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CJPzn360[ZAPS] CJPzn360
VS BR 108

KDR: 3.28

Score: 22.8m

Last Seen: Mar 3rd, 2019 11:07 PM
- OFFLINE - 1251.7 hour(s)

Battle Rank 105 (108 total) - Vanu Sovereignty on Emerald
Level Progress (to 106): 75%
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Terminus VX-9 Orion VS54 NS-15M1 SVA-88 Ghost NS-44P Commissioner Pulsar LSW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,989,439 MLG Score: 3189
Fun Score: N/A
Cheeseburgers Flipped: 122TIME WITH MEDKIT: 2.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.689%21.981%6313699947,9414.51975-1.244

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.883%1.48A+0.193C++-0.013C+HEAD ++ (~7.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.70.549B+9.70.323C*24

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.322%1.5%403410311,3334214833.16627275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.678%-0.114C+-0.091C+0.217

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.40.309C*40.50.237C++70.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.526%3.47%74210333177581850.417655170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.046%0.935B*0.558B+1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.736B++5.20.589B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.068%0.926%2311034108531280.203008372%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.288C-0.871D---1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.892B*4.20.893B*8.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.959%66.641%23410312,59389112.91021

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.367%1.643A+-0.032C+1.143

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.526B+2.20.323C*2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.464%16.005%232103378193510.835294

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.868%2.083A*0.288C*1.589

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.713B++2.50.481B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.8m171.2%561 (33.7k)443 (26.6k)3.275759,03818,0233.41913108 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035255127.387%21.988%60202:5120

19% Combat Medic6% Engineer41% Heavy Assault11% Infiltrator21% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 15th, 2012 9:21 PMJul 19th, 2014 4:52 AMApr 2nd, 2019 9:33 AM (23d) (PST)Mar 3rd, 2019 7:37 PM (52d) (PST)Mar 3rd, 2019 7:07 PM (52d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7942475471.1470.3500.2522.0120.0283189

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,66114,84932,812692115121226,565

