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CISyishenzhengqi[14] CISyishenzhengqi
VS BR 99

KDR: 8.9

Score: 18.4m

Last Seen: Jul 15th, 2018 3:36 AM
- OFFLINE - 73.5 hour(s)

Battle Rank 111 (99 total) - Vanu Sovereignty on Connery - Outfit Member of ramzigg[14] ramzigg
VS outfit on Connery

Members: 4
Level Progress (to 112): 49%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC C75 Viper L100 Python AP Saron HRB E540 Halberd Saron HRB-H Aphelion VEX-4H Skyguard
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $21,267 MLG Score: 17
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.277%11.304%308310012300.9126987.984

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.036%1.244B**-1.43D**-3.969T*BODY (~2.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.90.215C++16.1-0.129C42.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.991%0.619%87744100011,462224538151.1696213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.956%0.81B++-1.345D**1.144

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.758B++4.60.634B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.747%0.847%588410008262894532.85813182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.167%2.127A*-0.902D--0.615

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.10.827B++11.80.692B+8.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.02%20.339%58811003594711.22917

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.132C++-3.128T--1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.5-0.383C-4.8-0.541D8.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ramzigg[14] ramzigg
VS outfit on Connery

Members: 4
18.4m605.4%366 (22k)324 (19.4k)8.8970514,1731,59313.421999 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS10047976.568%1.221%835:431

98% Engineer2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 22nd, 2017 12:09 PMMay 3rd, 2018 10:48 AMJul 16th, 2018 9:54 AM (2d) (PST)Jul 15th, 2018 12:14 AM (3d) (PST)Jul 14th, 2018 11:36 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
64056350.2500.0280.0032.1820.11117

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,37329338,0801520131719,433

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
945.5h/39.4d 7,208 173 10,804 123.8k 354 616 6,274 36.3m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C*
Kills:80
Deaths:74
KDR:1.081
Accuracy:23.613% C*
HSR:12.500% D*
Kills:80
Deaths (as Engineer):74
Deaths (to Engineers):737
KDR:1.08108
Kill Difference:6
Playtime:930.248 hours
Usage:98%
Score:18.132m
Score/min:325
Accuracy (listed only):23.613%
HSR (listed only):12.500%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):240
KDR:0
Kill Difference:UNR
Playtime:14.780 hours
Usage:2%
Score:0.217m
Score/min:244
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M*
Kills:441
V. Kills:169 259%
Deaths:36
KDR:12.250
Accuracy:47.577% B*
KPH:50.400 A
VKPH:19.300 M*
L100 Python AP
B**
Kills:422
V. Kills:223 188%
Deaths:34
KDR:12.412
Accuracy:53.478% C
KPH:37.700 B**
VKPH:19.900 B+
Skyguard
M**
Kills:143
V. Kills:67 210%
Deaths:12
KDR:11.917
Accuracy:30.348% C*
KPH:36.200 M**
VKPH:16.900 A*
Kills:1,006 (1,006 + 0)
Deaths:82
KDR:12.268
VKDR:5.598
Vehicle Kills:459
Kill Difference:924
Playtime:23.883 hours
Usage:3%
Score:0.352m
Score/min:246
Driving Accuracy:30.348%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A**
Kills:10,456
V. Kills:4,913 213%
Deaths:597
KDR:17.514
Accuracy:57.304% B+
KPH:46 A**
VKPH:21.600 A+
Saron HRB
A*
Kills:282
V. Kills:148 189%
Deaths:19
KDR:14.842
Accuracy:61.220% A*
KPH:40.300 A++
VKPH:21.200 B++
E540 Halberd
A**
Kills:249
V. Kills:137 180%
Deaths:15
KDR:16.600
Accuracy:64.991% A*
KPH:56.700 A**
VKPH:31.200 A*
Aphelion VEX-4
A*
Kills:108
V. Kills:49 216%
Deaths:9
KDR:12
Accuracy:51.419% A*
KPH:34.300 B**
VKPH:15.600 C
Kills:11,095 (10,456 + 639)
Deaths:640
KDR:17.336
VKDR:8.198
Vehicle Kills:5,247
Kill Difference:10,455
Playtime:241.921 hours
Usage:26%
Score:4.542m
Score/min:313
Driving Accuracy:57.304%
Gunner Accuracy:51.419%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A*
Kills:213
V. Kills:109 194%
Deaths:7
KDR:30.429
Accuracy:59.742% B+
KPH:78.200 A*
VKPH:40 A
Aphelion VEX-4H
B++
Kills:201
V. Kills:141 142%
Deaths:26
KDR:7.731
Accuracy:45.791% C++
KPH:49.600 B++
VKPH:34.800 B+
Proton II PPA-H
M
Kills:82
V. Kills:8 N/A
Deaths:3
KDR:27.333
Accuracy:37.714% C*
KPH:166.800 A+
VKPH:16.300 M
Kills:496 (0 + 496)
Deaths:36
KDR:13.778
VKDR:7.167
Vehicle Kills:258
Kill Difference:460
Playtime:7.267 hours
Usage:1%
Score:0.249m
Score/min:571
Driving Accuracy:N/A%
Gunner Accuracy:37.714%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 15,36910,45659717.514A*8.6257.304%B+N/A46A**21.6A+271227.4h3.5B**6.1A
C75 Viper 6104413612.25A+3.3547.577%B*N/A50.7A19.4M*2358.7h11.5B+24.2B++
L100 Python AP 6454223412.412A*3.5153.478%C1.659%D-37.7B**19.9B+24611.2h4.3A8.1B*
Saron HRB 4302821914.842A*5.9461.22%A*N/A40.3A++21.1B++8267h16.1B**26.3A
E540 Halberd 3862491516.6B*7.7064.991%A*N/A56.6A**31.1A*16644.4h4.3A6.6A+
Saron HRB-H 322213730.429S21.5359.742%B+1.878%B78.9A*40.4A6082.7h16.5B**27.7B**
Aphelion VEX-4H 342201267.731B+1.1745.791%C++1.99%D50.3B++35.3B++5674h39.4B*86.1B*
Skyguard 2101431211.917S3.0230.348%C*1.399%D35.8M**16.8A*2704h60.9A++200.6A+
Aphelion VEX-4 157108912A*3.1051.419%A*1.852%D-34.8B**15.8C2903.1h31B**60.4A+
NS-357 Underboss 8383721.153C*7.7416.312%F--10.843%D*23.1C--N/A633.6h4B24.4D**
Proton II PPA-H 9082327.333A18.4437.714%C*1.22%D164A+16M3940.5h7.5B++20B++
Solstice VE3 8680741.081B+7.8223.613%C*12.5%D*2.8D--N/A1128.8h24.5D**103.6C
C-4 9967411.634C*7.2620.627%DN/A51.5D24.6C7131.3h1.2B++5.7C**
NS-AM7 Archer 10167611.098A++7.8043.501%F-10.448%D-3.2D-1.6C--2421.2h21C++48.3C
VA39 Spectre 6059144.214A++4.6836.02%B++20.339%F53.6A*N/A1771.1h4.8B++13.5B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret01290.1h
NS Patriot Flare Gun01970.2h
Nano-Repair Grenade01060h
Spawn Beacon02000.1h
Nano-Armor Kit162538,81668.8h
Medical Applicator01170h
Rocklet Rifle0630.1h
Xiphos Anti-Personnel Phalanx Tower0540h
Force-Blade285665508.4h
Saron Laser Cannon73660.6h
Ammunition Package033,0787h

Check the help document for the dictionary if you want to learn more about words used here.


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