339%D**65.6M1.1A**2140.9h4.8B++13.2B++
NS-AM7 Archer 8155491.122A+6.6042.024%F-10.909%D--3.2D-1.5D2417h18.3C++43.7C
NS-357 Underboss 5454451.2C*6.5215.501%F--11.111%D*20DN/A532.7h4C*25.7F--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret01060.1h
NS Patriot Flare Gun01970.2h
Nano-Armor Kit148440,85258.7h
Nano-Repair Grenade01040h
Spawn Beacon01580.1h
Medical Applicator01170h
Rocklet Rifle0630.1h
Xiphos Anti-Personnel Phalanx Tower0540h
Force-Blade285665508.4h
Saron Laser Cannon73660.6h
Ammunition Package033,0126.9h

Check the help document for the dictionary if you want to learn more about words used here.


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