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
857.8h/35.7d 2,585 12,981 12,123 103.6k 662 3,849 1,436 40.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C**
Kills:8,323
Deaths:1,789
KDR:4.652
Accuracy:27.603% C**
HSR:26.877% C-
Orion VS54
B**
Kills:3,578
Deaths:1,099
KDR:3.256
Accuracy:25.770% B**
HSR:19.536% D
NS-15M1
B**
Kills:2,737
Deaths:587
KDR:4.663
Accuracy:28.174% B**
HSR:23.822% C++
SVA-88
B+
Kills:2,369
Deaths:588
KDR:4.029
Accuracy:26.621% B+
HSR:24.778% C+
Pulsar LSW
B*
Kills:1,783
Deaths:466
KDR:3.826
Accuracy:27.577% B*
HSR:21.200% C
Flare VE6
B+
Kills:1,310
Deaths:418
KDR:3.134
Accuracy:25.082% B+
HSR:22.290% C
Ursa
B++
Kills:1,242
Deaths:283
KDR:4.389
Accuracy:26.755% B++
HSR:21.900% C
VX29 Polaris
B**
Kills:926
Deaths:222
KDR:4.171
Accuracy:28.750% B**
HSR:27.646% B++
VE-H Maw
B++
Kills:645
Deaths:150
KDR:4.300
Accuracy:29.418% B++
HSR:29.612% B+
NSX Naginata
B*
Kills:631
Deaths:172
KDR:3.669
Accuracy:26.428% B*
HSR:31.379% B+
Lasher X2
A++
Kills:390
Deaths:112
KDR:3.482
Accuracy:37.940% A++
HSR:3.846% C+
Kills:23,934
Deaths (as Heavy Assault):5,886
Deaths (to Heavy Assaults):5,291
KDR:4.06626
Kill Difference:18,048
Playtime:351.730 hours
Usage:41%
Score:9.550m
Score/min:453
Accuracy (listed only):28.193%
HSR (listed only):22.990%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B**
Kills:1,561
Deaths:338
KDR:4.618
Accuracy:29.668% B**
HSR:17.040% C
VX6-7
B**
Kills:1,434
Deaths:355
KDR:4.039
Accuracy:30.275% B**
HSR:17.294% D
Pulsar C
B**
Kills:1,339
Deaths:308
KDR:4.347
Accuracy:30.030% B**
HSR:19.642% D
Serpent VE92
A
Kills:1,334
Deaths:566
KDR:2.357
Accuracy:29.691% A
HSR:14.393% D--
Eridani SX5
B*
Kills:1,299
Deaths:396
KDR:3.280
Accuracy:30.553% B*
HSR:14.011% D-
NS-7 PDW
B*
Kills:1,164
Deaths:300
KDR:3.880
Accuracy:29.627% B*
HSR:16.065% C
Solstice VE3
A
Kills:1,161
Deaths:419
KDR:2.771
Accuracy:29.908% A
HSR:19.208% C+
Sirius SX12
B++
Kills:1,024
Deaths:416
KDR:2.462
Accuracy:28.229% B++
HSR:19.141% C++
Deimos VA29
A++
Kills:616
Deaths:149
KDR:4.134
Accuracy:79.336% A++
HSR:16.721% C+
Eclipse VE3A
B+
Kills:536
Deaths:146
KDR:3.671
Accuracy:29.200% B+
HSR:23.134% B+
VE-S Canis
B**
Kills:521
Deaths:136
KDR:3.831
Accuracy:34.227% B**
HSR:23.992% B+
NS Baron G5
A++
Kills:310
Deaths:80
KDR:3.875
Accuracy:62.674% A++
HSR:12.903% C
NSX Tanto
B**
Kills:283
Deaths:66
KDR:4.288
Accuracy:31.618% B**
HSR:31.449% B**
MKV Suppressed
B**
Kills:220
Deaths:54
KDR:4.074
Accuracy:31.333% B**
HSR:18.182% C+
Thanatos VE70
A
Kills:165
Deaths:90
KDR:1.833
Accuracy:51.427% A
HSR:13.333% D
Solstice SF
A**
Kills:143
Deaths:43
KDR:3.326
Accuracy:36.992% A**
HSR:18.881% C**
Zenith VX-5
B*
Kills:67
Deaths:25
KDR:2.680
Accuracy:29.543% B*
HSR:11.940% F
NSX Tengu
A
Kills:65
Deaths:18
KDR:3.611
Accuracy:39.585% B+
HSR:29.231% A
Kills:13,242
Deaths (as Light Assault):3,905
Deaths (to Light Assaults):3,810
KDR:3.39104
Kill Difference:9,337
Playtime:184.281 hours
Usage:21%
Score:5.394m
Score/min:488
Accuracy (listed only):36.884%
HSR (listed only):18.698%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B++
Kills:4,097
Deaths:1,199
KDR:3.417
Accuracy:28.952% B++
HSR:23.261% C
Eridani SX5
B*
Kills:1,299
Deaths:396
KDR:3.280
Accuracy:30.553% B*
HSR:14.011% D-
Pulsar VS1
A++
Kills:1,185
Deaths:372
KDR:3.185
Accuracy:32.095% A++
HSR:20.506% C+
H-V45
A
Kills:1,164
Deaths:309
KDR:3.767
Accuracy:30.167% A
HSR:21.564% C+
NS-7 PDW
B*
Kills:1,164
Deaths:300
KDR:3.880
Accuracy:29.627% B*
HSR:16.065% C
NS-11A
B**
Kills:1,161
Deaths:338
KDR:3.435
Accuracy:29.081% B**
HSR:22.395% C++
Sirius SX12
B++
Kills:1,024
Deaths:416
KDR:2.462
Accuracy:28.229% B++
HSR:19.141% C++
Equinox VE2
A
Kills:638
Deaths:185
KDR:3.449
Accuracy:32.708% A
HSR:24.765% B+
Deimos VA29
A++
Kills:616
Deaths:149
KDR:4.134
Accuracy:79.336% A++
HSR:16.721% C+
VE-S Canis
B**
Kills:521
Deaths:136
KDR:3.831
Accuracy:34.227% B**
HSR:23.992% B+
NS-11P
A++
Kills:407
Deaths:109
KDR:3.734
Accuracy:31.210% A++
HSR:22.604% B+
NS Baron G5
A++
Kills:310
Deaths:80
KDR:3.875
Accuracy:62.674% A++
HSR:12.903% C
MKV Suppressed
B**
Kills:220
Deaths:54
KDR:4.074
Accuracy:31.333% B**
HSR:18.182% C+
Thanatos VE70
A
Kills:165
Deaths:90
KDR:1.833
Accuracy:51.427% A
HSR:13.333% D
Corvus VA55
B**
Kills:97
Deaths:33
KDR:2.939
Accuracy:29.830% B**
HSR:19.588% C--
CME
B**
Kills:93
Deaths:19
KDR:4.895
Accuracy:31.653% B**
HSR:23.656% C*
NSX Tengu
A
Kills:65
Deaths:18
KDR:3.611
Accuracy:39.585% B+
HSR:29.231% A
Kills:14,226
Deaths (as Combat Medic):4,203
Deaths (to Combat Medics):2,247
KDR:3.38473
Kill Difference:10,023
Playtime:160.059 hours
Usage:19%
Score:4.484m
Score/min:467
Accuracy (listed only):37.217%
HSR (listed only):20.113%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B**
Kills:1,561
Deaths:338
KDR:4.618
Accuracy:29.668% B**
HSR:17.040% C
VX6-7
B**
Kills:1,434
Deaths:355
KDR:4.039
Accuracy:30.275% B**
HSR:17.294% D
Pulsar C
B**
Kills:1,339
Deaths:308
KDR:4.347
Accuracy:30.030% B**
HSR:19.642% D
Serpent VE92
A
Kills:1,334
Deaths:566
KDR:2.357
Accuracy:29.691% A
HSR:14.393% D--
Solstice VE3
A
Kills:1,161
Deaths:419
KDR:2.771
Accuracy:29.908% A
HSR:19.208% C+
Eidolon VE33
A
Kills:1,018
Deaths:361
KDR:2.820
Accuracy:35.387% A
HSR:21.218% D
Deimos VA29
A++
Kills:616
Deaths:149
KDR:4.134
Accuracy:79.336% A++
HSR:16.721% C+
Eclipse VE3A
B+
Kills:536
Deaths:146
KDR:3.671
Accuracy:29.200% B+
HSR:23.134% B+
NS Baron G5
A++
Kills:310
Deaths:80
KDR:3.875
Accuracy:62.674% A++
HSR:12.903% C
NSX Tanto
B**
Kills:283
Deaths:66
KDR:4.288
Accuracy:31.618% B**
HSR:31.449% B**
Thanatos VE70
A
Kills:165
Deaths:90
KDR:1.833
Accuracy:51.427% A
HSR:13.333% D
Solstice SF
A**
Kills:143
Deaths:43
KDR:3.326
Accuracy:36.992% A**
HSR:18.881% C**
Zenith VX-5
B*
Kills:67
Deaths:25
KDR:2.680
Accuracy:29.543% B*
HSR:11.940% F
Kills:9,967
Deaths (as Engineer):2,946
Deaths (to Engineers):2,957
KDR:3.38323
Kill Difference:7,021
Playtime:50.578 hours
Usage:6%
Score:1.199m
Score/min:395
Accuracy (listed only):38.904%
HSR (listed only):18.243%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:1,949
Deaths:504
KDR:3.867
Accuracy:46.343% B**
HSR:63.674% C-
NS-44P Commissioner
B+
Kills:1,928
Deaths:1,257
KDR:1.534
Accuracy:44.791% B+
HSR:16.649% D--
Eridani SX5
B*
Kills:1,299
Deaths:396
KDR:3.280
Accuracy:30.553% B*
HSR:14.011% D-
NS-7 PDW
B*
Kills:1,164
Deaths:300
KDR:3.880
Accuracy:29.627% B*
HSR:16.065% C
Sirius SX12
B++
Kills:1,024
Deaths:416
KDR:2.462
Accuracy:28.229% B++
HSR:19.141% C++
NS-30 Vandal
B*
Kills:858
Deaths:202
KDR:4.248
Accuracy:38.601% B*
HSR:19.347% D-
VE-S Canis
B**
Kills:521
Deaths:136
KDR:3.831
Accuracy:34.227% B**
HSR:23.992% B+
Parallax VX3
B*
Kills:459
Deaths:34
KDR:13.500
Accuracy:45.117% B*
HSR:76.253% C+
MKV Suppressed
B**
Kills:220
Deaths:54
KDR:4.074
Accuracy:31.333% B**
HSR:18.182% C+
Beamer VS3
B**
Kills:217
Deaths:189
KDR:1.148
Accuracy:33.761% B**
HSR:21.198% C+
Artemis VX26
A
Kills:145
Deaths:54
KDR:2.685
Accuracy:33.597% A
HSR:15.862% D--
XM98
B
Kills:129
Deaths:68
KDR:1.897
Accuracy:39.731% B
HSR:67.442% D-
Manticore SX40
B*
Kills:84
Deaths:61
KDR:1.377
Accuracy:35.279% B*
HSR:25% B+
NSX Tengu
A
Kills:65
Deaths:18
KDR:3.611
Accuracy:39.585% B+
HSR:29.231% A
NSX Daimyo
A*
Kills:56
Deaths:8
KDR:7
Accuracy:55.911% A*
HSR:89.286% D**
Kills:10,118
Deaths (as Infiltrator):3,697
Deaths (to Infiltrators):2,421
KDR:2.73681
Kill Difference:6,421
Playtime:92.309 hours
Usage:11%
Score:1.589m
Score/min:287
Accuracy (listed only):37.779%
HSR (listed only):34.356%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:309
Deaths:77
KDR:4.013
Accuracy:26.398% A
HSR:24.272% B+
Blueshift VM5
A+
Kills:306
Deaths:77
KDR:3.974
Accuracy:26.445% A+
HSR:20.261% C+
Cosmos VM3
B+
Kills:141
Deaths:46
KDR:3.065
Accuracy:16.851% C++
HSR:21.277% B+
Cosmos VM3
B+
Kills:94
Deaths:26
KDR:3.615
Accuracy:19.249% B+
HSR:13.830% D*
Comet VM2
A++
Kills:93
Deaths:26
KDR:3.577
Accuracy:50.760% B+
HSR:7.527% A++
Comet VM2
B+
Kills:86
Deaths:30
KDR:2.867
Accuracy:46.533% B+
HSR:2.326% D--
Quasar VM1
A++
Kills:64
Deaths:26
KDR:2.462
Accuracy:16.025% C++
HSR:28.125% A++
Kills:1,093
Deaths (as MAX Suit):154
Deaths (to MAX Suits):895
KDR:7.0974
Kill Difference:939
Playtime:15.247 hours
Usage:2%
Score:0.570m
Score/min:623
Accuracy (listed only):28.894%
HSR (listed only):16.802%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B*
Kills:854
V. Kills:121 N/A
Deaths:68
KDR:12.559
Accuracy:59.870% B*
KPH:126.900 B*
VKPH:18 C+
Saron Laser Cannon
B
Kills:223
V. Kills:217 102%
Deaths:193
KDR:1.155
Accuracy:32.620% C++
KPH:11.900 C+
VKPH:11.600 B
Maelstrom Turbo Laser
C
Kills:143
V. Kills:136 104%
Deaths:132
KDR:1.083
Accuracy:30.655% C+
KPH:7.900 D
VKPH:7.500 C
Light PPA
A++
Kills:113
V. Kills:5 N/A
Deaths:8
KDR:14.125
Accuracy:42.624% C*
KPH:99 A++
VKPH:4.400 B+
Kills:1,333 (479 + 0)
Deaths:401
KDR:3.324
VKDR:1.195
Vehicle Kills:479
Kill Difference:932
Playtime:44.602 hours
Usage:5%
Score:0.769m
Score/min:287
Piloting Accuracy:42.624%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:238
V. Kills:150 158%
Deaths:35
KDR:6.800
Accuracy:54.691% C+
KPH:32 C*
VKPH:20.200 B+
C75 Viper
A++
Kills:84
V. Kills:14 N/A
Deaths:12
KDR:7
Accuracy:30.108% D--
KPH:60 A++
VKPH:10 B+
Kills:322 (322 + 0)
Deaths:47
KDR:6.851
VKDR:3.489
Vehicle Kills:164
Kill Difference:275
Playtime:8.834 hours
Usage:1%
Score:0.145m
Score/min:274
Driving Accuracy:30.108%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:79
V. Kills:15 N/A
Deaths:14
KDR:5.643
Accuracy:34.763% F
KPH:41.100 A++
VKPH:7.800 C+
Kills:79 (79 + 0)
Deaths:14
KDR:5.643
VKDR:1.071
Vehicle Kills:15
Kill Difference:65
Playtime:1.922 hours
Usage:0%
Score:0.038m
Score/min:333
Driving Accuracy:34.763%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A
Kills:108
V. Kills:7 N/A
Deaths:4
KDR:27
Accuracy:33.068% C-
KPH:66.900 A
VKPH:4.300 D
M60-G Bulldog
M*
Kills:55
V. Kills:5 N/A
Deaths:4
KDR:13.750
Accuracy:45.048% B**
KPH:80.900 M*
VKPH:7.400 B
Kills:163 (0 + 163)
Deaths:8
KDR:20.375
VKDR:1.500
Vehicle Kills:12
Kill Difference:155
Playtime:2.294 hours
Usage:0%
Score:0.079m
Score/min:575
Driving Accuracy:N/A%
Gunner Accuracy:45.048%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 8,3618,3231,7894.652B+1.3827.603%C**26.877%C-101.6B**N/A28981.9h10B+36.3B+
Terminus VX-9 4,1104,0971,1993.417A*0.1428.952%B++23.261%C68.9AN/A23259.5h10.2B*35.3B++
Orion VS54 3,5863,5781,0993.256A0.0225.77%B**19.536%D70.3A++N/A30450.9h10.1B*39.2B++
NS-15M1 2,7442,7375874.663A**1.3928.174%B**23.822%C++93.7A++N/A29829.2h9.8B**34.9B++
SVA-88 2,3792,3695884.029B**0.7526.621%B+24.778%C+82AN/A27528.9h10B++37.6B+
Ghost 1,9501,9495043.867B+0.5946.343%B**63.674%C-45.6BN/A14442.7h2.2C**4.7B+
NS-44P Commissioner 1,9301,9281,2571.534C*1.7444.791%B+16.649%D--61.2C*N/A18831.5h3.1B+6.9B+
Pulsar LSW 1,7891,7834663.826A*0.5527.577%B*21.2%C87A++N/A34720.5h10B*36.3B++
NS-11C 1,5621,5613384.618S1.3429.668%B**17.04%C89.2M++N/A40217.5h10B**33.8B*
VX6-7 1,4401,4343554.039A**0.7630.275%B**17.294%D90.2A**N/A30415.9h9.7B*32B*
Pulsar C 1,3421,3393084.347A*1.0730.03%B**19.642%D91.7M+N/A44314.6h8.7B*28.8B*
Serpent VE92 1,3371,3345662.357A0.9229.691%A14.393%D--64.8A++N/A26720.6h10.3B*34.5B*
Flare VE6 1,3111,3104183.134A++0.1425.082%B+22.29%C80.4A+N/A33216.3h8.5B*34B++
Eridani SX5 1,3001,2993963.28A++0.0030.553%B*14.011%D-84.9A*N/A39115.3h10.1B++33.1B+
Ursa 1,2471,2422834.389M**1.1126.755%B++21.9%C92.7A*N/A31413.4h9B*33.7B++
Pulsar VS1 1,1951,1853723.185A*0.0932.095%A++20.506%C+65.5A**N/A24318.1h11.8B**36.7B**
H-V45 1,1711,1643093.767A0.4930.167%A21.564%C+66.1A++N/A19517.6h10.6B**35.1B*
NS-7 PDW 1,1661,1643003.88S0.6029.627%B*16.065%C93.1M++N/A35912.5h11.7B*39.4B++
NS-11A 1,1641,1613383.435A*0.1629.081%B**22.395%C++75.4A*N/A25715.4h10.4B**35.7B**
Solstice VE3 1,1641,1614192.771M+0.5029.908%A19.208%C+63.8M+N/A25418.2h10.6B**35.5B*
Sirius SX12 1,0251,0244162.462A0.8128.229%B++19.141%C++64.4A++N/A20215.9h12.6B+44.5B+
Eidolon VE33 1,0201,0183612.82A+0.4635.387%A21.218%D64A*N/A20015.9h6B**17B**
VX29 Polaris 9319262224.171A*0.9028.75%B**27.646%B++92.6A*N/A26110h11.3B+39.1B+
NS-30 Vandal 8608582024.248A++0.9738.601%B*19.347%D-80.9A++N/A23310.6h4.4B**11.5B*
Dual Photon Pods 9758546812.559B*9.2859.87%B*1.405%C*127.5B*18.1C+6996.7h16.4B++27.4B++
Frag Grenade 7687601760N/A756.7252.502%B**N/A584.6B+6.2C20241.3h3.3B+6.3B++
VE-H Maw 6536451504.3A**1.0229.418%B++29.612%B+92.1A+1.1B+2497h9B++30.5B+
Equinox VE2 6436381853.449A*0.1732.708%A24.765%B+61.9A+N/A16110.3h10.2B*31.2B*
NSX Naginata 6366311723.669A*0.3926.428%B*31.379%B+84.1A++N/A2367.5h10.1B+38.3B+
Deimos VA29 6176161494.134M0.8679.336%A++16.721%C+102.7A*N/A3436h2.1B+2.6B++
S1 7996053211.885A*1.3963.922%B*2.645%C+40.3A12.9C+34315h5B*7.8B**
Eclipse VE3A 5385361463.671B*0.4029.2%B+23.134%B+73.4A+N/A2047.3h10B*34.2B*
VE-S Canis 5255211363.831A*0.5634.227%B**23.992%B+80.2AN/A1946.5h10.4B+30.4B+
Parallax VX3 4594593413.5M++10.2245.117%B*76.253%C+66.5A**N/A2466.9h1.8B*4B*
NS-11P 4124071093.734A**0.4631.21%A++22.604%B+60.7A++N/A1926.7h12.1B++38.8B*
Lasher X2 3923901123.482M**0.2137.94%A++3.846%C+69.6A*N/A3395.6h14.2A37.5B**
NS Baron G5 310310803.875M**0.6062.674%A++12.903%C88.6M+N/A3453.5h3.8B*6C*
Blueshift VM5 312309774.013B*0.7426.398%A24.272%B+61.8A++N/A2345h14.1B++53.3B*
Blueshift VM5 314306773.974B*0.7026.445%A+20.261%C+60A++1.6A*2485.1h14B++52.8B*
NS Decimator 3942871262.278A+1.0068.711%B**1.742%C39.9B14.9C+4057.2h5C+7.2B
NSX Tanto 285283664.288M*1.0131.618%B**31.449%B**85.8A*N/A2843.3h11.1B+35.1B++
L100 Python AP 388238356.8B+3.5254.691%C+4.202%B*32.2C*20.3B+2437.4h5.9B+10.7B+
Saron Laser Cannon 4402231931.155C+2.1232.62%C++1.345%D11.9C+11.6B25218.7h95.8B+293.6B++
MKV Suppressed 221220544.074M**0.8031.333%B**18.182%C+84.6A**N/A2952.6h11.7B++37.3B+
Beamer VS3 2192171891.148B+2.1333.761%B**21.198%C+45.2B**N/A1784.8h8.3B+24.4C*
C-4 231204762.684B*0.5923.092%C-N/A92.7C**12.3D*7662.2h1.1B*4.9B+
Force-Blade 17117016,1380.011C3.2630.837%C++2.941%D0.2DN/A1701.6h2.1B+6.7B+
Thanatos VE70 165165901.833A1.4451.427%A13.333%D53.2AN/A3373.1h4.3B+8.3B*
Artemis VX26 145145542.685B**0.5933.597%A15.862%D--85.3A**N/A4261.7h8.8A26.2B**
Solstice SF 143143433.326A**0.0536.992%A**18.881%C**84.1SN/A4281.7h8.5B+22.9B**
Maelstrom Turbo Laser 2791431321.083C2.1930.655%C+2.797%C++7.9D7.6C15318h122.6C+399.9C+
Anti-Vehicle Grenade 1471411141N/A137.7270.797%A*N/A705A+30D-43430.2h3.4A4.8A
Cosmos VM3 142141463.065B++0.2116.851%C++21.277%B+48.6A++N/A2642.9h12B++71.3B+
XM98 129129681.897C+1.3839.731%B67.442%D-28C++N/A1234.6h2.5C++6.3B
Light PPA 118113814.125A++10.8542.624%C*N/A102.7A++4.5B+5621.1h9B+21.1B+
M60-G Bulldog 115108427S23.7233.068%C-N/A67.5A4.4D3821.6h4.2B**12.8B++
Corvus VA55 9897332.939A*0.3429.83%B**19.588%C--69.3A*N/A5601.4h10.1B*33.9B*
Cosmos VM3 9594263.615B**0.3419.249%B+13.83%D*55.3A*N/A3981.7h11.1B**57.5B++
CME 9493194.895M**1.6231.653%B**23.656%C*58.1AN/A2231.6h12.8B40.3B++
Comet VM2 10493263.577M++0.3050.76%B+7.527%A++28.2M++3.3D-1693.3h13.3B**26.2B**
Comet VM2 9986302.867A**0.4146.533%B+2.326%D--27.7M++4.2C+2253.1h12.6B**27.2B*
Manticore SX40 8484611.377B+1.9035.279%B*25%B+42B+N/A1212h6.5B+18.4B*
C75 Viper 9884127B++3.7230.108%D--N/A60A++10B+4361.4h6.3A21B**
Supernova PC 9479145.643C++2.3734.763%F1.266%D-41.6A++7.9C+3331.9h3A8.6B++
Zenith VX-5 6767252.68A+0.6029.543%B*11.94%F67A+N/A6581h11.3B++38.2B++
NSX Tengu 6565183.611A*0.3439.585%B+29.231%A65B**N/A1851h12.3B31.2B+
Quasar VM1 6464262.462B++0.8116.025%C++28.125%A++45.7A*N/A4511.4h12.8B++79.6B
NSX Daimyo 565687B**3.7255.911%A*89.286%D**56C*N/A2821h3.1D5.6B
M60-G Bulldog 6055413.75M*10.4745.048%B**N/A78.6M++7.1C**10290.7h5.1B**11.4B**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit8940.2h
Spawn Beacon51920.4h
Nano-Armor Kit1644,8354.1h
Nanite Revive Grenade03280.1h
Medical Applicator209130,09410.8h
Medical Kit1,2869,72421.3h
A30 Walker0610.1h
Recon Detection Device221,2222.3h
Shield Recharging Field51,4840.6h
Smoke Grenade0530h

Check the help document for the dictionary if you want to learn more about words used here.


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